29 lines
684 B
C
29 lines
684 B
C
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/*
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* Copyright (c) 2019, NVIDIA Corporation. All rights reserved.
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*/
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#ifndef SPE_H
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#define SPE_H
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#include <stdint.h>
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#include <drivers/console.h>
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typedef struct {
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console_t console;
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uintptr_t base;
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} console_spe_t;
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/*
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* Initialize a new spe console instance and register it with the console
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* framework. The |console| pointer must point to storage that will be valid
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* for the lifetime of the console, such as a global or static local variable.
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* Its contents will be reinitialized from scratch.
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*/
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int console_spe_register(uintptr_t baseaddr, uint32_t clock, uint32_t baud,
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console_spe_t *console);
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#endif /* SPE_H */
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