Merge pull request #93 from danh-arm:dh/tf-issues#68
Conflicts: bl2/bl2_main.c Change-Id: I2f2ee2db6ee70536deaefc562a04037bf16c22a4
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034b699c98
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@ -126,6 +126,7 @@ void bl2_main(void)
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bl2_to_bl31_params->bl33_ep);
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#ifdef BL32_BASE
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/*
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* Load the BL32 image if there's one. It is upto to platform
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* to specify where BL32 should be loaded if it exists. It
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@ -151,6 +152,7 @@ void bl2_main(void)
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bl2_plat_bl32_loaded(bl2_to_bl31_params->bl32_image,
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bl2_to_bl31_params->bl32_ep);
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}
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#endif /* BL32_BASE */
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/* Flush the params to be passed to memory */
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bl2_plat_flush_bl31_params();
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@ -582,23 +582,24 @@ using the `platform_is_primary_cpu()` function. BL1 passed control to BL2 at
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if the platform wants to restrict the amount of memory visible to BL3-1.
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Details of this function are given below.
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4. Loading the BL3-2 binary image (if present) in platform provided memory
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using semi-hosting. To load the BL3-2 image, BL2 makes use of the
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`bl32_meminfo` field in the `bl31_args` structure to which a pointer is
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4. (Optional) Loading the BL3-2 binary image (if present) from platform
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provided non-volatile storage. To load the BL3-2 image, BL2 makes use of
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the `bl32_meminfo` field in the `bl31_args` structure to which a pointer is
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returned by the `bl2_get_bl31_args_ptr()` function. The platform also
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defines the address in memory where BL3-2 is loaded through the constant
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`BL32_BASE`. BL2 uses this information to determine if there is enough
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memory to load the BL3-2 image.
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defines the address in memory where BL3-2 is loaded through the optional
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constant `BL32_BASE`. BL2 uses this information to determine if there is
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enough memory to load the BL3-2 image. If `BL32_BASE` is not defined then
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this and the following two steps are not performed.
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5. Arranging to pass control to the BL3-2 image (if present) that has been
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pre-loaded at `BL32_BASE`. BL2 populates an `el_change_info` structure
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in memory provided by the platform with information about how BL3-1 should
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pass control to the BL3-2 image. This structure follows the
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5. (Optional) Arranging to pass control to the BL3-2 image (if present) that
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has been pre-loaded at `BL32_BASE`. BL2 populates an `el_change_info`
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structure in memory provided by the platform with information about how
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BL3-1 should pass control to the BL3-2 image. This structure follows the
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`el_change_info` structure populated for the normal world BL image in 2.
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above.
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6. Populating a `meminfo` structure with the following information in
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memory that is accessible by BL3-1 immediately upon entry.
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6. (Optional) Populating a `meminfo` structure with the following information
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in memory that is accessible by BL3-1 immediately upon entry.
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meminfo.total_base = Base address of memory visible to BL3-2
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meminfo.total_size = Size of memory visible to BL3-2
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@ -608,7 +609,7 @@ using the `platform_is_primary_cpu()` function. BL1 passed control to BL2 at
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BL3-2
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BL2 populates this information in the `bl32_meminfo` field of the pointer
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returned by the `bl2_get_bl31_args_ptr() function.
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returned by the `bl2_get_bl31_args_ptr()` function.
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The following functions must be implemented by the platform port to enable BL2
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to perform the above tasks.
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@ -65,7 +65,10 @@ typedef struct {
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static const plat_fip_name_uuid_t name_uuid[] = {
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{BL2_IMAGE_NAME, UUID_TRUSTED_BOOT_FIRMWARE_BL2},
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{BL31_IMAGE_NAME, UUID_EL3_RUNTIME_FIRMWARE_BL31},
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#ifdef BL32_IMAGE_NAME
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/* BL3-2 is optional in the platform */
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{BL32_IMAGE_NAME, UUID_SECURE_PAYLOAD_BL32},
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#endif /* BL32_IMAGE_NAME */
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{BL33_IMAGE_NAME, UUID_NON_TRUSTED_FIRMWARE_BL33},
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};
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