plat: marvell: armada: a3k: allow image load to RAM address 0

Marvell uses RAM address 0x0 for loading BL33 stage images.
When ATF is built with DEBUG=1, its IO subsystem fails on
assert checking the destination RAM address != 0.
This patch adds PLAT_ALLOW_ZERO_ADDR_COPY to A3K platform
allowing to bypass the above check in debug mode.

Change-Id: I687e35cb2e9dc3166bdaa81b3904c20b784c5c6a
Signed-off-by: Konstantin Porotchkin <kostap@marvell.com>
This commit is contained in:
Konstantin Porotchkin 2019-08-27 16:21:10 +03:00 committed by Marcin Wojtas
parent ff9cfdc0e2
commit 270367fbf7
1 changed files with 8 additions and 0 deletions

View File

@ -70,6 +70,14 @@
* PLAT_MARVELL_FIP_BASE = 0x4120000
*/
/*
* Since BL33 is loaded by BL2 (and validated by BL31) to DRAM offset 0,
* it is allowed to load/copy images to 'NULL' pointers
*/
#if defined(IMAGE_BL2) || defined(IMAGE_BL31)
#define PLAT_ALLOW_ZERO_ADDR_COPY
#endif
#define PLAT_MARVELL_ATF_BASE 0x4000000
#define PLAT_MARVELL_ATF_LOAD_ADDR \
(PLAT_MARVELL_ATF_BASE + 0x100000)