bl2-el3: Mark all the assembly functions in bl2 at el3

When BL2_AT_EL3 option is enabled some platforms are going to
need a resident part in BL2 because the boot rom may jump to it
after a reset. This patch introduces __TEXT_RESIDENT_START__ and
__TEXT_RESIDENT_END__ linker symbols that mark the resident region.

Change-Id: Ib20c1b8ee257831bcc0ca7d3df98d0cb617a04f8
Signed-off-by: Roberto Vargas <roberto.vargas@arm.com>
This commit is contained in:
Roberto Vargas 2017-11-17 10:51:54 +00:00
parent d1f7292e43
commit 487d3bf286
1 changed files with 11 additions and 2 deletions

View File

@ -25,7 +25,10 @@ SECTIONS
#if SEPARATE_CODE_AND_RODATA
.text . : {
__TEXT_START__ = .;
*bl2_el3_entrypoint.o(.text*)
__TEXT_RESIDENT_START__ = .;
*bl2_el3_entrypoint.o(.text*)
*(.text.asm.*)
__TEXT_RESIDENT_END__ = .;
*(.text*)
*(.vectors)
. = NEXT(PAGE_SIZE);
@ -54,10 +57,16 @@ SECTIONS
. = NEXT(PAGE_SIZE);
__RODATA_END__ = .;
} >RAM
ASSERT(__TEXT_RESIDENT_END__ - __TEXT_RESIDENT_START__ <= PAGE_SIZE,
"Resident part of BL2 has exceeded its limit.")
#else
ro . : {
__RO_START__ = .;
*bl2_el3_entrypoint.o(.text*)
__TEXT_RESIDENT_START__ = .;
*bl2_el3_entrypoint.o(.text*)
*(.text.asm.*)
__TEXT_RESIDENT_END__ = .;
*(.text*)
*(.rodata*)