meson: Use generic console_t data structure

Since now the generic console_t structure holds the UART base address as
well, let's use that generic location and drop the UART driver specific
data structure at all.

Change-Id: I07a07677153d3671ced776671e4f107824d3df16
Signed-off-by: Andre Przywara <andre.przywara@arm.com>
This commit is contained in:
Andre Przywara 2020-01-25 00:58:35 +00:00
parent ac71344e9e
commit 489e298744
3 changed files with 12 additions and 19 deletions

View File

@ -46,14 +46,14 @@
/* -----------------------------------------------
* int console_meson_register(uintptr_t base,
* uint32_t clk, uint32_t baud,
* console_meson_t *console);
* console_t *console);
* Function to initialize and register a new MESON
* console. Storage passed in for the console struct
* *must* be persistent (i.e. not from the stack).
* In: x0 - UART register base address
* w1 - UART clock in Hz
* w2 - Baud rate
* x3 - pointer to empty console_meson_t struct
* x3 - pointer to empty console_t struct
* Out: return 1 on success, 0 on error
* Clobber list : x0, x1, x2, x6, x7, x14
* -----------------------------------------------
@ -62,7 +62,7 @@ func console_meson_register
mov x7, x30
mov x6, x3
cbz x6, register_fail
str x0, [x6, #CONSOLE_T_MESON_BASE]
str x0, [x6, #CONSOLE_T_BASE]
bl console_meson_init
cbz x0, register_fail
@ -128,7 +128,7 @@ init_fail:
endfunc console_meson_init
/* --------------------------------------------------------
* int console_meson_putc(int c, console_meson_t *console)
* int console_meson_putc(int c, console_t *console)
* Function to output a character over the console. It
* returns the character printed on success or -1 on error.
* In : w0 - character to be printed
@ -142,7 +142,7 @@ func console_meson_putc
cmp x1, #0
ASM_ASSERT(ne)
#endif /* ENABLE_ASSERTIONS */
ldr x1, [x1, #CONSOLE_T_MESON_BASE]
ldr x1, [x1, #CONSOLE_T_BASE]
b console_meson_core_putc
endfunc console_meson_putc
@ -179,7 +179,7 @@ func console_meson_core_putc
endfunc console_meson_core_putc
/* ---------------------------------------------
* int console_meson_getc(console_meson_t *console)
* int console_meson_getc(console_t *console)
* Function to get a character from the console.
* It returns the character grabbed on success
* or -1 if no character is available.
@ -193,7 +193,7 @@ func console_meson_getc
cmp x0, #0
ASM_ASSERT(ne)
#endif /* ENABLE_ASSERTIONS */
ldr x0, [x0, #CONSOLE_T_MESON_BASE]
ldr x0, [x0, #CONSOLE_T_BASE]
b console_meson_core_getc
endfunc console_meson_getc
@ -224,7 +224,7 @@ func console_meson_core_getc
endfunc console_meson_core_getc
/* ---------------------------------------------
* int console_meson_flush(console_meson_t *console)
* int console_meson_flush(console_t *console)
* Function to force a write of all buffered
* data that hasn't been output.
* In : x0 - pointer to console_t structure
@ -237,7 +237,7 @@ func console_meson_flush
cmp x0, #0
ASM_ASSERT(ne)
#endif /* ENABLE_ASSERTIONS */
ldr x0, [x0, #CONSOLE_T_MESON_BASE]
ldr x0, [x0, #CONSOLE_T_BASE]
b console_meson_core_flush
endfunc console_meson_flush

View File

@ -9,17 +9,10 @@
#include <drivers/console.h>
#define CONSOLE_T_MESON_BASE CONSOLE_T_DRVDATA
#ifndef __ASSEMBLER__
#include <stdint.h>
typedef struct {
console_t console;
uintptr_t base;
} console_meson_t;
/*
* Initialize a new meson console instance and register it with the console
* framework. The |console| pointer must point to storage that will be valid
@ -30,7 +23,7 @@ typedef struct {
* order to make this function future-proof.
*/
int console_meson_register(uintptr_t baseaddr, uint32_t clock, uint32_t baud,
console_meson_t *console);
console_t *console);
#endif /*__ASSEMBLER__*/

View File

@ -11,7 +11,7 @@
/*******************************************************************************
* Function that sets up the console
******************************************************************************/
static console_meson_t aml_console;
static console_t aml_console;
void aml_console_init(void)
{
@ -28,6 +28,6 @@ void aml_console_init(void)
panic();
}
console_set_scope(&aml_console.console,
console_set_scope(&aml_console,
CONSOLE_FLAG_BOOT | CONSOLE_FLAG_RUNTIME);
}