marvell: Consolidate console register calls

Now that different UARTs share the same console_t struct, we can
simplify the console selection for the Marvell platforms:
We share the same console_t pointers, just change the name of the
console register functions, depending on the selected platform.

Change-Id: I6fe3e49fd7f208a9b3372c5deef43236a12867bc
Signed-off-by: Andre Przywara <andre.przywara@arm.com>
This commit is contained in:
Andre Przywara 2020-01-25 23:55:08 +00:00
parent af1e8fda23
commit 7db9a0b9df
1 changed files with 11 additions and 22 deletions

View File

@ -14,15 +14,14 @@
#ifdef PLAT_a3700
#include <drivers/marvell/uart/a3700_console.h>
static console_t marvell_boot_console;
static console_t marvell_runtime_console;
#define console_marvell_register console_a3700_register
#else
#include <drivers/ti/uart/uart_16550.h>
#define console_marvell_register console_16550_register
#endif
static console_t marvell_boot_console;
static console_t marvell_runtime_console;
#endif
/*******************************************************************************
* Functions that set up the console
@ -32,15 +31,10 @@ static console_t marvell_runtime_console;
void marvell_console_boot_init(void)
{
int rc =
#ifdef PLAT_a3700
console_a3700_register(
#else
console_16550_register(
#endif
PLAT_MARVELL_BOOT_UART_BASE,
PLAT_MARVELL_BOOT_UART_CLK_IN_HZ,
MARVELL_CONSOLE_BAUDRATE,
&marvell_boot_console);
console_marvell_register(PLAT_MARVELL_BOOT_UART_BASE,
PLAT_MARVELL_BOOT_UART_CLK_IN_HZ,
MARVELL_CONSOLE_BAUDRATE,
&marvell_boot_console);
if (rc == 0) {
/*
* The crash console doesn't use the multi console API, it uses
@ -64,15 +58,10 @@ void marvell_console_boot_end(void)
void marvell_console_runtime_init(void)
{
int rc =
#ifdef PLAT_a3700
console_a3700_register(
#else
console_16550_register(
#endif
PLAT_MARVELL_BOOT_UART_BASE,
PLAT_MARVELL_BOOT_UART_CLK_IN_HZ,
MARVELL_CONSOLE_BAUDRATE,
&marvell_runtime_console);
console_marvell_register(PLAT_MARVELL_BOOT_UART_BASE,
PLAT_MARVELL_BOOT_UART_CLK_IN_HZ,
MARVELL_CONSOLE_BAUDRATE,
&marvell_runtime_console);
if (rc == 0)
panic();