LOAD_IMAGE_V1: Align BL2 memory layout struct to 8 bytes
In LOAD_IMAGE_V1 (i.e when LOAD_IMAGE_V2=0) the bl2_tzram_layout is, by default, assigned to the bl1_tzram_layout->free_base which is dynamically calculated based on the images loaded in memory. There is a chance that the bl2_tzram_layout will be assigned a value not aligned to 8 bytes. This patch rounds up the free_base value for the required alignment. This doesn't happen in LOAD_IMAGE_V2 because the bl2_tzram_layout is assigned by default to the bl1_tzram_layout->total_base, which is aligned. Change-Id: Idc583e7dad993d02ac6791797406118c96f83fa1 Signed-off-by: Antonio Nino Diaz <antonio.ninodiaz@arm.com>
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@ -107,7 +107,8 @@ int bl1_plat_handle_post_image_load(unsigned int image_id)
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#if LOAD_IMAGE_V2
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bl2_tzram_layout = (meminfo_t *) bl1_tzram_layout->total_base;
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#else
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bl2_tzram_layout = (meminfo_t *) bl1_tzram_layout->free_base;
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bl2_tzram_layout = (meminfo_t *) round_up(bl1_tzram_layout->free_base,
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sizeof(uint64_t));
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#endif /* LOAD_IMAGE_V2 */
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#if !ERROR_DEPRECATED
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