/* * Copyright (c) 2015-2021, Arm Limited and Contributors. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #include #include #include #include #include #include /* * The following platform functions are weakly defined. They * are default implementations that allow BL1 to compile in * absence of real definitions. The Platforms may override * with more complex definitions. */ #pragma weak bl1_plat_get_next_image_id #pragma weak bl1_plat_set_ep_info #pragma weak bl1_plat_get_image_desc #pragma weak bl1_plat_fwu_done #pragma weak bl1_plat_handle_pre_image_load #pragma weak bl1_plat_handle_post_image_load unsigned int bl1_plat_get_next_image_id(void) { /* BL2 load will be done by default. */ return BL2_IMAGE_ID; } void bl1_plat_set_ep_info(unsigned int image_id, struct entry_point_info *ep_info) { } int bl1_plat_handle_pre_image_load(unsigned int image_id) { return 0; } /* * Following is the default definition that always * returns BL2 image details. */ struct image_desc *bl1_plat_get_image_desc(unsigned int image_id) { static image_desc_t bl2_img_desc = BL2_IMAGE_DESC; return &bl2_img_desc; } __dead2 void bl1_plat_fwu_done(void *client_cookie, void *reserved) { while (true) wfi(); } /* * The Platforms must override with real definition. */ #pragma weak bl1_plat_mem_check int bl1_plat_mem_check(uintptr_t mem_base, unsigned int mem_size, unsigned int flags) { assert(0); return -ENOMEM; } /* * Default implementation for bl1_plat_handle_post_image_load(). This function * populates the default arguments to BL2. The BL2 memory layout structure * is allocated and the calculated layout is populated in arg1 to BL2. */ int bl1_plat_handle_post_image_load(unsigned int image_id) { meminfo_t *bl2_secram_layout; meminfo_t *bl1_secram_layout; image_desc_t *image_desc; entry_point_info_t *ep_info; if (image_id != BL2_IMAGE_ID) return 0; /* Get the image descriptor */ image_desc = bl1_plat_get_image_desc(BL2_IMAGE_ID); assert(image_desc != NULL); /* Get the entry point info */ ep_info = &image_desc->ep_info; /* Find out how much free trusted ram remains after BL1 load */ bl1_secram_layout = bl1_plat_sec_mem_layout(); /* * Create a new layout of memory for BL2 as seen by BL1 i.e. * tell it the amount of total and free memory available. * This layout is created at the first free address visible * to BL2. BL2 will read the memory layout before using its * memory for other purposes. */ bl2_secram_layout = (meminfo_t *) bl1_secram_layout->total_base; bl1_calc_bl2_mem_layout(bl1_secram_layout, bl2_secram_layout); ep_info->args.arg1 = (uintptr_t)bl2_secram_layout; VERBOSE("BL1: BL2 memory layout address = %p\n", (void *) bl2_secram_layout); return 0; }