/* * Copyright (c) 2018, Arm Limited. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #include #include "sprt_common.h" #include "sprt_queue.h" void sprt_initialize_queues(void *buffer_base, size_t buffer_size) { /* Initialize queue for blocking messages */ void *blocking_base = buffer_base; uint32_t blocking_num = 4U; size_t blocking_size = SPRT_QUEUE_HEADER_SIZE + SPRT_QUEUE_ENTRY_MSG_SIZE * blocking_num; sprt_queue_init(blocking_base, blocking_num, SPRT_QUEUE_ENTRY_MSG_SIZE); /* Initialize queue for non-blocking messages */ void *non_blocking_base = (void *)((uintptr_t)blocking_base + blocking_size); size_t non_blocking_size = buffer_size - blocking_size; uint32_t non_blocking_num = (non_blocking_size - SPRT_QUEUE_HEADER_SIZE) / SPRT_QUEUE_ENTRY_MSG_SIZE; sprt_queue_init(non_blocking_base, non_blocking_num, SPRT_QUEUE_ENTRY_MSG_SIZE); } int sprt_push_message(void *buffer_base, const struct sprt_queue_entry_message *message, int queue_num) { struct sprt_queue *q = buffer_base; while (queue_num-- > 0) { uintptr_t next_addr = (uintptr_t)q + sizeof(struct sprt_queue) + q->entry_num * q->entry_size; q = (struct sprt_queue *) next_addr; } return sprt_queue_push(q, message); }