/* * Copyright (c) 2015-2018, ARM Limited and Contributors. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #include #include #include #include #include #include /* Weak definitions may be overridden in specific ARM standard platform */ #pragma weak bl2u_platform_setup #pragma weak bl2u_early_platform_setup #pragma weak bl2u_plat_arch_setup /* * Perform ARM standard platform setup for BL2U */ void arm_bl2u_platform_setup(void) { /* Initialize the secure environment */ plat_arm_security_setup(); } void bl2u_platform_setup(void) { arm_bl2u_platform_setup(); } void arm_bl2u_early_platform_setup(struct meminfo *mem_layout, void *plat_info) { /* Initialize the console to provide early debug support */ arm_console_boot_init(); generic_delay_timer_init(); } /******************************************************************************* * BL1 can pass platform dependent information to BL2U in x1. * In case of ARM CSS platforms x1 contains SCP_BL2U image info. * In case of ARM FVP platforms x1 is not used. * In both cases, x0 contains the extents of the memory available to BL2U ******************************************************************************/ void bl2u_early_platform_setup(struct meminfo *mem_layout, void *plat_info) { arm_bl2u_early_platform_setup(mem_layout, plat_info); } /******************************************************************************* * Perform the very early platform specific architectural setup here. At the * moment this is only initializes the mmu in a quick and dirty way. * The memory that is used by BL2U is only mapped. ******************************************************************************/ void arm_bl2u_plat_arch_setup(void) { arm_setup_page_tables(BL2U_BASE, BL31_LIMIT, BL_CODE_BASE, BL_CODE_END, BL_RO_DATA_BASE, BL_RO_DATA_END #if USE_COHERENT_MEM , BL_COHERENT_RAM_BASE, BL_COHERENT_RAM_END #endif ); #ifdef AARCH32 enable_mmu_secure(0); #else enable_mmu_el1(0); #endif } void bl2u_plat_arch_setup(void) { arm_bl2u_plat_arch_setup(); }