/* * Copyright (c) 2019, ARM Limited and Contributors. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ /* * armstub8.bin header to let the GPU firmware recognise this code. * It will then write the load address of the kernel image and the DT * after the header magic in RAM, so we can read those addresses at runtime. */ .text b armstub8_end .global stub_magic .global dtb_ptr32 .global kernel_entry32 .org 0xf0 armstub8: stub_magic: .word 0x5afe570b stub_version: .word 0 dtb_ptr32: .word 0x0 kernel_entry32: .word 0x0 /* * Technically an offset of 0x100 would suffice, but the follow-up code * (bl31_entrypoint.S at BL31_BASE) needs to be page aligned, so pad here * till the end of the first 4K page. */ .org 0x1000 armstub8_end: