/* * Copyright (c) 2017-2018, ARM Limited and Contributors. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #include #include "sdei_private.h" /* Aliases for SDEI handler states: 'R'unning, 'E'nabled, and re'G'istered */ #define r_ 0U #define R_ (1u << SDEI_STATF_RUNNING) #define e_ 0U #define E_ (1u << SDEI_STATF_ENABLED) #define g_ 0U #define G_ (1u << SDEI_STATF_REGISTERED) /* All possible composite handler states */ #define reg_ (r_ | e_ | g_) #define reG_ (r_ | e_ | G_) #define rEg_ (r_ | E_ | g_) #define rEG_ (r_ | E_ | G_) #define Reg_ (R_ | e_ | g_) #define ReG_ (R_ | e_ | G_) #define REg_ (R_ | E_ | g_) #define REG_ (R_ | E_ | G_) #define MAX_STATES (REG_ + 1u) /* Invalid state */ #define SDEI_STATE_INVALID ((sdei_state_t) (-1)) /* No change in state */ #define SDEI_STATE_NOP ((sdei_state_t) (-2)) #define X___ SDEI_STATE_INVALID #define NOP_ SDEI_STATE_NOP /* Ensure special states don't overlap with valid ones */ CASSERT(X___ > REG_, sdei_state_overlap_invalid); CASSERT(NOP_ > REG_, sdei_state_overlap_nop); /* * SDEI handler state machine: refer to sections 6.1 and 6.1.2 of the SDEI v1.0 * specification (ARM DEN0054A). * * Not all calls contribute to handler state transition. This table is also used * to validate whether a call is permissible at a given handler state: * * - X___ denotes a forbidden transition; * - NOP_ denotes a permitted transition, but there's no change in state; * - Otherwise, XXX_ gives the new state. * * DISP[atch] is a transition added for the implementation, but is not mentioned * in the spec. * * Those calls that the spec mentions as can be made any time don't picture in * this table. */ static const sdei_state_t sdei_state_table[MAX_STATES][DO_MAX] = { /* * Action: REG REL ENA DISA UREG ROUT CTX COMP COMPR DISP * Notes: [3] [1] [3] [3][4] [2] */ /* Handler unregistered, disabled, and not running. This is the default state. */ /* 0 */ [reg_] = { reG_, NOP_, X___, X___, X___, X___, X___, X___, X___, X___, }, /* Handler unregistered and running */ /* 4 */ [Reg_] = { X___, X___, X___, X___, X___, X___, NOP_, reg_, reg_, X___, }, /* Handler registered */ /* 1 */ [reG_] = { X___, X___, rEG_, NOP_, reg_, NOP_, X___, X___, X___, X___, }, /* Handler registered and running */ /* 5 */ [ReG_] = { X___, X___, REG_, NOP_, Reg_, X___, NOP_, reG_, reG_, X___, }, /* Handler registered and enabled */ /* 3 */ [rEG_] = { X___, X___, NOP_, reG_, reg_, X___, X___, X___, X___, REG_, }, /* Handler registered, enabled, and running */ /* 7 */ [REG_] = { X___, X___, NOP_, ReG_, Reg_, X___, NOP_, rEG_, rEG_, X___, }, /* * Invalid states: no valid transition would leave the handler in these * states; and no transition from these states is possible either. */ /* * Handler can't be enabled without being registered. I.e., XEg is * impossible. */ /* 2 */ [rEg_] = { X___, X___, X___, X___, X___, X___, X___, X___, X___, X___, }, /* 6 */ [REg_] = { X___, X___, X___, X___, X___, X___, X___, X___, X___, X___, }, }; /* * [1] Unregister will always also disable the event, so the new state will have * Xeg. * [2] Event is considered for dispatch only when it's both registered and * enabled. * [3] Never causes change in state. * [4] Only allowed when running. */ /* * Given an action, transition the state of an event by looking up the state * table above: * * - Return false for invalid transition; * - Return true for valid transition that causes no change in state; * - Otherwise, update state and return true. * * This function assumes that the caller holds necessary locks. If the * transition has constrains other than the state table describes, the caller is * expected to restore the previous state. See sdei_event_register() for * example. */ bool can_sdei_state_trans(sdei_entry_t *se, sdei_action_t act) { sdei_state_t next; assert(act < DO_MAX); if (se->state >= MAX_STATES) { WARN(" event state invalid: %x\n", se->state); return false; } next = sdei_state_table[se->state][act]; switch (next) { case SDEI_STATE_INVALID: return false; case SDEI_STATE_NOP: return true; default: /* Valid transition. Update state. */ SDEI_LOG(" event state 0x%x => 0x%x\n", se->state, next); se->state = next; return true; } }