/* * Copyright (c) 2013-2019, ARM Limited and Contributors. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #include #include #include #include #include #include #include "bl2_private.h" #ifdef AARCH32 #define NEXT_IMAGE "BL32" #else #define NEXT_IMAGE "BL31" #endif #if !BL2_AT_EL3 /******************************************************************************* * Setup function for BL2. ******************************************************************************/ void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2, u_register_t arg3) { /* Perform early platform-specific setup */ bl2_early_platform_setup2(arg0, arg1, arg2, arg3); #ifdef AARCH64 /* * Update pointer authentication key before the MMU is enabled. It is * saved in the rodata section, that can be writen before enabling the * MMU. This function must be called after the console is initialized * in the early platform setup. */ bl_handle_pauth(); #endif /* AARCH64 */ /* Perform late platform-specific setup */ bl2_plat_arch_setup(); } #else /* if BL2_AT_EL3 */ /******************************************************************************* * Setup function for BL2 when BL2_AT_EL3=1. ******************************************************************************/ void bl2_el3_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2, u_register_t arg3) { /* Perform early platform-specific setup */ bl2_el3_early_platform_setup(arg0, arg1, arg2, arg3); #ifdef AARCH64 /* * Update pointer authentication key before the MMU is enabled. It is * saved in the rodata section, that can be writen before enabling the * MMU. This function must be called after the console is initialized * in the early platform setup. */ bl_handle_pauth(); #endif /* AARCH64 */ /* Perform late platform-specific setup */ bl2_el3_plat_arch_setup(); } #endif /* BL2_AT_EL3 */ /******************************************************************************* * The only thing to do in BL2 is to load further images and pass control to * next BL. The memory occupied by BL2 will be reclaimed by BL3x stages. BL2 * runs entirely in S-EL1. ******************************************************************************/ void bl2_main(void) { entry_point_info_t *next_bl_ep_info; NOTICE("BL2: %s\n", version_string); NOTICE("BL2: %s\n", build_message); /* Perform remaining generic architectural setup in S-EL1 */ bl2_arch_setup(); #if TRUSTED_BOARD_BOOT /* Initialize authentication module */ auth_mod_init(); #endif /* TRUSTED_BOARD_BOOT */ /* initialize boot source */ bl2_plat_preload_setup(); /* Load the subsequent bootloader images. */ next_bl_ep_info = bl2_load_images(); #if !BL2_AT_EL3 #ifdef AARCH32 /* * For AArch32 state BL1 and BL2 share the MMU setup. * Given that BL2 does not map BL1 regions, MMU needs * to be disabled in order to go back to BL1. */ disable_mmu_icache_secure(); #endif /* AARCH32 */ console_flush(); /* * Run next BL image via an SMC to BL1. Information on how to pass * control to the BL32 (if present) and BL33 software images will * be passed to next BL image as an argument. */ smc(BL1_SMC_RUN_IMAGE, (unsigned long)next_bl_ep_info, 0, 0, 0, 0, 0, 0); #else /* if BL2_AT_EL3 */ NOTICE("BL2: Booting " NEXT_IMAGE "\n"); print_entry_point_info(next_bl_ep_info); console_flush(); bl2_run_next_image(next_bl_ep_info); #endif /* BL2_AT_EL3 */ }