kpmcore/src/core/partitionnode.cpp

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/*************************************************************************
* Copyright (C) 2008 by Volker Lanz <vl@fidra.de> *
* *
* This program is free software; you can redistribute it and/or *
* modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>.*
*************************************************************************/
#include "core/partitionnode.h"
#include "core/partition.h"
#include "core/partitionrole.h"
#include "fs/filesystem.h"
/** Tries to find the predecessor for a Partition.
@param p the Partition to find a predecessor for
@return pointer to the predecessor or NULL if none was found
*/
Partition* PartitionNode::predecessor(Partition& p)
{
Q_ASSERT(p.parent());
Partitions& plist = p.parent()->isRoot() == false ? p.parent()->children() : children();
for (int idx = 1; idx < plist.size(); idx++)
if (plist[idx] == &p)
return plist[idx - 1];
return NULL;
}
/**
@overload
*/
const Partition* PartitionNode::predecessor(const Partition& p) const
{
Q_ASSERT(p.parent());
const Partitions& plist = p.parent()->isRoot() == false ? p.parent()->children() : children();
for (int idx = 1; idx < plist.size(); idx++)
if (plist[idx] == &p)
return plist[idx - 1];
return NULL;
}
/** Tries to find the successor for a Partition.
@param p the Partition to find a successor for
@return pointer to the successor or NULL if none was found
*/
Partition* PartitionNode::successor(Partition& p)
{
Q_ASSERT(p.parent());
Partitions& plist = p.parent()->isRoot() == false ? p.parent()->children() : children();
for (int idx = plist.size() - 2; idx >= 0; idx--)
if (plist[idx] == &p)
return plist[idx + 1];
return NULL;
}
/**
@overload
*/
const Partition* PartitionNode::successor(const Partition& p) const
{
Q_ASSERT(p.parent());
const Partitions& plist = p.parent()->isRoot() == false ? p.parent()->children() : children();
for (int idx = plist.size() - 2; idx >= 0; idx--)
if (plist[idx] == &p)
return plist[idx + 1];
return NULL;
}
/** Inserts a Partition into a PartitionNode's children
@param p pointer to the Partition to insert. May be NULL.
@return true on success
*/
bool PartitionNode::insert(Partition* p)
{
if (p == NULL)
return false;
for (int idx = 0; idx < children().size(); idx++)
{
if (children()[idx]->firstSector() > p->firstSector())
{
children().insert(idx, p);
return true;
}
}
children().insert(children().size(), p);
return true;
}
/** Removes a Partition from the PartitionNode's children.
@param p pointer to the Partition to remove. May be NULL.
@return true on success.
*/
bool PartitionNode::remove(Partition* p)
{
if (p == NULL)
return false;
if (children().removeOne(p))
return true;
return false;
}
/** Deletes all children */
void PartitionNode::clearChildren()
{
qDeleteAll(children());
children().clear();
}
/** Finds a Partition by sector.
@param s the sector the Partition is at
@param role the PartitionRole the Partition is supposed to have
@return pointer to the Partition found or NULL if none was found
*/
Partition* PartitionNode::findPartitionBySector(qint64 s, const PartitionRole& role)
{
foreach (Partition* p, children())
{
// (women and) children first. ;-)
foreach (Partition* child, p->children())
if ((child->roles().roles() & role.roles()) && s >= child->firstSector() && s <= child->lastSector())
return child;
if ((p->roles().roles() & role.roles()) && s >= p->firstSector() && s <= p->lastSector())
return p;
}
return NULL;
}
/**
@overload
*/
const Partition* PartitionNode::findPartitionBySector(qint64 s, const PartitionRole& role) const
{
foreach (const Partition* p, children())
{
foreach (const Partition* child, p->children())
if ((child->roles().roles() & role.roles()) && s >= child->firstSector() && s <= child->lastSector())
return child;
if ((p->roles().roles() & role.roles()) && s >= p->firstSector() && s <= p->lastSector())
return p;
}
return NULL;
}
/** Reparents a Partition to this PartitionNode
@param p the Partition to reparent
*/
void PartitionNode::reparent(Partition& p)
{
p.setParent(this);
if (!isRoot())
p.setRoles(PartitionRole(PartitionRole::Logical));
else if (!p.roles().has(PartitionRole::Extended))
p.setRoles(PartitionRole(PartitionRole::Primary));
else
p.setRoles(PartitionRole(PartitionRole::Extended));
}
/** @return the number of the highest mounted child, e.g. 7 if /dev/sdd7 is a child of this PartitionNode and mounted and /dev/sdd8 and /dev/sdd9 and so on aren't
*/
qint32 PartitionNode::highestMountedChild() const
{
qint32 result = -1;
foreach (const Partition* p, children())
if (p->number() > result && p->isMounted())
result = p->number();
return result;
}
/** @return true if any of the partition's children are mounted */
bool PartitionNode::isChildMounted() const
{
foreach (const Partition* child, children())
if (child->isMounted() || (child->hasChildren() && child->isChildMounted()))
return true;
return false;
}