/************************************************************************* * Copyright (C) 2008 by Volker Lanz * * Copyright (C) 2016 by Andrius Štikonas * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see .* *************************************************************************/ #if !defined(CREATEFILESYSTEMOPERATION__H) #define CREATEFILESYSTEMOPERATION__H #include "../util/libpartitionmanagerexport.h" #include "../ops/operation.h" #include "../fs/filesystem.h" #include class Partition; class OperationStack; class DeleteFileSystemJob; class CreateFileSystemJob; class CheckFileSystemJob; /** Create a FileSystem. Creates a FileSystem on a given Partition and Device. @author Volker Lanz */ class LIBKPMCORE_EXPORT CreateFileSystemOperation : public Operation { friend class OperationStack; Q_OBJECT Q_DISABLE_COPY(CreateFileSystemOperation) public: CreateFileSystemOperation(Device& d, Partition& p, FileSystem::Type newType); ~CreateFileSystemOperation(); public: QString iconName() const override { return QStringLiteral("draw-eraser"); } QString description() const override; void preview() override; void undo() override; bool execute(Report& parent) override; virtual bool targets(const Device& d) const override; virtual bool targets(const Partition& p) const override; protected: Device& targetDevice() { return m_TargetDevice; } const Device& targetDevice() const { return m_TargetDevice; } Partition& partition() { return m_Partition; } const Partition& partition() const { return m_Partition; } FileSystem* newFileSystem() const { return m_NewFileSystem; } FileSystem* oldFileSystem() const { return m_OldFileSystem; } DeleteFileSystemJob* deleteJob() { return m_DeleteJob; } CreateFileSystemJob* createJob() { return m_CreateJob; } CheckFileSystemJob* checkJob() { return m_CheckJob; } private: Device& m_TargetDevice; Partition& m_Partition; FileSystem* m_NewFileSystem; FileSystem* m_OldFileSystem; DeleteFileSystemJob* m_DeleteJob; CreateFileSystemJob* m_CreateJob; CheckFileSystemJob* m_CheckJob; }; #endif