/*************************************************************************** * Copyright (C) 2008 by Volker Lanz * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #if !defined(PARTITIONNODE__H) #define PARTITIONNODE__H #include #include #include class Partition; class PartitionRole; /** @brief A node in the tree of partitions. The root in this tree is the PartitionTable. The primaries are the child nodes; extended partitions again have child nodes. @see Device, PartitionTable, Partition @author vl@fidra.de */ class PartitionNode : public QObject { Q_OBJECT public: typedef QList Partitions; protected: PartitionNode() {} virtual ~PartitionNode() {} public: virtual bool insert(Partition* partNew); virtual Partition* predecessor(Partition& p); virtual const Partition* predecessor(const Partition& p) const; virtual Partition* successor(Partition& p); virtual const Partition* successor(const Partition& p) const; virtual bool remove(Partition* p); virtual Partition* findPartitionBySector(qint64 s, const PartitionRole& role); virtual const Partition* findPartitionBySector(qint64 s, const PartitionRole& role) const; virtual void reparent(Partition& p); virtual Partitions& children() = 0; virtual PartitionNode* parent() = 0; virtual bool isRoot() const = 0; virtual const PartitionNode* parent() const = 0; virtual const Partitions& children() const = 0; virtual void append(Partition* p) = 0; virtual qint32 highestMountedChild() const; virtual bool isChildMounted() const; protected: virtual void clearChildren(); }; #endif