/*************************************************************************** * Copyright (C) 2008 by Volker Lanz * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #if !defined(PARTPROPSDIALOG__H) #define PARTPROPSDIALOG__H #include "fs/filesystem.h" #include "core/partitiontable.h" #include class Device; class Partition; class PartPropsWidget; class QWidget; class QString; /** @brief Show Partition properties. Dialog that shows a Partition's properties and allows the user to change (or recreate) the Partition's FileSystem, its label and its flags. @author vl@fidra.de */ class PartPropsDialog : public KDialog { Q_OBJECT public: PartPropsDialog(QWidget* parent, Device& d, Partition& p); ~PartPropsDialog(); public: QString newLabel() const; PartitionTable::Flags newFlags() const; FileSystem::Type newFileSystemType() const; bool forceRecreate() const { return m_ForceRecreate; } /**< @return true if user wants to recreate the FileSystem on the Partition */ protected: void setupDialog(); void setupConnections(); void setupFileSystemComboBox(); void setupFlagsList(); void updateHideAndShow(); bool warnFileSystemChange() const { return m_WarnFileSystemChange; } void setWarnFileSystemChange() { m_WarnFileSystemChange = true; } Device& device() { return m_Device; } const Device& device() const { return m_Device; } Partition& partition() { return m_Partition; } const Partition& partition() const { return m_Partition; } PartPropsWidget& dialogWidget() { Q_ASSERT(m_DialogWidget); return *m_DialogWidget; } const PartPropsWidget& dialogWidget() const { Q_ASSERT(m_DialogWidget); return *m_DialogWidget; } bool isReadOnly() const { return m_ReadOnly; } void setForceRecreate(bool b) { m_ForceRecreate = b; } protected slots: void slotButtonClicked(int); void setDirty(); void onFilesystemChanged(int idx); void onRecreate(int); private: Device& m_Device; Partition& m_Partition; bool m_WarnFileSystemChange; PartPropsWidget* m_DialogWidget; bool m_ReadOnly; bool m_ForceRecreate; }; #endif