partitionmanager/src/gui/partpropsdialog.h

96 lines
3.2 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Volker Lanz <vl@fidra.de> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#if !defined(PARTPROPSDIALOG__H)
#define PARTPROPSDIALOG__H
#include "fs/filesystem.h"
#include "core/partitiontable.h"
#include <kdialog.h>
class Device;
class Partition;
class PartPropsWidget;
class QWidget;
class QString;
/** @brief Show Partition properties.
Dialog that shows a Partition's properties and allows the user to change (or recreate)
the Partition's FileSystem, its label and its flags.
@author vl@fidra.de
*/
class PartPropsDialog : public KDialog
{
Q_OBJECT
public:
PartPropsDialog(QWidget* parent, Device& d, Partition& p);
~PartPropsDialog();
public:
QString newLabel() const;
PartitionTable::Flags newFlags() const;
FileSystem::Type newFileSystemType() const;
bool forceRecreate() const { return m_ForceRecreate; } /**< @return true if user wants to recreate the FileSystem on the Partition */
protected:
void setupDialog();
void setupConnections();
void setupFileSystemComboBox();
void setupFlagsList();
void updateHideAndShow();
bool warnFileSystemChange() const { return m_WarnFileSystemChange; }
void setWarnFileSystemChange() { m_WarnFileSystemChange = true; }
Device& device() { return m_Device; }
const Device& device() const { return m_Device; }
Partition& partition() { return m_Partition; }
const Partition& partition() const { return m_Partition; }
PartPropsWidget& dialogWidget() { Q_ASSERT(m_DialogWidget); return *m_DialogWidget; }
const PartPropsWidget& dialogWidget() const { Q_ASSERT(m_DialogWidget); return *m_DialogWidget; }
bool isReadOnly() const { return m_ReadOnly; }
void setForceRecreate(bool b) { m_ForceRecreate = b; }
protected slots:
void setDirty();
void onFilesystemChanged(int idx);
void onRecreate(int);
private:
Device& m_Device;
Partition& m_Partition;
bool m_WarnFileSystemChange;
PartPropsWidget* m_DialogWidget;
bool m_ReadOnly;
bool m_ForceRecreate;
};
#endif