partitionmanager/src/core/partitionnode.h

78 lines
2.8 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Volker Lanz <vl@fidra.de> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#if !defined(PARTITIONNODE__H)
#define PARTITIONNODE__H
#include <QObject>
#include <QList>
#include <qglobal.h>
class Partition;
class PartitionRole;
/** A node in the tree of partitions.
The root in this tree is the PartitionTable. The primaries are the child nodes; extended partitions again
have child nodes.
@see Device, PartitionTable, Partition
@author Volker Lanz <vl@fidra.de>
*/
class PartitionNode : public QObject
{
Q_OBJECT
public:
typedef QList<Partition*> Partitions;
protected:
PartitionNode() {}
virtual ~PartitionNode() {}
public:
virtual bool insert(Partition* partNew);
virtual Partition* predecessor(Partition& p);
virtual const Partition* predecessor(const Partition& p) const;
virtual Partition* successor(Partition& p);
virtual const Partition* successor(const Partition& p) const;
virtual bool remove(Partition* p);
virtual Partition* findPartitionBySector(qint64 s, const PartitionRole& role);
virtual const Partition* findPartitionBySector(qint64 s, const PartitionRole& role) const;
virtual void reparent(Partition& p);
virtual Partitions& children() = 0;
virtual PartitionNode* parent() = 0;
virtual bool isRoot() const = 0;
virtual const PartitionNode* parent() const = 0;
virtual const Partitions& children() const = 0;
virtual void append(Partition* p) = 0;
virtual qint32 highestMountedChild() const;
virtual bool isChildMounted() const;
protected:
virtual void clearChildren();
};
#endif