partitionmanager/src/ops/createfilesystemoperation.h

86 lines
2.9 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Volker Lanz <vl@fidra.de> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#if !defined(CREATEFILESYSTEMOPERATION__H)
#define CREATEFILESYSTEMOPERATION__H
#include "ops/operation.h"
#include "fs/filesystem.h"
#include <QString>
class Partition;
class OperationStack;
class DeleteFileSystemJob;
class CreateFileSystemJob;
class CheckFileSystemJob;
/** Create a FileSystem.
Creates a FileSystem on a given Partition and Device.
@author Volker Lanz <vl@fidra.de>
*/
class CreateFileSystemOperation : public Operation
{
friend class OperationStack;
Q_OBJECT
Q_DISABLE_COPY(CreateFileSystemOperation)
public:
CreateFileSystemOperation(Device& d, Partition& p, FileSystem::Type newType);
~CreateFileSystemOperation();
public:
QString iconName() const { return "draw-eraser"; }
QString description() const;
void preview();
void undo();
bool execute(Report& parent);
protected:
Device& targetDevice() { return m_TargetDevice; }
const Device& targetDevice() const { return m_TargetDevice; }
Partition& partition() { return m_Partition; }
const Partition& partition() const { return m_Partition; }
FileSystem* newFileSystem() const { return m_NewFileSystem; }
FileSystem* oldFileSystem() const { return m_OldFileSystem; }
DeleteFileSystemJob* deleteJob() { return m_DeleteJob; }
CreateFileSystemJob* createJob() { return m_CreateJob; }
CheckFileSystemJob* checkJob() { return m_CheckJob; }
private:
Device& m_TargetDevice;
Partition& m_Partition;
FileSystem* m_NewFileSystem;
FileSystem* m_OldFileSystem;
DeleteFileSystemJob* m_DeleteJob;
CreateFileSystemJob* m_CreateJob;
CheckFileSystemJob* m_CheckJob;
};
#endif