Hex1 assembler optimization to reduce size and number of clock cycles
required to process input
This commit is contained in:
parent
0ad7d92437
commit
0805284391
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@ -21,6 +21,7 @@ Added program to search for unusual characters that are not human detectable
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** Changed
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Expanded stage0 web IDE to include the PC and instruction counter
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Performance tuned hex1 to reduce both size and instruction count
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** Fixed
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Fixed behavior of R@ thanks to reepca
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@ -31,6 +32,7 @@ Fixed output of large negative numbers in hex
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** Removed
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Removed stage1_assembler-0's need for Memory and reduced size of program while at it
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Removed stage1_assembler-1's hex1 implementation as it ended up being useless in bootstrapping
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* 0.0.9 - 2017-08-17
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** Added
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@ -93,7 +93,7 @@ So we are going to limit ourselves to single character labels and pointers (:a a
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To build our improved hex assembler:
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./bin/vm --rom roms/stage1_assembler-0 --tape_01 stage1/stage1_assembler-1.hex0 --tape_02 roms/stage1_assembler-1
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roms/stage1_assembler-1 should have the sha256sum of e4f0ed6e78ae79bb5e4a4fbde36f085dd0469cd6ae036dce5953b3d1c89801ce
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roms/stage1_assembler-1 should have the sha256sum of e59338381ca3ab01a14fa0fc85d0fa1c6e4d59a06ac2d9d75668d878ab469769
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* Step 4 get even long label support
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Now that we have labels and pointers, I want the ability to have labels like :main_function and :stack_start and be able to reference the absolute address of things in my code like $stack_start and complex objects that have 32bit pointers like &foo_bar.
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@ -1,7 +1,7 @@
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## Copyright (C) 2016 Jeremiah Orians
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## This file is part of stage0.
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##
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## stage0 is free software: you an redistribute it and/or modify
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## stage0 is free software: you can redistribute it and/or modify
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## it under the terms of the GNU General Public License as published by
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## the Free Software Foundation, either version 3 of the License, or
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## (at your option) any later version.
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@ -14,14 +14,11 @@
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## You should have received a copy of the GNU General Public License
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## along with stage0. If not, see <http://www.gnu.org/licenses/>.
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# start
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2D2801e8 # LOADUI R8 @table ; Where we are putting our address pointers
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2D2900ff # LOADUI R9 0xFF ; Byte mask
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2D2A000f # LOADUI R10 0x0F ; nybble mask
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2D2B0001 # LOADUI R11 1 ; Our toggle
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0D00002C # FALSE R12 ; Our PC counter
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2D2D0600 # LOADUI R13 0x600 ; Where we are starting our Stack
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# ;; We will be using R14 for our condition codes
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#:start 0
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2D2B019C # LOADUI R11 $table ; Where we are putting our address pointers
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0D00003C # TRUE R12 ; Our toggle
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0D00002D # FALSE R13 ; Our PC counter
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2D2E0040 # LOADUI R14 $getLables_2 ; our first iterator
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# ;; We will be using R15 for holding our processed nybbles
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# ;; Prep TAPE_01
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@ -32,211 +29,194 @@
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2D201101 # LOADUI R0 0x1101
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42100001 # FOPEN_WRITE
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# ;; Function for collecting the address of all labels
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# getLables
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2D211100 # LOADUI R1 0x1100 ; Read from tape_01
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42100100 # FGETC ; Read a Char
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# ;; Check for EOF
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A0100000 # CMPSKIPI.GE R0 0
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3C00005c # JUMP @stage2
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# ;; Function for collecting the address of all labels
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#:getLables 24
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42100100 # FGETC ; Read a Char
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2CC00048 # JUMP.NP R0 @stage2 ; Check for EOF
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# ;; Check for Label
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A030003a # CMPSKIPI.NE R0 58 ; If the Char is : the next char is the label
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2D0D0040 # CALLI R13 @storeLabel
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A030003A # CMPSKIPI.NE R0 58 ; If the Char is : the next char is the label
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3C000030 # JUMP @storeLabel
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# ;; Check for pointer to label
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1FE00040 # CMPUI R14 R0 64 ; If the Char is @ the next char is the pointer to a label
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2C6E0014 # JUMP.NE R14 @.L0
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A0300040 # CMPSKIPI.NE R0 64 ; If the Char is @ the next char is the pointer to a label
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3C00001C # JUMP @ignorePointer
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# ;; Ignore the pointer for now
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2D211100 # LOADUI R1 0x1100 ; Read from tape_01
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42100100 # FGETC ; Read a Char
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0FCC0002 # ADDUI R12 R12 2 ; The pointer will end up taking 2 bytes
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3C00ffd4 # JUMP @getLables
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# .L0
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# ;; Otherwise attempt to process
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2D0D00fc # CALLI R13 @hex ; Convert it
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A0100000 # CMPSKIPI.GE R0 0 ; Don't record, nonhex values
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3C00ffc8 # JUMP @getLables ; Move onto Next char
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3C0000DC # JUMP @hex ; Convert it
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# ;; Determine if we got a full byte
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2C9B000c # JUMP.Z R11 @.L1 ; Jump if toggled
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#:getLables_2 40
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2CC0FFE4 # JUMP.NP R0 @getLables ; Don't record, nonhex values
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090006CC # NOT R12 R12 ; Flip the toggle
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2C9CFFDC # JUMP.Z R12 @getLables ; First half doesn't need anything
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# ;; Deal with case of first half of byte
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0D00002B # FALSE R11 ; Flip the toggle
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3C00ffbc # JUMP @getLables
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# .L1
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# ;; Deal with case of second half of byte
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0D00003B # TRUE R11 ; Flip the toggle
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0FCC0001 # ADDUI R12 R12 1 ; increment PC now that we have a full byte
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3C00ffb0 # JUMP @getLables
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0FDD0001 # ADDUI R13 R13 1 ; increment PC now that we have a full byte
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3C00FFD4 # JUMP @getLables
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#:ignorePointer 54
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# ;; Ignore the pointer for now
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42100100 # FGETC ; Read a Char
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0FDD0002 # ADDUI R13 R13 2 ; The pointer will end up taking 2 bytes
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3C00FFC8 # JUMP @getLables
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# ;; Function for storing the address of the label
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# storeLabel
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#:storeLabel 60
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# ;; Get the char of the Label
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2D211100 # LOADUI R1 0x1100 ; Read from tape_01
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42100100 # FGETC ; Read a Char
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# ;; We require 4 bytes to store the pointer values
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2D500002 # SL0I R0 2 ; Thus we multiply our label by 4
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# ;; We require 2 bytes to store the pointer values
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2D500001 # SL0I R0 1 ; Thus we multiply our label by 2
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# ;; Store the current Program counter
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05048C80 # STOREX R12 R8 R0
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0504ADB0 # STOREX16 R13 R11 R0
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# ;; Label is safely stored, return
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0D01001D # RET R13
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3C00FFB8 # JUMP @getLables
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# ;; Main Functionality
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# stage2
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# ;; Now that we have all of the label addresses,
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# ;; We can process input to produce our output
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#:stage2 70
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# ;; We first need to rewind tape_01 to perform our second pass
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2D201100 # LOADUI R0 0x1100
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42100003 # REWIND
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# ;; Reset our toggle and counter, just in case
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2D2B0001 # LOADUI R11 1 ; Our toggle
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0D00002C # FALSE R12 ; Our PC counter
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# ;; Reset our toggle and counter
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2D291101 # LOADUI R9 0x1101 ; Where to write the combined byte
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0D00003C # TRUE R12 ; Our toggle
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0D00002D # FALSE R13 ; Our PC counter
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2D2E00A4 # LOADUI R14 $loop_hex ; The hex return target
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# loop
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2D211100 # LOADUI R1 0x1100 ; Read from tape_01
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#:loop 88
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42100100 # FGETC ; Read a Char
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# ;; Check for EOF
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A0100000 # CMPSKIPI.GE R0 0
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3C000128 # JUMP @finish
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2CC000FC # JUMP.NP R0 @finish ; Check for EOF
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# ;; Check for Label
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1FE0003a # CMPUI R14 R0 58 ; Make sure we jump over the label
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2C6E0010 # JUMP.NE R14 @.L97
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A030003A # CMPSKIPI.NE R0 58 ; Make sure we jump over the label
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3C000044 # JUMP @ignoreLabel
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# ;; Consume next char
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2D211100 # LOADUI R1 0x1100 ; Read from tape_01
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42100100 # FGETC ; Read a Char
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3C00ffe0 # JUMP @loop
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# .L97
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# ;; Check for Pointer
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1FE00040 # CMPUI R14 R0 64 ; If it is a pointer Deal with it
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2C6E000c # JUMP.NE R14 @.L98 ; Otherwise attempt to process it
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2D0D004c # CALLI R13 @storePointer
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3C00ffd0 # JUMP @loop
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A0300040 # CMPSKIPI.NE R0 64 ; If it is a pointer Deal with it
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3C000044 # JUMP @storePointer
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# .L98
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# ;; Process Char
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2D210000 # LOADUI R1 0 ; Write to Char to TTY
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42100200 # FPUTC ; Print the Char
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2D0D0078 # CALLI R13 @hex ; Convert it
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12E00000 # CMPI R14 R0 0 ; Check if it is hex
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2C8Effbc # JUMP.L R14 @loop ; Don't use nonhex chars
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2C9B0010 # JUMP.Z R11 @.L99 ; Jump if toggled
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3C000078 # JUMP @hex ; Convert it
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#:loop_hex a4
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2CC0FFE4 # JUMP.NP R0 @loop ; Don't use nonhex chars
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090006CC # NOT R12 R12 ; Flip the toggle
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2CAC000C # JUMP.NZ R12 @loop_second_nybble ; Jump if toggled
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# ;; Process first byte of pair
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05020F0A # AND R15 R0 R10 ; Store First nibble
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0D00002B # FALSE R11 ; Flip the toggle
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3C00ffac # JUMP @loop
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B0F0000F # ANDI R15 R0 0xF ; Store First nibble
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3C00FFD4 # JUMP @loop
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# .L99
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#:loop_second_nybble b8
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2D5F0004 # SL0I R15 4 ; Shift our first nibble
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0502000A # AND R0 R0 R10 ; Mask out top
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B000000F # ANDI R0 R0 0xF ; Mask out top
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0500000F # ADD R0 R0 R15 ; Combine nibbles
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0D00003B # TRUE R11 ; Flip the toggle
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2D211101 # LOADUI R1 0x1101 ; Write the combined byte
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09000319 # SWAP R1 R9 ; Set to write to tape_2
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42100200 # FPUTC ; To TAPE_02
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0FCC0001 # ADDUI R12 R12 1 ; increment PC now that we have a full byte
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3C00ff8c # JUMP @loop ; Try to get more bytes
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09000319 # SWAP R1 R9 ; Restore from tape_1
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0FDD0001 # ADDUI R13 R13 1 ; increment PC now that we have a full byte
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3C00FFB4 # JUMP @loop ; Try to get more bytes
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# storePointer
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#:ignoreLabel d8
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# ;; Consume next char
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42100100 # FGETC ; Read a Char
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3C00FFAC # JUMP @loop
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#:storePointer e0
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# ;; Correct the PC to reflect the size of the pointer
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0FCC0002 # ADDUI R12 R12 2 ; Exactly 2 bytes
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0FDD0002 # ADDUI R13 R13 2 ; Exactly 2 bytes
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# ;; Get the char of the Label
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2D211100 # LOADUI R1 0x1100 ; Read from tape_01
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42100100 # FGETC ; Read a Char
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# ;; Since we stored a full pointer taking up 4 bytes
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2D500002 # SL0I R0 2 ; Thus we multiply our label by 4 to get where it is stored
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05038280 # LOADX R2 R8 R0 ; Load the address of the label
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# ;; Since we stored a short pointer taking up 2 bytes
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2D500001 # SL0I R0 1 ; Thus we multiply our label by 2 to get where it is stored
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0503C3B0 # LOADXU16 R3 R11 R0 ; Load the address of the label
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# ;; We now have to calculate the distance and store the 2 bytes
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0500222C # SUB R2 R2 R12 ; First determine the difference between the current PC and the stored PC of the label
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0F220004 # ADDUI R2 R2 4 ; Adjust for relative positioning
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0500233D # SUB R3 R3 R13 ; First determine the difference between the current PC and the stored PC of the label
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0F330004 # ADDUI R3 R3 4 ; Adjust for relative positioning
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# ;; Store Upper byte
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09000402 # COPY R0 R2
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B003FF00 # ANDI R0 R3 0xFF00 ; Mask out everything but top byte
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2D400008 # SARI R0 8 ; Drop the bottom 8 bits
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05020009 # AND R0 R0 R9 ; Mask out everything but bottom bits
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2D211101 # LOADUI R1 0x1101 ; Write the byte
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09000319 # SWAP R1 R9 ; Write the byte
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42100200 # FPUTC ; To TAPE_02
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# ;; Store Lower byte
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05020029 # AND R0 R2 R9 ; Drop everything but the bottom 8 bits
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B00300FF # ANDI R0 R3 0xFF ; Preserve bottom half for later
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42100200 # FPUTC ; Write the byte to TAPE_02
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0D01001D # RET R13
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09000319 # SWAP R1 R9 ; Restore Read
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3C00FF74 # JUMP @loop
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# hex
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# ;; Hex function
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# ;; Returns hex value of ascii char
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# ;; Or -1 if not a hex char
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#:hex 118
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# ;; Deal with line comments starting with #
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1FE00023 # CMPUI R14 R0 35
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2C5E0060 # JUMP.E R14 @ascii_comment
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A0300023 # CMPSKIPI.NE R0 35
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3C000058 # JUMP @ascii_comment
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# ;; Deal with line comments starting with ;
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1FE0003b # CMPUI R14 R0 59
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2C5E0058 # JUMP.E R14 @ascii_comment
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A030003B # CMPSKIPI.NE R0 59
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3C000050 # JUMP @ascii_comment
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# ;; Deal with all ascii less than '0'
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1FE00030 # CMPUI R14 R0 48
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2C8E0048 # JUMP.L R14 @ascii_other
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A0100030 # CMPSKIPI.GE R0 48
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3C000054 # JUMP @ascii_other
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# ;; Deal with '0'-'9'
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1FE00039 # CMPUI R14 R0 57
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2C7E0028 # JUMP.LE R14 @ascii_num
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A0000039 # CMPSKIPI.G R0 57
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3C000028 # JUMP @ascii_num
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# ;; Deal with all ascii less than 'A'
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1FE00041 # CMPUI R14 R0 65
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2C8E0038 # JUMP.L R14 @ascii_other
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A0100041 # CMPSKIPI.GE R0 65
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3C000044 # JUMP @ascii_other
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# ;; Deal with 'A'-'F'
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1FE00046 # CMPUI R14 R0 70
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2C7E0028 # JUMP.LE R14 @ascii_high
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A0000046 # CMPSKIPI.G R0 70
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3C000028 # JUMP @ascii_high
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# ;; Deal with all ascii less than 'a'
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1FE00061 # CMPUI R14 R0 97
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2C8E0028 # JUMP.L R14 @ascii_other
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A0100061 # CMPSKIPI.GE R0 97
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3C000034 # JUMP @ascii_other
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# ;; Deal with 'a'-'f'
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1FE00066 # CMPUI R14 R0 102
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2C7E0010 # JUMP.LE R14 @ascii_low
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A0000066 # CMPSKIPI.G R0 102
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3C000010 # JUMP @ascii_low
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# ;; Ignore the rest
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3C00001c # JUMP @ascii_other
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3C000028 # JUMP @ascii_other
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# ascii_num
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#:ascii_num 15c
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11000030 # SUBUI R0 R0 48
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0D01001D # RET R13
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0D01000E # JSR_COROUTINE R14
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# ascii_low
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#:ascii_low 164
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11000057 # SUBUI R0 R0 87
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0D01001D # RET R13
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0D01000E # JSR_COROUTINE R14
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# ascii_high
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#:ascii_high 16c
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11000037 # SUBUI R0 R0 55
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0D01001D # RET R13
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0D01000E # JSR_COROUTINE R14
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# ascii_other
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0D000030 # TRUE R0
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0D01001D # RET R13
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# ascii_comment
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2D211100 # LOADUI R1 0x1100 ; Read from TAPE_01
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#:ascii_comment 174
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42100100 # FGETC ; Read another char
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1FE0000a # CMPUI R14 R0 10 ; Stop at the end of line
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2D210000 # LOADUI R1 0 ; Write to TTY
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42100200 # FPUTC ; The char we just read
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2C6Effec # JUMP.NE R14 @ascii_comment ; Otherwise keep looping
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3C00ffe0 # JUMP @ascii_other
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A020000A # CMPSKIPI.E R0 10 ; Stop at the end of line
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3C00FFF8 # JUMP @ascii_comment ; Otherwise keep looping
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# finish
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#:ascii_other 180
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0D000030 # TRUE R0
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0D01000E # JSR_COROUTINE R14
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#:finish 188
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2D201100 # LOADUI R0 0x1100 ; Close TAPE_01
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42100002 # FCLOSE
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2D201101 # LOADUI R0 0x1101 ; Close TAPE_02
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@ -244,4 +224,4 @@ A0100000 # CMPSKIPI.GE R0 0
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FFFFFFFF # HALT
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# ;; Where all of our pointers will be stored for our locations
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# table
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#:table 19c
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@ -1,265 +0,0 @@
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## Copyright (C) 2016 Jeremiah Orians
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## This file is part of stage0.
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##
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## stage0 is free software: you an redistribute it and/or modify
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||||
## it under the terms of the GNU General Public License as published by
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||||
## the Free Software Foundation, either version 3 of the License, or
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## (at your option) any later version.
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##
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## stage0 is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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## GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License
|
||||
## along with stage0. If not, see <http://www.gnu.org/licenses/>.
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# start
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2D28 @z # LOADUI R8 @table ; Where we are putting our address pointers
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2D2900ff # LOADUI R9 0xFF ; Byte mask
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2D2A000f # LOADUI R10 0x0F ; nybble mask
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2D2B0001 # LOADUI R11 1 ; Our toggle
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0D00002C # FALSE R12 ; Our PC counter
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2D2D0600 # LOADUI R13 0x600 ; Where we are starting our Stack
|
||||
# ;; We will be using R14 for our condition codes
|
||||
# ;; We will be using R15 for holding our processed nybbles
|
||||
|
||||
# ;; Prep TAPE_01
|
||||
2D201100 # LOADUI R0 0x1100
|
||||
42100000 # FOPEN_READ
|
||||
|
||||
# ;; Prep TAPE_02
|
||||
2D201101 # LOADUI R0 0x1101
|
||||
42100001 # FOPEN_WRITE
|
||||
|
||||
# ;; Function for collecting the address of all labels
|
||||
# getLables
|
||||
:a
|
||||
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
|
||||
42100100 # FGETC ; Read a Char
|
||||
|
||||
# ;; Check for EOF
|
||||
A0100000 # CMPSKIPI.GE R0 0
|
||||
3C00 @e # JUMP @stage2
|
||||
|
||||
# ;; Check for Label
|
||||
A030003a # CMPSKIPI.NE R0 58 ; If the Char is : the next char is the label
|
||||
2D0D @d # CALLI R13 @storeLabel
|
||||
|
||||
# ;; Check for pointer to label
|
||||
1FE00040 # CMPUI R14 R0 64 ; If the Char is @ the next char is the pointer to a label
|
||||
2C6E @b # JUMP.NE R14 @.L0
|
||||
|
||||
# ;; Ignore the pointer for now
|
||||
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
|
||||
42100100 # FGETC ; Read a Char
|
||||
0FCC0002 # ADDUI R12 R12 2 ; The pointer will end up taking 2 bytes
|
||||
3C00 @a # JUMP @getLables
|
||||
|
||||
# .L0
|
||||
:b
|
||||
# ;; Otherwise attempt to process
|
||||
2D0D @k # CALLI R13 @hex ; Convert it
|
||||
A0100000 # CMPSKIPI.GE R0 0 ; Don't record, nonhex values
|
||||
3C00 @a # JUMP @getLables ; Move onto Next char
|
||||
|
||||
# ;; Determine if we got a full byte
|
||||
2C9B @c # JUMP.Z R11 @.L1 ; Jump if toggled
|
||||
|
||||
# ;; Deal with case of first half of byte
|
||||
0D00002B # FALSE R11 ; Flip the toggle
|
||||
3C00 @a # JUMP @getLables
|
||||
|
||||
# .L1
|
||||
:c
|
||||
# ;; Deal with case of second half of byte
|
||||
0D00003B # TRUE R11 ; Flip the toggle
|
||||
0FCC0001 # ADDUI R12 R12 1 ; increment PC now that we have a full byte
|
||||
3C00 @a # JUMP @getLables
|
||||
|
||||
# ;; Function for storing the address of the label
|
||||
# storeLabel
|
||||
:d
|
||||
# ;; Get the char of the Label
|
||||
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
|
||||
42100100 # FGETC ; Read a Char
|
||||
|
||||
# ;; We require 4 bytes to store the pointer values
|
||||
2D500002 # SL0I R0 2 ; Thus we multiply our label by 4
|
||||
|
||||
# ;; Store the current Program counter
|
||||
05048C80 # STOREX R12 R8 R0
|
||||
|
||||
# ;; Label is safely stored, return
|
||||
0D01001D # RET R13
|
||||
|
||||
# ;; Main Functionality
|
||||
# stage2
|
||||
:e
|
||||
# ;; We first need to rewind tape_01 to perform our second pass
|
||||
2D201100 # LOADUI R0 0x1100
|
||||
42100003 # REWIND
|
||||
|
||||
# ;; Reset our toggle and counter, just in case
|
||||
2D2B0001 # LOADUI R11 1 ; Our toggle
|
||||
0D00002C # FALSE R12 ; Our PC counter
|
||||
|
||||
# loop
|
||||
:f
|
||||
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
|
||||
42100100 # FGETC ; Read a Char
|
||||
|
||||
# ;; Check for EOF
|
||||
A0100000 # CMPSKIPI.GE R0 0
|
||||
3C00 @q # JUMP @finish
|
||||
|
||||
# ;; Check for Label
|
||||
1FE0003a # CMPUI R14 R0 58 ; Make sure we jump over the label
|
||||
2C6E @g # JUMP.NE R14 @.L97
|
||||
|
||||
# ;; Consume next char
|
||||
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
|
||||
42100100 # FGETC ; Read a Char
|
||||
3C00 @f # JUMP @loop
|
||||
|
||||
# .L97
|
||||
:g
|
||||
# ;; Check for Pointer
|
||||
1FE00040 # CMPUI R14 R0 64 ; If it is a pointer Deal with it
|
||||
2C6E @h # JUMP.NE R14 @.L98 ; Otherwise attempt to process it
|
||||
2D0D @j # CALLI R13 @storePointer
|
||||
3C00 @f # JUMP @loop
|
||||
|
||||
# .L98
|
||||
:h
|
||||
# ;; Process Char
|
||||
2D210000 # LOADUI R1 0 ; Write to Char to TTY
|
||||
42100200 # FPUTC ; Print the Char
|
||||
2D0D @k # CALLI R13 @hex ; Convert it
|
||||
12E00000 # CMPI R14 R0 0 ; Check if it is hex
|
||||
2C8E @f # JUMP.L R14 @loop ; Don't use nonhex chars
|
||||
2C9B @i # JUMP.Z R11 @.L99 ; Jump if toggled
|
||||
|
||||
# ;; Process first byte of pair
|
||||
05020F0A # AND R15 R0 R10 ; Store First nibble
|
||||
0D00002B # FALSE R11 ; Flip the toggle
|
||||
3C00 @f # JUMP @loop
|
||||
|
||||
# .L99
|
||||
:i
|
||||
2D5F0004 # SL0I R15 4 ; Shift our first nibble
|
||||
0502000A # AND R0 R0 R10 ; Mask out top
|
||||
0500000F # ADD R0 R0 R15 ; Combine nibbles
|
||||
0D00003B # TRUE R11 ; Flip the toggle
|
||||
2D211101 # LOADUI R1 0x1101 ; Write the combined byte
|
||||
42100200 # FPUTC ; To TAPE_02
|
||||
0FCC0001 # ADDUI R12 R12 1 ; increment PC now that we have a full byte
|
||||
3C00 @f # JUMP @loop ; Try to get more bytes
|
||||
|
||||
# storePointer
|
||||
:j
|
||||
# ;; Correct the PC to reflect the size of the pointer
|
||||
0FCC0002 # ADDUI R12 R12 2 ; Exactly 2 bytes
|
||||
|
||||
# ;; Get the char of the Label
|
||||
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
|
||||
42100100 # FGETC ; Read a Char
|
||||
|
||||
# ;; Since we stored a full pointer taking up 4 bytes
|
||||
2D500002 # SL0I R0 2 ; Thus we multiply our label by 4 to get where it is stored
|
||||
05038280 # LOADX R2 R8 R0 ; Load the address of the label
|
||||
|
||||
# ;; We now have to calculate the distance and store the 2 bytes
|
||||
0500222C # SUB R2 R2 R12 ; First determine the difference between the current PC and the stored PC of the label
|
||||
0F220004 # ADDUI R2 R2 4 ; Adjust for relative positioning
|
||||
|
||||
# ;; Store Upper byte
|
||||
09000402 # COPY R0 R2
|
||||
2D400008 # SARI R0 8 ; Drop the bottom 8 bits
|
||||
05020009 # AND R0 R0 R9 ; Mask out everything but bottom bits
|
||||
2D211101 # LOADUI R1 0x1101 ; Write the byte
|
||||
42100200 # FPUTC ; To TAPE_02
|
||||
|
||||
# ;; Store Lower byte
|
||||
05020029 # AND R0 R2 R9 ; Drop everything but the bottom 8 bits
|
||||
42100200 # FPUTC ; Write the byte to TAPE_02
|
||||
0D01001D # RET R13
|
||||
|
||||
# hex
|
||||
:k
|
||||
# ;; Deal with line comments starting with #
|
||||
1FE00023 # CMPUI R14 R0 35
|
||||
2C5E @p # JUMP.E R14 @ascii_comment
|
||||
|
||||
# ;; Deal with line comments starting with ;
|
||||
1FE0003b # CMPUI R14 R0 59
|
||||
2C5E @p # JUMP.E R14 @ascii_comment
|
||||
|
||||
# ;; Deal with all ascii less than '0'
|
||||
1FE00030 # CMPUI R14 R0 48
|
||||
2C8E @o # JUMP.L R14 @ascii_other
|
||||
|
||||
# ;; Deal with '0'-'9'
|
||||
1FE00039 # CMPUI R14 R0 57
|
||||
2C7E @l # JUMP.LE R14 @ascii_num
|
||||
|
||||
# ;; Deal with all ascii less than 'A'
|
||||
1FE00041 # CMPUI R14 R0 65
|
||||
2C8E @o # JUMP.L R14 @ascii_other
|
||||
|
||||
# ;; Deal with 'A'-'F'
|
||||
1FE00046 # CMPUI R14 R0 70
|
||||
2C7E @n # JUMP.LE R14 @ascii_high
|
||||
|
||||
# ;; Deal with all ascii less than 'a'
|
||||
1FE00061 # CMPUI R14 R0 97
|
||||
2C8E @o # JUMP.L R14 @ascii_other
|
||||
|
||||
# ;; Deal with 'a'-'f'
|
||||
1FE00066 # CMPUI R14 R0 102
|
||||
2C7E @m # JUMP.LE R14 @ascii_low
|
||||
|
||||
# ;; Ignore the rest
|
||||
3C00 @o # JUMP @ascii_other
|
||||
|
||||
# ascii_num
|
||||
:l
|
||||
11000030 # SUBUI R0 R0 48
|
||||
0D01001D # RET R13
|
||||
|
||||
# ascii_low
|
||||
:m
|
||||
11000057 # SUBUI R0 R0 87
|
||||
0D01001D # RET R13
|
||||
|
||||
# ascii_high
|
||||
:n
|
||||
11000037 # SUBUI R0 R0 55
|
||||
0D01001D # RET R13
|
||||
|
||||
# ascii_other
|
||||
:o
|
||||
0D000030 # TRUE R0
|
||||
0D01001D # RET R13
|
||||
|
||||
# ascii_comment
|
||||
:p
|
||||
2D211100 # LOADUI R1 0x1100 ; Read from TAPE_01
|
||||
42100100 # FGETC ; Read another char
|
||||
1FE0000a # CMPUI R14 R0 10 ; Stop at the end of line
|
||||
2D210000 # LOADUI R1 0 ; Write to TTY
|
||||
42100200 # FPUTC ; The char we just read
|
||||
2C6E @p # JUMP.NE R14 @ascii_comment ; Otherwise keep looping
|
||||
3C00 @o # JUMP @ascii_other
|
||||
|
||||
# finish
|
||||
:q
|
||||
2D201100 # LOADUI R0 0x1100 ; Close TAPE_01
|
||||
42100002 # FCLOSE
|
||||
2D201101 # LOADUI R0 0x1101 ; Close TAPE_02
|
||||
42100002 # FCLOSE
|
||||
FFFFFFFF # HALT
|
||||
|
||||
# ;; Where all of our pointers will be stored for our locations
|
||||
# table
|
||||
:z
|
|
@ -15,13 +15,10 @@
|
|||
; along with stage0. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
:start
|
||||
LOADUI R8 @table ; Where we are putting our address pointers
|
||||
LOADUI R9 0xFF ; Byte mask
|
||||
LOADUI R10 0x0F ; nybble mask
|
||||
LOADUI R11 1 ; Our toggle
|
||||
FALSE R12 ; Our PC counter
|
||||
LOADUI R13 0x600 ; Where we are starting our Stack
|
||||
;; We will be using R14 for our condition codes
|
||||
LOADUI R11 $table ; Where we are putting our address pointers
|
||||
TRUE R12 ; Our toggle
|
||||
FALSE R13 ; Our PC counter
|
||||
LOADUI R14 $getLables_2 ; our first iterator
|
||||
;; We will be using R15 for holding our processed nybbles
|
||||
|
||||
;; Prep TAPE_01
|
||||
|
@ -32,150 +29,135 @@
|
|||
LOADUI R0 0x1101
|
||||
FOPEN_WRITE
|
||||
|
||||
LOADUI R1 0x1100 ; Read from tape_01
|
||||
|
||||
;; Function for collecting the address of all labels
|
||||
:getLables
|
||||
LOADUI R1 0x1100 ; Read from tape_01
|
||||
FGETC ; Read a Char
|
||||
|
||||
;; Check for EOF
|
||||
CMPSKIPI.GE R0 0
|
||||
JUMP @stage2
|
||||
JUMP.NP R0 @stage2
|
||||
|
||||
;; Check for Label
|
||||
CMPSKIPI.NE R0 58 ; If the Char is : the next char is the label
|
||||
CALLI R13 @storeLabel
|
||||
JUMP @storeLabel
|
||||
|
||||
;; Check for pointer to label
|
||||
CMPUI R14 R0 64 ; If the Char is @ the next char is the pointer to a label
|
||||
JUMP.NE R14 @.L0
|
||||
CMPSKIPI.NE R0 64 ; If the Char is @ the next char is the pointer to a label
|
||||
JUMP @ignorePointer
|
||||
|
||||
;; Ignore the pointer for now
|
||||
LOADUI R1 0x1100 ; Read from tape_01
|
||||
FGETC ; Read a Char
|
||||
|
||||
ADDUI R12 R12 2 ; The pointer will end up taking 2 bytes
|
||||
JUMP @getLables
|
||||
|
||||
:.L0
|
||||
;; Otherwise attempt to process
|
||||
CALLI R13 @hex ; Convert it
|
||||
CMPSKIPI.GE R0 0 ; Don't record, nonhex values
|
||||
JUMP @getLables ; Move onto Next char
|
||||
JUMP @hex ; Convert it
|
||||
:getLables_2
|
||||
JUMP.NP R0 @getLables ; Don't record, nonhex values
|
||||
NOT R12 R12 ; Flip the toggle
|
||||
JUMP.Z R12 @getLables ; First half doesn't need anything
|
||||
|
||||
;; Determine if we got a full byte
|
||||
JUMP.Z R11 @.L1 ; Jump if toggled
|
||||
|
||||
;; Deal with case of first half of byte
|
||||
FALSE R11 ; Flip the toggle
|
||||
;; Deal with case of second half of byte
|
||||
ADDUI R13 R13 1 ; increment PC now that we have a full byte
|
||||
JUMP @getLables
|
||||
|
||||
:.L1
|
||||
;; Deal with case of second half of byte
|
||||
TRUE R11 ; Flip the toggle
|
||||
ADDUI R12 R12 1 ; increment PC now that we have a full byte
|
||||
:ignorePointer
|
||||
;; Ignore the pointer for now
|
||||
FGETC ; Read a Char
|
||||
ADDUI R13 R13 2 ; The pointer will end up taking 2 bytes
|
||||
JUMP @getLables
|
||||
|
||||
;; Function for storing the address of the label
|
||||
:storeLabel
|
||||
;; Get the char of the Label
|
||||
LOADUI R1 0x1100 ; Read from tape_01
|
||||
FGETC ; Read a Char
|
||||
|
||||
;; We require 4 bytes to store the pointer values
|
||||
SL0I R0 2 ; Thus we multiply our label by 4
|
||||
;; We require 2 bytes to store the pointer values
|
||||
SL0I R0 1 ; Thus we multiply our label by 2
|
||||
|
||||
;; Store the current Program counter
|
||||
STOREX R12 R8 R0
|
||||
STOREX16 R13 R11 R0
|
||||
|
||||
;; Label is safely stored, return
|
||||
RET R13
|
||||
JUMP @getLables
|
||||
|
||||
;; Main Functionality
|
||||
|
||||
;; Now that we have all of the label addresses,
|
||||
;; We can process input to produce our output
|
||||
:stage2
|
||||
;; We first need to rewind tape_01 to perform our second pass
|
||||
LOADUI R0 0x1100
|
||||
REWIND
|
||||
|
||||
;; Reset our toggle and counter, just in case
|
||||
LOADUI R11 1 ; Our toggle
|
||||
FALSE R12 ; Our PC counter
|
||||
;; Reset our toggle and counter
|
||||
LOADUI R9 0x1101 ; Where to write the combined byte
|
||||
TRUE R12 ; Our toggle
|
||||
FALSE R13 ; Our PC counter
|
||||
LOADUI R14 $loop_hex ; The hex return target
|
||||
|
||||
:loop
|
||||
LOADUI R1 0x1100 ; Read from tape_01
|
||||
FGETC ; Read a Char
|
||||
|
||||
;; Check for EOF
|
||||
CMPSKIPI.GE R0 0
|
||||
JUMP @finish
|
||||
JUMP.NP R0 @finish
|
||||
|
||||
;; Check for Label
|
||||
CMPUI R14 R0 58 ; Make sure we jump over the label
|
||||
JUMP.NE R14 @.L97
|
||||
CMPSKIPI.NE R0 58 ; Make sure we jump over the label
|
||||
JUMP @ignoreLabel
|
||||
|
||||
;; Consume next char
|
||||
LOADUI R1 0x1100 ; Read from tape_01
|
||||
FGETC ; Read a Char
|
||||
JUMP @loop
|
||||
|
||||
:.L97
|
||||
;; Check for Pointer
|
||||
CMPUI R14 R0 64 ; If it is a pointer Deal with it
|
||||
JUMP.NE R14 @.L98 ; Otherwise attempt to process it
|
||||
CALLI R13 @storePointer
|
||||
JUMP @loop
|
||||
CMPSKIPI.NE R0 64 ; If it is a pointer Deal with it
|
||||
JUMP @storePointer
|
||||
|
||||
:.L98
|
||||
;; Process Char
|
||||
LOADUI R1 0 ; Write to Char to TTY
|
||||
FPUTC ; Print the Char
|
||||
CALLI R13 @hex ; Convert it
|
||||
CMPI R14 R0 0 ; Check if it is hex
|
||||
JUMP.L R14 @loop ; Don't use nonhex chars
|
||||
JUMP.Z R11 @.L99 ; Jump if toggled
|
||||
JUMP @hex ; Convert it
|
||||
|
||||
:loop_hex
|
||||
JUMP.NP R0 @loop ; Don't use nonhex chars
|
||||
NOT R12 R12 ; Flip the toggle
|
||||
JUMP.NZ R12 @loop_second_nybble ; Jump if toggled
|
||||
|
||||
;; Process first byte of pair
|
||||
AND R15 R0 R10 ; Store First nibble
|
||||
FALSE R11 ; Flip the toggle
|
||||
ANDI R15 R0 0xF ; Store First nibble
|
||||
JUMP @loop
|
||||
|
||||
:.L99
|
||||
:loop_second_nybble
|
||||
SL0I R15 4 ; Shift our first nibble
|
||||
AND R0 R0 R10 ; Mask out top
|
||||
ANDI R0 R0 0xF ; Mask out top
|
||||
ADD R0 R0 R15 ; Combine nibbles
|
||||
TRUE R11 ; Flip the toggle
|
||||
LOADUI R1 0x1101 ; Write the combined byte
|
||||
SWAP R1 R9 ; Set to write to tape_2
|
||||
FPUTC ; To TAPE_02
|
||||
ADDUI R12 R12 1 ; increment PC now that we have a full byte
|
||||
SWAP R1 R9 ; Restore from tape_1
|
||||
ADDUI R13 R13 1 ; increment PC now that we have a full byte
|
||||
JUMP @loop ; Try to get more bytes
|
||||
|
||||
:ignoreLabel
|
||||
;; Consume next char
|
||||
FGETC ; Read a Char
|
||||
JUMP @loop
|
||||
|
||||
:storePointer
|
||||
;; Correct the PC to reflect the size of the pointer
|
||||
ADDUI R12 R12 2 ; Exactly 2 bytes
|
||||
ADDUI R13 R13 2 ; Exactly 2 bytes
|
||||
|
||||
;; Get the char of the Label
|
||||
LOADUI R1 0x1100 ; Read from tape_01
|
||||
FGETC ; Read a Char
|
||||
|
||||
;; Since we stored a full pointer taking up 4 bytes
|
||||
SL0I R0 2 ; Thus we multiply our label by 4 to get where it is stored
|
||||
LOADX R2 R8 R0 ; Load the address of the label
|
||||
;; Since we stored a short pointer taking up 2 bytes
|
||||
SL0I R0 1 ; Thus we multiply our label by 2 to get where it is stored
|
||||
LOADXU16 R3 R11 R0 ; Load the address of the label
|
||||
|
||||
;; We now have to calculate the distance and store the 2 bytes
|
||||
SUB R2 R2 R12 ; First determine the difference between the current PC and the stored PC of the label
|
||||
ADDUI R2 R2 4 ; Adjust for relative positioning
|
||||
SUB R3 R3 R13 ; First determine the difference between the current PC and the stored PC of the label
|
||||
ADDUI R3 R3 4 ; Adjust for relative positioning
|
||||
|
||||
;; Store Upper byte
|
||||
COPY R0 R2
|
||||
ANDI R0 R3 0xFF00 ; Mask out everything but top byte
|
||||
SARI R0 8 ; Drop the bottom 8 bits
|
||||
AND R0 R0 R9 ; Mask out everything but bottom bits
|
||||
LOADUI R1 0x1101 ; Write the byte
|
||||
SWAP R1 R9 ; Write the byte
|
||||
FPUTC ; To TAPE_02
|
||||
|
||||
;; Store Lower byte
|
||||
AND R0 R2 R9 ; Drop everything but the bottom 8 bits
|
||||
ANDI R0 R3 0xFF ; Preserve bottom half for later
|
||||
FPUTC ; Write the byte to TAPE_02
|
||||
RET R13
|
||||
SWAP R1 R9 ; Restore Read
|
||||
JUMP @loop
|
||||
|
||||
|
||||
;; Hex function
|
||||
|
@ -183,52 +165,48 @@
|
|||
;; Or -1 if not a hex char
|
||||
:hex
|
||||
;; Deal with line comments starting with #
|
||||
CMPUI R14 R0 35
|
||||
JUMP.E R14 @ascii_comment
|
||||
CMPSKIPI.NE R0 35
|
||||
JUMP @ascii_comment
|
||||
;; Deal with line comments starting with ;
|
||||
CMPUI R14 R0 59
|
||||
JUMP.E R14 @ascii_comment
|
||||
CMPSKIPI.NE R0 59
|
||||
JUMP @ascii_comment
|
||||
;; Deal with all ascii less than '0'
|
||||
CMPUI R14 R0 48
|
||||
JUMP.L R14 @ascii_other
|
||||
CMPSKIPI.GE R0 48
|
||||
JUMP @ascii_other
|
||||
;; Deal with '0'-'9'
|
||||
CMPUI R14 R0 57
|
||||
JUMP.LE R14 @ascii_num
|
||||
CMPSKIPI.G R0 57
|
||||
JUMP @ascii_num
|
||||
;; Deal with all ascii less than 'A'
|
||||
CMPUI R14 R0 65
|
||||
JUMP.L R14 @ascii_other
|
||||
CMPSKIPI.GE R0 65
|
||||
JUMP @ascii_other
|
||||
;; Deal with 'A'-'F'
|
||||
CMPUI R14 R0 70
|
||||
JUMP.LE R14 @ascii_high
|
||||
CMPSKIPI.G R0 70
|
||||
JUMP @ascii_high
|
||||
;; Deal with all ascii less than 'a'
|
||||
CMPUI R14 R0 97
|
||||
JUMP.L R14 @ascii_other
|
||||
CMPSKIPI.GE R0 97
|
||||
JUMP @ascii_other
|
||||
;; Deal with 'a'-'f'
|
||||
CMPUI R14 R0 102
|
||||
JUMP.LE R14 @ascii_low
|
||||
CMPSKIPI.G R0 102
|
||||
JUMP @ascii_low
|
||||
;; Ignore the rest
|
||||
JUMP @ascii_other
|
||||
|
||||
:ascii_num
|
||||
SUBUI R0 R0 48
|
||||
RET R13
|
||||
JSR_COROUTINE R14
|
||||
:ascii_low
|
||||
SUBUI R0 R0 87
|
||||
RET R13
|
||||
JSR_COROUTINE R14
|
||||
:ascii_high
|
||||
SUBUI R0 R0 55
|
||||
RET R13
|
||||
JSR_COROUTINE R14
|
||||
:ascii_comment
|
||||
FGETC ; Read another char
|
||||
CMPSKIPI.E R0 10 ; Stop at the end of line
|
||||
JUMP @ascii_comment ; Otherwise keep looping
|
||||
:ascii_other
|
||||
TRUE R0
|
||||
RET R13
|
||||
:ascii_comment
|
||||
LOADUI R1 0x1100 ; Read from TAPE_01
|
||||
FGETC ; Read another char
|
||||
CMPUI R14 R0 10 ; Stop at the end of line
|
||||
LOADUI R1 0 ; Write to TTY
|
||||
FPUTC ; The char we just read
|
||||
JUMP.NE R14 @ascii_comment ; Otherwise keep looping
|
||||
JUMP @ascii_other
|
||||
JSR_COROUTINE R14
|
||||
|
||||
:finish
|
||||
LOADUI R0 0x1100 ; Close TAPE_01
|
||||
|
@ -237,6 +215,5 @@
|
|||
FCLOSE
|
||||
HALT
|
||||
|
||||
|
||||
;; Where all of our pointers will be stored for our locations
|
||||
:table
|
||||
|
|
|
@ -6,5 +6,5 @@ b3a910f18c6bc0ef4aa7a53cb3f0216a9f143319da67ed2a02210fe88b1e1131 roms/forth
|
|||
24a4d74eb2eb7a82e68335643855658b27b5a6c3b13db473539f3e08d6f26ceb roms/SET
|
||||
0a427b14020354d1c785f5f900677e0059fce8f8d4456e9c19e5528cb17101eb roms/stage0_monitor
|
||||
85e5c06ac07f2b97d01dfb5454f5a698b3ec6c21fe53bf3fa57b386aac7b9601 roms/stage1_assembler-0
|
||||
e4f0ed6e78ae79bb5e4a4fbde36f085dd0469cd6ae036dce5953b3d1c89801ce roms/stage1_assembler-1
|
||||
e59338381ca3ab01a14fa0fc85d0fa1c6e4d59a06ac2d9d75668d878ab469769 roms/stage1_assembler-1
|
||||
61c1b0f2f628847d9491bd678ac7a23231527cc36493b321612f191674ff3c99 roms/stage1_assembler-2
|
||||
|
|
Loading…
Reference in New Issue