Incorporated number? and symbol? into stage2 lisp
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@ -42,6 +42,7 @@ Added char? primitive to stage2 lisp
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Added string? primitive to stage2 lisp
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Added make_string internal function to stage2 lisp
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Added list->string primitive to stage2 lisp
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Added number? and symbol? to stage2 lisp
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** Changed
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Minor refactor of stage3 FORTH by reepa
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@ -152,7 +152,7 @@ Then we use our M0 Line macro assembler to convert our assembly into hex2 format
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Then we need to assemble that hex into our desired program:
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./bin/vm --rom roms/stage1_assembler-2 --tape_01 temp2 --tape_02 roms/lisp --memory 48K
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roms/lisp should have the sha256sum of 014cfa78c887d844b3855c6d12b50e170d57214f7b8f04853aec544ebd6ba5cb
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roms/lisp should have the sha256sum of cb66731da407aae0e9868349b6f727184cab7d4da505bec24e3807e470432d58
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Our lisp will first attempt to evaluate any code in tape_01 and then evaluate any code that the user types in.
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It is recommended to run with no less than 4MB of Memory
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@ -1958,6 +1958,54 @@
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RET R15
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;; prim_numberp
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;; Recieves argslist in R0
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;; Returns #t if NUMBER else NIL
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:prim_numberp_String
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"number?"
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:prim_numberp
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CMPSKIPI.NE R0 $NIL ; If NIL Expression
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RET R15 ; Just get the Hell out
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LOAD32 R0 R0 4 ; Get ARGS->CAR
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LOAD32 R0 R0 0 ; Get ARGS->CAR->TYPE
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CMPSKIPI.NE R0 4 ; If NUMBER
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JUMP @prim_numberp_0 ; Return TEE
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LOADUI R0 $NIL ; Otherwise return NIL
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JUMP @prim_numberp_done
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:prim_numberp_0
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LOADUI R0 $TEE ; Make TEE
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:prim_numberp_done
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RET R15
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;; prim_symbolp
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;; Recieves argslist in R0
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;; Returns #t if SYMBOL else NIL
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:prim_symbolp_String
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"symbol?"
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:prim_symbolp
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CMPSKIPI.NE R0 $NIL ; If NIL Expression
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RET R15 ; Just get the Hell out
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LOAD32 R0 R0 4 ; Get ARGS->CAR
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LOAD32 R0 R0 0 ; Get ARGS->CAR->TYPE
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CMPSKIPI.NE R0 8 ; If SYMBOL
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JUMP @prim_symbolp_0 ; Return TEE
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LOADUI R0 $NIL ; Otherwise return NIL
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JUMP @prim_symbolp_done
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:prim_symbolp_0
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LOADUI R0 $TEE ; Make TEE
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:prim_symbolp_done
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RET R15
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;; prim_stringp
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;; Recieves argslist in R0
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;; Returns #t if CHAR else NIL
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@ -2704,6 +2752,20 @@
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CALLI R15 @make_sym ; MAKE_SYM
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CALLI R15 @spinup ; SPINUP
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LOADUI R0 $prim_numberp ; Using PRIM_NUMBERP
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CALLI R15 @make_prim ; MAKE_PRIM
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MOVE R1 R0 ; Put Primitive in correct location
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LOADUI R0 $prim_numberp_String ; Using PRIM_NUMBERP_STRING
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CALLI R15 @make_sym ; MAKE_SYM
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CALLI R15 @spinup ; SPINUP
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LOADUI R0 $prim_symbolp ; Using PRIM_SYMBOLP
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CALLI R15 @make_prim ; MAKE_PRIM
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MOVE R1 R0 ; Put Primitive in correct location
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LOADUI R0 $prim_symbolp_String ; Using PRIM_SYMBOLP_STRING
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CALLI R15 @make_sym ; MAKE_SYM
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CALLI R15 @spinup ; SPINUP
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LOADUI R0 $prim_stringp ; Using PRIM_STRINGP
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CALLI R15 @make_prim ; MAKE_PRIM
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MOVE R1 R0 ; Put Primitive in correct location
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@ -1,7 +1,7 @@
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8f465d3ec1cba00a7d024a1964e74bb6d241f86a73c77d95d8ceb10d09c8f7b9 roms/CAT
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59f0502748af32e3096e026a95e77216179cccfe803a05803317414643e2fcec roms/DEHEX
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d7967248be71937d4fa1f38319a5a8473a842b1f6806b977e5fb184565bde0a4 roms/forth
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014cfa78c887d844b3855c6d12b50e170d57214f7b8f04853aec544ebd6ba5cb roms/lisp
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cb66731da407aae0e9868349b6f727184cab7d4da505bec24e3807e470432d58 roms/lisp
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2b9727381aec15a504c0898189fbc2344209d8e04451e3fa5d743e08e38f64cf roms/M0
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24a4d74eb2eb7a82e68335643855658b27b5a6c3b13db473539f3e08d6f26ceb roms/SET
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0a427b14020354d1c785f5f900677e0059fce8f8d4456e9c19e5528cb17101eb roms/stage0_monitor
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