## Copyright (C) 2016 Jeremiah Orians ## This file is part of stage0. ## ## stage0 is free software: you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published by ## the Free Software Foundation, either version 3 of the License, or ## (at your option) any later version. ## ## stage0 is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with stage0. If not, see . #:start 2D2B0001 # LOADUI R11 1 ; Our toggle # ;; R14 is storing our condition code # ;; R15 is storing our nybble # ;; Prep TAPE_01 2D201100 # LOADUI R0 0x1100 42100000 # FOPEN_READ # ;; Prep TAPE_02 2D201101 # LOADUI R0 0x1101 42100001 # FOPEN_WRITE # ;; Main program loop # ;; Halts when done #:loop 14 2D211100 # LOADUI R1 0x1100 ; Read from tape_01 42100100 # FGETC ; Read a Char # ;; Check for EOF 2CC000b8 # JUMP.NP R0 @finish 3C000034 # JUMP @hex ; Convert it # :loop_1 24 2CC0fff0 # JUMP.NP R0 @loop ; Don't use nonhex chars 2C9B0010 # JUMP.Z R11 @loop_2 ; Jump if toggled # ;; Process first byte of pair B0F0000f # ANDI R15 R0 0xF ; Store First nibble 0D00002B # FALSE R11 ; Flip the toggle 3C00ffe0 # JUMP @loop # :loop_2 38 2D5F0004 # SL0I R15 4 ; Shift our first nibble B000000f # ANDI R0 R0 0xF ; Mask out top 0500000F # ADD R0 R0 R15 ; Combine nibbles 2D1B0001 # LOADI R11 1 ; Flip the toggle 2D211101 # LOADUI R1 0x1101 ; Write the combined byte 42100200 # FPUTC ; To TAPE_02 3C00ffc4 # JUMP @loop ; Try to get more bytes # ;; Hex function # ;; Converts Ascii chars to their hex values # ;; Or -1 if not a hex char # ;; Returns to whatever called it #:hex 54 # ;; Deal with line comments starting with # 1FE00023 # CMPUI R14 R0 35 2C5E0060 # JUMP.E R14 @ascii_comment # ;; Deal with line comments starting with ; 1FE0003b # CMPUI R14 R0 59 2C5E0058 # JUMP.E R14 @ascii_comment # ;; Deal with all ascii less than '0' 1FE00030 # CMPUI R14 R0 48 2C8E0048 # JUMP.L R14 @ascii_other # ;; Deal with '0'-'9' 1FE00039 # CMPUI R14 R0 57 2C7E0028 # JUMP.LE R14 @ascii_num # ;; Deal with all ascii less than 'A' 1FE00041 # CMPUI R14 R0 65 2C8E0038 # JUMP.L R14 @ascii_other # ;; Deal with 'A'-'F' 1FE00046 # CMPUI R14 R0 70 2C7E0028 # JUMP.LE R14 @ascii_high # ;; Deal with all ascii less than 'a' 1FE00061 # CMPUI R14 R0 97 2C8E0028 # JUMP.L R14 @ascii_other # ;; Deal with 'a'-'f' 1FE00066 # CMPUI R14 R0 102 2C7E0010 # JUMP.LE R14 @ascii_low # ;; Ignore the rest 3C00001c # JUMP @ascii_other # :ascii_num 98 11000030 # SUBUI R0 R0 48 3C00ff88 # JUMP @loop_1 # :ascii_low a0 11000057 # SUBUI R0 R0 87 3C00ff80 # JUMP @loop_1 # :ascii_high a8 11000037 # SUBUI R0 R0 55 3C00ff78 # JUMP @loop_1 # :ascii_other b0 0D000030 # TRUE R0 3C00ff70 # JUMP @loop_1 # :ascii_comment b8 2D211100 # LOADUI R1 0x1100 ; Read from TAPE_01 42100100 # FGETC ; Read another char 1FE0000a # CMPUI R14 R0 10 ; Stop at the end of line 2D210000 # LOADUI R1 0 ; Write to TTY 42100200 # FPUTC ; The char we just read 2C6Effec # JUMP.NE R14 @ascii_comment ; Otherwise keep looping 3C00ffe0 # JUMP @ascii_other # ;; Finish function # ;; Cleans up at the end of the program # ;; Performs the HALT # :finish d4 2D201100 # LOADUI R0 0x1100 ; Close TAPE_01 42100002 # FCLOSE 2D201101 # LOADUI R0 0x1101 ; Close TAPE_02 42100002 # FCLOSE FFFFFFFF # HALT