; Copyright (C) 2016 Jeremiah Orians ; This file is part of stage0. ; ; stage0 is free software: you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation, either version 3 of the License, or ; (at your option) any later version. ; ; stage0 is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with stage0. If not, see . BITS 16 ;; Steps for building ;; nasm -o stage0_monitor stage0_monitor.s ;; ;; Steps for testing ;; qemu -fda stage0_monitor start: mov sp, 256 ; Allocate 256B for stack mov ax, 07E00h ; Which is much more than we need mov ss, ax ; And stopping before this code mov ax, 01000h ; Select Wide open segment via ES mov es, ax ; Where we will be shoving things mov bp, 0 ; Starting at index 0 mov ax, 0 mov di, 1 ; Our toggle mov si, 0 ; Our holder loop: call read_char ;; Check for C-d cmp al, 4 jne .L0 call execute_code jmp loop .L0: ;; Check for C-l cmp al, 12 jne .L1 call clear_screen jmp loop .L1: ;; Check for [Enter] cmp al, 13 jne .L2 call display_newline jmp loop .L2: ;; Otherwise just print the char call print_char ; Show the user what they input call hex ; Convert to what we want cmp al, 0 ; Check if it is hex jl loop ; Don't use nonhex chars cmp di, 0 ; Check if toggled je .L99 ; Jump if toggled ;; Process first byte of pair mov si, 0Fh ; Mask out top and si, ax ; Store first nibble mov di, 0 ; Flip the toggle jmp loop .L99: shl si, 4 ; shift our first nibble and ax, 0Fh ; Mask out top add ax, si ; Combine nibbles mov di, 1 ; Flip the toggle mov bx, bp ; Index registers are weird mov [es:bx], al ; Write our byte out add bp, 1 ; Increment our pointer by 1 call insert_spacer jmp loop print_char: ; Routine: output char in al to screen mov ah, 0Eh ; int 10h 'print char' function int 10h ; print it ret read_char: ;; Routine: read a char into al mov ah, 00h int 16h ret clear_screen: ;; Routine: clears the display mov al, 0 ; Clear screen mov ah, 06h ; Scroll up mov bh, 07h ; Move Color mov cl, 0 ; UL x coordinate mov ch, 0 ; UL y coordinate mov dl, 80 ; LR x coordinate mov dh, 24 ; LR y coordinate int 10h ;; Routine: reset the cursor mov ah, 02h ; Set cursor position mov bh, 0 ; Set Page number to 0 mov dh, 0 ; Set Row Number mov dl, 0 ; Set Column Number int 10h ret display_newline: ;; Routine for determining if we should scroll or move cursor call get_cursor_position cmp ah, 12 jle .L0 call scroll_window ret .L0: ;; Routine: Move the cursor down mov dh, 1 ; How many rows we want to move add dh, ah ; Add our current Row Number mov ah, 02h ; Set cursor position mov bh, 0 ; Set Page number to 0 mov dl, 0 ; Set Column Number int 10h mov al, 13 ; Print a new line call print_char ret get_cursor_position: ;; Routine for getting cursor position mov ah, 03h ; Request Cursor position mov bh, 0 ; For page 0 int 10h mov ax, dx ; Mov the row and column into ax ret scroll_window: ;; Routine scroll window up mov al, 1 ; Move the line up one mov ah, 06h ; Scroll up mov bh, 07h ; Move Color mov cl, 0 ; UL x coordinate mov ch, 0 ; UL y coordinate mov dl, 80 ; LR x coordinate mov dh, 24 ; LR y coordinate int 10h mov al, 13 ; Print a new line call print_char ret hex: ; deal with line comments starting with # cmp al, 35 je ascii_comment ; deal with line comments starting with ; cmp al, 59 je ascii_comment ; deal all ascii less than 0 cmp al, 48 jl ascii_other ; deal with 0-9 cmp al, 58 jl ascii_num ; deal with all ascii less than A cmp al, 65 jl ascii_other ; deal with A-F cmp al, 71 jl ascii_high ; deal with all ascii less than a cmp al, 97 jl ascii_other ; deal with a-f cmp al, 103 jl ascii_low ; The rest that remains needs to be ignored jmp ascii_other ascii_num: sub al, 48 ret ascii_low: sub al, 87 ret ascii_high: sub al, 55 ret ascii_other: mov al, -1 ret ascii_comment: call read_char call print_char cmp al, 13 jne ascii_comment call scroll_window jmp ascii_other execute_code: ;; Clear the screen to be nice call clear_screen ;; Zero all registers and segments before jump mov ax, 0 mov bx, 0 mov cx, 0 mov dx, 0 mov si, 0 mov di, 0 mov bp, 0 mov ds, ax mov ss, ax mov es, ax mov fs, ax mov gs, ax ;; Load the code that we input by hand push 01000h push 0h ;; Using intersegment return iret insert_spacer: mov al, 32 call print_char ret done: hlt times 510-($-$$) db 90h ; Pad remainder of boot sector with NOPs dw 0xAA55 ; The standard PC boot signature