## Copyright (C) 2016 Jeremiah Orians ## This file is part of stage0. ## ## stage0 is free software: you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published by ## the Free Software Foundation, either version 3 of the License, or ## (at your option) any later version. ## ## stage0 is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with stage0. If not, see . #:start 0 2D2B0200 # LOADUI R11 0x200 ; Where we are putting our address pointers 0D00003C # TRUE R12 ; Our toggle 0D00002D # FALSE R13 ; Our PC counter 2D2E0040 # LOADUI R14 $getLables_2 ; our first iterator # ;; We will be using R15 for holding our processed nybbles # ;; Prep TAPE_01 2D201100 # LOADUI R0 0x1100 42100000 # FOPEN_READ # ;; Prep TAPE_02 2D201101 # LOADUI R0 0x1101 42100001 # FOPEN_WRITE 2D211100 # LOADUI R1 0x1100 ; Read from tape_01 # ;; Function for collecting the address of all labels #:getLables 24 42100100 # FGETC ; Read a Char 2CC00048 # JUMP.NP R0 @stage2 ; Check for EOF # ;; Check for Label A030003A # CMPSKIPI.NE R0 58 ; If the Char is : the next char is the label 3C000030 # JUMP @storeLabel # ;; Check for pointer to label A0300040 # CMPSKIPI.NE R0 64 ; If the Char is @ the next char is the pointer to a label 3C00001C # JUMP @ignorePointer # ;; Otherwise attempt to process 3C0000DC # JUMP @hex ; Convert it #:getLables_2 40 2CC0FFE4 # JUMP.NP R0 @getLables ; Don't record, nonhex values 090006CC # NOT R12 R12 ; Flip the toggle 2C9CFFDC # JUMP.Z R12 @getLables ; First half doesn't need anything # ;; Deal with case of second half of byte 0FDD0001 # ADDUI R13 R13 1 ; increment PC now that we have a full byte 3C00FFD4 # JUMP @getLables #:ignorePointer 54 # ;; Ignore the pointer for now 42100100 # FGETC ; Read a Char 0FDD0002 # ADDUI R13 R13 2 ; The pointer will end up taking 2 bytes 3C00FFC8 # JUMP @getLables # ;; Function for storing the address of the label #:storeLabel 60 # ;; Get the char of the Label 42100100 # FGETC ; Read a Char # ;; We require 2 bytes to store the pointer values 2D500001 # SL0I R0 1 ; Thus we multiply our label by 2 # ;; Store the current Program counter 0504ADB0 # STOREX16 R13 R11 R0 # ;; Label is safely stored, return 3C00FFB8 # JUMP @getLables # ;; Now that we have all of the label addresses, # ;; We can process input to produce our output #:stage2 70 # ;; We first need to rewind tape_01 to perform our second pass 2D201100 # LOADUI R0 0x1100 42100003 # REWIND # ;; Reset our toggle and counter 2D291101 # LOADUI R9 0x1101 ; Where to write the combined byte 0D00003C # TRUE R12 ; Our toggle 0D00002D # FALSE R13 ; Our PC counter 2D2E00A4 # LOADUI R14 $loop_hex ; The hex return target #:loop 88 42100100 # FGETC ; Read a Char # ;; Check for EOF 2CC000E8 # JUMP.NP R0 @finish # ;; Check for Label A030003A # CMPSKIPI.NE R0 58 ; Make sure we jump over the label 3C000044 # JUMP @ignoreLabel # ;; Check for Pointer A0300040 # CMPSKIPI.NE R0 64 ; If it is a pointer Deal with it 3C000044 # JUMP @storePointer # ;; Process Char 3C000078 # JUMP @hex ; Convert it #:loop_hex a4 2CC0FFE4 # JUMP.NP R0 @loop ; Don't use nonhex chars 090006CC # NOT R12 R12 ; Flip the toggle 2CAC000C # JUMP.NZ R12 @loop_second_nybble ; Jump if toggled # ;; Process first byte of pair B0F0000F # ANDI R15 R0 0xF ; Store First nibble 3C00FFD4 # JUMP @loop #:loop_second_nybble b8 2D5F0004 # SL0I R15 4 ; Shift our first nibble B000000F # ANDI R0 R0 0xF ; Mask out top 0500000F # ADD R0 R0 R15 ; Combine nibbles 09000319 # SWAP R1 R9 ; Set to write to tape_2 42100200 # FPUTC ; To TAPE_02 09000319 # SWAP R1 R9 ; Restore from tape_1 0FDD0001 # ADDUI R13 R13 1 ; increment PC now that we have a full byte 3C00FFB4 # JUMP @loop ; Try to get more bytes #:ignoreLabel d8 # ;; Consume next char 42100100 # FGETC ; Read a Char 3C00FFAC # JUMP @loop #:storePointer e0 # ;; Correct the PC to reflect the size of the pointer 0FDD0002 # ADDUI R13 R13 2 ; Exactly 2 bytes # ;; Get the char of the Label 42100100 # FGETC ; Read a Char # ;; Since we stored a short pointer taking up 2 bytes 2D500001 # SL0I R0 1 ; Thus we multiply our label by 2 to get where it is stored 0503C3B0 # LOADXU16 R3 R11 R0 ; Load the address of the label # ;; We now have to calculate the distance and store the 2 bytes 0500233D # SUB R3 R3 R13 ; First determine the difference between the current PC and the stored PC of the label 0F330004 # ADDUI R3 R3 4 ; Adjust for relative positioning # ;; Store Upper byte B003FF00 # ANDI R0 R3 0xFF00 ; Mask out everything but top byte 2D400008 # SARI R0 8 ; Drop the bottom 8 bits 09000319 # SWAP R1 R9 ; Write the byte 42100200 # FPUTC ; To TAPE_02 # ;; Store Lower byte B00300FF # ANDI R0 R3 0xFF ; Preserve bottom half for later 42100200 # FPUTC ; Write the byte to TAPE_02 09000319 # SWAP R1 R9 ; Restore Read 3C00FF74 # JUMP @loop # ;; Hex function # ;; Returns hex value of ascii char # ;; Or -1 if not a hex char #:hex 118 # ;; Deal with line comments starting with # A0300023 # CMPSKIPI.NE R0 35 3C000044 # JUMP @ascii_comment # ;; Deal with line comments starting with ; A030003B # CMPSKIPI.NE R0 59 3C00003C # JUMP @ascii_comment # ;; Deal with all ascii less than '0' A0100030 # CMPSKIPI.GE R0 48 3C000040 # JUMP @ascii_other # ;; Deal with '0'-'9' A0000039 # CMPSKIPI.G R0 57 3C00001C # JUMP @ascii_num # ;; Deal with all ascii less than 'A' A0100041 # CMPSKIPI.GE R0 65 3C000030 # JUMP @ascii_other # ;; Unset high bit to set everything into uppercase B00000DF # ANDI R0 R0 0xDF # ;; Deal with 'A'-'F' A0000046 # CMPSKIPI.G R0 70 3C000010 # JUMP @ascii_high # ;; Ignore the rest 3C000020 # JUMP @ascii_other #:ascii_num 150 11000030 # SUBUI R0 R0 48 0D01000E # JSR_COROUTINE R14 #:ascii_high 158 11000037 # SUBUI R0 R0 55 0D01000E # JSR_COROUTINE R14 #:ascii_comment 160 42100100 # FGETC ; Read another char A020000A # CMPSKIPI.E R0 10 ; Stop at the end of line 3C00FFF8 # JUMP @ascii_comment ; Otherwise keep looping #:ascii_other 16c 0D000030 # TRUE R0 0D01000E # JSR_COROUTINE R14 #:finish 174 2D201100 # LOADUI R0 0x1100 ; Close TAPE_01 42100002 # FCLOSE 2D201101 # LOADUI R0 0x1101 ; Close TAPE_02 42100002 # FCLOSE FFFFFFFF # HALT # ;; Where all of our pointers will be stored for our locations #:table 188