## Copyright (C) 2016 Jeremiah Orians ## This file is part of stage0. ## ## stage0 is free software: you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published by ## the Free Software Foundation, either version 3 of the License, or ## (at your option) any later version. ## ## stage0 is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License ## along with stage0. If not, see . ;; Node format: ;; PREV->pointer (register size) ;; Address (register size) ;; NULL terminated string (strln + 1) # :start 0 :0 # ;; R1 is reserved for reading/writing bytes (don't touch) # ;; We will be using R8 for our malloc pointer # ;; We will be using R9 for our header size in bytes # ;; We will be using R10 for our toggle # ;; We will be using R11 for our PC counter # ;; We will be using R12 for holding our nybble # ;; We will be using R13 for our register size in bytes # ;; We will be using R14 for our head-node 2D2F @1 # LOADUI R15 $stack ; We will be using R15 for our stack # ;; Main program functionality # ;; Reads in Tape_01 and writes out results onto Tape_02 # ;; Accepts no arguments and HALTS when done # :main 4 :2 # ;; Initialize header info 0D000010 # READSCID R0 ; Get process capabilities B010000f # ANDI R1 R0 0xF ; We only care about size nybble 2D200001 # LOADUI R0 1 ; Assume we are 8bit 05032D01 # SL0 R13 R0 R1 ; Let size nybble correct answer 0900049D # COPY R9 R13 ; Prepare Header size 2D590001 # SL0I R9 1 ; Double to make proper size # ;; Prep TAPE_01 2D201100 # LOADUI R0 0x1100 42100000 # FOPEN_READ # ;; Intialize environment 2D211100 # LOADUI R1 0x1100 ; Read from tape_01 0D00002C # FALSE R12 ; Set holder to zero 0D00002B # FALSE R11 ; Set PC counter to zero 0D00002A # FALSE R10 ; Our toggle 2D280500 # LOADUI R8 0x500 ; Where we want our heap to start # ;; Perform first pass 2D0F @3 # CALLI R15 @first_pass # ;; We need to rewind tape_01 to perform our second pass 2D201100 # LOADUI R0 0x1100 42100003 # REWIND # ;; Reintialize environment 0D00002C # FALSE R12 ; Set holder to zero 0D00002B # FALSE R11 ; Set PC counter to zero 0D00002A # FALSE R10 ; Our toggle # ;; Prep TAPE_02 2D201101 # LOADUI R0 0x1101 42100001 # FOPEN_WRITE 2D0F @4 # CALLI R15 @second_pass # ;; Close up as we are done 2D201100 # LOADUI R0 0x1100 ; Close TAPE_01 42100002 # FCLOSE 2D201101 # LOADUI R0 0x1101 ; Close TAPE_02 42100002 # FCLOSE FFFFFFFF # HALT # ;; First pass function # ;; Reads Tape_01 and creates our label table # ;; Will Overwrite R0 R10 R11 # ;; Returns to Main function when done # :first_pass 70 :3 42100100 # FGETC ; Read a Char # ;; Check for EOF A0100000 # CMPSKIPI.GE R0 0 0D01001F # RET R15 # ;; Check for and deal with label (:) A030003a # CMPSKIPI.NE R0 58 3C00 @5 # JUMP @storeLabel # ;; Check for and deal with pointers to labels # ;; Starting with (@) A0300040 # CMPSKIPI.NE R0 64 3C00 @6 # JUMP @ThrowAwayPointer # ;; Then dealing with ($) A0300024 # CMPSKIPI.NE R0 36 3C00 @6 # JUMP @ThrowAwayPointer # ;; Now check for absolute addresses (&) A0300026 # CMPSKIPI.NE R0 38 3C00 @7 # JUMP @ThrowAwayAddress # ;; Otherwise attempt to process 2D0F @8 # CALLI R15 @hex ; Convert it 2CC0 @3 # JUMP.NP R0 @first_pass ; Don't record, nonhex values # ;; Flip the toggle 090006AA # NOT R10 R10 2C9A @3 # JUMP.Z R10 @first_pass ; Jump if toggled # ;; Deal with case of second half of byte 0FBB0001 # ADDUI R11 R11 1 ; increment PC now that that we have a full byte 3C00 @3 # JUMP @first_pass # ;; Second pass function # ;; Reads from Tape_01 and uses the values in the table # ;; To write desired contents onto Tape_02 # ;; Will Overwrite R0 R10 R11 # ;; Returns to Main function when done # :second_pass b4 :4 42100100 # FGETC ; Read a Char # ;; Check for EOF A0100000 # CMPSKIPI.GE R0 0 0D01001F # RET R15 # ;; Check for and deal with label A030003a # CMPSKIPI.NE R0 58 3C00 @9 # JUMP @ThrowAwayLabel # ;; Check for and deal with Pointers to labels A0300040 # CMPSKIPI.NE R0 64 ; @ for relative 3C00 @a # JUMP @StoreRelativePointer A0300024 # CMPSKIPI.NE R0 36 ; $ for absolute 3C00 @b # JUMP @StoreAbsolutePointer A0300026 # CMPSKIPI.NE R0 38 ; & for address 3C00 @c # JUMP @StoreAbsoluteAddress # ;; Process everything else 2D0F @8 # CALLI R15 @hex ; Attempt to Convert it A0100000 # CMPSKIPI.GE R0 0 ; Don't record, nonhex values 3C00 @4 # JUMP @second_pass ; Move onto Next char # ;; Determine if we got a full byte 090006AA # NOT R10 R10 2C9A @d # JUMP.Z R10 @second_pass_0 ; Jump if toggled # ;; Deal with case of first half of byte B0C0000f # ANDI R12 R0 0x0F ; Store our first nibble 3C00 @4 # JUMP @second_pass # :second_pass_0 fc :d # ;; Deal with case of second half of byte 2D5C0004 # SL0I R12 4 ; Shift our first nybble B000000f # ANDI R0 R0 0x0F ; Mask out top 0500000C # ADD R0 R0 R12 ; Combine nybbles 2D211101 # LOADUI R1 0x1101 ; Write the combined byte 42100200 # FPUTC ; To TAPE_02 2D211100 # LOADUI R1 0x1100 ; Read from tape_01 0FBB0001 # ADDUI R11 R11 1 ; increment PC now that that we have a full byte 3C00 @4 # JUMP @second_pass # ;; Store Label function # ;; Writes out the token and the current PC value # ;; Its static variable for storing the next index to be used # ;; Will overwrite R0 # ;; Returns to first pass when done # :storeLabel 11c :5 09000408 # COPY R0 R8 ; get current malloc 05000889 # ADD R8 R8 R9 ; update malloc # ;; Add node info 05048B0D # STOREX R11 R0 R13 ; Store the PC of the label 20E00000 # STORE R14 R0 0 ; Store the Previous Head 090005E0 # MOVE R14 R0 ; Update Head # ;; Store the name of the Label 2D0F @e # CALLI R15 @writeout_token # ;; And be done 3C00 @3 # JUMP @first_pass # ;; StoreRelativepointer function # ;; Deals with the special case of relative pointers # ;; Stores string # ;; Finds match in Table # ;; Writes out the offset # ;; Modifies R0 R11 # ;; Jumps back into Pass2 # :StoreRelativePointer 138 :a # ;; Correct the PC to reflect the size of the pointer 0FBB0002 # ADDUI R11 R11 2 ; Exactly 2 bytes 2D0F @o # CALLI R15 @Match_string ; Find the Match 0500200B # SUB R0 R0 R11 ; Determine the difference 0F000004 # ADDUI R0 R0 4 ; Adjust for relative positioning 2D0F @p # CALLI R15 @ProcessImmediate ; Write out the value 3C00 @4 # JUMP @second_pass # ;; StoreAbsolutepointer function # ;; Deals with the special case of absolute pointers # ;; Stores string # ;; Finds match in Table # ;; Writes out the absolute address of match # ;; Modifies R0 R11 # ;; Jumps back into Pass2 # :StoreAbsolutePointer 150 :b # ;; Correct the PC to reflect the size of the pointer 0FBB0002 # ADDUI R11 R11 2 ; Exactly 2 bytes 2D0F @o # CALLI R15 @Match_string ; Find the Match 2D0F @p # CALLI R15 @ProcessImmediate ; Write out the value 3C00 @4 # JUMP @second_pass # ;; StoreAbsoluteAddress function # ;; Deal with the special case of absolute Addresses # ;; Stores string # ;; Finds match in Table # ;; Writes out the full absolute address [32 bit machine] # ;; Modifies R0 R11 # ;; Jumpbacs back into Pass2 # :StoreAbsoluteAddress 160 :c # ;; COrrect the PC to reflect the size of the address 0FBB0004 # ADDUI R11 R11 4 ; 4 Bytes on 32bit machines 2D0F @o # CALLI R15 @Match_string ; Find the Match B020ffff # ANDI R2 R0 0xFFFF ; Save bottom half for next function 2D400010 # SARI R0 16 ; Drop bottom 16 bits 2D0F @p # CALLI R15 @ProcessImmediate ; Write out top 2 bytes 09000502 # MOVE R0 R2 ; Use the saved 16bits 2D0F @p # CALLI R15 @ProcessImmediate ; Write out bottom 2 bytes 3C00 @4 # JUMP @second_pass # ;; Writeout Token Function # ;; Writes the Token [minus first char] to the address # ;; given by malloc and updates malloc pointer # ;; Returns starting address of string # :writeout_token 180 :e # ;; Preserve registers 0902001F # PUSHR R1 R15 0902002F # PUSHR R2 R15 # ;; Initialize 09000428 # COPY R2 R8 ; Get current malloc pointer # ;; Our core loop # :writeout_token_0 18c :r 42100100 # FGETC ; Get another byte # ;; Deal with termination cases A0300020 # CMPSKIPI.NE R0 32 ; Finished if space 3C00 @q # JUMP @writeout_token_done A0300009 # CMPSKIPI.NE R0 9 ; Finished if tab 3C00 @q # JUMP @writeout_token_done A030000a # CMPSKIPI.NE R0 10 ; Finished if newline 3C00 @q # JUMP @writeout_token_done A030ffff # CMPSKIPI.NE R0 -1 ; Finished if EOF 3C00 @q # JUMP @writeout_token_done # ;; Deal with valid input 21080000 # STORE8 R0 R8 0 ; Write out the byte 0F880001 # ADDUI R8 R8 1 ; Increment 3C00 @r # JUMP @writeout_token_0 ; Keep looping # ;; Clean up now that we are done # :writeout_token_done 1bc :q # ;; Fix malloc 0F880001 # ADDUI R8 R8 1 # ;; Prepare for return 09000502 # MOVE R0 R2 # ;; Restore registers 0902802F # POPR R2 R15 0902801F # POPR R1 R15 # ;; And be done 0D01001F # RET R15 # ;; Match string function # ;; Walks down list until match is found or returns -1 # ;; Reads a token # ;; Then returns address of match in R0 # ;; Returns to whatever called it # :Match_string 1d0 :o # ;; Preserve registers 0902001F # PUSHR R1 R15 0902002F # PUSHR R2 R15 # ;; Initialize for Loop 2D0F @e # CALLI R15 @writeout_token ; Get our desired string 09000510 # MOVE R1 R0 ; Position our desired string 0900042E # COPY R2 R14 ; Begin at our head node # ;; Loop until we find a match # :Match_string_0 1e4 :h 05000029 # ADD R0 R2 R9 ; Where the string is located 2D0F @f # CALLI R15 @strcmp 2C50 @g # JUMP.E R0 @Match_string_1 ; It is a match! # ;; Prepare for next loop 13220000 # LOAD R2 R2 0 ; Move to next node 2CA2 @h # JUMP.NZ R2 @Match_string_0 ; Keep looping 0D000032 # TRUE R2 ; Set result to -1 if not found # :Match_string_1 1fc :g # ;; Store the correct answer A022ffff # CMPSKIPI.E R2 -1 ; Otherwise get the value 0503802D # LOADX R0 R2 R13 ; Get the value we care about # ;; Restore registers 0902802F # POPR R2 R15 0902801F # POPR R1 R15 0D01001F # RET R15 # ;; Our simple string compare function # ;; Recieves two pointers in R0 and R1 # ;; Returns the difference between the strings in R0 # ;; Returns to whatever called it # :strcmp 210 :f # ;; Preserve registers 0902001F # PUSHR R1 R15 0902002F # PUSHR R2 R15 0902003F # PUSHR R3 R15 0902004F # PUSHR R4 R15 # ;; Setup registers 09000520 # MOVE R2 R0 09000531 # MOVE R3 R1 2D240000 # LOADUI R4 0 # :cmpbyte 22c :i 0503A024 # LOADXU8 R0 R2 R4 ; Get a byte of our first string 0503A134 # LOADXU8 R1 R3 R4 ; Get a byte of our second string 0F440001 # ADDUI R4 R4 1 ; Prep for next loop 05004101 # CMP R1 R0 R1 ; Compare the bytes A0200000 # CMPSKIPI.E R0 0 ; Stop if byte is NULL 2C51 @i # JUMP.E R1 @cmpbyte ; Loop if bytes are equal # ;; Done 09000501 # MOVE R0 R1 ; Prepare for return # ;; Restore registers 0902804F # POPR R4 R15 0902803F # POPR R3 R15 0902802F # POPR R2 R15 0902801F # POPR R1 R15 0D01001F # RET R15 # ;; Processimmediate Function # ;; Recieves an integer value in R0 # ;; Writes out the values to Tape_02 # ;; Doesn't modify registers # ;; Returns to whatever called it # :ProcessImmediate 25c :p # ;; Preserve registers 0902000F # PUSHR R0 R15 0902001F # PUSHR R1 R15 0902002F # PUSHR R2 R15 # ;; Break up Immediate B02000ff # ANDI R2 R0 0xFF ; Put lower byte in R2 2D400008 # SARI R0 8 ; Drop Bottom byte from R0 B00000ff # ANDI R0 R0 0xFF ; Maskout everything outside of top byte # ;; Write out Top Byte 2D211101 # LOADUI R1 0x1101 ; Write the byte 42100200 # FPUTC ; To TAPE_02 # ;; Write out bottom Byte 09000502 # MOVE R0 R2 ; Put Lower byte in R0 42100200 # FPUTC ; To TAPE_02 # ;; Restore registers 0902802F # POPR R2 R15 0902801F # POPR R1 R15 0902800F # POPR R0 R15 # ;; Be Done 0D01001F # RET R15 # ;; ThrowAwaypointer function # ;; Handle the special case of a generic problem # ;; for Pass1, Will update R11 and modify R0 # ;; Will return to the start of first_pass # ;; Never call this function, only jump to it # :ThrowAwayPointer 294 :6 0FBB0002 # ADDUI R11 R11 2 ; Pointers always take up 2 bytes 2D0F @j # CALLI R15 @throwAwayToken ; Get rid of rest of token 3C00 @3 # JUMP @first_pass ; Then return to the proper place # ;; ThrowAwayAddress function # ;; Handle the case of a 32bit absolute address storage # ;; for Pass1, Will update R11 and modify R0 # ;; Will return to the start of first_pass # ;; Never call this function, conly jump to it # :ThrowAwayAddress 2a0 :7 0FBB0004 # ADDUI R11 R11 4 ; Addresses on 32bit systems take up 4 bytes 2D0F @j # CALLI R15 @throwAwayToken ; Get rid of rest of token 3C00 @3 # JUMP @first_pass ; Then return to the proper place # ;; ThrowAwaylabel function # ;; Handle the special case of a generic problem # ;; for Pass2, Will update R11 and modify R0 # ;; Will return to the start of second_pass # ;; Never call this function, only jump to it # :ThrowAwayLabel 2ac :9 2D0F @j # CALLI R15 @throwAwayToken ; Get rid of rest of token 3C00 @4 # JUMP @second_pass # ;; Throw away token function # ;; Deals with the general case of not wanting # ;; The rest of the characters in a token # ;; This Will alter the values of R0 R1 # ;; Returns back to whatever called it # :throwAwayToken 2b4 :j 42100100 # FGETC ; Read a Char # ;; Stop looping if space A0300020 # CMPSKIPI.NE R0 32 0D01001F # RET R15 # ;; Stop looping if tab A0300009 # CMPSKIPI.NE R0 9 0D01001F # RET R15 # ;; Stop looping if newline A030000a # CMPSKIPI.NE R0 10 0D01001F # RET R15 # ;; Stop looping if EOF A030ffff # CMPSKIPI.NE R0 -1 0D01001F # RET R15 # ;; Otherwise keep looping 3C00 @j # JUMP @throwAwayToken # ;; Hex function # ;; This function is serving three purposes: # ;; Identifying hex characters # ;; Purging line comments # ;; Returning the converted value of a hex character # ;; This function will alter the values of R0 # ;; Returns back to whatever called it # :hex 2dc :8 # ;; Deal with line comments starting with # A0300023 # CMPSKIPI.NE R0 35 3C00 @k # JUMP @ascii_comment # ;; Deal with line comments starting with ; A030003b # CMPSKIPI.NE R0 59 3C00 @k # JUMP @ascii_comment # ;; Deal with all ascii less than '0' A0100030 # CMPSKIPI.GE R0 48 3C00 @l # JUMP @ascii_other # ;; Deal with '0'-'9' A0000039 # CMPSKIPI.G R0 57 3C00 @m # JUMP @ascii_num # ;; Deal with all ascii less than 'A' A0100041 # CMPSKIPI.GE R0 65 3C00 @l # JUMP @ascii_other # ;; Unset high bit to set everything into uppercase B00000df # ANDI R0 R0 0xDF # ;; Deal with 'A'-'F' A0000046 # CMPSKIPI.G R0 70 3C00 @n # JUMP @ascii_high # ;; Ignore the rest 3C00 @l # JUMP @ascii_other # :ascii_num 314 :m 11000030 # SUBUI R0 R0 48 0D01001F # RET R15 # :ascii_high 31c :n 11000037 # SUBUI R0 R0 55 0D01001F # RET R15 # :ascii_comment 324 :k 42100100 # FGETC ; Read another char 2CC0 @l # JUMP.NP R0 @ascii_other ; Stop with EOF A020000a # CMPSKIPI.E R0 10 ; Stop at the end of line 3C00 @k # JUMP @ascii_comment ; Otherwise keep looping # :ascii_other 334 :l 0D000030 # TRUE R0 0D01001F # RET R15 # ;; Where we will putting our stack # :stack 33c :1