stage0/Linux Bootstrap/x86/hex0_x86.M1

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;; Copyright (C) 2017 Jeremiah Orians
;; This file is part of stage0.
;;
;; stage0 is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;;
;; stage0 is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with stage0. If not, see <http://www.gnu.org/licenses/>.
DEFINE ADD_EDI_to_EAX 01F8
DEFINE CALL E8
DEFINE CMPI8_EAX 83F8
DEFINE CMPI8_EBP 83FD
DEFINE COPY_EAX_to_EDI 89C7
DEFINE INT_80 CD80
DEFINE JE8 74
DEFINE JGE8 7D
DEFINE JL8 7C
DEFINE JMP8 EB
DEFINE JNE8 75
DEFINE LOAD32_Absolute32_ebx 8B1D
DEFINE LOAD8_Absolute32_al A0
DEFINE LOADI32_EAX B8
DEFINE LOADI32_EBP BD
DEFINE LOADI32_EBX BB
DEFINE LOADI32_ECX B9
DEFINE LOADI32_EDI BF
DEFINE LOADI32_EDX BA
DEFINE MOVZX 0FB6C0
DEFINE NULL 00000000
DEFINE POP_EAX 58
DEFINE POP_EBX 5B
DEFINE RET C3
DEFINE SHLI8_EDI C1E7
DEFINE STORE32_Absolute32_eax A3
DEFINE STORE8_Absolute32_al A2
DEFINE SUBI8_EAX 83E8
DEFINE TEST 85C0
; Where the ELF Header is going to hit
; Simply jump to _start
; Our main function
:_start
POP_EAX ;·Get·the·number·of·arguments
POP_EBX ;·Get·the·program·name
POP_EBX ;·Get·the·actual·input name
LOADI32_ECX %0 ;·prepare·read_only
LOADI32_EDX %0 ; Extra sure
LOADI32_EAX %5 ;·the·syscall·number·for·open()
INT_80 ; Now open that damn file
STORE32_Absolute32_eax &fin ; Preserve the file pointer we were given
POP_EBX ;·Get·the·actual·output name
LOADI32_ECX %577 ; Prepare file as O_WRONLY|O_CREAT|O_TRUNC
LOADI32_EDX %448 ; Prepare file as RWX for owner only (700 in octal)
LOADI32_EAX %5 ;·the·syscall·number·for·open()
INT_80 ; Now open that damn file
STORE32_Absolute32_eax &fout ; Preserve the file pointer we were given
; Our flag for byte processing
LOADI32_EBP %-1
; temp storage for the sum
LOADI32_EDI %0
:loop
; Read a byte
CALL %Read_byte
; process byte
CALL %hex
; Deal with -1 values
CMPI8_EAX !0
JL8 !loop
; deal with toggle
CMPI8_EBP !0
JGE8 !print
; process first byte of pair
COPY_EAX_to_EDI
LOADI32_EBP %0
JMP8 !loop
; process second byte of pair
:print
; update the sum and store in output
SHLI8_EDI !4
ADD_EDI_to_EAX
STORE8_Absolute32_al &output
; flip the toggle
LOADI32_EBP %-1
CALL %write_byte
JMP8 !loop
:hex
; Purge Comment Lines (#)
CMPI8_EAX !35
JE8 !purge_comment
; Purge Comment Lines (;)
CMPI8_EAX !59
JE8 !purge_comment
; deal all ascii less than 0
CMPI8_EAX !48
JL8 !ascii_other
; deal with 0-9
CMPI8_EAX !58
JL8 !ascii_num
; deal with all ascii less than A
CMPI8_EAX !65
JL8 !ascii_other
; deal with A-F
CMPI8_EAX !71
JL8 !ascii_high
;deal with all ascii less than a
CMPI8_EAX !97
JL8 !ascii_other
;deal with a-f
CMPI8_EAX !103
JL8 !ascii_low
; The rest that remains needs to be ignored
JMP8 !ascii_other
:purge_comment
; Read a byte
CALL %Read_byte
; Loop if not LF
CMPI8_EAX !10
JNE8 !purge_comment
; Otherwise return -1
LOADI32_EAX %-1
RET
:ascii_num
SUBI8_EAX !48
RET
:ascii_low
SUBI8_EAX !87
RET
:ascii_high
SUBI8_EAX !55
RET
:ascii_other
LOADI32_EAX %-1
RET
:Done
; program completed Successfully
LOADI32_EBX %0 ; All is well
LOADI32_EAX %1 ; put the exit syscall number in eax
INT_80 ; Call it a good day
:write_byte
; Print our Hex
LOADI32_EDX %1 ; set the size of chars we want
LOADI32_ECX &output ; What we are writing
LOAD32_Absolute32_ebx &fout ; Where are we writing to
LOADI32_EAX %4 ; the syscall number for write
INT_80 ; call the Kernel
RET
:Read_byte
; Attempt to read 1 byte from STDIN
LOADI32_EDX %1 ; set the size of chars we want
LOADI32_ECX &input ; Where to put it
LOAD32_Absolute32_ebx &fin ; Where are we reading from
LOADI32_EAX %3 ; the syscall number for read
INT_80 ; call the Kernel
TEST ; check what we got
JE8 !Done ; Got EOF call it done
; load byte
LOAD8_Absolute32_al &input ; load char
MOVZX ; We have to zero extend it to use it
RET
:fin
NULL
:fout
NULL
:output
NULL
:input
NULL
:ELF_end