stage0/stage1/stage1_assembler-1.hex0

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## Copyright (C) 2016 Jeremiah Orians
## This file is part of stage0.
##
## stage0 is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## stage0 is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with stage0. If not, see <http://www.gnu.org/licenses/>.
# :start 0
E0002D2B0200 # LOADUI R11 0x200 ; Where we are putting our address pointers
0D00003C # TRUE R12 ; Our toggle
0D00002D # FALSE R13 ; Our PC counter
E0002D2E0050 # LOADUI R14 $getLables_2 ; our first iterator
# ;; We will be using R15 for holding our processed nybbles
# ;; Prep TAPE_01
E0002D201100 # LOADUI R0 0x1100
42100000 # FOPEN_READ
# ;; Prep TAPE_02
E0002D201101 # LOADUI R0 0x1101
42100001 # FOPEN_WRITE
E0002D211100 # LOADUI R1 0x1100 ; Read from tape_01
# ;; Function for collecting the address of all labels
# :getLables 2e
42100100 # FGETC ; Read a Char
# ;; Check for EOF
E0002CC00052 # JUMP.NP R0 @stage2
# ;; Check for Label
E000A030003a # CMPSKIPI.NE R0 58 ; If the Char is : the next char is the label
3C000036 # JUMP @storeLabel
# ;; Check for pointer to label
E000A0300040 # CMPSKIPI.NE R0 64 ; If the Char is @ the next char is the pointer to a label
3C00001e # JUMP @ignorePointer
# ;; Otherwise attempt to process
3C000100 # JUMP @hex ; Convert it
# :getLables_2 50
E0002CC0ffd8 # JUMP.NP R0 @getLables ; Don't record, nonhex values
090006CC # NOT R12 R12 ; Flip the toggle
E0002C9Cffce # JUMP.Z R12 @getLables ; First half doesn't need anything
# ;; Deal with case of second half of byte
E1000FDD0001 # ADDUI R13 R13 1 ; increment PC now that we have a full byte
3C00ffc4 # JUMP @getLables
# :ignorePointer 6a
# ;; Ignore the pointer for now
42100100 # FGETC ; Read a Char
E1000FDD0002 # ADDUI R13 R13 2 ; The pointer will end up taking 2 bytes
3C00ffb6 # JUMP @getLables
# ;; Function for storing the address of the label
# :storeLabel 78
# ;; Get the char of the Label
42100100 # FGETC ; Read a Char
# ;; We require 2 bytes to store the pointer values
E0002D500001 # SL0I R0 1 ; Thus we multiply our label by 2
# ;; Store the current Program counter
0504ADB0 # STOREX16 R13 R11 R0
# ;; Label is safely stored, return
3C00ffa4 # JUMP @getLables
# ;; Now that we have all of the label addresses,
# ;; We can process input to produce our output
# :stage2 8a
# ;; We first need to rewind tape_01 to perform our second pass
E0002D201100 # LOADUI R0 0x1100
42100003 # REWIND
# ;; Reset our toggle and counter
E0002D291101 # LOADUI R9 0x1101 ; Where to write the combined byte
0D00003C # TRUE R12 ; Our toggle
0D00002D # FALSE R13 ; Our PC counter
E0002D2E00ca # LOADUI R14 $loop_hex ; The hex return target
# :loop a8
42100100 # FGETC ; Read a Char
# ;; Check for EOF
E0002CC0010e # JUMP.NP R0 @finish
# ;; Check for Label
E000A030003a # CMPSKIPI.NE R0 58 ; Make sure we jump over the label
3C00004e # JUMP @ignoreLabel
# ;; Check for Pointer
E000A0300040 # CMPSKIPI.NE R0 64 ; If it is a pointer Deal with it
3C00004c # JUMP @storePointer
# ;; Process Char
3C000086 # JUMP @hex ; Convert it
# :loop_hex ca
E0002CC0ffd8 # JUMP.NP R0 @loop ; Don't use nonhex chars
090006CC # NOT R12 R12 ; Flip the toggle
E0002CAC000a # JUMP.NZ R12 @loop_second_nybble ; Jump if toggled
# ;; Process first byte of pair
E100B0F0000f # ANDI R15 R0 0xF ; Store First nibble
3C00ffc4 # JUMP @loop
# :loop_second_nybble e4
E0002D5F0004 # SL0I R15 4 ; Shift our first nibble
E100B000000f # ANDI R0 R0 0xF ; Mask out top
0500000F # ADD R0 R0 R15 ; Combine nibbles
09000319 # SWAP R1 R9 ; Set to write to tape_2
42100200 # FPUTC ; To TAPE_02
09000319 # SWAP R1 R9 ; Restore from tape_1
E1000FDD0001 # ADDUI R13 R13 1 ; increment PC now that we have a full byte
3C00ff9e # JUMP @loop ; Try to get more bytes
# :ignoreLabel 10a
# ;; Consume next char
42100100 # FGETC ; Read a Char
3C00ff96 # JUMP @loop
# :storePointer 112
# ;; Correct the PC to reflect the size of the pointer
E1000FDD0002 # ADDUI R13 R13 2 ; Exactly 2 bytes
# ;; Get the char of the Label
42100100 # FGETC ; Read a Char
# ;; Since we stored a short pointer taking up 2 bytes
E0002D500001 # SL0I R0 1 ; Thus we multiply our label by 2 to get where it is stored
0503C3B0 # LOADXU16 R3 R11 R0 ; Load the address of the label
# ;; We now have to calculate the distance and store the 2 bytes
0500233D # SUB R3 R3 R13 ; First determine the difference between the current PC and the stored PC of the label
# ;; Store Upper byte
E100B003ff00 # ANDI R0 R3 0xFF00 ; Mask out everything but top byte
E0002D400008 # SARI R0 8 ; Drop the bottom 8 bits
09000319 # SWAP R1 R9 ; Write the byte
42100200 # FPUTC ; To TAPE_02
# ;; Store Lower byte
E100B00300ff # ANDI R0 R3 0xFF ; Preserve bottom half for later
42100200 # FPUTC ; Write the byte to TAPE_02
09000319 # SWAP R1 R9 ; Restore Read
3C00ff58 # JUMP @loop
# ;; Hex function
# ;; Returns hex value of ascii char
# ;; Or -1 if not a hex char
# :hex 150
# ;; Deal with line comments starting with #
E000A0300023 # CMPSKIPI.NE R0 35
3C000050 # JUMP @ascii_comment
# ;; Deal with line comments starting with ;
E000A030003b # CMPSKIPI.NE R0 59
3C000046 # JUMP @ascii_comment
# ;; Deal with all ascii less than '0'
E000A0100030 # CMPSKIPI.GE R0 48
3C00004a # JUMP @ascii_other
# ;; Deal with '0'-'9'
E000A0000039 # CMPSKIPI.G R0 57
3C00001e # JUMP @ascii_num
# ;; Deal with all ascii less than 'A'
E000A0100041 # CMPSKIPI.GE R0 65
3C000036 # JUMP @ascii_other
# ;; Unset high bit to set everything into uppercase
E100B00000df # ANDI R0 R0 0xDF
# ;; Deal with 'A'-'F'
E000A0000046 # CMPSKIPI.G R0 70
3C00000e # JUMP @ascii_high
# ;; Ignore the rest
3C000022 # JUMP @ascii_other
# :ascii_num 196
E10011000030 # SUBUI R0 R0 48
0D01000E # JSR_COROUTINE R14
# :ascii_high 1a0
E10011000037 # SUBUI R0 R0 55
0D01000E # JSR_COROUTINE R14
# :ascii_comment 1aa
42100100 # FGETC ; Read another char
E000A020000a # CMPSKIPI.E R0 10 ; Stop at the end of line
3C00fff2 # JUMP @ascii_comment ; Otherwise keep looping
# :ascii_other 1b8
0D000030 # TRUE R0
0D01000E # JSR_COROUTINE R14
# :finish 1c0
E0002D201100 # LOADUI R0 0x1100 ; Close TAPE_01
42100002 # FCLOSE
E0002D201101 # LOADUI R0 0x1101 ; Close TAPE_02
42100002 # FCLOSE
FFFFFFFF # HALT
# ;; Where all of our pointers will be stored for our locations
# :table 1d8