stage0/Library function prototypes/add_node.s

43 lines
959 B
ArmAsm

;; add_node Function
;; Recieves pointers in R0 R1
;; Alters R0 if NULL
;; Appends nodes together
;; Returns to whatever called it
:add_node
;; Preserve Registers
PUSHR R2 R15
PUSHR R1 R15
PUSHR R0 R15
;; Handle if Head is NULL
JUMP.NZ R0 @add_node_0
POPR R0 R15
PUSHR R1 R15
JUMP @add_node_2
:add_node_0
;; Handle if Head->next is NULL
LOAD32 R2 R0 0
JUMP.NZ R2 @add_node_1
;; Set head->next = p
STORE32 R1 R0 0
;; Set p->prev = head
STORE32 R0 R1 4
JUMP @add_node_2
:add_node_1
;; Handle case of Head->next not being NULL
LOAD32 R0 R0 0 ; Move to next node
LOAD32 R2 R0 0 ; Get node->next
CMPSKIPI.E R2 0 ; If it is not null
JUMP @add_node_1 ; Move to the next node and try again
JUMP @add_node_0 ; Else simply act as if we got this node
; in the first place
:add_node_2
;; Restore registers
POPR R0 R15
POPR R1 R15
POPR R2 R15
RET R15