stage0/stage1/stage1_assembler-0.hex0

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## This file is part of stage0.
##
## stage0 is free software: you an redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## stage0 is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with stage0. If not, see <http://www.gnu.org/licenses/>.
# start
2D2A000f # LOADUI R10 0x0F ; Byte mask
2D2B0001 # LOADUI R11 1 ; Our toggle
2D2D0600 # LOADUI R13 0x600 ; Where we are starting our Stack
# ;; Prep TAPE_01
2D201100 # LOADUI R0 0x1100
42100000 # FOPEN_READ
# ;; Prep TAPE_02
2D201101 # LOADUI R0 0x1101
42100001 # FOPEN_WRITE
# loop
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
42100100 # FGETC ; Read a Char
# ;; Check for EOF
12E00000 # CMPI R14 R0 0
2C4E0008 # JUMP.GE R14 @.L1
2D0D00c4 # CALLI R13 @finish
# .L1
2D210000 # LOADUI R1 0 ; Write to Char to TTY
42100200 # FPUTC ; Print the Char
2D0D0038 # CALLI R13 @hex ; Convert it
12E00000 # CMPI R14 R0 0 ; Check if it is hex
2C8Effdc # JUMP.L R14 @loop ; Don't use nonhex chars
2C9B0010 # JUMP.Z R11 @.L99 ; Jump if toggled
# ;; Process first byte of pair
05020F0A # AND R15 R0 R10 ; Store First nibble
0D00002B # FALSE R11 ; Flip the toggle
3C00ffcc # JUMP @loop
# .L99
2D5F0004 # SL0I R15 4 ; Shift our first nibble
0502000A # AND R0 R0 R10 ; Mask out top
0500000F # ADD R0 R0 R15 ; Combine nibbles
2D1B0001 # LOADI R11 1 ; Flip the toggle
2D211101 # LOADUI R1 0x1101 ; Write the combined byte
42100200 # FPUTC ; To TAPE_02
3C00ffb0 # JUMP @loop ; Try to get more bytes
# hex
# ;; Deal with line comments starting with #
1FE00023 # CMPUI R14 R0 35
2C5E0060 # JUMP.E R14 @ascii_comment
# ;; Deal with line comments starting with ;
1FE0003b # CMPUI R14 R0 59
2C5E0058 # JUMP.E R14 @ascii_comment
# ;; Deal with all ascii less than '0'
1FE00030 # CMPUI R14 R0 48
2C8E0048 # JUMP.L R14 @ascii_other
# ;; Deal with '0'-'9'
1FE00039 # CMPUI R14 R0 57
2C7E0028 # JUMP.LE R14 @ascii_num
# ;; Deal with all ascii less than 'A'
1FE00041 # CMPUI R14 R0 65
2C8E0038 # JUMP.L R14 @ascii_other
# ;; Deal with 'A'-'F'
1FE00046 # CMPUI R14 R0 70
2C7E0028 # JUMP.LE R14 @ascii_high
# ;; Deal with all ascii less than 'a'
1FE00061 # CMPUI R14 R0 97
2C8E0028 # JUMP.L R14 @ascii_other
# ;; Deal with 'a'-'f'
1FE00066 # CMPUI R14 R0 102
2C7E0010 # JUMP.LE R14 @ascii_low
# ;; Ignore the rest
3C00001c # JUMP @ascii_other
# ascii_num
11000030 # SUBUI R0 R0 48
0D01001D # RET R13
# ascii_low
11000057 # SUBUI R0 R0 87
0D01001D # RET R13
# ascii_high
11000037 # SUBUI R0 R0 55
0D01001D # RET R13
# ascii_other
0D000030 # TRUE R0
0D01001D # RET R13
# ascii_comment
2D211100 # LOADUI R1 0x1100 ; Read from TAPE_01
42100100 # FGETC ; Read another char
1FE0000a # CMPUI R14 R0 10 ; Stop at the end of line
2D210000 # LOADUI R1 0 ; Write to TTY
42100200 # FPUTC ; The char we just read
2C6Effec # JUMP.NE R14 @ascii_comment ; Otherwise keep looping
3C00ffe0 # JUMP @ascii_other
# finish
2D201100 # LOADUI R0 0x1100 ; Close TAPE_01
42100002 # FCLOSE
2D201101 # LOADUI R0 0x1101 ; Close TAPE_02
42100002 # FCLOSE
FFFFFFFF # HALT