stage0/stage1/stage1_assembler-2.hex1

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## This file is part of stage0.
##
## stage0 is free software: you an redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## stage0 is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with stage0. If not, see <http://www.gnu.org/licenses/>.
# :start
:0
2D2D @1 # LOADUI R13 @table ; Where we are putting our table
# ;; We will be using R14 for our condition codes
2D2F7fff # LOADUI R15 0x7FFF ; We will be using R15 for our stack
# ;; Main program functionality
# ;; Reads in Tape_01 and writes out results onto Tape_02
# ;; Accepts no arguments and HALTS when done
# :main
:3
# ;; Prep TAPE_01
2D201100 # LOADUI R0 0x1100
42100000 # FOPEN_READ
# ;; Intialize environment
0D00002C # FALSE R12 ; Set holder to zero
0D00002B # FALSE R11 ; Set PC counter to zero
2D2A0001 # LOADUI R10 1 ; Our toggle
# ;; Perform first pass
2D0F @2 # CALLI R15 @first_pass
# ;; We need to rewind tape_01 to perform our second pass
2D201100 # LOADUI R0 0x1100
42100003 # REWIND
# ;; Reintialize environment
0D00002C # FALSE R12 ; Set holder to zero
0D00002B # FALSE R11 ; Set PC counter to zero
2D2A0001 # LOADUI R10 1 ; Our toggle
2D2900ff # LOADUI R9 0xFF ; Byte mask
2D28000f # LOADUI R8 0x0F ; nybble mask
# ;; Prep TAPE_02
2D201101 # LOADUI R0 0x1101
42100001 # FOPEN_WRITE
2D0F @4 # CALLI R15 @second_pass
# ;; Close up as we are done
2D201100 # LOADUI R0 0x1100 ; Close TAPE_01
42100002 # FCLOSE
2D201101 # LOADUI R0 0x1101 ; Close TAPE_02
42100002 # FCLOSE
FFFFFFFF # HALT
# ;; First pass function
# ;; Reads Tape_01 and creates our label table
# ;; Will Overwrite R0 R10 R11
# ;; Returns to Main function when done
# :first_pass
:2
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
42100100 # FGETC ; Read a Char
# ;; Check for EOF
A0100000 # CMPSKIPI.GE R0 0
0D01001F # RET R15
# ;; Check for and deal with label (:)
A030003a # CMPSKIPI.NE R0 58
3C00 @5 # JUMP @storeLabel
# ;; Check for and deal with pointers to labels
# ;; Starting with (@)
A0300040 # CMPSKIPI.NE R0 64
3C00 @6 # JUMP @ThrowAwayPointer
# ;; Then dealing with ($)
A0300024 # CMPSKIPI.NE R0 36
3C00 @6 # JUMP @ThrowAwayPointer
# ;; Now check for absolute addresses (&)
A0300026 # CMPSKIPI.NE R0 38
3C00 @v # JUMP @ThrowAwayAddress
# ;; Otherwise attempt to process
2D0F @7 # CALLI R15 @hex ; Convert it
A0100000 # CMPSKIPI.GE R0 0 ; Don't record, nonhex values
3C00 @2 # JUMP @first_pass ; Move onto Next char
# ;; Determine if we got a full byte
2C9A @8 # JUMP.Z R10 @first_pass_0 ; Jump if toggled
# ;; Deal with case of first half of byte
0D00002A # FALSE R10 ; Flip the toggle
3C00 @2 # JUMP @first_pass
# :first_pass_0
:8
# ;; Deal with case of second half of byte
0D00003A # TRUE R10 ; Flip the toggle
0FBB0001 # ADDUI R11 R11 1 ; increment PC now that that we have a full byte
3C00 @2 # JUMP @first_pass
# ;; Second pass function
# ;; Reads from Tape_01 and uses the values in the table
# ;; To write desired contents onto Tape_02
# ;; Will Overwrite R0 R10 R11
# ;; Returns to Main function when done
#:second_pass
:4
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
42100100 # FGETC ; Read a Char
# ;; Check for EOF
A0100000 # CMPSKIPI.GE R0 0
0D01001F # RET R15
# ;; Check for and deal with label
A030003a # CMPSKIPI.NE R0 58
3C00 @9 # JUMP @ThrowAwayLabel
# ;; Check for and deal with Pointers to labels
A0300040 # CMPSKIPI.NE R0 64 ; @ for relative
3C00 @a # JUMP @StoreRelativePointer
A0300024 # CMPSKIPI.NE R0 36 ; $ for absolute
3C00 @b # JUMP @StoreAbsolutePointer
A0300026 # CMPSKIPI.NE R0 38 ; & for address
3C00 @w # JUMP @StoreAbsoluteAddress
# ;; Process everything else
2D0F @7 # CALLI R15 @hex ; Attempt to Convert it
A0100000 # CMPSKIPI.GE R0 0 ; Don't record, nonhex values
3C00 @4 # JUMP @second_pass ; Move onto Next char
# ;; Determine if we got a full byte
2C9A @c # JUMP.Z R10 @second_pass_0 ; Jump if toggled
# ;; Deal with case of first half of byte
05020C08 # AND R12 R0 R8 ; Store our first nibble
0D00002A # FALSE R10 ; Flip the toggle
3C00 @4 # JUMP @second_pass
# :second_pass_0
:c
# ;; Deal with case of second half of byte
2D5C0004 # SL0I R12 4 ; Shift our first nybble
05020008 # AND R0 R0 R8 ; Mask out top
0500000C # ADD R0 R0 R12 ; Combine nybbles
0D00003A # TRUE R10 ; Flip the toggle
2D211101 # LOADUI R1 0x1101 ; Write the combined byte
42100200 # FPUTC ; To TAPE_02
0FBB0001 # ADDUI R11 R11 1 ; increment PC now that that we have a full byte
3C00 @4 # JUMP @second_pass
# ;; Store Label function
# ;; Writes out the token and the current PC value
# ;; Its static variable for storing the next index to be used
# ;; Will overwrite R0
# ;; Returns to first pass when done
#:storeLabel
:5
2E00 @d # LOADR R0 @current_index ; Get address of first open index
A0300000 # CMPSKIPI.NE R0 0 ; If zero intialize from R13
0900040D # COPY R0 R13
# ;; Store the PC of the label
23B00000 # STORE32 R11 R0 0
# ;; Store the name of the Label
0F000004 # ADDUI R0 R0 4 ; Increment the offset of the index
2D0F @e # CALLI R15 @writeout_token
# ;; Update our index
0F00003c # ADDUI R0 R0 60 ; Hopefully our tokens are less than 60 bytes long
2F00 @d # STORER R0 @current_index
# ;; And be done
3C00 @2 # JUMP @first_pass
# ;; Where we are storing the location of the next free table entry
# :current_index
:d
00000000 # NOP
# ;; StoreRelativepointer function
# ;; Deals with the special case of relative pointers
# ;; Clears Temp
# ;; Stores string in Temp
# ;; Finds match in Table
# ;; Writes out the offset
# ;; Modifies R0 R11
# ;; Jumps back into Pass2
# :StoreRelativePointer
:a
# ;; Correct the PC to reflect the size of the pointer
0FBB0002 # ADDUI R11 R11 2 ; Exactly 2 bytes
2D2003cc # LOADUI R0 $Temp ; Set where we want to shove our string
2D0F @f # CALLI R15 @Clear_string ; Clear it
2D0F @e # CALLI R15 @writeout_token ; Write it
2D0F @g # CALLI R15 @Match_string ; Find the Match
1800fffc # LOAD32 R0 R0 -4 ; Get the value we care about
0500200B # SUB R0 R0 R11 ; Determine the difference
0F000004 # ADDUI R0 R0 4 ; Adjust for relative positioning
2D0F @h # CALLI R15 @ProcessImmediate ; Write out the value
3C00 @4 # JUMP @second_pass
# ;; StoreAbsolutepointer function
# ;; Deals with the special case of absolute pointers
# ;; Clears Temp
# ;; Stores string in Temp
# ;; Finds match in Table
# ;; Writes out the absolute address of match
# ;; Modifies R0 R11
# ;; Jumps back into Pass2
# :StoreAbsolutePointer
:b
# ;; Correct the PC to reflect the size of the pointer
0FBB0002 # ADDUI R11 R11 2 ; Exactly 2 bytes
2D2003cc # LOADUI R0 $Temp ; Set where we want to shove our string
2D0F @f # CALLI R15 @Clear_string ; Clear it
2D0F @e # CALLI R15 @writeout_token ; Write it
2D0F @g # CALLI R15 @Match_string ; Find the Match
1800fffc # LOAD32 R0 R0 -4 ; Get the value we care about
2D0F @h # CALLI R15 @ProcessImmediate ; Write out the value
3C00 @4 # JUMP @second_pass
# ;; StoreAbsoluteAddress function
# ;; Deal with the special case of absolute Addresses
# ;; Clear Temp
# ;; Stores string in Temp
# ;; Finds match in Table
# ;; Writes out the full absolute address [32 bit machine]
# ;; Modifies R0 R11
# ;; Jumpbacs back into Pass2
# :StoreAbsoluteAddress
# ;; COrrect the PC to reflect the size of the address
:w
0FBB0004 # ADDUI R11 R11 4 ; 4 Bytes on 32bit machines
2D2003cc # LOADUI R0 $Temp ; Set where we ant to shove our string
2D0F @f # CALLI R15 @Clear_string ; Clear it
2D0F @e # CALLI R15 @writeout_token ; Write it
2D0F @g # CALLI R15 @Match_string ; Find the Match
090200EF # PUSHR R14 R15 ; Get a temp storage place
18E0fffc # LOAD32 R14 R0 -4 ; Get the value we care about
0900040E # COPY R0 R14 ; We need to print the top 2 bytes first
2D400010 # SARI R0 16 ; Drop bottom 16 bits
2D0F @h # CALLI R15 @ProcessImmediate ; Write out top 2 bytes
2D20ffff # LOADUI R0 0xFFFF ; Provide mask to keep bottom 2 bytes
0502000E # AND R0 R0 R14 ; Drop top 16 bits
090280EF # POPR R14 R15 ; Restore R14
2D0F @h # CALLI R15 @ProcessImmediate ; Write out bottom 2 bytes
3C00 @4 # JUMP @second_pass
# ;; Writeout Token Function
# ;; Writes the Token [minus first char] to the address
# ;; It recieves in R0 until it reaches a delimiter
# ;; All register values are preserved
# ;; Returns to whatever called it
# :writeout_token
:e
# ;; Preserve registers
0902000F # PUSHR R0 R15
0902001F # PUSHR R1 R15
0902002F # PUSHR R2 R15
# ;; Initialize
09000520 # MOVE R2 R0 ; Set R2 as our index
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
# ;; Our core loop
# :writeout_token_0
:j
42100100 # FGETC ; Get another byte
# ;; Deal with termination cases
A0300020 # CMPSKIPI.NE R0 32 ; Finished if space
3C00 @i # JUMP @writeout_token_done
A0300009 # CMPSKIPI.NE R0 9 ; Finished if tab
3C00 @i # JUMP @writeout_token_done
A030000a # CMPSKIPI.NE R0 10 ; Finished if newline
3C00 @i # JUMP @writeout_token_done
# ;; Deal with valid input
21020000 # STORE8 R0 R2 0 ; Write out the byte
0F220001 # ADDUI R2 R2 1 ; Increment
3C00 @j # JUMP @writeout_token_0 ; Keep looping
# ;; Clean up now that we are done
# :writeout_token_done
:i
# ;; Restore registers
0902802F # POPR R2 R15
0902801F # POPR R1 R15
0902800F # POPR R0 R15
# ;; And be done
0D01001F # RET R15
# ;; Clear string function
# ;; Clears string pointed at by the value of R0
# ;; Until a null character is reached
# ;; Doesn't alter any registers
# ;; Returns to the function that calls it
# :Clear_string
:f
# ;; Preserve registers
0902000F # PUSHR R0 R15
0902001F # PUSHR R1 R15
0902002F # PUSHR R2 R15
0902003F # PUSHR R3 R15
# ;; Setup registers
09000510 # MOVE R1 R0
2D220000 # LOADUI R2 0
2D230000 # LOADUI R3 0
# :clear_byte
:k
0503A012 # LOADXU8 R0 R1 R2 ; Get the byte
05049312 # STOREX8 R3 R1 R2 ; Overwrite with a Zero
0F220001 # ADDUI R2 R2 1 ; Prep for next loop
2CA0 @k # JUMP.NZ R0 @clear_byte ; Stop if byte is NULL
# ;; Done
# ;; Restore registers
0902803F # POPR R3 R15
0902802F # POPR R2 R15
0902801F # POPR R1 R15
0902800F # POPR R0 R15
0D01001F # RET R15
# ;; Match string function
# ;; Walks down table until match is found
# ;; Then returns address of matching string in R0
# ;; Returns to whatever called it
# :Match_string
:g
# ;; Preserve registers
0902001F # PUSHR R1 R15
0902002F # PUSHR R2 R15
# ;; Initialize for Loop
2D2103cc # LOADUI R1 $Temp ; We always compare against Temp
2D22040c # LOADUI R2 $table ; Begin at start of table
0F220004 # ADDUI R2 R2 4 ; Where the string is located
# ;; Loop until we find a match
# :Match_string_0
:n
09000402 # COPY R0 R2 ; Set R0 to our current string
2D0F @l # CALLI R15 @strcmp
2C50 @m # JUMP.E R0 @Match_string_1 ; It is a match!
# ;; Prepare for next loop
2D2103cc # LOADUI R1 $Temp ; That function clears R1
0F220040 # ADDUI R2 R2 64 ; Each Index is 64 bytes
3C00 @n # JUMP @Match_string_0 ; Keep looping
# :Match_string_1
:m
# ;; Store the correct answer
09000502 # MOVE R0 R2
# ;; Restore registers
0902802F # POPR R2 R15
0902801F # POPR R1 R15
0D01001F # RET R15
# ;; Our simple string compare function
# ;; Recieves two pointers in R0 and R1
# ;; Returns the difference between the strings in R0
# ;; Clears R1
# ;; Returns to whatever called it
# :strcmp
:l
# ;; Preserve registers
0902002F # PUSHR R2 R15
0902003F # PUSHR R3 R15
0902004F # PUSHR R4 R15
# ;; Setup registers
09000520 # MOVE R2 R0
09000531 # MOVE R3 R1
2D240000 # LOADUI R4 0
# :cmpbyte
:o
0503A024 # LOADXU8 R0 R2 R4 ; Get a byte of our first string
0503A134 # LOADXU8 R1 R3 R4 ; Get a byte of our second string
0F440001 # ADDUI R4 R4 1 ; Prep for next loop
05004101 # CMP R1 R0 R1 ; Compare the bytes
A0200000 # CMPSKIPI.E R0 0 ; Stop if byte is NULL
2C51 @o # JUMP.E R1 @cmpbyte ; Loop if bytes are equal
# ;; Done
09000501 # MOVE R0 R1 ; Prepare for return
# ;; Restore registers
0902804F # POPR R4 R15
0902803F # POPR R3 R15
0902802F # POPR R2 R15
0D01001F # RET R15
# ;; Processimmediate Function
# ;; Recieves an integer value in R0
# ;; Writes out the values to Tape_02
# ;; Doesn't modify registers
# ;; Returns to whatever called it
# :ProcessImmediate
:h
# ;; Preserve registers
0902000F # PUSHR R0 R15
0902001F # PUSHR R1 R15
0902002F # PUSHR R2 R15
# ;; Break up Immediate
05020209 # AND R2 R0 R9 ; Put lower byte in R2
2D400008 # SARI R0 8 ; Drop Bottom byte from R0
05020009 # AND R0 R0 R9 ; Maskout everything outside of top byte
# ;; Write out Top Byte
2D211101 # LOADUI R1 0x1101 ; Write the byte
42100200 # FPUTC ; To TAPE_02
# ;; Write out bottom Byte
09000502 # MOVE R0 R2 ; Put Lower byte in R0
2D211101 # LOADUI R1 0x1101 ; Write the byte
42100200 # FPUTC ; To TAPE_02
# ;; Restore registers
0902802F # POPR R2 R15
0902801F # POPR R1 R15
0902800F # POPR R0 R15
# ;; Be Done
0D01001F # RET R15
# ;; ThrowAwaypointer function
# ;; Handle the special case of a generic problem
# ;; for Pass1, Will update R11 and modify R0
# ;; Will return to the start of first_pass
# ;; Never call this function, only jump to it
# :ThrowAwayPointer
:6
0FBB0002 # ADDUI R11 R11 2 ; Pointers always take up 2 bytes
2D0F @p # CALLI R15 @throwAwayToken ; Get rid of rest of token
3C00 @2 # JUMP @first_pass ; Then return to the proper place
# ;; ThrowAwayAddress function
# ;; Handle the case of a 32bit absolute address storage
# ;; for Pass1, Will update R11 and modify R0
# ;; Will return to the start of first_pass
# ;; Never call this function, conly jump to it
# :ThrowAwayAddress
:v
0FBB0004 # ADDUI R11 R11 4 ; Addresses on 32bit systems take up 4 bytes
2D0F @p # CALLI R15 @throwAwayToken ; Get rid of rest of token
3C00 @2 # JUMP @first_pass ; Then return to the proper place
# ;; ThrowAwaylabel function
# ;; Handle the special case of a generic problem
# ;; for Pass2, Will update R11 and modify R0
# ;; Will return to the start of second_pass
# ;; Never call this function, only jump to it
# :ThrowAwayLabel
:9
2D0F @p # CALLI R15 @throwAwayToken ; Get rid of rest of token
3C00 @4 # JUMP @second_pass
# ;; Throw away token function
# ;; Deals with the general case of not wanting
# ;; The rest of the characters in a token
# ;; This Will alter the values of R0 R1
# ;; Returns back to whatever called it
# :throwAwayToken
:p
2D211100 # LOADUI R1 0x1100 ; Read from tape_01
42100100 # FGETC ; Read a Char
# ;; Stop looping if space
A0300020 # CMPSKIPI.NE R0 32
0D01001F # RET R15
# ;; Stop looping if tab
A0300009 # CMPSKIPI.NE R0 9
0D01001F # RET R15
# ;; Stop looping if newline
A030000a # CMPSKIPI.NE R0 10
0D01001F # RET R15
# ;; Otherwise keep looping
3C00 @p # JUMP @throwAwayToken
# ;; Hex function
# ;; This function is serving three purposes:
# ;; Identifying hex characters
# ;; Purging line comments
# ;; Returning the converted value of a hex character
# ;; This function will alter the values of R0 R14
# ;; Returns back to whatever called it
# :hex
:7
# ;; Deal with line comments starting with #
1FE00023 # CMPUI R14 R0 35
2C5E @q # JUMP.E R14 @ascii_comment
# ;; Deal with line comments starting with ;
1FE0003b # CMPUI R14 R0 59
2C5E @q # JUMP.E R14 @ascii_comment
# ;; Deal with all ascii less than '0'
1FE00030 # CMPUI R14 R0 48
2C8E @r # JUMP.L R14 @ascii_other
# ;; Deal with '0'-'9'
1FE00039 # CMPUI R14 R0 57
2C7E @s # JUMP.LE R14 @ascii_num
# ;; Deal with all ascii less than 'A'
1FE00041 # CMPUI R14 R0 65
2C8E @r # JUMP.L R14 @ascii_other
# ;; Deal with 'A'-'F'
1FE00046 # CMPUI R14 R0 70
2C7E @t # JUMP.LE R14 @ascii_high
# ;; Deal with all ascii less than 'a'
1FE00061 # CMPUI R14 R0 97
2C8E @r # JUMP.L R14 @ascii_other
# ;; Deal with 'a'-'f'
1FE00066 # CMPUI R14 R0 102
2C7E @u # JUMP.LE R14 @ascii_low
# ;; Ignore the rest
3C00 @r # JUMP @ascii_other
# :ascii_num
:s
11000030 # SUBUI R0 R0 48
0D01001F # RET R15
# :ascii_low
:u
11000057 # SUBUI R0 R0 87
0D01001F # RET R15
# :ascii_high
:t
11000037 # SUBUI R0 R0 55
0D01001F # RET R15
# :ascii_other
:r
0D000030 # TRUE R0
0D01001F # RET R15
# :ascii_comment
:q
2D211100 # LOADUI R1 0x1100 ; Read from TAPE_01
42100100 # FGETC ; Read another char
1FE0000a # CMPUI R14 R0 10 ; Stop at the end of line
2C6E @q # JUMP.NE R14 @ascii_comment ; Otherwise keep looping
3C00 @r # JUMP @ascii_other
# ;; Where we are storing our Temp
# :Temp
:z
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
00000000 # NOP
# ;; Where we will putting our Table
# :table
:1