# Copyright (C) Wesnoth development team, 2007-2011.
# Translators:
#  Andrius Štikonas <stikonas@gmail.com>, 2007-2011.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-05-30 20:47+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
"Language: Lithuanian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10==1 && n%100!=11 ? 1 : n"
"%10>=2 && (n%100<10 || n%100>=20) ? 2 : 3);\n"

#. [generic_multiplayer]: id=user_map
#: data/multiplayer/_main.cfg:8
msgid "User Map"
msgstr "Naudotojo žemėlapis"

#. [multiplayer_side]: id=Random
#: data/multiplayer/eras.cfg:5
msgid "Random"
msgstr "Atsitiktinis"

#. [era]: id=era_default
#: data/multiplayer/eras.cfg:159
msgid "Default"
msgstr "Numatyta"

#. [era]: id=era_heroes
#: data/multiplayer/eras.cfg:179
msgid "Age of Heroes"
msgstr "Herojų amžius"

#. [era]: id=era_khalifate
#: data/multiplayer/eras.cfg:200
msgid "Default + Khalifate"
msgstr ""

#. [multiplayer_side]: id=Drakes, type=Drake Flare
#. [multiplayer_side]: id=Drakes, type=random
#: data/multiplayer/factions/drakes-aoh.cfg:4
#: data/multiplayer/factions/drakes-default.cfg:4
msgid "Drakes"
msgstr "Slibinai"

#. [multiplayer_side]: id=khalifate, type=Muharib
#: data/multiplayer/factions/khalifate-default.cfg:4
msgid "Khalifate"
msgstr ""

#. [multiplayer_side]: id=Knalgan Alliance, type=Dwarvish Steelclad
#. [multiplayer_side]: id=Knalgan Alliance, type=random
#: data/multiplayer/factions/knalgans-aoh.cfg:4
#: data/multiplayer/factions/knalgans-default.cfg:4
msgid "Knalgan Alliance"
msgstr "Knalgos sąjunga"

#. [multiplayer_side]: id=Loyalists, type=Lieutenant
#. [multiplayer_side]: id=Loyalists, type=random
#: data/multiplayer/factions/loyalists-aoh.cfg:4
#: data/multiplayer/factions/loyalists-default.cfg:4
msgid "Loyalists"
msgstr "Lojalistai"

#. [multiplayer_side]: id=Northerners, type=random
#. [multiplayer_side]: id=Northerners, type=Orcish Warrior
#: data/multiplayer/factions/northerners-aoh.cfg:4
#: data/multiplayer/factions/northerners-default.cfg:4
msgid "Northerners"
msgstr "Šiauriečiai"

#. [multiplayer_side]: id=Rebels, type=random
#. [multiplayer_side]: id=Rebels, type=Elvish Captain
#: data/multiplayer/factions/rebels-aoh.cfg:4
#: data/multiplayer/factions/rebels-default.cfg:4
msgid "Rebels"
msgstr "Sukilėliai"

#. [multiplayer_side]: id=Undead, type=Dark Sorcerer
#. [multiplayer_side]: id=Undead, type=random
#: data/multiplayer/factions/undead-aoh.cfg:4
#: data/multiplayer/factions/undead-default.cfg:4
msgid "Undead"
msgstr "Nemirėliai"

#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6
msgid "2p — Arcanclave Citadel"
msgstr ""

#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7
msgid ""
"Arcanclave Citadel is the central stronghold of the Arcanclave region. It "
"was finished in the year 968 YW, and served as the military headquarters of "
"Cynsaun the First. Designed by Doc Paterson."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:32
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
#: data/multiplayer/scenarios/3p_Morituri.cfg:31
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
#: data/multiplayer/scenarios/4p_Clash.cfg:29
#: data/multiplayer/scenarios/4p_Clash.cfg:51
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43
#: data/multiplayer/scenarios/4p_Underworld.cfg:31
#: data/multiplayer/scenarios/4p_Underworld.cfg:42
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69
#: data/multiplayer/scenarios/6p_Volcano.cfg:26
#: data/multiplayer/scenarios/6p_Volcano.cfg:35
#: data/multiplayer/scenarios/6p_Volcano.cfg:53
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96
msgid "teamname^East"
msgstr "Rytų"

#. [side]
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:21
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:27
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
#: data/multiplayer/scenarios/3p_Morituri.cfg:42
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
#: data/multiplayer/scenarios/4p_Clash.cfg:18
#: data/multiplayer/scenarios/4p_Clash.cfg:40
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56
#: data/multiplayer/scenarios/4p_Underworld.cfg:20
#: data/multiplayer/scenarios/4p_Underworld.cfg:53
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81
#: data/multiplayer/scenarios/6p_Volcano.cfg:17
#: data/multiplayer/scenarios/6p_Volcano.cfg:44
#: data/multiplayer/scenarios/6p_Volcano.cfg:62
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85
msgid "teamname^West"
msgstr "Vakarų"

#. [multiplayer]: id=multiplayer_Basilisk
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33
msgid "2p — Caves of the Basilisk"
msgstr "2ž — Basilisko urvai"

#. [multiplayer]: id=multiplayer_Basilisk
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:35
msgid ""
"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder "
"Basilisk. The petrified forms of his victims remain as monuments to his "
"savage power."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:49
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:22
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34
#: data/multiplayer/scenarios/2p_Hamlets.cfg:22
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:21
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:48
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:67
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:22
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:72
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
#: data/multiplayer/scenarios/3p_Morituri.cfg:20
#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
#: data/multiplayer/scenarios/4p_Morituri.cfg:18
#: data/multiplayer/scenarios/4p_Morituri.cfg:51
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:26
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:74
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:122
msgid "teamname^North"
msgstr "Šiaurės"

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:61
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:35
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22
#: data/multiplayer/scenarios/2p_Hamlets.cfg:33
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:32
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:37
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:55
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:33
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:59
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32
#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
#: data/multiplayer/scenarios/4p_Morituri.cfg:29
#: data/multiplayer/scenarios/4p_Morituri.cfg:40
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
msgid "teamname^South"
msgstr "Pietų"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:101
msgid ""
"The winds of the dark sky blew so cold,\n"
"The moon was high, the night was old,\n"
"Brave was the drake that dared forsake\n"
"His home to steal the Basilisk’s gold.\n"
"\n"
"On that dark night, the skies so churned,\n"
"He disregarded what he had learned,\n"
"Foolish but brave, to the Basilisk’s cave,\n"
"He flew, and the fire within him burned.\n"
"\n"
"Alas, that fire burns no more,\n"
"For the Basilisk, with one mighty roar,\n"
"Chilled him to the bone, and he turned to stone,\n"
"And so he stays forevermore.\n"
"\n"
"The winds of the sky blow so cold,\n"
"The years pass by, the days are old,\n"
"Here stands that drake, who dared forsake\n"
"His home to steal the Basilisk’s gold.\n"
"(inscribed by Flametrooper)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:104
msgid "Xikkrisx"
msgstr "Zikkrisksas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:110
msgid ""
"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
"the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-"
"Boiling-Rivers Clan”). The Elders were preparing to make war on a human "
"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
"scroll that had apparently been dropped into a small crevice in the cave "
"floor. He opened the scroll and read a brief passage from the middle of the "
"text: “After he was bound and cast from the Upper World, Chak’kso’s enraged "
"spirit sought release, and was able to exert a corrupting influence on "
"certain regions of the Upper World, channeled through ‘pathways of stone’ "
"that extend from the surface into the depths of the Under Reaches. This rage "
"altered the eggs of great lizards, shaping their bodies and spirits into "
"implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on "
"the task at hand. Thinking that perhaps the Elders could find some way to "
"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
"traveled far from the lake, Xikkrisx set the statue down inside of a small "
"cave, and lay down to rest. He was awoken by a bone-chilling roar."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:113
msgid "Oxsrrsk"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116
msgid ""
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, "
"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was "
"believed to have been a powerful demigod of the Under Reaches, described as "
"a ‘great demon of the earth’ in the Elvish Histories. According to these "
"histories, Chak’kso had once sought to transform all life on the planet to "
"stone; so great was his hatred for creatures of flesh. He was ultimately "
"defeated and bound by powerful magics, but in the centuries following his "
"banishment (to a realm far below the surface of the world) a new breed of "
"creature began appearing in the Histories, a breed with the ability to turn "
"any being of flesh into stone. There was a period when these Basilisks (as "
"they came to be known) wreaked havoc on the world of the living, turning "
"thousands to stone. One by one, and at great cost, the Basilisks were "
"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
"set out on his journey..."
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:129
msgid ""
"Slim of Stature, dexterous Hands\n"
"— Seven Stones and Eleven\n"
"Left his Foes so slim a Chance\n"
"— Seven Stones and Eleven\n"
"Marksman known as Dragonbane\n"
"’mongst the Statues here was slain\n"
"— Seven Stones — and the Elven\n"
"(inscribed by Gauteamus)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:133
msgid "Blum Duk"
msgstr "Blum Dukas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:138
msgid ""
"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
"Wolves of the mountains, and he had the courage to match. His leadership and "
"skills alone were what kept the area’s goblins alive despite human and "
"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
"Elves.\n"
"Thus, when he heard of the awful monster that was inhabiting the area, it "
"was only natural that he ride out alone to face it. All the other goblins "
"expected him to slay the creature easily and drag back its carcass to feast "
"on.\n"
"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
"cowered in fright. He tried to wheel his wolf around to run away, but it "
"wouldn’t move. As the creature stalked towards him, he screamed his last "
"words: Good Gog, dog, are yer legs made of stone?!\n"
"(inscribed by Elvish Pillager)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:142
msgid "Rah Ihn Mar"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:144
msgid ""
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
"for vengeance, Rah Ihn Mar began the hunt....."
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:152
msgid ""
"He had lived there for ages upon ages, in the depths of the water, preying "
"upon the various fish and frogs and merfolk that entered his domain. It was "
"his lake, no other’s, and though it was not large, he was its master. Then, "
"the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had "
"not died, but it was no longer alive. Thus the new lord of the lake had "
"arrived.\n"
"(inscribed by Turin)"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:160
msgid ""
"It would seem that no one knows the tale of this brave spider.\n"
"(inscribed by WinnerA)"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:168
msgid ""
"The tale of this unlucky highwayman is yet to be told.\n"
"(inscribed by WinnerB)"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:176
msgid ""
"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men "
"came to this evil place while on a raid against the orcs. Caught unaware by "
"the foul creatures, many of his fellows were killed, but he fought "
"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
"stone even as he slew the last orc. Now all that is left is a stark reminder "
"of his once great bearing and strength.\n"
"(inscribed by Fynmiir)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:180
msgid "Bramwythl"
msgstr "Bramvytlas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:185
msgid ""
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
"other Woses. More than any other Wose, he enjoyed simply standing alone in "
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
"confided in a fellow that his greatest wish was to be able to bask forever "
"in the sun’s glory.\n"
"However, not long after, the local wose community heard of the approach of a "
"horrible monster, powerful enough to easily destroy the few woses that lived "
"in the area. They quickly moved off (quickly for Woses, anyway), but "
"Bramwythl was left behind — in their haste, no one had remembered to find "
"him and tell him of the danger.\n"
"He was taken quite unawares by the Basilisk, and turned to stone before he "
"even recognized the beast. His petrified form still stands there today, "
"warmed by the sun’s rays, under an open sky. His greatest wish has been "
"granted.\n"
"(inscribed by Elvish Pillager)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189
msgid "Talael Ryndoc"
msgstr "Talaelis Ryndokas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:192
msgid ""
"General Talael Ryndoc came to this place to fight a duel with the Grand "
"Marshal Aethec Corryn, but the two men never found one another. "
msgstr ""
"Generolas Talaelis Ryndokas atėjo į šią vietą kautis dvikovoje su Didžiuoju "
"maršalu Aeteku Korrynu, bet abu vyrai niekada nerado vienas kito."

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:195
msgid "Aethec Corryn"
msgstr "Aetekas Korrynas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:200
msgid ""
"The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am "
"through searching for you! I shall make my way back to Haldric’s Hall, and "
"inform the court that you were too much of a coward to attend our duel! Your "
"disgrace shall be more agonizing than the death I’d have given you!”\n"
"\n"
"Perhaps he should not have shouted quite so loudly.... "
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:204
msgid "Rilhon"
msgstr "Rilhonas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:207
msgid ""
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
"treasure that had been lost in these watery caves— a spear whose head was "
"said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder "
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
"legend, the weapon rested somewhere on the bottom of this very lake "
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
"Having prepared himself for battle with the Serpent, Rilhon met with two "
"rather large surprises. The first was the petrified form of Ruaskkolin the "
"Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly "
"enough, in possession of all of his teeth.\n"
"(inscribed by Paterson)"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:228
msgid ""
"Through waves and rocky channels\n"
"blue and white\n"
"she pulled and pushed the tides\n"
"and taught the fishes how to speak to planets\n"
"silver green\n"
"with magic\n"
"running from her spirit into skins of kelp and shells of snails\n"
"a twisting of her tail and hands\n"
"she sent her songs to run on pin-tipped legs about the sands\n"
"and now\n"
"and now the strangest pause\n"
"for years and years\n"
"she hasn’t moved her eyes\n"
"\n"
"(inscribed by MJQ)"
msgstr ""

#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6
msgid "2p — Cynsaun Battlefield"
msgstr "2ž — Kynsaun mūšio laukas"

#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8
msgid ""
"Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove "
"the necromancers from these lands in 961 YW."
msgstr ""

#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
msgid "2p — Dark Forecast (Survival)"
msgstr "2ž — Tamsi prognozė (Išgyvenimas)"

#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:8
msgid ""
"Dark Forecast is a survival scenario for solitaire or two-player team-based "
"play against randomly AI spawned units. Victory is achieved by surviving all "
"enemy waves. During the course of play, the terrain will change based on "
"random weather effects.\n"
"\n"
"Note: You need to use map settings for the scenario to work right."
msgstr ""

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:434
msgid ""
"The screams and pleas for mercy are finally silenced, as you remove your "
"blood soaked blade from the last of the rebels. There will be no more "
"resistance from the local scum. Your reign has finally earned stability."
msgstr ""

#. [message]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:795
msgid ""
"The last and most powerful of these creatures are almost upon us. I feel "
"that if we can finish them off in time, we shall be victorious."
msgstr ""

#. [then]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:972
msgid "Heavy Snowfall"
msgstr "Stiprus snigimas"

#. [then]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:986
msgid "Snowfall"
msgstr "Snigimas"

#. [then]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1006
msgid "Heavy Rains"
msgstr "Stiprūs lietūs"

#. [then]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1020
msgid "Drought"
msgstr "Sausra"

#. [else]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1028
msgid "Clear Weather"
msgstr "Giedra"

#. [side]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1165
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1196
msgid "teamname^Revolt"
msgstr "Bjaurastis"

#. [side]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1215
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1232
msgid "teamname^Human"
msgstr "Žmonės"

#. [then]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1386
msgid "Single player mode — uses the reduced strength spawns."
msgstr ""

#. [else]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1389
msgid "Two player mode — uses the full strength spawns."
msgstr ""

#. [objectives]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1409
msgid "Survive and defeat the waves of opposition."
msgstr "Išgyvenkite ir nugalėkite pasipriešinimo bangas."

#. [objective]: condition=win
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1411
msgid "Defeat all waves"
msgstr "Nugalėkite visas bangas"

#. [objective]: condition=lose
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1415
msgid "Lose all your team’s leaders"
msgstr "Prarasti visus komandos vadus"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1426
msgid "Dark Forecast — a random survival scenario"
msgstr "Tamsi prognozė – atsitiktinis išgyvenimo scenarijus"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1449
msgid ""
"Your aim is to survive the spawning waves and defeat the final arch-"
"enemies.\n"
"\n"
"The spawning waves are generated randomly and will different each time Dark "
"Forecast is played.\n"
"\n"
"\n"
"They appear along the north, south and west map edges — though they are most "
"likely to spawn on the west edge. The spawn waves appear at somewhat regular "
"intervals.\n"
"\n"
"\n"
"The weather will also change randomly, affecting the layout of the map.\n"
"\n"
"\n"
"\n"
"<span color='red'>Dark Forecast was made by:</span>\n"
"\n"
"<span color='green'>jb</span>\n"
"— map design, spawn groups and scenario concept\n"
"\n"
"<span color='green'>Rhuvaen</span>\n"
"— WML implementation"
msgstr ""

#. [message]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1454
msgid "So this is the accursed valley — a land ours for the taking."
msgstr ""

#. [message]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1458
msgid ""
"The inhabitants are rumored to be a strange alliance of man and beast, and "
"our claim is not going to be unopposed. We must be prepared for the "
"surprises of this land."
msgstr ""

#. [message]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1462
msgid ""
"Then let us discover what lies in waiting and teach them not to oppose our "
"claim."
msgstr ""

#. [message]: speaker=unit
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1499
msgid ""
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
"me..."
msgstr ""
"Ugh! Kaip taip gali būti? Nugalėtas paprastų barbarų! Mano dievai apleido "
"mane..."

#. [message]: speaker=second_unit
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1513
msgid ""
"Cheers of your enemy are the last thing you hear as you slip into death..."
"their joy fills your last moments with pure hate."
msgstr ""

#. [message]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1535
msgid ""
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
"ghostly wisps drain away your will, you realize that your time in this land "
"is over."
msgstr ""

#. [multiplayer]: id=multiplayer_Den_of_Onis
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
msgid "2p — Den of Onis"
msgstr "2ž — Onis urvas"

#. [multiplayer]: id=multiplayer_Den_of_Onis
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7
msgid ""
"This most unusual of caves was once known as the Chamber of Laughing Devils, "
"and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked "
"and cunning race of man-eating demons, who terrorized the people of the "
"Eastern Lands for nearly four hundred years, before vanishing from Irdya "
"without a trace. Since that time, many factions have vied for dominion over "
"the Den of Onis, hoping to unlock the strange and mysterious magics of its "
"creators."
msgstr ""

#. [multiplayer]: id=multiplayer_elensefar_courtyard
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5
msgid "2p — Elensefar Courtyard"
msgstr "2ž — Elensefaro rūmų kiemas"

#. [multiplayer]: id=multiplayer_elensefar_courtyard
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7
msgid ""
"Fight through corridors and gardens, and dominate the eastern courtyard of "
"what used to be the glorious city of Elensefar."
msgstr ""

#. [time]: id=underground_illum
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:111
msgid "Underground"
msgstr "Požemis"

#. [multiplayer]: id=multiplayer_Fallenstar_Lake
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5
msgid "2p — Fallenstar Lake"
msgstr "2ž — Kritusios žvaigždės ežeras"

#. [multiplayer]: id=multiplayer_Fallenstar_Lake
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6
msgid ""
"Long ago, a great star fell from the heavens, leaving its mark on this "
"coniferous region."
msgstr ""

#. [multiplayer]: id=multiplayer_Hamlets
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
msgid "2p — Hamlets"
msgstr "2ž — Hamletai"

#. [multiplayer]: id=multiplayer_Hamlets
#: data/multiplayer/scenarios/2p_Hamlets.cfg:7
msgid ""
"Warfare transforms the simple farms and villages of a peaceful region into a "
"subtly parceled battlefield. Designed by Doc Paterson."
msgstr ""

#. [multiplayer]: id=multiplayer_Hornshark_Island
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:5
msgid "2p — Hornshark Island"
msgstr "2ž — Jautryklio sala"

#. [multiplayer]: id=multiplayer_Hornshark_Island
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6
msgid ""
"Players must navigate the dispersive terrain of this small but "
"topographically dense island."
msgstr ""

#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5
msgid "2p — Howling Ghost Badlands"
msgstr "2ž — Kaukiančio vaiduoklio blogžemės"

#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6
msgid ""
"Little remains of this once wealthy mining colony, now a haven for raiders "
"and thieves."
msgstr ""

#. [multiplayer]: id=multiplayer_Sablestone_Delta
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
msgid "2p — Sablestone Delta"
msgstr "2ž — Sabalo akmens delta"

#. [multiplayer]: id=multiplayer_Sablestone_Delta
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
msgid ""
"Two armies collide on this disjointed coastal landscape of hidden caves and "
"jagged rivers."
msgstr ""

#. [multiplayer]: id=multiplayer_Silverhead_Crossing
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
msgid "2p — Silverhead Crossing"
msgstr "2ž — Sidabragalvės brasta"

#. [multiplayer]: id=multiplayer_Silverhead_Crossing
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
msgid ""
"Players must traverse all manner of terrain in pursuit of victory on this "
"multi-fronted duel map."
msgstr ""

#. [trait]: id=remove_hp
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23
msgid "statue"
msgstr "statula"

#. [trait]: id=remove_hp
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24
msgid "This is a sculpture made of stone."
msgstr "Tai iš akmens padaryta skulptūra."

#. [multiplayer]: id=multiplayer_Sullas_Ruins
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:39
msgid "2p — Sulla’s Ruins"
msgstr "2ž — Sullos griuvėsiai"

#. [multiplayer]: id=multiplayer_Sullas_Ruins
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:40
msgid ""
"Flooded by the seas and battered by the winter elements, only ruins, water "
"and ice now remain in the shadow of this once mighty empire."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86
msgid "Statue of Sulla"
msgstr "Sullos statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:89
msgid ""
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:91
msgid "Statue of Lhun-dup"
msgstr "Lun-dupo statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:93
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95
msgid "Statue of Ri-nzen"
msgstr "Ri-nzeno statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:97
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:99
msgid "Statue of Ten-zin"
msgstr "Ten-zino statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103
msgid "Statue of Lo-bsang"
msgstr "Lo-bsango statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
msgstr ""

#. [multiplayer]: id=multiplayer_The_Freelands
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:6
msgid "2p — The Freelands"
msgstr "2ž — Laisvos žemės"

#. [multiplayer]: id=multiplayer_The_Freelands
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:8
msgid ""
"The Freelands, also known to the people of the far east as The Land of No "
"Kings, lie in between the Wilderlands and the Kingdom of Carorath, "
"separating a land of absolute law from a land of absolute savagery. The "
"people of the Freelands have been battling would-be conquerors of their land "
"for hundreds of years, repelling great beasts from their western borders, "
"and Carorathian Imperialists from their eastern borders."
msgstr ""

#. [multiplayer]: id=multiplayer_thousand_stings_garrison
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:36
msgid "2p — Thousand Stings Garrison"
msgstr ""

#. [multiplayer]: id=multiplayer_thousand_stings_garrison
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:38
msgid "Designed by Doc Paterson."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:90
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:162
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:166
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:170
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:174
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:178
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:182
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:186
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:190
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:194
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:198
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:202
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:206
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:210
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:214
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:218
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:222
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:226
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:230
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:234
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:238
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:242
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:246
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:250
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:254
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:258
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:262
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:266
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:270
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:274
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:278
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:282
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:286
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:290
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:294
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:298
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:302
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:306
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:310
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:314
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:318
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:322
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:326
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:330
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:334
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:338
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:342
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:346
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:350
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:354
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:358
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:362
#, fuzzy
msgid "Statue"
msgstr "statula"

#. [multiplayer]: id=multiplayer_Weldyn_Channel
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
msgid "2p — Weldyn Channel"
msgstr "2ž — Veldyno kanalas"

#. [multiplayer]: id=multiplayer_Weldyn_Channel
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
msgid ""
"This vital supply route has played a key role in many of Wesnoth’s greatest "
"battles."
msgstr ""

#. [multiplayer]: id=multiplayer_Alirok_Marsh
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
msgid "3p — Alirok Marsh"
msgstr "3ž — Alirok pelkė"

#. [multiplayer]: id=multiplayer_Blue_Water_Province
#. [multiplayer]: id=multiplayer_Loris_River
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
#. [multiplayer]: id=multiplayer_Clash
#. [multiplayer]: id=multiplayer_4p_Hamlets
#. [multiplayer]: id=multiplayer_8p_Morituri
#. [multiplayer]: id=multiplayer_Alirok_Marsh
#. [multiplayer]: id=multiplayer_3p_Morituri
#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
#. [multiplayer]: id=multiplayer_4p_Morituri
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
#. [multiplayer]: id=multiplayer_4p_Underworld
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
#: data/multiplayer/scenarios/4p_Clash.cfg:7
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
msgid " Recommended setting of 2 gold per village."
msgstr " Rekomenduojama 2 aukso kaimui."

#. [multiplayer]: id=multiplayer_Alirok_Marsh
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
msgid "Three players come head to head on this water-cut battlefield."
msgstr ""

#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
msgid "3p — Island of the Horatii"
msgstr "3ž — Horacijų sala"

#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
msgid ""
"Controlling the central island is often the key to victory in this 21x21hex "
"3 player free for all map."
msgstr ""

#. [multiplayer]: id=multiplayer_3p_Morituri
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
msgid "3p — Morituri"
msgstr "3ž — Morituri"

#. [multiplayer]: id=multiplayer_3p_Morituri
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
msgid ""
"Only one faction will emerge victorious from this tightly bordered three-"
"player map."
msgstr ""

#. [multiplayer]: id=multiplayer_Blue_Water_Province
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
msgid "4p — Blue Water Province"
msgstr "4ž — Mėlynojo vandens provincija"

#. [multiplayer]: id=multiplayer_Blue_Water_Province
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
msgid ""
"Historians write that Bluewater Province has been destroyed and rebuilt some "
"twenty times. Now, as armies once again converge on the rocky streams and "
"snowcapped mountains of this small province, its villagers hardly seem to "
"take notice."
msgstr ""
"Istorikai rašo, kad mėlynojo vandens provincija buvo sunaikinta ir atstatyta "
"apie dvidešimt kartų. Dabar, kai armijos ir vėl susitinka ant šios "
"provincijos uolėtų srovių ir snieguotų kalnų, jos valstiečiai nelabai "
"atkreipia dėmesį."

#. [side]
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
msgid "teamname^Team 1"
msgstr "Komanda 1"

#. [side]
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
msgid "teamname^Team 2"
msgstr "Komanda 2"

#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
msgid "4p — Castle Hopping Isle"
msgstr "4ž — Įšokimo į pilį sala"

#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
msgid "Hop from castle to castle while fighting over a central isle."
msgstr "Šokinėkite iš pilies į pilį kovodami dėl centrinės salos."

#. [multiplayer]: id=multiplayer_Clash
#: data/multiplayer/scenarios/4p_Clash.cfg:5
msgid "4p — Clash"
msgstr "4ž — Susidūrimas"

#. [multiplayer]: id=multiplayer_Clash
#: data/multiplayer/scenarios/4p_Clash.cfg:7
msgid "Small map for 2 vs. 2."
msgstr "Mažas žemėlapis 2 prieš 2."

#. [multiplayer]: id=multiplayer_4p_Hamlets
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
msgid "4p — Hamlets"
msgstr "4ž — Hamletai"

#. [multiplayer]: id=multiplayer_4p_Hamlets
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
msgid ""
"Warfare transforms the simple farms and villages of a peaceful region into a "
"subtly parceled battlefield."
msgstr ""

#. [multiplayer]: id=multiplayer_Isars_Cross
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
msgid "4p — Isar’s Cross"
msgstr "4ž — Isaro kryžius"

#. [multiplayer]: id=multiplayer_Isars_Cross
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
msgid ""
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
"rotation of units and planning of moves is important. Teams set for players "
"1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
"villages."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:50
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:62
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:110
msgid "teamname^South-West"
msgstr "Pietų-Vakarų"

#. [side]
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
msgid "teamname^North-East"
msgstr "Šiaurės-Rytų"

#. [multiplayer]: id=multiplayer_King_of_the_Hill
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
msgid "4p — King of the Hill"
msgstr "4ž — Kalvos karalius"

#. [multiplayer]: id=multiplayer_King_of_the_Hill
#. [multiplayer]: id=multiplayer_Siege_Castles
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
msgid " Recommended setting of 2 gold per village and 150 starting gold."
msgstr " Rekomenduojama 2 aukso kaimui ir 150 aukso pradedant."

#. [multiplayer]: id=multiplayer_King_of_the_Hill
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
msgid ""
"Controlling the area around the central keep is very lucrative in this 36X36 "
"4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
#: data/multiplayer/scenarios/4p_Loris_River.cfg:37
#: data/multiplayer/scenarios/4p_Loris_River.cfg:48
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:38
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:86
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:98
msgid "teamname^South-East"
msgstr "Pietų-Rytų"

#. [side]
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
#: data/multiplayer/scenarios/4p_Loris_River.cfg:26
#: data/multiplayer/scenarios/4p_Loris_River.cfg:59
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
msgid "teamname^North-West"
msgstr "Šiaurės-Vakarų"

#. [multiplayer]: id=multiplayer_Lagoon
#: data/multiplayer/scenarios/4p_Lagoon.cfg:5
msgid "4p — Lagoon"
msgstr "4ž — Lagūna"

#. [multiplayer]: id=multiplayer_Crusaders_Field
#. [multiplayer]: id=multiplayer_The_Wilderlands
#. [multiplayer]: id=multiplayer_Lagoon
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
msgid " Recommended setting of 1 gold per village."
msgstr " Rekomenduojama 1 auksas kaimui."

#. [multiplayer]: id=multiplayer_Lagoon
#: data/multiplayer/scenarios/4p_Lagoon.cfg:6
msgid "Four factions contend for dominance over this watery settlement."
msgstr ""

#. [multiplayer]: id=multiplayer_Loris_River
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
msgid "4p — Loris River"
msgstr "4ž — Loris upė"

#. [multiplayer]: id=multiplayer_Loris_River
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
msgid ""
"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
"Designed for players 1&4 vs. 2&3. There are 28 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_4p_Morituri
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
msgid "4p — Morituri"
msgstr "4ž — Morituri"

#. [multiplayer]: id=multiplayer_4p_Morituri
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
msgid "Who will emerge from the confines of this perilous battlefield?"
msgstr ""

#. [multiplayer]: id=multiplayer_Paths_of_Daggers
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
msgid "4p — Paths of Daggers"
msgstr "4ž — Durklų keliai"

#. [multiplayer]: id=multiplayer_Paths_of_Daggers
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
msgid " Recommended setting of 2 gold per village, 28 villages."
msgstr " Rekomenduojama 2 aukso kaimui, 28 kaimai."

#. [multiplayer]: id=multiplayer_Paths_of_Daggers
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
msgid ""
"A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
"played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
msgstr ""

#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6
msgid "4p — Ruins of Terra-Dwelve"
msgstr "4ž — Terra-Dvelvės griuvėsiai"

#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
msgid ""
"Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. "
"Large multi-fronted 2vs2 set in a vast underground complex."
msgstr ""

#. [multiplayer]: id=multiplayer_Siege_Castles
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
msgid "4p — Siege Castles"
msgstr "4ž — Pilių apsiaustis"

#. [multiplayer]: id=multiplayer_Siege_Castles
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
msgid ""
"36X36 4 player map where 4 mighty castles face off at the convergence of two "
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_4p_Underworld
#: data/multiplayer/scenarios/4p_Underworld.cfg:5
msgid "4p — Underworld"
msgstr "4ž — Požeminis pasaulis"

#. [multiplayer]: id=multiplayer_4p_Underworld
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
msgid "A fast-paced 2 vs. 2 map set deep below the surface."
msgstr "Greito tempo 2 prieš 2 žemėlapis, esantis giliai po paviršiumi."

#. [multiplayer]: id=multiplayer_Xanthe_Chaos
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
msgid "4p — Xanthe Chaos"
msgstr "4ž — Ksantės chaosas"

#. [multiplayer]: id=multiplayer_Xanthe_Chaos
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
msgid ""
"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
"center common."
msgstr ""

#. [multiplayer]: id=multiplayer_Auction-X
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
msgid "5p — Auction-X"
msgstr "5ž — Varžytinės-X"

#. [multiplayer]: id=multiplayer_Auction-X
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
msgid ""
"4 players surround a central keep, play vs the AI survival style, or as a "
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
"a very small map so 75 gold is recommended for the other players."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
msgid "teamname^Northeast"
msgstr "Šiaurės rytų"

#. [side]
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
msgid "teamname^Southeast"
msgstr "Pietryčių"

#. [side]
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
msgid "teamname^Southwest"
msgstr "Pietvakarių"

#. [side]
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
msgid "teamname^Northwest"
msgstr "Šiaurės vakarų"

#. [side]
#: data/multiplayer/scenarios/5p_Auction-X.cfg:69
msgid "teamname^Center"
msgstr "Centro"

#. [multiplayer]: id=multiplayer_Forest_of_Fear
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
msgid "5p — Forest of Fear"
msgstr "5ž — Baimės miškas"

#. [multiplayer]: id=multiplayer_Forest_of_Fear
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
msgid "In this mixed landscape, five armies battle for supremacy."
msgstr ""

#. [multiplayer]: id=multiplayer_The_Wilderlands
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:37
msgid "5p — The Wilderlands"
msgstr "5ž — Dykžemės"

#. [multiplayer]: id=multiplayer_The_Wilderlands
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
msgid ""
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
"caves, rivers, and the ruins of ancient fortresses."
msgstr ""

#. [multiplayer]: id=multiplayer_Crusaders_Field
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
msgid "6p — Crusaders’ Field"
msgstr "6ž — Kryžiuočių laukas"

#. [multiplayer]: id=multiplayer_Crusaders_Field
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
msgid ""
"The rallying cries of battle can once again be heard on this time-worn field "
"of war, where the ghosts of thousands of brave warriors float invisibly "
"through the mountains, trees and rivers."
msgstr ""

#. [multiplayer]: id=multiplayer_Hexcake
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
msgid "6p — Hexcake"
msgstr "6ž — Šešiakampis pyragas"

#. [multiplayer]: id=multiplayer_Hexcake
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
msgid "2 vs. 2 or 3 vs. 3 team game."
msgstr "2 prieš 2 arba 3 prieš 3 komandinis žaidimas."

#. [multiplayer]: id=multiplayer_6p_Team_Survival
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:317
msgid "6p — Team Survival"
msgstr "6ž — Komandinis išgyvenimas"

#. [multiplayer]: id=multiplayer_6p_Team_Survival
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:319
msgid "Scenario where the objective is to survive for as long as possible."
msgstr "Scenarijus, kuriame tikslas yra išgyventi kaip įmanoma ilgiau."

#. [side]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:329
msgid "Attacker"
msgstr "Atakuojantysis"

#. [side]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:344
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:357
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:370
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:383
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:396
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:409
msgid "Defender"
msgstr "Besiginantis"

#. [objective]: condition=win
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:426
msgid "Survive all enemy attacks"
msgstr "Išgyvenkite visas priešų atakas"

#. [objective]: condition=lose
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:432
msgid "Death of your team leaders"
msgstr "Jūsų komandos vadų mirtis"

#. [note]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:437
msgid "Hint: Learning the enemy spawn points and types helps a lot."
msgstr ""

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:443
msgid "Turn 2: Loyalists"
msgstr "Ėjimas 2: Lojalistai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:448
msgid "Turn 5: Knalgans"
msgstr "Ėjimas 5: Knalganai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:453
msgid "Turn 8: Rebels"
msgstr "Ėjimas 8: Sukilėliai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:458
msgid "Turn 11: Northerners"
msgstr "Ėjimas 11: Šiauriečiai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:463
msgid "Turn 14: Drakes"
msgstr "Ėjimas 14: Slibinai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:468
msgid "Turn 17: Undead"
msgstr "Ėjimas 17: Nemirėliai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:473
msgid "Tower of Doom"
msgstr "Lemties bokštas"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:580
msgid "Faery"
msgstr "Fėja"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:581
msgid ""
"Congratulations for surviving the map that so many people claim is "
"impossible. Frankly, I haven’t got a clue as to how you did it, so send me "
"the replay by mail to: roze@roze.mine.nu. Thank You!"
msgstr ""

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:595
msgid "Death"
msgstr "Mirtis"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:597
msgid ""
"You have lost this game, but fear not. You can always try again. And again. "
"And again. *Muahahaha*"
msgstr ""
"Jūs pralaimėjote šį žaidimą, bet nebijokite. Jūs visada galite bandyti vėl. "
"Ir vėl. ir vėl. *Muahahaha*"

#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
msgid "6p — The Manzivan Traps"
msgstr "6ž — Manzivano spąstai"

#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10
msgid ""
"A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
"confusing area of terrain where it is easy to end up out of position or over "
"extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 "
"starting gold, has 33 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_Volcano
#: data/multiplayer/scenarios/6p_Volcano.cfg:7
#, fuzzy
msgid "6p — Volcano"
msgstr "6ž — Šešiakampis pyragas"

#. [multiplayer]: id=multiplayer_Volcano
#: data/multiplayer/scenarios/6p_Volcano.cfg:9
msgid ""
"A 3vs3 battle to control the ashes of a kingdom long ago collapsed from a "
"volcanic eruption. It has 36 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_Waterloo_Sunset
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
msgid "6p — Waterloo Sunset"
msgstr "6ž — Vaterlo saulėlydis"

#. [multiplayer]: id=multiplayer_Waterloo_Sunset
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
msgid ""
"A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to "
"avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
"south), but having players 146 or 136 as a team is also interesting. "
"Designed for 150 starting gold, has 44 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
msgid "8p — Mokena Prairie"
msgstr "8ž — Mokenos prerija"

#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
msgid ""
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
"requires two teams to coordinate on both offense and defense."
msgstr ""

#. [multiplayer]: id=multiplayer_8p_Morituri
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
msgid "8p — Morituri"
msgstr "8ž — Morituri"

#. [multiplayer]: id=multiplayer_8p_Morituri
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
msgid ""
"Teamwork and tactics are key to victory in this unusual battlefield, where "
"eight armies fight to the finish."
msgstr ""

#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
msgid "9p — Merkwuerdigliebe"
msgstr "9ž — Nuostabi meilė"

#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
msgid ""
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
"gold per villages is recommended."
msgstr ""

#. [scenario]: id=multiplayer_Random_Map
#. [multiplayer]: id=multiplayer_Random_Map
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
msgid "Random map"
msgstr "Atsitiktinis žemėlapis"

#. [multiplayer]: id=multiplayer_Random_Map
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
msgid ""
"Randomly generated map. Note: random maps are often unbalanced, but if you "
"have time, you can regenerate them until you get a good one."
msgstr ""
"Atsitiktinai sugeneruotas žemėlapis. Atminkite: atsitiktiniai žemėlapiai "
"dažnai nesubalansuoti, bet jei turite laiko, galite juos pergeneruoti, kol "
"gausite gerą."

#. [scenario]: id=multiplayer_Random_Map_Desert
#. [multiplayer]: id=multiplayer_Random_Map_Desert
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
msgid "Random map (Desert)"
msgstr "Atsitiktinis žemėlapis (Dykuma)"

#. [multiplayer]: id=multiplayer_Random_Map_Desert
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
msgid ""
"A random map with sand as the primary terrain. Note: random maps are often "
"unbalanced, but if you have time, you can regenerate them until you get a "
"good one."
msgstr ""

#. [scenario]: id=multiplayer_Random_Map_Marsh
#. [multiplayer]: id=multiplayer_Random_Map_Marsh
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
msgid "Random map (Marsh)"
msgstr "Atsitiktinis žemėlapis (Pelkė)"

#. [multiplayer]: id=multiplayer_Random_Map_Marsh
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
msgid ""
"A random map with swamp as the primary terrain. Note: random maps are often "
"unbalanced, but if you have time, you can regenerate them until you get a "
"good one."
msgstr ""

#. [scenario]: id=multiplayer_Random_Map_Winter
#. [multiplayer]: id=multiplayer_Random_Map_Winter
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
msgid "Random map (Winter)"
msgstr "Atsitiktinis žemėlapis (Žiema)"

#. [multiplayer]: id=multiplayer_Random_Map_Winter
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
msgid ""
"A random map set in the break between spring and winter, mainly with snowy "
"terrains. Note: random maps are often unbalanced, but if you have time, you "
"can regenerate them until you get a good one."
msgstr ""

#. [multiplayer]: id=wesbench_ai
#: data/multiplayer/scenarios/Wesbench_AI.cfg:9
msgid "Wesnoth Benchmark: AI"
msgstr "Vesnoto išbandymas: DI"

#. [multiplayer]: id=wesbench_ai
#: data/multiplayer/scenarios/Wesbench_AI.cfg:10
msgid ""
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
"scenario=wesbench_ai --exit-at-end."
msgstr ""
"Vesnoto išbandymas, naudokite --nogui --no-delay --multiplayer --"
"scenario=wesbench_ai --exit-at-end."

#. [multiplayer]: id=wesbench_scroll
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9
msgid "Wesnoth Benchmark: Scrolling"
msgstr "Vesnoto išbandymas: Slinkimas"

#. [multiplayer]: id=wesbench_scroll
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10
msgid ""
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
"--exit-at-end."
msgstr ""
"Vesnoto išbandymas, naudokite --nogui --no-delay --multiplayer --"
"scenario=wesbench_scroll --exit-at-end."

#. [multiplayer]: id=wesbench_shroud_walk
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9
msgid "Wesnoth Benchmark: Walking through Shroud"
msgstr "Vesnoto išbandymas: Ėjimas per uždangą"

#. [multiplayer]: id=wesbench_shroud_walk
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10
msgid ""
"A wesnoth benchmark, use --no-delay --multiplayer --"
"scenario=wesbench_shroud_walk --exit-at-end."
msgstr ""
"Vesnoto išbandymas, naudokite --nogui --no-delay --multiplayer --"
"scenario=wesbench_shroud_walk --exit-at-end."
