# Copyright (C) Wesnoth development team, 2007-2019.
# Translators:
#  Andrius Štikonas <andrius@stikonas.eu>, 2007-2019.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-11-21 04:40 UTC\n"
"PO-Revision-Date: 2019-10-06 12:11+0100\n"
"Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
"Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
"Language: lt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
"X-Generator: Poedit 2.1.1\n"

#. [generic_multiplayer]: id=user_map
#: data/multiplayer/_main.cfg:8
msgid "User Map"
msgstr "Naudotojo žemėlapis"

#. [multiplayer_side]: id=Random
#: data/multiplayer/eras.cfg:6
msgid "Random"
msgstr "Atsitiktinis"

#. [era]: id=era_default, type=hybrid
#: data/multiplayer/eras.cfg:53
msgid "Default"
msgstr "Numatyta"

#. [era]: id=era_default, type=hybrid
#: data/multiplayer/eras.cfg:54
msgid ""
"The standard era for Wesnoth multiplayer. Consists of six factions and is "
"generally balanced."
msgstr ""

#. [era]: id=era_heroes
#: data/multiplayer/eras.cfg:75
msgid "Age of Heroes"
msgstr "Herojų amžius"

#. [era]: id=era_heroes
#: data/multiplayer/eras.cfg:76
msgid ""
"An era with higher level units: level three leaders, with level one and two "
"units available for recruit. Consists of six factions. Not considered "
"balanced."
msgstr ""

#. [era]: id=era_dunefolk
#: data/multiplayer/eras.cfg:83
msgid "Default + Dunefolk"
msgstr "Numatyta + Kopų žmonės"

#. [era]: id=era_dunefolk
#: data/multiplayer/eras.cfg:84
msgid ""
"An era featuring an additional faction besides the six factions from Default "
"Era. Dunefolk units rely on careful use of terrain and coordinated strikes "
"around dusk or dawn.\n"
"\n"
"This era is still under development, so please be sure to report any "
"problems that arise."
msgstr ""

#. [era]: id=era_dunefolk_heroes
#: data/multiplayer/eras.cfg:94
msgid "Age of Heroes + Dunefolk"
msgstr "Herojų amžius + Kopų žmonės"

#. [era]: id=era_dunefolk_heroes
#: data/multiplayer/eras.cfg:95
msgid ""
"An era featuring an additional faction besides the six factions from Age of "
"Heroes Era. Dunefolk units rely on careful use of terrain and coordinated "
"strikes around dusk or dawn.\n"
"\n"
"This era is still under development, so please be sure to report any "
"problems that arise."
msgstr ""

#. [lua]: f
#: data/multiplayer/eras.lua:62
msgid "<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"
msgstr ""

#. [lua]: f
#: data/multiplayer/eras.lua:76
msgid ""
"<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit "
"score = %d  Gold = %d"
msgstr ""

#. [lua]: f
#: data/multiplayer/eras.lua:76
msgid "Grand total: <b>%d</b>"
msgstr "Iš viso: <b>%d</b>"

#. [lua]: f
#: data/multiplayer/eras.lua:93
msgid "Sides %s and %d are tied."
msgstr ""

#. [lua]: f
#: data/multiplayer/eras.lua:95
msgid "<span foreground='%s'>Side %d</span> has the advantage."
msgstr "<span foreground='%s'>Pusė %d</span> turi pranašumą."

#. [multiplayer_side]: id=Drakes, type=random
#: data/multiplayer/factions/drakes-aoh.cfg:4
#: data/multiplayer/factions/drakes-default.cfg:4
msgid "Drakes"
msgstr "Slibinai"

#. [multiplayer_side]: id=Drakes, type=random
#: data/multiplayer/factions/drakes-aoh.cfg:14
#: data/multiplayer/factions/drakes-default.cfg:14
msgid ""
"The <bold>text='Drakes'</bold> are a faction of dragon-like "
"<ref>text='Drakes' dst='..race_drake'</ref> and their lizard "
"<ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants "
"of dragons, but smaller in size. Saurians are considerably smaller than "
"Drakes and from different ancestry. Together, the Drake faction has high "
"mobility but low defense, leading to unusual tactics for a "
"<ref>text='Default Era' dst='..era_era_default'</ref> faction."
msgstr ""

#. [multiplayer_side]: id=Dunefolk, type=random
#: data/multiplayer/factions/dunefolk-aoh.cfg:4
#: data/multiplayer/factions/dunefolk-default.cfg:4
msgid "Dunefolk"
msgstr "Kopų žmonės"

#. [multiplayer_side]: id=Dunefolk, type=random
#: data/multiplayer/factions/dunefolk-aoh.cfg:14
#: data/multiplayer/factions/dunefolk-default.cfg:14
msgid ""
"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts "
"and hills of the southern lands. The Dunefolk specialize in using terrain "
"features to coordinate attacks at dawn or dusk. Their ranks boast lawful and "
"liminal units, healers, high-accuracy melee fighters, and fearsome horse-"
"mounted archers. While Dunefolk units tend to be more expensive than those "
"of the Loyalist faction, they make up for this with high mobility — "
"especially on hilly terrains."
msgstr ""

#. [multiplayer_side]: id=Knalgan Alliance, type=random
#: data/multiplayer/factions/knalgans-aoh.cfg:4
#: data/multiplayer/factions/knalgans-default.cfg:4
msgid "Knalgan Alliance"
msgstr "Knalgos sąjunga"

#. [multiplayer_side]: id=Knalgan Alliance, type=random
#: data/multiplayer/factions/knalgans-aoh.cfg:13
#: data/multiplayer/factions/knalgans-default.cfg:13
msgid ""
"The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' "
"dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='.."
"race_human'</ref> allies. Dwarves are an old race who live underground and "
"have tough, but short, warriors. The outlaws are humans who are not socially "
"acceptable among others of their race, but have become allies of the dwarves "
"due to common enemies. This leads to a combination of tough and defensive "
"dwarves who are only good on certain terrain and humans who can cover ground "
"that dwarves are not good at fighting in."
msgstr ""

#. [multiplayer_side]: id=Loyalists, type=random
#: data/multiplayer/factions/loyalists-aoh.cfg:4
#: data/multiplayer/factions/loyalists-default.cfg:4
msgid "Loyalists"
msgstr "Lojalistai"

#. [multiplayer_side]: id=Loyalists, type=random
#: data/multiplayer/factions/loyalists-aoh.cfg:14
#: data/multiplayer/factions/loyalists-default.cfg:14
msgid ""
"The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='.."
"race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a "
"versatile race who specialize in many different areas. Similarly, the "
"Loyalist faction is a very versatile melee-oriented faction with important "
"ranged support from bowmen and mages."
msgstr ""

#. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>
#: data/multiplayer/factions/northerners-aoh.cfg:4
#: data/multiplayer/factions/northerners-default.cfg:4
msgid "Northerners"
msgstr "Šiauriečiai"

#. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>
#: data/multiplayer/factions/northerners-aoh.cfg:16
#: data/multiplayer/factions/northerners-default.cfg:15
msgid ""
"The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='.."
"race_orc'</ref> and their allies who live in the north of the Great "
"Continent, thus their name. Northerners consist of the warrior orcs race, "
"the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, "
"<ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by "
"the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The "
"Northerners play best by taking advantage of having many low-cost and high "
"HP soldiers."
msgstr ""

#. [multiplayer_side]: id=Rebels, type=random
#: data/multiplayer/factions/rebels-aoh.cfg:4
#: data/multiplayer/factions/rebels-default.cfg:4
msgid "Rebels"
msgstr "Sukilėliai"

#. [multiplayer_side]: id=Rebels, type=random
#: data/multiplayer/factions/rebels-aoh.cfg:14
#: data/multiplayer/factions/rebels-default.cfg:14
msgid ""
"The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='.."
"race_elf'</ref> and their various forest-dwelling allies. They get their "
"human name, Rebels, from the time of Heir to the Throne, when they started "
"the rebellion against the evil Queen Asheviere. Elves are a magical race "
"that are masters of the bow and are capable of living many years longer than "
"humans. In harmony with nature, the elves find allies with the "
"<ref>text='human' dst='..race_human'</ref> mages, certain "
"<ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called "
"<ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking "
"advantage of their high forest defense, mastery of ranged attacks, and the "
"elves’ neutral alignment."
msgstr ""

#. [multiplayer_side]: id=Undead, type=random
#: data/multiplayer/factions/undead-aoh.cfg:4
#: data/multiplayer/factions/undead-default.cfg:4
msgid "Undead"
msgstr "Nemirėliai"

#. [multiplayer_side]: id=Undead, type=random
#: data/multiplayer/factions/undead-aoh.cfg:14
#: data/multiplayer/factions/undead-default.cfg:14
msgid ""
"The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='.."
"race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> "
"practitioners of dark arts that usually accompany them. Often, these “Dark "
"Adepts” are the units that do the most damage for the faction, but they have "
"a major vulnerability — their practicing of this forbidden, evil magic has "
"consumed all their energy and so they have no melee attack at all. The "
"Undead are a very aggressive faction and the most powerful "
"<ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
msgstr ""

#. [multiplayer]: id=multiplayer_Aethermaw
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:4
msgid "2p — Aethermaw"
msgstr "2ž — Eterio nasrai"

#. [multiplayer]: id=multiplayer_Aethermaw
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:6
msgid ""
"Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of "
"mystical energy whose chaotic nature was able to prevent her escape. Over "
"the centuries, however, Sulla gradually attuned her powers to the maelstrom "
"of disorder that is the Aethermaw, and has now begun to project its "
"influence onto the material plane, drawing in entire regions of land from "
"hundreds of different worlds, realities and time-periods. She experiments "
"with these disparate pieces of the cosmos, manipulating them, merging them "
"and sending them back and forth between the Aethermaw and their place of "
"origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day "
"break free of its bonds. Until that time comes, she will continue to amuse "
"herself by arranging battles between the mortal beings unlucky enough to be "
"drawn into its depths. Designed by Doc Paterson."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:22
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34
#: data/multiplayer/scenarios/2p_Hamlets.cfg:22
#: data/multiplayer/scenarios/2p_Hellhole.cfg:54
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:22
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
#: data/multiplayer/scenarios/3p_Morituri.cfg:20
#: data/multiplayer/scenarios/4p_Geothermal.cfg:31
#: data/multiplayer/scenarios/4p_Geothermal.cfg:57
#: data/multiplayer/scenarios/4p_Hamlets.cfg:21
#: data/multiplayer/scenarios/4p_Hamlets.cfg:57
#: data/multiplayer/scenarios/4p_Morituri.cfg:18
#: data/multiplayer/scenarios/4p_Morituri.cfg:51
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111
msgid "teamname^North"
msgstr "Šiaurės"

#. [side]
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:34
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22
#: data/multiplayer/scenarios/2p_Hamlets.cfg:33
#: data/multiplayer/scenarios/2p_Hellhole.cfg:43
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:33
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32
#: data/multiplayer/scenarios/4p_Geothermal.cfg:20
#: data/multiplayer/scenarios/4p_Geothermal.cfg:42
#: data/multiplayer/scenarios/4p_Hamlets.cfg:33
#: data/multiplayer/scenarios/4p_Hamlets.cfg:45
#: data/multiplayer/scenarios/4p_Morituri.cfg:29
#: data/multiplayer/scenarios/4p_Morituri.cfg:40
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
msgid "teamname^South"
msgstr "Pietų"

#. [objective]: condition=win
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:288
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:154
#, fuzzy
msgid "Defeat the enemy leader"
msgstr "Nugalėkite priešų vadus"

#. [note]
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:292
msgid ""
"The Great Mage Sulla has transported your armies to this bizarre nexus, and "
"demands that you amuse her by doing battle."
msgstr ""

#. [note]
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:295
msgid ""
"Units may not move into a hex with a rock cairn. They may, however, be "
"recruited to, and move from, such hexes."
msgstr ""

#. [note]
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:298
msgid ""
"Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves "
"of the battlefield. The process will be complete by the end of turn 6."
msgstr ""

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:311
#: data/multiplayer/scenarios/2p_Aethermaw.cfg:328
msgid "The Aethermaw growls."
msgstr "Eterio nasrai riaumoja."

#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6
msgid "2p — Arcanclave Citadel"
msgstr "2ž — Arkanklavos citadelė"

#. [multiplayer]: id=multiplayer_Arcanclave_Citadel
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7
msgid ""
"Long ago, countless centuries before the time of Haldric, and far beyond the "
"easternmost reaches of Lintanir Forest, great and terrible wars were fought. "
"The records tell of a powerful battle-mage, a brilliant tactician and "
"practitioner of the arcane arts, who had been given the title of Dauntless "
"by his followers. At the battle of Arcanclave, Dauntless and his armies did "
"battle with a savage race of sorcerer-demons known as the Kah Ruuk. "
"Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to "
"summon a powerful earth elemental (who, for unknown reasons, owed Dauntless "
"a debt of gratitude). The elemental raised great stones from deep within the "
"earth, forming them, in mere moments, into the walls and battlements of a "
"massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun "
"Arcanclave Citadel, and Dauntless and his men were victorious that day. More "
"than one thousand years later, the Warrior-Queen Cynsaun the First drove a "
"clan of necromancers from the ruins of Arcanclave Citadel, and, in the years "
"that followed, converted the region into a military stronghold. It is "
"rumored that several powerful artifacts, remnants from the reign of the "
"Great Mage Dauntless, may yet remain hidden, lost somewhere within the "
"granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:106
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
#: data/multiplayer/scenarios/3p_Morituri.cfg:31
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
#: data/multiplayer/scenarios/4p_Clash.cfg:29
#: data/multiplayer/scenarios/4p_Clash.cfg:51
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43
#: data/multiplayer/scenarios/4p_Underworld.cfg:31
#: data/multiplayer/scenarios/4p_Underworld.cfg:42
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69
#: data/multiplayer/scenarios/6p_Volcano.cfg:26
#: data/multiplayer/scenarios/6p_Volcano.cfg:35
#: data/multiplayer/scenarios/6p_Volcano.cfg:53
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96
msgid "teamname^East"
msgstr "Rytų"

#. [side]
#: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:118
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
#: data/multiplayer/scenarios/3p_Morituri.cfg:42
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
#: data/multiplayer/scenarios/4p_Clash.cfg:18
#: data/multiplayer/scenarios/4p_Clash.cfg:40
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56
#: data/multiplayer/scenarios/4p_Underworld.cfg:20
#: data/multiplayer/scenarios/4p_Underworld.cfg:53
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81
#: data/multiplayer/scenarios/6p_Volcano.cfg:17
#: data/multiplayer/scenarios/6p_Volcano.cfg:44
#: data/multiplayer/scenarios/6p_Volcano.cfg:62
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85
msgid "teamname^West"
msgstr "Vakarų"

#. [multiplayer]: id=multiplayer_Basilisk
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37
msgid "2p — Caves of the Basilisk"
msgstr "2ž — Basilisko urvai"

#. [multiplayer]: id=multiplayer_Basilisk
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39
msgid ""
"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder "
"Basilisk. The petrified forms of his victims remain as monuments to his "
"savage power."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91
#, fuzzy
msgid "teamname^Statues"
msgstr "Pietvakarių"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94
msgid ""
"The winds of the dark sky blew so cold,\n"
"The moon was high, the night was old,\n"
"Brave was the drake that dared forsake\n"
"His home to steal the Basilisk’s gold.\n"
"\n"
"On that dark night, the skies so churned,\n"
"He disregarded what he had learned,\n"
"Foolish but brave, to the Basilisk’s cave,\n"
"He flew, and the fire within him burned.\n"
"\n"
"Alas, that fire burns no more,\n"
"For the Basilisk, with one mighty roar,\n"
"Chilled him to the bone, and he turned to stone,\n"
"And so he stays forevermore.\n"
"\n"
"The winds of the sky blow so cold,\n"
"The years pass by, the days are old,\n"
"Here stands that drake, who dared forsake\n"
"His home to steal the Basilisk’s gold.\n"
"(inscribed by Flametrooper)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116
msgid "Xikkrisx"
msgstr "Zikkrisksas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
msgid ""
"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
"the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-"
"Boiling-Rivers Clan”). The Elders were preparing to make war on a human "
"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
"scroll that had apparently been dropped into a small crevice in the cave "
"floor. He opened the scroll and read a brief passage from the middle of the "
"text: “After he was bound and cast from the Upper World, Chak’kso’s enraged "
"spirit sought release, and was able to exert a corrupting influence on "
"certain regions of the Upper World, channeled through ‘pathways of stone’ "
"that extend from the surface into the depths of the Under Reaches. This rage "
"altered the eggs of great lizards, shaping their bodies and spirits into "
"implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on "
"the task at hand. Thinking that perhaps the Elders could find some way to "
"restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
"traveled far from the lake, Xikkrisx set the statue down inside of a small "
"cave, and lay down to rest. He was awoken by a bone-chilling roar."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125
msgid "Oxsrrsk"
msgstr "Oksxsrrskas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128
msgid ""
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, "
"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was "
"believed to have been a powerful demigod of the Under Reaches, described as "
"a ‘great demon of the earth’ in the Elvish Histories. According to these "
"histories, Chak’kso had once sought to transform all life on the planet to "
"stone; so great was his hatred for creatures of flesh. He was ultimately "
"defeated and bound by powerful magics, but in the centuries following his "
"banishment (to a realm far below the surface of the world) a new breed of "
"creature began appearing in the Histories, a breed with the ability to turn "
"any being of flesh into stone. There was a period when these Basilisks (as "
"they came to be known) wreaked havoc on the world of the living, turning "
"thousands to stone. One by one, and at great cost, the Basilisks were "
"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
"set out on his journey..."
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134
msgid ""
"Slim of Stature, dexterous Hands\n"
"— Seven Stones and Eleven\n"
"Left his Foes so slim a Chance\n"
"— Seven Stones and Eleven\n"
"Marksman known as Dragonbane\n"
"’mongst the Statues here was slain\n"
"— Seven Stones — and the Elven\n"
"(inscribed by Gauteamus)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145
msgid "Blum Duk"
msgstr "Blum Dukas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
msgid ""
"Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
"Wolves of the mountains, and he had the courage to match. His leadership and "
"skills alone were what kept the area’s goblins alive despite human and "
"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
"Elves.\n"
"\n"
"Thus, when he heard of the awful monster that was inhabiting the area, it "
"was only natural that he ride out alone to face it. All the other goblins "
"expected him to slay the creature easily and drag back its carcass to feast "
"on.\n"
"\n"
"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
"cowered in fright. He tried to wheel his wolf around to run away, but it "
"wouldn’t move. As the creature stalked towards him, he screamed his last "
"words: Good Gog, dog, are yer legs made of stone?!\n"
"(inscribed by Elvish Pillager)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
msgid "Rah Ihn Mar"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:158
msgid ""
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
"for vengeance, Rah Ihn Mar began the hunt..."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162
msgid "Turin's Monster of the Lake"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:165
msgid ""
"He had lived there for ages upon ages, in the depths of the water, preying "
"upon the various fish and frogs and merfolk that entered his domain. It was "
"his lake, no other’s, and though it was not large, he was its master. Then, "
"the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had "
"not died, but it was no longer alive. Thus the new lord of the lake had "
"arrived.\n"
"(inscribed by Turin)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170
msgid "The Spider"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:173
msgid ""
"It would seem that no one knows the tale of this brave spider.\n"
"(inscribed by WinnerA)"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:181
msgid ""
"The tale of this unlucky highwayman is yet to be told.\n"
"(inscribed by WinnerB)"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:189
msgid ""
"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men "
"came to this evil place while on a raid against the orcs. Caught unaware by "
"the foul creatures, many of his fellows were killed, but he fought "
"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
"stone even as he slew the last orc. Now all that is left is a stark reminder "
"of his once great bearing and strength.\n"
"(inscribed by Fynmiir)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194
msgid "Bramwythl"
msgstr "Bramvytlas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:196
msgid ""
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
"other woses. More than any other wose, he enjoyed simply standing alone in "
"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
"confided in a fellow that his greatest wish was to be able to bask forever "
"in the sun’s glory.\n"
"\n"
"However, not long after, the local wose community heard of the approach of a "
"horrible monster, powerful enough to easily destroy the few woses that lived "
"in the area. They quickly moved off (quickly for woses, anyway), but "
"Bramwythl was left behind — in their haste, no one had remembered to find "
"him and tell him of the danger.\n"
"\n"
"He was taken quite unawares by the Basilisk, and turned to stone before he "
"even recognized the beast. His petrified form still stands there today, "
"warmed by the sun’s rays, under an open sky. His greatest wish has been "
"granted.\n"
"(inscribed by Elvish Pillager)"
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:205
msgid "Talael Ryndoc"
msgstr "Talaelis Ryndokas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:208
#, fuzzy
msgid ""
"General Talael Ryndoc came to this place to fight a duel with the Grand "
"Marshal Aethec Corryn, but the two men never found one another."
msgstr ""
"Generolas Talaelis Ryndokas atėjo į šią vietą kautis dvikovoje su Didžiuoju "
"maršalu Aeteku Korrynu, bet abu vyrai niekada nerado vienas kito."

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:211
msgid "Aethec Corryn"
msgstr "Aetekas Korrynas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:214
msgid ""
"The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am "
"through searching for you! I shall make my way back to Haldric’s Hall, and "
"inform the court that you were too much of a coward to attend our duel! Your "
"disgrace shall be more agonizing than the death I’d have given you!”\n"
"\n"
"Perhaps he should not have shouted quite so loudly..."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:220
msgid "Rilhon"
msgstr "Rilhonas"

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:222
msgid ""
"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
"treasure that had been lost in these watery caves— a spear whose head was "
"said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder "
"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
"legend, the weapon rested somewhere on the bottom of this very lake "
"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
"Having prepared himself for battle with the Serpent, Rilhon met with two "
"rather large surprises. The first was the petrified form of Ruaskkolin the "
"Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly "
"enough, in possession of all of his teeth.\n"
"(inscribed by Paterson)"
msgstr ""

#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:230
msgid ""
"Through waves and rocky channels\n"
"blue and white\n"
"she pulled and pushed the tides\n"
"and taught the fishes how to speak to planets\n"
"silver green\n"
"with magic\n"
"running from her spirit into skins of kelp and shells of snails\n"
"a twisting of her tail and hands\n"
"she sent her songs to run on pin-tipped legs about the sands\n"
"and now\n"
"and now the strangest pause\n"
"for years and years\n"
"she hasn’t moved her eyes\n"
"\n"
"(inscribed by MJQ)"
msgstr ""

#. [multiplayer]: id=multiplayer_Clearing_Gushes
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7
#, fuzzy
msgid "2p — Clearing Gushes"
msgstr "4ž — Susidūrimas"

#. [multiplayer]: id=multiplayer_Clearing_Gushes
#: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8
msgid ""
"The banks of the Great River make for some of the most fertile land in all "
"the known world. The spring and summer bring floods all along its length, "
"making the soil rich and providing bountiful harvests each autumn. The "
"Kingdom of Wesnoth has turned this land into the engine of their wealth and "
"prosperity — making it the target of countless raids and attacks. The "
"rigorous discipline and organization of Wesnoth's armies are in no small "
"part driven by a constant need to patrol and defend these prosperous lands."
msgstr ""

#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6
msgid "2p — Cynsaun Battlefield"
msgstr "2ž — Kynsaun mūšio laukas"

#. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8
msgid ""
"Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove "
"the necromancers from these lands in 961 YW."
msgstr ""

#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
msgid "2p — Dark Forecast (Survival)"
msgstr "2ž — Tamsi prognozė (Išgyvenimas)"

#. [multiplayer]: id=multiplayer_2p_Dark_Forecast
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
msgid ""
"Dark Forecast is a survival scenario for solitaire or two-player team-based "
"play against randomly-spawned AI units. Victory is achieved by surviving and "
"defeating all enemy waves. During the course of play, the terrain will "
"change based on random weather effects.\n"
"\n"
"Note: You need to use the default map settings for the scenario to work "
"right."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:21
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:33
msgid "teamname^Revolt"
msgstr "Bjaurastis"

#. [side]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:50
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:76
msgid "teamname^Human"
msgstr "Žmonės"

#. [then]
#. [objective]: condition=lose
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:114
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:274
msgid "Death of your leader"
msgstr "Jūsų komandos vado mirtis"

#. [then]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:115
msgid ""
"Since your team has only one leader, the enemy waves will not be at full "
"strength."
msgstr ""
"Kadangi jūsų komanda turi vieną vadą, priešų bangos atkeliaus nevisu "
"pajėgumu."

#. [else]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:118
msgid "Death of both of your team’s leaders"
msgstr "Abiejų jūsų komandos vadų mirtis"

#. [else]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:119
msgid ""
"Since your team has two leaders, the enemy waves will be at full strength."
msgstr ""
"Kadangi jūsų komanda turi du vadus, priešų bangos atkeliaus visu pajėgumu."

#. [objective]: condition=win
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:140
msgid "Survive and defeat all enemy waves"
msgstr "Išgyvenkite ir įveikite visas priešų bangas"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:160
msgid "Dark Forecast — a random survival scenario"
msgstr "Tamsi prognozė – atsitiktinis išgyvenimo scenarijus"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:165
msgid ""
"Your aim is to survive the spawning waves of units and defeat the final "
"archenemies.\n"
"\n"
"The spawning waves are randomly generated and will be different each time "
"Dark Forecast is played.\n"
"\n"
"They appear along the north, south, and west map edges — though they are "
"most likely to spawn on the west edge. The waves appear at somewhat regular "
"intervals.\n"
"\n"
"The weather will also change randomly, affecting the layout of the map.\n"
"\n"
"\n"
"<b>Dark Forecast was made by:</b>\n"
"\n"
"<span color='green'>jb:</span>\n"
"• Map design, spawn groups, and scenario concept\n"
"\n"
"<span color='green'>Rhuvaen:</span>\n"
"• WML implementation"
msgstr ""

#. [message]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:185
msgid "So this is the accursed valley — a land ours for the taking."
msgstr ""

#. [message]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:189
msgid ""
"The inhabitants are rumored to be a strange alliance of man and beast, and "
"our claim is not going to be unopposed. We must be prepared for the "
"surprises of this land."
msgstr ""

#. [message]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:193
msgid ""
"Then let us discover what lies in waiting and teach them not to oppose our "
"claim."
msgstr ""

#. [message]: speaker=unit
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:212
msgid ""
"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
"me..."
msgstr ""
"Ugh! Kaip taip gali būti? Nugalėtas paprastų barbarų! Mano dievai apleido "
"mane..."

#. [message]: speaker=second_unit
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:226
msgid ""
"Cheers of your enemy are the last thing you hear as you slip into death..."
"their joy fills your last moments with pure hate."
msgstr ""

#. [message]
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:248
msgid ""
"The enemy cheers as a dark mist rises from the land, engulfing you. As "
"ghostly wisps drain away your will, you realize that your time in this land "
"is over."
msgstr ""

#. [slider]: id=enemey_gold_factor
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:261
msgid "Changes the gold worth of the enemy spawns by a certain percentage"
msgstr ""

#. [lua]: final_spawn
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:315
msgid ""
"The last and most powerful of these creatures are almost upon us. I feel "
"that if we can finish them off in time, we shall be victorious."
msgstr ""

#. [lua]: final_spawn
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:345
msgid ""
"The screams and pleas for mercy are finally silenced, as you remove your "
"blood soaked blade from the last of the rebels. There will be no more "
"resistance from the local scum. Your reign has finally earned stability."
msgstr ""

#. [lua]: weather_map
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:469
msgid "Clear Weather"
msgstr "Giedra"

#. [lua]: weather_map
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:475
msgid "Drought"
msgstr "Sausra"

#. [lua]: weather_map
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:487
msgid "Heavy Rains"
msgstr "Stiprūs lietūs"

#. [lua]: weather_map
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:493
msgid "Snowfall"
msgstr "Snigimas"

#. [lua]: weather_map
#: data/multiplayer/scenarios/2p_Dark_Forecast.lua:499
msgid "Heavy Snowfall"
msgstr "Stiprus snigimas"

#. [multiplayer]: id=multiplayer_Den_of_Onis
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
msgid "2p — Den of Onis"
msgstr "2ž — Onis urvas"

#. [multiplayer]: id=multiplayer_Den_of_Onis
#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7
msgid ""
"This most unusual of caves was once known as the Chamber of Laughing Devils, "
"and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked "
"and cunning race of man-eating demons, who terrorized the people of the "
"Eastern Lands for nearly four hundred years, before vanishing from Irdya "
"without a trace. Since that time, many factions have vied for dominion over "
"the Den of Onis, hoping to unlock the strange and mysterious magics of its "
"creators."
msgstr ""

#. [multiplayer]: id=multiplayer_elensefar_courtyard
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5
msgid "2p — Elensefar Courtyard"
msgstr "2ž — Elensefaro rūmų kiemas"

#. [multiplayer]: id=multiplayer_elensefar_courtyard
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7
msgid ""
"Fight through corridors and gardens, and dominate the eastern courtyard of "
"what used to be the glorious city of Elensefar."
msgstr ""

#. [time]: id=underground_illum
#: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114
msgid "Underground"
msgstr "Požemis"

#. [multiplayer]: id=multiplayer_Fallenstar_Lake
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7
msgid "2p — Fallenstar Lake"
msgstr "2ž — Kritusios žvaigždės ežeras"

#. [multiplayer]: id=multiplayer_Fallenstar_Lake
#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8
msgid ""
"Long ago, a great star fell from the heavens, leaving its mark on this "
"coniferous region."
msgstr ""

#. [multiplayer]: id=multiplayer_Hamlets
#: data/multiplayer/scenarios/2p_Hamlets.cfg:6
msgid "2p — Hamlets"
msgstr "2ž — Hamletai"

#. [multiplayer]: id=multiplayer_Hamlets
#: data/multiplayer/scenarios/2p_Hamlets.cfg:7
msgid ""
"Warfare transforms the simple farms and villages of a peaceful region into a "
"subtly parceled battlefield. Designed by Doc Paterson."
msgstr ""

#. [multiplayer]: id=multiplayer_Hellhole
#: data/multiplayer/scenarios/2p_Hellhole.cfg:7
msgid "2p — Hellhole"
msgstr "2ž — Pragaro skylė"

#. [multiplayer]: id=multiplayer_Hellhole
#: data/multiplayer/scenarios/2p_Hellhole.cfg:8
msgid ""
"Once, the town of Myrilel was a tranquil village at the easternmost reaches "
"of humankind. This changed forever upon the rise of the lich warlord Mal-"
"Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town "
"as the first gathering point for his armies of death. Though Mal-Ravanal was "
"defeated, Myrilel remains a place made desolate and ruined, the gate an "
"eternal scar on the land that to this day summons forth legions of wandering "
"undead."
msgstr ""

#. [multiplayer]: id=multiplayer_Hornshark_Island
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26
msgid "2p — Hornshark Island"
msgstr "2ž — Jautryklio sala"

#. [multiplayer]: id=multiplayer_Hornshark_Island
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28
msgid ""
"Players must forge strange alliances with the local inhabitants, in order to "
"survive on this most unusual of islands. Designed by Doc Paterson."
msgstr ""

#. [unit]: type=Young Ogre
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:91
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:162
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:199
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:268
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:317
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:441
msgid "Big Baby Bo"
msgstr ""

#. [unit]: type=Drake Fighter
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:103
msgid "Rawffus the Dim"
msgstr ""

#. [unit]: type=Dwarvish Scout
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:151
msgid "Kolbur"
msgstr "Kolburas"

#. [unit]: type=Dwarvish Scout
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:174
msgid "Vilhelm Viskitynnyri"
msgstr ""

#. [unit]: type=Woodsman
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:231
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:242
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:661
msgid "Clockwork Boy"
msgstr ""

#. [unit]: type=Orcish Leader, id=Neki the Brutal
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:291
msgid "Neki the Brutal"
msgstr ""

#. [unit]: type=Elvish Fighter
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:329
msgid "Drowsk Calbeht"
msgstr ""

#. [unit]: type=Soulless
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:387
msgid "Rzrrt the Dauntless"
msgstr ""

#. [unit]: type=Skeleton
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:425
msgid "Sorrek, Chosen of Death"
msgstr ""

#. [unit]: type=Young Ogre
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:510
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:581
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:618
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:687
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:735
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:859
msgid "Big Baby Dro"
msgstr ""

#. [unit]: type=Drake Fighter
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:522
msgid "Gawffus the Dim"
msgstr ""

#. [unit]: type=Dwarvish Scout
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:570
msgid "Rublok"
msgstr "Rublokas"

#. [unit]: type=Dwarvish Scout
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:593
msgid "Ulysses Mantyjuuri"
msgstr ""

#. [unit]: type=Orcish Leader
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:709
msgid "Neki the Brute"
msgstr ""

#. [unit]: type=Elvish Fighter
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:747
msgid "Claiomh Dubh"
msgstr ""

#. [unit]: type=Soulless
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:805
msgid "Tyxrrn the Dauntless"
msgstr ""

#. [unit]: type=Skeleton
#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:843
msgid "Rukhos, Chosen of Death"
msgstr ""

#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5
msgid "2p — Howling Ghost Badlands"
msgstr "2ž — Kaukiančio vaiduoklio blogžemės"

#. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6
msgid ""
"Little remains of this once wealthy mining colony, now a haven for raiders "
"and thieves."
msgstr ""

#. [multiplayer]: id=multiplayer_Ruined_Passage
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7
msgid "2p — Ruined Passage"
msgstr ""

#. [multiplayer]: id=multiplayer_Ruined_Passage
#: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8
msgid ""
"The distant west has long been fabled as the homeland of all living things "
"before it was ruined by a deluge of disasters. Legends tell of the ingenuity "
"of the ancients in their final hours as they struggled to fight back violent "
"storms of fire and ash. Only recently have secretive expeditions to this "
"land revealed the truth of these stories — most strikingly, a channel of "
"immense enchanted walls. Between intense volcanic islands and vast seas of "
"molten brimstone lies land kept pristine and untouched — yet mysteriously "
"abandoned nonetheless."
msgstr ""

#. [multiplayer]: id=multiplayer_Ruphus_Isle
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7
msgid "2p — Ruphus Isle"
msgstr ""

#. [multiplayer]: id=multiplayer_Ruphus_Isle
#: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8
msgid ""
"Players must navigate the dispersive terrain of this small but "
"topographically dense island."
msgstr ""

#. [multiplayer]: id=multiplayer_Sablestone_Delta
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
msgid "2p — Sablestone Delta"
msgstr "2ž — Sabalo akmens delta"

#. [multiplayer]: id=multiplayer_Sablestone_Delta
#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
msgid ""
"Two armies collide on this disjointed coastal landscape of hidden caves and "
"jagged rivers."
msgstr ""

#. [multiplayer]: id=multiplayer_Silverhead_Crossing
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
msgid "2p — Silverhead Crossing"
msgstr "2ž — Sidabragalvės brasta"

#. [multiplayer]: id=multiplayer_Silverhead_Crossing
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
msgid ""
"Players must traverse all manner of terrain in pursuit of victory on this "
"multi-fronted duel map."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38
#, fuzzy
msgid "teamname^Shapeshifter"
msgstr "Centro"

#. [unit]: type=Tentacle of the Deep
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52
msgid "Nani the Shapeshifter"
msgstr ""

#. [effect]: type=arcane
#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82
msgid "evil eye"
msgstr "piktoji akis"

#. [trait]: id=remove_hp
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23
msgid "statue"
msgstr "statula"

#. [trait]: id=remove_hp
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24
msgid "This is a sculpture made of stone."
msgstr "Tai iš akmens padaryta skulptūra."

#. [multiplayer]: id=multiplayer_Sullas_Ruins
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43
msgid "2p — Sulla’s Ruins"
msgstr "2ž — Sullos griuvėsiai"

#. [multiplayer]: id=multiplayer_Sullas_Ruins
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44
msgid ""
"Flooded by the seas and battered by the winter elements, only ruins, water "
"and ice now remain in the shadow of this once mighty empire."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98
msgid "Statue of Sulla"
msgstr "Sullos statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101
msgid ""
"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103
msgid "Statue of Lhun-dup"
msgstr "Lun-dupo statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105
msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107
msgid "Statue of Ri-nzen"
msgstr "Ri-nzeno statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109
msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111
msgid "Statue of Ten-zin"
msgstr "Ten-zino statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113
msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115
msgid "Statue of Lo-bsang"
msgstr "Lo-bsango statula"

#. [unit]
#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117
msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
msgstr ""

#. [multiplayer]: id=multiplayer_Swamp_of_Dread
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7
msgid "2p — Swamp of Dread"
msgstr "2ž — Baimės pelkė"

#. [multiplayer]: id=multiplayer_Swamp_of_Dread
#: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8
msgid ""
"North of the Great River lies the Swamp of Dread, a vast, inhospitable mire "
"cursed by foul magic. There exist only a few routes that aren't nearly "
"guaranteed entrapment and death. Nonetheless, they are highly sought after "
"as lucrative bridges between the southern flatlands and the rugged north, "
"and intrepid explorers traverse the perilous bogs in search of profitable "
"places to set up trading posts. The largest of these routes, Areth's Pass, "
"is a long-disputed and well-known crossing since the first ancient wars "
"between elves and dwarves. Despite poor land and limited resources, its "
"great strategic value means it is fiercely contested by all with military "
"aims in the Great Continent's heart."
msgstr ""

#. [multiplayer]: id=multiplayer_The_Freelands
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:6
msgid "2p — The Freelands"
msgstr "2ž — Laisvos žemės"

#. [multiplayer]: id=multiplayer_The_Freelands
#: data/multiplayer/scenarios/2p_The_Freelands.cfg:8
msgid ""
"The Freelands, also known to the people of the far east as The Land of No "
"Kings, lie in between the Wilderlands and the Kingdom of Carorath, "
"separating a land of absolute law from a land of absolute savagery. The "
"people of the Freelands have been battling would-be conquerors of their land "
"for hundreds of years, repelling great beasts from their western borders, "
"and Carorathian Imperialists from their eastern borders."
msgstr ""

#. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7
#, fuzzy
msgid "2p — The Walls of Pyrennis"
msgstr "2ž — Onis urvas"

#. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
#: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8
msgid ""
"When the orcish hordes first began arriving in droves on the Great "
"Continent, one intrepid ruler by the name of Iron-King Olgor set about first "
"uniting the bickering orcish tribes. He sought to conquer the whole of the "
"Continent under the rule of orcs, and commanded the construction of the "
"immense fortress of Pyrennis as a monument to his power. But it was this "
"very citadel that was his undoing — his vassals, unwilling to finish "
"building without their destined conquest complete, turned on Olgor and "
"slayed him, scattering the orcish hosts for centuries to come. The walls of "
"Pyrennis have proved astoundingly indestructible both to time and war — that "
"is, what scattered segments of it were actually completed."
msgstr ""

#. [multiplayer]: id=multiplayer_thousand_stings_garrison
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37
msgid "2p — Thousand Stings Garrison"
msgstr "2ž — Tūkstančio geluonių įgula"

#. [multiplayer]: id=multiplayer_thousand_stings_garrison
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39
msgid "A strange place. Designed by Doc Paterson."
msgstr "Keista vieta. Sukūrė Doc Paterson."

#. [side]
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158
msgid "Statue"
msgstr "Statula"

#. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7
msgid "2p — Tombs of Kesorak"
msgstr "2ž — Kesorako antkapiai"

#. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8
msgid ""
"Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, "
"along with a number of his followers. An unholy chill now encircles the "
"tombs, and many believe that the voice of Kesorak can still be heard, "
"whispering amongst the withered trees of this barren landscape. Unconcerned "
"by their gloomy surroundings, your leaders have chosen this place to clash."
msgstr ""

#. [note]
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:158
msgid ""
"The map contains mausoleums and campfires that shift the time of the day by "
"one step toward night and day, respectively."
msgstr ""

#. [note]
#: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:161
msgid ""
"The tile in the centre, which contains the casket of the titular "
"necromancer, is always covered in pitch black fog."
msgstr ""

#. [multiplayer]: id=multiplayer_Weldyn_Channel
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
msgid "2p — Weldyn Channel"
msgstr "2ž — Veldyno kanalas"

#. [multiplayer]: id=multiplayer_Weldyn_Channel
#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
msgid ""
"This vital supply route has played a key role in many of Wesnoth’s greatest "
"battles."
msgstr ""

#. [multiplayer]: id=multiplayer_Alirok_Marsh
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
msgid "3p — Alirok Marsh"
msgstr "3ž — Alirok pelkė"

#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
#. [multiplayer]: id=multiplayer_Loris_River
#. [multiplayer]: id=multiplayer_3p_Morituri
#. [multiplayer]: id=multiplayer_4p_Underworld
#. [multiplayer]: id=multiplayer_4p_Morituri
#. [multiplayer]: id=multiplayer_Alirok_Marsh
#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
#. [multiplayer]: id=multiplayer_Blue_Water_Province
#. [multiplayer]: id=multiplayer_8p_Morituri
#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
#. [multiplayer]: id=multiplayer_Clash
#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
#. [multiplayer]: id=multiplayer_4p_Hamlets
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
#: data/multiplayer/scenarios/4p_Clash.cfg:7
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
msgid " Recommended setting of 2 gold per village."
msgstr " Rekomenduojama 2 aukso kaimui."

#. [multiplayer]: id=multiplayer_Alirok_Marsh
#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
msgid "Three players come head to head on this water-cut battlefield."
msgstr ""

#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
msgid "3p — Island of the Horatii"
msgstr "3ž — Horacijų sala"

#. [multiplayer]: id=multiplayer_Island_of_the_Horatii
#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
msgid ""
"Controlling the central island is often the key to victory in this 3 player "
"free for all map."
msgstr ""
"Vidurinės salos kontrolė dažnai yra raktas į pergalę šiame 3 žaidėjų "
"peštynių žemėlapyje."

#. [multiplayer]: id=multiplayer_3p_Morituri
#: data/multiplayer/scenarios/3p_Morituri.cfg:5
msgid "3p — Morituri"
msgstr "3ž — Morituri"

#. [multiplayer]: id=multiplayer_3p_Morituri
#: data/multiplayer/scenarios/3p_Morituri.cfg:6
msgid ""
"Only one faction will emerge victorious from this tightly bordered three-"
"player map."
msgstr ""

#. [multiplayer]: id=multiplayer_Bath_of_Glory
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7
#, fuzzy
msgid "4p — Bath of Glory"
msgstr "4ž — Durklų keliai"

#. [multiplayer]: id=multiplayer_Bath_of_Glory
#: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9
msgid ""
"The distant, legendary city of Malisat is famed for many great works — among "
"its most prized being the enormous complex known as the Bath of Glory. Made "
"to be a relaxing paradise to weary soldiers returning home, the Bath is a "
"stunning oasis built where once was nothing but sand. In time, it has become "
"a city unto its own, with arts and music flourishing about the wild culture "
"centered on the baths. The complex's vastness means flared tempers between "
"wealthy nobles can turn into veritable battlegrounds — but even this has "
"become a form of entertainment woven into the allure of the Bath."
msgstr ""

#. [multiplayer]: id=multiplayer_Blue_Water_Province
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
msgid "4p — Blue Water Province"
msgstr "4ž — Mėlynojo vandens provincija"

#. [multiplayer]: id=multiplayer_Blue_Water_Province
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
msgid ""
"Historians write that Bluewater Province has been destroyed and rebuilt some "
"twenty times. Now, as armies once again converge on the rocky streams and "
"snowcapped mountains of this small province, its villagers hardly seem to "
"take notice."
msgstr ""
"Istorikai rašo, kad mėlynojo vandens provincija buvo sunaikinta ir atstatyta "
"apie dvidešimt kartų. Dabar, kai armijos ir vėl susitinka ant šios "
"provincijos uolėtų srovių ir snieguotų kalnų, jos valstiečiai nelabai "
"atkreipia dėmesį."

#. [side]
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:73
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64
#: data/multiplayer/scenarios/8p_Morituri.cfg:18
#: data/multiplayer/scenarios/8p_Morituri.cfg:62
#: data/multiplayer/scenarios/8p_Morituri.cfg:73
#: data/multiplayer/scenarios/8p_Morituri.cfg:84
msgid "teamname^Team 1"
msgstr "Komanda 1"

#. [side]
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32
#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:84
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75
#: data/multiplayer/scenarios/8p_Morituri.cfg:29
#: data/multiplayer/scenarios/8p_Morituri.cfg:40
#: data/multiplayer/scenarios/8p_Morituri.cfg:51
#: data/multiplayer/scenarios/8p_Morituri.cfg:95
msgid "teamname^Team 2"
msgstr "Komanda 2"

#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
msgid "4p — Castle Hopping Isle"
msgstr "4ž — Įšokimo į pilį sala"

#. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
msgid "Hop from castle to castle while fighting over a central isle."
msgstr "Šokinėkite iš pilies į pilį kovodami dėl centrinės salos."

#. [multiplayer]: id=multiplayer_Clash
#: data/multiplayer/scenarios/4p_Clash.cfg:5
msgid "4p — Clash"
msgstr "4ž — Susidūrimas"

#. [multiplayer]: id=multiplayer_Clash
#: data/multiplayer/scenarios/4p_Clash.cfg:7
msgid "Small map for 2 vs. 2."
msgstr "Mažas žemėlapis 2 prieš 2."

#. [multiplayer]: id=multiplayer_Geothermal
#: data/multiplayer/scenarios/4p_Geothermal.cfg:7
msgid "4p — Geothermal"
msgstr "4ž — Geoterminis"

#. [multiplayer]: id=multiplayer_Geothermal
#: data/multiplayer/scenarios/4p_Geothermal.cfg:9
msgid ""
"The western reaches of the Heart Mountains make a land of striking contrasts "
"— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy "
"mountains, dotted with fields of verdant green. This land, though sometimes "
"perilous and unstable, is nonetheless rich thanks to numerous foundries "
"using the heat of volcanoes and hot springs to fuel their forges."
msgstr ""

#. [multiplayer]: id=multiplayer_4p_Hamlets
#: data/multiplayer/scenarios/4p_Hamlets.cfg:5
msgid "4p — Hamlets"
msgstr "4ž — Hamletai"

#. [multiplayer]: id=multiplayer_4p_Hamlets
#: data/multiplayer/scenarios/4p_Hamlets.cfg:6
msgid ""
"Warfare transforms the simple farms and villages of a peaceful region into a "
"subtly parceled battlefield."
msgstr ""

#. [multiplayer]: id=multiplayer_Isars_Cross
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
msgid "4p — Isar’s Cross"
msgstr "4ž — Isaro kryžius"

#. [multiplayer]: id=multiplayer_Isars_Cross
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
msgid ""
"A very small 2 vs. 2 map. Close quarters fighting means the successful "
"rotation of units and planning of moves is important. Teams set for players "
"1 &amp; 4 vs. 2 &amp; 3 (northeast vs. southwest). Designed for 75 starting "
"gold, 20 villages."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
#: data/multiplayer/scenarios/5p_Auction-X.cfg:45
#: data/multiplayer/scenarios/6p_Hexcake.cfg:29
#: data/multiplayer/scenarios/6p_Hexcake.cfg:40
#: data/multiplayer/scenarios/6p_Hexcake.cfg:73
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100
msgid "teamname^Southwest"
msgstr "Pietvakarių"

#. [side]
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
#: data/multiplayer/scenarios/5p_Auction-X.cfg:21
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
#: data/multiplayer/scenarios/6p_Hexcake.cfg:18
#: data/multiplayer/scenarios/6p_Hexcake.cfg:51
#: data/multiplayer/scenarios/6p_Hexcake.cfg:62
msgid "teamname^Northeast"
msgstr "Šiaurės rytų"

#. [multiplayer]: id=multiplayer_King_of_the_Hill
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
msgid "4p — King of the Hill"
msgstr "4ž — Kalvos karalius"

#. [multiplayer]: id=multiplayer_King_of_the_Hill
#. [multiplayer]: id=multiplayer_Siege_Castles
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
msgid " Recommended setting of 2 gold per village and 150 starting gold."
msgstr " Rekomenduojama 2 aukso kaimui ir 150 aukso pradedant."

#. [multiplayer]: id=multiplayer_King_of_the_Hill
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
msgid ""
"Controlling the area around the central keep is very lucrative in this 4 "
"player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
#: data/multiplayer/scenarios/4p_Loris_River.cfg:32
#: data/multiplayer/scenarios/4p_Loris_River.cfg:43
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
#: data/multiplayer/scenarios/5p_Auction-X.cfg:33
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89
msgid "teamname^Southeast"
msgstr "Pietryčių"

#. [side]
#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
#: data/multiplayer/scenarios/4p_Loris_River.cfg:21
#: data/multiplayer/scenarios/4p_Loris_River.cfg:54
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
#: data/multiplayer/scenarios/5p_Auction-X.cfg:57
msgid "teamname^Northwest"
msgstr "Šiaurės vakarų"

#. [multiplayer]: id=multiplayer_Loris_River
#: data/multiplayer/scenarios/4p_Loris_River.cfg:7
msgid "4p — Loris River"
msgstr "4ž — Loris upė"

#. [multiplayer]: id=multiplayer_Loris_River
#: data/multiplayer/scenarios/4p_Loris_River.cfg:9
msgid ""
"2 vs. 2 map centered around a river with keeps in opposite corners. Designed "
"for players 1 &amp; 4 vs. 2 &amp; 3. There are 28 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_4p_Morituri
#: data/multiplayer/scenarios/4p_Morituri.cfg:5
msgid "4p — Morituri"
msgstr "4ž — Morituri"

#. [multiplayer]: id=multiplayer_4p_Morituri
#: data/multiplayer/scenarios/4p_Morituri.cfg:7
msgid "Who will emerge from the confines of this perilous battlefield?"
msgstr ""

#. [multiplayer]: id=multiplayer_Paths_of_Daggers
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
msgid "4p — Paths of Daggers"
msgstr "4ž — Durklų keliai"

#. [multiplayer]: id=multiplayer_Paths_of_Daggers
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
msgid " Recommended setting of 2 gold per village, 28 villages."
msgstr " Rekomenduojama 2 aukso kaimui, 28 kaimai."

#. [multiplayer]: id=multiplayer_Paths_of_Daggers
#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
msgid ""
"A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played "
"east vs. west (1 &amp; 4 vs. 2 &amp; 3), but works well with any teams or "
"FFA."
msgstr ""

#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6
msgid "4p — Ruins of Terra-Dwelve"
msgstr "4ž — Terra-Dvelvės griuvėsiai"

#. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
#: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
msgid ""
"Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. "
"Large multi-fronted 2 vs. 2 set in a vast underground complex."
msgstr ""

#. [multiplayer]: id=multiplayer_Siege_Castles
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
msgid "4p — Siege Castles"
msgstr "4ž — Pilių apsiaustis"

#. [multiplayer]: id=multiplayer_Siege_Castles
#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
msgid ""
"A 4 player map where 4 mighty castles face off at the convergence of two "
"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_4p_Underworld
#: data/multiplayer/scenarios/4p_Underworld.cfg:5
msgid "4p — Underworld"
msgstr "4ž — Požeminis pasaulis"

#. [multiplayer]: id=multiplayer_4p_Underworld
#: data/multiplayer/scenarios/4p_Underworld.cfg:6
msgid "A fast-paced 2 vs. 2 map set deep below the surface."
msgstr "Greito tempo 2 prieš 2 žemėlapis, esantis giliai po paviršiumi."

#. [multiplayer]: id=multiplayer_Xanthe_Chaos
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
msgid "4p — Xanthe Chaos"
msgstr "4ž — Ksantės chaosas"

#. [multiplayer]: id=multiplayer_Xanthe_Chaos
#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
msgid ""
"A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center "
"common."
msgstr ""

#. [multiplayer]: id=multiplayer_Auction-X
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
msgid "5p — Auction-X"
msgstr "5ž — Varžytinės-X"

#. [multiplayer]: id=multiplayer_Auction-X
#: data/multiplayer/scenarios/5p_Auction-X.cfg:7
msgid ""
"4 players surround a central keep, play vs. the AI survival style, or as a "
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
"a very small map so 75 gold is recommended for the other players."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/5p_Auction-X.cfg:70
msgid "teamname^Center"
msgstr "Centro"

#. [multiplayer]: id=multiplayer_Forest_of_Fear
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
msgid "5p — Forest of Fear"
msgstr "5ž — Baimės miškas"

#. [multiplayer]: id=multiplayer_Forest_of_Fear
#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
msgid "In this mixed landscape, five armies battle for supremacy."
msgstr ""

#. [multiplayer]: id=multiplayer_The_Wilderlands
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:57
msgid "5p — The Wilderlands"
msgstr "5ž — Dykžemės"

#. [multiplayer]: id=multiplayer_Crusaders_Field
#. [multiplayer]: id=multiplayer_The_Wilderlands
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
msgid " Recommended setting of 1 gold per village."
msgstr " Rekomenduojama 1 auksas kaimui."

#. [multiplayer]: id=multiplayer_The_Wilderlands
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:58
msgid ""
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
"caves, rivers, and the ruins of ancient fortresses."
msgstr ""

#. [side]
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:95
#, fuzzy
msgid "teamname^Team 3"
msgstr "Komanda 1"

#. [side]
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:106
#, fuzzy
msgid "teamname^Team 4"
msgstr "Komanda 1"

#. [side]
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:128
#, fuzzy
msgid "teamname^Monsters"
msgstr "Centro"

#. [objective]: condition=win
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:245
#, fuzzy
msgid "Defeat all enemy leaders"
msgstr "Nugalėkite priešų vadus"

#. [objective]: condition=win
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:264
msgid "Defeat all monsters"
msgstr ""

#. [objective]: condition=win
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:282
#, fuzzy
msgid "Defeat the enemy leaders"
msgstr "Nugalėkite priešų vadus"

#. [objective]: condition=lose
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:287
#, fuzzy
msgid "Death of all your units"
msgstr "Jūsų komandos vadų mirtis"

#. [note]
#: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:292
msgid "You cannot recruit units."
msgstr ""

#. [multiplayer]: id=multiplayer_Crusaders_Field
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
msgid "6p — Crusaders’ Field"
msgstr "6ž — Kryžiuočių laukas"

#. [multiplayer]: id=multiplayer_Crusaders_Field
#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
msgid ""
"The rallying cries of battle can once again be heard on this time-worn field "
"of war, where the ghosts of thousands of brave warriors float invisibly "
"through the mountains, trees and rivers."
msgstr ""

#. [multiplayer]: id=multiplayer_Hexcake
#: data/multiplayer/scenarios/6p_Hexcake.cfg:5
msgid "6p — Hexcake"
msgstr "6ž — Šešiakampis pyragas"

#. [multiplayer]: id=multiplayer_Hexcake
#: data/multiplayer/scenarios/6p_Hexcake.cfg:7
msgid "2 vs. 2 or 3 vs. 3 team game."
msgstr "2 prieš 2 arba 3 prieš 3 komandinis žaidimas."

#. [multiplayer]: id=multiplayer_6p_Team_Survival
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:246
msgid "6p — Team Survival"
msgstr "6ž — Komandinis išgyvenimas"

#. [multiplayer]: id=multiplayer_6p_Team_Survival
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:248
msgid "Scenario where the objective is to survive for as long as possible."
msgstr "Scenarijus, kuriame tikslas yra išgyventi kaip įmanoma ilgiau."

#. [side]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:261
msgid "Attacker"
msgstr "Atakuojantysis"

#. [side]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:280
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:300
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:317
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:334
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:351
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:368
msgid "Defender"
msgstr "Besiginantis"

#. [objective]: condition=win
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:390
msgid "Survive all enemy attacks"
msgstr "Išgyvenkite visas priešų atakas"

#. [objective]: condition=lose
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:396
msgid "Death of your team leaders"
msgstr "Jūsų komandos vadų mirtis"

#. [note]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:401
msgid "Hint: Learning the enemy spawn points and types helps a lot."
msgstr ""
"Patarimas: atkreipkite dėmesį, kuriuose taškuose atsiranda priešai – tai "
"smarkiai padės."

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:407
msgid "Turn 2: Loyalists"
msgstr "Ėjimas 2: Lojalistai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:412
msgid "Turn 5: Knalgans"
msgstr "Ėjimas 5: Knalganai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:417
msgid "Turn 8: Rebels"
msgstr "Ėjimas 8: Sukilėliai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:422
msgid "Turn 11: Northerners"
msgstr "Ėjimas 11: Šiauriečiai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:427
msgid "Turn 14: Drakes"
msgstr "Ėjimas 14: Slibinai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:432
msgid "Turn 17: Undead"
msgstr "Ėjimas 17: Nemirėliai"

#. [label]
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:437
msgid "Tower of Doom"
msgstr "Lemties bokštas"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:544
msgid "Faery"
msgstr "Fėja"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:545
msgid ""
"Congratulations for surviving the map that so many people claim is "
"impossible!"
msgstr "Sveikinimai išgyvenus žemėlapį, kurį daugelis žmonių laiko neįmanomu!"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:559
msgid "Death"
msgstr "Mirtis"

#. [message]: speaker=narrator
#: data/multiplayer/scenarios/6p_Team_Survival.cfg:561
msgid ""
"You have lost this game, but fear not. You can always try again. And again. "
"And again. *Muahahaha*"
msgstr ""
"Jūs pralaimėjote šį žaidimą, bet nebijokite. Jūs visada galite bandyti vėl. "
"Ir vėl. ir vėl. *Muahahaha*"

#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
msgid "6p — The Manzivan Traps"
msgstr "6ž — Manzivano spąstai"

#. [multiplayer]: id=multiplayer_The_Manzivan_Traps
#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10
msgid ""
"A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
"confusing area of terrain where it is easy to end up out of position or over "
"extended. Teams set for players 145 vs. 236 (east vs. west). Designed for "
"100 starting gold, has 33 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_Volcano
#: data/multiplayer/scenarios/6p_Volcano.cfg:7
msgid "6p — Volcano"
msgstr "6ž — Ugnikalnis"

#. [multiplayer]: id=multiplayer_Volcano
#: data/multiplayer/scenarios/6p_Volcano.cfg:9
msgid ""
"A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a "
"volcanic eruption. It has 36 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_Waterloo_Sunset
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
msgid "6p — Waterloo Sunset"
msgstr "6ž — Vaterlo saulėlydis"

#. [multiplayer]: id=multiplayer_Waterloo_Sunset
#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
msgid ""
"A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid "
"being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but "
"having players 146 or 136 as a team is also interesting. Designed for 150 "
"starting gold, has 44 villages."
msgstr ""

#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
msgid "8p — Mokena Prairie"
msgstr "8ž — Mokenos prerija"

#. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
msgid ""
"Inspired from Morituri, this 8 player map creates an epic battle scene that "
"requires two teams to coordinate on both offense and defense."
msgstr ""

#. [multiplayer]: id=multiplayer_8p_Morituri
#: data/multiplayer/scenarios/8p_Morituri.cfg:5
msgid "8p — Morituri"
msgstr "8ž — Morituri"

#. [multiplayer]: id=multiplayer_8p_Morituri
#: data/multiplayer/scenarios/8p_Morituri.cfg:7
msgid ""
"Teamwork and tactics are key to victory in this unusual battlefield, where "
"eight armies fight to the finish."
msgstr ""

#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
msgid "9p — Merkwuerdigliebe"
msgstr "9ž — Nuostabi meilė"

#. [multiplayer]: id=multiplayer_Merkwuerdigliebe
#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
msgid ""
"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
"large number of players. The teams are players 159 vs. 267 vs. 348 (north "
"vs. southeast vs. southwest). There are very few villages per player, so 3 "
"gold per villages is recommended."
msgstr ""

#. [scenario]: id=multiplayer_Random_Map
#. [multiplayer]: id=multiplayer_Random_Map
#: data/multiplayer/scenarios/Random_Scenario.cfg:6
#: data/multiplayer/scenarios/Random_Scenario.cfg:11
msgid "Random map"
msgstr "Atsitiktinis žemėlapis"

#. [multiplayer]: id=multiplayer_Random_Map
#: data/multiplayer/scenarios/Random_Scenario.cfg:7
msgid ""
"Randomly generated map. Note: random maps are often unbalanced, but if you "
"have time, you can regenerate them until you get a good one."
msgstr ""
"Atsitiktinai sugeneruotas žemėlapis. Atminkite: atsitiktiniai žemėlapiai "
"dažnai nesubalansuoti, bet jei turite laiko, galite juos pergeneruoti, kol "
"gausite gerą."

#. [scenario]: id=multiplayer_Random_Map_Desert
#. [multiplayer]: id=multiplayer_Random_Map_Desert
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
msgid "Random map (Desert)"
msgstr "Atsitiktinis žemėlapis (Dykuma)"

#. [multiplayer]: id=multiplayer_Random_Map_Desert
#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
msgid ""
"A random map with sand as the primary terrain. Note: random maps are often "
"unbalanced, but if you have time, you can regenerate them until you get a "
"good one."
msgstr ""

#. [scenario]: id=multiplayer_Random_Map_Marsh
#. [multiplayer]: id=multiplayer_Random_Map_Marsh
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
msgid "Random map (Marsh)"
msgstr "Atsitiktinis žemėlapis (Pelkė)"

#. [multiplayer]: id=multiplayer_Random_Map_Marsh
#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
msgid ""
"A random map with swamp as the primary terrain. Note: random maps are often "
"unbalanced, but if you have time, you can regenerate them until you get a "
"good one."
msgstr ""

#. [scenario]: id=multiplayer_Random_Map_Winter
#. [multiplayer]: id=multiplayer_Random_Map_Winter
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
msgid "Random map (Winter)"
msgstr "Atsitiktinis žemėlapis (Žiema)"

#. [multiplayer]: id=multiplayer_Random_Map_Winter
#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
msgid ""
"A random map set in the break between spring and winter, mainly with snowy "
"terrains. Note: random maps are often unbalanced, but if you have time, you "
"can regenerate them until you get a good one."
msgstr ""

#. [multiplayer]: id=wesbench_ai
#: data/multiplayer/scenarios/Wesbench_AI.cfg:9
msgid "Wesnoth Benchmark: AI"
msgstr "Vesnoto išbandymas: DI"

#. [multiplayer]: id=wesbench_ai
#: data/multiplayer/scenarios/Wesbench_AI.cfg:10
msgid ""
"A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
"scenario=wesbench_ai --exit-at-end."
msgstr ""
"Vesnoto išbandymas, naudokite --nogui --no-delay --multiplayer --"
"scenario=wesbench_ai --exit-at-end."

#. [multiplayer]: id=wesbench_scroll
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9
msgid "Wesnoth Benchmark: Scrolling"
msgstr "Vesnoto išbandymas: Slinkimas"

#. [multiplayer]: id=wesbench_scroll
#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10
msgid ""
"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
"--exit-at-end."
msgstr ""
"Vesnoto išbandymas, naudokite --nogui --no-delay --multiplayer --"
"scenario=wesbench_scroll --exit-at-end."

#. [multiplayer]: id=wesbench_shroud_walk
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9
msgid "Wesnoth Benchmark: Walking through Shroud"
msgstr "Vesnoto išbandymas: Ėjimas per uždangą"

#. [multiplayer]: id=wesbench_shroud_walk
#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10
msgid ""
"A wesnoth benchmark, use --no-delay --multiplayer --"
"scenario=wesbench_shroud_walk --exit-at-end."
msgstr ""
"Vesnoto išbandymas, naudokite --nogui --no-delay --multiplayer --"
"scenario=wesbench_shroud_walk --exit-at-end."
