# Copyright (C) Wesnoth development team, 2007-2011.
# Translators:
#  Andrius Štikonas <stikonas@gmail.com>, 2007-2011.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-10-27 15:56+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
"Language: Lithuanian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"

#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:39
msgid ""
"\n"
"<big>Click a mouse button or press the spacebar to continue...</big>"
msgstr ""
"\n"
"<big>Paspauskite pelės klavišą arba tarpą, kad tęstumėte...</big>"

#. [tutorial]: id=tutorial
#. Hello, translators! The tutorial is meant to be a bit funny at the start,
#. welcoming new players. Please keep the friendly fun feeling!
#. If you have any questions, ask in the forums or in the #wesnoth-dev channel on the Freenode IRC network.
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49
msgid "Wesnoth Tutorial Part I"
msgstr "Vesnoto apmokymas I dalis"

#. [command]
#. [option]: speaker=narrator
#. [side]: type=Fighter, id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:175
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:177
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:356
msgid "Konrad"
msgstr "Konradas"

#. [event]
#. [unit]: id=Delfador, type=Elder Mage
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:140
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:147
msgid "Delfador"
msgstr "Delfadoras"

#. [objectives]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:151
msgid ""
"You will learn the basics of:\n"
"Movement\n"
"Attacking\n"
"Healing\n"
"Recruiting"
msgstr ""
"Išmoksite pagrindus:\n"
"Kaip judėti\n"
"Kaip atakuoti\n"
"Kaip pagyti\n"
"Kaip samdyti"

#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:157
msgid "Destroy a fierce enemy"
msgstr "Nugalėkite smarkų priešą"

#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:161
msgid "Get yourself killed"
msgstr "Leiskitės užmušami"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:173
msgid "Who would you like to play?"
msgstr "Kuo norėtumėte žaisti?"

#. [command]
#. [option]: speaker=narrator
#. [unit]: type=Fighteress, id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:182
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:184
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:197
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431
msgid "Li’sar"
msgstr "Li’sar"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:212
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:218
msgid "Welcome to Wesnoth!"
msgstr "Sveiki atvykę į Vesnotą!"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:213
msgid ""
"For this tutorial, you are playing Konrad.\n"
"You are standing in the keep, and your mentor Delfador is on the east side "
"of the river."
msgstr ""
"Šiame apmokyme žaisite Konradu.\n"
"Jūs stovite bokšte, o jūsų mokytojas Delfadoras yra rytiniame upės krante."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:219
msgid ""
"For this tutorial, you are playing Li’sar.\n"
"You are standing in the keep, and your mentor Delfador is on the east side "
"of the river."
msgstr ""
"Šiame apmokyme žaisite Li’sar.\n"
"Jūs stovite bokšte, o jūsų mokytojas Delfadoras yra rytiniame upės krante."

#. [event]
#. [event]: id=student moves 0}
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:224
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:410
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:532
msgid "Left click on Konrad"
msgstr "Kairiu pelės klavišu paspauskite ant Konrado"

#. [event]
#. [event]: id=student moves 0}
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:225
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:411
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:533
msgid "Left click on Li’sar"
msgstr "Kairiu pelės klavišu paspauskite ant Li’sar"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:243
msgid ""
"<big>You have selected Konrad.</big>\n"
"The places he can move to are highlighted."
msgstr ""
"<big>Pasirinkote Konradą.</big>\n"
"Vietos, kur jis gali eiti, yra pašviesintos."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:250
msgid ""
"<big>You have selected Li’sar.</big>\n"
"The places she can move to are highlighted."
msgstr ""
"<big>Pasirinkote Li’sar.</big>\n"
"Vietos, kur ji gali eiti, yra pašviesintos."

#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:256
msgid "Here"
msgstr "Čia"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:262
msgid ""
"Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>."
msgstr ""
"Nuveskite Konradą šalia Delfadoro, paspaudę ant langelio su užrašu <b>Čia</"
"b>."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:266
msgid ""
"Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>."
msgstr ""
"Nuveskite Li’sar šalia Delfadoro, paspaudę ant langelio su užrašu <b>Čia</b>."

#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:271
msgid "Left click on tile labeled <b>Here</b>"
msgstr "Kairiu pelės klavišu paspauskite ant užrašo <b>Čia</b>"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:296
msgid "Oops!"
msgstr "Oj!"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:298
msgid ""
"You moved to the wrong place! After this message, you can press <b>u</b> to "
"undo, then try again."
msgstr ""
"Nužingsniavote ne ten, kur reikia! Po šio pranešimo galėsite paspausti <b>u</"
"b>, kad atšauktumėte, o tada bandykite dar kartą."

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:320
msgid "Good morning, Delfador! Is it time to attack things?"
msgstr "Labas rytas, Delfadorai! Ar jau galiu mušti priešus?"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:324
msgid "Um, well..."
msgstr "Hmm, na..."

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:328
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr "Duosi man primušti kokį orką? Ar trolį?"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:332
msgid "Quiet! I will summon an enemy for you..."
msgstr "Tylos! Aš tau iškviesiu priešą..."

#. [event]: id=student moves 0}
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:360
#: data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr "Iškamša"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:364
msgid "... this quintain!"
msgstr "... šią iškamšą!"

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:368
msgid "A quintain? You want me to fight a dummy?"
msgstr "Iškamšą? Tu nori, kad kaučiausi su manekenu?"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:375
msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win."
msgstr ""
"Turi 32 gyvybės taškus ir kalaviją, berniuk. Aš beveik įsitikinęs, kad "
"laimėsi."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:380
msgid ""
"female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure you’ll "
"win."
msgstr ""
"Jauna panele, turi 32 gyvybės taškus ir kalaviją. Aš beveik įsitikinęs, kad "
"laimėsi."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:394
msgid "Attacking"
msgstr "Puolimas"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:390
msgid ""
"To attack the quintain, first select the attacker (Konrad) then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
"b>, Konrad will attack."
msgstr ""
"Kad pultumėte iškamšą, pirmiausia pasirinkite puolėją (Konradą), tada tikslą "
"(iškamšą). Pamatysite antpuolio aprašymą. Kai paspausite <b>Gerai</b>, "
"Konradas puls."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:395
msgid ""
"To attack the quintain, first select the attacker (Li’sar) then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
"b>, Li’sar will attack."
msgstr ""
"Kad pultumėte iškamšą, pirmiausia pasirinkite puolėją (Li’sar), tada tikslą "
"(iškamšą). Pamatysite antpuolio aprašymą. Kai paspausite <b>Gerai</b>, "
"Li’sar puls."

#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:406
msgid "Click on the quintain to attack it"
msgstr "Paspaudę ant iškamšos, užpulsite"

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:442
msgid "Hey! This quintain fights back!"
msgstr "Ei! Šita iškamša atkerta atgal!"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:446
msgid "Hmm, perhaps we should have started with a doll."
msgstr "Hmm, galbūt reikėjo pradėti nuo lėlės."

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:450
msgid "Should I retreat?"
msgstr "Ar man atsitraukti?"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:454
msgid "Good idea!"
msgstr "Puiki mintis!"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:459
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:463
msgid "Crowns"
msgstr "Karūnos"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:460
msgid ""
"The tiny metal crown above Delfador means you will lose the game if he is "
"killed. You will also lose the game if your leader (Konrad) is killed."
msgstr ""
"Maža metalinė karūnėlė virš Delfadoro reiškia, kad jeigu jis žus, "
"pralaimėsite. Taip pat pralaimėsite, jeigu žus jūsų vadas (Konradas)."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:464
msgid ""
"The tiny metal crown above Delfador means you will lose the game if he is "
"killed. You will also lose the game if your leader (Li’sar) is killed."
msgstr ""
"Maža metalinė karūnėlė virš Delfadoro reiškia, kad jeigu jis žus, "
"pralaimėsite. Taip pat pralaimėsite, jeigu žus jūsų vadė (Li’sar)."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:476
msgid ""
"Unfortunately, you’ve used up your turn attacking the quintain. The quintain "
"now gets to attack."
msgstr "Deja, išnaudojai savo ėjimą puldamas iškamšą. Dabar ji puls."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:481
msgid ""
"female^Unfortunately, you’ve used up your turn attacking the quintain. The "
"quintain now gets to attack."
msgstr "Deja, išnaudojai savo ėjimą puldama iškamšą. Dabar ji puls."

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:487
msgid "The <i>dummy</i> gets a turn?"
msgstr "<i>Manekenas</i> gaus ėjimą?"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:492
msgid ""
"Yes. It’s a magical quintain.\n"
"Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits "
"every time, you’ll drop from $student_hp to $future_hp hit points. Brace "
"yourself!"
msgstr ""
"Taip. Tai magiška iškamša.\n"
"Dabar iškamša gaus 5 šansus tave sužeisti, po 3 žalos kiekvienas. Jeigu ji "
"kaskart pataikys, tavo gyvybės taškai nukris nuo $student_hp iki "
"$future_hp|. Ginkis!"

#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:496
msgid "Click on the <b>End Turn</b> button in the bottom right of the screen"
msgstr ""
"Paspauskite mygtuką <b>Baigti ėjimą</b>, esantį apatiniame dešiniajame "
"ekrano kampe"

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:517
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr "Oi! Man reikia pasigydyti! Liko tik $student_hp GT!"

#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:519
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:510
msgid "Village"
msgstr "Kaimas"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:524
msgid ""
"There is a village on the other side of the river. Visiting villages is a "
"good idea, and ending your turn in one will heal you. To the village!"
msgstr ""
"Kitoje upės pusėje yra kaimas. Lankytis kaimuose yra gerai, o jei baigsi "
"ėjimą būdamas kaime, pagysi. Marš į kaimą!"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:529
msgid ""
"female^There is a village on the other side of the river. Visiting villages "
"is a good idea, and ending your turn in one will heal you. To the village!"
msgstr ""
"Kitoje upės pusėje yra kaimas. Lankytis kaimuose yra gerai, o jei baigsi "
"ėjimą būdama kaime, pagysi. Marš į kaimą!"

#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:542
msgid "Click on the village to move Konrad"
msgstr "Spragtelėkite ant kaimo, kad nuvestumėte Konradą"

#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:543
msgid "Click on the village to move Li’sar"
msgstr "Spragtelėkite ant kaimo, kad nuvestumėte Li’sar"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:561
msgid "Villages"
msgstr "Kaimai"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:563
msgid ""
"You have captured a village! It now flies your flag and has been added to "
"your total village count. (The house icon at the top of the screen shows how "
"many villages you currently control.) Villages provide the gold needed to "
"recruit units. Each turn, you gain two gold plus one for every village you "
"own."
msgstr ""
"Užėmėte kaimą! Dabar virš jo plevėsuoja jūsų spalvos vėliava ir jis pridėtas "
"prie bendro jūsų kaimų skaičiaus. (Namo ženkliukas ekrano viršuje rodo, kiek "
"kaimų dabar kontroliuojate). Kaimai suteikia aukso, reikalingo kariams "
"samdyti. Kiekvieną ėjimą gaunate du auksinius, plius po vieną už kiekvieną "
"jums priklausantį kaimą."

#. [else]
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:567
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:699
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:732
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:872
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:924
msgid "Click on the <b>End Turn</b> button"
msgstr "Paspauskite mygtuką <b>Baigti ėjimą</b>"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:603
msgid ""
"You’re about to be healed by $hp_difference hitpoints, but it’s time to "
"summon some help against that quintain."
msgstr ""
"Dabar pagysi $hp_difference gyvybės taškais, bet laikas pasikviesti šiek "
"tiek pagalbos prieš šią iškamšą."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:608
msgid ""
"female^You’re about to be healed by $hp_difference hitpoints, but it’s time "
"to summon some help against that quintain."
msgstr ""
"Dabar pagysi $hp_difference gyvybės taškais, bet laikas pasikviesti šiek "
"tiek pagalbos prieš šią iškamšą."

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:614
msgid "I’ll recruit some elves!"
msgstr "Pasamdysiu elfų!"

#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:616
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038
msgid "Keep"
msgstr "Bokštas"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:621
msgid ""
"A splendid idea. You can recruit two units if you return to the keep. You "
"have plenty of gold for that."
msgstr ""
"Nuostabi mintis. Grįžęs į bokštą, gali nusamdyti dar du karius. Tam aukso "
"turi per akis."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:626
msgid ""
"female^A splendid idea. You can recruit two units if you return to the keep. "
"You have plenty of gold for that."
msgstr ""
"Nuostabi mintis. Grįžusi į bokštą, gali nusamdyti dar du karius. Tam aukso "
"turi per akis."

#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:632
msgid "Move Konrad to the keep"
msgstr "Nuveskite Konradą į bokštą"

#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:633
msgid "Move Li’sar to the keep"
msgstr "Nuveskite Li’sar į bokštą"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:650
msgid "Recruiting"
msgstr "Samdymas"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:652
msgid ""
"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle "
"tiles around it by right-clicking and selecting <b>Recruit</b>. This time "
"you will only be given one type of unit to choose: the Elvish Fighter."
msgstr ""
"Kai esate <i>bokšte</i>, galite <i>samdyti</i> karius į pilies langelius "
"aplink bokštą. Paspauskite ant langelio dešinį pelės klavišą ir pasirinkite "
"<b>Samdyti</b>. Šį kartą galite samdyti tik vieno tipo karius: elfų "
"kovotojus."

#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:656
msgid "Right click on a castle tile and select <b>Recruit</b>"
msgstr ""
"Pilies langelyje paspauskite dešinį pelės klavišą ir pasirinkite <b>Samdyti</"
"b>"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:690
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:723
msgid "New Recruits"
msgstr "Nauji samdiniai"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:692
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:725
msgid ""
"New units cannot act in the turn they appear; you will gain control of them "
"next turn.\n"
"After this dialog, you can move the mouse over a unit to see a summary of "
"its abilities on the right of the screen."
msgstr ""
"Naujieji daliniai nieko negali daryti to paties ėjimo metu, juos galėsite "
"valdyti tik kitą ėjimą.\n"
"Dėmesio: po šio pranešimo galite užvesti pelę ant dalinio ir dešiniajame "
"ekrano krašte pamatysite jo aprašymą."

#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:704
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:737
msgid "Right click on the other castle tile and recruit another unit"
msgstr ""
"Laisvame pilies langelyje paspauskite dešinį pelės klavišą ir samdykite dar "
"vieną dalinį."

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:759
msgid ""
"Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
msgstr ""
"Ei, iškamša ką tik pagijo dviem gyvybės taškais! Reikia greičiau ją užpulti!"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:763
msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal."
msgstr "Taip, jeigu karys visą ėjimą nieko neveikia, jis lėtai gyja."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:769
msgid ""
"Had the quintain survived your onslaught, it would have regained two "
"hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal."
msgstr ""
"Jei iškamša būtų išgyvenus tavo puolimą, dabar būtų pagijusi dviem gyvybės "
"taškais. Jeigu dalinys visą ėjimą nieko neveikia, jis lėtai gyja."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:783
msgid ""
"But before you send your fighters against the quintain, you should know they "
"have two kinds of attack..."
msgstr ""
"Bet prieš išsiunčiant kovotojus prieš iškamšą, turėtum žinoti, kad jie moka "
"pulti dvejopai..."

#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:787
msgid "I’ll tell them to use the one that does the most damage!"
msgstr "Liepsiu naudoti tą, kuris daro daugiausia žalos!"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:791
msgid ""
"And which would that be? The sword (5–4) or the bow (3–3)? I suppose you’ll "
"find out..."
msgstr "O kas tai būtų? Kalavijas (5–4), ar lankas (3–3)? Teks išsiaiškinti..."

#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:793
msgid "Left click on an Elvish Fighter"
msgstr "Paspauskite ant elfų kovotojo"

#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:794
msgid "End your turn and attack again."
msgstr "Baikite savo ėjimą ir tada pulkite vėl."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:812
msgid ""
"You wouldn’t do anything stupid like charging that quintain yourself again, "
"now would you?\n"
"Use the fighters you recruited first; they’ll be a lot of help."
msgstr ""
"Juk nesiruoši daryti kvailystės ir strimgalviais vėl užpulti iškamšos?\n"
"Pirmiau pasiųsk nusamdytus kovotojus, jie labai padės."

#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:824
msgid "Left click on the quintain to attack it."
msgstr "Paspauskite ant iškamšos kairiuoju mygtuku ir užpulsite ją."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:861
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:868
msgid " The ranged attack would have been safer."
msgstr " Tolima ataka būtų buvusi saugesnė."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:861
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:868
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:880
msgid ""
"Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</i> "
"attack. The quintain defended with its melee attack (3–5)."
msgstr ""
"Tavo elfas panaudojo kalaviją (5–4: 5 žalos, 4 smūgiai), atakavo iš <i>arti</"
"i>. Iškamša taip pat gynėsi iš arti (3–5)."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:868
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:920
msgid ""
"\n"
"End your turn, then attack again."
msgstr ""
"\n"
"Baikite savo ėjimą ir tada pulkite vėl."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:880
msgid ""
"\n"
"You should tell the other elf to use the bow."
msgstr ""
"\n"
"Turėtumėte pasakyti kitam elfui naudoti lanką."

#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:884
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:933
msgid "Attack with the other elf"
msgstr "Pulkite su kitu elfu"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:913
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:920
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:931
msgid ""
"Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 "
"attacks). The quintain has no ranged attack, only a melee attack, so it "
"could not defend itself."
msgstr ""
"Tavo elfas panaudojo lanką (3–3: 3 žalos, 3 šūviai), atakavo iš <i>toli</i>. "
"Iškamša moka kovoti tik iš arti, tad negalėjo apsiginti."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:952
msgid "Keep attacking with both elves until the quintain is finished!"
msgstr "Tęsk puolimą su abiem elfais pakol nepribaigsi iškamšos!"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:966
msgid "Maybe you should recruit another elf?"
msgstr "Gal tau reiktų pasamdyti kitą elfą?"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:970
msgid "Unit Descriptions"
msgstr "Dalinių aprašymai"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:972
msgid ""
"You can right click on a unit to see a detailed <b>Unit Description</b>."
msgstr ""
"Galite paspausti dešinį pelės klavišą ir pažiūrėti išsamų <b>Dalinio "
"aprašymą</b>."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:993
msgid "Protect Your Troops"
msgstr "Saugokite savo karius"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:995
msgid ""
"Remember to pull back wounded units into villages and recruit more if "
"needed. Take special care of units with the highest <i>experience points (XP)"
"</i> so they can gain levels and become more powerful."
msgstr ""
"Nepamirškite atitraukti sužeistus karius į kaimus ir pasamdyti daugiau, jei "
"prireikia. Ypač atidžiai rūpinkitės kariais turinčiais daugiausia "
"<i>patirties taškų (PT)</i>, kad jie galėtų pasikelti lygį ir tapti "
"galingesniais."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1012
msgid "Support"
msgstr "Palaikymas"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1014
msgid ""
"Each village you control will <i>support</i> one unit for free. After that, "
"each unit costs you one gold per turn."
msgstr ""
"Kiekvienas jums priklausantis kaimas <i>išlaiko</i> vieną dalinį nemokamai. "
"Po to, kiekvienas dalinys kainuoja po vieną auksinį per ėjimą."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1029
msgid "Advancement"
msgstr "Patobulėjimai"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1031
msgid ""
"When a unit gains enough experience points (the <i>experience bar</i>, if "
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go up "
"a level. Elvish Fighters have two advancement options, and you will be able "
"to choose which one you want. However, second level units cost twice as much "
"to support as first level units."
msgstr ""
"Kai dalinys įgauna pakankamai patirties (<i>patirties stulpelis</i> yra "
"mažesnis stulpelis <i>dešiniau</i> gyvybės stulpelio), pakyla jo lygis. Elfų "
"kovotojai turi du variantus kuo tapti ir jums bus pateiktas pasirinkimas. "
"Atkreipkite dėmesį, kad antro lygio dalinių išlaikymas kainuoja dvigubai "
"brangiau, nei pirmo lygio."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1046
msgid "Defenses"
msgstr "Gynyba"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1049
msgid ""
"Whenever one of your units is selected, you’ll see varying percentages as "
"you move the mouse over the map. The higher the percentage, the more "
"<i>defense</i> that unit has in that kind of terrain. For example, most "
"units have good defenses in castles and villages but poor defenses in "
"rivers. However, these quintains use a <i>magical</i> attack, which always "
"has a 70% chance of hitting no matter what terrain its target occupies."
msgstr ""
"Pasirinkus dalinį, po pele matosi procentai, vis kitokie skirtingiems "
"vietovių tipams. Kuo daugiau procentų, tuo geriau dalinys ten <i>ginsis</i>. "
"Pavyzdžiui, daugumai dalinių pilyse ir kaimuose gynyba gera, upėse bloga. Ir "
"visgi, manekenas atakuoja <i>magiškai</i>, tad jis visada pataiko su 70% "
"tikimybe, nepriklausomai nuo to, kokioje vietovėje stovi jo priešininkas. "

#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1074
msgid "The quintain is destroyed, and I have gained more experience!"
msgstr "Iškamša nugalėta, o aš gavau daugiau patirties!"

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1079
msgid ""
"Yes, you gain experience through battle, especially by killing an opponent. "
"Gain enough experience and you’ll become more powerful.\n"
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
"Taip, mūšyje įgauni patirties, ypač, kai užmuši priešininką. Surink "
"pakankamai patirties ir įgysi daugiau galios.\n"
"O dabar, Konradai, paliksiu tave pasipraktikuoti su daugiau manekenų! Po to "
"mūsų laukia tikras darbas..."

#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1083
msgid ""
"Yes, you gain experience through battle, especially by killing an opponent. "
"Gain enough experience and you’ll become more powerful.\n"
"Now, Li’sar, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
"Taip, mūšyje įgauni patirties, ypač, kai užmuši priešininką. Surink "
"pakankamai patirties ir įgysi daugiau galios.\n"
"O dabar, Li’sar, paliksiu tave pasipraktikuoti su daugiau manekenų! Po to "
"mūsų laukia tikras darbas..."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1121
msgid "Note"
msgstr "Dėmesio"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1123
msgid ""
"These dummies only attack if you are a single tile away. With care, you "
"should be able to kill them one at a time."
msgstr ""
"Šie manekenai puola tik tada, kai stovite gretimame langelyje. Atsargiai "
"išžudykite juos po vieną."

#. [set_menu_item]: id=skip_item
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1131
msgid "End Scenario"
msgstr "Baigti scenarijų"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1144
msgid ""
"Do you want to keep practicing? You can end this scenario at any time by "
"using the <b>End Scenario</b> item in the context menu."
msgstr ""
"Ar norite toliau praktikuotis? Bet kuriuo metu galite užbaigti šį scenarijų "
"paspausdami <b>Baigti scenarijų</b> kontekstiniame meniu."

#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1146
msgid "Yes, I’m still figuring it out."
msgstr "Taip, aš vis dar aiškinuosi."

#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1149
msgid "No, I think I’ve got it."
msgstr "Ne, aš jau supratau."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1190
msgid "Victory"
msgstr "Pergalė"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1191
msgid ""
"After your victory notice, the map will be grayed out to indicate that the "
"scenario is over, but you will still be able to examine the final positions "
"and state of your troops and any surviving enemies. This is called <i>linger "
"mode</i>. When you’re finished, click the <b>End Scenario</b> button to go "
"on the next scenario in the campaign."
msgstr ""
"Po to, kai pranešama apie jūsų pergalę, žemėlapis papilkėja, taip "
"pabrėždamas scenarijaus pabaigą, tačiau vis dar galite peržiūrėti galutines "
"savo dalinių ir išgyvenusių priešininkų pozicijas ir būklę. Tai vadinama "
"<i>apžvalgos režimu</i>. Peržiūrėję, galite spausti mygtuką <b>Baigti "
"scenarijų</b> ir pratęsti kampaniją."

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:31
msgid "Undo"
msgstr "Atšaukti"

#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:32
msgid ""
"Don’t forget, you can press <b>u</b> to undo most things; useful for "
"correcting mistakes."
msgstr ""
"Atminkite, beveik viską galite atšaukti mygtuku <b>u</b>; naudinga taisant "
"klaidas."

#. [then]
#. This string used as follows: "<unit name>', your new recruit, has two traits...'"
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:79
msgid ""
", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. "
"‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs "
"less experience to advance a level."
msgstr ""
", tavo naujasis dalinys turi du bruožus: <i>stiprus</i> ir <i>protingas</i>. "
"„Stiprus“ reiškia, kad jis daro daugiau žalos, o „protingas“, kad jam reikia "
"mažiau patirties iki kito lygio."

#. [then]
#. This string used as follows: "<unit name>' has two traits: <i>quick</i> and ...'"
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:94
msgid ""
" has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit can "
"move one tile further each turn, and ‘resilient’ means it has more hitpoints."
msgstr ""
" turi du bruožus: <i>greita</i> ir <i>gyvybinga</i>. „Greita“ reiškia, kad "
"dalinys gali judėti vienu langeliu toliau, nei kiti, o „gyvybinga“, kad turi "
"daugiau gyvybės taškų."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
msgid "Patch of forest"
msgstr "Miško lopinėlis"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
msgid ""
"Now put an unwounded unit, preferably a Fighter, in that patch of forest on "
"the south-east of the island; a nice, defensible spot."
msgstr ""
"Dabar pastatyk nesužeistą dalinį, geriausia, kovotoją, į tą miško lopinėlį "
"salos pietryčiuose; puiki vieta gynybai."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
msgid "Can one unit survive against all those enemies?"
msgstr "Ar gali vienas dalinys atsilaikyti prieš visus tuos priešus?"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
msgid ""
"With a little help, yes. If you move your Shaman next to the defending unit, "
"she will heal it 4 hitpoints per turn. Just be careful not to expose the "
"Shaman to attack since she is fairly weak herself."
msgstr ""
"Su trupučiu pagalbos, gali. Jeigu šalia besiginančio dalinio pastatysi "
"šamanę, ji gydys po 4 taškus per ėjimą. Tik atsargiai, neatidenk šamanės "
"priešui, nes ji pati gana silpna."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
msgid "Move a unit (a Fighter if possible) to the patch of forest"
msgstr "Atveskite į miškelį dalinį (kovotoją, jei įmanoma)"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
msgid ""
"Advance other units onto the island or to capture villages, then <b>End "
"Turn</b>"
msgstr ""
"Kitus dalinius atveskite į salą arba užimkite jais kaimus. Tuomet, "
"<b>baikite ėjimą</b>."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:234
msgid ""
"That unit is about one kill (8 experience points) away from gaining a level! "
"Do not let it die!"
msgstr ""
"Šiam daliniui trūksta vos vienos aukos (8 patirties taškų), kad pasikeltų "
"lygį! Neleisk jam mirti!"

#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:287
msgid "I hope I have a chance to retreat after this!"
msgstr "Tikiuosi, dabar bus galimybė atsitraukti!"

#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:298
msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
msgstr "Vienas sėkmingas orkų pėstininko smūgis, ir man galas!"

#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:309
msgid "Ouch! I could make use of some healing in a village."
msgstr "Oi! Man visai praverstų šiek tiek pasigydyti kaime."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336
msgid "I have $side.gold gold; enough to recruit!"
msgstr "Turiu $side.gold aukso: pakanka samdymui!"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:337
msgid "Yes, keep recruiting more units: I think you might need them!"
msgstr "Taip, samdyk daugiau dalinių. Manau, tau gali jų prireikti!"

#. [tutorial]: id=2_Tutorial
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:347
msgid "Wesnoth Tutorial Part II"
msgstr "Vesnoto apmokymas II dalis"

#. [side]: type=Orcish Warrior, id=Thrag
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:369
msgid "Thrag"
msgstr "Tragas"

#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:399
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:437
msgid "Defeat the Orc Leader"
msgstr "Nugalėkite orkų vadą"

#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:403
msgid "Death of Konrad"
msgstr "Konrado mirtis"

#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:441
msgid "Death of Li’sar"
msgstr "Li’sar mirtis"

#. [unit]: id=Galdrad, type=Elvish Captain
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:452
msgid "Galdrad"
msgstr "Galdradas"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:479
msgid ""
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
"of scarecrows, perhaps?"
msgstr ""
"Labas, Galdradai! Ar Delfadoras prikerėjo dar ko nors, kas mane primuštų? "
"Gal baidyklių gaują?"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:481
msgid "This is no game, Konrad! "
msgstr "Tai ne žaidimas, Konradai! "

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:482
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:483
msgid ""
"Orcs have encamped across the river. This is elven country; they are fools "
"to enter here. We Elves are fast and hard to hit in forests. You must defeat "
"their leader so they never threaten us again. I will advise you."
msgstr ""
"Kitame upės krante įsitvirtino orkai. Tai elfų kraštas, jie kvailiai, kad "
"čia atsibeldė. Mes, elfai, greiti ir sunkiai pažeidžiami miškuose. Tavo "
"užduotis – nugalėti jų vadą, kad jie daugiau niekada mums nebetrukdytų. Aš "
"tau patarsiu."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:482
msgid "This is no game, Li’sar! "
msgstr "Tai ne žaidimas, Li’sar! "

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:485
msgid "What should I do?"
msgstr "Ką turiu daryti?"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:490
msgid ""
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
"the river. He should be little trouble."
msgstr ""
"Pirmiausia, reikia susidoroti su tuo orkų pėstininku per vidurį upės. Jis "
"neturėtų sukelti didelių problemų."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:491
msgid ""
"By then, their leader will have recruited more units to send against us and "
"the real fight will begin."
msgstr ""
"Iki tol jų vadas jau bus pasamdęs daugiau dalinių, kuriuos pasiųs prieš mus "
"ir prasidės tikroji kova."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:492
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:493
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:494
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:495
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:496
msgid "Shallow"
msgstr "Negilu"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:497
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:498
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:499
msgid "Deep water"
msgstr "Gilus vanduo"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:501
msgid ""
"See this dark blue water? It’s too deep for either side to cross. The orcs "
"could slowly wade through that narrow band of shallow lighter-blue water in "
"the east; but we could stand on the shore and force them to fight us from "
"the water, where they are exposed and we are protected by the forest."
msgstr ""
"Matai tą tamsiai mėlyną vandenį? Ten per gilu persikelti tiek mums, tiek "
"jiems. Orkai galės lėtai bristi ta siaura brasta rytuose, bet mes galėsim "
"stovėti ant kranto ir priversti juos pulti iš vandens, kur jie bus "
"atsidengę, o mus saugos miškas."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:511
msgid ""
"The more likely attack, then, is across the bridge. That middle island is "
"the key: it has a village for healing injured units and forests in which we "
"fight so well."
msgstr ""
"Taigi, labiau tikėtina, kad jie puls per tiltą. Ta sala viduryje yra "
"kertinis akmuo: ten yra ir kaimas gydyti sužeistiesiems, ir miškeliai, kur "
"mes turime pranašumą."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:514
msgid ""
"To start, we will need some units:\n"
"two Elvish Fighters\n"
"two Elvish Archers\n"
"one Elvish Shaman"
msgstr ""
"Pradžiai, mums prireiks keleto dalinių:\n"
"dviejų elfų kovotojų\n"
"dviejų elfų lankininkų\n"
"vienos elfų šamanės"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:592
msgid ""
"During your tutorial, both $recall_name1 and $recall_name2 gained "
"$recall_xp1 experience points. You should <i>recall</i> them now so they can "
"gain more experience, rather than recruiting new Fighters."
msgstr ""
"Per apmokymą $recall_name1 ir $recall_name2 gavo po $recall_xp1. Reikia juos "
"<i>sugrąžinti</i>, kad jie ir toliau kauptų patirtį, o ne samdyti naujus."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:595
msgid ""
"During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
"and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now so "
"they can gain more experience, rather than recruiting new Fighters."
msgstr ""
"Per apmokymą $recall_name1 gavo $recall_xp1 patirties taškų, o $recall_name2 "
"gavo $recall_xp2. Reikia juos <i>sugrąžinti</i>, kad jie ir toliau kauptų "
"patirtį, o ne samdyti naujus."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:601
msgid ""
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
"You should recall that unit now, and recruit a second one (which is cheaper "
"than recalling, anyway)."
msgstr ""
"Per apmokymą $recall_name1 gavo $recall_xp1 patirties taškų. Sugrąžink jį ir "
"pasamdyk antrą (kas vis tiek bus pigiau, nei sugrąžinti)."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:604
msgid "RECALL $recall_name1"
msgstr "GRĄŽINTI $recall_name1"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:605
msgid ""
"Right click on the tile north-east of you and <i>recall</i> $recall_name1"
msgstr ""
"Spauskite dešinį pelės klavišą ant šiaurės rytinio langelio ir "
"<i>sugrąžinkite</i> $recall_name1"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:614
msgid ""
"If any Elvish Fighters from your last battle had experience, we would "
"<i>recall</i> them to the current battlefield. However, your veterans gained "
"no experience so it’s cheaper to recruit new units instead. Recruit an "
"Elvish Fighter."
msgstr ""
"Jeigu kuris nors iš paskutiniame mūšyje dalyvavusių elfų kovotojų būtų "
"įgavęs patirties, mes juos <i>sugrąžintume</i> į mūšio lauką. Tačiau, nė "
"vienas dalinys neįgijo daug patirties, taigi bus naudingiau pasamdyti "
"naujus. Pasamdyk elfų kovotoją."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:617
msgid ""
"If you had any experienced units alive from your last battle we would "
"<i>recall</i> them. Instead we must recruit some new Elvish Fighters."
msgstr ""
"Jeigu būtų išlikę gyvų patyrusių dalinių iš paskutinio mūšio, mes juos "
"<i>sugrąžintume</i>. Vietoje to, teks samdyti naują elfų kovotoją."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:620
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:876
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:919
msgid "Elvish Fighter"
msgstr "Elfų kovotojas"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:621
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
msgstr ""
"Spauskite dešinį pelės klavišą ant šiaurės rytinio langelio ir pasamdykite "
"elfų kovotoją."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:661
msgid "No! I said recruit an Elvish <i>Shaman</i>! Now try again..."
msgstr "Ne! Aš sakiau pasamdyti elfų <i>šamanę</i>! Pabandyk dar kartą..."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:670
msgid ""
"The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
"friendly units around her. She also has a special attack which <i>slows</i> "
"enemies, halving the damage they do."
msgstr ""
"Pati šamanė yra gana silpna, bet moka <i>gydyti</i> greta esančius karius. "
"Taip pat ji moka ypatingai atakuoti, <i>sulėtindama</i> priešus, kas perpus "
"sumažina jų daromą žalą!"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:671
msgid "So, should I end my turn now?"
msgstr "Tai ar man jau pabaigti ėjimą?"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:673
msgid ""
"While none of your recruited units can move, you still can. Your five units "
"cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more "
"income."
msgstr ""
"Nors nė vienas iš pasamdytų dalinių negali judėti, tu vis dar gali. Penki "
"daliniai tau kainuoja 5 auksinius, nuo ko tu skursti po 3 per ėjimą. Tau "
"reikia daugiau pajamų."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:675
msgid "Move Konrad to capture a village"
msgstr "Su Konradu užgrobkite kaimą"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:676
msgid "Move Li’sar to capture a village"
msgstr "Su Li’sar užgrobkite kaimą"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:693
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:732
msgid "No! I said recruit an Elvish <i>Archer</i>! Now try again..."
msgstr "Ne! Aš sakiau pasamdyti elfų <i>lankininką</i>! Pabandyk dar kartą..."

#. [else]
#. [unit]: id=Eowynial, type=Elvish Archer
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:699
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:711
msgid "Eowynial"
msgstr "Eovynialė"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:715
msgid "Shaman"
msgstr "Šamanė"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:716
msgid "Recruit an Elvish Shaman to your north"
msgstr "Šiauriniame langelyje pasamdyk elfų šamanę."

#. [else]
#. [unit]: id=Elriend, type=Elvish Archer
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:738
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:749
msgid "Elriend"
msgstr "Elriendas"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:772
msgid "No! I said <i>recall</i> $recall_name2|! Now try again..."
msgstr "Ne! Sakiau <i>grąžinti</i> $recall_name2|! Pabandyk dar kartą..."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:781
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:818
msgid "Archer #1"
msgstr "Pirmas lankininkas"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:782
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:819
msgid "Archer #2"
msgstr "Antras lankininkas"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:784
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:821
msgid "Recruit two Elvish Archers in the tiles to your west"
msgstr "Pasamdykite du elfų lankininkus vakariniuose langeliuose"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:797
msgid "No! I said recruit an Elvish <i>Fighter</i>! Now try again..."
msgstr "Ne! Aš sakiau pasamdyti elfų <i>kovotoją</i>! Pabandyk dar kartą..."

#. [else]
#. [unit]: id=Golir, type=Elvish Fighter
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:803
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:814
msgid "Golir"
msgstr "Goliras"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:852
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
msgstr ""
"Ne! Aš pasakiau grąžinti $recall_name1, o ne $recall_name2|! Bandyk dar "
"kartą..."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:856
msgid ""
"No! I said <i>recall</i> $recall_name1 from the last battle, not recruit a "
"new $recruit.language_name|! Now try again..."
msgstr ""
"Ne! Aš pasakiau <i>grąžinti</i> $recall_name1 iš praeito mūšio, o ne "
"pasisamdyti naują $recruit.language_name|! Pabandyk dar kartą..."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:872
msgid "Right click on the tile east of you and recall $recall_name2"
msgstr ""
"Spauskite dešinį pelės klavišą ant rytinio langelio ir sugrąžinkite "
"$recall_name2"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:873
msgid "RECALL $recall_name2"
msgstr "GRĄŽINTI $recall_name2"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:877
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:920
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
msgstr ""
"Spauskite dešinį pelės klavišą ant rytinio langelio ir pasamdykite elfų "
"kovotoją"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:900
msgid ""
"$recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</i>. "
"Now try again..."
msgstr ""
"$recruit.language_name|? Sakiau <i>pasamdyti</i> naują <i>elfų kovotoją</i>. "
"Pabandyk dar kartą..."

#. [else]
#. [unit]: id=Elindel, type=Elvish Fighter
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:907
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:918
msgid "Elindel"
msgstr "Elindelis"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:947
msgid "You’ve learned well, Konrad! "
msgstr "Gerai išmokai, Konradai! "

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:948
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:950
msgid ""
"The village supports one unit and pays 1 gold per turn. You’re only losing 1 "
"gold per turn now."
msgstr ""
"Kaimas išlaiko vieną dalinį ir moka vieną auksinį per ėjimą. Dabar prarandi "
"tik po vieną auksinį per ėjimą."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:949
msgid "You’ve learned well, Li’sar! "
msgstr "Gerai išmokai, Li’sar! "

#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:952
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1080
msgid "End your turn"
msgstr "Baikite savo ėjimą"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:958
msgid ""
"You’ve captured all the villages around the keep, but stay near so you can "
"recruit more units."
msgstr ""
"Užėmei visus kaimus aplink bokštą, bet toli nenueik, kad galėtum pasamdyti "
"daugiau dalinių."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:973
msgid ""
"You should leave the villages near your keep for Konrad to capture. He needs "
"to stay nearby to recruit more units anyway."
msgstr ""
"Kaimus aplink bokštą geriau palikti Konradui. Jam vis tiek teks likti "
"netoli, kad galėtų samdyti daugiau karių."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:974
msgid ""
"You should leave the villages near your keep for Li’sar to capture. She "
"needs to stay nearby to recruit more units anyway."
msgstr ""
"Kaimus aplink bokštą geriau palikti Li’sar. Jai vis tiek teks likti netoli, "
"kad galėtų samdyti daugiau karių."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:980
msgid "Orcish Grunts have no ranged attacks, so use your archers against them."
msgstr "Orkų pėstininkai nemoka šaudyti, tad prieš juos naudok lankininkus."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:982
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1107
msgid "Attack the orc with an Archer"
msgstr "Pulkite orką su lankininku"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:983
msgid ""
"To review the capabilities of any unit—including an enemy—hover the mouse "
"over it, and you will see a unit summary on the right of the screen"
msgstr ""
"Užvedę pelę virš bet kurio dalinio, įskaitant ir priešiškus, dešiniame "
"ekrano krašte pamatysite dalinio suvestinę su jo sugebėjimais."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:983
msgid "Unit Summaries"
msgstr "Dalinių suvestinės"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:991
msgid ""
"Excellent. Elves are well-protected in the forest. There’s only a 30% chance "
"of hitting an Elvish Archer in that tile."
msgstr ""
"Puiku. Elfai miške gerai ginasi. Tame langelyje tėra tik 30% tikimybė "
"sužeisti elfų lankininką."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1000
msgid ""
"It’s very dangerous to stand in water when there are enemies about! Your "
"unit will have an 80% chance of being hit when the enemy counter-attacks! "
"Cancel!"
msgstr ""
"Labai pavojinga pasilikti vandenyje, kai šalia yra priešų! Priešas "
"kontratakuos su 80% tikimybe pataikyti! Atšauk!"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1006
msgid "Attack the orc with the other Archer"
msgstr "Pulkite orką su kitu lankininku"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1018
msgid "Fighter to HERE"
msgstr "Kovotoją ČIA"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1019
msgid ""
"Your other units cannot reach the orc this turn. Send a Fighter to the "
"village in the far east of the map. It will take two turns to reach it."
msgstr ""
"Kiti tavo daliniai šį ėjimą negali pasiekti to orko. Pasiųsk kovotoją į "
"kaimą toli rytuose. Jis užtruks du ėjimus kol jį pasieks."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020
msgid "Long-distance Movement"
msgstr "Judėjimas dideliais atstumais"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1020
msgid ""
"You can order a unit to move for multiple turns by selecting the unit and "
"clicking on the destination. A number will indicate how many turns it will "
"take to get there."
msgstr ""
"Galima nurodyti daliniui judėti daugelį ėjimų, pasirenkant tą dalinį ir "
"nurodant jo tikslą. Skaičiukas rodo kiek ėjimų jis užtruks, kol pasieks "
"nurodytą tikslą."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1021
msgid "Tell a Fighter to move to the far east village"
msgstr "Nurodyk kovotojui eiti į kaimą toli rytuose"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1039
msgid ""
"Send the other Fighter and the Shaman south so they can attack next turn, "
"then return to the keep to recruit more units!"
msgstr ""
"Nusiųsk kitą kovotoją ir šamanę į pietus, kad kitą ėjimą jie galėtų pulti, o "
"tada grįžk atgal į bokštą samdyti daugiau karių!"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1040
msgid "Move your Fighter and Shaman south, then return Konrad to the keep"
msgstr ""
"Nuveskite kovotoją ir šamanę į pietus, o tada grąžinkite Konradą į bokštą"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041
msgid "Move your Fighter and Shaman south, then return Li’sar to the keep"
msgstr ""
"Nuveskite kovotoją ir šamanę į pietus, o tada grąžinkite Li’sar į bokštą"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1051
msgid "Recruit another Archer and a Fighter"
msgstr "Pasamdykite kitą lankininką ir kovotoją"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1066
msgid "I have no more money to recruit!"
msgstr "Nebeturiu pinigų samdymui!"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1067
msgid "That is often a problem, which is why owning villages is important."
msgstr "Tai dažna problema, todėl turėti kaimus yra svarbu."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1068
msgid "Move Konrad to another (unowned) village"
msgstr "Nuveskite Konradą į kitą (neužgrobtą) kaimą"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1069
msgid "Move Li’sar to another (unowned) village"
msgstr "Nuveskite Li’sar į kitą (neužgrobtą) kaimą"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1094
msgid ""
"That Grunt is blocking the bridge! We must occupy that island before the "
"Wolf Riders reach it."
msgstr ""
"Tas pėstininkas blokuoja tiltą! Turime užimti salą anksčiau, nei ją pasieks "
"vilkų jojikai."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1095
msgid "Can’t our units just move around him?"
msgstr "O ar negali mūsų daliniai paprasčiausiai jį apeiti?"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1098
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1099
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1100
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1101
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1102
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1103
msgid "ZoC"
msgstr "KZ"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1105
msgid ""
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
"i> and cannot move further that turn.\n"
"To move your troops onto that island without wading slowly through the "
"water, you’ll have to kill the Grunt."
msgstr ""
"Ne. Priėjus arti prie priešų dalinio, atsiduri jo <i>kontroliuojamoje "
"zonoje</i> ir tą ėjimą nebegali judėti toliau.\n"
"Kad netektų į salą dalinių kelti lėtai brendant vandeniu, teks jį užmušti."

#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1137
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1161
msgid "Advance other units and capture villages, then <b>End Turn</b>"
msgstr ""
"Veskite kitus dalinius į priekį, užimkite kaimus, tuomet <b>baikite ėjimą</b>"

#. [then]
#. The unit with unit type $unit.language_name is male.
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1147
msgid ""
"No other units can reach that orc. I hope my $unit.language_name survives "
"its counter-attack! I’d better grab more villages and move everyone closer "
"for next turn."
msgstr ""
"Kiti mano daliniai negali pasiekti to orko. Tikiuosi, mano $unit.language_name "
"išgyvens jo kontrataką! O man reikia užimti daugiau kaimų ir nuvesti visus "
"arčiau mūšio kitam ėjimui."

#. [else]
#. The unit with unit type $unit.language_name is female.
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1151
msgid ""
"female^No other units can reach that orc. I hope my $unit.language_name "
"survives its counter-attack! I’d better grab more villages and move everyone "
"closer for next turn."
msgstr ""
"Kiti mano daliniai negali pasiekti to orko. Tikiuosi, mano $unit.language_name "
"išgyvens jo kontrataką! O man reikia užimti daugiau kaimų ir nuvesti visus "
"arčiau mūšio kitam ėjimui."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1154
msgid ""
"Yes. If your Shaman stands just behind that unit on the bridge, she will "
"heal it at the beginning of the next turn."
msgstr ""
"Taip. Jei tavo šamanė stovi iš karto už to dalinio ant tilto, ji gydys jį "
"kito ėjimo pradžioje."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1155
msgid "Move your Shaman onto the bridge to stand behind your other unit"
msgstr "Nuveskite šamanę ant tilto greta kito dalinio"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1201
msgid ""
"Be careful: if you stand on the bridge you are exposed to attack from "
"multiple directions!"
msgstr "Atsargiai! Stovint ant tilto, galite būti užpultas iš daugelio pusių!"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1214
msgid ""
"It’s very dangerous to stand in water when there are enemies about! Your "
"unit will have an 80% chance of being hit! Cancel, and wait for them to "
"attack you!"
msgstr ""
"Labai pavojinga pasilikti vandenyje, kai šalia yra priešų! Priešas "
"kontratakuos su 80% tikimybe pataikyti! Atšauk ir leisk jiems pulti pirmiems!"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1224
msgid ""
"Don’t forget about your Fighter in the east; you can move him south to that "
"last village near the channel."
msgstr ""
"Nepamiršk apie kovotoją rytuose; gali nuvesti jį į paskutinį kaimą greta "
"brastos."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1229
msgid ""
"We need to occupy that village, otherwise they will take it next turn! Move "
"a unit into the village to stop the orcs capturing it. Whichever unit you "
"choose will benefit from the village’s healing, too."
msgstr ""
"Reikia užimti tą kaimą, kitaip kitą ėjimą orkai užims jį pirmieji! Nuvesk "
"karį į kaimą, kad jis neatitektų orkams. Nuvestas dalinys galės kaime "
"pasigydyti."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1241
msgid ""
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
"day."
msgstr ""
"Atsargiai, dabar naktis! Orkai yra <i>chaotiški</i>, dėl to dabar jie 25% "
"stipresni. Dieną jie būna 25% silpnesni, o tai nemažai. Tu kauniesi už "
"<i>tvarką</i>: diena tau suteikia jėgų. Elfai <i>neutralūs</i>: diena ir "
"naktis jų neveikia."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1242
msgid ""
"After this dialog, hold the mouse over the landscape image below the minimap "
"on the right. This brings up a description of the time of day, showing who "
"has the advantage."
msgstr ""
"Po šio pranešimo palaikykite pelę virš panoramos po mažuoju žemėlapiu "
"dešinėje. Pasirodys paros meto aprašymas su paaiškinimu kieno pusėje "
"pranašumas."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1242
msgid "Time of Day"
msgstr "Dienos laikas"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1249
msgid ""
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
"unit)."
msgstr ""
"Nepamiršk atitraukti sužeistų dalinių į kaimus. Šamanės gali pagydyti tik po "
"4 taškus per ėjimą, tuo tarpu kaimai gali po 8 (maksimumas bet kuriam "
"daliniui)."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1256
msgid "Defend here"
msgstr "Ginkitės čia"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1257
msgid ""
"Beware of those orcs crossing the river! If they get into the forest they’ll "
"be hard to dislodge!"
msgstr ""
"Stebėk orkus kertančius upę! Jeigu jie įsisuks į mišką, bus sunku juos "
"iškrapštyti."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1263
msgid "Tracking Unused Units"
msgstr "Nepanaudotų dalinių peržiūra"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1263
msgid ""
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
"unit to the next. If you press <b>space</b>, you can mark the currently "
"selected unit as having finished its turn, which stops you moving it by "
"accident later on. When <b>n</b> no longer selects a new unit, it’s safe to "
"end your turn."
msgstr ""
"Galite įsitikinti, kad panaudojote visus savo dalinius, spausdami klavišą "
"<b>n</b>. Jis automatiškai parinks vis kitą dalinį. <b>Tarpo klavišas</b> "
"reikš, kad šį ėjimą jau nebenorite su šiuo daliniu nieko daryti; taip "
"išvengsite atsitiktinių komandų daliniui. Kai <b>n</b> jau nebeparenka jokio "
"dalinio, galima baigti ėjimą."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1268
msgid ""
"In this scenario, you only need to defeat the orc leader to win. (Victory "
"conditions for a scenario are given under <b>Scenario Objectives</b> in the "
"<b>Main Menu</b>)."
msgstr ""
"Šiame scenarijuje jums tereikia nugalėti orkų vadą. (Laimėjimo sąlygas "
"galima peržiūrėti paspaudus <b>Scenarijaus tikslą</b> pagrindiniame "
"<b>Meniu</b>)."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1268
msgid "Victory Conditions"
msgstr "Pergalės sąlygos"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1273
msgid "Recruit the Right Unit Types"
msgstr "Tinkamų dalinių samdymas"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1273
msgid ""
"Remember to recruit troops useful for the situation. Archers are "
"particularly effective against Grunts, Wolf Riders and the orcish leader."
msgstr ""
"Atminkite, samdykite tik dalinius, naudingus esamoje situacijoje. "
"Lankininkai ypač parankūs kovojant prieš pėstininkus, vilko jojikus ir orkų "
"vadą."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1291
msgid ""
"Stay near the keep! You need to be on a keep to recruit more units, and I "
"doubt the orc leader will let you use his!"
msgstr ""
"Pasilik prie bokšto! Turi būti bokšte, kitaip negalėsi samdyti naujų "
"dalinių, o aš nemanau, kad orkų vadas tau paskolintų savųjų!"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1305
msgid ""
"Their leader has moved into that village! He’s not as stupid as I thought. "
"The village heals him each turn and provides good defense."
msgstr ""
"Jų vadas pabėgo į tą kaimą! Jis ne toks kvailas, kaip maniau. Kaimas jį gydo "
"ir ten geriau gintis."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1316
msgid ""
"That unit has captured our village! You’d better get him out; it heals him "
"each turn and provides good defense."
msgstr ""
"Tas orkas užėmė mūsų kaimą! Geriau jau iškrapštyk jį, nes ten jis gyja ir "
"dar gerai ginasi."

#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1328
msgid ""
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
"but I hope you have a plan if I miss!"
msgstr ""
"Naudoti mane puolime pavojinga! Aš galiu iš tolo sulėtinti priešininką, bet "
"tikiuosi, kad žinai ką darysi, jei aš nepataikysiu!"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1364
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1380
msgid ""
"You are close to killing their leader! The unit who finishes him will gain "
"16 experience points because he is second level. Choose your attacking unit "
"carefully!"
msgstr ""
"Jau beveik užmušėt jų vadą! Dalinys, kuris jį pribaigs, gaus 16 patirties "
"taškų, nes vadas yra antro lygio. Gerai pagalvok kam labiau reikia!"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1429
msgid ""
"We will miss $deadguy.name| because he had $deadguy.experience experience "
"points. He would have advanced to second level soon."
msgstr ""
"Pasiilgsime $deadguy.name|, nes jis turėjo $deadguy.experience patirties "
"taškų. Jau greitai būtų pasiekęs antrą lygį."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1432
msgid ""
"We will miss $deadguy.name| because she had $deadguy.experience experience "
"points. She would have advanced to second level soon."
msgstr ""
"Pasiilgsime $deadguy.name|, nes ji turėjo $deadguy.experience patirties "
"taškų. Jau greitai būtų pasiekusi antrą lygį."

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1449
msgid ""
"We will miss $deadguy.name|, but at least he was not one of our experienced "
"troops!"
msgstr ""
"Pasiilgsime tavęs, bet tai bent jau ne kurio nors iš mūsų patyrusių karių "
"mirtis!"

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1452
msgid ""
"We will miss $deadguy.name|, but at least she was not one of our experienced "
"troops!"
msgstr ""
"Pasiilgsime tavęs, bet tai bent jau ne kurio nors iš mūsų patyrusių karių "
"mirtis!"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1467
msgid ""
"Losing a healer hurts all the troops! Keep them out of the enemy’s reach!"
msgstr ""
"Visi kariai kenčia, kai netenka gydytojo! Neleisk priešams jų pasiekti!"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1468
msgid "Tracking Enemy Movement"
msgstr "Priešo stebėjimas"

#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1468
msgid ""
"You can see where an enemy can reach by moving the mouse over them. You can "
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
"command from the <b>Actions</b> menu."
msgstr ""
"Palaikę pelę virš priešininko, galite pamatyti, kur jis pasiekia nueiti. "
"Galima pamatyti iškart visų priešininkų pasiekiamą zoną, pasirinkus "
"<b>Rodyti priešų ėjimus</b> iš <b>Veiksmų</b> meniu."

#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1472
msgid ""
"Second level units are powerful, but not invulnerable! Goodbye, $deadguy."
"name|."
msgstr ""
"Antro lygio daliniai yra galingi, bet nėra nepažeidžiami! Sudie, $deadguy."
"name|."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1487
msgid ""
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
"with many units at once during the day."
msgstr ""
"Saugokis orkų vado: naktį jis gali suduoti net 36 taškus žalos! Užpulk jį "
"dieną iš karto su daugeliu dalinių."

#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1507
msgid ""
"Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
msgstr ""
"Pakilus lygiui pilnai pagijau!\n"
"Dabar, kai esu <i>snaiperis</i>, kiekvienas šūvis turi 60% tikimybę "
"pataikyti ir padaro 9 taškus žalos, 4 šūvius per ėjimą. Būsiu naudingas "
"naikinant dalinius, į kuriuos sunku pataikyti."

#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1516
msgid ""
"female^Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
msgstr ""
"Pakilus lygiui pilnai pagijau!\n"
"Dabar, kai esu <i>snaiperė</i>, kiekvienas šūvis turi 60% tikimybę pataikyti "
"ir padaro 9 taškus žalos, 4 šūvius per ėjimą. Būsiu naudinga naikinant "
"dalinius, į kuriuos sunku pataikyti."

#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1532
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, and I have a special ability: <i>Ambush</"
"i>. I can hide in forests where enemies can only see me if they are right "
"next to me."
msgstr ""
"Pakilus lygiui pilnai pagijau!\n"
"Aš gerai valdau ir lanką, ir kalaviją, ir turiu ypatingą gebėjimą: moku "
"tūnoti <i>pasaloje</i>. Galiu slapstytis miške ir priešai mane pamatys tik "
"tada, jeigu prieis prie pat."

#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1546
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, and I have a special ability: "
"<i>Leadership</i>. First level units around me do 25% more damage, so "
"position me carefully."
msgstr ""
"Pakilus lygiui pilnai pagijau!\n"
"Aš gerai valdau ir lanką, ir kalaviją, ir turiu ypatingą gebėjimą: "
"<i>vadovavimas</i>. Pirmo lygio daliniai greta manęs daro 25% daugiau žalos, "
"tad mano nauda priklauso nuo to, kur stoviu."

#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1561
msgid ""
"Advancing a level has fully healed me!\n"
"I am particularly good with the sword, dealing 8 damage in 4 attacks."
msgstr ""
"Pakilus lygiui pilnai pagijau!\n"
"Aš ypač gerai valdau kalaviją, darau 8 taškus žalos po 4 smūgius per ėjimą."

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1730
msgid "You took too long! We’ll never be rid of these orcs!"
msgstr "Užtrukai per ilgai! Niekada neatsikratysime šių orkų!"

#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1753
msgid ""
"You have beaten the orcs! You may want to try some novice-level campaigns "
"next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale "
"of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> "
"was specifically designed as a beginner’s campaign. Konrad, Li’sar and "
"Delfador are characters from <i>Heir to the Throne</i>."
msgstr ""
"Nugalėjai orkus! Dabar tau reiktų pabandyti vieną iš naujokams skirtų "
"kampanijų. Pavyzdžiui, <i>Pietų sargybą</i>, <i>Orkų įsiveržimą</i>, "
"<i>Pasakojimą apie du brolius</i> ar <i>Sosto įpėdinį</i>. <i>Pietų sargyba</"
"i> buvo sukurta specialiai pradinukams. Konradas, Li’sar ir Delfadoras yra "
"veikėjai iš <i>Sosto įpėdinio</i>."

#. [unit_type]: id=Fighter, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr "Kovotojas"

#. [unit_type]: id=Fighter, race=human
#. [unit_type]: id=Fighteress, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:19
#: data/campaigns/tutorial/units/Fighteress.cfg:20
msgid ""
"Young and brash, Fighters are skilled with swords and are vulnerable to "
"attack from enemies. However, they have the potential to become great "
"warriors one day."
msgstr ""
"Jauni ir netašyti, kovotojai kaunasi kalaviju ir yra pažeidžiami priešams. "
"Tačiau jie turi potencialo vieną dieną tapti didžiais kariais."

#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighter.cfg:24
msgid "sword"
msgstr "kalavijas"

#. [unit_type]: id=Fighteress, race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:4
msgid "female^Fighter"
msgstr "Kovotoja"

#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighteress.cfg:24
msgid "saber"
msgstr "kardas"

#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:16
msgid ""
"Quintains are used to practice swordplay and jousting on. It would be "
"extremely unusual to be attacked by one."
msgstr ""
"Iškamšos naudojamos mankštinantis su kalaviju ar ietimi. Būtų itin keista, "
"jei tokia imtų ir užpultų."

#. [attack]: type=impact
#: data/campaigns/tutorial/units/Quintain.cfg:24
msgid "flail"
msgstr "kovos spragilas"
