From 1e985e8cf829e688a2a3bea5b0d45d11e68506f3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andrius=20=C5=A0tikonas?= Date: Tue, 6 Apr 2010 23:29:13 +0300 Subject: [PATCH] Add a new campaign: Dead Water. --- dw.lt.po | 2748 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2748 insertions(+) create mode 100644 dw.lt.po diff --git a/dw.lt.po b/dw.lt.po new file mode 100644 index 0000000..c383eae --- /dev/null +++ b/dw.lt.po @@ -0,0 +1,2748 @@ +msgid "" +msgstr "" +"Project-Id-Version: wescamp-i 18n\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2010-04-06 21:51+0200\n" +"PO-Revision-Date: 2010-01-01 00:00+0300\n" +"Last-Translator: Andrius Štikonas \n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n%" +"100<10 || n%100>=20) ? 1 : 2);\n" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:11 +msgid "Dead Water" +msgstr "Negyvas vanduo" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:12 +msgid "DW" +msgstr "NV" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:16 +msgid "(Beginner)" +msgstr "(Pradedantysis)" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:16 +msgid "(Normal)" +msgstr "(Normalus)" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:16 +msgid "Citizen" +msgstr "Pilietis" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:16 +msgid "Fighter" +msgstr "Kovotojas" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:17 +msgid "(Challenging)" +msgstr "(Iššaukiantis)" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:17 +msgid "Warrior" +msgstr "Karys" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:18 +msgid "(Difficult)" +msgstr "(Sudėtingas)" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:18 +msgid "Triton" +msgstr "Tritonas" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:21 +msgid "(Intermediate level, 13 scenarios.)" +msgstr "(Vidutinis lygis, 13 scenarijų.)" + +#. [campaign]: id=Dead_Water +#: data/campaigns/Dead_Water/_main.cfg:21 +msgid "" +"You are Kai Krellis, son and heir of the last merman king but only a child. " +"A necromancer is turning your subjects into undead slaves! Lead your people " +"on a mission to convince a powerful mer-sorceress to help you repel the " +"invasion. The oceans near the Northern Lands are perilous, so you will need " +"cunning and bravery to be survive. But first you need to gain the respect of " +"your troops!\n" +"\n" +msgstr "" + +#. [about] +#: data/campaigns/Dead_Water/_main.cfg:27 +msgid "Campaign design and programming" +msgstr "Kampanijos kūrimas ir programavimas" + +#. [about] +#: data/campaigns/Dead_Water/_main.cfg:33 +msgid "Script-doctoring and cleanup for mainline" +msgstr "" + +#. [about] +#: data/campaigns/Dead_Water/_main.cfg:39 +msgid "Artwork" +msgstr "Grafija" + +#. [scenario]: id=Invasion +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:33 +msgid "Invasion!" +msgstr "Invazija" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:42 +msgid "" +"In the Far North, where the Mountains of Dorth approach the coast, lies a " +"bay with a narrow mouth. In the calm waters of this bay lies the merfolk " +"city of Jotha. The natural harbor and the prosperity of the dwellers within " +"drew many envious eyes, but none could match the prowess of the merfolk in " +"their aquatic domain. In most years, orcs from the port city of Tirigaz, " +"further north, would raid against Jotha as predictably as the spring rains; " +"always, they were driven back to dry land with heavy losses, the salt water " +"of the bay stinging their wounds." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:46 +msgid "" +"In 626 YW, Jotha was attacked by a larger raiding party than ever before. " +"The king Kai Laudiss led his troops to repel the raiders. They were " +"successful, but merfolk casualties were greater than usual. And numbered " +"with the slain was the wife of Kai Laudiss. The kai's grief was great, but " +"his wrath was also fearsome to behold. He readied his army to follow the " +"orcs. His stated purpose was not revenge, but the desire to secure the " +"safety of Jotha with a demonstration of force that would teach the orcs to " +"steer well clear of the merfolk. The merfolk army caught up with the orc " +"band as it reached Tirigaz." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50 +msgid "" +"Under the cover of darkness, the mermen slid into the bay, intending to " +"launch a surprise attack at dawn. But the orcs were prepared for this, and " +"had hastily devised a surprise of their own. Ships at the mouth of the bay " +"that had seemed but derelict hulks disgorged hordes of orcs. More of them " +"poured forth from the city. The merfolk were trapped, and found themselves " +"vastly outnumbered." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:54 +msgid "" +"Kai Laudiss's army fought fiercely, slaying five orcs for every warrior they " +"lost. The kai himself fought with reckless abandon; foes fell with each " +"swing of his great mace. The orcs discovered that trapped mermen were " +"tougher than they had imagined, and found themselves fleeing into the forest " +"to escape their vengeful spears. As the kai had intended, it was a defeat " +"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was " +"felled by a poisoned orcish dart, and the greater part of his army was " +"destroyed. When the remaining soldiers returned to Jotha, Krellis, the young " +"son of Kai Laudiss, learned that he had become kai." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:58 +msgid "" +"Kai Krellis felt too young for the responsibilities of a kingdom, so he " +"relied on the wisdom of a priestess named Cylanna. She had been a friend of " +"his father, and he had known her as long as he could remember. Cylanna " +"mourned the former kai, but believed that his sacrifice would allow Krellis " +"to preside over an age of peace. Unfortunately, that was not to be. A new " +"enemy appeared from under the mountains." +msgstr "" + +#. [side]: type=Dark Sorcerer, id=Mal Kevek +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:80 +msgid "Undead Forces" +msgstr "Nemirėlių pajėgos" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:171 +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:70 +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:145 +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140 +msgid "Defeat enemy leader" +msgstr "Nugalėkite priešo vadą" + +#. [unit]: type=Mermaid Priestess, id=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:194 +msgid "Cylanna" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:215 +msgid "Is something wrong, priestess?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:220 +msgid "Maybe. I smell death and decay." +msgstr "" + +#. [unit]: type=Merman Netcaster, id=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:263 +msgid "Gwabbo" +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:280 +msgid "Back, you fiend! You have not won...I will return to finish this." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:291 +msgid "" +"Kai! We are under attack! Fell creatures invaded our village and slew " +"without mercy. I managed to fight my way clear, and have come to seek your " +"aid." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:296 +msgid "What manner of creatures were they?" +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:301 +msgid "" +"I have never seen their like before in all my years. They were like men, but " +"they had no skin. Our spears went right through them; they laughed at " +"our weapons. And they smelled like nothing in the sea, of dank earth and " +"rottenness." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:306 +msgid "" +"Undead. This will be your first real test as a leader, Kai Krellis. You must " +"defeat these creatures." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:311 +msgid "" +"Kai, please lead us against them yourself, it will hearten the folk. And - " +"if you will permit - you reach the age now where a kai must learn battle " +"skills." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:316 +msgid "" +"Gwabbo speaks wisely. You must fight; I will protect you as much as I can..." +"but when war looms, a kai must lead. It is our way." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:321 +msgid "" +"You have few trained fighters, so you can only recruit three of each level 1 " +"unit. There is no limit on citizens." +msgstr "" + +#. [message]: speaker=Mal Kevek +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:363 +msgid "Rise, my slaves! We will create an army for Lord Ravanal." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:372 +msgid "" +"He is raising our dead to fight against us! Even though they were your own " +"citizens, Krellis, show no mercy. Destroy them if you can." +msgstr "" + +#. [message]: id=Mal Kevek +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:393 +msgid "Foolish fish-men. You can not kill me that easily." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:398 +msgid "" +"The merfolk saw a shadowy shape rise from the dead body of the necromancer " +"and disappear under the mountain." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:605 +msgid "Hey, I did it!" +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:609 +msgid "Good work Kai, if I may say so." +msgstr "" + +#. [scenario]: id=Flight +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27 +msgid "Flight" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:35 +msgid "" +"Kai Krellis was concerned that the undead might return, so he determined to " +"learn as much as possible about them. His only clue was the name the " +"necromancer had spoken: 'Lord Ravanal'. He sent his swiftest scouts north " +"and south along the coast to learn what they might about this Ravanal. The " +"news they brought him was not good." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:39 +msgid "" +"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself " +"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was " +"building a fearsome army of undead humans there. He had also sent " +"necromancers to attack the orcs, and even the elves, in a quest for undead " +"soldiers of different races. It seemed that he also lusted for merfolk " +"slaves. Krellis' scouts reported that more dark armies were heading north." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:43 +msgid "" +"As the weeks went by, the veterans of the last battle helped train new " +"recruits. Krellis' army did not yet match his father's, but he now had many " +"competent soldiers. As he had expected, their adversaries soon arrived." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:83 +msgid "" +"Move Kai Krellis to the north-west corner of the map. He must be level one " +"or higher." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:88 +msgid "" +"Alternative objective:\n" +"Defeat all enemy leaders (different " +"bonus for each)" +msgstr "" + +#. [side]: type=Lich, id=Mal Kevek +#. [side]: type=Necromancer, id=Mel Daveth +#. [side]: type=Death Knight, id=Dead Knight +#. [side] +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:114 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:138 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:157 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:129 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:145 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:185 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:200 +msgid "Mal-Ravanal's Forces" +msgstr "" + +#. [side]: type=Lich, id=Mal Kevek +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:119 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:134 +msgid "Mal Kevek" +msgstr "Mal Kevekas" + +#. [side]: type=Necromancer, id=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:143 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:150 +msgid "Mel Daveth" +msgstr "Mel Davetas" + +#. [message]: speaker=Mal Kevek +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:274 +msgid "" +"You may have ended my first life, but you have only made me more powerful in " +"death. Now I will teach you a lesson!" +msgstr "" + +#. [message]: speaker=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:279 +msgid "Leave some of them for me." +msgstr "" + +#. [message]: speaker=Dead Knight +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:285 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:611 +msgid "Uhhh." +msgstr "" + +#. [message]: speaker=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:290 +msgid "And him." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:295 +msgid "" +"We are surrounded. Look how many there are! How can we defeat them this time?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:300 +msgid "" +"I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on " +"an island to the north. She and her priestesses are powerful. With their " +"help we could probably defeat these enemies. Our task is to convince her to " +"leave her enclave." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:305 +msgid "You can do that, right?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:310 +msgid "I am not sure that I can. However, you could." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:315 +msgid "" +"Me? I've never even met Tyegëa. How can I convince her to help us if you " +"cannot?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:320 +msgid "" +"You will just have to trust me on this. She will listen to you. I will say " +"no more on the matter." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:325 +msgid "Very well. How do we get there?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:330 +msgid "" +"We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a " +"small island to the west of Bilheld, which is over ocean to the west-" +"southwest of Tirigaz. Everyone will have to go; it is now deadly perilous " +"here, and the open ocean west of Tirigaz can be dangerous for small groups." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:355 +msgid "" +"Most of your citizens are not soldiers who will simply obey your orders. It " +"will not be voiced aloud, but if you leave now, some of the people will " +"think this mission is just an excuse to run away." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:361 +msgid "" +"However, I am afraid that not everyone will follow you on so perilous an " +"adventure. First you must prove you are not afraid of danger. If you leave " +"now, many will think the mission is but an excuse to flee." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368 +msgid "" +"I am not afraid! My people will see me fight the undead before we leave, " +"even if defeating them all is impossible." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:374 +msgid "" +"But will everyone follow me on so perilous an adventure? I am still a youth; " +"it may be they will not trust me." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:383 +msgid "" +"They will follow. You proved your courage in our last battle. Your father, " +"the Kai-that-was, would have been proud." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:389 +msgid "" +"You have proven your courage in battle, as tradition required of a kai; they " +"will follow you now." +msgstr "" + +#. [message]: speaker=Mal Kevek +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:411 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:800 +msgid "This is impossible!" +msgstr "" + +#. [unit]: type=Vampire Bat, id=Friendly Bat +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:451 +msgid "Friendly Bat" +msgstr "Draugiškas šikšnosparnis" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:467 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:494 +msgid "Look! There is a bat cowering in the corner here." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:471 +msgid "Well, kill it, and lets keep moving." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:475 +msgid "But look, it's licking my hand." +msgstr "" + +#. [message]: speaker=Friendly Bat +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:480 +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:506 +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717 +msgid "Neep?" +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:484 +msgid "It's kind of cute." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:488 +msgid "Very well then. I suppose we have our own bat." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:498 +msgid "Aren't you going to kill it? We need to keep moving." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:502 +msgid "I would feel bad about that. It is, uh, licking my hand." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:510 +msgid "Apparently you have your own bat." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:538 +msgid "Look, this chest was in his tent. It is filled with gold!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:550 +msgid "You receive 200 gold." +msgstr "Gaunate 200 auksinių." + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:557 +msgid "It galls me to flee from our home, but we will return." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:641 +msgid "Have a unit pick up the ring to end the scenario." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:654 +msgid "Have a unit pick up the ring of power." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:669 +msgid "" +"Killing these enemies was good, but there were many more on the way. It will " +"take greater might than we have to defeat them." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:673 +msgid "Onward to Tyegëa's island, then." +msgstr "" + +#. [scenario]: id=Wolf_Coast +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13 +msgid "Wolf Coast" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:20 +msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:24 +msgid "" +"They had only just begun their trek when they encountered wolves who had " +"gotten wind of the battle. Many of the wolves were ridden by goblins. The " +"orcs of Tirigaz, chastened by Kai Laudiss's victory, might have decided not " +"to bother the merfolk, but these goblins were bandits and outcasts even to " +"their own kind." +msgstr "" + +#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:83 +msgid "Wolf Riders" +msgstr "Vilkų jojikai" + +#. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:87 +msgid "Gashnok" +msgstr "Gašnokas" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:138 +msgid "Wild Wolves" +msgstr "Laukiniai vilkai" + +#. [unit]: type=Goblin Knight, id=Vrunt +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:189 +msgid "Vrunt" +msgstr "Vruntas" + +#. [message]: speaker=Vrunt +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:199 +msgid "Let's hope those wild wolves don't get to the feast before we do." +msgstr "" + +#. [message]: speaker=Gashnok +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:204 +msgid "" +"Hold on...It looks like a feast is coming our way! Fresh fish, boys! Go get " +"it." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:209 +msgid "Beware, people!" +msgstr "" + +#. [message]: speaker=Friendly Bat +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:232 +msgid "Neep, neep!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:237 +msgid "Someone go find out what is exciting the bat." +msgstr "" + +#. [message]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:271 +msgid "There is something sticking out of the mud here. Ah! I got it." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:278 +msgid "" +"I know what that is. It's a storm trident. It is supposed to let you control " +"the lightning." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:283 +msgid "The trident is 14-2, magical, ranged, with 'fire' damage." +msgstr "" + +#. [option]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:290 +msgid "That sounds great! I'll take it." +msgstr "" + +#. [option]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299 +msgid "That sounds frightening. Let someone else have it." +msgstr "" + +#. [option]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:337 +msgid "Let me have that trident. I want to control lightning!" +msgstr "" + +#. [option]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:346 +msgid "I'll just leave that trident where it is." +msgstr "" + +#. [scenario]: id=Slavers +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33 +msgid "Slavers" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:41 +msgid "" +"Now, they were farther away from home than most merfolk ever went. Only " +"Cylanna and a few soldiers had been farther." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:89 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:368 +msgid "Defeat all enemy leaders" +msgstr "Nugalėkite visus priešų vadus" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:102 +msgid "Former Slaves" +msgstr "" + +#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker +#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:125 +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:181 +msgid "Saurian Slavers" +msgstr "" + +#. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:129 +msgid "Gilak" +msgstr "" + +#. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:185 +msgid "Raxisz" +msgstr "" + +#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:229 +msgid "Saurians" +msgstr "Ropliai" + +#. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:234 +msgid "Aglizix" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:331 +msgid "There are cages on the shore. I wonder why." +msgstr "" + +#. [unit]: type=Merman Brawler, id=Teeloa +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:344 +msgid "Teelöa" +msgstr "" + +#. [message]: speaker=Teeloa +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358 +msgid "Help! Save me!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:363 +msgid "Who are you? What is happening?" +msgstr "" + +#. [message]: speaker=Teeloa +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:368 +msgid "" +"My name is Teelöa. I have been a slave to these saurians for almost two " +"years. I saw you coming up the coast in strength, so I fled. They follow in " +"my wake, and without your protection they will surely kill me." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:373 +msgid "A slave!" +msgstr "Vergas!" + +#. [message]: speaker=Gilak +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:379 +msgid "" +"You! Merman! You have some property of oursss. Return it at once if you " +"value your life." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:384 +msgid "" +"If you mean this merman, Teelöa, he is no longer your property. No person " +"should be the property of another. Release all your slaves, or the wrath of " +"the merfolk will fall upon you!" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389 +msgid "A brave and kindhearted choice! I cannot abide slavery." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:394 +msgid "" +"Those were the words of a man, Kai Krellis, and well spoken. The folk are " +"truly yours now." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:401 +msgid "" +"Kai Krellis saw that it was so. The refugee merfolk, sore in their pride " +"from fleeing their enemies, cheered his ultimatum and made ready to fight " +"with a will." +msgstr "" + +#. [message]: speaker=Gilak +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:407 +msgid "Foolish merman! You will sssoon wish you had minded your own affairs." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:416 +msgid "" +"Perhaps if I called out to the slaves, I could rouse them to help us fight " +"against their captors." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:426 +msgid "" +"I think that would work. If I may make a suggestion though, I think we " +"should wait for a more strategic moment." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:430 +msgid "" +"Never hesitate to speak your counsel to me, Gwabbo. You have been my right " +"arm on this journey; your courage and loyalty are well proven." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:434 +msgid "" +"Those are the words of a true kai and your father's son. I am proud of you, " +"Krellis." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:440 +msgid "" +"I believe that would work, but many of them will be killed if you do it now. " +"It might be better to wait." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:449 +msgid "" +"You can choose when the slaves come out of their villages and attack their " +"captors. When you are ready, right click anywhere and select the slave " +"revolt." +msgstr "" + +#. [set_menu_item]: id=peasant_revolt_menu_option +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:464 +msgid "Inspire the slaves to revolt" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:478 +msgid "" +"Hear this! Slaves, the merfolk have sworn war against your tormentors. If " +"you would be free, arise and seize your liberty!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:517 +msgid "" +"Cheers erupted from several villages, and former slaves rushed out with " +"whatever meager weapons they could find, or fists and rocks if no weapons " +"were to hand. Screams and curses came from the saurian castles." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:555 +msgid "There is a treasure chest there! Good bat!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:561 +msgid "There is a treasure chest here!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:574 +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:280 +msgid "You receive 100 gold." +msgstr "Gaunate 100 auksinių." + +#. [message]: speaker=Friendly Bat +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:596 +msgid "Neep!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600 +msgid "" +"I believe our bat is impressed! That must be a drake. I am told they are " +"fearsome, but honorable, creatures. I think we can let him out of the cage." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:612 +msgid "" +"This must be a drake. I am told they are honorable creatures. I am going to " +"let him out of the cage." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:618 +msgid "" +"That must be a drake. I am told they are fearsome, but honorable, creatures. " +"Let him out of the cage." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:622 +msgid "Uh...If you say so." +msgstr "" + +#. [unit]: type=Drake Burner, id=Keshan +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:634 +msgid "Keshan" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:648 +msgid "What is your name?" +msgstr "Koks tavo vardas?" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:653 +msgid "I am Keshan." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:658 +msgid "How did you come to be in a cage?" +msgstr "" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:663 +msgid "" +"I was hunting north of here when the small ones captured me. I killed many, " +"but I was humiliated in the end." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:668 +msgid "Will you fight with us, Keshan?" +msgstr "" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:673 +msgid "You have released me, so I owe you a great debt. I will fight with you." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:678 +msgid "" +"Don't let him go too crazy. Those saurian spears will go right through his " +"scales." +msgstr "" + +#. [unit]: type=Poacher, id=Siddry +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:697 +msgid "Siddry" +msgstr "" + +#. [message]: speaker=Kai Krellis +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:721 +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:727 +msgid "Who are you, and what are you doing in a cage?" +msgstr "" + +#. [message]: speaker=Siddry +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734 +msgid "" +"My name is Siddry. These cursed saurians nabbed me a week ago - wanted me to " +"turn overseer to their other slaves. I wouldn't do it, so they caged me with " +"them. They tried to take my bow too, but they had some trouble with that." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739 +msgid "So you will help us defeat them?" +msgstr "" + +#. [message]: speaker=Siddry +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:744 +msgid "" +"The way I see it, you're helping me. There is nothing I would like better " +"than to put their slavery to an end. I can't swim, so I won't be able to " +"come with you on your travels, but I will owe you. If there is anything I " +"can do in the future, I will do it." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:749 +msgid "" +"Well met, then, friend. I am Kai Krellis, leader of the people of Jotha." +msgstr "" + +#. [message] +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:764 +msgid "" +"Kai Krellis, you have freed us, and we are forever in your debt. How can we " +"repay you?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:769 +msgid "" +"I will not ask you to follow me. You have suffered enough for the benefit of " +"others. Go back to your families if you have them, and work for yourselves " +"from now on." +msgstr "" + +#. [scenario]: id=Tirigaz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23 +msgid "Tirigaz" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:31 +msgid "" +"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so " +"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt " +"uneasy, so they took shelter in an abandoned orcish encampment as night fell." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:91 +msgid "Destroy all the undead" +msgstr "" + +#. [objectives] +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:94 +msgid "" +"Early finish bonus only if you also kill Marg-Tonz. (You can destroy the " +"undead first.)" +msgstr "" + +#. [side]: id=Marg-Tonz, type=Orcish Sovereign +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:122 +msgid "Orcs" +msgstr "Orkai" + +#. [side]: id=Marg-Tonz, type=Orcish Sovereign +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:126 +msgid "Marg-Tonz" +msgstr "Marg-Tonzas" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:150 +msgid "Undead" +msgstr "Nemirėliai" + +#. [message]: speaker=ghost scout +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:242 +msgid "Found. Them." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:356 +msgid "" +"I feared this might happen. We tarried too long fighting the saurians, and " +"the undead have caught up with us. The spirits may have trapped us here for " +"the night, but in the morning we will..." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:361 +msgid "" +"What's going on? What are you fish-men doing here? Are we constantly to be " +"pestered by you creatures?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:366 +msgid "He's one to complain about that..." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:371 +msgid "We were just passing through." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:376 +msgid "Well, finish passing." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:381 +msgid "" +"Actually, we have some ghosts after us now, and we would like to shelter " +"here for a while." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:386 +msgid "" +"Forget about it! We don't want no trouble, but get off our land! Ghosts who " +"don't like fish are your problem." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:391 +msgid "" +"If you give us a few hours to regroup and prepare our soldiers, we will go " +"without causing you trouble." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:396 +msgid "" +"You have one hour. After that, we are tearing down that old encampment. You " +"stay in the water if you know what's good for you. If you set foot...or " +"whatever...on land again, we'll cut your throats. And stay off our piers. " +"And don't touch the ships neither!" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:401 +msgid "I wonder how he gets customers with manners like that." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:406 +msgid "" +"One hour will work for us. It will not take all of us to defeat the undead. " +"(whispered) We can decide what to do about the orc after that." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:411 +msgid "You will only be able to use your keep for one turn." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:479 +msgid "You're still squatting on our land! I warned you." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:513 +msgid "I told you to stay off our land! Now you're in for it." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:547 +msgid "I told not to bother the ships! Now you're in for it." +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:580 +msgid "" +"You crazy fish men are attacking us? After we tried to be nice? That's it. " +"We're going to end you once and for all." +msgstr "" + +#. [message]: speaker=Kai Krellis +#. [option]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:661 +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:674 +msgid "Now maybe we can head west undisturbed." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:672 +msgid "We have destroyed the undead." +msgstr "Sunaikinome nemirėlius." + +#. [option]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:683 +msgid "" +"This orc leader has not learned that threatening merfolk is a bad idea. We " +"shall defeat him before we go." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:708 +msgid "" +"It seems that orc was rich! He has a chest here with over 100 pieces of gold!" +msgstr "" + +#. [message]: speaker=Marg-Tonz +#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:741 +msgid "I hate mermen!" +msgstr "" + +#. [scenario]: id=Uncharted_Islands +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26 +msgid "Uncharted Islands" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:34 +msgid "" +"Now the merfolk had no choice but to travel through the open ocean, which " +"they knew was more dangerous than shallow water. After a few days, they " +"found some islands in their path. The infirm and young among the refugees " +"needed a break from travel; Cylanna only vaguely remembered them, but " +"thought they might be safe." +msgstr "" + +#. [side]: id=Growloff, type=Ranger +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:83 +msgid "Growloff and His Pets" +msgstr "" + +#. [side]: id=Growloff, type=Ranger +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:88 +msgid "Growloff" +msgstr "" + +#. [unit]: type=Cuttle Fish, id=pet +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:160 +msgid "Beloved Pet" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:193 +msgid "" +"Uh oh. There is someone else here. Hey! He is being attacked by a cuttle " +"fish!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:197 +msgid "Look my pet, here's a yummy treat!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:201 +msgid "Or...is he talking to it?!" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:205 +msgid "It is worse than that. I think we are the treat!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:209 +msgid "Who is ready for a merfolk snack?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:213 +msgid "Brace yourselves." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:226 +msgid "" +"Oh no! Look what he has frisking at his heels now. And I thought the cuttle " +"fish was bad!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:238 +msgid "You killed my pet! You'll pay for that!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:269 +msgid "Don't kill me!" +msgstr "Nežudykite manęs!" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:273 +msgid "But you attacked us with these monsters." +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:277 +msgid "" +"They are my friends. I've been so lonely here...and you killed so many of my " +"friends. They could be your friends too. Spare me, and I'll give you my " +"favorite cuttle fish. His name is Inky." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:281 +msgid "I do not want a dangerous beast like that!" +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:285 +msgid "" +"But he's tame! Really! He understands dozens of commands. He'll do what you " +"tell him. He's a really nice fish." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:289 +msgid "Maybe we could use a pet sea monster." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:293 +msgid "" +"Very well. I will take the cuttle fish. But do not trouble us again, or I " +"shall kill you and all the rest of your pets." +msgstr "" + +#. [message]: speaker=Growloff +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:297 +msgid "" +"Of course, of course. I promise! I never wanted to hurt you nice people " +"anyway." +msgstr "" + +#. [unit]: type=Cuttle Fish, id=Inky +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:305 +msgid "Inky" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:315 +msgid "Right. Tell me how to control this thing." +msgstr "" + +#. [scenario]: id=Bilheld +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24 +msgid "Bilheld" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:32 +msgid "" +"Finally, the merfolk arrived at Bilheld. Their destination, and help, was " +"just behind it. The island was inhabited, however, and the residents didn't " +"look happy to see them." +msgstr "" + +#. [side]: id=Vlagnor, type=Drake Flameheart +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:83 +msgid "Drakes" +msgstr "Slibinai" + +#. [side]: id=Vlagnor, type=Drake Flameheart +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:88 +msgid "Vlagnor" +msgstr "Vlagnoras" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:154 +msgid "What are you mermen doing here?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:158 +msgid "We have business with Tyegëa on the other side of the island." +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162 +msgid "The mermaid witch?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166 +msgid "Witch?!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170 +msgid "Witch?" +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:174 +msgid "" +"She kill drakes. If you are her friend, we will kill you. We do not want " +"MORE mermen blasting and stabbing." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:178 +msgid "We are going around this island whether you want us to or not." +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:182 +msgid "This is OUR territory and you will not pass." +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:192 +msgid "You! Drake. Do we kill you too?" +msgstr "" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:196 +msgid "These are my friends. I will fight with them." +msgstr "" + +#. [message]: speaker=Vlagnor +#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:200 +msgid "Then you will die with them!" +msgstr "" + +#. [scenario]: id=Talking_To_Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:7 +msgid "Talking to Tyegëa" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:15 +msgid "" +"It had been more of an adventure than the Kai Krellis had planned, but they " +"were finally at their destination. The small island where Tyegëa and her " +"students lived was before them." +msgstr "" + +#. [side]: id=Tyegea, type=Mermaid Diviner +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:76 +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:108 +msgid "Tyegëa and Priestesses" +msgstr "" + +#. [side]: id=Tyegea, type=Mermaid Diviner +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:81 +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:112 +msgid "Tyegëa" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:107 +msgid "Choose a unit to take the holy water" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:146 +msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:150 +msgid "" +"Welcome, merfolk! It has been a long time since outsiders have visited. And " +"Cylanna! It is pleasant to see you." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:154 +msgid "The honor is ours. I present Kai Krellis of Jotha." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:158 +msgid "Indeed! So this is the one. Does he know?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:162 +msgid "Know what?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:166 +msgid "" +"Now is not the time. We have a desperate errand, Tyegëa. Jotha has been " +"attacked and taken." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:170 +msgid "" +"We were forced to flee for our lives from legions of undead. If you help us, " +"we can remove these spirits from our home." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:174 +msgid "" +"And what makes you think I want to leave my comfortable home and risk death " +"by attacking armies of undead?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:178 +msgid "I had hoped..." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:182 +msgid "" +"I am sure it was Cylanna's idea that you come here. She has a reason. Don't " +"you Cylanna? Tell him what it is." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:186 +msgid "(Sigh.) I had hoped to avoid this, but I seems I cannot." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:190 +msgid "" +"I never agreed that secrecy was necessary, but I respected Maudin's wishes " +"in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy " +"the truth." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:194 +msgid "You knew my grandparents?" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:198 +msgid "" +"Kai Maudin was your father Laudiss's father, Krellis, but his wife, Indress, " +"was not Laudiss's mother. She raised your father, and you called her " +"grandmother, but Tyegëa is your father's mother." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:202 +msgid "What?!" +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:206 +msgid "I am your grandmother." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:210 +msgid "" +"Before your grandfather Maudin was Kai, he went on an adventure of his own." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:214 +msgid "I was young then, and he was very handsome." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:218 +msgid "" +"I am astonished. I suppose I should be honored to have such a distinguished " +"ancestor. Now I understand why Cylanna knew you would help us." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:222 +msgid "" +"That remains to be seen. I find it disturbing that a Kai - and my descendant " +"- would run here begging for help. Before I agree to save you, you have to " +"prove that my blood flows in your veins. Prove that your are, despite " +"appearances, courageous, and worthy of my help." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:226 +msgid "Well, I defeated the Drakes on your island." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:230 +msgid "" +"Bah! Drakes only look dangerous. Soldiers carrying spears make short work of " +"them. No, I have something else in mind. You will complete a task for the " +"good of the merfolk. Listen." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:234 +msgid "" +"About 200 years ago, a powerful mermaid named Imirna fell in love with a " +"human wizard named Agnovon. Agnovon cared not for love, but he smiled " +"falsely at Imirna, and she trusted him. When he asked her to help him " +"enchant a sword so that it was wreathed continuously in magic flame, she " +"devoted all her skill to fashioning the weapon. Later, Agnovon used the " +"sword to defeat Imirna's own people and steal all their wealth. In her " +"greif, Imirna poisoned herself." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:238 +msgid "" +"I have long desired to see the sword returned to the merfolk to whom it " +"should belong. If you retrieve it, you would prove yourself to be worthy of " +"whatever help I was to provide. I do not know precisely where to find the " +"sword, but I know one who does. South of the Swamp of Desolation, near a " +"ruined castle, lives a mage named Caladon. He has lusted after the sword for " +"years, so he will know where to find the lich who keeps it." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:242 +msgid "A lich has it? We were fleeing liches in the first place." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:246 +msgid "" +"There is only one of them. If you cannot defeat even one lich, you must be " +"expecting me to get rid of all of your undead myself!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:250 +msgid "My apologies. You are right, of course. We will undertake this task." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:254 +msgid "" +"I will not send you away completely empty-handed, though. I can spare some " +"holy water for one of your soldiers." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:265 +msgid "" +"The holy water will make melee attacks do 'arcane' damage for the rest of " +"the campaign. Choose a unit to take it. You may recruit or recall a unit if " +"you want." +msgstr "" + +#. [object]: id=holywater1 +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:278 +msgid "Holy Water" +msgstr "Šventintas vanduo" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/08_Talking_To_Tyegea.cfg:296 +msgid "" +"Now, go. Come back with the flaming sword, and my priestesses and I will " +"help you take back Jotha." +msgstr "" + +#. [scenario]: id=The_Mage +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12 +msgid "The Mage" +msgstr "Magas" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:20 +msgid "" +"The party traveled back to the mainland and followed the shore further " +"north. Kai Krellis had much to think about. First, what Tyegëa had revealed " +"about his ancestry gave him questions he could not answer. Second, he was " +"nervous about the task ahead. He felt confidence in his people but feared " +"paying too great a price in dead and wounded to pass Tyegëa's test. He felt " +"sometimes angry at Tyegëa for sending him on this extra journey, and " +"sometimes grateful that she was willing to help at all." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:24 +msgid "" +"After several days, the smell of the swamp was just becoming noticeable when " +"they found a small ruined castle in the right place to be the one Tyegëa had " +"mentioned. Night was falling, and it was very dark beneath the trees, but " +"Krellis was in a hurry, now that the end of their journey was in sight. He " +"decided to go ashore and try to find the mage immediately." +msgstr "" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:102 +msgid "Hungry Creatures" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:126 +msgid "Find Caladon the mage" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:251 +msgid "" +"I do not much care for the look of this area. The darkness seems to hang " +"beneath the trees, unnaturally dense." +msgstr "" + +#. [message]: speaker=Teeloa +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:255 +msgid "I just heard a splash. I think something's out there." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:259 +msgid "Let us find the mage quickly and leave." +msgstr "" + +#. [message]: speaker=Teeloa +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:445 +msgid "Hey, that cavern is full of bats! I HATE those things." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:449 +msgid "I hope there aren't any more bats in there." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:459 +msgid "" +"This is a good place for a large colony, so I think we will see more soon." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:465 +msgid "" +"This is a good place for a large colony, so I imagine we will see more soon." +msgstr "" + +#. [unit]: type=Silver Mage, id=Caladon +#. [side]: id=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:489 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:149 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:151 +msgid "Caladon" +msgstr "" + +#. [message]: speaker=Keshan +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:506 +msgid "There is somebody here." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:510 +msgid "Whoa there! BACK off or else!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:514 +msgid "Do not worry about him. He is friendly." +msgstr "" + +#. [message]: speaker=Friendly Bat +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:526 +msgid "Neep, neep, neep!" +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:532 +msgid "Hey, I found somebody!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:540 +msgid "You must be Caladon. We are glad to see you." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:544 +msgid "I am Caladon. Am I glad to see YOU?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:548 +msgid "" +"I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you " +"know where to find it." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:552 +msgid "" +"Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to " +"get it when so many others could NOT? Although you do have an impressive " +"collection of allies there." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:556 +msgid "Whether I can succeed or not, I must try. Will you help me find it?" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:560 +msgid "" +"I will show you EXACTLY where it is, but knowing where to FIND it isn't the " +"hard part. Oh, no! You will see, my fine merman, you will see." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:564 +msgid "We would be very grateful if you would guide us." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:568 +msgid "" +"I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me " +"everybody!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:598 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1099 +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:160 +msgid "Cylanna! I need you!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:602 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1103 +msgid "Tyegëa will never forgive me. We are lost." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:616 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1117 +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:174 +msgid "We are lost without our king!" +msgstr "" + +#. [scenario]: id=The_Flaming_Sword +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14 +msgid "The Flaming Sword" +msgstr "Liepsnojantis kalavijas" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:22 +msgid "" +"Caladon led them just a little way up the shore. Despite its name, the swamp " +"was not actually desolate on the outskirts. A hardy population of humans " +"coaxed a living out of the damp soil." +msgstr "" + +#. [side]: type=Lich, id=Mal Govon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:101 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:103 +msgid "Mal Govon" +msgstr "Mal Govonas" + +#. [side] +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:133 +msgid "Villagers" +msgstr "Kaimiečiai" + +#. [objective]: condition=win +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:238 +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:676 +msgid "Pry the flaming sword from the dead hand of its owner" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:242 +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:372 +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:139 +msgid "Death of Kai Krellis" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:246 +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:143 +msgid "Death of Cylanna" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:250 +msgid "Death of Caladon" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:254 +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:147 +msgid "Run out of Turns" +msgstr "Pasibaigia ėjimai" + +#. [message]: speaker=$spy_unit.id +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:302 +msgid "" +"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try " +"to take it for himself." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:306 +msgid "" +"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for " +"us to stop him with that teleporting trick he has." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:315 +msgid "" +"Here we are. There's a castle up ahead in the fog. That's where Agnovon has " +"the sword." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:319 +msgid "The lich is Agnovon?" +msgstr "Ličas yra Agnovonas?" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:323 +msgid "" +"Well, he calls himself Mal Govon now, but yes. He called this land the " +"KINGDOM of Agnovon. He was its first king. And its last, and every one in " +"between, too! He kept getting older and older, but he never died. Well, NOW " +"he's dead of course. He still putters around in that castle over there, but " +"he hasn't really cared about keeping his kingdom under control for a good " +"long while. I bet I can wake him up, though. Watch THIS!" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327 +msgid "" +"Suddenly, Caladon's strident voice shrieked out louder than seemed possible, " +"as if there were dozens of men shouting at once." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:332 +msgid "" +"AGNOVON, I'VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. " +"Nice trick, huh?" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:337 +msgid "" +"A voice came back like wind moaning through dry leaves. Though it was only " +"whispered, all heard it better than they wanted." +msgstr "" + +#. [message]: speaker=Mal Govon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:342 +msgid "" +"What I remember, you old fool, is you leaving behind the smoldering bodies " +"of the orcs you had hired to steal my sword. Now, you bring mermen. When " +"they lay expiring like gasping fish on the shore, will you not flee again? " +"Do not speak to me of fear." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:346 +msgid "We are here of our own accord, and we will take that sword." +msgstr "" + +#. [message]: speaker=Mal Govon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:350 +msgid "" +"The merman speaks. Tell it to go away, Caladon, if it doesn't want to get " +"hurt." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:354 +msgid "That does it. Attack!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363 +msgid "" +"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let " +"me die, I will take YOU all with me!" +msgstr "" + +#. [unit]: type=Outlaw, id=Howyrth +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:385 +msgid "Howyrth" +msgstr "" + +#. [message]: speaker=Howyrth +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:399 +msgid "" +"Hello there! Who are you? Were you the ones shouting about taking a sword?" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:404 +msgid "" +"I am Kai Krellis of Jotha. I am attempting to defeat Mal Govon and take his " +"sword. Will you to join us in battle against a common enemy?" +msgstr "" + +#. [message]: speaker=Howyrth +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:409 +msgid "" +"I don't know if that creature really is our enemy. He has never bothered us, " +"and I should stay at my post anyway. However, I'm sure many townsfolk would " +"welcome the extra income if you want to hire them. I guess we would be happy " +"to get rid of the monster just in case." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:413 +msgid "" +"You can now recruit human villagers, but you will not be able to recall them " +"in future scenarios." +msgstr "" + +#. [message]: speaker=Siddry +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:462 +msgid "" +"Kai Krellis! What are you doing here? I thought you were traveling south " +"when I met you." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:466 +msgid "Friend Siddry!" +msgstr "" + +#. [message]: speaker=Howyrth +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:470 +msgid "You know each other?!" +msgstr "" + +#. [message]: speaker=Siddry +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:474 +msgid "" +"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I " +"would repay him if I could, and here is my chance. My friends and I will " +"join you in your fight, Kai Krellis. We are yours to command, and we refuse " +"to be paid." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:590 +msgid "" +"The mermen clapped their hands over their ears as a terrible wail echoed off " +"the castle walls." +msgstr "" + +#. [message]: speaker=second_unit +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:615 +msgid "Now we have the sword!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:620 +msgid "Correction. Now I have the sword!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:705 +msgid "" +"It's MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth " +"SPREADING through me!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:730 +msgid "What? We won that sword!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:735 +msgid "" +"Well, it's true that you helped, so I won't kill you. But I don't trust you, " +"so leave my realm. Go on. I will grant you some time. The benevolence of " +"Caladon will be LEGENDARY! Heh heh, HA!" +msgstr "" + +#. [message]: speaker=$staff_tip_off +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:740 +msgid "Kai! He dropped his staff! We can attack him whenever we want now!" +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:744 +msgid "" +"We can pretend we are going to leave though. That would buy me some time to " +"heal the wounded." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:780 +msgid "" +"You DARE attack ME! You will regret that. Witness the POWER of the Flaming " +"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:847 +msgid "" +"You haven't left yet? My patience is at an END! Witness the POWER of the " +"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:929 +msgid "Now we can finally grab that sword." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:947 +msgid "I am not going with you. One of your people should take the sword." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:974 +msgid "This sword is 8-4, magical, with 'fire' damage." +msgstr "" + +#. [option]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:981 +msgid "I'll carry this sword and destroy undead with blasts of flame." +msgstr "" + +#. [option]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:990 +msgid "This sword is not right for me. Let someone else have it." +msgstr "" + +#. [option]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1025 +msgid "I'll carry the sword." +msgstr "" + +#. [option]: speaker=unit +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1034 +msgid "Let someone else have it." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1072 +msgid "" +"We thank all you humans for your help, and release you from any farther " +"obligations. Where we are going, you cannot easily follow." +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1133 +msgid "CURSE you mermen!" +msgstr "" + +#. [message]: speaker=Caladon +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1148 +msgid "Aghh! Die!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1153 +msgid "He has that staff of..." +msgstr "" + +#. [scenario]: id=Getting_Help +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4 +msgid "Getting Help" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:12 +msgid "" +"Kai Krellis and his people no longer feared the open ocean, and they made " +"straight for Tyegëa's island to show her the flaming sword." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:174 +msgid "" +"We have brought the Flaming Sword. Caladon tried to steal it for himself, " +"but we were able to get it back from him." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:178 +msgid "He did not part with it willingly, so he must be dead." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:182 +msgid "It is as you say." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:186 +msgid "" +"No matter. He was a fool. Now, you have done as I asked, grandson, so I will " +"travel with you to your home and help you rid it of restless spirits. My " +"priestesses will come as well, and will be at your disposal." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:222 +msgid "You may now recruit mermaid priestesses!" +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:251 +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:269 +msgid "Also, I have a little gold I can bring along." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:262 +msgid "You receive 55 gold." +msgstr "Gaunate 55 auksinius." + +#. [scenario]: id=Revenge +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4 +msgid "Revenge" +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:12 +msgid "" +"The mission had been more difficult than Kai Krellis would have believed " +"when he started. Finally though, the end was in sight. He had seen how " +"priestesses could carve through masses of undead, and now he traveled with a " +"whole contingent of them. Tyegëa was even more powerful, though as " +"unpredictable as Cylanna had said." +msgstr "" + +#. [part] +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:15 +msgid "" +"The tribe that had fled Jotha unable to fight returned as an army stiffened " +"by veteran fighters and led by a warrior king. Though they were tired from " +"their journey, weariness fell from them as they neared home. The mermen " +"arrived during the night, and found the mouth of their bay guarded, so they " +"headed south along the coast to some outlying villages to gather news of the " +"invaders." +msgstr "" + +#. [message]: speaker=Nebthun +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:532 +msgid "" +"Kai Krellis! You live! We thought you and your people had all been killed " +"when Jotha fell." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:536 +msgid "" +"No, most of us escaped. I thought your settlements might be far enough away " +"to escape harm, but you look as if you had seen battle." +msgstr "" + +#. [message]: speaker=Nebthun +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:540 +msgid "" +"Indeed, though we have not been hard pressed. The creatures have been busy " +"fouling the waters and making the bay more to their liking. We worry that " +"they will soon be back to finish with us, and I fear we will not survive." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:544 +msgid "" +"We come prepared for battle, and have brought help. We will reclaim our home " +"and make yours safe as well. Mal-Ravanal will pay this day." +msgstr "" + +#. [message]: speaker=Nebthun +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:548 +msgid "" +"Good. We will join you. You will be impressed with how quickly Tabomo here " +"crushes skeletons. I think we should make the ruined castle on the mainland " +"our base. The undead cut down many trees there to make bridges, and it is " +"much easier to move through now." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:585 +msgid "At dawn, the mermen got a good look at their opponents." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:591 +msgid "This doesn't look too bad." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:596 +msgid "Maybe not yet, but just wait." +msgstr "" + +#. [message]: speaker=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:601 +msgid "" +"The mermen...they came back! Bring back the search parties! Call back the " +"hordes!" +msgstr "" + +#. [message]: speaker=Mal Kevek +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:606 +msgid "" +"Just make some more, you fool. There are plenty of corpses to go around." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:636 +msgid "" +"I suppose this does look a little overwhelming. I may enjoy it " +"though. It can be satisfying to rain holy fire down on misbehaving spirits." +msgstr "" + +#. [message]: speaker=Gwabbo +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:641 +msgid "Absolutely! Bring 'em on!" +msgstr "" + +#. [message]: speaker=Carallcyn +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:718 +msgid "We searched up the coast for miles, and here they are!" +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:778 +msgid "I was wrong. You are no grandson of mine!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:789 +msgid "I have failed my people." +msgstr "" + +#. [message]: speaker=Dead Knight +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:812 +msgid "Gruh!" +msgstr "" + +#. [message]: speaker=Mel Daveth +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:824 +msgid "Save me Lord Rava...uhh!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:832 +msgid "We have retaken our home!" +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:843 +msgid "Cylanna! I will miss you." +msgstr "" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:854 +msgid "Tyegëa! No!" +msgstr "" + +#. [message]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:893 +msgid "" +"This man was wearing a necklace with a pendant on it. I'm sure the shape " +"means something." +msgstr "" + +#. [message]: speaker=Tyegea +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:900 +msgid "" +"It does indeed. It is an ankh, and that pendant will strengthen your life " +"force." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:905 +msgid "The ankh necklace provides 70% resistance to 'arcane' damage." +msgstr "" + +#. [option]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:912 +msgid "I think that could be useful. I'll take it." +msgstr "" + +#. [option]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:921 +msgid "It doesn't seem to have helped its previous owner. I don't want it." +msgstr "" + +#. [option]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:958 +msgid "I would like my life force protected." +msgstr "" + +#. [option]: speaker=$unit.id +#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:967 +msgid "My life force feels fine as it is." +msgstr "" + +#. [scenario]: id=Epilogue +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4 +msgid "Epilogue" +msgstr "Epilogas" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:37 +msgid "" +"After destroying Mal-Ravanal's henchmen, Kai Krellis awaited another attack. " +"But it never came. Krellis sent some messengers south to discover what they " +"could. The news that came back was better than good. Mal-Ravanal was dead! " +"Soldiers of Wesnoth had defeated him at about the same time the mermen had " +"defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed " +"and began rebuilding in earnest, and soon Jotha was restored." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:43 +msgid "" +"Not everything was as before, of course. Many good merfolk had been lost in " +"the first attacks and on the journey. The visiting priestesses did much to " +"console the families of the dead, and as it always does, life continued. In " +"a few months, the giggles of children could be heard echoing through " +"shallows. Many of those children were named after Kai Krellis, Gwabbo, " +"Cylanna, and the other heroes." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:54 +msgid "" +"Tyegëa returned to her home, but continued to keep in touch with her " +"grandson. Most of her priestesses went with her, but a few of them stayed in " +"Jotha, enriching the culture of the city." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:67 +msgid "" +"Cylanna never traveled far again, but stayed in Jotha as a respected elder. " +"She remained a royal advisor, but her main work was healing the sick, and " +"presiding at christenings and weddings. All this agreed with her disposition " +"much better than battling undead." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:74 +msgid "" +"Kai Krellis was somber over the next months as he grieved over the loss of " +"Cylanna, but the grief diminished with time leaving only fond memories." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:87 +msgid "" +"Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to " +"merfolk children for generations thereafter. He became an almost legendary " +"figure." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:105 +msgid "" +"Gwabbo and Cylanna were often together, and when Kai Krellis found a wife " +"(which is a tale for another time!) they presided at his wedding." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:118 +msgid "" +"Teeloa returned to his home where he had been captured by the saurians. He " +"was delighted to find that many of his family members had also returned. He " +"visited Jotha frequently, and remained friends with all the other veterans." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:131 +msgid "" +"Keshan returned to Bilheld where the drakes were still leaderless. He beat " +"them all into submission (which is the drake way) and ruled there with an " +"iron fist." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:139 +msgid "" +"Krellis himself married within a few years, and fathered strong sons and " +"beautiful daughters. When the orcs who had learned to fear his father tested " +"the folk of Jotha gain, they learned to fear him even more." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:150 +msgid "" +"Inky lived with Krellis at court and frolicked in the kelp beds of Jotha " +"until he became fat and lazy in his old age." +msgstr "" + +#. [unit_type]: id=Merman Brawler, race=merman +#: data/campaigns/Dead_Water/units/Brawler.cfg:4 +msgid "Merman Brawler" +msgstr "" + +#. [unit_type]: id=Merman Brawler, race=merman +#: data/campaigns/Dead_Water/units/Brawler.cfg:20 +msgid "" +"Exceptionally large and strong mermen are sometimes more comfortable with " +"their own fists and tails than with other weapons." +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Dead_Water/units/Brawler.cfg:37 +#: data/campaigns/Dead_Water/units/Citizen.cfg:37 +msgid "fist" +msgstr "kumštis" + +#. [attack]: type=impact +#: data/campaigns/Dead_Water/units/Brawler.cfg:45 +msgid "tail" +msgstr "uodega" + +#. [unstore_unit] +#: data/campaigns/Dead_Water/units/Brawler.cfg:197 +msgid "stunned" +msgstr "" + +#. [unit_type]: id=Merman Child King, race=merman +#: data/campaigns/Dead_Water/units/Child_King.cfg:4 +msgid "Child King" +msgstr "" + +#. [unit_type]: id=Merman Child King, race=merman +#: data/campaigns/Dead_Water/units/Child_King.cfg:20 +msgid "" +"When a merman king dies, the next in line becomes king however young he is. " +"It is his job to lead his troops in combat if necessary. Good soldiers will " +"do as they are told, but a very young king will get little real respect." +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Dead_Water/units/Child_King.cfg:37 +msgid "scepter" +msgstr "skeptras" + +#. [unit_type]: id=Merman Citizen, race=merman +#: data/campaigns/Dead_Water/units/Citizen.cfg:4 +msgid "Merman Citizen" +msgstr "Vandenių pilietis" + +#. [unit_type]: id=Merman Citizen, race=merman +#: data/campaigns/Dead_Water/units/Citizen.cfg:20 +msgid "" +"Mermen are mostly peaceful, but will fight to defend their homes. In this " +"situation, even mermen with no weapons or training can be dangerous." +msgstr "" + +#. [unit_type]: id=Fire Guardian, race=monster +#: data/campaigns/Dead_Water/units/Fire_Guardian.cfg:4 +msgid "Fire Guardian" +msgstr "" + +#. [unit_type]: id=Fire Guardian, race=monster +#: data/campaigns/Dead_Water/units/Fire_Guardian.cfg:26 +msgid "" +"Fire Guardians are spirits of smoke and flame. No one is exactly sure where " +"they come from, but they are occasionally summoned by powerful mages to do " +"their bidding. When not being controlled they like to frolic in pools of " +"lava and take great delight in burning anything they can reach." +msgstr "" + +#. [attack]: type=fire +#: data/campaigns/Dead_Water/units/Fire_Guardian.cfg:29 +msgid "fire claws" +msgstr "" + +#. [attack]: type=fire +#: data/campaigns/Dead_Water/units/Fire_Guardian.cfg:38 +msgid "fire breath" +msgstr "" + +#. [unit_type]: id=Kraken, race=monster +#: data/campaigns/Dead_Water/units/Kraken.cfg:5 +msgid "Kraken" +msgstr "" + +#. [unit_type]: id=Kraken, race=monster +#: data/campaigns/Dead_Water/units/Kraken.cfg:24 +msgid "" +"Krakens are gigantic creatures of the seas. They can grab their opponents " +"with strong tentacles, or spit a poisonous black ink from a distance. The " +"best way to survive an encounter with these monsters is to remain ashore." +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Dead_Water/units/Kraken.cfg:30 +msgid "tentacle" +msgstr "" + +#. [attack]: type=pierce +#: data/campaigns/Dead_Water/units/Kraken.cfg:41 +msgid "ink" +msgstr "" + +#. [unit_type]: id=Merman Soldier King, race=merman +#: data/campaigns/Dead_Water/units/Soldier_King.cfg:4 +msgid "Soldier King" +msgstr "" + +#. [unit_type]: id=Merman Soldier King, race=merman +#: data/campaigns/Dead_Water/units/Soldier_King.cfg:30 +msgid "" +"A king who is skilled at combat commands great respect--especially among " +"soldiers. His strength allows him to wield powerful weapons and move " +"quickly, even with heavy armor. His leadership abilities inspire his troops." +msgstr "" + +#. [attack]: type=impact +#: data/campaigns/Dead_Water/units/Soldier_King.cfg:51 +#: data/campaigns/Dead_Water/units/Warrior_King.cfg:52 +#: data/campaigns/Dead_Water/units/Young_King.cfg:47 +msgid "mace" +msgstr "" + +#. [unit_type]: id=Merman Warrior King, race=merman +#: data/campaigns/Dead_Water/units/Warrior_King.cfg:4 +msgid "Warrior King" +msgstr "" + +#. [unit_type]: id=Merman Warrior King, race=merman +#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30 +msgid "" +"Warrior kings often become legendary in their own time. Their skill and " +"strength allows them to be truely formidible in battle. They are also fast " +"despite their heavy armor. Even skilled soldiers look upon them with awe." +msgstr "" + +#. [unit_type]: id=Merman Young King, race=merman +#: data/campaigns/Dead_Water/units/Young_King.cfg:4 +msgid "Young King" +msgstr "" + +#. [unit_type]: id=Merman Young King, race=merman +#: data/campaigns/Dead_Water/units/Young_King.cfg:30 +msgid "" +"A young king with some battle experience will be treated with some respect. " +"Common citizens will be inspired to do their utmost when the king is nearby, " +"but battle-hardened veterens will be less impressed." +msgstr "" + +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:102 +msgid "Merman Forces" +msgstr "" + +#: data/campaigns/Dead_Water/utils/dw-utils.cfg:106 +msgid "Kai Krellis" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:8 +msgid "Storm Trident" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:11 +msgid "This weapon shoots powerful lightning bolts at your enemies." +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:13 +msgid "Only a merman can use this item." +msgstr "" + +#. [effect]: type=fire +#: data/campaigns/Dead_Water/utils/items.cfg:33 +msgid "storm trident" +msgstr "" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:54 +msgid "Flaming Sword" +msgstr "Liepsnojantis kalavijas" + +#. [effect]: type=fire +#: data/campaigns/Dead_Water/utils/items.cfg:76 +msgid "flaming sword" +msgstr "liepsnojantis kalavijas" + +#. [object]: id={ID} +#: data/campaigns/Dead_Water/utils/items.cfg:92 +msgid "Ankh Necklace" +msgstr "" + +#. [message]: speaker=$second_unit.id +#: data/campaigns/Dead_Water/utils/items.cfg:193 +msgid "" +"The human wizard was wearing a ring! Maybe it is magic. Someone should try " +"it on to see what it does." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/utils/items.cfg:223 +msgid "" +"The bat slips the ring over a claw, and flies straight up, flapping " +"powerfully." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Dead_Water/utils/items.cfg:229 +#: data/campaigns/Dead_Water/utils/items.cfg:276 +msgid "" +"The ring of power increases the damage of all its owner's attacks by one, " +"and adds three hitpoints." +msgstr "" + +#. [option]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/utils/items.cfg:243 +msgid "We will let the bat have the ring. It will make him more helpful." +msgstr "" + +#. [option]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/utils/items.cfg:252 +msgid "Someone take that off of him before he hurts himself." +msgstr "" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/utils/items.cfg:266 +msgid "I'll try on the ring." +msgstr "Išbandysiu žiedą" + +#. [message]: speaker=unit +#: data/campaigns/Dead_Water/utils/items.cfg:271 +msgid "I feel different, and all my weapons are lighter!" +msgstr "" + +#. [option]: speaker=unit +#: data/campaigns/Dead_Water/utils/items.cfg:289 +msgid "I'll take this ring, and you can rely on my strength." +msgstr "" + +#. [option]: speaker=unit +#: data/campaigns/Dead_Water/utils/items.cfg:298 +msgid "This thing makes me dizzy. Someone else can have it." +msgstr "" + +#. [object]: id=power_ring2 +#: data/campaigns/Dead_Water/utils/items.cfg:317 +msgid "Ring of Power" +msgstr "Galios Žiedas" + +#. [message]: speaker=Cylanna +#: data/campaigns/Dead_Water/utils/items.cfg:366 +msgid "" +"Killing these enemies was good, but there were many more on the way. I'm " +"sure it is still unsafe here." +msgstr "" + +#. [message]: speaker=Kai Krellis +#: data/campaigns/Dead_Water/utils/items.cfg:371 +msgid "I agree. I hate to leave our home, but we will return." +msgstr "" + +#: data/campaigns/Dead_Water/utils/specials.cfg:4 +msgid " This unit is able stun its enemies, disrupting their zones of control." +msgstr "" + +#. [damage]: id=tail_stun +#: data/campaigns/Dead_Water/utils/specials.cfg:9 +msgid "stun" +msgstr "" + +#. [damage]: id=tail_stun +#: data/campaigns/Dead_Water/utils/specials.cfg:10 +msgid "" +"This attack hits so hard that the defender is dazed and can no longer " +"enforce a zone of control. The effect wears off on the defenders next turn" +msgstr ""