From 53633b8cb28ba2d446a1ff6943d6c3e565589756 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andrius=20=C5=A0tikonas?= Date: Fri, 1 Jan 2021 18:26:31 +0000 Subject: [PATCH] Remove ai textdomain. --- ai.lt.po | 2615 ------------------------------------------------------ 1 file changed, 2615 deletions(-) delete mode 100644 ai.lt.po diff --git a/ai.lt.po b/ai.lt.po deleted file mode 100644 index 2eba92c..0000000 --- a/ai.lt.po +++ /dev/null @@ -1,2615 +0,0 @@ -# Copyright (C) Wesnoth development team, 2013-2019. -# Translators: -# Andrius Štikonas , 2019. -msgid "" -msgstr "" -"Project-Id-Version: Battle for Wesnoth 1.11\n" -"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2020-08-08 09:30 UTC\n" -"PO-Revision-Date: 2021-01-01 16:40+0000\n" -"Last-Translator: Andrius Štikonas \n" -"Language-Team: Lithuanian \n" -"Language: lt\n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n" -"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n" -"X-Generator: Poedit 2.2.4\n" - -#. [ai]: id=ai_default_rca -#: data/ai/ais/ai_default_rca.cfg:9 -msgid "Multiplayer_AI^Default AI (RCA)" -msgstr "Numatytas DI (RCA)" - -#. [ai]: id=ai_default_rca_1_14 -#: data/ai/ais/ai_default_rca_1_14.cfg:9 -msgid "Multiplayer_AI^1.14 Default AI" -msgstr "1.14 numatytas DI" - -#. [ai]: id=experimental_ai -#: data/ai/ais/ai_experimental.cfg:11 -msgid "Multiplayer_AI^Experimental AI" -msgstr "Eksperimentinis DI" - -#. [ai]: id=idle_ai -#: data/ai/ais/idle_ai.cfg:4 -msgid "Multiplayer_AI^Dev AI: Idle AI" -msgstr "" - -#. [ai]: id=ai_default_rca_alternate_recruiting -#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10 -msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting" -msgstr "" - -#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI -#: data/ai/dev/formula_ai.cfg:10 -msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)" -msgstr "" - -#. [ai]: id=formula_ai_poisoning -#: data/ai/dev/formula_ai_poisoning.cfg:9 -msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)" -msgstr "" - -#. [test]: id=The_Elves_Besieged -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5 -msgid "The Elves Besieged" -msgstr "Apsupti elfai" - -#. [side]: type=Spearman, id=Konrad -#. [unit]: type=Spearman, id=Konrad -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34 -#: data/ai/micro_ais/scenarios/patrols.cfg:92 -msgid "Konrad" -msgstr "Konradas" - -#. [side]: type=Spearman, id=Konrad -#. [side]: type=Elvish Champion, id=Galdrad -#. [side]: type=Elvish Shyde, id=Chantal -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46 -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:155 -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:176 -msgid "Rebels" -msgstr "Sukilėliai" - -#. [unit]: id=Delfador, type=Elder Mage -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:49 -msgid "Delfador" -msgstr "Delfadoras" - -#. [side]: type=Orcish Warlord, id=Urug-Telfar -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:85 -msgid "Urug-Telfar" -msgstr "Urug-Telfaras" - -#. [side]: type=Orcish Warlord, id=Urug-Telfar -#. [side]: type=Orcish Warlord, id=Knafa-Tan -#. [side]: type=Orcish Warlord, id=Maga-Knafa -#. [side]: id=Vanak, type=Orcish Ruler -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98 -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:113 -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:132 -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:24 -msgid "Orcs" -msgstr "Orkai" - -#. [side]: type=Orcish Warlord, id=Knafa-Tan -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105 -msgid "Knafa-Tan" -msgstr "Knafa-Tanas" - -#. [side]: type=Orcish Warlord, id=Maga-Knafa -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:124 -msgid "Maga-Knafa" -msgstr "Maga-Knafas" - -#. [side]: type=Elvish Champion, id=Galdrad -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:144 -msgid "Galdrad" -msgstr "Galdradas" - -#. [side]: type=Elvish Shyde, id=Chantal -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:162 -msgid "Chantal" -msgstr "Čantal" - -#. [message]: speaker=Konrad -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213 -msgid "" -"Master Delfador! Look, there are orcs coming from all directions! What shall " -"we do?" -msgstr "" -"Mokytojau Delfadorai, pažvelkite! Iš visų pusių artinasi orkai! Ką daryt?" - -#. [message]: speaker=Delfador -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:217 -msgid "There are too many to fight, far too many. We must escape!" -msgstr "Jų per daug, kad stotume kautis, labai per daug. Privalome sprukti!" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:223 -msgid "" -"This is a reenactment of scenario The Elves Besieged of the mainline " -"campaign Heir to the Throne, just that the AI is playing Konrad's side here. " -"The goal is to move Konrad to the signpost in the northwest, while keeping " -"both Konrad and Delfador alive. The same AI as in scenario Protect Unit is " -"used.\n" -"\n" -"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " -"and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:230 -msgid "Move Konrad here" -msgstr "Nuveskite Konradą čia" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:246 -msgid "Very well, we have made it this far! But where do we go next?" -msgstr "Labai gerai, mes toli nukeliavome! Bet kur dabar eisime?" - -#. [message]: speaker=Delfador -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:251 -msgid "" -"In HttT, we would travel north now, and try to make it to the Isle of " -"Alduin. But for this demo campaign, we'll call it good here." -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276 -msgid "I... I don’t think I can make it anymore." -msgstr "" - -#. [message]: speaker=Delfador -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:280 -msgid "Prince... you must keep fighting! Nooooooo!" -msgstr "Prince... privalai toliau kovoti! Neeeeeee!" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:284 -msgid "It is over. I am doomed..." -msgstr "Viskas baigta. Aš pasmerktas..." - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298 -msgid "I have... have failed in my duty to protect the prince! I am defeated." -msgstr "" - -#. [message]: speaker=Konrad -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:302 -msgid "Don’t die, Delfador! Please, you have to stay alive!" -msgstr "Nemirk, Delfadorai! Prašau, privalai likti gyvas!" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:306 -msgid "Ugh!" -msgstr "Uch!" - -#. [message]: speaker=Delfador -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:317 -msgid "" -"Oh, no! We have run out of time, they have arrived with reinforcements..." -msgstr "O ne! Mums pritrūko laiko, jie atvyko su pastiprinimais..." - -#: data/ai/micro_ais/scenarios/animals.cfg:4 -msgid "" -"General: These AIs are set up to simulate (to some extent) how these " -"animals behave in real life. This includes that they are animals, meaning " -"that they are not super smart. As an example, the wolves generally hunt in a " -"pack, but are easily distracted by prey coming into range. They are also " -"decent, but not great at cornering deer. For the most part, this is " -"intentional.\n" -"\n" -"Bears (replaced by Ghasts), Spiders and Yetis mostly just wander in " -"their respective parts of the map. They stay out of each other's way (and " -"out of the way of the dogs), but do attack each other if cornered. They " -"attack the other, weaker animals (deer etc.) if those are within range.\n" -"\n" -"Wolves hunt in a pack. They actively go after the closest deer (as " -"long as it stays in the forest) and try to corner it (not always super " -"successfully), but are easily distracted by other prey coming into range. " -"The wolves try to avoid getting into the range of bears, spiders, dogs and " -"the yeti, except when they are going in for an attack. If you let them move " -"for long enough, they will also learn that it is not healthy to attack the " -"tusklets. When no deer is left, they wander randomly. Note that, unlike the " -"Wolves Multipack AI (used in a different scenario), this Wolves AI combines " -"all wolves of the side in the same pack." -msgstr "" - -#: data/ai/micro_ais/scenarios/animals.cfg:12 -msgid "" -"Each Deer (replaced by Vampire Bats) wanders randomly on forest " -"tiles, except when enemies get in its (the deer's) range, in which case it " -"flees to the farthest point it can reach.\n" -"\n" -"Tuskers (replaced by Ogres) exhibit the same behavior as deer, except " -"when an enemy is next to one of the tusklets. This enemy will then " -"experience the full wrath of an irate boar.\n" -"\n" -"Tusklets (replaced by Young Ogres) blindly follow the closest adult " -"tusker, except when there is no tusker left, in which case they behave the " -"same as deer.\n" -"\n" -"Rabbits (replaced by Rats) also wander randomly, but in addition " -"disappear into their holes (replaced by straw bales; if any are within " -"reach) when enemies are close. They reappear out of their holes at the " -"beginning of the turn, if it is safe.\n" -"\n" -"Sheep dogs (replaced by Footpads) try to keep their sheep safe. This " -"involves keeping them inside the area outlined by the path the dogs have " -"worn into the meadow, positioning themselves in between the sheep and " -"approaching enemies, and attacking the enemies if those get too close. You " -"might have to let the scenario play for quite some time before you get to " -"see an interesting dog/wolf interaction. If no active herding or protecting " -"move is needed, the dogs go to a random location on the path.\n" -"\n" -"Sheep (replaced by Troll Whelps) wander aimlessly except when a sheep " -"dog is next to them, in which case they run away from the dog. The dogs " -"exploit this by positioning themselves on the outside of the sheep, if " -"possible. Sheep also run away from approaching enemies. The sheep, dogs and " -"forest creatures (deer, tuskers, rabbits) have learned that they are no " -"threat to each other and leave each other alone, demonstrating the enormous " -"self control of a well trained sheep dog." -msgstr "" - -#. [test]: id=animals -#. [event] -#: data/ai/micro_ais/scenarios/animals.cfg:27 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:45 -msgid "Animals" -msgstr "Gyvūnai" - -#. [side]: id=Rutburt, type=Outlaw -#: data/ai/micro_ais/scenarios/animals.cfg:41 -msgid "Rutburt" -msgstr "Rutburtas" - -#. [side]: type=General, id=leader2 -#. [side]: type=Lieutenant, id=leader5 -#. [side]: type=Lieutenant, id=leader6 -#. [side]: id=Rutburt, type=Outlaw -#: data/ai/micro_ais/scenarios/animals.cfg:48 -#: data/ai/micro_ais/scenarios/goto.cfg:43 -#: data/ai/micro_ais/scenarios/goto.cfg:93 -#: data/ai/micro_ais/scenarios/goto.cfg:110 -#: data/ai/micro_ais/scenarios/wolves.cfg:27 -msgid "Humans" -msgstr "Žmonės" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:63 -msgid "Forest Creatures" -msgstr "Miško būtybės" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:77 -msgid "Ghasts" -msgstr "Baisūnai" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:91 -msgid "Spiders" -msgstr "Vorai" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:105 -msgid "Yetis" -msgstr "Ječiai" - -#. [side] -#. [event] -#. [test]: id=wolves -#: data/ai/micro_ais/scenarios/animals.cfg:119 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:48 -#: data/ai/micro_ais/scenarios/wolves.cfg:5 -msgid "Wolves" -msgstr "Vilkai" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:133 -msgid "Whelps" -msgstr "Jaunikliai" - -#. [set_menu_item]: id=m01_end_swarm -#. [set_menu_item]: id=m04_end_animals -#. [event] -#. [set_menu_item]: id=m01_end_animals -#. [set_menu_item]: id=m01_end_wolves -#: data/ai/micro_ais/scenarios/animals.cfg:209 -#: data/ai/micro_ais/scenarios/dragon.cfg:48 -#: data/ai/micro_ais/scenarios/goto.cfg:382 -#: data/ai/micro_ais/scenarios/guardians.cfg:86 -#: data/ai/micro_ais/scenarios/lurkers.cfg:382 -#: data/ai/micro_ais/scenarios/patrols.cfg:185 -#: data/ai/micro_ais/scenarios/swarm.cfg:66 -#: data/ai/micro_ais/scenarios/wolves.cfg:95 -msgid "End Scenario" -msgstr "Baigti scenarijų" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/animals.cfg:224 -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:200 -#: data/ai/micro_ais/scenarios/goto.cfg:397 -#: data/ai/micro_ais/scenarios/recruiting.cfg:126 -#: data/ai/micro_ais/scenarios/swarm.cfg:75 -#: data/ai/micro_ais/scenarios/swarm.cfg:188 -#: data/ai/micro_ais/scenarios/wolves.cfg:104 -#: data/ai/micro_ais/scenarios/wolves.cfg:273 -msgid "Well, that was that." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/animals.cfg:346 -msgid "" -"Important: The animal Micro AIs in this " -"scenario are written for a number of animal unit types that do not exist in " -"Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test " -"scenario, these units have been replaced by mainline units." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/animals.cfg:353 -msgid "" -"This is a fun little scenario with a bunch of different animal AIs, mostly " -"for watching only. The animal AIs behave as follows:\n" -"\n" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/animals.cfg:366 -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:108 -#: data/ai/micro_ais/scenarios/protect_unit.cfg:147 -#: data/ai/micro_ais/scenarios/wolves.cfg:204 -msgid "Question for the Player" -msgstr "Klausimas žaidėjui" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/animals.cfg:370 -msgid "" -"It is possible to include a human-controlled Side 1, so that the action " -"stops once every turn for looking around (or to mess with things in debug " -"mode).\n" -"\n" -"Note that there is no end to this scenario. For demonstration purposes, any " -"unit that is killed is replaced by another unit of the same type at the " -"beginning of the next turn. In order to end the scenario, there's a right-" -"click option - but that only works in human-controlled mode. In AI-only " -"mode, you have to press 'Esc' or reload a previous savefile.\n" -"\n" -"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added " -"and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [option] -#: data/ai/micro_ais/scenarios/animals.cfg:378 -msgid "I'll just watch the animals." -msgstr "Tiesiog stebėsiu gyvūnus." - -#. [option] -#: data/ai/micro_ais/scenarios/animals.cfg:396 -#: data/ai/micro_ais/scenarios/wolves.cfg:232 -msgid "I want to have control of Side 1." -msgstr "Noriu valdyti Komandą 1." - -#. [objectives] -#: data/ai/micro_ais/scenarios/animals.cfg:402 -msgid "Watch the animals do their things" -msgstr "Stebėkite gyvūnus užsiimančius savo reikalais" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/animals.cfg:404 -#: data/ai/micro_ais/scenarios/goto.cfg:431 -#: data/ai/micro_ais/scenarios/swarm.cfg:160 -#: data/ai/micro_ais/scenarios/wolves.cfg:244 -msgid "Use right-click option" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/animals.cfg:408 -#: data/ai/micro_ais/scenarios/wolves.cfg:248 -msgid "Death of Rutburt" -msgstr "Rutburto mirtis" - -#. [note] -#: data/ai/micro_ais/scenarios/animals.cfg:412 -#: data/ai/micro_ais/scenarios/goto.cfg:439 -#: data/ai/micro_ais/scenarios/swarm.cfg:168 -#: data/ai/micro_ais/scenarios/wolves.cfg:252 -msgid "Check out the right-click menu options for additional actions" -msgstr "" - -#. [message]: speaker=$second_unit.id -#: data/ai/micro_ais/scenarios/animals.cfg:432 -msgid "" -"Yowl!\n" -"Translation: Those Ogres are mean! We better stay away from them and their " -"young." -msgstr "" - -#. [test]: id=bottleneck_defense -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:5 -msgid "Bottleneck Defense" -msgstr "Siauro praėjimo gynyba" - -#. [side]: type=Orcish Leader, id=Big Bad Orc -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:38 -msgid "Big Bad Orc" -msgstr "Didelis blogas orkas" - -#. [message]: speaker=LuaAI -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87 -msgid "All right, chaps. Those orcs need to be stopped." -msgstr "Na ką, vyrukai. Tie orkai turi būti sustabdyti." - -#. [message]: speaker=Another Bad Orc -#. [message]: speaker=Vanak -#. [message]: speaker=Big Bad Orc -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93 -#: data/ai/micro_ais/scenarios/guardians.cfg:573 -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:142 -msgid "They there! We them get!" -msgstr "" - -#. [message]: speaker=LuaAI -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:99 -msgid "" -"We need to hold that pass for as long as we can. Let's put our strongest " -"fighters on the front line and bring injured units to the back for healing. " -"If we're careful enough, we might even win this battle. I'll join you as " -"soon as I'm done recruiting and do my share of the fighting.\n" -"\n" -"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be " -"added and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:110 -msgid "" -"In this scenario, the AI playing the humans in the east is instructed to " -"form a defensive line at the pass and hold off the orcs for as long as " -"possible. Do you want to play the orc side or let the default (RCA) AI do " -"that?" -msgstr "" - -#. [option] -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:112 -msgid "I'll watch the two AIs fight it out." -msgstr "Stebėsiu dviejų DI kovą." - -#. [option] -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:115 -msgid "I'll play the orcs." -msgstr "Žaisiu už orkus." - -#. [objectives] -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:126 -msgid "Take the pass" -msgstr "Užimkite perėją" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:128 -msgid "Defeat all humans" -msgstr "Nugalėkite visus žmones" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:132 -msgid "Death of Big Bad Orc" -msgstr "Didelio blogo orko mirtis" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:136 -msgid "Only one orc remains" -msgstr "Lieka tik vienas orkas" - -#. [message]: speaker=LuaAI -#: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:163 -msgid "" -"I may have fallen, but we will continue to defend the pass to the last man!" -msgstr " Galbūt aš kritau, bet mes ginsime perėją iki paskutinio kario!" - -#. [event] -#. [test]: id=dragon -#: data/ai/micro_ais/scenarios/dragon.cfg:5 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:54 -msgid "Dragon" -msgstr "Drakonas" - -#. [side] -#: data/ai/micro_ais/scenarios/dragon.cfg:21 -msgid "team_name^Rowck" -msgstr "Roukas" - -#. [side]: type=Dread Bat, id=Dreadful Bat -#: data/ai/micro_ais/scenarios/dragon.cfg:33 -msgid "Dreadful Bat" -msgstr "Baisusis šikšnosparnis" - -#. [event] -#: data/ai/micro_ais/scenarios/dragon.cfg:51 -msgid "Rowck's Home" -msgstr "Rauko namas" - -#. [unit]: id=Rowck, type=Fire Dragon -#: data/ai/micro_ais/scenarios/dragon.cfg:55 -msgid "Rowck" -msgstr "Raukas" - -#. [message]: speaker=Dreadful Bat -#: data/ai/micro_ais/scenarios/dragon.cfg:85 -msgid "Be careful to stay out of the way of that dragon. He's a mean one." -msgstr "" - -#. [message]: speaker=Rowck -#: data/ai/micro_ais/scenarios/dragon.cfg:91 -msgid "" -"Hi there. I am Rowck and here is what I do:\n" -"When hungry, I move around part of the map in a random wander until I get " -"into range of an enemy. If enemies are within range, I attack and devour the " -"weakest of them. After that, I retreat to my rest location, where I stay for " -"a certain number of turns or until fully healed.\n" -"A few details (features, not bugs, but can be changed if desired):\n" -"- If my way home is blocked on the return, the normal RCA AI takes over my " -"behavior.\n" -"- I will, however, attack any enemy occupying my rest hex, if I can get " -"there.\n" -"- A kill only makes me go home when I am the attacker, not as defender.\n" -"- Occasionally I will not move at all while wandering (a dragon has to rest " -"sometimes!)\n" -"\n" -"Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/dragon.cfg:104 -msgid "Move the bats around to explore how Rowck reacts" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/dragon.cfg:106 -msgid "Defeat Rowck" -msgstr "Nugalėkite Rauką" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/dragon.cfg:110 -msgid "Move the lead bat to the signpost" -msgstr "Nuveskite pagrindinį šikšnosparnį iki kelrodžio" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/dragon.cfg:114 -msgid "Death of the bat leader" -msgstr "Šikšnosparnių vado mirtis" - -#. [message]: speaker=Dreadful Bat -#: data/ai/micro_ais/scenarios/dragon.cfg:149 -msgid "I'm out of here." -msgstr "Dingstu iš čia." - -#. [test]: id=fast -#: data/ai/micro_ais/scenarios/fast.cfg:5 -msgid "Fast" -msgstr "Greitas" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/fast.cfg:67 -msgid "" -"This scenario presents a situation with so many units on the map, that there " -"is a noticeable delay (a few seconds or so) before each move by the default " -"AI. By contrast, the Fast Micro AI has a much shorter delay. To demonstrate " -"the difference, side 1 is played by the Fast Micro AI and side 2 by the " -"default (RCA) AI.\n" -"\n" -"There is nothing to do here, just watch or use this scenario as a template " -"or for your own tests." -msgstr "" - -#. [test]: id=goto -#. [event] -#: data/ai/micro_ais/scenarios/goto.cfg:5 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84 -msgid "Goto" -msgstr "Goto" - -#. [side]: id=Vaddan, type=Outlaw -#: data/ai/micro_ais/scenarios/goto.cfg:27 -msgid "Vaddan" -msgstr "Vadanas" - -#. [side]: type=Poacher, id=leader3 -#: data/ai/micro_ais/scenarios/goto.cfg:60 -msgid "Woodsmen" -msgstr "Miško žmonės" - -#. [side]: type=Saurian Flanker, id=leader4 -#: data/ai/micro_ais/scenarios/goto.cfg:76 -msgid "Saurians" -msgstr "Ropliai" - -#. [side] -#: data/ai/micro_ais/scenarios/goto.cfg:125 -msgid "team_name^Animals" -msgstr "Gyvūnai" - -#. [side] -#: data/ai/micro_ais/scenarios/goto.cfg:138 -msgid "team_name^Ghosts" -msgstr "Vaiduokliai" - -#. [event] -#: data/ai/micro_ais/scenarios/goto.cfg:185 -msgid "General Minry" -msgstr "Generolas Minris" - -#. [event] -#: data/ai/micro_ais/scenarios/goto.cfg:186 -msgid "Lieutenant Gadoc" -msgstr "Leitenantas Gadokas" - -#. [event] -#: data/ai/micro_ais/scenarios/goto.cfg:187 -msgid "Lieutenant Senvan" -msgstr "Leitenantas Senvanas" - -#. [event] -#: data/ai/micro_ais/scenarios/goto.cfg:188 -msgid "Sergeant Aethubry" -msgstr "Seržantas Ėtubris" - -#. [set_menu_item]: id=m01_new_footpad -#: data/ai/micro_ais/scenarios/goto.cfg:339 -msgid "Place Side 1 Footpad" -msgstr "" - -#. [set_menu_item]: id=m05_kill_unit -#. [set_menu_item]: id=m02_kill_unit -#: data/ai/micro_ais/scenarios/goto.cfg:350 -#: data/ai/micro_ais/scenarios/swarm.cfg:117 -#: data/ai/micro_ais/scenarios/wolves.cfg:157 -msgid "Kill Unit under Cursor" -msgstr "Užmušti karį po pelės žymekliu" - -#. [set_menu_item]: id=m03_null_control -#: data/ai/micro_ais/scenarios/goto.cfg:363 -msgid "Turn off human control of Side 1" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/goto.cfg:419 -msgid "" -"This scenario demonstrates a variety of different uses of the Goto Micro AI. " -"All AI sides are controlled by this MAI in one way or another (except for " -"the saurians, which are run by the Lurkers Micro AI). Messages will be " -"displayed throughout the scenario to point out what the units are doing.\n" -"\n" -"The player controls Side 1. There are right-click context menu options for " -"adding Side 1 units to the map and for taking them off again. This is useful " -"mostly for testing how the Side 3 guardians react.\n" -"\n" -"Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/goto.cfg:429 -msgid "Watch the AI units do their things" -msgstr "Stebėkite, kaip elgiasi DI kariai" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/goto.cfg:435 -msgid "Death of Vaddan" -msgstr "Vadano mirtis" - -#. [message]: speaker=messenger1 -#: data/ai/micro_ais/scenarios/goto.cfg:450 -msgid "The bridge is out. What do we do now?" -msgstr "" - -#. [message]: speaker=messenger2 -#: data/ai/micro_ais/scenarios/goto.cfg:454 -msgid "Looks like we need to take the long way around to get to General Minry." -msgstr "" - -#. [message]: speaker=leader3 -#: data/ai/micro_ais/scenarios/goto.cfg:463 -msgid "" -"Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in " -"place until any of his units gets within 8 hexes of you.\n" -"\n" -"Note: This is a demonstration of how the Goto Micro AI can be used to code " -"guardian units, although one of the dedicated Guardian Micro AIs will often " -"be better suited for that purpose." -msgstr "" - -#. [message]: type=Vampire Bat -#: data/ai/micro_ais/scenarios/goto.cfg:474 -msgid "" -"Us four bats switch between running off to the corners of the map (each one " -"to a different corner), and getting back in a group right here. Either " -"behavior is set up with a single [micro_ai] tag, one with " -"'unique_goals=yes', the other without." -msgstr "" - -#. [message]: speaker=ghost1 -#: data/ai/micro_ais/scenarios/goto.cfg:484 -msgid "Aaiiieeeeeee !!!" -msgstr "Aaiiiiiiiiii !!!" - -#. [message]: speaker=messenger2 -#: data/ai/micro_ais/scenarios/goto.cfg:488 -msgid "O no, a ghost!" -msgstr "O ne, vaiduoklis!" - -#. [message]: speaker=messenger1 -#: data/ai/micro_ais/scenarios/goto.cfg:492 -msgid "" -"Don't worry, those are really shy ghosts. Nobody knows why, but they always " -"appear in the north this time of year and move through to the south. Also, " -"very unusually for ghosts, they seem to be scared of everybody and avoid " -"other units as much as possible -- except for the bats and saurians, with " -"which they seem to get along just fine for some reason. So as long as we " -"don't corner them, they'll leave us alone." -msgstr "" - -#. [message]: speaker=messenger2 -#: data/ai/micro_ais/scenarios/goto.cfg:551 -msgid "" -"I'll take the route straight through the mountains. It's much shorter than " -"following the trail all the way around in the south." -msgstr "" - -#. [message]: speaker=messenger1 -#: data/ai/micro_ais/scenarios/goto.cfg:555 -msgid "" -"You're crazy. It might be shorter as the crow flies, but it will take you " -"forever to get through those mountains.\n" -"\n" -"Note: The messengers are controlled by Goto Micro AI definitions that differ " -"by a single line, 'use_straight_line=yes/no'." -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:591 -msgid "I told you so!" -msgstr "Sakiau tau!" - -#. [message]: speaker=leader5 -#: data/ai/micro_ais/scenarios/goto.cfg:601 -msgid "" -"Men, head down to the River Fort and get your orders from Sergeant Aethubry. " -"I want each and every one of you to report to him before going east to fight " -"those saurians." -msgstr "" - -#. [message]: speaker=leader6 -#: data/ai/micro_ais/scenarios/goto.cfg:610 -msgid "" -"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward " -"the River Fort as well, but it's good enough for one of you to report to " -"Sergeant Aethubry. Once that has happened, the rest of you can head into " -"battle directly." -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:628 -msgid "" -"$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting " -"for duty, sir." -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:644 -msgid "Ready to fight those saurians, soldier?" -msgstr "Kary, pasiruošęs kautis prieš tuos roplius?" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:648 -msgid "Yes, sir." -msgstr "Taip, pone." - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:656 -msgid "" -"Very good, $unit.language_name. Now go help your comrade get rid of that " -"saurian infestation in the swamps." -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:664 -msgid "Maybe if I ignore them, they'll just go away?" -msgstr "Galbūt jei aš juos ignoruosiu, jie tiesiog pasitrauks?" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:683 -msgid "Lieutenant Senvan's men reporting for duty, sir." -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:687 -msgid "" -"Ah, Lieutenant Senvan... Is every single one of you going to bother me " -"individually as well?" -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:691 -msgid "" -"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have " -"reported to you." -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:695 -msgid "" -"Well, that's a relief. Somebody knows how to use his ... I mean, very well, " -"off you go then.\n" -"\n" -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:697 -msgid "" -"I wouldn't say anything negative about one of my superior officers now, " -"would I?" -msgstr "" - -#. [message]: type=Vampire Bat -#: data/ai/micro_ais/scenarios/goto.cfg:735 -msgid "We've all made it to the corners, let's get back together again." -msgstr "" - -#. [message]: type=Vampire Bat -#: data/ai/micro_ais/scenarios/goto.cfg:776 -msgid "We're back together, let's head out to the corners again." -msgstr "" - -#. [test]: id=guardians -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:17 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57 -msgid "Guardians" -msgstr "Sergėtojai" - -#. [side]: id=Kraa, type=Gryphon -#: data/ai/micro_ais/scenarios/guardians.cfg:31 -#: data/ai/micro_ais/scenarios/swarm.cfg:19 -msgid "Kraa" -msgstr "Kraa" - -#. [side]: id=Kraa, type=Gryphon -#: data/ai/micro_ais/scenarios/guardians.cfg:37 -#: data/ai/micro_ais/scenarios/swarm.cfg:27 -msgid "Gryphons" -msgstr "Grifai" - -#. [side]: type=Orcish Leader, id=Another Bad Orc -#: data/ai/micro_ais/scenarios/guardians.cfg:50 -msgid "Another Bad Orc" -msgstr "Kitas blogas orkas" - -#. [unit]: type=Dwarvish Guardsman, id=guardian1 -#: data/ai/micro_ais/scenarios/guardians.cfg:97 -msgid "Guardian 1" -msgstr "Sergėtojas 1" - -#. [unit]: type=Dwarvish Guardsman, id=guardian2 -#: data/ai/micro_ais/scenarios/guardians.cfg:108 -msgid "Guardian 2" -msgstr "Sergėtojas 2" - -#. [unit]: type=Giant Rat, id=coward1 -#: data/ai/micro_ais/scenarios/guardians.cfg:121 -msgid "Coward 1" -msgstr "Bailys 1" - -#. [unit]: type=Giant Rat, id=coward2 -#: data/ai/micro_ais/scenarios/guardians.cfg:145 -msgid "Coward 2" -msgstr "Bailys 2" - -#. [unit]: type=Giant Rat, id=coward3 -#: data/ai/micro_ais/scenarios/guardians.cfg:171 -msgid "Coward 3" -msgstr "Bailys 3" - -#. [unit]: type=Giant Rat, id=coward4 -#: data/ai/micro_ais/scenarios/guardians.cfg:198 -msgid "Coward 4" -msgstr "Bailys 4" - -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:220 -msgid "Move gryphons here to see different coward reactions" -msgstr "Čia atveskite grifus, kad pamatytumėte įvairių bailių reakcijas" - -#. [unit]: type=Troll, id=return1 -#: data/ai/micro_ais/scenarios/guardians.cfg:229 -msgid "Return Guardian 1" -msgstr "Grįžtantis sergėtojas 1" - -#. [unit]: type=Troll Whelp, id=return2 -#: data/ai/micro_ais/scenarios/guardians.cfg:250 -msgid "Return Guardian 2" -msgstr "Grįžtantis sergėtojas 2" - -#. [unit]: type=Troll Whelp, id=home1 -#: data/ai/micro_ais/scenarios/guardians.cfg:272 -msgid "Home Guard 1" -msgstr "Namų sargybinis 1" - -#. [unit]: type=Troll, id=home 2 -#: data/ai/micro_ais/scenarios/guardians.cfg:284 -msgid "Home Guard 2" -msgstr "Namų sargybinis 2" - -#. [unit]: type=Skeleton Archer, id=stationed1 -#: data/ai/micro_ais/scenarios/guardians.cfg:297 -msgid "Stationed Guardian 1" -msgstr "" - -#. [unit]: type=Skeleton, id=stationed2 -#: data/ai/micro_ais/scenarios/guardians.cfg:321 -msgid "Stationed Guardian 2" -msgstr "" - -#. [unit]: type=Troll, id=zone1 -#: data/ai/micro_ais/scenarios/guardians.cfg:346 -msgid "Gate Keeper" -msgstr "Vartų sargas" - -#. [unit]: type=Dwarvish Guardsman, id=zone2 -#: data/ai/micro_ais/scenarios/guardians.cfg:373 -msgid "Home Keeper" -msgstr "Namų sargas" - -#. [unit]: type=Naga Fighter, id=zone3 -#: data/ai/micro_ais/scenarios/guardians.cfg:404 -msgid "Water Guardian" -msgstr "Vandens sargas" - -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:425 -msgid "Guarded Location" -msgstr "Saugoma vietovė" - -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:426 -msgid "Station 1" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:427 -msgid "Station 2" -msgstr "" - -#. [message]: speaker=narrator -#. [set_menu_item]: id=m01_guardian -#: data/ai/micro_ais/scenarios/guardians.cfg:448 -#: data/ai/micro_ais/scenarios/guardians.cfg:457 -msgid "Standard WML Guardian" -msgstr "Standartinis WML sergėtojas" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/guardians.cfg:458 -msgid "" -"This is the built-in WML guardian coded using 'ai_special=guardian'. These " -"guardians attack if there is an enemy within their movement range, otherwise " -"they do nothing (except maybe retreating to a village for healing)." -msgstr "" - -#. [message]: speaker=narrator -#. [set_menu_item]: id=m02_return -#: data/ai/micro_ais/scenarios/guardians.cfg:464 -#: data/ai/micro_ais/scenarios/guardians.cfg:473 -msgid "Return Guardian" -msgstr "Grįžtantis sergėtojas" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/guardians.cfg:474 -msgid "" -"A 'return guardian' is a variation of the standard Wesnoth guardian. It has " -"an assigned guard position (GP) to which it returns after attacks on " -"approaching enemies:\n" -"- If at GP with no enemy in reach, do nothing.\n" -"- If at GP with enemy in reach, leave attack to default AI (note that this " -"may include not attacking if the enemy is deemed too strong).\n" -"- If not at GP, return there, no matter whether an enemy is in reach or " -"not.\n" -"- If enemies are blocking your way back, do your best to get there anyway.\n" -"- If you end up next to an enemy on the way back, attack after the move." -msgstr "" - -#. [message]: speaker=narrator -#. [set_menu_item]: id=m03_home -#: data/ai/micro_ais/scenarios/guardians.cfg:485 -#: data/ai/micro_ais/scenarios/guardians.cfg:494 -msgid "Home Guard" -msgstr "Namų sargybinis" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/guardians.cfg:495 -msgid "" -"A 'home guard' is a variant on the 'guardian' AI special. With this variant, " -"the unit has an assigned 'home' location, and will return there if not " -"involved in combat and if not going to a village, whether for healing or to " -"capture it this turn. (By contrast, the standard guardian AI will cause the " -"unit to stay where it last attacked.) This differs from 'return guardian' in " -"that a home guard will press the attack, possibly getting drawn quite far " -"from 'home', rather than returning after each attack. (It can also be lured " -"away by a string of closely-placed villages, but that is something a map " -"builder can control.)\n" -"This also demonstrates how to combine candidate actions from Formula AI and " -"Lua AI in one side. The home guard is written in Formula AI, while the " -"return and stationed guardians and the cowards are written in Lua AI. In " -"addition the non-guardian units of the side follow the default AI behavior." -msgstr "" - -#. [message]: speaker=narrator -#. [set_menu_item]: id=m04_stationed -#: data/ai/micro_ais/scenarios/guardians.cfg:502 -#: data/ai/micro_ais/scenarios/guardians.cfg:511 -msgid "Stationed Guardian" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/guardians.cfg:512 -msgid "" -"A 'stationed guardian' is another variation of the standard Wesnoth guardian " -"with a somewhat more complex behavior than that of the 'return guardian'. " -"Two positions are defined for it, a 'station' and a 'guarded location', as " -"well as a 'distance'. The behavior is as follows:\n" -"- If no enemy is within 'distance' of the guard's current position, do " -"nothing.\n" -"- Otherwise: If an enemy is within 'distance' of the guard, but not also " -"within the same distance of the guarded location and the station (all of " -"this simultaneously), move the guard in the direction of the station.\n" -"- Otherwise:\n" -" - Pick the enemy unit that is closest to the guarded location.\n" -" - If we can reach it, pick the adjacent hex with the highest defense " -"rating and attack from there.\n" -" - If not in reach, move toward this unit." -msgstr "" - -#. [message]: speaker=narrator -#. [set_menu_item]: id=m05_coward -#: data/ai/micro_ais/scenarios/guardians.cfg:524 -#: data/ai/micro_ais/scenarios/guardians.cfg:533 -msgid "Coward" -msgstr "Bailys" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/guardians.cfg:534 -msgid "" -"Cowards are units that, like guardians, sit around doing nothing until an " -"enemy comes into range. Unlike guardians, however, they run away once " -"enemies approach. Applications might be wild animals, unarmed civilians " -"getting in the way of a battle, etc. The coward macro can be called with two " -"optional locations, 'seek' and 'avoid':\n" -"- If neither is given, the coward retreats to the position farthest away " -"from the approaching enemies.\n" -"- If 'seek' is given, it preferentially goes toward that location (but " -"getting away from enemies takes priority).\n" -"- If 'avoid' is given, it in addition tries to avoid that location (with " -"both maximizing distance from enemies and going toward 'seek' taking " -"priority).\n" -"- Both 'seek' and 'avoid' may consist of only one coordinate ('x' or 'y'), " -"in which case not a single hex, but a line of hexes is sought or avoided." -msgstr "" - -#. [message]: speaker=narrator -#. [set_menu_item]: id=m06_zone -#: data/ai/micro_ais/scenarios/guardians.cfg:544 -#: data/ai/micro_ais/scenarios/guardians.cfg:553 -msgid "Zone Guardian" -msgstr "Zonos sergėtojas" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/guardians.cfg:554 -msgid "" -"A zone guardian is a unit that, as the name says, guards a zone. It moves " -"randomly inside this zone until an enemy enters it (or a separately defined " -"enemy zone, see below). Applications might be the defense of a castle or a " -"nesting area. The zone macro can be called with an optional enemy zone:\n" -"- If not specified, the zone guard attacks any enemy coming inside its guard " -"zone.\n" -"- Otherwise, it attacks any enemy entering the enemy zone and once there are " -"no more enemies, it goes back to patrol in its basic zone." -msgstr "" - -#. [message]: speaker=Kraa -#: data/ai/micro_ais/scenarios/guardians.cfg:569 -msgid "Kraahhh!!!!" -msgstr "Kraaaa!!!!" - -#. [message]: speaker=Kraa -#: data/ai/micro_ais/scenarios/guardians.cfg:579 -msgid "" -"Gryphons of the High Plains, look at all these enemies. They don't behave " -"normally. Most of them don't move at all unless we get close. Let's check " -"out how they react to us.\n" -"\n" -"Note to the player: the right-click context menu provides information about " -"each of the units' behavior.\n" -"\n" -"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI " -"can be added and adapted to the need of a scenario easily using only WML and " -"the [micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/guardians.cfg:589 -msgid "Move the Gryphons around to explore how the guardians react" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/guardians.cfg:591 -#: data/ai/micro_ais/scenarios/patrols.cfg:256 -msgid "Defeat all enemy units" -msgstr "Nugalėkite visus priešo karius" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/guardians.cfg:595 -msgid "Move Kraa to the signpost" -msgstr "Nuveskite Kraa iki kelrodžio" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/guardians.cfg:599 -msgid "Death of Kraa" -msgstr "Kraa mirtis" - -#. [note] -#: data/ai/micro_ais/scenarios/guardians.cfg:603 -msgid "" -"Check out the right-click menu options for information on each guardian type" -msgstr "" - -#. [message]: speaker=Kraa -#: data/ai/micro_ais/scenarios/guardians.cfg:660 -msgid "" -"Gryphons of the High Plains, it is time to return to said plains. Follow me." -msgstr "" - -#. [test]: id=hang_out -#: data/ai/micro_ais/scenarios/hang_out.cfg:5 -msgid "Hang Out" -msgstr "" - -#. [side]: id=Bad Outlaw, type=Outlaw -#: data/ai/micro_ais/scenarios/hang_out.cfg:23 -msgid "team_name^Bad Outlaw" -msgstr "Blogas nusikaltėlis" - -#. [side]: id=Good Bandit, type=Bandit -#: data/ai/micro_ais/scenarios/hang_out.cfg:39 -msgid "team_name^Good Bandit" -msgstr "Geras banditas" - -#. [event] -#: data/ai/micro_ais/scenarios/hang_out.cfg:61 -msgid "Outlaw moves here" -msgstr "" - -#. [message]: speaker=Good Bandit -#: data/ai/micro_ais/scenarios/hang_out.cfg:120 -msgid "" -"That outlaw over there is going to run for the keep in the southeast. He's " -"only going to recruit for three rounds before he'll start moving and he and " -"his footpads are much faster than we are. Let's make haste or we'll never " -"catch him.\n" -"\n" -"Note: This scenario uses a combination of two Micro AIs, the Hang Out Micro " -"AI which makes the Side 2 units remain around the keep for two turns (while " -"moving off castle tiles to allow for recruiting) and the Messenger Escort AI " -"which takes over after that. A Micro AI can be added and adapted to the " -"need of a scenario easily using only WML and the [micro_ai] tag. Check out " -"the Micro AI wiki page at https://wiki.wesnoth." -"org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/hang_out.cfg:127 -msgid "" -"Get into the outlaw's way before he can make it to the south-eastern keep" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/hang_out.cfg:129 -msgid "Death of Bad Outlaw" -msgstr "Blogo nusikaltėlio mirtis" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/hang_out.cfg:133 -msgid "Death of Good Bandit" -msgstr "Gerojo bandito mirtis" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/hang_out.cfg:137 -msgid "Bad Outlaw makes it to the signpost" -msgstr "" - -#. [message]: speaker=Good Bandit -#: data/ai/micro_ais/scenarios/hang_out.cfg:151 -msgid "We got him! Now whatever it is we are fighting for is safe." -msgstr "" - -#. [message]: speaker=Bad Outlaw -#: data/ai/micro_ais/scenarios/hang_out.cfg:178 -msgid "" -"I made it! Now we can keep fighting for whatever it is that we are fighting " -"for." -msgstr "" - -#. [test]: id=healer_support -#: data/ai/micro_ais/scenarios/healer_support.cfg:5 -msgid "Healer Support" -msgstr "Gydytojų parama" - -#. [side]: id=Rebels1, type=Elvish Ranger -#: data/ai/micro_ais/scenarios/healer_support.cfg:21 -msgid "Rebels 1" -msgstr "Sukilėliai 1" - -#. [side]: id=Rebels2, type=Elvish Marksman -#: data/ai/micro_ais/scenarios/healer_support.cfg:35 -msgid "Rebels 2" -msgstr "Sukilėliai 2" - -#. [message]: speaker=Rebels1 -#: data/ai/micro_ais/scenarios/healer_support.cfg:81 -msgid "" -"In this scenario, we demonstrate the use of the Healer Support Micro AI. " -"This AI configures the healers of a side to stay behind the battle lines and " -"heal injured and/or threatened units rather than participate in the attacks " -"under all circumstances. It includes several configurable options (which are " -"set differently for the two sides in this scenario) that determine how " -"aggressive/careful the healers are, whether they also attack, how much risk " -"they are willing to take, etc.\n" -"\n" -"For clarity, each healer announces her upcoming support move. If you don't " -"want to see that each time, just hit 'esc' when it happens the first time.\n" -"\n" -"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added " -"and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [message]: speaker=$unit.id -#: data/ai/micro_ais/scenarios/healer_support.cfg:100 -msgid "Argh! They got us..." -msgstr "" - -#. [test]: id=lurkers -#: data/ai/micro_ais/scenarios/lurkers.cfg:184 -msgid "Lurkers of the Swamp" -msgstr "" - -#. [side]: id=Pekzs, type=Saurian Soothsayer -#: data/ai/micro_ais/scenarios/lurkers.cfg:198 -msgid "Pekzs" -msgstr "Pekzsas" - -#. [side]: id=Pekzs, type=Saurian Soothsayer -#: data/ai/micro_ais/scenarios/lurkers.cfg:204 -msgid "team_name^Pekzs" -msgstr "Pekzsas" - -#. [side]: type=Saurian Oracle -#: data/ai/micro_ais/scenarios/lurkers.cfg:220 -msgid "Micro AI Lurkers (saurians, stationary)" -msgstr "" - -#. [side]: type=Saurian Oracle -#: data/ai/micro_ais/scenarios/lurkers.cfg:236 -msgid "Micro AI Lurkers (saurians, wanderers)" -msgstr "" - -#. [side]: type=Naga Warrior -#: data/ai/micro_ais/scenarios/lurkers.cfg:252 -msgid "Micro AI Lurkers (nagas)" -msgstr "" - -#. [side]: type=Saurian Oracle -#: data/ai/micro_ais/scenarios/lurkers.cfg:268 -msgid "WML Lurkers (saurians)" -msgstr "" - -#. [side]: type=Saurian Oracle -#: data/ai/micro_ais/scenarios/lurkers.cfg:284 -msgid "Formula AI Lurkers (saurians)" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker2 -#: data/ai/micro_ais/scenarios/lurkers.cfg:387 -msgid "Place a Side 2 lurker" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker3 -#: data/ai/micro_ais/scenarios/lurkers.cfg:399 -msgid "Place a Side 3 lurker" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker4 -#: data/ai/micro_ais/scenarios/lurkers.cfg:411 -msgid "Place a Side 4 lurker" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker5 -#: data/ai/micro_ais/scenarios/lurkers.cfg:423 -msgid "Place a Side 5 lurker" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker6 -#: data/ai/micro_ais/scenarios/lurkers.cfg:435 -msgid "Place a Side 6 lurker" -msgstr "" - -#. [message]: speaker=Pekzs -#: data/ai/micro_ais/scenarios/lurkers.cfg:452 -msgid "" -"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that " -"is capable of moving across most terrains, but that only stops on and " -"attacks from specific terrain. It might also have the ability to hide on " -"this terrain (which is the reason why this is called the Lurker AI).\n" -"\n" -"Lurkers move individually without any strategy and always attack the weakest " -"enemy within their reach. If no enemy is in reach, the lurker does a random " -"move instead - or it just sits and waits (lurks)." -msgstr "" - -#. [message]: speaker=Pekzs -#: data/ai/micro_ais/scenarios/lurkers.cfg:460 -msgid "" -"Three different lurker behaviors are set up here using the [micro_ai] tag " -"with different parameters:\n" -"\n" -"Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, " -"they do not move.\n" -"\n" -"Side 3 (green): saurians attacking only from swamp. If no enemy is in range, " -"they wander randomly (on swamp only).\n" -"\n" -"Side 4 (purple): nagas wandering only on water terrain, but attacking from " -"both water and swamp.\n" -"\n" -"We also added two other sides, which demonstrate lurker behavior coded in " -"WML (Side 5, gray) and Formula AI (Side 6, brown)." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/lurkers.cfg:474 -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:153 -#: data/ai/micro_ais/scenarios/patrols.cfg:238 -#: data/ai/micro_ais/scenarios/recruiting.cfg:100 -msgid "Notes" -msgstr "Pastabos" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/lurkers.cfg:475 -msgid "" -"You can use the right-click context menu to add additional lurkers.\n" -"\n" -"Any unit not adjacent to swamp (and water, for the nagas) is safe from the " -"lurkers, thus it is easy to keep Pekzs from being attacked.\n" -"\n" -"The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/lurkers.cfg:485 -msgid "Watch the lurkers move around and fight them if you want" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/lurkers.cfg:487 -msgid "Defeat all lurkers" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/lurkers.cfg:491 -msgid "Move Pekzs to the signpost" -msgstr "Nuveskite Pekzsą iki kelrodžio" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/lurkers.cfg:495 -msgid "Death of Pekzs" -msgstr "Pekzso mirtis" - -#. [note] -#: data/ai/micro_ais/scenarios/lurkers.cfg:499 -msgid "Right-click on unoccupied swamp hexes to add more lurkers" -msgstr "" - -#. [message]: speaker=Pekzs -#: data/ai/micro_ais/scenarios/lurkers.cfg:546 -msgid "" -"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again " -"ssometime." -msgstr "" - -#. [test]: id=messenger_escort -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:5 -msgid "Messenger Escort" -msgstr "" - -#. [side]: id=Vanak, type=Orcish Ruler -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:18 -msgid "Vanak" -msgstr "Vanakas" - -#. [event] -#. [side] -#. [unit]: type=Dragoon, id=messenger -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:37 -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:73 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:72 -msgid "Messenger" -msgstr "Pasiuntinys" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:125 -msgid "Messenger Waypoint 1" -msgstr "Pasiuntinio kelio taškas 1" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:127 -msgid "Messenger Waypoint 2" -msgstr "Pasiuntinio kelio taškas 2" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:129 -msgid "Messenger Waypoint 3" -msgstr "Pasiuntinio kelio taškas 3" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:132 -msgid "AI moves Messenger here" -msgstr "DI veda pasiuntinį čia" - -#. [message]: speaker=messenger -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:147 -msgid "" -"Men, I need to get to that signpost in the north, to get the message to our " -"leader. Let's head up there as quickly as we can." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:154 -msgid "" -"The Messenger Escort AI will try to move the dragoon messenger to the " -"signpost in the north, while protecting him as well as possible with the " -"other units. Vanak's orcs need to stop him.\n" -"\n" -"Note that the messenger route is set up through a series of waypoints here " -"simply to demonstrate how to use waypoints. On this map, using only a single " -"waypoint at the end of the route would work just as well (or probably even " -"better).\n" -"\n" -"Also note that the messenger does not have to get exactly to each signpost " -"(except for the last one), getting close is good enough.\n" -"\n" -"The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:167 -msgid "Defeat the messenger" -msgstr "Nugalėkite pasiuntinį" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:171 -msgid "Messenger gets to the signpost" -msgstr "Pasiuntinys pasiekia kelrodį" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:175 -msgid "Death of Vanak" -msgstr "Vanako mirtis" - -#. [message]: speaker=messenger -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:191 -msgid "I made it! Now our people will be safe." -msgstr "" - -#. [message]: speaker=messenger -#: data/ai/micro_ais/scenarios/messenger_escort.cfg:206 -msgid "Nooo! All is lost. We will never stop the orcs now!" -msgstr "Neee! Viskas prarasta. Dabar niekad nesustabdysime orkų!" - -#. [event] -#. [test]: id=patrols -#: data/ai/micro_ais/scenarios/patrols.cfg:5 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:75 -msgid "Patrols" -msgstr "Patruliai" - -#. [side]: id=Gertburt, type=Outlaw -#: data/ai/micro_ais/scenarios/patrols.cfg:19 -msgid "Gertburt" -msgstr "Gertburtas" - -#. [side]: id=Gertburt, type=Outlaw -#: data/ai/micro_ais/scenarios/patrols.cfg:27 -msgid "Bandits" -msgstr "Banditai" - -#. [side] -#: data/ai/micro_ais/scenarios/patrols.cfg:41 -msgid "team_name^Konrad" -msgstr "Konradas" - -#. [side] -#: data/ai/micro_ais/scenarios/patrols.cfg:56 -msgid "team_name^Urudin" -msgstr "Urudinas" - -#. [unit]: type=Orcish Slayer, id=Urudin -#: data/ai/micro_ais/scenarios/patrols.cfg:114 -msgid "Urudin" -msgstr "Urudinas" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:188 -msgid "Konrad Waypoint 1" -msgstr "Konrado kelio taškas 1" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:190 -msgid "Konrad Waypoint 2" -msgstr "Konrado kelio taškas 2" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:192 -msgid "Konrad Final Waypoint" -msgstr "Galutinis Konrado kelio taškas" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:195 -msgid "Patrol Waypoint 1" -msgstr "Patrulio kelio taškas 1" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:197 -msgid "Patrol Waypoint 2" -msgstr "Patrulio kelio taškas 2" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:199 -msgid "Patrol Waypoint 3" -msgstr "Patrulio kelio taškas 3" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:201 -msgid "Patrol Waypoint 4" -msgstr "Patrulio kelio taškas " - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:204 -msgid "Urudin retreats here" -msgstr "Urudinas atsitraukia čia" - -#. [message]: speaker=Konrad -#: data/ai/micro_ais/scenarios/patrols.cfg:215 -msgid "" -"Hello! I'm a Konrad impostor. We are going to demonstrate the Patrol AI to " -"you in this scenario.\n" -"\n" -"I am heading for the keep east of the central mountain via a couple " -"waypoints in the south. I will stay there once I get there. By contrast, " -"those two fellas in the center are perpetually circling the mountain, one of " -"them always in the same direction, the other changing directions after every " -"lap.\n" -"\n" -"All of this is implemented by use of the Patrol [micro_ai] tag." -msgstr "" - -#. [message]: speaker=guard1 -#: data/ai/micro_ais/scenarios/patrols.cfg:225 -msgid "" -"By contrast, I am a zone guardian patrolling, in a way, the southernmost " -"part of the map. This AI is implemented via the Guardian [micro_ai] tag. " -"It is here mostly to demonstrate how to set up different Micro AIs for the " -"same side. For more details on different types of guardian AIs, there is a " -"separate test scenario specializing on those." -msgstr "" - -#. [message]: speaker=Urudin -#: data/ai/micro_ais/scenarios/patrols.cfg:229 -msgid "" -"And I am Urudin. I will attack my enemies for a few turns, but will retreat " -"toward the right edge of the map if my hitpoints are below half of maximum " -"or by Turn 5, whatever happens first.\n" -"\n" -"This is an AI separate from the Patrols of Side 2." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/patrols.cfg:239 -msgid "" -"You, as the player, are in charge of Gertburt's bandits in this scenario. " -"You can either simply watch the patrols move around, or you can move units " -"into their way. The three patrol units are instructed to behave differently " -"when facing enemy units:\n" -"\n" -"Konrad only attacks Gertburt, or any enemy unit that blocks his final " -"waypoint.\n" -"\n" -"The Swordsman never attacks at all.\n" -"\n" -"The Longbowman attacks any enemy unit he ends up next to at the end of his " -"move.\n" -"\n" -"They all have in common, however, that getting to their next waypoint takes " -"priority over attacking. They will thus prefer to move around enemies rather " -"than straight for them. Also, if a waypoint is occupied by a unit they are " -"not instructed to attack, they will (eventually) abandon that waypoint once " -"they get close enough and move on to the next one.\n" -"\n" -"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro " -"AI can be added and adapted to the need of a scenario easily using only WML " -"and the [micro_ai] tag. Check out the Micro AI wiki " -"page at https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/patrols.cfg:254 -msgid "Watch the patrols, attack them etc." -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/patrols.cfg:260 -msgid "Move Gertburt to the signpost" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/patrols.cfg:264 -msgid "Death of Gertburt" -msgstr "Gertburto mirtis" - -#. [message]: speaker=Konrad -#: data/ai/micro_ais/scenarios/patrols.cfg:281 -msgid "" -"Well, that was fun! I'll just hang out here now and watch those two guys " -"walk and walk and ..." -msgstr "" - -#. [message]: speaker=Gertburt -#: data/ai/micro_ais/scenarios/patrols.cfg:325 -msgid "Let's go home, chaps." -msgstr "Eima namo, vyručiai." - -#. [event] -#. [test]: id=protect_unit -#: data/ai/micro_ais/scenarios/protect_unit.cfg:5 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:63 -msgid "Protect Unit" -msgstr "Apsaugoti karį" - -#. [side]: id=Langzhar, type=Lieutenant -#: data/ai/micro_ais/scenarios/protect_unit.cfg:18 -#: data/ai/micro_ais/scenarios/recruiting.cfg:17 -msgid "Langzhar" -msgstr "" - -#. [side]: id=Langzhar, type=Lieutenant -#: data/ai/micro_ais/scenarios/protect_unit.cfg:24 -#: data/ai/micro_ais/scenarios/recruiting.cfg:23 -msgid "team_name^Langzhar" -msgstr "" - -#. [side]: id=Koorzhar, type=Lieutenant -#: data/ai/micro_ais/scenarios/protect_unit.cfg:34 -#: data/ai/micro_ais/scenarios/recruiting.cfg:32 -msgid "Koorzhar" -msgstr "" - -#. [side]: id=Koorzhar, type=Lieutenant -#: data/ai/micro_ais/scenarios/protect_unit.cfg:41 -#: data/ai/micro_ais/scenarios/recruiting.cfg:38 -msgid "team_name^Koorzhar" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/protect_unit.cfg:119 -msgid "Move Rossauba here" -msgstr "" - -#. [message]: speaker=Koorzhar -#: data/ai/micro_ais/scenarios/protect_unit.cfg:129 -msgid "There's that traitor wizard. Let's get him." -msgstr "" - -#. [message]: speaker=Langzhar -#: data/ai/micro_ais/scenarios/protect_unit.cfg:134 -msgid "" -"Men, you know the deal. We must protect Rossauba under all circumstances. " -"Even my survival is not as important." -msgstr "" - -#. [message]: speaker=Rossauba -#: data/ai/micro_ais/scenarios/protect_unit.cfg:138 -msgid "That's very kind of you, but ..." -msgstr "Tai labai malonu iš tavo pusės, bet..." - -#. [message]: speaker=Langzhar -#: data/ai/micro_ais/scenarios/protect_unit.cfg:142 -msgid "" -"No buts! You stay behind the lines and do not engage in battle unless there " -"is no risk to your life, is that understood? And get to that signpost in " -"the northwest if it is safe." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/protect_unit.cfg:150 -msgid "" -"In this scenario, the AI playing the humans in the east (Langzhar) is " -"instructed to protect the wizard Rossauba, while moving him safely to the " -"signpost. On the other side, Koorzhar's units (in the west) will primarily " -"attack Rossauba, even if a better target is available. Do you want to play " -"either of the sides or let the AIs battle it out among themselves?\n" -"\n" -"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " -"and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [option] -#: data/ai/micro_ais/scenarios/protect_unit.cfg:155 -msgid "I'll watch the two AIs fight it out" -msgstr "" - -#. [option] -#: data/ai/micro_ais/scenarios/protect_unit.cfg:158 -msgid "" -"I'll play Langzhar's side (to see how Koorzhar's units " -"target Rossauba)" -msgstr "" - -#. [option] -#: data/ai/micro_ais/scenarios/protect_unit.cfg:167 -msgid "" -"I'll play Koorzhar's side (to see how Langzhar's units " -"protect Rossauba)" -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/protect_unit.cfg:179 -msgid "Protect Rossauba while moving him to the signpost" -msgstr "" - -#. [objective]: condition=win -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/protect_unit.cfg:181 -#: data/ai/micro_ais/scenarios/protect_unit.cfg:201 -msgid "Rossauba makes it to the signpost" -msgstr "Rossauba nukeliauja iki kelrodžio" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/protect_unit.cfg:185 -msgid "Death of Rossauba" -msgstr "Rossaubos mirtis" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/protect_unit.cfg:189 -msgid "Death of Langzhar" -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/protect_unit.cfg:195 -msgid "Get rid of that traitor wizard Rossauba" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/protect_unit.cfg:197 -msgid "Defeat Rossauba" -msgstr "Nugalėkite Rossaubą" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/protect_unit.cfg:205 -msgid "Death of Koorzhar" -msgstr "" - -#. [message]: speaker=Rossauba -#: data/ai/micro_ais/scenarios/protect_unit.cfg:230 -msgid "I held out for as long as I could." -msgstr "Atsilaikiau tiek, kiek galėjau." - -#. [message]: speaker=Rossauba -#: data/ai/micro_ais/scenarios/protect_unit.cfg:248 -msgid "I made it" -msgstr "Man pavyko" - -#. [test]: id=recruiting -#. [event] -#: data/ai/micro_ais/scenarios/recruiting.cfg:5 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:78 -msgid "Recruiting" -msgstr "Samdymas" - -#. [message]: speaker=Koorzhar -#: data/ai/micro_ais/scenarios/recruiting.cfg:88 -msgid "" -"This is a very simple scenario that can be used to test out different " -"recruiting patterns." -msgstr "" - -#. [message]: speaker=Langzhar -#: data/ai/micro_ais/scenarios/recruiting.cfg:94 -msgid "" -"Just watch the recruiting of both sides and see if it is what you would " -"expect. The recruitment lists cover level 0 to level 2 units, in order to " -"make differences more obvious." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/recruiting.cfg:101 -msgid "" -"If you have not changed anything in the scenario code, Side 1 uses the " -"Random Recruitment Micro AI, with swordsmen and peasants having been given " -"higher probability than the other units, and mages a middling probability. " -"This is not meant as a good recruitment pattern, it simply serves as a " -"demonstration how to use the AI.\n" -"\n" -"Side 2 uses the Rush Recruitment Micro AI (which is also used in the " -"Experimental AI).\n" -"\n" -"A Micro AI can be added and adapted to the need of a scenario easily using " -"only WML and the [micro_ai] tag. Check out the Micro " -"AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more " -"information." -msgstr "" - -#. [test]: id=micro_ai_test -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5 -msgid "Micro AI Tests" -msgstr "Mikro DI testai" - -#. [side]: id=Grnk, type=Goblin Spearman -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:19 -msgid "Grnk the Frail" -msgstr "" - -#. [side]: id=Grnk, type=Goblin Spearman -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:27 -msgid "team_name^Grnk" -msgstr "" - -#. [test]: id=swarm -#. [event] -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51 -#: data/ai/micro_ais/scenarios/swarm.cfg:5 -msgid "Swarm" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:60 -msgid "Lurkers" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:66 -msgid "HttT: The Elves Besieged" -msgstr "SĮ: Elfai apsiausti" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:69 -msgid "Bottleneck" -msgstr "Siauras praėjimas" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:81 -msgid "Healers" -msgstr "Gydytojai" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:87 -msgid "Hang Out and Messenger" -msgstr "" - -#. [event] -#. [test]: id=simple_attack -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:90 -#: data/ai/micro_ais/scenarios/simple_attack.cfg:5 -msgid "Simple Attack" -msgstr "Paprastas puolimas" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:93 -msgid "Fast AI" -msgstr "Greitas DI" - -#. [set_menu_item]: id=m01_menu_bottleneck_defense -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:100 -msgid "Bottleneck Defense Micro AI demo" -msgstr "Siauro praėjimo gynybos DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:111 -msgid "Bottleneck Defense Micro AI Demo" -msgstr "Siauro praėjimo gynybos DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:112 -msgid "" -"In the Bottleneck Defense Micro AI scenario, a small group of human soldiers " -"is instructed to hold a pass against a large horde of orcs. You can either " -"watch them fight it out against the standard RCA AI or take over the orc " -"side." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m02_swamp_lurkers -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:119 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:130 -msgid "Swamp Lurker Micro AI demo" -msgstr "" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:131 -msgid "" -"Swamp lurkers are dumb, impulse-driven creatures which can move across most " -"terrain, but only stop on swamp. They move individually without any strategy " -"and always attack the weakest enemy within their reach. If no enemy is in " -"reach, the lurker does a random move instead." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m03_guardians -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:138 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:149 -msgid "Guardian Micro AI demo" -msgstr "Sergėtojo mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:150 -msgid "" -"In 'Guardians', several variations of the standard Wesnoth guardian are " -"shown, including a \"coward\" unit that runs away from any approaching unit " -"(an \"inverse guardian\", in a way)." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m04_patrol -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:157 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:168 -msgid "Patrol Micro AI demo" -msgstr "Patrulių mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:169 -msgid "'Patrols' contains AI modifications for units following patrol routes." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m05_recruiting -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:176 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:187 -msgid "Recruiting Tests Micro AI demo" -msgstr "Samdymo testų mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:188 -msgid "" -"A simple scenario set up for the sole purpose of testing different " -"recruiting patterns." -msgstr "" - -#. [set_menu_item]: id=m06_protect -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:195 -msgid "Protect Unit Micro AI demo" -msgstr "Kario apsaugos mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:206 -msgid "Protect Unit Micro AI Demo" -msgstr "Kario apsaugos mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:207 -msgid "" -"This scenario demonstrates one side protecting a wizard while moving him to " -"a goal location. At the same time, the other side is modified to do priority " -"attacks on the wizard, even if a better target (by the default AI criteria) " -"is available. You can watch the two AIs fight it out, or take control of " -"either side to explore how the opposing AI behaves." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m06a_protect -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:215 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:226 -msgid "HttT: The Elves Besieged Micro AI demo" -msgstr "HttT: Apsuptų elfų mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:227 -msgid "" -"This is a reenactment of scenario \"The Elves Besieged\" of the mainline " -"campaign \"Heir to the Throne\", just that the AI is playing Konrad's side " -"here. The same algorithm as for scenario \"Protect Unit\" is used." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m07_messenger -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:234 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:245 -msgid "Messenger Escort Micro AI demo" -msgstr "" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:246 -msgid "" -"'Messenger Escort' has the AI actively protect a messenger while he makes " -"his way to the edge of the map. The escort will also try to open the path " -"for the messenger if there are enemies in the way." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m08_animals -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:253 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:264 -msgid "Animals Micro AI demo" -msgstr "Gyvūnų mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:265 -msgid "" -"This scenario demonstrates a number of different animals following " -"customized AI behavior, including wolves hunting deer in packs; dogs herding " -"sheep; bears, spiders, yetis, boar and rabbits wandering and hunting/" -"avoiding each other." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m09_wolves -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:272 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:283 -msgid "Wolves Micro AI demo" -msgstr "Vilkų Mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:284 -msgid "" -"Another demonstration of wolves wandering and attacking in packs, with a " -"different behavior from that in 'Animals'." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m10_swarm -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:291 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:302 -msgid "Swarm Micro AI demo" -msgstr "" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:303 -msgid "This scenario features bats moving around semi-randomly in a swarm." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m11_dragon -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:310 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:321 -msgid "Dragon Micro AI demo" -msgstr "Drakono mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:322 -msgid "" -"This scenario features a fire dragon displaying a hunt-and-rest behavior." -msgstr "" - -#. [set_menu_item]: id=m12_healer_support -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:329 -msgid "Healer support Micro AI demo" -msgstr "Gydytojų paramos mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:340 -msgid "Healer Support Micro AI demo" -msgstr "Gydytojų paramos mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:341 -msgid "" -"This scenario contains a simple demonstration of setting up the Healer " -"Support Micro AI, which uses the healers of a side to back up injured or " -"threatened units rather than having them participate in combat under all " -"circumstances." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m13_goto -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:348 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:359 -msgid "Goto Micro AI demo" -msgstr "" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:360 -msgid "" -"This scenario contains several example usages of the Goto Micro AI, which is " -"a highly configurable method of sending a unit (or units) to a location or " -"set of locations. The units to be moved are defined using a Standard Unit " -"Filter, while the goto locations are given in a Standard Location Filter." -msgstr "" - -#. [set_menu_item]: id=m14_hangout -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:367 -#, fuzzy -msgid "Hang Out Micro AI demo" -msgstr "Vilkų Mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:378 -msgid "Combined Hang Out and Messenger Escort Micro AI demo" -msgstr "" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:379 -msgid "" -"This scenario is a demonstration of the Hang Out Micro AI which keeps units " -"around a (customizable) location until a (customizable) condition is met. " -"After that the units are released to follow other AI behavior. The scenario " -"also shows how to combine two Micro AIs on the same side by having the " -"Messenger Escort Micro AI take over at that point." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m15_simple_attack -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:386 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:397 -#, fuzzy -msgid "Simple Attack Micro AI demo" -msgstr "Vilkų Mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:398 -msgid "" -"This scenario demonstrates how certain attacks can be executed with higher " -"priority than the standard Wesnoth attacks and how the AI can be forced to " -"do attacks that it would otherwise avoid." -msgstr "" - -#. [message]: speaker=Grnk -#. [set_menu_item]: id=m16_fast -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:405 -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:416 -msgid "Fast Micro AI demo" -msgstr "Greito mikro DI demonstracija" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:417 -msgid "" -"A simple demonstration of the calculation time advantage of the Fast Micro " -"AI over the default AI in scenarios with many units." -msgstr "" - -#. [message]: speaker=Grnk -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:430 -msgid "" -"Move me to any of the signposts to go to a Micro AI demonstration.\n" -"\n" -"Information about each demonstration can be accessed by right-clicking on " -"the respective signpost." -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:437 -msgid "Move Grnk to one of the signposts" -msgstr "" - -#. [note] -#: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:441 -msgid "Right-click on a signpost to get information about the scenario" -msgstr "" - -#. [side]: id=Grospur, type=General -#: data/ai/micro_ais/scenarios/simple_attack.cfg:18 -msgid "Grospur" -msgstr "Grospuras" - -#. [side]: type=Ancient Lich, id=Uralt -#: data/ai/micro_ais/scenarios/simple_attack.cfg:33 -msgid "Uralt" -msgstr "Uraltas" - -#. [message]: speaker=sergeant -#: data/ai/micro_ais/scenarios/simple_attack.cfg:125 -msgid "General Grospur, what do we do? These undead will surely wipe us out." -msgstr "" - -#. [message]: speaker=Grospur -#: data/ai/micro_ais/scenarios/simple_attack.cfg:129 -msgid "" -"Don’t be such a chicken, Sergeant! I have placed units with lots of " -"experience around the perimeter. The undead will not dare to attack them. " -"And those few that sneak through... we can easily dispose of them once they " -"make it inside." -msgstr "" - -#. [message]: speaker=sergeant -#: data/ai/micro_ais/scenarios/simple_attack.cfg:133 -msgid "" -"General Grospur, you’re still thinking of Wesnoth 1.12. The default AI is " -"smarter than that now.\n" -"\n" -"If you’re porting an old scenario, you may find the Simple Attack Micro " -"AI used in a way that’s unnecessary since 1.14. The 1.12 AI generally " -"doesn’t attack units one XP from leveling if there is no chance of killing " -"the unit with a single attack. One way of making 1.12 do those attacks was " -"to use the Simple Attack Micro AI." -msgstr "" - -#. [message]: speaker=Uralt -#: data/ai/micro_ais/scenarios/simple_attack.cfg:139 -msgid "" -"Hahahahaha!! Indeed, my skeletons are smarter than General Grospur. Worse " -"for you, I have given special instruction to my Soulless to attack all your " -"almost-advanced units first. Also watch how those same Soulless will throw " -"themselves mercilessly at your pitiful soldiers after that, saving my more " -"valuable skeleton minions for later. I have taken the term ‘disposable " -"units’ to a whole new level. Watch in awe!!\n" -"\n" -"Translation: The undead side includes two instances of the Simple Attack " -"Micro AI. The first makes the Soulless attack all units 1 XP from leveling " -"up, such that they can be eliminated afterward. The second executes all " -"remaining attacks possible by Soulless (and Walking Corpses), without regard " -"for their own safety. Only after that does the default Wesnoth attack " -"mechanism kick in to attack with the remaining units (skeletons), and it " -"moves the remaining units with high caution and low aggression.\n" -"\n" -"The difference to the 1.12 version of this demo is that the 1.12 " -"skeletons still had high aggression." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/simple_attack.cfg:147 -msgid "Watch the undead take care of business" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/simple_attack.cfg:149 -msgid "Don’t even try. You can’t reach the Lich." -msgstr "Net nebandyk. Negali pasiekti Ličo." - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/simple_attack.cfg:153 -msgid "Death of the last of Grospur’s units" -msgstr "" - -#. [note] -#: data/ai/micro_ais/scenarios/simple_attack.cfg:157 -msgid "When your leader dies, side leadership passes on to another unit" -msgstr "" - -#. [message]: speaker=Uralt -#: data/ai/micro_ais/scenarios/simple_attack.cfg:188 -msgid "Rise, minions!" -msgstr "" - -#. [message]: speaker=Uralt -#: data/ai/micro_ais/scenarios/simple_attack.cfg:234 -msgid "And that’s how the undead AI executes total annihilation ..." -msgstr "" - -#. [side] -#: data/ai/micro_ais/scenarios/swarm.cfg:41 -msgid "Bats" -msgstr "Šikšnosparniai" - -#. [set_menu_item]: id=m02_new_gryphon -#: data/ai/micro_ais/scenarios/swarm.cfg:95 -msgid "Place Side 1 Gryphon" -msgstr "" - -#. [set_menu_item]: id=m03_new_bat -#: data/ai/micro_ais/scenarios/swarm.cfg:106 -msgid "Place Side 2 Bat" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/swarm.cfg:144 -msgid "" -"This scenario features bats moving around in a swarm. Without adjacent " -"enemies, they simply try to stay together and at a certain distance from " -"enemies. However, if an enemy unit is close to any bat, the swarm scatters. " -"This is particular fun to watch when one places an enemy unit in the middle " -"of the swarm. After being scattered, the swarm members slowly rejoin, but " -"not in a very organized way. Sub-swarms or individual bats might roam around " -"for quite some time before they find their way back. It is also possible " -"that individual bats (or small groups) split off from the larger swarm at " -"times.\n" -"\n" -"The player controls a side of gryphons, each of which is given 99 moves so " -"that the reaction of the swarm to enemies can be tested easily. There are " -"also several right-click options, for example for adding bats or gryphons or " -"for taking units off the map.\n" -"\n" -"Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/swarm.cfg:154 -msgid "Watch the bats move around and fight them if you want" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/swarm.cfg:156 -msgid "Defeat all bats" -msgstr "Nugalėkite visus šikšnosparnius" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/swarm.cfg:164 -msgid "Death of all gryphons" -msgstr "Visų grifų mirtis" - -#. [side] -#: data/ai/micro_ais/scenarios/wolves.cfg:42 -msgid "team_name^Wolves" -msgstr "Vilkai" - -#. [side] -#: data/ai/micro_ais/scenarios/wolves.cfg:56 -msgid "More Wolves" -msgstr "Daugiau vilkų" - -#. [set_menu_item]: id=m02_new_peasant -#: data/ai/micro_ais/scenarios/wolves.cfg:124 -msgid "Place Side 1 Peasant" -msgstr "" - -#. [set_menu_item]: id=m03_new_wolf2 -#: data/ai/micro_ais/scenarios/wolves.cfg:135 -msgid "Place Side 2 Wolf" -msgstr "" - -#. [set_menu_item]: id=m04_new_wolf3 -#: data/ai/micro_ais/scenarios/wolves.cfg:146 -msgid "Place Side 3 Wolf" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/wolves.cfg:195 -msgid "" -"This scenario features a different kind of wolf behavior from 'Animals'. " -"First, there can be an arbitrary number of wolf packs and the pack size on " -"each side is a free parameter (set to 3 for Side 2 and 4 for Side 3 in this " -"scenario). At the beginning of the scenario, close wolves are grouped into " -"packs in a semi-methodical way. Wolves of the same pack begin by joining " -"each other on the map. After that, they stay together until only one wolf is " -"left, which then tries to join up with an incomplete pack or with other " -"single wolves. Individual wolves entering the map during the scenario behave " -"in that way as well.\n" -"\n" -"Second, wolves do not actively hunt here. For the most part they just wander " -"(often long distance). However, the pack ferociously (and without regard for " -"its own health) attacks any enemy units that come into range, as long as " -"that does not mean separating the pack by more than a few hexes. Staying " -"together, or joining with a new wolf assigned to the pack, is the only thing " -"that takes priority over satisfying the wolves' thirst for blood.\n" -"\n" -"To emphasize which wolf belongs to which pack, the pack number will be " -"displayed below each wolf in this scenario once the AI takes control of a " -"side the first time." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/wolves.cfg:207 -msgid "" -"It is possible to include a human-controlled Side 1, so that the action " -"stops once every turn for looking around (or for messing with things in " -"debug mode). In human-controlled mode, several options are available through " -"the right-click menu, such as adding additional wolves to either side, " -"taking wolves off the map, adding peasants to the human-controlled side or " -"ending the scenario. This enables easy exploring of the wolf AI behavior " -"under different circumstances.\n" -"\n" -"Note that the leader of the human-controlled side, Rutburt, can move 99 " -"hexes per turn, so that it is always possible to keep him out of harm's " -"way.\n" -"\n" -"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added " -"and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at https://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [option] -#: data/ai/micro_ais/scenarios/wolves.cfg:214 -msgid "I'll just watch the two wolf sides." -msgstr "Tiesiog stebėsiu dvi vilkų komandas." - -#. [objectives] -#: data/ai/micro_ais/scenarios/wolves.cfg:238 -msgid "Watch the wolves move around and fight each other" -msgstr "Stebėk judančius ir besikaunančius vilkus" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/wolves.cfg:240 -msgid "No wolves left on one side" -msgstr "Vilkų nelieka vienoje pusėje" - -#. [message]: speaker=narrator -#: data/ai/scenarios/ai_arena_small/0001-healing.cfg:17 -msgid "This situation should test the ability of AI to heal efficiently..." -msgstr "Ši situacija turėtų testuoti DI gebėjimą efektyviai gydytis..." - -#. [message]: speaker=narrator -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:17 -msgid "This situation should test the ability of AI to spread poison around..." -msgstr "Ši situacija turėtų testuoti DI gebėjimą skleisti nuodus..." - -#. [label] -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:112 -msgid "Undead target test" -msgstr "Nemirėlių taikinio testas" - -#. [label] -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:119 -msgid "Target choose test" -msgstr "Taikinio pasirinkimo testas" - -#. [label] -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:126 -msgid "Regeneration attack test" -msgstr "" - -#. [label] -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:133 -msgid "Weapon test with low hp target" -msgstr "Ginklų bandymas su mažai gt turinčiu taikiniu" - -#. [message]: speaker=narrator -#: data/ai/scenarios/ai_arena_small/0003-simple_combat.cfg:17 -msgid "This situation should test the ability of AI to make an attack..." -msgstr "Ši situacija turėtų testuoti DI gebėjimą pulti..." - -#. [message]: speaker=narrator -#: data/ai/scenarios/ai_arena_small/0004-filtered_combat.cfg:17 -msgid "" -"This situation should test the ability of AI to obey own unit and enemy unit " -"filters while making attacks. Only dwarves should attack. Dark Adepts are " -"not to be attacked." -msgstr "" - -#. [test]: id=ai_arena_small -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:6 -msgid "AI Arena - small" -msgstr "DI arena – maža" - -#. [test]: id=ai_arena_small -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:7 -msgid "Small ai arena" -msgstr "Maža di arena" - -#. [set_menu_item]: id=repeat_test -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:61 -msgid "Repeat last test" -msgstr "Pakartoti paskutinį testą" - -#. [set_menu_item]: id=select_another_ai -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:77 -msgid "Select another ai" -msgstr "Pasirinkite kitą di" - -#. [set_menu_item]: id=select_test -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:87 -msgid "Select another test" -msgstr "Pasirinkite kitą testą" - -#. [side]: type=Nightgaunt -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:100 -msgid "AI Developer" -msgstr "DI programuotojas" - -#. [side]: type=Nightgaunt -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:106 -msgid "team_name^AI Developer" -msgstr "DI programuotojas" - -#. [side]: id=chall-ai, type=White Mage -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:117 -msgid "Challenger AI" -msgstr "Pretendentas DI" - -#. [side]: id=chall-ai, type=White Mage -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:122 -msgid "North" -msgstr "Šiaurė" - -#. [side]: id=champ-ai, type=Dark Adept -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:129 -msgid "Champion AI" -msgstr "Čempionas DI" - -#. [side]: id=champ-ai, type=Dark Adept -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:134 -msgid "South" -msgstr "Pietūs" - -#. [message]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:173 -msgid "Which AI do you wish to use, O Mighty AI Developer?" -msgstr "Kurį DI norite naudoti, O Galingasai DI Programuotojau?" - -#. [option] -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:175 -msgid "I am happy with the current AI of team 2, [$test_path_to_ai]" -msgstr "" - -#. [option] -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:178 -msgid "My AI is the RCA AI (the current default)." -msgstr "Mano DI yra RCA DI (dabartinis standartas)." - -#. [option] -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:187 -msgid "" -"I am the king of FORMULA AI, and I will use its vast powers for world " -"domination." -msgstr "" -"Aš esu FORMULĖS DI karalius, ir naudosiu jos begalines galias pasaulio " -"dominavimui." - -#. [option] -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:196 -msgid "I want to test formulaAI-based poisoning improvements" -msgstr "Noriu išbandyti apnuodijimo patobulinimus formulės DI pagrindu" - -#. [option] -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:205 -msgid "I've come with my own AI, and I am ready to test its strength" -msgstr "Sukūriau savo paties DI ir nori išbandyti jo jėgas" - -#. [message]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:210 -msgid "And where is it located (path follows the usual WML convention)" -msgstr "" - -#. [text_input] -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:212 -msgid "AI Location:" -msgstr "Kelias iki DI:" - -#. [message]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:313 -msgid "And so, the AI for team 2 was redeployed from file '$test_path_to_ai'" -msgstr "" - -#. [test]: id=lua_ai -#: data/ai/scenarios/scenario-lua_ai.cfg:4 -msgid "Lua AI Test scenario" -msgstr "Lua DI bandomasis scenarijus" - -#. [test]: id=lua_ai_old_syntax -#: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:5 -msgid "Lua AI Test scenario (old syntax)" -msgstr "Lua DI bandomasis scenarijus (sena sintaksė)" - -#. [unit]: type=Skeletal Dragon, id=Kiressh -#: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:87 -msgid "Kiressh" -msgstr ""