diff --git a/ai.lt.po b/ai.lt.po new file mode 100644 index 0000000..eef6ae1 --- /dev/null +++ b/ai.lt.po @@ -0,0 +1,2620 @@ +# Copyright (C) Wesnoth development team, 2013. +# Translators: +# Andrius Štikonas , 2013. +msgid "" +msgstr "" +"Project-Id-Version: Battle for Wesnoth 1.11\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2013-05-22 21:54-0400\n" +"PO-Revision-Date: 2010-01-01 00:00+0300\n" +"Last-Translator: Andrius Štikonas \n" +"Language-Team: Lithuanian \n" +"Language: Lithuanian\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n" +"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n" + +#. [ai]: id=ai_default_rca +#: data/ai/ais/ai_default_rca.cfg:5 +msgid "Multiplayer_AI^Default AI (RCA)" +msgstr "" + +#. [ai]: id=experimental_ai +#: data/ai/ais/ai_generic-rush.cfg:7 +msgid "Multiplayer_AI^Experimental AI" +msgstr "" + +#. [ai]: id=ai_akihara +#. [ai]: id=testing_ai_recruitment +#: data/ai/dev/akihara_recruitment.cfg:6 data/ai/dev/testing_recruiting.cfg:5 +msgid "Experimental Recruitment AI" +msgstr "" + +#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI +#: data/ai/dev/formula_ai.cfg:4 +msgid "Formula AI dev" +msgstr "" + +#. [ai]: id=default_ai_poisoning +#: data/ai/dev/formula_ai_poisoning.cfg:5 +msgid "Default AI with poisoning formula" +msgstr "" + +#. [ai]: id=ai_idle +#. [side]: id=leader3, type=Mage of Light +#: data/ai/dev/idle_ai.cfg:4 +#: data/ai/scenarios/scenario-test_move_to_targets.cfg:60 +msgid "Idle AI" +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6960 +msgid "" +"Enemy unit weight: The (negative) weight given to each enemy unit that can " +"reach a potential target location. Default: 100" +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6961 +msgid "" +"My unit weight: The (positive) weight given to each of the AI's units that " +"can reach a potential target location. Default: 1" +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6962 +msgid "" +"Goal distance weight: The (negative) weight for each step the unit is away " +"from its goal location.\n" +"Default: 3 -- thus, by default, being a step closer to the goal is as " +"important as being in reach of 3 of AI's units." +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6963 +msgid "" +"Terrain defense weight: The (positive) weight of the terrain defense rating " +"for a potential target location.\n" +"Default: 0.1 -- thus, by default, a difference of 30 in terrain defense " +"rating is as important as being a step closer to the goal." +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6964 +msgid "" +"Bearing: Everything else being equal, move protected unit toward or away " +"from enemy groups. Default: toward" +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6972 +msgid "Set AI parameters" +msgstr "Nustatyti DI parameterus" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6978 +msgid "" +"Click on 'Close' without changing anything to use defaults.\n" +"All weights must be 0 or larger. Invalid inputs are converted to default " +"values.\n" +"Tooltips enabled for all parameters." +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6986 +msgid "Enemy unit weight (default: 100)" +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6994 +msgid "My unit weight (default: 1)" +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:7002 +msgid "Goal distance weight (default: 3)" +msgstr "" + +#. [lua]: init +#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:7010 +msgid "Terrain defense weight (default: 0.1)" +msgstr "" + +#. [test]: id=The_Elves_Besieged +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5 +msgid "The Elves Besieged" +msgstr "Elfai apsupti" + +#. [side]: type=Spearman, id=Konrad +#. [unit]: type=Spearman, id=Konrad +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34 +#: data/ai/micro_ais/scenarios/patrols.cfg:94 +msgid "Konrad" +msgstr "Konradas" + +#. [side]: type=Elvish Champion, id=Galdrad +#. [side]: type=Elvish Shyde, id=Chantal +#. [side]: type=Spearman, id=Konrad +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46 +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156 +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:176 +msgid "Rebels" +msgstr "Sukilėliai" + +#. [unit]: id=Delfador, type=Elder Mage +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:49 +msgid "Delfador" +msgstr "Delfadoras" + +#. [side]: type=Orcish Warlord, id=Urug-Telfar +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:90 +msgid "Urug-Telfar" +msgstr "Urug-Telfaras" + +#. [side]: id=Vanak, type=Orcish Ruler +#. [side]: type=Orcish Warlord, id=Knafa-Tan +#. [side]: type=Orcish Warlord, id=Maga-Knafa +#. [side]: type=Orcish Warlord, id=Urug-Telfar +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:102 +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:116 +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:134 +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:23 +msgid "Orcs" +msgstr "Orkai" + +#. [side]: type=Orcish Warlord, id=Knafa-Tan +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:109 +msgid "Knafa-Tan" +msgstr "Knafa-Tanas" + +#. [side]: type=Orcish Warlord, id=Maga-Knafa +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:127 +msgid "Maga-Knafa" +msgstr "Maga-Knafas" + +#. [side]: type=Elvish Champion, id=Galdrad +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:146 +msgid "Galdrad" +msgstr "Galdradas" + +#. [side]: type=Elvish Shyde, id=Chantal +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163 +msgid "Chantal" +msgstr "Čantal" + +#. [message]: speaker=Konrad +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213 +msgid "" +"Master Delfador! Look, there are orcs coming from all directions! What shall " +"we do?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:217 +msgid "There are too many to fight, far too many. We must escape!" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:220 +msgid "" +"This is a reenactment of scenario \"The Elves Besieged\" of the mainline " +"campaign \"Heir to the Throne\", just that the AI is playing Konrad's side " +"here. The goal is to move Konrad to the signpost in the northwest, while " +"keeping both Konrad and Delfador alive. The same AI as in scenario \"Protect " +"Unit" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226 +msgid "Move Konrad here" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242 +msgid "Very well, we have made it this far! But where do we go next?" +msgstr "" + +#. [message]: speaker=Delfador +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:246 +msgid "" +"In HttT, we would travel north now, and try to make it to the Isle of " +"Alduin. But for this demo campaign, we'll call it good here." +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:271 +msgid "I... I don’t think I can make it anymore." +msgstr "" + +#. [message]: speaker=Delfador +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:275 +msgid "Prince... you must keep fighting! Nooooooo!" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:279 +msgid "It is over. I am doomed..." +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:293 +msgid "I have... have failed in my duty to protect the prince! I am defeated." +msgstr "" + +#. [message]: speaker=Konrad +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:297 +msgid "Don’t die, Delfador! Please, you have to stay alive!" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:301 +msgid "Ugh!" +msgstr "" + +#. [message]: speaker=Delfador +#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:312 +msgid "" +"Oh, no! We have run out of time, they have arrived with reinforcements..." +msgstr "" + +#: data/ai/micro_ais/scenarios/animals.cfg:4 +msgid "" +"General: These AI's are set up to simulate (to some extent) how these " +"animals behave in real life. This includes that they are animals, meaning " +"that they are not super smart. As an example, the wolves generally hunt in a " +"pack, but are easily distracted by prey coming into range. They are also " +"decent, but not great at cornering deer. For the most part, this is " +"intentional.\n" +"\n" +"Bears (replaced by Ghasts), Spiders and Yetis mostly just wander in " +"their respective parts of the map. They stay out of each other's way (and " +"out of the way of the dogs), but do attack each other if cornered. They " +"attack the other, weaker animals (deer etc.) if those are within range.\n" +"\n" +"Wolves hunt in a pack. They actively go after the closest deer (as " +"long as it stays in the forest) and try to corner it (not always super " +"successfully), but are easily distracted by other prey coming into range. " +"The wolves try to avoid getting into the range of bears, spiders, dogs and " +"the yeti, except when they are going in for an attack. If you let them move " +"for long enough, they will also learn that it is not healthy to attack the " +"tusklets. When no deer is left, they wander randomly. Note that, unlike the " +"Wolves Multipack AI (used in a different scenario), this Wolves AI combines " +"all wolves of the side in the same pack." +msgstr "" + +#: data/ai/micro_ais/scenarios/animals.cfg:12 +msgid "" +"Each Deer (replaced by Vampire Bats) wanders randomly on forest " +"tiles, except when enemies get in its (the deer's) range, in which case it " +"flees to the farthest point it can reach.\n" +"\n" +"Tuskers (replaced by Ogres) exhibit the same behavior as deer, except " +"when an enemy is next to one of the tusklets. This enemy will then " +"experience the full wrath of an irate boar.\n" +"\n" +"Tusklets (replaced by Young Ogres) blindly follow the closest adult " +"tusker, except when there is no tusker left, in which case they behave the " +"same as deer.\n" +"\n" +"Rabbits (replaced by Rats) also wander randomly, but in addition " +"disappear into their holes (replaced by straw bales; if any are within " +"reach) when enemies are close. They reappear out of their holes at the " +"beginning of the turn, if it is safe.\n" +"\n" +"Sheep dogs (replaced by Footpads) try to keep their sheep safe. This " +"involves keeping them inside the area outlined by the path the dogs have " +"worn into the meadow, positioning themselves in between the sheep and " +"approaching enemies, and attacking the enemies if those get too close. You " +"might have to let the scenario play for quite some time before you get to " +"see an interesting dog/wolf interaction. If no active herding or protecting " +"move is needed, the dogs go to a random location on the path.\n" +"\n" +"Sheep (replaced by Troll Whelps) wander aimlessly except when a sheep " +"dog is next to them, in which case they run away from the dog. The dogs " +"exploit this by positioning themselves on the outside of the sheep, if " +"possible. Sheep also run away from approaching enemies. The sheep, dogs and " +"forest creatures (deer, tuskers, rabbits) have learned that they are no " +"threat to each other and leave each other alone, demonstrating the enormous " +"self control of a well trained sheep dog." +msgstr "" + +#. [event] +#. [test]: id=animals +#: data/ai/micro_ais/scenarios/animals.cfg:27 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:44 +msgid "Animals" +msgstr "Gyvūnai" + +#. [side]: id=Rutburt, type=Outlaw +#: data/ai/micro_ais/scenarios/animals.cfg:40 +msgid "Rutburt" +msgstr "" + +#. [side]: id=Rutburt, type=Outlaw +#. [side]: type=General, id=leader2 +#. [side]: type=Lieutenant, id=leader5 +#. [side]: type=Lieutenant, id=leader6 +#: data/ai/micro_ais/scenarios/animals.cfg:47 +#: data/ai/micro_ais/scenarios/goto.cfg:40 +#: data/ai/micro_ais/scenarios/goto.cfg:96 +#: data/ai/micro_ais/scenarios/goto.cfg:115 +#: data/ai/micro_ais/scenarios/wolves.cfg:26 +msgid "Humans" +msgstr "Žmonės" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:61 +msgid "Forest Creatures" +msgstr "Miško būtybės" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:76 +msgid "Ghasts" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:91 +msgid "Spiders" +msgstr "Vorai" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:106 +msgid "Yetis" +msgstr "" + +#. [event] +#. [side] +#. [test]: id=wolves +#: data/ai/micro_ais/scenarios/animals.cfg:121 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:47 +#: data/ai/micro_ais/scenarios/wolves.cfg:5 +msgid "Wolves" +msgstr "Vilkai" + +#. [side] +#: data/ai/micro_ais/scenarios/animals.cfg:136 +msgid "Whelps" +msgstr "" + +#. [set_menu_item]: id=m01_end_animals +#. [set_menu_item]: id=m01_end_swarm +#. [set_menu_item]: id=m01_end_wolves +#. [set_menu_item]: id=m04_end_animals +#: data/ai/micro_ais/scenarios/animals.cfg:214 +#: data/ai/micro_ais/scenarios/goto.cfg:365 +#: data/ai/micro_ais/scenarios/swarm.cfg:67 +#: data/ai/micro_ais/scenarios/wolves.cfg:96 +msgid "End scenario" +msgstr "" + +#. [command] +#. [then] +#: data/ai/micro_ais/scenarios/animals.cfg:226 +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:183 +#: data/ai/micro_ais/scenarios/goto.cfg:377 +#: data/ai/micro_ais/scenarios/recruiting.cfg:105 +#: data/ai/micro_ais/scenarios/swarm.cfg:73 +#: data/ai/micro_ais/scenarios/swarm.cfg:179 +#: data/ai/micro_ais/scenarios/wolves.cfg:102 +#: data/ai/micro_ais/scenarios/wolves.cfg:260 +msgid "Well, that was that." +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/animals.cfg:349 +msgid "" +"Important: The animal Micro AIs in this " +"scenario are written for a number of animal unit types that do not exist in " +"Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test " +"scenario, theses units have been replaced by mainline units. If you want to " +"get the \"full experience\" with the original animal unit types, check out " +"the 'Animals' scenario in the 'AI Modification Demos' add-on." +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/animals.cfg:351 +msgid "" +"This is a fun little scenario with a bunch of different animal AIs, mostly " +"for watching only. The animal AIs behave as follows:\n" +"\n" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/animals.cfg:358 +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:97 +#: data/ai/micro_ais/scenarios/protect-unit.cfg:136 +#: data/ai/micro_ais/scenarios/wolves.cfg:199 +msgid "Question for the Player" +msgstr "Klausimas žaidėjui" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/animals.cfg:361 +msgid "" +"It is possible to include a human-controlled Side 1, so that the action " +"stops once every turn for looking around (or to mess with things in debug " +"mode).\n" +"\n" +"Note that there is no end to this scenario. For demonstration purposes, any " +"unit that is killed is replaced by another unit of the same type at the " +"beginning of the next turn. In order to end the scenario, there's a right-" +"click option - but that only works in human-controlled mode. In AI-only " +"mode, you have to press 'Esc' or reload a previous savefile.\n" +"\n" +"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added " +"and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/micro_ais/scenarios/animals.cfg:368 +msgid "I'll just watch the animals." +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/micro_ais/scenarios/animals.cfg:381 +#: data/ai/micro_ais/scenarios/wolves.cfg:222 +msgid "I want to have control of Side 1." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/animals.cfg:387 +msgid "Watch the animals do their things" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/animals.cfg:389 +#: data/ai/micro_ais/scenarios/goto.cfg:407 +#: data/ai/micro_ais/scenarios/swarm.cfg:154 +#: data/ai/micro_ais/scenarios/wolves.cfg:234 +msgid "Use right-click option" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/animals.cfg:393 +#: data/ai/micro_ais/scenarios/wolves.cfg:238 +msgid "Death of Rutburt" +msgstr "Rutburto mirtis" + +#. [note] +#: data/ai/micro_ais/scenarios/animals.cfg:397 +#: data/ai/micro_ais/scenarios/goto.cfg:415 +#: data/ai/micro_ais/scenarios/swarm.cfg:162 +#: data/ai/micro_ais/scenarios/wolves.cfg:242 +msgid "Check out the right-click menu options for additional actions" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/animals.cfg:414 +msgid "" +"Yowl!\n" +"Translation: Those Ogres are mean! We better stay away from them and their " +"young." +msgstr "" + +#. [test]: id=bottleneck-defense +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:5 +msgid "Bottleneck Defense" +msgstr "" + +#. [side]: type=Orcish Leader, id=Big Bad Orc +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:38 +msgid "Big Bad Orc" +msgstr "Didelis blogas orkas" + +#. [event]: (id=Big Bad Orc) profile profile} +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:85 +msgid "All right, chaps. Those orcs need to be stopped." +msgstr "" + +#. [event]: (id=Big Bad Orc) profile profile} +#. [event]: id=Kraa profile profile} +#. [event]: id=Vanak profile profile} +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:87 +#: data/ai/micro_ais/scenarios/guardians.cfg:520 +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:136 +msgid "They there! We them get!" +msgstr "" + +#. [event]: (id=Big Bad Orc) profile profile} +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:90 +msgid "" +"We need to hold that pass for as long as we can. Let's put our strongest " +"fighters on the front line and bring injured units to the back for healing. " +"If we're careful enough, we might even win this battle. I'll join you as " +"soon as I'm done recruiting and do my share of the fighting.\n" +"\n" +"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be " +"added and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:99 +msgid "" +"In this scenario, the AI playing the humans in the east is instructed to " +"form a defensive line at the pass and hold off the orcs for as long as " +"possible. Do you want to play the orc side or let the default (RCA) AI do " +"that?" +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:101 +msgid "I'll watch the two AI's fight it out." +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:104 +msgid "I'll play the orcs." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:115 +msgid "Take the pass" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:117 +msgid "Defeat all humans" +msgstr "Nugalėkite visus žmones" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:121 +msgid "Death of Big Bad Orc" +msgstr "Didelio blogo orko mirtis" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:125 +msgid "Only one orc remains" +msgstr "" + +#. [then] +#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:150 +msgid "" +"I may have fallen, but we will continue to defend the pass to the last man!" +msgstr "" + +#. [event] +#. [test]: id=dragon +#: data/ai/micro_ais/scenarios/dragon.cfg:5 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:53 +msgid "Dragon" +msgstr "Drakonas" + +#. [side] +#: data/ai/micro_ais/scenarios/dragon.cfg:20 +msgid "team_name^Rowck" +msgstr "" + +#. [side]: type=Dread Bat, id=Dreadful Bat +#: data/ai/micro_ais/scenarios/dragon.cfg:33 +msgid "Dreadful Bat" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/dragon.cfg:48 +#: data/ai/micro_ais/scenarios/guardians.cfg:84 +#: data/ai/micro_ais/scenarios/lurkers.cfg:368 +#: data/ai/micro_ais/scenarios/patrols.cfg:156 +msgid "End Scenario" +msgstr "Baigti scenarijų" + +#. [event] +#: data/ai/micro_ais/scenarios/dragon.cfg:51 +msgid "Rowck's Home" +msgstr "" + +#. [unit]: id=Rowck, type=Fire Dragon +#: data/ai/micro_ais/scenarios/dragon.cfg:55 +msgid "Rowck" +msgstr "" + +#. [event]: (id=Dreadful Bat) profile profile} +#: data/ai/micro_ais/scenarios/dragon.cfg:84 +msgid "Be careful to stay out of the way of that dragon. He's a mean one." +msgstr "" + +#. [event]: (id=Dreadful Bat) profile profile} +#: data/ai/micro_ais/scenarios/dragon.cfg:87 +msgid "" +"Hi there. I am Rowck and here is what I do:\n" +"When hungry, I move around part of the map in a random wander until I get " +"into range of an enemy. If enemies are within range, I attack and devour the " +"weakest of them. After that, I retreat to my rest location, where I stay for " +"a certain number of turns or until fully healed.\n" +"A few details (features, not bugs, but can be changed if desired):\n" +"- If my way home is blocked on the return, the normal RCA AI takes over my " +"behavior.\n" +"- I will, however, attack any enemy occupying my rest hex, if I can get " +"there.\n" +"- A kill only makes me go home when I am the attacker, not as defender.\n" +"- Occasionally I will not move at all while wandering (a dragon has to rest " +"sometimes!)\n" +"\n" +"Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at http://" +"wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/dragon.cfg:99 +msgid "Move the bats around to explore how Rowck reacts" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/dragon.cfg:101 +msgid "Defeat Rowck" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/dragon.cfg:105 +msgid "Move the lead bat to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/dragon.cfg:109 +msgid "Death of the bat leader" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/dragon.cfg:142 +msgid "I'm out of here." +msgstr "" + +#. [event] +#. [test]: id=goto +#: data/ai/micro_ais/scenarios/goto.cfg:5 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:83 +msgid "Goto" +msgstr "" + +#. [side]: id=Vaddan, type=Outlaw +#: data/ai/micro_ais/scenarios/goto.cfg:24 +msgid "Vaddan" +msgstr "" + +#. [side]: type=Poacher, id=leader3 +#: data/ai/micro_ais/scenarios/goto.cfg:59 +msgid "Woodsmen" +msgstr "" + +#. [side]: type=Saurian Flanker, id=leader4 +#: data/ai/micro_ais/scenarios/goto.cfg:77 +msgid "Saurians" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/goto.cfg:132 +msgid "team_name^Animals" +msgstr "" + +#. [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)} +#: data/ai/micro_ais/scenarios/goto.cfg:181 +msgid "General Minry" +msgstr "" + +#. [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)} +#: data/ai/micro_ais/scenarios/goto.cfg:182 +msgid "Lieutenant Gadoc" +msgstr "" + +#. [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)} +#: data/ai/micro_ais/scenarios/goto.cfg:183 +msgid "Lieutenant Senvan" +msgstr "" + +#. [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)} +#: data/ai/micro_ais/scenarios/goto.cfg:184 +msgid "Sergeant Aethubry" +msgstr "" + +#. [set_menu_item]: id=m01_new_footpad +#: data/ai/micro_ais/scenarios/goto.cfg:325 +msgid "Place Side 1 Footpad" +msgstr "" + +#. [set_menu_item]: id=m02_kill_unit +#. [set_menu_item]: id=m05_kill_unit +#: data/ai/micro_ais/scenarios/goto.cfg:336 +#: data/ai/micro_ais/scenarios/swarm.cfg:114 +#: data/ai/micro_ais/scenarios/wolves.cfg:154 +msgid "Kill Unit under Cursor" +msgstr "" + +#. [set_menu_item]: id=m03_null_control +#: data/ai/micro_ais/scenarios/goto.cfg:349 +msgid "Turn off human control of Side 1" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/goto.cfg:396 +msgid "" +"This scenario demonstrates a variety of different uses of the Goto Micro " +"AI. All AI sides are controlled by this MAI in one way or another (except " +"for the saurians, which are run by the Lurkers Micro AI). Messages will be " +"displayed throughout the scenario to point out what the units are doing.\n" +"\n" +"The player controls Side 1. There are right-click context menu options for " +"adding Side 1 units to the map and for taking them off again. This is " +"useful mostly for testing how the Side 3 guardians react.\n" +"\n" +"Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at " +"http://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/goto.cfg:405 +msgid "Watch the AI units do their things" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/goto.cfg:411 +msgid "Death of Vaddan" +msgstr "" + +#. [message]: speaker=messenger1 +#: data/ai/micro_ais/scenarios/goto.cfg:426 +msgid "The bridge is out. What do we do now?" +msgstr "" + +#. [message]: speaker=messenger2 +#: data/ai/micro_ais/scenarios/goto.cfg:430 +msgid "Looks like we need to take the long way around to get to General Minry." +msgstr "" + +#. [message]: speaker=leader3 +#: data/ai/micro_ais/scenarios/goto.cfg:439 +msgid "" +"Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in " +"place until any of his units gets within 8 hexes of you.\n" +"\n" +"Note: This is a demonstration of how the Goto Micro AI can be used to code " +"guardian units, although one of the dedicated Guardian Micro AIs will often " +"be better suited for that purpose." +msgstr "" + +#. [message]: type=Vampire Bat +#: data/ai/micro_ais/scenarios/goto.cfg:450 +msgid "" +"Us four bats switch between running off to the corners of the map (each one " +"to a different corner), and getting back in a group right here. Either " +"behavior is set up with a single [micro_ai] tag, one with " +"'unique_goals=yes', the other without." +msgstr "" + +#. [message]: speaker=messenger2 +#: data/ai/micro_ais/scenarios/goto.cfg:464 +msgid "" +"I'll take the route straight through the mountains. It's much shorter than " +"following the trail all the way around in the south." +msgstr "" + +#. [message]: speaker=messenger1 +#: data/ai/micro_ais/scenarios/goto.cfg:468 +msgid "" +"You're crazy. It might be shorter as the crow flies, but it will take you " +"forever to get through those mountains.\n" +"\n" +"Note: The messengers are controlled by Goto Micro AI definitions that differ " +"by a single line, 'use_straight_line=yes/no'." +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:508 +msgid "I told you so!" +msgstr "" + +#. [message]: speaker=leader5 +#: data/ai/micro_ais/scenarios/goto.cfg:518 +msgid "" +"Men, head down to the River Fort and get your orders from Sergeant Aethubry. " +"I want each and every one of you to report to him before going east to fight " +"those saurians." +msgstr "" + +#. [message]: speaker=leader6 +#: data/ai/micro_ais/scenarios/goto.cfg:527 +msgid "" +"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward " +"the River Fort as well, but it's good enough for one of you to report to " +"Sergeant Aethubry. Once that has happened, the rest of you can head into " +"battle directly." +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:545 +msgid "" +"$unit.type $unit.name from Lieutenant Gadoc's squadron reporting for duty, " +"sir." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:561 +msgid "Ready to fight those saurians, soldier?" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:565 +msgid "Yes, sir." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:573 +msgid "" +"Very good, $unit.type. Now go help your comrade get rid of that saurian " +"infestation in the swamps." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:581 +msgid "Maybe if I ignore them, they'll just go away?" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:600 +msgid "Lieutenant Senvan's men reporting for duty, sir." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:604 +msgid "" +"Ah, Lieutenant Senvan... Is every single one of you going to bother me " +"individually as well?" +msgstr "" + +#. [message]: speaker=unit +#: data/ai/micro_ais/scenarios/goto.cfg:608 +msgid "" +"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have " +"reported to you." +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:612 +msgid "" +"Well, that's a relief. Somebody knows how to use his ... I mean, very well, " +"off you go then.\n" +"\n" +msgstr "" + +#. [message]: speaker=fort_commander +#: data/ai/micro_ais/scenarios/goto.cfg:614 +msgid "" +"I wouldn't say anything negative about one of my superior officers now, " +"would I?" +msgstr "" + +#. [message]: type=Vampire Bat +#: data/ai/micro_ais/scenarios/goto.cfg:652 +msgid "We've all made it to the corners, let's get back together again." +msgstr "" + +#. [message]: type=Vampire Bat +#: data/ai/micro_ais/scenarios/goto.cfg:695 +msgid "We're back together, let's head out to the corners again." +msgstr "" + +#. [event] +#. [test]: id=guardians +#: data/ai/micro_ais/scenarios/guardians.cfg:17 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:56 +msgid "Guardians" +msgstr "" + +#. [side]: id=Kraa, type=Gryphon +#: data/ai/micro_ais/scenarios/guardians.cfg:30 +#: data/ai/micro_ais/scenarios/swarm.cfg:18 +msgid "Kraa" +msgstr "" + +#. [side]: id=Kraa, type=Gryphon +#: data/ai/micro_ais/scenarios/guardians.cfg:36 +#: data/ai/micro_ais/scenarios/swarm.cfg:26 +msgid "Gryphons" +msgstr "Grifai" + +#. [side]: type=Orcish Leader, id=Another Bad Orc +#: data/ai/micro_ais/scenarios/guardians.cfg:48 +msgid "Another Bad Orc" +msgstr "Kitas blogas orkas" + +#. [unit]: type=Dwarvish Guardsman, id=guardian1 +#: data/ai/micro_ais/scenarios/guardians.cfg:95 +msgid "Guardian 1" +msgstr "" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:99 +#: data/ai/micro_ais/scenarios/guardians.cfg:110 +msgid "ai_special=guardian" +msgstr "" + +#. [unit]: type=Dwarvish Guardsman, id=guardian2 +#: data/ai/micro_ais/scenarios/guardians.cfg:106 +msgid "Guardian 2" +msgstr "" + +#. [unit]: type=Giant Rat, id=coward1 +#: data/ai/micro_ais/scenarios/guardians.cfg:119 +msgid "Coward 1" +msgstr "c1" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:125 +msgid "coward r=5" +msgstr "" + +#. [unit]: type=Giant Rat, id=coward2 +#: data/ai/micro_ais/scenarios/guardians.cfg:142 +msgid "Coward 2" +msgstr "Bailys 2" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:148 +msgid "" +"coward r=5\n" +" s=24 5" +msgstr "" + +#. [unit]: type=Giant Rat, id=coward3 +#: data/ai/micro_ais/scenarios/guardians.cfg:167 +msgid "Coward 3" +msgstr "Bailys 3" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:173 +msgid "" +" coward r=5\n" +" s=24,5 a=24,15" +msgstr "" + +#. [unit]: type=Giant Rat, id=coward4 +#: data/ai/micro_ais/scenarios/guardians.cfg:193 +msgid "Coward 4" +msgstr "Bailys 4" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:199 +msgid "" +"coward r=5\n" +" s=32,--" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:214 +msgid "Move gryphons here to see different coward reactions" +msgstr "" + +#. [unit]: type=Troll, id=return1 +#: data/ai/micro_ais/scenarios/guardians.cfg:223 +msgid "Return Guardian 1" +msgstr "" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:226 +msgid "return 20,2" +msgstr "" + +#. [unit]: type=Troll Whelp, id=return2 +#: data/ai/micro_ais/scenarios/guardians.cfg:243 +msgid "Return Guardian 2" +msgstr "" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:246 +msgid "return 21,9" +msgstr "" + +#. [unit]: type=Troll Whelp, id=home1 +#: data/ai/micro_ais/scenarios/guardians.cfg:264 +msgid "Home Guard 1" +msgstr "" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:267 +msgid "home 19,2" +msgstr "" + +#. [unit]: type=Troll, id=home 2 +#: data/ai/micro_ais/scenarios/guardians.cfg:276 +msgid "Home Guard 2" +msgstr "" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:279 +msgid "home 21,10" +msgstr "" + +#. [unit]: type=Skeleton Archer, id=stationed1 +#: data/ai/micro_ais/scenarios/guardians.cfg:289 +msgid "Stationed Guardian 1" +msgstr "" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:292 +msgid "" +" stationed r=4\n" +"s=2,14 g=3,13" +msgstr "" + +#. [unit]: type=Skeleton, id=stationed2 +#: data/ai/micro_ais/scenarios/guardians.cfg:312 +msgid "Stationed Guardian 2" +msgstr "" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:315 +msgid "" +" stationed r=4\n" +"s=4,14 g=7,13" +msgstr "" + +#. [unit]: type=Troll, id=zone1 +#: data/ai/micro_ais/scenarios/guardians.cfg:336 +msgid "Gate Keeper" +msgstr "" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:342 +#: data/ai/micro_ais/scenarios/guardians.cfg:395 +msgid "Zone Guard" +msgstr "" + +#. [unit]: type=Dwarvish Guardsman, id=zone2 +#: data/ai/micro_ais/scenarios/guardians.cfg:362 +msgid "Home Keeper" +msgstr "" + +#. [variables] +#: data/ai/micro_ais/scenarios/guardians.cfg:368 +msgid "" +"Zone Guard with\n" +"separate attack Zone" +msgstr "" + +#. [unit]: type=Naga Fighter, id=zone3 +#: data/ai/micro_ais/scenarios/guardians.cfg:392 +msgid "Water Guardian" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:411 +msgid "Guarded Location" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:412 +msgid "Station 1" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:413 +msgid "Station 2" +msgstr "" + +#. [command] +#. [set_menu_item]: id=m01_guardian +#: data/ai/micro_ais/scenarios/guardians.cfg:431 +#: data/ai/micro_ais/scenarios/guardians.cfg:437 +msgid "Standard WML Guardian" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/guardians.cfg:437 +msgid "" +"This is the built-in WML guardian coded using 'ai_special=guardian'. These " +"guardians attack if there is an enemy within their movement range, otherwise " +"they do nothing (except maybe retreating to a village for healing)." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m02_return +#: data/ai/micro_ais/scenarios/guardians.cfg:442 +#: data/ai/micro_ais/scenarios/guardians.cfg:448 +msgid "Return Guardian" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/guardians.cfg:448 +msgid "" +"A 'return guardian' is a variation of the standard Wesnoth guardian. It has " +"an assigned guard position (GP) to which it returns after attacks on " +"approaching enemies:\n" +"- If at GP with no enemy in reach, do nothing.\n" +"- If at GP with enemy in reach, leave attack to default AI (note that this " +"may include not attacking if the enemy is deemed too strong).\n" +"- If not at GP, return there, no matter whether an enemy is in reach or " +"not.\n" +"- If enemies are blocking your way back, do your best to get there anyway.\n" +"- If you end up next to an enemy on the way back, attack after the move." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m03_home +#: data/ai/micro_ais/scenarios/guardians.cfg:458 +#: data/ai/micro_ais/scenarios/guardians.cfg:464 +msgid "Home Guard" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/guardians.cfg:464 +msgid "" +"A 'home guard' is a variant on the 'guardian' AI special. With this variant, " +"the unit has an assigned 'home' location, and will return there if not " +"involved in combat and if not going to a village, whether for healing or to " +"capture it this turn. (By contrast, the standard guardian AI will cause the " +"unit to stay where it last attacked.) This differs from 'return guardian' in " +"that a home guard will press the attack, possibly getting drawn quite far " +"from 'home', rather than returning after each attack. (It can also be lured " +"away by a string of closely-placed villages, but that is something a map " +"builder can control.)\n" +"This also demonstrates how to combine candidate actions from Formula AI and " +"Lua AI in one side. The home guard is written in Formula AI, while the " +"return and stationed guardians and the cowards are written in Lua AI. In " +"addition the non-guardian units of the side follow the default AI behavior." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m04_stationed +#: data/ai/micro_ais/scenarios/guardians.cfg:470 +#: data/ai/micro_ais/scenarios/guardians.cfg:476 +msgid "Stationed Guardian" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/guardians.cfg:476 +msgid "" +"A 'stationed guardian' is another variation of the standard Wesnoth guardian " +"with a somewhat more complex behavior than that of the 'return guardian'. " +"Two positions are defined for it, a 'station' and a 'guarded location', as " +"well as a 'distance'. The behavior is as follows:\n" +"- If no enemy is within 'distance' of the guard's current position, do " +"nothing.\n" +"- Otherwise: If an enemy is within 'distance' of the guard, but not also " +"within the same distance of the guarded location and the station (all of " +"this simultaneously), move the guard in the direction of the station.\n" +"- Otherwise:\n" +" - Pick the enemy unit that is closest to the guarded location.\n" +" - If we can reach it, pick the adjacent hex with the highest defense " +"rating and attack from there.\n" +" - If not in reach, move toward this unit." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m05_coward +#: data/ai/micro_ais/scenarios/guardians.cfg:487 +#: data/ai/micro_ais/scenarios/guardians.cfg:493 +msgid "Coward" +msgstr "Bailys" + +#. [command] +#: data/ai/micro_ais/scenarios/guardians.cfg:493 +msgid "" +"Cowards are units that, like guardians, sit around doing nothing until an " +"enemy comes into range. Unlike guardians, however, they run away once " +"enemies approach. Applications might be wild animals, unarmed civilians " +"getting in the way of a battle, etc. The coward macro can be called with two " +"optional locations, 'seek' and 'avoid':\n" +"- If neither is given, the coward retreats to the position farthest away " +"from the approaching enemies.\n" +"- If 'seek' is given, it preferentially goes toward that location (but " +"getting away from enemies takes priority).\n" +"- If 'avoid' is given, it in addition tries to avoid that location (with " +"both maximizing distance from enemies and going toward 'seek' taking " +"priority).\n" +"- Both 'seek' and 'avoid' may consist of only one coordinate ('x' or 'y'), " +"in which case not a single hex, but a line of hexes is sought or avoided." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m06_zone +#: data/ai/micro_ais/scenarios/guardians.cfg:502 +#: data/ai/micro_ais/scenarios/guardians.cfg:508 +msgid "Zone Guardian" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/guardians.cfg:508 +msgid "" +"A zone guardian is a unit that, as the name says, guards a zone. It moves " +"randomly inside this zone until an enemy enters it (or a separately defined " +"enemy zone, see below). Applications might be the defense of a castle or a " +"nesting area. The zone macro can be called with an optional enemy zone:\n" +"- If not specified, the zone guard attacks any enemy coming inside its guard " +"zone.\n" +"- Otherwise, it attacks any enemy entering the enemy zone and once there are " +"no more enemies, it goes back to patrol in its basic zone." +msgstr "" + +#. [event]: id=Kraa profile profile} +#: data/ai/micro_ais/scenarios/guardians.cfg:519 +msgid "Kraahhh!!!!" +msgstr "" + +#. [event]: id=Kraa profile profile} +#: data/ai/micro_ais/scenarios/guardians.cfg:522 +msgid "" +"Gryphons of the High Plains, look at all these enemies. They don't behave " +"normally. Most of them don't move at all unless we get close. Let's check " +"out how they react to us.\n" +"\n" +"Note to the player: the right-click context menu provides information about " +"each of the units' behavior.\n" +"\n" +"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI " +"can be added and adapted to the need of a scenario easily using only WML and " +"the [micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/guardians.cfg:531 +msgid "Move the Gryphons around to explore how the guardians react" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/guardians.cfg:533 +#: data/ai/micro_ais/scenarios/patrols.cfg:211 +msgid "Defeat all enemy units" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/guardians.cfg:537 +msgid "Move Kraa to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/guardians.cfg:541 +msgid "Death of Kraa" +msgstr "" + +#. [note] +#: data/ai/micro_ais/scenarios/guardians.cfg:545 +msgid "" +"Check out the right-click menu options for information on each guardian type" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/guardians.cfg:600 +msgid "" +"Gryphons of the High Plains, it is time to return to said plains. Follow me." +msgstr "" + +#. [test]: id=healer_support +#: data/ai/micro_ais/scenarios/healer_support.cfg:5 +msgid "Healer Support" +msgstr "" + +#. [side]: id=Rebels1, type=Elvish Ranger +#: data/ai/micro_ais/scenarios/healer_support.cfg:21 +msgid "Rebels 1" +msgstr "" + +#. [side]: id=Rebels2, type=Elvish Marksman +#: data/ai/micro_ais/scenarios/healer_support.cfg:37 +msgid "Rebels 2" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/healer_support.cfg:83 +msgid "" +"In this scenario, we demonstrate the use of the Healer Support Micro AI. " +"This AI configures the healers of a side to stay behind the battle lines and " +"heal injured and/or threatened units rather than participate in the attacks " +"under all circumstances. It includes several configurable options (which " +"are set differently for the two sides in this scenario) that determine how " +"aggressive/careful the healers are, whether they also attack, how much risk " +"they are willing to take, etc.\n" +"\n" +"For clarity, each healer announces her upcoming support move. If you don't " +"want to see that each time, just hit 'esc' when it happens the first time.\n" +"\n" +"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added " +"and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/healer_support.cfg:99 +msgid "Argh! They got us..." +msgstr "" + +#. [test]: id=lurkers +#: data/ai/micro_ais/scenarios/lurkers.cfg:172 +msgid "Lurkers of the Swamp" +msgstr "" + +#. [side]: id=Pekzs, type=Saurian Soothsayer +#: data/ai/micro_ais/scenarios/lurkers.cfg:185 +msgid "Pekzs" +msgstr "" + +#. [side]: id=Pekzs, type=Saurian Soothsayer +#: data/ai/micro_ais/scenarios/lurkers.cfg:191 +msgid "team_name^Pekzs" +msgstr "" + +#. [side]: type=Saurian Oracle +#: data/ai/micro_ais/scenarios/lurkers.cfg:207 +msgid "Micro AI Lurkers (saurians, stationary)" +msgstr "" + +#. [side]: type=Saurian Oracle +#: data/ai/micro_ais/scenarios/lurkers.cfg:224 +msgid "Micro AI Lurkers (saurians, wanderers)" +msgstr "" + +#. [side]: type=Naga Warrior +#: data/ai/micro_ais/scenarios/lurkers.cfg:241 +msgid "Micro AI Lurkers (nagas)" +msgstr "" + +#. [side]: type=Saurian Oracle +#: data/ai/micro_ais/scenarios/lurkers.cfg:258 +msgid "WML Lurkers (saurians)" +msgstr "" + +#. [side]: type=Saurian Oracle +#: data/ai/micro_ais/scenarios/lurkers.cfg:274 +msgid "Formula AI Lurkers (saurians)" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker2 +#: data/ai/micro_ais/scenarios/lurkers.cfg:373 +msgid "Place a Side 2 lurker" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker3 +#: data/ai/micro_ais/scenarios/lurkers.cfg:385 +msgid "Place a Side 3 lurker" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker4 +#: data/ai/micro_ais/scenarios/lurkers.cfg:397 +msgid "Place a Side 4 lurker" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker5 +#: data/ai/micro_ais/scenarios/lurkers.cfg:409 +msgid "Place a Side 5 lurker" +msgstr "" + +#. [set_menu_item]: id=m01_menu_lurker6 +#: data/ai/micro_ais/scenarios/lurkers.cfg:421 +msgid "Place a Side 6 lurker" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/lurkers.cfg:436 +msgid "" +"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that " +"is capable of moving across most terrains, but that only stops on and " +"attacks from specific terrain. It might also have the ability to hide on " +"this terrain (which is the reason why this is called the Lurker AI).\n" +"\n" +"Lurkers move individually without any strategy and always attack the weakest " +"enemy within their reach. If no enemy is in reach, the lurker does a random " +"move instead - or it just sits and waits (lurks)." +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/lurkers.cfg:441 +msgid "" +"Three different lurker behaviors are set up here using the [micro_ai] tag " +"with different parameters:\n" +"\n" +"Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, " +"they do not move.\n" +"\n" +"Side 3 (green): saurians attacking only from swamp. If no enemy is in range, " +"they wander randomly (on swamp only).\n" +"\n" +"Side 4 (purple): nagas wandering only on water terrain, but attacking from " +"both water and swamp.\n" +"\n" +"We also added two other sides, which demonstrate lurker behavior coded in " +"WML (Side 5, gray) and Formula AI (Side 6, brown)." +msgstr "" + +#. [event] +#. [event]: id=Konrad profile profile} +#. [event]: id=Vanak profile profile} +#: data/ai/micro_ais/scenarios/lurkers.cfg:451 +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:140 +#: data/ai/micro_ais/scenarios/patrols.cfg:195 +msgid "Notes" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/lurkers.cfg:451 +msgid "" +"You can use the right-click context menu to add additional lurkers.\n" +"\n" +"Any unit not adjacent to swamp (and water, for the nagas) is safe from the " +"lurkers, thus it is easy to keep Pekzs from being attacked.\n" +"\n" +"The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at http://" +"wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/lurkers.cfg:460 +msgid "Watch the lurkers move around and fight them if you want" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/lurkers.cfg:462 +msgid "Defeat all lurkers" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/lurkers.cfg:466 +msgid "Move Pekzs to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/lurkers.cfg:470 +msgid "Death of Pekzs" +msgstr "" + +#. [note] +#: data/ai/micro_ais/scenarios/lurkers.cfg:474 +msgid "Right-click on unoccupied swamp hexes to add more lurkers" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/lurkers.cfg:519 +msgid "" +"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again " +"ssometime." +msgstr "" + +#. [test]: id=messenger-escort +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:5 +msgid "Messenger Escort" +msgstr "" + +#. [side]: id=Vanak, type=Orcish Ruler +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:17 +msgid "Vanak" +msgstr "Vanakas" + +#. [event] +#. [side] +#. [unit]: type=Dragoon, id=messenger +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:36 +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:72 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:71 +msgid "Messenger" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:122 +msgid "Messanger Waypoint 1" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:124 +msgid "Messenger Waypoint 2" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:126 +msgid "Messenger Waypoint 3" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:129 +msgid "AI moves Messenger here" +msgstr "" + +#. [event]: id=Vanak profile profile} +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:138 +msgid "" +"Men, I need to get to that signpost in the north, to get the message to our " +"leader. Let's head up there as quickly as we can." +msgstr "" + +#. [event]: id=Vanak profile profile} +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:140 +msgid "" +"The Messenger Escort AI will try to move the dragoon messenger to the " +"signpost in the north, while protecting him as well as possible with the " +"other units. Vanak's orcs need to stop him.\n" +"\n" +"Note that the messenger route is set up through a series of waypoints here " +"simply to demonstrate how to use waypoints. On this map, using only a single " +"waypoint at the end of the route would work just as well (or probably even " +"better).\n" +"\n" +"Also note that the messenger does not have to get exactly to each signpost " +"(except for the last one), getting close is good enough.\n" +"\n" +"The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at http://" +"wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:152 +msgid "Defeat the messenger" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:156 +msgid "Messenger gets to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:160 +msgid "Death of Vanak" +msgstr "Vanako mirtis" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:174 +msgid "I made it! Now our people will be safe." +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/messenger-escort.cfg:186 +msgid "Nooo! All is lost. We will never stop the orcs now!" +msgstr "" + +#. [event] +#. [test]: id=patrols +#: data/ai/micro_ais/scenarios/patrols.cfg:5 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:74 +msgid "Patrols" +msgstr "" + +#. [side]: id=Gertburt, type=Outlaw +#: data/ai/micro_ais/scenarios/patrols.cfg:18 +msgid "Gertburt" +msgstr "" + +#. [side]: id=Gertburt, type=Outlaw +#: data/ai/micro_ais/scenarios/patrols.cfg:26 +msgid "Bandits" +msgstr "Banditai" + +#. [side] +#: data/ai/micro_ais/scenarios/patrols.cfg:40 +msgid "team_name^Konrad" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/patrols.cfg:56 +msgid "team_name^Urudin" +msgstr "" + +#. [unit]: type=Orcish Slayer, id=Urudin +#: data/ai/micro_ais/scenarios/patrols.cfg:116 +msgid "Urudin" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:159 +msgid "Konrad Waypoint 1" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:161 +msgid "Konrad Waypoint 2" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:163 +msgid "Konrad Final Waypoint" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:166 +msgid "Patrol Waypoint 1" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:168 +msgid "Patrol Waypoint 2" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:170 +msgid "Patrol Waypoint 3" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:172 +msgid "Patrol Waypoint 4" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:175 +msgid "Urudin retreats here" +msgstr "" + +#. [event]: id=Konrad profile profile} +#: data/ai/micro_ais/scenarios/patrols.cfg:183 +msgid "" +"Hello! I'm a Konrad impostor. We are going to demonstrate the Patrol AI to " +"you in this scenario.\n" +"\n" +"I am heading for the keep east of the central mountain via a couple " +"waypoints in the south. I will stay there once I get there. By contrast, " +"those two fellas in the center are perpetually circling the mountain, one of " +"them always in the same direction, the other changing directions after every " +"lap.\n" +"\n" +"All of this is implemented by use of the same [micro_ai] tag." +msgstr "" + +#. [event]: id=Konrad profile profile} +#: data/ai/micro_ais/scenarios/patrols.cfg:190 +msgid "" +"And I am Urudin. I will attack my enemies for a few turns, but will retreat " +"toward the right edge of the map if my hitpoints are below half of maximum " +"or by Turn 5, whatever happens first.\n" +"\n" +"This is an AI separate from the Patrols of Side 2." +msgstr "" + +#. [event]: id=Konrad profile profile} +#: data/ai/micro_ais/scenarios/patrols.cfg:195 +msgid "" +"You, as the player, are in charge of Gertburt's bandits in this scenario. " +"You can either simply watch the patrols move around, or you can move units " +"into their way. The three patrol units are all instructed to behave " +"differently when facing enemy units:\n" +"\n" +"Konrad only attacks Gertburt, or any enemy unit that blocks his final " +"waypoint.\n" +"\n" +"The Swordsman never attacks at all.\n" +"\n" +"The Longbowman attacks any enemy unit he ends up next to at the end of his " +"move.\n" +"\n" +"They all have in common, however, that getting to their next waypoint takes " +"priority over attacking. They will thus prefer to move around enemies rather " +"than straight for them. Also, if a waypoint is occupied by a unit they are " +"not instructed to attack, they will (eventually) abandon that waypoint once " +"they get close enough and move on to the next one.\n" +"\n" +"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro " +"AI can be added and adapted to the need of a scenario easily using only WML " +"and the [micro_ai] tag. Check out the Micro AI wiki " +"page at http://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/patrols.cfg:209 +msgid "Watch the patrols, attack them etc." +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/patrols.cfg:215 +msgid "Move Gertburt to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/patrols.cfg:219 +msgid "Death of Gertburt" +msgstr "Gertburto mirtis" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:234 +msgid "" +"Well, that was fun! I'll just hang out here now and watch those two guys " +"walk and walk and ..." +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/patrols.cfg:275 +msgid "Let's go home, chaps." +msgstr "" + +#. [event] +#. [test]: id=protect-unit +#: data/ai/micro_ais/scenarios/protect-unit.cfg:5 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:62 +msgid "Protect Unit" +msgstr "" + +#. [side]: id=Langzhar, type=Lieutenant +#: data/ai/micro_ais/scenarios/protect-unit.cfg:17 +#: data/ai/micro_ais/scenarios/recruiting.cfg:17 +msgid "Langzhar" +msgstr "" + +#. [side]: id=Langzhar, type=Lieutenant +#: data/ai/micro_ais/scenarios/protect-unit.cfg:23 +#: data/ai/micro_ais/scenarios/recruiting.cfg:23 +msgid "team_name^Langzhar" +msgstr "" + +#. [side]: id=Koorzhar, type=Lieutenant +#: data/ai/micro_ais/scenarios/protect-unit.cfg:34 +#: data/ai/micro_ais/scenarios/recruiting.cfg:34 +msgid "Koorzhar" +msgstr "" + +#. [side]: id=Koorzhar, type=Lieutenant +#: data/ai/micro_ais/scenarios/protect-unit.cfg:40 +#: data/ai/micro_ais/scenarios/recruiting.cfg:40 +msgid "team_name^Koorzhar" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/protect-unit.cfg:121 +msgid "Move Rossauba here" +msgstr "" + +#. [event]: id=Koorzhar profile profile} +#: data/ai/micro_ais/scenarios/protect-unit.cfg:128 +msgid "There's that traitor wizard. Let's get him." +msgstr "" + +#. [event]: id=Koorzhar profile profile} +#: data/ai/micro_ais/scenarios/protect-unit.cfg:130 +msgid "" +"Men, you know the deal. We must protect Rossauba under all circumstances. " +"Even my survival is not as important." +msgstr "" + +#. [event]: id=Koorzhar profile profile} +#: data/ai/micro_ais/scenarios/protect-unit.cfg:131 +msgid "That's very kind of you, but ..." +msgstr "" + +#. [event]: id=Koorzhar profile profile} +#: data/ai/micro_ais/scenarios/protect-unit.cfg:132 +msgid "" +"No buts! You stay behind the lines and do not engage in battle unless there " +"is no risk to your life, is that understood? And get to that signpost in " +"the northwest if it is safe." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/protect-unit.cfg:139 +msgid "" +"In this scenario, the AI playing the humans in the east (Langzhar) is " +"instructed to protect the wizard Rossauba, while moving him safely to the " +"signpost. On the other side, Koorzhar's units (in the west) will primarily " +"attack Rossauba, even if a better target is available. Do you want to play " +"either of the sides or let the AI's battle it out among themselves?\n" +"\n" +"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " +"and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/micro_ais/scenarios/protect-unit.cfg:144 +msgid "I'll watch the two AI's fight it out" +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/micro_ais/scenarios/protect-unit.cfg:147 +msgid "" +"I'll play Langzhar's side (to see how Koorzhar's units " +"target Rossauba)" +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/micro_ais/scenarios/protect-unit.cfg:156 +msgid "" +"I'll play Koorzhar's side (to see how Langzhar's units " +"protect Rossauba)" +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/protect-unit.cfg:168 +msgid "Protect Rossauba while moving him to the signpost" +msgstr "" + +#. [objective]: condition=lose +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/protect-unit.cfg:170 +#: data/ai/micro_ais/scenarios/protect-unit.cfg:190 +msgid "Rossauba makes it to the signpost" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/protect-unit.cfg:174 +msgid "Death of Rossauba" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/protect-unit.cfg:178 +msgid "Death of Langzhar" +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/protect-unit.cfg:184 +msgid "Get rid of that traitor wizard Rossauba" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/protect-unit.cfg:186 +msgid "Defeat Rossauba" +msgstr "" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/protect-unit.cfg:194 +msgid "Death of Koorzhar" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/protect-unit.cfg:217 +msgid "I held out for as long as I could." +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/protect-unit.cfg:231 +msgid "I made it" +msgstr "" + +#. [event] +#. [test]: id=recruiting +#: data/ai/micro_ais/scenarios/recruiting.cfg:5 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:77 +msgid "Recruiting" +msgstr "" + +#. [event]: id=Koorzhar profile profile} +#: data/ai/micro_ais/scenarios/recruiting.cfg:79 +msgid "" +"This is a very simple scenario that can be used to test out different " +"recruiting patterns." +msgstr "" + +#. [event]: id=Koorzhar profile profile} +#: data/ai/micro_ais/scenarios/recruiting.cfg:82 +msgid "" +"Just watch the recruiting of both sides and see if it is what you would " +"expect. The recruitment lists cover level 0 to level 2 units, in order to " +"make differences more obvious." +msgstr "" + +#. [event]: id=Koorzhar profile profile} +#: data/ai/micro_ais/scenarios/recruiting.cfg:84 +msgid "" +"If you have not changed anything, Side 1 uses the Random Recruiting AI, with " +"swordsmen and peasants having been given higher probability than the other " +"units. This is not meant as a good recruitment pattern, it simply serves as " +"a demonstration how to use the AI.\n" +"\n" +"Side 2 uses Wesnoth' default recruiting.\n" +"\n" +"Also note that several Recruiting AIs are available as Micro AIs. A Micro AI " +"can be added and adapted to the need of a scenario easily using only WML and " +"the [micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [test]: id=micro_ai_test +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:5 +msgid "Micro AI Tests" +msgstr "" + +#. [side]: id=Grnk, type=Goblin Spearman +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:18 +msgid "Grnk the Frail" +msgstr "" + +#. [side]: id=Grnk, type=Goblin Spearman +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:26 +msgid "team_name^Grnk" +msgstr "" + +#. [event] +#. [test]: id=swarm +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:50 +#: data/ai/micro_ais/scenarios/swarm.cfg:5 +msgid "Swarm" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:59 +msgid "Lurkers" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:65 +msgid "HttT: The Elves Besieged" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:68 +msgid "Bottleneck" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:80 +msgid "Healers" +msgstr "" + +#. [set_menu_item]: id=m01_menu_bottleneck_defense +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:90 +msgid "Bottleneck Defense Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:99 +msgid "Bottleneck Defense Micro AI Demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:99 +msgid "" +"In the Bottleneck Defense Micro AI scenario, a small group of human soldiers " +"is instructed to hold a pass against a large horde of orcs. You can either " +"watch them fight it out against the standard RCA AI or take over the orc " +"side." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m02_swamp_lurkers +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:105 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:114 +msgid "Swamp Lurker Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:114 +msgid "" +"Swamp lurkers are dumb, impulse-driven creatures which can move across most " +"terrain, but only stop on swamp. They move individually without any strategy " +"and always attack the weakest enemy within their reach. If no enemy is in " +"reach, the lurker does a random move instead." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m03_guardians +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:120 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:129 +msgid "Guardian Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:129 +msgid "" +"In 'Guardians', several variations of the standard Wesnoth guardian are " +"shown, including a \"coward\" unit that runs away from any approaching unit " +"(an \"inverse guardian\", in a way)." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m04_patrol +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:135 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:144 +msgid "Patrol Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:144 +msgid "'Patrols' contains AI modifications for units following patrol routes." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m05_recruiting +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:150 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:159 +msgid "Recruiting Tests Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:159 +msgid "" +"A simple scenario set up for the sole purpose of testing different " +"recruiting patterns." +msgstr "" + +#. [set_menu_item]: id=m06_protect +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:165 +msgid "Protect Unit Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:174 +msgid "Protect Unit Micro AI Demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:174 +msgid "" +"This scenario demonstrates one side protecting a wizard while moving him to " +"a goal location. At the same time, the other side is modified to do priority " +"attacks on the wizard, even if a better target (by the default AI criteria) " +"is available. You can watch the two AIs fight it out, or take control of " +"either side to explore how the opposing AI behaves." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m06a_protect +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:180 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:189 +msgid "HttT: The Elves Besieged Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:189 +msgid "" +"This is a reenactment of scenario \"The Elves Besieged\" of the mainline " +"campaign \"Heir to the Throne\", just that the AI is playing Konrad's side " +"here. The same algorithm as for scenario \"Protect Unit\" is used." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m07_messenger +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:195 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:204 +msgid "Messenger Escort Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:204 +msgid "" +"'Messenger Escort' has the AI actively protect a messenger while he makes " +"his way to the edge of the map. The escort will also try to open the path " +"for the messenger if there are enemies in the way." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m08_animals +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:210 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:219 +msgid "Animals Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:219 +msgid "" +"This scenario demonstrates a number of different animals following " +"customized AI behavior, including wolves hunting deer in packs; dogs herding " +"sheep; bears, spiders, yetis, boar and rabbits wandering and hunting/" +"avoiding each other." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m09_wolves +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:225 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:234 +msgid "Wolves Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:234 +msgid "" +"Another demonstration of wolves wandering and attacking in packs, with a " +"different behavior from that in 'Animals'." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m10_swarm +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:240 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:249 +msgid "Swarm Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:249 +msgid "This scenario features bats moving around semi-randomly in a swarm." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m11_dragon +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:255 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:264 +msgid "Dragon Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:264 +msgid "" +"This scenario features a fire dragon displaying a hunt-and-rest behavior." +msgstr "" + +#. [set_menu_item]: id=m12_healer_support +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:270 +msgid "Healer support Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:279 +msgid "Healer Support Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:279 +msgid "" +"This scenario contains a simple demonstration of setting up the Healer " +"Support Micro AI, which uses the healers of a side to back up injured or " +"threatened units rather than having them participate in combat under all " +"circumstances." +msgstr "" + +#. [command] +#. [set_menu_item]: id=m13_goto +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:285 +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:294 +msgid "Goto Micro AI demo" +msgstr "" + +#. [command] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:294 +msgid "" +"This scenario contains several example usages of the Goto Micro AI, which is " +"a highly configurable method of sending a unit (or units) to a location or " +"set of locations. The units to be moved are defined using a Standard Unit " +"Filter, while the goto locations are given in a Standard Location Filter." +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:304 +msgid "" +"Move me to any of the signposts to go to a Micro AI demonstration.\n" +"\n" +"Information about each demonstration can be accessed by right-clicking on " +"the respective signpost." +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:310 +msgid "Move Grnk to one of the signposts" +msgstr "" + +#. [note] +#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:314 +msgid "Right-click on a signpost to get information about the scenario" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/swarm.cfg:40 +msgid "Bats" +msgstr "Šikšnosparniai" + +#. [set_menu_item]: id=m02_new_gryphon +#: data/ai/micro_ais/scenarios/swarm.cfg:92 +msgid "Place Side 1 Gryphon" +msgstr "" + +#. [set_menu_item]: id=m03_new_bat +#: data/ai/micro_ais/scenarios/swarm.cfg:103 +msgid "Place Side 2 Bat" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/swarm.cfg:139 +msgid "" +"This scenario features bats moving around in a swarm. Without adjacent " +"enemies, they simply try to stay together and at a certain distance from " +"enemies. However, if an enemy unit is close to any bat, the swarm scatters. " +"This is particular fun to watch when one places an enemy unit in the middle " +"of the swarm. After being scattered, the swarm members slowly rejoin, but " +"not in a very organized way. Sub-swarms or individual bats might roam around " +"for quite some time before they find their way back. It is also possible " +"that individual bats (or small groups) split off from the larger swarm at " +"times.\n" +"\n" +"The player controls a side of gryphons, each of which is given 99 moves so " +"that the reaction of the swarm to enemies can be tested easily. There are " +"also several right-click options, for example for adding bats or gryphons or " +"for taking units off the map.\n" +"\n" +"Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and " +"adapted to the need of a scenario easily using only WML and the [micro_ai] " +"tag. Check out the Micro AI wiki page at http://" +"wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/swarm.cfg:148 +msgid "Watch the bats move around and fight them if you want" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/swarm.cfg:150 +msgid "Defeat all bats" +msgstr "Nugalėkite visus šikšnosparnius" + +#. [objective]: condition=lose +#: data/ai/micro_ais/scenarios/swarm.cfg:158 +msgid "Death of all gryphons" +msgstr "Visų grifų mirtis" + +#. [side] +#: data/ai/micro_ais/scenarios/wolves.cfg:40 +msgid "team_name^Wolves" +msgstr "" + +#. [side] +#: data/ai/micro_ais/scenarios/wolves.cfg:55 +msgid "More Wolves" +msgstr "Daugiau vilkų" + +#. [set_menu_item]: id=m02_new_peasant +#: data/ai/micro_ais/scenarios/wolves.cfg:121 +msgid "Place Side 1 Peasant" +msgstr "" + +#. [set_menu_item]: id=m03_new_wolf2 +#: data/ai/micro_ais/scenarios/wolves.cfg:132 +msgid "Place Side 2 Wolf" +msgstr "" + +#. [set_menu_item]: id=m04_new_wolf3 +#: data/ai/micro_ais/scenarios/wolves.cfg:143 +msgid "Place Side 3 Wolf" +msgstr "" + +#. [event] +#: data/ai/micro_ais/scenarios/wolves.cfg:191 +msgid "" +"This scenario features a different kind of wolf behavior from 'Animals'. " +"First, there can be an arbitrary number of wolf packs and the pack size on " +"each side is a free parameter (set to 3 for Side 2 and 4 for Side 3 in this " +"scenario). At the beginning of the scenario, close wolves are grouped into " +"packs in a semi-methodical way. Wolves of the same pack begin by joining " +"each other on the map. After that, they stay together until only one wolf is " +"left, which then tries to join up with an incomplete pack or with other " +"single wolves. Individual wolves entering the map during the scenario behave " +"in that way as well.\n" +"\n" +"Second, wolves do not actively hunt here. For the most part they just wander " +"(often long distance). However, the pack ferociously (and without regard for " +"its own health) attacks any enemy units that come into range, as long as " +"that does not mean separating the pack by more than a few hexes. Staying " +"together, or joining with a new wolf assigned to the pack, is the only thing " +"that takes priority over satisfying the wolves' thirst for blood.\n" +"\n" +"To emphasize which wolf belongs to which pack, the pack number will be " +"displayed below each wolf in this scenario once the AI takes control of a " +"side the first time." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/micro_ais/scenarios/wolves.cfg:202 +msgid "" +"It is possible to include a human-controlled Side 1, so that the action " +"stops once every turn for looking around (or for messing with things in " +"debug mode). In human-controlled mode, several options are available through " +"the right-click menu, such as adding additional wolves to either side, " +"taking wolves off the map, adding peasants to the human-controlled side or " +"ending the scenario. This enables easy exploring of the wolf AI behavior " +"under different circumstances.\n" +"\n" +"Note that the leader of the human-controlled side, Rutburt, can move 99 " +"hexes per turn, so that it is always possible to keep him out of harm's " +"way.\n" +"\n" +"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added " +"and adapted to the need of a scenario easily using only WML and the " +"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/micro_ais/scenarios/wolves.cfg:209 +msgid "I'll just watch the two wolf sides." +msgstr "" + +#. [objectives] +#: data/ai/micro_ais/scenarios/wolves.cfg:228 +msgid "Watch the wolves move around and fight each other" +msgstr "" + +#. [objective]: condition=win +#: data/ai/micro_ais/scenarios/wolves.cfg:230 +msgid "No wolves left on one side" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/ai_arena_small/0001-healing.cfg:17 +msgid "This situation should test the ability of AI to heal efficiently..." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:17 +msgid "This situation should test the ability of AI to spread poison around..." +msgstr "" + +#. [label] +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:112 +msgid "Undead target test" +msgstr "" + +#. [label] +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:119 +msgid "Target choose test" +msgstr "" + +#. [label] +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:126 +msgid "Regeneration attack test" +msgstr "" + +#. [label] +#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:133 +msgid "Weapon test with low hp target" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/ai_arena_small/0003-simple_combat.cfg:17 +msgid "This situation should test the ability of AI to make an attack..." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/ai_arena_small/0004-filtered_combat.cfg:17 +msgid "" +"This situation should test the ability of AI to obey own unit and enemy unit " +"filters while making attacks. Only dwarves should attack. Dark Adepts are " +"not to be attacked." +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/ai_arena_small/0005-recruitment_test.cfg:17 +msgid "This situation should test the recruitment phase" +msgstr "" + +#. [test]: id=ai_arena_small +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:6 +msgid "AI Arena - small" +msgstr "" + +#. [test]: id=ai_arena_small +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:7 +msgid "Small ai arena" +msgstr "" + +#. [set_menu_item]: id=repeat_test +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:64 +msgid "Repeat last test" +msgstr "" + +#. [set_menu_item]: id=select_another_ai +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:80 +msgid "Select another ai" +msgstr "" + +#. [set_menu_item]: id=select_test +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:90 +msgid "Select another test" +msgstr "" + +#. [side]: id=leader1, type=Lich +#. [side]: type=Nightgaunt +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:103 +#: data/ai/scenarios/scenario-test_move_to_targets.cfg:31 +msgid "AI Developer" +msgstr "" + +#. [side]: id=leader1, type=Lich +#. [side]: type=Nightgaunt +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:108 +#: data/ai/scenarios/scenario-test_move_to_targets.cfg:36 +msgid "team_name^AI Developer" +msgstr "" + +#. [side]: id=chall-ai, type=White Mage +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:119 +msgid "Challenger AI" +msgstr "" + +#. [side]: id=chall-ai, type=White Mage +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:124 +msgid "North" +msgstr "Šiaurė" + +#. [side]: id=champ-ai, type=Dark Adept +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:131 +msgid "Champion AI" +msgstr "" + +#. [side]: id=champ-ai, type=Dark Adept +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:136 +msgid "South" +msgstr "Pietūs" + +#. [message]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:175 +msgid "Which AI do you wish to use, O Mighty AI Developer?" +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:177 +msgid "I am happy with the current AI of team 2, [$test_path_to_ai]" +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:180 +msgid "Akihara's ai will be awesome, won't it?" +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:189 +msgid "My AI is TESTING AI DEFAULT, implemented as ai_composite." +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:198 +msgid "" +"I am the king of FORMULA AI, and I will use its vast powers for world " +"domination." +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:207 +msgid "I've come with my own AI, and I am ready to test its strength" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:212 +msgid "and where is it located (path follows the usual WML convention)" +msgstr "" + +#. [text_input] +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:214 +msgid "AI Location:" +msgstr "" + +#. [option]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:221 +msgid "I want to test formulaAI-based poisoning improvements" +msgstr "" + +#. [message]: speaker=narrator +#: data/ai/scenarios/scenario-AI_Arena_small.cfg:324 +msgid "and so, the AI for team 2 was redeployed from file '$test_path_to_ai'" +msgstr "" + +#. [test]: id=lua_ai +#: data/ai/scenarios/scenario-lua-ai.cfg:5 +msgid "Test scenario for Lua AI" +msgstr "" + +#. [label] +#: data/ai/scenarios/scenario-lua-ai.cfg:44 +#: data/ai/scenarios/scenario-no_engine.cfg:44 +msgid "Patrol waypoint 1" +msgstr "" + +#. [label] +#: data/ai/scenarios/scenario-lua-ai.cfg:49 +#: data/ai/scenarios/scenario-no_engine.cfg:49 +msgid "Patrol waypoint 2" +msgstr "" + +#. [label] +#: data/ai/scenarios/scenario-lua-ai.cfg:54 +#: data/ai/scenarios/scenario-no_engine.cfg:54 +msgid "Formula priorities test" +msgstr "" + +#. [label] +#: data/ai/scenarios/scenario-lua-ai.cfg:59 +#: data/ai/scenarios/scenario-no_engine.cfg:59 +msgid "first" +msgstr "" + +#. [label] +#: data/ai/scenarios/scenario-lua-ai.cfg:64 +#: data/ai/scenarios/scenario-no_engine.cfg:64 +msgid "second" +msgstr "" + +#. [label] +#: data/ai/scenarios/scenario-lua-ai.cfg:69 +#: data/ai/scenarios/scenario-no_engine.cfg:69 +msgid "third" +msgstr "" + +#. [label] +#: data/ai/scenarios/scenario-lua-ai.cfg:74 +#: data/ai/scenarios/scenario-no_engine.cfg:74 +msgid "Location guarded (range = 3)" +msgstr "" + +#. [unit]: type=Skeletal Dragon, id=Kiressh +#: data/ai/scenarios/scenario-lua-ai.cfg:154 +#: data/ai/scenarios/scenario-no_engine.cfg:154 +msgid "Kiressh" +msgstr "" + +#. [unit]: type=Orcish Archer +#: data/ai/scenarios/scenario-lua-ai.cfg:160 +#: data/ai/scenarios/scenario-no_engine.cfg:160 +msgid "Bilbo" +msgstr "" + +#. [unit]: type=Walking Corpse +#: data/ai/scenarios/scenario-lua-ai.cfg:165 +#: data/ai/scenarios/scenario-no_engine.cfg:165 +msgid "Sirené" +msgstr "" + +#. [unit]: type=Wolf Rider +#: data/ai/scenarios/scenario-lua-ai.cfg:171 +#: data/ai/scenarios/scenario-no_engine.cfg:171 +msgid "Rark" +msgstr "" + +#. [test]: id=lua_ai_no_engine +#: data/ai/scenarios/scenario-no_engine.cfg:5 +msgid "Test scenario for Lua AI with no Lua engine defined" +msgstr "" + +#. [test]: id=move_to_targets +#: data/ai/scenarios/scenario-test_move_to_targets.cfg:7 +msgid "Move to targets" +msgstr "" + +#. [test]: id=move_to_targets +#: data/ai/scenarios/scenario-test_move_to_targets.cfg:8 +msgid "Test ai move-to-targets logic" +msgstr "" + +#. [side]: type=Orcish Slayer +#: data/ai/scenarios/scenario-test_move_to_targets.cfg:46 +msgid "AI under test" +msgstr "" + +#. [ai]: id=healer_support +#: data/core/macros/ai_micro_ais.cfg:28 +msgid "Healer Support Micro AI" +msgstr "" + +#. [ai]: id=bottleneck_defense +#: data/core/macros/ai_micro_ais.cfg:48 +msgid "Bottleneck Defense Micro AI" +msgstr "" + +#. [ai]: id=messenger_escort +#: data/core/macros/ai_micro_ais.cfg:68 +msgid "Messenger Escort Micro AI" +msgstr "" + +#. [ai]: id=animals +#: data/core/macros/ai_micro_ais.cfg:88 +msgid "Animals Micro AI" +msgstr "" + +#. [ai]: id=guardian +#: data/core/macros/ai_micro_ais.cfg:108 +msgid "Guardian Micro AI" +msgstr "" + +#. [ai]: id=protect_unit +#: data/core/macros/ai_micro_ais.cfg:128 +msgid "Protect Unit Micro AI" +msgstr "" + +#. [ai]: id=patrol +#: data/core/macros/ai_micro_ais.cfg:148 +msgid "Patrol Micro AI" +msgstr "" + +#. [ai]: id=lurkers +#: data/core/macros/ai_micro_ais.cfg:168 +msgid "Lurkers Micro AI" +msgstr "" + +#. [ai]: id=recruiting +#: data/core/macros/ai_micro_ais.cfg:188 +msgid "Recruiting Micro AI" +msgstr "" + +#. [ai]: id=goto +#: data/core/macros/ai_micro_ais.cfg:208 +msgid "Goto Micro AI" +msgstr "" diff --git a/editor.lt.po b/editor.lt.po index ce41a2a..836622d 100644 --- a/editor.lt.po +++ b/editor.lt.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.11\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2013-05-15 18:53+0200\n" +"POT-Creation-Date: 2013-05-22 22:09-0400\n" "PO-Revision-Date: 2010-01-01 00:00+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" @@ -137,8 +137,13 @@ msgstr "" msgid "Deep Underground" msgstr "" +#. [editor_times]: id=24 +#: data/core/editor/time-of-day.cfg:39 +msgid "24 Hour Schedule" +msgstr "" + #. [editor_times]: id=after_the_fall -#: data/core/editor/time-of-day.cfg:40 +#: data/core/editor/time-of-day.cfg:46 msgid "After the Fall" msgstr "" @@ -223,30 +228,52 @@ msgstr "kaimai" msgid "units" msgstr "" +#. [menu]: id=switch_time +#: data/themes/editor.cfg:489 +msgid "Time Schedule Menu" +msgstr "" + +#. [menu]: id=menu-playlist +#: data/themes/editor.cfg:499 +msgid "Playlist" +msgstr "" + #. [menu]: id=menu-editor-schedule -#: data/themes/editor.cfg:497 +#: data/themes/editor.cfg:505 msgid "Assign Time Schedule" msgstr "" #. [label]: id=terrain-icon -#: data/themes/editor.cfg:601 +#: data/themes/editor.cfg:609 msgid "terrain" msgstr "" #. [action]: id=flip_map_button_editor, type=checkbox -#: data/themes/editor.cfg:661 +#: data/themes/editor.cfg:669 msgid "Not implemented yet." msgstr "" -#: src/editor/editor_controller.cpp:170 +#: src/editor/action/mouse/mouse_action_unit.cpp:58 +msgid "ID: " +msgstr "" + +#: src/editor/action/mouse/mouse_action_unit.cpp:59 +msgid "Name: " +msgstr "" + +#: src/editor/action/mouse/mouse_action_unit.cpp:60 +msgid "Type: " +msgstr "" + +#: src/editor/editor_controller.cpp:175 msgid "Fatal error" msgstr "Kritinė klaida" -#: src/editor/editor_controller.cpp:198 +#: src/editor/editor_controller.cpp:203 msgid "Do you really want to quit?" msgstr "Ar tikrai norite išjungti?" -#: src/editor/editor_controller.cpp:200 +#: src/editor/editor_controller.cpp:205 msgid "" "Do you really want to quit? Changes in the map since the last save will be " "lost." @@ -254,7 +281,7 @@ msgstr "" "Ar tikrai norite išjungti? Pakeitimai, padaryti po paskutinio išsaugojimo, " "bus prarasti." -#: src/editor/editor_controller.cpp:202 +#: src/editor/editor_controller.cpp:207 msgid "" "Do you really want to quit? The following maps were modified and all changes " "since the last save will be lost:" @@ -262,113 +289,113 @@ msgstr "" "Ar tikrai norite išjungti? Šie žemėlapiai buvo pakeisti ir visi pakeitimai, " "padaryti po paskutinio išsaugojimo, bus prarasti:" -#: src/editor/editor_controller.cpp:205 +#: src/editor/editor_controller.cpp:210 msgid "Quit" msgstr "Išjungti" -#: src/editor/editor_controller.cpp:216 +#: src/editor/editor_controller.cpp:221 msgid "No editor time-of-day found." msgstr "Nerastas dienos-laiko redaktorius." -#: src/editor/editor_controller.cpp:906 +#: src/editor/editor_controller.cpp:949 msgid "Change Unit ID" msgstr "" -#: src/editor/editor_controller.cpp:907 +#: src/editor/editor_controller.cpp:950 msgid "ID:" msgstr "" -#: src/editor/editor_controller.cpp:923 +#: src/editor/editor_controller.cpp:966 msgid "Rename Unit" msgstr "" -#: src/editor/editor_controller.cpp:924 +#: src/editor/editor_controller.cpp:967 msgid "Name:" msgstr "" #: src/editor/map/context_manager.cpp:119 -#: src/editor/map/context_manager.cpp:211 +#: src/editor/map/context_manager.cpp:202 msgid "(New Map)" msgstr "(Naujas žemėlapis)" -#: src/editor/map/context_manager.cpp:180 +#: src/editor/map/context_manager.cpp:176 msgid "Choose a Map to Open" msgstr "Pasirinkite atveriamą žemėlapį" -#: src/editor/map/context_manager.cpp:243 +#: src/editor/map/context_manager.cpp:234 #, fuzzy msgid "(New Area)" msgstr "(Naujas žemėlapis)" -#: src/editor/map/context_manager.cpp:266 +#: src/editor/map/context_manager.cpp:257 #, fuzzy msgid "(New Side)" msgstr "(Naujas žemėlapis)" -#: src/editor/map/context_manager.cpp:312 +#: src/editor/map/context_manager.cpp:303 msgid "Choose a Mask to Apply" msgstr "Pasirinkite pritaikoma kaukę" -#: src/editor/map/context_manager.cpp:319 +#: src/editor/map/context_manager.cpp:310 msgid "Error loading mask" msgstr "Klaida, įkeliant kaukę" -#: src/editor/map/context_manager.cpp:340 +#: src/editor/map/context_manager.cpp:331 msgid "Choose Target Map" msgstr "Pasirinkite žemėlapį" -#: src/editor/map/context_manager.cpp:347 -#: src/editor/map/context_manager.cpp:708 +#: src/editor/map/context_manager.cpp:338 +#: src/editor/map/context_manager.cpp:700 msgid "Error loading map" msgstr "Klaida įkeliant žemėlapį" -#: src/editor/map/context_manager.cpp:465 +#: src/editor/map/context_manager.cpp:456 msgid "Save the Map As" msgstr "Išsaugoti žemėlapį kaip" -#: src/editor/map/context_manager.cpp:468 +#: src/editor/map/context_manager.cpp:460 msgid "The file already exists. Do you want to overwrite it?" msgstr "Failas jau egzistuoja. Ar norite jį perrašyti?" -#: src/editor/map/context_manager.cpp:502 +#: src/editor/map/context_manager.cpp:494 msgid "No random map generators found." msgstr "Nerasta atsitiktinių žemėlapių generatorių." -#: src/editor/map/context_manager.cpp:515 -#: src/editor/map/context_manager.cpp:519 +#: src/editor/map/context_manager.cpp:507 +#: src/editor/map/context_manager.cpp:511 msgid "Map creation failed." msgstr "Žemėlapio kūrimas nepavyko." -#: src/editor/map/context_manager.cpp:531 +#: src/editor/map/context_manager.cpp:523 msgid "Unsaved Changes" msgstr "Neišsaugoti pakeitimai" -#: src/editor/map/context_manager.cpp:532 +#: src/editor/map/context_manager.cpp:524 msgid "" "Do you want to discard all changes you made to the map since the last save?" msgstr "" "Ar norite išmesti visus pakeitimus, darytus žemėlapiui nuo paskutinio " "išsaugojimo?" -#: src/editor/map/context_manager.cpp:623 -#: src/editor/map/context_manager.cpp:664 +#: src/editor/map/context_manager.cpp:615 +#: src/editor/map/context_manager.cpp:656 msgid "This map is already open." msgstr "Šis žemėlapis jau atvertas." -#: src/editor/map/context_manager.cpp:644 +#: src/editor/map/context_manager.cpp:636 msgid "Map saved." msgstr "Žemėlapis išsaugotas." -#: src/editor/map/context_manager.cpp:687 +#: src/editor/map/context_manager.cpp:679 msgid "Loaded embedded map data" msgstr "Įkeliami įdėto žemėlapio duomenys" -#: src/editor/map/context_manager.cpp:688 -#: src/editor/map/context_manager.cpp:702 +#: src/editor/map/context_manager.cpp:680 +#: src/editor/map/context_manager.cpp:694 msgid "Map loaded from scenario" msgstr "Žemėlapis įkeltas iš scenarijaus" -#: src/editor/map/context_manager.cpp:698 +#: src/editor/map/context_manager.cpp:690 msgid "" "Loaded referenced map file:\n" "$new" @@ -384,11 +411,11 @@ msgstr "Žaidėjas" msgid "The size of the target map is different from the current map" msgstr "Pritaikomo žemėlapio dydis skiriasi nuo dabartinio žemėlapio dydžio" -#: src/editor/map/map_context.cpp:105 +#: src/editor/map/map_context.cpp:107 msgid "File not found" msgstr "Failas nerastas" -#: src/editor/map/map_context.cpp:119 +#: src/editor/map/map_context.cpp:121 msgid "" "The map file looks like a scenario, but the map_data value does not point to " "an existing file" @@ -396,36 +423,36 @@ msgstr "" "Žemėlapio failas atrodo kaip scenarijus, tačiau map_data vertė nerodo į " "egzistuojantį failą" -#: src/editor/map/map_context.cpp:135 +#: src/editor/map/map_context.cpp:137 msgid "Empty map file" msgstr "Tuščias žemėlapio failas" -#: src/editor/map/map_context.cpp:340 +#: src/editor/map/map_context.cpp:350 msgid "Could not save into scenario" msgstr "Nepavyksta įrašyti į scenarijų" -#: src/editor/map/map_context.cpp:347 +#: src/editor/map/map_context.cpp:357 msgid "Could not save the map: $msg" msgstr "Nepavyksta išsaugoti žemėlapio: $msg" #: src/editor/palette/editor_palettes.cpp:56 -#: src/editor/palette/editor_palettes.cpp:99 +#: src/editor/palette/editor_palettes.cpp:101 msgid "(Unknown Group)" msgstr "(Nežinoma grupė)" -#: src/editor/palette/editor_palettes.cpp:329 +#: src/editor/palette/editor_palettes.cpp:340 msgid "(non-core)" msgstr "(ne visur)" -#: src/editor/palette/editor_palettes.cpp:330 +#: src/editor/palette/editor_palettes.cpp:341 msgid "Will not work in game without extra care." msgstr "Be papildomų pastangų neveiks." -#: src/editor/palette/terrain_palettes.cpp:54 +#: src/editor/palette/terrain_palettes.cpp:225 msgid "FG: " msgstr "Priešakinis planas: " -#: src/editor/palette/terrain_palettes.cpp:55 +#: src/editor/palette/terrain_palettes.cpp:226 msgid "BG: " msgstr "Fonas: " @@ -437,6 +464,6 @@ msgstr "Joks" msgid "Player $player_number" msgstr "Žaidėjas $player_number" -#: src/gui/dialogs/editor_settings.cpp:165 +#: src/gui/dialogs/editor_settings.cpp:161 msgid "Custom setting" msgstr "Savas nustatymas" diff --git a/lib.lt.po b/lib.lt.po index e29c28c..0f86732 100644 --- a/lib.lt.po +++ b/lib.lt.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.11\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2013-05-15 18:53+0200\n" +"POT-Creation-Date: 2013-05-22 22:10-0400\n" "PO-Revision-Date: 2010-01-01 00:00+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" @@ -1317,7 +1317,7 @@ msgstr "Prisijungti" #: data/gui/default/window/editor_new_map.cfg:125 #: data/gui/default/window/editor_resize_map.cfg:284 #: data/gui/default/window/editor_set_starting_position.cfg:175 -#: data/gui/default/window/editor_settings.cfg:262 +#: data/gui/default/window/editor_settings.cfg:241 #: data/gui/default/window/folder_create.cfg:134 #: data/gui/default/window/game_load.cfg:477 #: data/gui/default/window/game_save.cfg:135 @@ -1507,7 +1507,7 @@ msgstr "Žaisti kampaniją" #: data/gui/default/window/edit_text.cfg:116 #: data/gui/default/window/editor_edit_label.cfg:177 #: data/gui/default/window/editor_set_starting_position.cfg:162 -#: data/gui/default/window/editor_settings.cfg:252 +#: data/gui/default/window/editor_settings.cfg:231 #: data/gui/default/window/folder_create.cfg:120 #: data/gui/default/window/game_load.cfg:463 #: data/gui/default/window/game_load.cfg:464 @@ -1787,14 +1787,9 @@ msgstr "Žalio:" msgid "Blue:" msgstr "Mėlyna:" -#. [toggle_button]: id=use_mdi -#: data/gui/default/window/editor_settings.cfg:231 -msgid "Allow multiple maps to be open simultaneously" -msgstr "" - #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=apply -#: data/gui/default/window/editor_settings.cfg:272 +#: data/gui/default/window/editor_settings.cfg:251 #: src/game_preferences_display.cpp:211 msgid "Apply" msgstr "Pritaikyti" @@ -2695,19 +2690,19 @@ msgstr "Nepavyko failo trynimas." msgid "Creation of the directory failed." msgstr "Nepavyko aplanko sukūrimas." -#: src/game_preferences.cpp:323 +#: src/game_preferences.cpp:349 msgid "No server has been defined." msgstr "Nebuvo nurodytas joks serveris." -#: src/game_preferences.cpp:403 +#: src/game_preferences.cpp:429 msgid "player" msgstr "zaidejas" -#: src/game_preferences.cpp:895 +#: src/game_preferences.cpp:921 msgid "%H:%M" msgstr "%H:%M" -#: src/game_preferences.cpp:898 +#: src/game_preferences.cpp:924 msgid "%I:%M %p" msgstr "%H:%M %p" @@ -3039,12 +3034,16 @@ msgid "Back to the multiplayer options" msgstr "Grįžti į daugelio žaidėjų nustatymus" #: src/game_preferences_display.cpp:392 -msgid "Add this username to your friends list" -msgstr "Pridėti šį naudotojo vardą prie jūsų draugų sąrašo" +msgid "" +"Add this username to your friends list (add optional notes, e.g., " +"'player_name notes on friend')" +msgstr "" #: src/game_preferences_display.cpp:393 -msgid "Add this username to your ignores list" -msgstr "Pridėti šį naudotojo vardą prie jūsų ignoruojamų sąrašo" +msgid "" +"Add this username to your ignores list (add optional reason, e.g., " +"'player_name reason ignored')" +msgstr "" #: src/game_preferences_display.cpp:394 msgid "Remove this username from your list" @@ -3118,64 +3117,64 @@ msgstr "begalybė" msgid "Chat lines: " msgstr "Pokalbio eilutės: " -#: src/game_preferences_display.cpp:960 src/game_preferences_display.cpp:968 +#: src/game_preferences_display.cpp:969 src/game_preferences_display.cpp:986 msgid "Invalid username" msgstr "Netinkamas naudotojo vardas" -#: src/game_preferences_display.cpp:1071 +#: src/game_preferences_display.cpp:1088 msgid "yes" msgstr "taip" -#: src/game_preferences_display.cpp:1073 +#: src/game_preferences_display.cpp:1090 msgid "no" msgstr "ne" -#: src/game_preferences_display.cpp:1107 +#: src/game_preferences_display.cpp:1122 msgid "friend" msgstr "draugas" -#: src/game_preferences_display.cpp:1113 +#: src/game_preferences_display.cpp:1126 msgid "ignored" msgstr "ignoruojamas" -#: src/game_preferences_display.cpp:1117 +#: src/game_preferences_display.cpp:1140 msgid "(empty list)" msgstr "(tuščias sąrašas)" -#: src/game_preferences_display.cpp:1241 +#: src/game_preferences_display.cpp:1264 #: src/hotkey_preferences_display.cpp:214 msgid "Prefs section^General" msgstr "Bendri" -#: src/game_preferences_display.cpp:1242 +#: src/game_preferences_display.cpp:1265 msgid "Prefs section^Display" msgstr "Vaizdas" -#: src/game_preferences_display.cpp:1243 +#: src/game_preferences_display.cpp:1266 msgid "Prefs section^Sound" msgstr "Garsas" -#: src/game_preferences_display.cpp:1244 +#: src/game_preferences_display.cpp:1267 msgid "Prefs section^Multiplayer" msgstr "Daug žaidėjų" -#: src/game_preferences_display.cpp:1245 +#: src/game_preferences_display.cpp:1268 msgid "Advanced section^Advanced" msgstr "Išsamiau" -#: src/game_preferences_display.cpp:1279 +#: src/game_preferences_display.cpp:1302 msgid "Choose Theme" msgstr "Pasirinkite temą" -#: src/game_preferences_display.cpp:1294 +#: src/game_preferences_display.cpp:1317 msgid "New theme will take effect on next new or loaded game." msgstr "Nauja tema įsigalios kitam naujam ar įkeltam žaidimui." -#: src/game_preferences_display.cpp:1298 +#: src/game_preferences_display.cpp:1321 msgid "No known themes. Try changing from within an existing game." msgstr "" -#: src/game_preferences_display.cpp:1341 +#: src/game_preferences_display.cpp:1364 msgid "Find $filename server binary to host networked games" msgstr "" @@ -3893,7 +3892,8 @@ msgid "Switch Side" msgstr "Keisti pusę" #: src/hotkeys.cpp:160 -msgid "Swap Foreground/Background Terrains" +#, fuzzy +msgid "Swap Foreground/Background Palette Item" msgstr "Sukeisti priekinio plano ir fono vietoves" #: src/hotkeys.cpp:161 @@ -3933,8 +3933,8 @@ msgstr "Užpildymo įrankis" #: src/hotkeys.cpp:171 msgid "" -"Left mouse button selects, right deselects. Hold Shift for magic-wand " -"selection of tiles with same terrain." +"Left mouse button selects or deselects, right brings up a context menu. Hold " +"Shift for magic-wand selection of tiles with same terrain." msgstr "" #: src/hotkeys.cpp:171 @@ -3964,7 +3964,7 @@ msgstr "" #: src/hotkeys.cpp:174 msgid "" "Left mouse button sets a new unit or moves a unit via drag and drop, right " -"clears. Not implemented yet." +"brings up a context menu. Needs a defined side." msgstr "" #: src/hotkeys.cpp:174 @@ -3996,7 +3996,7 @@ msgstr "" #: src/hotkeys.cpp:177 msgid "" "Left mouse button sets the village ownership to the current side, right " -"clears. Not implemented yet." +"clears. Needs a defined side." msgstr "" #: src/hotkeys.cpp:177 @@ -4428,15 +4428,15 @@ msgstr "" "nustatyta į 16 bitų pikseliui, kad žaidimas veiktų lango režime. Jūsų " "ekranas turi palaikyti 1024x768x16, kad žaidimas veiktų pilname ekrane." -#: src/preferences_display.cpp:326 +#: src/preferences_display.cpp:322 msgid "There are no alternative video modes available" msgstr "Nėra jokių alternatyvių video režimų" -#: src/preferences_display.cpp:357 +#: src/preferences_display.cpp:353 msgid " (widescreen)" msgstr " (plačiaekranis)" -#: src/preferences_display.cpp:361 +#: src/preferences_display.cpp:357 msgid "Choose Resolution" msgstr "Pasirinkite raišką" diff --git a/low.lt.po b/low.lt.po index a3eb0b2..bf11452 100644 --- a/low.lt.po +++ b/low.lt.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.11\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2013-03-24 13:24+0100\n" +"POT-Creation-Date: 2013-05-22 22:10-0400\n" "PO-Revision-Date: 2010-01-01 00:00+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" @@ -393,9 +393,9 @@ msgstr "" #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:105 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:150 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:74 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:513 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:526 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:543 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:511 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:524 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:541 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:124 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:213 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:699 @@ -484,8 +484,8 @@ msgstr "T’baranas" #: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:419 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:93 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:120 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:145 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:174 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:149 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:178 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:128 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:160 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:199 @@ -619,15 +619,15 @@ msgstr "Išsaugokite gyvą Veloną" #: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:526 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:762 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:192 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:220 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:343 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:224 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:348 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:245 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:421 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:381 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:379 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:198 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:221 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:426 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:240 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:237 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:260 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:207 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:351 @@ -641,15 +641,15 @@ msgstr "Kalenzo mirtis" #: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:530 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:766 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:196 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:224 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:347 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:228 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:352 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:249 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:425 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:385 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:383 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:202 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:225 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:430 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:244 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:241 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:264 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:211 msgid "Death of Landar" @@ -879,7 +879,7 @@ msgstr "Nugalėkite Gruglą" #: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/02_Hostile_Mountains.cfg:534 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:253 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:623 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:393 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:391 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:210 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:229 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:434 @@ -1269,8 +1269,8 @@ msgstr "Trigras" #. [objective]: condition=win #. [objectives] #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:188 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:218 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:341 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:222 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:346 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:194 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg:256 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg:274 @@ -1363,11 +1363,11 @@ msgstr "" #. [objective]: condition=lose #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:445 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:228 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:351 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:232 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:356 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/06_Acquaintance_in_Need.cfg:257 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:429 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:389 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:387 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:206 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/11_Battle_of_the_Book.cfg:233 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:438 @@ -1441,17 +1441,17 @@ msgstr "" "Kai pekloj sutiksi saviškius, papasakok, kad žuvai nuo Kalenzo elfų rankų!" #. [label] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:34 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:38 msgid "Saurian Treasury" msgstr "Roplių iždinė" #. [scenario]: id=05_The_Saurian_Treasury -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:38 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:42 msgid "The Saurian Treasury" msgstr "Roplių iždinė" #. [part] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:57 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:61 msgid "" "Elvish scouts found the trail of the Saurian war party without difficulty. " "The way back to the saurians’ treasury was clear..." @@ -1460,24 +1460,24 @@ msgstr "" "buvo aiškus..." #. [side]: id=Hraurg, type=Saurian Ambusher -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:137 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:141 msgid "Hraurg" msgstr "Hraurgas" #. [side]: type=Saurian Ambusher, id=Spahr #. [side]: type=Saurian Flanker, id=Spahr -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:167 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:171 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:125 msgid "Spahr" msgstr "Spahras" #. [objective]: condition=win -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:215 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:219 msgid "Enter the Saurian Treasury and leave with the gold" msgstr "Įeikite į roplių iždinę ir išeikite su auksu" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:248 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:252 msgid "" "There they are. They have dumped our gold in their own treasury. We must " "strike quickly and leave with the gold before they can summon their full " @@ -1487,7 +1487,7 @@ msgstr "" "sprukti su auksu, kol jie nesurinko visų savo pajėgų." #. [message]: id=Cleodil -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:252 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:256 msgid "" "Moving so much gold is no light matter. We will need horses to bear it back " "home." @@ -1496,19 +1496,19 @@ msgstr "" #. [message]: id=Hraurg #. Saurians often hiss their sibilants; do this in your language. -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:258 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:262 msgid "" "The elves have followed ussss! We must hold the gold until reinforcements " "arrive." msgstr "Elfai musss sssekė! Turime išlaikyti auksą iki atvyks pastiprinimai." #. [object] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:280 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:284 msgid "Treasure Chest" msgstr "Lobių skrynia" #. [object] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:281 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:285 msgid "" "The bearer of this chest is slowed in movement and attack by the same effect " "as the slow weapon special. Slow halves the damage caused by attacks and the " @@ -1521,27 +1521,27 @@ msgstr "" "dešiniajame informaciniame skydelyje." #. [message]: speaker=unit -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:332 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:337 msgid "We have reached the treasury. Guard me while I bring the pillage home." msgstr "Pasiekėme iždinę. Pridenkite mane kol nešiu grobį namo." #. [objective]: condition=win -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:338 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:343 msgid "New Objective: Transport the treasure with a rider to the signpost" msgstr "Naujas tikslas: nuveskite raitelį su auksu iki kelrodžio" #. [message]: speaker=unit -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:378 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:383 msgid "Aargh! I shall never see the bright moon’s face again!" msgstr "Ach! Daugiau niekada nebepamatysiu ryškios mėnesienos šviesos!" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:428 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:423 msgid "We have recovered our gold; it is well." msgstr "Atgavome savo auksą, viskas tvarkoj." #. [message]: role=gold_carrier -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:459 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:454 msgid "" "We have recovered much more than our own treasure. These saurians would seem " "to have taken up robbery as a vocation!" @@ -1550,7 +1550,7 @@ msgstr "" "plėšikavimo kaip profesijos!" #. [message]: id=Spahr -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:463 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:458 msgid "" "They took all our treasure! Quickly, place ambushers on all trails from here " "to Wesmere. I will give 500 gold to whoever kills their leader. They must " @@ -1562,7 +1562,7 @@ msgstr "" #. [message]: id=Kalenz #. "fare" is an archaic English verb meaning to travel or move. -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:468 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:463 msgid "" "Turnabout is fair play. Now that we’ve retrieved the gold, let us fare " "swiftly back to Wesmere and bring the gold back as Cleodil wishes. The " @@ -1574,7 +1574,7 @@ msgstr "" "tiesų kelią, tad apeikime juos pro šiaurę." #. [message]: id=Landar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:472 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:467 msgid "" "But Kalenz, this is a boon unlooked for! With the surplus gold we could take " "the war immediately to the Orcs. We could come down upon them like thunder " @@ -1585,7 +1585,7 @@ msgstr "" "jie galvoja, kad mes dar paipaliojamės po jų išpuolio!" #. [message]: id=Cleodil -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:476 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:471 msgid "" "But the Ka’lian’s gold is the Ka’lian’s. Would you have us divide our " "forces, some to return it to them while others attempt your thunder-stroke?" @@ -1594,7 +1594,7 @@ msgstr "" "nusiųsti grąžinti aukso, o likusiems bandyti tavo perkūnišką išpuolį?" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:480 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:475 msgid "" "Cleodil’s doubt is wise. Only a foolish commander divides his forces in the " "presence of superior numbers; to do so is to invite defeat in detail." @@ -1603,12 +1603,12 @@ msgstr "" "gausesniam priešui. Taip pasielgę, prisišauksime užtikrintą pralaimėjimą." #. [message]: id=Cleodil -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:484 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:479 msgid "Landar, thoughts that brew in hot blood are seldom well-found." msgstr "Landarai, karšto kraujo skalaujamos mintys nebūna pamatuotos." #. [message]: id=Landar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:488 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:483 msgid "It... is so. Again you speak wisdom. Very well; to the Ka’lian!" msgstr "Aš tik... Tu teisi. Byloji išmintį. Tebūnie — į Ka’lianą!" @@ -2015,8 +2015,8 @@ msgstr "" #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:20 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:40 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:71 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:57 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:67 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:54 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:64 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:20 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:30 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:40 @@ -2363,8 +2363,8 @@ msgstr "O mūsų namai? Kaip išvaduosime Lintanirą, jei ne karu su orkais?" #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:214 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:50 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:61 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:52 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:62 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:49 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:59 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:15 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:25 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/18_Hour_of_Glory.cfg:35 @@ -2550,42 +2550,42 @@ msgid "Shhar" msgstr "Šharas" #. [set_variable] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:227 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:225 msgid "some experienced warriors" msgstr "truputį patyrusių karių" #. [set_variable] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:255 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:253 msgid "$left_behind_{NAME} and $l3_store_{NAME}[$i].name" msgstr "$left_behind_{NAME} ir $l3_store_{NAME}[$i].name" #. [set_variable] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:261 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:259 msgid "$left_behind_{NAME}|, $l3_store_{NAME}[$i].name" msgstr "$left_behind_{NAME}|, $l3_store_{NAME}[$i].name" #. [objective]: condition=win -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:377 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:375 msgid "Kalenz crosses the river" msgstr "Kalenzas persikelia per upę" #. [message]: id=Huurgh -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:408 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:406 msgid "Yess! It’s the elves who stole our gold! The bounty is mine!" msgstr "Taiip! Tai elfai, kurie pavogė mūsų auksą! Premija mano!" #. [message]: id=Shhar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:412 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:410 msgid "I saw them first, fool! The bounty is all mine." msgstr "Aš pamačiau juos pirmas, kvaily! Visa premija yra mano." #. [message]: id=Olurf -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:416 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:414 msgid "What are they talking about?" msgstr "Apie ką jie kalba?" #. [message]: id=Landar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:420 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:418 msgid "" "It would seem the Saurians put a bounty on our heads for having the " "effrontery to take our gold back after they stole it. Are you interested?" @@ -2594,7 +2594,7 @@ msgstr "" "kurį jie prieš tai iš mūsų pačių ir pavogė. Tavęs nedomina?" #. [message]: id=Olurf -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:424 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:422 msgid "" "No, but my axe is interested in some saurian heads! They ha’ been too " "friendly with the Orcs for my liking!" @@ -2603,7 +2603,7 @@ msgstr "" "artimiau, nei man patinka!" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:428 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:426 msgid "" "Remember, we are here on a mission. We will fight these saurians if we must, " "but our mission is to get to Thoria." @@ -2612,12 +2612,12 @@ msgstr "" "reikės, bet mūsų užduotis yra patekti į Toriją." #. [message]: id=Landar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:432 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:430 msgid "They are far too numerous to risk battle with. Let’s cross the river!" msgstr "Jų gerokai per daug, kad veltis į kovą. Kirskime upę!" #. [message]: id=Olurf -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:436 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:434 msgid "" "We can outrun them in the woods and mountains beyond the north shore. But " "crossing the river without a bridge? We dwarves know water is a very " @@ -2628,7 +2628,7 @@ msgstr "" "dalykas!" #. [message]: id=Cleodil -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:440 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:438 msgid "" "Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about " "it. May be they are but children’s tales... Still, be very careful when you " @@ -2639,7 +2639,7 @@ msgstr "" "kelsiesi." #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:444 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:442 msgid "" "You speak my thought, Cleodil. Close in behind me; I’ll guard you from harm " "myself. Look to your weapons as we cross, all! And be wary." @@ -2648,13 +2648,13 @@ msgstr "" "pavojaus. Visi laikykite paruoštus ginklus! Ir būkit dėmesingi." #. [message]: speaker=narrator -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:452 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:450 msgid " Kalenz is able to recruit dwarves from now on." msgstr " Kalenzas nuo šiol gali samdyti dvarfus." #. [message]: speaker=narrator +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:450 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:452 -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:454 msgid "" "Before Kalenz left the Ka’lian he had ordered $left_behind_kalenz to stay " "and guard it." @@ -2663,7 +2663,7 @@ msgstr "" "Ka’lianą." #. [message]: speaker=narrator -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:463 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:461 msgid "" "Before Landar left the Ka’lian he had ordered $left_behind_landar to stay " "and guard it." @@ -2673,29 +2673,29 @@ msgstr "" #. [side] #. [side]: type=Gryphon, id=Gryphon Leader -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:476 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:474 #: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/10_Cliffs_of_Thoria.cfg:140 msgid "Creatures" msgstr "Padarai" #. [message]: speaker=unit -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:571 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:569 msgid "We made it. Onwards to Thoria!" msgstr "Pavyko. Pirmyn į Toriją!" #. [message]: id=Olurf -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:575 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:573 msgid "At last!" msgstr "Pagaliau!" #. [message]: id=Landar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:579 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:577 msgid "We’ll need to settle things with these saurians once and for all!" msgstr "" "Reikia sutvarkyti reikalus su šitais ropliais kartą ir visiems laikams!" #. [message]: id=Cleodil -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:583 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:581 msgid "" "Hasn’t enough blood been shed? I think we can compose matters with them " "after the threat of the orcs has been met." @@ -2704,42 +2704,42 @@ msgstr "" "kai susitvarkysime su orkų keliamu pavojumi." #. [unit]: type=Water Serpent, id=Sealurr -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:604 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:602 msgid "Sealurr" msgstr "Sealurr" #. [message]: speaker=unit -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:615 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:613 msgid "The legends are true! Sea creatures are upon us!" msgstr "Legendos teisingos! Jūrų padarai mus puola!" #. [unit]: type=Cuttle Fish, id=Kallub -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:626 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:624 msgid "Kallub" msgstr "Kallub" #. [message]: speaker=unit -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:637 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:635 msgid "They are coming at us from all sides!" msgstr "Jie ateina pas mus iš visų pusių!" #. [unit]: type=Water Serpent, id=Scardeep -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:649 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:647 msgid "Scardeep" msgstr "Giliarandė" #. [message]: speaker=unit -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:660 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:658 msgid "Watch for the serpent!" msgstr "Saugokitės gyvatės!" #. [unit]: type=Cuttle Fish, id=Kalimar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:671 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:669 msgid "Kalimar" msgstr "Kalimar" #. [unit]: type=Cuttle Fish, id=Alkamar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:690 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:688 msgid "Alkamar" msgstr "Alkamar" @@ -4054,16 +4054,7 @@ msgid "The Chief Must Die" msgstr "Vadas privalo mirti" #. [part] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:38 -msgid "" -"Chapter three\n" -"Part one" -msgstr "" -"Trečias skyrius\n" -"Pirmoji dalis" - -#. [part] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:46 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:43 msgid "" "With the battle of Tath over, Kalenz and Landar knew the time had come to " "carry out Crelanu’s dangerous but necessary plan. Meanwhile Cleodil had, " @@ -4075,7 +4066,7 @@ msgstr "" "mokė Kalenzą keleto atrinktų paslapčių iš Krelanu knygos..." #. [part] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:52 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:49 msgid "" "I have taught you all that I dare. My lord... Kalenz... I pray you come back " "safely. My heart aches when I think of you going into such danger as this. " @@ -4086,12 +4077,12 @@ msgstr "" "pavojų. Tai pavojinga ne tik tavo kūnui, bet ir pačiai tavo esybei." #. [part] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:57 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:54 msgid "Cleodil..." msgstr "Kleodil..." #. [part] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:62 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:59 msgid "" "I do not think I could bear your death. Still less could I bear the " "corruption of your soul; the grief would ruin me." @@ -4100,7 +4091,7 @@ msgstr "" "tavo sielos ištvirkimą; sielvartas mane palaužtų." #. [part] -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:67 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:64 msgid "" "My eyes are open. To the danger, and... to you. You glow like a star in the " "night, Cleodil. You will be my guide out of darkness." @@ -4109,48 +4100,48 @@ msgstr "" "Kleodil. Tu būsi mano vedlė iš tamsos." #. [side]: type=Orcish Sovereign, id=Great Chief Brurbar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:90 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:87 msgid "Great Chief Brurbar" msgstr "Didysis vadas Brurbaras" #. [side]: type=Orcish Warlord, id=Tamitahan -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:104 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:101 msgid "Tamitahan" msgstr "Tamitahanas" #. [side]: id=Khrubar, type=Orcish Warlord -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:136 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:133 msgid "Khrubar" msgstr "Khrubaras" #. [side]: type=Orcish Warlord, id=Gvur -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:162 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:159 msgid "Gvur" msgstr "Gvuras" #. [side]: type=Orcish Warlord, id=Ozul -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:192 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:189 msgid "Ozul" msgstr "Ozulas" #. [objective]: condition=win -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:236 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:233 msgid "Kill the Orcish Great Chief and Kalenz must reach the signpost" msgstr "Užmuškite Didįjį orkų vadą ir Kalenzas privalo pasiekti kelrodį" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:258 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:255 msgid "" "Here we are at last. Landar, are you sure you want to go through with this?" msgstr "Pagaliau mes čia. Landarai, ar tikrai nori tęsti tai?" #. [message]: id=Landar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:262 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:259 msgid "Absolutely. Let’s do it!" msgstr "Visiškai. Padarykime tai!" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:266 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:263 msgid "" "We need to kill the Great Chief and get out before the effect of the philter " "ends. Time to drink it down now!" @@ -4159,17 +4150,17 @@ msgstr "" "poveikiui. Dabar laikas jį išgerti!" #. [event]: (id=Kalenz) (Elvish Lord)}, (id=Landar) ($landar_store.type)} -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:302 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:299 msgid "Crelanu’s philter affecting Kalenz" msgstr "Krelanu eliksyras veikia Kalenzą" #. [event]: (id=Kalenz) (Elvish Lord)}, (id=Landar) ($landar_store.type)} -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:312 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:309 msgid "Crelanu’s philter affecting Landar" msgstr "Krelanu eliksyras veikia Landarą" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:318 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:315 msgid "" "This feels passing strange! Landar, remember to stay far from the wolves —" "they may be able to smell us." @@ -4178,7 +4169,7 @@ msgstr "" "gali mus užuosti." #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:337 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:334 msgid "" "The orcish chieftain is dead! Now we must make appear he was slain by an " "orcish hand!" @@ -4187,12 +4178,12 @@ msgstr "" "nužudytas orko ranka!" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:345 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:342 msgid "We are too late, the potion effects have worn off and we are visible!" msgstr "Pavėlavome, eliksyro poveikis išsisėmė ir dabar mes matomi!" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:349 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:346 msgid "" "With our ruse revealed, the orcs will attack our forests instead of fighting " "among themselves." @@ -4200,12 +4191,12 @@ msgstr "" "Išaiškėjus mūsų klastai, orkai puls miškus, o ne ims peštis tarpusavyje." #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:371 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:368 msgid "Done!" msgstr "Baigta!" #. [message]: id=Ozul -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:389 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:386 msgid "" "The Great Chief has been murdered! Whoever did it will only get da throne " "over my dead stinking body!" @@ -4214,27 +4205,27 @@ msgstr "" "mano mirusį smirdantį lavoną!" #. [message]: id=Tamitahan -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:393 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:390 msgid "I am the strongest warlord! I will be Chief!" msgstr "Aš esu stipriausias karžygys! Aš būsiu vadas!" #. [message]: id=Gvur -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:397 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:394 msgid "No way anyone will steal my throne!" msgstr "Nėra jokio būdo kam nors užgrobti mano sostą!" #. [message]: id=Khrubar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:401 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:398 msgid "This is my time and I will kill anyone who disputes it!" msgstr "Tai mano laikas ir aš nužudysiu visus, kas ginčys tai!" #. [message]: id=Landar -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:405 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:402 msgid "The plan is working! Now we will take back what’s ours!" msgstr "Planas veikia! Dabar pasiimsime tai, kas yra mūsų!" #. [message]: id=Kalenz -#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:409 +#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg:406 msgid "Softly, Landar. We still have to get out of here..." msgstr "Švelniau, Landarai. Mums vis dar reikia iš čia išsikapstyti..." diff --git a/utbs.lt.po b/utbs.lt.po index bbf7c2d..69e3928 100644 --- a/utbs.lt.po +++ b/utbs.lt.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.11\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2013-03-24 13:24+0100\n" +"POT-Creation-Date: 2013-05-22 22:08-0400\n" "PO-Revision-Date: 2010-01-01 00:00+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" @@ -148,7 +148,7 @@ msgstr "Blogis" #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:260 #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:70 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:70 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:493 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:454 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:344 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:386 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:224 @@ -175,10 +175,10 @@ msgstr "Išgelbėkite išgyvenusius elfus" #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1424 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:210 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:267 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:499 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2798 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3616 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3721 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:460 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2759 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3577 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3682 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:354 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1942 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2450 @@ -205,10 +205,10 @@ msgstr "Kaleho mirtis" #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1428 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:214 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:271 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:503 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2802 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3620 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3725 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:464 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2763 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3581 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3686 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:358 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1946 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2454 @@ -242,10 +242,10 @@ msgstr "Garako mirtis" #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1432 #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:218 #: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:275 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:507 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2806 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3624 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3729 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:468 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2767 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3585 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3690 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:362 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1950 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2458 @@ -408,7 +408,7 @@ msgstr "Kalehai, Nym, padėkite mums!" #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:366 #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:548 #: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:739 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4546 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4530 msgid "What in Uria’s name is that?" msgstr "Kas, Urios vardu, tai yra?" @@ -752,9 +752,9 @@ msgstr "" #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:784 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1351 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:1417 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2791 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3609 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3710 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2752 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3570 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3671 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1932 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2440 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:815 @@ -2990,7 +2990,7 @@ msgstr "" #. [unit]: type=Dark Assassin3, id=Cloaked Figure #: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:943 #: data/campaigns/Under_the_Burning_Suns/scenarios/05_A_Subterranean_Struggle.cfg:2452 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2444 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2405 msgid "Cloaked Figure" msgstr "" @@ -4570,7 +4570,7 @@ msgstr "" #. [event] #: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1875 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2405 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2366 msgid "Crypt Guardian" msgstr "" @@ -5393,7 +5393,7 @@ msgstr "Bijau, Kalehai, kad atėjo laikas išsiskirti ir mūsų keliams." #. [message]: speaker=unit #: data/campaigns/Under_the_Burning_Suns/scenarios/07a_Dealing_with_Dwarves.cfg:488 #: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:482 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2103 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2064 msgid "What?!" msgstr "Ką?!" @@ -5755,56 +5755,56 @@ msgstr "Elfų sąjungininkas" #. [side] #: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:48 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:138 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:221 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:133 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:216 msgid "Human Ally" msgstr "Žmonės sąjungininkai" #. [side] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:89 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:272 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:84 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:233 msgid "Cultists" msgstr "Kulto nariai" #. [objective]: condition=win -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:495 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:456 msgid "Escape the Caves" msgstr "Pabėkite iš urvų" #. [objective]: condition=lose -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:511 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:472 msgid "Death of Grog" msgstr "Grogo mirtis" #. [objective]: condition=lose -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:521 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:482 msgid "Death of Nog" msgstr "Nogo mirtis" #. [objective]: condition=lose -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:531 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:492 msgid "Death of Rogrimir" msgstr "Rogrimiro mirtis" #. [objective]: condition=lose -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:541 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:502 msgid "Death of Jarl" msgstr "Jarlo mirtis" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:565 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:526 msgid "" "We’ve come far and we’re almost to the surface. But first we should stop and " "rest here for a while." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:570 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:531 msgid "That’s a big river; the water is really moving fast." msgstr "Tai bent didelė upė; kaip greitai teka vanduo." #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:582 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:543 msgid "" "Yes, this time of year the snow melts from the mountains, and rivers like " "this often go deep underground. Sometimes the rivers break through and flood " @@ -5812,7 +5812,7 @@ msgid "" msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:589 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:550 msgid "" "Deep and dark are the waters that flow in our caves. Sometimes raging waters " "flood tunnels without warning. A stream can sustain a village, a sudden " @@ -5820,37 +5820,37 @@ msgid "" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:596 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:557 msgid "Well, the faster we get out of here, the happier I’ll be." msgstr "Na, kuo greičiau iš čia išeisime, tuo laimingesni būsime." #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:607 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:568 msgid "Wait, did you feel that?" msgstr "Palaukite, ar pajutote?" #. [message]: speaker=Nym #. [message]: type=Desert Fighter3, Desert Fighter4, Desert Fighter5, Desert Fighter6, Desert Fighter7, Desert Fighter8 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:612 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:573 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1771 msgid "What?" msgstr "Ką?" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:617 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:578 msgid "It felt like a distant rumbling. And what’s that roaring sound?" msgstr "Atrodė kaip tolimas dundesys. Ir kas čia per šniokštimas?" #. [unit]: type=Troll Shaman, role=avenger #. [unit]: type=Troll Whelp -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:640 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:661 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:682 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:601 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:622 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:643 msgid "Troll Avenger" msgstr "Trolis keršytojas" #. [message]: role=avenger -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:697 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:658 msgid "" "Foul elves, you not escaped us yet. The Great Leader shall be avenged! We " "have dammed the river and soon all shall drown in its dark waters. Come join " @@ -5860,14 +5860,14 @@ msgstr "" #. [unit]: type=Dwarvish Fighter #. [unit]: type=Dwarvish Pathfinder, role=avenger #. [unit]: type=Dwarvish Thunderer -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:711 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:732 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:753 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:672 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:693 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:714 msgid "Dwarf Avenger" msgstr "Dvarfas keršytojas" #. [message]: role=avenger -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:768 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:729 msgid "" "Foul elves, you have not escaped yet. Our chieftain shall be avenged! We " "have dammed the river and soon all shall drown in its dark waters. Come join " @@ -5875,7 +5875,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:775 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:736 msgid "" "That sound must be the rushing water. We have to get our people out of here, " "and fast!" @@ -5884,27 +5884,27 @@ msgstr "" "žmones, ir skubiai!" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:780 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:741 msgid "Quick, the southern passage!" msgstr "Greitai, pietinis praėjimas!" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:785 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:746 msgid "We haven’t a moment to lose!" msgstr "Negalime prarasti nė akimirkos!" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:879 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:840 msgid "Hey look, more ants!" msgstr "Ei, žiūrėkit, ir vėl skruzdės!" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:893 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:854 msgid "Are you sure there aren’t any spiders?" msgstr "Ar esi tikra, kad čia nėra vorų?" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:898 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:859 msgid "" "No, but the water is rising to the southeast as well. The river must have " "led to more tunnels than we first thought." @@ -5913,70 +5913,70 @@ msgstr "" "manėme." #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:905 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:866 msgid "" "I don’t see any spiders, but the water is rising to the southeast as well. " "The river must have lead to more tunnels than we first thought." msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:912 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:873 msgid "The ants must be fleeing from the flood too." msgstr "Skruzdės tikriausiai irgi sprunka nuo potvynio." #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:917 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:878 msgid "" "They seem confused, leaderless. I guess it’s every ant for itself. Uh, oh. " "Some of them seem to have noticed us." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:922 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:883 msgid "" "Well, we have to get out of here too. Looks like we don’t have any choice " "but to fight our way through the chaos." msgstr "" #. [event]: role=human_scout)}, role=human_scout)}, role=human_scout)} -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:959 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:920 msgid "Bellerin" msgstr "Bellerinas" #. [event]: role=human_scout)}, role=human_scout)}, role=human_scout)} -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:969 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:930 msgid "Durth" msgstr "Durtas" #. [event]: role=human_scout)}, role=human_scout)}, role=human_scout)} -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:979 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:940 msgid "Othgar" msgstr "Otgaras" #. [message]: speaker=Durth -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:989 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:950 msgid "" "Huff, huff. First the boss tells us to patrol these caves, and then " "these durn caves start flooding. What next?" msgstr "" #. [message]: speaker=Bellerin -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:994 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:955 msgid "Shut up and keep running, or we’ll be fish-bait for sure!" msgstr "" #. [message]: speaker=Othgar -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1003 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:964 msgid "Hey look! It’s a troll!" msgstr "Ei, žiūrėkite! Tai trolis!" #. [message]: speaker=Durth -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1007 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:968 msgid "Huh? A troll?" msgstr "Hm? Trolis?" #. [message]: speaker=Bellerin -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1011 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:972 msgid "" "Yeah, just like my old grandmam used to tell us: dark green skin, beady red " "eyes, hulking brutes with brains as small as a barnacle. They lurk deep in " @@ -5985,23 +5985,23 @@ msgid "" msgstr "" #. [set_variable] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1016 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:977 msgid "" "Fish bait? Barnacles? Who are these humans and what were they talking about?" msgstr "" #. [message]: speaker=Othgar -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1023 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:984 msgid "Hey look! It’s a dwarf!" msgstr "Ei, žiūrėkite! Tai dvarfas!" #. [message]: speaker=Durth -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1027 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:988 msgid "Huh? A dwarf?" msgstr "Hm? Dvarfas?" #. [message]: speaker=Bellerin -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1031 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:992 msgid "" "Yeah, just like my old grandmam used to tell us: short and stocky, long " "beards, filthy bastards who are as sneaky as a cuttlefish. They lurk " @@ -6011,23 +6011,23 @@ msgid "" msgstr "" #. [set_variable] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1035 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:996 msgid "" "Fish bait? Cuttlefish? Who are these humans and what were they talking about?" msgstr "" #. [message]: speaker=Othgar -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1041 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1002 msgid "Hey look! Those must be elves!" msgstr "Ei, žiūrėkite! Tai tikriausiai elfai!" #. [message]: speaker=Durth -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1045 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1006 msgid "Huh? Elves?" msgstr "Hm? Elfai?" #. [message]: speaker=Bellerin -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1049 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1010 msgid "" "Yeah, just like my old grandmam used to tell us: pointy ears, pale hair, " "those shifty eyes, hearts as hard as a hermit crab’s shell. It must be an " @@ -6035,100 +6035,100 @@ msgid "" msgstr "" #. [set_variable] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1054 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1015 msgid "" "Fish bait? Hermit Crabs? Who are these humans and what were they talking " "about?" msgstr "" #. [message]: speaker=Othgar -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1061 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1022 msgid "Then let’s kill them!" msgstr "Tai nužudykime juos!" #. [message]: speaker=Durth -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1066 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1027 msgid "Yeah!" msgstr "Taip!" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1071 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1032 msgid "They’re definitely of the ‘attack first, ask questions later’ variety." msgstr "" "Jie tikrai iš to tipo žmonių, kurie pradžioj puola, paskui užduoda klausimus." #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1122 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1083 msgid "" "No time for questions now, the water shows no signs of stopping. We’ve got " "to get out of here while we still can!" msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1127 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1088 msgid "" "Curses, the water is rising too fast. That tunnel those humans were fleeing " "down was the fastest way out of here, but it’s already flooding." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1132 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1093 msgid "There must be another way out. There must!" msgstr "Turi būti kitas išėjimas. Turi būt!" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1137 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1098 msgid "There might be, but I don’t—" msgstr "Gali būt, bet aš ne—" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1142 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1103 msgid "Then show us the way already! We’re running out of time." msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1147 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1108 msgid "Fine. Just keep going west, but be careful." msgstr "" #. [message]: speaker=$explorer.id -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1178 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1139 msgid "Whoa, what is this place? It sure seems well protected." msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1184 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1145 msgid "" "This is an ancient fortress. Who lived here I do not know, but it has been " "long since abandoned." msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1191 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1152 msgid "" "Behold, we come now to an ancient fortress. Who lived here I do not know, " "but it has been long since abandoned." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1198 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1159 msgid "You’ve been this way before?" msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1203 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1164 msgid "" "Yes, but I didn’t explore very far. This foul place is still protected by " "wards and guards. It reeks of dark magic." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1208 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1169 msgid "I wish there was another path, but it seems we have no choice." msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1213 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1174 msgid "" "Wait. The chamber in front of us is probably trapped and well guarded. There " "is another way. When I explored here before, I found a secret passage that " @@ -6139,73 +6139,73 @@ msgid "" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1240 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1201 msgid "" "Hmmm, the entrance to the secret tunnel should be right around here " "somewhere." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1245 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1262 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1206 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1223 msgid "Got it!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1252 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1213 msgid "I think I see a door-shaped crack in this wall." msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1257 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1218 msgid "" "Good, that should be the entrance to the secret tunnel. Now just push hard " "inwards." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1296 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1257 msgid "" "Well, this is the end of the tunnel. Which means the other secret door " "should be right here." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1301 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1262 msgid "Hold on, I think I’ve found it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1308 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1269 msgid "The passage just halts at a dead end." msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1313 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1274 msgid "" "You didn’t expect the other end to be left wide open did you? There should " "be another secret door hidden right in front of you." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1318 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1279 msgid "Oh, right. Hold on, I think I’ve found it." msgstr "" #. [event] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1403 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1404 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1408 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1409 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1413 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1414 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1417 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1418 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1364 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1365 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1369 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1370 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1374 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1375 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1378 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1379 msgid "Gate Guard" msgstr "Vartų sargas" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1450 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1411 msgid "" "This cave seems pretty empty, except for those two glowing runes in the " "center. This fort must have once been heavily occupied because countless " @@ -6214,14 +6214,14 @@ msgid "" msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1455 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1416 msgid "" "I don’t know. When I last came this way I got scared by all the runes and " "things moving in the shadows, and I explored no further." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1462 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1423 msgid "" "The many tracks left by countless feet clearly show that this fort must have " "once been heavily occupied, but now this area is empty, except for those two " @@ -6231,13 +6231,13 @@ msgid "" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1469 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1430 msgid "" "Well, we can’t spend all day thinking about it. Pick a direction, Kaleh." msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1474 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1435 msgid "" "Wait, those runes are giving off a cool blue light and for some reason they " "don’t seem as threatening as the burning red ones we saw before. Perhaps " @@ -6246,24 +6246,24 @@ msgid "" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1529 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1490 msgid "I feel refreshed and rejuvenated!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1550 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1511 msgid "The rune is gone. I guess the magic only had limited uses." msgstr "" #. [message]: speaker=$explorer.id -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1590 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1551 msgid "" "There isn’t much left of the furnishings of this room. I think it was some " "sort of storeroom, but it looks like scavengers have taken anything useful." msgstr "" #. [message]: speaker=$explorer.id -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1595 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1556 msgid "" "Curse Uria! The water is rising over here as well. Already the western end " "of this chamber is flooded. And I think I see shapes rising out of the " @@ -6271,93 +6271,93 @@ msgid "" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1640 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1601 msgid "" "This looks like a training hall. There are still a few old swords and spears " "lying in the corners. But otherwise it seems quite abandoned." msgstr "" #. [event] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1657 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1618 msgid "Blessed Kali" msgstr "Palaimintas Kali" #. [event] #. [then] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1659 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1846 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1620 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1807 msgid "Novice Pior" msgstr "Naujokas Pioras" #. [event] #. [then] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1660 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1834 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1621 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1795 msgid "Novice Iona" msgstr "Naujokė Iona" #. [event] #. [then] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1661 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1822 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1622 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1783 msgid "Novice Dani" msgstr "Naujokė Dani" #. [message]: speaker=Blessed Kali -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1671 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1632 msgid "" "All right you runts, let’s try this again. Pior, remember to swing your " "sword with your whole body, not just your arms." msgstr "" #. [message]: speaker=Novice Pior -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1676 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1637 msgid "Yes, sir." msgstr "Taip, pone." #. [message]: speaker=Blessed Kali -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1681 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1642 msgid "Dani, keep your feet moving. If you stand still you’re a dead man." msgstr "" #. [message]: speaker=Novice Dani -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1686 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1647 msgid "Right, sir." msgstr "Gerai, pone." #. [message]: speaker=Blessed Kali -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1691 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1652 msgid "Iona, try to vary your attacks more. You’re becoming too predictable." msgstr "Iona, bandyk labiau keisti savo atakas. Tampi per daug nuspėjama." #. [message]: speaker=Novice Iona -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1696 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1657 msgid "I’ll try, sir." msgstr "Pabandysiu, pone." #. [message]: speaker=Blessed Kali -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1701 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1662 msgid "" "And remember, everyone, we’re going to keep practicing until I’m satisfied. " "So, ready... attack!" msgstr "" #. [message] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1710 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1671 msgid "" "Wait a minute, I don’t see any targets or practice dummies. Who are they " "supposed to be attacking?" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1715 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1676 msgid "" "I believe that would be us. But perhaps we can give them a few lessons in " "proper fighting style." msgstr "" #. [message]: speaker=Blessed Kali -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1740 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1701 msgid "" "Come on! I ain’t going anywhere for the rest of the day, and unless you can " "fight better than that, neither are you. Now get your sorry behinds up off " @@ -6366,51 +6366,51 @@ msgid "" msgstr "" #. [message]: speaker=Novice Pior -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1769 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1730 msgid "Finally, we get to take a break. I am so sick of fighting practice." msgstr "" #. [message]: speaker=Novice Dani -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1774 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1735 msgid "" "Kali’s just a hardass because he’s bitter that he never became a high priest." msgstr "" #. [message]: speaker=Novice Iona -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1780 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1741 msgid "" "Hey, c’mon, maybe we can grab some food from the kitchen before we have to " "go to prayers." msgstr "" #. [message]: speaker=Novice Pior -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1785 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1746 msgid "Good idea! I hope they let us go outside tomorrow; I so miss the sun." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1796 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1757 msgid "" "Still lambasting those novices after all these years, that guy definitely " "had too much of a work ethic." msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1801 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1762 msgid "" "Sniff, who were those children? Why did they die, in the dark, so many years " "ago? May Eloh shine her eternal light upon their souls." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1806 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1767 msgid "" "The past is the past, and there’s nothing we can do about it. Right now we " "have our own people to worry about." msgstr "" #. [message]: speaker=$explorer.id -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1891 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1852 msgid "" "This must have been the barracks. Remains of cots and beds litter the floor. " "Whatever happened here, it must have been sudden. Several skeletons still " @@ -6418,57 +6418,57 @@ msgid "" msgstr "" #. [event] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1896 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1897 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1900 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1902 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1906 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1910 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1857 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1858 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1861 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1863 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1867 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1871 msgid "Restless Dead" msgstr "Nerimstantys mirusieji" #. [message]: type=Skeleton -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1917 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1878 msgid "Revenge!" msgstr "Kerštas!" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1922 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1883 msgid "Well, so much for sleeping for eternity." msgstr "Na va, tiek to amžino miego." #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1942 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1903 msgid "" "Hey, what’s this? There seems to be an outline of a door in this wall. Maybe " "if I give it a push..." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1952 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1913 msgid "What do you know? A secret door!" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1957 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1918 msgid "Well, what’s behind the door?" msgstr "Na, kas yra už durų?" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1962 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1923 msgid "" "Uh oh. The path is blocked by another of those red glowing runes. I’m not " "sure crossing it would be a good idea." msgstr "" #. [event] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2033 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2034 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1994 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1995 msgid "Failed Experiment" msgstr "Nepavykęs eksperimentas" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2038 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1999 msgid "" "This chamber seems to have been some sort of laboratory. The floor is " "littered with broken bottles and other strange equipment. What is more " @@ -6479,17 +6479,17 @@ msgid "" msgstr "" #. [message]: speaker=Failed Experiment 1 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2043 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2004 msgid "Graaww!" msgstr "" #. [message]: speaker=Failed Experiment 2 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2048 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2009 msgid "Make pain end!" msgstr "Padarykite skausmui galą!" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2071 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2032 msgid "" "In the center of this circle is a huge creature, with surging muscles and " "bloodshot eyes. I would think it was just a very big man, except for the " @@ -6501,49 +6501,49 @@ msgid "" msgstr "" #. [option]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2073 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2034 msgid "Break the circle" msgstr "" #. [command] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2093 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2054 msgid "Kromph" msgstr "Kromfas" #. [message]: speaker=Kromph -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2098 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2059 msgid "Master, what is your command?" msgstr "Šeimininke, koks yra jūsų įsakymas?" #. [message]: speaker=Kromph -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2108 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2069 msgid "Kromph need command. Command me!" msgstr "Kromfui reikia įsakymo. Įsakyk man!" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2113 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2074 msgid "Follow us. Attack our enemies." msgstr "Sek mus. Pulk mūsų priešus." #. [message]: speaker=Kromph -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2118 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2079 msgid "Yes, mistress. Kromph follow you. Kill enemies." msgstr "Taip, šeimininke. Kromfas seks tave. Žudys priešus." #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2123 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2084 msgid "" "Quick thinking, Nym. It seems to be some sort of magical creation. Lucky " "that it thought we were its master." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2128 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2089 msgid "Looks like you have your own rather large pet, Nym." msgstr "Panašu, kad įsigijai gana didelį augintinį, Nym." #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2133 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2094 msgid "" "It wouldn’t have been my first choice. But it could prove useful. I wonder " "what it likes to eat?" @@ -6552,12 +6552,12 @@ msgstr "" "ką jis mėgsta valgyti?" #. [option]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2139 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2100 msgid "Leave that thing alone." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2174 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2135 msgid "" "All the paths lead to this chamber. Is this just a dead end? It seems to be " "some sort of temple, but it has obviously been abandoned for a long time. " @@ -6566,92 +6566,92 @@ msgid "" msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2179 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2140 msgid "I don’t like the smell of this place." msgstr "Man nepatinka šios vietos kvapas." #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2184 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2145 msgid "I feel some sort of presence... Ugh... it makes my skin crawl." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2191 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2152 msgid "" "Grog, I thought you said that you’d been here before? Where are we supposed " "to go from here?" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2197 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2158 msgid "" "Nog, I thought you said that you’d been here before? Where are we supposed " "to go from here?" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2203 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2164 msgid "" "Rogrimir, I thought you said that you’d been here before? Where are we " "supposed to go from here?" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2209 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2170 msgid "" "Jarl, I thought you said that you’d been here before? Where are we supposed " "to go from here?" msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2215 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2176 msgid "" "I never explored this deep into the complex. But every lair has to have a " "back door somewhere." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2220 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2181 msgid "" "Well I refuse to give up. There must be some way out. Search everywhere, " "people." msgstr "" #. [event] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2244 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2245 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2205 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2206 msgid "Ancient Guardian" msgstr "Senovinis saugotojas" #. [message]: speaker=Ancient Guardian 1 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2249 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2210 msgid "Zantoff tharqan yur glit zarf!" msgstr "Zantoff tharqan yur glit zarf!" #. [message]: speaker=Ancient Guardian 2 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2254 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2215 msgid "Uqtor dunil olgluck vara nir!" msgstr "Uqtor dunil olgluck vara nir!" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2259 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2220 msgid "It seems that the temple had some power left in it after all." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2264 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2225 msgid "I have no idea what they just said, but their meaning is quite clear." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2269 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2230 msgid "" "Actions speak louder than words, and I intend to send them back to whatever " "stygian pits they came from!" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2298 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2259 msgid "" "What’s this? Hidden underneath the edge of the altar is an iron lever. It " "looks slightly rusted, but with some effort I could pull it. I have no idea " @@ -6659,93 +6659,93 @@ msgid "" msgstr "" #. [option]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2300 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2261 msgid "Pull the lever." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2338 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2299 msgid "" "What?! Two secret passages? What do you think this once was, a trap? Or " "possibly a back door?" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2343 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2304 msgid "" "I can’t even begin to fathom what these cultists were up to. But more " "importantly, which way do we go?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2348 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2309 msgid "" "Look, the western passage is already flooding! It must connect back somehow " "to the other tunnels." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2353 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2314 msgid "" "There’s no time to ponder the history of this place. We’ve got to get out of " "here!" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2358 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2319 msgid "" "Right, the eastern passage it is. I have no idea where it goes, but with the " "water rising, soon anywhere will be better than here." msgstr "" #. [option]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2364 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2325 msgid "Leave it alone." msgstr "" #. [message]: speaker=$explorer.id -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2394 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2355 msgid "This looks like some kind of burial chamber." msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2400 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2361 msgid "" "Crypts like these are often heavily guarded, we would do well not to disturb " "the sarcophagi." msgstr "" #. [message]: speaker=Crypt Guardian -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2410 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2371 msgid "" "I have long waited for fools such as yourselves to dare to disturb our rest, " "elf. Pay the price of all such defilers!" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2415 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2376 msgid "Got any other timely advice, Zhul?" msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2420 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2381 msgid "" "We’re in luck, a fissure has opened up a crack in the northern wall. We may " "be able to escape that way." msgstr "" #. [message]: speaker=Cloaked Figure -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2458 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2419 msgid "You run, but you shall not escape death!" msgstr "Jūs bėgate, bet nepabėgsite nuo mirties!" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2463 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2424 msgid "In Eloh’s name, not you again. Must I fight you a third time?" msgstr "" #. [message]: speaker=Cloaked Figure -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2469 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2430 msgid "" "You abandoned them, Kaleh, to eternal suffering and torment. And now you " "shall pay the price! You too shall watch the black waters consume those you " @@ -6753,45 +6753,45 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2474 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2435 msgid "" "Even you shall not stop me. You shall taste the might of the Quenoth elves!" msgstr "" #. [message]: speaker=Cloaked Figure -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2480 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2441 msgid "Ha! Foolish boy, you know nothing." msgstr "Cha! Kvailas berniūkšti, tu nieko nežinai." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2495 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2456 msgid "Quick, grab him! Don’t let him escape again." msgstr "Greitai, čiupkite jį! Neleiskite jam vėl pabėgti." #. [message]: speaker=Cloaked Figure -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2501 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2462 msgid "No, no, no more escaping. Please kill me, just make the pain end." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2506 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2467 msgid "" "No, you have hounded me with your riddles for too long. I want some answers. " "Who are you? What’s behind that black mask?" msgstr "" #. [message]: speaker=Cloaked Figure -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2512 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2473 msgid "Behold, Kaleh, your own worst enemy. Do you now see the irony?" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2517 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2478 msgid "Oh Eloh save us, it’s... it’s an elf." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2522 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2483 msgid "" "Keratur, son of Tanuil. What in Eloh’s name are you doing here? How could " "you do this? We thought you were dead." @@ -6800,79 +6800,79 @@ msgstr "" "padaryti? Galvojome, kad tu numirei." #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2527 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2488 msgid "" "Kaleh, we don’t have time for questions. The water is still rising and we " "must get our people to safety." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2532 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2493 msgid "" "No matter what you have done, you are one of us, Keratur, and I will not " "leave you here to die in the darkness. I will carry you myself if I have to." msgstr "" #. [message]: speaker=Cloaked Figure -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2538 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2499 msgid "So be it. I care not." msgstr "" #. [message]: speaker=$explorer.id -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2569 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2530 msgid "Look, daylight! I think we finally made it out of the caves!" msgstr "" #. [message]: speaker=$explorer.id -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2574 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2535 msgid "" "What’s this? Someone has built an outpost at the end of the cave. Where are " "its occupants?" msgstr "" #. [message]: speaker=$explorer.id -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2586 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2547 msgid "Kaleh, I think you should come up and see this." msgstr "Kalehai, manau turėtum ateiti ir pamatyti tai." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2603 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2564 msgid "" "Oh, Eloh. They’re all dead. Butchered. Quick, we have to clean this up, we " "don’t want the rest of our people to have to see such horror." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2608 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2569 msgid "Now, Keratur, I will have my answers. Did you have a hand in this?" msgstr "" #. [unit]: type=Dark Assassin3, id=Keratur -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2616 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2577 msgid "Keratur" msgstr "Keraturas" #. [message]: speaker=Keratur -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2632 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2593 msgid "" "They heard me and... and they got in the way. But they aren’t even elves, " "what do they matter?" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2637 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2598 msgid "You idiot—" msgstr "Tu idiotas—" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2642 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2603 msgid "" "Quiet, Nym. But I still don’t understand how you got here. We were sure you " "were dead. We searched and searched, but never found your body." msgstr "" #. [message]: speaker=Keratur -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2648 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2609 msgid "" "Heh, heh, no you didn’t find me. I awoke trapped under the rubble, and when " "I finally escaped the village was deserted. Just the stink of death and " @@ -6882,12 +6882,12 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2653 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2614 msgid "Watch what?" msgstr "Ką žiūrėti?" #. [message]: speaker=Keratur -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2659 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2620 msgid "" "They brought some humans, bound up tight. So beautiful... she had flaming " "red hair... they cut her... I can still hear her screaming. But that was " @@ -6896,24 +6896,24 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2664 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2625 msgid "From the humans?" msgstr "Iš žmonių?" #. [message]: speaker=Keratur -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2670 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2631 msgid "" "Faugh. No, I heard the screams of the dead, torn from their rest, their " "souls rose into the air howling in agony." msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2675 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2636 msgid "But, but we burned the bodies so they couldn’t be raised." msgstr "Bet, bet mes sudeginome kūnus, kad jų nebūtų galima prikelti." #. [message]: speaker=Keratur -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2681 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2642 msgid "" "Fool. That did not stop their dark power. Nothing could stop them. I felt " "the rush of flying spirits, and the unbearable cold, so cold. For a moment I " @@ -6922,7 +6922,7 @@ msgid "" msgstr "" #. [message]: speaker=Keratur -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2687 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2648 msgid "" "I was able to follow your trail, and I slipped among your people. No one " "noticed me, no I was too sneaky. And you wondered how I managed to follow " @@ -6930,12 +6930,12 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2692 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2653 msgid "But why, why did you want to kill us?" msgstr "Bet kodėl, kodėl tu norėjai nužudyti mus?" #. [message]: speaker=Keratur -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2698 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2659 msgid "" "You abandoned them! The pain, the agony, I still see their ghostly faces and " "hear their wails. And the necromancers kept chanting one name over and over: " @@ -6946,30 +6946,30 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2703 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2664 msgid "I... I forgive you." msgstr "Aš... Aš tau atleidžiu." #. [message]: speaker=Keratur -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2709 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2670 msgid "I do not fear death any more." msgstr "Daugiau nebebijau mirties." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2722 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2683 msgid "" "He’s dead. Rest in peace. Oh, what have I done? All our dead kin, desecrated " "and tormented for eternity." msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2727 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2688 msgid "" "As you said yourself, the past is the past, there is nothing you can do now." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2732 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2693 msgid "" "Don’t blame yourself. You didn’t know. If we had stayed behind we too would " "have been killed by the undead; we could not have defended our village " @@ -6977,14 +6977,14 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2737 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2698 msgid "" "That is small consolation. My deeds have turned to ashes in my mouth. Eloh " "forgive me. I did not know." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2748 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2709 msgid "" "With your permission, Kaleh, I think I should go scout around a bit outside. " "We have no idea what lies out there. And I can sneak around unseen many " @@ -6992,24 +6992,24 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2753 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2714 msgid "You can go Nym, just be careful." msgstr "Gali eiti, Nym, tik būk atsargi." #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2758 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2719 msgid "I’m always careful. I’ll be back soon." msgstr "Aš visada atsargi. Tuoj grįšiu." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2775 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2736 msgid "" "Well, at least we can use this outpost to rally our surviving troops. How " "many of our people made it out of the caves, Zhul?" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2780 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2741 msgid "" "We’re still trying to get a head count, but between the underground horrors " "and the water, we lost quite a few. Recruiting new warriors is going to be " @@ -7018,7 +7018,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2787 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2748 msgid "" "Well, Nym’s right, we don’t know what’s out there. So we should set up a " "perimeter guard around the cave mouth and start discovering what this side " @@ -7026,31 +7026,31 @@ msgid "" msgstr "" #. [objective]: condition=win -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2794 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2755 msgid "Explore Outside" msgstr "Ištyrinėkite išorę" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2855 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2816 msgid "" "Look, the tunnel slopes sharply downwards to the left. And it’s big enough " "that it should divert most of the rising water." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2860 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2821 msgid "And I think I see a faint light off to the right." msgstr "Manau, kad matau silpną šviesą kairėje." #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2865 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2826 msgid "" "Could it be? Could we actually be almost out of this seemingly never-ending " "darkness?" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2885 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2846 msgid "" "Grog, thank you so much for leading us out of the caves. We never would have " "found our way without your help. But with the tunnels flooded, how are you " @@ -7058,14 +7058,14 @@ msgid "" msgstr "" #. [message]: speaker=Grog -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2890 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2851 msgid "" "Grog proud of little elves too. He would not have made it this far without " "all your help. Grog is surprised by your bravery and strength." msgstr "" #. [message]: speaker=Grog -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2895 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2856 msgid "" "Truth is that Grog not know much of sunlight lands. Sun and stars are scary, " "everything is open, exposed, no safe places to hide. But Grog cannot go back " @@ -7074,7 +7074,7 @@ msgid "" msgstr "" #. [message]: speaker=Grog -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2900 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2861 msgid "" "But Grog not afraid. Great leader told Grog to guide and protect elves, and " "Grog will keep his oath. Grog will follow elves wherever they may go and " @@ -7084,7 +7084,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2906 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2867 msgid "" "Nog, thank you so much for leading us out of the caves. We never would have " "found our way without your help. But with the tunnels flooded, how are you " @@ -7092,14 +7092,14 @@ msgid "" msgstr "" #. [message]: speaker=Nog -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2911 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2872 msgid "" "Nog proud of little elves too. He would not have made it this far without " "all your help. Nog is surprised by your bravery and strength." msgstr "" #. [message]: speaker=Nog -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2916 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2877 msgid "" "Truth is that Nog not know much of sunlight lands. Sun and stars are scary, " "everything is open, exposed, no safe places to hide. But Nog cannot go back " @@ -7108,7 +7108,7 @@ msgid "" msgstr "" #. [message]: speaker=Nog -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2921 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2882 msgid "" "But Nog not afraid. Great leader told Nog to guide and protect elves, and " "Nog will keep his oath. Nog will follow elves wherever they may go and " @@ -7118,7 +7118,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2927 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2888 msgid "" "Rogrimir, I want to thank you so much for guiding us out of the caves. We " "never would have found our way without your help. But with the tunnels " @@ -7127,8 +7127,8 @@ msgstr "" #. [message]: speaker=Jarl #. [message]: speaker=Rogrimir -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2932 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2953 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2893 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2914 msgid "" "Och, it is I who should be congratulating you, laddie. I showed you the way, " "but it was you and your people who defeated the many perils and obstacles to " @@ -7137,8 +7137,8 @@ msgstr "" #. [message]: speaker=Jarl #. [message]: speaker=Rogrimir -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2937 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2958 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2898 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2919 msgid "" "But truly I cannot return the way I came and even if there are other tunnels " "which lead back down to my homeland, I do not know where to search for them. " @@ -7147,8 +7147,8 @@ msgstr "" #. [message]: speaker=Jarl #. [message]: speaker=Rogrimir -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2942 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2963 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2903 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2924 msgid "" "But my king told me to protect you from all dangers, and I plan to keep that " "oath. I do not like the above ground, it is too open and exposed; I feel " @@ -7160,7 +7160,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2948 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2909 msgid "" "Jarl, I want to thank you so much for guiding us out of the caves. We never " "would have found our way without your help. But with the tunnels flooded, " @@ -7168,53 +7168,53 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2969 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2930 msgid "" "Your loyalty is a credit to your people. I am glad indeed to have you " "fighting by my side." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3003 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2964 msgid "" "Looks like the guards at this outpost had been saving away a bit of loot. I " "don’t suppose they’re going to mind anymore if we made use of it." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3088 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3049 msgid "" "Praise Eloh, it is so good to be outside again. To see the sky stretching " "out above me, to feel the wind in my face..." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3104 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3065 msgid "" "We made it. Outside look strange to Grog, Grog not used to big open spaces." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3110 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3071 msgid "" "We made it. Outside look strange to Nog, Nog not used to big open spaces." msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3116 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3122 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3077 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3083 msgid "" "I think we finally made it outside. I’d forgotten how big the sky is and how " "windy it can be." msgstr "" #. [message]: race=elf -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3133 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3094 msgid "Can you see very far? Do you have any idea where we are?" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3138 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3099 msgid "" "We’ve come out on the side of a mountain, overlooking a large valley. The " "land seems to be much the same as the foothills south of the mountains. The " @@ -7227,7 +7227,7 @@ msgstr "" #. [side] #. [unit]: type=Divine Avatar, id=Eloh #. [unit]: type=Divine Incarnation, id=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3174 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3135 #: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1732 #: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:1308 #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:56 @@ -7238,38 +7238,38 @@ msgid "Eloh" msgstr "Eloh" #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3192 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3153 msgid "Kaleh, Kaleh, come to me." msgstr "Kalehai, Kalehai, ateik pas mane." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3197 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3158 msgid "What is the voice? It sounds so familiar." msgstr "Kas tai per balsas? Jis skamba taip pažįstamai." #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3202 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3163 msgid "Come out so that I might see you. Your god calls to you." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3207 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3168 msgid "Am I dreaming? Is this real? I’m coming, I’m coming." msgstr "Ar aš sapnuoju? Ar tai realybė? Aš ateinu, aš ateinu." #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3221 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3182 msgid "Hail Kaleh, it is I, Eloh." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3228 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3189 msgid "But I am not asleep? And yet I can see you? How is this possible?" msgstr "" "Bet kodėl aš nemiegu? Ir vis dėlto galiu tave matyti? Kaip tai įmanoma?" #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3233 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3194 msgid "" "Do you doubt my powers? You have come out of the darkness, and I appear unto " "you to congratulate you." @@ -7279,31 +7279,31 @@ msgstr "" #. [message]: speaker=Zhul #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3248 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3265 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3209 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3226 msgid "Kaleh, who are you talking to?" msgstr "Kalehai, su kuo tu kalbi?" #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3253 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3270 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3214 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3231 msgid "" "For now, I appear only to you, for you, Kaleh, are special, you are the " "Chosen One." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3258 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3219 msgid "$unit.name|, be quiet, I’ll explain it all later." msgstr "$unit.name|, tyliai, vėliau viską paaiškinsiu." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3275 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3236 msgid "Be quiet Zhul, I’ll explain it all later." msgstr "Tyliai, Zul, vėliau viską paaiškinsiu." #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3282 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3243 msgid "" "Yes, I have chosen you as the one to lead my people out of danger and death " "and into a life of eternal salvation. Crossing under the mountains was a " @@ -7311,37 +7311,37 @@ msgid "" msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3296 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3257 msgid "Kaleh, a quick question—" msgstr "Kalehai, trumpas klausimas—" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3303 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3264 msgid "Not now Grog, I’m busy." msgstr "Ne dabar, Grogai, aš užsiėmęs." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3309 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3270 msgid "Not now Nog, I’m busy." msgstr "Ne dabar, Nogai, aš užsiėmęs." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3315 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3276 msgid "Not now Rogrimir, I’m busy." msgstr "Ne dabar, Rogrimirai, aš užsiėmęs." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3321 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3282 msgid "Not now Jarl, I’m busy." msgstr "Ne dabar, Jarlai, aš užsiėmęs." #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3327 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3288 msgid "What’s this? You did not kill the unbelievers?!" msgstr "Kas tai? Tu nenužudei netikėlių?!" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3339 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3300 msgid "" "I am sorry I could not have fulfilled your command, but we found ourselves " "in the middle of a war. We were vastly outnumbered and we needed help. In " @@ -7351,7 +7351,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3346 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3307 msgid "" "I am sorry I could not have fulfilled your command, but we found ourselves " "in the middle of a war. We were vastly outnumbered and we needed help. In " @@ -7360,7 +7360,7 @@ msgid "" msgstr "" #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3353 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3314 msgid "" "You were weak and foolish, but I forgive you. You must remember, Kaleh, that " "without my guidance, your people would have died out years ago. I am your " @@ -7368,7 +7368,7 @@ msgid "" msgstr "" #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3358 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3319 msgid "" "Now, in the valley live a group of humans who have also seen the light. They " "may seem strange, but they are my obedient followers. You must trust them, " @@ -7376,14 +7376,14 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3363 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3324 msgid "" "What do you mean ‘lead you to me’? You are a god, don’t you exist " "everywhere? I thought you were going to show us our new home." msgstr "" #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3368 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3329 msgid "" "Of course I am. Oh, how little you understand. Do not worry yourself with " "all those tiny questions. Come to me and all will be made clear." @@ -7391,39 +7391,39 @@ msgstr "" #. [event] #. [unit]: type=Human Commander, id=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3376 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3511 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3337 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3472 msgid "Sergeant Durstrag" msgstr "Seržantas Durstragas" #. [event] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3377 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3378 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3379 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3380 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3522 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3523 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3524 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3525 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3338 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3339 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3340 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3341 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3483 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3484 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3485 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3486 msgid "Human Guard" msgstr "Žmonių sargybinis" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3385 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3346 msgid "" "I saw the distress signal from the outpost on the bluff. Who in the Dark " "Lady’s name are you and what have you done with my men?" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3390 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3351 msgid "" "My name is Kaleh, and these are my people. We come from the south and " "unfortunately we found your men dead—" msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3395 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3356 msgid "" "Dead?! You ‘found’ them you say? You’ll pardon me if I don’t take you at " "your word. We haven’t seen elves for generations, but we remember your " @@ -7432,12 +7432,12 @@ msgid "" msgstr "" #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3400 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3361 msgid "Well, actually they were fleeing from—" msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3412 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3373 msgid "" "A troll! This just gets better and better. We haven’t seen one of your kind " "up here for many years, but I have a long memory. I still remember the troll " @@ -7445,7 +7445,7 @@ msgid "" msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3419 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3380 msgid "" "A dwarf! This just gets better and better. We haven’t seen one of your kind " "up here for many years, but we have long memories. I remember how your " @@ -7454,12 +7454,12 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3426 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3387 msgid "Look, if you’ll just let me explain—" msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3438 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3399 msgid "" "Oh there is no need to explain, it’s pretty obvious what you’re up to. Here " "we have a whole legion of elves, consorting with trolls, sneaking up behind " @@ -7467,7 +7467,7 @@ msgid "" msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3445 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3406 msgid "" "Oh there’s no need to explain, it’s pretty obvious what you’re up to. Here " "we have a whole legion of elves, consorting with dwarves, sneaking up behind " @@ -7475,19 +7475,19 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3452 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3413 msgid "No, no. You don’t understand! We were told you could help us." msgstr "" #. [message]: type=Swordsman -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3458 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3419 msgid "" "Sir, remember the edict passed down by councilman Noblis? About any " "foreigners spotted on the borders?" msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3463 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3424 msgid "" "I have no idea what you’re babbling about, elf, but you’re just lucky you " "caught me on a good day. You get to explain everything to the Iron Council. " @@ -7496,18 +7496,18 @@ msgid "" msgstr "" #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3468 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3429 msgid "Everything will be fine. Do as he says." msgstr "Viskas bus gerai. Daryk, kaip jis sako." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3473 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3434 msgid "" "I am my own master. I will not be ordered around, not even by you, Eloh." msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3478 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3439 msgid "" "What’s that, boy? Are you talking back to me? This isn’t a negotiation. You " "are on my land, and under my jurisdiction. Lay down your weapons and submit " @@ -7515,7 +7515,7 @@ msgid "" msgstr "" #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3484 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3445 msgid "" "Kaleh, I am Eloh, bearer of the staff of Ishtar and slayer of the demon-god " "Zhangor. Do as I say! Submit to him or I will abandon your people to " @@ -7524,7 +7524,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3489 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3450 msgid "" "Then kill me if you must, but I will not give myself over to those who " "threaten me and my people. I have not come through peril and darkness just " @@ -7532,7 +7532,7 @@ msgid "" msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3494 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3455 msgid "" "Your dare defy me?! All who refuse to submit to the authority of the Iron " "Council shall be killed. By the Dark Lady, I shall not put up with this " @@ -7541,7 +7541,7 @@ msgid "" msgstr "" #. [message]: speaker=Eloh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3529 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3490 msgid "" "You disappoint me, Kaleh. You are weak, and not worthy of my guidance. Do " "what you will, but this is not over. You may be the appointed leader of your " @@ -7549,7 +7549,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3540 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3501 msgid "" "You are not the god I grew up with. You may be all-powerful, but I will not " "be your puppet. I am still their leader and as long as I draw breath I will " @@ -7557,12 +7557,12 @@ msgid "" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3545 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3506 msgid "Kaleh, would you mind telling me what in Uria’s name is going on." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3550 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3511 msgid "" "There’s no time. Right now we have to prepare ourselves for another battle. " "I’d better head back to the outpost and rally our troops. I fear a whole lot " @@ -7570,20 +7570,20 @@ msgid "" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3555 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3516 msgid "" "Well, now we’re really in for it. I hope you know what you’re doing, Kaleh." msgstr "" #. [message]: speaker=Grog -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3569 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3530 msgid "" "Grog no like humans either. They mean. But they sound great when they go " "squish." msgstr "" #. [message]: speaker=Nog -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3575 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3536 msgid "" "Nog no like humans either. They mean. But they sound great when they go " "squish." @@ -7591,36 +7591,36 @@ msgstr "" #. [message]: speaker=Jarl #. [message]: speaker=Rogrimir -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3581 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3587 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3542 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3548 msgid "" "I never liked humans much anyway. I’ll be glad to be fighting something " "besides undead." msgstr "" #. [objective]: condition=win -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3612 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3713 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3573 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3674 msgid "Defeat Sergeant Durstrag" msgstr "Nugalėkite seržantą Durstragą" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3676 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3637 msgid "I’m back, Kaleh." msgstr "Aš grįžau, Kalehai." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3681 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3642 msgid "Ah! You scared me, Nym. I didn’t hear you coming." msgstr "A! Tu išgąsdinai mane, Nym. Negirdėjau tavęs grįžtančios." #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3686 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3647 msgid "Of course you didn’t. That’s why it’s called sneaking." msgstr "Žinoma ne. Todėl tai ir vadinama sėlinimu." #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3691 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3652 msgid "" "Anyway you’ve really gotten us into a mess. The good news is that the " "outpost isn’t guarded as heavily as you might think. The garrison seems only " @@ -7629,12 +7629,12 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3696 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3657 msgid "And what’s the bad news?" msgstr "O kokios yra blogos naujienos?" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3701 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3662 msgid "" "The bad news is that I overheard the commander ordering a special group of " "his men to get ready to ride north and summon reinforcements. It seems that " @@ -7645,29 +7645,29 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3706 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3667 msgid "" "Then we’ll just have to make sure that no messenger escapes this valley to " "summon reinforcements." msgstr "" #. [objective]: condition=lose -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3717 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3678 msgid "If a human messenger escapes the valley" msgstr "Jei žmonių pasiuntinys pasprunka iš slėnio" #. [objectives] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3738 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3699 msgid "The messenger is the leader of the special white colored units" msgstr "" #. [event] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3800 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3761 msgid "Undead Emissary" msgstr "" #. [message]: speaker=Undead Emissary -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3805 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3766 msgid "" "Cursed elves, you tracked your filth through our halls and you defiled our " "sanctuary. You have besmirched our honor, and we will have our revenge. We " @@ -7676,14 +7676,14 @@ msgid "" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3822 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3783 msgid "" "Can’t the dead ever just stay dead? And aren’t they trapped by the flooded " "tunnels and caves?" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3827 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3788 msgid "" "Undead don’t have to breathe and I don’t think a little water is going to " "stop them. Besides, you saw how the ghost just flew through the rock; if " @@ -7691,24 +7691,24 @@ msgid "" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3832 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3793 msgid "Great. So now we’re fighting in a haunted valley." msgstr "" #. [unit]: type=Spectre, id=Undead Leader -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3844 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3805 msgid "Undead Leader" msgstr "Nemirėlių vadas" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3860 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3821 msgid "" "I don’t understand. What are these humans doing here? I’ve never seen so " "many in one place before." msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3865 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3826 msgid "" "Humans aren’t just the bandits and outlaws you’re familiar with from the " "deserts, Kaleh. Remember that long ago the great human empire of Wesnoth " @@ -7719,7 +7719,7 @@ msgid "" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3870 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3831 msgid "" "But now is not a time for preaching. Humans once spread to many lands, and " "despite all the ravages of time, I have no doubt that at least a few of them " @@ -7728,12 +7728,12 @@ msgid "" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3875 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3836 msgid "There might be other elves somewhere. We can’t be sure." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3880 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3841 msgid "" "No, we can’t. But for now we must deal with the problem at hand. Thank you " "for the information, Zhul; these humans are good fighters but they are no " @@ -7742,48 +7742,48 @@ msgid "" msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3918 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3879 msgid "" "Send forth the messenger and his escort. Go north and bring help as soon as " "possible!" msgstr "" #. [unit]: type=Dragoon, id=messenger -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3934 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3895 msgid "Human Messenger" msgstr "Žmonių pasiuntinys" #. [unit]: type={ON_DIFFICULTY (Cavalryman) (Cavalier) (Dragoon)} #. [unit]: type={ON_DIFFICULTY (Spearman) (Javelineer) (Swordsman)} #. [unit]: type={ON_DIFFICULTY (Spearman) (Longbowman) (Master Bowman)} -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3943 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3952 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3961 -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3970 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3904 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3913 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3922 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3931 msgid "Human Escort" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3979 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3940 msgid "" "If that messenger escapes the valley, we’ll be in trouble. We have to stop " "him!" msgstr "" #. [message]: speaker=messenger -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4000 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3971 msgid "No! I must get help!" msgstr "Ne! Privalau gauti pagalbos!" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4005 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3976 msgid "" "Good. We’re safe for now. We just have to defeat Durstrag before he sends " "another messenger for reinforcements." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4028 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4012 msgid "" "The messenger has escaped! He will surely return with reinforcements. We are " "doomed!" @@ -7791,67 +7791,67 @@ msgstr "" "Pasiuntinys paspruko! Jis būtinai sugrįš su pastiprinimais. Mes pasmerkti!" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4047 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4031 msgid "" "Don’t worry. We’re not the monsters you seem to think we are. I will not " "kill you in cold blood." msgstr "" #. [message]: speaker=Sergeant Durstrag -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4052 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4036 msgid "Faugh, boy, you know nothing! There are fates worse than death." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4063 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4047 msgid "He killed himself rather then surrender to us!" msgstr "Jis nusižudė vietoj to, kad pasiduotų mums!" #. [message] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4068 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4052 msgid "They killed Sergeant Durstrag! Run for your lives!" msgstr "Jie nužudė seržantą Durstragą! Bėkite dėl savo gyvybių!" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4085 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4069 msgid "The rest of the humans are fleeing." msgstr "Likę žmonės sprunka." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4090 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4074 msgid "" "Let them go. We have won this battle and I am weary of all this bloodshed." msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4095 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4079 msgid "What was it that the human Durstrag was so afraid of?" msgstr "Kas tai buvo, ko labai bijojo žmogus Durstragas?" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4100 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4084 msgid "I don’t know, but I fear we may find out." msgstr "Nežinau, bet bijau, kad galime sužinoti." #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4105 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4089 msgid "" "You’re being very cryptic, Kaleh. Now that the battle is over would you care " "to explain to us who you were talking to back when we first met the humans?" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4110 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4094 msgid "No, not yet." msgstr "Ne, dar ne." #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4115 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4099 msgid "What’s wrong, Kaleh? Don’t you trust us?" msgstr "Kas blogai, Kalehai? Ar tu nepasitiki mumis?" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4120 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4104 msgid "" "Yes, yes of course I do. But it’s just a theory. I don’t want to say more " "until I have proof. Give me until tomorrow night, then I’ll tell you " @@ -7859,14 +7859,14 @@ msgid "" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4125 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4109 msgid "" "Very well. I’ve trusted your decisions and your leadership so far; I’ll wait " "a little longer." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4130 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4114 msgid "" "So what do we do now? The land seems to be about the same on the northern " "side of the mountains as it was on the south. And we can’t hang around here " @@ -7875,7 +7875,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4135 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4119 msgid "" "Yes, I think the sooner we leave this valley the better. But we don’t know " "anything about the surrounding terrain. Without anyone to guide us, we have " @@ -7885,7 +7885,7 @@ msgid "" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4140 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4124 msgid "" "When I was scouting around I think I saw a small oasis near the entrance to " "this valley. If we move out there we should be out of range of the undead. I " @@ -7893,7 +7893,7 @@ msgid "" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4145 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4129 msgid "" "Indeed. Undead ghosts such as these are often bound to the places they died: " "the farther away they travel, the weaker they are. So if we move out of the " @@ -7901,7 +7901,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4150 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4134 msgid "" "Good, we’ll move our people out and camp by the oasis. Now, Nym, you know " "who our best scouts are; I want you to lead a few elves to do some " @@ -7911,38 +7911,38 @@ msgid "" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4155 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4139 msgid "But hasn’t Eloh told you where to go and what dangers you face?" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4160 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4144 msgid "" "She was... rather vague. I know we’re supposed to generally go north, but I " "want more information before I commit us to a direction." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4165 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4149 msgid "" "Don’t you worry about us, Kaleh. We’ll be careful. I’ll organize five bands " "to scout out the nearby lands. We should be back in about half a day." msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4170 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4154 msgid "" "Good, until then we’ll settle around that oasis and set up as good a defense " "as we can. Until I know what’s out there, I’m not taking any chances." msgstr "" #. [message] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4295 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4279 msgid "Help, I’m drowning!" msgstr "Padėkite, skęstu!" #. [message] -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4371 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4355 msgid "" "Look, the water is pouring out the side tunnel into the valley! That’s a lot " "of water: it’s even creating a small river. I sure wouldn’t want to be " @@ -7950,7 +7950,7 @@ msgid "" msgstr "" #. [message]: speaker=unit -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4398 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4382 msgid "" "Look, up there in the valley. The water has poured out of the side tunnel " "and created a small river and lake. I’m glad we weren’t downstream of that " @@ -7958,75 +7958,75 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4412 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4396 msgid "" "I can see human reinforcements arriving on the horizon. We’ll surely be " "overwhelmed now! If only we had moved faster." msgstr "" #. [message]: speaker=narrator -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4474 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4458 msgid "Several hours pass..." msgstr "Praėjo kelios valandos..." #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4499 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4483 msgid "In Eloh’s name, Nym, you look terrible. Are you well?" msgstr "Eloh vardu, Nym, atrodai baisiai. Ar tau viskas gerai?" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4504 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4488 msgid "Yes. Just... let me... catch... my breath." msgstr "" #. [unit]: type=Merman Netcaster, id=Esanoo -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4521 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4505 msgid "Esanoo" msgstr "Esanū" #. [message]: speaker=Esanoo -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4541 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4525 msgid "Water. Sweet water. By the gods, I thought my scales would fall off." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4551 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4535 msgid "Relax, he’s a friend. Just let me explain." msgstr "Atsipalaiduokite, jis yra draugas. Tik leiskite man paaiškinti." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4556 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4540 msgid "You’re really beat up, Nym. Are you sure you’re fine?" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4561 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4545 msgid "I’m fine. But I found someone who really wanted to speak with you." msgstr "" "Man viskas gerai. Bet radau kai ką, kas tikrai nori su tavim pasikalbėti." #. [message]: speaker=$ally_name -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4566 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4550 msgid "He looks like a half-man half-fish." msgstr "Jis atrodo kaip pusiau žmogus, pusiau žuvis." #. [message]: speaker=Esanoo -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4571 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4555 msgid "Indeed. I come from the ocean, and long have I been looking for you." msgstr "iš tiesų. Atėjau iš vandenyno ir ilgai jūsų ieškojau." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4576 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4560 msgid "The ocean? What are you talking about?" msgstr "Vandenynas? Apie ką tu kalbi?" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4581 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4565 msgid "Don’t try to explain, Esanoo. We’ll have to show them instead." msgstr "Nebandyk paaiškinti, Esanū. Mes vietoj to turėsime jiems parodyti." #. [message]: speaker=Esanoo -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4586 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4570 msgid "" "It’s not important. What’s important is that I am an emissary from one who " "much desires to speak with you, Kaleh. Despite the danger, my master sent me " @@ -8034,24 +8034,24 @@ msgid "" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4591 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4575 msgid "There are more of you? Where are the others?" msgstr "Yra daugiau jūsiškių? Kur kiti?" #. [message]: speaker=Esanoo -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4596 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4580 msgid "" "They have been captured by the foul humans. I just barely managed to hide " "and escape, with the help of your friend." msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4601 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4585 msgid "And why should we trust anything you say?" msgstr "Ir kodėl turėtume tikėti kuo nors, ką tu sakai?" #. [message]: speaker=Esanoo -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4606 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4590 msgid "" "My master thought you might be suspicious. She said that what we must talk " "with you about concerns the fate of your people. Apparently it concerns " @@ -8059,12 +8059,12 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4611 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4595 msgid "Hmmmm... Yes, yes I think I do. I don’t know why, but I trust you." msgstr "" #. [message]: speaker=Esanoo -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4616 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4600 msgid "" "Thank you. Now I have a boon to ask of you. Our instructions were to find " "you and to bring you and your people to meet with my master. The problem is " @@ -8072,12 +8072,12 @@ msgid "" msgstr "" #. [message]: speaker=Zhul -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4621 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4605 msgid "You don’t know where to find your master?" msgstr "" #. [message]: speaker=Esanoo -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4626 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4610 msgid "" "It’s complicated, and I don’t know how much I am allowed to tell you. My " "people are fighting a desperate war against... against a powerful foe. Many " @@ -8092,7 +8092,7 @@ msgid "" msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4631 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4615 msgid "" "It would be suicide for you to try to rescue them alone. Of course we will " "help you." @@ -8101,19 +8101,19 @@ msgstr "" "padėsime tau." #. [message]: speaker=Esanoo -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4636 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4620 msgid "Thank you. I am not very good at fighting on the dry ground." msgstr "Ačiū jums. Aš nesu labai geras kovojant ant sausos žemės." #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4641 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4625 msgid "" "All the other scouting parties have returned, except for one. Tanstafaal and " "his scouts haven’t reported back yet. I’m starting to get worried." msgstr "" #. [message]: speaker=Nym -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4646 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4630 msgid "" "They were sent due north. From Esanoo’s description it sounds like they were " "headed right for the human settlement. I hope nothing bad has happened to " @@ -8121,7 +8121,7 @@ msgid "" msgstr "" #. [message]: speaker=Kaleh -#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4651 +#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4635 msgid "" "Things are coming to a head. I’m worried about Tanstafaal and your merfolk " "friends. Time is of the essence, so let’s move out as soon as possible." diff --git a/wesnoth.lt.po b/wesnoth.lt.po index 64a1bcd..051ae42 100644 --- a/wesnoth.lt.po +++ b/wesnoth.lt.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.11\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2013-05-15 18:53+0200\n" +"POT-Creation-Date: 2013-05-22 22:08-0400\n" "PO-Revision-Date: 2010-01-01 00:00+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" @@ -269,2487 +269,11 @@ msgstr "" msgid "Joystick: deadzone of the thruster" msgstr "" -#. [ai]: id=ai_default_rca -#: data/ai/ais/ai_default_rca.cfg:5 -#, fuzzy -msgid "Multiplayer_AI^Default AI (RCA)" -msgstr "RCA DI" - -#. [ai]: id=experimental_ai -#: data/ai/ais/ai_generic-rush.cfg:7 -#, fuzzy -msgid "Multiplayer_AI^Experimental AI" -msgstr "RCA DI" - -#. [ai]: id=ai_akihara -#. [ai]: id=testing_ai_recruitment -#: data/ai/dev/akihara_recruitment.cfg:6 data/ai/dev/testing_recruiting.cfg:5 -msgid "Experimental Recruitment AI" -msgstr "" - -#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI -#: data/ai/dev/formula_ai.cfg:4 -msgid "Formula AI dev" -msgstr "" - -#. [ai]: id=default_ai_poisoning -#: data/ai/dev/formula_ai_poisoning.cfg:5 -msgid "Default AI with poisoning formula" -msgstr "" - -#. [ai]: id=ai_idle -#: data/ai/dev/idle_ai.cfg:4 -msgid "Idle AI" -msgstr "" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6665 -msgid "" -"Enemy unit weight: The (negative) weight given to each enemy unit that can " -"reach a potential target location. Default: 100" -msgstr "" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6666 -msgid "" -"My unit weight: The (positive) weight given to each of the AI's units that " -"can reach a potential target location. Default: 1" -msgstr "" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6667 -msgid "" -"Goal distance weight: The (negative) weight for each step the unit is away " -"from its goal location.\n" -"Default: 3 -- thus, by default, being a step closer to the goal is as " -"important as being in reach of 3 of AI's units." -msgstr "" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6668 -msgid "" -"Terrain defense weight: The (positive) weight of the terrain defense rating " -"for a potential target location.\n" -"Default: 0.1 -- thus, by default, a difference of 30 in terrain defense " -"rating is as important as being a step closer to the goal." -msgstr "" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6669 -msgid "" -"Bearing: Everything else being equal, move protected unit toward or away " -"from enemy groups. Default: toward" -msgstr "" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6677 -msgid "Set AI parameters" -msgstr "Nustatyti DI parameterus" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6683 -msgid "" -"Click on 'Close' without changing anything to use defaults.\n" -"All weights must be 0 or larger. Invalid inputs are converted to default " -"values.\n" -"Tooltips enabled for all parameters." -msgstr "" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6691 -#, fuzzy -msgid "Enemy unit weight (default: 100)" -msgstr "Pastebėtas priešiškas dalinys" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6699 -msgid "My unit weight (default: 1)" -msgstr "" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6707 -msgid "Goal distance weight (default: 3)" -msgstr "" - -#. [lua]: init -#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6715 -msgid "Terrain defense weight (default: 0.1)" -msgstr "" - -#. [test]: id=The_Elves_Besieged -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5 -msgid "The Elves Besieged" -msgstr "Elfai apsupti" - -#. [side] -#. [side]: type=Spearman, id=Konrad -#. [unit]: type=Spearman, id=Konrad -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34 -#: data/ai/micro_ais/scenarios/patrols.cfg:40 -#: data/ai/micro_ais/scenarios/patrols.cfg:94 -msgid "Konrad" -msgstr "Konradas" - -#. [side]: type=Elvish Champion, id=Galdrad -#. [side]: type=Elvish Shyde, id=Chantal -#. [side]: type=Spearman, id=Konrad -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46 -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:156 -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:176 -msgid "Rebels" -msgstr "Sukilėliai" - -#. [unit]: id=Delfador, type=Elder Mage -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:49 -msgid "Delfador" -msgstr "Delfadoras" - -#. [side]: type=Orcish Warlord, id=Urug-Telfar -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:90 -msgid "Urug-Telfar" -msgstr "Urug-Telfaras" - -#. [side]: id=Vanak, type=Orcish Ruler -#. [side]: type=Orcish Warlord, id=Knafa-Tan -#. [side]: type=Orcish Warlord, id=Maga-Knafa -#. [side]: type=Orcish Warlord, id=Urug-Telfar -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:102 -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:116 -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:134 -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:23 -msgid "Orcs" -msgstr "Orkai" - -#. [side]: type=Orcish Warlord, id=Knafa-Tan -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:109 -msgid "Knafa-Tan" -msgstr "Knafa-Tanas" - -#. [side]: type=Orcish Warlord, id=Maga-Knafa -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:127 -msgid "Maga-Knafa" -msgstr "Maga-Knafas" - -#. [side]: type=Elvish Champion, id=Galdrad -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:146 -msgid "Galdrad" -msgstr "Galdradas" - -#. [side]: type=Elvish Shyde, id=Chantal -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:163 -msgid "Chantal" -msgstr "Čantal" - -#. [message]: speaker=Konrad -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213 -msgid "" -"Master Delfador! Look, there are orcs coming from all directions! What shall " -"we do?" -msgstr "" - -#. [message]: speaker=Delfador -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:217 -msgid "There are too many to fight, far too many. We must escape!" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:220 -msgid "" -"This is a reenactment of scenario \"The Elves Besieged\" of the mainline " -"campaign \"Heir to the Throne\", just that the AI is playing Konrad's side " -"here. The goal is to move Konrad to the signpost in the northwest, while " -"keeping both Konrad and Delfador alive. The same AI as in scenario " -"\"Protect Unit" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:226 -msgid "Move Konrad here" -msgstr "Atveskite Konradą čia" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:242 -msgid "Very well, we have made it this far! But where do we go next?" -msgstr "" - -#. [message]: speaker=Delfador -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:246 -msgid "" -"In HttT, we would travel north now, and try to make it to the Isle of " -"Alduin. But for this demo campaign, we'll call it good here." -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:271 -msgid "I... I don’t think I can make it anymore." -msgstr "" - -#. [message]: speaker=Delfador -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:275 -msgid "Prince... you must keep fighting! Nooooooo!" -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:279 -msgid "It is over. I am doomed..." -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:293 -msgid "I have... have failed in my duty to protect the prince! I am defeated." -msgstr "" - -#. [message]: speaker=Konrad -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:297 -msgid "Don’t die, Delfador! Please, you have to stay alive!" -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:301 -msgid "Ugh!" -msgstr "" - -#. [message]: speaker=Delfador -#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:312 -msgid "" -"Oh, no! We have run out of time, they have arrived with reinforcements..." -msgstr "" - -#: data/ai/micro_ais/scenarios/animals.cfg:4 -msgid "" -"General: These AI's are set up to simulate (to some extent) how these " -"animals behave in real life. This includes that they are animals, meaning " -"that they are not super smart. As an example, the wolves generally hunt in " -"a pack, but are easily distracted by prey coming into range. They are also " -"decent, but not great at cornering deer. For the most part, this is " -"intentional.\n" -"\n" -"Bears (replaced by Ghasts), Spiders and Yetis mostly just wander in " -"their respective parts of the map. They stay out of each other's way (and " -"out of the way of the dogs), but do attack each other if cornered. They " -"attack the other, weaker animals (deer etc.) if those are within range.\n" -"\n" -"Wolves hunt in a pack. They actively go after the closest deer (as " -"long as it stays in the forest) and try to corner it (not always super " -"successfully), but are easily distracted by other prey coming into range. " -"The wolves try to avoid getting into the range of bears, spiders, dogs and " -"the yeti, except when they are going in for an attack. If you let them move " -"for long enough, they will also learn that it is not healthy to attack the " -"tusklets. When no deer is left, they wander randomly. Note that, unlike " -"the Wolves Multipack AI (used in a different scenario), this Wolves AI " -"combines all wolves of the side in the same pack." -msgstr "" - -#: data/ai/micro_ais/scenarios/animals.cfg:12 -msgid "" -"Each Deer (replaced by Vampire Bats) wanders randomly on forest " -"tiles, except when enemies get in its (the deer's) range, in which case it " -"flees to the farthest point it can reach.\n" -"\n" -"Tuskers (replaced by Ogres) exhibit the same behavior as deer, except " -"when an enemy is next to one of the tusklets. This enemy will then " -"experience the full wrath of an irate boar.\n" -"\n" -"Tusklets (replaced by Young Ogres) blindly follow the closest adult " -"tusker, except when there is no tusker left, in which case they behave the " -"same as deer.\n" -"\n" -"Rabbits (replaced by Rats) also wander randomly, but in addition " -"disappear into their holes (replaced by straw bales; if any are within " -"reach) when enemies are close. They reappear out of their holes at the " -"beginning of the turn, if it is safe.\n" -"\n" -"Sheep dogs (replaced by Footpads) try to keep their sheep safe. This " -"involves keeping them inside the area outlined by the path the dogs have " -"worn into the meadow, positioning themselves in between the sheep and " -"approaching enemies, and attacking the enemies if those get too close. You " -"might have to let the scenario play for quite some time before you get to " -"see an interesting dog/wolf interaction. If no active herding or protecting " -"move is needed, the dogs go to a random location on the path.\n" -"\n" -"Sheep (replaced by Troll Whelps) wander aimlessly except when a sheep " -"dog is next to them, in which case they run away from the dog. The dogs " -"exploit this by positioning themselves on the outside of the sheep, if " -"possible. Sheep also run away from approaching enemies. The sheep, dogs " -"and forest creatures (deer, tuskers, rabbits) have learned that they are no " -"threat to each other and leave each other alone, demonstrating the enormous " -"self control of a well trained sheep dog." -msgstr "" - -#. [event] -#. [side] -#. [test]: id=animals -#: data/ai/micro_ais/scenarios/animals.cfg:27 -#: data/ai/micro_ais/scenarios/goto.cfg:132 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:44 -msgid "Animals" -msgstr "Gyvūnai" - -#. [side]: id=Rutburt, type=Outlaw -#. [side]: type=General, id=leader2 -#. [side]: type=Lieutenant, id=leader5 -#. [side]: type=Lieutenant, id=leader6 -#: data/ai/micro_ais/scenarios/animals.cfg:47 -#: data/ai/micro_ais/scenarios/goto.cfg:40 -#: data/ai/micro_ais/scenarios/goto.cfg:96 -#: data/ai/micro_ais/scenarios/goto.cfg:115 -#: data/ai/micro_ais/scenarios/wolves.cfg:26 -msgid "Humans" -msgstr "Žmonės" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:61 -msgid "Forest Creatures" -msgstr "Miško būtybės" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:76 -msgid "Ghasts" -msgstr "" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:91 -msgid "Spiders" -msgstr "Vorai" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:106 -msgid "Yetis" -msgstr "Ječiai" - -#. [event] -#. [side] -#. [test]: id=wolves -#: data/ai/micro_ais/scenarios/animals.cfg:121 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:47 -#: data/ai/micro_ais/scenarios/wolves.cfg:5 -#: data/ai/micro_ais/scenarios/wolves.cfg:40 -msgid "Wolves" -msgstr "Vilkai" - -#. [side] -#: data/ai/micro_ais/scenarios/animals.cfg:136 -msgid "Whelps" -msgstr "Jaunikliai" - -#. [set_menu_item]: id=m01_end_animals -#. [set_menu_item]: id=m01_end_swarm -#. [set_menu_item]: id=m01_end_wolves -#. [set_menu_item]: id=m04_end_animals -#: data/ai/micro_ais/scenarios/animals.cfg:214 -#: data/ai/micro_ais/scenarios/goto.cfg:365 -#: data/ai/micro_ais/scenarios/swarm.cfg:67 -#: data/ai/micro_ais/scenarios/wolves.cfg:96 -msgid "End scenario" -msgstr "Baigti scenarijų" - -#. [command] -#. [then] -#: data/ai/micro_ais/scenarios/animals.cfg:226 -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:183 -#: data/ai/micro_ais/scenarios/goto.cfg:377 -#: data/ai/micro_ais/scenarios/recruiting.cfg:105 -#: data/ai/micro_ais/scenarios/swarm.cfg:73 -#: data/ai/micro_ais/scenarios/swarm.cfg:179 -#: data/ai/micro_ais/scenarios/wolves.cfg:102 -#: data/ai/micro_ais/scenarios/wolves.cfg:260 -msgid "Well, that was that." -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/animals.cfg:349 -msgid "" -"Important: The animal Micro AIs in this " -"scenario are written for a number of animal unit types that do not exist in " -"Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this " -"test scenario, theses units have been replaced by mainline units. If you " -"want to get the \"full experience\" with the original animal unit types, " -"check out the 'Animals' scenario in the 'AI Modification Demos' add-on." -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/animals.cfg:351 -msgid "" -"This is a fun little scenario with a bunch of different animal AIs, mostly " -"for watching only. The animal AIs behave as follows:\n" -"\n" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/animals.cfg:358 -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:97 -#: data/ai/micro_ais/scenarios/protect-unit.cfg:136 -#: data/ai/micro_ais/scenarios/wolves.cfg:199 -msgid "Question for the Player" -msgstr "Klausimas žaidėjui" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/animals.cfg:361 -msgid "" -"It is possible to include a human-controlled Side 1, so that the action " -"stops once every turn for looking around (or to mess with things in debug " -"mode).\n" -"\n" -"Note that there is no end to this scenario. For demonstration purposes, any " -"unit that is killed is replaced by another unit of the same type at the " -"beginning of the next turn. In order to end the scenario, there's a right-" -"click option - but that only works in human-controlled mode. In AI-only " -"mode, you have to press 'Esc' or reload a previous savefile.\n" -"\n" -"Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added " -"and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/micro_ais/scenarios/animals.cfg:368 -msgid "I'll just watch the animals." -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/micro_ais/scenarios/animals.cfg:381 -#: data/ai/micro_ais/scenarios/wolves.cfg:222 -msgid "I want to have control of Side 1." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/animals.cfg:387 -msgid "Watch the animals do their things" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/animals.cfg:389 -#: data/ai/micro_ais/scenarios/goto.cfg:407 -#: data/ai/micro_ais/scenarios/swarm.cfg:154 -#: data/ai/micro_ais/scenarios/wolves.cfg:234 -msgid "Use right-click option" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/animals.cfg:393 -#: data/ai/micro_ais/scenarios/wolves.cfg:238 -msgid "Death of Rutburt" -msgstr "Rutburto mirtis" - -#. [note] -#: data/ai/micro_ais/scenarios/animals.cfg:397 -#: data/ai/micro_ais/scenarios/goto.cfg:415 -#: data/ai/micro_ais/scenarios/swarm.cfg:162 -#: data/ai/micro_ais/scenarios/wolves.cfg:242 -msgid "Check out the right-click menu options for additional actions" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/animals.cfg:414 -msgid "" -"Yowl!\n" -"Translation: Those Ogres are mean! We better stay away from them and their " -"young." -msgstr "" - -#. [test]: id=bottleneck-defense -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:5 -msgid "Bottleneck Defense" -msgstr "" - -#. [side]: type=Orcish Leader, id=Big Bad Orc -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:38 -msgid "Big Bad Orc" -msgstr "Didelis blogas orkas" - -#. [event]: (id=Big Bad Orc) profile profile} -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:85 -msgid "All right, chaps. Those orcs need to be stopped." -msgstr "" - -#. [event]: (id=Big Bad Orc) profile profile} -#. [event]: id=Kraa profile profile} -#. [event]: id=Vanak profile profile} -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:87 -#: data/ai/micro_ais/scenarios/guardians.cfg:520 -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:136 -msgid "They there! We them get!" -msgstr "" - -#. [event]: (id=Big Bad Orc) profile profile} -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:90 -msgid "" -"We need to hold that pass for as long as we can. Let's put our strongest " -"fighters on the front line and bring injured units to the back for healing. " -"If we're careful enough, we might even win this battle. I'll join you as " -"soon as I'm done recruiting and do my share of the fighting.\n" -"\n" -"Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be " -"added and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:99 -msgid "" -"In this scenario, the AI playing the humans in the east is instructed to " -"form a defensive line at the pass and hold off the orcs for as long as " -"possible. Do you want to play the orc side or let the default (RCA) AI do " -"that?" -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:101 -msgid "I'll watch the two AI's fight it out." -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:104 -msgid "I'll play the orcs." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:115 -#, fuzzy -msgid "Take the pass" -msgstr "Išsaugoti žemėlapį kaip" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:117 -msgid "Defeat all humans" -msgstr "Nugalėkite visus žmones" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:121 -msgid "Death of Big Bad Orc" -msgstr "Didelio blogo orko mirtis" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:125 -msgid "Only one orc remains" -msgstr "Lieka tik vienas orkas" - -#. [then] -#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:150 -msgid "" -"I may have fallen, but we will continue to defend the pass to the last man!" -msgstr "" - -#. [event] -#. [test]: id=dragon -#: data/ai/micro_ais/scenarios/dragon.cfg:5 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:53 -msgid "Dragon" -msgstr "Drakonas" - -#. [side] -#. [unit]: id=Rowck, type=Fire Dragon -#: data/ai/micro_ais/scenarios/dragon.cfg:20 -#: data/ai/micro_ais/scenarios/dragon.cfg:55 -msgid "Rowck" -msgstr "" - -#. [side]: type=Dread Bat, id=Dreadful Bat -#: data/ai/micro_ais/scenarios/dragon.cfg:33 -msgid "Dreadful Bat" -msgstr "" - -#. [action]: id=button-endturn -#. [event] -#. [menu]: id=button-endturn -#: data/ai/micro_ais/scenarios/dragon.cfg:48 -#: data/ai/micro_ais/scenarios/guardians.cfg:84 -#: data/ai/micro_ais/scenarios/lurkers.cfg:368 -#: data/ai/micro_ais/scenarios/patrols.cfg:156 data/themes/default.cfg:147 -#: data/themes/dfool.cfg:158 data/themes/widescreen.cfg:179 -msgid "End Scenario" -msgstr "Baigti scenarijų" - -#. [event] -#: data/ai/micro_ais/scenarios/dragon.cfg:51 -msgid "Rowck's Home" -msgstr "" - -#. [event]: (id=Dreadful Bat) profile profile} -#: data/ai/micro_ais/scenarios/dragon.cfg:84 -msgid "Be careful to stay out of the way of that dragon. He's a mean one." -msgstr "" - -#. [event]: (id=Dreadful Bat) profile profile} -#: data/ai/micro_ais/scenarios/dragon.cfg:87 -msgid "" -"Hi there. I am Rowck and here is what I do:\n" -"When hungry, I move around part of the map in a random wander until I get " -"into range of an enemy. If enemies are within range, I attack and devour " -"the weakest of them. After that, I retreat to my rest location, where I " -"stay for a certain number of turns or until fully healed.\n" -"A few details (features, not bugs, but can be changed if desired):\n" -"- If my way home is blocked on the return, the normal RCA AI takes over my " -"behavior.\n" -"- I will, however, attack any enemy occupying my rest hex, if I can get " -"there.\n" -"- A kill only makes me go home when I am the attacker, not as defender.\n" -"- Occasionally I will not move at all while wandering (a dragon has to rest " -"sometimes!)\n" -"\n" -"Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/dragon.cfg:99 -msgid "Move the bats around to explore how Rowck reacts" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/dragon.cfg:101 -#, fuzzy -msgid "Defeat Rowck" -msgstr "Pralaimėjimas" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/dragon.cfg:105 -msgid "Move the lead bat to the signpost" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/dragon.cfg:109 -msgid "Death of the bat leader" -msgstr "Šikšnosparnių vado mirtis" - -#. [event] -#: data/ai/micro_ais/scenarios/dragon.cfg:142 -msgid "I'm out of here." -msgstr "" - -#. [event] -#. [test]: id=goto -#: data/ai/micro_ais/scenarios/goto.cfg:5 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:83 -msgid "Goto" -msgstr "" - -#. [side]: id=Vaddan, type=Outlaw -#: data/ai/micro_ais/scenarios/goto.cfg:24 -msgid "Vaddan" -msgstr "" - -#. [side]: type=Poacher, id=leader3 -#: data/ai/micro_ais/scenarios/goto.cfg:59 -msgid "Woodsmen" -msgstr "" - -#. [side]: type=Saurian Flanker, id=leader4 -#: data/ai/micro_ais/scenarios/goto.cfg:77 -msgid "Saurians" -msgstr "" - -#. [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)} -#: data/ai/micro_ais/scenarios/goto.cfg:181 -msgid "General Minry" -msgstr "" - -#. [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)} -#: data/ai/micro_ais/scenarios/goto.cfg:182 -msgid "Lieutenant Gadoc" -msgstr "" - -#. [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)} -#: data/ai/micro_ais/scenarios/goto.cfg:183 -msgid "Lieutenant Senvan" -msgstr "" - -#. [event]: id=guard1}, id=guard2}, (id,name=fort_commander,Aethubry)} -#: data/ai/micro_ais/scenarios/goto.cfg:184 -msgid "Sergeant Aethubry" -msgstr "" - -#. [set_menu_item]: id=m01_new_footpad -#: data/ai/micro_ais/scenarios/goto.cfg:325 -msgid "Place Side 1 Footpad" -msgstr "" - -#. [set_menu_item]: id=m02_kill_unit -#. [set_menu_item]: id=m05_kill_unit -#: data/ai/micro_ais/scenarios/goto.cfg:336 -#: data/ai/micro_ais/scenarios/swarm.cfg:114 -#: data/ai/micro_ais/scenarios/wolves.cfg:154 -msgid "Kill Unit under Cursor" -msgstr "" - -#. [set_menu_item]: id=m03_null_control -#: data/ai/micro_ais/scenarios/goto.cfg:349 -msgid "Turn off human control of Side 1" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/goto.cfg:396 -msgid "" -"This scenario demonstrates a variety of different uses of the Goto Micro " -"AI. All AI sides are controlled by this MAI in one way or another (except " -"for the saurians, which are run by the Lurkers Micro AI). Messages will be " -"displayed throughout the scenario to point out what the units are doing.\n" -"\n" -"The player controls Side 1. There are right-click context menu options for " -"adding Side 1 units to the map and for taking them off again. This is " -"useful mostly for testing how the Side 3 guardians react.\n" -"\n" -"Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/goto.cfg:405 -msgid "Watch the AI units do their things" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/goto.cfg:411 -#, fuzzy -msgid "Death of Vaddan" -msgstr "Vanako mirtis" - -#. [message]: speaker=messenger1 -#: data/ai/micro_ais/scenarios/goto.cfg:426 -msgid "The bridge is out. What do we do now?" -msgstr "" - -#. [message]: speaker=messenger2 -#: data/ai/micro_ais/scenarios/goto.cfg:430 -msgid "Looks like we need to take the long way around to get to General Minry." -msgstr "" - -#. [message]: speaker=leader3 -#: data/ai/micro_ais/scenarios/goto.cfg:439 -msgid "" -"Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in " -"place until any of his units gets within 8 hexes of you.\n" -"\n" -"Note: This is a demonstration of how the Goto Micro AI can be used to code " -"guardian units, although one of the dedicated Guardian Micro AIs will often " -"be better suited for that purpose." -msgstr "" - -#. [message]: type=Vampire Bat -#: data/ai/micro_ais/scenarios/goto.cfg:450 -msgid "" -"Us four bats switch between running off to the corners of the map (each one " -"to a different corner), and getting back in a group right here. Either " -"behavior is set up with a single [micro_ai] tag, one with " -"'unique_goals=yes', the other without." -msgstr "" - -#. [message]: speaker=messenger2 -#: data/ai/micro_ais/scenarios/goto.cfg:464 -msgid "" -"I'll take the route straight through the mountains. It's much shorter than " -"following the trail all the way around in the south." -msgstr "" - -#. [message]: speaker=messenger1 -#: data/ai/micro_ais/scenarios/goto.cfg:468 -msgid "" -"You're crazy. It might be shorter as the crow flies, but it will take you " -"forever to get through those mountains.\n" -"\n" -"Note: The messengers are controlled by Goto Micro AI definitions that differ " -"by a single line, 'use_straight_line=yes/no'." -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:508 -msgid "I told you so!" -msgstr "" - -#. [message]: speaker=leader5 -#: data/ai/micro_ais/scenarios/goto.cfg:518 -msgid "" -"Men, head down to the River Fort and get your orders from Sergeant Aethubry. " -"I want each and every one of you to report to him before going east to fight " -"those saurians." -msgstr "" - -#. [message]: speaker=leader6 -#: data/ai/micro_ais/scenarios/goto.cfg:527 -msgid "" -"Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward " -"the River Fort as well, but it's good enough for one of you to report to " -"Sergeant Aethubry. Once that has happened, the rest of you can head into " -"battle directly." -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:545 -msgid "" -"$unit.type $unit.name from Lieutenant Gadoc's squadron reporting for duty, " -"sir." -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:561 -msgid "Ready to fight those saurians, soldier?" -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:565 -msgid "Yes, sir." -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:573 -msgid "" -"Very good, $unit.type. Now go help your comrade get rid of that saurian " -"infestation in the swamps." -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:581 -msgid "Maybe if I ignore them, they'll just go away?" -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:600 -msgid "Lieutenant Senvan's men reporting for duty, sir." -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:604 -msgid "" -"Ah, Lieutenant Senvan... Is every single one of you going to bother me " -"individually as well?" -msgstr "" - -#. [message]: speaker=unit -#: data/ai/micro_ais/scenarios/goto.cfg:608 -msgid "" -"No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have " -"reported to you." -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:612 -msgid "" -"Well, that's a relief. Somebody knows how to use his ... I mean, very well, " -"off you go then.\n" -"\n" -msgstr "" - -#. [message]: speaker=fort_commander -#: data/ai/micro_ais/scenarios/goto.cfg:614 -msgid "" -"I wouldn't say anything negative about one of my superior officers now, " -"would I?" -msgstr "" - -#. [message]: type=Vampire Bat -#: data/ai/micro_ais/scenarios/goto.cfg:652 -msgid "We've all made it to the corners, let's get back together again." -msgstr "" - -#. [message]: type=Vampire Bat -#: data/ai/micro_ais/scenarios/goto.cfg:695 -msgid "We're back together, let's head out to the corners again." -msgstr "" - -#. [event] -#. [test]: id=guardians -#: data/ai/micro_ais/scenarios/guardians.cfg:17 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:56 -msgid "Guardians" -msgstr "" - -#. [side]: id=Kraa, type=Gryphon -#: data/ai/micro_ais/scenarios/guardians.cfg:30 -msgid "Kraa" -msgstr "Kraa" - -#. [side]: id=Kraa, type=Gryphon -#: data/ai/micro_ais/scenarios/guardians.cfg:36 -#: data/ai/micro_ais/scenarios/swarm.cfg:26 -msgid "Gryphons" -msgstr "Grifai" - -#. [side]: type=Orcish Leader, id=Another Bad Orc -#: data/ai/micro_ais/scenarios/guardians.cfg:48 -msgid "Another Bad Orc" -msgstr "Kitas blogas orkas" - -#. [unit]: type=Dwarvish Guardsman, id=guardian1 -#: data/ai/micro_ais/scenarios/guardians.cfg:95 -msgid "Guardian 1" -msgstr "" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:99 -#: data/ai/micro_ais/scenarios/guardians.cfg:110 -msgid "ai_special=guardian" -msgstr "" - -#. [unit]: type=Dwarvish Guardsman, id=guardian2 -#: data/ai/micro_ais/scenarios/guardians.cfg:106 -msgid "Guardian 2" -msgstr "" - -#. [unit]: type=Giant Rat, id=coward1 -#: data/ai/micro_ais/scenarios/guardians.cfg:119 -msgid "Coward 1" -msgstr "c1" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:125 -msgid "coward r=5" -msgstr "" - -#. [unit]: type=Giant Rat, id=coward2 -#: data/ai/micro_ais/scenarios/guardians.cfg:142 -msgid "Coward 2" -msgstr "Bailys 2" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:148 -msgid "" -"coward r=5\n" -" s=24 5" -msgstr "" - -#. [unit]: type=Giant Rat, id=coward3 -#: data/ai/micro_ais/scenarios/guardians.cfg:167 -msgid "Coward 3" -msgstr "Bailys 3" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:173 -msgid "" -" coward r=5\n" -" s=24,5 a=24,15" -msgstr "" - -#. [unit]: type=Giant Rat, id=coward4 -#: data/ai/micro_ais/scenarios/guardians.cfg:193 -msgid "Coward 4" -msgstr "Bailys 4" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:199 -msgid "" -"coward r=5\n" -" s=32,--" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:214 -msgid "Move gryphons here to see different coward reactions" -msgstr "" - -#. [unit]: type=Troll, id=return1 -#: data/ai/micro_ais/scenarios/guardians.cfg:223 -msgid "Return Guardian 1" -msgstr "" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:226 -msgid "return 20,2" -msgstr "" - -#. [unit]: type=Troll Whelp, id=return2 -#: data/ai/micro_ais/scenarios/guardians.cfg:243 -msgid "Return Guardian 2" -msgstr "" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:246 -msgid "return 21,9" -msgstr "" - -#. [unit]: type=Troll Whelp, id=home1 -#: data/ai/micro_ais/scenarios/guardians.cfg:264 -msgid "Home Guard 1" -msgstr "" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:267 -msgid "home 19,2" -msgstr "" - -#. [unit]: type=Troll, id=home 2 -#: data/ai/micro_ais/scenarios/guardians.cfg:276 -msgid "Home Guard 2" -msgstr "" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:279 -msgid "home 21,10" -msgstr "" - -#. [unit]: type=Skeleton Archer, id=stationed1 -#: data/ai/micro_ais/scenarios/guardians.cfg:289 -msgid "Stationed Guardian 1" -msgstr "" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:292 -msgid "" -" stationed r=4\n" -"s=2,14 g=3,13" -msgstr "" - -#. [unit]: type=Skeleton, id=stationed2 -#: data/ai/micro_ais/scenarios/guardians.cfg:312 -msgid "Stationed Guardian 2" -msgstr "" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:315 -msgid "" -" stationed r=4\n" -"s=4,14 g=7,13" -msgstr "" - -#. [unit]: type=Troll, id=zone1 -#: data/ai/micro_ais/scenarios/guardians.cfg:336 -msgid "Gate Keeper" -msgstr "" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:342 -#: data/ai/micro_ais/scenarios/guardians.cfg:395 -msgid "Zone Guard" -msgstr "" - -#. [unit]: type=Dwarvish Guardsman, id=zone2 -#: data/ai/micro_ais/scenarios/guardians.cfg:362 -msgid "Home Keeper" -msgstr "" - -#. [variables] -#: data/ai/micro_ais/scenarios/guardians.cfg:368 -msgid "" -"Zone Guard with\n" -"separate attack Zone" -msgstr "" - -#. [unit]: type=Naga Fighter, id=zone3 -#: data/ai/micro_ais/scenarios/guardians.cfg:392 -msgid "Water Guardian" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:411 -#, fuzzy -msgid "Guarded Location" -msgstr "Netinkama vietovė" - -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:412 -#, fuzzy -msgid "Station 1" -msgstr "Frakcija" - -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:413 -#, fuzzy -msgid "Station 2" -msgstr "Frakcija" - -#. [command] -#. [set_menu_item]: id=m01_guardian -#: data/ai/micro_ais/scenarios/guardians.cfg:431 -#: data/ai/micro_ais/scenarios/guardians.cfg:437 -msgid "Standard WML Guardian" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/guardians.cfg:437 -msgid "" -"This is the built-in WML guardian coded using 'ai_special=guardian'. These " -"guardians attack if there is an enemy within their movement range, otherwise " -"they do nothing (except maybe retreating to a village for healing)." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m02_return -#: data/ai/micro_ais/scenarios/guardians.cfg:442 -#: data/ai/micro_ais/scenarios/guardians.cfg:448 -msgid "Return Guardian" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/guardians.cfg:448 -msgid "" -"A 'return guardian' is a variation of the standard Wesnoth guardian. It has " -"an assigned guard position (GP) to which it returns after attacks on " -"approaching enemies:\n" -"- If at GP with no enemy in reach, do nothing.\n" -"- If at GP with enemy in reach, leave attack to default AI (note that this " -"may include not attacking if the enemy is deemed too strong).\n" -"- If not at GP, return there, no matter whether an enemy is in reach or " -"not.\n" -"- If enemies are blocking your way back, do your best to get there anyway.\n" -"- If you end up next to an enemy on the way back, attack after the move." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m03_home -#: data/ai/micro_ais/scenarios/guardians.cfg:458 -#: data/ai/micro_ais/scenarios/guardians.cfg:464 -msgid "Home Guard" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/guardians.cfg:464 -msgid "" -"A 'home guard' is a variant on the 'guardian' AI special. With this variant, " -"the unit has an assigned 'home' location, and will return there if not " -"involved in combat and if not going to a village, whether for healing or to " -"capture it this turn. (By contrast, the standard guardian AI will cause the " -"unit to stay where it last attacked.) This differs from 'return guardian' in " -"that a home guard will press the attack, possibly getting drawn quite far " -"from 'home', rather than returning after each attack. (It can also be lured " -"away by a string of closely-placed villages, but that is something a map " -"builder can control.)\n" -"This also demonstrates how to combine candidate actions from Formula AI and " -"Lua AI in one side. The home guard is written in Formula AI, while the " -"return and stationed guardians and the cowards are written in Lua AI. In " -"addition the non-guardian units of the side follow the default AI behavior." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m04_stationed -#: data/ai/micro_ais/scenarios/guardians.cfg:470 -#: data/ai/micro_ais/scenarios/guardians.cfg:476 -msgid "Stationed Guardian" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/guardians.cfg:476 -msgid "" -"A 'stationed guardian' is another variation of the standard Wesnoth guardian " -"with a somewhat more complex behavior than that of the 'return guardian'. " -"Two positions are defined for it, a 'station' and a 'guarded location', as " -"well as a 'distance'. The behavior is as follows:\n" -"- If no enemy is within 'distance' of the guard's current position, do " -"nothing.\n" -"- Otherwise: If an enemy is within 'distance' of the guard, but not also " -"within the same distance of the guarded location and the station (all of " -"this simultaneously), move the guard in the direction of the station.\n" -"- Otherwise:\n" -" - Pick the enemy unit that is closest to the guarded location.\n" -" - If we can reach it, pick the adjacent hex with the highest defense " -"rating and attack from there.\n" -" - If not in reach, move toward this unit." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m05_coward -#: data/ai/micro_ais/scenarios/guardians.cfg:487 -#: data/ai/micro_ais/scenarios/guardians.cfg:493 -msgid "Coward" -msgstr "Bailys" - -#. [command] -#: data/ai/micro_ais/scenarios/guardians.cfg:493 -msgid "" -"Cowards are units that, like guardians, sit around doing nothing until an " -"enemy comes into range. Unlike guardians, however, they run away once " -"enemies approach. Applications might be wild animals, unarmed civilians " -"getting in the way of a battle, etc. The coward macro can be called with " -"two optional locations, 'seek' and 'avoid':\n" -"- If neither is given, the coward retreats to the position farthest away " -"from the approaching enemies.\n" -"- If 'seek' is given, it preferentially goes toward that location (but " -"getting away from enemies takes priority).\n" -"- If 'avoid' is given, it in addition tries to avoid that location (with " -"both maximizing distance from enemies and going toward 'seek' taking " -"priority).\n" -"- Both 'seek' and 'avoid' may consist of only one coordinate ('x' or 'y'), " -"in which case not a single hex, but a line of hexes is sought or avoided." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m06_zone -#: data/ai/micro_ais/scenarios/guardians.cfg:502 -#: data/ai/micro_ais/scenarios/guardians.cfg:508 -msgid "Zone Guardian" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/guardians.cfg:508 -msgid "" -"A zone guardian is a unit that, as the name says, guards a zone. It moves " -"randomly inside this zone until an enemy enters it (or a separately defined " -"enemy zone, see below). Applications might be the defense of a castle or a " -"nesting area. The zone macro can be called with an optional enemy zone:\n" -"- If not specified, the zone guard attacks any enemy coming inside its guard " -"zone.\n" -"- Otherwise, it attacks any enemy entering the enemy zone and once there are " -"no more enemies, it goes back to patrol in its basic zone." -msgstr "" - -#. [event]: id=Kraa profile profile} -#: data/ai/micro_ais/scenarios/guardians.cfg:519 -msgid "Kraahhh!!!!" -msgstr "" - -#. [event]: id=Kraa profile profile} -#: data/ai/micro_ais/scenarios/guardians.cfg:522 -msgid "" -"Gryphons of the High Plains, look at all these enemies. They don't behave " -"normally. Most of them don't move at all unless we get close. Let's check " -"out how they react to us.\n" -"\n" -"Note to the player: the right-click context menu provides information about " -"each of the units' behavior.\n" -"\n" -"Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI " -"can be added and adapted to the need of a scenario easily using only WML and " -"the [micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/guardians.cfg:531 -msgid "Move the Gryphons around to explore how the guardians react" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/guardians.cfg:533 -#: data/ai/micro_ais/scenarios/patrols.cfg:211 -msgid "Defeat all enemy units" -msgstr "Nugalėkite visus priešų karius" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/guardians.cfg:537 -msgid "Move Kraa to the signpost" -msgstr "Nuveskite Kraa iki kelrodžio" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/guardians.cfg:541 -msgid "Death of Kraa" -msgstr "Kraa mirtis" - -#. [note] -#: data/ai/micro_ais/scenarios/guardians.cfg:545 -msgid "" -"Check out the right-click menu options for information on each guardian type" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/guardians.cfg:600 -msgid "" -"Gryphons of the High Plains, it is time to return to said plains. Follow me." -msgstr "" - -#. [test]: id=healer_support -#: data/ai/micro_ais/scenarios/healer_support.cfg:5 -msgid "Healer Support" -msgstr "" - -#. [side]: id=Rebels1, type=Elvish Ranger -#: data/ai/micro_ais/scenarios/healer_support.cfg:21 -msgid "Rebels 1" -msgstr "Sukilėliai 1" - -#. [side]: id=Rebels2, type=Elvish Marksman -#: data/ai/micro_ais/scenarios/healer_support.cfg:37 -msgid "Rebels 2" -msgstr "Sukilėliai 2" - -#. [event] -#: data/ai/micro_ais/scenarios/healer_support.cfg:83 -msgid "" -"In this scenario, we demonstrate the use of the Healer Support Micro AI. " -"This AI configures the healers of a side to stay behind the battle lines and " -"heal injured and/or threatened units rather than participate in the attacks " -"under all circumstances. It includes several configurable options (which " -"are set differently for the two sides in this scenario) that determine how " -"aggressive/careful the healers are, whether they also attack, how much risk " -"they are willing to take, etc.\n" -"\n" -"For clarity, each healer announces her upcoming support move. If you don't " -"want to see that each time, just hit 'esc' when it happens the first time.\n" -"\n" -"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added " -"and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/healer_support.cfg:99 -msgid "Argh! They got us..." -msgstr "" - -#. [test]: id=lurkers -#: data/ai/micro_ais/scenarios/lurkers.cfg:172 -msgid "Lurkers of the Swamp" -msgstr "" - -#. [side]: id=Pekzs, type=Saurian Soothsayer -#: data/ai/micro_ais/scenarios/lurkers.cfg:191 -msgid "Pekzs" -msgstr "" - -#. [side]: type=Saurian Oracle -#: data/ai/micro_ais/scenarios/lurkers.cfg:207 -msgid "Micro AI Lurkers (saurians, stationary)" -msgstr "" - -#. [side]: type=Saurian Oracle -#: data/ai/micro_ais/scenarios/lurkers.cfg:224 -msgid "Micro AI Lurkers (saurians, wanderers)" -msgstr "" - -#. [side]: type=Naga Warrior -#: data/ai/micro_ais/scenarios/lurkers.cfg:241 -msgid "Micro AI Lurkers (nagas)" -msgstr "" - -#. [side]: type=Saurian Oracle -#: data/ai/micro_ais/scenarios/lurkers.cfg:258 -msgid "WML Lurkers (saurians)" -msgstr "" - -#. [side]: type=Saurian Oracle -#: data/ai/micro_ais/scenarios/lurkers.cfg:274 -msgid "Formula AI Lurkers (saurians)" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker2 -#: data/ai/micro_ais/scenarios/lurkers.cfg:373 -msgid "Place a Side 2 lurker" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker3 -#: data/ai/micro_ais/scenarios/lurkers.cfg:385 -msgid "Place a Side 3 lurker" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker4 -#: data/ai/micro_ais/scenarios/lurkers.cfg:397 -msgid "Place a Side 4 lurker" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker5 -#: data/ai/micro_ais/scenarios/lurkers.cfg:409 -msgid "Place a Side 5 lurker" -msgstr "" - -#. [set_menu_item]: id=m01_menu_lurker6 -#: data/ai/micro_ais/scenarios/lurkers.cfg:421 -msgid "Place a Side 6 lurker" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/lurkers.cfg:436 -msgid "" -"In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit " -"that is capable of moving across most terrains, but that only stops on and " -"attacks from specific terrain. It might also have the ability to hide on " -"this terrain (which is the reason why this is called the Lurker AI).\n" -"\n" -"Lurkers move individually without any strategy and always attack the weakest " -"enemy within their reach. If no enemy is in reach, the lurker does a random " -"move instead - or it just sits and waits (lurks)." -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/lurkers.cfg:441 -msgid "" -"Three different lurker behaviors are set up here using the [micro_ai] tag " -"with different parameters:\n" -"\n" -"Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, " -"they do not move.\n" -"\n" -"Side 3 (green): saurians attacking only from swamp. If no enemy is in " -"range, they wander randomly (on swamp only).\n" -"\n" -"Side 4 (purple): nagas wandering only on water terrain, but attacking from " -"both water and swamp.\n" -"\n" -"We also added two other sides, which demonstrate lurker behavior coded in " -"WML (Side 5, gray) and Formula AI (Side 6, brown)." -msgstr "" - -#. [event] -#. [event]: id=Konrad profile profile} -#. [event]: id=Vanak profile profile} -#: data/ai/micro_ais/scenarios/lurkers.cfg:451 -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:140 -#: data/ai/micro_ais/scenarios/patrols.cfg:195 -msgid "Notes" -msgstr "Pastabos" - -#. [event] -#: data/ai/micro_ais/scenarios/lurkers.cfg:451 -msgid "" -"You can use the right-click context menu to add additional lurkers.\n" -"\n" -"Any unit not adjacent to swamp (and water, for the nagas) is safe from the " -"lurkers, thus it is easy to keep Pekzs from being attacked.\n" -"\n" -"The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/lurkers.cfg:460 -msgid "Watch the lurkers move around and fight them if you want" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/lurkers.cfg:462 -#, fuzzy -msgid "Defeat all lurkers" -msgstr "Atšaukti visus nurodymus" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/lurkers.cfg:466 -msgid "Move Pekzs to the signpost" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/lurkers.cfg:470 -msgid "Death of Pekzs" -msgstr "" - -#. [note] -#: data/ai/micro_ais/scenarios/lurkers.cfg:474 -msgid "Right-click on unoccupied swamp hexes to add more lurkers" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/lurkers.cfg:519 -msgid "" -"Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again " -"ssometime." -msgstr "" - -#. [test]: id=messenger-escort -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:5 -msgid "Messenger Escort" -msgstr "" - -#. [side]: id=Vanak, type=Orcish Ruler -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:17 -msgid "Vanak" -msgstr "Vanakas" - -#. [event] -#. [side] -#. [unit]: type=Dragoon, id=messenger -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:36 -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:72 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:71 -#, fuzzy -msgid "Messenger" -msgstr "Pranešimas:" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:122 -msgid "Messanger Waypoint 1" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:124 -msgid "Messenger Waypoint 2" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:126 -msgid "Messenger Waypoint 3" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:129 -#, fuzzy -msgid "AI moves Messenger here" -msgstr "Atveskite vadą čia" - -#. [event]: id=Vanak profile profile} -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:138 -msgid "" -"Men, I need to get to that signpost in the north, to get the message to our " -"leader. Let's head up there as quickly as we can." -msgstr "" - -#. [event]: id=Vanak profile profile} -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:140 -msgid "" -"The Messenger Escort AI will try to move the dragoon messenger to the " -"signpost in the north, while protecting him as well as possible with the " -"other units. Vanak's orcs need to stop him.\n" -"\n" -"Note that the messenger route is set up through a series of waypoints here " -"simply to demonstrate how to use waypoints. On this map, using only a " -"single waypoint at the end of the route would work just as well (or probably " -"even better).\n" -"\n" -"Also note that the messenger does not have to get exactly to each signpost " -"(except for the last one), getting close is good enough.\n" -"\n" -"The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:152 -msgid "Defeat the messenger" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:156 -msgid "Messenger gets to the signpost" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:160 -msgid "Death of Vanak" -msgstr "Vanako mirtis" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:174 -msgid "I made it! Now our people will be safe." -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/messenger-escort.cfg:186 -msgid "Nooo! All is lost. We will never stop the orcs now!" -msgstr "" - -#. [event] -#. [test]: id=patrols -#: data/ai/micro_ais/scenarios/patrols.cfg:5 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:74 -msgid "Patrols" -msgstr "" - -#. [side]: id=Gertburt, type=Outlaw -#: data/ai/micro_ais/scenarios/patrols.cfg:18 -msgid "Gertburt" -msgstr "" - -#. [side]: id=Gertburt, type=Outlaw -#: data/ai/micro_ais/scenarios/patrols.cfg:26 -msgid "Bandits" -msgstr "Banditai" - -#. [side] -#. [unit]: type=Orcish Slayer, id=Urudin -#: data/ai/micro_ais/scenarios/patrols.cfg:56 -#: data/ai/micro_ais/scenarios/patrols.cfg:116 -msgid "Urudin" -msgstr "Urudinas" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:159 -msgid "Konrad Waypoint 1" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:161 -msgid "Konrad Waypoint 2" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:163 -msgid "Konrad Final Waypoint" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:166 -msgid "Patrol Waypoint 1" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:168 -msgid "Patrol Waypoint 2" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:170 -msgid "Patrol Waypoint 3" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:172 -msgid "Patrol Waypoint 4" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:175 -msgid "Urudin retreats here" -msgstr "" - -#. [event]: id=Konrad profile profile} -#: data/ai/micro_ais/scenarios/patrols.cfg:183 -msgid "" -"Hello! I'm a Konrad impostor. We are going to demonstrate the Patrol AI to " -"you in this scenario.\n" -"\n" -"I am heading for the keep east of the central mountain via a couple " -"waypoints in the south. I will stay there once I get there. By contrast, " -"those two fellas in the center are perpetually circling the mountain, one of " -"them always in the same direction, the other changing directions after every " -"lap.\n" -"\n" -"All of this is implemented by use of the same [micro_ai] tag." -msgstr "" - -#. [event]: id=Konrad profile profile} -#: data/ai/micro_ais/scenarios/patrols.cfg:190 -msgid "" -"And I am Urudin. I will attack my enemies for a few turns, but will retreat " -"toward the right edge of the map if my hitpoints are below half of maximum " -"or by Turn 5, whatever happens first.\n" -"\n" -"This is an AI separate from the Patrols of Side 2." -msgstr "" - -#. [event]: id=Konrad profile profile} -#: data/ai/micro_ais/scenarios/patrols.cfg:195 -msgid "" -"You, as the player, are in charge of Gertburt's bandits in this scenario. " -"You can either simply watch the patrols move around, or you can move units " -"into their way. The three patrol units are all instructed to behave " -"differently when facing enemy units:\n" -"\n" -"Konrad only attacks Gertburt, or any enemy unit that blocks his final " -"waypoint.\n" -"\n" -"The Swordsman never attacks at all.\n" -"\n" -"The Longbowman attacks any enemy unit he ends up next to at the end of his " -"move.\n" -"\n" -"They all have in common, however, that getting to their next waypoint takes " -"priority over attacking. They will thus prefer to move around enemies " -"rather than straight for them. Also, if a waypoint is occupied by a unit " -"they are not instructed to attack, they will (eventually) abandon that " -"waypoint once they get close enough and move on to the next one.\n" -"\n" -"The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro " -"AI can be added and adapted to the need of a scenario easily using only WML " -"and the [micro_ai] tag. Check out the Micro AI wiki " -"page at http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/patrols.cfg:209 -msgid "Watch the patrols, attack them etc." -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/patrols.cfg:215 -msgid "Move Gertburt to the signpost" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/patrols.cfg:219 -msgid "Death of Gertburt" -msgstr "Gertburto mirtis" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:234 -msgid "" -"Well, that was fun! I'll just hang out here now and watch those two guys " -"walk and walk and ..." -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/patrols.cfg:275 -msgid "Let's go home, chaps." -msgstr "" - -#. [event] -#. [test]: id=protect-unit -#: data/ai/micro_ais/scenarios/protect-unit.cfg:5 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:62 -msgid "Protect Unit" -msgstr "" - -#. [side]: id=Langzhar, type=Lieutenant -#: data/ai/micro_ais/scenarios/protect-unit.cfg:17 -#: data/ai/micro_ais/scenarios/protect-unit.cfg:23 -#: data/ai/micro_ais/scenarios/recruiting.cfg:17 -#: data/ai/micro_ais/scenarios/recruiting.cfg:23 -msgid "Langzhar" -msgstr "" - -#. [side]: id=Koorzhar, type=Lieutenant -#: data/ai/micro_ais/scenarios/protect-unit.cfg:34 -#: data/ai/micro_ais/scenarios/protect-unit.cfg:40 -#: data/ai/micro_ais/scenarios/recruiting.cfg:34 -#: data/ai/micro_ais/scenarios/recruiting.cfg:40 -msgid "Koorzhar" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/protect-unit.cfg:121 -#, fuzzy -msgid "Move Rossauba here" -msgstr "Atveskite vadą čia" - -#. [event]: id=Koorzhar profile profile} -#: data/ai/micro_ais/scenarios/protect-unit.cfg:128 -msgid "There's that traitor wizard. Let's get him." -msgstr "" - -#. [event]: id=Koorzhar profile profile} -#: data/ai/micro_ais/scenarios/protect-unit.cfg:130 -msgid "" -"Men, you know the deal. We must protect Rossauba under all circumstances. " -"Even my survival is not as important." -msgstr "" - -#. [event]: id=Koorzhar profile profile} -#: data/ai/micro_ais/scenarios/protect-unit.cfg:131 -msgid "That's very kind of you, but ..." -msgstr "" - -#. [event]: id=Koorzhar profile profile} -#: data/ai/micro_ais/scenarios/protect-unit.cfg:132 -msgid "" -"No buts! You stay behind the lines and do not engage in battle unless there " -"is no risk to your life, is that understood? And get to that signpost in " -"the northwest if it is safe." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/protect-unit.cfg:139 -msgid "" -"In this scenario, the AI playing the humans in the east (Langzhar) is " -"instructed to protect the wizard Rossauba, while moving him safely to the " -"signpost. On the other side, Koorzhar's units (in the west) will primarily " -"attack Rossauba, even if a better target is available. Do you want to play " -"either of the sides or let the AI's battle it out among themselves?\n" -"\n" -"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added " -"and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/micro_ais/scenarios/protect-unit.cfg:144 -msgid "I'll watch the two AI's fight it out" -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/micro_ais/scenarios/protect-unit.cfg:147 -msgid "" -"I'll play Langzhar's side (to see how Koorzhar's units " -"target Rossauba)" -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/micro_ais/scenarios/protect-unit.cfg:156 -msgid "" -"I'll play Koorzhar's side (to see how Langzhar's units " -"protect Rossauba)" -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/protect-unit.cfg:168 -msgid "Protect Rossauba while moving him to the signpost" -msgstr "" - -#. [objective]: condition=lose -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/protect-unit.cfg:170 -#: data/ai/micro_ais/scenarios/protect-unit.cfg:190 -msgid "Rossauba makes it to the signpost" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/protect-unit.cfg:174 -msgid "Death of Rossauba" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/protect-unit.cfg:178 -msgid "Death of Langzhar" -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/protect-unit.cfg:184 -msgid "Get rid of that traitor wizard Rossauba" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/protect-unit.cfg:186 -msgid "Defeat Rossauba" -msgstr "" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/protect-unit.cfg:194 -msgid "Death of Koorzhar" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/protect-unit.cfg:217 -msgid "I held out for as long as I could." -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/protect-unit.cfg:231 -msgid "I made it" -msgstr "" - -#. [event] -#. [test]: id=recruiting -#: data/ai/micro_ais/scenarios/recruiting.cfg:5 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:77 -#, fuzzy -msgid "Recruiting" -msgstr "Samdyti" - -#. [event]: id=Koorzhar profile profile} -#: data/ai/micro_ais/scenarios/recruiting.cfg:79 -msgid "" -"This is a very simple scenario that can be used to test out different " -"recruiting patterns." -msgstr "" - -#. [event]: id=Koorzhar profile profile} -#: data/ai/micro_ais/scenarios/recruiting.cfg:82 -msgid "" -"Just watch the recruiting of both sides and see if it is what you would " -"expect. The recruitment lists cover level 0 to level 2 units, in order to " -"make differences more obvious." -msgstr "" - -#. [event]: id=Koorzhar profile profile} -#: data/ai/micro_ais/scenarios/recruiting.cfg:84 -msgid "" -"If you have not changed anything, Side 1 uses the Random Recruiting AI, with " -"swordsmen and peasants having been given higher probability than the other " -"units. This is not meant as a good recruitment pattern, it simply serves as " -"a demonstration how to use the AI.\n" -"\n" -"Side 2 uses Wesnoth' default recruiting.\n" -"\n" -"Also note that several Recruiting AIs are available as Micro AIs. A Micro " -"AI can be added and adapted to the need of a scenario easily using only WML " -"and the [micro_ai] tag. Check out the Micro AI wiki " -"page at http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [test]: id=micro_ai_test -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:5 -msgid "Micro AI Tests" -msgstr "" - -#. [side]: id=Grnk, type=Goblin Spearman -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:18 -msgid "Grnk the Frail" -msgstr "" - -#. [side]: id=Grnk, type=Goblin Spearman -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:26 -msgid "Grnk" -msgstr "" - -#. [event] -#. [test]: id=swarm -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:50 -#: data/ai/micro_ais/scenarios/swarm.cfg:5 -#, fuzzy -msgid "Swarm" -msgstr "Pulkas:" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:59 -msgid "Lurkers" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:65 -msgid "HttT: The Elves Besieged" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:68 -msgid "Bottleneck" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:80 -msgid "Healers" -msgstr "" - -#. [set_menu_item]: id=m01_menu_bottleneck_defense -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:90 -msgid "Bottleneck Defense Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:99 -msgid "Bottleneck Defense Micro AI Demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:99 -msgid "" -"In the Bottleneck Defense Micro AI scenario, a small group of human soldiers " -"is instructed to hold a pass against a large horde of orcs. You can either " -"watch them fight it out against the standard RCA AI or take over the orc " -"side." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m02_swamp_lurkers -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:105 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:114 -msgid "Swamp Lurker Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:114 -msgid "" -"Swamp lurkers are dumb, impulse-driven creatures which can move across most " -"terrain, but only stop on swamp. They move individually without any " -"strategy and always attack the weakest enemy within their reach. If no " -"enemy is in reach, the lurker does a random move instead." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m03_guardians -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:120 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:129 -msgid "Guardian Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:129 -msgid "" -"In 'Guardians', several variations of the standard Wesnoth guardian are " -"shown, including a \"coward\" unit that runs away from any approaching unit " -"(an \"inverse guardian\", in a way)." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m04_patrol -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:135 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:144 -msgid "Patrol Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:144 -msgid "'Patrols' contains AI modifications for units following patrol routes." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m05_recruiting -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:150 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:159 -msgid "Recruiting Tests Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:159 -msgid "" -"A simple scenario set up for the sole purpose of testing different " -"recruiting patterns." -msgstr "" - -#. [set_menu_item]: id=m06_protect -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:165 -msgid "Protect Unit Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:174 -msgid "Protect Unit Micro AI Demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:174 -msgid "" -"This scenario demonstrates one side protecting a wizard while moving him to " -"a goal location. At the same time, the other side is modified to do " -"priority attacks on the wizard, even if a better target (by the default AI " -"criteria) is available. You can watch the two AIs fight it out, or take " -"control of either side to explore how the opposing AI behaves." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m06a_protect -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:180 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:189 -msgid "HttT: The Elves Besieged Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:189 -msgid "" -"This is a reenactment of scenario \"The Elves Besieged\" of the mainline " -"campaign \"Heir to the Throne\", just that the AI is playing Konrad's side " -"here. The same algorithm as for scenario \"Protect Unit\" is used." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m07_messenger -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:195 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:204 -msgid "Messenger Escort Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:204 -msgid "" -"'Messenger Escort' has the AI actively protect a messenger while he makes " -"his way to the edge of the map. The escort will also try to open the path " -"for the messenger if there are enemies in the way." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m08_animals -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:210 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:219 -msgid "Animals Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:219 -msgid "" -"This scenario demonstrates a number of different animals following " -"customized AI behavior, including wolves hunting deer in packs; dogs herding " -"sheep; bears, spiders, yetis, boar and rabbits wandering and hunting/" -"avoiding each other." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m09_wolves -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:225 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:234 -msgid "Wolves Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:234 -msgid "" -"Another demonstration of wolves wandering and attacking in packs, with a " -"different behavior from that in 'Animals'." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m10_swarm -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:240 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:249 -msgid "Swarm Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:249 -msgid "This scenario features bats moving around semi-randomly in a swarm." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m11_dragon -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:255 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:264 -msgid "Dragon Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:264 -msgid "" -"This scenario features a fire dragon displaying a hunt-and-rest behavior." -msgstr "" - -#. [set_menu_item]: id=m12_healer_support -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:270 -msgid "Healer support Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:279 -msgid "Healer Support Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:279 -msgid "" -"This scenario contains a simple demonstration of setting up the Healer " -"Support Micro AI, which uses the healers of a side to back up injured or " -"threatened units rather than having them participate in combat under all " -"circumstances." -msgstr "" - -#. [command] -#. [set_menu_item]: id=m13_goto -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:285 -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:294 -msgid "Goto Micro AI demo" -msgstr "" - -#. [command] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:294 -msgid "" -"This scenario contains several example usages of the Goto Micro AI, which is " -"a highly configurable method of sending a unit (or units) to a location or " -"set of locations. The units to be moved are defined using a Standard Unit " -"Filter, while the goto locations are given in a Standard Location Filter." -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:304 -msgid "" -"Move me to any of the signposts to go to a Micro AI demonstration.\n" -"\n" -"Information about each demonstration can be accessed by right-clicking on " -"the respective signpost." -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:310 -msgid "Move Grnk to one of the signposts" -msgstr "" - -#. [note] -#: data/ai/micro_ais/scenarios/scenario-micro_ai.cfg:314 -msgid "Right-click on a signpost to get information about the scenario" -msgstr "" - -#. [side] -#: data/ai/micro_ais/scenarios/swarm.cfg:40 -msgid "Bats" -msgstr "Šikšnosparniai" - -#. [set_menu_item]: id=m02_new_gryphon -#: data/ai/micro_ais/scenarios/swarm.cfg:92 -msgid "Place Side 1 Gryphon" -msgstr "" - -#. [set_menu_item]: id=m03_new_bat -#: data/ai/micro_ais/scenarios/swarm.cfg:103 -msgid "Place Side 2 Bat" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/swarm.cfg:139 -msgid "" -"This scenario features bats moving around in a swarm. Without adjacent " -"enemies, they simply try to stay together and at a certain distance from " -"enemies. However, if an enemy unit is close to any bat, the swarm " -"scatters. This is particular fun to watch when one places an enemy unit in " -"the middle of the swarm. After being scattered, the swarm members slowly " -"rejoin, but not in a very organized way. Sub-swarms or individual bats " -"might roam around for quite some time before they find their way back. It " -"is also possible that individual bats (or small groups) split off from the " -"larger swarm at times.\n" -"\n" -"The player controls a side of gryphons, each of which is given 99 moves so " -"that the reaction of the swarm to enemies can be tested easily. There are " -"also several right-click options, for example for adding bats or gryphons or " -"for taking units off the map.\n" -"\n" -"Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and " -"adapted to the need of a scenario easily using only WML and the [micro_ai] " -"tag. Check out the Micro AI wiki page at " -"http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/swarm.cfg:148 -msgid "Watch the bats move around and fight them if you want" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/swarm.cfg:150 -msgid "Defeat all bats" -msgstr "Nugalėkite visus šikšnosparnius" - -#. [objective]: condition=lose -#: data/ai/micro_ais/scenarios/swarm.cfg:158 -msgid "Death of all gryphons" -msgstr "Visų grifų mirtis" - -#. [side] -#: data/ai/micro_ais/scenarios/wolves.cfg:55 -msgid "More Wolves" -msgstr "Daugiau vilkų" - -#. [set_menu_item]: id=m02_new_peasant -#: data/ai/micro_ais/scenarios/wolves.cfg:121 -msgid "Place Side 1 Peasant" -msgstr "" - -#. [set_menu_item]: id=m03_new_wolf2 -#: data/ai/micro_ais/scenarios/wolves.cfg:132 -msgid "Place Side 2 Wolf" -msgstr "" - -#. [set_menu_item]: id=m04_new_wolf3 -#: data/ai/micro_ais/scenarios/wolves.cfg:143 -msgid "Place Side 3 Wolf" -msgstr "" - -#. [event] -#: data/ai/micro_ais/scenarios/wolves.cfg:191 -msgid "" -"This scenario features a different kind of wolf behavior from 'Animals'. " -"First, there can be an arbitrary number of wolf packs and the pack size on " -"each side is a free parameter (set to 3 for Side 2 and 4 for Side 3 in this " -"scenario). At the beginning of the scenario, close wolves are grouped into " -"packs in a semi-methodical way. Wolves of the same pack begin by joining " -"each other on the map. After that, they stay together until only one wolf " -"is left, which then tries to join up with an incomplete pack or with other " -"single wolves. Individual wolves entering the map during the scenario " -"behave in that way as well.\n" -"\n" -"Second, wolves do not actively hunt here. For the most part they just " -"wander (often long distance). However, the pack ferociously (and without " -"regard for its own health) attacks any enemy units that come into range, as " -"long as that does not mean separating the pack by more than a few hexes. " -"Staying together, or joining with a new wolf assigned to the pack, is the " -"only thing that takes priority over satisfying the wolves' thirst for " -"blood.\n" -"\n" -"To emphasize which wolf belongs to which pack, the pack number will be " -"displayed below each wolf in this scenario once the AI takes control of a " -"side the first time." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/micro_ais/scenarios/wolves.cfg:202 -msgid "" -"It is possible to include a human-controlled Side 1, so that the action " -"stops once every turn for looking around (or for messing with things in " -"debug mode). In human-controlled mode, several options are available through " -"the right-click menu, such as adding additional wolves to either side, " -"taking wolves off the map, adding peasants to the human-controlled side or " -"ending the scenario. This enables easy exploring of the wolf AI behavior " -"under different circumstances.\n" -"\n" -"Note that the leader of the human-controlled side, Rutburt, can move 99 " -"hexes per turn, so that it is always possible to keep him out of harm's " -"way.\n" -"\n" -"Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added " -"and adapted to the need of a scenario easily using only WML and the " -"[micro_ai] tag. Check out the Micro AI wiki page at http://wiki.wesnoth.org/Micro_AIs for more information." -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/micro_ais/scenarios/wolves.cfg:209 -msgid "I'll just watch the two wolf sides." -msgstr "" - -#. [objectives] -#: data/ai/micro_ais/scenarios/wolves.cfg:228 -msgid "Watch the wolves move around and fight each other" -msgstr "" - -#. [objective]: condition=win -#: data/ai/micro_ais/scenarios/wolves.cfg:230 -msgid "No wolves left on one side" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/scenarios/ai_arena_small/0001-healing.cfg:17 -msgid "This situation should test the ability of AI to heal efficiently..." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:17 -msgid "This situation should test the ability of AI to spread poison around..." -msgstr "" - -#. [label] -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:112 -msgid "Undead target test" -msgstr "" - -#. [label] -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:119 -msgid "Target choose test" -msgstr "" - -#. [label] -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:126 -msgid "Regeneration attack test" -msgstr "" - -#. [label] -#: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:133 -msgid "Weapon test with low hp target" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/scenarios/ai_arena_small/0003-simple_combat.cfg:17 -msgid "This situation should test the ability of AI to make an attack..." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/scenarios/ai_arena_small/0004-filtered_combat.cfg:17 -msgid "" -"This situation should test the ability of AI to obey own unit and enemy unit " -"filters while making attacks. Only dwarves should attack. Dark Adepts are " -"not to be attacked." -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/scenarios/ai_arena_small/0005-recruitment_test.cfg:17 -msgid "This situation should test the recruitment phase" -msgstr "" - -#. [test]: id=ai_arena_small -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:8 -msgid "Small ai arena" -msgstr "" - -#. [set_menu_item]: id=repeat_test -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:65 -msgid "Repeat last test" -msgstr "" - -#. [set_menu_item]: id=select_another_ai -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:81 -#, fuzzy -msgid "Select another ai" -msgstr "Testinis scenarijus" - -#. [set_menu_item]: id=select_test -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:91 -msgid "Select another test" -msgstr "" - -#. [side]: id=leader1, type=Lich -#. [side]: type=Nightgaunt -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:109 -#: data/ai/scenarios/scenario-test_move_to_targets.cfg:36 -msgid "AI Developer" -msgstr "DI programuotojas" - -#. [side]: type=White Mage -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:124 -msgid "North" -msgstr "Šiaurė" - -#. [side]: type=Dark Adept -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:135 -msgid "South" -msgstr "Pietūs" - -#. [message]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:174 -msgid "Which AI do you wish to use, O Mighty AI Developer?" -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:176 -msgid "I am happy with the current AI of team 2, [$test_path_to_ai]" -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:179 -msgid "Akihara's ai will be awesome, won't it?" -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:188 -msgid "My AI is TESTING AI DEFAULT, implemented as ai_composite." -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:197 -msgid "" -"I am the king of FORMULA AI, and I will use its vast powers for world " -"domination." -msgstr "" - -#. [option]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:206 -msgid "I've come with my own AI, and I am ready to test its strength" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:211 -msgid "and where is it located (path follows the usual WML convention)" -msgstr "" - -#. [text_input] -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:213 -#, fuzzy -msgid "AI Location:" -msgstr "Netinkama vietovė" - -#. [option]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:220 -msgid "I want to test formulaAI-based poisoning improvements" -msgstr "" - -#. [message]: speaker=narrator -#: data/ai/scenarios/scenario-AI_Arena_small.cfg:323 -msgid "and so, the AI for team 2 was redeployed from file '$test_path_to_ai'" -msgstr "" - -#. [label] -#: data/ai/scenarios/scenario-lua-ai.cfg:44 -#: data/ai/scenarios/scenario-no_engine.cfg:44 -msgid "Patrol waypoint 1" -msgstr "" - -#. [label] -#: data/ai/scenarios/scenario-lua-ai.cfg:49 -#: data/ai/scenarios/scenario-no_engine.cfg:49 -msgid "Patrol waypoint 2" -msgstr "" - -#. [label] -#: data/ai/scenarios/scenario-lua-ai.cfg:54 -#: data/ai/scenarios/scenario-no_engine.cfg:54 -msgid "Formula priorities test" -msgstr "" - -#. [label] -#: data/ai/scenarios/scenario-lua-ai.cfg:59 -#: data/ai/scenarios/scenario-no_engine.cfg:59 -msgid "first" -msgstr "pirmas" - -#. [label] -#: data/ai/scenarios/scenario-lua-ai.cfg:64 -#: data/ai/scenarios/scenario-no_engine.cfg:64 -msgid "second" -msgstr "antras" - -#. [label] -#: data/ai/scenarios/scenario-lua-ai.cfg:69 -#: data/ai/scenarios/scenario-no_engine.cfg:69 -msgid "third" -msgstr "trečias" - -#. [label] -#: data/ai/scenarios/scenario-lua-ai.cfg:74 -#: data/ai/scenarios/scenario-no_engine.cfg:74 -msgid "Location guarded (range = 3)" -msgstr "" - -#. [test]: id=move_to_targets -#: data/ai/scenarios/scenario-test_move_to_targets.cfg:7 -msgid "Move to targets" -msgstr "" - -#. [test]: id=move_to_targets -#: data/ai/scenarios/scenario-test_move_to_targets.cfg:8 -msgid "Test ai move-to-targets logic" -msgstr "" - #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status #. [unstore_unit] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:311 -#: data/lua/wml-tags.lua:11447 src/actions/attack.cpp:800 +#: data/lua/wml-tags.lua:1116 src/actions/attack.cpp:800 msgid "poisoned" msgstr "apnuodytas" @@ -3305,56 +829,6 @@ msgstr "" "Ypatingas: $ai_controller.side_$ally_side|_current_settings." "currently_doing_special_description" -#. [ai]: id=healer_support -#: data/core/macros/ai_micro_ais.cfg:28 -msgid "Healer Support Micro AI" -msgstr "" - -#. [ai]: id=bottleneck_defense -#: data/core/macros/ai_micro_ais.cfg:48 -msgid "Bottleneck Defense Micro AI" -msgstr "" - -#. [ai]: id=messenger_escort -#: data/core/macros/ai_micro_ais.cfg:68 -msgid "Messenger Escort Micro AI" -msgstr "" - -#. [ai]: id=animals -#: data/core/macros/ai_micro_ais.cfg:88 -msgid "Animals Micro AI" -msgstr "" - -#. [ai]: id=guardian -#: data/core/macros/ai_micro_ais.cfg:108 -msgid "Guardian Micro AI" -msgstr "" - -#. [ai]: id=protect_unit -#: data/core/macros/ai_micro_ais.cfg:128 -msgid "Protect Unit Micro AI" -msgstr "" - -#. [ai]: id=patrol -#: data/core/macros/ai_micro_ais.cfg:148 -msgid "Patrol Micro AI" -msgstr "" - -#. [ai]: id=lurkers -#: data/core/macros/ai_micro_ais.cfg:168 -msgid "Lurkers Micro AI" -msgstr "" - -#. [ai]: id=recruiting -#: data/core/macros/ai_micro_ais.cfg:188 -msgid "Recruiting Micro AI" -msgstr "" - -#. [ai]: id=goto -#: data/core/macros/ai_micro_ais.cfg:208 -msgid "Goto Micro AI" -msgstr "" - #. [message]: speaker=narrator #: data/core/macros/items.cfg:21 msgid "You have come across a wishing well. What would you like to wish for?" @@ -4422,12 +1896,12 @@ msgid "Turns run out" msgstr "Pasibaigia ėjimai" #. [lua]: generate_objectives -#: data/core/macros/objective-utils.cfg:14 data/lua/wml/objectives.lua:11978 +#: data/core/macros/objective-utils.cfg:14 data/lua/wml/objectives.lua:1537 msgid "Early finish bonus." msgstr "Ankstyvo pabaigimo premija." #. [lua]: generate_objectives -#: data/core/macros/objective-utils.cfg:17 data/lua/wml/objectives.lua:11980 +#: data/core/macros/objective-utils.cfg:17 data/lua/wml/objectives.lua:1539 msgid "No early finish bonus." msgstr "Nėra ankstyvo pabaigimo premijos." @@ -4440,7 +1914,7 @@ msgid "(early finish bonus)" msgstr "(ankstyvo pabaigimo premija)" #. [lua]: generate_objectives -#: data/core/macros/objective-utils.cfg:29 data/lua/wml/objectives.lua:11988 +#: data/core/macros/objective-utils.cfg:29 data/lua/wml/objectives.lua:1547 msgid "No gold carried over to the next scenario." msgstr "Nė kiek aukso nepernešama į kitą scenarijų." @@ -5483,78 +2957,78 @@ msgstr "" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status -#: data/lua/wml-tags.lua:11447 src/actions/attack.cpp:800 +#: data/lua/wml-tags.lua:1116 src/actions/attack.cpp:800 msgid "female^poisoned" msgstr "apnuodyta" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status -#: data/lua/wml-tags.lua:11449 src/actions/attack.cpp:805 +#: data/lua/wml-tags.lua:1118 src/actions/attack.cpp:805 msgid "female^slowed" msgstr "sulėtinta" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status -#: data/lua/wml-tags.lua:11449 src/actions/attack.cpp:805 +#: data/lua/wml-tags.lua:1118 src/actions/attack.cpp:805 msgid "slowed" msgstr "sulėtintas" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status -#: data/lua/wml-tags.lua:11450 src/actions/attack.cpp:810 +#: data/lua/wml-tags.lua:1119 src/actions/attack.cpp:810 msgid "female^petrified" msgstr "suakmenėjusi" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: set_status -#: data/lua/wml-tags.lua:11450 src/actions/attack.cpp:810 +#: data/lua/wml-tags.lua:1119 src/actions/attack.cpp:810 msgid "petrified" msgstr "suakmenėjęs" #. [lua]: set_status -#: data/lua/wml-tags.lua:11451 +#: data/lua/wml-tags.lua:1120 msgid "female^unhealable" msgstr "negydoma" #. [lua]: set_status -#: data/lua/wml-tags.lua:11451 +#: data/lua/wml-tags.lua:1120 msgid "unhealable" msgstr "negydomas" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [lua]: generate_objectives -#: data/lua/wml/objectives.lua:11914 src/multiplayer_connect.cpp:1855 +#: data/lua/wml/objectives.lua:1473 src/multiplayer_connect.cpp:1855 msgid "Victory:" msgstr "Pergalė:" #. [lua]: generate_objectives -#: data/lua/wml/objectives.lua:11915 +#: data/lua/wml/objectives.lua:1474 msgid "Defeat:" msgstr "Pralaimėjimas:" #. [lua]: generate_objectives -#: data/lua/wml/objectives.lua:11916 +#: data/lua/wml/objectives.lua:1475 msgid "Gold carryover:" msgstr "Aukso pernešimas:" #. [lua]: generate_objectives -#: data/lua/wml/objectives.lua:11917 +#: data/lua/wml/objectives.lua:1476 msgid "Notes:" msgstr "Pastabos:" #. [lua]: generate_objectives -#: data/lua/wml/objectives.lua:11935 +#: data/lua/wml/objectives.lua:1494 #, fuzzy msgid "(%d turns left)" msgstr "(liko %d ėjimų)" #. [lua]: generate_objectives -#: data/lua/wml/objectives.lua:11937 +#: data/lua/wml/objectives.lua:1496 msgid "(this turn left)" msgstr "(liko šis ėjimas)" #. [lua]: generate_objectives -#: data/lua/wml/objectives.lua:11990 +#: data/lua/wml/objectives.lua:1549 msgid "%d%% of gold carried over to the next scenario." msgstr "%d%% aukso pernešama į kitą scenarijų." @@ -5583,28 +3057,35 @@ msgid "electrical" msgstr "elektrinė" #. [menu]: id=menu-main -#: data/themes/default.cfg:112 data/themes/dfool.cfg:131 +#: data/themes/default.cfg:105 data/themes/dfool.cfg:131 #: data/themes/experimental.cfg:93 data/themes/widescreen.cfg:137 msgid "Menu" msgstr "Meniu" #. [menu]: id=actions-menu -#: data/themes/default.cfg:123 data/themes/dfool.cfg:142 +#: data/themes/default.cfg:116 data/themes/dfool.cfg:142 #: data/themes/experimental.cfg:104 data/themes/widescreen.cfg:148 msgid "Actions" msgstr "Veiksmai" #. [action]: id=button-endturn #. [menu]: id=button-endturn -#: data/themes/default.cfg:146 data/themes/dfool.cfg:157 +#: data/themes/default.cfg:139 data/themes/dfool.cfg:157 #: data/themes/widescreen.cfg:178 msgid "End Turn" msgstr "Baigti ėjimą" +#. [action]: id=button-endturn +#. [menu]: id=button-endturn +#: data/themes/default.cfg:140 data/themes/dfool.cfg:158 +#: data/themes/widescreen.cfg:179 +msgid "End Scenario" +msgstr "Baigti scenarijų" + #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=label-hp #. [label]: id=selected-label-hp -#: data/themes/default.cfg:205 data/themes/dfool.cfg:229 +#: data/themes/default.cfg:198 data/themes/dfool.cfg:229 #: data/themes/experimental.cfg:179 data/themes/widescreen.cfg:237 #: data/themes/widescreen.cfg:257 src/dialogs.cpp:325 src/unit.cpp:2409 #: src/unit.cpp:2609 @@ -5614,45 +3095,45 @@ msgstr "GT" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=label-xp #. [label]: id=selected-label-xp -#: data/themes/default.cfg:214 data/themes/dfool.cfg:239 +#: data/themes/default.cfg:207 data/themes/dfool.cfg:239 #: data/themes/experimental.cfg:188 data/themes/widescreen.cfg:246 #: data/themes/widescreen.cfg:266 src/dialogs.cpp:327 src/dialogs.cpp:499 msgid "XP" msgstr "PT" #. [label]: id=gold-icon -#: data/themes/default.cfg:224 data/themes/dfool.cfg:258 +#: data/themes/default.cfg:217 data/themes/dfool.cfg:258 #: data/themes/experimental.cfg:197 data/themes/widescreen.cfg:276 msgid "gold" msgstr "auksas" #. [label]: id=villages-icon -#: data/themes/default.cfg:233 data/themes/dfool.cfg:267 +#: data/themes/default.cfg:226 data/themes/dfool.cfg:267 #: data/themes/experimental.cfg:206 data/themes/widescreen.cfg:285 msgid "villages" msgstr "kaimai" #. [label]: id=units-icon -#: data/themes/default.cfg:242 data/themes/dfool.cfg:276 +#: data/themes/default.cfg:235 data/themes/dfool.cfg:276 #: data/themes/experimental.cfg:215 data/themes/widescreen.cfg:294 msgid "units" msgstr "daliniai" #. [label]: id=upkeep-icon -#: data/themes/default.cfg:251 data/themes/dfool.cfg:285 +#: data/themes/default.cfg:244 data/themes/dfool.cfg:285 #: data/themes/experimental.cfg:224 data/themes/widescreen.cfg:303 msgid "upkeep" msgstr "išlaikymas" #. [label]: id=income-icon -#: data/themes/default.cfg:260 data/themes/dfool.cfg:294 +#: data/themes/default.cfg:253 data/themes/dfool.cfg:294 #: data/themes/experimental.cfg:233 data/themes/widescreen.cfg:312 msgid "income" msgstr "pajamos" #. [selected_unit_level]: id=selected-unit-level #. [unit_level]: id=unit-level -#: data/themes/default.cfg:422 data/themes/dfool.cfg:464 +#: data/themes/default.cfg:415 data/themes/dfool.cfg:464 #: data/themes/experimental.cfg:367 data/themes/widescreen.cfg:491 #: data/themes/widescreen.cfg:617 msgid "statuspanel^level" @@ -5660,14 +3141,14 @@ msgstr "lygis" #. [selected_unit_moves]: id=selected-unit-moves #. [unit_moves]: id=unit-moves -#: data/themes/default.cfg:452 data/themes/experimental.cfg:397 +#: data/themes/default.cfg:445 data/themes/experimental.cfg:397 #: data/themes/widescreen.cfg:521 data/themes/widescreen.cfg:647 msgid "statuspanel^moves" msgstr "žingsniai" #. [selected_unit_defense]: id=selected-unit-defense #. [unit_defense]: id=unit-defense -#: data/themes/default.cfg:461 data/themes/experimental.cfg:406 +#: data/themes/default.cfg:454 data/themes/experimental.cfg:406 #: data/themes/widescreen.cfg:530 data/themes/widescreen.cfg:656 msgid "statuspanel^terrain def." msgstr "vietovės gyn." @@ -7521,19 +5002,19 @@ msgstr "šnabždesys: $sender" msgid "(empty)" msgstr "(tuščia)" -#: src/menu_events.cpp:2291 src/menu_events.cpp:2297 src/menu_events.cpp:2347 +#: src/menu_events.cpp:2291 src/menu_events.cpp:2298 src/menu_events.cpp:2346 msgid "ignores list" msgstr "Ignoruojamųjų sąrašas" -#: src/menu_events.cpp:2297 +#: src/menu_events.cpp:2298 msgid "Added to ignore list: $nick" msgstr "Pridėti į ignoruojamųjų sąrašą: $nick" -#: src/menu_events.cpp:2300 src/menu_events.cpp:2319 +#: src/menu_events.cpp:2301 src/menu_events.cpp:2320 msgid "Invalid username: $nick" msgstr "Netinkamas naudotojo vardas: $nick" -#: src/menu_events.cpp:2310 src/menu_events.cpp:2317 src/menu_events.cpp:2343 +#: src/menu_events.cpp:2310 src/menu_events.cpp:2317 src/menu_events.cpp:2342 msgid "friends list" msgstr "Draugų sąrašas" @@ -7541,95 +5022,95 @@ msgstr "Draugų sąrašas" msgid "Added to friends list: $nick" msgstr "Pridėti į draugų sąrašą: $nick" -#: src/menu_events.cpp:2333 +#: src/menu_events.cpp:2332 msgid "Removed from list: $nick" msgstr "Pašalintas iš sąrašo: $nick" -#: src/menu_events.cpp:2333 src/menu_events.cpp:2351 +#: src/menu_events.cpp:2332 src/menu_events.cpp:2350 msgid "friends and ignores list" msgstr "draugų ir ignoruojamųjų sąrašas" -#: src/menu_events.cpp:2351 +#: src/menu_events.cpp:2350 msgid "There are no players on your friends or ignore list." msgstr "Nėra žaidėjų jūsų draugų ar ignoruojamų sąraše." -#: src/menu_events.cpp:2356 +#: src/menu_events.cpp:2355 msgid "version" msgstr "versija" -#: src/menu_events.cpp:2372 +#: src/menu_events.cpp:2371 msgid "registering with password *** and no email address" msgstr "registruojamasi su slaptažodžiu *** ir be e. pašto adreso" -#: src/menu_events.cpp:2376 +#: src/menu_events.cpp:2375 msgid "registering with password *** and email address $email" msgstr "registruojamasi su slaptažodžiu *** ir e. pašto adresu $email" -#: src/menu_events.cpp:2379 src/menu_events.cpp:2390 src/menu_events.cpp:2408 -#: src/menu_events.cpp:2422 +#: src/menu_events.cpp:2378 src/menu_events.cpp:2389 src/menu_events.cpp:2407 +#: src/menu_events.cpp:2421 msgid "nick registration" msgstr "slapyvardžio registracija" -#: src/menu_events.cpp:2390 +#: src/menu_events.cpp:2389 #, fuzzy msgid "dropping your username" msgstr "pakeisti savo vardą" -#: src/menu_events.cpp:2408 +#: src/menu_events.cpp:2407 msgid "setting $var to $value" msgstr "kintamasis $var nustatomas į $value" -#: src/menu_events.cpp:2422 +#: src/menu_events.cpp:2421 msgid "requesting information for user $nick" msgstr "užklausiama informacija apie naudotoją $nick" -#: src/menu_events.cpp:2539 +#: src/menu_events.cpp:2538 msgid "Couldn't find label or unit containing the string '$search'." msgstr "Nepavyksta surasti žymės ar dalinio turinčio eilutę „$search“." -#: src/menu_events.cpp:2578 +#: src/menu_events.cpp:2577 #, fuzzy msgid "Can't droid invalid side: '$side'." msgstr "Negali Droido negaliojančių pusėje: „$side“." -#: src/menu_events.cpp:2583 +#: src/menu_events.cpp:2582 #, fuzzy msgid "Can't droid networked side: '$side'." msgstr "Negali droid'o tinklo pusėje: „$side“." -#: src/menu_events.cpp:2621 +#: src/menu_events.cpp:2620 msgid "Can't change control of invalid side: '$side'." msgstr "Negalima pakeisti negaliojančios pusės kontrolės: „$side“." -#: src/menu_events.cpp:2627 +#: src/menu_events.cpp:2626 msgid "Can't change control of out-of-bounds side: '$side'." msgstr "Negalima pakeisti pusės, esančios už ribų, kontrolės: „$side“." -#: src/menu_events.cpp:2741 +#: src/menu_events.cpp:2740 msgid "Layers" msgstr "Sluoksniai" -#: src/menu_events.cpp:2815 +#: src/menu_events.cpp:2814 msgid "Choose Scenario (Debug!)" msgstr "Pasirinkti scenarijų (Derinimas!)" -#: src/menu_events.cpp:2861 +#: src/menu_events.cpp:2860 msgid "Debug mode activated!" msgstr "Įjungtas derinimo režimas!" -#: src/menu_events.cpp:2864 +#: src/menu_events.cpp:2863 msgid "Debug mode not available in network games" msgstr "Derinimo režimas neprieinamas tinklo žaidimuose" -#: src/menu_events.cpp:2869 +#: src/menu_events.cpp:2868 msgid "Debug mode deactivated!" msgstr "Išjungtas derinimo režimas!" -#: src/menu_events.cpp:2880 +#: src/menu_events.cpp:2879 msgid "Unsafe Lua scripts." msgstr "Nesaugūs Lua scenarijai." -#: src/menu_events.cpp:2881 +#: src/menu_events.cpp:2880 msgid "" "You are about to open a security breach in Wesnoth. Are you sure you want to " "continue? If you have downloaded add-ons, do not click 'ok'! They would " @@ -7639,15 +5120,15 @@ msgstr "" "tęsti? Jei atsisiuntėte priedų, nespauskite „gerai“! Jie tuojau pat perims " "jūsų kompiuterįio valdymą. Jūs buvote įspėti." -#: src/menu_events.cpp:2884 +#: src/menu_events.cpp:2883 msgid "Unsafe mode enabled!" msgstr "Įjungtas nesaugus režimas!" -#: src/menu_events.cpp:2927 +#: src/menu_events.cpp:2926 msgid "Variable not found" msgstr "Kintamasis nerastas" -#: src/menu_events.cpp:2978 +#: src/menu_events.cpp:2977 #, fuzzy msgid "" "Invalid alignment: '$alignment', needs to be one of lawful, neutral, " @@ -7656,31 +5137,31 @@ msgstr "" "Neteisinga prigimtis: „$alignment“, turi būti viena iš šviesos, neutralių, " "chaotiškų arba prieblandos." -#: src/menu_events.cpp:3034 +#: src/menu_events.cpp:3033 msgid "Do you wish to clear all of your discovered units from help?" msgstr "Ar norite išvalyti iš pagalbos visus savo atrastus dalinius?" -#: src/menu_events.cpp:3045 +#: src/menu_events.cpp:3044 msgid "Invalid unit type" msgstr "Netinkamas dalinio tipas" -#: src/menu_events.cpp:3058 +#: src/menu_events.cpp:3057 msgid "Invalid location" msgstr "Netinkama vietovė" -#: src/menu_events.cpp:3093 src/playsingle_controller.cpp:221 +#: src/menu_events.cpp:3092 src/playsingle_controller.cpp:221 msgid "Planning mode activated!" msgstr "Įjungtas planavimo režimas!" -#: src/menu_events.cpp:3096 src/playsingle_controller.cpp:224 +#: src/menu_events.cpp:3095 src/playsingle_controller.cpp:224 msgid "Planning mode deactivated!" msgstr "Planavimo režimas išjungtas!" -#: src/menu_events.cpp:3109 +#: src/menu_events.cpp:3108 msgid "ai" msgstr "di" -#: src/menu_events.cpp:3119 src/menu_events.cpp:3149 +#: src/menu_events.cpp:3118 src/menu_events.cpp:3148 msgid "prompt^Command:" msgstr "Komanda:" @@ -8810,7 +6291,7 @@ msgstr "Nėra" #: src/reports.cpp:1078 #, fuzzy -msgid "Lawful units: " +msgid "Lawful units: " msgstr "Šviesos daliniai: " #: src/reports.cpp:1080 @@ -8969,75 +6450,75 @@ msgstr "" msgid "$error, value '$value' at $pos" msgstr "$error, reikšmė '$value', esanti $pos" -#: src/serialization/string_utils.cpp:484 +#: src/serialization/string_utils.cpp:520 msgid "prefix_milli^m" msgstr "m" -#: src/serialization/string_utils.cpp:485 +#: src/serialization/string_utils.cpp:521 msgid "prefix_micro^µ" msgstr "µ" -#: src/serialization/string_utils.cpp:486 +#: src/serialization/string_utils.cpp:522 msgid "prefix_nano^n" msgstr "n" -#: src/serialization/string_utils.cpp:487 +#: src/serialization/string_utils.cpp:523 msgid "prefix_pico^p" msgstr "p" -#: src/serialization/string_utils.cpp:488 +#: src/serialization/string_utils.cpp:524 msgid "prefix_femto^f" msgstr "f" -#: src/serialization/string_utils.cpp:489 +#: src/serialization/string_utils.cpp:525 msgid "prefix_atto^a" msgstr "a" -#: src/serialization/string_utils.cpp:490 +#: src/serialization/string_utils.cpp:526 msgid "prefix_zepto^z" msgstr "z" -#: src/serialization/string_utils.cpp:491 +#: src/serialization/string_utils.cpp:527 msgid "prefix_yocto^y" msgstr "y" -#: src/serialization/string_utils.cpp:503 +#: src/serialization/string_utils.cpp:539 msgid "prefix_kibi^K" msgstr "K" -#: src/serialization/string_utils.cpp:504 +#: src/serialization/string_utils.cpp:540 msgid "prefix_kilo^k" msgstr "k" -#: src/serialization/string_utils.cpp:506 +#: src/serialization/string_utils.cpp:542 msgid "prefix_mega^M" msgstr "M" -#: src/serialization/string_utils.cpp:507 +#: src/serialization/string_utils.cpp:543 msgid "prefix_giga^G" msgstr "G" -#: src/serialization/string_utils.cpp:508 +#: src/serialization/string_utils.cpp:544 msgid "prefix_tera^T" msgstr "T" -#: src/serialization/string_utils.cpp:509 +#: src/serialization/string_utils.cpp:545 msgid "prefix_peta^P" msgstr "P" -#: src/serialization/string_utils.cpp:510 +#: src/serialization/string_utils.cpp:546 msgid "prefix_exa^E" msgstr "E" -#: src/serialization/string_utils.cpp:511 +#: src/serialization/string_utils.cpp:547 msgid "prefix_zetta^Z" msgstr "Z" -#: src/serialization/string_utils.cpp:512 +#: src/serialization/string_utils.cpp:548 msgid "prefix_yotta^Y" msgstr "Y" -#: src/serialization/string_utils.cpp:526 +#: src/serialization/string_utils.cpp:562 msgid "infix_binary^i" msgstr "i" @@ -9121,6 +6602,10 @@ msgstr "Nuosavas kaimas" msgid "border_size should be between 0.0 and 0.5." msgstr "border_size turi būti tarp 0.0 ir 0.5." +#: src/theme.cpp:571 src/theme.cpp:576 +msgid "Hotkey(s): " +msgstr "" + #: src/unit.cpp:2368 src/unit.cpp:2598 src/unit.cpp:2679 msgid " and " msgstr " ir "