From 9dee1ea35a68f2779814e4e8e105cd9ec49fb3f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andrius=20=C5=A0tikonas?= Date: Sun, 12 Sep 2010 12:29:41 +0300 Subject: [PATCH] pot-update --- anl.lt.po | 16 +++---- did.lt.po | 2 +- editor.lt.po | 4 +- lib.lt.po | 8 ++-- manual.lt.po | 35 ++++++--------- multiplayer.lt.po | 96 ++++++++++++++++++++--------------------- trow.lt.po | 14 +++--- units.lt.po | 106 +++++++++++++++++++++++----------------------- utbs.lt.po | 2 +- wesnoth.lt.po | 76 +++++++++++++++++++-------------- 10 files changed, 183 insertions(+), 176 deletions(-) diff --git a/anl.lt.po b/anl.lt.po index 8df0276..7fa9912 100644 --- a/anl.lt.po +++ b/anl.lt.po @@ -5,7 +5,7 @@ msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.10\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2010-08-13 11:31+0200\n" +"POT-Creation-Date: 2010-08-30 11:56+0200\n" "PO-Revision-Date: 2010-01-01 00:00+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" @@ -19,7 +19,7 @@ msgstr "" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:4 msgid "4p — A New Land" -msgstr "4ž – Nauja šalis" +msgstr "4ž — Nauja šalis" #. [multiplayer]: id=multiplayer_A_New_Land #: data/multiplayer/scenarios/4p_A_New_Land.cfg:7 @@ -107,14 +107,14 @@ msgstr "" #. [message]: speaker=narrator #: data/multiplayer/scenarios/4p_A_New_Land.cfg:588 msgid "" -"One of your peasants has happened upon some spider's nests in the north and " +"One of your peasants has happened upon some spiders’ nests in the north and " "south." msgstr "Vienas iš valstiečių pastebėjo vorų lizdus šiaurėje ir pietuose." #. [message]: type=Peasant #: data/multiplayer/scenarios/4p_A_New_Land.cfg:594 msgid "" -"I swear I saw somebody trapped in the spider's web. Maybe we should rescue " +"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue " "them?" msgstr "Prisiekiu, mačiau kažką įpainiotą voratinklyje. Gal reiktų išgelbėti?" @@ -141,7 +141,7 @@ msgstr "" msgid "" "It would seem the enemy has built some underground mushroom mines nearby — " "it must be where the mainstay of their resources are produced. If we could " -"destroy them our chances wouldn't nearly be so slim." +"destroy them our chances wouldn’t nearly be so slim." msgstr "" "Atrodo, priešas netoliese pasistatė kelias požemines grybų kasyklas. Ko " "gero, iš ten gauna pagrindines savo pajamas. Jei tik jas sunaikintume, mūsų " @@ -151,7 +151,7 @@ msgstr "" #: data/multiplayer/scenarios/4p_A_New_Land.cfg:635 msgid "" "Move any unit onto these villages to destroy the mine. Each one you destroy " -"will reduce the enemy's income by 10." +"will reduce the enemy’s income by 10." msgstr "" "Užimkite šiuos kaimus bet kuriuo daliniu ir sunaikinsite kasyklą. Kiekviena " "sunaikinta kasykla sumažina priešininkų pelną 10 auksinių." @@ -299,7 +299,7 @@ msgstr "Universitetai" #. [message]: speaker=narrator #: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69 msgid "" -"Any of the 'Elvish' style villages represent universities. At the start of " +"Any of the ‘Elvish’ style villages represent universities. At the start of " "your turn, Mages in universities automatically add to the study progress of " "your chosen research target. Right-click on a mage in a university to change " "research target." @@ -647,7 +647,7 @@ msgstr "" #. [message]: speaker=unit #: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:157 -msgid "Let's cut you free!" +msgid "Let’s cut you free!" msgstr "Išlaisvinkime tave!" #. [message]: speaker=narrator diff --git a/did.lt.po b/did.lt.po index 2a56fb7..0434dc9 100644 --- a/did.lt.po +++ b/did.lt.po @@ -1442,7 +1442,7 @@ msgstr "" #: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:24 msgid "" "“For your final test as my apprentice, you will aid me in retrieving a " -"book,” the necromancer says. ‘The book was... stolen from me long ago. Since " +"book,” the necromancer says. “The book was... stolen from me long ago. Since " "it has personal value to me, think of the task as a small favor. I should " "warn you that it will require you to act against your countrymen of Wesnoth, " "since it was one of them who stole it from me.”" diff --git a/editor.lt.po b/editor.lt.po index 3bd6809..9783b1e 100644 --- a/editor.lt.po +++ b/editor.lt.po @@ -284,7 +284,7 @@ msgid "Undo" msgstr "Atšaukti" #: src/editor/editor_controller.cpp:1095 -msgid "Can't Undo" +msgid "Can’t Undo" msgstr "Negalima atšaukti" #: src/editor/editor_controller.cpp:1099 @@ -292,7 +292,7 @@ msgid "Redo" msgstr "Atstatyti" #: src/editor/editor_controller.cpp:1101 -msgid "Can't Redo" +msgid "Can’t Redo" msgstr "Negalima pakartoti" #: src/editor/editor_controller.cpp:1106 diff --git a/lib.lt.po b/lib.lt.po index aff4bf2..36ff808 100644 --- a/lib.lt.po +++ b/lib.lt.po @@ -813,8 +813,8 @@ msgstr "Ar tikrai norite ištrinti šį žaidimą?" #. [toggle_button]: id=dont_ask_again #: data/gui/default/window/game_delete.cfg:72 -msgid "Don't ask me again!" -msgstr "Daugiau nebeklausk!" +msgid "Don’t ask me again!" +msgstr "Daugiau nebeklausti!" #. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [button]: id=ok @@ -1410,7 +1410,7 @@ msgstr "" #. [column] #: data/gui/default/window/mp_method_selection.cfg:159 -msgid "Host a game using dedicated server 'wesnothd'" +msgid "Host a game using dedicated server ‘wesnothd’" msgstr "" #. [column] @@ -1528,7 +1528,7 @@ msgstr "Keisti kalbą" #. [grid] #: data/gui/default/window/title_screen.cfg:233 -msgid "Configure the game's settings" +msgid "Configure the game’s settings" msgstr "Konfigūruoti žaidimo nustatymus" #. [grid] diff --git a/manual.lt.po b/manual.lt.po index 4f4fd22..6ca2399 100644 --- a/manual.lt.po +++ b/manual.lt.po @@ -230,7 +230,6 @@ msgstr "" msgid "Tutorial" msgstr "Apmokymas" -# type: Content of:
#. type: Content of:
#: ../../doc/manual/manual.en.xml:102 msgid "" @@ -238,7 +237,7 @@ msgid "" "controls needed to play the game. Winning or losing is not important here, " "but learning what to do is. Click the Tutorial button to play. In the " "Tutorial you are in the role of the prince Konrad or the princess Li’" -"sar, learning from the Elder Mage Delfador - pay attention or he might turn " +"sar, learning from the Elder Mage Delfador — pay attention or he might turn " "you into a newt." msgstr "" @@ -474,12 +473,11 @@ msgstr "Žaisti vieną scenarijų prieš kompiuterinius priešininkus arba žmon msgid "Campaigns" msgstr "Kampanijos" -# type: Content of:
#. type: Content of:
#: ../../doc/manual/manual.en.xml:295 msgid "" "Campaigns are sequences of battles with a connecting storyline. Typical " -"campaigns have about 10-20 scenarios. The main advantage with campaigns is " +"campaigns have about 10–20 scenarios. The main advantage with campaigns is " "that they allow you to develop your army. As you complete each scenario, the " "remaining units at the end are saved for you to use in the next scenario. If " "you choose not to use a unit at all during a scenario it is carried over to " @@ -925,7 +923,7 @@ msgstr "" # type: Content of:
#. type: Content of: <book><chapter><section><section><title> #: ../../doc/manual/manual.en.xml:531 -msgid "Life and Death - Experience" +msgid "Life and Death — Experience" msgstr "Gyvybė ir mirtis – patirtis" # type: Content of: <book><chapter><section><section><simpara> @@ -1696,14 +1694,13 @@ msgstr "" msgid "Upkeep" msgstr "Išlaikymas" -# type: Content of: <book><chapter><section><section><simpara> #. type: Content of: <book><chapter><section><section><simpara> #: ../../doc/manual/manual.en.xml:1034 msgid "" "Each unit also has an upkeep cost. The upkeep cost is generally equal to the " "level of the unit, unless the unit has the \"Loyal\" trait (<link linkend=" -"\"traits\">see below</link>). Units that are not initially recruited - i.e. " -"the leader or those that join voluntarily - usually have the Loyal trait. " +"\"traits\">see below</link>). Units that are not initially recruited — i.e. " +"the leader or those that join voluntarily — usually have the Loyal trait. " "Upkeep is only paid if the total upkeep of a side’s units is greater " "than the number of villages that side controls. Upkeep paid is the " "difference between the number of villages and the upkeep cost." @@ -1723,7 +1720,7 @@ msgstr "" #. type: Content of: <book><chapter><section><section><literallayout> #: ../../doc/manual/manual.en.xml:1044 #, no-wrap -msgid "2 + villages - maximum(0, upkeep - villages)" +msgid "2 + villages − maximum(0, upkeep − villages)" msgstr "" # type: Content of: <book><chapter><section><section><simpara> @@ -1911,13 +1908,12 @@ msgstr "Diena (rytas)" msgid "+25%" msgstr "+25%" -# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #: ../../doc/manual/manual.en.xml:1146 ../../doc/manual/manual.en.xml:1168 #: ../../doc/manual/manual.en.xml:1209 ../../doc/manual/manual.en.xml:1231 #: ../../doc/manual/manual.en.xml:1253 -msgid "-25%" -msgstr "-25%" +msgid "−25%" +msgstr "−25%" # type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> #. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry> @@ -2808,12 +2804,11 @@ msgstr "" msgid "Moving" msgstr "Judėjimas" -# type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:1877 msgid "" "Clicking on a unit identifies all the places it can move on its current turn " -"by dimming unreachable hexes (pressing the number keys 2-7 will identify the " +"by dimming unreachable hexes (pressing the number keys 2–7 will identify the " "additional hexes that can be reached in that number of turns in a similar " "manner). While in this mode, moving the cursor over a hex will identify the " "path your unit will take towards that hex as well as additional information " @@ -3073,12 +3068,11 @@ msgstr "" msgid "Fighting" msgstr "Kova" -# type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2045 msgid "" "If you move next to an enemy unit, you may attack it. Click on your unit " -"that is next to an enemy unit, and click on the enemy you want to attack - " +"that is next to an enemy unit, and click on the enemy you want to attack — " "this will bring up a window that presents further options for the fight. " "Every unit has one or more weapons it can attack with. Some weapons, such as " "swords, are melee weapons, and some weapons, such as bows, are ranged " @@ -3095,14 +3089,13 @@ msgid "" "unable to strike back and do any damage to you in that fight." msgstr "" -# type: Content of: <book><chapter><section><simpara> #. type: Content of: <book><chapter><section><simpara> #: ../../doc/manual/manual.en.xml:2057 msgid "" "Different types of attacks do different amounts of damage, and a certain " "number of strikes may be made with each weapon. For instance, an Elvish " "Fighter does 5 points of damage with its sword every time it hits, and can " -"strike 4 blows with the sword in one exchange. This is written as 5-4, " +"strike 4 blows with the sword in one exchange. This is written as 5–4, " "meaning 5 damage per hit, and 4 strikes." msgstr "" @@ -3844,12 +3837,11 @@ msgid "" "can use them to block enemies reaching your important units." msgstr "" -# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2478 msgid "" "You can cause damage to enemies with advanced units and then finish them " -"with lower level units - to give them more experience (and finally make them " +"with lower level units — to give them more experience (and finally make them " "advance to next level)." msgstr "" @@ -3886,12 +3878,11 @@ msgstr "" msgid "chaotic units do more damage at night and less damage at day" msgstr "chaotiški daliniai daugiau žalos daro naktį ir mažiau dieną" -# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara> #: ../../doc/manual/manual.en.xml:2512 msgid "" "remember to always check the time of day on the right side of the screen. " -"Plan ahead - think about what it’s going to be next turn as well as " +"Plan ahead — think about what it’s going to be next turn as well as " "this turn." msgstr "" diff --git a/multiplayer.lt.po b/multiplayer.lt.po index 65df304..2016df5 100644 --- a/multiplayer.lt.po +++ b/multiplayer.lt.po @@ -86,7 +86,7 @@ msgstr "2ž — Basilisko urvai" #. [multiplayer]: id=multiplayer_Basilisk #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:35 msgid "" -"These caves were once the lair of Chak'kso Ney'yks, a legendary Elder " +"These caves were once the lair of Chak’kso Ney’yks, a legendary Elder " "Basilisk. The petrified forms of his victims remain as monuments to his " "savage power." msgstr "" @@ -153,11 +153,11 @@ msgid "" "The winds of the dark sky blew so cold,\n" "The moon was high, the night was old,\n" "Brave was the drake that dared forsake\n" -"His home to steal the Basilisk's gold.\n" +"His home to steal the Basilisk’s gold.\n" "\n" "On that dark night, the skies so churned,\n" "He disregarded what he had learned,\n" -"Foolish but brave, to the Basilisk's cave,\n" +"Foolish but brave, to the Basilisk’s cave,\n" "He flew, and the fire within him burned.\n" "\n" "Alas, that fire burns no more,\n" @@ -168,7 +168,7 @@ msgid "" "The winds of the sky blow so cold,\n" "The years pass by, the days are old,\n" "Here stands that drake, who dared forsake\n" -"His home to steal the Basilisk's gold.\n" +"His home to steal the Basilisk’s gold.\n" "(inscribed by Flametrooper)" msgstr "" @@ -181,19 +181,19 @@ msgstr "Zikkrisksas" #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:110 msgid "" "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " -"the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-" -"Boiling-Rivers Clan''). The Elders were preparing to make war on a human " +"the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-" +"Boiling-Rivers Clan”). The Elders were preparing to make war on a human " "outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " "Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " "Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " "scroll that had apparently been dropped into a small crevice in the cave " "floor. He opened the scroll and read a brief passage from the middle of the " -"text: ''After he was bound and cast from the Upper World, Chak'kso's enraged " +"text: “After he was bound and cast from the Upper World, Chak’kso’s enraged " "spirit sought release, and was able to exert a corrupting influence on " -"certain regions of the Upper World, channeled through ''pathways of stone'' " +"certain regions of the Upper World, channeled through ‘pathways of stone’ " "that extend from the surface into the depths of the Under Reaches. This rage " "altered the eggs of great lizards, shaping their bodies and spirits into " -"implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on " +"implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on " "the task at hand. Thinking that perhaps the Elders could find some way to " "restore Oxsrrsk, he began the long and strenuous task of hauling the statue " "back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " @@ -211,23 +211,23 @@ msgstr "" msgid "" "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " "Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " -"most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite " -"Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name " -"which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' " -"Chak'kso was believed to have been a powerful demigod of the Under Reaches, " -"described as a ''great demon of the earth'' in the Elvish Histories. " -"According to these histories, Chak'kso had once sought to transform all life " -"on the planet to stone; so great was his hatred for creatures of flesh. He " -"was ultimately defeated and bound by powerful magics, but in the centuries " -"following his banishment (to a realm far below the surface of the world) a " -"new breed of creature began appearing in the Histories, a breed with the " -"ability to turn any being of flesh into stone. There was a period when these " -"Basilisks (as they came to be known) wreaked havoc on the world of the " -"living, turning thousands to stone. One by one, and at great cost, the " -"Basilisks were defeated. All, it would seem, but one; the Basilisk known as " -"''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely " -"convinced of his ability to locate and bind this powerful creature into his " -"service, Oxsrrsk set out on his journey..." +"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite " +"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, " +"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was " +"believed to have been a powerful demigod of the Under Reaches, described as " +"a ‘great demon of the earth’ in the Elvish Histories. According to these " +"histories, Chak’kso had once sought to transform all life on the planet to " +"stone; so great was his hatred for creatures of flesh. He was ultimately " +"defeated and bound by powerful magics, but in the centuries following his " +"banishment (to a realm far below the surface of the world) a new breed of " +"creature began appearing in the Histories, a breed with the ability to turn " +"any being of flesh into stone. There was a period when these Basilisks (as " +"they came to be known) wreaked havoc on the world of the living, turning " +"thousands to stone. One by one, and at great cost, the Basilisks were " +"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” " +"or “The Eldest Child,” in the modern tongue. Supremely convinced of his " +"ability to locate and bind this powerful creature into his service, Oxsrrsk " +"set out on his journey..." msgstr "" #. [unit] @@ -238,7 +238,7 @@ msgid "" "Left his Foes so slim a Chance\n" "— Seven Stones and Eleven\n" "Marksman known as Dragonbane\n" -"'mongst the Statues here was slain\n" +"’mongst the Statues here was slain\n" "— Seven Stones — and the Elven\n" "(inscribed by Gauteamus)" msgstr "" @@ -253,7 +253,7 @@ msgstr "Blum Dukas" msgid "" "Blum Duk was renowned among his goblin clan for having tamed one of the Dire " "Wolves of the mountains, and he had the courage to match. His leadership and " -"skills alone were what kept the area's goblins alive despite human and " +"skills alone were what kept the area’s goblins alive despite human and " "elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred " "Elves.\n" "Thus, when he heard of the awful monster that was inhabiting the area, it " @@ -262,7 +262,7 @@ msgid "" "on.\n" "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " "cowered in fright. He tried to wheel his wolf around to run away, but it " -"wouldn't move. As the creature stalked towards him, he screamed his last " +"wouldn’t move. As the creature stalked towards him, he screamed his last " "words: Good Gog, dog, are yer legs made of stone?!?\n" "(inscribed by Elvish Pillager)" msgstr "" @@ -277,9 +277,9 @@ msgstr "" msgid "" "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " "Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves " -"as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon " -"of Fire that threatened an Elvish village, and initiated a ''counterattack'' " -"in which some 37 Drakes, camping in a nearby ravine and believed to be in " +"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of " +"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in " +"which some 37 Drakes, camping in a nearby ravine and believed to be in " "allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " "innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " "Terowydlithrol, who had been seen entering the region but a day ago. Burning " @@ -291,8 +291,8 @@ msgstr "" msgid "" "He had lived there for ages upon ages, in the depths of the water, preying " "upon the various fish and frogs and merfolk that entered his domain. It was " -"his lake, no other's, and though it was not large, he was its master. Then, " -"the Basilisk came, and looked into the Serpent's eyes. And the Serpent had " +"his lake, no other’s, and though it was not large, he was its master. Then, " +"the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had " "not died, but it was no longer alive. Thus the new lord of the lake had " "arrived.\n" "(inscribed by Turin)" @@ -301,7 +301,7 @@ msgstr "" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:160 msgid "" -"A brave hero of Wesnoth's Golden Age, this great rider and commander of men " +"A brave hero of Wesnoth’s Golden Age, this great rider and commander of men " "came to this evil place while on a raid against the orcs. Caught unaware by " "the foul creatures, many of his fellows were killed, but he fought " "valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " @@ -322,7 +322,7 @@ msgid "" "other Woses. More than any other Wose, he enjoyed simply standing alone in " "the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " "confided in a fellow that his greatest wish was to be able to bask forever " -"in the sun's glory.\n" +"in the sun’s glory.\n" "However, not long after, the local wose community heard of the approach of a " "horrible monster, powerful enough to easily destroy the few woses that lived " "in the area. They quickly moved off (quickly for Woses, anyway), but " @@ -330,7 +330,7 @@ msgid "" "him and tell him of the danger.\n" "He was taken quite unawares by the Basilisk, and turned to stone before he " "even recognized the beast. His petrified form still stands there today, " -"warmed by the sun's rays, under an open sky. His greatest wish has been " +"warmed by the sun’s rays, under an open sky. His greatest wish has been " "granted.\n" "(inscribed by Elvish Pillager)" msgstr "" @@ -357,10 +357,10 @@ msgstr "Aetekas Korrynas" #. [unit] #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:184 msgid "" -"The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am " +"The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am " "through searching for you! I shall make my way back to Haldric’s Hall, and " "inform the court that you were too much of a coward to attend our duel! Your " -"disgrace shall be more agonizing than the death I'd have given you!''\n" +"disgrace shall be more agonizing than the death I’d have given you!”\n" "\n" "Perhaps he should not have shouted quite so loudly.... " msgstr "" @@ -375,13 +375,13 @@ msgstr "Rilhonas" msgid "" "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " "treasure that had been lost in these watery caves— a spear whose head was " -"said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder " +"said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder " "Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " "legend, the weapon rested somewhere on the bottom of this very lake " "(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " "Having prepared himself for battle with the Serpent, Rilhon met with two " "rather large surprises. The first was the petrified form of Ruaskkolin the " -"Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly " +"Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly " "enough, in possession of all of his teeth.\n" "(inscribed by Paterson)" msgstr "" @@ -401,7 +401,7 @@ msgid "" "and now\n" "and now the strangest pause\n" "for years and years\n" -"she hasn't moved her eyes\n" +"she hasn’t moved her eyes\n" "\n" "(inscribed by MJQ)" msgstr "" @@ -508,7 +508,7 @@ msgstr "Nugalėkite visas bangas" #. [objective]: condition=lose #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1415 -msgid "Lose all your team's leaders" +msgid "Lose all your team’s leaders" msgstr "Prarasti visus komandos vadus" #. [message]: speaker=narrator @@ -761,7 +761,7 @@ msgstr "Tai iš akmens padaryta skulptūra." #. [multiplayer]: id=multiplayer_Sullas_Ruins #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:39 -msgid "2p — Sulla's Ruins" +msgid "2p — Sulla’s Ruins" msgstr "2ž — Sullos griuvėsiai" #. [multiplayer]: id=multiplayer_Sullas_Ruins @@ -848,7 +848,7 @@ msgstr "2ž — Veldyno kanalas" #. [multiplayer]: id=multiplayer_Weldyn_Channel #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 msgid "" -"This vital supply route has played a key role in many of Wesnoth's greatest " +"This vital supply route has played a key role in many of Wesnoth’s greatest " "battles." msgstr "" @@ -986,7 +986,7 @@ msgstr "4ž — Hamletai" #. [multiplayer]: id=multiplayer_Isars_Cross #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7 -msgid "4p — Isar's Cross" +msgid "4p — Isar’s Cross" msgstr "4ž — Isaro kryžius" #. [multiplayer]: id=multiplayer_Isars_Cross @@ -1230,7 +1230,7 @@ msgstr "" #. [multiplayer]: id=multiplayer_Crusaders_Field #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5 -msgid "6p — Crusaders' Field" +msgid "6p — Crusaders’ Field" msgstr "6ž — Kryžiuočių laukas" #. [multiplayer]: id=multiplayer_Crusaders_Field @@ -1313,7 +1313,7 @@ msgstr "Jūsų komandos vadų mirtis." #: data/multiplayer/scenarios/6p_Team_Survival.cfg:372 msgid "" "Congratulations for surviving the map that so many people claim is " -"impossible. Frankly, I haven't got a clue as to how you did it, so send me " +"impossible. Frankly, I haven’t got a clue as to how you did it, so send me " "the replay by mail to: roze@roze.mine.nu. Thank You!" msgstr "" diff --git a/trow.lt.po b/trow.lt.po index b249728..2dc4c07 100644 --- a/trow.lt.po +++ b/trow.lt.po @@ -1378,7 +1378,8 @@ msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:227 -msgid "That tree, it speaks! No- No- We are tree-friends, really!" +#, fuzzy +msgid "That tree, it speaks! No— No— We are tree-friends, really!" msgstr "Šitas medis, jis kalba! Ne- Ne- Mes medžių draugai, tikrai!" #. [message]: speaker=Elilmaldur-Rithrandil @@ -3618,7 +3619,7 @@ msgstr "" #. [message]: speaker=Glimir #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:124 -msgid "By the right of treaty, ancient but still true-" +msgid "By the right of treaty, ancient but still true—" msgstr "" #. [message]: speaker=Dursil @@ -3643,7 +3644,8 @@ msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:203 -msgid "We come in peace. May our peoples-" +#, fuzzy +msgid "We come in peace. May our peoples—" msgstr "Atvykstame su taika. Tegul mūsų tautos-" #. [message]: speaker=Dursil @@ -3712,7 +3714,8 @@ msgstr "" #. [message]: speaker=Prince Haldric #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_New_Land.cfg:255 -msgid "I am Prince Haldric. We come in peace. May our peoples-" +#, fuzzy +msgid "I am Prince Haldric. We come in peace. May our peoples—" msgstr "Aš Princas Haldrikas. Atvykstame su taika. Tegul mūsų tautos-" #. [message]: speaker=Lady Jessene @@ -5059,7 +5062,8 @@ msgstr "" #. [message]: speaker=Tan-Rinak #: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:574 -msgid "I- I die?" +#, fuzzy +msgid "I— I die?" msgstr "Aš- Aš mirštu?" #. [scenario]: id=The_Plan diff --git a/units.lt.po b/units.lt.po index 46e1020..3ebd2c3 100644 --- a/units.lt.po +++ b/units.lt.po @@ -176,7 +176,7 @@ msgstr "" msgid "" "Were it not for the armor they wear, certain drakes might be " "indistinguishable from true dragons, at least to the lesser races for whom " -"dragons are but legend. The creatures known as 'Armageddon Drakes' are " +"dragons are but legend. The creatures known as ‘Armageddon Drakes’ are " "towering things, both immune to and possessed of a tremendous fire." msgstr "" @@ -211,7 +211,7 @@ msgid "" "Only a few manage to gain the skill and power necessary to be admitted to " "this highest rank without perishing in battle. Though other drakes may " "disparage the Fighter caste, they always check twice to be sure none are " -"around; Blademasters fiercely protect their fellows' honor, and no-one would " +"around; Blademasters fiercely protect their fellows’ honor, and no-one would " "dispute their right to do so." msgstr "" @@ -267,7 +267,7 @@ msgid "" "flight to triumph in battle.\n" "\n" "This is also the only caste that is allowed to break taboo and fight with " -"spears in addition to the drake's traditional metal claws, which makes them " +"spears in addition to the drake’s traditional metal claws, which makes them " "particularly good at \"resolving\" territorial disputes with other drakes " "and enforcing the laws of their tribe." msgstr "" @@ -381,7 +381,7 @@ msgid "" "combat, but prefer in any case to avoid confrontation within the tribe. " "Experience has taught any drake of this stature the extent of his authority: " "where he can push those he leads and when it is best to leave them to their " -"own devices. Only occasionally will a Flameheart challenge his tribe's " +"own devices. Only occasionally will a Flameheart challenge his tribe’s " "leader for supremacy, and only if he is sure of the support of his fellow " "drakes." msgstr "" @@ -440,7 +440,7 @@ msgid "" "Hurricane Drakes have moved above the menial hunting and gathering to which " "the lower members of their caste are relegated. They are an integral part of " "the drakes’ military, scouting ahead of the main forces, carrying messages " -"across the battlefield, and falling upon the enemy where it's least " +"across the battlefield, and falling upon the enemy where it’s least " "expected. Being allowed—grudgingly—to train with the newcomers from other " "castes has increased their skill in combat, but their greatest strength " "still lies in their speed and flight." @@ -486,7 +486,7 @@ msgstr "Slibinas talžytojas" #: data/core/units/drakes/Thrasher.cfg:19 msgid "" "Instead of letting themselves be bound by their armor, Thrashers have " -"learned to redirect its weight to supplement their bodies' momentum, adding " +"learned to redirect its weight to supplement their bodies’ momentum, adding " "power to the blows of their short spears and hand-mounted claws. Equipment " "and body are one; even their thick helms and the thick skulls beneath them " "are weapons. A Thrasher will gladly fulfill his caste duties, as long as it " @@ -519,7 +519,7 @@ msgstr "Slibinų karys" #: data/core/units/drakes/Warrior.cfg:19 msgid "" "Drakes of the Fighter caste, like the Warrior, are the foundation of any " -"tribe's army. No special abilities or skills set them apart; only their " +"tribe’s army. No special abilities or skills set them apart; only their " "natural brute strength and military training help them carve their way " "through enemy forces. They fight as they have for centuries, clad in ceramic-" "plated leather with the traditional war blade mounted on the back of each " @@ -844,7 +844,7 @@ msgid "" "When the men of Wesnoth first encountered the dwarves, they were mystified " "by the power of the Dwarvish Thunderers, who were able to hurl death from " "afar through the apparatus of these strange wands they carried into battle. " -"The deafening noise of these 'thundersticks' is terrifying to behold, and is " +"The deafening noise of these ‘thundersticks’ is terrifying to behold, and is " "made more so by the secrecy which dwarves wrap about their workings." msgstr "" @@ -870,7 +870,7 @@ msgid "" "black dust into the mouth of their weapons, which some say is a food to fuel " "the beast imprisoned within.\n" "\n" -"Though a single shot from these 'thundersticks' can take several minutes to " +"Though a single shot from these ‘thundersticks’ can take several minutes to " "prepare, the results are seen by the Dwarves as being well worth the wait." msgstr "" @@ -904,7 +904,7 @@ msgid "" "reasons, comes naturally to them. Even the frail of body can be deadly with " "a bow in hand, and in times of war, many will take up this weapon. Though " "their relative inexperience with combat leaves them somewhat vulnerable, " -"their natural grace ensures that they can best any of humanity's fresh " +"their natural grace ensures that they can best any of humanity’s fresh " "recruits." msgstr "" "Elfai visais laikais buvo giriami už lankininkystę, meną, kuris dėl daugelio " @@ -975,7 +975,7 @@ msgstr "Elfų keršytojas" #. [unit_type]: id=Elvish Avenger, race=elf #: data/core/units/elves/Avenger.cfg:23 msgid "" -"The curious name of the elvish 'Avengers' comes from a tactic often employed " +"The curious name of the elvish ‘Avengers’ comes from a tactic often employed " "by these master rangers. The enemy is allowed to break through a feint " "defense, and when the vulnerable troops behind the front line follow, these " "archers break cover and attack, cutting the supply lines and surrounding the " @@ -1400,7 +1400,7 @@ msgid "" "well-understood by the elves, although rarely used with malicious intent; " "doing so is no easy task, and is a very ill-regarded use of their strength.\n" "\n" -"Those able to do so are roughly titled as 'sorceresses' by other races; and " +"Those able to do so are roughly titled as ‘sorceresses’ by other races; and " "certainly are capable of acting the part." msgstr "" @@ -1436,7 +1436,7 @@ msgstr "Baisiojo vilko jojikas" #. [unit_type]: id=Direwolf Rider, race=wolf #: data/core/units/goblins/Direwolf_Rider.cfg:22 msgid "" -"'Dire wolves' differ from the common variety only in size and color. They " +"‘Dire wolves’ differ from the common variety only in size and color. They " "typically stand taller than a horse at the shoulder, and have an appetite to " "match. Only a madman would willingly encounter them; but goblins, at great " "cost to themselves, have managed to tame and ride them.\n" @@ -1444,7 +1444,7 @@ msgid "" "The claws of a wolf are not generally regarded as being the more dangerous " "parts, but on a beast this large, they are thicker and longer than iron " "nails. Their riders smear a poison on the front set, not unlike that used by " -"the orcish assassins, making a swipe from these beasts' paws into a most " +"the orcish assassins, making a swipe from these beasts’ paws into a most " "deadly stroke." msgstr "" @@ -1456,7 +1456,7 @@ msgstr "Goblinas persmeigėjas" #. [unit_type]: id=Goblin Impaler, race=goblin #: data/core/units/goblins/Impaler.cfg:21 msgid "" -"Goblins are used by the orcs as skirmishers to disrupt the enemy's battle " +"Goblins are used by the orcs as skirmishers to disrupt the enemy’s battle " "line. Those who manage to survive their first few battles equip themselves " "with a long spear to compensate for their short reach, and better armor to " "guard their diminutive frames." @@ -1470,7 +1470,7 @@ msgstr "Goblinų riteris" #. [unit_type]: id=Goblin Knight, race=wolf #: data/core/units/goblins/Knight.cfg:21 msgid "" -"The Goblin 'Knights' have little in common with the men who share that " +"The Goblin ‘Knights’ have little in common with the men who share that " "title, and the title is bestowed in mockery by their enemies. The similarity " "is simply that they are the elite of the wolf riders, likely promoted to " "their position by their success in some audacious raid.\n" @@ -1520,7 +1520,7 @@ msgid "" "Standard-bearers are an oddity amongst goblins. A goblin who has survived " "enough battles to be considered a veteran is rare enough, and it is rarer " "still for the other goblins to recognize and respect his veteran status. " -"Nonetheless, a rouser's frenzied goading effectively steels the less veteran " +"Nonetheless, a rouser’s frenzied goading effectively steels the less veteran " "fighters to strive harder and longer before they die." msgstr "" @@ -1533,7 +1533,7 @@ msgstr "Goblinų ietininkas" #: data/core/units/goblins/Spearman.cfg:22 msgid "" "In any litter of orcs, several are born much smaller and weaker than the " -"rest. These runts are called 'Goblins' and are looked down on by the rest of " +"rest. These runts are called ‘Goblins’ and are looked down on by the rest of " "their kin. In battle, these are given the most meager of equipment, and are " "used as a soak-off force to give the Warlords time to prepare the real " "assault.\n" @@ -1697,13 +1697,13 @@ msgid "" "of everything that is good. They may serve in the armies of the world, but " "their first loyalties often lie with groups of their own making; secret, " "monastic orders that cross political and cultural boundaries. Rulers are " -"sometimes wary of them, for the paladins' loyalty is only as strong as the " -"liege's apparent virtue. This has led the more darkly ambitious to either " +"sometimes wary of them, for the paladins’ loyalty is only as strong as the " +"liege’s apparent virtue. This has led the more darkly ambitious to either " "attempt to defame and disperse these groups, or more rarely, to conjure " "elaborate deceptions to keep these otherwise staunchly loyal troops in " "service.\n" " \n" -"Full paladins are generally not quite as fearsome as the 'Grand Knights' " +"Full paladins are generally not quite as fearsome as the ‘Grand Knights’ " "that champion most armies, but they are first-class fighters nonetheless. " "Additionally, their wisdom and piety grants these warrior monks certain " "curious abilities; a paladin is very powerful in fighting magical or " @@ -1826,7 +1826,7 @@ msgstr "Dvikovininkas" #. [unit_type]: id=Duelist, race=human #: data/core/units/humans/Loyalist_Duelist.cfg:20 msgid "" -"It is a peculiar custom of Wesnoth's nobility that they typically enroll " +"It is a peculiar custom of Wesnoth’s nobility that they typically enroll " "their sons into one of two orders of armigers, training them either in the " "art of horsemanship or fencing. Duelists are so named for an unfortunately " "common practice of young aristocrats, for whom the sting of insult, whether " @@ -2290,13 +2290,13 @@ msgid "" "Upon the successful culmination of their apprenticeship, a mage is stripped " "of the brown robes of an apprentice and given the ruddy cloak of a master. " "The significance of this change is often lost on the peasantry, who " -"mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the " -"change in colors is often mistaken to signify the mage's ability to " +"mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the " +"change in colors is often mistaken to signify the mage’s ability to " "seemingly conjure fire from nothing but thin air, a trick which, although " "undeniably useful, is viewed by the magi themselves as a crass application " "of their hard-won knowledge.\n" "\n" -"Though physically frail, and untrained as warriors, the 'Red Magi' have a " +"Though physically frail, and untrained as warriors, the ‘Red Magi’ have a " "number of tricks up their sleeves, including the gouts of fire which may " "have cemented their colloquial name." msgstr "" @@ -2413,7 +2413,7 @@ msgstr "Nusikaltėlis" #. [unit_type]: id=Outlaw, race=human #: data/core/units/humans/Outlaw.cfg:19 msgid "" -"After some years of service, former 'footpads' rise up in the ranks of their " +"After some years of service, former ‘footpads’ rise up in the ranks of their " "fellow outlaws. Having proven themselves in combat, they are given more " "dangerous tasks, and a greater share of the spoils. Though many opponents " "would mock their choice of weaponry, the outlaws are well aware of its " @@ -2444,7 +2444,7 @@ msgstr "Žudikas" #: data/core/units/humans/Outlaw_Assassin.cfg:20 msgid "" "The greatest of thieves are sometimes tasked to take far more than their " -"victim's belongings. Masters of knife-fighting and uncannily light on their " +"victim’s belongings. Masters of knife-fighting and uncannily light on their " "feet, these menacing figures will employ any means to dispatch their " "victims, be it poisoned knives thrown from afar, or a dagger planted in the " "back. Deadly at night, assassins are less able fighting under the sun." @@ -2472,7 +2472,7 @@ msgid "" "Bandits are a motley collection of men, most of dubious background. They are " "the strong arm of any organized group of criminals, and though they may lack " "in finesse, or intelligence, they excel at their preferred task of pummeling " -"victims into submission. Like any sort of outlaw, they're not comfortable " +"victims into submission. Like any sort of outlaw, they’re not comfortable " "fighting in broad daylight, being used to working at night." msgstr "" @@ -2484,7 +2484,7 @@ msgstr "Plėšikas" #. [unit_type]: id=Footpad, race=human #: data/core/units/humans/Outlaw_Footpad.cfg:21 msgid "" -"These petty criminals are often derisively called 'footpads' by their " +"These petty criminals are often derisively called ‘footpads’ by their " "superiors, for they are tasked with any job that requires a great deal of " "running around, often being employed as couriers, or scouts. The endurance " "and agility they gain from this serves them well in combat, and despite " @@ -2535,7 +2535,7 @@ msgstr "Kelių plėšikas" msgid "" "Highwaymen have gained an infamous reputation for underhanded deeds of " "violence. Ready to hire themselves out to whoever will pay the most, they " -"lead bands of lesser rogues against their employer's enemies, often " +"lead bands of lesser rogues against their employer’s enemies, often " "attacking on lonely roads or in the dead of night. Their experience with " "such encounters makes them deadly foes in hand to hand combat." msgstr "" @@ -2571,7 +2571,7 @@ msgstr "Chuliganas" msgid "" "Some men without particular skills cannot or will not make an honest living. " "Those that attempt to make their way through life by the heavy end of a " -"stick, are known as 'Ruffians'. With enough luck and experience, they " +"stick, are known as ‘Ruffians’. With enough luck and experience, they " "sometimes manage to avoid the imprisonment or death that awaits most of " "their colleagues." msgstr "" @@ -2584,13 +2584,13 @@ msgstr "Vagis" #. [unit_type]: id=Thief, race=human #: data/core/units/humans/Outlaw_Thief.cfg:20 msgid "" -"For as long as anyone can remember, the members of the various 'guilds' of " +"For as long as anyone can remember, the members of the various ‘guilds’ of " "rat-catchers that spring up in any larger city have had a curious practice " "of bleaching their hair with lime till it becomes a pale shade of blue. It " "is a bold thing to do, as their profession often delves into less-than-legal " "enterprises. Thieves have many skills, and by necessity are both light on " "their feet, and good with knives. They happily employ less-than-honorable " -"tactics in combat, seeing little merit in a 'fair fight'." +"tactics in combat, seeing little merit in a ‘fair fight’." msgstr "" #. [female] @@ -2623,7 +2623,7 @@ msgstr "Valstietis" msgid "" "Peasants are the backbone of the rural economy, and the soldiers of last " "resort. While not warlike by nature, they will stubbornly defend their " -"homes. However, if you're hurling peasants at your foes, you're clearly out " +"homes. However, if you’re hurling peasants at your foes, you’re clearly out " "of superior forces." msgstr "" @@ -2790,7 +2790,7 @@ msgid "" "\n" "Mermen often find themselves in a standoff with land-based enemies; the " "merfolk are too strong in the water, and are too weak to make any offense on " -"land. Nets are a key bit of leverage; without nets, mermen can't give any " +"land. Nets are a key bit of leverage; without nets, mermen can’t give any " "effective chase over land, and are at a great disadvantage in hand-to-hand " "combat." msgstr "" @@ -3441,7 +3441,7 @@ msgstr "" #. [unit_type]: id=Orcish Slayer, race=orc #: data/core/units/orcs/Slayer.cfg:22 msgid "" -"The larger or more skilled orcish assassins are called 'Slayers' by their " +"The larger or more skilled orcish assassins are called ‘Slayers’ by their " "enemies. Slayers are fast on their feet, and quite nimble in combat, " "although they achieve that end by forgoing armor. Their weapon of choice, " "poison, is a vicious tool, and its common use on the battlefield is often " @@ -3456,7 +3456,7 @@ msgstr "" #. [unit_type]: id=Orcish Slurbow, race=orc #: data/core/units/orcs/Slurbow.cfg:24 msgid "" -"The basic design of a crossbow gives rise to the arbalest or 'slurbow'; a " +"The basic design of a crossbow gives rise to the arbalest or ‘slurbow’; a " "much more intricate device, complete with a hand-turned cranequin to re-cock " "the weapon, and often with a multi-ply arc, of laminate wood or bone, " "driving the projectile. Such a device is much easier to work with, and much " @@ -3572,7 +3572,7 @@ msgid "" "Certain saurians are seen dressed in arcane regalia and covered head to toe " "in horrifying, esoteric shapes and markings, both with paint and tattoo. " "Some suspect them to be visionaries, or oracles amongst their ilk. But " -"whatever 'societal' function they may have, they are undeniably powerful in " +"whatever ‘societal’ function they may have, they are undeniably powerful in " "the strange magics their kind possess, and are beings to be wary of if ever " "seen." msgstr "" @@ -3705,7 +3705,7 @@ msgstr "Trolių karys" #: data/core/units/trolls/Warrior.cfg:20 msgid "" "Trolls typically neither need nor prefer to use any proper armament in " -"combat, as large 'sticks and stones' serve them all too well. However, " +"combat, as large ‘sticks and stones’ serve them all too well. However, " "trolls have been seen on numerous occasions clad in rough-shod armor and " "bearing metal hammers. It is speculated that orcish allies are the source " "and crafters of these; expeditions into several forcibly-vacated troll holes " @@ -3779,13 +3779,13 @@ msgstr "Nekrofagas" #. [unit_type]: id=Necrophage, race=undead #: data/core/units/undead/Corpse_Necrophage.cfg:19 msgid "" -"The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, " +"The necrophage, or ‘devourer of the dead’, is a monstrous, corpulent thing, " "which bears only a crude resemblance to a man. They appear to be quite " "rotten in spite of their ability to move; they are rife with disease and " "poisons of the blood, and have a stench to match. But the most revolting " "fact about these fratures, apparent only to those who can perceive the " "traces of foul magic on them, is that they were somehow made from living men " -"- a process about which almost nothing is known, but which can be nothing " +"— a process about which almost nothing is known, but which can be nothing " "but nightmarish." msgstr "" @@ -3822,7 +3822,7 @@ msgstr "Vaikščiojantis lavonas" #: data/core/units/undead/Corpse_Walking.cfg:19 msgid "" "Walking Corpses are the bodies of the dead, re-animated by dark magic. " -"Though not especially dangerous to a trained soldier, the sight of one's " +"Though not especially dangerous to a trained soldier, the sight of one’s " "former comrades amongst their number is frightening to say the least." msgstr "" "Vaikščiojantys lavonai yra mirusiųjų kūnai, prikelti juodąja magija. Nors ir " @@ -3905,7 +3905,7 @@ msgid "" "fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " -"immortality from nature's grasp, the first results of their work have " +"immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their masters. These creations have " @@ -3930,7 +3930,7 @@ msgid "" "inevitably be fathomed.\n" "\n" "Despite any design they may have of using this to wrest their own " -"immortality from nature's grasp, the first results of their work have " +"immortality from nature’s grasp, the first results of their work have " "immediate, and unpleasant applications. The life they breathe into dead " "matter can create servants for them, servants which will work, but which " "will also kill, and will never question their mistress. These creations have " @@ -3946,7 +3946,7 @@ msgstr "Ličas" #. [unit_type]: id=Lich, race=undead #: data/core/units/undead/Necro_Lich.cfg:25 msgid "" -"A lich is the physical embodiment of black magic's first goal: the quest to " +"A lich is the physical embodiment of black magic’s first goal: the quest to " "achieve immortality. Though a great deal is sacrificed in the rebirth, in " "becoming a lich one cheats death of that which truly gives it terror. For it " "is the mind that is retained, and the spirit which follows, though the body " @@ -3966,9 +3966,9 @@ msgstr "Nekromantas" #. [unit_type]: id=Necromancer, race=human #: data/core/units/undead/Necromancer.cfg:22 msgid "" -"One of the pinnacles of what is considered 'black magic' is the art of " +"One of the pinnacles of what is considered ‘black magic’ is the art of " "necromancy, the terrible ability to awaken the dead with false life. This " -"discovery alone caused humanity's condemnation of black magic, for the " +"discovery alone caused humanity’s condemnation of black magic, for the " "nightmarish things it has made real have given fear a vast new arsenal.\n" "\n" "This ability, in all aspects, is the first step towards cheating death of " @@ -4020,11 +4020,11 @@ msgstr "Kaulų šaulys" #. [unit_type]: id=Bone Shooter, race=undead #: data/core/units/undead/Skele_Bone_Shooter.cfg:17 msgid "" -"Of a dark sorcerer's creations, some take more strongly to the false life " +"Of a dark sorcerer’s creations, some take more strongly to the false life " "given them. The potency of their un-life is given equipment to match; " "archers, in particular, are often outfitted with a truly vile arsenal. Their " "quivers are filled with shafts made not of wood, but of the bones of their " -"victims. It follows that they are dubbed simply 'Bone-Shooters' by their " +"victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their " "unfortunate enemies." msgstr "" @@ -4063,7 +4063,7 @@ msgstr "" #. [unit_type]: id=Deathblade, race=undead #: data/core/units/undead/Skele_Deathblade.cfg:19 msgid "" -"In life, the abominations known as 'Deathblades' were masters of combat, " +"In life, the abominations known as ‘Deathblades’ were masters of combat, " "soldiers who were both lithe and deadly. Their new masters, recognizing " "this, outfit them to match the skills they once had. Though frail, these " "monsters are much faster than the rest of their kind, both on foot and with " @@ -4127,9 +4127,9 @@ msgstr "Skeletas lankininkas" #. [unit_type]: id=Skeleton Archer, race=undead #: data/core/units/undead/Skeleton_Archer.cfg:18 msgid "" -"A skeleton archer is little different from the 'skeletons' which often " +"A skeleton archer is little different from the ‘skeletons’ which often " "accompany it — it is a sin against nature, a warrior raised from the dead to " -"fight once again. In their masters' hands, these soldiers will do anything " +"fight once again. In their masters’ hands, these soldiers will do anything " "to achieve the tasks laid before them, for death holds no fear for one who " "is already dead." msgstr "" @@ -4196,7 +4196,7 @@ msgstr "Šmėkla" #: data/core/units/undead/Spirit_Spectre.cfg:21 msgid "" "Sometimes called the ‘hollow men’, spectres form the right arm of their " -"masters' powers. They are an unholy terror to the living, for they are quite " +"masters’ powers. They are an unholy terror to the living, for they are quite " "as deadly as their appearance suggests.\n" "\n" "The creation of these is itself no mean feat, but the real danger in " diff --git a/utbs.lt.po b/utbs.lt.po index 8d1c04b..3cfda2a 100644 --- a/utbs.lt.po +++ b/utbs.lt.po @@ -2931,7 +2931,7 @@ msgid "" "the passage. The freezing water pours out into a large pool. At the bottom " "of the pool I can see a skeleton still gripping a sword. The blade seems to " "glow faintly blue. The pool isn’t very deep, I could easily wade in and pick " -"it up. But someone else has carved a crude message in the wall. ‘If you dare " +"it up. But someone else has carved a crude message in the wall. “If you dare " "to take this blade here, your greatest fear will surely appear.” It looks " "like a nice sword, but do I dare chance it?" msgstr "" diff --git a/wesnoth.lt.po b/wesnoth.lt.po index e5b6ab4..3eff353 100644 --- a/wesnoth.lt.po +++ b/wesnoth.lt.po @@ -1000,7 +1000,8 @@ msgstr "" #. [topic]: id=orbs #: data/core/help.cfg:189 -msgid "green if it hasn't moved this turn," +#, fuzzy +msgid "green if it hasn’t moved this turn," msgstr "žalias, jei dar nejudėjo šį ėjimą," #. [topic]: id=orbs @@ -1146,9 +1147,9 @@ msgid "" "randomized result has not occurred, such as combat or recruitment (as most " "units receive random traits when recruited). Exploring hidden terrain by " "clearing Shroud or Fog will also prevent undos to a previous state. You may " -"wish to activate 'delay shroud updates' in the actions menu. This will " +"wish to activate ‘delay shroud updates’ in the actions menu. This will " "prevent units from clearing Shroud or Fog until the next randomized event or " -"a manual update via 'update shroud now' (or the end of your turn) and " +"a manual update via ‘update shroud now’ (or the end of your turn) and " "thereby perserve your ability to undo movement." msgstr "" @@ -1192,8 +1193,8 @@ msgid "" "strike either hits, doing a given amount of damage, or misses, doing no " "damage at all. Strikes alternate until each unit has used up all of its " "strikes. The number of strikes a unit has varies; for instance, an Elvish " -"fighter with a 5-4 attack may strike 4 times, each successful strike dealing " -"5 damage, while an Orcish Grunt with a 9-2 attack can only strike twice (but " +"fighter with a 5–4 attack may strike 4 times, each successful strike dealing " +"5 damage, while an Orcish Grunt with a 9–2 attack can only strike twice (but " "at 9 damage for each hit)." msgstr "" @@ -1251,7 +1252,7 @@ msgid "" "\n" "\n" "Each strike which hits causes a base amount of damage depending on the " -"attack type. For instance, an Elvish Fighter with a 5-4 attack does 5 base " +"attack type. For instance, an Elvish Fighter with a 5–4 attack does 5 base " "damage. This is usually modified by two things: " "<ref>dst='damage_types_and_resistance' text='Resistance'</ref> and " "<ref>dst='time_of_day' text='Time of Day'</ref>. To see how base damage is " @@ -1394,9 +1395,10 @@ msgstr "Patirtis ir Paaukštinimai" #. [topic]: id=experience_and_advancement #: data/core/help.cfg:296 +#, fuzzy msgid "" "If both units survive a combat, they gain a number of experience points " -"equal to the level of the unit they're fighting. If a unit kills another in " +"equal to the level of the unit they’re fighting. If a unit kills another in " "combat, however, it gains much more experience — 4 for a level 0 unit, 8 for " "level 1, 16 for level 2, 24 for level 3, and so forth." msgstr "" @@ -1667,7 +1669,7 @@ msgid "" "Intelligent units are very useful at the beginning of a campaign as they can " "advance to higher levels more quickly. Later in campaigns Intelligent is not " "quite as useful because the After Maximum Level Advancement (AMLA) is not as " -"significant a change as advancing a level. If you have many 'maximum level' " +"significant a change as advancing a level. If you have many ‘maximum level’ " "units you may wish to recall units with more desirable traits." msgstr "" @@ -2405,8 +2407,8 @@ msgid "" "\n" "Set or toggle player on side between human and AI player. The player/client " "who controls that side needs to issue this command. If no second parameter " -"is supplied, toggle bewteen human and AI. If it is 'on', set an AI " -"controller. If it is 'off' set a human controller. Defaults to the currently " +"is supplied, toggle bewteen human and AI. If it is ‘on’, set an AI " +"controller. If it is ‘off’ set a human controller. Defaults to the currently " "active side if no parameter is supplied.\n" "\n" msgstr "" @@ -2494,7 +2496,7 @@ msgid "" "\n" "Ban a user in a multiplayer game by the IP address used by that username and " "kick him. Can be used on users not in the game but on the server. (Of course " -"they won't be kicked then.)\n" +"they won’t be kicked then.)\n" "\n" msgstr "" @@ -2983,7 +2985,7 @@ msgid "" "Plague:\n" "When a unit is killed by a Plague attack, that unit is replaced with a unit " "identical to and on the same side as the unit with the Plague attack. This " -"doesn't work on Undead or units in villages." +"doesn’t work on Undead or units in villages." msgstr "" #. [plague]: id=plague, type=Walking Corpse @@ -2992,7 +2994,7 @@ msgid "" "Plague:\n" "When a unit is killed by a Plague attack, that unit is replaced with a " "Walking Corpse on the same side as the unit with the Plague attack. This " -"doesn't work on Undead or units in villages." +"doesn’t work on Undead or units in villages." msgstr "" #. [slow]: id=slow @@ -4720,7 +4722,7 @@ msgid "" "remains in to ashes. Their internal fire is also their greatest weakness; it " "makes them extremely vulnerable to cold attacks. Despite their magical " "nature, drakes are incapable of channeling magic in a controlled manner. " -"While the magic imbued within a drake's body enables it to spit fire and " +"While the magic imbued within a drake’s body enables it to spit fire and " "gives it life, they have no willful control over its functions of this " "magic.\n" "\n" @@ -4847,10 +4849,11 @@ msgstr "Elfai" #. [race]: id=elf #: data/core/units.cfg:118 +#, fuzzy msgid "" "Compared to humans, elves are somewhat taller, more agile but less sturdy. " "They have slightly pointy ears, pale skin and usually blond hair. Few " -"differences between humans and elves are more pronounced than the Elves' " +"differences between humans and elves are more pronounced than the Elves’ " "unusually long life — most, unless claimed by illness, accident or war, live " "a full two and a half centuries. While some elves possessing a high magical " "aptitude have been known to live an additional full century, most elves " @@ -5151,7 +5154,7 @@ msgid "" "followers. An orc tribe in times of peace tends to focus almost solely on " "strengthening itself in preparation for the next armed conflict. Orcs are " "known to possess a crude system of writing — usually in blood — although " -"it's most commonly used to trade insults or threats among tribal leaders.\n" +"it’s most commonly used to trade insults or threats among tribal leaders.\n" "\n" "Orc societies are based on little else but strength; might makes right, and " "a leader leads and survives only as long as no one manages to wrest the " @@ -5263,6 +5266,7 @@ msgstr "Nemirėliai" #. [race]: id=undead #: data/core/units.cfg:288 +#, fuzzy msgid "" "Undead are not really a single race of creatures, although often treated as " "such. Almost any dead creature can, by a sufficiently skilled necromancer, " @@ -5272,7 +5276,7 @@ msgid "" "are sustained without continuous effort from the necromancer. An undead " "creature does not require the constant attention of the necromancer to " "command and sustain, but can work autonomously according to the commands of " -"it's master. Only rarely, perhaps once every few months, does the " +"it’s master. Only rarely, perhaps once every few months, does the " "necromancer need to maintain his creation.\n" "\n" "Necromancy is almost solely limited to humans. Even the legends of magically " @@ -5562,7 +5566,7 @@ msgstr "DejaVu Sans,Andagii.ttf,WenQuanYi Zen Hei" #. [tip] #: data/hardwired/tips.cfg:3 msgid "" -"Don't neglect to earn your leader experience! You need to keep him safe, but " +"Don’t neglect to earn your leader experience! You need to keep him safe, but " "if you coddle him too much he may be at too low a level to survive future " "battles." msgstr "" @@ -5574,10 +5578,11 @@ msgstr "― Didysis magas Delfadoras, 516VM" #. [tip] #: data/hardwired/tips.cfg:7 +#, fuzzy msgid "" "In the 'Actions' menu, you can select 'Show Enemy Moves' to highlight all " "possible hexes your adversary can actually move to (assuming your units stay " -"where they are). Use this to make sure the enemy can't reach your weak or " +"where they are). Use this to make sure the enemy can’t reach your weak or " "injured units on his next turn." msgstr "" "„Veiksmų“ meniu galite pasirinkti „Rodyti priešų ėjimus“, kad paryškintumėte " @@ -5728,7 +5733,7 @@ msgstr "― Haldrikas II, 42VM, iš Taktinės analizės vadovo: I tomo" #: data/hardwired/tips.cfg:51 msgid "" "If you are playing with 'Shroud' or 'Fog of War' turned on, you won't know " -"what you're facing. In this case, long-range scouting units are worth their " +"what you’re facing. In this case, long-range scouting units are worth their " "cost. Try to choose scouts that can easily move across the surrounding " "terrain, because units see as far as they can move in one turn." msgstr "" @@ -5763,7 +5768,7 @@ msgstr "" #: data/hardwired/tips.cfg:63 msgid "" "Poisoned units will lose eight hitpoints every turn until they are one point " -"from death. They will remain at death's door until the poison is removed. " +"from death. They will remain at death’s door until the poison is removed. " "Healers can prevent a poisoned unit from deteriorating, but the poison will " "not be removed unless the unit regenerates, or begins a turn in a village or " "next to a unit with the 'Cures' ability." @@ -5781,7 +5786,7 @@ msgstr "" #: data/hardwired/tips.cfg:71 msgid "" "Units of level one and higher have a 'Zone of Control' in each of the hexes " -"next to them. If a unit moves into an enemy's zone of control, it may not " +"next to them. If a unit moves into an enemy’s zone of control, it may not " "move any further that turn. This means that units can have two empty hexes " "between them and still create a barrier to the enemy. However, skirmishers " "are skilled enough to ignore these zones." @@ -5812,8 +5817,9 @@ msgstr "" #. [tip] #: data/hardwired/tips.cfg:83 +#, fuzzy msgid "" -"Don't move an injured unit if you don't have to — let it rest. If a unit " +"Don’t move an injured unit if you don’t have to — let it rest. If a unit " "does not move or attack, it will recover two hitpoints at the beginning of " "its next turn." msgstr "" @@ -5971,8 +5977,9 @@ msgstr "" #. [tip] #: data/hardwired/tips.cfg:143 +#, fuzzy msgid "" -"If you move a unit, but don't attack or discover any additional information, " +"If you move a unit, but don’t attack or discover any additional information, " "you can undo your move by pressing 'u'." msgstr "" "Jei pajudinote dalinį, bet nepuolėte ar neaptikote kokios nors papildomos " @@ -6056,8 +6063,9 @@ msgstr "" #. [tip] #: data/hardwired/tips.cfg:179 +#, fuzzy msgid "" -"Nearly every icon and word in Wesnoth's playing screen has a tool-tip. Place " +"Nearly every icon and word in Wesnoth’s playing screen has a tooltip. Place " "your mouse pointer over one to get an explanation or description." msgstr "" "Beveik kiekvienas ženkliukas ir žodis Vesnoto žaidimo ekrane turi " @@ -6373,7 +6381,8 @@ msgid "Close" msgstr "Užverti" #: src/actions.cpp:373 -msgid "You don't have a leader to recruit with." +#, fuzzy +msgid "You don’t have a leader to recruit with." msgstr "Neturite vado, su kuriuo galite samdyti." #: src/actions.cpp:380 @@ -6855,7 +6864,8 @@ msgid "Do you really want to delete this game?" msgstr "Ar tikrai norite ištrinti šį žaidimą?" #: src/dialogs.cpp:282 -msgid "Don't ask me again!" +#, fuzzy +msgid "Don’t ask me again!" msgstr "Daugiau manęs nebeklausti!" #: src/dialogs.cpp:454 src/savegame.cpp:134 @@ -7016,7 +7026,8 @@ msgid "" msgstr "Serveris veiks fono procese, kol visi naudotojai neatsijungs." #: src/game.cpp:1312 -msgid "Don't show again" +#, fuzzy +msgid "Don’t show again" msgstr "Daugiau neberodyti" #: src/game.cpp:1383 @@ -7129,7 +7140,7 @@ msgstr "apnuodytas: " #: src/generate_report.cpp:186 msgid "" "This unit is poisoned. It will lose 8 HP every turn until it can seek a cure " -"to the poison in a village or from a friendly unit with the 'cures' " +"to the poison in a village or from a friendly unit with the ‘cures’ " "ability.\n" "\n" "Units cannot be killed by poison alone. The poison will not reduce it below " @@ -7776,7 +7787,8 @@ msgid "Select unit:" msgstr "Pasirinkite dalinį:" #: src/menu_events.cpp:768 -msgid "You don't have enough gold to recruit that unit" +#, fuzzy +msgid "You don’t have enough gold to recruit that unit" msgstr "Neturite pakankamai aukso, kad pasamdytumėte šį dalinį" #: src/menu_events.cpp:820 @@ -7971,7 +7983,7 @@ msgstr "Siųsti emociją ar asmeninį veiksmą pokalbyje." #: src/menu_events.cpp:2323 msgid "" -"Sends a private message. You can’t send messages to players that don't " +"Sends a private message. You can’t send messages to players that don’t " "control a side in a running game you are in." msgstr "" @@ -8168,7 +8180,7 @@ msgstr "[ėjimas]" #: src/menu_events.cpp:2536 msgid "" "Change turn limit, or turn the turn limit off if no number is specified or " -"it's -1." +"it’s −1." msgstr "" #: src/menu_events.cpp:2536