diff --git a/sota.lt.po b/sota.lt.po new file mode 100644 index 0000000..66be339 --- /dev/null +++ b/sota.lt.po @@ -0,0 +1,3666 @@ +#. [campaign]: id=Secrets of the Ancients +#. [editor_group]: id=sota +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10 +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:71 +msgid "Secrets of the Ancients" +msgstr "" + +#. [campaign]: id=Secrets of the Ancients +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11 +msgid "SotA" +msgstr "" + +#. [campaign]: id=Secrets of the Ancients +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:15 +msgid "Normal" +msgstr "" + +#. [campaign]: id=Secrets of the Ancients +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:15 +msgid "Unpleasant" +msgstr "" + +#. [campaign]: id=Secrets of the Ancients +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:16 +msgid "Challenging" +msgstr "" + +#. [campaign]: id=Secrets of the Ancients +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:16 +msgid "Corrupt" +msgstr "" + +#. [campaign]: id=Secrets of the Ancients +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17 +msgid "Diabolic" +msgstr "" + +#. [campaign]: id=Secrets of the Ancients +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17 +msgid "Difficult" +msgstr "" + +#. [campaign]: id=Secrets of the Ancients +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 +msgid "" +"Rediscover the secrets known by the lich lords of the Green Isle. They knew " +"how to live forever, so why can't you?\n" +"\t\n" +"(Intermediate level, 21 scenarios.)\n" +msgstr "" + +#. [about] +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:26 +msgid "Campaign Design, Programming, and Artwork" +msgstr "" + +#. [about] +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:32 +msgid "Additional Artwork" +msgstr "" + +#. [about] +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:39 +msgid "Translations" +msgstr "" + +#. [entry] +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:41 +msgid "Hungarian - WhiteWolf" +msgstr "" + +#. [entry] +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:44 +msgid "Japanese - RatArmy" +msgstr "" + +#. [entry] +#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:47 +msgid "Russian - iven, olga_flox, and marat" +msgstr "" + +#. [scenario]: id=01_Slipping_Away +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:23 +msgid "Slipping Away" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:41 +msgid "Chapter One: Unlawful Research" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:44 +msgid "" +"From the Journal of Ardonna of Tarrynth\n" +"\n" +"9 XII, 22 YW:\n" +"\n" +"Its unfair that we humans must die after so few years. Elves and dwarves " +"live far longer. Though this may be the natural order, we need not embrace " +"it! The lords on the Green Isle knew how to live forever. Pursuit of that " +"knowledge was declared illegal by King Haldric I, but I believe it is worth " +"the risk. As I watched my family waste away of various maladies, I vowed " +"that I would not share their fate, and if I can rediscover the secrets of " +"the ancients I will be a hero to the whole continent! I shall begin research " +"in earnest this winter." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:55 +msgid "" +"26 II, 23 YW:\n" +"\n" +"My experiments with bats have proven unfruitful. I have determined that they " +"do not truly drain the life force of their victims it is an illusion. The " +"loss of blood weakens the victim, while the bat gains vitality because it " +"has fed. There is nothing I can learn from bats about extending life. Now I " +"have a problem. I am forced to keep the bats and pretend they are my pets " +"because I cannot admit why I was studying them. In truth, it is not a " +"burden I have grown somewhat fond of the creatures, and I dont mind " +"appearing eccentric. I am already marked as different because my hair is so " +"light, and I lack a sense of smell." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:64 +msgid "" +"4 III, 23 YW:\n" +"\n" +"Today, headmaster Aimucasur himself taught a class on moving objects with " +"ones mind. The technique involves projecting ones will inside the item, and " +"then learning to move it as an extension of the body. Incantations focus the " +"mind to the task. We practiced with inanimate objects, but clearly the same " +"principle could be applied to unliving flesh. Nobody dared voice the " +"thought, because showing interest in the necromantic arts results in " +"expulsion. I was pondering that fact in class when I noticed Aimucasur " +"glowering at me. I must be more careful in the future about which of my " +"thoughts appear on my face." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:73 +msgid "" +"15 III, 23 YW:\n" +"\n" +"One of my bats must have been old, for it died. Boldly then, I decided to " +"animate the corpse. I was pleased to see that it worked, but what was " +"interesting was this: The first time the bat twitched, I felt a last spark " +"of life energy flash through its body. I noted that it flowed through some " +"kind of pathway. That gave me an idea. With my mind, I searched out all the " +"life force pathways in its body using what I could sense in the living bats " +"as a guide. Then I animated them all at once, and the bat slowly " +"flapped off the floor on its own! (That is a trick old Aimucasur probably " +"doesnt know!) Even better, the energy running through the life force network " +"seemed to maintain itself, so I didnt need to continue to concentrate. Could " +"this be the whole secret? Could all the ancient lords have had someone bring " +"them back after death? I would need another mage I trusted " +"completely, but perhaps I can find someone with whom to make a pact." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:82 +msgid "" +"Later:\n" +"\n" +"With further observation, I have determined that this is probably not be the " +"way death is avoided. The reanimated bat has no will! It does nothing unless " +"I nudge it with my mind. Perhaps the will of a human is stronger, and " +"someday soon I will have the opportunity to find out... because Im quitting " +"the Academy. I will be in my room when old Morvihn checks for the night, but " +"not two hours later! I grow weary of this place and its restrictions on " +"thought. So, no more brown initiates robes, no more being ridiculed on " +"account of my hair, no more pompous instructors. I will teach myself the so-" +"called dark arts and learn how to live forever! The ancients from the Green " +"Isle found a way, so I can discover it too. When all these oldsters here " +"find themselves breathing their last, they will have to beg me for the " +"secret. Perhaps I will be generous. Perhaps not." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:172 +msgid "Move Ardonna to the signpost" +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:184 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:252 +msgid "This scenario takes place entirely at night." +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:190 +msgid "Llorvin" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:294 +msgid "I suspected some of the rats would show themselves." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:304 +msgid "" +"I should get off the island in case the ethics committee is concerned about " +"a rogue mage. I shall not be dragged back in disgrace! I should be able to " +"reach the town of Llorvin before morning. I can hide there until I can head " +"for the dock. I will need some traveling money for that, so go, my bat " +"friends, and find me some gold!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:308 +msgid "" +"It would be good to have even more bats as well. There was a colony in that " +"ruined castle where we practiced conjuring fire, so I will try to find that. " +"The castle was also infested with huge rats as I remember, but I can " +"certainly destroy those. I will have to use ice though, as I never mastered " +"fire." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:323 +msgid "" +"Wolves! This journey may be more dangerous than I thought. Well, we can find " +"safety inside the sturdy fences built by farmers and woodcutters. The wild " +"animals surely won't be able to enter." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:346 +msgid "" +"The morning has come, and I am still in the open. I will be caught for sure!" +msgstr "" + +#. [scenario]: id=02_Dark_Business +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11 +msgid "Dark Business" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24 +msgid "" +"16 III, 23 YW:\n" +"\n" +"I decided to hide in the cemetery. That way I could try my experiment to " +"animate a human body when night fell. With my dark cloak, I resembled the " +"mourners, and with my hood up, nobody could see my hair." +msgstr "" + +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:66 +msgid "Guards" +msgstr "" + +#. [set_variable] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:89 +msgid "Raise Walking Corpse (8 Gold)" +msgstr "" + +#. [set_variable] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:96 +msgid "Raise Skeleton (15 Gold)" +msgstr "" + +#. [set_variable] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:103 +msgid "Raise Skeleton Archer (14 Gold)" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:156 +msgid "You don't have enough gold to raise that unit." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:234 +msgid "Kill all the guards, and capture the guardhouse" +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:246 +msgid "Right-click on a grave adjacent to your leader to raise a unit." +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:249 +msgid "Each grave can be used only once." +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:258 +msgid "Guardhouse" +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:270 +msgid "" +" Temple\n" +"of Healing" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:279 +msgid "Gwillyn" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:280 +msgid "Veomyr" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:281 +msgid "Syrillin" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:282 +msgid "Glant" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:285 +msgid "Renvan" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286 +msgid "Vin" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:290 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:292 +msgid "Caradoc" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:357 +msgid "You can now recruit skeletons and skeleton archers!" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:409 +msgid "Blollyn" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:410 +msgid "Ceoran" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:412 +msgid "Vindry" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:413 +msgid "Aethacyn" +msgstr "" + +#. [event] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:414 +msgid "Elomyr" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:444 +msgid "You can no longer recruit skeletons and skeleton archers." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:511 +msgid "" +"Wait, that guard said there were twelve of them, so where are the other five?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:513 +msgid "" +"Wait, that guard said there were seven of them, so where are the other two?" +msgstr "" + +#. [message]: speaker=Syrillin +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:532 +msgid "Why are we stuck guarding a cemetery all night?" +msgstr "" + +#. [message]: speaker=Veomyr +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:538 +msgid "" +"And why twelve of us? Who wants to break into a cemetery that badly?" +msgstr "" + +#. [message]: speaker=Veomyr +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:540 +msgid "" +"And why seven of us? Who wants to break into a cemetery that badly?" +msgstr "" + +#. [message]: speaker=Glant +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545 +msgid "" +"I dont know, but this evening a mage from the academy was here talking to " +"the mayor, my brother says." +msgstr "" + +#. [message]: speaker=Caradoc +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549 +msgid "Well I say you shouldnt question orders, so pipe down." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588 +msgid "" +"They must be guarding the cemetery from me! Maybe Aimucasur really " +"was suspicious. Its a good thing Im here already, but how am I going to get " +"out?\n" +"\n" +"Well, I might as well do my experiment and worry about leaving later." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:613 +msgid "Hello?" +msgstr "" + +#. [message]: speaker=first_zombie +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:618 +msgid "Uhngh." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:622 +msgid "Do you remember anything?" +msgstr "" + +#. [message]: speaker=first_zombie +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:627 +msgid "Uhrrr." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:631 +msgid "" +"It seems that my first guess was correct. The poor creature is mindless." +msgstr "" + +#. [message]: speaker=Veomyr +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:645 +msgid "I heard something over there!" +msgstr "" + +#. [message]: speaker=Glant +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655 +msgid "Whos there?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676 +msgid "Its only me. Is the cemetery closed then? I was about to leave." +msgstr "" + +#. [message]: speaker=Syrillin +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:680 +msgid "You and that... other person. Who is that?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:684 +msgid "" +"Oh, him. See here, I don't want any trouble, but he is a little... ah..." +msgstr "" + +#. [message]: speaker=Caradoc +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688 +msgid "" +"He's dead! This is dark sorcery like in my granddads time in the old " +"country! The penalty is death. Attack and destroy them both!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:692 +msgid "Hey! Don't do that, or I will need more of them." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:696 +msgid "" +"I would do better if I had weapons, and I bet I can find some in the " +"guardhouse. Go take it, my companions." +msgstr "" + +#. [message]: speaker=Caradoc +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700 +msgid "Gwyllin, dont move from that guardhouse." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:705 +msgid "" +"You can recruit or recall from your starting position on the first turn " +"only. To get more units, raise them from their graves." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:714 +msgid "" +"The morning has come, and we have not escaped the city. We will be caught " +"for sure!" +msgstr "" + +#. [side]: type=Bandit, id=Garcyn +#. [scenario]: id=03_Bandits +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:37 +msgid "Bandits" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18 +msgid "" +"17 III, 23 YW:\n" +"\n" +"Even with the delay at the graveyard, I reached the outskirts of Llorcyn at " +"first light, and it was far behind me when the sun rose above the mountain " +"peaks. I doubt the Academy will be looking for me in the trackless wilds " +"inhabited only by woodcutters, and with my new companions, I feel safe " +"enough to travel during the day. I am heading east and then north towards " +"the docks. A ship should be leaving for Blackwater Port in a few days, and I " +"mean to be on it." +msgstr "" + +#. [side]: type=Bandit, id=Garcyn +#. [unit]: type=Ghoul +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187 +msgid "Garcyn" +msgstr "" + +#. [unit]: type=Outlaw, id=Mossa +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:47 +msgid "Mossa" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:66 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:197 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:67 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:73 +msgid "Defeat the enemy leader" +msgstr "" + +#. [message]: speaker={ID} +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100 +msgid "" +"They are not underfed, theyre dead! How can they be dead? Theyre horrible!" +msgstr "" + +#. [message]: speaker=Garcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104 +msgid "" +"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your " +"club crushes bone just fine, so crush them." +msgstr "" + +#. [message]: speaker={ID} +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:108 +msgid "And there is a white-haired girl." +msgstr "" + +#. [message]: speaker=Garcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:112 +msgid "She must be in league with the dead, so crush her too." +msgstr "" + +#. [message]: speaker=Garcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:203 +msgid "No!" +msgstr "" + +#. [message]: speaker=Garcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:207 +msgid "You have earned my wrath, wench. Death will be too good for you!" +msgstr "" + +#. [message]: speaker=Mossa +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:216 +msgid "What have we here?" +msgstr "" + +#. [message]: speaker=Mossa +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225 +msgid "" +"Prey approaches, dearest. Its an unusual band, but the ones with weapons " +"look underfed." +msgstr "" + +#. [message]: speaker=Garcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:229 +msgid "Easy pickings then." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:233 +msgid "" +"I think we were just spotted from that hill. Weapons up, my friends. We may " +"be walking into an ambush." +msgstr "" + +#. [message]: speaker=Garcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244 +msgid "Please! Dont kill me." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:248 +msgid "No? Fine then. I have an idea for another experiment." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:268 +msgid "The ship will surely leave before we can reach it!" +msgstr "" + +#. [scenario]: id=04_Becalmed +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13 +msgid "Becalmed" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25 +msgid "" +"22 III, 23 YW\n" +"\n" +"Research sometimes requires experiments, so I began. I forced my will into " +"the life-force pathways of the bandit, thus turning him into my puppet. He " +"resisted, but on account of my recent practice, my will proved the stronger. " +"More strangely, the inside of his body also resisted, attacking me, the " +"invader. However, since I wasnt physically there, it ended up attacking " +"itself! Over a period of hours, slabs of flesh became weak and threatened to " +"fall off his frame. I was obliged to stitch them in place." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45 +msgid "" +"Some of the bandits companions had perished in better condition than the " +"leader, and I got the idea to add their flesh to my puppet. I stitched on " +"muscles where they seemed to fit, and used enchantments to improve the " +"bonding, thus improving the strength of the creature. At first, each new " +"piece of flesh caused another violent reaction from the bodys defenses. " +"Eventually, the reactions weakened, and the body stabilized in its new " +"configuration, though by this time it was suppurating and unrecognizable. " +"The mind inside gibbered at what it had become, but the bandit had wished " +"for me a fate worse than death, so it didnt seem unfair." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52 +msgid "" +"Working through the next day in the bandits own keep, I repeated the " +"procedure on several of his gravely wounded companions, though none of them " +"became as strong a specimen as the leader. One of them didnt survive, but it " +"was no loss I conscripted him into my army anyway. Then, I made my way to " +"the docks, and under the cover of night, loaded my army into the hold of the " +"waiting ship. The following afternoon, I embarked as a normal passenger." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:59 +msgid "" +"25 III, 23 YW\n" +"\n" +"The journey started well enough, but on the dawn following our departure, " +"the wind died completely, and we were stranded. There was enough food for " +"the paying passengers for a couple days of this, but none for my companions, " +"and the living ones soon got hungry. When one of the crew disappeared on the " +"second evening, I suspected the cause. I was not wrong." +msgstr "" + +#. [time]: id=lower_deck +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:77 +msgid "Underground" +msgstr "" + +#. [side]: type=Sea Captain, id=Rudic +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102 +msgid "Ships Crew" +msgstr "" + +#. [side]: type=Sea Captain, id=Rudic +#. [unit]: type=Bone Captain, id=Bone Captain +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:104 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:614 +msgid "Rudic" +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:209 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:120 +msgid "You can recruit from anywhere on the two highest decks." +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:212 +msgid "Barrels act as villages." +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:215 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:123 +msgid "Right-click to simplify the ship graphics." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:455 +msgid "You can now recruit ghouls!" +msgstr "" + +#. [unit]: type=Sailor, id=Joc +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:489 +msgid "Joc" +msgstr "" + +#. [message]: speaker=Joc +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497 +msgid "" +"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to " +"find out what killed him, but there was someone shuffling around in the " +"shadows, and he smelled foul." +msgstr "" + +#. [message]: speaker=Rudic +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501 +msgid "" +"Murderous stowaways on my ship? I wont have it! Go round up the rest of the " +"crew and get them up here. Were going hunting. All passengers are confined " +"to quarters immediately." +msgstr "" + +#. [message]: speaker=Rudic +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:562 +msgid "You! Dark girl. Why are you not in your cabin?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:566 +msgid "What if I said something in defense of the stowaways?" +msgstr "" + +#. [message]: speaker=Rudic +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:570 +msgid "I would pitch you over the side with them. What do you know?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574 +msgid "" +"They are my companions, and the poor things are just terribly hungry. Im " +"sorry we didnt pay the full amount, but maybe we can reach some arrangement." +msgstr "" + +#. [message]: speaker=Rudic +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:578 +msgid "" +"They killed my crew member and played me for a fool! The only arrangement " +"that suits me is the lot of you off my ship, preferably at the bottom of the " +"sea." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:582 +msgid "" +"Oh dear. We must do this again. Come to me my friends! If you are still " +"hungry, feed on a passenger first." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:594 +msgid "" +"Good riddance. But, with the captain dead, who will sail the ship and guide " +"us into port now?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:598 +msgid "Rise Captain, and please retain your memories." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:627 +msgid "Can you still sail this ship?" +msgstr "" + +#. [message]: speaker=Bone Captain +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:632 +msgid "Sail. Yes. Need wind." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:636 +msgid "" +"Oh! It worked! Take us to port, Captain, as soon as you do have the wind." +msgstr "" + +#. [scenario]: id=05_Blackwater +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13 +msgid "Blackwater" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26 +msgid "" +"29 III, 23 YW\n" +"\t\t\t\n" +"When the captain retained his memories, I reasoned that it may have been " +"because he was raised so soon after his death. Further experiments with the " +"other passengers bore out that conclusion. Just think: They may be the first " +"people on this continent to live forever!" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35 +msgid "" +"Happily, the captain was fairly wealthy, so that will solve my income " +"problems for a time. Now I must go, as the captain prepares to guide the " +"ship into port." +msgstr "" + +#. [side]: id=Gweddyn, type=Knight +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:56 +msgid "Guard" +msgstr "" + +#. [side]: id=Gweddyn, type=Knight +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:59 +msgid "Gweddyn" +msgstr "" + +#. [unit]: type=Mage, id=Bremen +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:68 +msgid "Bremen" +msgstr "" + +#. [objective]: condition=win +#. [objectives] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85 +msgid "Kill every enemy unit" +msgstr "" + +#. [message]: speaker=Gweddyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:312 +msgid "Ho Rudic! Welcome. You are late, old friend." +msgstr "" + +#. [message]: speaker=Bone Captain +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:316 +msgid "Late." +msgstr "" + +#. [message]: speaker=Gweddyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:320 +msgid "Not talking much today? What happened?" +msgstr "" + +#. [message]: speaker=Bone Captain +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:324 +msgid "Happened? Dead." +msgstr "" + +#. [message]: speaker=Gweddyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328 +msgid "" +"Ha! Well, actually, you do look terrible. Very... gray, and your face is... " +"But were speaking! You cant actually be dead!" +msgstr "" + +#. [message]: speaker=Bone Captain +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:332 +msgid "Yes. Dead." +msgstr "" + +#. [message]: speaker=Gweddyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:336 +msgid "What madness is this?" +msgstr "" + +#. [message]: speaker=Bremen +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340 +msgid "Its sorcery my lord. Dark sorcery." +msgstr "" + +#. [message]: speaker=Gweddyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:344 +msgid "" +"Necromancy! The penalty for that is death. Rudic, who is responsible for " +"this?" +msgstr "" + +#. [message]: speaker=Bone Captain +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:348 +msgid "She." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352 +msgid "Ah, well. I should have known this wouldnt be easy." +msgstr "" + +#. [message]: speaker=Gweddyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:356 +msgid "Kill her!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:360 +msgid "" +"We must leave no one alive to report us, or the entire country will become " +"unsafe. We have no choice. We must kill them all." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:368 +msgid "We are finished." +msgstr "" + +#. [message]: speaker=Shadow +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:385 +msgid "Girl. You will follow." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:389 +msgid "What in the world are you?" +msgstr "" + +#. [message]: speaker=Shadow +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:393 +msgid "Spirit and shadow. You will follow." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397 +msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:423 +msgid "" +"Blackwater Port is defeated, but we must let none escape. Finish them all." +msgstr "" + +#. [scenario]: id=06_Following_the_Shadow +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10 +msgid "Following the Shadow" +msgstr "" + +#. [then] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:30 +msgid "" +"3 IV, 23 YW\n" +"\t\t\t\t\n" +"I was so sure I had the answer! I was wrong. I wanted to believe that I was " +"imagining it, but its now clear that the captains memories are fading. He " +"still retains speech, and the others fight better when he is watching (many " +"used to be his crew after all it would be habit for them), but he remembers " +"precious little else now. The same is true of my other recently-raised " +"friends. I am disappointed, but the existence of my strange new companion " +"keeps me from being depressed." +msgstr "" + +#. [else] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:35 +msgid "" +"3 IV, 23 YW\n" +"\t\t\t\t\n" +"I was so sure I had the answer! I was wrong. I wanted to believe that I was " +"imagining it, but my recently-raised friends are losing their memories. They " +"retain the power of speech, but precious little else. I am disappointed, but " +"the existence of my strange new companion keeps me from being depressed." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:48 +msgid "" +"The phantom leads us north. It has identified itself as the ghost of Vash-" +"Gorn, an orc. So it remembers! It seems that the problem has been solved, " +"but the ghost ignores all my questions. I am burning with curiosity, so I " +"hope we reach our destination soon! We travel only by day because at night, " +"the spirit is practically invisible. We have not had any trouble on the road " +"yet, but we are a rather large company now, so I have not expected it." +msgstr "" + +#. [side]: type=Direwolf Rider, id=Bogdush +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:70 +msgid "Goblin Raiders" +msgstr "" + +#. [side]: type=Direwolf Rider, id=Bogdush +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:73 +msgid "Bogdush" +msgstr "" + +#. [unit]: type=Goblin Pillager, id=Blaust +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:82 +msgid "Blaust" +msgstr "" + +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:92 +msgid "Bats" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:152 +msgid "Find out where the ghost went and follow it" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:189 +msgid "" +"Look, there is a cavern below the cave floor. What might we rouse if we go " +"tromping about in the cave? I hope it is nothing worse than bats." +msgstr "" + +#. [message]: speaker=Bone Captain +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:193 +msgid "Ghost?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:197 +msgid "Surely the ghost would not have gone that way, where I cannot follow." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:219 +msgid "" +"There is a tunnel at the back of the cave! The ghost must have gone through " +"there." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:228 +msgid "Move Ardonna to the tunnel" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489 +msgid "So its only bats, but rather a lot of them." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508 +msgid "Now lets see where that ghost went." +msgstr "" + +#. [message]: speaker=Shadow +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:529 +msgid "Come." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542 +msgid "Lets follow it into the cave." +msgstr "" + +#. [message]: speaker=Blaust +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546 +msgid "" +"I dont know, Bogdush. The chief said he wanted stuff that was helpful for " +"the war." +msgstr "" + +#. [message]: speaker=Bogdush +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550 +msgid "" +"Its a mage! That would be helpful for the war, you idiot! Its " +"only a pup, and unless I miss my guess, its a female too. It will be easy to " +"capture." +msgstr "" + +#. [message]: speaker=Blaust +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:554 +msgid "" +"What about the others? They look like the dead ones back on the Green Isle." +msgstr "" + +#. [message]: speaker=Bogdush +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:558 +msgid "They are. It makes our job of killing them that much easier!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:568 +msgid "You must be Goblins. You will stand out of my way if you wish to live." +msgstr "" + +#. [message]: speaker=Bogdush +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572 +msgid "Oh, its a mage that makes jokes too! Lets go." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:582 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:575 +msgid "You have no more time." +msgstr "" + +#. [scenario]: id=07_Meeting_of_the_Minds +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4 +msgid "Meeting of the Minds" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:9 +msgid "" +"9 IV, 23 YW\n" +"\t\t\t\n" +"The tunnel at the back of the cave narrowed and ran on for quite some time. " +"Patches of fungus on the wall gave off a feeble glow that kept me from " +"stumbling too badly. Finally I saw a brighter light up ahead." +msgstr "" + +#. [side]: type=Dark Sorcerer SotA, id=Ras-Tabahn +#. [unit]: type=Sacrifice, id=necromancer_on_altar +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:35 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:37 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:277 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:27 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:31 +msgid "Ras-Tabahn" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:159 +msgid "Oh, wow." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:163 +msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarynth!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:167 +msgid "How do you know my name?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:171 +msgid "" +"I know much about you. My ghosts have been watching you for some time now, " +"and you and I share the goal of resisting death. I have been hoping several " +"students would free themselves from that conservative academy, but it seems " +"that you will be the only one. Fortunately, you are quite innovative, and " +"have even accomplished something which I have not. You have useful " +"creatures I believe you call them ghouls?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:175 +msgid "" +"Yes, I can show you how to make your own, but have you not solved the " +"problem already with your ghosts?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:179 +msgid "" +"Alas, no. Ghosts can retain some memories if they are raised quickly enough, " +"and they make good scouts and soldiers after they have some experience, but " +"you wouldnt want to become one yourself. You see the blades Vash-Gorn " +"carries? It took a complicated ritual to bind that metal to the spirit, and " +"one couldnt perform that ritual oneself without a physical body. Being " +"unable to interact with the world would be terribly frustrating. No matter; " +"I have another idea." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:183 +msgid "" +"I believe I know how to get the information we seek, but it would have been " +"too difficult to obtain myself. Therefore, we shall go on a mission, you and " +"I. First, we will enlarge our armies, and then..." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:187 +msgid "Wait. I have heard nothing yet that makes me think I should trust you." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:191 +msgid "" +"Ah... yes, I suppose not. Let me teach you some of what I know today, and " +"see if that informs your opinion. However, the question of trust is not the " +"most important. The question is whether or not we can work together. Listen. " +"The ancient Wesfolk honed their craft over generations. There is more to " +"know than one individual can learn in a lifetime. If you do your research " +"alone, you will one day be as old as I, and death will pursue you just as " +"relentlessly. However, if we combine our research, we have a chance of " +"finishing before it is too late for us." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:195 +msgid "" +"For you, you mean. I am only nineteen. Still, you make a good case. We can " +"work together for now." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:199 +msgid "" +"Splendid. Here is what I propose. First, we part ways for a time, and you " +"raise a force of ghosts following my instructions. Meanwhile, I am going to " +"try to train some local peasants in the magical arts. I don't expect much " +"from that uneducated rabble, but hopefully some will be intelligent enough " +"to add to our firepower. When we reunite, you will show me how to make one " +"of those shambling ghouls. I am actually in no hurry, as they have a " +"terrible odor." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203 +msgid "Well I cant smell, so I didnt know about that." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:207 +msgid "Curious, but convenient for one such as us." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211 +msgid "Why cant I just raise some of the goblins outside?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:215 +msgid "" +"Those goblins were too weak, and it would take their spirits a long time to " +"become strong enough to be useful. You are going to raise Elvish warriors " +"instead. A few miles into the Grey Woods, there lies an ancient battleground " +"from a civil war hundreds of years ago. You will follow an old elf road " +"there and raise an army of ghosts while I visit Carcyn, a nearby town. We " +"will meet at the end of the elf road by the Great River, and I will explain " +"where we should go next." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:219 +msgid "Very well. We will do as you suggest." +msgstr "" + +#. [label] +#. [unit]: type=Ruffian SotA, id=Carcyn +#. [scenario]: id=08_Carcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:157 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:270 +msgid "Carcyn" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32 +msgid "Chapter Two: Two Missions" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35 +msgid "" +"We will first follow the adventures of Ras-Tabahn.\n" +"\n" +"After several days of travel, he approached the frontier town of Carcyn." +msgstr "" + +#. [side]: type=Swordsman, id=Carcyn Fisher +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:55 +msgid "Town Defense" +msgstr "" + +#. [side]: type=Swordsman, id=Carcyn Fisher +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:57 +msgid "Carcyn Fisher" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:75 +msgid "Capture every village" +msgstr "" + +#. [unit]: type=Shadow +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:92 +msgid "Vash Gorn" +msgstr "" + +#. [unit]: type=Mage, id=Wynran +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:114 +msgid "Wynran" +msgstr "" + +#. [unit]: type=Mage, id=Raydah +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:126 +msgid "Raydah" +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:137 +msgid "Inn" +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:142 +msgid "Tackle Shop" +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:147 +msgid "Cemetery" +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:152 +msgid "Mercantile" +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:162 +msgid "Public House" +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:167 +msgid "Jailhouse" +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:172 +msgid "Boatworks" +msgstr "" + +#. [label] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:177 +msgid "Grange Hall" +msgstr "" + +#. [unit]: type=Delinquent, id=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:250 +msgid "Shynal" +msgstr "" + +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:280 +msgid "Carcyn Fisher at your service, and this is my friend Shynal." +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284 +msgid "Friend? (Giggle) Oh, yes, were very good friends." +msgstr "" + +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:288 +msgid "" +"Or... you know. Thanks so much for getting us out, sir. We would be glad to " +"follow you!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:292 +msgid "You are Carcyn the Third I presume?" +msgstr "" + +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301 +msgid "Dont remind me. My father is the one who threw me in this hole." +msgstr "" + +#. [message]: speaker=Carcyn Fisher +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:305 +msgid "You stay out of this, son." +msgstr "" + +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309 +msgid "" +"Not a chance! Ive waited all my life to see someone put you in your place. " +"Here is someone you cant push around!" +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313 +msgid "And were leaving this stinking town!" +msgstr "" + +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319 +msgid "" +"The only Carcyn now. Ive waited all my life to see someone to put my father " +"in his place. I guess you did that." +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323 +msgid "Youre the only Carcyn for me." +msgstr "" + +#. [message]: speaker=Raydah +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336 +msgid "Look at that! Hes not from the Academy." +msgstr "" + +#. [message]: speaker=Carcyn Fisher +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:340 +msgid "" +"Hold your tongue! I can see that! I tolerate advisors but not when they only " +"speak the obvious." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:351 +msgid "I warned you not to defy me." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:361 +msgid "Greetings! I am Ras-Tabahn the mage." +msgstr "" + +#. [message]: speaker=Carcyn Fisher +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:365 +msgid "" +"Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:369 +msgid "" +"I come with an offer. An offer of training in the magical arts. An offer of " +"learning, adventure, and escape from this town." +msgstr "" + +#. [message]: speaker=Carcyn Fisher +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373 +msgid "" +"No one in my town wishes to escape! We dont care to hear your offer. " +"Peddle your corruption elsewhere." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:377 +msgid "" +"The offer is not intended for you, it is for your youth. I will send " +"my agents to every house and public space in this town and repeat my offer. " +"You will allow this." +msgstr "" + +#. [message]: speaker=Carcyn Fisher +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:381 +msgid "" +"I will do no such thing! I will be dead before I allow you to ensorcell our " +"children!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:385 +msgid "That may well be true." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:393 +msgid "" +"Hmm. The youngsters most willing to leave may be the ones in the jailhouse. " +"I should investigate." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:436 +msgid "You can now recruit dark adepts!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:462 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:424 +msgid "" +"This has taken too long. We will surely miss our meeting with Ardonna now." +msgstr "" + +#. [scenario]: id=09_Training_Session +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13 +msgid "Training Session" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26 +msgid "" +"Ras-Tabahns offer enticed a large group of youngsters all eager to train as " +"magi. The fact that it was illicit training in the dark arts was " +"unimportant. More important was the escape from the drudgery of a fixed " +"future, planned in advance by their parents. Ras-Tabahn spent a number of " +"days in the forest outside of Carcyn instructing them on how to call on the " +"spirit world and channel a small amount of its power. Soon after they moved " +"on, they came across three farmsteads on the riverbank that had clearly been " +"raided." +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:136 +msgid "(there will be three waves)" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:136 +msgid "Destroy all the undead units" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:140 +msgid "Death of all five dark adepts" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:144 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:494 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:99 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:111 +msgid "Death of Ras-Tabahn" +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:154 +msgid "" +"You will not earn gold this scenario, but your gold from the previous " +"scenario will be available in the next." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:358 +msgid "" +"What happened here, I wonder. Well, no matter. What was bad for these " +"families is good for us. I will animate them, and you will attack. Practice " +"both freezing and life force attacks. You may each choose one soldier from " +"our army for protection, and I will call it up for you. After that, I will " +"not help. I intend most of you to survive this battle, so try not to die." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:366 +msgid "You kids may watch." +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:370 +msgid "Can we help?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:374 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:397 +msgid "As you wish. (Cough, cough)" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384 +msgid "You may watch." +msgstr "" + +#. [message]: speaker=Carcyn +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:389 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:393 +msgid "Can I help?" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:405 +msgid "" +"You can recruit from in front of each dark adept during the first turn only." +msgstr "" + +#. [scenario]: id=10_Merfolk_Revenge +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13 +msgid "Merfolk Revenge" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25 +msgid "" +"Ras-Tabahns party reached the end of the elf road near the Great River where " +"they were to wait for Ardonna. As they arrived, another party did as well." +msgstr "" + +#. [side]: type=Merman Triton, id=Okean +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:45 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:124 +msgid "Merfolk" +msgstr "" + +#. [side]: type=Merman Triton, id=Okean +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:47 +msgid "Okean" +msgstr "" + +#. [message]: speaker=$unit.id +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:130 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:159 +msgid "Bones. Claws and wings." +msgstr "" + +#. [message]: speaker=$unit.id +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:137 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:166 +msgid "There are some large bones here. I can see claws and wings." +msgstr "" + +#. [message]: speaker=$other_human +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:182 +msgid "How odd. I wonder what are they from. A gryphon perhaps?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186 +msgid "A large flightless bird would be my guess." +msgstr "" + +#. [message]: speaker=$other_human +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190 +msgid "Well, there is an easy way to find out." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194 +msgid "Indeed. Let us see." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:200 +msgid "" +"I wonder what are they from. A large flightless bird perhaps? Let us see." +msgstr "" + +#. [message]: speaker=$other_human +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221 +msgid "Oh, you were right!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:245 +msgid "I wonder if it could carry someone light. A skeleton maybe." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:295 +msgid "Splendid! These birds could be quite useful." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:304 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:318 +msgid "You can now recruit chocobones!" +msgstr "" + +#. [set_variable] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:381 +msgid "Hopefully this will be enough gold." +msgstr "" + +#. [set_variable] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:392 +msgid "We have won, but I am afraid this may not be enough gold." +msgstr "" + +#. [set_variable] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:405 +msgid "Good. We ended with a fair amount of gold." +msgstr "" + +#. [message]: speaker=Okean +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:458 +msgid "You! You have destroyed the town of Carcyn!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:462 +msgid "The town is hardly destroyed. I just encouraged a change of leadership." +msgstr "" + +#. [message]: speaker=Okean +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:466 +msgid "" +"Your words mock us. Those humans were valuable trading partners of ours. We " +"will have justice!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:470 +msgid "" +"Actually, I expect you will follow them into the ground if you try to harm " +"us." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478 +msgid "" +"This is going to cost us, but I want to keep some gold around for " +"emergencies I think 50 is about right. You kids help me collect some. " +"(Cough, cough)" +msgstr "" + +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:482 +msgid "Right away sir." +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:486 +msgid "Are you feeling well?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529 +msgid "Yes, yes. Im quite all right." +msgstr "" + +#. [message]: speaker=Shynal +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537 +msgid "I dont fancy wading in the water to fight these things." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:498 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:541 +msgid "No problem. We can lure them onto land." +msgstr "" + +#. [message]: speaker=Shynal +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:502 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:545 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:549 +msgid "How?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:506 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:553 +msgid "Have you never been fishing before? With bait of course." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516 +msgid "" +"This is going to cost us, but I want to keep some gold around for " +"emergencies I think 50 is about right. Help me collect some. (Cough, " +"cough)" +msgstr "" + +#. [message]: speaker=Carcyn +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:521 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:525 +msgid "Right away sir. Are you feeling well?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563 +msgid "" +"This is going to cost me, but I want to keep some gold around for " +"emergencies I think 50 is about right. Id better send someone to collect " +"some. (Cough, cough) I hope I can lure these fish onto land. Maybe I " +"should recruit some bait." +msgstr "" + +#. [scenario]: id=11_Battleground +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:10 +msgid "Battleground" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:22 +msgid "" +"11 IV, 23 YW\n" +"\n" +"Rastaban seems like an acceptable ally. He is quite different from the " +"stodgy teachers at the academy who were so full of themselves and loved to " +"hear themselves talk. He also never once disparaged me for being a girl or " +"even mentioned my hair. As long as he continues to respect me, everything " +"will go fine. If not, well, I am surrounded by the remnants of those who " +"assumed I was weak." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:31 +msgid "" +"The question remains whether or not it is wise to trust him. As he said, I " +"don't need to at this time, but if we are to travel together it will become " +"necessary. He has shown me something marvelous in the ghosts, so that is a " +"large mark in his favor. On consideration, I have decided to trust him, but " +"only provisionally. For now, we are both vulnerable, and he must know that " +"attacking me would be unwise. However, if he were to become indestructible " +"first, I would do well to stay alert." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:38 +msgid "" +"The site of the battle was immediately obvious when I came upon it. Multiple " +"fortresses stared at each other across a basin that was now mostly flooded. " +"Sluggish water pooled near the road, and the slime of decay was on every " +"surface. Weapons, armor and less-easily identifiable bits of detritus rose " +"from the swamp. I could easily imagine great siege engines heaving stones at " +"walls that were now crumbled ruins, and the clash of combatants who were now " +"bleached white bones jutting from the wreckage." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:45 +msgid "" +"Well, these combatants were going to get a second chance for glory when they " +"fought for me. The more strong willed among them may even remember desiring " +"it." +msgstr "" + +#. [side]: type=Saurian Soothsayer, id=Krissaz +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:66 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:74 +msgid "Saurians" +msgstr "" + +#. [side]: type=Saurian Soothsayer, id=Krissaz +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:69 +msgid "Krissaz" +msgstr "" + +#. [side]: type=Naga Myrmidon, id=Blianxkep +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:79 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:148 +msgid "Nagas" +msgstr "" + +#. [side]: type=Naga Myrmidon, id=Blianxkep +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:82 +msgid "Blianxkep" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:103 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:112 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:98 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:486 +msgid "Defeat all enemy leaders" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:125 +msgid "You can now recruit ghosts!" +msgstr "" + +#. [message]: speaker=Blianxkep +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:135 +msgid "" +"The fish people gave good value for the last load. More metal of that type " +"is desired." +msgstr "" + +#. [message]: speaker=Krissaz +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:139 +msgid "Firssst, pay us our ssshare." +msgstr "" + +#. [message]: speaker=Blianxkep +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:143 +msgid "Wait, who approaches?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147 +msgid "" +"I am a mage and not a threat to you gentle... reptiles. I wish only to " +"animate some spirits, so I wont disturb your salvage operation." +msgstr "" + +#. [message]: speaker=Krissaz +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151 +msgid "" +"No! You cant make thisss place more haunted than it isss! The femalesss " +"already wont come here, and we are forced to rely on these ssserpents for " +"protection." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155 +msgid "" +"I was only informing you out of courtesy. In truth, I dont require your " +"permission." +msgstr "" + +#. [message]: speaker=Blianxkep +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:159 +msgid "" +"We will help you drive off this foe if you will consider your share paid in " +"full." +msgstr "" + +#. [message]: speaker=Krissaz +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:163 +msgid "" +"When the mage isss dead and her sssouls put to ressst, we agree. We will " +"have been compensssated adequately." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:167 +msgid "Every time..." +msgstr "" + +#. [unit]: id=Vendraxis, type=Saurian Soothsayer +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:190 +msgid "Vendraxis" +msgstr "" + +#. [message]: speaker=Vendraxis +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:209 +msgid "Human, take me with you!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:213 +msgid "Why should I allow that? Your people attacked me!" +msgstr "" + +#. [message]: speaker=Vendraxis +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:217 +msgid "" +"I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to " +"learn. My race livesss but a short time compared to yoursss. I would learn " +"to exssstend my ssspan, and the planetsss told me you know this sssecret." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:221 +msgid "" +"Actually, I am searching for that secret now. But could you follow the " +"orders of a woman?" +msgstr "" + +#. [message]: speaker=Vendraxis +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:225 +msgid "" +"I have ssstared into the darknesss between the starsss and not been " +"intimidated by the void, but your mind holdsss a darknesss of another kind, " +"frightening and forbidden by my clan. I sssubmit to your power. Now that I " +"know you are female, I will find it easier as it is the way of my kind." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:229 +msgid "Very well, come along. I am Ardonna." +msgstr "" + +#. [message]: speaker=Vendraxis +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:233 +msgid "" +"Yesss, but the planetsss tell me your name isss now untrue. I do not " +"underssstand thisss." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:237 +msgid "Nor do I. Your planets are quite cryptic." +msgstr "" + +#. [message]: speaker=Vendraxis +#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:241 +msgid "They reveal what they will." +msgstr "" + +#. [scenario]: id=12_Walking_Trees +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9 +msgid "Walking Trees" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:21 +msgid "" +"17 IV, 23 YW\n" +"\n" +"My primary objective was met, and I had been able to press a number of " +"ghosts into service. Also, I had a new companion with a talent for healing. " +"I doubted that Ras-Tabahn was already waiting at the appointed place, but I " +"still wanted to hurry, so we followed the elf road north as quickly as we " +"could. Fortunately, it was not in bad repair, though in many places it was " +"overgrown, leaving only a few smooth cobbles to mark the way. The second " +"day, we were still deep in the woods when we encountered an elf sorceress." +msgstr "" + +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:42 +msgid "Forest" +msgstr "" + +#. [unit]: type=Elvish Enchantress, id=Isthiniel +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:50 +msgid "Isthiniel" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:94 +msgid "Move Ardonna to the northeast corner of the map" +msgstr "" + +#. [message]: speaker=Isthiniel +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:308 +msgid "" +"I felt our dead stirring and corruption descending on the forest. When I " +"left to investigate, I expected to find grim, veiled forces at work. Instead " +"I find a human mage boldly marching down our road! I will not allow you to " +"continue to molest our peace, and you must release the dead you have " +"enslaved." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312 +msgid "" +"Well, that I wont do. However, if you do not attack, you will be rid of me " +"soon, as I only wish to leave these woods." +msgstr "" + +#. [message]: speaker=Isthiniel +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316 +msgid "" +"Attack? No, I cannot. Most of my people wont come here; it is only duty that " +"drives me. However, the woods themselves are disturbed, and they will cast " +"you out on their own. I can feel them awaken." +msgstr "" + +#. [unit]: type=Ancient Wose, id=Dolmathengalin +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:333 +msgid "Dolmathengalin" +msgstr "" + +#. [message]: speaker=Dolmathengalin +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:340 +msgid "You are greeted daughter of elves. Why does the forest moan in despair?" +msgstr "" + +#. [message]: speaker=Vendraxis +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:344 +msgid "That tree can talk!" +msgstr "" + +#. [message]: speaker=Isthiniel +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:348 +msgid "" +"That dark mage has woken our dead and stifles the air with her very " +"presence. Please wake your people, Elder, and destroy her." +msgstr "" + +#. [message]: speaker=Dolmathengalin +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:352 +msgid "This shall be done." +msgstr "" + +#. [message]: speaker=Isthiniel +#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:356 +msgid "I shall leave you. I have no wish to witness this violence." +msgstr "" + +#. [scenario]: id=13_Together_Again +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4 +msgid "Together Again" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:16 +msgid "" +"21 IV, 23 YW\n" +"\n" +"I never would have been able to escape the trees without ghosts. They had " +"proven their worth and saved my life. Thus Ras-Tabahn had also moved up in " +"my estimation. After we escaped the trees, we met no more resistance on the " +"road, and soon arrived at the meeting place where Ras-Tabahn was waiting." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:110 +msgid "" +"Greetings Ardonna! (Cough) I was successful, and I see that you were " +"as well." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:114 +msgid "" +"Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke " +"of?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:118 +msgid "" +"Gladly. I assume you studied the great mage Crelanu in history class. He " +"fought with King Haldric the First. Since he faced the immortal lords of the " +"Green Isle directly, he undoubtedly knows more than we about their methods. " +"Recently, I have learned where to find him." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:122 +msgid "" +"Of course I know about Crelanu. But can we force him to reveal his knowledge " +"to us?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126 +msgid "" +"That shouldnt be necessary. I have also learned that he wrote a book " +"containing all his secrets, which must include all he knows of immortality. " +"We need only borrow this book. I knew that getting that book was not " +"something I could accomplish on my own, but now, with a force such as ours, " +"it should be easily done." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:130 +msgid "" +"Yes, that seems like a plan with a good chance of success. I will join you " +"in your effort." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:134 +msgid "" +"I thought as much. We must cross the Great River, and head north into the " +"Heart Mountains." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:143 +msgid "" +"Before we leave, I have an unrelated question. Vendraxis here has said that " +"my name is untrue. Do you have an idea what could that mean?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:149 +msgid "" +"Before we leave, I have an unrelated question. I met a mystic who said that " +"my name was untrue. Do you have an idea what could that mean?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:155 +msgid "" +"Possibly. When an academy mage completes his studies, he is granted " +"syllables of power, which become his new name. You are well beyond that " +"point, but you are with the free magi now, so choose your own name. I was " +"originally Rassin Tabin, but that is fairly ordinary, and at one point, it " +"no longer suited." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:159 +msgid "" +"I suppose you are right. I am no longer the ordinary girl Ardonna, and " +"Vendraxis was correct. From now I shall be... Ardryn-Na." +msgstr "" + +#. [modify_unit] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:166 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:45 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:51 +msgid "Ardryn-Na" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:170 +msgid "Well then Ardryn-Na, let us head north." +msgstr "" + +#. [scenario]: id=14_Entering_the_Northlands +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8 +msgid "Entering the Northlands" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26 +msgid "Chapter Three: To Conquer Death" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29 +msgid "" +"24 IV, 23 YW\n" +"\n" +"We reached the Ford of Abez as the dawn light spread behind the mountain " +"peaks to the north. As we waded across, the dark water reached to our " +"waists, which made for slow going. I dared not imagine what manner of " +"tentacled creature lurked below, but we completed the crossing without " +"incident. The water was chill with snowmelt, so our teeth were chattering " +"when we reached the far shore. The rising sun was warm though, and had us " +"dried in short order. Despite this, Ras-Tabahn was not well off. He " +"collapsed in the sand and went into a paroxysm of coughing the like of which " +"I had never seen. When he could speak again, he assured me that it was only " +"on account of the cold, and I should not be unduly troubled. I am uneasy all " +"the same." +msgstr "" + +#. [side]: type=Orcish Sovereign, id=Rod-Ishnak +#. [side]: type=Orcish Warlord, id=Vok-Hroog +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:50 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:64 +msgid "Orcs" +msgstr "" + +#. [side]: type=Orcish Sovereign, id=Rod-Ishnak +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:51 +msgid "Rod-Ishnak" +msgstr "" + +#. [side]: type=Orcish Warlord, id=Vok-Hroog +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:65 +msgid "Vok-Hroog" +msgstr "" + +#. [unit]: type=Orcish Shaman, id=Krongk +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:72 +msgid "Krongk" +msgstr "" + +#. [message]: speaker=Krongk +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166 +msgid "Theyre attacking me!" +msgstr "" + +#. [message]: speaker=Vok-Hroog +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:170 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:220 +msgid "Yeah, yeah." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:180 +msgid "" +"We have crossed into the north. The dwarven kingdom of Knalga lies straight " +"ahead." +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184 +msgid "" +"Now Im really far from home. Ive never been north of the river before. I " +"hope I get to see some dwarves!" +msgstr "" + +#. [message]: speaker=Vok-Hroog +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:188 +msgid "" +"I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! " +"Leave now, Ishnak, or face the combined wrath of the five tribes." +msgstr "" + +#. [message]: speaker=Rod-Ishnak +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192 +msgid "I arrived first, Hroog. Its mine!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196 +msgid "This could be trouble." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:200 +msgid "" +"Many orcs are decent sorts (cough, cough). I fought alongside Krag-" +"Ubor once, who the farther orc just mentioned." +msgstr "" + +#. [message]: speaker=Vok-Hroog +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204 +msgid "Wait whos that?" +msgstr "" + +#. [message]: speaker=Rod-Ishnak +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:208 +msgid "" +"Wizards and deaders just like from back home! I hate those! I suggest " +"a contest. Whoever kills the most wizards and skeletons and stuff takes this " +"territory and all the human slaves." +msgstr "" + +#. [message]: speaker=Vok-Hroog +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:212 +msgid "Huh. Fine. That sounds like good sport." +msgstr "" + +#. [message]: speaker=Krongk +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:216 +msgid "" +"I declare this competition official. I will support the claim of the winner." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:224 +msgid "I did say this was trouble." +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228 +msgid "But well win, wont we?" +msgstr "" + +#. [scenario]: id=15_Mountain_Pass +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9 +msgid "Mountain Pass" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:22 +msgid "" +"6 V, 23 YW\n" +"\n" +"We have reached a pass through the mountains that Ras-Tabahn knew of. The " +"air is cool in these upper reaches. Mist rises from the snow in the " +"afternoon, and the icicles drip the purest water from rock overhangs. I find " +"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he " +"is reduced to speaking in short phrases due to lack of breath. Of course he " +"is quite old 50 at least but I am also certain that he is ill. His " +"thinness leads me to believe it is consumption, but he refuses to discuss " +"it, preferring to deny the severity of his problem." +msgstr "" + +#. [side]: type=Gryphon +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:44 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:55 +msgid "Gryphons" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:71 +msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:146 +msgid "There are some... large bones there. Claws and wings... I think." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:175 +msgid "I wonder what are they from. A gryphon perhaps?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:179 +msgid "A large (cough, cough) flightless bird... would be my guess." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:183 +msgid "Well, there is an easy way to discover the truth." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:231 +msgid "I wonder... if it could carry... someone light. Vendraxis perhaps." +msgstr "" + +#. [message]: speaker=Vendraxis +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:235 +msgid "I will not climb on that ridiculous thing!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:241 +msgid "I wonder... if it could carry... someone light." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:248 +msgid "A skeleton could ride it I think." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309 +msgid "Thats fantastic! These birds could be quite useful." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:328 +msgid "What dangers may lurk in this fog?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:332 +msgid "Gryphons... live at this height. We should be cautious." +msgstr "" + +#. [scenario]: id=16_The_Mage +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:13 +msgid "The Mage" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:26 +msgid "" +"3 VI, 23 YW\n" +"\n" +"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up " +"into the mountains again before we found the mage. This was Ras-Tabahns " +"plan, and with the goal in sight, he gained a little strength. However, he " +"is quite weak and ill now, and breathing raggedly. I dont know how much " +"longer he can survive." +msgstr "" + +#. [side]: type=Elder Mage, id=Crelanu +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:49 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:52 +msgid "Crelanu" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:71 +msgid "Defeat Crelanu" +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83 +msgid "" +"Ras-Tabahn is slowed. He will also lose four hitpoints every turn unless " +"this amount is modified by healing." +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86 +msgid "" +"Moving any unit onto a bottle of holy water will remove the bottle. An " +"undead unit will be destroyed." +msgstr "" + +#. [unit]: type=White Mage, id=Ginmera +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:222 +msgid "Ginmera" +msgstr "" + +#. [message]: speaker=Ginmera +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:253 +msgid "" +"It seems that the invaders can raise undead soldiers, so I placed some holy " +"water around the castle for protection." +msgstr "" + +#. [unit]: type=White Mage, id=Rinconan +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:258 +msgid "Rinconan" +msgstr "" + +#. [message]: speaker=Ginmera +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:270 +msgid "Rinconan and I will stay here to guard you." +msgstr "" + +#. [message]: speaker=Crelanu +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274 +msgid "Yes. Thank you Ginmera." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:280 +msgid "" +"Moving a unit onto a bottle of holy water will remove the bottle. A living " +"unit can do this safely, but any undead unit will be destroyed." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:330 +msgid "Crelanu! (Cough, cough) We have come... for your book." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:334 +msgid "We need to borrow it." +msgstr "" + +#. [message]: speaker=Crelanu +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338 +msgid "" +"Yes, I knew people like you would be coming, but the book is out of reach " +"now for all of us. I have given it to the elves. Only they know where it is." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:342 +msgid "Why would you do such a thing?" +msgstr "" + +#. [message]: speaker=Crelanu +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:346 +msgid "" +"So that one like you would not be tempted to do what you intend. Oh, yes. I " +"know well what you seek." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:350 +msgid "Then you can tell us what we want to know." +msgstr "" + +#. [message]: speaker=Crelanu +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:354 +msgid "I shall not." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:358 +msgid "We shall see." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363 +msgid "" +"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. " +"He will die if he reaches zero. Villages will heal him four points, and he " +"will lose only two if he is resting." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391 +msgid "Now, you will tell us the secret of immortality or die!" +msgstr "" + +#. [message]: speaker=Crelanu +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:395 +msgid "" +"There is no secret, you fools! Magic cannot stop aging. You cannot " +"live forever. It is the way of nature, and the greatest thing we have in " +"common with all of creation. You must die, and your soul depart. I " +"would not try this thing for any reason." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:399 +msgid "" +"You are the fool, for you have, indeed, told us all we required. For that, I " +"will spare you to live a few more lonely years with your cowardice." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412 +msgid "I dont understand. What did Crelanu tell us?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416 +msgid "" +"I will explain. Let us get you somewhere safe first. Well go into the cave. " +"Come with me." +msgstr "" + +#. [scenario]: id=17_Mortality +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6 +msgid "Mortality" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:15 +msgid "" +"6 VI, 23 YW\n" +"\n" +"Not far inside the cave was a ruined castle built in a style I did not " +"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, " +"no dwarves have lived here for a long time." +msgstr "" + +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:34 +msgid "Rats" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:126 +msgid "Just a little farther." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135 +msgid "" +"Ardryn-Na, Im dying. (Cough, cough) I dont think... I can stop it." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139 +msgid "" +"Nor should you! You must embrace it. Crelanu said as much. He also said your " +"life force must depart, but he didnt say it could not come back to you!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:143 +msgid "What are you... proposing?" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147 +msgid "" +"That you project your will into another object so that it is part of you " +"your staff for example. If you do this just as your body dies, your whole " +"consciousness should follow the flow of your will, as it will have no other " +"place to go." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:151 +msgid "" +"Well, it could go to the... lands of the dead. But... if I had an altar... " +"the stone would serve to anchor me (cough, cough, cough) to this " +"plane... and stop the downward flow of my soul... for just a moment." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:155 +msgid "" +"And a moment is all you need! You only need project your will back " +"into your body, animating it as you would anything else!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:159 +msgid "" +"You seem... more sure than I, but (cough, cough) I have no choice." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163 +msgid "" +"Crelanu said he wouldnt do it. That implies that he could, so he also " +"believed that it would work. And like you said, he should know. For now, you " +"can rest. Well have an altar built soon." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:295 +msgid "" +"No need for you to wait to die. We can have done with it immediately. And " +"although neither of us needs speak the incantations aloud anymore, you " +"should this time, as any mistake would be disastrous." +msgstr "" + +#. [message]: speaker=necromancer_on_altar +#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299 +msgid "Yes. Im ready. Do it." +msgstr "" + +#. [scenario]: id=18_Abandoned_Outpost +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18 +msgid "Abandoned Outpost" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31 +msgid "" +"9 VI, 23 YW\n" +"\n" +"To become a lich, one must first die. The spells of necromancy bind the " +"spirit, but only once it has been unbound from the body. To become a lich, " +"the mage must make the necessary incantations with his dying breaths. He " +"thus binds his own spirit in much the same way he binds the spirits of " +"others.... An altar serves to hold his soul in the physical plane long " +"enough to make the transition, and a suitable object must be found to hold " +"the consciousness for one crucial moment when the body expires." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40 +msgid "" +"13 VI, 23 YW\n" +"\n" +"So, Ras-Tabahn is now undead. In the beginning, his health was not much " +"improved, and he complained of being cold. His life force was weak, but he " +"was able to absorb life from the rats infesting the ancient castle. Now he " +"is more strong and vigorous than I have ever seen him. This is despite the " +"fact that his flesh is starting to rot away, a process that causes him no " +"discomfort. Nor can he smell it any more than I can. If all continues to go " +"well, I will make the transition soon myself." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49 +msgid "" +"17 VI, 23 YW\n" +"\n" +"Now the process is complete for both of us. I posted a guard so nothing " +"could happen to me in my weakened state, and nothing did. I am restored. I " +"dont feel much different, but I suppose I look a fright. Ah well, it cant be " +"helped. But my primary goal is achieved! I cannot die! I suppose I could be " +"broken apart like a skeleton or maybe burned, but I do not have to fear " +"these unlikely events: I have the awesome powers of the spirit realm flowing " +"through me, and can protect myself quite adequately! My next goal is to " +"share my knowledge with the world so that no one need die." +msgstr "" + +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:68 +msgid "Spiders" +msgstr "" + +#. [objective]: condition=win +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:82 +msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave" +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:95 +msgid "" +"To turn a necromancer into a lich, right-click on it while it is in a castle." +msgstr "" + +#. [set_menu_item]: id=lichify +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:102 +msgid "Make Into a Lich" +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:132 +msgid "You can only do this in a castle." +msgstr "" + +#. [message]: speaker=narrator +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:564 +msgid "" +"You can now advance dark sorcerers to liches! For the rest of the campaign, " +"you can also right-click on an existing necromancer to turn it into a lich " +"as long as it is in a castle. If the necromancer has gained enough " +"experience, it will immediately level into an ancient lich!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:569 +msgid "" +"We have conquered death! Let us bring the news back to Wesnoth. We should to " +"let them know that nobody ever need die again." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:573 +msgid "" +"I was planning to go that direction myself, so I have no objection. But, let " +"us not go over those wretched mountain passes again. These tunnels should " +"connect to the realm of Knalga and take us there directly." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:577 +msgid "Why would the Dwarvish empire abandon an outpost like this?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:581 +msgid "We may find out. We should proceed cautiously." +msgstr "" + +#. [message]: speaker=Vendraxis +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:597 +msgid "Giant spidersss! That explainsss the cobwebsss everywhere." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:603 +msgid "Giant spiders! That explains the cobwebs everywhere." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:609 +msgid "They are not moving much. Hopefully they continue to stay sleepy." +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615 +msgid "Theyre waking up now. Watch out." +msgstr "" + +#. [scenario]: id=19_Lava_and_Stone +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4 +msgid "Lava and Stone" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16 +msgid "" +"21 VI, 23 YW\n" +"\n" +"We continued down the tunnel in utter darkness for a time. The darkness " +"presented no great difficulty: The bats could navigate perfectly well, and " +"all the magi could sense exactly where they were. Ras-Tabahn and I talked. " +"His plan is to go to Elensefar. He believes he can overthrow the city and " +"install himself as the ruler of an undead empire. Citizens will join him in " +"undeath willingly or not, but join they will. If they do not join willingly, " +"or lack the mental fortitude to transition to lich form, they will of course " +"be mindless slaves." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25 +msgid "" +"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have " +"serious misgivings about his plan. I am not positive he can defeat the city " +"guard, and enslaving the population is the one of the ways the old Wesfolk " +"leaders earned their poor reputations. I think a more benevolent approach " +"has a better chance of ensuring our legacy. We should spread the news of our " +"success and invite the citizenry to join us voluntarily. I will journey " +"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in " +"the distant future, my new friends and Ras-Tabahns population will probably " +"clash, but that will be a worry for another time, and for now, we each " +"continue to regard the other as an ally." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32 +msgid "" +"Our journey continued, and eventually, an orange glow appeared before us." +msgstr "" + +#. [side]: type=Troll Shaman, id=Shurd +#. [side]: type=Great Troll, id=Brek +#. [side]: type=Troll Shaman, id=Uurgh +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:50 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:64 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:79 +msgid "Trolls" +msgstr "" + +#. [side]: type=Troll Shaman, id=Shurd +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:55 +msgid "Shurd" +msgstr "" + +#. [side]: type=Great Troll, id=Brek +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:70 +msgid "Brek" +msgstr "" + +#. [side]: type=Troll Shaman, id=Uurgh +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85 +msgid "urgh" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:121 +msgid "" +"I had heard that mountains sometimes breathed fire like dragons, but that " +"seemed a fanciful tale. From the look of this, that may actually be true." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125 +msgid "" +"Yes, its quite true. This mountain fire has some uses too. For example, " +"trolls use it for welding together crude armor." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:129 +msgid "Trolls! Do you think we shall encounter any?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:133 +msgid "I see no reason to expect..." +msgstr "" + +#. [message]: speaker=Shurd +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:137 +msgid "Invaders!" +msgstr "" + +#. [message]: speaker=Brek +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:141 +msgid "Crush them!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:145 +msgid "... Yes. Yes, I do." +msgstr "" + +#. [scenario]: id=20_North_Knalga +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9 +msgid "North Knalga" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17 +msgid "" +"27 VI, 23 YW\n" +"\n" +"We left the fires of the mountain behind and plunged once more into " +"darkness. After a long trek, we were brought up short by a dead end in the " +"tunnel... but the wall was not solid." +msgstr "" + +#. [side]: type=Dwarvish Lord, id=Golbanduth +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:38 +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:86 +msgid "Dwarves" +msgstr "" + +#. [side]: type=Dwarvish Lord, id=Golbanduth +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:41 +msgid "Golbanduth" +msgstr "" + +#. [note] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:85 +msgid "You can recruit from anywhere in the Hall of Heroes." +msgstr "" + +#. [message]: speaker=Golbanduth +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499 +msgid "" +"The invaders approach! Fetch the last chest o gold. Were equippin more " +"soldiers." +msgstr "" + +#. [message]: speaker=porter +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:504 +msgid "Yes, sire." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612 +msgid "" +"Actually, I dont think this is the end. There is air coming through here. " +"Help me shift these stones." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:657 +msgid "Now, where are we?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:661 +msgid "" +"We are in a Dwarvish burial chamber it seems. That is good. We could always " +"use some more soldiers." +msgstr "" + +#. [unit]: type=Dwarvish Sentinel, id=Aigondur +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:673 +msgid "Aigondur" +msgstr "" + +#. [message]: speaker=Aigondur +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678 +msgid "" +"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:718 +msgid "Well, we are not going that way." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722 +msgid "" +"But look. There is a large crack in the wall to our left! Im certain we " +"could squeeze through." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726 +msgid "Well just remove the statue..." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:761 +msgid "... and push the coffin out of the way." +msgstr "" + +#. [message]: speaker=spotter +#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789 +msgid "Ach! Th invaders have made it inna the Crystal Caves!" +msgstr "" + +#. [scenario]: id=21_Against_the_World +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:14 +msgid "Against the World" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:23 +msgid "" +"30 VI, 23 YW\n" +"\n" +"From the northern part of the kingdom of Knalga, the tunnel split into many " +"passageways. Being able to feel the life force of the dwarves allowed us to " +"take mostly unoccupied tunnels, which we did." +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:32 +msgid "" +"3 VII, 23 YW\n" +"\n" +"We finally made it out of the mountains. We crossed the Ford of Abez late " +"this morning, and hiked the rest of the day south-east, making for the town " +"of Tath. We planned to split up there. I was going to go south to DanTonk " +"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar " +"to carry out his plan of carving out a special place for us in the world. " +"(And becoming some sort of king as well I suppose.)" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:41 +msgid "" +"It was not to be. We were about to start on our separate journeys when the " +"plains suddenly became more crowded." +msgstr "" + +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:62 +msgid "Cavalry" +msgstr "" + +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:98 +msgid "Magi" +msgstr "" + +#. [side] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:111 +msgid "Elves" +msgstr "" + +#. [message]: speaker=Thrigalurd +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:321 +msgid "" +"The enemy already attempts to breach our castle walls! Up arms lads, look " +"lively!" +msgstr "" + +#. [message]: speaker=Thrigalurd +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:327 +msgid "Now we avenge the fallen of Knalga!" +msgstr "" + +#. [message]: speaker=Carmyna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:350 +msgid "" +"The enemy is already poised to attack! They must have anticipated our " +"arrival. No rest my friends; we go to work immediately." +msgstr "" + +#. [message]: speaker=Carmyna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:356 +msgid "" +"The battle is already underway. So many of our comrades have fallen! We must " +"incinerate these undead and rid the world of this evil." +msgstr "" + +#. [message]: speaker=Galoïndrath +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:379 +msgid "" +"What is this? The enemy lurking in wait in our forests? To arms! Let us " +"immediately rid our land of this foulness!" +msgstr "" + +#. [message]: speaker=Galoïndrath +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:385 +msgid "" +"Never again will these monsters use the spirits of our ancestors against us. " +"We will burn them down!" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:490 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:107 +msgid "Death of Ardryn-Na" +msgstr "" + +#. [unit]: type=Saurian Flanker, id=Fizztsars +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:528 +msgid "Fizztsars" +msgstr "" + +#. [message]: speaker=Fizztsars +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:534 +msgid "We have arrived, Taxsstrimon. We will fight bessside you." +msgstr "" + +#. [message]: speaker=Taxtrimon +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:538 +msgid "Well met Fizztsars. Now these creatures will certainly fall." +msgstr "" + +#. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:563 +msgid "Thrigalurd" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:577 +msgid "Look! The dwarves circled around in front of us." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581 +msgid "Thats why getting through Knalga was so easy." +msgstr "" + +#. [unit]: type=Great Mage, id=Carmyna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:637 +msgid "Carmyna" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:655 +msgid "They just keep coming! Has nobody even considered what we offer?" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:665 +msgid "Well. That was intense." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:669 +msgid "At last we are victorious!" +msgstr "" + +#. [unit]: type=Elvish High Lord, id=Galoïndrath +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701 +msgid "Galondrath" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:719 +msgid "The whole world is against us." +msgstr "" + +#. [unit]: type=Paladin, id=Gwendir +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:755 +msgid "Gwendir" +msgstr "" + +#. [message]: speaker=adviser +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779 +msgid "" +"This is the place Crelanus gryphon told us to come, and yon party has an ill-" +"favored look." +msgstr "" + +#. [message]: speaker=Gwendir +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:783 +msgid "Yes, I believe that is our quarry." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787 +msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him." +msgstr "" + +#. [message]: speaker=Gwendir +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:791 +msgid "" +"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and " +"sentenced to death!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:795 +msgid "" +"Is that all? Death holds no terror for us as we have died already. You will " +"follow shortly." +msgstr "" + +#. [message]: speaker=Gwendir +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:799 +msgid "The blessed swords of our order will soon give you cause to fear again." +msgstr "" + +#. [message]: speaker=adviser +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:803 +msgid "Sir, the magi have not yet arrived." +msgstr "" + +#. [message]: speaker=Gwendir +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:807 +msgid "" +"No matter. We need not fear this darkness, and we need not wait on the " +"schoolteachers." +msgstr "" + +#. [unit]: type=Naga Myrmidon, id=Taxtrimon +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:820 +msgid "Taxtrimon" +msgstr "" + +#. [message]: speaker=Taxtrimon +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:835 +msgid "" +"We have found them! These magi destroyed a profitable business venture, and " +"killed our males. We will take vengeance. You horse humans can assist us." +msgstr "" + +#. [unit]: type=Merman Hoplite, id=Mauapan +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:848 +msgid "Mauapan" +msgstr "" + +#. [message]: speaker=Mauapan +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854 +msgid "I will also assist. Too many innocents have died. This ends today." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858 +msgid "We are surrounded. We must defeat this horde." +msgstr "" + +#. [scenario]: id=22_Epilogue +#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5 +msgid "Epilogue" +msgstr "" + +#. [part] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16 +msgid "" +"10 VII, 23 YW Final Entry\n" +"\n" +"We prevailed today on the field, but our victory was somewhat bitter. " +"Everyone was afraid or angry and immediately attacked us instead of " +"listening to our news. I realize now... the world is not ready for our " +"knowledge. I give up on all of them. I am going to live in the old troll " +"city and learn the applications of mountain fire. In some future time, less " +"conservative attitudes will dominate, and I can certainly afford to wait. In " +"the meantime, we are doing what we can to hasten that day." +msgstr "" + +#. [then] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:31 +msgid "" +"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " +"of the others are going with him. I wish them success. Vendraxis now knows " +"what he must learn to replicate our metamorphosis. He will use the years " +"left to him in study and practice while he attempts to change the attitudes " +"of his people. As for me, I have placed some spells on my journal to help " +"keep it from harm, and I will make it conspicuous on this battlefield. I " +"hope that it will eventually make its way into the hands of someone in Tath " +"who is willing to learn the secrets of the ancients." +msgstr "" + +#. [else] +#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:34 +msgid "" +"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " +"of the others are going with him. I wish them success. As for me, I have " +"placed some spells on my journal to help keep it from harm, and I will make " +"it conspicuous on this battlefield. I hope that it will eventually make its " +"way into the hands of someone in Tath who is willing to learn the secrets of " +"the ancients." +msgstr "" + +#. [unit_type]: id=Bone Bird, race=undead, description= +#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4 +msgid "Bone Bird" +msgstr "" + +#. [unit_type]: id=Bone Captain, race=undead +#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4 +msgid "Bone Captain" +msgstr "" + +#. [unit_type]: id=Bone Captain, race=undead +#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19 +msgid "" +"Captains are masters in life, but in death they may be slaves to a " +"necromancer. Through sheer force of habit, an undead captain continues to " +"exude authority even if all his other memories have been lost." +msgstr "" + +#. [unit_type]: id=Delinquent, race=human +#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4 +msgid "Delinquent" +msgstr "" + +#. [unit_type]: id=Delinquent, race=human +#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18 +msgid "" +"Some girls shun the typical life planned for them by society, and fall in " +"with the criminal element. Though they may end up in jail, that seems " +"preferable to them than tying themselves to a husband." +msgstr "" + +#. [unit_type]: id=Dwarvish Miner, race=dwarf +#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:4 +msgid "Dwarvish Miner" +msgstr "" + +#. [unit_type]: id=Dwarvish Miner, race=dwarf +#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17 +msgid "" +"Dwarvish miners are the grunt workers of Dwarvish society. They take the " +"precious ores out of the ground, but do not ever take part in the crafting " +"of weapons or artifacts. They have no military training, but they can still " +"do some damage with their picks." +msgstr "" + +#. [attack]: type=pierce +#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:22 +msgid "pick" +msgstr "" + +#. [unit_type]: id=Khalif, race=khalifate +#: data/campaigns/Secrets_of_the_Ancients/units/Khalif.cfg:5 +msgid "Khalif" +msgstr "" + +#. [unit_type]: id=Ancient Lich SotA, race=undead +#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:4 +msgid "Ancient Lich" +msgstr "" + +#. [unit_type]: id=Ancient Lich SotA, race=undead +#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:18 +msgid "" +"An experienced lich can easily tap into the power of the spirit world and " +"throw freezing lightning to devastating effect, or drain the very life force " +"from a body. The power available to a lich like this is awesome to behold. " +"Anyone who encounters an Ancient Lich likely has far worse things to worry " +"about than death!" +msgstr "" + +#. [unit_type]: id=Noble, race=human +#: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5 +msgid "Noble" +msgstr "" + +#. [unit_type]: id=Orcish Shaman, race=orc +#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4 +msgid "Orcish Shaman" +msgstr "" + +#. [unit_type]: id=Orcish Shaman, race=orc +#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21 +msgid "" +"Orcish Shamans are the guardians of orcish magic. Respected among orcish " +"tribes, they form the Orcish Council, which makes important decisions for " +"the whole Orcish community and arbitrates the many conflicts that arise " +"between tribes of this argumentative race. Although physically weak (for " +"Orcs), Orcish Shamans are good spell casters and can curse their enemies, " +"draining their life." +msgstr "" + +#. [unit_type]: id=Sailor, race=human +#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4 +msgid "Sailor" +msgstr "" + +#. [unit_type]: id=Sailor, race=human +#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17 +msgid "" +"Sailors are hired for their strength, and their work builds up even more " +"muscle. Consequently, the cheap blades they are provided with still do " +"considerable damage." +msgstr "" + +#. [unit_type]: id=Sea Captain, race=human +#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4 +msgid "Sea Captain" +msgstr "" + +#. [unit_type]: id=Sea Captain, race=human +#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17 +msgid "" +"Aboard his vessel, the captain is the ultimate authority, and all his orders " +"must be instantly obeyed. A passenger or crew member crosses the captain at " +"their peril, for he is within his rights to summarily execute criminals or " +"mutineers." +msgstr "" + +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:13 +msgid "Ardonna" +msgstr "" + +#. [objective]: condition=lose +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:91 +msgid "Death of Ardonna" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:125 +msgid "No, no, NO, NO!" +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:146 +msgid "Urgh." +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:158 +msgid "But I don't know how to bring you back yet!" +msgstr "" + +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:189 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:246 +msgid "Shynal!" +msgstr "" + +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:193 +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:250 +msgid "Bring her back. Please!" +msgstr "" + +#. [message]: speaker=Ardonna +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:197 +msgid "I'm not sure that's such a good..." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:201 +msgid "If you insist." +msgstr "" + +#. [message]: speaker=Corpse Shynal +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:212 +msgid "Car. Cyn." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:216 +msgid "She will not know you for long, so make the most of it." +msgstr "" + +#. [message]: speaker=Carcyn +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:226 +msgid "Perhaps that was for the best." +msgstr "" + +#. [message]: speaker=Ras-Tabahn +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:254 +msgid "" +"It's not possible. She was already back from the dead. She has been utterly " +"destroyed this time." +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:267 +msgid "Oh, my sweet Carcyn!" +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:283 +msgid "You were always so reckless." +msgstr "" + +#. [message]: speaker=Shynal +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:289 +msgid "I will miss you." +msgstr "" + +#. [message]: speaker=$unit.id +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:457 +msgid "Aww. I wanted to be a mage like Shynal." +msgstr "" + +#. [message]: speaker=$unit.id +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:463 +msgid "Aww. I wanted to be a mage like Carcyn." +msgstr "" + +#. [option] +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:470 +msgid "Do not make me regret liberating you from jail. My decision is final." +msgstr "" + +#. [option] +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:473 +msgid "I have reconsidered. Perhaps you will be very powerful one day." +msgstr "" + +#. [message]: speaker=$unit.id +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:484 +msgid "Thanks!" +msgstr "" + +#. [message]: speaker=$unit.id +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:499 +msgid "" +"Hey, I wanted to be a wizard like you and live forever when you figure it " +"out! I know I could be super-powerful in the end." +msgstr "" + +#. [option] +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:505 +msgid "Hold your tongue. You will do as I command." +msgstr "" + +#. [option] +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:514 +msgid "Very well. Having more adepts might be a good idea after all." +msgstr "" + +#. [unstore_unit] +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:932 +msgid "Lich" +msgstr "" + +#. [set_menu_item]: id=hide-sails +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:975 +msgid "Hide Sails and Rigging" +msgstr "" + +#. [set_menu_item]: id=show-sails +#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:1014 +msgid "Show Sails and Rigging" +msgstr "" + +#. [terrain_type]: id=grave +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16 +msgid "Grave" +msgstr "" + +#. [terrain_type]: id=grave +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:17 +msgid "Grave Overlay" +msgstr "" + +#. [terrain_type]: id=not_here +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:28 +msgid "Not Here Overlay" +msgstr "" + +#. [terrain_type]: id=crystal +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:47 +msgid "Crystal Caves" +msgstr "" + +#. [terrain_type]: id=passageway +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:57 +msgid "Passageway" +msgstr "" + +#. [terrain_type]: id=gate_open +#. [terrain_type]: id=gate_closed +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:66 +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:76 +msgid "Gate" +msgstr "" + +#. [terrain_type]: id=web +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:86 +msgid "Spiderweb" +msgstr "" + +#. [terrain_type]: id=graveyard-fence-top +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:95 +msgid "Fence-Top" +msgstr "" + +#. [terrain_type]: id=graveyard-fence-bottom +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:104 +msgid "Fence" +msgstr "" + +#. [terrain_type]: id=graveyard-fence-bottom +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105 +msgid "Fence-Bottom" +msgstr "" + +#. [terrain_type]: id=ship--forecastle +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:124 +msgid "Ship Forecastle" +msgstr "" + +#. [terrain_type]: id=ship--main-deck +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:137 +msgid "Ship Main Deck" +msgstr "" + +#. [terrain_type]: id=ship--poop-deck +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:147 +msgid "Ship Poop Deck" +msgstr "" + +#. [terrain_type]: id=ship--hull +#. [terrain_type]: id=ship--railing +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:160 +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:252 +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:270 +msgid "Ship Hull" +msgstr "" + +#. [terrain_type]: id=ship--rigging-and-sails +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:169 +msgid "Ship Rigging and Sails" +msgstr "" + +#. [terrain_type]: id=ship--railing +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:178 +msgid "Ship Railing" +msgstr "" + +#. [terrain_type]: id=ship--bits-and-pieces +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:187 +msgid "Ship Pieces" +msgstr "" + +#. [terrain_type]: id=ship--lower-deck +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:196 +msgid "Ship Lower Deck" +msgstr "" + +#. [terrain_type]: id=ship--lower-deck-edge +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:205 +msgid "Ship Lower Deck Edge" +msgstr "" + +#. [terrain_type]: id=ship--forecastle +#. [terrain_type]: id=ship--main-deck +#. [terrain_type]: id=ship--poop-deck +#. [terrain_type]: id=ship--lower-deck +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:216 +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:229 +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:239 +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:301 +msgid "Ship" +msgstr "" + +#. [terrain_type]: id=full-void +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:323 +msgid "Full Void" +msgstr "" + +#. [terrain_type]: id=full-void-overlay +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:333 +msgid "Void Overlay" +msgstr "" + +#. [terrain_type]: id=half-void-overlay +#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:343 +msgid "Half Void" +msgstr ""