Browse Source

pot-update

tags/1.11.6
Andrius Štikonas 7 years ago
parent
commit
b9efaccaeb
21 changed files with 4676 additions and 4365 deletions
  1. +73
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      ai.lt.po
  2. +18
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      aoi.lt.po
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      dw.lt.po
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      editor.lt.po
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      help.lt.po
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      l.lt.po
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      nr.lt.po
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      sof.lt.po
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      sotbe.lt.po
  16. +43
    -43
      thot.lt.po
  17. +148
    -148
      trow.lt.po
  18. +263
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      tsg.lt.po
  19. +4
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      units.lt.po
  20. +883
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      utbs.lt.po
  21. +778
    -540
      wesnoth.lt.po

+ 73
- 76
ai.lt.po View File

@@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2013-05-22 21:54-0400\n"
"POT-Creation-Date: 2013-06-23 10:20+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@@ -22,7 +22,7 @@ msgid "Multiplayer_AI^Default AI (RCA)"
msgstr ""

#. [ai]: id=experimental_ai
#: data/ai/ais/ai_generic-rush.cfg:7
#: data/ai/ais/ai_generic-rush.cfg:5
msgid "Multiplayer_AI^Experimental AI"
msgstr ""

@@ -50,21 +50,21 @@ msgid "Idle AI"
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6960
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4380
msgid ""
"Enemy unit weight: The (negative) weight given to each enemy unit that can "
"reach a potential target location. Default: 100"
"reach a potential target location. Default: 100"
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6961
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4381
msgid ""
"My unit weight: The (positive) weight given to each of the AI's units that "
"can reach a potential target location. Default: 1"
"can reach a potential target location. Default: 1"
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6962
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4382
msgid ""
"Goal distance weight: The (negative) weight for each step the unit is away "
"from its goal location.\n"
@@ -73,7 +73,7 @@ msgid ""
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6963
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4383
msgid ""
"Terrain defense weight: The (positive) weight of the terrain defense rating "
"for a potential target location.\n"
@@ -82,43 +82,43 @@ msgid ""
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6964
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4384
msgid ""
"Bearing: Everything else being equal, move protected unit toward or away "
"from enemy groups. Default: toward"
"from enemy groups. Default: toward"
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6972
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4392
msgid "Set AI parameters"
msgstr "Nustatyti DI parameterus"

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6978
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4398
msgid ""
"Click on 'Close' without changing anything to use defaults.\n"
"All weights must be 0 or larger. Invalid inputs are converted to default "
"All weights must be 0 or larger. Invalid inputs are converted to default "
"values.\n"
"Tooltips enabled for all parameters."
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6986
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4406
msgid "Enemy unit weight (default: 100)"
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:6994
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4414
msgid "My unit weight (default: 1)"
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:7002
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4422
msgid "Goal distance weight (default: 3)"
msgstr ""

#. [lua]: init
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:7010
#: data/ai/micro_ais/ais/mai_protect_unit_engine.lua:4430
msgid "Terrain defense weight (default: 0.1)"
msgstr ""

@@ -261,7 +261,7 @@ msgstr ""

#: data/ai/micro_ais/scenarios/animals.cfg:4
msgid ""
"<u>General</u>: These AI's are set up to simulate (to some extent) how these "
"<u>General</u>: These AIs are set up to simulate (to some extent) how these "
"animals behave in real life. This includes that they are animals, meaning "
"that they are not super smart. As an example, the wolves generally hunt in a "
"pack, but are easily distracted by prey coming into range. They are also "
@@ -378,16 +378,21 @@ msgstr "Vilkai"
msgid "Whelps"
msgstr ""

#. [event]
#. [set_menu_item]: id=m01_end_animals
#. [set_menu_item]: id=m01_end_swarm
#. [set_menu_item]: id=m01_end_wolves
#. [set_menu_item]: id=m04_end_animals
#: data/ai/micro_ais/scenarios/animals.cfg:214
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/goto.cfg:365
#: data/ai/micro_ais/scenarios/guardians.cfg:84
#: data/ai/micro_ais/scenarios/lurkers.cfg:368
#: data/ai/micro_ais/scenarios/patrols.cfg:156
#: data/ai/micro_ais/scenarios/swarm.cfg:67
#: data/ai/micro_ais/scenarios/wolves.cfg:96
msgid "End scenario"
msgstr ""
msgid "End Scenario"
msgstr "Baigti scenarijų"

#. [command]
#. [then]
@@ -513,7 +518,7 @@ msgstr ""
#. [event]: id=Kraa profile profile}
#. [event]: id=Vanak profile profile}
#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:87
#: data/ai/micro_ais/scenarios/guardians.cfg:520
#: data/ai/micro_ais/scenarios/guardians.cfg:521
#: data/ai/micro_ais/scenarios/messenger-escort.cfg:136
msgid "They there! We them get!"
msgstr ""
@@ -543,7 +548,7 @@ msgstr ""

#. [option]: speaker=narrator
#: data/ai/micro_ais/scenarios/bottleneck-defense.cfg:101
msgid "<span font='16'>I'll watch the two AI's fight it out.</span>"
msgid "<span font='16'>I'll watch the two AIs fight it out.</span>"
msgstr ""

#. [option]: speaker=narrator
@@ -594,14 +599,6 @@ msgstr ""
msgid "Dreadful Bat"
msgstr ""

#. [event]
#: data/ai/micro_ais/scenarios/dragon.cfg:48
#: data/ai/micro_ais/scenarios/guardians.cfg:84
#: data/ai/micro_ais/scenarios/lurkers.cfg:368
#: data/ai/micro_ais/scenarios/patrols.cfg:156
msgid "End Scenario"
msgstr "Baigti scenarijų"

#. [event]
#: data/ai/micro_ais/scenarios/dragon.cfg:51
msgid "Rowck's Home"
@@ -733,19 +730,19 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/goto.cfg:396
msgid ""
"This scenario demonstrates a variety of different uses of the Goto Micro "
"AI. All AI sides are controlled by this MAI in one way or another (except "
"for the saurians, which are run by the Lurkers Micro AI). Messages will be "
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
"All AI sides are controlled by this MAI in one way or another (except for "
"the saurians, which are run by the Lurkers Micro AI). Messages will be "
"displayed throughout the scenario to point out what the units are doing.\n"
"\n"
"The player controls Side 1. There are right-click context menu options for "
"adding Side 1 units to the map and for taking them off again. This is "
"useful mostly for testing how the Side 3 guardians react.\n"
"The player controls Side 1. There are right-click context menu options for "
"adding Side 1 units to the map and for taking them off again. This is useful "
"mostly for testing how the Side 3 guardians react.\n"
"\n"
"Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
"Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
"http://wiki.wesnoth.org/Micro_AIs for more information."
"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://"
"wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""

#. [objectives]
@@ -1084,29 +1081,29 @@ msgid "Water Guardian"
msgstr ""

#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:411
#: data/ai/micro_ais/scenarios/guardians.cfg:412
msgid "Guarded Location"
msgstr ""

#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:412
#: data/ai/micro_ais/scenarios/guardians.cfg:413
msgid "Station 1"
msgstr ""

#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:413
#: data/ai/micro_ais/scenarios/guardians.cfg:414
msgid "Station 2"
msgstr ""

#. [command]
#. [set_menu_item]: id=m01_guardian
#: data/ai/micro_ais/scenarios/guardians.cfg:431
#: data/ai/micro_ais/scenarios/guardians.cfg:437
#: data/ai/micro_ais/scenarios/guardians.cfg:432
#: data/ai/micro_ais/scenarios/guardians.cfg:438
msgid "Standard WML Guardian"
msgstr ""

#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:437
#: data/ai/micro_ais/scenarios/guardians.cfg:438
msgid ""
"This is the built-in WML guardian coded using 'ai_special=guardian'. These "
"guardians attack if there is an enemy within their movement range, otherwise "
@@ -1115,13 +1112,13 @@ msgstr ""

#. [command]
#. [set_menu_item]: id=m02_return
#: data/ai/micro_ais/scenarios/guardians.cfg:442
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:443
#: data/ai/micro_ais/scenarios/guardians.cfg:449
msgid "Return Guardian"
msgstr ""

#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:448
#: data/ai/micro_ais/scenarios/guardians.cfg:449
msgid ""
"A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
"an assigned guard position (GP) to which it returns after attacks on "
@@ -1137,13 +1134,13 @@ msgstr ""

#. [command]
#. [set_menu_item]: id=m03_home
#: data/ai/micro_ais/scenarios/guardians.cfg:458
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:459
#: data/ai/micro_ais/scenarios/guardians.cfg:465
msgid "Home Guard"
msgstr ""

#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:464
#: data/ai/micro_ais/scenarios/guardians.cfg:465
msgid ""
"A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
"the unit has an assigned 'home' location, and will return there if not "
@@ -1162,13 +1159,13 @@ msgstr ""

#. [command]
#. [set_menu_item]: id=m04_stationed
#: data/ai/micro_ais/scenarios/guardians.cfg:470
#: data/ai/micro_ais/scenarios/guardians.cfg:476
#: data/ai/micro_ais/scenarios/guardians.cfg:471
#: data/ai/micro_ais/scenarios/guardians.cfg:477
msgid "Stationed Guardian"
msgstr ""

#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:476
#: data/ai/micro_ais/scenarios/guardians.cfg:477
msgid ""
"A 'stationed guardian' is another variation of the standard Wesnoth guardian "
"with a somewhat more complex behavior than that of the 'return guardian'. "
@@ -1188,13 +1185,13 @@ msgstr ""

#. [command]
#. [set_menu_item]: id=m05_coward
#: data/ai/micro_ais/scenarios/guardians.cfg:487
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:488
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid "Coward"
msgstr "Bailys"

#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:493
#: data/ai/micro_ais/scenarios/guardians.cfg:494
msgid ""
"Cowards are units that, like guardians, sit around doing nothing until an "
"enemy comes into range. Unlike guardians, however, they run away once "
@@ -1214,13 +1211,13 @@ msgstr ""

#. [command]
#. [set_menu_item]: id=m06_zone
#: data/ai/micro_ais/scenarios/guardians.cfg:502
#: data/ai/micro_ais/scenarios/guardians.cfg:508
#: data/ai/micro_ais/scenarios/guardians.cfg:503
#: data/ai/micro_ais/scenarios/guardians.cfg:509
msgid "Zone Guardian"
msgstr ""

#. [command]
#: data/ai/micro_ais/scenarios/guardians.cfg:508
#: data/ai/micro_ais/scenarios/guardians.cfg:509
msgid ""
"A zone guardian is a unit that, as the name says, guards a zone. It moves "
"randomly inside this zone until an enemy enters it (or a separately defined "
@@ -1233,12 +1230,12 @@ msgid ""
msgstr ""

#. [event]: id=Kraa profile profile}
#: data/ai/micro_ais/scenarios/guardians.cfg:519
#: data/ai/micro_ais/scenarios/guardians.cfg:520
msgid "Kraahhh!!!!"
msgstr ""

#. [event]: id=Kraa profile profile}
#: data/ai/micro_ais/scenarios/guardians.cfg:522
#: data/ai/micro_ais/scenarios/guardians.cfg:523
msgid ""
"Gryphons of the High Plains, look at all these enemies. They don't behave "
"normally. Most of them don't move at all unless we get close. Let's check "
@@ -1254,34 +1251,34 @@ msgid ""
msgstr ""

#. [objectives]
#: data/ai/micro_ais/scenarios/guardians.cfg:531
#: data/ai/micro_ais/scenarios/guardians.cfg:532
msgid "Move the Gryphons around to explore how the guardians react"
msgstr ""

#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:533
#: data/ai/micro_ais/scenarios/guardians.cfg:534
#: data/ai/micro_ais/scenarios/patrols.cfg:211
msgid "Defeat all enemy units"
msgstr ""

#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/guardians.cfg:537
#: data/ai/micro_ais/scenarios/guardians.cfg:538
msgid "Move Kraa to the signpost"
msgstr ""

#. [objective]: condition=lose
#: data/ai/micro_ais/scenarios/guardians.cfg:541
#: data/ai/micro_ais/scenarios/guardians.cfg:542
msgid "Death of Kraa"
msgstr ""

#. [note]
#: data/ai/micro_ais/scenarios/guardians.cfg:545
#: data/ai/micro_ais/scenarios/guardians.cfg:546
msgid ""
"Check out the right-click menu options for information on each guardian type"
msgstr ""

#. [event]
#: data/ai/micro_ais/scenarios/guardians.cfg:600
#: data/ai/micro_ais/scenarios/guardians.cfg:601
msgid ""
"Gryphons of the High Plains, it is time to return to said plains. Follow me."
msgstr ""
@@ -1304,20 +1301,20 @@ msgstr ""
#. [event]
#: data/ai/micro_ais/scenarios/healer_support.cfg:83
msgid ""
"In this scenario, we demonstrate the use of the Healer Support Micro AI. "
"In this scenario, we demonstrate the use of the Healer Support Micro AI. "
"This AI configures the healers of a side to stay behind the battle lines and "
"heal injured and/or threatened units rather than participate in the attacks "
"under all circumstances. It includes several configurable options (which "
"are set differently for the two sides in this scenario) that determine how "
"under all circumstances. It includes several configurable options (which are "
"set differently for the two sides in this scenario) that determine how "
"aggressive/careful the healers are, whether they also attack, how much risk "
"they are willing to take, etc.\n"
"\n"
"For clarity, each healer announces her upcoming support move. If you don't "
"For clarity, each healer announces her upcoming support move. If you don't "
"want to see that each time, just hit 'esc' when it happens the first time.\n"
"\n"
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
"span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""

@@ -1790,7 +1787,7 @@ msgid ""
"instructed to protect the wizard Rossauba, while moving him safely to the "
"signpost. On the other side, Koorzhar's units (in the west) will primarily "
"attack Rossauba, even if a better target is available. Do you want to play "
"either of the sides or let the AI's battle it out among themselves?\n"
"either of the sides or let the AIs battle it out among themselves?\n"
"\n"
"Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
"and adapted to the need of a scenario easily using only WML and the "
@@ -1800,7 +1797,7 @@ msgstr ""

#. [option]: speaker=narrator
#: data/ai/micro_ais/scenarios/protect-unit.cfg:144
msgid "<span font='16'>I'll watch the two AI's fight it out</span>"
msgid "<span font='16'>I'll watch the two AIs fight it out</span>"
msgstr ""

#. [option]: speaker=narrator


+ 18
- 18
aoi.lt.po View File

@@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-08-18 09:52+0200\n"
"POT-Creation-Date: 2013-06-23 10:20+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@@ -215,7 +215,7 @@ msgstr "Nugalėkite Urughą"

#. [objective]: condition=lose
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:106
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:97
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:104
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:93
#: data/campaigns/An_Orcish_Incursion/scenarios/04_Valley_of_Trolls.cfg:167
#: data/campaigns/An_Orcish_Incursion/scenarios/05_Linaera_the_Quick.cfg:116
@@ -390,7 +390,7 @@ msgid "Gharlsa"
msgstr "Gharlsa"

#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:72
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:79
msgid ""
"The path of the orcish war band was easy to follow — a wide swathe of "
"trampled ground through violated forest. Erlornas and his party swiftly "
@@ -401,7 +401,7 @@ msgstr ""
"vakarus."

#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:76
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:83
msgid ""
"Soon they arrived at a region where the forest was cut through by many "
"streams, only to find something unexpected."
@@ -410,7 +410,7 @@ msgstr ""
"rado kai ką netikėto."

#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:89
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:96
msgid ""
"Hint:\n"
"Assassins are hard to hit, and their poison is insidious. Stay close to the "
@@ -422,17 +422,17 @@ msgstr ""
"kur galima išgyti nuo nuodų, ir priverskite priešą pulti iš upės."

#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:93
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:100
msgid "Defeat Gharlsa"
msgstr "Nugalėkite Gharlsą"

#. [message]: role=Adviser
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:126
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:133
msgid "The trail leads straight to this place, my lord."
msgstr "Pėdsakas veda tiesiai į šią vietą, mano valdove."

#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:130
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:137
msgid ""
"There is a keep ahead of us. How comes it that we know nothing of it? I "
"thought our borders were watched more carefully."
@@ -441,7 +441,7 @@ msgstr ""
"kad mūsų sienos saugomos geriau."

#. [message]: role=Adviser
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:134
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:141
msgid ""
"I... I know not, my lord. For ages there was no one in these lands that "
"could build such a thing save us. I fear we have fallen prey a false sense "
@@ -452,42 +452,42 @@ msgstr ""
"jausmo, pažeidusio mūsų žvalgų budrumą, aukomis."

#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:138
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:145
msgid "When the fighting ends, I’ll have some answers. But for now—"
msgstr "Pasibaigus kovoms, norėsiu atsakymų. O kol kas—"

#. [message]: id=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:142
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:149
msgid "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..."
msgstr "Gharlsa mato elfus... Taip... Šviežia mėsa mūsų vilkams. Taip, taip..."

#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:146
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:153
msgid "— let’s focus on the task at hand."
msgstr "— susikaupkime ties svarbesniais reikalais."

#. [message]: role=Adviser
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:150
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:157
msgid "Does that demented creature truly believe he can kill us?"
msgstr "Ar ta išprotėjusi žmogysta tikrai mano, galinti mus nužudyti?"

#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:154
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:161
msgid "Appearances can be deceiving. Tell the men to be cautious."
msgstr "Išvaizda gali būti apgaulinga. Liepk vyrams būti atsargiems."

#. [message]: id=Gharlsa
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:165
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:172
msgid "Yes... yes... Slay them!"
msgstr "Taip... Taip... Nužudykite juos!"

#. [message]: speaker=unit
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:176
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:183
msgid "Hurts... failed... Rualsha gonna be angry..."
msgstr "Skauda... Susimoviau... Rualša bus įsiutęs..."

#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:187
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:194
msgid ""
"This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not "
"here. Perhaps we will find them further north."
@@ -496,7 +496,7 @@ msgstr ""
"čia. Turbūt rasime juos toliau šiaurėje."

#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:191
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:198
msgid ""
"Destroy this place and let the forest take the ruins. We don’t want any more "
"undesirables to use it."


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@@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2013-03-09 08:51+0100\n"
"POT-Creation-Date: 2013-06-23 10:20+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
@@ -750,84 +750,84 @@ msgid "Gashnok"
msgstr "Gašnokas"

#. [side]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:144
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:150
msgid "Wild Wolves"
msgstr "Laukiniai vilkai"

#. [unit]: type=Goblin Knight, id=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:195
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:207
msgid "Vrunt"
msgstr "Vruntas"

#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:205
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:217
msgid ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
msgstr ""

#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:222
msgid "Let’s hope those wild wolves over there don’t get to it before we do."
msgstr ""

#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:227
msgid ""
"Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
"Go get it."
msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:232
msgid "Beware, people!"
msgstr "Žmonės, atsargiai!"

#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:243
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:255
msgid "Neep, neep!"
msgstr "Cyp cyp!"

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:260
msgid "Someone go find out what is exciting the bat."
msgstr "Kas nors eikite patikrinkite ko cypauja šikšnosparnis."

#. [message]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:282
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
msgid "There is something sticking out of the mud here. Ah! I got it."
msgstr "Čia kažkas styro purve. Va, ištraukiau."

#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:289
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:301
msgid ""
"I know what that is. It’s a storm trident. It is supposed to let you control "
"the lightning."
msgstr "Žinau kas tai. Tai trišakis audronaša. Jis leidžia valdyti žaibus."

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
msgid "The trident is 14-2, magical, ranged, with <i>fire</i> damage."
msgstr "Trišakis yra 14-2, magiškas, šaudo <i>ugnimi</i>."

#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:301
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:313
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:925
msgid "That sounds great! I’ll take it."
msgstr "Skamba puikiai! Aš jį paimsiu."

#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:310
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:322
msgid "That sounds frightening. Let someone else have it."
msgstr "Skamba bauginančiai. Tegul kas nors kitas jį paima."

#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:348
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:360
msgid "Let me have that trident. I want to control lightning!"
msgstr "Duokš jį man. Noriu valdyti žaibus!"

#. [option]: speaker=$unit.id
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:357
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:369
msgid "I’ll just leave that trident where it is."
msgstr "Gal tiesiog paliksiu šitą trišakį kur radau."

@@ -1206,17 +1206,17 @@ msgid "Marg-Tonz"
msgstr "Marg-Tonzas"

#. [side]
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:159
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:162
msgid "Undead"
msgstr "Nemirėliai"

#. [message]: speaker=ghost scout
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:251
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:260
msgid "Found. Them."
msgstr "Radau. Juos."

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:365
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:374
msgid ""
"I feared this might happen. We tarried too long fighting the saurians, and "
"the undead have caught up with us. The spirits may have trapped us here for "
@@ -1224,29 +1224,29 @@ msgid ""
msgstr ""

#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:370
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:379
msgid ""
"What’s going on? What are you fish-men doing here? Are we constantly to be "
"pestered by you creatures?"
msgstr ""

#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:375
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:384
msgid "He’s one to complain about <i>that</i>..."
msgstr "Pats tas, kuris dėl <i>to</i> skundžiasi..."

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:380
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:389
msgid "We were just passing through."
msgstr "Mes tik ėjome pro šalį."

#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:385
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:394
msgid "Well, finish passing."
msgstr "Na, tai eikite."

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:390
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:399
msgid ""
"Actually, we have some ghosts after us now, and we would like to shelter "
"here for a while."
@@ -1255,7 +1255,7 @@ msgstr ""
"prisiglausti kuriam laikui."

#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:395
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:404
msgid ""
"Forget about it! We don’t want no trouble, but get off our land! Ghosts who "
"don’t like fish are your problem."
@@ -1264,14 +1264,14 @@ msgstr ""
"Žuvų nemėgstantys vaiduokliai yra jūsų bėdos."

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:400
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:409
msgid ""
"If you give us a few hours to regroup and prepare our soldiers, we will go "
"without causing you trouble."
msgstr ""

#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:405
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:414
msgid ""
"You have one hour. After that, we are tearing down that old encampment. You "
"stay in the water if you know what’s good for you. If you set foot...or "
@@ -1280,43 +1280,43 @@ msgid ""
msgstr ""

#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:410
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:419
msgid "I wonder how he gets customers with manners like that."
msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:415
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:424
msgid ""
"One hour will work for us. It will not take all of us to defeat the undead. "
msgstr "Valanda mums tiks. Neprireiks visų mūsų, kad nugalėtume nemirėlius."

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:415
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:424
msgid "We can decide what to do about the orc after that."
msgstr "Po to galėsime nuspręsti, ką daryti su orku."

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:420
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:429
msgid "You will only be able to use your keep for one turn."
msgstr "Naudotis bokštu galėsite tik vieną ėjimą."

#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:488
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:497
msgid "You’re still squatting on our land! I warned you."
msgstr "Jūs vis dar šlepsite mūsų žeme! Aš jus perspėjau."

#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:522
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:531
msgid "I told you to stay off our land! Now you’re in for it."
msgstr ""

#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:556
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:565
msgid "I told not to bother the ships! Now you’re in for it."
msgstr ""

#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:589
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:598
msgid ""
"You crazy fish men are attacking us? After we tried to be nice? That’s it. "
"We’re going to end you once and for all."
@@ -1324,18 +1324,18 @@ msgstr ""

#. [message]: speaker=Kai Krellis
#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:670
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:683
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:679
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:692
msgid "Now maybe we can head west undisturbed."
msgstr "Gal dabar galėsime netrukdomi traukti į vakarus."

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:681
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:690
msgid "We have destroyed the undead."
msgstr "Sunaikinome nemirėlius."

#. [option]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:692
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:701
msgid ""
"This orc leader has not learned that threatening merfolk is a bad idea. We "
"shall defeat him before we go."
@@ -1344,14 +1344,14 @@ msgstr ""
"prieš išeidami."

#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:717
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:726
msgid ""
"It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
msgstr ""
"Atrodo, kad tas orkas buvo turtingas! Jis čia turi skrynią su 100 auksinių!"

#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:750
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:759
msgid "I hate mermen!"
msgstr "Nekenčiu vandenių!"

@@ -1981,20 +1981,20 @@ msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:599
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1136
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1139
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
msgid "Cylanna! I need you!"
msgstr "Silana! Man tavęs reikia!"

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:603
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1140
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1143
msgid "Tyegëa will never forgive me. We are lost."
msgstr "Tiegėja niekada man neatleis. Mes pražuvę."

#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:617
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1154
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1157
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
msgid "We are lost without our king!"
msgstr "Be karaliaus mes pražuvę!"
@@ -2024,45 +2024,45 @@ msgid "Villagers"
msgstr "Kaimiečiai"

#. [objective]: condition=win
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:241
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:713
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:244
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:716
msgid "Pry the flaming sword from the dead hand of its owner"
msgstr ""

#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:245
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:248
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:372
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:115
msgid "Death of Kai Krellis"
msgstr "Kai Krelio mirtis"

#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:249
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:252
#: data/campaigns/Dead_Water/utils/dw-utils.cfg:119
msgid "Death of Cylanna"
msgstr "Silanos mirtis"

#. [objective]: condition=lose
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:253
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:256
msgid "Death of Caladon"
msgstr "Kaladono mirtis"

#. [message]: speaker=$spy_unit.id
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:320
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:323
msgid ""
"(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
"to take it for himself."
msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:324
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:327
msgid ""
"Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
"us to stop him with that teleporting trick he has."
msgstr ""

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:333
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:336
msgid ""
"Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has "
"the sword."
@@ -2070,12 +2070,12 @@ msgstr ""
"Na štai. Tenai, rūke priekyje, stovi pilis. Ten Agnovonas ir laiko kalaviją."

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:337
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:340
msgid "The lich is Agnovon?"
msgstr "Ličas yra Agnovonas?"

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:341
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:344
msgid ""
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
@@ -2086,28 +2086,28 @@ msgid ""
msgstr ""

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:345
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:348
msgid ""
"Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, "
"as if there were dozens of men shouting at once."
msgstr ""

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:350
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:353
msgid ""
"AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
"Nice trick, huh?"
msgstr ""

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:355
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:358
msgid ""
"A voice came back like wind moaning through dry leaves. Though it was only "
"whispered, all heard it better than they wanted."
msgstr ""

#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:360
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:363
msgid ""
"What I remember, you old fool, is you leaving behind the smoldering bodies "
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
@@ -2116,49 +2116,49 @@ msgid ""
msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:364
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:367
msgid "We are here of our own accord, and we will take that sword."
msgstr ""

#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:368
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:371
msgid ""
"The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get "
"hurt."
msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:372
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:375
msgid "That does it. Attack!"
msgstr "Pakaks. Puolam!"

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:381
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:384
msgid ""
"A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
"me die, I will take YOU all with me!"
msgstr ""

#. [unit]: type=Outlaw, id=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:403
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:406
msgid "Howyrth"
msgstr "Hovyrtas"

#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:417
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:420
msgid ""
"Hello there! Who are you? Were you the ones shouting about taking a sword?"
msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:422
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:425
msgid ""
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
"sword. Will you to join us in battle against a common enemy?"
msgstr ""

#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:427
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:430
msgid ""
"I don’t know if that creature really is our enemy. He has never bothered us, "
"and I should stay at my post anyway. However, I’m sure many townsfolk would "
@@ -2167,7 +2167,7 @@ msgid ""
msgstr ""

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:431
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:434
msgid ""
"You can now recruit human villagers, but you will not be able to recall them "
"in future scenarios."
@@ -2176,24 +2176,24 @@ msgstr ""
"susigrąžinti."

#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:480
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:483
msgid ""
"Kai Krellis! What are you doing here? I thought you were traveling south "
"when I met you."
msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:484
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:487
msgid "Friend Siddry!"
msgstr "Drauge Sidri!"

#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:488
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:491
msgid "You know each other?!"
msgstr "Jūs pažįstami?"

#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:492
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:495
msgid ""
"Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
"would repay him if I could, and here is my chance. My friends and I will "
@@ -2202,41 +2202,41 @@ msgid ""
msgstr ""

#. [message]: speaker=Dorcyn
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:553
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:556
msgid "I’ll join you right now! That monster is just unnatural."
msgstr ""

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:627
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:630
msgid ""
"The mermen clapped their hands over their ears as a terrible wail echoed off "
"the castle walls."
msgstr ""

#. [message]: speaker=second_unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:652
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:655
msgid "Now we have the sword!"
msgstr "Kalavijas mūsų!"

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:657
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:660
msgid "Correction. Now I have the sword!"
msgstr "Pataisymas. Dabar turiu kalaviją!"

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:742
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:745
msgid ""
"It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
"SPREADING through me!"
msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:767
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:770
msgid "What? We won that sword!"
msgstr "Ką? Mes laimėjome šį kalaviją!"

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:772
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:775
msgid ""
"Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, "
"so leave my realm. Go on. I will grant you some time. The benevolence of "
@@ -2244,68 +2244,68 @@ msgid ""
msgstr ""

#. [message]: speaker=$staff_tip_off
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:777
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:780
msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
msgstr ""

#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:781
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:784
msgid ""
"We can pretend we are going to leave though. That would buy me some time to "
"heal the wounded."
msgstr ""

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:817
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:820
msgid ""
"You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
"Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
msgstr ""

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:884
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:887
msgid ""
"You haven’t left yet? My patience is at an END! Witness the POWER of the "
"Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
msgstr ""

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:966
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:969
msgid "Now we can finally grab that sword."
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:984
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:987
msgid "I am not going with you. One of your people should take the sword."
msgstr "Aš su jumis nevyksiu. Kalaviją turėtų paimti kas nors iš jūsiškių."

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1011
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1014
msgid "This sword is 8-4, magical, with <i>fire</i> damage."
msgstr "Kalavijas yra 8-4. magiškas, deginantis <i>ugnimi</i>."

#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1018
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1021
msgid "I’ll carry this sword and destroy undead with blasts of flame."
msgstr "Aš paimsiu kalaviją ir ugnies pliūpsniais naikinsiu nemirėlius."

#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1027
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1030
msgid "This sword is not right for me. Let someone else have it."
msgstr "Šis kalavijas man netinka. Tegul jį ima kas nors kitas."

#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1062
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1065
msgid "I’ll carry the sword."
msgstr "Aš paimsiu kalaviją."

#. [option]: speaker=unit
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1071
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1074
msgid "Let someone else have it."
msgstr "Tegul kas nors kitas jį paima."

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1109
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1112
msgid ""
"We thank all you humans for your help, and release you from any farther "
"obligations. Where we are going, you cannot easily follow."
@@ -2314,17 +2314,17 @@ msgstr ""
"įsipareigojimų. Ten, kur keliaujame mes, jums lengvo kelio nėra."

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1170
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1173
msgid "CURSE you mermen!"
msgstr "Būkite PRAKEIKTI, vandeniai!"

#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1185
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1188
msgid "Aghh! Die!"
msgstr "Ach! Mirk!"

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1190
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1193
msgid "He has that staff of..."
msgstr "Jis turi lazdą..."



+ 48
- 25
editor.lt.po View File

@@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2013-05-22 22:09-0400\n"
"POT-Creation-Date: 2013-06-23 10:20+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@@ -127,23 +127,38 @@ msgstr ""
msgid "Default"
msgstr ""

#. [editor_times]: id=summer
#: data/core/editor/time-of-day.cfg:22
msgid "Summer"
msgstr ""

#. [editor_times]: id=winter
#: data/core/editor/time-of-day.cfg:28
msgid "Winter"
msgstr ""

#. [editor_times]: id=underground
#: data/core/editor/time-of-day.cfg:27
#: data/core/editor/time-of-day.cfg:34
msgid "Underground"
msgstr ""

#. [editor_times]: id=deep_underground
#: data/core/editor/time-of-day.cfg:33
#: data/core/editor/time-of-day.cfg:40
msgid "Deep Underground"
msgstr ""

#. [editor_times]: id=indoors
#: data/core/editor/time-of-day.cfg:46
msgid "Indoors"
msgstr ""

#. [editor_times]: id=24
#: data/core/editor/time-of-day.cfg:39
#: data/core/editor/time-of-day.cfg:52
msgid "24 Hour Schedule"
msgstr ""

#. [editor_times]: id=after_the_fall
#: data/core/editor/time-of-day.cfg:46
#: data/core/editor/time-of-day.cfg:59
msgid "After the Fall"
msgstr ""

@@ -200,7 +215,7 @@ msgstr "Žemėlapis"

#. [menu]: id=menu-editor-transitions
#: data/themes/editor.cfg:98
msgid "Transition update"
msgid "Transition Update"
msgstr ""

#. [menu]: id=menu-editor-window
@@ -229,27 +244,27 @@ msgid "units"
msgstr ""

#. [menu]: id=switch_time
#: data/themes/editor.cfg:489
#: data/themes/editor.cfg:500
msgid "Time Schedule Menu"
msgstr ""

#. [menu]: id=menu-playlist
#: data/themes/editor.cfg:499
#: data/themes/editor.cfg:510
msgid "Playlist"
msgstr ""

#. [menu]: id=menu-editor-schedule
#: data/themes/editor.cfg:505
#: data/themes/editor.cfg:516
msgid "Assign Time Schedule"
msgstr ""

#. [label]: id=terrain-icon
#: data/themes/editor.cfg:609
#: data/themes/editor.cfg:610
msgid "terrain"
msgstr ""

#. [action]: id=flip_map_button_editor, type=checkbox
#: data/themes/editor.cfg:669
#: data/themes/editor.cfg:689
msgid "Not implemented yet."
msgstr ""

@@ -265,15 +280,23 @@ msgstr ""
msgid "Type: "
msgstr ""

#: src/editor/editor_controller.cpp:175
#: src/editor/action/mouse/mouse_action_unit.cpp:61
msgid "Level: "
msgstr ""

#: src/editor/action/mouse/mouse_action_unit.cpp:62
msgid "Cost: "
msgstr ""

#: src/editor/editor_controller.cpp:173
msgid "Fatal error"
msgstr "Kritinė klaida"

#: src/editor/editor_controller.cpp:203
#: src/editor/editor_controller.cpp:201
msgid "Do you really want to quit?"
msgstr "Ar tikrai norite išjungti?"

#: src/editor/editor_controller.cpp:205
#: src/editor/editor_controller.cpp:203
msgid ""
"Do you really want to quit? Changes in the map since the last save will be "
"lost."
@@ -281,7 +304,7 @@ msgstr ""
"Ar tikrai norite išjungti? Pakeitimai, padaryti po paskutinio išsaugojimo, "
"bus prarasti."

#: src/editor/editor_controller.cpp:207
#: src/editor/editor_controller.cpp:205
msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
@@ -289,11 +312,11 @@ msgstr ""
"Ar tikrai norite išjungti? Šie žemėlapiai buvo pakeisti ir visi pakeitimai, "
"padaryti po paskutinio išsaugojimo, bus prarasti:"

#: src/editor/editor_controller.cpp:210
#: src/editor/editor_controller.cpp:208
msgid "Quit"
msgstr "Išjungti"

#: src/editor/editor_controller.cpp:221
#: src/editor/editor_controller.cpp:219
msgid "No editor time-of-day found."
msgstr "Nerastas dienos-laiko redaktorius."

@@ -435,16 +458,16 @@ msgstr "Nepavyksta įrašyti į scenarijų"
msgid "Could not save the map: $msg"
msgstr "Nepavyksta išsaugoti žemėlapio: $msg"

#: src/editor/palette/editor_palettes.cpp:56
#: src/editor/palette/editor_palettes.cpp:101
#: src/editor/palette/editor_palettes.cpp:58
#: src/editor/palette/editor_palettes.cpp:105
msgid "(Unknown Group)"
msgstr "(Nežinoma grupė)"

#: src/editor/palette/editor_palettes.cpp:340
#: src/editor/palette/editor_palettes.cpp:356
msgid "(non-core)"
msgstr "(ne visur)"

#: src/editor/palette/editor_palettes.cpp:341
#: src/editor/palette/editor_palettes.cpp:357
msgid "Will not work in game without extra care."
msgstr "Be papildomų pastangų neveiks."

@@ -456,6 +479,10 @@ msgstr "Priešakinis planas: "
msgid "BG: "
msgstr "Fonas: "

#: src/gui/dialogs/editor/custom_tod.cpp:123
msgid "Choose file"
msgstr ""

#: src/gui/dialogs/editor_set_starting_position.cpp:86
msgid "player^None"
msgstr "Joks"
@@ -463,7 +490,3 @@ msgstr "Joks"
#: src/gui/dialogs/editor_set_starting_position.cpp:98
msgid "Player $player_number"
msgstr "Žaidėjas $player_number"

#: src/gui/dialogs/editor_settings.cpp:161
msgid "Custom setting"
msgstr "Savas nustatymas"

+ 82
- 82
ei.lt.po View File

@@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2013-03-24 13:24+0100\n"
"POT-Creation-Date: 2013-06-23 10:20+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@@ -251,7 +251,7 @@ msgstr "Gveddris"
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:117
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:121
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:56
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:70
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:83
@@ -309,7 +309,7 @@ msgstr "Mal-Sakkatas"
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:118
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:161
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:79
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:71
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:100
@@ -322,9 +322,9 @@ msgstr "Mal-Sakkatas"
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:50
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:64
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:68
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:104
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:109
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:126
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:143
@@ -357,14 +357,14 @@ msgstr "Apginkite įtvirtinimą"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:188
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:375
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:96
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:131
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:148
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:111
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:86
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:105
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:108
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:66
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:117
@@ -372,8 +372,8 @@ msgstr "Apginkite įtvirtinimą"
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:263
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:143
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:161
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:137
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:135
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:147
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:139
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:167
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:69
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:169
@@ -383,22 +383,22 @@ msgstr "Gveddrio mirtis"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:192
#: data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg:379
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:104
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:135
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Alliance.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/04b_The_Undead_Border_Patrol.cfg:99
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:152
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:115
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:90
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:109
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:112
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:70
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:76
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:121
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:147
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:165
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:141
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:139
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:151
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:143
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:171
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:73
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:173
@@ -545,22 +545,22 @@ msgid "Knutan"
msgstr "Knutanas"

#. [side]: type=Dark Sorcerer, id=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:76
msgid "Mal-Bakral"
msgstr "Mal-Bakralas"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:92
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:96
msgid "Move Gweddry to the tunnel exit"
msgstr "Nuveskite Gveddrį iki tunelio pabaigos"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:121
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:125
msgid "Where are we? I can’t see where we are going."
msgstr "Kur mes? Nematau net kur žengti."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:125
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:129
msgid ""
"This is an old escape tunnel for the outpost; unfortunately these caves are "
"currently inhabited by trolls. Now hurry, we have to move quickly; the "
@@ -568,35 +568,35 @@ msgid ""
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:129
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:133
msgid "Wait, before we go anywhere — who were those undead?"
msgstr "Palauk. Prieš kur nors einant – kas tie nemirėliai?"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:133
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:137
msgid ""
"I will explain later. For now, suffice to say they are much too powerful for "
"us; our only hope is to head north."
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:159
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:163
msgid "TROL TREZZUR HOLE: KEEP OWT"
msgstr "TROLIA LOBIZ SKYLĖ: LAIKITIS NOŠALIJE"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:176
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:180
msgid "Who goes there?"
msgstr "Kas čia eina?"

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:180
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:184
msgid ""
"We are soldiers of the king of Wesnoth. Will you help us fight these trolls?"
msgstr "Esame Vesnoto karaliaus kariai. Ar padėsite nugalėti šiuos trolius?"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:184
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:188
msgid ""
"Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by "
"them deserves some help, I think."
@@ -605,7 +605,7 @@ msgstr ""
"padėt, aš taip skaitau."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:194
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:198
msgid ""
"Thank you. Now, I invite you to join us. Undead have followed us into these "
"caves, and they will kill you if you stay behind."
@@ -614,7 +614,7 @@ msgstr ""
"jeigu pasiliksite."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:200
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:204
msgid ""
"Thank you. Now, I invite you to join us. Undead are in these lands, and they "
"will find these caves."
@@ -623,14 +623,14 @@ msgstr ""
"anksčiau ar vėliau jie atras šitą tunelį."

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:206
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:210
msgid ""
"My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now "
"by a few undead."
msgstr "Mano klanas čia gyven’ šimtmečiais. Mūsų neišvaikys keli nemirėliai."

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:210
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:214
msgid "Very well. The best of luck in your battle."
msgstr "Kaip norite. Geriausios kloties mūšyje."

@@ -638,7 +638,7 @@ msgstr "Kaip norite. Geriausios kloties mūšyje."
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:215
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:219
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:623
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:326
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:535
@@ -651,7 +651,7 @@ msgstr "Dėvint šį amuletą, kiekvienas smūgis darys <i>paslaptingą</i> žal
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:216
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:220
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:624
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:327
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:536
@@ -662,7 +662,7 @@ msgstr "Paimti"
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:217
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:221
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:625
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:328
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:537
@@ -673,7 +673,7 @@ msgstr "Palikti"
#. [scenario]: id=05_Northern_Outpost
#. [scenario]: id=09_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:218
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:222
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:626
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:329
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:538
@@ -681,7 +681,7 @@ msgid "I am not suited to using this item! Let another take it."
msgstr "Aš negaliu naudoti šio daikto! Tegu kas kitas jį paima."

#. [object]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:220
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:224
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:628
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:331
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:540
@@ -689,19 +689,19 @@ msgid "Holy Amulet"
msgstr "Šventas amuletas"

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:256
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:260
msgid ""
"There is a great fortune in this chest of treasure! I can count two hundred "
"pieces of gold."
msgstr "Šitoj skrynioj tikras lobis! Du šimtai aukso monetų!"

#. [message]: speaker=Mal-Bakral
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:334
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:338
msgid "We have found you, fleshbag! Prepare to die!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:338
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:342
msgid ""
"They follow us... we must get out of this tunnel. It looks like it is "
"leading east. That is unfortunate, for it will take us beyond the borders of "
@@ -712,7 +712,7 @@ msgstr ""
"neturime."

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:351
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:355
msgid "We have reached the end of the tunnel. I see daylight above us!"
msgstr "Pasiekėme tunelio pabaigą. Viršuje matau dienos šviesą!"

@@ -1360,7 +1360,7 @@ msgstr "Nugalėkite nemirėlių vadą"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:119
#: data/campaigns/Eastern_Invasion/scenarios/06_Two_Paths.cfg:94
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:113
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:116
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:74
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:80
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:125
@@ -1368,8 +1368,8 @@ msgstr "Nugalėkite nemirėlių vadą"
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:267
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:151
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:169
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:143
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:147
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:175
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:177
msgid "Death of Owaec"
@@ -1636,23 +1636,23 @@ msgstr "Draka-Kuras"
#. [side]: type=Ogre, id=Grug
#. [unit]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:74
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:319
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:322
msgid "Grug"
msgstr "Grugas"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:101
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:104
msgid "Move Gweddry and Owaec across the river"
msgstr ""

#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:136
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:139
msgid ""
"We have come to the Great River. Should we cross here, or try to find a ford?"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:143
msgid ""
"We must cross here. The undead are chasing us, and their hordes are much too "
"great for us to defeat. Reinforcements for the undead will arrive soon. We "
@@ -1660,7 +1660,7 @@ msgid ""
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:144
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:147
msgid ""
"Across this river lies the Northlands. If we can get there, we may be able "
"to get some ogres to help us — but the orcs will definitely attack us before "
@@ -1668,47 +1668,47 @@ msgid ""
msgstr ""

#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:148
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:151
msgid "Grug say we no help you! We finish must battle orc with!"
msgstr ""

#. [message]: speaker=Draka-Kura
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:152
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:155
msgid ""
"Was that comprehensible to anyone? Silence, foolish ogre. I will deal with "
"you later. Right now there are men trying to cross this river."
msgstr ""

#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:156
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:159
msgid "Orc foolish! Die you now!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:160
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:163
msgid ""
"If we show ourselves as enemies of the orcs, they may aid us. But first we "
"need to cross the river."
msgstr ""

#. [unit]: type=Lich, id=Mal-Hakralan
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:192
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:195
msgid "Mal-Hakralan"
msgstr "Mal-Hakralanas"

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:201
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:204
msgid ""
"The undead reinforcements have arrived! We must cross the river immediately!"
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:247
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:250
msgid "Hurry up. We must get across before these undead slaughter us!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:294
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:297
msgid ""
"Good! We have crossed. Now let’s see if we can get the ogres to join us. "
"They have been convinced to work for the Crown in the past; maybe it can be "
@@ -1716,22 +1716,22 @@ msgid ""
msgstr ""

#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:303
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:306
msgid "Grug say join you will he."
msgstr "Grugas sako prisijungs prie jūsų jis."

#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:335
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:338
msgid "Gork"
msgstr "Gorkas"

#. [unit]: type=Ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:343
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:346
msgid "Drog"
msgstr "Drogas"

#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:356
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:359
msgid "You may now recruit young ogres!"
msgstr "Dabar galite samdyti žmogėdras!"

@@ -2434,39 +2434,39 @@ msgid "The Drowned Plains"
msgstr "Užlietos lygumos"

#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:133
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:143
msgid "Defeat Khrakrahs"
msgstr "Nugalėkite Khrakrahą"

#. [message]
#. [unit]: type=Skeletal Dragon, id=Khrakrahs
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:160
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:431
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:170
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:441
msgid "Khrakrahs"
msgstr "Khrakrahas"

#. [object]
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:169
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:501
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:179
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:511
msgid "Null Stone"
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:413
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:423
msgid ""
"Now, we have reached the Horse Plains, the fair homeland of my people. They "
"may be able to help us find—"
msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:417
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:427
msgid ""
"What?! Swamps?! Those undead have destroyed the grasslands of my House, and "
"they shall pay for it!"
msgstr ""

#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:421
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:431
msgid ""
"The lich-lord must have flooded the valley. The undead like the swamp. It is "
"death, decay, everything that they are themselves. I can sense them lurking "
@@ -2474,22 +2474,22 @@ msgid ""
msgstr ""

#. [message]: speaker=Engineer
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:425
#: data/campaigns/Eastern_Invasion/scenarios/13_The_Drowned_Plains.cfg:435
msgid "I s’ppose we’ll hav’ to wade across it anyway... ugh."
msgstr ""