# Copyright (C) Wesnoth development team, 2007-2019. # Translators: # Andrius Štikonas , 2007-2019. msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.11\n" "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" "POT-Creation-Date: 2020-08-22 04:14 UTC\n" "PO-Revision-Date: 2019-01-21 23:51+0000\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" "Language: lt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n" "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n" "X-Generator: Poedit 2.1.1\n" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11 msgid "Liberty" msgstr "Laisvė" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:19 msgid "Easy" msgstr "Lengva" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:19 msgid "Peasant" msgstr "Valstietis" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:20 msgid "Normal" msgstr "Normalu" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:20 msgid "Outlaw" msgstr "Nusikaltėlis" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:21 msgid "Difficult" msgstr "Sudėtinga" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:21 msgid "Fugitive" msgstr "Bėglys" #. [campaign]: id=Liberty #. "marchlander" is archaic English for an inhabitant of a border region, not to be confused with "marshlander" #: data/campaigns/Liberty/_main.cfg:25 #, fuzzy msgid "" "As the shadow of civil war deepens across Wesnoth, a band of hardy " "marchlanders revolts against the governance of the new queen. To win their " "way to freedom, they must learn to use shadows and deception to rout the " "trained blades of the Wesnothian army.\n" "\n" msgstr "" "Per Vesnoto žemes besidriekiant pilietinio karo šešėliui, saujelė tvirtų " "vyrų iš pelkėtų vakarinių vietovių sukyla prieš karalienės Aševierės " "tironiją. Kad iškovotų sau laisvę, jiems teks nugalėti ne tik apmokytus " "Vesnoto karius, bet ir tamsesnius priešus, įskaitant orkus ir nemirėlius.\n" "\n" #. [campaign]: id=Liberty #: data/campaigns/Liberty/_main.cfg:27 #, fuzzy msgid "(Novice level, 7 scenarios.)" msgstr "(Naujoko lygis, 8 scenarijai)" #. [about] #: data/campaigns/Liberty/_main.cfg:30 #, fuzzy msgid "Original Campaign Design" msgstr "Kampanijos kūrimas" #. [about] #: data/campaigns/Liberty/_main.cfg:36 msgid "Latest Rewrite" msgstr "" #. [about] #: data/campaigns/Liberty/_main.cfg:42 msgid "Campaign Maintenance" msgstr "Kampanijos priežiūra" #. [about] #: data/campaigns/Liberty/_main.cfg:52 msgid "Artwork and Graphics Design" msgstr "Grafikos kūrimas" #. [scenario]: id=01_The_Raid #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4 msgid "The Raid" msgstr "Užpuolimas" #. [label] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:15 msgid "Dallben" msgstr "Dalbenas" #. [part] #. Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education #. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22 msgid "" "From the journal of Baldras, 21 Scatterseed, 501 YW\n" "\n" "Months... seven months it’s been since the Crown did send a single guard " "here to help us. This Garard II be a pompous stinker, worser than his " "father! Us of these border towns Delwyn and Dallben be already poor and " "needy, yet alls ‘His Majesty’ can thinks of is tax, tax, tax, making us pay " "even if we don’t technically be part of Wesnoth. And then he uses our gold " "to provoke more wars with more orcs and for what? Not care for peoples like " "us, no. Only getting more land for them grubby nobles to lord over." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:28 msgid "" "To abbadon with the Crown! We gots no armies and we don’t even got real " "weapons, but we of the Western Marches sure knows how to use our slings and " "clubs. In all Annuvin Province, there won’t be nobody besting us in these " "forests and swamps. We’re self-reliant out here. We gots our own trade " "routes and pacts of mutual defense. No need for them Wesnothians. Not a " "single bit." msgstr "" #. [part] #. Some languages, including Norwegian and Old English, don't have a single word for "uncle", dividing it into #. mother's-brother vs. father's-brother. Baldras is Harper's mother's brother. #. In some human societies, including the Navaho and Akan, this would give him a special responsibility for the boy. #. Erwen is Baldras' younger sister, so languages with a special word for that should use it #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:36 msgid "" "Sun were out today, but it were raining too. Weird mix of brightness and " "woe. Reminds me of the day Harper’s pa died in that orc raid. Since my " "sister Erwen died when he was young, poor lad had nobody left but me. Never " "wanted no kid of my own but... well, he’s mine to take care of now. Fine " "lad, that one, just a bit careless like his pa. I’ll needs to keep a good " "eye on him now, with all them orcs running round here of late." msgstr "" #. [side]: type=Bandit_Peasant, id=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:48 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:37 msgid "Baldras" msgstr "Baldras" #. [side]: type=Goblin Pillager, id=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:79 msgid "Fal Khag" msgstr "Fal Khagas" #. [side]: type=Goblin Pillager, id=Fal Khag #. [side]: type=Orcish Warlord, id=Vashna #. [side]: type=Orcish Warrior, id=Urk Delek #. [side]: type=Saurian Oracle, id=Thhsthss #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:86 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:106 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:131 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:119 msgid "Orcs" msgstr "Orkai" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:109 msgid "Defeat all of the Goblin marauders" msgstr "Nugalėkite visus goblinų plėšikus" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:113 msgid "Goblins reach the village of Dallben" msgstr "Goblinai pasiekia Dalbeno kaimą" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:117 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:96 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:161 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:112 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:155 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:186 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:156 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:225 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:420 msgid "Death of Baldras" msgstr "Baldro mirtis" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:121 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:100 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:165 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:116 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:159 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:190 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:160 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:229 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:424 msgid "Death of Harper" msgstr "Harperio mirtis" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:167 msgid "Gatrakh" msgstr "Gatrakhas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:168 msgid "Thurg" msgstr "Turgas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:171 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:176 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:181 msgid "Krung" msgstr "Krungas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:172 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:177 #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:182 msgid "Gorokh" msgstr "Gorokhas" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:204 msgid "" "I long to burn human cities, but that weaselly witch thinks we’re only good " "enough for these puny villages. Hapless clods have barely anything for us to " "raid, but at least the witch’s gold is good." msgstr "" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:208 #, fuzzy msgid "" "Ride, you worms! Let’s finish our raid before the hunting party returns to " "the human village." msgstr "" "Jokit, kirmėlės, aš noriu užbaigti reidą kol dar į kaimą nesugrįžo " "medžiokliai." #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:217 msgid "Jalak" msgstr "Džalakas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:218 msgid "Delurin" msgstr "Delurinas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:219 msgid "Red" msgstr "Redas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:220 msgid "Ordo" msgstr "Ordo" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:221 msgid "Novus" msgstr "Novus" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:222 msgid "Teneor" msgstr "Teneoras" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:223 msgid "Kembe" msgstr "Kembe" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:224 msgid "Treagh" msgstr "Treaghas" #. [unit]: type=Footpad_Peasant, id=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:231 msgid "Harper" msgstr "Harperis" #. [message]: speaker=Red #. Other country folk also have accents #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:258 #, fuzzy msgid "" "Look, goblin riders approach! You was right, they was going to raid Dallben " "while we was gone." msgstr "" "Žiūrėkit, artėja raitieji goblinai! Tu buvai teisus, jie ruošėsi užpulti " "Dalbeną kol mūsų nebus." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:262 msgid "" "We’ve gots to stop them or they’ll burn down the whole village. Damn these " "goblins and damn the Crown. We always be havin’ to fight fer ourselves." msgstr "" #. [message]: speaker=Harper #. Harper has a bit of an accent, but not as much as Baldras. #. He's a bit of a reckless kid as Baldras alludes to, but he's much more polite #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:268 #, fuzzy msgid "" "Uncle, we got no time to talk! Them riders are heading full-speed straight " "for Dallben. We’ll need to chase them down through those woods — and fast, " "or we won’t be able to catch up." msgstr "" "Anas goblinų vadas visu greičiu skuodžia tiesiai į Dalbeną. Bet jei norim " "juos sustabdyti, teks sugaudyti juos visus." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:272 #, fuzzy msgid "" "Do it. Hold them beasts back till us old-timers gets there to finish ‘em off." msgstr "" "Taip ir darykit. Pabandykit juos sulaikyti kol mes, senimas, nesugrįšim jų " "pribaigti." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:276 msgid "" "And Harper... don’t be getting reckless on me today. Yer father died like " "that, charging stupidly into a pack of goblins by ‘imself. I won’t lose ya " "the same way." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:280 msgid "" "I know, I know, no need to worry so much, Uncle. All right, let’s stop these " "riders!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:294 msgid "" "These orc raids keep getting harder and harder to hold off. Feels like every " "new day’s just another chance for us to lose everything..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:298 msgid "" "The King stopped sendin’ patrols out here a while back. Stinker probably " "sent his troops on some stupid new war or something. Don’t really matter. " "Technically, Annuvin be under the charge of Elensefar, but you don’t see ‘em " "coming to help us either." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:302 msgid "" "Then why do we got to pay taxes to the King? Maybe Elensefar doesn’t help " "us, but least they don’t take our gold." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:306 msgid "" "I don’t know, Harper. I just don’t know. Alls I can say is we’re on our own " "out here." msgstr "" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:324 msgid "Time to feast on these puny pinkskins." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:329 msgid "Hey! Who ya calling puny, goblin?" msgstr "" #. [message]: speaker=Fal Khag #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:341 msgid "I was... too weak..?" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:346 msgid "Silly goblin." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:361 msgid "" "Hey, someone left their pack here. I could uses it to carry some more rocks." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:394 msgid "Spooky." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:434 #, fuzzy msgid "They’re getting close to Dallben! What should we do?" msgstr "" "Jie artėja prie mūsų miestelio! Kaip miesto sargyba? Ar jie gali mums padėti?" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:438 msgid "" "I lefts a couple guards in the village. Might be able to slow them wolves " "down if they gets closer." msgstr "" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:451 msgid "Remald" msgstr "Remaldas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:452 msgid "Wolmas" msgstr "Volmas" #. [event] #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:457 msgid "Jasken" msgstr "Džaskenas" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:464 #, fuzzy msgid "What’s happening here? Why be you running like mad, $unit.name|?" msgstr "Kas čia darosi? Kodėl leki kaip pamišęs, $unit.name|?" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:468 #, fuzzy msgid "" "Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!" msgstr "Žiūrėkit! Raitieji goblinai medžioja — ir taikosi tiesiai į Dalbeną!" #. [message]: speaker=Wolmas #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:475 #, fuzzy msgid "Look! Goblin riders be on the hunt, heading right for Dallben!" msgstr "Žiūrėkit! Raitieji goblinai medžioja — ir taikosi tiesiai į Dalbeną!" #. [message]: speaker=Remald #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:479 msgid "We’ve gots to stop them!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:499 #, fuzzy msgid "" "The goblins reached the village! Now there’ll be nothing left after they " "raid our homes..." msgstr "" "Goblinai prasibrovė į miestą! Po to, kai jie jį apiplėš, ten tikrai neliks " "akmens ant akmens." #. [scenario]: id=02_Civil_Disobedience #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4 msgid "Civil Disobedience" msgstr "Civilinis nepaklusnumas" #. [label] #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:16 #, fuzzy msgid "Baldras’ farm" msgstr "Baldras" #. [part] #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:21 msgid "" "Baldras’ journal, 6 Deeproot, 501 YW:\n" "\n" "Me and Harper visited Erwen’s grave today. I helped the lad pick her a bunch " "of flowers — we even founds a couple of them blue lilies, her favorite ones. " "Harper don’t remember her much, but he still thinks a lot abouts her. Lad " "reminds me so much of his ma, real bright and brassy personality, even if he " "don’t got her sense or wits. But, well, here’s to hoping he be learning more " "with time." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:27 msgid "" "Speaking of sense, I gots me a bad feeling in my gut about today. Just feels " "like something’s abouts to happen, even if them scouts haven’t reported any " "troubles yet. I’d better ready our hunting troop when I gets back to the " "village, just in case..." msgstr "" #. [side]: type=Bandit, id=Baldras #. [side]: type=General, id=Lord Maddock #. [side]: type=Rogue, id=Hans #. [side]: type=Highwayman, id=Baldras #. [side]: type=Shadow Lord, id=Helicrom #. [side] #. [side]: type=Bandit_Peasant, id=Baldras #. [side]: type=Highwayman_Peasant, id=Relana #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:44 #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:83 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:48 #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:38 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:71 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:128 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:82 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:103 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:46 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:132 msgid "Rebels" msgstr "Sukilėliai" #. [side]: type=Cavalier, id=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:53 msgid "Tarwen" msgstr "Tarvenas" #. [side]: type=General, id=Kestrel #. [side]: type=Master Bowman, id=Quentin #. [side] #. [side]: type=Shock Trooper, id=Linneus #. [side]: type=Lieutenant, id=Archarel #. [side]: type=General, id=Dommel #. [side]: type=Cavalier, id=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:60 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:81 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:85 #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:101 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:121 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:140 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:88 msgid "Weldyn" msgstr "" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:92 msgid "Kill the Wesnoth army captain, Tarwen" msgstr "Nugalėkite Vesnoto armijos kapitoną, Tarveną" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:145 msgid "Look, riders approach." msgstr "Žiūrėk, artėja raiteliai." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:149 msgid "Stand fast, nephew." msgstr "Laikykis, sūnėne." #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:162 #, fuzzy msgid "" "By order of the Queen, the magistrate of this town is to travel with us to " "Elensefar for vetting." msgstr "" "Karalienės vardu, miesto seniūnui įsakyta keliauti su mumis į Elensefarą " "patikrinimui." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:166 msgid "" "The Crown did long since abandon our village. You Wesnothians be too busy " "countin’ the gold from our taxes to be sending aid ‘gainst them orcs. Nobody " "here be leaving to nowhere." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:170 msgid "" "Insolent peasant. Try not my patience, else I shall be forced to drag thy " "deceased corpse back with me to the city." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:174 msgid "Try it then, stinker." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:178 msgid "As you wish." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:212 msgid "Guard the gate." msgstr "Saugokite vartus." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:225 msgid "Uncle, since when did we have a Queen?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:229 msgid "" "Since a few years back, I thinks, but weren’t never her giving out no " "orders..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:233 msgid "" "It don’t really matter right now. Harper, get yerself out o’ here. This " "be no kind of battle fer you." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:237 msgid "I can fight!" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:241 msgid "Harper, do what I says to ya." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:245 msgid "We be in this together. Death to the Wesnothians!" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:249 msgid "Impulsive lad..." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:262 msgid "Help, help! I’m being repressed!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:274 msgid "They just killed an innocent man! Murderers!" msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:279 msgid "Cry thine eyes out for me, peasant." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:292 msgid "I oughta bring out the good mace to fight off these thugs." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:338 #, fuzzy msgid "Back, back ye curs!" msgstr "Sugrįžk, šunie!" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:350 msgid "Take that, you bullies!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:364 msgid "Get out of my village!" msgstr "Dink iš mano kaimo!" #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:385 msgid "" "We beated their leader, but a couple of them riders escaped. What shoulds we " "do?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:390 msgid "" "Somethin’ be very wrong here. That Garard weren’t never no hero or nothing, " "but least his men never would’ve attacked us. The Queen must’ve did " "something to him. Her men be nothing more than thugs." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:395 #, fuzzy msgid "" "We’ve got to tell the people of Delwyn about this. Ol magistrate Relana will " "have some ideas." msgstr "Reikia perspėti Delvyno žmones." #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:400 msgid "" "That’s true. Whenever there’s been troubles, we’ve always been the ones to " "be helping each other." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:405 msgid "" "Fine. We’ll go to Delwyn, see what Relana gots to say. With them riders so " "eagerly attackin’ us today, I’m thinking Delwyn wills be under threat too." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:410 msgid "So we’ll have to fight them Wesnothians again?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:415 msgid "" "Alls I can say for certain is we’ve made ourselves enemies of the Crown. " "They’ll be hunting fer us now." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:420 msgid "Then we’re outlaws." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:425 msgid "Aye, outlaws." msgstr "" #. [message]: speaker=Reinforcement Knight #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:518 msgid "At your order, Captain." msgstr "" #. [message]: speaker=Tarwen #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:522 msgid "Slay them all." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:526 msgid "" "Curses! Their reinforcements has arrived. We’ve gots no chance to fight ‘em " "off now..." msgstr "" #. [scenario]: id=03_A_Strategy_of_Hope #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4 msgid "A Strategy of Hope" msgstr "Vilties strategija" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:17 msgid "" "Baldras’ journal, 10 Deeproot, 501 YW:\n" "\n" "Been a strange few days. Had to leave Dallben real quick. We grabbed as much " "stuff as we could in just a day, some food, some clothes, sis’s lucky " "bracelet... and made off for Delwyn as quick as these old bones let me. Be a " "three day journey there for me, but I sended Harper ahead for Relana first. " "Said we’d meets her in the usual hiding spot in the swamp." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:23 msgid "" "This whole mess be such a stew of stupidness. Of all the blasted things to " "be driving us from our home, how dids it ended up being those accursed " "Wesnothians? Blasted Crown. Don’t matter whoever’s the one giving out them " "orders, those stinkers in Weldyn always be making trouble for us countryfolk." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27 msgid "" "Maybe Relana still be having plenty of energy, but I’m too old for all this. " "Them orc raids already be plenty for me to deals with. I don’t be keen on " "fighting no war with Wesnoth. But... I guess, I don’t really got no choice " "either. Harper’s still too younger to be leading anyone, and don’t seem like " "anyone else in the village be wanting the responsibility." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:31 msgid "" "It been a long time, but I still wish Erwen was here with us. Little sis " "were always the better of us two, always knews how to keeps her temper and " "her wits abouts her. What woulds she say to me now? Probably something like, " "“Quit yapping ya old dog and focus on what you’re doing. We’ve got to be " "getting them people to safety.” Cheeky kid, that one. But, she’d be right, I " "has me a responsibility to our people. Got a lot of trouble ahead of us..." msgstr "" #. [side]: type=Highwayman_Peasant, id=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:57 msgid "Relana" msgstr "Relana" #. [side]: type=Orcish Warrior, id=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:86 msgid "Urk Delek" msgstr "Urk Delekas" #. [side]: type=Saurian Oracle, id=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:115 msgid "Thhsthss" msgstr "Tstss" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:157 msgid "Defeat both enemy leaders" msgstr "Nugalėkite abu priešų vadus" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:169 msgid "Death of Relana" msgstr "Relanos mirtis" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:203 msgid "Baldras! Ya made it! Lil Harper here tolds me all abouts what happened." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:207 msgid "" "Aye, Relana. It were one o’ the Queen’s patrol, strange as it do sound. " "Turns out they were itchin’ ta attack us soon as I wasn’t willing to leave " "with ‘em." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:211 msgid "But we fought those ugly scoundrels off!" msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:215 msgid "" "Queen’s patrol, ya say? They sent them a messenger our way a couple days " "ago, asking fer our allegiance to some ‘Asheviere’. Weren’t that Garard’s " "young bride or something? Why’s she the one sending out all these men now?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219 msgid "" "I don’t know, but some of them riders escaped us. Bet they’ll report back to " "their local garrison, tell them we’re a bunch o’ traitors." msgstr "" #. [message]: role=Advisor #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:223 #, fuzzy msgid "Then they’ll be comin’ back in force." msgstr "O tada jie grįš su didesnėm pajėgom." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:227 msgid "" "We needs more information. We should consult ourselves with Elensefar. Lord " "Maddock surely gots ta know more than we do." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:231 #, fuzzy msgid "Elensefar? Why him?" msgstr "Elensefaras" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:235 msgid "" "Well, all Annuvin be technically ruled by Elensefar, no? We don’t " "technically gots to heed anything Wesnoth says." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:239 msgid "" "And in practice, Weldyn be doing whatever it likes here, while Maddock says " "nothing. He knows, but he don’t care." msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:243 msgid "" "But we still needs that knowledge, Baldras. We can’t be coming up with a " "great plan in the dark. We needs ta know what be going on. We both knows " "that if Weldyn brings one o’ their armies here, there be no way we can fight " "them off." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:247 msgid "" "Perhaps, but — hold there. Did ya hear that? Sounded like a wolf’s howl." msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:251 msgid "" "Somethin’ smells like lizard too. We’re not alone here, someone found our " "hiding spot. Looks like we gots ourselves a battle." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:255 msgid "Finally, some action!" msgstr "" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:263 msgid "" "Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to " "scout out that puny village, not fight it by himself. Then those damned " "humans rejected our help and look where that got them." msgstr "" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:267 msgid "" "“Don’t know why the Queen hired some stinkin’ orcs, we don’t need you here.” " "Yeah, well now they’re dead, like a bunch of beasts." msgstr "" #. [message]: speaker=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:273 #, fuzzy msgid "Your ordersss mean nothing to usss, orc. You promissed uss gold." msgstr "Fal Khagas mums niekasss, orke. Žadėjai mumss aukssą. Blizgų auksą." #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:277 msgid "" "Shut your trap, lizard. You’ll get your gold, just as soon as my wolves get " "their meat." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286 msgid "" "We don’t gots forever to be fighting here. We gots to be headin’ fer " "Elensefar soon." msgstr "" #. [message]: speaker=unit #. fishperson is the same as merfolk #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:300 msgid "Looks like some fishperson used to live here." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:318 msgid "Looks like they still do. Ick." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:330 msgid "Ewww, I think it be smelling even worse now. Least it’s stopped moving." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:358 msgid "I don’t likes me the look of that water." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:391 msgid "Ahh! Help, it’s a tentacle monster!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:404 msgid "That’s some fresh, tasty water. Mmm!" msgstr "" #. [message]: speaker=Urk Delek #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:435 msgid "Blasted pinkskins..." msgstr "" #. [message]: speaker=Thhsthss #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:448 msgid "Thissss was not part of the deal..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:457 #, fuzzy msgid "" "Something be very wrong here. These orcs has weapons with Army forge-" "markings." msgstr "" "Kažkas čia labai negerai. Tie orkai buvo ginkluoti ginklais su Armijos " "ženklinimu." #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:461 #, fuzzy msgid "" "Aye, and the golds in their pouches look new from mint. Could just be " "plunder, but..." msgstr "Aha. Ir auksas jų kapšuose atrodė tiesiai iš kalyklos." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:465 msgid "" "Don’t seem like it. I be thinking these orcs were hired to scout us. But for " "what? Of all the alliances to be making, why woulds Weldyn be hiring orcs?" msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:469 msgid "" "I thinks yer mission to Lord Maddock just became even more urgent. We needs " "to know what motive Wesnoth and the Queen gots to be attacking us like this, " "‘specially with them orcs." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:473 msgid "" "I don’t likes leaving our people here alone, but I sees your point. If we " "wait, more wills be coming." msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:477 msgid "" "Fer now, I can stays here and maybe talk them Wesnothians out of attacking " "us directly, but I don’t thinks I can convince them forever. We’ll " "eventually got to fight them. To survive this, we needs to act quick, " "Baldras." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:481 msgid "Then we’ll fly to Elensefar fast as we can. Luck be with ya, Relana." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:499 msgid "" "We’ve got no more time to be spending here, nor to be traveling to " "Elensefar... the Wesnoth army likely already be mobilizing against us. We’ve " "got to head back to Dallben!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:505 msgid "" "Baldras and Relana returned to their villages to find them destroyed, with " "any survivors borne away to unknown fates. It was a bitter doom, and as " "Wesnoth descended into chaos they would live to see worse." msgstr "" #. [scenario]: id=04_Unlawful_Orders #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4 msgid "Unlawful Orders" msgstr "Neteisėti įsakymai" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18 msgid "Elensefar" msgstr "Elensefaras" #. [label] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23 msgid "Port of Elensefar" msgstr "Elensefaro uostas" #. [side]: type=General, id=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:45 msgid "Lord Maddock" msgstr "Lordas Maddokas" #. [side]: type=General, id=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:68 msgid "Kestrel" msgstr "Kestrelas" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:108 msgid "Defeat the enemy general" msgstr "Nugalėkite priešų generolą" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:120 msgid "Death of Maddock" msgstr "Maddoko mirtis" #. [event] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:143 msgid "Rothel" msgstr "Rotelis" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:194 msgid "Maddock, I be coming to report—" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:198 msgid "" "I am already aware of your altercation in Dallben, Baldras. Your dissent was " "not wise." msgstr "" #. [message]: speaker=Baldras #. pigdirt is slang for bullshit or hogwash #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:203 msgid "" "Dissent? Maddock, I’m not trusting no strange riders who show up out of " "nowhere in my village, claimin’ to be from the Queen. Seems like a bunch of " "pigdirt to me." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:207 msgid "" "This is partially my fault, since I was not able to send a messenger to you " "in time. I shall have to inform you now. Five weeks ago, at the Ford of " "Abez, Queen Asheviere’s men allied themselves with the northern orcs and " "betrayed King Garard II." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:211 msgid "" "Since Prince Eldred died in the battle as well, the Queen took the throne " "and has been consolidating her power. Part of that has been bringing the " "elders from the local villages here, forcing them to swear allegiance to " "her. That was the purpose of that patrol." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:215 msgid "" "But Annuvin province be ruled by Elensefar, by you! We has no duty to Weldyn." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:219 msgid "" "You do now. I do not really need to tell you what happens should you refuse " "Her Majesty’s offer." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:223 msgid "" "Grow a spine, Maddock. If they come to ya and make you swears fealty to this " "Asheviere, woulds you really give up that easy?" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:227 msgid "" "Well, they do not come within the walls of my city. There is a large " "garrison south at the great fortress of Halstead, but even should they " "mobilize all their troops, I doubt they could take Elensefar. It is true " "that for now, the majority of my forces are still returning from the battle " "of Abez, but unless we are attacked within the next few days, I shall be " "able to hold the city." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:231 msgid "And what abouts us? Throw us like dogs to those Wesnothians?" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:235 msgid "" "We have an uneasy peace to maintain. The treaty between Elensefar and " "Wesnoth is ancient, and I do not think Her Majesty means to break it. At the " "same time, I have some concessions that I shall have to make. I cannot " "afford a war with Weldyn, as you can surely understand." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:239 msgid "" "But we can’t do nothing! The Queen even be sending them beast orcs against " "us, that’s how evil she is! Surely you can’t stand for this..." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:243 msgid "" "Yes, I am aware of Queen Asheviere’s propensity for hiring orcs to " "supplement her forces. That does not mean I could do anything about it, even " "if I were so inclined. The best advice I can give you is to just apologize. " "Even so, they may still want your head, Baldras, but you have the chance to " "preserve your village. Think of the bigger picture." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:247 msgid "" "The bigger picture of you sittin’ here with yer men instead of taking " "action, waiting till them Wesnothians comes ta take the city right from yer " "hands." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:251 msgid "I very much doubt they would be bold enough to attack us outright—" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:255 msgid "" "Head out o’ yer behind, Maddock, open yer eyes! Look south and tell me that " "again!" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:268 msgid "" "An invading army? No, something is not right with those soldiers... but I " "presume we have no time to ponder that for now. To arms!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:291 msgid "Hey, look! Some buried treasure!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:316 msgid "Looks like someone left some supplies here." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:341 msgid "" "It says, “Here lies Daneth, child of the Light, loyal defender of Lord and " "Land.” Whoever that was." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:345 msgid "Maddock’s firstborn son." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:349 msgid "Oh." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:362 msgid "" "That’s a deep well! Wonder how far down it goes. Guess I’ll chuck a rock " "down and find out." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:366 msgid "" "...\n" "...\n" "..." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:372 msgid "Plunk!" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:405 msgid "Hold there, soldier! Can we not come to terms without bloodshed?" msgstr "" #. [message]: speaker=unit #. [message]: speaker=Lord Maddock #. [message]: type=Spearman #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:409 #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:850 #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:873 msgid "..." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:413 msgid "Hmm. Something is quite wrong indeed..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:426 msgid "The sun sets..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:431 msgid "" "Baldras and his men watch, petrified, as the skin and flesh of their " "adversaries begin to rot away." msgstr "" #. [wml_message] #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:512 msgid "Could not convert a $stored_changers[$i].type, please report!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:799 msgid "" "By the Light! Them things look like evil spirits! Are they them wicked " "undead you told me about, Uncle?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:803 msgid "" "They bears some likeness, but these men almost seems half alive. This be " "some kind of truly dreadful sorcery." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:812 msgid "" "So, their human aspect returns. Whatever these creatures are, we shall crush " "them all under the light of the sun." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:826 msgid "Who are you? What are you?" msgstr "Kas jūs? Kokie jūs?" #. [message]: speaker=Kestrel #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:830 msgid "" "We... are accursed. We were the soldiers of Prince Eldred, the King’s son " "and betrayer. We know not how... but upon his death, we were warped into " "these twisted forms. Now, our mortal bodies pass... into another plane of " "hellish existence..." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:841 msgid "Such is the price for treachery." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:845 msgid "Look, Maddock, we helped you defend yer city. Wills you help us now?" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:855 msgid "" "Listen carefully. I shall not openly speak against Asheviere with some of " "her spies in the city... however, there is certainly something amiss with " "the way she took the throne and is now trying to exercise her power. I know " "you had your concerns, but rest assured, I am not a trusting man, certainly " "not of the Queen, and also not of most villagers." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:859 msgid "But we helped you!" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:863 msgid "Harper, quiet. Maddock, what be you suggesting?" msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:867 msgid "" "Well, I do not normally make my relationship with them known, but I can " "make an exception in this case. Southeast of here, in Carcyn, you may find " "assistance from one of my... contacts. Their methods should be better suited " "for your needs. As for your homes, I cannot offer you protection against " "Weldyn, but I can arrange for some roads to be closed to delay their " "patrols. That is the most I can do for you." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:871 msgid "" "Hmph. Clear that you won’t helps us fight, but I gots no more time to be " "stayin’ here. If we is going to resist the Crown a second time, we’ll needs " "ourselves a good plan. Hope that you’re not sending us to our deaths, " "Maddock." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:891 msgid "" "More troops be coming from the south! With all them reinforcements, we’ve " "gots no chance to defend Elensefar!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:904 msgid "" "Asheviere’s armies assembled and struck before the nascent rebellion could " "even be planned. Without the necessary forces, Annuvin soon fell under " "Weldyn’s absolute control." msgstr "" #. [scenario]: id=05_Hide_and_Seek #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6 msgid "Hide and Seek" msgstr "Slėpynės" #. [part] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:46 msgid "" "22 Deeproot, 501 YW\n" "\n" "Been a tough few days since we left Elensefar, with all them patrols running " "around. Going by boat along the Great River, we been managing to avoid them " "Wesnothians, but being constantly on the lookout be real taxing. I truly be " "starting to feel that tiredness in my bones... old men like me shoulds be " "sitting back at home, being teachers to them kids and watching over them " "younger folk growing up. I don’t got no business here, running around as " "some outlaw. Maybe if I was ten years younger..." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:52 msgid "" "Anyway, the messenger I sent back to Relana should be in Delwyn already. " "Likewise, we shoulds be arriving to Carcyn soon, to where that coward " "Maddock said his ‘contact’ be. Truths be told, I don’t know how this’ll be " "turning out, especially since I don’t be no social butterfly like sis were. " "Don’t like me no city folk, but I’ll deals with them if I gots to." msgstr "" #. [side]: type=Master Bowman, id=Quentin #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:80 msgid "Quentin" msgstr "Kventinas" #. [side]: type=Rogue, id=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118 msgid "Hans" msgstr "Hansas" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151 #, fuzzy msgid "Enter the Grey Woods" msgstr "Pilkoji giria" #. [note] #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164 msgid "" "Remember that in fog, units always see one hex further than they can move." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345 msgid "" "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and " "his men traveled unseen along the swampy banks of the Great River to the " "city of Carcyn." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:350 msgid "" "They hid until nightfall, then crept out to find the help Lord Maddock " "hinted was here." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398 msgid "" "Wow, is that Carcyn in the distance? Look at how grand some of them spires " "be!" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403 msgid "" "Not since I were a young lad did I come this far south. Maybe it looks " "impressive now, but city life weren’t never something real nice. Them city " "folk be real impatient and mean. Always wantin’ some price for their help, " "too." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408 msgid "" "Well, we need their help now, don’t we? So we gots to figure out a way to " "get to Lord Maddock’s friend. But he didn’t say anything about who that was." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:413 msgid "" "Harper, when a noble lord says he don’t want some kind of relationship " "known, it means some kind o’ connection with the black market. We be looking " "for criminals, probably some thieves’ den. Or, maybe they be looking for us." msgstr "" #. [unit]: type=Thief, id=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429 msgid "Link" msgstr "Linkas" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434 msgid "Right on time." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439 msgid "How do we knows we can trust him?" msgstr "" #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444 msgid "" "If you were one of my targets, your throat would be slit by now, boy. As it " "is, you two are still in imminent danger. Just a week ago, the Crown sent a " "contingent of heavy infantry here to supervise the city. They’re patrolling " "the streets and forests for us." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449 msgid "I be assuming they’ll also try to stop us if they see us." msgstr "" #. [message]: speaker=Link #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:454 msgid "" "Very likely. Now hurry, you must make it past the city into the Grey Woods. " "There is a small path in the southeast that leads into the forest — look for " "the signpost. My brother Hans will guide you from there. Avoid the soldiers " "if you can." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:492 #, fuzzy msgid "" "Looks like these guards be holding stationary posts. If we’re careful, we " "can get ourselves around them unnoticed." msgstr "" "Regis, sargybiniai laiko nuolatines pozicijas, tad jeigu būsime atsargūs, " "turėtume praslysti tarp jų nepastebėti." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:496 msgid "" "Harper, you younger and faster folks needs to be our eyes. Scout ahead and " "try ta finds a way past them guards, but make sure ya don’t get yourselves " "spotted..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:567 msgid "Who goes there? Halt!" msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:571 msgid "They’ve seen us! Run!" msgstr "Jie mus pamatė! Bėgam!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:588 #, fuzzy msgid "Quick, back into the shadows! Maybe we cans still lose them!" msgstr "Atsitraukiame, greitai! Galbūt dar galime atsiplėšti nuo jų!" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:604 msgid "" "This way, into the forest! We’ll be able to lose them in the Grey Woods." msgstr "" #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:629 #, fuzzy msgid "" "You can come if you wish, but we are mostly interested in speaking to " "Baldras." msgstr "Gali ateiti, jei nori, bet vadas nori kalbėti tik su Baldrasu." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649 #, fuzzy msgid "" "I haven’t run so much in years. Feels like I be a real outlaw now, " "infiltrating a heavily guarded city relyin’ on nothing but the cover of " "darkness and my wits." msgstr "" "Jau daug metų nesu taip lakstęs. Jei lieptum man įsmukti į kruopščiai " "saugomą miestą, pasikliaunant vien tik tamsos prieglobsčiu ir nuojauta, " "pasakyčiau, kad kuoktelėjai." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:654 msgid "It was fun, wasn’t it?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:659 msgid "Perhaps a little." msgstr "" #. [message]: speaker=Hans #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:664 msgid "" "Enough chatter, you still have some guards on your tail. We need to head " "deeper into the Grey Woods to lose them." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669 msgid "Lead the way." msgstr "Rodyk kelią." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693 msgid "" "Blast it, we was too slow! With the sun rising already, them guards will has " "no trouble spotting us now..." msgstr "" #. [scenario]: id=06_The_Hunters #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4 msgid "The Hunters" msgstr "Medžiotojai" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:45 msgid "" "24 Deeproot, 501 YW\n" "\n" "The sun don’t really shine at all in these Grey Woods, but truth be told, I " "has been getting used to it more and more. Lounging out in the warm " "daylight, just chatting with Erwen and watching them kids play out in the " "fields... those times were so long ago. Our lives weren’t never real " "peaceful, but back then, we hads our homes and our friends and our family... " "now we be creatures of the dark." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:51 msgid "" "It be real lonesome like this. I still has me Harper, and I be grateful for " "the boy, but he can’t really understands an old man like me. The past be the " "past, I knows that, but I just can’t help but thinks of sis in times like " "these. Reminiscing about times past, how she used to be dragging me out on " "some silly little romp, a little job here and there for some gold or lil " "trinket. I never wanted to goes, of course. I were always real lazy. Still " "am, even now." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:55 msgid "" "Then, Harper will tells me, “Come on Uncle, we’re on an adventure! Don’t be " "so mopey, live a little!” I know he be trying to be cheery, but Light, he " "really don’t know how much he be reminding me of her sometimes..." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:59 msgid "" "I must be strong. That’s what I tells myself. I pretends to be strong, " "but... I don’t know what be keeping me going, if it be this misguided sense " "of pride, or my duties to the village, or Harper, or even just remembering " "the past, making some futile attempts to go back to better times." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:63 msgid "Either way, I be here now, on this adventure." msgstr "" #. [side]: type=Shadow Lord, id=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:90 msgid "Helicrom" msgstr "Helikromas" #. [side]: type=Shock Trooper, id=Linneus #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:111 msgid "Linneus" msgstr "Linėjus" #. [side]: type=Lieutenant, id=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:130 msgid "Archarel" msgstr "Arčarelis" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:182 msgid "Kill all enemy patrols before they reach the outpost" msgstr "" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:194 #, fuzzy msgid "Death of Helicrom" msgstr "Harperio mirtis" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:198 msgid "Any patrol units survive when turns run out" msgstr "" #. [objective]: condition=lose #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:202 msgid "Any allied unit is sighted by the outpost guards" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:253 #, fuzzy msgid "The leader, I presumes." msgstr "Jūs vadas, jei neklystu?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:257 msgid "" "Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances " "of Lord Maddock, who sent word to us of your predicament. Though we do not " "take direct orders from him, I believe we can work something out for your " "situation." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:261 #, fuzzy msgid "What be yer pursuits?" msgstr "Jūsų tikslai?" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:265 msgid "" "The former King’s magic ministry kept a tight control on the training and " "employment of mages in Wesnoth. Those of us who dared to... depart from the " "curriculum were dealt with harshly. Many of us were forced to escape here to " "continue our study of our brand of magic. Our security and secrecy are not " "cheap." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:269 msgid "Then you be fellow outlaws. But why do ye wants ta help us?" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:273 msgid "" "Quid pro quo. Our aid is never given freely. You have something that " "may be useful to us." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:277 msgid "Manpower. Mages be no good at fighting, I knows. But what for?" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:281 msgid "" "Understand this. Any weakening of the Throne of Wesnoth, whether it be " "occupied by King or Queen, aids us. To accomplish that, we must destabilize " "their forces in this region. The key is Halstead." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:285 msgid "The great fort standin’ between Aldril and Elensefar?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:289 msgid "" "Yes, Harper. What the mage says be no surprise. It be a bastion of central " "importance, rivalin’ Elensefar even. Maddock said the Queen’s troops were " "gathering there. But we gots no way to fight a war with them armies there, " "not since Maddock won’t send his soldiers ta battle." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:293 msgid "" "Know this, Baldras. During the past week, several patrols have again " "ventured across the Great River into Annuvin. A woman named Relana opposed " "them with a small militia and was victorious, but with heavy loses. The " "Crown, however, has begun to take notice of this rebellion and is massing " "forces within Halstead. When its armies are raised, none of your little " "villages will be able to resist them. Your only choice would be to flee " "farther north into orcish territory." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:297 msgid "" "We’d never survive there. But would it be so bad if we just swore fealty to " "the Queen?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:301 msgid "Only if we gots no other choices. Let’s hear the mage’s plan first." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:305 msgid "" "I’m not asking you to fight a war — a direct fight against Weldyn’s armies " "would be undoubtedly foolish. However, we have other means within our grasp. " "From Dan Tonk to Halstead, the fastest path lies through the pass between " "the Brown Hills and the Gryphon Mountains followed by the trek through these " "Grey Woods. We are in prime position to gnaw away at their troops, crippling " "their forces before they ever arrive at their destination." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:309 msgid "Then what?" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:313 msgid "I am sure you can guess, magistrate." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:317 msgid "You mean to sack Halstead itself." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:321 msgid "There’s no way we can fight them all... can we?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:325 msgid "" "I don’t know. But, fer now, ambushing their patrols seems easy enough. " "Either way, that’ll slow them Wesnothians down enough for us to figures out " "the next step." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:329 msgid "" "My scouts have counted five platoons of troops marching towards the garrison " "in the last day. We must eliminate them all before they reach the outpost at " "the end of the woods. The outpost also must not be alerted to our presence, " "or we will have the bulk of their forces upon us." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:340 msgid "The first platoon approaches..." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:384 msgid "" "My men and I shall pincer them from the other side of this path. When we are " "done, no one shall fear the open roads and night sky more than the armies of " "Weldyn. Strike quickly, strike silently... and leave no one alive." msgstr "" #. [message]: speaker=Linneus #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:496 #, fuzzy msgid "It’s an ambush! Run!" msgstr "Tai pasala! Laikykit pozicijas!" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:511 msgid "" "Ah, here it is. I was wondering where I had misplaced my favorite blade." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:545 msgid "Hey, I found some old coins in this shack." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:581 msgid "Bleagh, a slimy tentacle. Why’s it so big?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:594 msgid "There’s a rusty key here. I wonder if it could be useful?" msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:621 msgid "There is a waterlogged coffin here." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:634 msgid "Hey, that key fits in this coffin. Should I open it?" msgstr "" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:639 msgid "No, that be a terrible idea." msgstr "" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:646 msgid "Fine, do it." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:661 msgid "What is this disgusting monster?" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:666 msgid "" "A ghoul, a creature of disease and pestilence. Kill the putrid thing — its " "stench is making me sick." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:691 msgid "" "Disgusting though it may be, perhaps that creature’s corpse could be useful." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:706 msgid "Should I use this potion?" msgstr "" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:708 msgid "Yes, I’ll use it." msgstr "" #. [object]: id=poison_weapon #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:716 msgid "Vile Concoction" msgstr "" #. [object]: id=poison_weapon #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:718 msgid "" "This unit’s melee weapons gain the poison special and this unit gains a " "small number of hitpoints." msgstr "" #. [option] #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:752 msgid "No, I’ll leave it for someone else." msgstr "" #. [message]: type=Spearman #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:865 msgid "Doesn’t something about these woods feel weird to you, sir?" msgstr "" #. [message]: type=Pikeman #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:869 msgid "Afraid of ghosts, soldier?" msgstr "" #. [message]: type=Master at Arms #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:979 msgid "" "Woods, woods, woods and more woods! Bah, that general had better have a good " "reason for dragging me out to Halstead with all these oafs." msgstr "" #. [message]: type=Duelist #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:983 msgid "But cap’n, we’re your loyal troops..." msgstr "" #. [message]: type=Master at Arms #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:987 msgid "Shut it and keep moving." msgstr "" #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1008 msgid "" "Several platoons of troops were supposed to arrive today. I wonder if " "something happened to them." msgstr "" #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1025 msgid "" "Something about these woods seems quite unnatural. Perhaps we should stop " "sending our soldiers this way." msgstr "" #. [message]: speaker=Archarel #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1041 msgid "" "Troops, to arms! Show these fugitive scum the meaning of the Queen’s law!" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1045 msgid "" "With the outpost aware of our presence, we can no longer harry their " "reinforcements. Their forces will soon grow too powerful for us to resist." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1061 msgid "" "The next morning, the local night patrol returned to the nearby outpost. " "They were surprised to see their fellow soldiers engaged in combat with the " "band of thugs of which they had heard so much." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1110 msgid "It be done. Their patrols be shattered and broken." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1115 msgid "" "Well done, but the fight is far from over. We will not be able to employ " "these tactics forever, when more platoons arrive. You must make your choice. " "Will you fight? Or will you return to your village and beg for amnesty?" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1120 msgid "" "Amnesty? Knowing these Wesnothians, they’ll have my head. Then again, if I " "could gives my life to saves my whole village, I would." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1125 msgid "We need you! Uncle..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1130 msgid "" "I know what you is going to say, Harper. That we should be fighting fer our " "homes, just like we do against them orcs. But we be risking our whole " "village on this, lad." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1135 msgid "" "If we goes back like this, that means we’ll surrender to them Wesnothians " "and live our whole lives in oppression. You saw how they were sending so " "many soldiers and even orcs against us." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1140 msgid "" "The boy is naive, but his spirit is in the right place. You risk your homes " "and the lives of your people, yes, but what good will they be if you live in " "tyranny? Believe me, I have been there. I would rather die than go back." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1145 msgid "" "Yes... Erwen... Harper’s mom would’ve said the same. If we marches on " "Halstead, we gots to burn it to the ground before the Queen’s forces rally. " "If we can do that, Weldyn won’t haves a strong foothold in Annuvin no more." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1150 msgid "" "It would be months before they could reassemble their forces here. Enough " "time for you to secure your homes, or relocate." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1155 msgid "Then it’s decided. We’ll attack the fort together. Luck be with us." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1195 msgid "" "Lieutenant, we were assaulted by a band of outlaws en route to the outpost. " "We were barely able to evade them and make it here!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1215 msgid "Look there! Outlaws and bandits roam these woods, harrying our patrols!" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1232 msgid "This is the end for me..." msgstr "" #. [scenario]: id=07_Glory #: data/campaigns/Liberty/scenarios/07_Glory.cfg:4 msgid "Glory" msgstr "Garbė" #. [part] #: data/campaigns/Liberty/scenarios/07_Glory.cfg:20 msgid "" "From the Annals of Alduin, 98 YW\n" "\n" "One score and eight years ago, in 78 YW, the King of Wesnoth and the Lord of " "Elensefar signed a treaty of trade and alliance in order to further the " "security of humankind. The realization of this treaty required the creation " "of a safe path between Weldyn and Elensefar, with all manner of hostile " "creature or beast scoured from these civilized lands. From Dan Tonk, the " "establishment of Aldril and Carcyn secured the once hazardous passage " "alongside the Grey Woods, completing the way between the two cities. With " "this, the alliance can truly be deemed a coalition of men." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/07_Glory.cfg:26 msgid "" "To commemorate the concordat, six years ago, the Lords of Weldyn and " "Elensefar decreed that a monument be erected in the heart of these once " "wildlands. We, the magi of Alduin, lent our services to demonstrate the full " "prowess and might of human magic. Above a series of old catacombs in a scant " "hill, we spent these years raising an immense stronghold from the earth’s " "living rock." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/07_Glory.cfg:30 msgid "" "Completed, as it is on this day, this sentinel of the west now towers " "hundreds of paces tall, a great monolith looming sheer above the plains. The " "sight of these colossal walls, to even us magi, is both awe-inspiring and " "terrifying. So tall these towers peak and so mighty these walls arise that " "such a feat seems more like a force of nature than a work of man. That we " "have fashioned this mountain as insignificant men is almost inconceivable. " "Halstead, as we have named it, is impenetrable. No one shall ever overcome " "these tidal waves of stone." msgstr "" #. [side]: type=General, id=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:56 msgid "Dommel" msgstr "Domelis" #. [side]: type=Orcish Warlord, id=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:99 msgid "Vashna" msgstr "Vašna" #. [objective]: condition=win #: data/campaigns/Liberty/scenarios/07_Glory.cfg:152 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:221 #: data/campaigns/Liberty/scenarios/07_Glory.cfg:416 msgid "Destroy the stronghold of Halstead" msgstr "Sunaikinkite Halstedo tvirtovę" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:252 #, fuzzy msgid "There be it. The stronghold of Halstead." msgstr "Štai ji. Halstedo tvirtovė." #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:265 msgid "" "Look at how tall it is! Those towers be so sheer and smooth, like magic " "called them up out of the earth or something." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:270 msgid "" "Aye, there may be some truth in that. Old stories tells us that in times " "past, Elensefar and Weldyn had some real strong mages, not like them ones " "who only be politicking nowadays. They helped to tame the land betweens the " "two cities and forged the walls of Halstead as a monument to tha new " "alliance." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:275 msgid "I don’t sees how we can bring it down. They seem invincible in there!" msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:279 msgid "Indeed..." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:283 msgid "" "Worry not, Halstead has a weakness. What Baldras spoke was partly true — " "previous orders of magi did help erect the fortress. What is not made known " "to most is that the original construction of the castle was flawed." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:287 msgid "" "These walls were raised over a system of catacombs, which connect the four " "towers to the central keep. Though they appear impressive, the tunnels were " "never meant to hold up such a tremendous weight. Supports were added later " "to hold up the middle, which eventually began to collapse without them. " "Naturally, this was made secret by the magi, who did not want others to " "learn of their error." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:291 msgid "" "So... we can knock out the supports and bring down the main keep. Would it " "really work?" msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:295 msgid "" "I believe it will. Each tower has a passage down to the catacombs. We must " "enter the tunnels and demolish all four supports, then the fortress should " "crumble." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:299 msgid "Let’s hope you’re right. Everything be hinging on this battle." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:308 msgid "" "Dommel! The Queen has sent me and my warriors to support your forces. We " "come to squash the puny peasant rebellion." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:312 msgid "I received no word from Her Majesty of your arrival, orc." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:316 msgid "I have the orders right here." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:320 msgid "" "I care not. I would be a fool and an oaf to let a band of stinky, raider " "orcs into Halstead without a fight." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:324 msgid "" "What? Now look here, you coddled pinkskin. Your helpless men have been " "getting bested by a filthy bunch of bandits. Your army is as useless as you " "are — the Queen sent us here to clean up the mess that you are clearly too " "stupid to fix on your own." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:328 msgid "" "A fine story. Most likely, this is a pitiful excuse for you to plunder and " "rob our armory. Even if Her Majesty did order you here, we have no need of " "the help of you uncouth orcs. We have always managed just fine without you." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:332 msgid "" "Yeah? Well, we will see how fine you manage against us. I’ll show you " "just how weak you pinkskins are." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:336 msgid "Come try it, cretin." msgstr "" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:340 msgid "" "Infighting among the forces of Weldyn does not bode well for the new queen, " "but is awfully convenient for us..." msgstr "" #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:358 msgid "Look in the distance... riders approach!" msgstr "Žiūrėkite, tolumoje... Artinasi raiteliai!" #. [unit]: type=Paladin, id=Sir Gwydion #: data/campaigns/Liberty/scenarios/07_Glory.cfg:365 msgid "Sir Gwydion" msgstr "Seras Gvydionas" #. [message]: type=Lancer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:380 msgid "Sound the advance!" msgstr "" #. [message]: type=Lancer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:384 msgid "At your order, my liege." msgstr "" #. [message]: speaker=Sir Gwydion #: data/campaigns/Liberty/scenarios/07_Glory.cfg:388 msgid "" "Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I " "disobey my father in coming here, our presence surely is much needed." msgstr "" #. [message]: speaker=Sir Gwydion #: data/campaigns/Liberty/scenarios/07_Glory.cfg:392 msgid "" "Ready thine lances, mine brethren. Let us charge down the armies of Weldyn!" msgstr "" #. [message]: role=farseer #: data/campaigns/Liberty/scenarios/07_Glory.cfg:405 msgid "" "A horde of knights, bearing the emblem of Elensefar! Amazing. I’ve never " "seen me so many riders in one place." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:410 msgid "" "Gwydion be Lord Maddock’s son... more be hinging on victory than I thoughts. " "This battle don’t just be about our little villages no more." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:447 msgid "" "Not even a full day had passed before the first advance elements of " "Wesnoth’s main army began to arrive..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:454 msgid "" "That morning, another advance element of the main Wesnoth army arrived..." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:519 msgid "" "I think... I think they’re trying to storm Halstead itself... the fools!" msgstr "Atrodo... Atrodo, jie šturmuoja patį Halstedą... Kvailiai!" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:538 msgid "They have breached the fortress gate! Repulse them!" msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:560 #, fuzzy msgid "I’m inside! I’m heading down to the catacombs." msgstr "Aš bokšte! Leidžiuosi į požemius – pridenkite." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:578 msgid "After some time..." msgstr "" #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:598 msgid "It’s done." msgstr "Baigta." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:625 msgid "The stronghold of Halstead began to shake..." msgstr "Halstedo tvirtovė pradėjo drebėti..." #. [message]: speaker=unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:631 #, fuzzy msgid "We can’t stay here. The fortress is starting to collapse!" msgstr "Negalime čia pasilikti. Tvirtovė pradėjo griūti!" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:666 #, fuzzy msgid "I think it be working! Everybody get clear!" msgstr "Atrodo, veikia! Visi tučtuojau lauk!" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:707 msgid "" "With a thunderous roar and a vast billowing of dust, thousands of tons of " "stone and wood crashed in on itself. Some of the wreckage tumbled down the " "steep sides, while the remainder came to rest several hundred feet below " "ground, in the bowels of the hollowed-out mountain." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:715 msgid "No one inside the fortress would make it out alive." msgstr "Neišgyveno nė vienas buvęs tvirtovėje." #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:800 #, fuzzy msgid "" "After several days of fierce fighting, the main body of Weldyn’s host " "arrived. The battle was soon finished. Every last man from the rebellion was " "executed." msgstr "" "Po daugiau nei savaitės įtemptos kovos, iš Veldyno atvyko pagrindinės " "Aševierės pajėgos. Kova greitai buvo baigta. Visi Anuvino provincijos vyrai " "buvo išžudyti." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:829 msgid "The fort be done with... but I be crushed... under this rubble..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:833 msgid "" "No one was able to get to Baldras in time. He and many of his companions " "died that day beneath the stronghold of Halstead." msgstr "" "Niekas nesugebėjo laiku pagelbėti Baldrasui. Jis ir daugelis jo bendražygių " "tą dieną žuvo po Halstedo tvirtove." #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:840 msgid "I knews... this wouldn’t work..." msgstr "" #. [message]: speaker=narrator #: data/campaigns/Liberty/scenarios/07_Glory.cfg:845 msgid "" "The rebellion had staked its all on victory at Halstead, but win or lose, " "there would be no help for the doomed villagers." msgstr "" #. [message]: speaker=Harper #: data/campaigns/Liberty/scenarios/07_Glory.cfg:864 #: data/campaigns/Liberty/utils/utils.cfg:34 msgid "Unngh..." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/scenarios/07_Glory.cfg:868 #: data/campaigns/Liberty/utils/utils.cfg:38 #, fuzzy msgid "Harper, no!" msgstr "Harperis" #. [message]: speaker=Helicrom #: data/campaigns/Liberty/scenarios/07_Glory.cfg:884 msgid "Ended... like this? Fight on without me..." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/Liberty/scenarios/07_Glory.cfg:931 msgid "Your time is over, General." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:936 msgid "" "I may be done... but my death shall only bring the full wrath of the Crown " "upon you... relish your small victory, peasants, while you still can..." msgstr "" #. [message]: speaker=Vashna #: data/campaigns/Liberty/scenarios/07_Glory.cfg:949 msgid "Grrarrghh... you blasted... fools..." msgstr "" #. [message]: speaker=Dommel #: data/campaigns/Liberty/scenarios/07_Glory.cfg:954 msgid "Idiot orc. Know your place." msgstr "" #. [scenario]: id=08_Epilogue #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:4 msgid "Liberty — Epilogue" msgstr "Laisvė – Epilogas" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:14 msgid "" "03 Scryer’s Bloom, 501 YW\n" "\n" "It were a real shock. I were so stunned, I barely even remembers what " "happened after." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:19 msgid "" "Helicrom, I don’t know what happened to him, didn’t see what happened to " "Maddock’s son either. Me and Harper and the few of us left got up and ran. " "We be heading back north now, toward Carcyn and Elensefar. Them patrols " "seems to be in real disarray, mostly seeming to be riding back south to " "regroup. It be looking like we really did disrupt Weldyn’s chain of command, " "least for now." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:22 msgid "" "Them Wesnothians will comes back in time, I’m sure. With Maddock acting the " "way he is, holed up in his stupid tower, they’ll eventually siege Elensefar " "and takes the city from him. He be letting them walk all over him like some " "coward, but... that don’t be my problem anymore. I has me a village to worry " "about. I needs to get back, consult myself with Relana and figure out what " "to do next. We gots time now, with that Wesnoth army in chaos, but we can’t " "wait forever." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:25 msgid "" "10 Scryer’s Bloom, 501 YW\n" "\n" "We gots back to Dallben today, but the village were empty. Were a few bodies " "and some burned houses, but it weren’t raided or nothing. Must’ve been one " "of them Wesnoth patrols, curse those damned stinkers! When I first seen the " "scene with my eyes, I thoughts that we failed, that we was too late... but " "now that I thinks of it, it be real weird that so few died. The others " "must’ve escaped to somewhere. But I didn’t sees any clues here." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:31 msgid "" "I sended Harper off to Delwyn, hoping he’ll find something there. In the " "meantimes, I’ll rest this tired body for a little and go see sis, maybe pick " "her up some lilies. Seems like this’ll probably be the last time I gets to " "see her..." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:34 msgid "" "She’ll tells me not to be sad, of course. That life just be a big adventure " "and filled with fun, and that I shouldn’t thinks about stuff I can’t change. " "The world be huge and vast, churning on with or without little people like " "me. I don’t got the power to change it, so why not try to live as best I " "can? Besides, she’ll say that I still gots me a little piece of her in " "Harper, so I should cherish the lad." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:37 msgid "" "I do, Erwen, I really do. This all be real hard. I don’t be no brave soul, " "nor some great warrior, but I does my best. And I haven’t forgotten about " "all them good times we had together ― somehow, some way, they keeps me " "going. Me and Harper, we won’t give up till the very end." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:40 msgid "" "14 Scryer’s Bloom, 501 YW\n" "\n" "Harper got back today from Delwyn. Said he didn’t find no one alive there, " "but he did bring back some note he found on Relana’s door. Let’s see what it " "says." msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:46 msgid "" "“Baldras, you would’ve been proud. We fought them soldiers off twice, " "gave them a good ol thrashing they won’t ever forget. But in the end, it " "weren’t enough. We had to run like criminals before they killed us all.”" msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:50 msgid "" "“I don’t knows if you and Harper will sees this note, but if you do, I’m " "expecting ya to come find us. Remember them ol pirate islands we used to " "hear some of them Elensefar sailors talk about? We be heading there, " "southwest of the city and past the land’s end. See you in the Three Sisters, " "old friend. ― Relana”" msgstr "" #. [part] #: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:54 msgid "" "So they survived! Them islands be a bit far, but I suppose these old bones " "has one more adventure left in them..." msgstr "" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Liberty/units/Bone_Knight.cfg:5 msgid "Bone Knight" msgstr "Kaulų riteris" #. [unit_type]: id=Bone Knight, race=undead #: data/campaigns/Liberty/units/Bone_Knight.cfg:27 msgid "" "Once great warriors across the plains, these mounted riders atop their " "skeletal horses were raised from the ground by unholy magic to spread fear " "and destruction." msgstr "" #. [attack]: type=impact #: data/campaigns/Liberty/units/Bone_Knight.cfg:44 msgid "trample" msgstr "" #. [unit_type]: id=Death Squire, race=undead #: data/campaigns/Liberty/units/Death_Squire.cfg:4 msgid "Death Squire" msgstr "" #. [unit_type]: id=Death Squire, race=undead #: data/campaigns/Liberty/units/Death_Squire.cfg:26 msgid "" "Sometimes the mightiest warriors and generals, cursed with hate and angst, " "came back to this world as Death Knights. Death Squires serve them whilst " "accruing enough unholy power to become Death Knights. In the process they " "pick up a good deal of the Knight’s power, including the ability to command " "underlings." msgstr "" #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:5 msgid "Rogue Mage" msgstr "" #. [unit_type]: id=Rogue Mage, race=human #: data/campaigns/Liberty/units/Rogue_Mage.cfg:17 msgid "" "Some mages are thrown out of the mages’ guild for attempting to practice " "forbidden arts. Now completely outside the law, these rogue mages do " "whatever is necessary to support their study of black magic. Although not as " "skilled as mages with more formal training, their magic can be quite lethal, " "while their banditry has resulted in moderate skill with the short sword." msgstr "" #. [attack]: type=cold #: data/campaigns/Liberty/units/Rogue_Mage.cfg:34 msgid "ice blast" msgstr "" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:5 msgid "Shadow Lord" msgstr "Šešėlių valdovas" #. [unit_type]: id=Shadow Lord, race=human #: data/campaigns/Liberty/units/Shadow_Lord.cfg:21 msgid "" "Few humans fathom the secrets of light and dark magic and retain their " "sanity. Those that can master that balance become Shadow Lords, fully " "existing neither in the world of light nor the world of darkness. No longer " "needing physical weapons, they are fearsome to both their enemies and those " "they lord over." msgstr "" #. [attack]: type=blade #: data/campaigns/Liberty/units/Shadow_Lord.cfg:35 msgid "astral blade" msgstr "" #. [attack]: type=cold #: data/campaigns/Liberty/units/Shadow_Lord.cfg:46 #: data/campaigns/Liberty/units/Shadow_Mage.cfg:47 msgid "shadow bolt" msgstr "" #. [attack]: type=impact #: data/campaigns/Liberty/units/Shadow_Lord.cfg:58 msgid "shadow blast" msgstr "" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:5 msgid "Shadow Mage" msgstr "Šešėlių magas" #. [unit_type]: id=Shadow Mage, race=human #: data/campaigns/Liberty/units/Shadow_Mage.cfg:20 msgid "" "Years of violence and brutality to support the study of forbidden magical " "arts have turned the shadow mages into feared fighters. Now completely " "enthralled with power, they have been known to command small followings of " "henchmen. They are outmatched in direct magical combat with their magic-" "using peers, instead channeling their energies into devastating melee " "attacks. Despite their offensive power, the corruption in their souls has " "begun to adversely affect their health." msgstr "" #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:5 msgid "Skeleton Rider" msgstr "Skeletas raitelis" #. [unit_type]: id=Skeleton Rider, race=undead #: data/campaigns/Liberty/units/Skeleton_Rider.cfg:33 msgid "" "Once great warriors thundering across the plains, these mounted riders atop " "their skeletal horses were raised from the grave by unholy magic to spread " "fear and destruction." msgstr "" #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:20 msgid "Villager" msgstr "Kaimietis" #. [unit_type]: id=Thug_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:23 msgid "" "Peasants live in the small hamlets and villages scattered across the Wesnoth " "countryside." msgstr "" #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:36 msgid "Village Elder" msgstr "" #. [unit_type]: id=Bandit_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:39 msgid "" "Each of the villages scattered across the Wesnoth countryside is normally " "guided by a group of elders, who are the village’s wisest and most " "experienced residents." msgstr "" #. [unit_type]: id=Highwayman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:53 msgid "Senior Village Elder" msgstr "" #. [unit_type]: id=Highwayman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:57 msgid "" "The entire village looks to the senior elder for guidance. Strong and wise, " "the senior elders take responsibility for the community’s well-being on " "their shoulders. Provincial officials tend to choose senior village elders " "as magistrates so that legal and customary authority will coincide." msgstr "" #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:59 msgid "female^Senior Village Elder" msgstr "" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:92 msgid "Peasant Youth" msgstr "" #. [unit_type]: id=Footpad_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:96 msgid "" "The scruffy-haired peasant youth are much like the young people living " "elsewhere in Wesnoth: reckless, cocky, and eager to explore." msgstr "" #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:102 msgid "female^Peasant Youth" msgstr "" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:116 msgid "Watchman" msgstr "" #. [unit_type]: id=Outlaw_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:121 msgid "" "The watchmen are men and women who protect the villages from marauders, both " "human and otherwise, that prowl the Wesnoth countryside at night." msgstr "" #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:123 msgid "female^Watchwoman" msgstr "" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:137 msgid "Borderer" msgstr "" #. [unit_type]: id=Fugitive_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:142 msgid "" "Border villages maintain militias dedicated to fending off hostiles. While " "these borderers are not trained and armed to up to military standards, their " "native toughness and knowledge of local conditions make them formidable on " "their home ground." msgstr "" #. [female] #: data/campaigns/Liberty/units/Villagers.cfg:144 msgid "female^Borderer" msgstr "" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:163 msgid "Peasant Hunter" msgstr "Valstietis medžiotojas" #. [unit_type]: id=Poacher_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:166 msgid "" "Villages, especially in wilder areas near frontiers, rely on hunters to " "bring in much of their food supply. Their stealth and intimate knowledge of " "local terrain can be valuable assets in combat." msgstr "" #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:179 msgid "Peasant Trapper" msgstr "" #. [unit_type]: id=Trapper_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:183 msgid "" "Trappers are skilled hunters who supply food and furs for several villages. " "Their hunting experience makes them most valuable at night and in forests " "and swamps." msgstr "" #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:196 msgid "Peasant Huntsman" msgstr "" #. [unit_type]: id=Huntsman_Peasant #: data/campaigns/Liberty/units/Villagers.cfg:201 msgid "" "Huntsmen have spent their lives in the backwoods and swamps of their " "wilderness homes. They can bullseye ferocious swamp rats and track anything " "that moves in their territory." msgstr "" #. [message]: speaker=Baldras #: data/campaigns/Liberty/utils/utils.cfg:19 msgid "I’m coming... Erwen..." msgstr "" #. [message]: speaker=Relana #: data/campaigns/Liberty/utils/utils.cfg:52 msgid "I’m finished..." msgstr "" #. [message]: speaker=Lord Maddock #: data/campaigns/Liberty/utils/utils.cfg:66 #, fuzzy msgid "How can this be?" msgstr "Kaip taip gali būti? Pralaimėjome."