# Copyright (C) Wesnoth development team, 2007-2009. # Translators: # Andrius Štikonas , 2007-2009. msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.6\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2009-03-18 17:30+0100\n" "PO-Revision-Date: 2009-05-28 02:03+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lithuanian \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n%" "100<10 || n%100>=20) ? 1 : 2);\n" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:9 msgid "The South Guard" msgstr "Pietų sargyba" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:10 msgid "TSG" msgstr "PS" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:19 msgid "" "A young Knight, Deoran, is dispatched to take command of the South Guard... " "Note: This campaign is designed as an introduction to Wesnoth. The " "'Civilian' difficulty level is aimed at first-time players.\n" "\n" "(Novice level, 9 or 10 scenarios depending on the branch you take.)" msgstr "" "Jaunas riteris vardu Deoranas paskiriamas perimti vadovavimą pietų " "sargybai... Pastaba: ši kampanija specialiai kurta kaip įvadas į Wesnoth. " "„Civilio“ sudėtingumo lygis pritaikytas pirmą kartą žaidžiantiems.\n" "\n" "(Pradedantysis lygis, 9 arba 10 scenarijų, priklausomai nuo pasirinktos " "šakos.)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:22 msgid "Civilian" msgstr "Civilis" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:22 msgid "(Beginner)" msgstr "(Pradedantysis)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:23 msgid "(Easy)" msgstr "(Lengvas)" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:23 msgid "Recruit" msgstr "Samdinys" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:24 msgid "Soldier" msgstr "Karys" #. [campaign]: id=The_South_Guard #: data/campaigns/The_South_Guard/_main.cfg:24 msgid "(Normal)" msgstr "(Normalus)" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:29 msgid "Campaign Design" msgstr "Kampanijos kūrimas" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:35 msgid "Campaign Maintenance" msgstr "Kampanijos priežiūra" #. [about] #: data/campaigns/The_South_Guard/_main.cfg:48 msgid "Artwork and Graphics Design" msgstr "Grafikos kūrimas" #. [scenario]: id=1_Born_To_The_Banner #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:5 msgid "Born to the Banner" msgstr "" #. [side]: type=Horseman Commander, id=Deoran #. [side]: id=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:26 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:17 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:26 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:65 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:31 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:31 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:28 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:33 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:29 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:30 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:30 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:40 #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:35 msgid "Deoran" msgstr "Deoranas" #. [side]: type=Horseman Commander, id=Deoran #. [side]: type=Troll Hero, id=Grek #. [side] #. [side]: type=Lieutenant, id=Plynry #. [side]: id=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:30 #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:20 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:30 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:142 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:184 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:69 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:146 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:35 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:35 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:32 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:37 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:33 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:35 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:34 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:44 #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:20 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:38 msgid "South Guard" msgstr "Pietų sargyba" #. [side]: type=Bandit, id=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:54 msgid "Urza Mathin" msgstr "Urza Matinas" #. [side]: type=Outlaw, id=Tharzo Kalain #. [side]: type=Rogue, id=Urza Fastik #. [side]: type=Outlaw, id=Urza Afalas #. [side]: type=Bandit, id=Urza Mathin #. [side]: type=Outlaw, id=Urza Nalmath #. [side] #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:107 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:60 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:69 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:58 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:66 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:102 msgid "Bandits" msgstr "Banditai" #. [label] #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:93 msgid "The River Fort" msgstr "Upės fortas" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:104 msgid "Investigate the river fort" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:108 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:276 msgid "Defeat Urza Mathin" msgstr "Nugalėkite Urza Mathiną" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:228 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:334 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:515 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:572 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:41 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:171 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:247 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:551 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:616 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:234 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:377 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:112 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:280 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:414 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:432 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:479 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:213 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:263 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:348 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:516 msgid "Death of Deoran" msgstr "Deorano mirtis" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:244 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:346 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:527 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:584 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:53 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:183 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:263 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:567 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:632 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:220 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:298 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:116 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:288 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:418 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:436 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:483 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:221 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:271 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:360 msgid "Time runs out" msgstr "Pasibaigia ėjimai" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:151 msgid "" "Deoran found himself put to the test early in his command. Loris, the " "previous commander, had squandered his time in games and diversions and " "bandits had overrun the land..." msgstr "" "Neilgai Deoranui teko vadovauti kol pajuto išbandymus. Loris, jo pirmtakas " "švaistė laiką žaidimams ir pramogoms, ir žemes apniko banditai." #. [unit]: id=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:165 msgid "Moreth" msgstr "Moretas" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:176 msgid "" "You'll never take this village! I've seen your kind kill too many townsmen, " "and I'll defend them to the death!" msgstr "" "Tu nepaimsi šito kaimo! Mačiau aš tokius kaip tu, kaip jūs žudot " "miestiečius, ir aš juos ginsiu iki mirties!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:182 msgid "" "My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new " "commander of the South Guard! What do you mean, 'my kind'?" msgstr "" "Tokius kaip aš? Aš Wesnoth'o karys, karaliaus Haldriko pasiuntinys ir " "naujasis Pietų Sargybos vadas! Ką tu turi omeny, „tokius kaip aš“?" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:187 msgid "" "Sorry, sir! I thought you were one of the bandits who have been ransacking " "the towns and killing the villagers. What are you doing here? Sir Gerrick " "and I were the last of the South Guard..." msgstr "" "Atsiprašau, pone! Aš pamaniau, kad jūs vienas iš tų banditų, kurie puldinėja " "miestelius ir žudo gyventojus. Ką jūs čia veikiate? Seras Gerikas ir aš " "buvome paskutinieji iš Pietų Sargybos..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:192 msgid "" "I have been sent to take command of the South Guard and set things right. We " "must arm the villagers and drive off the bandits before they can do any more " "harm!" msgstr "" "Aš atsiųstas perimti vadovavimą Pietų Sargyba ir įvesti čia tvarką. Reikia " "apginkluoti kaimiečius ir nustumti banditus kol jie nepridarė dar daugiau " "žalos!" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:197 msgid "" "You should head to the river fort! Sir Gerrick will want to know that " "reinforcements have arrived!" msgstr "" "Jums derėtų vykti į upės fortą! Seras Gerikas apsidžiaugs sužinojęs, kad " "atvyko pastiprinimas!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:206 msgid "" "Whenever you see a target that looks like this, you should move your leader " "(or whatever unit the dialogue just suggested) onto the hex that contains it." msgstr "" "Kai matote tokį ženklą, veskite savo vadą (ar kitą dialoge pasiūlytą dalinį) " "į pažymėtą langelį." #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:212 msgid "" "Ha! This new commander is a mere boy. He will soon share the fate of that " "swine Loris!" msgstr "" "Cha! Šitas naujas vadas tėra berniūkštis. Greitai ir jis sulauks to kiaulės " "Lorio lemties!" #. [unit]: type=South Guard Captain, id=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:234 msgid "Sir Gerrick" msgstr "Seras Gerikas" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:246 msgid "" "My lord, it is good that King Haldric has sent you to our lands! Bandits " "have overrun the whole countryside, and are killing and pillaging without " "pity. You must raise the South Guard again and drive off the bandits!" msgstr "" "Valdove, gerai, kad karalius Haldrikas atsiuntė jus į mūsų žemes! Banditai " "užėmė visą vietovę ir žudo bei plešia be pasigailėjimo. Grąžinkite Pietų " "Sargybai pasitikėjimą ir atsikratykite banditų!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:251 msgid "" "No doubt I am needed here. Unfortunately I have seen only farm tools to arm " "our men with. They are valorous, but cannot fight bandits with pitchforks!" msgstr "" "Neabejoju, kad aš čia reikalingas. Tiesa, kol kas temačiau žemės ūkio " "padargus, kuriais galėtume apginkluoti vyrus. Jie drąsūs, bet su šakėmis " "priešo nenugalės!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:256 msgid "" "I will open the citadel's armory. We have a supply of spears and bows, and " "lacked only a leader to bring us to battle with them!" msgstr "" "Aš atversiu citadelės ginklinę. Mes turime iečių ir lankų atsargą, trūko tik " "į kovą vesiančio vado!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:263 msgid "" "Sir Gerrick is an infantry commander. He is a strong warrior in his own " "right, but when he is near less experienced troops, he makes their attack " "better too!" msgstr "" "Seras Gerikas yra pėstininkų vadas. Jis ir pats stiprus karys, bet kai jis " "šalia mažiau patyrusių karių, jų puolimas sustiprėja!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:269 msgid "" "Units that have a hero marker are vital to your campaign. If any of them " "die, you will lose the scenario, so guard them carefully!" msgstr "" "Daliniai su herojaus karūna būtini jūsų kampanijai. Jeigu kuris nors iš jų " "žus, pralaimėsite mūšį, tad kruopščiai juos saugokite!" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:232 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:175 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:251 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:555 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:620 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:216 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:294 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:284 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:217 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:267 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:352 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:520 msgid "Death of Sir Gerrick" msgstr "Sero Geriko mirtis" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:299 msgid "Head back to the encampment where you started and recruit some troops!" msgstr "Traukite atgal į stovyklą kur pradėjote ir nusisamdykite dalinių." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:322 msgid "" "While you're in your camp, you can recruit more troops. Build up a small " "force to use against the bandits that Urza Mathin recruits." msgstr "" "Kol jūs stovykloje, galite samdyti karius. Suburkite nedidelę armiją, su " "kuria pulsite Urza Matino vadovaujamus banditus." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:328 msgid "" "Bowmen have a strong ranged attack, and are very effective against units " "that lack a ranged attack, like Thieves and Thugs. They also carry a sword " "and can defend themselves against melee attacks." msgstr "" "Lankininkai gerai atakuoja iš toli ir ypač efektyvūs prieš dalinius, kurie " "to nemoka, kaip kad vagys ir užpuolikai. Taip pat jie turi kardus, tad gali " "gintis ir artimoje kovoje." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:333 msgid "" "Spearmen have a strong melee attack, and are effective against most units. " "They also have a weak ranged attack. They form the backbone of the South " "Guard." msgstr "" "Ietininkai stiprūs artimoje kovoje ir naudingi kovojant su dauguma priešų. " "Tolimose atakose ietininkai silpnesni. Jie sudaro Pietų Sargybos šerdį." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:337 msgid "" "The best army will have a mix of units to deal with the different enemies " "that you will encounter. For now, concentrate on creating a small corps of " "experienced Bowmen." msgstr "" "Gera armija turi mišrią sudėtį, kad gerai kautųsi su skirtingais priešais, " "kuriuos sutiks. Kol kas atsidėkite nedidelės patyrusių lankininkų grupės " "kūrimui." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:360 msgid "" "Sir, bandits are most dangerous at night. Let us hold the north bank of the " "river until dawn and press our attack in the morning!" msgstr "" "Pone, banditai pavojingesni naktį. Palaikykime iki aušros šiaurinį krantą, o " "užpulkime juos ryte!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:366 msgid "" "All of your units are 'lawful'. This means that they receive a combat bonus " "during the day, and a penalty at night. Urza Mathin's units are all " "'chaotic', which means that they receive a bonus at night and a penalty " "during the day. You will be much more effective fighting during the day." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:386 msgid "" "My lord! The dawn is breaking - now is the time for us to attack and drive " "these bandits from our lands. To me men of the South Guard!" msgstr "" "Valdove! Jau brėkšta – dabar tinkamiausias laikas pulti ir išguiti šituos " "nedorėlius iš mūsų žemių. Paskui mane, Pietų Sargybos vyrai!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:392 msgid "" "During the day your units will deal more damage, and Urza Mathin's less. The " "more of his troops you can defeat during the day, the better!" msgstr "" "Dienos metu jūsų daliniai padaro daugiau žalos, o Urza Matino mažiau. Kuo " "daugiau jo dalinių nugalėsite dienos metu, tuo geriau!" #. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:419 msgid "Myssh" msgstr "Mysš" #. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:438 msgid "Ylla" msgstr "Ylla" #. [message]: speaker=Myssh #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:448 msgid "" "Your people have been allies of our lord, King Typhon. We will help you " "drive these bandits from your land if you allow us to live here in peace." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:453 msgid "" "We welcome your aid in the fight against these criminals! The rivers of this " "land are yours if you will aid us in our battles." msgstr "" "Mielai priimtume jūsų pagalbą šioje kovoje! Jeigu padėsite mums mūšiuose, " "šios šalies upės bus jūsų." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:460 msgid "" "You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them " "in rivers and swamps and they will fight well! Put them on dry land and " "they're in trouble!" msgstr "" "Dabar galite samdyti vandenių medžiotojus. Vandeniai priklausomi nuo " "vandens. Laikykite juos upėse ir pelkėse ir jie kausis gerai! Nuveskite juos " "ant žemės ir jie paklius bėdon!" #. [unit]: type=Longbowman, id=Aleron #. [unit]: type=Peasant, id=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:485 #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:521 msgid "Aleron" msgstr "Aleronas" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:495 msgid "Who goes there! Come out of the house now!" msgstr "Kas ten eina! Tuojau pat išeikite iš namo!" #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:499 msgid "" "Stay! It's me, Aleron! The villagers hid me from the bandits when the town " "was overrun. They have kept me safe, though I was gravely wounded..." msgstr "" "Palaukite! Tai aš, Aleronas! Kaimiečiai mane paslėpė nuo banditų, kai šie " "užėmė kaimą. Jie mane išgelbėjo, nors ir buvau sunkiai sužeistas..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:503 msgid "" "I am glad to find you alive Aleron, we feared the worst when you did not " "return after the battle!" msgstr "" "Džiaugiuosi radęs tave gyvą, Aleronai. Kai negrįžai iš mūšio, mes bijojome " "blogiausio." #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:507 msgid "" "Let us punish these bandits for their crimes and murders! My wounds are " "healed and I am ready for battle!" msgstr "" "Nubauskime šiuos banditus už jų nusikaltimus ir žmogžudystes! Mano žaizdos " "išgydytos ir aš pasiruošęs mūšiui!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:511 msgid "" "Aleron is a longbowman, stronger and better trained than regular bowmen. His " "arrows are deadly to enemies without a ranged attack." msgstr "" #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:531 msgid "Not more bandits... We have nothing left. Begone!" msgstr "O ne, ir vėl banditai... Pas mus jau nieko nebeliko, nešdinkitės!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:535 msgid "" "We are no bandits. The banner of the South Guard flies again! Help us drive " "these criminals from your land." msgstr "" "Mes ne banditai. Pietų Sargybos vėliava ir vėl plevėsuoja! Padėk mums " "išstumti tuos nusikaltėlius iš tavo žemės." #. [message]: speaker=Aleron #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:539 msgid "However I can, I will help you!" msgstr "Padėsiu jums kaip tik galėsiu!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:543 msgid "" "Garrison the villages behind our lines and keep the enemy from slipping " "around us at night." msgstr "" #. [unit]: type=Footpad, id=Glasar #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:553 msgid "Glasar" msgstr "Glasaras" #. [message]: speaker=Glasar #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:559 msgid "This village is ours to plunder! Begone or I will kill you all!" msgstr "Šitas kaimas mūsų! Nešdinkitės arba nudėsiu jus visus!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:563 msgid "" "Do you not see the banners flying in the wind? The South Guard fights again. " "Flee while you can, or you will meet swift death on our spears!" msgstr "" "Ar nematai plazdančių vėliavų? Pietų Sargyba vėl kovoja. Bėk kol gali, nes " "kitaip greitai rasi savo mirtį ant mūsų iečių!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:586 msgid "" "Remember, Moreth told you that you should go meet Sir Gerrick at the river " "fort. Move Deoran there and find out what Sir Gerrick has to say!" msgstr "" "Prisiminkite, Moretas pasakė, kad eitumėte susitikti su Seru Geriku upės " "forte. Nuveskite ten Deoraną ir sužinokite kokių Seras Gerikas turi jums " "žinių." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:619 msgid "" "Remember, your job is to defeat Urza Mathin. He should be your main target. " "Archers will be especially effective against him, because he has no ranged " "attack. Surround him, and kill him!" msgstr "" "Prisiminkite, jūsų užduotis nugalėti Urza Matiną. Jis turėtų būti jūsų " "pagrindinis taikinys. Ypač naudingi bus lankininkai, nes jis negali atsakyti " "į tolimas atakas. Apsupkite jį ir užmuškite!" #. [message]: speaker=Urza Mathin #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:637 msgid "My days of pillage and plunder are over! My brothers will avenge me..." msgstr "Baigėsi mano plėšikavimo dienos! Mano broliai už mane atkeršys..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:647 msgid "" "He is dead! Congratulations, commander. We thought we would never see " "reinforcements - Did Sir Loris send you from Westin?" msgstr "" "Jis negyvas! Sveikinu, vade. Mes manėme, kad jau niekada nesulauksime " "pastiprinimo. Ar jus atsiuntė seras Loris iš Vestino?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:652 msgid "" "No. I have been sent by King Haldric to take command of the South Guard. The " "King has heard no news in weeks. How long have you and your men been shut up " "in the citadel?" msgstr "" "Ne. Mane atsiuntė karalius Haldrikas, kad perimčiau vadovavimą Pietų " "Sargyba. Karalius savaitėmis negavo jokių žinių. Kiek laiko jūs ir jūsų " "vyrai buvote užspeisti citadelėje?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:657 msgid "" "Almost two months. Sir Loris took one of our patrols along the Westin road " "and never returned; and the next night, bandits struck and killed eight of " "my men. We held the citadel, and held out vain hope for reinforcement from " "Westin. We never thought we would see men sent from the King!" msgstr "" "Beveik du mėnesius. Seras Loris iškeliavo Vestino keliu su vienu iš patrulių " "ir nebegrįžo, o sekančią naktį smogė banditai ir užmušė aštuonis mano vyrus. " "Mes laikėme citadelę ir puoselėjome bergždžią viltį apie pastiprinimą iš " "Vestino. Niekada nesitikėjome sulaukti karaliaus vyrų!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/01_Born_To_The_Banner.cfg:663 msgid "" "This is worse than even my darkest fears. We must ride to Westin at once, " "and hope that Sir Loris is there and well! Come men! Ride for Westin!" msgstr "" "Tai blogiau už baisiausius mano nuogąstavimus. Reikia tuoj pat joti į " "Vestiną ir tikėtis, kad seras loris yra ten ir gyvas! Pirmyn, vyrai! Jojam į " "Vestiną!" #. [scenario]: id=2_Proven_By_The_Sword #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:5 msgid "Proven By The Sword" msgstr "Įrodyta kardu" #. [label] #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:18 msgid "Westin" msgstr "Vestinas" #. [side]: type=Outlaw, id=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:63 msgid "Urza Nalmath" msgstr "Urza Nalmatas" #. [side] #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:111 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:114 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:118 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:120 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:124 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:126 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:129 msgid "Criminal" msgstr "Nusikaltėlis" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:192 msgid "" "Look! There is smoke coming from Westin. That can only mean that bandits " "have overrun the garrison and are sacking the city!" msgstr "" "Žiūrėkite! Iš Vestino kyla dūmai. Tai tegali reikšti tik viena, kad banditai " "įveikė garnizoną ir plėšia miestą!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:196 msgid "" "If too much time passes and they are unchecked, they will leave the city in " "ruins and make a great slaughter of all who live therein. We must act " "quickly." msgstr "" "Jeigu mes per ilgai delsime ir jų nepažabosime, jie sugriaus miestą ir " "išskers didžiąją dalį gyventojų. Reikia greitai veikti." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:203 msgid "" "What!? If there are soldiers of Wesnoth coming from the northern forts, then " "my brother Mathin is surely dead... They will pay for his death, just as Sir " "Loris paid for his pride!" msgstr "" "Ką?! Jeigu iš šiaurinių miškų artėja Wesnoth'o kariai, reiškia mano brolis " "Matinas tikrai miręs... Jie sumokės už jo mirtį, kaip kad Seras Loris " "sumokėjo už savo išdidumą!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:209 msgid "Take the Citadel at Westin by the end of the ninth turn" msgstr "Paimkite Vestino citadelę iki devinto ėjimo pabaigos" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:250 msgid "At last the citadel is secured." msgstr "Pagaliau citadelė paimta." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:254 msgid "Now, Deoran, take your post of command at the Citadel of Westin." msgstr "Deoranai, užimk vadavietę Vestino citadelėje." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:259 msgid "Bring Deoran to the Citadel of Westin." msgstr "Nuveskite Deoraną į Vestino citadelę." #. [unit]: type=White Mage, id=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:298 msgid "Minister Hylas" msgstr "Ministras Hylas" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:311 msgid "More bandits?! They'll feel the deadly bite of my lance!" msgstr "Dar banditas?! Tuoj paragausi mirties nuo mano ieties!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:315 msgid "" "Peace! for I am no enemy. I am Minister Hylas, advisor to Sir Loris! You " "came just in time! We couldn't have held them off another day..." msgstr "" "Nepulk! Aš tau ne priešas. Aš ministras Hylas, Sero Lorio patarėjas. Jūs " "atvykote pačiu laiku! Jau rytoj nebūtume nuo jų atsilaikę..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:319 msgid "" "Indeed, our arrival was timely. But where is Sir Loris? Where is the " "garrison of the city? I was sent by Haldric to relieve him and take command " "of the South Guard, for the King has heard no news from Westin in two months." msgstr "" "Išties, atvykome laiku. Bet kur Seras Loris? Kur miesto garnizonas? Karalius " "Haldrikas atsiuntė mane pagelbėti Loriui ir perimti vadovavimą Pietų " "Sargyba, nes karalius jau du mėnesius negavo iš Vestino žinių." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:323 msgid "" "Alas, Sir Loris will find no relief now. He is buried northwest of the city " "where he fell. For weeks we warned him of the new power of these bandits. " "And yet he would never lead his men against them until their strength had " "waxed and ours waned." msgstr "" "Deja, Seras Loris pagalbos nesulauks. Jis palaidotas į šiaurės rytus nuo " "miesto, kur krito mūšyje. Savaičių savaites mes jį įkalbinėjome pradėti kovą " "su augančia banditų jėga. Ir visgi jis taip ir neišsivedė savo vyrų į mūšio " "lauką kol banditai nesustiprėjo, o mes nenusilpome." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:328 msgid "" "It grieves me to learn of his death, foolish though he may have been! Now, " "though, there are more pressing matters. Rise, men of Wesnoth! We must drive " "these bandits from our city!" msgstr "" "Jo mirtis – liūdna žinia, net jeigu ji dėl jo paties kvailumo. Bet dabar yra " "svarbesnių užsiėmimų. Kilkite, Wesnoth'o vyrai! Turime išstumti tuos " "banditus iš mūsų miesto!" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:331 msgid "Ufes" msgstr "Ufesas" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:332 msgid "Joran" msgstr "Džoranas" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:333 msgid "Makees" msgstr "Makisas" #. [event] #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:334 msgid "Tyborg" msgstr "Tyborgas" #. [message]: speaker=Ufes #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:338 msgid "" "We will do our best to hold the city - you lead your men across the river " "and kill the bandit leader!" msgstr "" "Mes kaip nors išlaikysime miestą, o jūs veskite karius per upę nukauti " "priešų vado!" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:344 msgid "Kill Urza Nalmath, the bandit leader" msgstr "Užmuškite Urza Nalmatą, banditų vadą" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:236 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:338 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:519 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:576 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:45 #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:179 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:255 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:559 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:624 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:356 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:524 msgid "Death of Minister Hylas" msgstr "Ministro Hylo mirtis" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:406 msgid "" "They are almost to the great hall! Hurry, Deoran! You must reach the citadel " "or all will be lost!" msgstr "" "Jie jau beveik prie didžiosios sienos! Deoranai, paskubėk! Turi pasiekti " "citadelę, arba mes pražuvę!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:412 msgid "" "You must move Deoran here by the end of the next turn, or Westin will fall " "and you will be defeated!" msgstr "" "Iki kito ėjimo pabaigos privalote atvesti Deoraną iki čia. Kitaip Vestinas " "kris ir jūs pralaimėsite!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:430 msgid "We're too late! They're burning the city..." msgstr "Mes pavėlavome! Jie degina miestą..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:435 msgid "" "Westin has fallen! This is a problem too great for me to handle - I must " "return to Haldric and tell him of our loss..." msgstr "" "Vestinas krito! Vienas šios problemos neišspręsiu – turiu grįžti pas " "Haldriką ir pranešti apie mūsų netektį..." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:468 msgid "" "Now the Guard will feel the wrath of my new friends! It is time for the dead " "to wage war! Rise, warriors!" msgstr "" "Dabar tai Sargyba pajus mano naujųjų draugų pyktį! Laikas šias kovas " "pratęsti mirusiesiems! Kilkite, kariai!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:473 msgid "What devilry is this?! Those are no living men that fight for him!" msgstr "Kas čia per velniava?! Tai ne gyvieji kaunasi jo pusėje!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:477 msgid "" "He has made some pact with the undead. How could a mere brigand have gained " "such great powers?" msgstr "" "Jis sudarė kažkokią sutartį su nemirėliais. Iš kurgi dar paprastas plėšikas " "galėjo įgauti tokių galių?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:481 msgid "However he has done this fell thing, we must defeat him!" msgstr "Kad ir kaip jis to pridirbo, turime jį nugalėti!" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:488 msgid "" "Not only will Minister Hylas's arcane attack melt undead bones, but he can " "also heal wounded units near him." msgstr "" "Ministro Hylo paslaptinga ataka ne tik tirpdo nemirėliams kaulus, jis dar " "gali ir gydyti greta esančius karius." #. [message]: speaker=Urza Nalmath #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:512 msgid "Leave nothing standing! Burn their villages down and kill them all!" msgstr "Nepalikit nieko! Sudeginkit kaimus ir visus išžudykit!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:516 msgid "We will avenge your brother's death!" msgstr "Mes atkeršysime už tavo brolio mirtį!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:520 msgid "They are burning our villages! We must stop them!" msgstr "Jie degina mūsų kaimus! Turime juos sustabdyti!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:559 msgid "My brother has died unavenged! What have we done!?" msgstr "Mano brolis liko neatkeršytas! Ką mes padarėme!?" #. [message]: speaker=Deoran #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:576 #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:583 msgid "How can a bandit have summoned undead?" msgstr "Kaip banditas galėjo iškviesti nemirėlius?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:590 msgid "" "Just before the bandit raids began, an ambassador came to Sir Loris from the " "elves of the Aethenwood west of here. He asked that a knight be sent to " "discuss a new threat to Wesnoth." msgstr "" "Dar prieš prasidedant banditų reidams, pas Serą Lorį buvo atvykęs elfų " "pasiuntinys iš vakaruose esančio Aethenvudo. Jis prašė vykti su juo aptarti " "naujojo pavojaus Wesnoth'ui." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:595 msgid "And did Sir Loris go to the elves?" msgstr "Ar Seras Loris nuvyko pas elfus?" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:600 msgid "" "No. He suspected the elves of some trickery and made no reply to them. " "Perhaps they know the origin of these dead warriors we now face." msgstr "" "Ne. Jis įtarė elfus kažkokia klasta ir jiems neatsakė. Galbūt jie žino apie " "šių mirusių karių, su kuriais mes čia susidūrėme, kilmę." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:605 msgid "" "My men have been trained to fight the living. I do not know that we can " "protect the city from foes so dark as these. I shall go meet the elves and " "see if they can be of any aid!" msgstr "" "Mano vyrai buvo mokinti kautis su gyvaisiais. Nežinau ar mums pavyks apginti " "miestą nuo tokių tamsių priešų. Aš vyksiu pas elfus ir išsiaiškinsiu ar " "galime iš jų tikėtis kokios nors pagalbos." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:610 msgid "" "I will accompany you, my lord. I have studied the arts of holy magic and my " "skill may be of some use against the dark ones." msgstr "" "Aš vykstu su jumis, valdove. Aš mokiausi šviesiosios magijos meno ir mano " "galios gali pasitarnauti prieš tamsiuosius." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:615 msgid "" "Deoran sent a rider to request mounted reinforcements and set out at once " "towards the Aethenwood..." msgstr "" "Deoranas išsiuntė šauklį paprašyti raitos pagalbos miestui, o pats tuojau " "pat išsiruošė link Aethenvudo." #. [scenario]: id=3_A_Desperate_Errand #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5 msgid "A Desperate Errand" msgstr "" #. [side]: type=Rogue, id=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:57 msgid "Urza Fastik" msgstr "Urza Fastikas" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:126 msgid "Deoran and his men came to the eastern border of the Aethenwood..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:132 msgid "" "Look, men! There is the forest of the Elves to the northwest. Let us hasten " "across the river and the hills." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:137 msgid "" "Be careful, Deoran. No man has set foot in the elvish woods for many a year. " "We do not know how they will receive us. Sir Loris thought that it was some " "trick of theirs trying to bring him into the woods..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:142 msgid "" "But if we do not discover the source of these undead warriors, the whole " "province shall surely be swallowed up by them, and then their bandit masters " "will fare no better. We cannot allow it!" msgstr "" #. [message]: speaker=Urza Fastik #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:147 msgid "" "I have lost two brothers to Deoran - I shall not allow him to reach the " "accursed elves! Deoran will die before he reaches the western forest!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:155 msgid "" "You must move Deoran to the center of the elvish citadel. Be sure to recruit " "a force strong enough to drive off the bandits before moving Deoran from his " "encampment!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:167 msgid "Move Deoran to the elvish city in the northern woods" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:196 msgid "There is so much ground to cover. If only our riders would arrive!" msgstr "" #. [unit]: id=Jarek #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:206 msgid "Jarek" msgstr "Džarekas" #. [message]: speaker=Jarek #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:219 msgid "" "Commander, I received your request for reinforcements, and I have brought my " "riders with me!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:225 msgid "" "You may now recruit Cavalrymen. They are fast and deadly on grassland, but " "weak in forests and hills. They can keep up with Deoran, so use them to " "guard him!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:242 msgid "" "What have we done?! Even our undead allies cannot stand against this " "commander!" msgstr "" #. [message]: role=second #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:257 msgid "" "I hope that's the last of the bandits! How many more of these foul undead " "must we fight?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:264 msgid "" "If we are to check the advance of the dead, I must reach the home of the " "elves!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:279 msgid "Linderion" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:280 msgid "Mithalwe" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:281 msgid "Sidaurios" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:282 msgid "Eltenmir" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:283 msgid "Vardanos" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:284 msgid "Talchar" msgstr "" #. [unit]: type=Elvish Shyde, type=Elvish Druid, id=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:293 msgid "Ethiliel" msgstr "Etilielė" #. [message]: speaker=Linderion #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:307 msgid "Halt! Who has entered our citadel without leave?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:312 msgid "De..." msgstr "De..." #. [message]: speaker=Linderion #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:317 msgid "" "Speak carefully, for the penalty for trespass on our lands is death, and " "your life is thus forfeit." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:323 msgid "Deora..." msgstr "Deora..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:329 msgid "" "Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not " "all the folk of Wesnoth are foes of the elves. Tell us, then, what brings " "you to the hallowed citadel of Elrath?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:334 msgid "" "My lady, we have come to the elves to seek guidance. Bandits and criminals " "in our land have summoned the dead to help them plunder our farms and " "villages. They are coming across the river from the great forest to the " "south of our lands, where no man has yet traveled." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:339 msgid "" "The elves know of the great southern forest, and have walked its paths many " "times. What would you do, Deoran?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:344 msgid "" "I would lead my men south of the river to find the source of these beings of " "darkness that we might destroy it. For surely, ere that be done, we cannot " "stand against them for long." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:349 msgid "" "Indeed you are brave to face such foes. But I fear that alone you will fail " "and fall. One elf now lives who remembers the secrets of the undead that we " "learned when Haldric I came to our land. His name is Mebrin, and he lives, " "secluded in the hills, near here. I will take you to him." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:355 msgid "My thanks, lady." msgstr "" #. [scenario]: id=4_Vale_of_Tears #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5 msgid "Vale of Tears" msgstr "Ašarų slėnis" #. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:68 msgid "Mal A'kai" msgstr "Mal A'kai" #. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai #. [side]: type=Outlaw, id=Jera Ilras #. [side]: type=Lich, id=Mal M'Brin #. [side]: type=Soulless, id=Groth #. [side]: type=Ancient Lich, id=Mal M'Brin #. [side]: type=Lich, id=Mal Tera #. [side]: type=Soulless, id=Gruth #. [side]: type=Lich, id=Mal M'brin #. [side] #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:74 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:116 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:53 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:103 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:59 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:88 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:90 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:125 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:57 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:72 msgid "Undead" msgstr "Nemirėliai" #. [side]: type=Outlaw, id=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:110 msgid "Jera Ilras" msgstr "Džera Ilras" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:166 msgid "" "We have followed you away from our homes and left them unguarded. Now, where " "can we find this sage who knows the southern forest well?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:171 msgid "" "This is the Vale of Blossoming Trees. Our great sages come here to live when " "they feel that it is time for them to allow others to lead our people. The " "sage you speak of lives in a secluded village between the two lakes." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:178 msgid "" "Why, my lady, are there humans camped to the south of us? Are they friends " "of the elves? I had thought that no humans had set foot in this valley." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:184 msgid "" "What!? Those are no friends of the elves! They are brigands, and they must " "be destroyed!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:189 msgid "" "Perhaps they are allied with the bandits who have been sacking our towns! " "They have grown bold to attack the elves!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:194 msgid "" "Destroy these intruders, and I will ask him to help you. He is ancient, and " "he remembers well Haldric's betrayal of the elves, so if a human sets foot " "in his village first, he almost certainly will have nothing to do with us!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:199 msgid "Sounds like a charming fellow..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:204 msgid "" "Yet, as she says, he is our best hope to rid our lands of this new menace. " "We do that which we must. Ethiliel, you make for Mebrin's village. We will " "handle the intruders." msgstr "" #. [message]: speaker=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:209 msgid "Ha! You're too late. We've taken what we want from this valley." msgstr "" #. [message]: speaker=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:214 msgid "Now your blood and tears will join that of the elves!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:220 msgid "Cleanse the Vale of Tears" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:224 msgid "Move Ethiliel to Mebrin's village" msgstr "" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:240 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:342 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:523 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:580 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:49 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:259 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:628 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:238 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:381 msgid "Death of Ethiliel" msgstr "Etilielės mirtis" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:266 msgid "" "Our weapons are useless against these skeletons! They have nothing for our " "shafts to pierce but air!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:270 msgid "" "We must clear out these undead if you are to reach Mebrin's village! What " "should we do?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:275 msgid "" "For now, I can slow them down. Where are the elves who used to live in this " "valley? They should come to our aid!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:280 msgid "" "You said this valley would be safe, and we find it filled with skeletal " "foes! Cannot some of your elf friends help us in our struggle?" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:293 msgid "I shall not join these accursed undead! Bury me deeply my friends..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:303 msgid "You shall not die in vain! My bodyguard will avenge you!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:308 msgid "You have a bodyguard?!" msgstr "Tu turi asmens sargybinį?!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:313 msgid "You have a bodyguard?!!" msgstr "Tu turi asmens sargybinį?!!" #. [unit]: id=Elvish Bodyguard, type=Elvish Ranger #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:366 msgid "Elvish Bodyguard" msgstr "Elfų asmens sargybinis" #. [message]: speaker=Elvish Bodyguard #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:393 msgid "" "We stand ready, my lady, to protect you! We shall lead these men of Wesnoth " "into the fray!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:405 msgid "For my lady I fall..." msgstr "" #. [message]: speaker=Mal A'kai #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:417 msgid "Finally, release! Thank you, my friends..." msgstr "" #. [message]: speaker=Jera Ilras #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:468 msgid "" "You're too late! You'll never find our stronghold, and even if you did, what " "can you do against the dead?" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:473 msgid "You, at least, will trouble us no more!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:531 msgid "Mebrin! Are you there? We have come to seek your aid!" msgstr "Mebrinai! Ar tu ten? Mes atėjome ieškodami tavo pagalbos!" #. [message]: speaker=narrator #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:536 #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:547 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:372 msgid "..." msgstr "..." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:542 msgid "Mebrin! Where are you?!" msgstr "Mebrinai! Kur tu?!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:553 msgid "" "His home is empty... There are footprints leading away to the south... What " "can have happened here?" msgstr "" "Jo namai tušti... Ten yra pėdsakų, vedančių tolyn į pietus... Kas čia galėjo " "atsitikti?" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:558 msgid "Maybe whoever summoned these undead knows where he is?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:563 msgid "" "There is no blood here, yet no Mebrin. Someone must have kidnapped him. But " "the undead would have slain him and made him one of them. Who then can have " "taken him?" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:568 msgid "Maybe the bandits who have been summoning the undead took him?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:574 msgid "" "We must follow these footprints into the woods! Whoever took our greatest " "sage must pay! Nothing will stop the vengeance of the elves!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:579 msgid "" "Well, vengeance or no, if you will lead us into the forest, we will follow " "you and battle the undead!" msgstr "" #. [scenario]: id=5_Choice_In_The_Fog #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5 msgid "Choice in the Fog" msgstr "Pasirinkimas rūke" #. [side]: type=Outlaw, id=Urza Afalas #. [unit]: type=Outlaw, id=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:62 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:479 msgid "Urza Afalas" msgstr "Urza Afalas" #. [side]: type=Soulless, id=Gruth #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:87 msgid "Gruth" msgstr "Grutas" #. [side]: type=Lich, id=Mal M'brin #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:120 msgid "?" msgstr "?" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:191 msgid "" "The heat in this forest is oppressive, and this fog cannot be natural. I " "wonder what evil lurks nearby?" msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:196 msgid "" "I fear the fog emanates from some powerful lord of the undead. We may be " "overmatched..." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:201 msgid "" "This is quite a change from fighting bandits in the farmland near Westin!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:206 msgid "" "I have brought many of my people along to aid us. My soldiers and shamans " "will now fight at your command." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:212 msgid "" "Elvish Fighters are at home in the thick forests. They have both a sword and " "a bow and are deadly with both. They are quick and can hold their own " "against just about anything." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:217 msgid "" "Elvish Shamans are no match for most enemies in single combat. They do, " "however, heal units next to them every turn. Use them to bolster your " "weakening lines and heal wounded soldiers." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:222 msgid "Why did we stop and make camp here?" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:227 msgid "" "The Black River is before us. No elf, still living, has crossed it. If the " "undead come from across the river, then we must search for them carefully, " "for I know not the way." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:232 msgid "" "I fear no forests. Let us find this river and whatever enemies lie beyond." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:237 msgid "Very well. We will seek the river and probe its secrets." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:243 msgid "Investigate the areas to the south of the Black River" msgstr "" #. [message]: speaker=second_unit #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:299 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:306 msgid "The master of the undead is defeated!" msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:313 msgid "No... I fear there is still much evil present. " msgstr "Ne... Bijau, kad dar yra daug blogio." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:318 msgid "" "Surely the undead infestation cannot be dispatched so easily. We have merely " "destroyed a servant of a far darker master." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:365 msgid "" "I think I see something moving in the fog... it looks like an encampment!" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:374 msgid "Thank heaven! You're alive!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:379 msgid "" "Save your thanks! We are here to root out all the evil from these woods, and " "that means you!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:384 msgid "" "Draw your swords and say your prayers! You cannot stand against us! You will " "pay for your crimes!" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:389 msgid "" "But have you not seen the undead in these forests? I know you have seen them " "under the control of the many bandit leaders before..." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:394 msgid "What of them?" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:399 msgid "" "A year ago we ventured into the land of the elves in secret, and we captured " "a great sage. We forced him to teach us the secrets of this forest and of " "the undead." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:404 msgid "" "You imprisoned Mebrin!? For that you must surely pay. Speak swiftly so that " "we may end this parley and dispatch you quickly! We will have vengeance!" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:409 msgid "" "Hear me out! He taught us to summon the dead to fight for us. We were weak " "and foolish and soon summoned undead that we could not control. Mebrin too " "fell sway to the influence of the undead, and now he leads them. For a time " "he served us, but now he has gone mad and is attacking us as well!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:415 msgid "Lies! Mebrin would never fight for the undead, much less lead them!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:420 msgid "But what do you want us to do about it? You are criminals!" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:425 msgid "" "Join us in the fight! Together we can drive off these cruel undead and " "restore peace to the land." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:430 msgid "" "My lord, they could be valuable allies, and the undead are a greater threat " "to our lands. Justice can wait until we are all safely in Westin." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:436 msgid "" "But think of the destruction they wrought on your borders! You cannot ally " "yourselves with these evil men! Vengeance!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:441 msgid "Hmm...I have to consider this..." msgstr "Hmm... Aš turiu tai apsvarstyti..." #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:443 msgid "Very well. All men must unite against the undead." msgstr "Labai gerai. Visi žmonės privalo susivienyti prieš nemirėlius." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:501 msgid "" "We will now fight alongside you, come my thugs and footpads, rally to me!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:507 msgid "" "You are no better than these criminals! We shall see if you can find your " "own way out of the forest! Come, my people, let us return to our lands. We " "were foolish to ever have any dealings with these humans. Do not set foot in " "our land ever again, Deoran, for you have brought us nothing but grief." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:519 msgid "" "The elves have abandoned us in this accursed forest! We are surely lost!" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:524 msgid "Do not fear, I can lead you out when the time is right." msgstr "Nebijokite, aš galiu jus išvesti, kai bus tinkamas laikas." #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:547 #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:608 msgid "Find the source of the undead and destroy it" msgstr "Suraskite nemirėlių šaltinį ir sunaikinkite jį" #. [objective]: condition=lose #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:563 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:528 msgid "Death of Urza Afalas" msgstr "Urza Afalaso mirtis" #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:577 msgid "" "Your crimes are too great. You will fall with the rest of the foul undead!" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:591 msgid "Then this parley is over! You may have sounded the doom of all of us!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:597 msgid "You will pay for taking Mebrin from us! If he is harmed..." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:612 msgid "Defeat Urza Afalas" msgstr "Nugalėkite Urza Afalasą" #. [message]: speaker=Urza Afalas #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:659 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1057 msgid "Now I pay for my crimes. But how many others will also suffer for them?" msgstr "" "Dabar aš sumokėsiu už savo nusikaltimus. Bet kiek daug kitų taip pat kentės " "dėl jų." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:668 msgid "Fools! That lich will be the death of us all! You have sealed our doom!" msgstr "" #. [unit]: type=Sea Serpent, id=Beast of the Lake #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:687 msgid "Beast of the Lake" msgstr "Ežero pabaisa" #. [message]: speaker=Beast of the Lake #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:693 msgid "Graar!" msgstr "Graar!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:716 msgid "" "Well! That was easier than I thought it'd be. Looks like the undead aren't " "so tough after all!" msgstr "" "Gerai! Tai buvo lengviau, nei aš tikėjausi. Atrodo, kad nemirėliai nėra " "tokie jau stiprūs!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:721 msgid "Indeed. The dark king has fallen." msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:725 msgid "" "I'm afraid it is not so. This was not the real Mebrin we destroyed, but a " "mere phantom. He resides in catacombs deep underneath the castle, but they " "cannot be entered without magical means." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:730 msgid "" "We spared your life in order to defeat the source of these undead, and now " "you tell us we cannot even reach it?! Ethiliel could have dispelled these " "magical wards if we hadn't fallen for your lies!" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:734 msgid "" "If I had told you, you and the elves would have killed me! I didn't have a " "choice!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:738 msgid "Perhaps we should correct that error now." msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:742 msgid "" "Then you would surely be lost in these woods forever at the mercy of the " "undead. I can lead you and your men back to the lands of Wesnoth if you will " "grant me pardon." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:747 msgid "" "Now that the elves have abandoned us, that would seem to be our only choice. " "But what about Mebrin? The undead will keep attacking our homes unless we " "root them out at the source." msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:751 msgid "" "I do not know. But if we cannot storm his underground fastness we must " "either flee or wait here and certainly perish fighting him on his own terms. " "I know that he will march to ravage your city of Westin with all his might " "soon, and that the city cannot hold out against such a force unprepared." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:756 msgid "" "Then we shall retreat towards Westin and prepare for the oncoming battle. I " "pray our only chance at victory was not lost today." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:768 msgid "We have beaten them both, criminals and undead!" msgstr "Mes juos abu nugalėjome, nusikaltėlius ir nemirėlius!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:773 msgid "" "We should make haste to return to Wesnoth before the harvest. Fall arrived " "some time ago." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:777 msgid "" "Do not be so hasty; great mages are no mere tricksters to be easily " "defeated. I fear that there are tunnels and catacombs buried beneath his " "fortress and that we have merely defeated a specter. If we wish to cleanse " "the land of his evil, we must enter the darkness and root him out from " "within." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:781 msgid "" "There are strong magical wards placed here that would prevent you from " "entering, but I am capable of opening them to let us all pass." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:786 msgid "My men are not dwarves! How are we to fight in catacombs and tunnels?" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:790 msgid "" "Someone must take news back to Wesnoth of this new evil that lurks near our " "borders. Who knows how many more of these undead are hiding in the forest?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:794 msgid "" "Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will " "permit it." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:798 msgid "Indeed I will. My kinsfolk will protect you and your message!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:802 msgid "" "Fare well, Deoran! I will be there to greet you when you return to Kerlath " "Province." msgstr "" #. [scenario]: id=6a_Tidings_Good_And_Ill #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:5 msgid "Tidings, Good and Ill" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:56 msgid "Enemies" msgstr "Priešai" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:61 msgid "Ssesseth" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:62 msgid "Zasz" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:63 msgid "Zerix" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:65 msgid "Scorpion" msgstr "Skorpionas" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:66 msgid "Kramak" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:68 msgid "Issorai" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:69 msgid "Zarr" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:73 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:79 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:86 msgid "Abdur" msgstr "Abduras" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:74 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:80 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:88 msgid "Queen Xeila" msgstr "Karalienė Zeila" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:78 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:85 msgid "Ssanur" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:81 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:89 msgid "Lesssh" msgstr "" #. [side] #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:87 msgid "Kallen" msgstr "Kallenas" #. [unit]: type=Elvish Ranger, id=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:175 msgid "Eliomir" msgstr "" #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:193 msgid "" "Sir Gerrick, you must make it back to Kerlath Province and warn your people " "of the danger from the south. We will lead you through the forest and clear " "any foes from your path. You may choose some of our veterans to go with you " "as well, and any ones you leave behind will still have time to catch up with " "Ethiliel and Deoran." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:206 msgid "" "With the bandits and undead vanquished behind us, what foes can there be " "ahead? Let us hope this is a speedy journey, for the specter of winter looms." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:212 #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:286 msgid "Move Sir Gerrick to the north end of the woods" msgstr "" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:246 msgid "" "Hss... Here are the humans who have made a pact with the cursed mermen! " "Hss..." msgstr "" #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:250 msgid "We have stumbled into a den of nagas!" msgstr "" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:254 msgid "Hss... We will kill them all, my brood. Hss..." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:258 msgid "" "We must clear this road for Deoran and Ethiliel! We must destroy the naga " "lair!" msgstr "" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:264 msgid "Hss... elves! Are they friends or enemies? Hss..." msgstr "Hss... elfai! Jie draugai ar priešai? Hss..." #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:268 msgid "We are weary travelers, seeking our homes. If you but let us pass..." msgstr "" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:272 msgid "" "Hss... And humans! Humans drained our swamps and made them fields for farms, " "and now they have found my winter nest. The Land-Walkers must die! Hss..." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:276 msgid "" "She won't listen. If we leave these nagas here, they will ambush Deoran and " "Ethiliel! We must destroy them!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:290 msgid "Defeat the Queen Xeila" msgstr "Nugalėkite Karalienę Zeilą" #. [message]: speaker=second_unit #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:325 msgid "" "There are a group of naga occupying this area... they don't look very " "friendly." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:330 msgid "" "if they are hostile to us, they could endanger Deoran and Ethiliel as well. " "Perhaps their leader can be reasoned with." msgstr "" #. [message]: speaker=Queen Xeila #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:345 msgid "Hss... Who will watch over my brood now? Hss..." msgstr "" #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:359 msgid "Ho! Me see elves. Elves tasty? Me take elves to eat." msgstr "Cho! Man mato elfus. Elfai skanūs? Man valgysiu elfus." #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:364 msgid "Err, Mr. Ogre, we are not very tasty." msgstr "Ėė, pone žmogėdra, mes nelabai skanūs." #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:368 msgid "Oh. Me only want tasty food. Go away." msgstr "O. Man nori tik skanus maistas. Eikite šalin." #. [message]: speaker=Kramak #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:376 msgid "Wait! Me not believe you. Me eat you!" msgstr "Palaukite! Man netiki jumis. Man suvalgis jus!" #. [message]: speaker=Ogre #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:387 msgid "Bad food! It hurt me. Arrrrggghhhh!!" msgstr "Blogas maistas! Jis sužeidė mane. Arrrrggghhhh!!" #. [message]: speaker=Abdur #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:399 msgid "" "Travelers in this desolate land! I seek that dark Sage who is rumored to " "dwell in these lands. Surely you have come from him?" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:403 msgid "" "Indeed! I just left my comrades, who were preparing to kill the vile " "Necromancer." msgstr "" #. [message]: speaker=Abdur #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:407 msgid "Unworthy fools! I'll kill you for this sacrilege!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:428 msgid "" "These naga are still in control of the road. We must clear the way for " "Deoran and Ethiliel!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:441 msgid "" "I will hasten back to Kerlath Province now and seek the advice of the " "Council of Westin..." msgstr "" #. [message]: speaker=Eliomir #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:445 msgid "" "We too will return to our councils. We have much to tell them... Much indeed." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_And_Ill.cfg:449 msgid "" "While the council debated the best course of action, Deoran and Ethiliel " "prepared to enter the caves under Mebrin's fortress..." msgstr "" #. [scenario]: id=6b_The_Long_March #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5 msgid "The Long March" msgstr "Ilgasis žygis" #. [side] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:98 msgid "Elves" msgstr "Elfai" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:313 msgid "Fssth" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:316 #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:320 msgid "Wizzi" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:460 msgid "Deoran and Urza Afalas led their men quickly from Mebrin's fortress..." msgstr "" "Deoranas ir Urza Afalas greitai išvedė savo vyrus iš Mebrino tvirtovės..." #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:479 msgid "Will this forest ever end? How can we know what path to take?!" msgstr "Ar šis miškas pasibaigs? Kaip mes galime žinoti, kuriuo keiliu eiti?!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:483 msgid "" "You have to follow me! I have often traveled these woods avoiding the elves " "with my comrades, and I know a secret path through it." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:487 msgid "Can we trust him? His people are murderers and thieves!" msgstr "Ar mes galime juo tikėti? Jo žmonės yra žudikai ir vagys!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:491 msgid "" "Do we have any choice? Our food is running out, and it will be winter soon..." msgstr "" "Ar mes turime pasirinkimą? Mūsų maisto atsargos senka, ir tuoj ateis žiema..." #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:495 msgid "" "Beware! I sense that there are many undead creatures chasing us. We should " "move quickly." msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:499 msgid "Let us go quickly, then. I will show you the way." msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:506 msgid "" "Remember that these woods are crawling with elves, and I don't think they'll " "receive us too kindly. Stay on the path and perhaps we can avoid at least " "most of them." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:512 msgid "Move Deoran through the woods and over the river" msgstr "" #. [objectives] #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:534 msgid "" "At the start of each turn, Urza Afalas will reveal as much of the secret " "path as is within his vision range.\n" "\n" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:720 msgid "Just a little further!" msgstr "Dar truputėlį toliau!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:739 msgid "We're almost there!" msgstr "Mes beveik ten!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:758 msgid "Come on! Hurry!" msgstr "Eime! Paskubėkite!" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:777 msgid "Keep moving!" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:801 msgid "" "From here you can see the banks of the river! Across it we will find the sun " "again, and an end to these cursed trees!" msgstr "" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:855 msgid "" "You humans have kidnapped Mebrin the Sage. You will pay for your crimes." msgstr "" #. [message]: id=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:859 msgid "" "Your sage Mebrin is the criminal. He practices necromancy and now commands " "an army of undead. By the laws of Wesnoth, the punishment for his crimes is " "death!" msgstr "" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:868 msgid "" "It is you who is a criminal and who is in a company of criminals. We will " "not let you kill Mebrin!" msgstr "" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:902 msgid "We cannot allow you bandits and criminals to pass through our lands!" msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:906 msgid "We wish only to return to our homes!" msgstr "Mes tiktai norime grįžti į savo namus!" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:915 msgid "Nevertheless, we will have vengeance for Mebrin!!" msgstr "" #. [message]: race=elf #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:949 msgid "Get them!" msgstr "Čiupkite juos!" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1084 msgid "Thank heaven we have escaped that awful forest!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1088 msgid "Indeed, Afalas, you've earned my trust today." msgstr "Iš tiesų Afalasai, tu šiandien uždirbai mano pasitikėjimą." #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1092 msgid "I can only hope for mercy when I return to Westin." msgstr "Aš galiu tik tikėtis pasigailėjimo, kai grįšime į Westiną." #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1097 msgid "But there was a dark cloud looming behind Deoran and his men..." msgstr "" #. [scenario]: id=7a_Into_The_Depths #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:5 msgid "Into The Depths" msgstr "Į gilumas" #. [side]: type=Lich, id=Mal M'Brin #. [side]: type=Ancient Lich, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:49 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:54 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:54 msgid "Mal M'Brin" msgstr "Mal M'Brinas" #. [side]: type=Soulless, id=Groth #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:100 msgid "Groth" msgstr "" #. [side]: type=Troll Hero, id=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:139 msgid "Grek" msgstr "Grekas" #. [unit]: type=Eyestalk, id=Eye Guardian #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:218 msgid "Eye Guardian" msgstr "Akies sargybinis" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:252 msgid "" "My mount will not help me in these rocky paths - I will leave him here at " "the entrance and proceed on foot." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:256 msgid "That is wise. Speed is less valuable in caves than toughness." msgstr "Tai išmintinga. Greitis mažiau vertingas urvuose nei tvirtumas." #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:311 msgid "" "Proceed slowly, who knows what evils inhabited these parts before Mebrin was " "turned! We cannot be too careful." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:317 msgid "" "Cavalrymen and Dragoons will be less useful in the caves than soldiers who " "fight on foot." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:322 msgid "Also, soldiers with the -quick- trait will be useful in the dark." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:330 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:507 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:564 msgid "Find the source of the undead under the citadel" msgstr "Suraskite nemirėlių šaltinį po citadele" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:367 msgid "" "What horrid creature may that be? I've seen many wicked things in my life, " "but never one such as that." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:372 msgid "" "It must be a guardian of some kind set here by Mebrin. We elves have heard " "stories of these creatures but I wouldn't have expected to come across " "one... the least of all here. Let us proceed with caution." msgstr "" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:385 msgid "" "Ha! Humans and elves! What are you doing in our caves, and why shouldn't we " "grind your bones and gnaw on your flesh?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:390 msgid "We mean no trespass. We are hunting the undead." msgstr "" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:395 msgid "" "Undead! Ha! We kill undead all the time. You be friendly enough so we won't " "kill you, but why should we help you?" msgstr "" "Nemirėlius! Cha! Mes žudome nemirėlius visą laiką. Jūs pakankamai draugiški, " "todėl mes jūsų neužmušime, bet kodėl turėtume jums padėti?" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:456 msgid "" "Gold is good. We can trade gold for weapons and fire. We will help you " "defeat the undead now." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:460 msgid "" "What aid can you offer us? We are not well suited to fighting in the caves." msgstr "" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:464 msgid "" "We already planned to kill the undead ourselves... First we kill dwarves " "though! Now we have dwarvish thunder fire and many trolls ready for " "fighting. They come too and help you smash them undead." msgstr "" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:468 msgid "" "Go here and light the thunder fire and it will blast a back door into the " "lich's lair!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:479 msgid "What should we offer them for their help?" msgstr "Ką mes jiems pasiūlysime už jų pagalbą?" #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:481 msgid "" "We will give you $troll_help_cost gold pieces if you help us defeat the " "undead." msgstr "" "Mes jums duosime $troll_help_cost aukso gabalų, jei padėsite nugalėti " "nemirėlius." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:501 msgid "" "Haha, you humans and elves poor, you have not enough gold! If you want troll " "help, you must come to me when you have the gold." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:511 #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:568 msgid "" "Meet with and pay the troll leader $troll_help_cost gold to receive their " "help" msgstr "" #. [option]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:541 msgid "We will offer you freedom and a place in our lands." msgstr "Mes duosime jums laisvę ir vietą mūsų žemėse." #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:545 msgid "Ha! Who wants stupid human lands!" msgstr "Cha! Kas nori kvailų žmonių žemių!" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:549 msgid "Then you will not aid us in our quest to destroy the undead menace?" msgstr "" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:554 msgid "" "Bah! We destroy the undead when we want. Maybe wait for a few years first. " "If you want troll help, you come see me and give proper payment!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:558 msgid "" "These creatures are much too simpleminded to be of any help to us but at " "least they will not attack us outright. We will have to face Mebrin alone." msgstr "" #. [message]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:627 msgid "Ha, you can afford troll help this time?" msgstr "" #. [option]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:636 msgid "Here's $troll_help_cost for your help against the undead." msgstr "Štai $troll_help_cost už jūsų pagalbą prieš nemirėlius." #. [option]: speaker=Grek #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:644 msgid "No, sorry." msgstr "Ne, apgailestauju." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:677 msgid "I'm lighting it!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:711 msgid "I've broken through!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:734 msgid "Mebrin! My teacher of old! Can that truly be you?" msgstr "Mebrinai! Mano senasis mokytojau! Ar tai tikrai galite būti jūs?" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:740 msgid "Eth...Ethiliel? You are here?" msgstr "Et... Etiliele? Tu esi čia?" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:745 msgid "" "How did you come to be here, you of all people, shut away from the trees and " "the light of the sun?" msgstr "" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:750 msgid "" "I broke their chains. They bound me, the accursed humans. Bound me! " "Kidnapped me to raise undead for them. Menaced me with cold iron...ahh, the " "iron on my skin, it burned, it burned!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:755 msgid "What is this? Elves bear steel swords." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:760 msgid "" "They are but warriors. All elves feel the shadow of iron, and to those who " "walk our higher paths it is a bane, interfering with our magic. But this " "touches on mysteries that are not for men to know, human. I bind you never " "to speak of it." msgstr "" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:765 msgid "" "Humans! Betrayers! Tree-killers! They are a blight on the world! I shall " "bring my new servants north to the lands we so foolishly granted to men in " "ages past, and destroy them all!" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:770 msgid "" "Your servants! Your servants are abominations worse than any human. They " "stink of the grave. This cannot be the sage Mebrin that I knew and revered " "speaking. He would never have allied himself with the dead against the " "living!" msgstr "" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:775 msgid "" "I am called Mal M'Brin now, Ethiliel, best student of mine. It is time for a " "new lesson. I was such as you, full of doubt and weakness, but now I have " "passed over and become more than you know. There is infinity in death; I " "have touched the void at the heart of all things. You, too, can partake of " "its boundless power." msgstr "" "Aš dabar vadinuosi Mal M'Brinas, Etiliele, geriausia mano mokine. Atėjo " "laikas naujai pamokai. Aš buvau toks kaip tu, pilnas abejonių ir silpnybių, " "bet dabar aš miriau ir tapau daugiau, nei tu žinai. Mirtyje yra begalybė; aš " "paliečiau tuštumą visų daiktų širdyse. Tu taip pat gali dalyvauti jos " "beribėje galioje." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:780 msgid "" "Join me! Stand by my side! We shall rise and sweep the humans from the green " "world. Their corpses will serve us; their bones will dance for our pleasure." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:785 msgid "" "And when we were done, what would we have become? Unlife. Hungering shadows, " "devouring all we once cherished." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:791 msgid "" "No. It shall not be. The sage Mebrin is dead. It is time to put him to rest." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:797 msgid "" "Even a mere human can see that you have become a mockery of all that you " "once believed in. I will destroy you and your works if it's the last thing I " "do!" msgstr "" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:801 msgid "" "You, destroy me? Fool human. You will die, and the elves you have seduced " "with you. And you shall serve me beyond death, forever." msgstr "" "Tu, sunaikinsi mane? Kvailas žmogau. Tu mirsi, ir elfai, kuriuos " "suvedžiojai, mirs kartu su tavimi. Ir tu tarnausi man po mirties, amžinai." #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg:813 msgid "" "Nooo! This cannot be. The elves I once led have destroyed me. After all I " "have sacrificed, I still die...." msgstr "" "Neee! To negali būti. Elfai, kuriuos aš kažkada vedžiau, mane sunaikino. Po " "visko, ką aš paaukojau, aš vis tiek mirštu..." #. [scenario]: id=7b_Pebbles_In_The_Flood, id=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:5 msgid "Pebbles in the Flood" msgstr "" #. [side]: type=Lich, id=Mal Tera #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:85 msgid "Mal Tera" msgstr "Mal Tera" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:127 msgid "Sgt. Finde" msgstr "Serž. Findė" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:128 msgid "Maelvas" msgstr "Maelvas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:129 msgid "Orome" msgstr "Orome" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:130 msgid "Mitche" msgstr "Mitče" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:134 msgid "Lt. Illan" msgstr "Lt. Illanas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:135 msgid "Rheban" msgstr "Rhebanas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:136 msgid "Jul" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:140 msgid "Lt. Meris" msgstr "Lt. Meris" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:141 msgid "Findlas" msgstr "Findlas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:142 msgid "Chumet" msgstr "Chumetas" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:143 msgid "Neras" msgstr "Neras" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:144 msgid "Eera" msgstr "Eera" #. [event] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:148 #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:149 msgid "Death Guard" msgstr "Mirties sargybinis" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:170 msgid "" "We have escaped the great forest, but look! The undead are chasing us - we " "must not have rooted them all out of the wood." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:174 msgid "" "My lord, you must hasten back to Westin to prepare a defense against them. I " "will command the defense of the border forts." msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:178 msgid "" "I too will make my stand here - I owe you my life and must atone for my " "crimes. Together we will hold off the foul undead as long as we can." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:182 msgid "" "Minister Hylas, ride with me to Westin - you must summon the Council of " "Westin while I prepare the city's defenses. We shall return as soon as we " "can in force and relieve you." msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:186 msgid "" "Make no promises you know you cannot keep. Organize the defense of Westin, " "and if you survive, remember those who fell here." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:193 msgid "" "Your name will be sounded in the roll of heroes, and you will be avenged. " "Thank you, my friend." msgstr "" #. [message]: speaker=Lt. Illan #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:211 msgid "" "We are yours to command, Sir Gerrick. Our men are not the great warriors " "that you and Deoran are, but we will hold our lines staunchly, until the " "bitter end." msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:217 msgid "Hold the line: Keep Sir Gerrick alive as long as possible" msgstr "" #. [objectives] #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:221 msgid "No gold carried over to the next scenario." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:226 msgid "" "There is no way to win this scenario, and no way to lose. Hold off the " "undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. " "Every turn that passes strengthens the defenses of Westin." msgstr "" #. [message]: speaker=Urza Afalas #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:258 msgid "Now I will never see my home again... Hold back the undead, Gerrick!" msgstr "" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:270 msgid "" "I only hope we have bought Deoran enough time to secure Westin for the " "onslaught!" msgstr "" #. [message]: speaker=Mal M'Brin #: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_In_The_Flood.cfg:278 msgid "" "We will crush Westin as we have crushed you! No one shall stand between us " "and our home." msgstr "" #. [scenario]: id=8a_Return_To_Kerlath #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:4 msgid "Return To Kerlath" msgstr "Grįžimas į Kerlatą" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:37 msgid "Move Deoran into Kerlath Province" msgstr "Nuveskite Deoraną į Kerlato provinciją" #. [side]: type=Outlaw, id=Tharzo Kalain #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:96 msgid "Tharzo Kalain" msgstr "Tarzo Kalainas" #. [side]: type=Lieutenant, id=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:140 msgid "Plynry" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:216 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:217 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:218 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:219 #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:220 msgid "Border Guard" msgstr "Pasienio sargybinis" #. [message] #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:234 msgid "" "Tharzo! That meddler who killed the Urza brothers approaches from the south. " "His men and horses look worn out." msgstr "" #. [message]: speaker=Tharzo Kalain #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:239 msgid "" "The dark gods have put revenge in our laps. Destroy them all before they " "reach the border fort!" msgstr "" #. [message]: speaker=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:254 msgid "Halt! Who comes to the border of Wesnoth?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:259 msgid "It is I, Deoran, commander of the South Guard, and my men." msgstr "" #. [message]: speaker=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:264 msgid "" "Deoran? You had been thought lost long since. But I see by your men's gear " "and drill that they are of the South Guard indeed. Pass.." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:269 msgid "We, and our elvish allies, have won a great battle against a lich." msgstr "" #. [message]: speaker=Plynry #: data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg:274 msgid "" "Elvish allies? I think you had best make haste to Westin. There are rumors " "of trouble with the elves of the Aethenwood." msgstr "" #. [scenario]: id=8b_The_Tides_of_War #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5 msgid "The Tides of War" msgstr "" #. [value] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:123 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:132 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:159 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:164 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:169 msgid "Provincial Guard" msgstr "" #. [value] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:153 msgid "Lt. Nilaf" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:289 msgid "" "Look! The undead army has broken through Sir Gerrick's lines! Alas, he is " "lost!" msgstr "" #. [message]: speaker=Moreth #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:294 msgid "" "Since I was a boy, Gerrick was my leader, and there was no one braver. Today " "we shall defend our homes, and avenge him!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:309 msgid "" "But in the narrow window his valiant stand gave us, we have roused some of " "the provincial guard and reinforced our defenses!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:325 msgid "" "But in the narrow window his valiant stand gave us, we have roused the whole " "provincial guard and reinforced our defenses!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:341 msgid "" "But in the narrow window his valiant stand gave us, we have roused the whole " "provincial guard and fully embattled the city!" msgstr "" #. [message]: speaker=Lt. Nilaf #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:352 msgid "Indeed, Lord, we are ready to defend our homes!" msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:363 msgid "I have summoned the great Council of Westin!" msgstr "Aš sušaukiau didžiąją Westino tarybą" #. [then] #. [else] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:366 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:380 msgid "Minister Mefel" msgstr "" #. [message]: speaker=Minister Mefel #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:369 msgid "" "Hylas, I have made all possible haste, but my Council brethren are not as " "swift as I. It will take more time for them to arrive." msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:378 msgid "" "And I have summoned the great Council of Westin! They will battle with all " "their might!" msgstr "" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:381 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:458 msgid "Minister Romand" msgstr "" #. [else] #. [then] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:382 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:459 msgid "Minister Alanafel" msgstr "" #. [message]: speaker=Minister Mefel #. [message]: speaker=Minister Romand #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:387 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:464 msgid "" "We have heard your summons, and we shall send these dark foes back to the " "abyss that spawned them!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:391 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:468 msgid "" "Council of Westin, we are cheered by your presence. Your aid will be most " "welcome." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:398 msgid "" "We have rallied all the forces that we will be able to! Let us not make Sir " "Gerrick's sacrifice a vain one. For Wesnoth!" msgstr "" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:410 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:428 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:475 msgid "Defeat Mal M'Brin" msgstr "Nugalėkite Mal M'Briną" #. [objectives] #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:421 msgid "The Council of Westin will arrive on turn $council_arrive_turn|." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:302 #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:513 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12 msgid "I have failed my kingdom and duty..." msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:528 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:67 msgid "Now I will never see Westin free again..." msgstr "Dabar aš niekada vėl nebepamatysiu Westino..." #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:539 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:81 msgid "Far from home I fall - but not in vain! Guard our people, Deoran!" msgstr "" #. [scenario]: id=9a_Vengeance #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:5 msgid "Vengeance" msgstr "Kerštas" #. [side]: type=Horseman Commander, id=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:46 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:47 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:48 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:49 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:50 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:51 msgid "Westin Guard" msgstr "Westino sargybinis" #. [side]: type=Elvish Marshal, id=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:62 msgid "Ithelden" msgstr "Itheldenas" #. [side]: type=Elvish Marshal, id=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:65 msgid "Enraged Elves" msgstr "Įsiutę elfai" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:114 msgid "" "Commander! I took your message to the council, and your deeds have pleased " "them. Are the undead finally gone from our lands?" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:118 msgid "" "The undead are gone! Perhaps now there will be peace for a time in Westin. " "You have our thanks Lady Ethiliel." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:122 msgid "" "Though the undead are vanquished, they have brought us much sorrow. Deoran, " "your people have restored their honor. Let us part in peace." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:126 msgid "" "Indeed. Neither the bandits nor the undead will trouble us for some time. We " "will tend our wounds and you yours." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:130 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:140 msgid "Help!" msgstr "Gelbėkit!" #. [unit]: type=Peasant, id=Poor Farmer #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:152 msgid "Poor Farmer" msgstr "Vargšas fermeris" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:159 msgid "You must pay for killing Mebrin!" msgstr "Tu privalai sumokėti už Mebrino nužudymą!" #. [message]: speaker=Poor Farmer #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:163 msgid "I am just a farmer! What did I do?!" msgstr "Aš tik fermeris! Ką aš padariau?!" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:167 msgid "" "What did you do?! Your people kidnapped and murdered our greatest leader! " "And now you will pay!" msgstr "" "Ką tu padarei?! Tavo žmonės pagrobė ir užmušė mūsų didžiausią vadą! Ir dabar " "tu sumokėsi!" #. [message]: speaker=Sir Gerrick #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:188 msgid "He just killed that innocent farmer! We must stop him!" msgstr "Jis tik ką nužudė tą nekaltą fermerį! Mes turime jį sustabdyti!" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:192 msgid "" "Stop, Ithelden! I have traveled with these humans, and they are not the ones " "who harmed Mebrin. They are our allies!" msgstr "" #. [message]: speaker=Ithelden #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:196 msgid "" "You too, Ethiliel? All these humans are the same! They fell trees to till " "the earth; now they have felled our leader! We cannot brook such deeds! You " "will die with them!" msgstr "" #. [event] #. [unit]: type=$unit_type, id=Disciple of Mebrin #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:213 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:214 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:215 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:216 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:217 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:218 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:219 #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:277 msgid "Disciple of Mebrin" msgstr "Mebrino mokinys" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:230 msgid "Keep the enraged elves from sacking Westin" msgstr "" #. [message]: speaker=Disciple of Mebrin #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:290 msgid "For every one of us you strike down, more will rise!" msgstr "" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:316 #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:52 msgid "I have given my all for my kingdom! Avenge me, Deoran!" msgstr "" #. [message]: speaker=Minister Hylas #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:329 msgid "" "Ithelden's elves have killed Ethiliel! Now we have no chance to come to an " "agreement with them. A war with the Elves is imminent." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:333 msgid "" "We are far away from Weldyn. We'll surely all be killed long before any " "reinforcements arrive." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:356 msgid "" "We won't be able to hold them off for long. I should go reason with them!" msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:360 msgid "" "Are you sure that the elves will greet you any more kindly than they have " "met us? After all, you did lead us into the forests..." msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:364 msgid "Perhaps not, but it is your only hope. I must reach Ithelden!" msgstr "" #. [event] #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:367 msgid "Ithelden's base" msgstr "Itheldeno bazė" #. [objective]: condition=win #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:373 msgid "Send Ethiliel to the Great Tree and parley with Ithelden" msgstr "" #. [message]: speaker=Ethiliel #: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:413 msgid "I feel like I belong on this spot." msgstr "" #. [scenario]: id=10a_Elf_Epilogue #. [scenario]: id=9b_Bandit_Epilogue #: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:5 #: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5 msgid "Epilogue" msgstr "Epilogas" #. [unit_type]: id=South Guard Commander, race=human #: data/campaigns/The_South_Guard/units/Assault_Commander.cfg:4 msgid "Infantry Commander" msgstr "" #. [unit_type]: id=South Guard Commander, race=human #: data/campaigns/The_South_Guard/units/Assault_Commander.cfg:28 msgid "" "Veteran commanders have faced battle many times and led their men with " "steady hands and calm determination." msgstr "" #. [attack]: type=blade #: data/campaigns/The_South_Guard/units/Assault_Commander.cfg:32 #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:31 msgid "glaive" msgstr "" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Assault_Commander.cfg:41 msgid "shield" msgstr "skydas" #. [unit_type]: id=Dismounted Commander 1, race=human #. [unit_type]: id=Dismounted Commander 2, race=human #. [unit_type]: id=Dismounted Commander 3, race=human #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:4 #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:80 #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:202 msgid "Dismounted Commander" msgstr "" #. [unit_type]: id=Dismounted Commander 1, race=human #. [unit_type]: id=Dismounted Commander 2, race=human #. [unit_type]: id=Dismounted Commander 3, race=human #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:24 #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:100 #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:223 msgid "Deoran was still a dangerous commander, even without his horse." msgstr "" #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:31 #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:28 msgid "spear" msgstr "ietis" #. [attack]: type=pierce #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:33 #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:104 #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:227 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:31 msgid "lance" msgstr "" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:44 #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:115 #: data/campaigns/The_South_Guard/units/Dismounted_Commander.cfg:238 #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:42 msgid "mace" msgstr "" #. [unit_type]: id=Eyestalk, race=monster #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4 msgid "Eyestalk" msgstr "" #. [unit_type]: id=Eyestalk, race=monster #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:25 msgid "" "Named 'Eyestalks' for obvious reasons, these plant-like creatures can focus " "their gaze onto an unsuspecting victim to draw life energy straight out of " "them to replenish their own. While almost defenseless against melee attacks, " "its deadly gaze from afar is not to be underestimated." msgstr "" #. [attack]: type=impact #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:32 msgid "smash" msgstr "" #. [attack]: type=arcane #: data/campaigns/The_South_Guard/units/Eyestalk.cfg:86 msgid "gaze" msgstr "žvilgsnis" #. [unit_type]: id=Horseman Commander, race=human #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4 msgid "Horseman Commander" msgstr "" #. [unit_type]: id=Horseman Commander, race=human #: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:27 msgid "" "Leaders of the border guards, mounted commanders are trained not only to " "ride and fight, but to lead. They command the garrisons that keep peace in " "the provinces of Wesnoth." msgstr "" #. [unit_type]: id=South Guard Captain, race=human #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4 msgid "Infantry Lieutenant" msgstr "" #. [unit_type]: id=South Guard Captain, race=human #: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:27 msgid "" "Commanders of the infantry of Wesnoth are responsible for the garrison and " "defense of the border towns and villages. They are drawn from the ranks of " "veteran soldiers, not nobility, and all have shown leadership and courage in " "battle." msgstr "" #. [unit_type]: id=Junior Commander, race=human #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4 msgid "Junior Commander" msgstr "" #. [unit_type]: id=Junior Commander, race=human #: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:27 msgid "" "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts " "and swords and told to become leaders of men. Those whose mettle was strong " "enough for the task became the commanders of the armies of Wesnoth." msgstr "" #. [unit_type]: id=Mounted General, race=human #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4 msgid "Mounted General" msgstr "" #. [unit_type]: id=Mounted General, race=human #: data/campaigns/The_South_Guard/units/Mounted_General.cfg:29 msgid "" "Being the most able leaders of the border guards, Mounted Generals are " "trained not only to ride and fight, but to lead. They command the garrisons " "that keep peace in the provinces of Wesnoth." msgstr "" #. [message]: speaker=Deoran #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:27 msgid "Taste cold steel!" msgstr "Paragauk šalto plieno!" #. [message]: speaker=unit #: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:38 msgid "I have lost all helping the humans... Now they will surely perish!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:29 msgid "" "Thugs are the mainstay of the bandit armies. They do not have a ranged " "attack, and are vulnerable to your archers. Deoran's lance will also strike " "fear into their hearts! Like all of the bandit units, they are much more " "dangerous at night." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:56 msgid "" "Thieves are more subtle than thugs. They try to surround your units and stab " "them in the back. Make sure that thieves never have an opportunity to attack " "when they have an ally directly behind the unit they are attacking - they'll " "do double damage! Like thugs, thieves are vulnerable to the ranged attacks " "of your archers." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:83 msgid "" "Footpads are the scouts of the bandit armies. They are quick, and have both " "a melee attack and a ranged attack. Neither of their attacks is very strong, " "however, and your spearmen will make quick work of them during the day." msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:110 msgid "" "Skeletons are the bones of fallen warriors raised by some dark magic. They " "are almost immune to piercing weapons like arrows and spears. Bladed attacks " "like swords will injure them, and Minister Hylas's arcane attack is deadly " "against them. Like the rest of the bandits, they are more dangerous at night!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/The_South_Guard/utils/sg_help.cfg:137 msgid "" "Walking corpses are the bodies of slain warriors, filled with some black " "magic. They are slow and weak - any of your units is more than a match for " "them. They are only dangerous in packs..." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:20 msgid "" "During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I " "had driven off the orcs in the north. The eastern forts were quiet and " "almost deserted. The elves in the western forest kept to their own affairs. " "In the prosperous south men built new towns and farms." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:25 msgid "" "For eight years the South Guard had defended the farms and homes surrounding " "the city of Westin, the capital of Wesnoth's frontier province of Kerlath in " "the furthermost south. The fiercest foe they had faced was the occasional " "bandit. The orcs were far to the north. In the Aethenwood to the west " "dreamed the elves, not foes of humankind but keeping aloof from men. Only " "scattered few outlaws lived in the wildlands south of Kerlath, a bastion of " "the ancient heart forest of the Great Continent so dense and gloomy that " "even elves forbore from dwelling there." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:29 msgid "" "Then, in the spring of the ninth year the reports from the South Guard, " "under the command of Sir Loris, suddenly ceased. King Haldric decided to " "send someone to investigate." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:33 msgid "" "King Haldric summoned a young, undistinguished but promising cavalry officer " "named Deoran. Deoran was the son of Haldiel, who had fought with distinction " "alongside Konrad I in the wars against the orcs. The King had a mission for " "Haldiel's son." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:37 msgid "" "King Haldric knighted young Deoran, and when he rose tasked him to ride to " "Westin, to demand an accounting from Sir Loris, the commander of the South " "Guard..." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:58 msgid "" "Having defeated Urza Mathin, Deoran immediately sent scouts out into the " "whole countryside. His men reported bandits roaming freely over the border, " "terrorizing the peasants and villagers. Nowhere did they find soldiers of " "the South Guard." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:63 msgid "" "Deoran decided to take action and wipe out the bandits. He gathered the men " "of Sir Gerrick's command and whatever peasants were of strong body and " "fighting age. With this small force he rode in haste to Westin, capital of " "the province." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:67 msgid "" "Deoran and his men approached the old city, and they saw that their fears " "were well founded..." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:88 msgid "" "Ethiliel led the men of the South Guard into the southern forest. Shadows " "soon covered their paths day and night, and a thick fog filled the air." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:94 msgid "" "For many weeks they marched down nameless paths that no man had trod before. " "From time to time they saw ghostly images of elven villages and halls in the " "deep woods, but as they advanced, even those became scarce." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:99 msgid "" "Finally Ethiliel told the men to halt and pitch camp - they had reached the " "Black River, beyond which no elf or man would willingly pass." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:108 msgid "" "After Mal M'Brin's defeat, Deoran's troops and their elvish allies turned " "north for home. As they re-crossed the Black River, fall was fading into " "winter." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:114 msgid "" "Forage and game were scarce in the gloomy woods. The men's spirits were " "lifted by the thought of home, but their bodies became gaunt. The long weeks " "of trudging northward took its toll." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:123 msgid "" "Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great " "southern forest. An oppressive silence hung over the land, and an ominous " "gloom followed close behind the men of the South Guard." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:129 msgid "" "Finally they arrived at the southern border of Wesnoth and the forts that " "guarded it. The undead were close on their heels..." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:138 msgid "" "Finally the sun broke the horizon and its rays breathed new life into the " "weary defenders of Westin. A great cry echoed through the valley as the men " "of the South Guard pressed their elven foes back from the walls. Suddenly " "the field was covered in a great fog..." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:143 msgid "" "When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed " "in light, she spoke to the men of Wesnoth, saying, 'Stop! Enough blood has " "been spilled before the walls of this city! The injury you humans have done " "to the elves is great, but your service also was worthy.'" msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:147 msgid "" "These are the terms of the peace between us: any man found in the forest or " "hills that belong to the elves will taste death. No more will the elves send " "ambassadors or councilors to Westin, and no more will men wander the green " "woods." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:151 msgid "" "Thus an uneasy peace was consummated between man and elf. For many weeks the " "South Guard patrolled the borders of the elven woods and watched over the " "growing farms and villages. Finally, as the snow melted and the roads bore " "their burdens again, a messenger came from King Haldric." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:155 msgid "" "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with " "King Haldric himself. Storm clouds were brewing throughout the realm, and " "every commander would be needed to weather the storm..." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:165 msgid "" "With bitter spears and grim expression, the men of Wesnoth launched the last " "assault on the undead. As they cut through lifeless flesh and shattered " "chill bones a ray of sunlight pierced the clouds. The winds died and the men " "were filled with new life. A great cry they let out as they stormed the " "encampment of Mal M'brin himself, and threw down the mighty wizard." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:171 msgid "" "Exhausted, Deoran dropped his lance to the ground. The men around him slowly " "lifted their helmets from their brows. The moans of the wounded overshadowed " "the rustling of the north wind in the distance. The undead were gone." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:176 msgid "" "For days the healers of Westin worked feverishly to save as many of the " "valiant soldiers as they were able. Many mounds, though, were raised as " "homes for the fallen in the fields north of the city, and to the roll of " "fallen heroes many names were added." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:181 msgid "" "The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an " "expedition to the southern border posts, and there he found Sir Gerrick's " "sword and shield. Those he placed atop Gerrick's mound, and they were a " "symbol of loyalty and valor to all the people of Westin." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:185 msgid "" "Gerrick's name was added at the top of the roll of fallen heroes, and read " "aloud at the beginning of every great council. The memory of his desperate " "last stand at the border posts passed into song, and was not forgotten for " "many generations." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:190 msgid "" "Deoran spent his days visiting the wounded and directing the men as they " "rebuilt the shattered walls and ramparts of the city. Finally, as the snow " "melted and the roads bore their burdens again, a messenger came from King " "Haldric." msgstr "" #. [part] #: data/campaigns/The_South_Guard/utils/sg_story.cfg:195 msgid "" "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with " "King Haldric himself. Storm clouds were brewing throughout the realm, and " "every commander would be needed to weather the onslaught..." msgstr ""