# Copyright (C) Wesnoth development team, 2007-2009. # Translators: # Andrius Štikonas , 2007-2009. msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.8\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2010-02-10 17:39+0100\n" "PO-Revision-Date: 2010-01-01 00:00+0300\n" "Last-Translator: Andrius Štikonas \n" "Language-Team: Lietuvių \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10==1 && n%100!=11 ? 1 : n%" "10>=2 && (n%100<10 || n%100>=20) ? 2 : 3);\n" "X-Generator: Lokalize 1.0\n" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:5 msgid "Compressed Saves" msgstr "Suspausti išsaugojimai" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:12 msgid "Confirm deleting saves" msgstr "Paklausti prieš trinant išsaugojimą" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:19 msgid "Mouse Scrolling" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:26 msgid "Middle-click Scrolling" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:33 msgid "Keep scrolling when mouse leaves window" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:40 msgid "Animate Map" msgstr "Animuoti žemėlapį" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:47 msgid "Show Titlescreen Animation" msgstr "Rodyti titulinio ekrano animaciją" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:54 msgid "Unit Standing Animations" msgstr "Dalinių stovėjimo animacijos" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:61 msgid "Show Combat" msgstr "Rodyti kovą" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:68 msgid "Ping Timeout" msgstr "" #. [advanced_preference]: type=int #: data/advanced_preferences.cfg:69 msgid "" "Number of seconds to wait for a ping reply before we time out. Disable with " "0." msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:79 msgid "Accept whisper messages from friends only" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:86 msgid "Auto-open whisper windows in lobby" msgstr "" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:93 msgid "Group players in lobby" msgstr "Grupuoti žaidėjus vestibiulyje" #. [advanced_preference]: type=boolean #: data/advanced_preferences.cfg:100 msgid "Lobby sounds" msgstr "Vestibiulio garsai" #. [time]: id=underground #. [illuminated_time]: id=underground_illum #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:523 #: data/core/macros/schedules.cfg:70 data/core/macros/schedules.cfg:76 msgid "Underground" msgstr "Požemis" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [unstore_unit] #: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_Desert_Of_Death.cfg:304 #: src/actions.cpp:1285 msgid "poisoned" msgstr "apnuodytas" #. [berserk]: id=berserk #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:749 #: data/core/macros/abilities.cfg:583 msgid "berserk" msgstr "berserkas" #. [berserk]: id=berserk #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:752 #: data/core/macros/abilities.cfg:585 msgid "" "Berserk:\n" "Whether used offensively or defensively, this attack presses the engagement " "until one of the combatants is slain, or 30 rounds of attacks have occurred." msgstr "" "Berserkas:\n" "Ar naudojama puolant, ar ginantis, ši ataka išlaiko priešininką kovoje iki " "pat vieno iš besikaunančiųjų mirties, arba trisdešimt atakos raundų." #. [chance_to_hit]: id=magical #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:765 #: data/core/macros/abilities.cfg:669 msgid "magical" msgstr "magiška" #. [chance_to_hit]: id=magical #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:768 #: data/core/macros/abilities.cfg:671 msgid "" "Magical:\n" "This attack always has a 70% chance to hit regardless of the defensive " "ability of the unit being attacked." msgstr "" "Magiška:\n" "Ši ataka visada turi 70% tikimybę pataikyti, nepriklausomai nuo puolamo " "dalinio gynybinių gebėjimų." #. [firststrike]: id=firststrike #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:780 #: data/core/macros/abilities.cfg:718 msgid "firststrike" msgstr "pirmenybė" #. [firststrike]: id=firststrike #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:783 #: data/core/macros/abilities.cfg:720 msgid "" "First Strike:\n" "This unit always strikes first with this attack, even if they are defending." msgstr "" "Smūgio pirmenybė:\n" "Su šia ataka dalinys visuomet turės pirmenybę atakuoti, net kai ginasi." #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [then] #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1240 #: src/actions.cpp:1290 msgid "female^slowed" msgstr "sulėtinta" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [else] #: data/campaigns/Under_the_Burning_Suns/scenarios/12_The_Final_Confrontation.cfg:1243 #: src/actions.cpp:1290 msgid "slowed" msgstr "sulėtintas" #. [heals]: id=healing #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:16 #: data/core/macros/abilities.cfg:10 msgid "heals +4" msgstr "gydo +4" #. [heals]: id=healing #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:17 #: data/core/macros/abilities.cfg:11 msgid "female^heals +4" msgstr "gydo +4" #. [heals]: id=healing #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:22 #: data/core/macros/abilities.cfg:16 msgid "" "Heals +4:\n" "Allows the unit to heal adjacent allied units at the beginning of our turn.\n" "\n" "A unit cared for by this healer may heal up to 4 HP per turn, or stop poison " "from taking effect for that turn.\n" "A poisoned unit cannot be cured of its poison by a healer, and must seek the " "care of a village or a unit that can cure." msgstr "" #. [heals]: id=healing #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:45 #: data/core/macros/abilities.cfg:30 msgid "heals +8" msgstr "gydo +8" #. [heals]: id=healing #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:46 #: data/core/macros/abilities.cfg:31 msgid "female^heals +8" msgstr "gydo +8" #. [heals]: id=healing #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:51 #: data/core/macros/abilities.cfg:36 msgid "" "Heals +8:\n" "This unit combines herbal remedies with magic to heal units more quickly " "than is normally possible on the battlefield.\n" "\n" "A unit cared for by this healer may heal up to 8 HP per turn, or stop poison " "from taking effect for that turn.\n" "A poisoned unit cannot be cured of its poison by a healer, and must seek the " "care of a village or a unit that can cure." msgstr "" #. [about] #: data/core/about.cfg:7 msgid "Programming" msgstr "Programavimas" #. [about] #: data/core/about.cfg:205 msgid "General Purpose Administration and Coordination" msgstr "Bendro pobūdžio administravimas ir koordinavimas" #. [about] #: data/core/about.cfg:223 msgid "Artwork and Graphics" msgstr "Grafika" #. [about] #: data/core/about.cfg:563 msgid "Music" msgstr "Muzika" #. [about] #: data/core/about.cfg:597 msgid "Sound Effects" msgstr "Garso efektai" #. [about] #: data/core/about.cfg:613 msgid "Campaign Design" msgstr "Kampanijų kūrimas" #. [about] #: data/core/about.cfg:680 msgid "Multiplayer Maps and Balancing" msgstr "Daugelio žaidėjų žemėlapiai ir balansavimas" #. [about] #: data/core/about.cfg:721 msgid "Packagers" msgstr "Pakuotojai" #. [about] #: data/core/about.cfg:787 msgid "Miscellaneous contributors" msgstr "Įvairūs talkininkai" #. [about] #: data/core/about.cfg:1007 msgid "Internationalization Managers" msgstr "Internacionalizavimo koordinatoriai" #. [about] #: data/core/about.cfg:1032 msgid "English strings edition" msgstr "Angliškų eilučių redagavimas" #. [about] #: data/core/about.cfg:1039 msgid "Afrikaans Translation" msgstr "Afrikanų vertimas" #. [about] #: data/core/about.cfg:1055 msgid "Arabic Translation" msgstr "Arabų vertimas" #. [about] #: data/core/about.cfg:1062 msgid "Basque Translation" msgstr "Baskų vertimas" #. [about] #: data/core/about.cfg:1075 msgid "Bulgarian Translation" msgstr "Bulgarų vertimas" #. [about] #: data/core/about.cfg:1094 msgid "Catalan Translation" msgstr "Katalonų vertimas" #. [about] #: data/core/about.cfg:1132 msgid "Chinese Translation" msgstr "Kinų vertimas" #. [about] #: data/core/about.cfg:1170 msgid "Chinese (Taiwan) Translation" msgstr "Kinų (Taivano) vertimas" #. [about] #: data/core/about.cfg:1192 msgid "Croatian Translation" msgstr "Kroatų vertimas" #. [about] #: data/core/about.cfg:1199 msgid "Czech Translation" msgstr "Čekų vertimas" #. [about] #: data/core/about.cfg:1259 msgid "Danish Translation" msgstr "Danų vertimas" #. [about] #: data/core/about.cfg:1290 msgid "Dutch Translation" msgstr "Olandų vertimas" #. [about] #: data/core/about.cfg:1351 msgid "English (GB) Translation" msgstr "Anglų (DB) vertimas" #. [about] #: data/core/about.cfg:1364 msgid "English (Shaw) Translation" msgstr "Anglų (Shaw) vertimas" #. [about] #: data/core/about.cfg:1388 msgid "Esperanto Translation" msgstr "Esperanto vertimas" #. [about] #: data/core/about.cfg:1407 msgid "Estonian Translation" msgstr "Estų vertimas" #. [about] #: data/core/about.cfg:1417 msgid "Filipino Translation" msgstr "Filipinų vertimas" #. [about] #: data/core/about.cfg:1427 msgid "Finnish Translation" msgstr "Suomių vertimas" #. [about] #: data/core/about.cfg:1467 msgid "French Translation" msgstr "Prancūzų vertimas" #. [about] #: data/core/about.cfg:1614 msgid "Friulian Translation" msgstr "Friulų vertimas" #. [about] #: data/core/about.cfg:1621 msgid "Galician Translation" msgstr "Galisų vertimas" #. [about] #: data/core/about.cfg:1656 msgid "German Translation" msgstr "Vokiečių vertimas" #. [about] #: data/core/about.cfg:1711 msgid "Greek Translation" msgstr "Graikų vertimas" #. [about] #: data/core/about.cfg:1742 msgid "Hebrew Translation" msgstr "Hebrajų vertimas" #. [about] #: data/core/about.cfg:1755 msgid "Hungarian Translation" msgstr "Vengrų vertimas" #. [about] #: data/core/about.cfg:1816 msgid "Icelandic translation" msgstr "Islandų vertimas" #. [about] #: data/core/about.cfg:1826 msgid "Indonesian Translation" msgstr "Indoneziečių vertimas" #. [about] #: data/core/about.cfg:1833 msgid "Italian Translation" msgstr "Italų vertimas" #. [about] #: data/core/about.cfg:1868 msgid "Japanese Translation" msgstr "Japonų vertimas" #. [about] #: data/core/about.cfg:1894 msgid "Korean Translation" msgstr "Korėjiečių vertimas" #. [about] #: data/core/about.cfg:1901 msgid "Latin Translation" msgstr "Lotynų vertimas" #. [about] #: data/core/about.cfg:1928 msgid "Latvian Translation" msgstr "Latvių vertimas" #. [about] #: data/core/about.cfg:1939 msgid "Lithuanian Translation" msgstr "Lietuvių vertimas" #. [about] #: data/core/about.cfg:1956 msgid "Macedonian Translation" msgstr "Makedonų vertimas" #. [about] #: data/core/about.cfg:1964 msgid "Marathi Translation" msgstr "Marati vertimas" #. [about] #: data/core/about.cfg:1973 msgid "Norwegian Translation" msgstr "Norvegų vertimas" #. [about] #: data/core/about.cfg:1998 msgid "Polish Translation" msgstr "Lenkų vertimas" #. [about] #: data/core/about.cfg:2047 msgid "Portuguese Translation" msgstr "Portugalų vertimas" #. [about] #: data/core/about.cfg:2054 msgid "Portuguese (Brazil) Translation" msgstr "Portugalų (Brazilijos) vertimas" #. [about] #: data/core/about.cfg:2093 msgid "Romanian Translation" msgstr "Rumunų vertimas" #. [about] #: data/core/about.cfg:2101 msgid "Russian Translation" msgstr "Rusų vertimas" #. [about] #: data/core/about.cfg:2168 msgid "Serbian Translation" msgstr "Serbų vertimas" #. [about] #: data/core/about.cfg:2183 msgid "Slovak Translation" msgstr "Slovakų vertimas" #. [about] #: data/core/about.cfg:2209 msgid "Slovenian Translation" msgstr "Slovėnų vertimas" #. [about] #: data/core/about.cfg:2222 msgid "Spanish Translation" msgstr "Ispanų vertimas" #. [about] #: data/core/about.cfg:2283 msgid "Swedish Translation" msgstr "Švedų vertimas" #. [about] #: data/core/about.cfg:2312 msgid "Turkish Translation" msgstr "Turkų vertimas" #. [about] #: data/core/about.cfg:2334 msgid "Valencian (southern Catalan) Translation" msgstr "Valensų (pietų Katalonų) vertimas" #. [about] #: data/core/about.cfg:2347 msgid "Vietnamese Translation" msgstr "Vietnamiečių vertimas" #. [about] #: data/core/about.cfg:2354 msgid "RACV's Translation" msgstr "RACV vertimas" #. [about] #: data/core/about.cfg:2361 msgid "Bots" msgstr "Botai" #. [section]: id=introduction #. [topic]: id=..introduction #: data/core/help.cfg:21 data/core/help.cfg:87 msgid "Introduction" msgstr "Įvadas" #. [section]: id=gameplay #. [topic]: id=..gameplay #: data/core/help.cfg:27 data/core/help.cfg:135 msgid "Gameplay" msgstr "Žaidimas" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [section]: id=traits_section #. [topic]: id=..traits_section #: data/core/help.cfg:33 data/core/help.cfg:355 src/menu_events.cpp:878 msgid "Traits" msgstr "Bruožai" #. [section]: id=units #. [topic]: id=..units #: data/core/help.cfg:42 data/core/help.cfg:93 msgid "Units" msgstr "Daliniai" #. [section]: id=abilities_section #. [topic]: id=..abilities_section #: data/core/help.cfg:51 data/core/help.cfg:99 msgid "Abilities" msgstr "Gebėjimai" #. [section]: id=weapon_specials #. [topic]: id=..weapon_specials #: data/core/help.cfg:59 data/core/help.cfg:108 msgid "Weapon Specials" msgstr "Ginklų ypatybės" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [section]: id=factions_section #: data/core/help.cfg:67 src/help.cpp:1287 src/help.cpp:1289 #, fuzzy msgid "Factions" msgstr "Veiksmai" #. [section]: id=terrains #. [topic]: id=..terrains #: data/core/help.cfg:74 data/core/help.cfg:469 msgid "Terrains" msgstr "Vietovės" #. [section]: id=commands #. [topic]: id=..commands #: data/core/help.cfg:81 data/core/help.cfg:761 msgid "Commands" msgstr "Komandos" #. [topic]: id=..abilities_section #: data/core/help.cfg:102 msgid "" "Certain units have abilities that either directly affect other units, or " "have an impact on how the unit interacts with other units. These abilities " "will be listed under this topic as you encounter them.\n" "\n" msgstr "" "Kai kurie daliniai turi gebėjimų, kurie arba tiesiogiai veikia kitus " "dalinius, arba turi įtakos dalinio sąveikavimui su kitais daliniais. Šie " "gebėjimai, kai jūs juos sutiksite, bus vardinami šioje temoje.\n" "\n" #. [topic]: id=..weapon_specials #: data/core/help.cfg:111 msgid "" "Some weapons have special features that increase the effectiveness of " "attacking with them.\n" "\n" msgstr "" "Kai kurie ginklai turi ypatingų savybių, kurios padidina puolimo jais " "efektyvumą.\n" "\n" #. [topic]: id=.unknown_unit #: data/core/help.cfg:118 msgid "Unknown Unit" msgstr "Nežinomas dalinys" #. [topic]: id=.unknown_unit #: data/core/help.cfg:121 msgid "" "\n" "\n" "This unit is unknown for the moment. You must discover it in the game to be " "allowed to see its description." msgstr "" "\n" "\n" "Šis dalinys šiuo metu nežinomas. Jūs privalote atrasti jį žaidime, kad " "galėtumėte pamatyti jo aprašymą." #. [topic]: id=introduction_topic #: data/core/help.cfg:126 msgid "Overview" msgstr "Apžvalga" #. [topic]: id=introduction_topic #: data/core/help.cfg:129 msgid "" "\n" "\n" "Battle for Wesnoth is a turn-based fantasy strategy game somewhat unusual " "among modern strategy games. While other games strive for complexity, Battle " "for Wesnoth strives for simplicity of both rules and gameplay. This does not " "make the game simple, however - from these simple rules arise a wealth of " "strategy, making the game easy to learn but a challenge to master." msgstr "" "\n" "\n" "Mūšis dėl Vesnoto yra ėjimais pagrįstas fantastinis strateginis žaidimas, iš " "dalies neįprastas tarp šiuolaikinių strateginių žaidimų. Kol kiti žaidimai " "siekia sudėtingumo, Mūšis dėl Vesnoto siekia paprastumo, tačiau iš šių " "paprastų taisyklių atsiranda strategijų gausumas, darantis žaidimą lengvai " "išmokstamą, bet sunkų puikiai įvaldyti." #. [topic]: id=fundamentals #: data/core/help.cfg:141 msgid "Fundamentals of Gameplay" msgstr "Žaidimo pagrindai" #. [topic]: id=fundamentals #: data/core/help.cfg:142 msgid "" "These pages outline all you need to know to play Battle for Wesnoth. They " "cover how to play and the basic mechanics behind the game. As you play the " "game, new information is added to these pages as you come across new aspects " "of the game. For more detailed information on special situations and " "exceptions, please follow the links included." msgstr "" #. [topic]: id=fundamentals #: data/core/help.cfg:144 msgid "" "\n" "\n" "To begin with, it's best to click the text=Tutorial button " "at the main menu. This will take you to the interactive tutorial, which will " "teach you the basics of Wesnoth. After this, it is recommended that you play " "the Heir to the Throne campaign first - click text=Campaign " "then text='Heir to the Throne'. As Battle for Wesnoth can " "be quite challenging, you may wish to start on text=Easy." msgstr "" "\n" "\n" "Pradžiai, geriausia pagrindiniame meniu nuspausti mygtuką " "text=Apmokymas. Tai nuves jus į interaktyvų apmokymą, kuris " "išmokys jus Vesnoto pagrindų. Po to, rekomenduojama, kad pirmiausia " "sužaistumėte kampaniją Sosto įpėdinis – spauskite text=Kampanija, tada text='Sosto įpėdinis'. Kadangi Mūšis dėl " "Vesnoto gali būti pakankamai iššaukiančiu, galite norėti pradėti " "text=Lengvu sudėtingumu." #. [topic]: id=fundamentals #: data/core/help.cfg:147 msgid "" "While playing, keep in mind that if you mouse-over many items in the game, " "such as the information displayed in the status pane, a brief description " "will be shown explaining each item. This is especially useful when you " "encounter new dst='..abilities_section' text='abilities' for the " "first time." msgstr "" #. [topic]: id=about_game #: data/core/help.cfg:152 msgid "About the Game" msgstr "Apie žaidimą" #. [topic]: id=about_game #: data/core/help.cfg:153 msgid "" "The game takes place over a series of battles, called scenarios. Each " "scenario pits your troops against the troops of one or more adversaries. You " "can play against the computer, or with friends who each take turns sitting " "at the computer (hotseat play). If your computer is connected to a computer " "network, you can also play against other people connected to that network. " "If your computer has a connection to the Internet, you can play against " "other people across the Internet." msgstr "" "Žaidimas vyksta mūšių serijomis, pavadintomis scenarijais. Kiekvienas " "scenarijus išbando jūsų karius prieš vieno ar kelių priešininkų karius. " "Galite žaisti prieš kompiuterį arba su draugais, paeiliui sėdėdami prie " "kompiuterio (karštos vietos žaidimas). Jeigu jūsų kompiuteris prijungtas " "prie kompiuterių tinklo, galite žaisi su kitais žmonėmis, prisijungusiais " "prie to tinklo. Jei jūsų kompiuteris turi ryšį su internetu, galite žaisti " "su kitais žaidėjais per internetą." #. [topic]: id=about_game #: data/core/help.cfg:155 msgid "" "\n" "\n" "Campaigns consist of multiple scenarios that follow on from each other, " "telling a story. In a campaign, you often need to play more carefully, " "preserving your best troops so that they can be used again in later " "scenarios in the campaign." msgstr "" "\n" "\n" "Kampanijos susideda iš daugelio scenarijų, kurie seka vienas kitą, " "pasakodami istoriją. Kampanijoje dažnai turėsite žaisti atidžiau, " "išsaugodami geriausius savo karius, kad jie vėl galėtų būti panaudoti " "vėlesniuose kampanijos scenarijuose." #. [topic]: id=victory_and_defeat #: data/core/help.cfg:161 msgid "Victory and Defeat" msgstr "Pergalė ir pralaimėjimas" #. [topic]: id=victory_and_defeat #: data/core/help.cfg:162 msgid "" "Pay careful attention to the Objectives pop-up box at the beginning of each " "scenario. Usually you will achieve victory by killing all enemy leaders, and " "only be defeated by having your leader killed. But scenarios may have other " "victory objectives - getting your leader to a designated point, say, or " "rescuing someone, or solving a puzzle, or holding out against a siege until " "a certain number of turns have elapsed." msgstr "" #. [topic]: id=victory_and_defeat #: data/core/help.cfg:164 msgid "" "\n" "\n" "When you win a scenario, the map will gray over and the 'End Turn' button " "will change to 'End Scenario'. You can now do things like changing your save " "options or (if you are in a multiplayer game) chatting with other players " "before pressing that button to advance." msgstr "" "\n" "\n" "Kai laimite scenarijų, žemėlapis papilkės ir mygtukas „Baigti ėjimą“ " "pasikeis į „Baigti scenarijų“. Pieš nuspausdami šį mygtuką, kad tęstumėte, " "dabar galite atlikti tokius veiksmus kaip keisti išsaugojimų nustatymus arba " "(jei esate daugelio žaidėjų žaidime) kalbėtis su kitais žaidėjais." #. [topic]: id=recruit_and_recall #: data/core/help.cfg:171 msgid "Recruiting and Recalling" msgstr "Samdymas ir grąžinimas" #. [topic]: id=recruit_and_recall #: data/core/help.cfg:172 msgid "" "Each side begins with one leader in their keep. At the start of any battle, " "and at times during it, you will need to recruit dst='..units' " "text='units' into your army. To recruit, you must have your leader " "(for instance, Konrad in the Heir to the Throne campaign) on the Keep square " "of a dst='terrain_castle' text='Castle'. Then you may recruit by " "either choosing Recruit from the menu or right-clicking on a hex and " "selecting text=Recruit. This brings up the recruit menu, " "which lists units available for recruitment, along with their gold cost. " "Click on a unit to see its statistics, then press the recruit button to " "recruit it." msgstr "" #. [topic]: id=recruit_and_recall #: data/core/help.cfg:174 msgid "" "\n" "\n" "If you right-clicked on a castle hex and selected recruit, the new unit will " "appear in that square. Otherwise, it will appear in a free square near the " "keep. You may only recruit as many units as you have free hexes in your " "castle, and you cannot spend more gold than you actually have on recruiting." msgstr "" #. [topic]: id=recruit_and_recall #: data/core/help.cfg:176 msgid "" "\n" "\n" "Recruited units come with two random dst='..traits_section' " "text='Traits' which modify their statistics." msgstr "" "\n" "\n" "Pasamdyti daliniai turi du atsitiktinius dst='..traits_section' " "text='Bruožus', kurie keičia jų statistikas." #. [topic]: id=recruit_and_recall #: data/core/help.cfg:178 msgid "" "\n" "\n" "In later scenarios, you may also Recall survivors from earlier battles. " "Recalling costs a standard 20 gold and presents you with a list of all " "surviving units from previous scenarios." msgstr "" #. [topic]: id=recruit_and_recall #: data/core/help.cfg:180 msgid "" "\n" "\n" "Units not only cost gold to Recruit or Recall, they also require money to " "support. See dst='income_and_upkeep' text='Income and Upkeep' for " "more information." msgstr "" #. [topic]: id=orbs #: data/core/help.cfg:187 msgid "Orbs" msgstr "Rutuliai" #. [topic]: id=orbs #: data/core/help.cfg:188 msgid "" "On top of the energy bar shown next to each unit of yours is an orb. For " "units you control, this orb is:" msgstr "" "Virš energijos juostos, rodomos šalia jūsų dalinių, yra rutulys. Daliniams, " "kuriuos jūs kontroliuojate, šis rutulys yra:" #. [topic]: id=orbs #: data/core/help.cfg:189 msgid "green if it hasn't moved this turn," msgstr "žalias, jei dar nejudėjo šį ėjimą," #. [topic]: id=orbs #: data/core/help.cfg:190 msgid "yellow if it has moved, but could still move further or attack, or" msgstr "geltonas, jei judėjo, bet dar gali toliau judėti ar pulti arba" #. [topic]: id=orbs #: data/core/help.cfg:191 msgid "red if it has used all its movement this turn." msgstr "raudonas, jei sunaudojo visą šio ėjimo judėjimą." #. [topic]: id=orbs #: data/core/help.cfg:192 msgid "The orb is blue if the unit is an ally you do not control." msgstr "Rutulys mėlynas, jei dalinys yra draugas, kurio jūs nevaldote." #. [topic]: id=orbs #: data/core/help.cfg:193 msgid "Enemy units have no orb on top of their energy bar." msgstr "Priešo daliniai neturi rutulio virš jų energijos juostos." #. [topic]: id=hitpoints #: data/core/help.cfg:200 msgid "Hitpoints and Experience" msgstr "Gyvybės taškai ir patirtis" #. [topic]: id=hitpoints #: data/core/help.cfg:201 msgid "" "Each unit has a certain number of hitpoints (HP). If the hitpoints of a unit " "drop below 1, the unit dies. Each unit also has a certain number of " "experience points (XP). A freshly recruited unit starts with no experience " "points, and gains experience by fighting enemies." msgstr "" "Kiekvienas dalinys turi tam tikrą kiekį gyvybės taškų (GT). Jei dalinio " "gyvybės taškai nukrenta žemiau 1, dalinys miršta. Kiekvienas dalinys turi " "tam tikrą skaičių patirties taškų (PT). Naujai pasamdytas dalinys neturi " "patirties taškų ir įgauna patirties kovodamas su priešais." #. [topic]: id=hitpoints #: data/core/help.cfg:205 msgid "" "The hitpoints and experience points are both indicated in the status pane " "using two numbers (the current value and the maximum value the unit can " "have)." msgstr "" #. [topic]: id=hitpoints #: data/core/help.cfg:206 msgid "" "The hitpoints are also indicated by an energy bar next to each unit, which " "is green, yellow or red. A unit with at least 1 experience point has a blue " "experience bar, which turns white as the unit is about to " "dst='experience_and_advancement' text='advance'." msgstr "" #. [topic]: id=movement #: data/core/help.cfg:213 msgid "Movement" msgstr "Judėjimas" #. [topic]: id=movement #: data/core/help.cfg:214 msgid "" "Movement in Battle for Wesnoth is simple. Click on the unit you wish to move " "to select it, then click on the hex you wish to move it to. When a unit is " "selected, everywhere it can move this turn will be highlighted, and all " "other hexes on the map are made dull. Mousing over a highlighted hex shows " "the defense rating the unit would have if you moved it to that hex. Mousing " "over a dull hex will also show the number of turns required to reach it, and " "clicking will cause the unit to move towards it by the fastest route over " "this and subsequent turns. If you don't use up all of a unit's movement when " "you first move a unit, you may move it again. This is useful when having two " "units switch places. Attacking with a unit will use up its movement. Ending " "a move in a village you don't already own will also use up a unit's " "movement, but will still allow it to attack." msgstr "" #. [topic]: id=movement #: data/core/help.cfg:216 msgid "" "\n" "\n" "Each unit has a certain number of movement points which are used up when " "moving into a new hex, depending on the Terrain of that particular hex. For " "instance, grassland nearly always costs 1 movement point to enter. Exactly " "how many movement points are spent entering a hex depends on the unit type - " "in forest, elvish units only spend 1 movement point, most human and orc " "units spend 2, while horsemen spend 3. You can learn how many movement " "points a unit requires to enter a certain terrain type by right-clicking on " "it, selecting Unit Description, and then looking at text='Terrain " "Modifiers'." msgstr "" #. [topic]: id=movement #: data/core/help.cfg:218 msgid "" "\n" "\n" "Another thing to keep in mind while moving is Zones of Control. Each unit " "generates a zone of control in the hexes immediately surrounding it, and any " "enemy unit entering those hexes immediately ends its movement. Learning how " "to use zones of control to your advantage is an important part of Wesnoth, " "as only dst='ability_skirmisher' text='Skirmishers' can ignore " "zones of control." msgstr "" #. [topic]: id=movement #: data/core/help.cfg:220 msgid "" "\n" "\n" "To see where the enemy can move to during their next turn, press Ctrl-v or " "Cmd-v. Ctrl-b or Cmd-b shows where the enemy could move, if your units were " "not on the map to block their progress." msgstr "" "\n" "\n" "Kad pamatytumėte, kur priešas gali judėti pre kitą savo ėjimą, nuspauskite " "Ctrl-v arba Cmd-v. Ctrl-b arba Cmd-b parodo, kur priešas gali judėti, jei " "jūsų dalinių nebūtų žemėlapyje ir jie netrukdytų judėti." #. [topic]: id=shroud_and_fog #: data/core/help.cfg:227 msgid "Shroud and Fog of War" msgstr "Uždanga ir karo rūkas" #. [topic]: id=shroud_and_fog #: data/core/help.cfg:230 msgid "" "In some scenarios, parts of the map will be hidden from you. There are two " "mechanisms that can be used separately or together. The Shroud hides both " "the terrain and any units at a location. However, once it is cleared, you " "can always see that location. The Fog of War only hides units and ownership " "of villages (other than by you or your allies). The Fog of War is cleared " "temporarily when you have units nearby, but returns when they leave. Both " "the Shroud and the Fog of War are cleared by units. Each unit clears " "locations adjacent to those within one turn's move (ignoring zones of " "control and enemy units).\n" "\n" "Normally you can undo a unit's movement, as long as an event with a " "randomized result has not occurred, such as combat or recruitment (as most " "units receive random traits when recruited). Exploring hidden terrain by " "clearing Shroud or Fog will also prevent undos to a previous state. You may " "wish to activate 'delay shroud updates' in the actions menu. This will " "prevent units from clearing Shroud or Fog until the next randomized event or " "a manual update via 'update shroud now' (or the end of your turn) and " "thereby perserve your ability to undo movement." msgstr "" #. [topic]: id=combat #: data/core/help.cfg:237 msgid "Combat" msgstr "Mūšis" #. [topic]: id=combat #: data/core/help.cfg:238 msgid "" "Combat in Battle for Wesnoth always takes place between units in adjacent " "hexes. Click on your unit, and click on the enemy you want to attack: your " "unit will move towards the enemy unit, and when they are next to each other, " "combat will begin. The attacker and defender alternate strikes until each " "has used their allotted number of strikes. The attacker chooses one of its " "weapons to attack with, and the defender retaliates with one of its attacks " "of the same type. There are two types of attacks: melee, which usually " "involves weapons such as swords, axes or fangs; and ranged, which usually " "involves weapons such as bows, spears and fireballs." msgstr "" #. [topic]: id=combat #: data/core/help.cfg:240 msgid "" "\n" "\n" "
text='Order and number of strikes'
" msgstr "" "\n" "\n" "
text='Smūgių tvarka ir skaičius'
" #. [topic]: id=combat #: data/core/help.cfg:242 msgid "" "\n" "\n" "The attacker gets the first strike, then the defender retaliates. Each " "strike either hits, doing a given amount of damage, or misses, doing no " "damage at all. Strikes alternate until each unit has used up all of its " "strikes. The number of strikes a unit has varies; for instance, an Elvish " "fighter with a 5-4 attack may strike 4 times, each successful strike dealing " "5 damage, while an Orcish Grunt with a 9-2 attack can only strike twice (but " "at 9 damage for each hit)." msgstr "" #. [topic]: id=combat #: data/core/help.cfg:244 msgid "" "\n" "\n" "
text='Chance to hit'
" msgstr "" "\n" "\n" "
text='Tikimybė pataikyti'
" #. [topic]: id=combat #: data/core/help.cfg:246 msgid "" "\n" "\n" "Every unit has a chance of being hit, based on the Terrain it is in. This is " "shown in the status pane, and may also be found by right-clicking a unit, " "selecting Unit Description, and then looking at text='Terrain " "Modifiers'. For instance, many elves have a defense rating of 70% " "in forest, so a unit attacking them has only a 30% chance of hitting. " "Conversely, the elf's chance of hitting the attacker in return depends on " "what terrain the attacker is in." msgstr "" #. [topic]: id=combat #: data/core/help.cfg:248 msgid "" "\n" "\n" "There are two exceptions to this rule: dst='weaponspecial_magical' " "text='Magical attacks' and dst='weaponspecial_marksman' " "text='Marksmen'. Magical attacks always have a 70% chance to hit, " "regardless of terrain, and, when used offensively, Marksmen always have at " "least a 60% chance to hit, regardless of terrain." msgstr "" #. [topic]: id=combat #: data/core/help.cfg:250 msgid "" "\n" "\n" "
text=Damage
" msgstr "" "\n" "\n" "
text=Žala
" #. [topic]: id=combat #: data/core/help.cfg:252 msgid "" "\n" "\n" "Each strike which hits causes a base amount of damage depending on the " "attack type. For instance, an Elvish Fighter with a 5-4 attack does 5 base " "damage. This is usually modified by two things: " "dst='damage_types_and_resistance' text='Resistance' and " "dst='time_of_day' text='Time of Day'. To see how base damage is " "modified by the circumstances, select text='Damage Calculations' in the attack selection menu." msgstr "" #. [topic]: id=combat #: data/core/help.cfg:254 msgid "" "\n" "\n" "A few units have special dst='..abilities_section' text='abilities' which affect damage dealt in combat. The most common of these is " "dst='weaponspecial_charge' text='Charge', which doubles the " "damage dealt by both attacker and defender when the unit with Charge attacks." msgstr "" #. [topic]: id=damage_types_and_resistance #: data/core/help.cfg:260 msgid "Damage Types and Resistance" msgstr "Žalos tipai ir atsparumas" #. [topic]: id=damage_types_and_resistance #: data/core/help.cfg:261 msgid "" "In Wesnoth, there are three types of damage usually associated with physical " "attacks: Blade, Pierce and Impact damage. Additionally, there are three " "further types of damage usually associated with magical attacks: Fire, Cold " "and Arcane attacks. Different units may have resistances which alter the " "damage which they take from certain damage types." msgstr "" #. [topic]: id=damage_types_and_resistance #: data/core/help.cfg:263 msgid "" "\n" "\n" "Resistances work very simply: if a unit has 40% resistance against a damage " "type, then it will suffer 40% less damage when hit with that damage type. It " "is also possible for a unit to be vulnerable against some damage types. If a " "unit has -100% resistance against a damage type, it will suffer 100% more " "damage when hit by that type." msgstr "" #. [topic]: id=damage_types_and_resistance #: data/core/help.cfg:265 msgid "" "\n" "\n" "For example, Skeletons are highly resistant to Blade and Pierce damage, but " "are vulnerable to Impact and Fire damage, and extremely vulnerable to Arcane " "damage." msgstr "" #. [topic]: id=damage_types_and_resistance #: data/core/help.cfg:267 msgid "" "\n" "\n" "If a strike is determined to hit, it will always do at least 1 point of " "damage. This applies even if the defender has 100% resistance to the damage " "type." msgstr "" #. [topic]: id=time_of_day #: data/core/help.cfg:273 msgid "Time of Day" msgstr "Dienos laikas" #. [topic]: id=time_of_day #: data/core/help.cfg:277 msgid "" "The time of day affects the damage of certain units as follows:\n" " Lawful units get +25% damage in daytime, and -25% damage at night.\n" " Chaotic units get +25% damage at night, and -25% in daytime.\n" " Neutral units are unaffected by the time of day." msgstr "" #. [topic]: id=time_of_day #: data/core/help.cfg:280 msgid "" "\n" "\n" "The current time of day can be observed under the minimap in the status " "pane. For the usual day/night cycle, Morning and Afternoon count as day, " "First and Second Watch count as night:\n" msgstr "" #. [time]: id=dawn #. [topic]: id=time_of_day #: data/core/help.cfg:280 data/core/macros/schedules.cfg:6 msgid "Dawn" msgstr "Aušra" #. [time]: id=morning #. [topic]: id=time_of_day #: data/core/help.cfg:281 data/core/macros/schedules.cfg:17 msgid "Morning" msgstr "Rytas" #. [time]: id=afternoon #. [topic]: id=time_of_day #: data/core/help.cfg:282 data/core/macros/schedules.cfg:26 msgid "Afternoon" msgstr "Popietė" #. [time]: id=dusk #. [topic]: id=time_of_day #: data/core/help.cfg:283 data/core/macros/schedules.cfg:35 msgid "Dusk" msgstr "Prieblanda" #. [time]: id=first_watch #. [topic]: id=time_of_day #: data/core/help.cfg:284 data/core/macros/schedules.cfg:46 msgid "First Watch" msgstr "Pirmoji sargyba" #. [time]: id=second_watch #. [topic]: id=time_of_day #: data/core/help.cfg:285 data/core/macros/schedules.cfg:58 msgid "Second Watch" msgstr "Antroji sargyba" #. [topic]: id=time_of_day #: data/core/help.cfg:287 msgid "" "Keep in mind that some scenarios take place underground, where it is " "perpetually night!" msgstr "" "Turėkite omeny, kad kai kurie scenarijai vyksta požemyje, kur nuolat yra " "naktis!" #. [topic]: id=experience_and_advancement #: data/core/help.cfg:294 msgid "Experience and Advancement" msgstr "Patirtis ir Paaukštinimai" #. [topic]: id=experience_and_advancement #: data/core/help.cfg:295 msgid "" "If both units survive a combat, they gain a number of experience points " "equal to the level of the unit they're fighting. If a unit kills another in " "combat, however, it gains much more experience - 4 for a level 0 unit, 8 for " "level 1, 16 for level 2, 24 for level 3, and so forth." msgstr "" "Jeigu abu daliniai išgyvena kovą, jie gauna patirties taškų skaičių lygų " "dalinio, su kuriuo jie kaunasi, lygiui. Tačiau jei dalinys kovoje užmuša " "kitą, jis gauna kur kas daugiau patirties – 4 už 0 lygio dalinį, 8 – už 1 " "lygio, 16 – už 2 lygio, 24 – už 3 lygio ir t.t." #. [topic]: id=experience_and_advancement #: data/core/help.cfg:297 msgid "" "\n" "\n" "Units have a certain amount of experience required to advance (this is 20% " "less for units with the Intelligent trait). Once they achieve this amount, " "they immediately advance to the next level, healing fully in the process. In " "some cases, you will be given a choice of advancement options." msgstr "" #. [topic]: id=experience_and_advancement #: data/core/help.cfg:299 msgid "" "\n" "\n" "While most units have three levels, not all do. Occasional units (such as " "dst='unit_Mage' text='Magi') may have four. Once a unit has " "reached its maximum level, it may have an After Maximum Level Advancement " "(AMLA) available to it. The AMLA will modify the unit each time the unit " "reaches the experience goal, but the unit will remain the same level. The " "typical AMLA effect is for the unit to raise the maximum HP by 3 and full-" "heal it. The first AMLA will normally be reached with 150 XP gained (120 XP " "for intelligent units). However, gaining an AMLA becomes progressively " "harder for each AMLA the unit receives, and so it is usually more useful to " "try to advance your lower level units." msgstr "" #. [topic]: id=healing #: data/core/help.cfg:306 msgid "Healing" msgstr "Gydymas" #. [topic]: id=healing #: data/core/help.cfg:307 msgid "" "In combat, your units will inevitably take damage. When a unit " "dst='experience_and_advancement' text='advances', it will heal " "fully. This can happen as you finish fighting an enemy, whether it is your " "turn or not. Wesnoth offers several other ways for your units to heal, all " "of which take place at the beginning of your turn, before you take action." msgstr "" #. [topic]: id=healing #: data/core/help.cfg:309 msgid "" "\n" "\n" "Resting: A unit which neither moves, attacks, nor is attacked will heal 2 HP " "in its next turn." msgstr "" "\n" "\n" "Poilsis: dalinys, kuris nei juda, nei atakuoja, nei yra atakuojamas, kitą " "ėjimą pagis dviem GT." #. [topic]: id=healing #: data/core/help.cfg:310 msgid "" "\n" "Villages: A unit which starts a turn in a village will heal 8HP." msgstr "" "\n" "Kaimai: dalinys, pradedantis ėjimą kaime, pagis 8 GT." #. [topic]: id=healing #: data/core/help.cfg:311 msgid "" "\n" "dst='ability_regenerates' text='Regeneration': Certain units " "(such as trolls) will automatically heal 8HP every turn." msgstr "" #. [topic]: id=healing #: data/core/help.cfg:312 msgid "" "\n" "Healing units: Units with the dst='ability_heals +4' text='Heals' " "ability will heal each allied adjacent unit, usually dst='ability_heals " "+4' text='4HP' or dst='ability_heals +8' text='8HP' per " "turn, or prevent Poison from causing that unit damage." msgstr "" #. [topic]: id=healing #: data/core/help.cfg:313 msgid "" "\n" "Curing units: Units with the dst='ability_cures' text='Cures' " "ability will cure Poison in all allied adjacent units (in preference to " "healing, if it has that ability as well)." msgstr "" #. [topic]: id=healing #: data/core/help.cfg:315 msgid "" "\n" "\n" "Resting can be combined with other forms of healing, but villages, " "regeneration, healing and curing cannot combine with each other: the best " "option will be used. Finally, units heal fully between scenarios." msgstr "" #. [topic]: id=income_and_upkeep #: data/core/help.cfg:322 msgid "Income and Upkeep" msgstr "Pajamos ir išlaikymas" #. [topic]: id=income_and_upkeep #: data/core/help.cfg:323 msgid "" "In Wesnoth, it is not enough simply to recruit units and fight. You must " "watch your gold as well, especially in campaigns, where you can carry extra " "gold over from one scenario to the next. There are two aspects to this; " "Income and Upkeep." msgstr "" "Vesnote nepakanka tiesiog samdyti dalinius ir kautis. Jūs taip pat privalote " "stebėti savo auksą, ypač kampanijose, kur galite persinešti papildomą auksą " "iš vieno scenarijaus į kitą. Yra du šito aspektai; Pajamos ir Išlaikymas." #. [topic]: id=income_and_upkeep #: data/core/help.cfg:325 msgid "" "\n" "\n" "Income is simple. You have a base income of 2 gold per turn. For every " "village you control, you gain one additional gold each turn. Thus, if you " "have ten villages, you would normally gain 12 gold each turn. Your Upkeep " "costs are subtracted from this income, as detailed below." msgstr "" #. [topic]: id=income_and_upkeep #: data/core/help.cfg:327 msgid "" "\n" "\n" "Upkeep is also fairly simple. Each unit requires an amount of Upkeep equal " "to its level. You can support as many levels text=worth of " "units as you have villages, without paying any upkeep. However, for each " "level of unit beyond the number of villages you have, you must pay one gold " "per turn. For example, if you have twelve level one units and ten villages, " "you would have to pay two gold each turn in upkeep." msgstr "" #. [topic]: id=income_and_upkeep #: data/core/help.cfg:329 msgid "" "\n" "\n" "Upkeep costs are subtracted from your Income, so in the case of twelve " "levels of units and ten villages, your resultant Income would be 10 gold per " "turn." msgstr "" "\n" "\n" "Išlaikymo kaštai atimami iš jūsų pajamų, taigi dvylikos dalinių lygių ir " "dešimties kaimų atveju jūsų pajamos bus 10 aukso per ėjimą." #. [topic]: id=income_and_upkeep #: data/core/help.cfg:330 msgid "" "\n" "There are two important exceptions to Upkeep: units with the Loyal trait and " "leaders never incur upkeep. Units you begin the scenario with (such as " "Delfador), or units who join you during a scenario (such as the Horseman in " "the second scenario of Heir to the Throne) will usually have the Loyal " "trait. The unit you are playing (such as Konrad) will almost always be a " "leader." msgstr "" #. [topic]: id=wrap_up #: data/core/help.cfg:336 msgid "Wrap Up" msgstr "" #. [topic]: id=wrap_up #: data/core/help.cfg:337 msgid "" "This concludes the fundamentals of Wesnoth. You might want to read up on " "Basic Strategy, or familiarise yourself with dst='..traits_section' " "text='Traits' and dst='..abilities_section' text='Abilities', but you now know everything you need to know to play the Heir to the " "Throne campaign. Have fun, and good luck!" msgstr "" #. [topic]: id=about #: data/core/help.cfg:342 msgid "ingame_help_item^Contributors" msgstr "Autoriai" #. [topic]: id=license #: data/core/help.cfg:348 msgid "License" msgstr "Licencija" #. [topic]: id=..traits_section #: data/core/help.cfg:357 msgid "" "Most units have two traits. However, Undead units are assigned the single " "trait 'Undead', and Woses do not receive any traits. Traits are " "modifications that change a unit's attributes slightly. They are usually " "randomly assigned to a unit when it is recruited." msgstr "" "Dauguma dalinių turi du bruožus. Tačiau nemirėlių daliniams priskirtas " "vienintelis bruožas „Nemirėlis“, o miškiniai neturi jokių bruožų. Bruožai " "yra pakeitimai, kurie šiek tiek pakeičia dalinio atributus. Jie paprastai " "atsitiktinai priskiriami daliniui, kai jis yra pasamdomas." #. [topic]: id=..traits_section #: data/core/help.cfg:359 msgid "" "\n" "\n" "The traits that are available to all non-Undead units are " "dst='traits_intelligent' text='Intelligent', " "dst='traits_quick' text='Quick', dst='traits_resilient' " "text='Resilient', and dst='traits_strong' text='Strong'." msgstr "" "\n" "\n" "Bruožai galimi visiems ne-nemirėliams daliniams yra " "dst='traits_intelligent' text='Protingas', " "dst='traits_quick' text='Greitas', dst='traits_resilient' " "text='Gyvybingas' ir dst='traits_strong' text='Stiprus'." #. [topic]: id=..traits_section #: data/core/help.cfg:363 msgid "" "\n" "\n" "Other traits that may be assigned to units are dst='traits_dextrous' " "text='Dextrous', dst='traits_loyal' text='Loyal', and " "dst='traits_undead' text='Undead'.\n" "\n" msgstr "" "\n" "\n" "Kiti bruožai, kurie gali būti priskirti daliniams yra " "dst='traits_dextrous' text='Vikrus', dst='traits_loyal' " "text='Ištikimas', and dst='traits_undead' text='Nemirėlis'.\n" "\n" #. [topic]: id=traits_intelligent #: data/core/help.cfg:369 msgid "Intelligent" msgstr "Protingas" #. [topic]: id=traits_intelligent #: data/core/help.cfg:370 msgid "Intelligent units require 20% less experience than usual to advance." msgstr "" "Protingiems daliniams reikia 20% mažiau patirties nei įprasta, kad būtų " "paaukštinti." #. [topic]: id=traits_intelligent #: data/core/help.cfg:372 msgid "" "\n" "\n" "Intelligent units are very useful at the beginning of a campaign as they can " "advance to higher levels more quickly. Later in campaigns Intelligent is not " "quite as useful because the After Maximum Level Advancement (AMLA) is not as " "significant a change as advancing a level. If you have many 'maximum level' " "units you may wish to recall units with more desirable traits." msgstr "" #. [topic]: id=traits_quick #: data/core/help.cfg:377 msgid "Quick" msgstr "Greitas" #. [topic]: id=traits_quick #: data/core/help.cfg:378 msgid "Quick units have 1 extra movement point, but 5% less HP than usual." msgstr "" "Greiti daliniai turi 1 papildomą judėjimo tašką, bet 5% mažiau GT nei " "įprasta." #. [topic]: id=traits_quick #: data/core/help.cfg:380 msgid "" "\n" "\n" "Quick is the most noticeable trait, particularly in slower moving units such " "as trolls or heavy infantry. Units with the Quick trait often have greatly " "increased mobility in rough terrain, which can be important to consider when " "deploying your forces. Also, Quick units aren't quite as tough as units " "without this trait and are subsequently less good at holding contested " "positions." msgstr "" #. [topic]: id=traits_resilient #: data/core/help.cfg:385 msgid "Resilient" msgstr "Gyvybingas" #. [topic]: id=traits_resilient #: data/core/help.cfg:386 msgid "Resilient units have 4 HP plus 1 HP per level more than usual." msgstr "Gyvybingi daliniai turi 4 GT plius 1 GT lygiui daugiau negu įprasta." #. [topic]: id=traits_resilient #: data/core/help.cfg:388 msgid "" "\n" "\n" "Resilient units can be useful at all stages of a campaign, and this is a " "useful trait for all units. Resilient is often most helpful as a trait when " "it occurs in a unit that has some combination of low hitpoints, good " "defense, or high resistances. Resilient units are especially useful for " "holding strategic positions against opponents." msgstr "" #. [topic]: id=traits_strong #: data/core/help.cfg:393 msgid "Strong" msgstr "Stiprus" #. [topic]: id=traits_strong #: data/core/help.cfg:394 msgid "" "Strong units do 1 more damage for every successful strike in melee combat, " "and have 1 more HP." msgstr "" #. [topic]: id=traits_strong #: data/core/help.cfg:396 msgid "" "\n" "\n" "While useful for any close-combat unit, Strong is most effective for units " "who have a high number of swings such as the Elvish Fighter. Strong units " "can be very useful when a tiny bit of extra damage is all that is needed to " "turn a damaging stroke into a killing blow." msgstr "" #. [topic]: id=traits_fearless #: data/core/help.cfg:401 msgid "Fearless" msgstr "Bebaimis" #. [topic]: id=traits_fearless #: data/core/help.cfg:402 msgid "Aversion to light and dark holds no sway over these brave individuals." msgstr "Priklausymas šviesai ar tamsai neįtakoja šių drąsių individų." #. [topic]: id=traits_loyal #: data/core/help.cfg:407 msgid "Loyal" msgstr "Ištikimas" #. [topic]: id=traits_loyal #: data/core/help.cfg:408 msgid "" "Loyal units don't incur upkeep. Most units incur an upkeep cost at the end " "of every turn, which is equal to their level. Loyal units do not incur this " "cost." msgstr "" "Ištikimi daliniai nereikalauja užmokesčio. Dauguma dalinių ėjimo pabaigoje " "paima užmokestį, tiek auksinių, koks yra jų lygis. Ištikimiems daliniams šio " "užmokesčio nereikia." #. [topic]: id=traits_loyal #: data/core/help.cfg:410 msgid "" "\n" "\n" "During campaigns, certain units may opt to join the player's forces of their " "own volition. These units are marked with the Loyal trait. Although they may " "require payment to be recalled, they never incur any upkeep costs. This can " "make them invaluable during a long campaign, when gold is in short supply. " "This trait is never given to recruited units, so it may be unwise to dismiss " "such units or to send them to a foolish death." msgstr "" #. [topic]: id=traits_undead #: data/core/help.cfg:415 msgid "trait^Undead" msgstr "Nemirėlis" #. [topic]: id=traits_undead #: data/core/help.cfg:416 msgid "" "Undead units are immune to poison, also drain and plague doesn't work on " "them." msgstr "" "Nemirėlių daliniai yra atsparūs nuodams, be to jų neveikia išsiurbimas ir " "maras." #. [topic]: id=traits_undead #: data/core/help.cfg:418 msgid "" "\n" "\n" "Undead units generally have 'Undead' as their only trait. Since Undead units " "are the bodies of the dead, risen to fight again, poison has no effect upon " "them. This can make them invaluable in dealing with foes who use poison in " "conjunction with their attacks." msgstr "" #. [topic]: id=traits_mechanical #: data/core/help.cfg:423 msgid "trait^Mechanical" msgstr "Mechaninis" #. [topic]: id=traits_mechanical #: data/core/help.cfg:424 msgid "" "Mechanical units are immune to poison, also drain and plague doesn't work on " "them." msgstr "" "Mechaniniai daliniai yra atsparūs nuodams, be to išsiurbimas ir maras " "neveikia jų." #. [topic]: id=traits_mechanical #: data/core/help.cfg:426 msgid "" "\n" "\n" "Mechanical units generally have 'Mechanical' as their only trait. Since " "mechanical units don't really have life, drain, poison and plague has no " "effect upon them." msgstr "" "\n" "\n" "Mechaniniai daliniai paprastai turi vienintelį bruožą „Mechaninis“. Kadangi " "mechaniniai daliniai iš tikrųjų neturi gyvybės, išsiurbimas, nuodai ir maras " "jų neveikia." #. [topic]: id=traits_dextrous #: data/core/help.cfg:431 msgid "Dextrous" msgstr "Vikrus" #. [topic]: id=traits_dextrous #: data/core/help.cfg:432 msgid "" "Dextrous units do 1 more damage for every successful strike in ranged combat." msgstr "" #. [topic]: id=traits_dextrous #: data/core/help.cfg:434 msgid "" "\n" "\n" "Dextrous is a trait possessed only by Elves. The Elven people are known for " "their uncanny grace, and their great facility with the bow. Some, however, " "are gifted with natural talent that exceeds their brethren. These elves " "inflict an additional point of damage with each arrow." msgstr "" #. [topic]: id=traits_healthy #: data/core/help.cfg:439 msgid "Healthy" msgstr "Sveikas" #. [topic]: id=traits_healthy #: data/core/help.cfg:440 msgid "" "Renowned for their vitality, some dwarves are sturdier than others and can " "rest even when travelling." msgstr "" #. [topic]: id=traits_healthy #: data/core/help.cfg:442 msgid "" "\n" "\n" "Healthy units have 1 HP plus 1 HP per level more than usual and rest heal " "the usual 2 HP after each turn they did not fight. They also suffer a " "quarter less damage from poison." msgstr "" #. [topic]: id=traits_dim #: data/core/help.cfg:447 msgid "Dim" msgstr "Bukas" #. [topic]: id=traits_dim #: data/core/help.cfg:448 msgid "" "Units with trait Dim suffer a 20% increase in experience required to advance." msgstr "" "Daliniams su gebėjimu Bukas reikia 20% daugiau patirties tam, kad patobulėtų." #. [topic]: id=traits_dim #: data/core/help.cfg:450 msgid "" "\n" "\n" "Dim is a trait all too common in goblins and other lesser species. There are " "reasons these species are lesser, and this is one of them." msgstr "" "\n" "\n" "Bukas yra gebėjimas būdingas goblinams ir kitoms žemesniosioms rūšims. Esama " "priežasčių, kodėl šios rūšys yra žemesniosios, ir bukumas yra viena iš jų." #. [topic]: id=traits_slow #: data/core/help.cfg:455 msgid "Slow" msgstr "Lėtas" #. [topic]: id=traits_slow #: data/core/help.cfg:456 msgid "Slow units have -1 movement but 5% more hitpoints." msgstr "" "Lėti daliniai turi 1 judėjimo tašku mažiau, bet 5% daugiau gyvybės taškų." #. [topic]: id=traits_slow #: data/core/help.cfg:458 msgid "" "\n" "\n" "Thick-bodied and clumsy, slow individuals of goblins and other species take " "a movement penalty but are compensated for it with a slight increase in " "endurance." msgstr "" #. [topic]: id=traits_weak #: data/core/help.cfg:463 msgid "Weak" msgstr "Silpnas" #. [topic]: id=traits_weak #: data/core/help.cfg:464 msgid "Units with trait Weak get a -1 increment in hitpoints and melee damage." msgstr "" #. [topic]: id=..terrains #: data/core/help.cfg:472 msgid "" "Game maps feature a variety of terrains that affect both unit movement and a " "unit's defensive capability in combat.\n" "\n" msgstr "" "Žaidimo žemėlapiuose yra įvairių vietovių, kuriuos veikia ir dalinių " "judėjimą, ir dalinių gynybinius sugebėjimus mūšyje.\n" "\n" #. [topic]: id=terrain_flat #: data/core/help.cfg:479 msgid "Flat" msgstr "Plokščia" #. [topic]: id=terrain_flat #: data/core/help.cfg:484 msgid "" "Grassland represents open plains, whether cultivated, cut back for grazing, " "or wild. Being open ground, Grassland is both very easy to move across, but " "is also difficult to defend oneself in. Typically, those units that perform " "best on grassland are either cavalry, or very agile units which take " "advantage of the open space.\n" "\n" "Most units have defense of 30 to 40% on grassland." msgstr "" #. [topic]: id=terrain_road #: data/core/help.cfg:491 msgid "Road" msgstr "Kelias" #. [topic]: id=terrain_road #: data/core/help.cfg:494 #, fuzzy msgid "" "Roads are beaten paths of dirt, formed by many travelers passing over them. " "As far as gameplay is concerned, Roads behave as dst='terrain_flat' " "text='Flat' terrain." msgstr "" "Savanos yra lygumos su aukšta žole, randamos šiltesnio klimato pasaulio " "dalyse. Žaidime jos yra identiškos dst=terrain_grassland text=žolynams." #. [topic]: id=terrain_forest #: data/core/help.cfg:501 msgid "Forest" msgstr "Miškas" #. [topic]: id=terrain_forest #: data/core/help.cfg:508 msgid "" "Forests represent any woodland with significant undergrowth, enough to " "hinder passage. Though they slow nearly everyone down, forests do offer " "better defense to most units than open ground. Cavalry, however, have so " "much trouble navigating them that any benefit gained by stealth is negated. " "Elves are an exception to this general rule for forests. Not only do they " "possess full movement in forests, but they also gain a considerable " "defensive bonus. Dwarves are another exception to this rule; though they are " "able to plow through the forests without much loss of speed, their utter " "unfamiliarity with the terrain causes them to receive no defensive bonus.\n" "\n" "Most units have 50% defense in forests, but cavalry are limited to 30%. " "Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. " "Dwarves generally receive only 30% defense in forests.\n" "\n" msgstr "" #. [topic]: id=terrain_hills #: data/core/help.cfg:515 msgid "Hills" msgstr "Kalvos" #. [topic]: id=terrain_hills #: data/core/help.cfg:520 msgid "" "Hills represent any reasonably rough terrain, with enough dips and rises in " "the ground to provide some cover. Hills are difficult for most troops to " "navigate. Dwarves, Trolls, and Orcs have enough familiarity with the terrain " "that they can pass through it without being slowed down. Cavalry have enough " "trouble navigating the terrain that any defensive aid lent by cover is " "negated.\n" "\n" "Most units have about 50% defense in hills, whereas cavalry are limited to " "40%. Dwarves enjoy 60% defense in hills." msgstr "" #. [topic]: id=terrain_mountains #: data/core/help.cfg:527 msgid "Mountains" msgstr "Kalnai" #. [topic]: id=terrain_mountains #: data/core/help.cfg:532 msgid "" "Mountains are steep enough that units often have to climb over obstacles to " "move. By this nature, they provide a considerable defensive bonus for most " "troops, but they also severely impede any passage through them. Most cavalry " "simply cannot enter mountainous terrain; however, elvish cavalry is an " "exception to this, as are the goblin wolf riders. Both Dwarves and Trolls " "are native to mountainous terrain, and have a very easy time getting " "around.\n" "\n" "Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%." msgstr "" #. [topic]: id=terrain_swamp_water #: data/core/help.cfg:539 msgid "Swamp" msgstr "Pelkė" #. [topic]: id=terrain_swamp_water #: data/core/help.cfg:544 msgid "" "Swamps represent any sort of wetlands. Swamps slow down nearly everyone, and " "inhibit their ability to defend themselves. An exception to this is any race " "bodily skilled in navigating water; these receive both full movement and a " "defensive bonus. Those that make their living in the wetlands are also adept " "at using this terrain for cover.\n" "\n" "Most units make do with 30% defense in swamps. Mermen, Naga, and Saurians " "all generally enjoy 60%." msgstr "" #. [topic]: id=terrain_shallow_water #: data/core/help.cfg:551 msgid "Shallow Water" msgstr "Seklus vanduo" #. [topic]: id=terrain_shallow_water #: data/core/help.cfg:556 msgid "" "Shallow water represents any body of water deep enough to come up to roughly " "a man's waist. This is enough to slow down nearly anyone and leave them wide " "open to attack. Dwarves, given that the water reaches up almost to their " "heads, have an extremely hard time of this. The exception is any race whose " "bodies naturally lend themselves to swimming, for which they receive a " "considerable defensive bonus and full movement.\n" "\n" "Most units make do with 20 to 30% defense in shallow water, whereas both " "Naga and Mermen enjoy 60%." msgstr "" #. [topic]: id=terrain_deep_water #: data/core/help.cfg:563 msgid "Deep Water" msgstr "Gilus vanduo" #. [topic]: id=terrain_deep_water #: data/core/help.cfg:568 msgid "" "Deep water represents any body of water deep enough to cover a man's head. " "Most units cannot enter deep water: it is the domain of units which can " "either fly, or are exceptionally strong swimmers.\n" "\n" "Mermen and Naga both receive 50% defense in deep water, with full movement." msgstr "" #. [topic]: id=terrain_frozen #: data/core/help.cfg:575 msgid "Frozen" msgstr "Užšalusi" #. [topic]: id=terrain_frozen #: data/core/help.cfg:580 msgid "" "Frozen terrain represents any flat area that is covered by snow or ice. Most " "units are slowed down on it, and have a harder time defending themselves. " "Note that swimming units, even those who can breathe underwater, cannot swim " "underneath ice.\n" "\n" "Most units have 20 to 40% defense in frozen terrain." msgstr "" #. [topic]: id=terrain_castle #: data/core/help.cfg:587 msgid "Castle" msgstr "Pilis" #. [topic]: id=terrain_castle #: data/core/help.cfg:594 msgid "" "Castles are any sort of permanent fortification. Nearly all units receive a " "considerable bonus to their defense by being stationed in a castle, and all " "units receive full movement in a castle. Stationing units in a castle " "represents its defensive capability. Without a unit in each wall hex, an " "enemy can simply sneak into the castle unchallenged, gaining the same " "defensive bonus as everyone inside.\n" "\n" "Most units have about 60% defense in a castle.\n" "\n" msgstr "" #. [topic]: id=terrain_sand #: data/core/help.cfg:601 msgid "Sand" msgstr "Smėlis" #. [topic]: id=terrain_sand #: data/core/help.cfg:606 msgid "" "The instability of sand makes it harder for most units to cross, and leaves " "them wide open to attack. In contrast, the wide feet or snakelike bodies of " "the lizardly races make sand much easier for them to navigate.\n" "\n" "Most units receive 20 to 40% defense in Sand." msgstr "" #. [topic]: id=terrain_desert #: data/core/help.cfg:613 msgid "Desert" msgstr "Dykuma" #. [topic]: id=terrain_desert #: data/core/help.cfg:616 msgid "" "Deserts have a somewhat different composition than small sand pits or " "beaches, however for gameplay purposes they are identical. See " "dst='terrain_sand' text='Sand'." msgstr "" #. [topic]: id=terrain_cave #: data/core/help.cfg:623 msgid "Cave" msgstr "Urvas" #. [topic]: id=terrain_cave #: data/core/help.cfg:628 msgid "" "Cave terrain represents any underground cavern with enough room for a unit " "to pass. Most units are wholly unfamiliar with the terrain, and thus are " "both slowed down and hindered in defense. Dwarves and Trolls, who make their " "homes in caves, both have a relatively easy time navigating this terrain, " "especially dwarves, who by dint of their small size can navigate many " "obstacles that other races cannot. Occasionally caves are " "dst='terrain_illuminated_cave' text='Illuminated'.\n" "\n" "Most units receive 20 to 40% defense in Caves, whereas dwarves have 50%." msgstr "" #. [topic]: id=terrain_rockbound_cave #: data/core/help.cfg:635 msgid "Rockbound Cave" msgstr "Uolėtas urvas" #. [topic]: id=terrain_rockbound_cave #: data/core/help.cfg:640 msgid "" "Rockbound cave terrain is formed by the action of water and wind, carrying " "erosive particles that carve the rock. It resembles a scraggy underground " "cavern which reduces efficiency of most units, but shoulders defense. " "Dwarves and Trolls, who are main settlers of caves, have a relatively easy " "time navigating this terrain. Dwarves, who by dint of their small size have " "the full advantage of navigation in such topography. Occasionally caves are " "dst='terrain_illuminated_cave' text='Illuminated'\n" "\n" "Most units have about 50% defense in rocky caves, whereas cavalry are " "limited to 40%. Dwarves enjoy 60% defense in Rockbound caves." msgstr "" #. [topic]: id=terrain_illuminated_cave #: data/core/help.cfg:647 msgid "Illuminated Cave" msgstr "Apšviestas urvas" #. [topic]: id=terrain_illuminated_cave #: data/core/help.cfg:650 msgid "" "Rare patches of the underground world are illuminated by light from the " "surface shining down into the gloomy darkness. This provides an attack bonus " "for lawful units and removes the attack bonus from chaotic units. In all " "other regards this terrain is functionally identical to normal cave terrains." msgstr "" #. [topic]: id=terrain_fungus #: data/core/help.cfg:657 msgid "Mushroom Grove" msgstr "Grybų giraitė" #. [topic]: id=terrain_fungus #: data/core/help.cfg:662 msgid "" "Mushroom groves are vast underground forests of giant mushrooms, which " "thrive in the damp darkness. Most units have trouble negotiating the spongy " "floor of smaller fungi, but they have plenty of cover behind the larger " "stalks. Mounted units, however, become completely mired and lack proper " "freedom of movement in combat. Undead units have a natural affinity for " "decay and function quite well in mushroom forests.\n" "\n" "Most units receive 50% to 60% defense in mushroom groves, whereas cavalry " "receive only 20%." msgstr "" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [topic]: id=terrain_village #: data/core/help.cfg:669 src/terrain.cpp:150 msgid "Village" msgstr "Kaimas" #. [topic]: id=terrain_village #: data/core/help.cfg:676 msgid "" "Villages represent any group of buildings, human or otherwise. Almost all " "units, even cavalry, have any easy time navigating villages, and most units " "gain a defensive bonus from being stationed in a village. Villages allow " "units the resources to clean and tend to their wounds, which allows any unit " "stationed therein to heal eight hitpoints each turn, or to be cured of " "poison.\n" "\n" "Most units have 50 to 60% defense in villages, whereas cavalry receive only " "40%.\n" "\n" msgstr "" #. [topic]: id=terrain_water_village #: data/core/help.cfg:685 msgid "Submerged Village" msgstr "Užtvindytas kaimas" #. [topic]: id=terrain_water_village #: data/core/help.cfg:690 msgid "" "Submerged villages are the homes of Merfolk and Nagas. While water-dwelling " "creatures are at home here, land-dwellers have a hard time navigating and " "defending these villages. However, like any village, the facilites are " "available to all creatures which allow units to tend to their wounds. Any " "unit stationed in a village can heal eight hitpoints each turn, or be cured " "of poison.\n" "\n" "Merfolk and Nagas have 60% defense in submerged villages, whereas land based " "units usually have a low defense." msgstr "" #. [topic]: id=terrain_unwalkable #: data/core/help.cfg:697 msgid "Unwalkable" msgstr "Nevaikštoma" #. [topic]: id=terrain_unwalkable #: data/core/help.cfg:700 msgid "" "Unwalkable terrain covers any chasm or gorge which, as the name implies, " "cannot be crossed simply by walking. Chasms are noted for sheer walls which " "would take days to traverse. As far as gameplay is concerned, only units " "capable of flying can cross this terrain." msgstr "" #. [topic]: id=terrain_lava #: data/core/help.cfg:707 msgid "Lava" msgstr "Lava" #. [topic]: id=terrain_lava #: data/core/help.cfg:710 msgid "" "The dangers inherent in trying to walk on lava are fairly obvious. As far as " "movement is concerned, lava is equivalent to dst='terrain_unwalkable' " "text='Unwalkable' terrain, and can only be crossed by those units " "capable of flying a considerable distance above it. The molten magma also " "produces a substantial glow, illuminating the area immediately above it. " "This provides an attack bonus for lawful units and removes the attack bonus " "from chaotic units." msgstr "" #. [topic]: id=terrain_ford #: data/core/help.cfg:717 msgid "River Ford" msgstr "Upės brasta" #. [topic]: id=terrain_ford #: data/core/help.cfg:720 msgid "" "When a river happens to be extremely shallow, passing over it is a trivial " "matter for land based units. Moreover, any creature best adapted to swimming " "has full mobility even at such places in the river. As far as gameplay is " "concerned, a river ford is treated as either grassland or shallow water, " "choosing whichever one offers the best defensive and movement bonuses for " "the unit on it." msgstr "" #. [topic]: id=terrain_reef #: data/core/help.cfg:727 msgid "Coastal Reef" msgstr "Pakrantės rifas" #. [topic]: id=terrain_reef #: data/core/help.cfg:732 msgid "" "Coastal reefs are shallows formed by stone, coral and sand. This provides " "most land units with a more steady footing and defensive positions than " "wading in shallow water normally would and also grants most water-dwelling " "races an exceptionally high defense.\n" "\n" "Mermen and Naga both receive 70% defense on coastal reefs." msgstr "" #. [topic]: id=terrain_bridge #: data/core/help.cfg:739 msgid "Bridge" msgstr "Tiltas" #. [topic]: id=terrain_bridge #: data/core/help.cfg:744 msgid "" "To those capable of building one, the ability to lay a bridge offers a " "liberation from the fickle nature of waterways, whose fords come and go with " "the rise and fall of the waterline. This is to say nothing of the luxury of " "dry feet, the loss of which is no laughing matter in the cold months of the " "year.\n" "\n" "For those who go by land or sea, a bridge is the best of both worlds - for " "gameplay purposes, it is treated either as grassland or the underlying " "water, whichever offers the best movement and defensive bonuses for the unit " "occupying the bridge hex. Note that a swimming unit and a land unit are not " "capable of occupying a bridge hex at the same time." msgstr "" #. [topic]: id=terrain_impassable #: data/core/help.cfg:751 msgid "Impassable" msgstr "Nepraeinama" #. [topic]: id=terrain_impassable #: data/core/help.cfg:754 msgid "" "Obstacles that not even the most determined traveler may overcome include " "solid walls of stone and mountains so tall and steep that they are " "constantly wreathed in cloud. Even flying creatures cannot navigate the " "jagged peaks at such rarified heights, and not even the fiercest troll can " "smash through thick walls of stone." msgstr "" #. [topic]: id=general_commands #: data/core/help.cfg:767 msgid "General commands" msgstr "Bendros komandos" #. [topic]: id=general_commands #: data/core/help.cfg:772 msgid "" "\n" "Clear chat messages.\n" "\n" msgstr "" "\n" "Išvalyti pokalbių žinutes.\n" "\n" #. [topic]: id=general_commands #: data/core/help.cfg:776 msgid "" "\n" "Switch debug mode on (does not work in multiplayer). See " "dst='debug_commands' text='Debug mode commands'.\n" "Debug mode is turned off by quitting the game or :nodebug.\n" "\n" msgstr "" #. [topic]: id=general_commands #: data/core/help.cfg:779 msgid "" "\n" "Set or toggle player on side between human and AI player. The player/client " "who controls that side needs to issue this command. If no second parameter " "is supplied, toggle bewteen human and AI. If it is 'on', set an AI " "controller. If it is 'off' set a human controller. Defaults to the currently " "active side if no parameter is supplied.\n" "\n" msgstr "" #. [topic]: id=general_commands #: data/core/help.cfg:782 msgid "" "\n" "Toggle the display of the current frames per second.\n" "\n" msgstr "" "\n" "Perjungti kadrų per sekundę rodymą.\n" "\n" #. [topic]: id=general_commands #: data/core/help.cfg:785 msgid "" "\n" "Switch a log domain to a different log level.\n" "\n" msgstr "" "\n" "Perjungti registravimo domeną į kitą lygį.\n" "\n" #. [topic]: id=general_commands #: data/core/help.cfg:788 msgid "" "\n" "Redraws the screen and reloads any image files that have been changed.\n" "\n" msgstr "" #. [topic]: id=general_commands #: data/core/help.cfg:791 msgid "" "\n" "Bring up theme selection menu.\n" "\n" msgstr "" "\n" "Atverti temų pasirinkimo meniu.\n" "\n" #. [topic]: id=general_commands #: data/core/help.cfg:794 msgid "" "\n" "Quit the scenario (without prompting).\n" "\n" msgstr "" "\n" "Išjungti scenarijų (be užklausimo).\n" "\n" #. [topic]: id=general_commands #: data/core/help.cfg:797 msgid "" "\n" "Save the game (without prompting).\n" "\n" msgstr "" "\n" "Išsaugoti žaidimą (be užklausimo).\n" "\n" #. [topic]: id=general_commands #: data/core/help.cfg:798 msgid "" "\n" "Save the game and quit the scenario (without prompting)." msgstr "" "\n" "Išsaugoti žaidimą ir išjungti scenarijų (be užklausimo)." #. [topic]: id=mp_commands #: data/core/help.cfg:806 msgid "Multiplayer commands" msgstr "Daugelio žaidėjų žaidimo komandos" #. [topic]: id=mp_commands #: data/core/help.cfg:810 msgid "" "\n" "Ban a user in a multiplayer game by the IP address used by that username and " "kick him. Can be used on users not in the game but on the server. (Of course " "they won't be kicked then.)\n" "\n" msgstr "" #. [topic]: id=mp_commands #: data/core/help.cfg:813 msgid "" "\n" "Change the controller for side (write here the number of the side) to " "username (write here the nick of the player or observer). You can check what " "side belongs to which player in the 'Scenario Settings' dialog (Press the " "'more' button in the 'Status Table' (alt+s by default) to get there.). The " "host can change control of any side.\n" "\n" msgstr "" #. [topic]: id=mp_commands #: data/core/help.cfg:816 msgid "" "\n" "Kick a user in multiplayer. They will be able to rejoin the game. If you " "just want to change control of their side(s) use the :control command " "instead.\n" "\n" msgstr "" #. [topic]: id=mp_commands #: data/core/help.cfg:819 msgid "" "\n" "Mute a specific observer. If no username is supplied the muted usernames are " "displayed.\n" "\n" msgstr "" "\n" "Nutildo nurodytą stebėtoją. Jeigu nenurodytas nė vienas naudotojas, parodomi " "nutildyti naudotojai.\n" "\n" #. [topic]: id=mp_commands #: data/core/help.cfg:822 msgid "" "\n" "Toggle muting/silencing of all observers on/off.\n" "\n" msgstr "" #. [topic]: id=mp_commands #: data/core/help.cfg:825 msgid "" "\n" "Unban a user in a multiplayer game by the IP address used by that username. " "Can be used on users not in the game but on the server.\n" "\n" msgstr "" #. [topic]: id=mp_commands #: data/core/help.cfg:826 #, fuzzy msgid "" "\n" "Unmute a specific observer. If no username is supplied the list of muted " "observers is cleared." msgstr "" "\n" "Nutildo nurodytą stebėtoją. Jeigu nenurodytas nė vienas naudotojas, parodomi " "nutildyti naudotojai.\n" "\n" #. [topic]: id=debug_commands #: data/core/help.cfg:833 msgid "Debug mode commands" msgstr "Derinimo režimo komandos" #. [topic]: id=debug_commands #: data/core/help.cfg:837 msgid "" "\n" "Brings up a menu for choosing a scenario to immediately advance to in a " "campaign.\n" "\n" msgstr "" #. [topic]: id=debug_commands #: data/core/help.cfg:840 msgid "" "\n" "Create a unit of the specified type on the selected hex.\n" "\n" msgstr "" "\n" "Sukuria nurodyto tipo dalinį nurodytame laukelyje.\n" "\n" #. [topic]: id=debug_commands #: data/core/help.cfg:843 msgid "" "\n" "Toggle fog/shroud for the current side.\n" "\n" msgstr "" "\n" "Dabartinei pusei perjungia rūką/uždangą.\n" "\n" #. [topic]: id=debug_commands #: data/core/help.cfg:846 msgid "" "\n" "Adds the specified amount to the current side's gold.\n" "\n" msgstr "" "\n" "Dabartinei pusei prideda nurodytą kiekį aukso.\n" "\n" #. [topic]: id=debug_commands #: data/core/help.cfg:849 msgid "" "\n" "Immediately advances to the next scenario in a campaign.\n" "\n" msgstr "" "\n" "Iš karto pereina į kitą kampanijos scenarijų.\n" "\n" #. [topic]: id=debug_commands #: data/core/help.cfg:852 msgid "" "\n" "Manually set a gamestate variable to value.\n" "\n" msgstr "" "\n" "Rankiniu būdu nustatyti žaidimo būsenos kintamojo vertę.\n" "\n" #. [topic]: id=debug_commands #: data/core/help.cfg:855 msgid "" "\n" "Show a gamestate variable.\n" "\n" msgstr "" "\n" "Rodyti žaidimo būsenos kintamąjį.\n" "\n" #. [topic]: id=debug_commands #: data/core/help.cfg:858 msgid "" "\n" "Manually fire the specified event.\n" "\n" msgstr "" "\n" "Rankiniu būdu iškviesti nurodytą įvykį.\n" "\n" #. [topic]: id=debug_commands #: data/core/help.cfg:861 msgid "" "\n" "Modifies the specified property of the selected unit. Example: :unit " "hitpoints=100\n" "\n" msgstr "" "\n" "Pakeičia nurodytą pasirinkto dalinio ypatybę. Pavyzdžiui: :unit " "hitpoints=100\n" "\n" #. [topic]: id=debug_commands #: data/core/help.cfg:862 msgid "" "\n" "Makes the selected unit level up N times. Example: :unit advances=2" msgstr "" #. [heals]: id=curing #: data/core/macros/abilities.cfg:51 msgid "cures" msgstr "atnuodija" #. [heals]: id=curing #: data/core/macros/abilities.cfg:52 msgid "female^cures" msgstr "atnuodija" #. [heals]: id=curing #: data/core/macros/abilities.cfg:54 msgid "" "Cures:\n" "A curer can cure a unit of poison, although that unit will receive no " "additional healing on the turn it is cured of the poison." msgstr "" "Atnuodija:\n" "Atnuodytojas gali iš dalinio pašalinti nuodus, tačiau tas dalinys nebegaus " "jokio papildomo gydymo tą ėjimą, kai jis buvo atnuodytas." #. [regenerate]: id=regenerates #: data/core/macros/abilities.cfg:76 msgid "regenerates" msgstr "regeneruoja" #. [regenerate]: id=regenerates #: data/core/macros/abilities.cfg:77 msgid "female^regenerates" msgstr "regeneruoja" #. [regenerate]: id=regenerates #: data/core/macros/abilities.cfg:79 msgid "" "Regenerates:\n" "The unit will heal itself 8 HP per turn. If it is poisoned, it will remove " "the poison instead of healing." msgstr "" "Regeneruoja:\n" "Dalinys gydysis 8 GT per ėjimą. Jei jis yra apnuodytas, tai vietoj gydymosi " "pasišalins nuodus." #. [resistance]: id=steadfast #: data/core/macros/abilities.cfg:98 msgid "steadfast" msgstr "atsparus" #. [resistance]: id=steadfast #: data/core/macros/abilities.cfg:99 msgid "female^steadfast" msgstr "atspari" #. [resistance]: id=steadfast #: data/core/macros/abilities.cfg:101 msgid "" "Steadfast:\n" "This unit's resistances are doubled, up to a maximum of 50%, when defending. " "Vulnerabilities are not affected." msgstr "" "Atsparus:\n" "Šio dalinio atsparumai yra padvigubinami, iki didžiausių įmanomų 50%, kai " "ginamasi. Pažeidžiamumai nepaveikiami." #. [leadership]: id=leadership #: data/core/macros/abilities.cfg:114 data/core/macros/abilities.cfg:137 #: data/core/macros/abilities.cfg:172 data/core/macros/abilities.cfg:219 #: data/core/macros/abilities.cfg:278 msgid "leadership" msgstr "vadovavimas" #. [leadership]: id=leadership #: data/core/macros/abilities.cfg:115 data/core/macros/abilities.cfg:138 #: data/core/macros/abilities.cfg:173 data/core/macros/abilities.cfg:220 #: data/core/macros/abilities.cfg:279 msgid "female^leadership" msgstr "vadovavimas" #. [leadership]: id=leadership #: data/core/macros/abilities.cfg:119 data/core/macros/abilities.cfg:142 #: data/core/macros/abilities.cfg:177 data/core/macros/abilities.cfg:224 #: data/core/macros/abilities.cfg:283 msgid "" "Leadership:\n" "This unit can lead our own units that are next to it, making them fight " "better.\n" "\n" "Adjacent own units of lower level will do more damage in battle. When a unit " "adjacent to, of a lower level than, and on the same side as a unit with " "Leadership engages in combat, its attacks do 25% more damage times the " "difference in their levels." msgstr "" #. [skirmisher]: id=skirmisher #: data/core/macros/abilities.cfg:347 msgid "skirmisher" msgstr "" #. [skirmisher]: id=skirmisher #: data/core/macros/abilities.cfg:348 msgid "female^skirmisher" msgstr "" #. [skirmisher]: id=skirmisher #: data/core/macros/abilities.cfg:350 msgid "" "Skirmisher:\n" "This unit is skilled in moving past enemies quickly, and ignores all enemy " "Zones of Control." msgstr "" #. [illuminates]: id=illumination #: data/core/macros/abilities.cfg:363 msgid "illuminates" msgstr "apšviečia" #. [illuminates]: id=illumination #: data/core/macros/abilities.cfg:364 msgid "female^illuminates" msgstr "apšviečia" #. [illuminates]: id=illumination #: data/core/macros/abilities.cfg:368 msgid "" "Illuminates:\n" "This unit illuminates the surrounding area, making lawful units fight " "better, and chaotic units fight worse.\n" "\n" "Any units adjacent to this unit will fight as if it were dusk when it is " "night, and as if it were day when it is dusk." msgstr "" #. [teleport]: id=teleport #: data/core/macros/abilities.cfg:378 msgid "teleport" msgstr "teleportavimas" #. [teleport]: id=teleport #: data/core/macros/abilities.cfg:379 msgid "female^teleport" msgstr "teleportavimas" #. [teleport]: id=teleport #: data/core/macros/abilities.cfg:381 msgid "" "Teleport:\n" "This unit may teleport between any two empty villages owned by its side " "using one of its moves." msgstr "" "Teleportavimas:\n" "Šis dalinys gali teleportuotis tarp bet kokių dviejų jo pusės kaimų, " "naudodamas vieną iš savo judėjimų." #. [hides]: id=ambush #: data/core/macros/abilities.cfg:419 data/core/macros/abilities.cfg:421 msgid "ambush" msgstr "pasala" #. [hides]: id=ambush #: data/core/macros/abilities.cfg:420 data/core/macros/abilities.cfg:422 msgid "female^ambush" msgstr "pasala" #. [hides]: id=ambush #: data/core/macros/abilities.cfg:426 data/core/macros/abilities.cfg:430 msgid "" "Ambush:\n" "This unit can hide in forest, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in forest, except if they have " "units next to it. Any enemy unit that first discovers this unit immediately " "loses all its remaining movement." msgstr "" #. [hides]: id=nightstalk #: data/core/macros/abilities.cfg:445 data/core/macros/abilities.cfg:446 #: data/core/macros/abilities.cfg:451 msgid "nightstalk" msgstr "" #. [hides]: id=nightstalk #: data/core/macros/abilities.cfg:450 data/core/macros/abilities.cfg:456 msgid "" "Nightstalk:\n" "The unit becomes invisible during night.\n" "\n" "Enemy units cannot see this unit at night, except if they have units next to " "it. Any enemy unit that first discovers this unit immediately loses all its " "remaining movement." msgstr "" #. [hides]: id=nightstalk #: data/core/macros/abilities.cfg:452 msgid "female^nightstalk" msgstr "" #. [hides]: id=concealment #: data/core/macros/abilities.cfg:471 data/core/macros/abilities.cfg:477 msgid "concealment" msgstr "slėpimasis" #. [hides]: id=concealment #: data/core/macros/abilities.cfg:472 data/core/macros/abilities.cfg:478 msgid "female^concealment" msgstr "slėpimasis" #. [hides]: id=concealment #: data/core/macros/abilities.cfg:476 data/core/macros/abilities.cfg:482 msgid "" "Concealment:\n" "This unit can hide in villages (with the exception of water villages), and " "remain undetected by its enemies, except by those standing next to it.\n" "\n" "Enemy units can not see this unit while it is in a village, except if they " "have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" "Slėpimasis:\n" "Šis dalinys gali slėptis kaimuose (išskyrus vandens kaimuose), ir likti " "neaptiktu savo priešų, išskyrus tų, kurie stovi greta jo.\n" "\n" "Priešo daliniai negali matyti šio dalinio, kol jis yra kaime, išskyrus tik " "jei jie turi dalinių šalia jo. Bet kuris priešo dalinys, kuris pirmas " "aptinka šį dalinį iš karto praranda likusį judėjimą." #. [hides]: id=submerge #: data/core/macros/abilities.cfg:497 data/core/macros/abilities.cfg:503 msgid "submerge" msgstr "" #. [hides]: id=submerge #: data/core/macros/abilities.cfg:498 data/core/macros/abilities.cfg:504 msgid "female^submerge" msgstr "" #. [hides]: id=submerge #: data/core/macros/abilities.cfg:502 data/core/macros/abilities.cfg:508 msgid "" "Submerge:\n" "This unit can hide in deep water, and remain undetected by its enemies.\n" "\n" "Enemy units cannot see this unit while it is in deep water, except if they " "have units next to it. Any enemy unit that first discovers this unit " "immediately loses all its remaining movement." msgstr "" #. [dummy]: id=feeding #: data/core/macros/abilities.cfg:526 msgid "feeding" msgstr "maitinimas" #. [dummy]: id=feeding #: data/core/macros/abilities.cfg:527 msgid "female^feeding" msgstr "maitinimas" #. [dummy]: id=feeding #: data/core/macros/abilities.cfg:529 msgid "" "Feeding:\n" "This unit gains 1 hitpoint added to its maximum whenever it kills a living " "unit." msgstr "" "Maitinimas:\n" "Šis dalinys gauna 1 gyvybės tašką, pridedamą prie jo maksimalaus, kai jis " "užmuša gyvą dalinį." #. [unstore_unit] #: data/core/macros/abilities.cfg:553 msgid "+1 max HP" msgstr "+1 maks. GT" #. [damage]: id=backstab #: data/core/macros/abilities.cfg:595 msgid "backstab" msgstr "" #. [damage]: id=backstab #: data/core/macros/abilities.cfg:597 msgid "" "Backstab:\n" "When used offensively, this attack deals double damage if there is an enemy " "of the target on the opposite side of the target, and that unit is not " "incapacitated (turned to stone or otherwise paralyzed)." msgstr "" #. [plague]: id=plague({TYPE}), type={TYPE} #. [plague]: id=plague, type=Walking Corpse #: data/core/macros/abilities.cfg:609 data/core/macros/abilities.cfg:621 msgid "plague" msgstr "maras" #. [plague]: id=plague({TYPE}), type={TYPE} #: data/core/macros/abilities.cfg:611 msgid "" "Plague:\n" "When a unit is killed by a Plague attack, that unit is replaced with a unit " "identical to and on the same side as the unit with the Plague attack. This " "doesn't work on Undead or units in villages." msgstr "" #. [plague]: id=plague, type=Walking Corpse #: data/core/macros/abilities.cfg:623 msgid "" "Plague:\n" "When a unit is killed by a Plague attack, that unit is replaced with a " "Walking Corpse on the same side as the unit with the Plague attack. This " "doesn't work on Undead or units in villages." msgstr "" #. [slow]: id=slow #: data/core/macros/abilities.cfg:633 msgid "slows" msgstr "sulėtina" #. [slow]: id=slow #: data/core/macros/abilities.cfg:635 msgid "" "Slow:\n" "This attack slows the target until it ends a turn. Slow halves the damage " "caused by attacks and the movement cost for a slowed unit is doubled. A unit " "that is slowed will feature a snail icon in its sidebar information when it " "is selected." msgstr "" "Sulėtina:\n" "Ši ataka sulėtina taikinį iki jo ėjimo pabaigos. Sulėtinimas perpus sumažina " "atakų daromą žalą ir sulėtinto dalinio judėjimo kaina yra padvigubinta. " "Dalinys, kuris yra sulėtintas turi sraigės ženkliuką savo šoninės juostos " "informacijoje, kai jis yra pažymėtas." #. [petrifies]: id=petrifies #: data/core/macros/abilities.cfg:644 msgid "petrifies" msgstr "paverčia akmeniu" #. [petrifies]: id=petrifies #: data/core/macros/abilities.cfg:646 msgid "" "Petrify:\n" "This attack petrifies the target, turning it to stone. Units that have been " "petrified may not move or attack." msgstr "" "Sustingdymas:\n" "Ši ataka taikinį paverčia akmeniu. Daliniai, kurie buvo paversti į akmenį, " "negali judėti ar pulti." #. [chance_to_hit]: id=marksman #: data/core/macros/abilities.cfg:655 msgid "marksman" msgstr "snaiperis" #. [chance_to_hit]: id=marksman #: data/core/macros/abilities.cfg:657 msgid "" "Marksman:\n" "When used offensively, this attack always has at least a 60% chance to hit." msgstr "" "Snaiperis:\n" "Kai naudojama puolant, ši ataka visada turi bent 60% tikimybę pataikyti." #. [swarm]: id=swarm #: data/core/macros/abilities.cfg:682 msgid "swarm" msgstr "" #. [swarm]: id=swarm #: data/core/macros/abilities.cfg:684 msgid "" "Swarm:\n" "The number of strikes of this attack decreases when the unit is wounded. The " "number of strikes is proportional to the percentage of its of maximum HP the " "unit has. For example a unit with 3/4 of its maximum HP will get 3/4 of the " "number of strikes." msgstr "" #. [damage]: id=charge #: data/core/macros/abilities.cfg:693 msgid "charge" msgstr "" #. [damage]: id=charge #: data/core/macros/abilities.cfg:695 msgid "" "Charge:\n" "When used offensively, this attack deals double damage to the target. It " "also causes this unit to take double damage from the target's counterattack." msgstr "" #. [drains]: id=drains #: data/core/macros/abilities.cfg:707 msgid "drains" msgstr "išsiurbia" #. [drains]: id=drains #: data/core/macros/abilities.cfg:709 msgid "" "Drain:\n" "This unit drains health from living units, healing itself for half the " "amount of damage it deals (rounded down)." msgstr "" "Išsiurbia:\n" "Šis dalinys išsiurbia jėgas iš gyvų dalinių, gydydamasis pusė padarytos " "žalos kiekio (suapvalintos žemyn)." #. [poison]: id=poison #: data/core/macros/abilities.cfg:729 msgid "poison" msgstr "nuodai" #. [poison]: id=poison #: data/core/macros/abilities.cfg:731 msgid "" "Poison:\n" "This attack poisons living targets. Poisoned units lose 8 HP every turn " "until they are cured or are reduced to 1 HP. Poison can not, of itself, kill " "a unit." msgstr "" #. [set_menu_item]: id=ai_controller_leader_control_{SIDE_CONTROLLED} #: data/core/macros/ai.cfg:438 msgid "Ask $ally_leader.name (leader of side $ally_leader.side) to move here" msgstr "Paprašykite $ally_leader.name ($ally_leader.side vadą) ateiti čia" #. [option]: type=behaviour #: data/core/macros/ai_controller.cfg:144 msgid "Be more aggressive" msgstr "Būti agresyvesniam" #. [command] #: data/core/macros/ai_controller.cfg:160 msgid "aggressive." msgstr "agresyvus." #. [option]: type=behaviour #: data/core/macros/ai_controller.cfg:177 msgid "Be more defensive" msgstr "Labiau gintis" #. [command] #: data/core/macros/ai_controller.cfg:190 msgid "defensive." msgstr "gynybinis." #. [option]: type=objective #: data/core/macros/ai_controller.cfg:211 msgid "Focus on defeating..." msgstr "" #. [literal]: speaker=narrator #. [value]: speaker=narrator #. [message]: speaker=narrator #. [set_menu_item]: id=ai_controller #: data/core/macros/ai_controller.cfg:225 #: data/core/macros/ai_controller.cfg:377 #: data/core/macros/ai_controller.cfg:694 #: data/core/macros/ai_controller.cfg:819 #: data/core/macros/ai_controller.cfg:836 #: data/core/macros/ai_controller.cfg:857 #: data/core/macros/ai_controller.cfg:897 msgid "Instruct ally" msgstr "Duoti nurodymus sąjungininkui" #. [literal]: speaker=narrator #: data/core/macros/ai_controller.cfg:228 msgid "Which enemy side to focus on?" msgstr "Ties kuria priešų puse susikoncentruoti?" #. [then] #. [else] #: data/core/macros/ai_controller.cfg:284 #: data/core/macros/ai_controller.cfg:290 #: data/core/macros/ai_controller.cfg:441 #: data/core/macros/ai_controller.cfg:446 msgid "(side $temp_i|)" msgstr "(pusė $temp_i|)" #. [then] #: data/core/macros/ai_controller.cfg:286 #: data/core/macros/ai_controller.cfg:442 msgid "$side_i_leader.name (side $temp_i|)" msgstr "$side_i_leader.name (pusė $temp_i|)" #. [else] #: data/core/macros/ai_controller.cfg:291 #: data/core/macros/ai_controller.cfg:447 msgid "side $temp_i" msgstr "pusė $temp_i" #. [command] #: data/core/macros/ai_controller.cfg:307 msgid "focusing on defeating $this_enemy_description|." msgstr "" #. [value] #. [option]: speaker=narrator #: data/core/macros/ai_controller.cfg:333 #: data/core/macros/ai_controller.cfg:490 #: data/core/macros/ai_controller.cfg:882 #: data/core/macros/ai_controller.cfg:917 msgid "Back" msgstr "Atgal" #. [option]: type=objective #: data/core/macros/ai_controller.cfg:363 msgid "Focus on protecting..." msgstr "Koncentruotis gynyboje..." #. [literal]: speaker=narrator #: data/core/macros/ai_controller.cfg:380 msgid "Which friendly side to protect?" msgstr "Kurią draugišką pusę ginti?" #. [command] #: data/core/macros/ai_controller.cfg:463 msgid "focusing on protecting $this_ally_description|." msgstr "" #. [option]: type=objective #: data/core/macros/ai_controller.cfg:522 msgid "Defend a location..." msgstr "Ginti vietą..." #. [print] #: data/core/macros/ai_controller.cfg:538 msgid "Right-click to select a location to defend" msgstr "" #. [set_menu_item]: id=ai_controller_defend_location_picker #: data/core/macros/ai_controller.cfg:545 msgid "Defend this location" msgstr "Ginti šią vietą" #. [command] #: data/core/macros/ai_controller.cfg:562 msgid "focusing on defending the area around $x1|,$y1|." msgstr "" #. [print] #: data/core/macros/ai_controller.cfg:604 msgid "Location selection canceled" msgstr "Atšauktas vietos pažymėjimas" #. [option] #: data/core/macros/ai_controller.cfg:619 msgid "Clear objective orders" msgstr "Atšaukti tikslo nurodymus" #. [option] #: data/core/macros/ai_controller.cfg:640 msgid "Clear behavior orders" msgstr "Atšaukti elgesio nurodymus" #. [option] #: data/core/macros/ai_controller.cfg:662 msgid "Clear all orders" msgstr "Atšaukti visus nurodymus" #. [then] #: data/core/macros/ai_controller.cfg:787 #: data/core/macros/ai_controller.cfg:798 msgid "none set." msgstr "nieko nenustatyta." #. [value]: speaker=narrator #: data/core/macros/ai_controller.cfg:820 msgid "" "$ally_leader.name (side $ally_side|) has not been given any instructions and " "is acting normally." msgstr "" "$ally_leader.name (pusė $ally_side|) negavo jokių nurodymų ir elgiasi " "normaliai." #. [value]: speaker=narrator #: data/core/macros/ai_controller.cfg:823 #: data/core/macros/ai_controller.cfg:840 msgid "" "Objective: $ai_controller.side_$ally_side|_current_settings." "currently_doing_objective_description\n" "Behavior: $ai_controller.side_$ally_side|_current_settings." "currently_doing_behaviour_description" msgstr "" "Tikslas: $ai_controller.side_$ally_side|_current_settings." "currently_doing_objective_description\n" "Elgesys: $ai_controller.side_$ally_side|_current_settings." "currently_doing_behaviour_description" #. [value]: speaker=narrator #: data/core/macros/ai_controller.cfg:837 msgid "" "$ally_leader.name (side $ally_side|) is carrying out the following " "instructions:" msgstr "$ally_leader.name (pusė $ally_side|) vykdo šiuos nurodymus:" #. [literal] #: data/core/macros/ai_controller.cfg:852 msgid "Set objective..." msgstr "Nustatyti tikslą..." #. [literal] #: data/core/macros/ai_controller.cfg:892 msgid "Set behavior..." msgstr "Nustatyti elgesį..." #. [literal] #: data/core/macros/ai_controller.cfg:932 msgid "Exit" msgstr "Išeiti" #: data/core/macros/ai_controller.cfg:1059 msgid "Set special orders..." msgstr "Nustatyti ypatingus nurodymus..." #: data/core/macros/ai_controller.cfg:1060 msgid "Move leader to..." msgstr "Nuvesti vadą į..." #: data/core/macros/ai_controller.cfg:1061 msgid "Right-click to select a location to move leader to" msgstr "" #: data/core/macros/ai_controller.cfg:1062 msgid "Move leader here" msgstr "Atveskite vadą čia" #: data/core/macros/ai_controller.cfg:1063 msgid "moving leader to $x1|,$y1|." msgstr "vadas perkeliamas į $x1|,$y1|." #: data/core/macros/ai_controller.cfg:1064 msgid "Clear special orders" msgstr "Atšaukti ypatingus nurodymus" #: data/core/macros/ai_controller.cfg:1065 msgid "" "Special: $ai_controller.side_$ally_side|_current_settings." "currently_doing_special_description" msgstr "" "Ypatingas: $ai_controller.side_$ally_side|_current_settings." "currently_doing_special_description" #. [advancement]: id=amla_default #: data/core/macros/amla.cfg:10 msgid "Max HP bonus +3, Max XP +20%" msgstr "" #. [advancement]: id=tough_{HP_ADVANCE_NUMBER} #: data/core/macros/amla.cfg:38 msgid ", MAX XP +25%" msgstr ", MAX GT +25%" #. [advancement]: id=tough_{HP_ADVANCE_NUMBER} #: data/core/macros/amla.cfg:38 msgid "Max HP bonus +" msgstr "" #: data/core/macros/carryover-utils.cfg:9 msgid "Early finish bonus." msgstr "Ankstyvo pabaigimo premija." #: data/core/macros/carryover-utils.cfg:12 msgid "No early finish bonus." msgstr "Nėra ankstyvo pabaigimo premijos." #: data/core/macros/carryover-utils.cfg:15 msgid "(early finish bonus)" msgstr "(ankstyvo pabaigimo premija)" #: data/core/macros/carryover-utils.cfg:18 msgid "No gold carried over to the next scenario." msgstr "Nė kiek aukso nepernešama į kitą scenarijų." #: data/core/macros/carryover-utils.cfg:22 msgid "" "\n" "100% of finishing gold carried over to the next scenario." msgstr "" "\n" "100% baigiamojo aukso pernešama į kitą scenarijų." #: data/core/macros/carryover-utils.cfg:26 msgid "" "\n" "40% of finishing gold carried over to the next scenario." msgstr "" "\n" "40% baigiamojo aukso pernešama į kitą scenarijų." #: data/core/macros/carryover-utils.cfg:30 msgid "" "\n" "20% of finishing gold carried over to the next scenario." msgstr "" "\n" "20% baigiamojo aukso pernešama į kitą scenarijų." #. [objective]: description=, condition=win #: data/core/macros/carryover-utils.cfg:34 #: data/core/macros/carryover-utils.cfg:42 msgid "Alternative objective:" msgstr "Alternatyvus tikslas:" #. [message]: speaker=narrator #: data/core/macros/items.cfg:39 msgid "You have come across a wishing well. What would you like to wish for?" msgstr "Jūs priėjote norų šulinį. Koks bus jūsų noras?" #. [option]: speaker=narrator #: data/core/macros/items.cfg:42 msgid "A swift victory" msgstr "Greitos pergalės" #. [message]: speaker=unit #: data/core/macros/items.cfg:49 msgid "" "With this golden coin, I wish that this battle end in a swift and safe " "victory." msgstr "" "Su šia auksine moneta aš noriu, kad šis mūšis pasibaigtų greita ir saugia " "pergale." #. [option]: speaker=narrator #: data/core/macros/items.cfg:55 msgid "Lots of gold" msgstr "Daug aukso" #. [message]: speaker=unit #: data/core/macros/items.cfg:62 msgid "I wish this single gold coin be returned ten-fold to me." msgstr "Aš noriu, kad ši auksinė moneta man grįžtų dešimteriopai." #. [option]: speaker=narrator #: data/core/macros/items.cfg:68 msgid "Peace throughout Wesnoth." msgstr "Taikos visame Vesnote." #. [message]: speaker=unit #: data/core/macros/items.cfg:75 msgid "The only thing worth wishing for is peace throughout the land." msgstr "Vienintelis noro vertas dalykas yra taika visoje šalyje." #. [option]: speaker=narrator #: data/core/macros/items.cfg:81 msgid "Don't make a wish." msgstr "Negalvoti noro." #. [option]: speaker=narrator #: data/core/macros/items.cfg:148 msgid "Take it" msgstr "Paimti" #. [option]: speaker=narrator #: data/core/macros/items.cfg:166 msgid "Leave it" msgstr "Palikti" #. [object]: id={ID} #: data/core/macros/items.cfg:226 msgid "Potion of Healing" msgstr "Gydymo eliksyras" #. [object]: id={ID} #: data/core/macros/items.cfg:229 msgid "A feeling of well-being overwhelms the drinker." msgstr "" #. [object]: id={ID} #: data/core/macros/items.cfg:230 msgid "You are not worthy of healing." msgstr "Jūs nenusipelnėte gydymo." #. [object]: id={ID} #: data/core/macros/items.cfg:264 msgid "Poison" msgstr "Nuodai" #. [object]: id={ID} #: data/core/macros/items.cfg:267 msgid "Poison is seeping through the veins of this unit at this very moment." msgstr "" #: data/core/macros/items.cfg:287 msgid "" "Sprinkling this water on melee weapons grants them the 'arcane' damage type " "until the end of the current scenario. Should $unit.name use it?" msgstr "" "Apšlaksčius kontaktinius ginklus šiuo vandeniu, jie iki scenarijaus pabaigos " "darys „paslaptingą“ žalą. Ar norite, kad $unit.name paimtų vandenį?" #: data/core/macros/items.cfg:288 msgid "I am not suited to the use of this item! Let another take it." msgstr "Aš netinkamas naudoti šį daiktą! Tegul kas nors kitas paima." #. [object] #: data/core/macros/items.cfg:290 msgid "Holy Water" msgstr "Šventas vanduo" #. [object] #: data/core/macros/items.cfg:293 msgid "" "This water will make melee weapons have the 'arcane' damage type until the " "end of the current scenario." msgstr "" "Šiuo vandeniu apšlakstyti kontaktiniai ginklai darys „paslaptingą“ žalą iki " "scenarijaus pabaigos. " #. [object]: id={ID} #: data/core/macros/items.cfg:322 msgid "Potion of Strength" msgstr "Stiprybės eliksyras" #. [object]: id={ID} #: data/core/macros/items.cfg:325 msgid "Strength is given to the drinker." msgstr "Išgėręs gauna stiprybės." #. [object]: id={ID} #: data/core/macros/items.cfg:365 msgid "Potion of Decay" msgstr "" #. [object]: id={ID} #: data/core/macros/items.cfg:368 msgid "This poor unit drank something really bad." msgstr "Šis vargšas dalinys išgėrė kažko labai blogo." #. [object]: id={ID} #: data/core/macros/items.cfg:402 msgid "Ring of Regeneration" msgstr "Regeneracijos žiedas" #. [object]: id={ID} #: data/core/macros/items.cfg:405 msgid "This ring will heal the bearer a little each turn." msgstr "Šio žiedo nešėjas kiekvieną ėjimą šiek tiek pagis." #. [object]: id={ID} #: data/core/macros/items.cfg:441 msgid "Ring of Slowness" msgstr "Lėtumo žiedas" #. [object]: id={ID} #: data/core/macros/items.cfg:444 msgid "The bearer of this ring is slowed." msgstr "Šio žiedo nešėjas yra sulėtintas" #. [object]: id={ID} #: data/core/macros/items.cfg:478 msgid "Staff of Swiftness" msgstr "" #. [object]: id={ID} #: data/core/macros/items.cfg:481 msgid "This staff will grant the bearer swift movement." msgstr "" #. [object]: id={ID} #: data/core/macros/items.cfg:482 msgid "Only magical beings can wield such an object." msgstr "Tik magiškos būtybės gali valdyti tokį objektą." #: data/core/macros/items.cfg:532 msgid "Only the mermen can use this item!" msgstr "Tik vandeniai gali naudoti šį daiktą!" #: data/core/macros/items.cfg:532 msgid "Should $unit.name pick up the trident?" msgstr "Ar $unit.name turėtų paimti trišakį?" #. [object] #: data/core/macros/items.cfg:534 msgid "Storm Trident" msgstr "Trišakis Audronaša" #. [object] #: data/core/macros/items.cfg:537 msgid "This trident allows a merman to shoot electric bolts at his enemies!" msgstr "Šis trišakis leidžia vandeniams trankyti priešus žaibais!" #. [effect]: type=fire #: data/core/macros/items.cfg:541 msgid "storm trident" msgstr "trišakis audronaša" #: data/core/macros/names.cfg:18 msgid "" "Egar,Elch,Ga'ash,Gadé Ihn,Gakré Ohm,Galeck,Galsh,Garadin,Garchin,Gark,Garlan," "Garlin Ohn,Garrutin,Gart'lo,Garushi,Gashinar,Gashol,Gaushii,Gaustun,Gegchi," "Gelka Kon,Gelknick,Gillan,Gisharri,Gost,Grada,Græt Ihn,Grashen,Gravlan,Grag," "Grelnit,Grenn Ohn,Greth,Gribbel,Gridda,Grish,Gron Ihn,Ka,Kahn Ih,Karigan," "Karri Kon,Karron,Kask,Kegrid,Kerath Ihn,Kerath Kor,Klash,Kon Garashé,Kraag," "Krall Ohn,Kran Kor,Krash,Kraslar,Krenli,Kruggen,Kun,Mah Toa,Margian," "Mar'Ildian,Markan,Markinos,Mar Ohn,Marra Di'lek,Marrito,Marritos,Merkush," "Merritos Gark,Morusté,Murr,Omataké,Reshan,Vashitt,Velnick,Veralon,Veramo," "Verath,Verditt,Verkon,Verlinn,Vermad,Vertick,Vladnir" msgstr "" #: data/core/macros/names.cfg:19 msgid "" "Alen Ka,Alinash Mal,Ashirt,Auginet Ka,Auuglann,Damell,Dell,Demla,Dinsill," "Eshi,Olath,Omage,Omagrra,Orra Ka,Orridan,Orrida,Oshibi,Vallin,Valnirra," "Valnitt,Velisk,Verra,Vellin Ka,Veshtar,Vushtin" msgstr "" #: data/core/macros/names.cfg:23 msgid "" "Aigaithas,Aigaithil,Aigaithing,Aigaithol,Aigalas,Aigaling,Aigalis,Aigalol," "Aigalsil,Aigatas,Aigatis,Aigatlos,Aigatsil,Aigatsol,Aigatus,Aigcatas," "Aigcatil,Aigcating,Aigcatis,Aigcatsil,Aigcatsol,Aigcatus,Aigdring,Aigdris," "Aigdrlos,Aigdrsil,Aigdrsol,Aigduras,Aigdurlos,Aigdursol,Aigthaing,Aigthais," "Aigthasil,Aigthaus,Alaithas,Alaithis,Alaithlos,Alaithol,Alaithsol,Alaithus," "Alalas,Alalil,Alalol,Alalsol,Alalus,Alatas,Alatil,Alating,Alatlos,Alatsil," "Alcatil,Alcatis,Alcatlos,Alcatsil,Aldras,Aldril,Aldring,Aldris,Aldrlos," "Aldrol,Aldrsol,Alduras,Aldurlos,Aldurol,Althaas,Althail,Althalos,Althaol," "Althasil,Althasol,Althaus,Anaithas,Anaithil,Anaithing,Anaithis,Anaithsil," "Anaithus,Analil,Anallos,Analol,Analsil,Analus,Anatas,Anating,Anatis,Anatol," "Anatsol,Ancatas,Ancatil,Ancatol,Ancatus,Andril,Andris,Andrlos,Andrus,Anduril," "Andurol,Andursol,Andurus,Anthaas,Anthaing,Anthais,Anthaol,Anthasil,Anthasol," "Anthaus,Augaithas,Augaithing,Augaithsil,Augaithus,Augalas,Augaling,Augalol," "Augating,Augatlos,Augatol,Augatsil,Augatsol,Augcatas,Augcatil,Augcatis," "Augcatol,Augcatsil,Augcatus,Augdras,Augdris,Augdrsil,Augdrus,Augduras," "Augduril,Augduring,Augdurol,Augdursol,Augdurus,Augthail,Augthais,Augthalos," "Augthaol,Dulaithil,Dulaithing,Dulaithlos,Dulaithsil,Dulaithsol,Dulalas," "Dulaling,Dulalis,Dulalsil,Dulatil,Dulating,Dulatol,Dulatsol,Dulatus,Dulcatil," "Dulcating,Dulcatlos,Dulcatol,Dulcatsil,Dulcatsol,Duldril,Duldris,Duldrlos," "Duldrol,Duldrsil,Duldrus,Dulduras,Dulduring,Duldursil,Duldurus,Dulthalos," "Dulthasil,Dulthasol,Dulthaus,Glamaithil,Glamaithis,Glamaithol,Glamaithsol," "Glamalil,Glamaling,Glamalis,Glamallos,Glamalsil,Glamalus,Glamatil,Glamatus," "Glamcatas,Glamcatil,Glamcating,Glamcatsil,Glamcatus,Glamdras,Glamdril," "Glamdrlos,Glamdrsol,Glamduras,Glamduril,Glamduring,Glamduris,Glamdursol," "Glamthaas,Glamthaol,Glamthasil,Glamthasol,Glamthaus,Glomin,Gomaithas," "Gomaithil,Gomaithol,Gomaithsol,Gomalil,Gomalis,Gomalus,Gomatas,Gomatil," "Gomating,Gomatis,Gomatlos,Gomatol,Gomcatil,Gomcatis,Gomcatlos,Gomdras," "Gomdril,Gomdring,Gomdris,Gomdrol,Gomdrsil,Gomduris,Gomdurlos,Gomdursil," "Gomdursol,Gomdurus,Gomthaas,Gomthalos,Gomthasol,Naraithil,Naraithing," "Naraithol,Naraithsil,Naraithsol,Naraithus,Naralas,Naralil,Naralsil,Naralus," "Naratlos,Naratol,Naratsil,Narcating,Narcatis,Narcatol,Narcatsil,Narcatsol," "Nardras,Nardril,Nardring,Nardris,Nardrol,Nardrsil,Nardrsol,Nardrus,Narduras," "Narduril,Nardurol,Narthalos,Narthaol,Pelaithas,Pelaithil,Pelaithing," "Pelaithis,Pelaithlos,Pelaithol,Pelaithsil,Pelaithsol,Pelalil,Pelaling," "Pelalis,Pelalsil,Pelalsol,Pelalus,Pelatil,Pelating,Pelatis,Pelatol,Pelatsil," "Pelatus,Pelcating,Pelcatlos,Pelcatol,Pelcatsil,Peldras,Peldril,Peldrsol," "Peldrus,Pelduril,Pelduring,Pelduris,Peldurol,Peldursol,Peldurus,Pelthaas," "Pelthail,Pelthasil,Trithaithas,Trithaithil,Trithaithis,Trithaithlos," "Trithaithol,Trithaithsil,Trithaithsol,Trithaithus,Trithalis,Trithalol," "Trithatas,Trithatil,Trithatlos,Trithatsol,Trithcatlos,Trithcatsol,Trithcatus," "Trithdril,Trithdring,Trithdris,Trithdrlos,Trithdrol,Trithdrsol,Trithdrus," "Trithduril,Trithduring,Trithdurlos,Trithdurol,Trithdursil,Trithdurus," "Triththaas,Triththail,Triththaing,Triththasol,Triththaus" msgstr "" #: data/core/macros/names.cfg:27 msgid "" "Amadrieriand,Amáril,Amelad,Ameldor,Amendel,Ameng,Amilmaldur,Amilmalith," "Amilmandir,Amind,Amiol,Amiorion,Amithrarion,Amóldor,Amorfimir,Amorfir,Amowyn," "Amulas,Amundil,Anán,Anebrin,Anebrir,Anémbor,Anénduil,Anerion,Anilad,Anil-" "Gawyn,Anilmambor,Anilmariand,Anior,Anithranduil,Anol,Anon,Anorfing,Anundil," "Belán,Belandil,Belarandel,Belel,Belén,Belil-Gandil,Belilmand,Belilmang," "Beliondil,Beliril,Belithraldor,Belithrawyn,Belólad,Belómir,Belondel,Belyrion," "Cadriembor,Cadrieriand,Cálad,Caladrielas,Calándel,Caldur,Cáldur,Calebrindel," "Calebrindir,Calénduil,Calil-Gandir,Calil-Gawyn,Calioriand,Caliril,Calónduil," "Caloril,Cándir,Canduil,Caraldur,Carang,Célad,Celadrieriand,Celang,Celaral," "Celarandil,Celáriand,Celebririon,Celelas,Celendel,Celér,Celilmalas,Celiondir," "Celior,Celiorion,Celong,Celór,Celóril,Celorion,Celundir,Celuwyn,Celyndel," "Cénduil,Cindil,Ciong,Cithralad,Cithraldur,Cithrand,Cithrandel,Cithraril,Col," "Corfil,Corfildur,Cówyn,Cun,Cundir,Cylas,Delán,Delánd,Delandel,Delaraldur," "Deláril,Delawyn,Deléng,Delilmaldor,Deliol,Delithrar,Deliwyn,Delóldor," "Delorfilad,Delorfilith,Delorion,Delundil,Eäradriendel,Eäradrier,Eäránduil," "Eäraralad,Eärebrindel,Eäréldor,Eäreng,Eärérion,Eärithrandil,Eäromir," "Eärorfiriand,Eäryldur,Eäryriand,Eladrieng,Elálith,Elánd,Elándil,Elebrildor," "Elebrindel,Elebriril,Elélas,Elémbor,Elemir,Elen,Elil-Garil,Elilmaldur," "Eliomir,Eliondil,Elolas,Elólas,Elor,Elorfilad,Elradrien,Elralith,Elran," "Elreldur,Elrilmand,Elrioldor,Elriolith,Elrithralith,Elrithranduil,Elrorfir," "Elval,Elvandir,Elvaramir,Elváwyn,Elvebrind,Elvebrindel,Elvélith,Elvémir," "Elverion,Elvil-Garion,Elvilmaldur,Elvilmaril,Elvioldur,Elvombor,Elvónduil," "Elvorfimir,Elvorfiriand,Elvorfiril,Elvóriand,Elvund,Elyldor,Elyrion,Eowambor," "Eowanduil,Eowar,Eowaraldor,Eowaran,Eowarar,Eowariand,Eowarion,Eowebrind," "Eowémir,Eowil-Garion,Eowimbor,Eowiomir,Eowithrawyn,Eowóldur,Eoworfildor," "Eowówyn,Eowylas,Fadriendel,Fandel,Farandir,Fáwyn,Fendel,Fer,Filman,Fioril," "Fithraril,Forfilas,Fyrion,Gadriendil,Gadrieng,Galadrieldor,Galálad,Galálas," "Galalith,Galar,Galelas,Galeldur,Galelith,Galémbor,Galithrariand,Galoldur," "Galuldur,Galur,Galurion,Gambor,Gán,Ganduil,Garaldor,Gararil,Gelad,Géril,Gil-" "Gandel,Gil-Gang,Giombor,Githral,Githralad,Gladriendil,Glal,Glámbor,Glandil," "Glarang,Glararil,Glilmal,Glimir,Glior,Glólas,Gloldor,Glómir,Glon,Glul,Golad," "Gor,Gumbor,Gyl,Gymbor,Gyn,Harariand,Háriand,Hebril,Hemir,Hénduil,Hilas,Hil-" "Garion,Hilmariand,Hiong,Hirion,Hithrandel,Horfilad,Horfindel,Hundel,Hymir," "Hyrion,Hywyn,Isadrieng,Isándir,Isarandel,Isarar,Iselas,Isér,Isilmandel," "Isirion,Isithral,Isól,Isóndel,Isóng,Isorfilad,Isorfindir,Isuwyn,Isyndel," "Legal,Legaran,Legémir,Legéril,Legilad,Legil-Gal,Legiondel,Legithralith," "Legorfindil,Legorfirion,Legówyn,Legyl,Legyn,Linduilas,Lómadrieril,Lómarand," "Lómariand,Lómebrilad,Lómebrind,Lómémbor,Lómilmaril,Lómiriand,Lómorfindil," "Lómowyn,Madrieril,Maldur,Mánduil,Maraldur,Mebrin,Méng,Mérion,Miolith,Miomir," "Mithrand,Mondir,Móndir,Morfilas,Morfin,Morfiriand,Mylith,Nadrieldor,Nalith," "Nán,Nél,Nil-Galas,Nil-Galith,Nil-Gar,Nilmar,Nóndel,Norfildor,Norfilith," "Norfindil,Norfindir,Numbor,Nyldur,Padrieriand,Padrieril,Pamir,Paraldor," "Parariand,Pilmalad,Pindir,Pór,Porfildur,Pumbor,Pyldur,Rebrir,Réndir," "Rilmandil,Rithrandil,Ról,Róldor,Roldur,Róldur,Rorfilad,Rorfindil,Rówyn,Ryn," "Sadrielas,Sebrin,Sebriril,Sénd,Sil-Gal,Sólad,Sorfind,Sóriand,Tadriendir," "Taral,Taraldur,Táriand,Tendel,Téwyn,Thradrieriand,Thrambor,Thraral,Threbring," "Thrélad,Thréldur,Thril-Gamir,Thril-Gandir,Thril-Gar,Thrilmandel,Thrimir," "Thrion,Thrithran,Throlas,Thrón,Thróng,Thrund,Thryriand,Til-Gan,Tilmalad," "Tilmalas,Tinandir,Tinarambor,Tinarariand,Tinén,Tinil-Ganduil,Tinilmand," "Tinilmawyn,Tinimir,Tinindil,Tinithrar,Tinoldor,Tinond,Tinorfind,Tinorfiriand," "Tinóriand,Tinowyn,Tinun,Tinyl,Tion,Tolas,Torfildur,Tówyn,Tylad,Unadrieldor," "Unadrier,Unál,Unalas,Unálas,Unaraldur,Unaril,Unárion,Unebrin,Unebrind," "Uneldor,Unil,Unil-Gan,Uniolith,Unioril,Unólith,Unombor,Unóndel,Unondir," "Unorfildor,Unorfiril,Unorfiwyn,Unulad,Uradrielas,Uradrierion,Urálas,Urálith," "Urambor,Urér,Uril-Gambor,Urilmalith,Uróldor,Urorfildor,Urul,Urymir,Válad,Ván," "Vándel,Vandir,Varalas,Vararion,Vebril,Vebrilas,Vebrinduil,Vel,Vilith,Vol," "Vólas,Vóldur,Vondel,Vorfin,Vorfindil,Vulas,Vuldur,Vunduil,Vylas,Vyldor" msgstr "" "Amadrieriandas,Amárilas,Ameladas,Ameldoras,Amendelas,Amengas,Amilmalduras," "Amilmalitas,Amilmandiras,Amindas,Amiolas,Amiorionas,Amitrarionas,Amóldoras," "Amorfimiras,Amorfiras,Amovynas,Amulas,Amundilas,Anánas,Anebrinas,Anebriras," "Anémboras,Anénduilas,Anerionas,Aniladas,Anil-Gavynas,Anilmamboras," "Anilmariandas,Anioras,Anitranduilas,Anolas,Anonas,Anorfingas,Anundilas," "Belánas,Belandilas,Belarandelas,Belelas,Belénas,Belil-Gandilas,Belilmandas," "Belilmangas,Beliondilas,Belirilas,Belitraldoras,Belitravynas,Belóladas," "Belómiras,Belondelas,Belyrionas,Kadriemboras,Kadrieriandas,Káladas," "Kaladrielas,Kalándelas,Kalduras,Kálduras,Kalebrindelas,Kalebrindiras," "Kalénduilas,Kalil-Gandiras,Kalil-Gavynas,Kalioriandas,Kalirilas,Kalónduilas," "Kalorilas,Kándiras,Kanduilas,Karalduras,Karangas,Kéladas,Keladrieriandas," "Kelangas,Kelaralas,Kelarandilas,Keláriandas,Kelebririonas,Kelelas,Kelendelas," "Keléras,Kelilmalas,Keliondiras,Kelioras,Keliorionas,Kelongas,Kelóras," "Kelórilas,Kelorionas,Kelundiras,Keluvynas,Kelyndelas,Kénduilas,Kindilas," "Kiongas,Kitraladas,Kitralduras,Kitrandas,Kitrandelas,Kitrarilas,Kolas," "Korfilas,Korfilduras,Kóvynas,Kunas,Kundiras,Kylas,Delánas,Delándas," "Delandelas,Delaralduras,Delárilas,Delavynas,Deléngas,Delilmaldoras,Deliolas," "Delitraras,Delivynas,Delóldoras,Delorfiladas,Delorfilitas,Delorionas," "Delundilas,Eäradriendelas,Eäradrieras,Eäránduilas,Eäraraladas,Eärebrindelas," "Eäréldoras,Eärengas,Eärérionas,Eäritrandilas,Eäromiras,Eärorfiriandas," "Eärylduras,Eäryriandas,Eladriengas,Elálitas,Elándas,Elándilas,Elebrildoras," "Elebrindelas,Elebririlas,Elélas,Elémboras,Elemiras,Elenas,Elil-Garilas," "Elilmalduras,Eliomiras,Eliondilas,Elolas,Elólas,Eloras,Elorfiladas," "Elradrienas,Elralitas,Elranas,Elrelduras,Elrilmandas,Elrioldoras,Elriolitas," "Elritralitas,Elritranduilas,Elrorfiras,Elvalas,Elvandiras,Elvaramiras," "Elvávynas,Elvebrindas,Elvebrindelas,Elvélitas,Elvémiras,Elverionas,Elvil-" "Garionas,Elvilmalduras,Elvilmarilas,Elviolduras,Elvomboras,Elvónduilas," "Elvorfimiras,Elvorfiriandas,Elvorfirilas,Elvóriandas,Elvundas,Elyldoras," "Elyrionas,Eovamboras,Eovanduilas,Eovaras,Eovaraldoras,Eovaranas,Eovararas," "Eovariandas,Eovarionas,Eovebrindas,Eovémiras,Eovil-Garionas,Eovimboras," "Eoviomiras,Eovitravynas,Eovólduras,Eovorfildoras,Eovóvynas,Eovylas," "Fadriendelas,Fandelas,Farandiras,Fávynas,Fendelas,Feras,Filmanas,Fiorilas," "Fitrarilas,Forfilas,Fyrionas,Gadriendilas,Gadriengas,Galadrieldoras," "Galáladas,Galálas,Galalitas,Galaras,Galelas,Galelduras,Galelitas,Galémboras," "Galithrariandas,Galolduras,Galulduras,Galuras,Galurionas,Gamboras,Gánas," "Ganduilas,Garaldoras,Gararilas,Geladas,Gérilas,Gil-Gandelas,Gil-Gangas," "Giomboras,Gitralas,Gitraladas,Gladriendilas,Glalas,Glámboras,Glandilas," "Glarangas,Glararilas,Glilmalas,Glimiras,Glioras,Glólas,Gloldoras,Glómiras," "Glonas,Glulas,Goladas,Goras,Gumboras,Gylas,Gymboras,Gynas,Harariandas," "Háriandas,Hebrilas,Hemiras,Hénduilas,Hilas,Hil-Garionas,Hilmariandas,Hiongas," "Hirionas,Hithrandelas,Horfiladas,Horfindelas,Hundelas,Hymiras,Hyrionas," "Hyvynas,Isadriengas,Isándiras,Isarandelas,Isararas,Iselas,Iséras," "Isilmandelas,Isirionas,Isitaralas,Isólas,Isóndelas,Isóngas,Isorfiladas," "Isorfindiras,Isuvynas,Isyndelas,Legalas,Legaranas,Legémiras,Legérilas," "Legiladas,Legil-Galas,Legiondelas,Legitralitas,Legorfindilas,Legorfirionas," "Legóvynas,Legylas,Legynas,Linduilas,Lómadrierilas,Lómarandas,Lómariandas," "Lómebriladas,Lómebrindas,Lómémboras,Lómilmarilas,Lómiriandas,Lómorfindilas," "Lómovynas,Madrierilas,Malduras,Mánduilas,Maralduras,Mebrinas,Méngas,Mérionas," "Miolitas,Miomiras,Mitrandas,Mondiras,Móndiras,Morfilas,Morfinas,Morfiriandas," "Mylitas,Nadrieldoras,Nalitas,Nánas,Nélas,Nil-Galas,Nil-Galitas,Nil-Garas," "Nilmaras,Nóndelas,Norfildoras,Norfilitas,Norfindilas,Norfindiras,Numboras," "Nylduras,Padrieriandas,Padrierilas,Pamiras,Paraldoras,Parariandas,Pilmaladas," "Pindiras,Póras,Porfilduras,Pumboras,Pylduras,Rebriras,Réndiras,Rilmandilas," "Ritrandilas,Rólas,Róldoras,Rolduras,Rólduras,Rorfiladas,Rorfindilas,Róvynas," "Rynas,Sadrielasas,Sebrinas,Sebririlas,Séndas,Sil-Galas,Sóladas,Sorfindas," "Sóriandas,Tadriendiras,Taralas,Taralduras,Táriandas,Tendelas,Tévynas," "Tradrieriandas,Tramboras,Traralas,Trebringas,Tréladas,Trélduras,Tril-Gamiras," "Tril-Gandiras,Tril-Garas,Trilmandelas,Trimiras,Trionas,Tritranas,Trolas," "Trónas,Tróngas,Trundas,Tryriandas,Til-Ganas,Tilmaladas,Tilmalas,Tinandiras," "Tinaramboras,Tinarariandas,Tinénas,Tinil-Ganduilas,Tinilmandas,Tinilmavynas," "Tinimiras,Tinindilas,Tinitraras,Tinoldoras,Tinondas,Tinorfindas," "Tinorfiriandas,Tinóriandas,Tinovynas,Tinunas,Tinylas,Tionas,Tolas," "Torfilduras,Tóvynas,Tyladas,Unadrieldoras,Unadrieras,Unális,Unalas,Unálas," "Unaralduras,Unarilas,Unárionas,Unebrinas,Unebrindas,Uneldoras,Unilas,Unil-" "Ganas,Uniolitas,Uniorilas,Unólitas,Unomboras,Unóndelas,Unondiras," "Unorfildoras,Unorfirilas,Unorfivynas,Unuladas,Uradrielas,Uradrierionas," "Urálas,Urálitas,Uramboras,Uréras,Uril-Gamboras,Urilmalitas,Uróldoras," "Urorfildoras,Urulas,Urymiras,Váladas,Vánas,Vándelas,Vandiras,Varalas," "Vararionas,Vebrilis,Vebrilas,Vebrinduilas,Velas,Vilitas,Volas,Vólas,Vólduras," "Vondelas,Vorfinas,Vorfindilas,Vulas,Vulduras,Vunduilas,Vylas,Vyldoras" #: data/core/macros/names.cfg:28 msgid "" "Amadrielia,Amadrielindë,Amadriendra,Amadriewen,Amarang,Amebrilindë,Amedë," "Améthien,Amewien,Amil-Gadith,Amil-Garith,Amilmadia,Amiolith,Amionia," "Amithraniel,Amithrawien,Amiwen,Amodë,Amorfilith,Amorith,Amulia,Amuviel," "Amuwen,Analia,Anang,Anaraclya,Anáthien,Anebriniel,Anilmarith,Aning,Aniorith," "Anówien,Anundra,Anuthiel,Anuthien,Anylindë,Anythien,Anywien,Belaclya," "Beladrielith,Beladriewen,Beladriewien,Belarania,Belaraviel,Belebrindra," "Belendra,Beliolia,Belithraniel,Belithrawiel,Belithrawien,Belowen,Belulindë," "Cádë,Cadriewen,Caladrieng,Calándra,Calang,Calánia,Calebriwien,Calewen," "Calewiel,Calil-Galith,Calilmalith,Calithraclya,Calóniel,Calorfiniel,Calówien," "Caluclya,Ceclya,Celadë,Celália,Celálindë,Celarandra,Celararith,Celárith," "Celebriniel,Celebriviel,Celelith,Celéng,Celérith,Celidien,Celilith,Celindë," "Celiodë,Celioniel,Celith,Celithradith,Celódith,Celorfilindë,Celorfing," "Celorfiwien,Celówien,Celylia,Cethien,Cing,Cithralith,Cithrania,Cithrawen," "Cólindë,Corfiviel,Cydia,Delararith,Delebrinia,Deléthien,Delil-Ganiel," "Deliowen,Delithrathiel,Delóndra,Delorfilindë,Delorfithien,Deloviel,Delydien," "Eäradriedien,Eärániel,Eärarawien,Eärélia,Eärenia,Eärewen,Eäréwiel,Eärilmadë," "Eärilmathien,Eäriolith,Eärithrang,Eärorfiwien,Eärudë,Eladriedë,Eladrielia," "Elarawiel,Elebrindra,Eledë,Elelith,Elil-Gang,Elilmalia,Elilmawien," "Elithraclya,Elithradien,Elóndra,Elorfing,Elorfithien,Elradrierith,Elránia," "Elrebridith,Elréthiel,Elrilindë,Elrilmandra,Elrilmathien,Elrithiel," "Elrithradith,Elriwen,Elródith,Elrorfidia,Eluviel,Elvádia,Elvánia,Elvil-" "Gawien,Elvilmathiel,Elviniel,Elviondra,Elvithrang,Elvithrathien,Elvowien," "Elvyniel,Elvyviel,Elynia,Elywen,Eowalia,Eowarawien,Eowathiel,Eowebridith," "Eowedith,Eowidien,Eowil-Galindë,Eowilindë,Eowiowien,Eowylia,Eowyniel," "Fadriedith,Fadrielia,Fadriendra,Fadrienia,Falindë,Fáthiel,Fathien,Fáwien," "Feclya,Féthiel,Fil-Galia,Fil-Gathiel,Fil-Gawien,Filmaclya,Fioniel,Fódë," "Fólindë,Fulindë,Gadrieclya,Gadrieviel,Galadriethien,Galándra,Galaraniel," "Galebrilia,Galebrindra,Galédë,Galedien,Galéwiel,Galil-Gania,Galilmadia," "Galiothiel,Galithrathien,Galólia,Galolindë,Galorfiwiel,Galothiel,Galowen," "Galundra,Galyniel,Gathien,Gáviel,Gebririth,Gewen,Gil-Gawien,Gilia,Gioniel," "Gioviel,Giowen,Githrania,Githrawiel,Glália,Glebrithien,Gléndra,Glilmadien," "Glilmawiel,Glithiel,Gloclya,Glodith,Glorfilith,Gloviel,Glowiel,Goclya,Godien," "Gólia,Golindë,Guviel,Harawiel,Haviel,Háwien,Héclya,Hedia,Helith,Hewen,Hil-" "Gania,Hiodë,Hiwien,Hodia,Hódia,Horfinia,Horfiwien,Hóthiel,Huclya,Hunia," "Huthien,Hyclya,Hythiel,Hythien,Isadrieng,Isáwen,Isebridien,Isebrinia,Isendra," "Iséng,Iseviel,Isil-Garith,Isilindë,Isithradë,Isithradien,Isithrarith," "Isithrawiel,Isóthien,Legádë,Legadien,Legadrieclya,Legadriedë,Legadrieniel," "Legaraclya,Legebrilia,Legelith,Legeng,Legéniel,Legethiel,Legidia,Legil-" "Galindë,Legilmadith,Legilmawiel,Legithralindë,Legithrandra,Legithrania," "Legolith,Legondra,Legorfidë,Lómániel,Lómebriclya,Lómebriniel,Lómedia," "Lómeniel,Lómiclya,Lómilindë,Lómilmathiel,Lómilmawiel,Lómithradë,Lómithrarith," "Lómódë,Lómolith,Lómóndra,Lómorfing,Lómorith,Lómudia,Lómulindë,Lómuniel," "Lómuthiel,Lómynia,Lómythien,Mádia,Madrieclya,Maraclya,Mebriwiel,Meclya," "Medien,Mil-Gathiel,Mil-Gathien,Milindë,Milith,Miowen,Miowiel,Mithradë," "Mithralindë,Módë,Módia,Moniel,Morfilindë,Munia,Myndra,Mywiel,Narania," "Naraniel,Náviel,Nawen,Newen,Nil-Gang,Nilmadia,Niodien,Niolia,Niothien," "Nithraniel,Nithrarith,Nowen,Nydith,Pádia,Padriedith,Paralindë,Parandra,Pawen," "Pebridien,Pil-Gadia,Pil-Gadien,Pilindë,Pindra,Pong,Porfindra,Porfiwien," "Póviel,Pulia,Puthien,Reniel,Réviel,Ril-Gawien,Rindra,Riothien,Róng,Rorfiviel," "Sadrienia,Sadrierith,Sálindë,Sáng,Saradith,Sarandra,Sédith,Sendra,Sethien," "Silmaclya,Silmathiel,Sioclya,Siorith,Sithrang,Sithrawen,Soniel,Sothiel," "Sothien,Syniel,Tadrierith,Tang,Taradien,Tarathiel,Tathiel,Terith,Thradia," "Thrália,Thraraviel,Threbriniel,Thredien,Thrérith,Thridith,Thrinia," "Thrithradia,Thrithrandra,Thrithraniel,Throlith,Throng,Throthiel,Thrulith," "Thruthien,Thryng,Til-Gandra,Tilmaclya,Tilmaviel,Tináclya,Tinadriethien," "Tinálindë,Tinaraniel,Tinarathien,Tinawiel,Tinebrithiel,Tinerith,Tinil-Gania," "Tinil-Gawiel,Tiniolith,Tinithrathiel,Tinóng,Tinorfilith,Tinorfithien,Tinudia," "Tiorith,Tithrathien,Tówiel,Tuniel,Unadrieng,Unáthien,Unebridë,Unénia,Unil-" "Gadia,Unilmadia,Unindra,Uniodë,Uniolia,Uniong,Unionia,Unóndra,Unorfiwen," "Unulindë,Unuviel,Unynia,Uraclya,Uradriedia,Uránia,Urárith,Urebriclya,Ureclya," "Urilmadia,Urilmawiel,Uriolia,Urithralindë,Uruthien,Uryrith,Vadrierith," "Vadrieviel,Vadriewen,Varawiel,Vebrithien,Vil-Gandra,Violindë,Viowiel," "Vithrang,Vithraniel,Viwiel,Vódia,Vóng,Vorficlya,Vorfing,Vorfirith,Vorfiwiel," "Vówien" msgstr "" "Amadrielija,Amadrielindė,Amadriendra,Amadrievena,Amarang,Amebrilinda,Ameda," "Amétiena,Ameviena,Amil-Gaditė,Amil-Garitė,Amilmadija,Amiolitė,Amionija," "Amitranielė,Amitraviena,Amivena,Amoda,Amorfilitė,Amoritė,Amulija,Amuvielė," "Amuvena,Analija,Ananga,Anaraklija,Anátienė,Anebrinielė,Anilmaritė,Aninga," "Anioritė,Anóviena,Anundra,Anutielė,Anutiena,Anylinda,Anytiena,Anyviena," "Belaklija,Beladrielitė,Beladrievena,Beladrieviena,Belaranija,Belaravielė," "Belebrindra,Belendra,Beliolija,Belitranielė,Belitravielė,Belitraviena," "Belovena,Belulindė,Kádė,Kadrievena,Kaladrienga,Kalándra,Kalanga,Kalánija," "Kalebriviena,Kalevena,Kalevielė,Kalil-Galitė,Kalilmalitė,Kalitraklija," "Kalónielė,Kalorfinielė,Kalóviena,Kaluklija,Keklija,Keladė,Kelálija,Kelálindė," "Kelarandra,Kelararitė,Keláritė,Kelebrinielė,Kelebrivielė,Kelelitė,Kelénga," "Keléritė,Kelidiena,Kelilitė,Kelindė,Keliodė,Kelionielė,Kelitė,Kelitraditė," "Kelóditė,Kelorfilindė,Kelorfinga,Kelorfiviena,Kelóviena,Kelylija,Ketienė," "Kinga,Kitralitė,Kitranija,Kitravena,Kólindė,Korfivielė,Kydija,Delararitė," "Delebrinija,Delétiena,Delil-Ganielė,Deliovena,Delitratielė,Delóndra," "Delorfilindė,Delorfitiena,Delovielė,Delydiena,Eäradriediena,Eäránielė," "Eäraraviena,Eärélija,Eärenija,Eärevena,Eärévielė,Eärilmadė,Eärilmatiena," "Eäriolitė,Eäritranga,Eärorfiviena,Eärudė,Eladriedė,Eladrielija,Elaravielė," "Elebrindra,Eledė,Elelitė,Elil-Ganga,Elilmalija,Elilmaviena,Elitraklija," "Elitradiena,Elóndra,Elorfinga,Elorfitiena,Elradrieritė,Elránija,Elrebriditė," "Elrétielė,Elrilindė,Elrilmandra,Elrilmatiena,Elritielė,Elritraditė,Elrivena," "Elróditė,Elrorfidija,Eluvielė,Elvádija,Elvánija,Elvil-Gaviena,Elvilmatielė," "Elvinielė,Elviondra,Elvitranga,Elvitratiena,Elvoviena,Elvynielė,Elvyvielė," "Elynija,Elyvena,Eovalija,Eovaraviena,Eovatielė,Eovebriditė,Eoveditė," "Eovidienė,Eovil-Galindė,Eovilindė,Eovioviena,Eovylija,Eovynielė,Fadrieditė," "Fadrielija,Fadriendra,Fadrienija,Falindė,Fátielė,Fatiena,Fáviena,Feklija," "Fétielė,Fil-Galija,Fil-Gatielė,Fil-Gavienė,Filmaklija,Fionielė,Fódė,Fólindė," "Fulindė,Gadrieklija,Gadrievielė,Galadrietiena,Galándra,Galaranielė," "Galebrilija,Galebrindra,Galédė,Galediena,Galévielė,Galil-Ganija,Galilmadija," "Galiotielė,Galitratiena,Galólija,Galolindė,Galorfivielė,Galotielė,Galovena," "Galundra,Galynielė,Gatiena,Gávielė,Gebriritė,Gevena,Gil-Gavienė,Gilija," "Gionielė,Giovielė,Giovena,Gitranija,Gitravielė,Glálija,Glebritiena,Gléndra," "Glilmadienė,Glilmavielė,Glitielė,Gloklija,Gloditė,Glorfilitė,Glovielė," "Glovielė,Goklija,Godiena,Gólija,Golindė,Guvielė,Haravielė,Havielė,Háviena," "Héklija,Hedija,Helitė,Hevena,Hil-Ganija,Hiodė,Hiviena,Hodija,Hódija," "Horfinija,Horfivienė,Hótielė,Huklija,Hunija,Hutiena,Hyklija,Hytielė,Hytiena," "Isadrienga,Isávena,Isebridiena,Isebrinija,Isendra,Isénga,Isevielė,Isil-" "Garitė,Isilindė,Isitradė,Isitradienė,Isitraritė,Isitravielė,Isótienė,Legádė," "Legadienė,Legadrieklija,Legadriedė,Legadrienielė,Legaraklija,Legebrilija," "Legelitė,Legenga,Legénielė,Legetielė,Legidija,Legil-Galindė,Legilmaditė," "Legilmavielė,Legitralindė,Legitrandra,Legitranija,Legolitė,Legondra," "Legorfidė,Lómánielė,Lómebriklija,Lómebrinielė,Lómedija,Lómenielė,Lómiklija," "Lómilindė,Lómilmatielė,Lómilmavielė,Lómitradė,Lómitraritė,Lómódė,Lómolitė," "Lómóndra,Lómorfinga,Lómoritė,Lómudija,Lómulindė,Lómunielė,Lómutielė,Lómynija," "Lómytiena,Mádija,Madrieklija,Maraklija,Mebrivielė,Meklija,Medienė,Mil-" "Gatielė,Mil-Gatienė,Milindė,Militė,Miovena,Miovielė,Mitradė,Mitralindė,Módė," "Módija,Monielė,Morfilindė,Munija,Myndra,Myvielė,Naranija,Naranielė,Návielė," "Navena,Nevena,Nil-Ganga,Nilmadija,Niodiena,Niolija,Niotiena,Nitranielė," "Nitraritė,Novena,Nyditė,Pádija,Padrieditė,Paralindė,Parandra,Pavena," "Pebridiena,Pil-Gadija,Pil-Gadienė,Pilindė,Pindra,Ponga,Porfindra,Porfiviena," "Póvielė,Pulija,Putiena,Renielė,Révielė,Ril-Gavienė,Rindra,Riotiena,Rónga," "Rorfivielė,Sadrienija,Sadrieritė,Sálindė,Sánga,Saraditė,Sarandra,Séditė," "Sendra,Setiena,Silmaklija,Silmatielė,Sioklija,Sioritė,Sitranga,Sitravena," "Sonielė,Sotielė,Sotienė,Synielė,Tadrieritė,Tanga,Taradienė,Taratielė,Tatielė," "Teritė,Tradija,Trálija,Traraviela,Trebrinielė,Tredienė,Tréritė,Triditė," "Trinija,Tritradija,Tritrandra,Tritranielė,Trolitė,Tronga,Trotielė,Trulitė," "Trutiena,Trynga,Til-Gandra,Tilmaklija,Tilmavielė,Tináklija,Tinadrietiena," "Tinálindė,Tinaranielė,Tinaratiena,Tinavielė,Tinebritielė,Tineritė,Tinil-" "Ganija,Tinil-Gavielė,Tiniolitė,Tinitratielė,Tinónga,Tinorfilitė,Tinorfitiena," "Tinudija,Tioritė,Titratiena,Tóvielė,Tunielė,Unadrienga,Unátiena,Unebridė," "Unénija,Unil-Gadija,Unilmadija,Unindra,Uniodė,Uniolija,Unionga,Unionija," "Unóndra,Unorfivena,Unulindė,Unuvielė,Unynija,Uraklija,Uradriedija,Uránija," "Uráritė,Urebriklija,Ureklija,Urilmadija,Urilmavielė,Uriolija,Uritralindė," "Urutiena,Uryritė,Vadrieritė,Vadrievielė,Vadrievena,Varavielė,Vebritiena,Vil-" "Gandra,Violindė,Viovielė,Vitranga,Vitranielė,Vivielė,Vódija,Vónga,Vorfiklija," "Vorfinga,Vorfiritė,Vorfivielė,Vóviena" #: data/core/macros/names.cfg:33 msgid "Graa,Greaa,Gree,Kaaa,Kassshh,Kessshh,Korro,Kraa,Kuu,Kzaaa,Kzuuu" msgstr "Graa,Greaa,Gree,Kaaa,Kasšš,Kesšš,Korro,Kraa,Kuu,Kzaaa,Kzuuu" #: data/core/macros/names.cfg:34 msgid "Kaasa,Kayya,Keyya,Kiira,Korra" msgstr "Kaasa,Kajja,Kejja,Kiira,Korra" #: data/core/macros/names.cfg:38 msgid "" "Addraecyn,Addraenvan,Addraer,Addraercyn,Addraryn,Addreddry,Addredry," "Addregwyn,Addrenyc,Addreoddry,Addreoddyn,Addreonyc,Addreorcyn,Addreran," "Addribryn,Addriddyn,Addrocyn,Addroryn,Addrunvan,Addrurcyn,Addryllyn," "Addrynvan,Aethacyn,Aethadry,Aethaec,Aethaeran,Aethaeryn,Aethagwyn,Aethanry," "Aetharcyn,Aethec,Aethellyn,Aethenvan,Aetheoc,Aetheollyn,Aetheonyc,Aetheorcyn," "Aethercyn,Aetherraent,Aethibryn,Aethiddry,Aethircyn,Aethobryn,Aethoddyn," "Aethonnyn,Aethuc,Aethudry,Aethugwyn,Aethun,Aethunry,Aethydry,Aethynyc,Blac," "Bladoc,Blaec,Blaedry,Blanry,Blebryn,Bledoc,Blemyr,Blennyn,Blenvan,Bleollyn," "Blercyn,Blidd,Bliddry,Blillyn,Blinvan,Blollyn,Blubryn,Blucyn,Bludry,Blullyn," "Bluran,Blybryn,Blydd,Blygwyn,Blymyr,Blyr,Bucyn,Cac,Cadry,Caebryn,Caedry," "Caeran,Caercyn,Car,Carac,Caraddry,Caradoc,Caraedry,Caraennyn,Cararyn,Caredd," "Careddry,Caregwyn,Caren,Careobryn,Careogwyn,Careonvan,Careorraent,Careoryn," "Carercyn,Caric,Cariddry,Carocyn,Caroddyn,Caror,Caroran,Carraent,Carudoc," "Carullyn,Carygwyn,Caryn,Cebryn,Cemyr,Cennyn,Ceoc,Ceoddry,Ceoddyn,Ceomyr," "Ceonnyn,Ceonry,Ceoryn,Cicyn,Cin,Cinry,Coc,Convan,Corcyn,Cubryn,Cunry,Curyn," "Cynyc,Cyryn,Dac,Dadd,Dadoc,Daeddry,Daedoc,Daellyn,Demyr,Denvan,Deodd,Deollyn," "Deonyc,Derraent,Dibryn,Dinnyn,Dircyn,Dycyn,Dyddyn,Gaddry,Gaebryn,Gaedry," "Gaercyn,Gagwyn,Gan,Gannyn,Gar,Gecyn,Geddyn,Gegwyn,Geodry,Ginvan,Glacyn," "Gladoc,Glaercyn,Glarraent,Gleddry,Gleoddyn,Gleran,Gliddyn,Glillyn,Glinry," "Glircyn,Gloddry,Gloddyn,Glonry,Glonvan,Glumyr,Glun,Glunry,Glunvan,Glyc,Glydd," "Glydoc,Glynry,Glynvan,Glyran,Goc,Gor,Gubryn,Gudd,Gullyn,Gumyr,Gur,Gwadoc," "Gwaec,Gwaeddyn,Gwan,Gweddyn,Gwegwyn,Gwellyn,Gwennyn,Gwenyc,Gweocyn,Gweodd," "Gweodoc,Gweodry,Gweogwyn,Gweoran,Gwidoc,Gwilam,Gwodd,Gwoddyn,Gwollyn,Gwor," "Gwucyn,Gwudoc,Gwumyr,Gwuran,Gwybryn,Gwycyn,Gwyddry,Gwydoc,Gwymyr,Gwynnyn," "Gydoc,Gyllyn,Gymyr,Haldar,Labryn,Ladoc,Laellyn,Lan,Lannyn,Laran,Lec,Lemyr," "Lenvan,Leogwyn,Lercyn,Ligwyn,Lin,Liryn,Lonnyn,Lorraent,Luddry,Ludoc,Lunnyn," "Lunvan,Lurraent,Mac,Maddyn,Maennyn,Manry,Manyc,Marcyn,Mec,Menvan,Meollyn," "Meon,Meonnyn,Meorraent,Middry,Midry,Mimyr,Modd,Moddry,Monry,Moran,Morcyn," "Mubryn,Mudoc,Mugwyn,Murcyn,Mydoc,Mygwyn,Myn,Myrraent,Owac,Owadd,Owaddyn," "Owaecyn,Owaedry,Owain,Owarcyn,Owaryn,Owecyn,Owedry,Oweomyr,Oweor,Oweorcyn," "Oweran,Owercyn,Owidry,Owinvan,Owinyc,Owodd,Owoddry,Owogwyn,Owollyn,Oworan," "Oworcyn,Oworraent,Owuddry,Owuddyn,Owugwyn,Owur,Owyran,Rabryn,Radd,Ranvan,Rar," "Reoddyn,Reodry,Rhaecyn,Rhaedoc,Rhaemyr,Rhaerraent,Rhanry,Rharcyn,Rhenry," "Rhenvan,Rhenyc,Rheodd,Rheoddyn,Rheollyn,Rheor,Rheoran,Rheorraent,Rheran," "Rherraent,Rhobryn,Rhodry,Rhollyn,Rhonvan,Rhubryn,Rhugwyn,Rhunyc,Rhur,Rhygwyn," "Rhyllyn,Rhynyc,Rhyrcyn,Rhyrraent,Rocyn,Roddyn,Romyr,Ron,Ronry,Rubryn,Ruddry," "Rumyr,Run,Rurcyn,Rybryn,Rycyn,Ryddry,Rygwyn,Rynnyn,Rynry,Saec,Saellyn,Saemyr," "Saenvan,Saercyn,Sanyc,Saran,Sarraent,Secyn,Seddyn,Sedry,Sellyn,Sennyn," "Seoddry,Seorcyn,Sercyn,Siddry,Simyr,Siryn,Sodd,Sodry,Soran,Suc,Sudd,Surcyn," "Sydd,Syran,Syryn,Tabryn,Taec,Taedd,Taedoc,Taemyr,Taenvan,Taercyn,Tanry," "Tarcyn,Teddyn,Tegwyn,Ten,Tennyn,Tenvan,Teobryn,Teoddyn,Teor,Teorcyn,Terraent," "Tinry,Tinvan,Tiryn,Todd,Tudd,Tuddry,Tudoc,Tunvan,Turraent,Tyddyn,Vaddyn," "Vaeddyn,Vaedry,Vaennyn,Varcyn,Ven,Vennyn,Veocyn,Veoddyn,Veodry,Veogwyn," "Veomyr,Vinvan,Vinyc,Virraent,Vobryn,Vogwyn,Vonry,Vuddyn,Vugwyn,Vyc,Vygwyn," "Vyrcyn,Yracyn,Yraec,Yran,Yrannyn,Yranvan,Yraryn,Yredd,Yreddyn,Yregwyn,Yreryn," "Yrinvan,Yrirraent,Yroddry,Yrullyn,Yrumyr,Yrunnyn,Yrunvan,Yryllyn,Yrymyr," "Yrynyc,Yryrcyn" msgstr "" #: data/core/macros/names.cfg:39 msgid "" "Alabrylla,Alaebrylla,Alaeniver,Alalla,Alalonna,Alaryan,Aleacla,Aleaniver," "Aleara,Alearka,Alena,Alengwen,Alilonna,Alingwen,Alolla,Alolonna,Alora," "Alubrylla,Aluniver,Aluryan,Alussa,Alwcla,Alwllyra,Alwlyan,Alwna,Alybrylla," "Alynoic,Alyra,Alyryan,Braedda,Brassa,Bravyan,Breabrylla,Breall,Brealla," "Brealonna,Breana,Brell,Brellyra,Brera,Brerka,Breryan,Bricla,Brirka,Brobrylla," "Brollyra,Brona,Bronoic,Brora,Brorka,Brungwen,Bruryan,Brwra,Brycla,Brynoic," "Caella,Caena,Caengwen,Caevyan,Call,Calla,Cassa,Cealonna,Cera,Ceryan,Cibrylla," "Cicla,Cinoic,Cira,Cissa,Clacla,Claella,Claelyan,Claenoic,Clalla,Clallyra," "Clara,Clarka,Clavyan,Cleacla,Cleall,Clealyan,Cleana,Cleanoic,Clenoic," "Clibrylla,Clill,Clillyra,Clilyan,Clinoic,Clissa,Clobrylla,Clollyra,Clona," "Clongwen,Clungwen,Clurka,Cluvyan,Clwdda,Clwlla,Clwvyan,Clydda,Clylla,Cora," "Coryan,Cucla,Cudda,Curyan,Cwdda,Cwlonna,Cwngwen,Cwvyan,Cydda,Cylla,Cyllyra," "Cylyan,Cyniver,Cyvyan,Daedda,Daelyan,Daengwen,Daenoic,Dalla,Dallyra,Dangwen," "Dara,Dassa,Deanoic,Deassa,Della,Devyan,Dicla,Diniver,Dissa,Dollyra,Dullyra," "Dulonna,Dwbrylla,Dwdda,Dwna,Dwnoic,Dwra,Dybrylla,Dydda,Dyssa,Elacla,Elaedda," "Elaell,Elaelonna,Elaessa,Elaevyan,Elallyra,Elalonna,Elara,Elavyan,Elealla," "Eleanoic,Elearka,Elenoic,Elerka,Elivyan,Elulonna,Elurka,Elwllyra,Elwlonna," "Elwngwen,Elwra,Elycla,Elyllyra,Elyngwen,Elyniver,Elyrka,Gwaera,Gwaessa," "Gwangwen,Gweacla,Gwedda,Gwerka,Gwicla,Gwirka,Gwobrylla,Gwoll,Gwona,Gwongwen," "Gwonoic,Gworyan,Gwullyra,Gwussa,Gwwcla,Gwwna,Gwwvyan,Gwycla,Gwydda,Heldra," "Jacla,Jaena,Jaerka,Jaevyan,Jalyan,Jana,Jarka,Jassa,Jeabrylla,Jealla,Jeanoic," "Jeniver,Jiryan,Jissa,Joll,Jolla,Jona,Jongwen,Jonoic,Jora,Jorka,Jovyan,Judda," "Jull,Julonna,Jura,Jwll,Jwlyan,Jycla,Jyniver,Jynoic,Jyrka,Jyvyan,Laeniver," "Laenoic,Laeryan,Langwen,Larka,Lassa,Lealonna,Lealyan,Ledda,Lelonna,Lelyan," "Lengwen,Lerka,Lessa,Lidda,Lill,Lina,Lirka,Liryan,Livyan,Locla,Lodda,Lollyra," "Lolonna,Lulla,Lulyan,Lungwen,Lunoic,Luryan,Lwcla,Lwlla,Lwnoic,Lwryan,Lycla," "Lylla,Lylyan,Lyna,Lynoic,Maecla,Maeniver,Mavyan,Meacla,Mealyan,Meana," "Meangwen,Meanoic,Medda,Melonna,Mengwen,Meniver,Meradda,Meraecla,Meraelyan," "Merall,Merallyra,Meralonna,Merana,Meranoic,Merealonna,Mereangwen,Mereaniver," "Merebrylla,Merella,Merengwen,Meressa,Merilyan,Merina,Merinoic,Merissa," "Merivyan,Merolla,Merolyan,Merona,Meroniver,Merubrylla,Merudda,Merurka," "Merwlla,Merwnoic,Merwryan,Merydda,Merylyan,Messa,Milonna,Molyan,Moniver," "Mossa,Mudda,Mullyra,Mulyan,Muryan,Mwbrylla,Mwlyan,Mwngwen,Mwnoic,Mycla,Myll," "Mylla,Myra,Myvyan,Nabrylla,Naebrylla,Naecla,Naell,Nalyan,Nangwen,Nealla," "Neallyra,Nealonna,Neavyan,Nera,Nessa,Ninoic,Niryan,Nivyan,Nobrylla,Nolla," "Nonoic,Norka,Noryan,Nucla,Nulla,Nulyan,Nungwen,Nuvyan,Nwllyra,Nwryan,Nwvyan," "Nybrylla,Nyll,Nylyan,Nyryan,Nyssa,Nyvyan,Raebrylla,Raera,Raerka,Ralonna,Rara," "Rarka,Rassa,Reacla,Realla,Reana,Reangwen,Rella,Relyan,Rengwen,Rerka,Revyan," "Rilonna,Rilyan,Rirka,Rora,Rucla,Ruryan,Rwdda,Rwlla,Rwllyra,Rwlonna,Rwngwen," "Rybrylla,Ryna,Ryngwen,Saell,Saellyra,Saeniver,Saerka,Saessa,Sallyra,Sanoic," "Sara,Sassa,Searka,Sena,Senoic,Sera,Silonna,Sira,Siryan,Sona,Sorka,Subrylla," "Sull,Sulonna,Sulyan,Sura,Sussa,Swlla,Swlyan,Swngwen,Swnoic,Swvyan,Syllyra," "Sylyan,Syssa,Ysacla,Ysaenoic,Ysaerka,Ysanoic,Yseacla,Ysealonna,Ysealyan," "Ysedda,Ysell,Yselonna,Ysilyan,Ysinoic,Ysodda,Ysongwen,Ysonoic,Ysura,Yswniver," "Ysycla,Ysylla,Ysylyan,Ysyrka,Ysyssa" msgstr "" #: data/core/macros/names.cfg:43 msgid "" "Amprixta,Anexir,Anitraz,Arix,Axiz,Bzz'Kza,Chamil,Cleezi,Clezz,Fazzis," "Fizztrax,Flixta,Flizzil,Frikes,Frizzle,Hasz,Heffez,Hertrazzir,Hesz,Hezzir," "Hezzis,Hix,Inexis,Irix,Jezzix,Jizz,Kaliez,Kepzs,Kernix,Kersezz,Kertrasz,Kerx," "Kerxenix,Kezz,Klexaz,Klezyx,Krarax,Krenarex,Krex,Krinex,Krisess,Laizix,Lazki," "Lixeez,Merax,Mexiss,Moxanzz,Naxisz,Nix,Pekzs,Plaxis,Plesix,Presch,Sailik," "Salanix,Salik,Sandix,Saprazz,Satras,Skalix,Skandix,Skazix,Skeely,Skeezix," "Sklizle,Skrez,Slizilx,Sprizz,Ssexur,Ssizer,Ssorix,Sszasz,Sterizz,Talerez," "Tarex,Tarnix,Tezzaz,Tirasch,Tirax,Tirix,Trezz,Venezz,Vriss,Waks,Xaffrasz," "Xartrez,Xasz,Xaztex,Xerxix,Xirasz,Xirr,Xirtras,Xirtrez,Xirz,Zandler,Zedrix," "Zilrix,Zizzasz,Zslap,Zzalkz,Zzupde" msgstr "" #: data/core/macros/names.cfg:47 msgid "" "Absu,Abzu,Aigaion,Alastyn,Apalala,Apam,Apsu,Aremata,Atlahua,Atlaua,Barinthus," "Dhakhan,Dylan,Elcmar,Ember,Enki,Faro,Habaek,Ikatere,Jamm,Jin,Kinilau,Kulullu," "Labuna,Laut,Lir,Llyr,Ludd,Makara,Maui,Melicertes,Mimir,Natat,Nechtan,Neptune," "Nereus,Nethuns,Njord,Nuada,Nudd,Nudimmud,Nun,Oceanus,Okeanos,Phorcys,Pontus," "Popoa,Poseidon,Proteus,Raja,Rau,Rorua,Ryujin,Scylla,Sinilau,Sisiutl,Tagaloa," "Tanaoa,Tangaloa,Tangaroa,Thaumas,Tikitiki,Tini,Tinilau,Tinirau,Toniwha," "Triton,Vizi,Vodnik,Vourukasa" msgstr "" #: data/core/macros/names.cfg:48 msgid "" "Aglaopheme,Amphitrite,Aphrodite,Ariel,Atargatis,Calypso,Delphine,Derceto," "Diktynna,Electra,Galatea,Himeropa,Jengu,Leucosia,Ligia,Lori Lamaris,Mama " "Wata,Marina,Miranda,Miriam,Molpe,Parthenope,Pelagia,Pisinoe,Rân,Sedna,Stella " "Maris,Thelxiepia,Tirgata,Vatea,Ved-Ava,Veen emo,Vete-ema" msgstr "" #: data/core/macros/names.cfg:52 msgid "" "Abraxas,Aleiss,Amail,Axmail,Blanal,Bleii,Blo,Bress,Briss,Gaxmol,Griam,Griss," "Grissileii,Hailoss,Hainoss,Harxos,Huzel,Inaloss,Ineii,Issal,Klezel,Kras," "Krezkps,Kzap,Lamaiss,Lameii,Lexpek,Liness,Lobor,Maissol,Malinos,Milbor," "Mileii,Nildloss,Oxpeii,Poniaz,Psell,Pson,Pzakp,Reii,Sassal,Saxil,Saxrireii," "Sekol,Silas,Skell,Skepz,Slell,Snol,Soill,Sorkol,Srell,Trixoz,Vilail,Vissal," "Vlanis,Xabrak,Xamalel,Xinas,Xnamos,Xopkon,Zalsp,Zlek,Zpsek,Zsekp" msgstr "" #: data/core/macros/names.cfg:53 msgid "" "Aliasse,Amailis,Axmailia,Blai,Blanalai,Bli,Bliana,Brassas,Brissal,Gaxmail," "Griama,Grissa,Grissilai,Haila,Haina,Harxias,Huzi,Inai,Inalai,Issalai,Klez," "Kras,Krezkps,Kzap,Lamai,Lamaissa,Lexpek,Liabra,Lilin,Linassa,Maissa,Malina," "Mila,Milbra,Nildlasi,Oxpel,Poniazal,Psal,Psen,Pzakp,Riaa,Sall,Sassalia," "Saxiala,Saxririaa,Sek,Skal,Skepz,Sla,Snelia,Srak,Sral,Szak,Trixzed,Vilaila," "Vissalai,Vlanissa,Xabrak,Xamalia,Xina,Xinasia,Xnamas,Xopkne,Zalsp,Zlek,Zpsek," "Zsekp" msgstr "" "Aliassė,Amailisė,Aksmailia,Blai,Blanalai,Bli,Bliana,Brassasė,Brissal," "Gaksmailė,Griama,Grissa,Grissilai,Haila,Haina,Harksiasė,Huzi,Inai,Inalai," "Issalai,Klezė,Krasė,Krezkpsė,Kzapė,Lamai,Lamaissa,Lekspekė,Liabra,Lilin," "Linassa,Maissa,Malina,Mila,Milbra,Nildlasi,Okspelė,Poniazalė,Psalė,Psenė," "Pzakpė,Riaa,Sallė,Sassalia,Saksiala,Saksririaa,Sekė,Skalė,Skepzė,Sla,Snelia," "Srakė,Sralė,Szakė,Trikszedė,Vilaila,Vissalai,Vlanissa,Zabrakė,Zamalia,Zina," "Zinasia,Znamasė,Zopknė,Zalspė,Zlekė,Zpsekė,Zsekpė" #: data/core/macros/names.cfg:57 msgid "" "Akoark,Akort,Akzalk,Arkarm,Barkuk,Blokkar,Borkuk,Bukkak,Bulruk,Corkkar," "Delkkak,Garkuk,Gnukk,Goruk,Grak,Gurk,Gurm,Kalknix,Karak,Karbuk,Kargnak," "Karterak,Kayrak,Kelkrar,Kerta,Kilkrar,Kingrok,Kirk,Klud,Kokkan,Kolk,Komak," "Korgnak,Kork,Koruck,Kramak,Krog,Krukrak,Krumuk,Kuknuk,Kurkur,Kurmak,Makron," "Markaak,Markuk,Merknik,Nargak,Olk,Orkut,Reknak,Takolak,Trabuk,Trakkon,Urkar," "Urkark" msgstr "" "Akoarkas,Akortas,Akzalkas,Arkarmas,Barkukas,Blokkaras,Borkukas,Bukkakas," "Bulrukas,Korkkaras,Delkkakas,Garkukas,Gnukkas,Gorukas,Grakas,Gurkas,Gurmas," "Kalkniksas,Karakas,Karbukas,Kargnakas,Karterakas,Kajrakas,Kelkraras,Kertas," "Kilkraras,Kingrokas,Kirkas,Kludas,Kokkanas,Kolkas,Komakas,Korgnakas,Korkas," "Korukas,Kramakas,Krogas,Krukrakas,Krumukas,Kuknukas,Kurkuras,Kurmakas," "Makronas,Markaakas,Markukas,Merknikas,Nargakas,Olkas,Orkutas,Reknakas," "Takolakas,Trabukas,Trakkonas,Urkaras,Urkarkas" #: data/core/macros/names.cfg:61 msgid "" "Badush,Bagar,Bagdish,Barag,Barbag,Bart,Bashnak,Bidish,Bidush,Bik,Bilg,Bilo," "Binak,Bink,Biol,Birt,Bogar,Bogdish,Bogdush,Bogor,Bok,Bolg,Bong,Borg,Bork," "Bort,Boshnak,Budush,Bugdish,Buk,Bunak,Bung,Bunk,Burag,Burg,Burk,Buurk," "Eradash,Eradish,Eragdish,Eragdush,Eragor,Eranak,Erang,Erarag,Erarg,Erart," "Erigdush,Erik,Erinak,Eriol,Erirag,Erirbag,Erirg,Erirt,Erishnak,Eriurk," "Erogdish,Erogdush,Erok,Erong,Eronk,Erorbag,Erudish,Erudush,Erugar,Erugdush," "Erulo,Erunk,Eruol,Erurag,Eruurk,Gadash,Gagar,Gagdush,Gagor,Galo,Ganak,Gank," "Gaol,Garag,Gashnak,Gigor,Ginak,Ging,Gink,Girt,Gogdish,Gogdush,Gong,Gork,Gort," "Goshnak,Gradash,Gragar,Gragor,Grak,Gralg,Gralo,Granak,Graol,Grarbag,Gridash," "Gridish,Gridush,Grigar,Grigor,Grilg,Grilo,Grink,Grirag,Grirg,Grirk,Grishnak," "Grodish,Grogar,Grogdish,Grok,Grolg,Grong,Gronk,Grorag,Grorg,Grork,Grort," "Groshnak,Grudash,Grugar,Grugdish,Grugdush,Gruk,Grulo,Grunk,Gruol,Grurg,Grurk," "Grurt,Gruurk,Gugdish,Gugdush,Gulg,Gulo,Gunak,Gurbag,Gurt,Gushnak,Hadash," "Hadish,Hadush,Hagar,Hagdush,Hagor,Hak,Halg,Hank,Hashnak,Hidash,Hidish,Hidush," "Higdush,Hilg,Hinak,Hing,Hink,Hiol,Hirag,Hirg,Hodush,Hogar,Hogor,Hong,Hool," "Horbag,Hork,Hort,Hoshnak,Hudash,Hudish,Hugor,Huk,Hulg,Hulo,Hunk,Huol,Hurag," "Hurbag,Hurk,Hushnak,Huurk,Pagdish,Pagor,Palg,Palo,Paol,Parag,Pashnak,Pidush," "Pigdish,Pigdush,Pilg,Pinak,Pink,Pirbag,Podash,Podish,Podush,Pogdish,Polg," "Porbag,Porg,Pork,Port,Poshnak,Pradish,Pragdush,Pragor,Pralg,Pralo,Prang," "Praol,Prarag,Prarbag,Prarg,Prark,Prart,Prashnak,Praurk,Pridish,Prigar," "Prigdish,Prigor,Prilg,Prilo,Prinak,Priol,Prirbag,Prirg,Prirt,Priurk,Prodash," "Prodish,Prodush,Prolg,Prolo,Pronak,Prong,Pronk,Prool,Prourk,Prudish,Prugar," "Prugdish,Pruk,Prunak,Prunk,Prurg,Prurk,Pruurk,Puk,Pulg,Pulo,Punak,Pung,Punk," "Purag,Purbag,Purg,Puurk,Radash,Ragar,Ragdish,Rak,Rang,Rank,Raol,Rarag,Rarbag," "Rark,Rashnak,Raurk,Rigor,Rik,Rilg,Rinak,Rink,Rirg,Rirk,Rodish,Rodush,Rogdish," "Rok,Rolo,Ronak,Rudash,Rugar,Rugdish,Ruk,Rung,Ruol,Rurag,Rushnak,Vadash," "Vadish,Vadush,Vak,Valo,Vank,Varag,Varbag,Vigar,Vigdish,Vigor,Vilg,Vilo,Vink," "Virag,Virt,Vishnak,Vogdish,Vogor,Vonak,Vong,Vorg,Vork,Voshnak,Vourk,Vradash," "Vragar,Vragdush,Vragor,Vralo,Vrang,Vrarbag,Vrarg,Vrart,Vraurk,Vridash," "Vridish,Vrigor,Vrik,Vrinak,Vring,Vrirt,Vrishnak,Vriurk,Vrodash,Vrodish," "Vrogar,Vrogor,Vrolo,Vrong,Vrorg,Vrork,Vrudish,Vrugdush,Vrulg,Vrung,Vruol," "Vrurg,Vrurt,Vruurk,Vudish,Vuk,Vulg,Vulo,Vunak,Vurag,Vurbag,Vurg,Vushnak" msgstr "" "Badušas,Bagaras,Bagdišas,Baragas,Barbagas,Bartas,Bašnakas,Bidišas,Bidušas," "Bikas,Bilgas,Bilo,Binakas,Binkas,Biolas,Birtas,Bogaras,Bogdišas,Bogdušas," "Bogoras,Bokas,Bolgas,Bongas,Borgas,Borkas,Bortas,Bošnakas,Budušas,Bugdišas," "Bukas,Bunakas,Bungas,Bunkas,Buragas,Burgas,Burkas,Buurkas,Eradašas,Eradišas," "Eragdišas,Eragdušas,Eragoras,Eranakas,Erangas,Eraragas,Erargas,Erartas," "Erigdušas,Erikas,Erinakas,Eriolas,Eriragas,Erirbagas,Erirgas,Erirtas," "Erišnakas,Eriurkas,Erogdišas,Erogdušas,Erokas,Erongas,Eronkas,Erorbagas," "Erudišas,Erudušas,Erugaras,Erugdušas,Erulo,Erunkas,Eruolas,Eruragas,Eruurkas," "Gadašas,Gagaras,Gagdušas,Gagoras,Galo,Ganakas,Gankas,Gaolas,Garagas,Gašnakas," "Gigoras,Ginakas,Gingas,Ginkas,Girtas,Gogdišas,Gogdušas,Gongas,Gorkas,Gortas," "Gošnakas,Gradašas,Gragaras,Gragoras,Grakas,Gralgas,Gralo,Granakas,Graolas," "Grarbagas,Gridašas,Gridišas,Gridušas,Grigaras,Grigoras,Grilgas,Grilo,Grinkas," "Griragas,Grirgas,Grirkas,Grišnakas,Grodišas,Grogaras,Grogdišas,Grokas," "Grolgas,Grongas,Gronkas,Groragas,Grorgas,Grorkas,Grortas,Grošnakas,Grudašas," "Grugaras,Grugdišas,Grugdušas,Grukas,Grulo,Grunkas,Gruolas,Grurgas,Grurkas," "Grurtas,Gruurkas,Gugdišas,Gugdušas,Gulgas,Gulo,Gunakas,Gurbagas,Gurtas," "Gušnakas,Hadašas,Hadišas,Hadušas,Hagaras,Hagdušas,Hagoras,Hakas,Halgas," "Hankas,Hašnakas,Hidašas,Hidišas,Hidušas,Higdušas,Hilgas,Hinakas,Hingas," "Hinkas,Hiolas,Hiragas,Hirgas,Hodušas,Hogaras,Hogoras,Hongas,Hūlas,Horbagas," "Horkas,Hortas,Hošnakas,Hudašas,Hudišas,Hugoras,Hukas,Hulgas,Hulo,Hunkas," "Huolas,Huragas,Hurbagas,Hurkas,Hušnakas,Huurkas,Pagdišas,Pagoras,Palgas,Palo," "Paolas,Paragas,Pašnakas,Pidušas,Pigdišas,Pigdušas,Pilgas,Pinakas,Pinkas," "Pirbagas,Podašas,Podišas,Podušas,Pogdišas,Polgas,Porbagas,Porgas,Porkas," "Portas,Pošnakas,Pradišas,Pragdušas,Pragoras,Pralgas,Pralo,Prangas,Praolas," "Praragas,Prarbagas,Prargas,Prarkas,Prartas,Prašnakas,Praurkas,Pridišas," "Prigaras,Prigdišas,Prigoras,Prilgas,Prilo,Prinakas,Priolas,Prirbagas,Prirgas," "Prirtas,Priurkas,Prodašas,Prodiš,Produšas,Prolgas,Prolo,Pronakas,Prongas," "Pronkas,Prūlas,Prourkas,Prudišas,Prugaras,Prugdišas,Prukas,Prunakas,Prunkas," "Prurgas,Prurkas,Pruurkas,Pukas,Pulgas,Pulo,Punakas,Pungas,Punkas,Puragas," "Purbagas,Purgas,Puurkas,Radašas,Ragaras,Ragdišas,Rakas,Rangas,Rankas,Raolas," "Raragas,Rarbagas,Rarkas,Rašnakas,Raurkas,Rigoras,Rikas,Rilgas,Rinakas,Rinkas," "Rirgas,Rirkas,Rodišas,Rodušas,Rogdišas,Rokas,Rolo,Ronakas,Rudašas,Rugaras," "Rugdišas,Rukas,Rungas,Ruolas,Ruragas,Rušnakas,Vadašas,Vadišas,Vadušas,Vakas," "Valo,Vankas,Varagas,Varbagas,Vigaras,Vigdišas,Vigoras,Vilgas,Viloas,Vinkas," "Viragas,Virtas,Višnakas,Vogdišas,Vogoras,Vonakas,Vongas,Vorgas,Vorkas," "Vošnakas,Vourkas,Vradašas,Vragaras,Vragdušas,Vragoras,Vralo,Vrangas," "Vrarbagas,Vrargas,Vrartas,Vraurkas,Vridašas,Vridišas,Vrigoras,Vrikas," "Vrinakas,Vringas,Vrirtas,Vrišnakas,Vriurkas,Vrodašas,Vrodišas,Vrogaras," "Vrogoras,Vrolo,Vrongas,Vrorgas,Vrorkas,Vrudišas,Vrugdušas,Vrulgas,Vrungas," "Vruolas,Vrurgas,Vrurtas,Vruurkas,Vudišas,Vukas,Vulgas,Vulo,Vunakas,Vuragas," "Vurbagas,Vurgas,Vušnakas" #: data/core/macros/names.cfg:65 msgid "" "Äg,Agh,Bog Äh,Borb,Brag,Brag Goh,Brok,Dak,Drog,Frok,Ga,Gah,Gark,Gnarf,Grar," "Grokk,Grumph,Gulk,Hak,Hask,Hoth,Hug Bah,Hu Kah,Kak,Krak,Krug,Kub,Kuh,Lok,Luk," "Nak,Nuk Kar,Pag,Reck,Rok,Ruk,Sark,Shak,Shuf,Stuh,Targ,Thog,Thruf,Thur,Tohg," "Torg,Trok,Tsok,Tuh,Tuk Ruh,Ugg,Üh,Urg,Urgh,Urk,Vak,Zog,Zuug" msgstr "" "Ägas,Aghas,Bogas Ähas,Borbas,Bragas,Bragas Gohas,Brokas,Dakas,Drogas,Frokas," "Ga,Gahas,Garkas,Gnarfas,Graras,Grokkas,Grumfas,Gulkas,Hakas,Haskas,Hotas," "Hugas Bahas,Hu Kahas,Kak,Krakas,Krugas,Kubas,Kuhas,Lokas,Lukas,Nakas,Nukas " "Karas,Pagas,Rekas,Rokas,Rukas,Sarkas,Šakas,Šufas,Stu,Targas,Togas,Trufas,Tur," "Tohgas,Torgas,Trokas,Tsokas,Tuhas,Tukas Ru,Uggas,Ühas,Urgas,Urghas,Urkas," "Vakas,Zogas,Zuugas" #: data/core/macros/names.cfg:69 msgid "" "Bludebalmen,Boladrumbadrum,Bolwuldelman,Bombempomgontor,Bomtanbomkenton," "Bomtanbomtonum,Bregalad,Bremdebubde,Brenbasnudnem,Brendumadoak," "Brommantendronnor,Brumbendublun,Brumennarunom,Brummdlebroak,Bumbadadabum," "Buomdumdenlol,Carnimirië,Dabumdabumtam,Dammantongonnur,Danmonlulbam," "Debundbemun,Delmduelmdelom,Diblembumnde,Dolmannumbil,Drongnoblemdu," "Dulmandarook,Dulwulmendom,Dumdumdumatum,Elmaroomadrum,Grelmadrumbumadum," "Gulladroamadoak,Gumabeladrelm,Laffalialomdium,Landunwonbam,Lassemista," "Lefnublemdde,Libleddnumm,Lolmandindel,Monlamwimdan,Muldondindal," "Mundionalafla,Mundumblemdum,Munnamdulbon,Nanmildaldum,Nunmaldildun,Orofarnië," "Pambedrumne,Pomtamkomtrobum,Rithramcamhan,Tantondernintan,Temtundembenn," "Temtunnongetem,Tondenkontenkon,Troombadoom,Tumtentantarun,Tumtonnongatum," "Tumtumgamtomtom,Wonrunmaldin,Wudadoonopl" msgstr "" "Bludebalmenas,Boladrumbadrumas,Bolvuldelmanas,Bombempomgontoras," "Bomtanbomkentonas,Bomtanbomtonumas,Bregaladas,Bremdebubde,Brenbasnudnemas," "Brendumadoakas,Brommantendronnoras,Brumbendublunas,Brumennarunomas," "Brummdlebroakas,Bumbadadabumas,Buomdumdenlolas,Carnimirië,Dabumdabumtamas," "Dammantongonnuras,Danmonlulbamas,Debundbemunas,Delmduelmdelomas,Diblembumnde," "Dolmannumbilas,Drongnoblemdu,Dulmandarūkas,Dulvulmendomas,Dumdumdumatumas," "Elmarūmadrumas,Grelmadrumbumadumas,Gulladroamadoakas,Gumabeladrelmas," "Laffalialomdiumas,Landunvonbamas,Lassemistas,Lefnublemdde,Libleddnummas," "Lolmandindelas,Monlamvimdanas,Muldondindalas,Mundionalaflas,Mundumblemdumas," "Munnamdulbonas,Nanmildaldumas,Nunmaldildunas,Orofarnië,Pambedrumne," "Pomtamkomtrobumas,Rithramkamhanas,Tantondernintanas,Temtundembennas," "Temtunnongetemas,Tondenkontenkonas,Trūmbadūmas,Tumtentantarunas," "Tumtonnongatumas,Tumtumgamtomtomas,Vonrunmaldinas,Vudadūnoplas" #: data/core/macros/names.cfg:73 msgid "" "Bal,Cam,Corn,Del,Earl,El,Fox,Fren,Gel,Hel,Hex,Hol,Hox,Il,Kin,Nam,Nes,New,Ol," "Old,Olf,Oul,Ox,Rock,Rook,Sal,Sam,Sed,Sel,Sen,Sil,Tal,Water,Wet,York" msgstr "" #. [message]: speaker=narrator #: data/core/macros/scenario-utils.cfg:155 msgid "" "The computer player might not be able to play side $side_number properly in " "this scenario. Side $side_number is intended to be played by a human player." msgstr "" "Kompiuterinis žaidėjas gali nesugebėti tinkamai žaisti $side_number puse " "šiame scenarijuje. $side_number pusė skirta žaisti žmogui." #. [time]: id=deep_underground #. [illuminated_time]: id=deep_underground_illum #: data/core/macros/schedules.cfg:84 data/core/macros/schedules.cfg:93 msgid "Deep Underground" msgstr "Gilus požemis" #: data/core/macros/special-notes.cfg:5 msgid "" "\n" "\n" "Special Notes:" msgstr "" "\n" "\n" "Ypatingos pastabos:" #: data/core/macros/special-notes.cfg:8 msgid "" " Spirits have very unusual resistances to damage, and move quite slowly over " "open water." msgstr "" " Dvasios turi labai neįprastus atsparumus žalai ir pakankamai lėtai juda " "virš atviro vandens." #: data/core/macros/special-notes.cfg:11 msgid "" " This unit's arcane attack deals tremendous damage to magical creatures, and " "even some to mundane creatures." msgstr "" " Šio dalinio paslaptinga ataka daro milžinišką žalą magiškoms būtybėms ir " "netgi kai kurioms paprastoms būtybėms." #: data/core/macros/special-notes.cfg:14 msgid " This unit is capable of basic healing." msgstr " Šis dalinys truputį sugeba gydyti." #: data/core/macros/special-notes.cfg:17 msgid "" " This unit is capable of healing those around it, and curing them of poison." msgstr "" " Šis dalinys sugeba gydyti aplink jį esančius dalinius ir juos atnuodyti." #: data/core/macros/special-notes.cfg:20 msgid "" " This unit is capable of neutralizing the effects of poison in units around " "it." msgstr "" " Šis dalinys sugeba neutralizuoti nuodų veikimą, aplink jį esančiuose " "daliniuose." #: data/core/macros/special-notes.cfg:23 msgid "" " This unit regenerates, which allows it to heal as though always stationed " "in a village." msgstr "" " Šis dalinys regeneruoja, kas leidžia jam gydytis taip, lyg jis visada būtų " "apsistojęs kaime." #: data/core/macros/special-notes.cfg:26 msgid "" " The steadiness of this unit reduces damage from some attacks, but only " "while defending." msgstr "" #: data/core/macros/special-notes.cfg:29 msgid "" " The leadership of this unit enables adjacent units of the same side to deal " "more damage in combat, though this only applies to units of lower level." msgstr "" " Šio dalinio vadovavimas leidžia greta esantiems tos pačios pusės daliniams " "padaryti daugiau žalos mūšyje, tačiau tai galioja tik žemesnio lygio " "daliniams." #: data/core/macros/special-notes.cfg:32 msgid "" " This unit's skill at skirmishing allows it to ignore enemies' zones of " "control and thus move unhindered around them." msgstr "" #: data/core/macros/special-notes.cfg:35 msgid " Illumination increases the lighting level in adjacent areas." msgstr " Apšvietimas padidina šviesos lygį gretimuose laukeliuose." #: data/core/macros/special-notes.cfg:38 msgid "" " This unit can use one move to teleport between any two empty villages " "controlled by its side." msgstr "" " Šis dalinys gali per vieną ėjimą teleportuotis tarp bet kurių dviejų tuščių " "jo pusei priklausančių kaimų." #: data/core/macros/special-notes.cfg:41 msgid "" " In woodlands, this unit's ambush skill renders it invisible to enemies " "unless it is immediately adjacent or has revealed itself by attacking." msgstr "" #: data/core/macros/special-notes.cfg:44 msgid " This unit is able to hide at night, leaving no trace of its presence." msgstr " Šis dalinys naktį gali pasislėpti, nepalikdamas jokio savo pėdsako." #: data/core/macros/special-notes.cfg:47 msgid "" " This unit can hide in villages (with the exception of water villages), and " "remain undetected by its enemies, except by those standing next to it." msgstr "" #: data/core/macros/special-notes.cfg:50 msgid "" " This unit can move unseen in deep water, requiring no air from the surface." msgstr "" " Šis dalinys gali nematomas judėti giliame vandenyje, nereikalaudamas oro iš " "paviršiaus." #: data/core/macros/special-notes.cfg:53 msgid "" " This unit gains 1 hitpoint added to its maximum whenever it kills a living " "unit." msgstr "" #: data/core/macros/special-notes.cfg:56 msgid "" " Whenever its berserk attack is used, this unit continues to push the attack " "until either it or its enemy lies dead." msgstr "" #: data/core/macros/special-notes.cfg:59 msgid "" " If there is an enemy of the target on the opposite side of the target while " "attacking it, this unit may backstab, inflicting double damage by creeping " "around behind that enemy." msgstr "" #: data/core/macros/special-notes.cfg:62 msgid "" " Foes who lose their life to the plague will rise again in unlife, unless " "they are standing on a village." msgstr "" #: data/core/macros/special-notes.cfg:65 msgid "" " This unit is able to slow its enemies, halving their movement speed and " "attack damage until they end a turn." msgstr "" " Šis dalinys sugeba sulėtinti savo priešus, dalydamas pusiau jų judėjimo " "greitį ir puolimo žalą, iki jų ėjimo pabaigos." #: data/core/macros/special-notes.cfg:68 msgid "" " The ability to turn the living to stone makes this unit extremely dangerous." msgstr " Gebėjimas paversti gyvąjį akmeniu daro šį dalinį ypač pavojingu." #: data/core/macros/special-notes.cfg:71 msgid "" " This unit's marksmanship gives it a high chance of hitting targeted " "enemies, but only on the attack." msgstr "" #: data/core/macros/special-notes.cfg:74 msgid "" " The unit has magical attacks, which always have a high chance of hitting an " "opponent." msgstr "" " Šis dalinys turi magiškas atakas, kurios visada turi dideles galimybes " "pataikyti į priešininką." #: data/core/macros/special-notes.cfg:77 msgid "" " The swarming attacks of this unit become less deadly whenever its members " "are wounded." msgstr "" #: data/core/macros/special-notes.cfg:80 msgid "" " Using a charging attack doubles both damage dealt and received; this does " "not affect defensive retaliation." msgstr "" #: data/core/macros/special-notes.cfg:83 msgid "" " During battle, this unit can drain life from victims to renew its own " "health." msgstr "" " Mūšio metu šis dalinys gali išsiurbti gyvybę iš savo aukų, kad atnaujintų " "savo jėgas." #: data/core/macros/special-notes.cfg:86 msgid "" " The length of this unit's weapon allows it to strike first in melee, even " "in defense." msgstr "" #: data/core/macros/special-notes.cfg:89 msgid "" " The victims of this unit's poison will continually take damage until they " "can be cured in town or by a unit which cures." msgstr "" #. [trait]: id=loyal #: data/core/macros/traits.cfg:8 msgid "loyal" msgstr "ištikimas" #. [trait]: id=loyal #: data/core/macros/traits.cfg:9 msgid "female^loyal" msgstr "ištikima" #. [trait]: id=loyal #: data/core/macros/traits.cfg:10 msgid "Zero upkeep" msgstr "Nemokamas išlaikymas" #. [trait]: id=undead #: data/core/macros/traits.cfg:22 msgid "undead" msgstr "nemirėlis" #. [trait]: id=undead #: data/core/macros/traits.cfg:23 msgid "female^undead" msgstr "nemirėlė" #. [trait]: id=undead #. [trait]: id=mechanical #: data/core/macros/traits.cfg:24 data/core/macros/traits.cfg:39 msgid "Immune to drain, poison and plague" msgstr "Atsparus išsiurbimui, nuodams ir marui" #. [trait]: id=mechanical #: data/core/macros/traits.cfg:37 msgid "mechanical" msgstr "mechaninis" #. [trait]: id=mechanical #: data/core/macros/traits.cfg:38 msgid "female^mechanical" msgstr "mechaninė" #. [trait]: id=strong #: data/core/macros/traits.cfg:51 msgid "strong" msgstr "stiprus" #. [trait]: id=strong #: data/core/macros/traits.cfg:52 msgid "female^strong" msgstr "stipri" #. [trait]: id=dextrous #: data/core/macros/traits.cfg:69 msgid "dextrous" msgstr "vikrus" #. [trait]: id=dextrous #: data/core/macros/traits.cfg:70 msgid "female^dextrous" msgstr "vikri" #. [trait]: id=quick #: data/core/macros/traits.cfg:83 msgid "quick" msgstr "greitas" #. [trait]: id=quick #: data/core/macros/traits.cfg:84 msgid "female^quick" msgstr "greita" #. [trait]: id=intelligent #: data/core/macros/traits.cfg:100 msgid "intelligent" msgstr "protingas" #. [trait]: id=intelligent #: data/core/macros/traits.cfg:101 msgid "female^intelligent" msgstr "protinga" #. [trait]: id=resilient #: data/core/macros/traits.cfg:113 msgid "resilient" msgstr "gyvybingas" #. [trait]: id=resilient #: data/core/macros/traits.cfg:114 msgid "female^resilient" msgstr "gyvybinga" #. [trait]: id=healthy #: data/core/macros/traits.cfg:131 msgid "healthy" msgstr "sveikas" #. [trait]: id=healthy #: data/core/macros/traits.cfg:132 msgid "female^healthy" msgstr "sveika" #. [trait]: id=healthy #: data/core/macros/traits.cfg:133 msgid "Always rest heals" msgstr "Visuomet pagyja kaip besiilsint" #. [trait]: id=fearless #: data/core/macros/traits.cfg:150 data/core/macros/traits.cfg:163 msgid "fearless" msgstr "bebaimis" #. [trait]: id=fearless #: data/core/macros/traits.cfg:151 data/core/macros/traits.cfg:164 msgid "female^fearless" msgstr "bebaimė" #. [trait]: id=fearless #: data/core/macros/traits.cfg:152 data/core/macros/traits.cfg:165 msgid "Fights normally during unfavorable times of day/night" msgstr "Normaliai kaunasi nepalankiu dienos/nakties laiku" #. [trait]: id=weak #: data/core/macros/traits.cfg:173 msgid "weak" msgstr "silpnas" #. [trait]: id=weak #: data/core/macros/traits.cfg:174 msgid "female^weak" msgstr "silpna" #. [trait]: id=slow #: data/core/macros/traits.cfg:191 msgid "slow" msgstr "lėtas" #. [trait]: id=slow #: data/core/macros/traits.cfg:192 msgid "female^slow" msgstr "lėta" #. [trait]: id=dim #: data/core/macros/traits.cfg:208 msgid "dim" msgstr "bukas" #. [trait]: id=dim #: data/core/macros/traits.cfg:209 msgid "female^dim" msgstr "buka" #. [trait]: id=aged #: data/core/macros/traits.cfg:221 msgid "aged" msgstr "pagyvenęs" #. [color_range]: id=red #. [color_range]: id=1 #: data/core/team-colors.cfg:14 data/core/team-colors.cfg:83 msgid "Red" msgstr "Raudona" #. [color_range]: id=lightred #: data/core/team-colors.cfg:20 msgid "Light Red" msgstr "Šviesiai raudona" #. [color_range]: id=darkred #: data/core/team-colors.cfg:26 msgid "Dark Red" msgstr "Tamsiai raudona" #. [color_range]: id=blue #. [color_range]: id=2 #: data/core/team-colors.cfg:32 data/core/team-colors.cfg:89 msgid "Blue" msgstr "Mėlyna" #. [color_range]: id=green #. [color_range]: id=3 #: data/core/team-colors.cfg:38 data/core/team-colors.cfg:95 msgid "Green" msgstr "Žalia" #. [color_range]: id=purple #. [color_range]: id=4 #: data/core/team-colors.cfg:44 data/core/team-colors.cfg:101 msgid "Purple" msgstr "Violetinė" #. [color_range]: id=orange #. [color_range]: id=7 #: data/core/team-colors.cfg:50 data/core/team-colors.cfg:107 msgid "Orange" msgstr "Oranžinė" #. [color_range]: id=black #. [color_range]: id=5 #: data/core/team-colors.cfg:56 data/core/team-colors.cfg:113 msgid "Black" msgstr "Juoda" #. [color_range]: id=white #. [color_range]: id=8 #: data/core/team-colors.cfg:62 data/core/team-colors.cfg:119 msgid "White" msgstr "Balta" #. [color_range]: id=brown #. [color_range]: id=6 #: data/core/team-colors.cfg:68 data/core/team-colors.cfg:125 msgid "Brown" msgstr "Ruda" #. [color_range]: id=teal #. [color_range]: id=9 #: data/core/team-colors.cfg:74 data/core/team-colors.cfg:131 msgid "Teal" msgstr "Žalsvai mėlyna" #. [race]: id=bats, description= #: data/core/units.cfg:42 msgid "race^Bat" msgstr "Šikšnosparnis" #. [race]: id=bats, description= #: data/core/units.cfg:43 msgid "race+female^Bat" msgstr "Šikšnosparnė" #. [race]: id=bats, description= #: data/core/units.cfg:44 msgid "race^Bats" msgstr "Šikšnosparniai" #. [race]: id=drake #: data/core/units.cfg:52 msgid "race^Drake" msgstr "Slibinas" #. [race]: id=drake #: data/core/units.cfg:53 msgid "race+female^Drake" msgstr "Slibinė" #. [race]: id=drake #: data/core/units.cfg:54 msgid "race^Drakes" msgstr "Slibinai" #. [race]: id=drake #: data/core/units.cfg:67 msgid "" "Drakes are large, winged and fire-breathing creatures, reminiscent of true " "dragons. On average, an adult drake stands around three meters tall and " "easily weighs more than a man and a horse combined. Their skin is made up of " "hard scales, resistant to most physical strikes except piercing and cold " "damage. Most drakes are capable of true flight and can travel long distances " "quickly. However, their sheer weight and bulk limits their flight ability " "somewhat, making them ungainly in the air. Where possible, they make use of " "terrain features such as hills, mountains and trees as launch points in " "order to gain greater height and speed. Fortunately for their enemies, they " "are still quite clumsy creatures and surprisingly slow in combat. This, " "combined with their large size, renders them easy targets for those who dare " "attack them.\n" "\n" "Drakes are inherently magical creatures, with a mysterious internal fire " "fueling their very lives. This can easily be witnessed when one of their " "kind perishes in combat; its internal fire is released, burning their " "remains in to ashes. Their internal fire is also their greatest weakness; it " "makes them extremely vulnerable to cold attacks. Despite their magical " "nature, drakes are incapable of channeling magic in a controlled manner. " "While the magic imbued within a drake's body enables it to spit fire and " "gives it life, they have no willful control over its functions of this " "magic.\n" "\n" "
text='Society'
\n" "Drakes are a relatively warlike race and their societies can be best " "described as cultured martial societies. The core of a drake tribe is a " "small group of veteran warriors headed by a mutually respected - or simply " "feared - leader who rules the society with an iron fist. Every drake is " "expected to earn their place in the strict hierarchy, to obey their " "superiors and command their inferiors. Entry to the ruling elite is only " "possible through challenging and defeating a superior in single combat, " "which is the way the hierarchy within the elite itself is established. The " "use of deception of any kind towards any fellow drake is, without exception, " "seen as cowardly and unacceptable.\n" "\n" "While their warlike nature and sense of territory drives them to defend " "their territories savagely, drakes rarely invade or trespass on areas " "already occupied by the other major races. Instead, they settle in " "unpopulated areas to establish their own territory there. They primarily " "feed on large game they hunt in the lowlands around their homes, but " "hatchlings and lower caste drakes are known to feed also on certain of moss " "and fungi they cultivate deep in their caverns. The only technology drakes " "value is armor- and weapon-smithing, and neither know or need other science " "and culture besides this. However the few implements they do fashion are " "almost unrivaled in quality, only matched by those produced in the finest " "Dwarvish foundries.\n" "\n" "Drakes are hatched from eggs and usually live naturally between 20 to 30 " "years. Death in battle is the most preferred way for a drake to leave this " "world. Unlike the elder members of other races, drakes naturally grow more " "aggressive and reckless towards the ends of their natural lives, perhaps to " "help ensure their place in the heroic legends of their kind.\n" "\n" "
text='Geography'
\n" "Drakes originated from a chain of volcanic islands in the Great Ocean. A " "combination of population pressure and the subsidence of many of their home " "islands has caused colonies of drakes to spread to the Great Continent. " "Drakes tend to make their homes in mountain caverns near volcanoes to " "protect their eggs, hatchings and forges. While drakes naturally prefer " "warmth, their internal fire is more than capable of sustaining them even in " "a relatively cold climate, a feature which has allowed them to populate even " "some of the mountains of the far north of the Great Continent." msgstr "" #. [race]: id=dwarf #: data/core/units.cfg:87 msgid "race^Dwarf" msgstr "Dvarfas" #. [race]: id=dwarf #: data/core/units.cfg:88 msgid "race+female^Dwarf" msgstr "Dvarfė" #. [race]: id=dwarf #: data/core/units.cfg:89 msgid "race^Dwarves" msgstr "Dvarfai" #. [race]: id=dwarf #: data/core/units.cfg:94 msgid "" "The dwarves are a race famed for their miners, blacksmiths, merchants and " "warriors. Considered as the third oldest race on the great continent after " "the elves and trolls, their early history is shrouded in mystery. Legends " "tell of a time long forgotten when their people began emerging from their " "underground world through caves. Nothing is known about their life prior to " "their arrival, or their reasons for entering the surface world, but they " "have been an integral part of the history of the continent since. Soon after " "their emergence from the underground, the dwarves entered into conflict with " "the original inhabitants of the land, the elves. The original reason for " "their dispute has been lost to history, but the two races have since fought " "three long wars, interrupted by a few decades of peace. During these wars " "the dwarves could not dislodge the elves from the deep forests in the south, " "but managed to consolidate their position in hills and the mountains in the " "north of the continent, known now as the Northlands. Since then they have " "constructed fantastic fortifications and settlements deep within the " "mountains and crags of their territory.\n" "\n" "Possibly due to their isolation, the dwarves are generally distrustful or " "hostile towards most other races, particularly the elves. The single " "exception to this temperament is towards humans. This could be traced back " "to the era of Haldric I and the arrival of humans and orcs to the continent. " "At this point the dwarves began allowing some humans, mostly dissidents and " "outlaws from the Kingdom of Wesnoth, to settle in certain areas of the " "Northlands. Their motivation was unsurprising. The plight of these " "individuals reminded the dwarves of their early history of persecution, " "eliciting a sense of solidarity. The dwarves also had much to gain in " "forming a bond with these outcasts. They would settle in areas where dwarves " "disliked living themselves; plains, forests, and swamps, freeing them from " "defending these areas.\n" "\n" "Dwarves are of small stature by human measure, but they are by no means " "fragile. Their warriors, tough and powerful are both feared and respected " "throughout the continent for their prowess in battle. In addition, dwarves " "are known for their calculating intellects and superb craftsmanship. Dwarven " "smiths are renowned for their deadly weapons and heavy armor. These " "accouterments are unrivaled in quality, possibly only matched by those " "produced by drake armorers. Their intelligence and natural inquisitiveness " "has also made them the most technically advanced race on the continent. One " "of their most famous, and feared, discoveries was a mysterious powder that " "produces an immense explosion when exposed to fire or sparks. Certain dwarf " "warriors use this powder to hurl small objects at tremendous speeds. Given " "their technological inclinations, many dwarves tend to distrust magic users. " "However some practice a form of magic based on the engraving of runes. " "Called runesmiths, they use these carvings to enchant items in order to " "augment certain aspects of their natures." msgstr "" #. [race]: id=elf #: data/core/units.cfg:106 msgid "race^Elf" msgstr "Elfas" #. [race]: id=elf #: data/core/units.cfg:107 msgid "race+female^Elf" msgstr "Elfė" #. [race]: id=elf #: data/core/units.cfg:108 msgid "race^Elves" msgstr "Elfai" #. [race]: id=elf #: data/core/units.cfg:118 msgid "" "Compared to humans, elves are somewhat taller, more agile but less sturdy. " "They have slightly pointy ears, pale skin and usually blond hair. Few " "differences between humans and elves are more pronounced than the Elves' " "unusually long life - most, unless claimed by illness, accident or war, live " "a full two and a half centuries. While some elves possessing a high magical " "aptitude have been known to live an additional full century, most elves " "begin to grow physically frail at some point between 250 and 300 years of " "age and pass away rapidly (generally within a year or two) thereafter.\n" "\n" "Elves are naturally imbued with magic to a small degree. Though most are " "unable to channel it directly, its latent presence gives them their keen " "senses and long life. Many elves have magic-driven talents such as " "marksmanship or stealth, allowing them to achieve tasks that most normal " "beings would find astonishing. Those elves that learn to wield this power in " "more general ways can become truly formidable in its use. Many choose to use " "their gift to heal others.\n" "\n" "A few elves, venturing far down the paths of magic and mysticism, become " "sensitive to the presence of cold iron and can even be burned by it. Elvish " "legend hints that this was more common in the far past.\n" "\n" "Elves spend much of their time honing their talents and skills. Those not " "adept at the magical arts typically devote their time honing their physical " "skills. As a result, elves excel at archery, which is perhaps their most " "important method of warfare. Most elvish troops carry a bow and no other " "race can rival their archers in speed and accuracy. All elves also share an " "intense affection for unspoiled nature. They often feel uncomfortable in " "open unvegetated spaces. They live primarily in the forests of the Great " "Continent; the Aethenwood in the southwest, Wesmere in the northwest, and " "the great northern woods of which the Lintanir Forest is the southernmost " "edge. \n" "\n" "Elves are the eldest race of the continent, with the possible exception of " "trolls. Many of their settlements cannot be reliably dated, undoubtedly " "having existed for over a millennium." msgstr "" "Lyginant su žmonėmis, elfai yra šiek tiek aukštesni, vikresni, bet mažiau " "tvirti. Jie turi šiek tiek smailias ausis, blankią odą ir dažniausiai " "šviesius plaukus. Mažai skirtumų tarp žmonių ir elfų yra labiau išryškinti, " "nei neįprastai ilgas elfų gyvenimas – dauguma, nebent pasiglemžti ligos, " "nelaimingo atsitikimo ar karo, gyvena pilnus du su puse šimtmečius. " "Nepaisant to, kad yra žinoma, kad kai kurie elfai, turintys aukštus magiškus " "gabumus, gyvena papildomą pilną šimtmetį, dauguma elfų pradeda darytis " "fiziškai silpni kažkur tarp 250 ir 300 metų, ir po to greitai miršta " "(dažniausiai per vienerius ar dvejus metus).\n" "\n" "Elfai yra įgimtai truputį pripildyti magijos. Nors ir dauguma nesugeba " "tiesiogiai jos nukreipti, jos paslėptas buvimas duoda jiems jų aštrius " "pojūčius ir ilgą gyvenimą. Daug elfų turi magija varomų gabumų, tokių, kaip " "taiklus šaudymas ar slaptumas, leidžiančių jiems atlikti užduotis, kurias " "paprastos būtybės laiko įspūdingomis. Tie elfai, kurie išmoksta valdyti šią " "galią bendresniais būdais, gali tapti iš tikrųjų sunkiai įveikiami ją " "naudojant. Daugelis pasirenka naudoti savo dovaną gydyti kitus.\n" "\n" "Elfai daug savo laiko išleidžia tobulindami savo gabumus ir gebėjimus. Tie, " "kurie nenusimano magiškuose menuose, paprastai skiria savo laiką šlifuodami " "savo fizinius gebėjimus. Todėl elfai išsiskiria šaudyme iš lanko, kas yra " "matyt jų svarbiausias kariavimo būdas. Dauguma elfų karių nešiojasi lanką ir " "jokia kita rasė negali lygintis su jų lankininkais greičiu ir taiklumu. Visi " "elfai taip pat turi nepaaiškinamą potraukį prie nepaliestos gamtos. Jie " "dažnai jaučiasi nejaukiai didelėse erdvėse be augalų. Elfai pagrinde gyvena " "Didžiojo žemyno miškuose; Ėtenvude pietvakariuose, Vesmeroje šiaurės " "vakaruose ir didžiajame šiauriniame miške, kurio piečiausias kraštas " "vadinamas Lintaniro mišku.\n" "\n" "Elfai yra seniausia žemyno rasė, galbūt neskaitant trolių. Daugumos iš jų " "gyvenviečių amžius negali būti patikimai nustatytas, jos neabejotinai " "egzistavo virš tūkstantmečio." #. [race]: id=goblin, description= #: data/core/units.cfg:128 msgid "race^Goblin" msgstr "Goblinas" #. [race]: id=goblin, description= #: data/core/units.cfg:129 msgid "race+female^Goblin" msgstr "Goblinė" #. [race]: id=goblin, description= #: data/core/units.cfg:130 msgid "race^Goblins" msgstr "Goblinai" #. [race]: id=gryphon, description= #: data/core/units.cfg:143 msgid "race^Gryphon" msgstr "Grifas" #. [race]: id=gryphon, description= #: data/core/units.cfg:144 msgid "race+female^Gryphon" msgstr "Grifė" #. [race]: id=gryphon, description= #: data/core/units.cfg:145 msgid "race^Gryphons" msgstr "Grifai" #. [race]: id=human #: data/core/units.cfg:160 msgid "race^Human" msgstr "Žmogus" #. [race]: id=human #: data/core/units.cfg:161 msgid "race+female^Human" msgstr "Žmogus" #. [race]: id=human #: data/core/units.cfg:162 msgid "race^Humans" msgstr "Žmonės" #. [race]: id=human #: data/core/units.cfg:169 msgid "" "The race of men is an extremely diverse one. Although they originally came " "from the Old Continent, men have spread all over the world and split into " "many different cultures and races. Although they are not imbued with magic " "like other creatures, humans can learn to wield it and able to learn more " "types than most others. They have no extra special abilities or aptitudes " "except their versatility and drive. While often at odds with other races, " "they can occasionally form alliances with the less aggressive races such as " "elves and dwarves. The less scrupulous among them do not shrink back from " "hiring orcish mercenaries, either. They have no natural enemies, although " "the majority of men, like most people of all races, have an instinctive " "dislike of the undead. Men are shorter than the elves, but taller still than " "dwarves. Their skin color can vary, from almost white to dark brown.\n" "\n" "
text='Subjects of the Crown'
\n" "Many different groups of men exist, but the majority of them on the Great " "Continent live under the rule of the Crown of Wesnoth. The humans first " "appeared on the Great Continent from a land far across the ocean to the " "West, the Green Isle, and soon established their capital at the inland city " "of Weldyn. Over the following centuries they have built up a number cities " "across the continent. The soldiers from the Crown of Wesnoth protect the " "country, forming the most organized military force in the known world. Its " "warriors come from the main provinces, where all men are conscripted at an " "early age.\n" "\n" "
text='The Clansmen'
\n" "The eastern provinces of Wesnoth, known as the Clan Homelands, have a " "geography consisting of more open plains and rolling hills than the western, " "more civilized provinces. They are home to the Horse Clans, who are allied " "with the Crown of Wesnoth but operate independently and maintain their own " "identity. Some consider them to be a tributary state, which sends food and " "soldiers to Crown in exchange for protection. Others say they are on equal " "footing with the western half of Wesnoth. In any case, the eastern provinces " "do not have a conscript army the way Western Wesnoth does. Training for " "fighting is part of the way of life of the Clans; the parents teach the " "children to ride horses, fight and shoot a bow from an early age. In " "general, the Clan warriors are less organized than the civilized fighters, " "and the strengths and weaknesses of these groups complement each other." msgstr "" "Žmonių rasė yra ypač įvairi. Nors jie iš pradžių atėjo iš Senojo žemyno, " "žmonės išplito visame pasaulyje ir suskilo į daugybę įvairių kultūrų ir " "rasių. Nežiūrint to, kad jie nėra pripildyti magijos kaip kitos būtybės, " "žmonės gali išmokti ja naudotis ir sugeba išmokti daugiau magijos rūšių nei " "dauguma kitų. Jie neturi jokių neeilinių galimybių ar gebėjimų, išskyrus jų " "visapusiškumą ir veržlumą. Nepaisant to, kad dažnai pykstasi su visomis " "rasėmis, jie retkarčiais gali sudaryti sąjungas su mažiau agresyviomis " "rasėmis, kaip antai elfai ir dvarfai. Mažiau sąžiningi žmonės taip pat " "nevengia samdytis orkų samdinių. Jie neturi įgimtų priešų, tačiau dauguma " "žmonių, kaip ir dauguma kitų rasių atstovų, instinktyviai nemėgsta " "nemirėlių. Žmonės yra mažesni už elfus, bet vis dar aukštesni už dvarfus. Jų " "odos spalva gali būti įvairi, nuo beveik baltos iki tamsiai rudos.\n" "\n" "
text='Karūnos pavaldiniai'
\n" "Egzistuoja daugybė skirtingų žmonių grupių, bet Didžiajame žemyne dauguma jų " "gyvena valdomi Vesnoto karūnos. Žmonės pirmiausiai atsirado Didžiajame " "žemyne iš krašto, esančio toli į vakarus už vandenyno, Žaliosios salos, ir " "greitai įkūrė savo sostinę krašto viduje esančiame Veldyno mieste. Per " "ateinančius šimtmečius visame žemyne jie pastatė daugybę miestų. Vesnoto " "karūnos kareiviai gina šalį, sudarydami labiausiai organizuotą karinę jėgą " "žinomame pasaulyje. Jos kariai ateina iš pagrindinių provincijų, kur visi " "vyrai į karo tarnybą pašaukiami ankstyvame amžiuje.\n" "\n" "
text='Klanų žmonės'
\n" "Rytinės Vesnoto provincijos, žinomos kaip Klanų tėvynė, geografiškai daugiau " "sudarytos iš atvirų lygumų ir mažų kalvų negu vakarinės, labiau civilizuotos " "provincijos. Jos yra Arklių klanų, kurie yra sąjungoje su Vesnoto karūna, " "bet veikia nepriklausomai, ir išlaiko savo tapatybę, namai. Vis dėlto, " "rytinės provincijos neturi šauktinės armijos taip, kaip turi Vakarų " "Vesnotas. Treniravimasis kovai yra Klanų gyvenimo būdas; tėvai moko vaikus " "joti žirgais, kautis ir šaudyti iš lanko nuo ankstyvo amžiaus. Apskritai, " "Klanų kariai yra mažiau organizuoti nei civilizuoti kovotojai, ir " "stipriosios bei silpnosios šių grupių pusės papildo viena kitą." #. [race]: id=lizard, description= #: data/core/units.cfg:177 msgid "race^Saurian" msgstr "Roplys" #. [race]: id=lizard, description= #: data/core/units.cfg:178 msgid "race+female^Saurian" msgstr "Roplė" #. [race]: id=lizard, description= #: data/core/units.cfg:179 msgid "race^Saurians" msgstr "Ropliai" #. [race]: id=mechanical, description= #: data/core/units.cfg:188 msgid "race^Mechanical" msgstr "Mechaninis" #. [race]: id=mechanical, description= #: data/core/units.cfg:189 msgid "race+plural^Mechanical" msgstr "Mechaniniai" #. [race]: id=merman, description= #: data/core/units.cfg:199 msgid "race^Merman" msgstr "Vandenis" #. [race]: id=merman, description= #: data/core/units.cfg:200 msgid "race^Mermaid" msgstr "Vandenė" #. [race]: id=merman, description= #: data/core/units.cfg:201 msgid "race^Mermen" msgstr "Vandeniai" #. [race]: id=monster, description= #: data/core/units.cfg:209 msgid "race^Monster" msgstr "Pabaisa" #. [race]: id=monster, description= #: data/core/units.cfg:210 msgid "race^Monsters" msgstr "Pabaisos" #. [race]: id=naga, description= #: data/core/units.cfg:218 msgid "race^Naga" msgstr "Nága" #. [race]: id=naga, description= #: data/core/units.cfg:219 msgid "race^Nagani" msgstr "Nága" #. [race]: id=naga, description= #: data/core/units.cfg:220 msgid "race^Nagas" msgstr "Nágai" #. [race]: id=ogre, description= #: data/core/units.cfg:228 msgid "race^Ogre" msgstr "Žmogėdra" #. [race]: id=ogre, description= #: data/core/units.cfg:229 msgid "race+female^Ogre" msgstr "Žmogėdra" #. [race]: id=ogre, description= #: data/core/units.cfg:230 msgid "race^Ogres" msgstr "Žmogėdros" #. [race]: id=orc #: data/core/units.cfg:239 msgid "race^Orc" msgstr "Orkas" #. [race]: id=orc #: data/core/units.cfg:240 msgid "race+female^Orc" msgstr "Orkė" #. [race]: id=orc #: data/core/units.cfg:241 msgid "race^Orcs" msgstr "Orkai" #. [race]: id=orc #: data/core/units.cfg:251 msgid "" "In appearance, orcs are half men and half beasts. They are taller, sturdier " "and stronger than humans. They are warlike, savage, and cruel by nature. " "Their blood is darker and thicker than that of normal humans and they have " "little care for personal hygiene or their personal appearance. Although Orcs " "are violent even among themselves creatures, they are pack-oriented; an orc " "never travels long or lives alone in groups smaller than half a dozen.\n" "\n" "
text='Society'
\n" "Almost every orc are a member of a tribe or a clan. Relations between " "neighboring tribes are usually violent, except in cases of a mutual enemy " "threatens their existence or prospects of great plunder override mutual " "animosity. Occasionally, a single strong chieftain may emerge to lead " "multiple tribes from time to time, usually through intimidation of " "followers. An orc tribe in times of peace tends to focus almost solely on " "strengthening itself in preparation for the next armed conflict. Orcs are " "known to possess a crude system of writing - usually in blood - although " "it's most commonly used to trade insults or threats among tribal leaders.\n" "\n" "Orc societies are based on little else but strength; might makes right, and " "a leader leads and survives only as long as no one manages to wrest the " "title from him. A constant struggle for power simmers among potential tribal " "chiefs. An orcish leader rarely lives more than a handful of years to enjoy " "his absolute authority before being killed for his position - although " "history knows some notable exceptions. Orcs hold no particular honor code " "and while indisputable raw strength is usually the preferred method of " "displaying power, assassination, poisoning and backstabbing are completely " "viable means to further one's own goals.\n" "\n" "Orcs mostly live in rural areas, often in foothills or mountainous regions, " "sometimes in caves. They grow no crops nor keep livestock, but are competent " "hunters as a result of their physical stature and brutality. Due to their " "large numbers they are capable of hunting an area virtually clean of " "anything larger than rodents in relatively short period of time. Due to this " "and their unstable leadership, orcish tribes tend to lead a semi-nomadic " "lifestyle, never settling in one region for too long. The larger tribes may " "establish themselves firmly in an area for years or even decades and build " "large encampments almost resembling cities, but even these are easily " "dismantled and abandoned if there is a need to relocate the horde.\n" "\n" "The oldest known orcs have been around 50 to 60 years of age, but very few " "individuals ever live to see over two or three decades before meeting their " "end either in war or by the hand of one of their kin. The oldest orcs are " "often shamans, which are perhaps the only ones most of their kind sees as " "being trustworthy and neutral. The origins of this custom are unknown, as " "the shamans do not directly contribute much to orcish societies but only act " "as advisors - not something orcs tend to otherwise tolerate. Shamans are in " "many ways the opposite of most other orcs: they are often physically " "withered and frail in comparison and lack skill in battle. Despite their " "reliance on raw strength, not nearly all orcs are destined to grow to " "possess any. Many orcs are born smaller and weaker than the rest, and " "already almost as newborns are put in their place by their stronger " "siblings. The stronger ones will routinely grab most of the food and thus " "grow stronger still, while their weaker siblings do not. Many of these " "individuals tend to specialize in other skills, like archery or " "assassination." msgstr "" #. [race]: id=troll #: data/core/units.cfg:258 msgid "race^Troll" msgstr "Trolis" #. [race]: id=troll #: data/core/units.cfg:259 msgid "race+female^Troll" msgstr "Trolė" #. [race]: id=troll #: data/core/units.cfg:260 msgid "race^Trolls" msgstr "Troliai" #. [race]: id=troll #: data/core/units.cfg:266 msgid "" "Trolls are ancient creatures, one of the oldest known races known to inhabit " "the Great Continent. They are large, slow, simple-minded, and live extremely " "long lives inside deep caves or atop high mountains. The most unique " "characteristic of trolls is an internal vitality that sustains and heals " "them from within. As a result they live very different lives from almost any " "known creature. Trolls have few real needs: they require little food or " "water, and thus they have little incentive to pursue much besides protection " "from those who are hostile towards them. This in turn means they rarely have " "to worry about anything and can spend much of their time sleeping or in " "contemplation. Trolls have a curious affinity with nature. They do not " "relate with living things like elves do, but instead with earth and stone. " "They are also somewhat curious of their surroundings and many younger whelps " "even enjoy traveling and seeing the world. As trolls grow older they tend to " "become increasingly passive, gradually losing interest in their environment " "and spending more of their time sleeping in a quiet, familiar corner of " "their home cave. This is until they finally pass away as their bodies " "themselves slowly turn into lifeless statues of stone.\n" "\n" "Trolls are seen by many as being little more than yet another race of savage " "monsters. This common misconception is in part perpetuated by orcs to " "persuade trolls to join their armies. Because they are rather simple and do " "not understand the ways of other races or sometimes can even tell them " "apart, it is usually easy for an orcish band to convince a group of trolls " "that by joining them they get to exact revenge on those that have before " "hunted them. These new recruits are then directed to attack whoever the orcs " "themselves are currently in conflict with, whether previously a foe of the " "trolls or not, accumulating even more enemies for the misled trolls. The " "most common enemy of trolls are dwarves, and the animosity between these two " "races is ancient.\n" "\n" "
text='Geography'
\n" "Trolls have inhabited the mountains of the Great Continent longer than the " "dwarves who migrated there. Trolls are a common sight on the mountain ranges " "north and east of Wesnoth, and wherever Orcish hordes travel." msgstr "" #. [race]: id=undead #: data/core/units.cfg:280 msgid "race^Undead" msgstr "Nemirėlis" #. [race]: id=undead #: data/core/units.cfg:281 msgid "race+female^Undead" msgstr "Nemirėlė" #. [race]: id=undead #: data/core/units.cfg:282 msgid "race+plural^Undead" msgstr "Nemirėliai" #. [race]: id=undead #: data/core/units.cfg:288 msgid "" "Undead are not really a single race of creatures, although often treated as " "such. Almost any dead creature can, by a sufficiently skilled necromancer, " "be reanimated and rise again in undeath. Undead are for the most part " "unnatural but mindless constructs, obeying whoever created them without " "question nor thought. A greater mystery of necromancy is in how constructs " "are sustained without continuous effort from the necromancer. An undead " "creature does not require the constant attention of the necromancer to " "command and sustain, but can work autonomously according to the commands of " "it's master. Only rarely, perhaps once every few months, does the " "necromancer need to maintain his creation.\n" "\n" "Necromancy is almost solely limited to humans. Even the legends of magically " "apt races like elves and mermen tell of very few of their kind who have ever " "delved in the dark arts. It is surmised that necromantic magic requires " "great adaptability and a flexible mind, extremes of which are most commonly " "found in humans. The ultimate goal of most necromancers is to turn the same " "art of preserving and imbuing life upon themselves, to alter themselves at " "whatever cost, to ultimately escape death by preserving their own mind and " "spirit.\n" "\n" "
text='Geography'
\n" "While undead lords arrived on the Great Continent in considerable numbers " "only in the wake of Haldric I, they were not completely unheard of by elves " "and dwarves before that." msgstr "" "Nemirėliai iš tikrųjų nėra vientisa būtybių rasė, nors dažnai tokia laikomi. " "Pakankamai įgudęs nekromantas gali prikelti beveik bet kokią mirusią būtybę. " "Nemirėliai didžiąja dalimi yra baisūs, bet nemąstantys tvariniai, be " "klausimų ar apmąstymų paklūstantys tam, kas juos sukūrė. Didesnė " "nekromantijos paslaptis yra kaip šie tvariniai yra išlaikomi be nuolatinių " "nekromanto pastangų. Nemirėlis nereikalauja pastovaus nekromanto dėmesio " "vadovaujant ir išlaikant, o gali dirbti autonomiškai pagal šeimininko " "įsakymus. Tik kartais, galbūt kas kelis mėnesius, nekromantas turi " "prižiūrėti savo kūrinį.\n" "\n" "Nekromantija yra beveik be išimčių apribota žmonėmis. Net magijai gabių " "rasių kaip elfai ir vandeniai legendos byloja tik apie kelis iš jų rūšies, " "kurie kada nors šniukštinėjo po juodąją magiją. Yra spėjama, kad " "nekromantinei magijai reikia didelio pritaikomumo ir lankstaus proto, " "kraštutinybės, kurios dažniausiai randamos pas žmones. Galutinis daugumos " "nekromantų tikslas yra pasinaudoti tuo pačiu gyvybės išsaugojimo ir įkvėpimo " "menu, kad pasikeistų save bet kuria kaina, galutinai pabėgtų nuo mirties " "išsaugodami tik savo protą ir dvasią.\n" "\n" "
text='Geografija'
\n" "Nors nemirėlių valdovai į Didįjį žemyną žymiais kiekiais atvyko tik Haldriko " "I pėdomis, tačiau ir prieš tai jie nebuvo visiškai negirdėti elfams ir " "dvarfams." #. [race]: id=wolf, description= #: data/core/units.cfg:296 msgid "race^Wolf" msgstr "Vilkas" #. [race]: id=wolf, description= #: data/core/units.cfg:297 msgid "race^Wolves" msgstr "Vilkai" #. [race]: id=wose, description= #: data/core/units.cfg:306 msgid "race^Wose" msgstr "Miškinis" #. [race]: id=wose, description= #: data/core/units.cfg:307 msgid "race^Woses" msgstr "Miškiniai" #. [server] #: data/game_config.cfg:4 msgid "Official Wesnoth Server" msgstr "Oficialus Vesnoto serveris" #. [server] #: data/game_config.cfg:8 data/game_config.cfg:12 msgid "Alternate Wesnoth Server" msgstr "Alternatyvus Vesnoto serveris" #. [language] #: data/hardwired/english.cfg:3 msgid "Easy" msgstr "Lengva" #. [language] #: data/hardwired/english.cfg:4 msgid "Medium" msgstr "Vidutiniška" #. [language] #: data/hardwired/english.cfg:5 msgid "Hard" msgstr "Sunku" #. [language] #: data/hardwired/english.cfg:6 msgid "Nightmare" msgstr "Košmaras" #. [language] #: data/hardwired/english.cfg:11 msgid "" "Lawful units fight better during the day, and worse at night.\n" "\n" "Day: +25% Damage\n" "Night: -25% Damage" msgstr "" #. [language] #: data/hardwired/english.cfg:12 msgid "" "Neutral units are unaffected by day and night, fighting equally well under " "both conditions." msgstr "" "Neutralių dalinių neįtakoja diena ar naktis, jie vienodai gerai kaunasi " "abejomis sąlygomis." #. [language] #: data/hardwired/english.cfg:16 msgid "" "Chaotic units fight better at night, and worse during the day.\n" "\n" "Day: -25% Damage\n" "Night: +25% Damage" msgstr "" "Chaotiški daliniai geriau kaunasi naktį ir blogiau – dieną.\n" "\n" "Dieną: -25% žalos\n" "Naktį: +25% žalos" #. [language] #: data/hardwired/english.cfg:19 msgid "$name's Bridge,$name's Crossing" msgstr "$name's tiltas,$name's brasta" #. [language] #: data/hardwired/english.cfg:20 msgid "$name's Highway,$name's Pass,Path of $name" msgstr "" #. [language] #: data/hardwired/english.cfg:21 msgid "$name River,River $name" msgstr "Upė $name,Upė $name" #. [language] #: data/hardwired/english.cfg:22 msgid "$name Forest,$name's Forest" msgstr "$name miškas,$name miškas" #. [language] #: data/hardwired/english.cfg:23 msgid "$name Lake" msgstr "$name ežeras" #. [language] #: data/hardwired/english.cfg:24 msgid "$name's Peak,Mount $name" msgstr "" #. [language] #: data/hardwired/english.cfg:25 msgid "$name's Swamp,$name|marsh,$name|fen" msgstr "" #. [language] #: data/hardwired/english.cfg:26 msgid "$name|bury,$name|ham,$name|ton,$name|bury" msgstr "" #. [language] #: data/hardwired/english.cfg:27 msgid "$name|harbor,$name|port,$lake|port,$lake|harbor" msgstr "$name|uostas,$name|uostas,$lake|uostas,$lake|uostas" #. [language] #: data/hardwired/english.cfg:28 msgid "" "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross,$name on river" msgstr "" #. [language] #: data/hardwired/english.cfg:29 msgid "" "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge,$bridge|ham," "$bridge|ton" msgstr "" #. [language] #: data/hardwired/english.cfg:30 msgid "$name|ham,$name|ton,$name|field" msgstr "" #. [language] #: data/hardwired/english.cfg:31 msgid "" "$name|ham,$name|ton,$name|wood,$name Forest,$forest|wood,$forest|ham,$forest|" "ton" msgstr "" #. [language] #: data/hardwired/english.cfg:32 msgid "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest" msgstr "" #. [language] #: data/hardwired/english.cfg:33 msgid "$mountain|mont,$mountain|cliff,$mountain|bury,$mountain|ham" msgstr "" #. [language] #: data/hardwired/english.cfg:34 msgid "" "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff" msgstr "" #. [language] #: data/hardwired/english.cfg:35 msgid "$road's Rest,$road's Waypoint,$road|bury,$road|ham,$name|bury,$name|ham" msgstr "" #. [language] #: data/hardwired/english.cfg:36 msgid "$name|bury,$name|ham,$name|ton,$swamp|bury,$swamp|ham,$swamp|ton," msgstr "" #. [language] #: data/hardwired/english.cfg:39 msgid "melee" msgstr "" #. [language] #: data/hardwired/english.cfg:40 msgid "ranged" msgstr "" #. [language] #: data/hardwired/english.cfg:43 msgid "blade" msgstr "ašmenys" #. [language] #: data/hardwired/english.cfg:44 msgid "pierce" msgstr "persmeigimas" #. [language] #: data/hardwired/english.cfg:45 msgid "impact" msgstr "smūgis" #. [language] #: data/hardwired/english.cfg:46 msgid "fire" msgstr "ugnis" #. [language] #: data/hardwired/english.cfg:47 msgid "cold" msgstr "šaltis" #. [language] #: data/hardwired/english.cfg:48 msgid "arcane" msgstr "paslaptinga" #. [fonts] #: data/hardwired/fonts.cfg:7 msgid "DejaVuSans.ttf,Andagii.ttf,wqy-zenhei.ttc" msgstr "DejaVuSans.ttf,Andagii.ttf,wqy-zenhei.ttc" #. [fonts] #: data/hardwired/fonts.cfg:8 msgid "DejaVu Sans,Andagii,WenQuanYi Zen Hei" msgstr "DejaVu Sans,Andagii.ttf,WenQuanYi Zen Hei" #. [tip] #: data/hardwired/tips.cfg:3 msgid "" "Battle for Wesnoth automatically sends anonymized statistics about your game " "advancement to a server where they are stored. This enables several " "features, and allows us to improve Wesnoth. To learn more about this or " "disable it, click the envelope in the bottom-right corner." msgstr "" #. [tip] #: data/hardwired/tips.cfg:4 msgid "Wesnoth Developers" msgstr "Vesnoto programuotojai" #. [tip] #: data/hardwired/tips.cfg:7 msgid "" "Don't neglect to earn your leader experience! You need to keep him safe, but " "if you coddle him too much he may be at too low a level to survive future " "battles." msgstr "" #. [tip] #: data/hardwired/tips.cfg:8 data/hardwired/tips.cfg:136 msgid "- Great Mage Delfador, 516YW" msgstr "- Didysis magas Delfadoras, 516VM" #. [tip] #: data/hardwired/tips.cfg:11 msgid "" "In the 'Actions' menu, you can select 'Show Enemy Moves' to highlight all " "possible hexes your adversary can actually move to (assuming your units stay " "where they are). Use this to make sure the enemy can't reach your weak or " "injured units on his next turn." msgstr "" #. [tip] #: data/hardwired/tips.cfg:12 data/hardwired/tips.cfg:24 #: data/hardwired/tips.cfg:28 data/hardwired/tips.cfg:36 #: data/hardwired/tips.cfg:40 data/hardwired/tips.cfg:56 #: data/hardwired/tips.cfg:60 data/hardwired/tips.cfg:64 #: data/hardwired/tips.cfg:68 data/hardwired/tips.cfg:72 #: data/hardwired/tips.cfg:84 data/hardwired/tips.cfg:88 #: data/hardwired/tips.cfg:100 data/hardwired/tips.cfg:108 #: data/hardwired/tips.cfg:112 data/hardwired/tips.cfg:120 #: data/hardwired/tips.cfg:144 data/hardwired/tips.cfg:148 #: data/hardwired/tips.cfg:152 data/hardwired/tips.cfg:160 #: data/hardwired/tips.cfg:168 data/hardwired/tips.cfg:176 #: data/hardwired/tips.cfg:180 data/hardwired/tips.cfg:184 #: data/hardwired/tips.cfg:188 data/hardwired/tips.cfg:196 #: data/hardwired/tips.cfg:200 data/hardwired/tips.cfg:204 #: data/hardwired/tips.cfg:209 msgid "- The Wesnoth Tactical Guide" msgstr "- Vesnoto taktinis gidas" #. [tip] #: data/hardwired/tips.cfg:15 msgid "" "Units with the 'intelligent' trait need fewer experience points to level up. " "Early in a campaign, try to give killing blows to these units so you can get " "some high-level troops sooner." msgstr "" "Daliniams su „protingas“ bruožu reikia mažiau patirties taškų, kad pasikeltų " "lygį. Anksti kampanijoje bandykite atiduoti mirtinus smūgius šiems " "daliniams, kad greičiau gautumėte aukšto lygio karių." #. [tip] #: data/hardwired/tips.cfg:16 msgid "- King Konrad, 536YW" msgstr "- Karalius Konradas, 536VM" #. [tip] #: data/hardwired/tips.cfg:19 msgid "" "The encircling tactic is very powerful, particularly against fast opponents. " "By placing two units on opposite sides of an enemy, their zones of control " "will restrict it to one hex of movement in any direction." msgstr "" "Apsupties taktika labai naudinga, ypač prieš greitus dalinius. Pastačius du " "dalinius abipus priešo, jų įtakos zonos neleis jam pajudėti daugiau, nei " "vieną langelį." #. [tip] #: data/hardwired/tips.cfg:20 data/hardwired/tips.cfg:128 msgid "- Memoirs of Gweddry, 627YW" msgstr "- Gweddry memuarai, 627VM" #. [tip] #: data/hardwired/tips.cfg:23 msgid "" "You can access the 'Recruit' and 'Recall' commands by right-clicking on a " "castle tile. That will let you choose which hex you put a new unit in. " "Placing units wisely can sometimes let you reach a village a turn earlier." msgstr "" #. [tip] #: data/hardwired/tips.cfg:27 msgid "" "There are some helpful summary screens in the main menu: for instance, the " "'Status Table' will let you know how your enemies are doing, and how you are " "doing in comparison." msgstr "" #. [tip] #: data/hardwired/tips.cfg:31 msgid "" "Units with the 'quick' trait move one extra hex per turn. This can be very " "important when moving through difficult terrain such as water or caves. It " "can make the difference between being able to move one hex or two." msgstr "" #. [tip] #: data/hardwired/tips.cfg:32 data/hardwired/tips.cfg:104 msgid "- High Lord Kalenz, 470YW" msgstr "- Didysis valdovas Kalenzas, 470VM" #. [tip] #: data/hardwired/tips.cfg:35 msgid "" "After you have played a few scenarios, read the 'Gameplay' section in the " "help screen carefully. Details become important as scenarios get harder!" msgstr "" "Kai būsite sužaidę kelis scenarijus, atidžiai perskaitykite „Žaidimas“ " "skyrių pagalbos ekrane. Detalės tampa svarbios, kai scenarijai tampa " "sunkesni!" #. [tip] #: data/hardwired/tips.cfg:39 msgid "" "It is usually better to start the next scenario in a campaign with lower-" "level units that are about to level up than with those same units at a " "higher level." msgstr "" "Kampanijoje paprastai geriau pradėti scenarijų su žemesnio lygio daliniais, " "kurie tuoj pasikels lygį, negu su tai pačiais aukštesnio lygio daliniais." #. [tip] #: data/hardwired/tips.cfg:43 msgid "" "On www.wesnoth.org you can find strategy guides, technical support, the " "history of Wesnoth, and much more." msgstr "" "www.wesnoth.org galite rasti strategijų gidus, techninę pagalba, Vesnoto " "istoriją ir daug daugiau." #. [tip] #: data/hardwired/tips.cfg:44 msgid "- The Wesnoth Community" msgstr "- Vesnoto bendruomenė" #. [tip] #: data/hardwired/tips.cfg:47 msgid "" "Lawful units fight better by day, and chaotic units fight better at night. " "Neutral units are unaffected by the time of day." msgstr "" #. [tip] #: data/hardwired/tips.cfg:48 msgid "- Royal Compendium of Battle Terminology - Volume II, 212YW" msgstr "- Mūšio terminologijos karališkoji santrauka – II tomas, 212VM" #. [tip] #: data/hardwired/tips.cfg:51 msgid "" "An otherwise sound plan can fail if you attack at the wrong time of day." msgstr "" "Kitais atžvilgiais protingas planas gali neišdegti, jei pulsite netinkamu " "paros metu." #. [tip] #: data/hardwired/tips.cfg:52 data/hardwired/tips.cfg:76 #: data/hardwired/tips.cfg:124 data/hardwired/tips.cfg:132 msgid "- Handbook of Tactical Analysis Volume I - Haldric II, 42YW" msgstr "- Taktinės analizės vadovas, I tomas – Haldrikas II, 42VM" #. [tip] #: data/hardwired/tips.cfg:55 msgid "" "If you are playing with 'Shroud' or 'Fog of War' turned on, you won't know " "what you're facing. In this case, long-range scouting units are worth their " "cost. Try to choose scouts that can easily move across the surrounding " "terrain, because units see as far as they can move in one turn." msgstr "" #. [tip] #: data/hardwired/tips.cfg:59 msgid "" "There are six types of attacks: pierce, blade, impact, fire, cold, and " "arcane. Different units have weaknesses against different types of attacks. " "Right-click on a unit and select 'Unit Description' to see which attacks it " "is resistant to, and which will affect it the most." msgstr "" "Yra šeši atakų tipai: persmeigimas, ašmenys, smūgis, ugnis, šaltis ir " "paslaptinga. Skirtingi daliniai turi silpnumų prieš skirtingus atakų tipus. " "Dešiniu mygtuku spragtelėkite ant dalinio ir pasirinkite „Dalinio " "aprašymas“, kad pamatytumėte, kurioms atakoms jis atsparus ir kurios jį " "veikia labiausiai." #. [tip] #: data/hardwired/tips.cfg:63 msgid "" "The terrain your units are occupying determines the chance your opponents " "have of hitting them in battle. The defensive rating for the currently " "selected unit in the currently selected terrain is displayed in the top " "right corner of the screen." msgstr "" "Vietovė, kurią užima jūsų daliniai, apibrėžia jūsų priešininkų galimybes " "pataikyti į juos mūšyje. Gynybinis dabar pažymėto dalinio reitingas šiuo " "metu pažymėtoje vietovėje rodomas viršutiniame kairiajame ekrano kampe." #. [tip] #: data/hardwired/tips.cfg:67 msgid "" "Poisoned units will lose eight hitpoints every turn until they are one point " "from death. They will remain at death's door until the poison is removed. " "Healers can prevent a poisoned unit from deteriorating, but the poison will " "not be removed unless the unit regenerates, or begins a turn in a village or " "next to a unit with the 'Cures' ability." msgstr "" #. [tip] #: data/hardwired/tips.cfg:71 msgid "" "You can use units from a previous scenario by selecting 'Recall' in the " "'Actions' menu. By recalling the same units over and over, you can build up " "a powerful and experienced army." msgstr "" #. [tip] #: data/hardwired/tips.cfg:75 msgid "" "Units of level one and higher have a 'Zone of Control' in each of the hexes " "next to them. If a unit moves into an enemy's zone of control, it may not " "move any further that turn. This means that units can have two empty hexes " "between them and still create a barrier to the enemy. However, skirmishers " "are skilled enough to ignore these zones." msgstr "" #. [tip] #: data/hardwired/tips.cfg:79 msgid "" "The chance to hit a unit usually depends on how well that unit can defend " "itself in the terrain in which it is standing. However, magical attacks " "always have a 70% chance to hit, and units with the 'marksman' ability will " "always have at least 60% chance to hit when attacking on their turn." msgstr "" #. [tip] #: data/hardwired/tips.cfg:80 msgid "- Handbook of Tactical Analysis Volume II - Haldric II, 43YW" msgstr "- Taktinės analizės vadovas, II tomas – Haldrikas II, 43VM" #. [tip] #: data/hardwired/tips.cfg:83 msgid "" "Units stationed in villages will either heal eight hitpoints at the " "beginning of their turn, or will recover from poisoning." msgstr "" "Daliniai palikti kaime arba pagis po aštuonis gyvybės taškus kiekvieno ėjimo " "pradžioje, arba išsigydys nuo nuodų." #. [tip] #: data/hardwired/tips.cfg:87 msgid "" "Don't move an injured unit if you don't have to - let it rest. If a unit " "does not move or attack, it will recover two hitpoints at the beginning of " "its next turn." msgstr "" "Nejudinkite sužeisto dalinio, jei jums nereikia – leiskite jam pailsėti. Jei " "dalinys nejuda ar nepuola, jis atgaus du gyvybės taškus kito ėjimo pradžioje." #. [tip] #: data/hardwired/tips.cfg:91 msgid "" "Foot units tend to defend better in villages and castles than in other " "terrain types, while most mounted units do not gain any defensive advantages " "from villages or castles." msgstr "" "Pėstieji daliniai linkę geriau gintis kaimuose ir pilyse, nei kitose " "vietovėse, o raiti daliniai negauna jokių gynybinių privalumų kaimuose ir " "pilyse." #. [tip] #: data/hardwired/tips.cfg:92 data/hardwired/tips.cfg:172 msgid "- Sir Kaylan, 498YW" msgstr "- Seras Kajlanas, 468VM" #. [tip] #: data/hardwired/tips.cfg:95 msgid "" "Horse-based units are generally resistant to attacks with bladed or impact " "weapons, but are vulnerable to attacks with piercing weapons, including bows " "and spears." msgstr "" #. [tip] #: data/hardwired/tips.cfg:96 msgid "- Sir Kaylan, 502YW" msgstr "- Seras Kajlanas, 502VM" #. [tip] #: data/hardwired/tips.cfg:99 msgid "" "Inflicting the killing blow on an enemy unit is the best way to gain " "experience. Units killing an enemy will gain eight experience points for " "every level of the unit they kill, or four experience points for a zero-" "level opponent." msgstr "" #. [tip] #: data/hardwired/tips.cfg:103 msgid "" "Elvish units move and fight well in forest. Dwarvish units move and fight " "well in hills, mountains and caves." msgstr "" "Elfų daliniai gerai juda ir kaunasi miškuose. Dvarfų daliniai gerai juda ir " "kaunasi kalvose ir kalnuose ir urvuose." #. [tip] #: data/hardwired/tips.cfg:107 msgid "" "Patience is often key. Rather than attacking in bad conditions or with few " "troops, wait for better conditions and then attack." msgstr "" "Kantrybė dažnai yra esmė. Vietoj to, kad pulti blogomis sąlygomis ar su " "mažai karių, geriau palaukti geresnių sąlygų ir tada pulti." #. [tip] #: data/hardwired/tips.cfg:111 msgid "" "If you are attacked from several directions, it may be a good idea to send " "expendable units in some directions to delay enemy units." msgstr "" #. [tip] #: data/hardwired/tips.cfg:115 msgid "" "Do not be afraid to retreat and regroup; it is often the key to victory." msgstr "Nebijokite atsitraukti ir persigrupuoti; dažnai tai raktas į pergalę." #. [tip] #: data/hardwired/tips.cfg:116 msgid "- Meneldur, 123YW" msgstr "- Menelduras, 123VM" #. [tip] #: data/hardwired/tips.cfg:119 msgid "" "In most campaigns you will receive a gold bonus for finishing early, " "depending on the number of villages on the map and the number of turns you " "finish early. You will always earn more gold this way than through capturing " "villages and waiting for turns to run out." msgstr "" #. [tip] #: data/hardwired/tips.cfg:123 msgid "" "Your leader can recruit or recall units from any keep inside a castle, not " "just the keep they start on. You can capture a keep from an enemy and " "recruit from there. Also, some of your allies may be willing to make room " "for you on their keep so you can recruit there." msgstr "" #. [tip] #: data/hardwired/tips.cfg:127 msgid "" "Skeletons are resistant to piercing, bladed and cold-based attacks but are " "vulnerable to impact, fire, and arcane attacks." msgstr "" "Skeletai atsparūs persmeigimu, ašmenimis ir šalčiu pagrįstomis atakoms, bet " "pažeidžiami smūgio, ugnies ir paslaptingomis atakomis." #. [tip] #: data/hardwired/tips.cfg:131 msgid "" "Units with the 'leadership' ability help lower-level adjacent units on the " "same side fight better. Use leaders to help your other units level up faster." msgstr "" "Daliniai su „vadovavimo“ gebėjimu padeda greta esantiems tos pačios komandos " "žemesnio lygio daliniams geriau kautis. Naudokite vadus, kad padėtumėte " "kitiems daliniams greičiau pasikelti lygį." #. [tip] #: data/hardwired/tips.cfg:135 msgid "" "Try to avoid moving next to unoccupied villages. An enemy unit may move into " "the village and attack you, while enjoying the defense and healing of the " "village." msgstr "" "Bandykite išvengti ėjimo į prie kaimo esančius laukelius. Priešo dalinys " "gali nueiti į kaimą ir pulti jus, ir tuo metu mėgautis kaimo teikiama gynyba " "ir gydymu." #. [tip] #: data/hardwired/tips.cfg:139 msgid "Use lines of units to screen injured units to let them recover." msgstr "" "Išrikiuokite dalinius į eilę, kad užstoti sužeistuosius ir leisti jiems " "atsitiesti." #. [tip] #: data/hardwired/tips.cfg:140 msgid "- Princess Li'sar, 515YW" msgstr "- Princesė Li'sar, 515VM" #. [tip] #: data/hardwired/tips.cfg:143 msgid "Read the hotkeys list in the preferences menu." msgstr "" #. [tip] #: data/hardwired/tips.cfg:147 msgid "" "If you move a unit, but don't attack or discover any additional information, " "you can undo your move by pressing 'u'." msgstr "" "Jei pajudinote dalinį, bet nepuolėte ar neaptikote kokios nors papildomos " "informacijos, galite atšaukti ėjimą spausdami „u“." #. [tip] #: data/hardwired/tips.cfg:151 msgid "" "You can see how far enemy units can move by moving the mouse cursor over " "them." msgstr "" "Galite pamatyti, kaip toli priešo daliniai gali judėti, užvesdami pelės " "ženkliuką virš jų." #. [tip] #: data/hardwired/tips.cfg:155 msgid "" "Use healers to support your attacks - they will win you battles without " "needing to attack anything themselves." msgstr "" #. [tip] #: data/hardwired/tips.cfg:156 msgid "- The Scroll of Chantal, 516YW" msgstr "- Čantal pergamento ritinys, 516VM" #. [tip] #: data/hardwired/tips.cfg:159 msgid "" "The 'slow' attack ability makes enemy units move slower and halves the " "damage they do on all attacks until they end a turn." msgstr "" "„Sulėtinančios“ atakos galimybė padaro priešo dalinius lėčiau einančius ir " "perpus sumažina jų daromą žalą iki jų ėjimo pabaigos." #. [tip] #: data/hardwired/tips.cfg:163 msgid "Arcane attacks are very powerful against undead." msgstr "Paslaptingos atakos labai veiksmingos prieš nemirėlius." #. [tip] #: data/hardwired/tips.cfg:164 msgid "- Great Sage Dacyn, 626YW" msgstr "- Didis išminčius Deisynas, 626VM" #. [tip] #: data/hardwired/tips.cfg:167 msgid "" "Units are healed when they advance a level. Used wisely, this can turn a " "fight." msgstr "" "Kai pakyla dalinio lygis, jis pilnai pagyja. Protingai tai naudojant, galima " "apsukti mūšio eigą." #. [tip] #: data/hardwired/tips.cfg:171 msgid "" "Charging units are best used against enemies they can kill with a single " "blow." msgstr "" #. [tip] #: data/hardwired/tips.cfg:175 msgid "" "Instead of leveling up, high-level units gain an 'After Maximum Level " "Advancement' (AMLA), which usually increases the unit's maximum hitpoints by " "three and full-heals them. This is much less than the normal benefits gained " "from advancing a level, so it is generally more useful to try to advance " "your lower-level units instead." msgstr "" #. [tip] #: data/hardwired/tips.cfg:179 msgid "" "On maps where 'Shroud' or 'Fog of War' has been enabled, a unit's sightlines " "are limited by its maximum movement. Remember this when deciding what unit " "is best to scout specific types of terrain." msgstr "" #. [tip] #: data/hardwired/tips.cfg:183 msgid "" "Nearly every icon and word in Wesnoth's playing screen has a tool-tip. Place " "your mouse pointer over one to get an explanation or description." msgstr "" "Beveik kiekvienas ženkliukas ir žodis Vesnoto žaidimo ekrane turi " "paaiškinimą. Parodykite pelės žymekliu virš jo, kad gautumėte paaiškinimą " "arba aprašymą." #. [tip] #: data/hardwired/tips.cfg:187 msgid "" "You can send the Wesnoth Project an anonymous summary of your progress using " "the 'Help Wesnoth' button (indicated by the envelope icon near the lower-" "right-hand corner of the game main screen). This information is vital so we " "can adjust campaign difficulty." msgstr "" #. [tip] #: data/hardwired/tips.cfg:191 msgid "" "To advance low-level units quickly, team them with a veteran and use the " "veteran to damage a joint target heavily enough for the junior partner to " "get in the killing blow." msgstr "" #. [tip] #: data/hardwired/tips.cfg:192 msgid "- Queen Li'sar, 528YW" msgstr "- Karalienė Li'sar, 528VM" #. [tip] #: data/hardwired/tips.cfg:195 msgid "" "You cannot undo a move that reveals any fog or shroud. Toggle the 'Delay " "Shroud Updates' option on when you need to move units while retaining the " "ability to undo." msgstr "" "Jūs negalite atšaukti ėjimo, kuris atskleidžia kažkiek rūko arba užsklandos. " "Įjunkite „Atidėti uždangos atnaujinimą“ parinktį, kai jums reikia judinti " "dalinius, neprarandant galimybės atšaukti ėjimą." #. [tip] #: data/hardwired/tips.cfg:199 msgid "" "If an enemy benefits more from a rare terrain type than you do, occupying " "that terrain will deprive them of its benefits." msgstr "" #. [tip] #: data/hardwired/tips.cfg:203 msgid "" "Few units have good defenses in water; a line of attackers along the edge of " "a river can inflict heavy casualties. Elves can use the edge of a forest in " "a similar manner, and dwarves can do the same with mountains." msgstr "" "Mažai dalinių turi gerą gynybą vandenyje; puolėjų eilutė išilgai upės krašto " "gali pridaryti daug netekčių. Elfai panašiu būdu gali naudoti miško kraštą, " "o dvarfai tą patį gali daryti su kalnais." #. [tip] #: data/hardwired/tips.cfg:208 msgid "" "In many campaign scenarios, you may issue simple instructions for your " "computer-controlled allies using the right-click context menu." msgstr "" "Daugelyje kampanijų scenarijų kompiuterio kontroliuojamiems sąjungininkams " "galite nurodyti paprastas instrukcijas naudodami dešinio spragtelėjimo " "konteksninį meniu." #: data/temp-file_send_data_strings.cfg:12 msgid "About to upload statistics - Help us make Wesnoth better for you!" msgstr "" "Ruošiamasi išsiųsti statistiką – Padėkite mums padaryti Vesnotą geresnį jums!" #: data/temp-file_send_data_strings.cfg:13 msgid "Save my reply and do not ask again" msgstr "Išsaugoti mano peržaidimą ir daugiau nebeklausti" #: data/temp-file_send_data_strings.cfg:14 msgid "" "To change the setting later on, click on the envelope icon in the main menu." msgstr "" "Kad vėliau pakeistumėte nustatymą, spragtelėkite voko ženkliuką " "pagrindiniame meniu." #: data/temp-file_send_data_strings.cfg:15 msgid "Send" msgstr "Siųsti" #: data/temp-file_send_data_strings.cfg:16 msgid "Don't send" msgstr "Nesiųsti" #: data/temp-file_send_data_strings.cfg:18 msgid "Do not ask every time before sending data" msgstr "Nebeklausti kiekvieną kartą prieš siunčiant duomenis" #. [menu]: id=menu-main #: data/themes/default.cfg:120 data/themes/dfool.cfg:134 #: data/themes/experimental.cfg:95 msgid "Menu" msgstr "Meniu" #. [menu]: id=actions-menu #: data/themes/default.cfg:131 data/themes/dfool.cfg:145 #: data/themes/experimental.cfg:106 msgid "Actions" msgstr "Veiksmai" #. [menu]: id=button-endturn #. [change]: id=button-endturn #: data/themes/default.cfg:153 data/themes/default.cfg:774 #: data/themes/dfool.cfg:160 msgid "End Turn" msgstr "Baigti ėjimą" #. [menu]: id=button-endturn #. [change]: id=button-endturn #. [menu]: id=button-endturn2 #: data/themes/default.cfg:154 data/themes/default.cfg:775 #: data/themes/default.cfg:1033 data/themes/dfool.cfg:161 msgid "End Scenario" msgstr "Baigti scenarijų" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=label-hp #: data/themes/default.cfg:212 data/themes/dfool.cfg:232 #: data/themes/experimental.cfg:181 src/menu_events.cpp:211 src/unit.cpp:2341 #: src/unit.cpp:2497 msgid "HP" msgstr "GT" #. #-#-#-#-# wesnoth.wml.pot (PACKAGE VERSION) #-#-#-#-# #. [label]: id=label-xp #: data/themes/default.cfg:221 data/themes/dfool.cfg:242 #: data/themes/experimental.cfg:190 src/menu_events.cpp:213 #: src/menu_events.cpp:876 msgid "XP" msgstr "PT" #. [label]: id=gold-icon #: data/themes/default.cfg:231 data/themes/dfool.cfg:261 #: data/themes/experimental.cfg:199 msgid "gold" msgstr "auksas" #. [label]: id=villages-icon #: data/themes/default.cfg:240 data/themes/dfool.cfg:270 #: data/themes/experimental.cfg:208 msgid "villages" msgstr "kaimai" #. [label]: id=units-icon #: data/themes/default.cfg:249 data/themes/dfool.cfg:279 #: data/themes/experimental.cfg:217 msgid "units" msgstr "daliniai" #. [label]: id=upkeep-icon #: data/themes/default.cfg:258 data/themes/dfool.cfg:288 #: data/themes/experimental.cfg:226 msgid "upkeep" msgstr "išlaikymas" #. [label]: id=income-icon #: data/themes/default.cfg:267 data/themes/dfool.cfg:297 #: data/themes/experimental.cfg:235 msgid "income" msgstr "pajamos" #. [unit_level]: id=unit-level #: data/themes/default.cfg:429 data/themes/dfool.cfg:467 #: data/themes/experimental.cfg:369 msgid "statuspanel^level" msgstr "lygis" #. [unit_moves]: id=unit-moves #: data/themes/default.cfg:459 data/themes/experimental.cfg:399 msgid "statuspanel^moves" msgstr "žingsniai" #. [unit_defense]: id=unit-defense #: data/themes/default.cfg:468 data/themes/experimental.cfg:408 msgid "statuspanel^terrain def." msgstr "vietovės gyn." #. [change]: id=actions-menu #: data/themes/default.cfg:1004 msgid "Act." msgstr "" #. [remove]: id=button-endturn #. [menu]: id=button-endturn2 #: data/themes/default.cfg:1024 data/themes/default.cfg:1032 msgid "short end-turn^E." msgstr "B." #. [label]: id=label-mp #: data/themes/dfool.cfg:252 msgid "MP" msgstr "JT" #. [label]: id=replay-label #: data/themes/macros.cfg:59 msgid "Replay" msgstr "Peržaidimas" #. [menu]: id=button-playreplay, type=image #: data/themes/macros.cfg:74 msgid "Play" msgstr "Leisti" #. [menu]: id=button-playreplay, type=image #: data/themes/macros.cfg:75 msgid "continuous replay" msgstr "" #. [menu]: id=button-stopreplay, type=image #: data/themes/macros.cfg:92 msgid "Stop" msgstr "Stabdyti" #. [menu]: id=button-stopreplay, type=image #: data/themes/macros.cfg:93 msgid "pause at end of turn" msgstr "pauzė ėjimo pabaigoje" #. [menu]: id=button-resetreplay, type=image #: data/themes/macros.cfg:110 msgid "Reset" msgstr "Perleisti" #. [menu]: id=button-resetreplay, type=image #: data/themes/macros.cfg:111 msgid "reset to beginning" msgstr "nustatyti į pradžią" #. [menu]: id=button-nextturn, type=image #: data/themes/macros.cfg:128 msgid "Next Turn" msgstr "Kitas ėjimas" #. [menu]: id=button-nextturn, type=image #: data/themes/macros.cfg:129 msgid "play turn" msgstr "leisti ėjimą" #. [menu]: id=button-nextside, type=image #: data/themes/macros.cfg:146 msgid "Next Side" msgstr "Kita pusė" #. [menu]: id=button-nextside, type=image #: data/themes/macros.cfg:147 msgid "play side turn" msgstr "leisti pusės ėjimą" #. [menu]: id=show-what #: data/themes/macros.cfg:163 msgid "Point of view" msgstr "" #. [menu]: id=skip-animation, type=checkbox #: data/themes/macros.cfg:179 msgid "Skip animation" msgstr "Praleisti animaciją" #: src/about.cpp:198 src/help.cpp:3143 src/menu_events.cpp:320 #: src/menu_events.cpp:347 src/statistics_dialog.cpp:113 msgid "Close" msgstr "Užverti" #: src/actions.cpp:377 msgid "You don't have a leader to recruit with." msgstr "Neturite vado, su kuriuo galite samdyti." #: src/actions.cpp:384 msgid "You must have your leader on a keep to recruit or recall units." msgstr "" "Jūsų vadas turi būti bokšte, kad galėtumėte samdyti arba grąžinti dalinius." #: src/actions.cpp:403 msgid "There are no vacant castle tiles in which to recruit a unit." msgstr "Nėra laisvų pilies laukelių, kuriuose galima samdyti dalinį." #: src/actions.cpp:537 src/actions.cpp:596 src/actions.cpp:1527 msgid "An invalid attacker weapon got selected." msgstr "Pasirinktas netinkamas puolančiojo ginklas." #: src/actions.cpp:542 msgid "An invalid defender weapon got selected." msgstr "Pasirinktas netinkamas besiginančiojo ginklas." #: src/actions.cpp:1285 msgid "female^poisoned" msgstr "apnuodyta" #: src/actions.cpp:1295 msgid "female^petrified" msgstr "suakmenėjusi" #: src/actions.cpp:1295 msgid "petrified" msgstr "suakmenėjęs" #: src/actions.cpp:2482 msgid "Ambushed!" msgstr "Pasala!" #: src/actions.cpp:2489 msgid "Failed teleport! Exit not empty" msgstr "Nepavyko teleportuotis! Išėjimas ne laisvas" #: src/actions.cpp:2534 msgid "Friendly unit sighted" msgid_plural "$friends friendly units sighted" msgstr[0] "Pastebėtas draugiškas dalinys" msgstr[1] "Pastebėtas $friends draugiškas dalinys" msgstr[2] "Pastebėti $friends draugiški daliniai" msgstr[3] "Pastebėta $friends draugiškų dalinių" #: src/actions.cpp:2537 msgid "Enemy unit sighted!" msgid_plural "$enemies enemy units sighted!" msgstr[0] "Pastebėtas priešiškas dalinys" msgstr[1] "Pastebėtas $enemies priešiškas dalinys" msgstr[2] "Pastebėti $enemies priešiški daliniai" msgstr[3] "Pastebėta $enemies priešiškų dalinių" #: src/actions.cpp:2542 msgid "Part of 'Units sighted! (...)' sentence^1 friendly" msgid_plural "$friends friendly" msgstr[0] "$friends draugiškas" msgstr[1] "$friends draugiškas" msgstr[2] "$friends draugiški" msgstr[3] "$friends draugiškų" #: src/actions.cpp:2543 msgid "Part of 'Units sighted! (...)' sentence^1 enemy" msgid_plural "$enemies enemy" msgstr[0] "$enemies priešiškas" msgstr[1] "$enemies priešiškas" msgstr[2] "$enemies priešiški" msgstr[3] "$enemies priešiškų" #: src/actions.cpp:2544 msgid "Units sighted! ($friendphrase, $enemyphrase)" msgstr "Pastebėti daliniai! ($friendphrase, $enemyphrase)" #: src/actions.cpp:2553 msgid "(press $hotkey to keep moving)" msgstr "" #: src/addon_management.cpp:341 src/unit_types.cpp:948 msgid "No description available." msgstr "Nėra jokio aprašymo." #: src/addon_management.cpp:413 msgid "B" msgstr "B" #: src/addon_management.cpp:416 src/dialogs.cpp:1054 msgid "KB" msgstr "KB" #: src/addon_management.cpp:419 msgid "MB" msgstr "MB" #: src/addon_management.cpp:422 msgid "GB" msgstr "GB" #: src/addon_management.cpp:455 msgid "addon_type^Campaign" msgstr "Kampanija" #: src/addon_management.cpp:457 msgid "addon_type^Scenario" msgstr "Scenarijus" #: src/addon_management.cpp:459 msgid "addon_type^MP era" msgstr "DŽ era" #: src/addon_management.cpp:461 msgid "addon_type^MP faction" msgstr "" #: src/addon_management.cpp:463 msgid "addon_type^MP map-pack" msgstr "DŽ žemėlapių rinkinys" #: src/addon_management.cpp:465 msgid "addon_type^MP scenario" msgstr "DŽ scenarijus" #: src/addon_management.cpp:467 msgid "addon_type^MP campaign" msgstr "DŽ kampanija" #: src/addon_management.cpp:469 msgid "addon_type^Resources" msgstr "Resursai" #: src/addon_management.cpp:471 msgid "addon_type^Other" msgstr "Kitas" #: src/addon_management.cpp:473 msgid "addon_type^(unknown)" msgstr "(nežinomas)" #: src/addon_management.cpp:503 msgid "Dependencies" msgstr "Priklausomybės" #: src/addon_management.cpp:507 msgid "" "$addon_title depends upon the following add-on which you have not installed " "yet:" msgid_plural "" "$addon_title depends upon the following add-ons which you have not installed " "yet:" msgstr[0] "$addon_title reikalauja šio priedo, kurio jūs dar neįdiegėte:" msgstr[1] "$addon_title reikalauja šių priedų, kurių jūs dar neįdiegėte:" msgstr[2] "$addon_title reikalauja šių priedų, kurių jūs dar neįdiegėte:" msgstr[3] "$addon_title reikalauja šių priedų, kurių jūs dar neįdiegėte:" #: src/addon_management.cpp:510 msgid "" "Do you still want to download $addon_title|? (You will have to install all " "the dependencies in order to play.)" msgstr "" #: src/addon_management.cpp:531 src/addon_management.cpp:605 #: src/multiplayer.cpp:214 src/multiplayer.cpp:274 src/multiplayer_ui.cpp:80 msgid "Connection timed out" msgstr "Pasibaigė ryšio laikas" #: src/addon_management.cpp:534 msgid "The server responded with an error: \"$error|\"" msgstr "Serveris atsakė su klaida: „$error|“" #: src/addon_management.cpp:543 msgid "Terms" msgstr "Sąlygos" #: src/addon_management.cpp:578 msgid "Sending add-on" msgstr "Siunčiamas priedas" #: src/addon_management.cpp:582 src/addon_management.cpp:607 msgid "The server responded with an error: \"" msgstr "Serveris atsakė su klaida: „" #: src/addon_management.cpp:585 src/addon_management.cpp:610 #: src/multiplayer_wait.cpp:394 msgid "Response" msgstr "Atsakas" #: src/addon_management.cpp:637 msgid "Downloading add-on: $addon_title|..." msgstr "Atsiunčiamas priedas: $addon_title|..." #: src/addon_management.cpp:652 msgid "" "The add-on has an invalid file or directory name and can not be installed." msgstr "" #: src/addon_management.cpp:701 msgid "The add-on '$addon_title|' has been successfully installed." msgstr "Priedas „$addon_title|“ buvo sėkmingai įdiegtas." #: src/addon_management.cpp:702 msgid "Add-on Installed" msgstr "Priedas įdiegtas" #: src/addon_management.cpp:785 msgid "Outdated add-ons" msgstr "Pasenę priedai" #: src/addon_management.cpp:787 msgid "" "An outdated local add-on has publishing information attached. It will not be " "offered for updating." msgid_plural "" "Some outdated local add-ons have publishing information attached. They will " "not be offered for updating." msgstr[0] "" msgstr[1] "" msgstr[2] "" msgstr[3] "" #: src/addon_management.cpp:799 msgid "No add-ons to update" msgstr "Nėra atnaujintinų priedų" #: src/addon_management.cpp:800 msgid "Could not find any updated add-ons on this server." msgstr "Serveryje nepavyko rasti nė vieno atnaujinto priedo." #: src/addon_management.cpp:812 src/addon_management.cpp:1010 #: src/dialogs.cpp:571 src/menu_events.cpp:208 src/menu_events.cpp:874 msgid "Name" msgstr "Vardas" #: src/addon_management.cpp:812 msgid "New version" msgstr "Nauja versija" #: src/addon_management.cpp:812 msgid "Old version" msgstr "Sena versija" #: src/addon_management.cpp:813 src/addon_management.cpp:1011 msgid "Author" msgstr "Autorius" #: src/addon_management.cpp:813 src/addon_management.cpp:1011 msgid "Size" msgstr "Dydis" #: src/addon_management.cpp:864 msgid "Update add-ons" msgstr "Atnaujinti priedus" #: src/addon_management.cpp:865 msgid "Select an add-on to update:" msgstr "Pasirinkite priedą atnaujinimui:" #: src/addon_management.cpp:879 msgid "Update all" msgstr "Atnaujinti viską" #: src/addon_management.cpp:936 msgid "Update failed" msgstr "Atnaujinimas nepavyko" #: src/addon_management.cpp:938 msgid "The following add-on could not be downloaded or updated successfully:" msgid_plural "" "The following add-ons could not be downloaded or updated successfully:" msgstr[0] "" "Šis priedas negalėjo būti automatiškai atsiųstas ar sėkmingai atnaujintas:" msgstr[1] "" "Šie priedai negalėjo būti automatiškai atsiųsti ar sėkmingai atnaujinti:" msgstr[2] "" "Šie priedai negalėjo būti automatiškai atsiųsti ar sėkmingai atnaujinti:" msgstr[3] "" "Šie priedai negalėjo būti automatiškai atsiųsti ar sėkmingai atnaujinti:" #: src/addon_management.cpp:946 msgid "Update succeeded" msgstr "Sėkmingai atnaujinta" #: src/addon_management.cpp:947 msgid "Add-on updated successfully." msgstr "Priedas sėkmingai atnaujintas." #: src/addon_management.cpp:948 msgid "All add-ons updated successfully." msgstr "Visi priedai sėkmingai atnaujinti." #: src/addon_management.cpp:971 msgid "Connecting to add-ons server..." msgstr "Jungiamasi prie priedų serverio..." #: src/addon_management.cpp:974 src/network.cpp:369 src/network.cpp:377 msgid "Could not connect to host." msgstr "Nepavyko prisijungti prie mazgo." #: src/addon_management.cpp:982 msgid "Requesting list of add-ons" msgstr "Užklausiamas priedų sąrašas" #: src/addon_management.cpp:994 msgid "An error occurred while communicating with the server." msgstr "Įvyko klaida, bendraujant su serveriu." #: src/addon_management.cpp:1010 src/titlescreen.cpp:342 msgid "Version" msgstr "Versija" #: src/addon_management.cpp:1011 msgid "Downloads" msgstr "Atsisiuntimai" #: src/addon_management.cpp:1011 src/help.cpp:1462 src/menu_events.cpp:207 #: src/menu_events.cpp:873 src/menu_events.cpp:1477 msgid "Type" msgstr "Tipas" #: src/addon_management.cpp:1085 msgid "Publish add-on: " msgstr "Publish add-on: " #: src/addon_management.cpp:1091 msgid "Delete add-on: " msgstr "Trinti priedą: " #: src/addon_management.cpp:1097 msgid "There are no add-ons available for download from this server." msgstr "" #: src/addon_management.cpp:1110 msgid "Get add-ons" msgstr "Gauti priedų" #: src/addon_management.cpp:1111 msgid "Choose the add-on to download." msgstr "" #: src/addon_management.cpp:1123 src/dialogs.cpp:596 src/menu_events.cpp:947 #: src/menu_events.cpp:1513 msgid "Filter: " msgstr "Filtras: " #: src/addon_management.cpp:1128 msgid "Description" msgstr "Aprašymas" #: src/addon_management.cpp:1165 msgid "Network communication error." msgstr "Bendravimo tinklu klaida." #: src/addon_management.cpp:1168 msgid "Remote host disconnected." msgstr "Atsijungė nutolęs mazgas." #: src/addon_management.cpp:1171 msgid "" "A problem occurred when trying to create the files necessary to install this " "add-on." msgstr "" #: src/addon_management.cpp:1189 msgid "You have no add-ons installed." msgstr "Neturite įdiegtų priedų." #: src/addon_management.cpp:1201 msgid "Choose the add-on to remove." msgstr "Pasirinkite priedą šalinimui." #: src/addon_management.cpp:1201 msgid "Uninstall add-ons" msgstr "Pašalinti priedus" #: src/addon_management.cpp:1213 msgid "Are you sure you want to remove the add-on '$addon|'?" msgstr "Ar tiktai norite pašalinti priedą „$addon|“?" #: src/addon_management.cpp:1219 src/multiplayer.cpp:226 msgid "Confirm" msgstr "Patvirtinti" #: src/addon_management.cpp:1232 msgid "Add-on '$addon|' deleted." msgstr "Priedas „$addon|“ ištrintas." #: src/addon_management.cpp:1237 msgid "Add-on deleted" msgstr "Priedas pašalintas" #: src/addon_management.cpp:1245 msgid "Add-on could not be deleted properly:" msgstr "Priedas negali būti tinkamai ištrintas:" #: src/attack_prediction_display.cpp:107 src/attack_prediction_display.cpp:217 msgid "Attacker" msgstr "Atakuojantysis" #: src/attack_prediction_display.cpp:108 src/attack_prediction_display.cpp:216 msgid "Defender" msgstr "Besiginantis" #: src/attack_prediction_display.cpp:126 msgid "Expected Battle Result (HP)" msgstr "Tikėtinas mūšio rezultatas (GT)" #: src/attack_prediction_display.cpp:218 msgid " resistance vs " msgstr " atsparumas prieš " #: src/attack_prediction_display.cpp:219 msgid " vulnerability vs " msgstr " pažeidžiamumas prieš " #: src/attack_prediction_display.cpp:229 msgid "Slowed" msgstr "Sulėtintas" #: src/attack_prediction_display.cpp:236 msgid "Time of day" msgstr "Paros laikas" #: src/attack_prediction_display.cpp:246 msgid "Leadership" msgstr "Vadovavimas" #: src/attack_prediction_display.cpp:253 msgid "Total damage" msgstr "Bendra žala" #: src/attack_prediction_display.cpp:260 msgid "No usable weapon" msgstr "Nėra naudingo ginklo" #: src/attack_prediction_display.cpp:265 msgid "Chance of being unscathed" msgstr "Tikimybė būti nesužeistam" #: src/attack_prediction_display.cpp:547 src/mouse_events.cpp:739 msgid "Damage Calculations" msgstr "Žalos skaičiavimai" #: src/dialogs.cpp:128 msgid "Advance Unit" msgstr "Patobulinti dalinį" #: src/dialogs.cpp:129 msgid "What should our victorious unit become?" msgstr "Kuo mūsų pergalingas dalinys turi tapti?" #: src/dialogs.cpp:232 msgid "No objectives available" msgstr "Nėra jokių tikslų" #: src/dialogs.cpp:261 msgid "Do you really want to delete this game?" msgstr "Ar tikrai norite ištrinti šį žaidimą?" #: src/dialogs.cpp:263 msgid "Don't ask me again!" msgstr "Daugiau manęs nebeklausti!" #: src/dialogs.cpp:429 src/savegame.cpp:133 msgid "%a %b %d %H:%M %Y" msgstr "%a %b %d %H:%M %Y" #: src/dialogs.cpp:444 msgid "#(Invalid)" msgstr "#(Netinkamas)" #: src/dialogs.cpp:462 msgid "Campaign: $campaign_name" msgstr "Kampanija: $campaign_name" #: src/dialogs.cpp:469 msgid "Multiplayer" msgstr "Daug žaidėjų" #: src/dialogs.cpp:471 msgid "Tutorial" msgstr "Apmokymas" #: src/dialogs.cpp:479 src/savegame.cpp:947 msgid "replay" msgstr "peržaidimas" #: src/dialogs.cpp:481 src/savegame.cpp:1019 msgid "Turn" msgstr "Ėjimas" #: src/dialogs.cpp:483 msgid "Scenario Start" msgstr "Scenarijaus pradžia" #: src/dialogs.cpp:486 msgid "Difficulty: " msgstr "Sunkumas: " #: src/dialogs.cpp:488 msgid "Version: " msgstr "Versija: " #: src/dialogs.cpp:512 src/dialogs.cpp:528 src/savegame.cpp:162 #: src/savegame.cpp:178 msgid "%b %d %y" msgstr "%b %d %y" #: src/dialogs.cpp:518 src/savegame.cpp:168 msgid "%H:%M" msgstr "%H:%M" #: src/dialogs.cpp:521 src/savegame.cpp:171 msgid "%A, %H:%M" msgstr "%A, %H:%M" #: src/dialogs.cpp:524 src/savegame.cpp:174 msgid "%b %d" msgstr "%b %d" #: src/dialogs.cpp:552 msgid "No Saved Games" msgstr "Nėra išsaugotų žaidimų" #: src/dialogs.cpp:553 msgid "" "There are no saved games to load.\n" "\n" "(Games are saved automatically when you complete a scenario)" msgstr "" "Nėra išsaugotų žaidimų, kuriuos būtų galima įkelti.\n" "\n" "(Žaidimai yra automatiškai išsaugomi, kai pabaigiate scenarijų)" #: src/dialogs.cpp:571 msgid "Date" msgstr "Data" #: src/dialogs.cpp:588 src/multiplayer_create.cpp:106 msgid "Load Game" msgstr "Įkelti žaidimą" #: src/dialogs.cpp:589 msgid "Choose the game to load" msgstr "Pasirinkite žaidimą, kurį įkelsite" #: src/dialogs.cpp:603 msgid "Show replay" msgstr "Rodyti peržaidimus" #: src/dialogs.cpp:607 msgid "Cancel orders" msgstr "Atšaukti nurodymus" #: src/dialogs.cpp:610 src/multiplayer_create.cpp:87 msgid "OK" msgstr "Gerai" #: src/dialogs.cpp:611 src/dialogs.cpp:1025 src/dialogs.cpp:1132 #: src/multiplayer_connect.cpp:1004 src/multiplayer_create.cpp:86 #: src/multiplayer_wait.cpp:175 msgid "Cancel" msgstr "Atšaukti" #: src/dialogs.cpp:614 msgid "Delete Save" msgstr "Trinti išsaugojimą" #: src/dialogs.cpp:670 msgid "Profile" msgstr "Profilis" #: src/dialogs.cpp:767 src/help.cpp:1333 msgid "level" msgstr "lygis" #: src/dialogs.cpp:780 src/help.cpp:1436 msgid "HP: " msgstr "GT: " #: src/dialogs.cpp:783 msgid "XP: " msgstr "PT: " #: src/dialogs.cpp:787 src/help.cpp:1437 msgid "Moves: " msgstr "Žingsniai: " #: src/game.cpp:629 src/game.cpp:1363 msgid "The Battle for Wesnoth" msgstr "Mūšis dėl Vesnoto" #: src/game.cpp:960 src/game.cpp:968 msgid "The file you have tried to load is corrupt" msgstr "Failas, kurį bandėte įkelti, yra sugadintas" #: src/game.cpp:963 src/game.cpp:971 src/savegame.cpp:534 msgid "The file you have tried to load is corrupt: '" msgstr "Failas, kurį bandėte įkelti, sugadintas: „" #: src/game.cpp:975 msgid "File I/O Error while reading the game" msgstr "Failo I/O klaida, nuskaitant žaidimą" #: src/game.cpp:1070 msgid "No campaigns are available.\n" msgstr "Nėra jokių kampanijų.\n" #: src/game.cpp:1108 msgid "Difficulty" msgstr "Sunkumas" #: src/game.cpp:1109 msgid "Select difficulty level:" msgstr "Pasirinkite sunkumo lygį:" #: src/game.cpp:1244 msgid "Do you really want to start the server?" msgstr "Ar tikrai norite paleisti serverį?" #: src/game.cpp:1245 msgid "" "The server will run in a background process until all users have " "disconnected." msgstr "Serveris veiks fono procese, kol visi naudotojai neatsijungs." #: src/game.cpp:1249 msgid "Don't show again" msgstr "Daugiau neberodyti" #: src/game.cpp:1320 msgid "Error while starting server: " msgstr "Įvyko klaida, paleidžiant serverį: " #: src/game.cpp:1322 src/playcampaign.cpp:105 src/playcampaign.cpp:392 msgid "The game could not be loaded: " msgstr "Žaidimas negali būti įkeltas: " #: src/game.cpp:1324 src/playcampaign.cpp:107 src/playcampaign.cpp:395 msgid "Error while playing the game: " msgstr "Įvyko klaida, žaidžiant žaidimą: " #: src/game.cpp:1342 src/playcampaign.cpp:109 src/playcampaign.cpp:398 msgid "The game map could not be loaded: " msgstr "Žaidimo žemėlapis negali būti įkeltas: " #: src/game.cpp:1492 msgid "The following add-on had errors and could not be loaded:" msgid_plural "The following add-ons had errors and could not be loaded:" msgstr[0] "Šis priedas turėjo klaidų ir negali būti įkeltas:" msgstr[1] "Šie priedai turėjo klaidų ir negali būti įkelti:" msgstr[2] "Šie priedai turėjo klaidų ir negali būti įkelti:" msgstr[3] "Šie priedai turėjo klaidų ir negali būti įkelti:" #: src/game.cpp:1499 msgid "ERROR DETAILS:" msgstr "KLAIDOS DETALĖS:" #: src/game.cpp:1519 msgid "Error loading game configuration files: '" msgstr "Įvyko klaida, įkeliant žaidimo konfigūracijos failus: „" #: src/game.cpp:1520 msgid "' (The game will now exit)" msgstr "“ (Žaidimas dabar išsijungs)" #: src/game.cpp:1529 msgid "Loading data files" msgstr "Įkeliami duomenų failai" #: src/game.cpp:1960 msgid "Loading game configuration." msgstr "Įkeliama žaidimo konfigūracija." #: src/game.cpp:1966 msgid "Re-initialize fonts for the current language." msgstr "Iš naujo įkeliami šriftai naudojamai kalbai." #: src/game.cpp:1974 msgid "Searching for installed add-ons." msgstr "Ieškoma įdiegtų priedų." #: src/game.cpp:1983 msgid "Loading title screen." msgstr "Įkeliamas titulinis vaizdas." #: src/game_config.cpp:286 msgid "Invalid color range: " msgstr "Netinkamas spalvos intervalas: " #: src/game_events.cpp:207 msgid "Error: " msgstr "Klaida: " #: src/game_events.cpp:210 msgid "Warning: " msgstr "Įspėjimas: " #: src/game_events.cpp:213 msgid "Debug: " msgstr "Derinimas: " #: src/game_events.cpp:216 msgid "Info: " msgstr "Informacija: " #: src/game_events.cpp:3299 msgid "[unit_worth]'s filter didn't match any units!" msgstr "" #: src/generate_report.cpp:128 msgid "invisible: " msgstr "nematomas: " #: src/generate_report.cpp:129 msgid "This unit is invisible. It cannot be seen or attacked by enemy units." msgstr "" "Šis dalinys yra nematomas. Jis negali būti pamatytas arba užpultas priešo " "dalinių." #: src/generate_report.cpp:132 msgid "slowed: " msgstr "sulėtintas: " #: src/generate_report.cpp:133 msgid "" "This unit has been slowed. It will only deal half its normal damage when " "attacking and its movement cost is doubled." msgstr "" "Šis dalinys buvo sulėtintas. Puldamas jis galės padaryti tik pusė įprastos " "žalos ir jo judėjimo kaina padvigubinta." #: src/generate_report.cpp:136 msgid "poisoned: " msgstr "apnuodytas: " #: src/generate_report.cpp:137 msgid "" "This unit is poisoned. It will lose 8 HP every turn until it can seek a cure " "to the poison in a village or from a friendly unit with the 'cures' " "ability.\n" "\n" "Units cannot be killed by poison alone. The poison will not reduce it below " "1 HP." msgstr "" #: src/generate_report.cpp:140 msgid "petrified: " msgstr "suakmenėjęs: " #: src/generate_report.cpp:141 msgid "This unit has been petrified. It may not move or attack." msgstr "Šis dalinys buvo paverstas akmeniu. Jis negali judėti ar pulti." #: src/generate_report.cpp:195 msgid "Resistances: " msgstr "Atsparumai: " #: src/generate_report.cpp:197 msgid "(Att / Def)" msgstr "(Puo / Gyn)" #: src/generate_report.cpp:214 src/multiplayer_create.cpp:403 msgid "Experience Modifier: " msgstr "Patirties modifikatorius: " #: src/generate_report.cpp:287 msgid "tooltip^damage" msgid_plural "damage" msgstr[0] "žalos" msgstr[1] "žalos" msgstr[2] "žalos" msgstr[3] "žalos" #: src/generate_report.cpp:288 msgid "tooltip^attack" msgid_plural "attacks" msgstr[0] "ataka" msgstr[1] "ataka" msgstr[2] "atakos" msgstr[3] "atakų" #: src/generate_report.cpp:294 #, no-c-format msgid "tooltip^% accuracy" msgstr "% taiklumas" #: src/generate_report.cpp:300 #, no-c-format msgid "tooltip^% parry" msgstr "" #: src/generate_report.cpp:310 msgid "weapon range: " msgstr "ginklo nuotolis: " #: src/generate_report.cpp:311 msgid "damage type: " msgstr "žalos tipas: " #: src/generate_report.cpp:332 msgid "vs" msgstr "prieš" #: src/generate_report.cpp:385 msgid "Lawful units: " msgstr "" #: src/generate_report.cpp:386 msgid "Neutral units: " msgstr "Neutralūs daliniai: " #: src/generate_report.cpp:387 msgid "Chaotic units: " msgstr "Chaotiški daliniai: " #: src/generate_report.cpp:565 msgid "Observers:" msgstr "Stebėtojai:" #: src/gui/dialogs/lobby/lobby_data.cpp:204 msgid "Unknown era: $era_id" msgstr "Nežinoma era: $era_id" #: src/gui/dialogs/lobby/lobby_data.cpp:209 msgid "Unknown era" msgstr "Nežinoma era" #: src/gui/dialogs/lobby/lobby_data.cpp:264 msgid "Remote scenario" msgstr "Nutolęs scenarijus" #: src/gui/dialogs/lobby/lobby_data.cpp:272 msgid "Unknown scenario: $scenario_id" msgstr "Nežinomas scenarijus: $scenario_id" #: src/gui/dialogs/lobby/lobby_data.cpp:277 msgid "Unknown scenario" msgstr "Nežinomas scenarijus" #: src/gui/dialogs/lobby/lobby_data.cpp:283 msgid "Reloaded game" msgstr "Iš naujo įkeltas žaidimas" #: src/gui/dialogs/lobby/lobby_data.cpp:294 msgid "Turn " msgstr "Ėjimas " #: src/gui/dialogs/lobby/lobby_data.cpp:298 msgid "Vacant Slot:" msgid_plural "Vacant Slots:" msgstr[0] "Laisva vieta:" msgstr[1] "Laisvų vietų:" msgstr[2] "Laisvų vietų:" msgstr[3] "Laisvų vietų:" #: src/gui/dialogs/lobby/lobby_data.cpp:304 msgid "Fog" msgstr "Rūkas" #: src/gui/dialogs/lobby/lobby_data.cpp:307 #: src/gui/dialogs/lobby/lobby_data.cpp:310 src/multiplayer_create.cpp:84 msgid "Shroud" msgstr "Uždanga" #: src/gui/dialogs/lobby/lobby_data.cpp:312 msgid "none" msgstr "nieko" #: src/gui/dialogs/lobby_player_info.cpp:65 msgid "In game:" msgstr "Žaidime:" #: src/gui/dialogs/lobby_player_info.cpp:67 msgid "(observing)" msgstr "(stebi)" #: src/gui/dialogs/lobby_player_info.cpp:69 msgid "(playing)" msgstr "(žaidžia)" #: src/gui/dialogs/lobby_player_info.cpp:72 msgid "In lobby" msgstr "Vestibiulyje" #: src/gui/dialogs/lobby_player_info.cpp:96 msgid "On friends list" msgstr "Draugų sąraše" #: src/gui/dialogs/lobby_player_info.cpp:101 msgid "On ignores list" msgstr "Ignoruojamųjų sąraše" #: src/gui/dialogs/lobby_player_info.cpp:106 msgid "Neither a friend nor ignored" msgstr "Nei draugas, nei ignoruojamasis" #: src/gui/dialogs/lobby_player_info.cpp:111 msgid "You" msgstr "Tu" #: src/gui/dialogs/lobby_player_info.cpp:114 src/multiplayer_create.cpp:541 msgid "Error" msgstr "Klaida" #: src/help.cpp:46 msgid "Help" msgstr "Pagalba" #: src/help.cpp:1140 msgid "
text='Units having this special attack'
" msgstr "
text='Daliniai turintys šią specialią ataką'
" #: src/help.cpp:1216 msgid "
text='Units having this ability'
" msgstr "
text='Daliniai turintys šį gebėjimą'
" #: src/help.cpp:1249 msgid "Leaders:" msgstr "Vadai:" #: src/help.cpp:1258 msgid "Recruits:" msgstr "Samdiniai: " #: src/help.cpp:1272 src/multiplayer_create.cpp:79 msgid "Era:" msgstr "Era:" #: src/help.cpp:1280 #, fuzzy msgid "Factions:" msgstr "Veiksmai" #: src/help.cpp:1290 msgid "Factions are only used in multiplayer" msgstr "" #: src/help.cpp:1365 msgid "Advances from: " msgstr "Tobulėja iš: " #: src/help.cpp:1367 msgid "Advances to: " msgstr "Tobulėja į: " #: src/help.cpp:1394 src/help.cpp:1706 src/help.cpp:1756 msgid "race^Miscellaneous" msgstr "Įvairūs" #: src/help.cpp:1396 msgid "Race: " msgstr "Rasė: " #: src/help.cpp:1403 msgid "Abilities: " msgstr "Gebėjimai: " #: src/help.cpp:1420 msgid "Ability Upgrades: " msgstr "Gebėjimų patobulinimai: " #: src/help.cpp:1438 msgid "Cost: " msgstr "Kaina: " #: src/help.cpp:1439 msgid "Alignment: " msgstr "" #: src/help.cpp:1445 msgid "Required XP: " msgstr "Reikalingi PT: " #: src/help.cpp:1454 msgid "unit help^Attacks" msgstr "Atakos" #: src/help.cpp:1461 msgid "unit help^Name" msgstr "Vardas" #: src/help.cpp:1463 msgid "Strikes" msgstr "Smūgiai" #: src/help.cpp:1464 msgid "Range" msgstr "Nuotolis" #: src/help.cpp:1465 msgid "Special" msgstr "" #: src/help.cpp:1515 msgid "Resistances" msgstr "Atsparumai" #: src/help.cpp:1519 msgid "Attack Type" msgstr "Atakos tipas" #: src/help.cpp:1520 msgid "Resistance" msgstr "Atsparumas" #: src/help.cpp:1555 msgid "Terrain Modifiers" msgstr "Vietovių modifikatoriai" #: src/help.cpp:1559 msgid "Terrain" msgstr "Vietovė" #: src/help.cpp:1560 msgid "Defense" msgstr "Gynyba" #: src/help.cpp:1561 msgid "Movement Cost" msgstr "Judėjimo kaina" #: src/help.cpp:1762 msgid "
text='Units of this race'
" msgstr "
text='Šios rasės daliniai'
" #: src/help.cpp:2683 src/menu_events.cpp:572 msgid " < Back" msgstr " < Atgal" #: src/help.cpp:2684 msgid "Forward >" msgstr "Pirmyn >" #: src/help.cpp:2796 msgid "Reference to unknown topic: " msgstr "Nuoroda į nežinomą temą: " #: src/help.cpp:3052 msgid "corrupted original file" msgstr "sugadintas pradinis failas" #: src/help.cpp:3146 msgid "The Battle for Wesnoth Help" msgstr "Mūšio dėl Vesnoto pagalba" #: src/help.cpp:3202 msgid "Parse error when parsing help text: " msgstr "Nagrinėjimo klaida nagrinėjant pagalbos tekstą: " #: src/intro.cpp:49 msgid "The End" msgstr "Pabaiga" #: src/language.cpp:98 msgid "System default language" msgstr "Numatyta sistemos kalba" #: src/leader_list.cpp:137 src/menu_events.cpp:1503 #: src/multiplayer_connect.cpp:215 src/multiplayer_connect.cpp:267 msgid "gender^Random" msgstr "Atsitiktinė" #: src/leader_list.cpp:147 src/multiplayer_connect.cpp:211 #: src/multiplayer_connect.cpp:263 msgid "Female ♀" msgstr "Moteris ♀" #: src/leader_list.cpp:151 src/multiplayer_connect.cpp:213 #: src/multiplayer_connect.cpp:265 msgid "Male ♂" msgstr "Vyras ♂" #: src/leader_list.cpp:162 src/leader_list.cpp:187 msgid "Random" msgstr "Atsitiktinis" #: src/leader_list.cpp:235 src/leader_list.cpp:241 msgid "?" msgstr "?" #: src/loadscreen.cpp:244 msgid "Verifying cache..." msgstr "Tikrinamas podėlis..." #: src/loadscreen.cpp:262 msgid "Reading unit files..." msgstr "Skaitomi dalinių failai..." #: src/loadscreen.cpp:280 msgid "Reading files and creating cache..." msgstr "Skaitomi failai ir kuriamas podėlis..." #: src/map.cpp:163 msgid "A map without a header is not supported" msgstr "Žemėlapis be antraštės nepalaikomas" #: src/mapgen.cpp:740 msgid "Random maps with an odd width aren't supported." msgstr "Atsitiktiniai žemėlapiai su nelyginiu pločiu nepalaikomi." #: src/menu_events.cpp:93 src/menu_events.cpp:96 src/menu_events.cpp:100 msgid "Do you really want to dismiss him?" msgstr "Ar tikrai norite atleisti jį?" #: src/menu_events.cpp:93 msgid "My lord, this unit is loyal and requires no upkeep! " msgstr "Mano valdove, šis dalinys yra ištikimas ir nereikalauja išlaikymo!" #: src/menu_events.cpp:94 src/menu_events.cpp:97 src/menu_events.cpp:101 msgid "Do you really want to dismiss her?" msgstr "Ar tikrai norite atleisti ją?" #: src/menu_events.cpp:96 msgid "My lord, this unit is an experienced one, having advanced levels! " msgstr "" #: src/menu_events.cpp:100 msgid "My lord, this unit is close to advancing a level! " msgstr "" #: src/menu_events.cpp:198 msgid "Statistics" msgstr "Statistika" #: src/menu_events.cpp:209 msgid "Moves" msgstr "Žingsniai" #: src/menu_events.cpp:210 msgid "Status" msgstr "Būsena" #: src/menu_events.cpp:212 src/menu_events.cpp:875 msgid "Level^Lvl." msgstr "Lyg." #: src/menu_events.cpp:214 msgid "unit list^Traits" msgstr "Bruožai" #: src/menu_events.cpp:312 msgid "Unit List" msgstr "Dalinių sąrašas" #: src/menu_events.cpp:318 src/menu_events.cpp:340 msgid "Scroll To" msgstr "" #: src/menu_events.cpp:372 msgid "Leader" msgstr "Vadas" #: src/menu_events.cpp:373 src/multiplayer_connect.cpp:989 msgid "Team" msgstr "Komanda" #: src/menu_events.cpp:374 src/multiplayer_connect.cpp:1000 msgid "Gold" msgstr "Auksas" #: src/menu_events.cpp:375 msgid "Villages" msgstr "Kaimai" #: src/menu_events.cpp:376 msgid "status^Units" msgstr "Daliniai" #: src/menu_events.cpp:377 msgid "Upkeep" msgstr "Išlaikymas" #: src/menu_events.cpp:378 src/multiplayer_connect.cpp:1001 #: src/multiplayer_wait.cpp:507 msgid "Income" msgstr "Pajamos" #: src/menu_events.cpp:479 msgid "Current Status" msgstr "Dabartinė būsena" #: src/menu_events.cpp:480 msgid "More >" msgstr "Daugiau >" #: src/menu_events.cpp:498 msgid "scenario settings^Leader" msgstr "Valdovas" #: src/menu_events.cpp:500 msgid "scenario settings^Side" msgstr "Pusė" #: src/menu_events.cpp:501 msgid "" "scenario settings^Start\n" "Gold" msgstr "" "Pradžios\n" "auksas" #: src/menu_events.cpp:502 msgid "" "scenario settings^Base\n" "Income" msgstr "" "Bazinės\n" "pajamos" #: src/menu_events.cpp:503 msgid "" "scenario settings^Gold Per\n" "Village" msgstr "" "Auksas\n" "kaimui" #: src/menu_events.cpp:504 msgid "scenario settings^Fog" msgstr "Rūkas" #: src/menu_events.cpp:505 msgid "scenario settings^Shroud" msgstr "Uždanga" #: src/menu_events.cpp:552 src/menu_events.cpp:553 msgid "no" msgstr "ne" #: src/menu_events.cpp:552 src/menu_events.cpp:553 msgid "yes" msgstr "taip" #: src/menu_events.cpp:569 msgid "Scenario Settings" msgstr "Scenarijaus nustatymai" #: src/menu_events.cpp:591 msgid "Save the Map As" msgstr "Išsaugoti žemėlapį kaip" #: src/menu_events.cpp:596 msgid "The map already exists. Do you want to overwrite it?" msgstr "Žemėlapis jau egzistuoja. Ar norite jį perrašyti?" #: src/menu_events.cpp:608 msgid "Map saved." msgstr "Žemėlapis išsaugotas." #: src/menu_events.cpp:612 msgid "Could not save the map: $msg" msgstr "Nepavyksta išsaugoti žemėlapio: $msg" #: src/menu_events.cpp:627 msgid "Chat Log" msgstr "Pokalbio žurnalas" #: src/menu_events.cpp:637 msgid "Message:" msgstr "Pranešimas:" #: src/menu_events.cpp:638 msgid "Send to allies only" msgstr "Siųsti tik draugams" #: src/menu_events.cpp:638 msgid "Send to observers only" msgstr "Siųsti tik stebėtojams" #: src/menu_events.cpp:701 msgid "unit^Gold" msgid_plural "Gold" msgstr[0] "aukso" msgstr[1] "aukso" msgstr[2] "aukso" msgstr[3] "aukso" #: src/menu_events.cpp:708 msgid "You have no units available to recruit." msgstr "Nėra dalinių, kuriuos galite samdyti." #: src/menu_events.cpp:725 msgid "Recruit" msgstr "Samdyti" #: src/menu_events.cpp:726 src/menu_events.cpp:942 msgid "Select unit:" msgstr "Pasirinkite dalinį:" #: src/menu_events.cpp:793 msgid "You don't have enough gold to recruit that unit" msgstr "Neturite pakankamai aukso, kad pasamdytumėte šį dalinį" #: src/menu_events.cpp:839 msgid "You are separated from your soldiers and may not recall them" msgstr "Esate atskirtas nuo savo karių ir negalite grąžinti jų" #: src/menu_events.cpp:862 msgid "" "There are no troops available to recall\n" "(You must have veteran survivors from a previous scenario)" msgstr "" "Nėra dalinių, kuriuos būtų galima grąžinti\n" "(Privalote turėti išgyvenusių veteranų iš ankstesnio scenarijaus)" #: src/menu_events.cpp:941 msgid "Recall" msgstr "Grąžinti" #: src/menu_events.cpp:951 msgid "Dismiss Unit" msgstr "Atleisti dalinį" #: src/menu_events.cpp:972 msgid "You must have at least 1 gold piece to recall a unit" msgid_plural "You must have at least $cost gold pieces to recall a unit" msgstr[0] "Privalote turėti bent vieną auksinį, kad grąžintumėte dalinį." msgstr[1] "Privalote turėti bent $cost auksinį, kad grąžintumėte dalinį." msgstr[2] "Privalote turėti bent $cost auksinius, kad grąžintumėte dalinį." msgstr[3] "Privalote turėti bent $cost auksinių, kad grąžintumėte dalinį." #: src/menu_events.cpp:1345 msgid "" "You have not started your turn yet. Do you really want to end your turn?" msgstr "Jūs dar nepradėjote savo ėjimo. Ar tikrai norite pabaigti ėjimą?" #: src/menu_events.cpp:1353 src/menu_events.cpp:1358 msgid "Some units have movement left. Do you really want to end your turn?" msgstr "Kai kurie daliniai dar gali judėti. Ar tikrai norite baigti ėjimą?" #: src/menu_events.cpp:1393 msgid "Rename Unit" msgstr "Pervadinti dalinį" #: src/menu_events.cpp:1476 msgid "Race" msgstr "Rasė" #: src/menu_events.cpp:1500 msgid "Create Unit (Debug!)" msgstr "Sukurti dalinį (Derinimas!)" #: src/menu_events.cpp:1503 src/multiplayer_wait.cpp:127 msgid "Gender: " msgstr "Lytis: " #: src/menu_events.cpp:1590 msgid "Place Label" msgstr "Padėti žymę" #: src/menu_events.cpp:1592 msgid "Label: " msgstr "Žymė: " #: src/menu_events.cpp:1593 msgid "Team only" msgstr "Tik komandai" #: src/menu_events.cpp:1796 msgid "Search" msgstr "Ieškoti" #: src/menu_events.cpp:1977 msgid "This command is currently unavailable." msgstr "Komanda šiuo metu neprieinama." #: src/menu_events.cpp:1988 msgid "" "Available commands list and command-specific help. Use \"help all\" to " "include currently unavailable commands." msgstr "" #: src/menu_events.cpp:2093 msgid " No help available." msgstr " Nėra prieinamos pagalbos." #: src/menu_events.cpp:2252 msgid "" "Send a query to the server. Without arguments the server should tell you the " "available commands." msgstr "" #: src/menu_events.cpp:2256 msgid "" "Ban and kick a player or observer. If he is not in the game but on the " "server he will only be banned." msgstr "" #: src/menu_events.cpp:2259 msgid "Unban a user. He does not have to be in the game but on the server." msgstr "" #: src/menu_events.cpp:2262 msgid "Kick a player or observer." msgstr "Išspirti žaidėją ar stebėtoją." #: src/menu_events.cpp:2264 msgid "Mute an observer. Without an argument displays the mute status." msgstr "Nutildyti stebėtoją. Be argumento rodo nutildymo būseną." #: src/menu_events.cpp:2266 #, fuzzy msgid "Unmute an observer. Without an argument unmutes everyone." msgstr "Nutildyti stebėtoją. Be argumento rodo nutildymo būseną." #: src/menu_events.cpp:2268 #, fuzzy msgid "Mute/Unmute all observers. (toggles)" msgstr "Nutildyti visus stebėtojus." #: src/menu_events.cpp:2278 msgid "Send a message to the server admins currently online" msgstr "" #: src/menu_events.cpp:2280 msgid "Send an emotion or personal action in chat." msgstr "Siųsti emociją ar asmeninį veiksmą pokalbyje." #: src/menu_events.cpp:2283 msgid "" "Sends a private message. You can't send messages to players that don't " "control a side in a running game you are in." msgstr "" #: src/menu_events.cpp:2289 msgid "Change the log level of a log domain." msgstr "" #: src/menu_events.cpp:2291 msgid "Add a nick to your ignores list." msgstr "Prideda slapyvardį į jūsų ignoruojamų sąrašą." #: src/menu_events.cpp:2293 msgid "Add a nick to your friends list." msgstr "Pridėti į draugų sąrašą." #: src/menu_events.cpp:2295 msgid "Remove a nick from your ignores or friends list." msgstr "Pašalina slapyvardį iš jūsų ignoruojamų sąrašo." #: src/menu_events.cpp:2297 msgid "Show your ignores and friends list." msgstr "Rodo jūsų ignoruojamų ir draugų sąrašą." #: src/menu_events.cpp:2300 msgid "Display version information." msgstr "Rodyti versijos informaciją." #: src/menu_events.cpp:2302 msgid "Register your nick" msgstr "Užregistruoti savo slapyvardį" #: src/menu_events.cpp:2304 msgid "Drop your nick." msgstr "" #: src/menu_events.cpp:2306 msgid "Update details for your nick. For possible details see '/details'." msgstr "" #: src/menu_events.cpp:2309 msgid "Request information about a nick." msgstr "Pareikalauti informacijos apie slapyvardį." #: src/menu_events.cpp:2311 msgid "Request a list of details you can set for your registered nick." msgstr "" #: src/menu_events.cpp:2313 msgid "Join a room." msgstr "Prisijungti prie kambario." #: src/menu_events.cpp:2316 msgid "Part a room." msgstr "" #: src/menu_events.cpp:2318 msgid "List room members." msgstr "Išvardinti kambario narius." #: src/menu_events.cpp:2320 msgid "List available rooms." msgstr "Išvardinti prieinamus kambarius." #: src/menu_events.cpp:2322 msgid "Room message." msgstr "" #: src/menu_events.cpp:2324 msgid "Room query." msgstr "" #: src/menu_events.cpp:2453 msgid "Refresh gui." msgstr "Atnaujinti grafinę sąsają." #: src/menu_events.cpp:2455 msgid "Switch a side to/from AI control." msgstr "" #: src/menu_events.cpp:2458 msgid "Assign control of a side to a different player or observer." msgstr "" #: src/menu_events.cpp:2460 msgid "Clear chat history." msgstr "Išvalyti pokalbių istoriją." #: src/menu_events.cpp:2462 msgid "Visualize the screen refresh procedure." msgstr "Vizualizuoti ekrano atnaujinimo procedūrą." #: src/menu_events.cpp:2465 msgid "Save game." msgstr "Išsaugoti žaidimą." #: src/menu_events.cpp:2467 msgid "Quit game." msgstr "Išjungti žaidimą." #: src/menu_events.cpp:2471 msgid "Save and quit." msgstr "Išsaugoti ir išjungti." #: src/menu_events.cpp:2474 msgid "Ignore replay errors." msgstr "Ignoruoti peržaidimo klaidas." #: src/menu_events.cpp:2476 msgid "Disable autosaves." msgstr "Uždrausti autoišsaugojimus." #: src/menu_events.cpp:2478 msgid "Advance to the next scenario, or scenario identified by 'id'" msgstr "" #: src/menu_events.cpp:2481 msgid "Choose next scenario" msgstr "Pasirinkite kitą scenarijų..." #: src/menu_events.cpp:2484 msgid "Turn debug mode on." msgstr "Įjungti derinimo režimą." #: src/menu_events.cpp:2486 msgid "Turn debug mode off." msgstr "Išjungti derinimo režimą." #: src/menu_events.cpp:2488 msgid "Execute a Lua statement." msgstr "" #: src/menu_events.cpp:2490 msgid "Set the command used by the custom command hotkey" msgstr "" #: src/menu_events.cpp:2492 msgid "Launch the gamestate inspector" msgstr "" #: src/menu_events.cpp:2494 msgid "Set or show alias to a command" msgstr "Nustatyti arba rodyti komandos sinonimą" #: src/menu_events.cpp:2496 msgid "Set a scenario variable." msgstr "Nustatyti scenarijaus kintamąjį." #: src/menu_events.cpp:2498 msgid "Show a scenario variable." msgstr "Rodyti scenarijaus kintamąjį." #: src/menu_events.cpp:2500 msgid "Modify a unit variable. (Only top level keys are supported.)" msgstr "" #: src/menu_events.cpp:2507 msgid "Discover all units in help." msgstr "Aptikti visus dalinius, esančius pagalboje." #: src/menu_events.cpp:2512 msgid "Create a unit." msgstr "Sukurti dalinį." #: src/menu_events.cpp:2514 msgid "Toggle fog for the current player." msgstr "Perjungti rūką dabartiniam žaidėjui." #: src/menu_events.cpp:2516 msgid "Toggle shroud for the current player." msgstr "Perjungti uždangą dabartiniam žaidėjui." #: src/menu_events.cpp:2518 msgid "Give gold to the current player." msgstr "Duoti aukso dabartiniam žaidėjui." #: src/menu_events.cpp:2520 msgid "Fire a game event." msgstr "Iškviesti žaidimo įvykį." #: src/menu_events.cpp:2523 msgid "Toggle overlaying of x,y coordinates on hexes." msgstr "" #: src/menu_events.cpp:2526 msgid "Toggle overlaying of terrain codes on hexes." msgstr "" #: src/menu_events.cpp:2570 msgid "Unknown debug level: '$level'." msgstr "Nežinomas derinimo lygis: „$level“." #: src/menu_events.cpp:2572 src/menu_events.cpp:2581 msgid "error" msgstr "klaida" #: src/menu_events.cpp:2579 msgid "Unknown debug domain: '$domain'." msgstr "Nežinomas derinimo domenas: „$domain“." #: src/menu_events.cpp:2588 msgid "Switched domain: '$domain' to level: '$level'." msgstr "Pakeistas domenas: „$domain“ į lygį: „$level“." #: src/menu_events.cpp:2762 msgid "Added to ignore list: " msgstr "Pridėti į ignoruojamų sąrašą: " #: src/menu_events.cpp:2765 src/menu_events.cpp:2782 msgid "Invalid username: " msgstr "Netinkamas naudotojo vardas: " #: src/menu_events.cpp:2780 msgid "Added to friends list: " msgstr "Pridėti į draugų sąrašą: " #: src/menu_events.cpp:2794 msgid "Removed from list: " msgstr "Pašalintas iš sąrašo: " #: src/menu_events.cpp:2812 msgid "There are no players on your friends or ignore list." msgstr "Nėra žaidėjų jūsų draugų ar ignoruojamų sąraše." #: src/menu_events.cpp:2982 msgid "Couldn't find label or unit containing the string '$search'." msgstr "Nepavyksta surasti žymės ar dalinio turinčio eilutę „$search“." #: src/menu_events.cpp:3011 msgid "Can't droid invalid side: '$side'." msgstr "" #: src/menu_events.cpp:3016 msgid "Can't droid networked side: '$side'." msgstr "" #: src/menu_events.cpp:3053 msgid "Can't change control of invalid side: '$side'." msgstr "" #: src/menu_events.cpp:3059 msgid "Can't change control of out-of-bounds side: '$side'." msgstr "" #: src/menu_events.cpp:3134 msgid "Choose Scenario (Debug!)" msgstr "Pasirinkti scenarijų (Derinimas!)" #: src/menu_events.cpp:3155 msgid "Debug mode activated!" msgstr "Įjungtas derinimo režimas!" #: src/menu_events.cpp:3158 msgid "Debug mode not available in network games" msgstr "Derinimo režimas neprieinamas tinklo žaidimuose" #: src/menu_events.cpp:3163 msgid "Debug mode deactivated!" msgstr "Išjungtas derinimo režimas!" #: src/menu_events.cpp:3350 msgid "ai" msgstr "di" #: src/menu_events.cpp:3360 src/menu_events.cpp:3375 msgid "prompt^Command:" msgstr "Komanda:" #: src/menu_events.cpp:3395 msgid "User-Command#3" msgstr "Naudotojo-komanda#3" #: src/mouse_events.cpp:749 msgid "Attack Enemy" msgstr "Pulti priešą" #: src/mouse_events.cpp:750 msgid "Choose weapon:" msgstr "Pasirinkite ginklą:" #: src/multiplayer.cpp:136 src/multiplayer.cpp:173 msgid "Connecting to Server..." msgstr "Jungiamasi prie serverio..." #: src/multiplayer.cpp:146 msgid "Reading from Server..." msgstr "Skaitoma iš serverio..." #: src/multiplayer.cpp:156 msgid "" "The server requires version '$version1' while you are using version " "'$version2'" msgstr "" "Serveris reikalauja „$version1“ versijos, o jūs naudojate „$version2“ versiją" #: src/multiplayer.cpp:167 msgid "Server-side redirect loop" msgstr "" #: src/multiplayer.cpp:297 msgid "You must login first." msgstr "Pirmiausia privalote prisijungti." #: src/multiplayer.cpp:299 msgid "The nick '$nick' is already taken." msgstr "Slapyvardis „$nick“ jau naudojamas." #: src/multiplayer.cpp:301 msgid "" "The nick '$nick' contains invalid characters. Only alpha-numeric characters, " "underscores and hyphens are allowed." msgstr "" #: src/multiplayer.cpp:305 msgid "The nick '$nick' is too long. Nicks must be 18 characters or less." msgstr "" "Slapyvardis „$nick“ yra per ilgas. Slapyvardžiai privalo būti neilgesni nei " "18 simbolių." #: src/multiplayer.cpp:308 msgid "The nick '$nick' is reserved and cannot be used by players." msgstr "" #: src/multiplayer.cpp:310 msgid "The nick '$nick' is not registered on this server." msgstr "Slapyvardis „$nick“ neužregistruotas šiame serveryje." #: src/multiplayer.cpp:311 msgid " This server disallows unregistered nicks." msgstr "" #: src/multiplayer.cpp:313 src/multiplayer.cpp:315 msgid "The nick '$nick' is registered on this server." msgstr "" #: src/multiplayer.cpp:316 msgid "" "WARNING: There is already a client using this nick, logging in will cause " "that client to be kicked!" msgstr "" #: src/multiplayer.cpp:319 msgid "" "Error in the login procedure (the server had no seed for your connection)." msgstr "" "Klaida, registravimosi procedūroje (serveris neturėjo jūsų ryšio sėklos)." #: src/multiplayer.cpp:322 msgid "The password you provided was incorrect." msgstr "Slaptažodis, kurį pateikėte, buvo neteisingas." #: src/multiplayer_connect.cpp:90 src/multiplayer_connect.cpp:480 #: src/multiplayer_connect.cpp:609 msgid "Normal" msgstr "Normalios" #: src/multiplayer_connect.cpp:476 src/multiplayer_connect.cpp:605 #: src/multiplayer_wait.cpp:499 src/multiplayer_wait.cpp:507 msgid "(" msgstr "(" #: src/multiplayer_connect.cpp:476 src/multiplayer_connect.cpp:605 #: src/multiplayer_wait.cpp:499 src/multiplayer_wait.cpp:510 msgid ")" msgstr ")" #: src/multiplayer_connect.cpp:478 src/multiplayer_connect.cpp:607 #: src/multiplayer_wait.cpp:509 msgid "+" msgstr "+" #: src/multiplayer_connect.cpp:639 msgid "(Vacant slot)" msgstr "(Laisva vieta)" #: src/multiplayer_connect.cpp:647 msgid "Anonymous local player" msgstr "Anoniminis vietinis žaidėjas" #: src/multiplayer_connect.cpp:660 src/multiplayer_connect.cpp:1414 msgid "Computer Player" msgstr "Kompiuterio žaidėjas" #: src/multiplayer_connect.cpp:663 msgid "$playername $side" msgstr "$playername $side" #: src/multiplayer_connect.cpp:667 msgid "(Empty slot)" msgstr "(Tuščia vieta)" #: src/multiplayer_connect.cpp:674 msgid "(Reserved for $playername)" msgstr "(Rezervuota žaidėjui $playername)" #: src/multiplayer_connect.cpp:679 msgid "(empty)" msgstr "(tuščia)" #: src/multiplayer_connect.cpp:789 msgid "Reserved" msgstr "Rezervuota" #: src/multiplayer_connect.cpp:790 msgid "--give--" msgstr "--duoti--" #: src/multiplayer_connect.cpp:914 msgid "Only random sides in the current era." msgstr "Tik atsitiktinės pusės dabartinėje eroje." #: src/multiplayer_connect.cpp:938 msgid "Unable to find a leader type for faction $faction" msgstr "" #: src/multiplayer_connect.cpp:975 msgid "Game Lobby: " msgstr "Žaidimo vestibiulis: " #: src/multiplayer_connect.cpp:996 msgid "Player/Type" msgstr "Žaidėjas/Tipas" #: src/multiplayer_connect.cpp:997 msgid "Faction" msgstr "" #: src/multiplayer_connect.cpp:998 msgid "Team/Gender" msgstr "Komanda/lytis" #: src/multiplayer_connect.cpp:999 msgid "Color" msgstr "Spalva" #: src/multiplayer_connect.cpp:1003 msgid "I'm Ready" msgstr "Aš pasiruošęs" #: src/multiplayer_connect.cpp:1013 msgid "The scenario is invalid because it has no id." msgstr "Šis scenarijus yra netinkamas, nes jis neturi id." #: src/multiplayer_connect.cpp:1017 msgid "The scenario is invalid because it has no sides." msgstr "Šis scenarijus yra netinkamas, nes jis neturi pusių." #: src/multiplayer_connect.cpp:1411 msgid "Network Player" msgstr "Tinklo žaidėjas" #: src/multiplayer_connect.cpp:1413 msgid "Local Player" msgstr "Vietinis žaidėjas" #: src/multiplayer_connect.cpp:1415 msgid "Empty" msgstr "Tuščia" #: src/multiplayer_connect.cpp:1560 msgid "Cannot find era $era" msgstr "Nepavyksta rasti $era eros" #: src/multiplayer_connect.cpp:1583 msgid "Victory:" msgstr "Pergalė:" #: src/multiplayer_connect.cpp:1585 msgid "Defeat enemy leader(s)" msgstr "Nugalėkite priešų vadus" #: src/multiplayer_connect.cpp:1679 msgid "Waiting for players to join..." msgstr "Laukiama, kol prisijungs kiti žaidėjai..." #: src/multiplayer_create.cpp:50 msgid "Create Game" msgstr "Sukurti žaidimą" #: src/multiplayer_create.cpp:63 msgid "Time limit" msgstr "Laiko limitas" #: src/multiplayer_create.cpp:76 msgid "Name of game:" msgstr "Žaidimo pavadinimas:" #: src/multiplayer_create.cpp:80 msgid "Map to play:" msgstr "Žaidžiamas žemėlapis:" #: src/multiplayer_create.cpp:81 msgid "Use map settings" msgstr "Naudoti žemėlapio nustatymus" #: src/multiplayer_create.cpp:82 msgid "Random start time" msgstr "Atsitiktinis pradžios laikas" #: src/multiplayer_create.cpp:83 msgid "Fog Of War" msgstr "Karo rūkas" #: src/multiplayer_create.cpp:85 msgid "Observers" msgstr "Stebėtojai" #: src/multiplayer_create.cpp:88 msgid "Regenerate" msgstr "Pergeneruoti" #: src/multiplayer_create.cpp:89 msgid "Settings..." msgstr "Nustatymai..." #: src/multiplayer_create.cpp:90 msgid "Set Password..." msgstr "Nustatyti slaptažodį..." #: src/multiplayer_create.cpp:107 msgid "Load Game..." msgstr "Įkelti žaidimą..." #: src/multiplayer_create.cpp:143 msgid "The maximum number of turns the game can last" msgstr "Maksimalus ėjimų skaičius, kurį gali tęstis žaidimas" #: src/multiplayer_create.cpp:146 msgid "Enables user time limit" msgstr "Įgalina naudotojo laiko limitą" #: src/multiplayer_create.cpp:152 msgid "Longest time allowed for first turn (seconds)" msgstr "Didžiausias laikas leidžiamas pirmam ėjimui (sekundėmis)" #: src/multiplayer_create.cpp:158 msgid "Longest time possible for any turn (seconds)" msgstr "Didžiausias laikas leidžiamas bet kuriam ėjimui (sekundėmis)" #: src/multiplayer_create.cpp:164 msgid "Time for general tasks each turn (seconds)" msgstr "Laikas bendroms užduotims kiekvieną ėjimą (sekundėmis)" #: src/multiplayer_create.cpp:170 msgid "Time for each attack, recruit, and capture" msgstr "Laikas kiekvienai atakai, samdymui ir užgrobimui" #: src/multiplayer_create.cpp:175 msgid "The amount of income each village yields per turn" msgstr "Pajamų kiekis, kurį duoda kiekvienas kaimas per ėjimą" #: src/multiplayer_create.cpp:181 msgid "The amount of experience a unit needs to advance" msgstr "Patirties kiekis, kurio reikia, kad dalinys patobulėtų" #: src/multiplayer_create.cpp:184 msgid "Use scenario specific settings" msgstr "Naudoti scenarijui būdingus nustatymus" #: src/multiplayer_create.cpp:187 msgid "Randomize time of day in begin" msgstr "Pradžioje atsitiktinai parinkti dienos laiką" #: src/multiplayer_create.cpp:190 msgid "Enemy units cannot be seen unless they are in range of your units" msgstr "" #: src/multiplayer_create.cpp:193 msgid "The map is unknown until your units explore it" msgstr "Žemėlapis nežinomas, kol daliniai jo neištyrinėja" #: src/multiplayer_create.cpp:196 msgid "Allow users who are not playing to watch the game" msgstr "Leisti naudotojams, kurie nežaidžia, stebėti žaidimą" #: src/multiplayer_create.cpp:200 msgid "Share View" msgstr "Dalytis vaizdu" #: src/multiplayer_create.cpp:201 msgid "Share Maps" msgstr "Dalytis žemėlapiais" #: src/multiplayer_create.cpp:202 msgid "Share None" msgstr "Niekuo nesidalyti" #: src/multiplayer_create.cpp:212 msgid "No eras found." msgstr "Nerasta erų." #: src/multiplayer_create.cpp:213 msgid "No eras found" msgstr "Nerasta erų" #: src/multiplayer_create.cpp:226 msgid "$login's game" msgstr "$login žaidimas" #: src/multiplayer_create.cpp:287 msgid "Invalid era selected" msgstr "Pasirinkta netinkama era" #: src/multiplayer_create.cpp:328 msgid "You must enter a name." msgstr "Jūs privalote įvesti vardą." #: src/multiplayer_create.cpp:333 msgid "Set Password" msgstr "Nustatyti slaptažodį" #: src/multiplayer_create.cpp:334 msgid "Password: " msgstr "Slaptažodis: " #: src/multiplayer_create.cpp:334 msgid "" "Set the password that people wanting to join your game as players must enter." msgstr "" "Nustatykite slaptažodį, kurį turės įvesti žmonės, norintys prisijungti prie " "jūsų žaidimo kaip žaidėjai." #: src/multiplayer_create.cpp:342 msgid "Turns: " msgstr "Ėjimai: " #: src/multiplayer_create.cpp:344 msgid "Unlimited Turns" msgstr "Neriboti ėjimai" #: src/multiplayer_create.cpp:372 msgid "Init. Limit: " msgstr "" #: src/multiplayer_create.cpp:377 msgid "Turn Bonus: " msgstr "Ėjimo premija: " #: src/multiplayer_create.cpp:381 msgid "Reservoir: " msgstr "Rezervuota: " #: src/multiplayer_create.cpp:386 msgid "Action Bonus: " msgstr "Veiksmo premija: " #: src/multiplayer_create.cpp:393 msgid "Village Gold: " msgstr "Kaimų auksas: " #: src/multiplayer_create.cpp:401 msgid "Exp. Mod.: " msgstr "Pat. mod.: " #: src/multiplayer_create.cpp:538 msgid "Players: " msgstr "Žaidėjai: " #: src/multiplayer_create.cpp:539 msgid "Size: " msgstr "Dydis: " #: src/multiplayer_ui.cpp:195 msgid "Invalid Color" msgstr "Netinkama spalva" #: src/multiplayer_ui.cpp:425 msgid "Selected user: " msgstr "Pasirinkite naudotoją: " #: src/multiplayer_wait.cpp:125 msgid "Leader: " msgstr "Vadas: " #: src/multiplayer_wait.cpp:129 msgid "Recruits: " msgstr "Samdymai: " #: src/multiplayer_wait.cpp:174 msgid "Game Lobby" msgstr "Žaidimo vestibiulis" #: src/multiplayer_wait.cpp:176 msgid "Waiting for game to start..." msgstr "Laukiama žaidimo pradžios..." #: src/multiplayer_wait.cpp:199 msgid "Getting game data..." msgstr "Gaunami žaidimo duomenys..." #: src/multiplayer_wait.cpp:261 msgid "No era information found." msgstr "Nerasta eros informacijos." #: src/multiplayer_wait.cpp:265 msgid "No multiplayer sides found" msgstr "" #: src/multiplayer_wait.cpp:298 msgid "Choose your faction:" msgstr "" #: src/multiplayer_wait.cpp:298 msgid "Starting position: " msgstr "Pradžios pozicija: " #: src/multiplayer_wait.cpp:503 msgid "multiplayer_starting_gold^Gold" msgid_plural "multiplayer_starting_gold^Gold" msgstr[0] "aukso" msgstr[1] "aukso" msgstr[2] "aukso" msgstr[3] "aukso" #: src/network.cpp:106 msgid "invalid network handle" msgstr "" #: src/network.cpp:139 msgid "Client disconnected" msgstr "Klientas atsijungė" #: src/network.cpp:528 msgid "Could not add socket to socket set" msgstr "" #: src/network.cpp:540 msgid "Could not send initial handshake" msgstr "" #: src/pathfind/pathfind.cpp:499 msgid "Terrain with a movement cost less than 1 encountered." msgstr "Rasta vietovė su judėjimo kaina mažesne nei 1." #: src/play_controller.cpp:140 msgid "Loading level" msgstr "Įkeliamas lygis" #: src/play_controller.cpp:162 msgid "Initializing teams" msgstr "Paruošiamos komandos" #: src/play_controller.cpp:194 msgid "Loading units" msgstr "Įkeliami daliniai" #: src/play_controller.cpp:201 src/play_controller.cpp:212 msgid "Initializing display" msgstr "Paruošiamas ekranas" #: src/play_controller.cpp:208 msgid "time left for current turn" msgstr "šiam ėjimui likęs laikas" #: src/play_controller.cpp:210 src/replay_controller.cpp:136 msgid "current local time" msgstr "dabartinis vietinis laikas" #: src/play_controller.cpp:248 msgid "Starting game" msgstr "Paleidžiamas žaidimas" #: src/play_controller.cpp:968 src/savegame.cpp:293 src/savegame.cpp:305 #: src/savegame.cpp:973 src/savegame.cpp:975 msgid "Auto-Save" msgstr "Autoišsaugojimas" #: src/play_controller.cpp:975 msgid "Back to turn " msgstr "Atgal į ėjimą " #: src/playcampaign.cpp:133 src/playcampaign.cpp:171 msgid "Defeat" msgstr "Pralaimėjimas" #: src/playcampaign.cpp:134 src/playcampaign.cpp:172 msgid "You have been defeated!" msgstr "Jūs buvote nugalėtas!" #: src/playcampaign.cpp:402 msgid "Error while reading the WML: " msgstr "Klaida, skaitant WML: " #: src/playcampaign.cpp:438 msgid "This scenario has ended. Do you want to continue the campaign?" msgstr "Šis scenarijus pasibaigė. Ar norite tęsti kampaniją?" #: src/playcampaign.cpp:464 msgid "Downloading next scenario..." msgstr "Atsiunčiamas kitas scenarijus..." #: src/playcampaign.cpp:603 msgid "Do you want to save your game?" msgstr "Ar norite išsaugoti savo žaidimą?" #: src/playcampaign.cpp:622 msgid "Unknown scenario: '$scenario|'" msgstr "Nežinomas scenarijus: „$scenario|“" #: src/playmp_controller.cpp:94 msgid "$name has taken control" msgstr "$name perėmė valdymą" #: src/playmp_controller.cpp:96 msgid "Turn changed" msgstr "Pasikeitė ėjimas" #: src/playmp_controller.cpp:228 msgid "Undoing moves not yet transmitted to the server." msgstr "" #: src/playmp_controller.cpp:401 msgid "Waiting for next scenario..." msgstr "Laukiama kito scenarijaus..." #: src/playmp_controller.cpp:521 msgid "" "The game is out of sync, and cannot continue. There are a number of reasons " "this could happen: this can occur if you or another player have modified " "their game settings. This may mean one of the players is attempting to " "cheat. It could also be due to a bug in the game, but this is less likely.\n" "\n" "Do you want to save an error log of your game?" msgstr "" #: src/playsingle_controller.cpp:212 msgid "Remaining gold: " msgstr "Likęs auksas: " #: src/playsingle_controller.cpp:216 msgid "Early finish bonus: " msgstr "Ankstyvo pabaigimo premija: " #: src/playsingle_controller.cpp:218 msgid "per turn" msgstr "per ėjimą" #: src/playsingle_controller.cpp:219 msgid "Turns finished early: " msgstr "" #: src/playsingle_controller.cpp:221 msgid "Bonus: " msgstr "Premija: " #: src/playsingle_controller.cpp:224 msgid "Gold: " msgstr "Auksas: " #: src/playsingle_controller.cpp:228 msgid "Carry over percentage: " msgstr "Pernešimo procentas: " #: src/playsingle_controller.cpp:231 msgid "Bonus Gold: " msgstr "Premijinis auksas: " #: src/playsingle_controller.cpp:233 msgid "Retained Gold: " msgstr "Išlaikytas auksas: " #: src/playsingle_controller.cpp:249 msgid "" "You will start the next scenario with $gold on top of the defined minimum " "starting gold." msgid_plural "" "You will start the next scenario with $gold on top of the defined minimum " "starting gold." msgstr[0] "" "Kitą scenarijų pradėsite su 1 auksiniu pridėtu prie nustatyto mažiausio " "pradžios aukso." msgstr[1] "" "Kitą scenarijų pradėsite su $gold aukso pridėto prie nustatyto mažiausio " "pradžios aukso." msgstr[2] "" "Kitą scenarijų pradėsite su $gold aukso pridėto prie nustatyto mažiausio " "pradžios aukso." msgstr[3] "" "Kitą scenarijų pradėsite su $gold aukso pridėto prie nustatyto mažiausio " "pradžios aukso." #: src/playsingle_controller.cpp:257 msgid "" "You will start the next scenario with $gold or its defined minimum starting " "gold, whichever is higher." msgid_plural "" "You will start the next scenario with $gold or its defined minimum starting " "gold, whichever is higher." msgstr[0] "" "Kitą scenarijų pradėsite su 1 auksiniu arba nustatytu mažiausiu pradžios " "auksu, priklausomai nuo to, kas daugiau." msgstr[1] "" "Kitą scenarijų pradėsite su $gold aukso arba nustatytu mažiausiu pradžios " "auksu, priklausomai nuo to, kas daugiau." msgstr[2] "" "Kitą scenarijų pradėsite su $gold aukso arba nustatytu mažiausiu pradžios " "auksu, priklausomai nuo to, kas daugiau." msgstr[3] "" "Kitą scenarijų pradėsite su $gold aukso arba nustatytu mažiausiu pradžios " "auksu, priklausomai nuo to, kas daugiau." #: src/playsingle_controller.cpp:409 msgid "Game Over" msgstr "Žaidimas baigtas" #: src/playsingle_controller.cpp:410 msgid "The game is over." msgstr "Žaidimas baigtas." #: src/playsingle_controller.cpp:495 msgid "" "A network disconnection has occurred, and the game\n" "cannot continue. Do you want to save the game?" msgstr "" "Įvyko tinklo atsijungimas ir žaidimas negali tęstis.\n" "Ar norite išsaugoti šį žaidimą?" #: src/playsingle_controller.cpp:655 msgid "It is now $name|'s turn" msgstr "Dabar $name| ėjimas" #: src/playsingle_controller.cpp:873 msgid "Scenario Report" msgstr "Scenarijaus ataskaita" #: src/playsingle_controller.cpp:875 msgid "Victory" msgstr "Pergalė" #: src/playsingle_controller.cpp:876 msgid "You have emerged victorious!" msgstr "Jūs išėjote nugalėtoju!" #: src/playturn.cpp:219 msgid "Replace with AI" msgstr "Pakeisti į DI" #: src/playturn.cpp:220 msgid "Replace with local player" msgstr "Pakeisti vietiniu žaidėju" #: src/playturn.cpp:221 msgid "Abort game" msgstr "Nutraukti žaidimą" #: src/playturn.cpp:227 src/playturn.cpp:241 msgid "Replace with $player" msgstr "Pakeisti į $player" #: src/playturn.cpp:247 msgid "$player has left the game. What do you want to do?" msgstr "$player paliko žaidimą. Ką norite daryti?" #: src/savegame.cpp:205 src/savegame.cpp:207 msgid " replay" msgstr " peržaidimas" #: src/savegame.cpp:444 src/savegame.cpp:448 msgid "Warning: The file you have tried to load is corrupt. Loading anyway.\n" msgstr "" "Dėmesio: Failas, kurį bandote įkelti yra sugadintas. Įkeliama vis tiek.\n" #: src/savegame.cpp:487 msgid "This save is from a version too old to be loaded." msgstr "Išsaugojimas yra iš per senos versijos, kad būtų įkeltas." #: src/savegame.cpp:491 msgid "" "This save is from a different version of the game. Do you want to try to " "load it?" msgstr "" "Išsaugojimas yra iš kitos žaidimo versijos. Ar norite pabandyti jį įkelti?" #: src/savegame.cpp:540 msgid "This is not a multiplayer save" msgstr "Tai nėra daugelio žaidėjų žaidimo išsaugojimas" #: src/savegame.cpp:606 msgid "The game could not be saved: " msgstr "Žaidimas negali būti išsaugotas: " #: src/savegame.cpp:693 msgid "Name: " msgstr "Vardas: " #: src/savegame.cpp:693 msgid "Save already exists. Do you want to overwrite it?" msgstr "Išsaugojimas jau egzistuoja. Ar norite jį perrašyti?" #: src/savegame.cpp:694 msgid "Overwrite?" msgstr "Perrašyti?" #: src/savegame.cpp:704 msgid "Save names should not end on '.gz'. Please choose a different name." msgstr "" "Išsaugojimų pavadinimai neturėtų baigtis „.gz“. Prašome pasirinkti kitą " "pavadinimą." #: src/savegame.cpp:766 msgid "Saved" msgstr "Išsaugota" #: src/savegame.cpp:766 msgid "The game has been saved" msgstr "Žaidimas išsaugotas" #: src/savegame.cpp:800 src/savegame.cpp:825 msgid "Could not write to file" msgstr "Nepavyksta įrašyti į failą" #: src/savegame.cpp:938 msgid "Save Replay" msgstr "Išsaugoti peržaidimą" #: src/savegame.cpp:956 msgid "Could not auto save the game. Please save the game manually." msgstr "" "Nepavyko automatiškai išsaugoti žaidimo. Prašome išsaugoti žaidimą rankiniu " "būdu." #: src/savegame.cpp:1007 msgid "Save Game" msgstr "Išsaugoti žaidimą" #: src/serialization/parser.cpp:129 msgid "Unexpected characters at line start" msgstr "Netikėti simboliai eilutės pradžioje" #: src/serialization/parser.cpp:159 msgid "Missing closing tag for tag $tag at $pos" msgstr "" #: src/serialization/parser.cpp:174 msgid "Unterminated [element] tag" msgstr "Neuždarytas [element] elementas" #: src/serialization/parser.cpp:184 src/serialization/parser.cpp:222 msgid "Invalid tag name" msgstr "Netinkamas elemento vardas" #: src/serialization/parser.cpp:187 msgid "Unterminated [+element] tag" msgstr "Neuždarytas [+element] elementas" #: src/serialization/parser.cpp:203 msgid "Invalid closing tag name" msgstr "Netinkamas uždarančiojo elemento vardas" #: src/serialization/parser.cpp:206 msgid "Unterminated closing tag" msgstr "Neužbaigtas uždarantysis elementas" #: src/serialization/parser.cpp:208 msgid "Unexpected closing tag" msgstr "Netikėtas uždarantysis elementas" #: src/serialization/parser.cpp:216 msgid "Found invalid closing tag $tag2 for tag $tag1 (opened at $pos)" msgstr "" #: src/serialization/parser.cpp:241 src/serialization/parser.cpp:253 msgid "Empty variable name" msgstr "Tuščias kintamojo pavadinimas" #: src/serialization/parser.cpp:247 msgid "Unexpected characters after variable name (expected , or =)" msgstr "Netikėti simboliai po kintamojo pavadinimo (tikėtasi , arba =)" #: src/serialization/parser.cpp:282 src/serialization/parser.cpp:306 msgid "Unterminated quoted string" msgstr "" #: src/serialization/parser.cpp:348 msgid "$error, value '$value', previous '$previous_value' at $pos" msgstr "" "$error, reikšmė '$value', ankstesnė reikšmė '$previous_value', esanti $pos" #: src/serialization/parser.cpp:352 msgid "$error, value '$value' at $pos" msgstr "$error, reikšmė '$value', esanti $pos" #: src/statistics_dialog.cpp:69 src/statistics_dialog.cpp:125 msgid "Recruits" msgstr "Samdymai" #: src/statistics_dialog.cpp:73 src/statistics_dialog.cpp:136 msgid "Recalls" msgstr "Grąžinimai" #: src/statistics_dialog.cpp:77 src/statistics_dialog.cpp:146 msgid "Advancements" msgstr "Patobulėjimai" #: src/statistics_dialog.cpp:81 src/statistics_dialog.cpp:154 msgid "Losses" msgstr "Netektys" #: src/statistics_dialog.cpp:86 src/statistics_dialog.cpp:165 msgid "Kills" msgstr "Nužudymai" #: src/statistics_dialog.cpp:106 msgid "Details" msgstr "Detalės" #: src/statistics_dialog.cpp:174 msgid "Damage" msgstr "Žala" #: src/statistics_dialog.cpp:175 msgid "Overall" msgstr "Iš viso" #: src/statistics_dialog.cpp:177 msgid "This Turn" msgstr "Šį ėjimą" #: src/statistics_dialog.cpp:181 msgid "Inflicted" msgstr "Padaryta" #: src/statistics_dialog.cpp:186 msgid "Taken" msgstr "Patirta" #: src/storyscreen/controller.cpp:128 msgid "Next" msgstr "Toliau" #: src/storyscreen/controller.cpp:129 msgid "Skip" msgstr "Praleisti" #: src/terrain.cpp:155 msgid "Allied village" msgstr "Draugų kaimas" #: src/terrain.cpp:160 msgid "Enemy village" msgstr "Priešų kaimas" #: src/terrain.cpp:165 msgid "Owned village" msgstr "Nuosavas kaimas" #: src/theme.cpp:313 msgid "border_size should be between 0.0 and 0.5." msgstr "border_size turi būti tarp 0.0 ir 0.5." #: src/titlescreen.cpp:421 msgid "TitleScreen button^Tutorial" msgstr "Apmokymas" #: src/titlescreen.cpp:422 msgid "TitleScreen button^Campaign" msgstr "Kampanija" #: src/titlescreen.cpp:423 msgid "TitleScreen button^Multiplayer" msgstr "Daug žaidėjų" #: src/titlescreen.cpp:424 msgid "TitleScreen button^Load" msgstr "Įkelti" #: src/titlescreen.cpp:425 msgid "TitleScreen button^Add-ons" msgstr "Priedai" #: src/titlescreen.cpp:427 msgid "TitleScreen button^Map Editor" msgstr "Žemėlapių red." #: src/titlescreen.cpp:429 msgid "TitleScreen button^Language" msgstr "Kalba" #: src/titlescreen.cpp:430 msgid "TitleScreen button^Preferences" msgstr "Nustatymai" #: src/titlescreen.cpp:431 msgid "TitleScreen button^Credits" msgstr "Autoriai" #: src/titlescreen.cpp:432 msgid "TitleScreen button^Quit" msgstr "Išjungti" #: src/titlescreen.cpp:435 msgid "TitleScreen button^Previous" msgstr "Ankstesnis" #: src/titlescreen.cpp:436 msgid "TitleScreen button^Next" msgstr "Kitas" #: src/titlescreen.cpp:437 msgid "TitleScreen button^Help" msgstr "Pagalba" #: src/titlescreen.cpp:439 msgid "TitleScreen button^Help Wesnoth" msgstr "Padėkite Vesnotui" #: src/titlescreen.cpp:441 msgid "Start a tutorial to familiarize yourself with the game" msgstr "Pradėkite apmokymą, kad susipažintumėte su žaidimu" #: src/titlescreen.cpp:442 msgid "Start a new single player campaign" msgstr "Pradėkite naują vieno žaidėjo kampaniją" #: src/titlescreen.cpp:443 msgid "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" msgstr "" "Žaisti kelių žaidėjų (karšta vieta, LAN arba internetu) žaidimą arba vieną " "scenarijų prieš DI" #: src/titlescreen.cpp:444 msgid "Load a saved game" msgstr "Įkelti išsaugotą žaidimą" #: src/titlescreen.cpp:445 msgid "Download usermade campaigns, eras, or map packs" msgstr "Atsisiųsti naudotojų sukurtas kampanijas, eras, žemėlapių rinkinius" #: src/titlescreen.cpp:447 msgid "Start the map editor" msgstr "Paleisti žemėlapių redaktorių" #: src/titlescreen.cpp:449 msgid "Change the language" msgstr "Pakeisti kalbą" #: src/titlescreen.cpp:450 msgid "Configure the game's settings" msgstr "Konfigūruoti žaidimo nustatymus" #: src/titlescreen.cpp:451 msgid "View the credits" msgstr "Peržiūrėti autorius" #: src/titlescreen.cpp:452 msgid "Quit the game" msgstr "Išjungti žaidimą" #: src/titlescreen.cpp:453 msgid "Show next tip of the day" msgstr "Rodo kitą dienos patarimą" #: src/titlescreen.cpp:454 msgid "Show Battle for Wesnoth help" msgstr "Rodyti Mūšio dėl Vesnoto pagalbą" #: src/titlescreen.cpp:455 msgid "Upload statistics" msgstr "Nusiųsti statistiką" #: src/titlescreen.cpp:514 msgid "Help Wesnoth" msgstr "Padėkite Vesnotui" #: src/titlescreen.cpp:515 msgid "Help Wesnoth by sending us information" msgstr "Padėkite Vesnotui, siųsdami mums informaciją" #: src/tod_manager.cpp:102 src/tod_manager.cpp:134 src/tod_manager.cpp:238 #: src/tod_manager.cpp:251 src/tod_manager.cpp:301 msgid "No time of day has been defined." msgstr "Nebuvo nurodytas dienos laikas." #: src/unit.cpp:86 msgid "Unknown unit type '$type|'" msgstr "Nežinomas dalinio tipas „$type|“" #: src/unit.cpp:719 msgid "Unknown unit type '$type|' while generating traits" msgstr "Generuojant bruožus nežinomas dalinio tipas „$type|“" #: src/unit.cpp:2298 src/unit.cpp:2485 src/unit.cpp:2558 msgid " and " msgstr " ir " #: src/unit.cpp:2309 msgid "$attack_list|: $effect_description" msgstr "$attack_list|: $effect_description" #: src/unit.cpp:2374 msgid "moves" msgstr "žingsniai" #: src/unit.cpp:2392 src/unit.cpp:2512 msgid "XP to advance" msgstr "" #: src/unit.cpp:2504 msgid " move" msgstr "žingsnis" #: src/unit.cpp:2520 msgid "$effect_description per level" msgstr "$effect_description lygiui" #: src/unit.cpp:2567 msgid "$trait_name|: $trait_description " msgstr "$trait_name|: $trait_description " #: src/unit_types.cpp:193 src/unit_types.cpp:259 msgid "damage" msgid_plural "damage" msgstr[0] "žalos" msgstr[1] "žalos" msgstr[2] "žalos" msgstr[3] "žalos" #: src/unit_types.cpp:203 src/unit_types.cpp:266 msgid "strike" msgid_plural "strikes" msgstr[0] "smūgis" msgstr[1] "smūgis" msgstr[2] "smūgiai" msgstr[3] "smūgių" #: src/unit_types.cpp:214 #, no-c-format msgid "% accuracy" msgstr "% taiklumas" #: src/unit_types.cpp:224 #, no-c-format msgid "% parry" msgstr "" #: src/unit_types.cpp:1004 msgid "chaotic" msgstr "chaotiškas" #: src/unit_types.cpp:1004 msgid "lawful" msgstr "" #: src/unit_types.cpp:1004 msgid "neutral" msgstr "neutralus" #: src/unit_types.cpp:1005 msgid "female^chaotic" msgstr "chaotiška" #: src/unit_types.cpp:1005 msgid "female^lawful" msgstr "" #: src/unit_types.cpp:1005 msgid "female^neutral" msgstr "neutrali" #: src/upload_log.cpp:368 msgid "" "Wesnoth relies on volunteers like yourself for feedback, especially " "beginners and new players. Wesnoth keeps summaries of your games: you can " "help us improve game play by giving permission to send these summaries " "(anonymously) to wesnoth.org.\n" msgstr "" #: src/upload_log.cpp:369 msgid "Summaries are stored here:" msgstr "Santraukos išsaugotos čia:" #: src/upload_log.cpp:371 msgid "You can view the results at:" msgstr "" #: src/upload_log.cpp:373 msgid "Help us make Wesnoth better for you!" msgstr "Padėkite mums padaryti Vesnotą geresnį jums!" #: src/upload_log.cpp:375 msgid "Enable summary uploads" msgstr "Įgalinti santraukų siuntimą"