The Battle for Wesnoth Lithuanian translation
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

ai.lt.po 85KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607
  1. # Copyright (C) Wesnoth development team, 2013-2019.
  2. # Translators:
  3. # Andrius Štikonas <andrius@stikonas.eu>, 2019.
  4. msgid ""
  5. msgstr ""
  6. "Project-Id-Version: Battle for Wesnoth 1.11\n"
  7. "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
  8. "POT-Creation-Date: 2018-03-17 18:29 UTC\n"
  9. "PO-Revision-Date: 2019-02-10 22:33+0000\n"
  10. "Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
  11. "Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
  12. "Language: lt\n"
  13. "MIME-Version: 1.0\n"
  14. "Content-Type: text/plain; charset=UTF-8\n"
  15. "Content-Transfer-Encoding: 8bit\n"
  16. "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
  17. "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
  18. "X-Generator: Poedit 2.1.1\n"
  19. #. [ai]: id=ai_default_rca
  20. #: data/ai/ais/ai_default_rca.cfg:9
  21. msgid "Multiplayer_AI^Default AI (RCA)"
  22. msgstr "Numatytas DI (RCA)"
  23. #. [ai]: id=experimental_ai
  24. #: data/ai/ais/ai_generic_rush.cfg:10
  25. msgid "Multiplayer_AI^Experimental AI"
  26. msgstr "Eksperimentinis DI"
  27. #. [ai]: id=idle_ai
  28. #: data/ai/ais/idle_ai.cfg:4
  29. msgid "Multiplayer_AI^Dev AI: Idle AI"
  30. msgstr ""
  31. #. [ai]: id=ai_default_rca_alternate_recruiting
  32. #: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
  33. msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
  34. msgstr ""
  35. #. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
  36. #: data/ai/dev/formula_ai.cfg:10
  37. msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
  38. msgstr ""
  39. #. [ai]: id=formula_ai_poisoning
  40. #: data/ai/dev/formula_ai_poisoning.cfg:9
  41. msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
  42. msgstr ""
  43. #: data/ai/lua/patrol.lua:4
  44. msgid "Use the Patrols Micro AI instead of patrol.lua."
  45. msgstr ""
  46. #. [test]: id=The_Elves_Besieged
  47. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5
  48. msgid "The Elves Besieged"
  49. msgstr "Apsupti elfai"
  50. #. [side]: type=Spearman, id=Konrad
  51. #. [unit]: type=Spearman, id=Konrad
  52. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
  53. #: data/ai/micro_ais/scenarios/patrols.cfg:92
  54. msgid "Konrad"
  55. msgstr "Konradas"
  56. #. [side]: type=Spearman, id=Konrad
  57. #. [side]: type=Elvish Champion, id=Galdrad
  58. #. [side]: type=Elvish Shyde, id=Chantal
  59. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
  60. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:152
  61. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:172
  62. msgid "Rebels"
  63. msgstr "Sukilėliai"
  64. #. [unit]: id=Delfador, type=Elder Mage
  65. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:49
  66. msgid "Delfador"
  67. msgstr "Delfadoras"
  68. #. [side]: type=Orcish Warlord, id=Urug-Telfar
  69. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:86
  70. msgid "Urug-Telfar"
  71. msgstr "Urug-Telfaras"
  72. #. [side]: type=Orcish Warlord, id=Urug-Telfar
  73. #. [side]: type=Orcish Warlord, id=Knafa-Tan
  74. #. [side]: type=Orcish Warlord, id=Maga-Knafa
  75. #. [side]: id=Vanak, type=Orcish Ruler
  76. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:98
  77. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:112
  78. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:130
  79. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
  80. msgid "Orcs"
  81. msgstr "Orkai"
  82. #. [side]: type=Orcish Warlord, id=Knafa-Tan
  83. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:105
  84. msgid "Knafa-Tan"
  85. msgstr "Knafa-Tanas"
  86. #. [side]: type=Orcish Warlord, id=Maga-Knafa
  87. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:123
  88. msgid "Maga-Knafa"
  89. msgstr "Maga-Knafas"
  90. #. [side]: type=Elvish Champion, id=Galdrad
  91. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:142
  92. msgid "Galdrad"
  93. msgstr "Galdradas"
  94. #. [side]: type=Elvish Shyde, id=Chantal
  95. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:159
  96. msgid "Chantal"
  97. msgstr "Čantal"
  98. #. [message]: speaker=Konrad
  99. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:209
  100. msgid ""
  101. "Master Delfador! Look, there are orcs coming from all directions! What shall "
  102. "we do?"
  103. msgstr ""
  104. "Mokytojau Delfadorai, pažvelkite! Iš visų pusių artinasi orkai! Ką daryt?"
  105. #. [message]: speaker=Delfador
  106. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:213
  107. msgid "There are too many to fight, far too many. We must escape!"
  108. msgstr "Jų per daug, kad stotume kautis, labai per daug. Privalome sprukti!"
  109. #. [event]
  110. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:216
  111. msgid ""
  112. "This is a reenactment of scenario The Elves Besieged of the mainline "
  113. "campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
  114. "The goal is to move Konrad to the signpost in the northwest, while keeping "
  115. "both Konrad and Delfador alive. The same AI as in scenario Protect Unit is "
  116. "used.\n"
  117. "\n"
  118. "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
  119. "and adapted to the need of a scenario easily using only WML and the "
  120. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  121. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  122. msgstr ""
  123. #. [event]
  124. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:222
  125. msgid "Move Konrad here"
  126. msgstr "Nuveskite Konradą čia"
  127. #. [message]: speaker=unit
  128. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:238
  129. msgid "Very well, we have made it this far! But where do we go next?"
  130. msgstr "Labai gerai, mes toli nukeliavome! Bet kur dabar eisime?"
  131. #. [message]: speaker=Delfador
  132. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:243
  133. msgid ""
  134. "In HttT, we would travel north now, and try to make it to the Isle of "
  135. "Alduin. But for this demo campaign, we'll call it good here."
  136. msgstr ""
  137. #. [message]: speaker=unit
  138. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:268
  139. msgid "I... I don’t think I can make it anymore."
  140. msgstr ""
  141. #. [message]: speaker=Delfador
  142. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:272
  143. msgid "Prince... you must keep fighting! Nooooooo!"
  144. msgstr "Prince... privalai toliau kovoti! Neeeeeee!"
  145. #. [message]: speaker=unit
  146. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:276
  147. msgid "It is over. I am doomed..."
  148. msgstr "Viskas baigta. Aš pasmerktas..."
  149. #. [message]: speaker=unit
  150. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:290
  151. msgid "I have... have failed in my duty to protect the prince! I am defeated."
  152. msgstr ""
  153. #. [message]: speaker=Konrad
  154. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:294
  155. msgid "Don’t die, Delfador! Please, you have to stay alive!"
  156. msgstr "Nemirk, Delfadorai! Prašau, privalai likti gyvas!"
  157. #. [message]: speaker=unit
  158. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:298
  159. msgid "Ugh!"
  160. msgstr "Uch!"
  161. #. [message]: speaker=Delfador
  162. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:309
  163. msgid ""
  164. "Oh, no! We have run out of time, they have arrived with reinforcements..."
  165. msgstr "O ne! Mums pritrūko laiko, jie atvyko su pastiprinimais..."
  166. #: data/ai/micro_ais/scenarios/animals.cfg:4
  167. msgid ""
  168. "<u>General</u>: These AIs are set up to simulate (to some extent) how these "
  169. "animals behave in real life. This includes that they are animals, meaning "
  170. "that they are not super smart. As an example, the wolves generally hunt in a "
  171. "pack, but are easily distracted by prey coming into range. They are also "
  172. "decent, but not great at cornering deer. For the most part, this is "
  173. "intentional.\n"
  174. "\n"
  175. "<u>Bears (replaced by Ghasts), Spiders and Yetis</u> mostly just wander in "
  176. "their respective parts of the map. They stay out of each other's way (and "
  177. "out of the way of the dogs), but do attack each other if cornered. They "
  178. "attack the other, weaker animals (deer etc.) if those are within range.\n"
  179. "\n"
  180. "<u>Wolves</u> hunt in a pack. They actively go after the closest deer (as "
  181. "long as it stays in the forest) and try to corner it (not always super "
  182. "successfully), but are easily distracted by other prey coming into range. "
  183. "The wolves try to avoid getting into the range of bears, spiders, dogs and "
  184. "the yeti, except when they are going in for an attack. If you let them move "
  185. "for long enough, they will also learn that it is not healthy to attack the "
  186. "tusklets. When no deer is left, they wander randomly. Note that, unlike the "
  187. "Wolves Multipack AI (used in a different scenario), this Wolves AI combines "
  188. "all wolves of the side in the same pack."
  189. msgstr ""
  190. #: data/ai/micro_ais/scenarios/animals.cfg:12
  191. msgid ""
  192. "Each <u>Deer (replaced by Vampire Bats)</u> wanders randomly on forest "
  193. "tiles, except when enemies get in its (the deer's) range, in which case it "
  194. "flees to the farthest point it can reach.\n"
  195. "\n"
  196. "<u>Tuskers (replaced by Ogres)</u> exhibit the same behavior as deer, except "
  197. "when an enemy is next to one of the tusklets. This enemy will then "
  198. "experience the full wrath of an irate boar.\n"
  199. "\n"
  200. "<u>Tusklets (replaced by Young Ogres)</u> blindly follow the closest adult "
  201. "tusker, except when there is no tusker left, in which case they behave the "
  202. "same as deer.\n"
  203. "\n"
  204. "<u>Rabbits (replaced by Rats)</u> also wander randomly, but in addition "
  205. "disappear into their holes (replaced by straw bales; if any are within "
  206. "reach) when enemies are close. They reappear out of their holes at the "
  207. "beginning of the turn, if it is safe.\n"
  208. "\n"
  209. "<u>Sheep dogs (replaced by Footpads)</u> try to keep their sheep safe. This "
  210. "involves keeping them inside the area outlined by the path the dogs have "
  211. "worn into the meadow, positioning themselves in between the sheep and "
  212. "approaching enemies, and attacking the enemies if those get too close. You "
  213. "might have to let the scenario play for quite some time before you get to "
  214. "see an interesting dog/wolf interaction. If no active herding or protecting "
  215. "move is needed, the dogs go to a random location on the path.\n"
  216. "\n"
  217. "<u>Sheep (replaced by Troll Whelps)</u> wander aimlessly except when a sheep "
  218. "dog is next to them, in which case they run away from the dog. The dogs "
  219. "exploit this by positioning themselves on the outside of the sheep, if "
  220. "possible. Sheep also run away from approaching enemies. The sheep, dogs and "
  221. "forest creatures (deer, tuskers, rabbits) have learned that they are no "
  222. "threat to each other and leave each other alone, demonstrating the enormous "
  223. "self control of a well trained sheep dog."
  224. msgstr ""
  225. #. [test]: id=animals
  226. #. [event]
  227. #: data/ai/micro_ais/scenarios/animals.cfg:27
  228. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:45
  229. msgid "Animals"
  230. msgstr "Gyvūnai"
  231. #. [side]: id=Rutburt, type=Outlaw
  232. #: data/ai/micro_ais/scenarios/animals.cfg:41
  233. msgid "Rutburt"
  234. msgstr "Rutburtas"
  235. #. [side]: id=Rutburt, type=Outlaw
  236. #. [side]: type=General, id=leader2
  237. #. [side]: type=Lieutenant, id=leader5
  238. #. [side]: type=Lieutenant, id=leader6
  239. #: data/ai/micro_ais/scenarios/animals.cfg:48
  240. #: data/ai/micro_ais/scenarios/goto.cfg:43
  241. #: data/ai/micro_ais/scenarios/goto.cfg:93
  242. #: data/ai/micro_ais/scenarios/goto.cfg:110
  243. #: data/ai/micro_ais/scenarios/wolves.cfg:27
  244. msgid "Humans"
  245. msgstr "Žmonės"
  246. #. [side]
  247. #: data/ai/micro_ais/scenarios/animals.cfg:63
  248. msgid "Forest Creatures"
  249. msgstr "Miško būtybės"
  250. #. [side]
  251. #: data/ai/micro_ais/scenarios/animals.cfg:77
  252. msgid "Ghasts"
  253. msgstr "Baisūnai"
  254. #. [side]
  255. #: data/ai/micro_ais/scenarios/animals.cfg:91
  256. msgid "Spiders"
  257. msgstr "Vorai"
  258. #. [side]
  259. #: data/ai/micro_ais/scenarios/animals.cfg:105
  260. msgid "Yetis"
  261. msgstr "Ječiai"
  262. #. [side]
  263. #. [event]
  264. #. [test]: id=wolves
  265. #: data/ai/micro_ais/scenarios/animals.cfg:119
  266. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:48
  267. #: data/ai/micro_ais/scenarios/wolves.cfg:5
  268. msgid "Wolves"
  269. msgstr "Vilkai"
  270. #. [side]
  271. #: data/ai/micro_ais/scenarios/animals.cfg:133
  272. msgid "Whelps"
  273. msgstr "Jaunikliai"
  274. #. [set_menu_item]: id=m01_end_animals
  275. #. [event]
  276. #. [set_menu_item]: id=m04_end_animals
  277. #. [set_menu_item]: id=m01_end_swarm
  278. #. [set_menu_item]: id=m01_end_wolves
  279. #: data/ai/micro_ais/scenarios/animals.cfg:209
  280. #: data/ai/micro_ais/scenarios/dragon.cfg:48
  281. #: data/ai/micro_ais/scenarios/goto.cfg:382
  282. #: data/ai/micro_ais/scenarios/guardians.cfg:85
  283. #: data/ai/micro_ais/scenarios/lurkers.cfg:382
  284. #: data/ai/micro_ais/scenarios/patrols.cfg:177
  285. #: data/ai/micro_ais/scenarios/swarm.cfg:66
  286. #: data/ai/micro_ais/scenarios/wolves.cfg:95
  287. msgid "End Scenario"
  288. msgstr "Baigti scenarijų"
  289. #. [command]
  290. #. [then]
  291. #: data/ai/micro_ais/scenarios/animals.cfg:221
  292. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:184
  293. #: data/ai/micro_ais/scenarios/goto.cfg:394
  294. #: data/ai/micro_ais/scenarios/recruiting.cfg:111
  295. #: data/ai/micro_ais/scenarios/swarm.cfg:72
  296. #: data/ai/micro_ais/scenarios/swarm.cfg:177
  297. #: data/ai/micro_ais/scenarios/wolves.cfg:101
  298. #: data/ai/micro_ais/scenarios/wolves.cfg:262
  299. msgid "Well, that was that."
  300. msgstr ""
  301. #. [event]
  302. #: data/ai/micro_ais/scenarios/animals.cfg:338
  303. msgid ""
  304. "<span color='#A00000'>Important:</span> The animal Micro AIs in this "
  305. "scenario are written for a number of animal unit types that do not exist in "
  306. "Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test "
  307. "scenario, these units have been replaced by mainline units."
  308. msgstr ""
  309. #. [event]
  310. #: data/ai/micro_ais/scenarios/animals.cfg:341
  311. msgid ""
  312. "This is a fun little scenario with a bunch of different animal AIs, mostly "
  313. "for watching only. The animal AIs behave as follows:\n"
  314. "\n"
  315. msgstr ""
  316. #. [message]: speaker=narrator
  317. #: data/ai/micro_ais/scenarios/animals.cfg:349
  318. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:98
  319. #: data/ai/micro_ais/scenarios/protect_unit.cfg:135
  320. #: data/ai/micro_ais/scenarios/wolves.cfg:196
  321. msgid "Question for the Player"
  322. msgstr "Klausimas žaidėjui"
  323. #. [message]: speaker=narrator
  324. #: data/ai/micro_ais/scenarios/animals.cfg:353
  325. msgid ""
  326. "It is possible to include a human-controlled Side 1, so that the action "
  327. "stops once every turn for looking around (or to mess with things in debug "
  328. "mode).\n"
  329. "\n"
  330. "Note that there is no end to this scenario. For demonstration purposes, any "
  331. "unit that is killed is replaced by another unit of the same type at the "
  332. "beginning of the next turn. In order to end the scenario, there's a right-"
  333. "click option - but that only works in human-controlled mode. In AI-only "
  334. "mode, you have to press 'Esc' or reload a previous savefile.\n"
  335. "\n"
  336. "Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
  337. "and adapted to the need of a scenario easily using only WML and the "
  338. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  339. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  340. msgstr ""
  341. #. [option]
  342. #: data/ai/micro_ais/scenarios/animals.cfg:361
  343. msgid "<span font='16'>I'll just watch the animals.</span>"
  344. msgstr "<span font='16'>Tiesiog stebėsiu gyvūnus.</span>"
  345. #. [option]
  346. #: data/ai/micro_ais/scenarios/animals.cfg:379
  347. #: data/ai/micro_ais/scenarios/wolves.cfg:224
  348. msgid "<span font='16'>I want to have control of Side 1.</span>"
  349. msgstr "<span font='16'>Noriu valdyti Komandą 1.</span>"
  350. #. [objectives]
  351. #: data/ai/micro_ais/scenarios/animals.cfg:385
  352. msgid "Watch the animals do their things"
  353. msgstr "Stebėkite gyvūnus užsiimančius savo reikalais"
  354. #. [objective]: condition=win
  355. #: data/ai/micro_ais/scenarios/animals.cfg:387
  356. #: data/ai/micro_ais/scenarios/goto.cfg:424
  357. #: data/ai/micro_ais/scenarios/swarm.cfg:152
  358. #: data/ai/micro_ais/scenarios/wolves.cfg:236
  359. msgid "Use right-click option"
  360. msgstr ""
  361. #. [objective]: condition=lose
  362. #: data/ai/micro_ais/scenarios/animals.cfg:391
  363. #: data/ai/micro_ais/scenarios/wolves.cfg:240
  364. msgid "Death of Rutburt"
  365. msgstr "Rutburto mirtis"
  366. #. [note]
  367. #: data/ai/micro_ais/scenarios/animals.cfg:395
  368. #: data/ai/micro_ais/scenarios/goto.cfg:432
  369. #: data/ai/micro_ais/scenarios/swarm.cfg:160
  370. #: data/ai/micro_ais/scenarios/wolves.cfg:244
  371. msgid "Check out the right-click menu options for additional actions"
  372. msgstr ""
  373. #. [event]
  374. #: data/ai/micro_ais/scenarios/animals.cfg:413
  375. msgid ""
  376. "Yowl!\n"
  377. "Translation: Those Ogres are mean! We better stay away from them and their "
  378. "young."
  379. msgstr ""
  380. #. [test]: id=bottleneck_defense
  381. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:5
  382. msgid "Bottleneck Defense"
  383. msgstr "Siauro praėjimo gynyba"
  384. #. [side]: type=Orcish Leader, id=Big Bad Orc
  385. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:38
  386. msgid "Big Bad Orc"
  387. msgstr "Didelis blogas orkas"
  388. #. [event]
  389. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:85
  390. msgid "All right, chaps. Those orcs need to be stopped."
  391. msgstr "Na ką, vyrukai. Tie orkai turi būti sustabdyti."
  392. #. [event]
  393. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
  394. #: data/ai/micro_ais/scenarios/guardians.cfg:514
  395. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
  396. msgid "They there! We them get!"
  397. msgstr ""
  398. #. [event]
  399. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:90
  400. msgid ""
  401. "We need to hold that pass for as long as we can. Let's put our strongest "
  402. "fighters on the front line and bring injured units to the back for healing. "
  403. "If we're careful enough, we might even win this battle. I'll join you as "
  404. "soon as I'm done recruiting and do my share of the fighting.\n"
  405. "\n"
  406. "Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
  407. "added and adapted to the need of a scenario easily using only WML and the "
  408. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  409. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  410. msgstr ""
  411. #. [message]: speaker=narrator
  412. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:100
  413. msgid ""
  414. "In this scenario, the AI playing the humans in the east is instructed to "
  415. "form a defensive line at the pass and hold off the orcs for as long as "
  416. "possible. Do you want to play the orc side or let the default (RCA) AI do "
  417. "that?"
  418. msgstr ""
  419. #. [option]
  420. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:102
  421. msgid "<span font='16'>I'll watch the two AIs fight it out.</span>"
  422. msgstr "<span font='16'>Stebėsiu dviejų DI kovą.</span>"
  423. #. [option]
  424. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:105
  425. msgid "<span font='16'>I'll play the orcs.</span>"
  426. msgstr "<span font='16'>Žaisiu už orkus.</span>"
  427. #. [objectives]
  428. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:116
  429. msgid "Take the pass"
  430. msgstr "Užimkite perėją"
  431. #. [objective]: condition=win
  432. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:118
  433. msgid "Defeat all humans"
  434. msgstr "Nugalėkite visus žmones"
  435. #. [objective]: condition=lose
  436. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:122
  437. msgid "Death of Big Bad Orc"
  438. msgstr "Didelio blogo orko mirtis"
  439. #. [objective]: condition=lose
  440. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:126
  441. msgid "Only one orc remains"
  442. msgstr "Lieka tik vienas orkas"
  443. #. [then]
  444. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:151
  445. msgid ""
  446. "I may have fallen, but we will continue to defend the pass to the last man!"
  447. msgstr " Galbūt aš kritau, bet mes ginsime perėją iki paskutinio kario!"
  448. #. [test]: id=dragon
  449. #. [event]
  450. #: data/ai/micro_ais/scenarios/dragon.cfg:5
  451. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:54
  452. msgid "Dragon"
  453. msgstr "Drakonas"
  454. #. [side]
  455. #: data/ai/micro_ais/scenarios/dragon.cfg:21
  456. msgid "team_name^Rowck"
  457. msgstr "Roukas"
  458. #. [side]: type=Dread Bat, id=Dreadful Bat
  459. #: data/ai/micro_ais/scenarios/dragon.cfg:33
  460. msgid "Dreadful Bat"
  461. msgstr "Baisusis šikšnosparnis"
  462. #. [event]
  463. #: data/ai/micro_ais/scenarios/dragon.cfg:51
  464. msgid "Rowck's Home"
  465. msgstr "Rauko namas"
  466. #. [unit]: id=Rowck, type=Fire Dragon
  467. #: data/ai/micro_ais/scenarios/dragon.cfg:55
  468. msgid "Rowck"
  469. msgstr "Raukas"
  470. #. [event]
  471. #: data/ai/micro_ais/scenarios/dragon.cfg:81
  472. msgid "Be careful to stay out of the way of that dragon. He's a mean one."
  473. msgstr ""
  474. #. [event]
  475. #: data/ai/micro_ais/scenarios/dragon.cfg:84
  476. msgid ""
  477. "Hi there. I am Rowck and here is what I do:\n"
  478. "When hungry, I move around part of the map in a random wander until I get "
  479. "into range of an enemy. If enemies are within range, I attack and devour the "
  480. "weakest of them. After that, I retreat to my rest location, where I stay for "
  481. "a certain number of turns or until fully healed.\n"
  482. "A few details (features, not bugs, but can be changed if desired):\n"
  483. "- If my way home is blocked on the return, the normal RCA AI takes over my "
  484. "behavior.\n"
  485. "- I will, however, attack any enemy occupying my rest hex, if I can get "
  486. "there.\n"
  487. "- A kill only makes me go home when I am the attacker, not as defender.\n"
  488. "- Occasionally I will not move at all while wandering (a dragon has to rest "
  489. "sometimes!)\n"
  490. "\n"
  491. "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
  492. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  493. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://"
  494. "wiki.wesnoth.org/Micro_AIs for more information."
  495. msgstr ""
  496. #. [objectives]
  497. #: data/ai/micro_ais/scenarios/dragon.cfg:96
  498. msgid "Move the bats around to explore how Rowck reacts"
  499. msgstr ""
  500. #. [objective]: condition=win
  501. #: data/ai/micro_ais/scenarios/dragon.cfg:98
  502. msgid "Defeat Rowck"
  503. msgstr "Nugalėkite Rauką"
  504. #. [objective]: condition=win
  505. #: data/ai/micro_ais/scenarios/dragon.cfg:102
  506. msgid "Move the lead bat to the signpost"
  507. msgstr "Nuveskite pagrindinį šikšnosparnį iki kelrodžio"
  508. #. [objective]: condition=lose
  509. #: data/ai/micro_ais/scenarios/dragon.cfg:106
  510. msgid "Death of the bat leader"
  511. msgstr "Šikšnosparnių vado mirtis"
  512. #. [event]
  513. #: data/ai/micro_ais/scenarios/dragon.cfg:139
  514. msgid "I'm out of here."
  515. msgstr "Dingstu iš čia."
  516. #. [test]: id=fast
  517. #: data/ai/micro_ais/scenarios/fast.cfg:5
  518. msgid "Fast"
  519. msgstr "Greitas"
  520. #. [event]
  521. #: data/ai/micro_ais/scenarios/fast.cfg:64
  522. msgid ""
  523. "This scenario presents a situation with so many units on the map, that there "
  524. "is a noticeable delay (a few seconds or so) before each move by the default "
  525. "AI. By contrast, the Fast Micro AI has a much shorter delay. To demonstrate "
  526. "the difference, side 1 is played by the Fast Micro AI and side 2 by the "
  527. "default (RCA) AI.\n"
  528. "\n"
  529. "There is nothing to do here, just watch or use this scenario as a template "
  530. "or for your own tests."
  531. msgstr ""
  532. #. [test]: id=goto
  533. #. [event]
  534. #: data/ai/micro_ais/scenarios/goto.cfg:5
  535. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
  536. msgid "Goto"
  537. msgstr "Goto"
  538. #. [side]: id=Vaddan, type=Outlaw
  539. #: data/ai/micro_ais/scenarios/goto.cfg:27
  540. msgid "Vaddan"
  541. msgstr "Vadanas"
  542. #. [side]: type=Poacher, id=leader3
  543. #: data/ai/micro_ais/scenarios/goto.cfg:60
  544. msgid "Woodsmen"
  545. msgstr "Miško žmonės"
  546. #. [side]: type=Saurian Flanker, id=leader4
  547. #: data/ai/micro_ais/scenarios/goto.cfg:76
  548. msgid "Saurians"
  549. msgstr "Ropliai"
  550. #. [side]
  551. #: data/ai/micro_ais/scenarios/goto.cfg:125
  552. msgid "team_name^Animals"
  553. msgstr "Gyvūnai"
  554. #. [side]
  555. #: data/ai/micro_ais/scenarios/goto.cfg:138
  556. msgid "team_name^Ghosts"
  557. msgstr "Vaiduokliai"
  558. #. [event]
  559. #: data/ai/micro_ais/scenarios/goto.cfg:185
  560. msgid "General Minry"
  561. msgstr "Generolas Minris"
  562. #. [event]
  563. #: data/ai/micro_ais/scenarios/goto.cfg:186
  564. msgid "Lieutenant Gadoc"
  565. msgstr "Leitenantas Gadokas"
  566. #. [event]
  567. #: data/ai/micro_ais/scenarios/goto.cfg:187
  568. msgid "Lieutenant Senvan"
  569. msgstr "Leitenantas Senvanas"
  570. #. [event]
  571. #: data/ai/micro_ais/scenarios/goto.cfg:188
  572. msgid "Sergeant Aethubry"
  573. msgstr "Seržantas Ėtubris"
  574. #. [set_menu_item]: id=m01_new_footpad
  575. #: data/ai/micro_ais/scenarios/goto.cfg:339
  576. msgid "Place Side 1 Footpad"
  577. msgstr ""
  578. #. [set_menu_item]: id=m02_kill_unit
  579. #. [set_menu_item]: id=m05_kill_unit
  580. #: data/ai/micro_ais/scenarios/goto.cfg:350
  581. #: data/ai/micro_ais/scenarios/swarm.cfg:113
  582. #: data/ai/micro_ais/scenarios/wolves.cfg:153
  583. msgid "Kill Unit under Cursor"
  584. msgstr "Užmušti karį po pelės žymekliu"
  585. #. [set_menu_item]: id=m03_null_control
  586. #: data/ai/micro_ais/scenarios/goto.cfg:363
  587. msgid "Turn off human control of Side 1"
  588. msgstr ""
  589. #. [event]
  590. #: data/ai/micro_ais/scenarios/goto.cfg:413
  591. msgid ""
  592. "This scenario demonstrates a variety of different uses of the Goto Micro AI. "
  593. "All AI sides are controlled by this MAI in one way or another (except for "
  594. "the saurians, which are run by the Lurkers Micro AI). Messages will be "
  595. "displayed throughout the scenario to point out what the units are doing.\n"
  596. "\n"
  597. "The player controls Side 1. There are right-click context menu options for "
  598. "adding Side 1 units to the map and for taking them off again. This is useful "
  599. "mostly for testing how the Side 3 guardians react.\n"
  600. "\n"
  601. "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
  602. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  603. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://"
  604. "wiki.wesnoth.org/Micro_AIs for more information."
  605. msgstr ""
  606. #. [objectives]
  607. #: data/ai/micro_ais/scenarios/goto.cfg:422
  608. msgid "Watch the AI units do their things"
  609. msgstr "Stebėkite, kaip elgiasi DI kariai"
  610. #. [objective]: condition=lose
  611. #: data/ai/micro_ais/scenarios/goto.cfg:428
  612. msgid "Death of Vaddan"
  613. msgstr "Vadano mirtis"
  614. #. [message]: speaker=messenger1
  615. #: data/ai/micro_ais/scenarios/goto.cfg:443
  616. msgid "The bridge is out. What do we do now?"
  617. msgstr ""
  618. #. [message]: speaker=messenger2
  619. #: data/ai/micro_ais/scenarios/goto.cfg:447
  620. msgid "Looks like we need to take the long way around to get to General Minry."
  621. msgstr ""
  622. #. [message]: speaker=leader3
  623. #: data/ai/micro_ais/scenarios/goto.cfg:456
  624. msgid ""
  625. "Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in "
  626. "place until any of his units gets within 8 hexes of you.\n"
  627. "\n"
  628. "Note: This is a demonstration of how the Goto Micro AI can be used to code "
  629. "guardian units, although one of the dedicated Guardian Micro AIs will often "
  630. "be better suited for that purpose."
  631. msgstr ""
  632. #. [message]: type=Vampire Bat
  633. #: data/ai/micro_ais/scenarios/goto.cfg:467
  634. msgid ""
  635. "Us four bats switch between running off to the corners of the map (each one "
  636. "to a different corner), and getting back in a group right here. Either "
  637. "behavior is set up with a single [micro_ai] tag, one with "
  638. "'unique_goals=yes', the other without."
  639. msgstr ""
  640. #. [event]
  641. #: data/ai/micro_ais/scenarios/goto.cfg:475
  642. msgid "Aaiiieeeeeee !!!"
  643. msgstr "Aaiiiiiiiiii !!!"
  644. #. [event]
  645. #: data/ai/micro_ais/scenarios/goto.cfg:476
  646. msgid "O no, a ghost!"
  647. msgstr "O ne, vaiduoklis!"
  648. #. [event]
  649. #: data/ai/micro_ais/scenarios/goto.cfg:477
  650. msgid ""
  651. "Don't worry, those are really shy ghosts. Nobody knows why, but they always "
  652. "appear in the north this time of year and move through to the south. Also, "
  653. "very unusually for ghosts, they seem to be scared of everybody and avoid "
  654. "other units as much as possible -- except for the bats and saurians, with "
  655. "which they seem to get along just fine for some reason. So as long as we "
  656. "don't corner them, they'll leave us alone."
  657. msgstr ""
  658. #. [message]: speaker=messenger2
  659. #: data/ai/micro_ais/scenarios/goto.cfg:536
  660. msgid ""
  661. "I'll take the route straight through the mountains. It's much shorter than "
  662. "following the trail all the way around in the south."
  663. msgstr ""
  664. #. [message]: speaker=messenger1
  665. #: data/ai/micro_ais/scenarios/goto.cfg:540
  666. msgid ""
  667. "You're crazy. It might be shorter as the crow flies, but it will take you "
  668. "forever to get through those mountains.\n"
  669. "\n"
  670. "Note: The messengers are controlled by Goto Micro AI definitions that differ "
  671. "by a single line, 'use_straight_line=yes/no'."
  672. msgstr ""
  673. #. [message]: speaker=unit
  674. #: data/ai/micro_ais/scenarios/goto.cfg:574
  675. msgid "I told you so!"
  676. msgstr "Sakiau tau!"
  677. #. [message]: speaker=leader5
  678. #: data/ai/micro_ais/scenarios/goto.cfg:584
  679. msgid ""
  680. "Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
  681. "I want each and every one of you to report to him before going east to fight "
  682. "those saurians."
  683. msgstr ""
  684. #. [message]: speaker=leader6
  685. #: data/ai/micro_ais/scenarios/goto.cfg:593
  686. msgid ""
  687. "Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
  688. "the River Fort as well, but it's good enough for one of you to report to "
  689. "Sergeant Aethubry. Once that has happened, the rest of you can head into "
  690. "battle directly."
  691. msgstr ""
  692. #. [message]: speaker=unit
  693. #: data/ai/micro_ais/scenarios/goto.cfg:611
  694. msgid ""
  695. "$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
  696. "for duty, sir."
  697. msgstr ""
  698. #. [message]: speaker=fort_commander
  699. #: data/ai/micro_ais/scenarios/goto.cfg:627
  700. msgid "Ready to fight those saurians, soldier?"
  701. msgstr "Kary, pasiruošęs kautis prieš tuos roplius?"
  702. #. [message]: speaker=unit
  703. #: data/ai/micro_ais/scenarios/goto.cfg:631
  704. msgid "Yes, sir."
  705. msgstr "Taip, pone."
  706. #. [message]: speaker=fort_commander
  707. #: data/ai/micro_ais/scenarios/goto.cfg:639
  708. msgid ""
  709. "Very good, $unit.language_name. Now go help your comrade get rid of that "
  710. "saurian infestation in the swamps."
  711. msgstr ""
  712. #. [message]: speaker=fort_commander
  713. #: data/ai/micro_ais/scenarios/goto.cfg:647
  714. msgid "Maybe if I ignore them, they'll just go away?"
  715. msgstr "Galbūt jei aš juos ignoruosiu, jie tiesiog pasitrauks?"
  716. #. [message]: speaker=unit
  717. #: data/ai/micro_ais/scenarios/goto.cfg:666
  718. msgid "Lieutenant Senvan's men reporting for duty, sir."
  719. msgstr ""
  720. #. [message]: speaker=fort_commander
  721. #: data/ai/micro_ais/scenarios/goto.cfg:670
  722. msgid ""
  723. "Ah, Lieutenant Senvan... Is every single one of you going to bother me "
  724. "individually as well?"
  725. msgstr ""
  726. #. [message]: speaker=unit
  727. #: data/ai/micro_ais/scenarios/goto.cfg:674
  728. msgid ""
  729. "No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
  730. "reported to you."
  731. msgstr ""
  732. #. [message]: speaker=fort_commander
  733. #: data/ai/micro_ais/scenarios/goto.cfg:678
  734. msgid ""
  735. "Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
  736. "off you go then.\n"
  737. "\n"
  738. msgstr ""
  739. #. [message]: speaker=fort_commander
  740. #: data/ai/micro_ais/scenarios/goto.cfg:680
  741. msgid ""
  742. "I wouldn't say anything negative about one of my superior officers now, "
  743. "would I?"
  744. msgstr ""
  745. #. [message]: type=Vampire Bat
  746. #: data/ai/micro_ais/scenarios/goto.cfg:718
  747. msgid "We've all made it to the corners, let's get back together again."
  748. msgstr ""
  749. #. [message]: type=Vampire Bat
  750. #: data/ai/micro_ais/scenarios/goto.cfg:759
  751. msgid "We're back together, let's head out to the corners again."
  752. msgstr ""
  753. #. [test]: id=guardians
  754. #. [event]
  755. #: data/ai/micro_ais/scenarios/guardians.cfg:17
  756. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
  757. msgid "Guardians"
  758. msgstr "Sergėtojai"
  759. #. [side]: id=Kraa, type=Gryphon
  760. #: data/ai/micro_ais/scenarios/guardians.cfg:31
  761. #: data/ai/micro_ais/scenarios/swarm.cfg:19
  762. msgid "Kraa"
  763. msgstr "Kraa"
  764. #. [side]: id=Kraa, type=Gryphon
  765. #: data/ai/micro_ais/scenarios/guardians.cfg:37
  766. #: data/ai/micro_ais/scenarios/swarm.cfg:27
  767. msgid "Gryphons"
  768. msgstr "Grifai"
  769. #. [side]: type=Orcish Leader, id=Another Bad Orc
  770. #: data/ai/micro_ais/scenarios/guardians.cfg:49
  771. msgid "Another Bad Orc"
  772. msgstr "Kitas blogas orkas"
  773. #. [unit]: type=Dwarvish Guardsman, id=guardian1
  774. #: data/ai/micro_ais/scenarios/guardians.cfg:96
  775. msgid "Guardian 1"
  776. msgstr "Sergėtojas 1"
  777. #. [unit]: type=Dwarvish Guardsman, id=guardian2
  778. #: data/ai/micro_ais/scenarios/guardians.cfg:107
  779. msgid "Guardian 2"
  780. msgstr "Sergėtojas 2"
  781. #. [unit]: type=Giant Rat, id=coward1
  782. #: data/ai/micro_ais/scenarios/guardians.cfg:120
  783. msgid "Coward 1"
  784. msgstr "Bailys 1"
  785. #. [unit]: type=Giant Rat, id=coward2
  786. #: data/ai/micro_ais/scenarios/guardians.cfg:142
  787. msgid "Coward 2"
  788. msgstr "Bailys 2"
  789. #. [unit]: type=Giant Rat, id=coward3
  790. #: data/ai/micro_ais/scenarios/guardians.cfg:166
  791. msgid "Coward 3"
  792. msgstr "Bailys 3"
  793. #. [unit]: type=Giant Rat, id=coward4
  794. #: data/ai/micro_ais/scenarios/guardians.cfg:191
  795. msgid "Coward 4"
  796. msgstr "Bailys 4"
  797. #. [event]
  798. #: data/ai/micro_ais/scenarios/guardians.cfg:211
  799. msgid "Move gryphons here to see different coward reactions"
  800. msgstr "Čia atveskite grifus, kad pamatytumėte įvairių bailių reakcijas"
  801. #. [unit]: type=Troll, id=return1
  802. #: data/ai/micro_ais/scenarios/guardians.cfg:220
  803. msgid "Return Guardian 1"
  804. msgstr "Grįžtantis sergėtojas 1"
  805. #. [unit]: type=Troll Whelp, id=return2
  806. #: data/ai/micro_ais/scenarios/guardians.cfg:239
  807. msgid "Return Guardian 2"
  808. msgstr "Grįžtantis sergėtojas 2"
  809. #. [unit]: type=Troll Whelp, id=home1
  810. #: data/ai/micro_ais/scenarios/guardians.cfg:259
  811. msgid "Home Guard 1"
  812. msgstr "Namų sargybinis 1"
  813. #. [unit]: type=Troll, id=home 2
  814. #: data/ai/micro_ais/scenarios/guardians.cfg:271
  815. msgid "Home Guard 2"
  816. msgstr "Namų sargybinis 2"
  817. #. [unit]: type=Skeleton Archer, id=stationed1
  818. #: data/ai/micro_ais/scenarios/guardians.cfg:284
  819. msgid "Stationed Guardian 1"
  820. msgstr ""
  821. #. [unit]: type=Skeleton, id=stationed2
  822. #: data/ai/micro_ais/scenarios/guardians.cfg:306
  823. msgid "Stationed Guardian 2"
  824. msgstr ""
  825. #. [unit]: type=Troll, id=zone1
  826. #: data/ai/micro_ais/scenarios/guardians.cfg:329
  827. msgid "Gate Keeper"
  828. msgstr "Vartų sargas"
  829. #. [unit]: type=Dwarvish Guardsman, id=zone2
  830. #: data/ai/micro_ais/scenarios/guardians.cfg:354
  831. msgid "Home Keeper"
  832. msgstr "Namų sargas"
  833. #. [unit]: type=Naga Fighter, id=zone3
  834. #: data/ai/micro_ais/scenarios/guardians.cfg:383
  835. msgid "Water Guardian"
  836. msgstr "Vandens sargas"
  837. #. [event]
  838. #: data/ai/micro_ais/scenarios/guardians.cfg:402
  839. msgid "Guarded Location"
  840. msgstr "Saugoma vietovė"
  841. #. [event]
  842. #: data/ai/micro_ais/scenarios/guardians.cfg:403
  843. msgid "Station 1"
  844. msgstr ""
  845. #. [event]
  846. #: data/ai/micro_ais/scenarios/guardians.cfg:404
  847. msgid "Station 2"
  848. msgstr ""
  849. #. [command]
  850. #. [set_menu_item]: id=m01_guardian
  851. #: data/ai/micro_ais/scenarios/guardians.cfg:425
  852. #: data/ai/micro_ais/scenarios/guardians.cfg:431
  853. msgid "Standard WML Guardian"
  854. msgstr "Standartinis WML sergėtojas"
  855. #. [command]
  856. #: data/ai/micro_ais/scenarios/guardians.cfg:431
  857. msgid ""
  858. "This is the built-in WML guardian coded using 'ai_special=guardian'. These "
  859. "guardians attack if there is an enemy within their movement range, otherwise "
  860. "they do nothing (except maybe retreating to a village for healing)."
  861. msgstr ""
  862. #. [command]
  863. #. [set_menu_item]: id=m02_return
  864. #: data/ai/micro_ais/scenarios/guardians.cfg:436
  865. #: data/ai/micro_ais/scenarios/guardians.cfg:442
  866. msgid "Return Guardian"
  867. msgstr "Grįžtantis sergėtojas"
  868. #. [command]
  869. #: data/ai/micro_ais/scenarios/guardians.cfg:442
  870. msgid ""
  871. "A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
  872. "an assigned guard position (GP) to which it returns after attacks on "
  873. "approaching enemies:\n"
  874. "- If at GP with no enemy in reach, do nothing.\n"
  875. "- If at GP with enemy in reach, leave attack to default AI (note that this "
  876. "may include not attacking if the enemy is deemed too strong).\n"
  877. "- If not at GP, return there, no matter whether an enemy is in reach or "
  878. "not.\n"
  879. "- If enemies are blocking your way back, do your best to get there anyway.\n"
  880. "- If you end up next to an enemy on the way back, attack after the move."
  881. msgstr ""
  882. #. [command]
  883. #. [set_menu_item]: id=m03_home
  884. #: data/ai/micro_ais/scenarios/guardians.cfg:452
  885. #: data/ai/micro_ais/scenarios/guardians.cfg:458
  886. msgid "Home Guard"
  887. msgstr "Namų sargybinis"
  888. #. [command]
  889. #: data/ai/micro_ais/scenarios/guardians.cfg:458
  890. msgid ""
  891. "A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
  892. "the unit has an assigned 'home' location, and will return there if not "
  893. "involved in combat and if not going to a village, whether for healing or to "
  894. "capture it this turn. (By contrast, the standard guardian AI will cause the "
  895. "unit to stay where it last attacked.) This differs from 'return guardian' in "
  896. "that a home guard will press the attack, possibly getting drawn quite far "
  897. "from 'home', rather than returning after each attack. (It can also be lured "
  898. "away by a string of closely-placed villages, but that is something a map "
  899. "builder can control.)\n"
  900. "This also demonstrates how to combine candidate actions from Formula AI and "
  901. "Lua AI in one side. The home guard is written in Formula AI, while the "
  902. "return and stationed guardians and the cowards are written in Lua AI. In "
  903. "addition the non-guardian units of the side follow the default AI behavior."
  904. msgstr ""
  905. #. [command]
  906. #. [set_menu_item]: id=m04_stationed
  907. #: data/ai/micro_ais/scenarios/guardians.cfg:464
  908. #: data/ai/micro_ais/scenarios/guardians.cfg:470
  909. msgid "Stationed Guardian"
  910. msgstr ""
  911. #. [command]
  912. #: data/ai/micro_ais/scenarios/guardians.cfg:470
  913. msgid ""
  914. "A 'stationed guardian' is another variation of the standard Wesnoth guardian "
  915. "with a somewhat more complex behavior than that of the 'return guardian'. "
  916. "Two positions are defined for it, a 'station' and a 'guarded location', as "
  917. "well as a 'distance'. The behavior is as follows:\n"
  918. "- If no enemy is within 'distance' of the guard's current position, do "
  919. "nothing.\n"
  920. "- Otherwise: If an enemy is within 'distance' of the guard, but not also "
  921. "within the same distance of the guarded location and the station (all of "
  922. "this simultaneously), move the guard in the direction of the station.\n"
  923. "- Otherwise:\n"
  924. " - Pick the enemy unit that is closest to the guarded location.\n"
  925. " - If we can reach it, pick the adjacent hex with the highest defense "
  926. "rating and attack from there.\n"
  927. " - If not in reach, move toward this unit."
  928. msgstr ""
  929. #. [command]
  930. #. [set_menu_item]: id=m05_coward
  931. #: data/ai/micro_ais/scenarios/guardians.cfg:481
  932. #: data/ai/micro_ais/scenarios/guardians.cfg:487
  933. msgid "Coward"
  934. msgstr "Bailys"
  935. #. [command]
  936. #: data/ai/micro_ais/scenarios/guardians.cfg:487
  937. msgid ""
  938. "Cowards are units that, like guardians, sit around doing nothing until an "
  939. "enemy comes into range. Unlike guardians, however, they run away once "
  940. "enemies approach. Applications might be wild animals, unarmed civilians "
  941. "getting in the way of a battle, etc. The coward macro can be called with two "
  942. "optional locations, 'seek' and 'avoid':\n"
  943. "- If neither is given, the coward retreats to the position farthest away "
  944. "from the approaching enemies.\n"
  945. "- If 'seek' is given, it preferentially goes toward that location (but "
  946. "getting away from enemies takes priority).\n"
  947. "- If 'avoid' is given, it in addition tries to avoid that location (with "
  948. "both maximizing distance from enemies and going toward 'seek' taking "
  949. "priority).\n"
  950. "- Both 'seek' and 'avoid' may consist of only one coordinate ('x' or 'y'), "
  951. "in which case not a single hex, but a line of hexes is sought or avoided."
  952. msgstr ""
  953. #. [command]
  954. #. [set_menu_item]: id=m06_zone
  955. #: data/ai/micro_ais/scenarios/guardians.cfg:496
  956. #: data/ai/micro_ais/scenarios/guardians.cfg:502
  957. msgid "Zone Guardian"
  958. msgstr "Zonos sergėtojas"
  959. #. [command]
  960. #: data/ai/micro_ais/scenarios/guardians.cfg:502
  961. msgid ""
  962. "A zone guardian is a unit that, as the name says, guards a zone. It moves "
  963. "randomly inside this zone until an enemy enters it (or a separately defined "
  964. "enemy zone, see below). Applications might be the defense of a castle or a "
  965. "nesting area. The zone macro can be called with an optional enemy zone:\n"
  966. "- If not specified, the zone guard attacks any enemy coming inside its guard "
  967. "zone.\n"
  968. "- Otherwise, it attacks any enemy entering the enemy zone and once there are "
  969. "no more enemies, it goes back to patrol in its basic zone."
  970. msgstr ""
  971. #. [event]
  972. #: data/ai/micro_ais/scenarios/guardians.cfg:513
  973. msgid "Kraahhh!!!!"
  974. msgstr "Kraaaa!!!!"
  975. #. [event]
  976. #: data/ai/micro_ais/scenarios/guardians.cfg:516
  977. msgid ""
  978. "Gryphons of the High Plains, look at all these enemies. They don't behave "
  979. "normally. Most of them don't move at all unless we get close. Let's check "
  980. "out how they react to us.\n"
  981. "\n"
  982. "Note to the player: the right-click context menu provides information about "
  983. "each of the units' behavior.\n"
  984. "\n"
  985. "Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
  986. "can be added and adapted to the need of a scenario easily using only WML and "
  987. "the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  988. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  989. msgstr ""
  990. #. [objectives]
  991. #: data/ai/micro_ais/scenarios/guardians.cfg:525
  992. msgid "Move the Gryphons around to explore how the guardians react"
  993. msgstr ""
  994. #. [objective]: condition=win
  995. #: data/ai/micro_ais/scenarios/guardians.cfg:527
  996. #: data/ai/micro_ais/scenarios/patrols.cfg:233
  997. msgid "Defeat all enemy units"
  998. msgstr "Nugalėkite visus priešo karius"
  999. #. [objective]: condition=win
  1000. #: data/ai/micro_ais/scenarios/guardians.cfg:531
  1001. msgid "Move Kraa to the signpost"
  1002. msgstr "Nuveskite Kraa iki kelrodžio"
  1003. #. [objective]: condition=lose
  1004. #: data/ai/micro_ais/scenarios/guardians.cfg:535
  1005. msgid "Death of Kraa"
  1006. msgstr "Kraa mirtis"
  1007. #. [note]
  1008. #: data/ai/micro_ais/scenarios/guardians.cfg:539
  1009. msgid ""
  1010. "Check out the right-click menu options for information on each guardian type"
  1011. msgstr ""
  1012. #. [event]
  1013. #: data/ai/micro_ais/scenarios/guardians.cfg:594
  1014. msgid ""
  1015. "Gryphons of the High Plains, it is time to return to said plains. Follow me."
  1016. msgstr ""
  1017. #. [test]: id=hang_out
  1018. #: data/ai/micro_ais/scenarios/hang_out.cfg:5
  1019. msgid "Hang Out"
  1020. msgstr ""
  1021. #. [side]: id=Bad Outlaw, type=Outlaw
  1022. #: data/ai/micro_ais/scenarios/hang_out.cfg:23
  1023. msgid "team_name^Bad Outlaw"
  1024. msgstr "Blogas nusikaltėlis"
  1025. #. [side]: id=Good Bandit, type=Bandit
  1026. #: data/ai/micro_ais/scenarios/hang_out.cfg:39
  1027. msgid "team_name^Good Bandit"
  1028. msgstr "Geras banditas"
  1029. #. [event]
  1030. #: data/ai/micro_ais/scenarios/hang_out.cfg:61
  1031. msgid "Outlaw moves here"
  1032. msgstr ""
  1033. #. [event]
  1034. #: data/ai/micro_ais/scenarios/hang_out.cfg:116
  1035. msgid ""
  1036. "That outlaw over there is going to run for the keep in the southeast. He's "
  1037. "only going to recruit for three rounds before he'll start moving and he and "
  1038. "his footpads are much faster than we are. Let's make haste or we'll never "
  1039. "catch him.\n"
  1040. "\n"
  1041. "Note: This scenario uses a combination of two Micro AIs, the Hang Out Micro "
  1042. "AI which makes the Side 2 units remain around the keep for two turns (while "
  1043. "moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
  1044. "which takes over after that. A Micro AI can be added and adapted to the "
  1045. "need of a scenario easily using only WML and the [micro_ai] tag. Check out "
  1046. "the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth."
  1047. "org/Micro_AIs for more information."
  1048. msgstr ""
  1049. #. [objectives]
  1050. #: data/ai/micro_ais/scenarios/hang_out.cfg:122
  1051. msgid ""
  1052. "Get into the outlaw's way before he can make it to the south-eastern keep"
  1053. msgstr ""
  1054. #. [objective]: condition=win
  1055. #: data/ai/micro_ais/scenarios/hang_out.cfg:124
  1056. msgid "Death of Bad Outlaw"
  1057. msgstr "Blogo nusikaltėlio mirtis"
  1058. #. [objective]: condition=lose
  1059. #: data/ai/micro_ais/scenarios/hang_out.cfg:128
  1060. msgid "Death of Good Bandit"
  1061. msgstr "Gerojo bandito mirtis"
  1062. #. [objective]: condition=lose
  1063. #: data/ai/micro_ais/scenarios/hang_out.cfg:132
  1064. msgid "Bad Outlaw makes it to the signpost"
  1065. msgstr ""
  1066. #. [event]
  1067. #: data/ai/micro_ais/scenarios/hang_out.cfg:144
  1068. msgid "We got him! Now whatever it is we are fighting for is safe."
  1069. msgstr ""
  1070. #. [event]
  1071. #: data/ai/micro_ais/scenarios/hang_out.cfg:168
  1072. msgid ""
  1073. "I made it! Now we can keep fighting for whatever it is that we are fighting "
  1074. "for."
  1075. msgstr ""
  1076. #. [test]: id=healer_support
  1077. #: data/ai/micro_ais/scenarios/healer_support.cfg:5
  1078. msgid "Healer Support"
  1079. msgstr "Gydytojų parama"
  1080. #. [side]: id=Rebels1, type=Elvish Ranger
  1081. #: data/ai/micro_ais/scenarios/healer_support.cfg:21
  1082. msgid "Rebels 1"
  1083. msgstr "Sukilėliai 1"
  1084. #. [side]: id=Rebels2, type=Elvish Marksman
  1085. #: data/ai/micro_ais/scenarios/healer_support.cfg:35
  1086. msgid "Rebels 2"
  1087. msgstr "Sukilėliai 2"
  1088. #. [event]
  1089. #: data/ai/micro_ais/scenarios/healer_support.cfg:79
  1090. msgid ""
  1091. "In this scenario, we demonstrate the use of the Healer Support Micro AI. "
  1092. "This AI configures the healers of a side to stay behind the battle lines and "
  1093. "heal injured and/or threatened units rather than participate in the attacks "
  1094. "under all circumstances. It includes several configurable options (which are "
  1095. "set differently for the two sides in this scenario) that determine how "
  1096. "aggressive/careful the healers are, whether they also attack, how much risk "
  1097. "they are willing to take, etc.\n"
  1098. "\n"
  1099. "For clarity, each healer announces her upcoming support move. If you don't "
  1100. "want to see that each time, just hit 'esc' when it happens the first time.\n"
  1101. "\n"
  1102. "Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
  1103. "and adapted to the need of a scenario easily using only WML and the "
  1104. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  1105. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  1106. msgstr ""
  1107. #. [event]
  1108. #: data/ai/micro_ais/scenarios/healer_support.cfg:95
  1109. msgid "Argh! They got us..."
  1110. msgstr ""
  1111. #. [test]: id=lurkers
  1112. #: data/ai/micro_ais/scenarios/lurkers.cfg:184
  1113. msgid "Lurkers of the Swamp"
  1114. msgstr ""
  1115. #. [side]: id=Pekzs, type=Saurian Soothsayer
  1116. #: data/ai/micro_ais/scenarios/lurkers.cfg:198
  1117. msgid "Pekzs"
  1118. msgstr "Pekzsas"
  1119. #. [side]: id=Pekzs, type=Saurian Soothsayer
  1120. #: data/ai/micro_ais/scenarios/lurkers.cfg:204
  1121. msgid "team_name^Pekzs"
  1122. msgstr "Pekzsas"
  1123. #. [side]: type=Saurian Oracle
  1124. #: data/ai/micro_ais/scenarios/lurkers.cfg:220
  1125. msgid "Micro AI Lurkers (saurians, stationary)"
  1126. msgstr ""
  1127. #. [side]: type=Saurian Oracle
  1128. #: data/ai/micro_ais/scenarios/lurkers.cfg:236
  1129. msgid "Micro AI Lurkers (saurians, wanderers)"
  1130. msgstr ""
  1131. #. [side]: type=Naga Warrior
  1132. #: data/ai/micro_ais/scenarios/lurkers.cfg:252
  1133. msgid "Micro AI Lurkers (nagas)"
  1134. msgstr ""
  1135. #. [side]: type=Saurian Oracle
  1136. #: data/ai/micro_ais/scenarios/lurkers.cfg:268
  1137. msgid "WML Lurkers (saurians)"
  1138. msgstr ""
  1139. #. [side]: type=Saurian Oracle
  1140. #: data/ai/micro_ais/scenarios/lurkers.cfg:284
  1141. msgid "Formula AI Lurkers (saurians)"
  1142. msgstr ""
  1143. #. [set_menu_item]: id=m01_menu_lurker2
  1144. #: data/ai/micro_ais/scenarios/lurkers.cfg:387
  1145. msgid "Place a Side 2 lurker"
  1146. msgstr ""
  1147. #. [set_menu_item]: id=m01_menu_lurker3
  1148. #: data/ai/micro_ais/scenarios/lurkers.cfg:399
  1149. msgid "Place a Side 3 lurker"
  1150. msgstr ""
  1151. #. [set_menu_item]: id=m01_menu_lurker4
  1152. #: data/ai/micro_ais/scenarios/lurkers.cfg:411
  1153. msgid "Place a Side 4 lurker"
  1154. msgstr ""
  1155. #. [set_menu_item]: id=m01_menu_lurker5
  1156. #: data/ai/micro_ais/scenarios/lurkers.cfg:423
  1157. msgid "Place a Side 5 lurker"
  1158. msgstr ""
  1159. #. [set_menu_item]: id=m01_menu_lurker6
  1160. #: data/ai/micro_ais/scenarios/lurkers.cfg:435
  1161. msgid "Place a Side 6 lurker"
  1162. msgstr ""
  1163. #. [event]
  1164. #: data/ai/micro_ais/scenarios/lurkers.cfg:450
  1165. msgid ""
  1166. "In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
  1167. "is capable of moving across most terrains, but that only stops on and "
  1168. "attacks from specific terrain. It might also have the ability to hide on "
  1169. "this terrain (which is the reason why this is called the Lurker AI).\n"
  1170. "\n"
  1171. "Lurkers move individually without any strategy and always attack the weakest "
  1172. "enemy within their reach. If no enemy is in reach, the lurker does a random "
  1173. "move instead - or it just sits and waits (lurks)."
  1174. msgstr ""
  1175. #. [event]
  1176. #: data/ai/micro_ais/scenarios/lurkers.cfg:455
  1177. msgid ""
  1178. "Three different lurker behaviors are set up here using the [micro_ai] tag "
  1179. "with different parameters:\n"
  1180. "\n"
  1181. "Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, "
  1182. "they do not move.\n"
  1183. "\n"
  1184. "Side 3 (green): saurians attacking only from swamp. If no enemy is in range, "
  1185. "they wander randomly (on swamp only).\n"
  1186. "\n"
  1187. "Side 4 (purple): nagas wandering only on water terrain, but attacking from "
  1188. "both water and swamp.\n"
  1189. "\n"
  1190. "We also added two other sides, which demonstrate lurker behavior coded in "
  1191. "WML (Side 5, gray) and Formula AI (Side 6, brown)."
  1192. msgstr ""
  1193. #. [event]
  1194. #: data/ai/micro_ais/scenarios/lurkers.cfg:465
  1195. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
  1196. #: data/ai/micro_ais/scenarios/patrols.cfg:217
  1197. msgid "Notes"
  1198. msgstr "Pastabos"
  1199. #. [event]
  1200. #: data/ai/micro_ais/scenarios/lurkers.cfg:465
  1201. msgid ""
  1202. "You can use the right-click context menu to add additional lurkers.\n"
  1203. "\n"
  1204. "Any unit not adjacent to swamp (and water, for the nagas) is safe from the "
  1205. "lurkers, thus it is easy to keep Pekzs from being attacked.\n"
  1206. "\n"
  1207. "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
  1208. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  1209. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://"
  1210. "wiki.wesnoth.org/Micro_AIs for more information."
  1211. msgstr ""
  1212. #. [objectives]
  1213. #: data/ai/micro_ais/scenarios/lurkers.cfg:474
  1214. msgid "Watch the lurkers move around and fight them if you want"
  1215. msgstr ""
  1216. #. [objective]: condition=win
  1217. #: data/ai/micro_ais/scenarios/lurkers.cfg:476
  1218. msgid "Defeat all lurkers"
  1219. msgstr ""
  1220. #. [objective]: condition=win
  1221. #: data/ai/micro_ais/scenarios/lurkers.cfg:480
  1222. msgid "Move Pekzs to the signpost"
  1223. msgstr "Nuveskite Pekzsą iki kelrodžio"
  1224. #. [objective]: condition=lose
  1225. #: data/ai/micro_ais/scenarios/lurkers.cfg:484
  1226. msgid "Death of Pekzs"
  1227. msgstr "Pekzso mirtis"
  1228. #. [note]
  1229. #: data/ai/micro_ais/scenarios/lurkers.cfg:488
  1230. msgid "Right-click on unoccupied swamp hexes to add more lurkers"
  1231. msgstr ""
  1232. #. [event]
  1233. #: data/ai/micro_ais/scenarios/lurkers.cfg:533
  1234. msgid ""
  1235. "Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
  1236. "ssometime."
  1237. msgstr ""
  1238. #. [test]: id=messenger_escort
  1239. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:5
  1240. msgid "Messenger Escort"
  1241. msgstr ""
  1242. #. [side]: id=Vanak, type=Orcish Ruler
  1243. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:18
  1244. msgid "Vanak"
  1245. msgstr "Vanakas"
  1246. #. [event]
  1247. #. [side]
  1248. #. [unit]: type=Dragoon, id=messenger
  1249. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:37
  1250. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:71
  1251. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:72
  1252. msgid "Messenger"
  1253. msgstr "Pasiuntinys"
  1254. #. [event]
  1255. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:121
  1256. msgid "Messenger Waypoint 1"
  1257. msgstr "Pasiuntinio kelio taškas 1"
  1258. #. [event]
  1259. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:123
  1260. msgid "Messenger Waypoint 2"
  1261. msgstr "Pasiuntinio kelio taškas 2"
  1262. #. [event]
  1263. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:125
  1264. msgid "Messenger Waypoint 3"
  1265. msgstr "Pasiuntinio kelio taškas 3"
  1266. #. [event]
  1267. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:128
  1268. msgid "AI moves Messenger here"
  1269. msgstr "DI veda pasiuntinį čia"
  1270. #. [event]
  1271. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:137
  1272. msgid ""
  1273. "Men, I need to get to that signpost in the north, to get the message to our "
  1274. "leader. Let's head up there as quickly as we can."
  1275. msgstr ""
  1276. #. [event]
  1277. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
  1278. msgid ""
  1279. "The Messenger Escort AI will try to move the dragoon messenger to the "
  1280. "signpost in the north, while protecting him as well as possible with the "
  1281. "other units. Vanak's orcs need to stop him.\n"
  1282. "\n"
  1283. "Note that the messenger route is set up through a series of waypoints here "
  1284. "simply to demonstrate how to use waypoints. On this map, using only a single "
  1285. "waypoint at the end of the route would work just as well (or probably even "
  1286. "better).\n"
  1287. "\n"
  1288. "Also note that the messenger does not have to get exactly to each signpost "
  1289. "(except for the last one), getting close is good enough.\n"
  1290. "\n"
  1291. "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and "
  1292. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  1293. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://"
  1294. "wiki.wesnoth.org/Micro_AIs for more information."
  1295. msgstr ""
  1296. #. [objective]: condition=win
  1297. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:151
  1298. msgid "Defeat the messenger"
  1299. msgstr "Nugalėkite pasiuntinį"
  1300. #. [objective]: condition=lose
  1301. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:155
  1302. msgid "Messenger gets to the signpost"
  1303. msgstr "Pasiuntinys pasiekia kelrodį"
  1304. #. [objective]: condition=lose
  1305. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:159
  1306. msgid "Death of Vanak"
  1307. msgstr "Vanako mirtis"
  1308. #. [event]
  1309. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:173
  1310. msgid "I made it! Now our people will be safe."
  1311. msgstr ""
  1312. #. [event]
  1313. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:185
  1314. msgid "Nooo! All is lost. We will never stop the orcs now!"
  1315. msgstr "Neee! Viskas prarasta. Dabar niekad nesustabdysime orkų!"
  1316. #. [test]: id=patrols
  1317. #. [event]
  1318. #: data/ai/micro_ais/scenarios/patrols.cfg:5
  1319. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:75
  1320. msgid "Patrols"
  1321. msgstr "Patruliai"
  1322. #. [side]: id=Gertburt, type=Outlaw
  1323. #: data/ai/micro_ais/scenarios/patrols.cfg:19
  1324. msgid "Gertburt"
  1325. msgstr "Gertburtas"
  1326. #. [side]: id=Gertburt, type=Outlaw
  1327. #: data/ai/micro_ais/scenarios/patrols.cfg:27
  1328. msgid "Bandits"
  1329. msgstr "Banditai"
  1330. #. [side]
  1331. #: data/ai/micro_ais/scenarios/patrols.cfg:41
  1332. msgid "team_name^Konrad"
  1333. msgstr "Konradas"
  1334. #. [side]
  1335. #: data/ai/micro_ais/scenarios/patrols.cfg:56
  1336. msgid "team_name^Urudin"
  1337. msgstr "Urudinas"
  1338. #. [unit]: type=Orcish Slayer, id=Urudin
  1339. #: data/ai/micro_ais/scenarios/patrols.cfg:114
  1340. msgid "Urudin"
  1341. msgstr "Urudinas"
  1342. #. [event]
  1343. #: data/ai/micro_ais/scenarios/patrols.cfg:180
  1344. msgid "Konrad Waypoint 1"
  1345. msgstr "Konrado kelio taškas 1"
  1346. #. [event]
  1347. #: data/ai/micro_ais/scenarios/patrols.cfg:182
  1348. msgid "Konrad Waypoint 2"
  1349. msgstr "Konrado kelio taškas 2"
  1350. #. [event]
  1351. #: data/ai/micro_ais/scenarios/patrols.cfg:184
  1352. msgid "Konrad Final Waypoint"
  1353. msgstr "Galutinis Konrado kelio taškas"
  1354. #. [event]
  1355. #: data/ai/micro_ais/scenarios/patrols.cfg:187
  1356. msgid "Patrol Waypoint 1"
  1357. msgstr "Patrulio kelio taškas 1"
  1358. #. [event]
  1359. #: data/ai/micro_ais/scenarios/patrols.cfg:189
  1360. msgid "Patrol Waypoint 2"
  1361. msgstr "Patrulio kelio taškas 2"
  1362. #. [event]
  1363. #: data/ai/micro_ais/scenarios/patrols.cfg:191
  1364. msgid "Patrol Waypoint 3"
  1365. msgstr "Patrulio kelio taškas 3"
  1366. #. [event]
  1367. #: data/ai/micro_ais/scenarios/patrols.cfg:193
  1368. msgid "Patrol Waypoint 4"
  1369. msgstr "Patrulio kelio taškas "
  1370. #. [event]
  1371. #: data/ai/micro_ais/scenarios/patrols.cfg:196
  1372. msgid "Urudin retreats here"
  1373. msgstr "Urudinas atsitraukia čia"
  1374. #. [event]
  1375. #: data/ai/micro_ais/scenarios/patrols.cfg:204
  1376. msgid ""
  1377. "Hello! I'm a Konrad impostor. We are going to demonstrate the Patrol AI to "
  1378. "you in this scenario.\n"
  1379. "\n"
  1380. "I am heading for the keep east of the central mountain via a couple "
  1381. "waypoints in the south. I will stay there once I get there. By contrast, "
  1382. "those two fellas in the center are perpetually circling the mountain, one of "
  1383. "them always in the same direction, the other changing directions after every "
  1384. "lap.\n"
  1385. "\n"
  1386. "All of this is implemented by use of the Patrol [micro_ai] tag."
  1387. msgstr ""
  1388. #. [event]
  1389. #: data/ai/micro_ais/scenarios/patrols.cfg:211
  1390. msgid ""
  1391. "By contrast, I am a zone guardian patrolling, in a way, the southernmost "
  1392. "part of the map. This AI is implemented via the Guardian [micro_ai] tag. "
  1393. "It is here mostly to demonstrate how to set up different Micro AIs for the "
  1394. "same side. For more details on different types of guardian AIs, there is a "
  1395. "separate test scenario specializing on those."
  1396. msgstr ""
  1397. #. [event]
  1398. #: data/ai/micro_ais/scenarios/patrols.cfg:212
  1399. msgid ""
  1400. "And I am Urudin. I will attack my enemies for a few turns, but will retreat "
  1401. "toward the right edge of the map if my hitpoints are below half of maximum "
  1402. "or by Turn 5, whatever happens first.\n"
  1403. "\n"
  1404. "This is an AI separate from the Patrols of Side 2."
  1405. msgstr ""
  1406. #. [event]
  1407. #: data/ai/micro_ais/scenarios/patrols.cfg:217
  1408. msgid ""
  1409. "You, as the player, are in charge of Gertburt's bandits in this scenario. "
  1410. "You can either simply watch the patrols move around, or you can move units "
  1411. "into their way. The three patrol units are instructed to behave differently "
  1412. "when facing enemy units:\n"
  1413. "\n"
  1414. "Konrad only attacks Gertburt, or any enemy unit that blocks his final "
  1415. "waypoint.\n"
  1416. "\n"
  1417. "The Swordsman never attacks at all.\n"
  1418. "\n"
  1419. "The Longbowman attacks any enemy unit he ends up next to at the end of his "
  1420. "move.\n"
  1421. "\n"
  1422. "They all have in common, however, that getting to their next waypoint takes "
  1423. "priority over attacking. They will thus prefer to move around enemies rather "
  1424. "than straight for them. Also, if a waypoint is occupied by a unit they are "
  1425. "not instructed to attack, they will (eventually) abandon that waypoint once "
  1426. "they get close enough and move on to the next one.\n"
  1427. "\n"
  1428. "The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
  1429. "AI can be added and adapted to the need of a scenario easily using only WML "
  1430. "and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
  1431. "page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  1432. msgstr ""
  1433. #. [objectives]
  1434. #: data/ai/micro_ais/scenarios/patrols.cfg:231
  1435. msgid "Watch the patrols, attack them etc."
  1436. msgstr ""
  1437. #. [objective]: condition=win
  1438. #: data/ai/micro_ais/scenarios/patrols.cfg:237
  1439. msgid "Move Gertburt to the signpost"
  1440. msgstr ""
  1441. #. [objective]: condition=lose
  1442. #: data/ai/micro_ais/scenarios/patrols.cfg:241
  1443. msgid "Death of Gertburt"
  1444. msgstr "Gertburto mirtis"
  1445. #. [event]
  1446. #: data/ai/micro_ais/scenarios/patrols.cfg:256
  1447. msgid ""
  1448. "Well, that was fun! I'll just hang out here now and watch those two guys "
  1449. "walk and walk and ..."
  1450. msgstr ""
  1451. #. [event]
  1452. #: data/ai/micro_ais/scenarios/patrols.cfg:297
  1453. msgid "Let's go home, chaps."
  1454. msgstr "Eima namo, vyručiai."
  1455. #. [test]: id=protect_unit
  1456. #. [event]
  1457. #: data/ai/micro_ais/scenarios/protect_unit.cfg:5
  1458. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:63
  1459. msgid "Protect Unit"
  1460. msgstr "Apsaugoti karį"
  1461. #. [side]: id=Langzhar, type=Lieutenant
  1462. #: data/ai/micro_ais/scenarios/protect_unit.cfg:18
  1463. #: data/ai/micro_ais/scenarios/recruiting.cfg:17
  1464. msgid "Langzhar"
  1465. msgstr ""
  1466. #. [side]: id=Langzhar, type=Lieutenant
  1467. #: data/ai/micro_ais/scenarios/protect_unit.cfg:24
  1468. #: data/ai/micro_ais/scenarios/recruiting.cfg:23
  1469. msgid "team_name^Langzhar"
  1470. msgstr ""
  1471. #. [side]: id=Koorzhar, type=Lieutenant
  1472. #: data/ai/micro_ais/scenarios/protect_unit.cfg:34
  1473. #: data/ai/micro_ais/scenarios/recruiting.cfg:32
  1474. msgid "Koorzhar"
  1475. msgstr ""
  1476. #. [side]: id=Koorzhar, type=Lieutenant
  1477. #: data/ai/micro_ais/scenarios/protect_unit.cfg:41
  1478. #: data/ai/micro_ais/scenarios/recruiting.cfg:38
  1479. msgid "team_name^Koorzhar"
  1480. msgstr ""
  1481. #. [event]
  1482. #: data/ai/micro_ais/scenarios/protect_unit.cfg:120
  1483. msgid "Move Rossauba here"
  1484. msgstr ""
  1485. #. [event]
  1486. #: data/ai/micro_ais/scenarios/protect_unit.cfg:127
  1487. msgid "There's that traitor wizard. Let's get him."
  1488. msgstr ""
  1489. #. [event]
  1490. #: data/ai/micro_ais/scenarios/protect_unit.cfg:129
  1491. msgid ""
  1492. "Men, you know the deal. We must protect Rossauba under all circumstances. "
  1493. "Even my survival is not as important."
  1494. msgstr ""
  1495. #. [event]
  1496. #: data/ai/micro_ais/scenarios/protect_unit.cfg:130
  1497. msgid "That's very kind of you, but ..."
  1498. msgstr "Tai labai malonu iš tavo pusės, bet..."
  1499. #. [event]
  1500. #: data/ai/micro_ais/scenarios/protect_unit.cfg:131
  1501. msgid ""
  1502. "No buts! You stay behind the lines and do not engage in battle unless there "
  1503. "is no risk to your life, is that understood? And get to that signpost in "
  1504. "the northwest if it is safe."
  1505. msgstr ""
  1506. #. [message]: speaker=narrator
  1507. #: data/ai/micro_ais/scenarios/protect_unit.cfg:138
  1508. msgid ""
  1509. "In this scenario, the AI playing the humans in the east (Langzhar) is "
  1510. "instructed to protect the wizard Rossauba, while moving him safely to the "
  1511. "signpost. On the other side, Koorzhar's units (in the west) will primarily "
  1512. "attack Rossauba, even if a better target is available. Do you want to play "
  1513. "either of the sides or let the AIs battle it out among themselves?\n"
  1514. "\n"
  1515. "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
  1516. "and adapted to the need of a scenario easily using only WML and the "
  1517. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  1518. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  1519. msgstr ""
  1520. #. [option]
  1521. #: data/ai/micro_ais/scenarios/protect_unit.cfg:143
  1522. msgid "<span font='16'>I'll watch the two AIs fight it out</span>"
  1523. msgstr ""
  1524. #. [option]
  1525. #: data/ai/micro_ais/scenarios/protect_unit.cfg:146
  1526. msgid ""
  1527. "<span font='16'>I'll play Langzhar's side (to see how Koorzhar's units "
  1528. "target Rossauba)</span>"
  1529. msgstr ""
  1530. #. [option]
  1531. #: data/ai/micro_ais/scenarios/protect_unit.cfg:155
  1532. msgid ""
  1533. "<span font='16'>I'll play Koorzhar's side (to see how Langzhar's units "
  1534. "protect Rossauba)</span>"
  1535. msgstr ""
  1536. #. [objectives]
  1537. #: data/ai/micro_ais/scenarios/protect_unit.cfg:167
  1538. msgid "Protect Rossauba while moving him to the signpost"
  1539. msgstr ""
  1540. #. [objective]: condition=win
  1541. #. [objective]: condition=lose
  1542. #: data/ai/micro_ais/scenarios/protect_unit.cfg:169
  1543. #: data/ai/micro_ais/scenarios/protect_unit.cfg:189
  1544. msgid "Rossauba makes it to the signpost"
  1545. msgstr "Rossauba nukeliauja iki kelrodžio"
  1546. #. [objective]: condition=lose
  1547. #: data/ai/micro_ais/scenarios/protect_unit.cfg:173
  1548. msgid "Death of Rossauba"
  1549. msgstr "Rossaubos mirtis"
  1550. #. [objective]: condition=lose
  1551. #: data/ai/micro_ais/scenarios/protect_unit.cfg:177
  1552. msgid "Death of Langzhar"
  1553. msgstr ""
  1554. #. [objectives]
  1555. #: data/ai/micro_ais/scenarios/protect_unit.cfg:183
  1556. msgid "Get rid of that traitor wizard Rossauba"
  1557. msgstr ""
  1558. #. [objective]: condition=win
  1559. #: data/ai/micro_ais/scenarios/protect_unit.cfg:185
  1560. msgid "Defeat Rossauba"
  1561. msgstr "Nugalėkite Rossaubą"
  1562. #. [objective]: condition=lose
  1563. #: data/ai/micro_ais/scenarios/protect_unit.cfg:193
  1564. msgid "Death of Koorzhar"
  1565. msgstr ""
  1566. #. [event]
  1567. #: data/ai/micro_ais/scenarios/protect_unit.cfg:216
  1568. msgid "I held out for as long as I could."
  1569. msgstr "Atsilaikiau tiek, kiek galėjau."
  1570. #. [event]
  1571. #: data/ai/micro_ais/scenarios/protect_unit.cfg:230
  1572. msgid "I made it"
  1573. msgstr "Man pavyko"
  1574. #. [event]
  1575. #. [test]: id=recruiting
  1576. #: data/ai/micro_ais/scenarios/recruiting.cfg:5
  1577. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:78
  1578. msgid "Recruiting"
  1579. msgstr "Samdymas"
  1580. #. [event]
  1581. #: data/ai/micro_ais/scenarios/recruiting.cfg:85
  1582. msgid ""
  1583. "This is a very simple scenario that can be used to test out different "
  1584. "recruiting patterns."
  1585. msgstr ""
  1586. #. [event]
  1587. #: data/ai/micro_ais/scenarios/recruiting.cfg:88
  1588. msgid ""
  1589. "Just watch the recruiting of both sides and see if it is what you would "
  1590. "expect. The recruitment lists cover level 0 to level 2 units, in order to "
  1591. "make differences more obvious."
  1592. msgstr ""
  1593. #. [event]
  1594. #: data/ai/micro_ais/scenarios/recruiting.cfg:90
  1595. msgid ""
  1596. "If you have not changed anything in the scenario code, Side 1 uses the "
  1597. "Random Recruitment Micro AI, with swordsmen and peasants having been given "
  1598. "higher probability than the other units, and mages a middling probability. "
  1599. "This is not meant as a good recruitment pattern, it simply serves as a "
  1600. "demonstration how to use the AI.\n"
  1601. "\n"
  1602. "Side 2 uses the Rush Recruitment Micro AI (which is also used in the "
  1603. "Experimental AI).\n"
  1604. "\n"
  1605. "A Micro AI can be added and adapted to the need of a scenario easily using "
  1606. "only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
  1607. "AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
  1608. "information."
  1609. msgstr ""
  1610. #. [test]: id=micro_ai_test
  1611. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5
  1612. msgid "Micro AI Tests"
  1613. msgstr "Mikro DI testai"
  1614. #. [side]: id=Grnk, type=Goblin Spearman
  1615. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:19
  1616. msgid "Grnk the Frail"
  1617. msgstr ""
  1618. #. [side]: id=Grnk, type=Goblin Spearman
  1619. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:27
  1620. msgid "team_name^Grnk"
  1621. msgstr ""
  1622. #. [event]
  1623. #. [test]: id=swarm
  1624. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
  1625. #: data/ai/micro_ais/scenarios/swarm.cfg:5
  1626. msgid "Swarm"
  1627. msgstr ""
  1628. #. [event]
  1629. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:60
  1630. msgid "Lurkers"
  1631. msgstr ""
  1632. #. [event]
  1633. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:66
  1634. msgid "HttT: The Elves Besieged"
  1635. msgstr "SĮ: Elfai apsiausti"
  1636. #. [event]
  1637. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:69
  1638. msgid "Bottleneck"
  1639. msgstr "Siauras praėjimas"
  1640. #. [event]
  1641. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:81
  1642. msgid "Healers"
  1643. msgstr "Gydytojai"
  1644. #. [event]
  1645. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:87
  1646. msgid "Hang Out and Messenger"
  1647. msgstr ""
  1648. #. [event]
  1649. #. [test]: id=simple_attack
  1650. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:90
  1651. #: data/ai/micro_ais/scenarios/simple_attack.cfg:5
  1652. msgid "Simple Attack"
  1653. msgstr "Paprastas puolimas"
  1654. #. [event]
  1655. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:93
  1656. msgid "Fast AI"
  1657. msgstr "Greitas DI"
  1658. #. [set_menu_item]: id=m01_menu_bottleneck_defense
  1659. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:100
  1660. msgid "Bottleneck Defense Micro AI demo"
  1661. msgstr "Siauro praėjimo gynybos DI demonstracija"
  1662. #. [command]
  1663. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:109
  1664. msgid "Bottleneck Defense Micro AI Demo"
  1665. msgstr "Siauro praėjimo gynybos DI demonstracija"
  1666. #. [command]
  1667. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:109
  1668. msgid ""
  1669. "In the Bottleneck Defense Micro AI scenario, a small group of human soldiers "
  1670. "is instructed to hold a pass against a large horde of orcs. You can either "
  1671. "watch them fight it out against the standard RCA AI or take over the orc "
  1672. "side."
  1673. msgstr ""
  1674. #. [command]
  1675. #. [set_menu_item]: id=m02_swamp_lurkers
  1676. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:115
  1677. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:124
  1678. msgid "Swamp Lurker Micro AI demo"
  1679. msgstr ""
  1680. #. [command]
  1681. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:124
  1682. msgid ""
  1683. "Swamp lurkers are dumb, impulse-driven creatures which can move across most "
  1684. "terrain, but only stop on swamp. They move individually without any strategy "
  1685. "and always attack the weakest enemy within their reach. If no enemy is in "
  1686. "reach, the lurker does a random move instead."
  1687. msgstr ""
  1688. #. [command]
  1689. #. [set_menu_item]: id=m03_guardians
  1690. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:130
  1691. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:139
  1692. msgid "Guardian Micro AI demo"
  1693. msgstr "Sergėtojo mikro DI demonstracija"
  1694. #. [command]
  1695. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:139
  1696. msgid ""
  1697. "In 'Guardians', several variations of the standard Wesnoth guardian are "
  1698. "shown, including a \"coward\" unit that runs away from any approaching unit "
  1699. "(an \"inverse guardian\", in a way)."
  1700. msgstr ""
  1701. #. [command]
  1702. #. [set_menu_item]: id=m04_patrol
  1703. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:145
  1704. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:154
  1705. msgid "Patrol Micro AI demo"
  1706. msgstr "Patrulių mikro DI demonstracija"
  1707. #. [command]
  1708. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:154
  1709. msgid "'Patrols' contains AI modifications for units following patrol routes."
  1710. msgstr ""
  1711. #. [command]
  1712. #. [set_menu_item]: id=m05_recruiting
  1713. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:160
  1714. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:169
  1715. msgid "Recruiting Tests Micro AI demo"
  1716. msgstr "Samdymo testų mikro DI demonstracija"
  1717. #. [command]
  1718. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:169
  1719. msgid ""
  1720. "A simple scenario set up for the sole purpose of testing different "
  1721. "recruiting patterns."
  1722. msgstr ""
  1723. #. [set_menu_item]: id=m06_protect
  1724. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:175
  1725. msgid "Protect Unit Micro AI demo"
  1726. msgstr "Kario apsaugos mikro DI demonstracija"
  1727. #. [command]
  1728. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:184
  1729. msgid "Protect Unit Micro AI Demo"
  1730. msgstr "Kario apsaugos mikro DI demonstracija"
  1731. #. [command]
  1732. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:184
  1733. msgid ""
  1734. "This scenario demonstrates one side protecting a wizard while moving him to "
  1735. "a goal location. At the same time, the other side is modified to do priority "
  1736. "attacks on the wizard, even if a better target (by the default AI criteria) "
  1737. "is available. You can watch the two AIs fight it out, or take control of "
  1738. "either side to explore how the opposing AI behaves."
  1739. msgstr ""
  1740. #. [command]
  1741. #. [set_menu_item]: id=m06a_protect
  1742. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:191
  1743. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:200
  1744. msgid "HttT: The Elves Besieged Micro AI demo"
  1745. msgstr "HttT: Apsuptų elfų mikro DI demonstracija"
  1746. #. [command]
  1747. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:200
  1748. msgid ""
  1749. "This is a reenactment of scenario \"The Elves Besieged\" of the mainline "
  1750. "campaign \"Heir to the Throne\", just that the AI is playing Konrad's side "
  1751. "here. The same algorithm as for scenario \"Protect Unit\" is used."
  1752. msgstr ""
  1753. #. [command]
  1754. #. [set_menu_item]: id=m07_messenger
  1755. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:206
  1756. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:215
  1757. msgid "Messenger Escort Micro AI demo"
  1758. msgstr ""
  1759. #. [command]
  1760. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:215
  1761. msgid ""
  1762. "'Messenger Escort' has the AI actively protect a messenger while he makes "
  1763. "his way to the edge of the map. The escort will also try to open the path "
  1764. "for the messenger if there are enemies in the way."
  1765. msgstr ""
  1766. #. [command]
  1767. #. [set_menu_item]: id=m08_animals
  1768. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:221
  1769. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:230
  1770. msgid "Animals Micro AI demo"
  1771. msgstr "Gyvūnų mikro DI demonstracija"
  1772. #. [command]
  1773. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:230
  1774. msgid ""
  1775. "This scenario demonstrates a number of different animals following "
  1776. "customized AI behavior, including wolves hunting deer in packs; dogs herding "
  1777. "sheep; bears, spiders, yetis, boar and rabbits wandering and hunting/"
  1778. "avoiding each other."
  1779. msgstr ""
  1780. #. [command]
  1781. #. [set_menu_item]: id=m09_wolves
  1782. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:236
  1783. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:245
  1784. msgid "Wolves Micro AI demo"
  1785. msgstr "Vilkų Mikro DI demonstracija"
  1786. #. [command]
  1787. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:245
  1788. msgid ""
  1789. "Another demonstration of wolves wandering and attacking in packs, with a "
  1790. "different behavior from that in 'Animals'."
  1791. msgstr ""
  1792. #. [command]
  1793. #. [set_menu_item]: id=m10_swarm
  1794. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:251
  1795. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:260
  1796. msgid "Swarm Micro AI demo"
  1797. msgstr ""
  1798. #. [command]
  1799. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:260
  1800. msgid "This scenario features bats moving around semi-randomly in a swarm."
  1801. msgstr ""
  1802. #. [command]
  1803. #. [set_menu_item]: id=m11_dragon
  1804. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:266
  1805. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:275
  1806. msgid "Dragon Micro AI demo"
  1807. msgstr "Drakono mikro DI demonstracija"
  1808. #. [command]
  1809. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:275
  1810. msgid ""
  1811. "This scenario features a fire dragon displaying a hunt-and-rest behavior."
  1812. msgstr ""
  1813. #. [set_menu_item]: id=m12_healer_support
  1814. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:281
  1815. msgid "Healer support Micro AI demo"
  1816. msgstr "Gydytojų paramos mikro DI demonstracija"
  1817. #. [command]
  1818. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:290
  1819. msgid "Healer Support Micro AI demo"
  1820. msgstr "Gydytojų paramos mikro DI demonstracija"
  1821. #. [command]
  1822. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:290
  1823. msgid ""
  1824. "This scenario contains a simple demonstration of setting up the Healer "
  1825. "Support Micro AI, which uses the healers of a side to back up injured or "
  1826. "threatened units rather than having them participate in combat under all "
  1827. "circumstances."
  1828. msgstr ""
  1829. #. [command]
  1830. #. [set_menu_item]: id=m13_goto
  1831. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:296
  1832. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:305
  1833. msgid "Goto Micro AI demo"
  1834. msgstr ""
  1835. #. [command]
  1836. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:305
  1837. msgid ""
  1838. "This scenario contains several example usages of the Goto Micro AI, which is "
  1839. "a highly configurable method of sending a unit (or units) to a location or "
  1840. "set of locations. The units to be moved are defined using a Standard Unit "
  1841. "Filter, while the goto locations are given in a Standard Location Filter."
  1842. msgstr ""
  1843. #. [set_menu_item]: id=m14_hangout
  1844. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:311
  1845. #, fuzzy
  1846. msgid "Hang Out Micro AI demo"
  1847. msgstr "Vilkų Mikro DI demonstracija"
  1848. #. [command]
  1849. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:320
  1850. msgid "Combined Hang Out and Messenger Escort Micro AI demo"
  1851. msgstr ""
  1852. #. [command]
  1853. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:320
  1854. msgid ""
  1855. "This scenario is a demonstration of the Hang Out Micro AI which keeps units "
  1856. "around a (customizable) location until a (customizable) condition is met. "
  1857. "After that the units are released to follow other AI behavior. The scenario "
  1858. "also shows how to combine two Micro AIs on the same side by having the "
  1859. "Messenger Escort Micro AI take over at that point."
  1860. msgstr ""
  1861. #. [command]
  1862. #. [set_menu_item]: id=m15_simple_attack
  1863. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:326
  1864. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:335
  1865. #, fuzzy
  1866. msgid "Simple Attack Micro AI demo"
  1867. msgstr "Vilkų Mikro DI demonstracija"
  1868. #. [command]
  1869. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:335
  1870. msgid ""
  1871. "This scenario demonstrates how certain attacks can be executed with higher "
  1872. "priority than the standard Wesnoth attacks and how the AI can be forced to "
  1873. "do attacks that it would otherwise avoid."
  1874. msgstr ""
  1875. #. [command]
  1876. #. [set_menu_item]: id=m16_fast
  1877. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:341
  1878. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:350
  1879. msgid "Fast Micro AI demo"
  1880. msgstr "Greito mikro DI demonstracija"
  1881. #. [command]
  1882. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:350
  1883. msgid ""
  1884. "A simple demonstration of the calculation time advantage of the Fast Micro "
  1885. "AI over the default AI in scenarios with many units."
  1886. msgstr ""
  1887. #. [event]
  1888. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:360
  1889. msgid ""
  1890. "Move me to any of the signposts to go to a Micro AI demonstration.\n"
  1891. "\n"
  1892. "Information about each demonstration can be accessed by right-clicking on "
  1893. "the respective signpost."
  1894. msgstr ""
  1895. #. [objective]: condition=win
  1896. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:366
  1897. msgid "Move Grnk to one of the signposts"
  1898. msgstr ""
  1899. #. [note]
  1900. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:370
  1901. msgid "Right-click on a signpost to get information about the scenario"
  1902. msgstr ""
  1903. #. [side]: id=Grospur, type=General
  1904. #: data/ai/micro_ais/scenarios/simple_attack.cfg:18
  1905. msgid "Grospur"
  1906. msgstr "Grospuras"
  1907. #. [side]: type=Ancient Lich, id=Uralt
  1908. #: data/ai/micro_ais/scenarios/simple_attack.cfg:33
  1909. msgid "Uralt"
  1910. msgstr "Uraltas"
  1911. #. [event]
  1912. #: data/ai/micro_ais/scenarios/simple_attack.cfg:123
  1913. msgid "General Grospur, what do we do? These undead will surely wipe us out."
  1914. msgstr ""
  1915. #. [event]
  1916. #: data/ai/micro_ais/scenarios/simple_attack.cfg:124
  1917. msgid ""
  1918. "Don't be such a chicken, Sergeant! I have placed units with lots of "
  1919. "experience around the perimeter. The undead will not dare to attack them. "
  1920. "And those few that sneak through... we can easily dispose of them once they "
  1921. "make it inside.\n"
  1922. "\n"
  1923. "<i>In other words, the Wesnoth AI does generally not attack units one XP "
  1924. "from leveling if there is no chance of killing the unit with a single "
  1925. "attack. However, some of the attacks by the undead are handled by the Simple "
  1926. "Attack Micro AI in this scenario. General Grospur might be in for a surprise."
  1927. "</i>"
  1928. msgstr ""
  1929. #. [objectives]
  1930. #: data/ai/micro_ais/scenarios/simple_attack.cfg:129
  1931. msgid "Watch the undead take care of business"
  1932. msgstr ""
  1933. #. [objective]: condition=win
  1934. #: data/ai/micro_ais/scenarios/simple_attack.cfg:131
  1935. msgid "Don't even try. You can't reach the Lich."
  1936. msgstr "Net nebandyk. Negali pasiekti Ličo."
  1937. #. [objective]: condition=lose
  1938. #: data/ai/micro_ais/scenarios/simple_attack.cfg:135
  1939. msgid "Death of the last of Grospur's units"
  1940. msgstr ""
  1941. #. [note]
  1942. #: data/ai/micro_ais/scenarios/simple_attack.cfg:139
  1943. msgid "When your leader dies, side leadership passes on to another unit"
  1944. msgstr ""
  1945. #. [event]
  1946. #: data/ai/micro_ais/scenarios/simple_attack.cfg:164
  1947. msgid ""
  1948. "What the ... ?!? They are not supposed to attack me. That just doesn't "
  1949. "happen in Wesnoth!"
  1950. msgstr ""
  1951. #. [event]
  1952. #: data/ai/micro_ais/scenarios/simple_attack.cfg:165
  1953. msgid ""
  1954. "Hahahahaha !! I have given special instruction to my Soulless to attack all "
  1955. "you almost-advanced units first. Also watch how those same Soulless will "
  1956. "throw themselves mercilessly at your pitiful soldiers after that, saving my "
  1957. "more valuable skeleton minions for later. I have taken the term 'disposable "
  1958. "units' to a whole new level. Watch in awe !!\n"
  1959. "\n"
  1960. "<i>Translation: The undead side includes two instances of the Simple Attack "
  1961. "Micro AI. The first makes the Soulless attack all units 1 XP from leveling "
  1962. "up, such that they can be eliminated afterward. The second executes all "
  1963. "remaining attacks possible by Soulless (and Walking Corpses), without regard "
  1964. "for their own safety. Only after that does the default Wesnoth attack "
  1965. "mechanism kick in to attack with the remaining units (skeletons).</i>"
  1966. msgstr ""
  1967. #. [then]
  1968. #: data/ai/micro_ais/scenarios/simple_attack.cfg:181
  1969. msgid "Rise, minions!"
  1970. msgstr ""
  1971. #. [else]
  1972. #: data/ai/micro_ais/scenarios/simple_attack.cfg:224
  1973. msgid "And that's how the undead AI executes total annihilation ..."
  1974. msgstr ""
  1975. #. [side]
  1976. #: data/ai/micro_ais/scenarios/swarm.cfg:41
  1977. msgid "Bats"
  1978. msgstr "Šikšnosparniai"
  1979. #. [set_menu_item]: id=m02_new_gryphon
  1980. #: data/ai/micro_ais/scenarios/swarm.cfg:91
  1981. msgid "Place Side 1 Gryphon"
  1982. msgstr ""
  1983. #. [set_menu_item]: id=m03_new_bat
  1984. #: data/ai/micro_ais/scenarios/swarm.cfg:102
  1985. msgid "Place Side 2 Bat"
  1986. msgstr ""
  1987. #. [event]
  1988. #: data/ai/micro_ais/scenarios/swarm.cfg:137
  1989. msgid ""
  1990. "This scenario features bats moving around in a swarm. Without adjacent "
  1991. "enemies, they simply try to stay together and at a certain distance from "
  1992. "enemies. However, if an enemy unit is close to any bat, the swarm scatters. "
  1993. "This is particular fun to watch when one places an enemy unit in the middle "
  1994. "of the swarm. After being scattered, the swarm members slowly rejoin, but "
  1995. "not in a very organized way. Sub-swarms or individual bats might roam around "
  1996. "for quite some time before they find their way back. It is also possible "
  1997. "that individual bats (or small groups) split off from the larger swarm at "
  1998. "times.\n"
  1999. "\n"
  2000. "The player controls a side of gryphons, each of which is given 99 moves so "
  2001. "that the reaction of the swarm to enemies can be tested easily. There are "
  2002. "also several right-click options, for example for adding bats or gryphons or "
  2003. "for taking units off the map.\n"
  2004. "\n"
  2005. "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
  2006. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  2007. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://"
  2008. "wiki.wesnoth.org/Micro_AIs for more information."
  2009. msgstr ""
  2010. #. [objectives]
  2011. #: data/ai/micro_ais/scenarios/swarm.cfg:146
  2012. msgid "Watch the bats move around and fight them if you want"
  2013. msgstr ""
  2014. #. [objective]: condition=win
  2015. #: data/ai/micro_ais/scenarios/swarm.cfg:148
  2016. msgid "Defeat all bats"
  2017. msgstr "Nugalėkite visus šikšnosparnius"
  2018. #. [objective]: condition=lose
  2019. #: data/ai/micro_ais/scenarios/swarm.cfg:156
  2020. msgid "Death of all gryphons"
  2021. msgstr "Visų grifų mirtis"
  2022. #. [side]
  2023. #: data/ai/micro_ais/scenarios/wolves.cfg:42
  2024. msgid "team_name^Wolves"
  2025. msgstr "Vilkai"
  2026. #. [side]
  2027. #: data/ai/micro_ais/scenarios/wolves.cfg:56
  2028. msgid "More Wolves"
  2029. msgstr "Daugiau vilkų"
  2030. #. [set_menu_item]: id=m02_new_peasant
  2031. #: data/ai/micro_ais/scenarios/wolves.cfg:120
  2032. msgid "Place Side 1 Peasant"
  2033. msgstr ""
  2034. #. [set_menu_item]: id=m03_new_wolf2
  2035. #: data/ai/micro_ais/scenarios/wolves.cfg:131
  2036. msgid "Place Side 2 Wolf"
  2037. msgstr ""
  2038. #. [set_menu_item]: id=m04_new_wolf3
  2039. #: data/ai/micro_ais/scenarios/wolves.cfg:142
  2040. msgid "Place Side 3 Wolf"
  2041. msgstr ""
  2042. #. [event]
  2043. #: data/ai/micro_ais/scenarios/wolves.cfg:188
  2044. msgid ""
  2045. "This scenario features a different kind of wolf behavior from 'Animals'. "
  2046. "First, there can be an arbitrary number of wolf packs and the pack size on "
  2047. "each side is a free parameter (set to 3 for Side 2 and 4 for Side 3 in this "
  2048. "scenario). At the beginning of the scenario, close wolves are grouped into "
  2049. "packs in a semi-methodical way. Wolves of the same pack begin by joining "
  2050. "each other on the map. After that, they stay together until only one wolf is "
  2051. "left, which then tries to join up with an incomplete pack or with other "
  2052. "single wolves. Individual wolves entering the map during the scenario behave "
  2053. "in that way as well.\n"
  2054. "\n"
  2055. "Second, wolves do not actively hunt here. For the most part they just wander "
  2056. "(often long distance). However, the pack ferociously (and without regard for "
  2057. "its own health) attacks any enemy units that come into range, as long as "
  2058. "that does not mean separating the pack by more than a few hexes. Staying "
  2059. "together, or joining with a new wolf assigned to the pack, is the only thing "
  2060. "that takes priority over satisfying the wolves' thirst for blood.\n"
  2061. "\n"
  2062. "To emphasize which wolf belongs to which pack, the pack number will be "
  2063. "displayed below each wolf in this scenario once the AI takes control of a "
  2064. "side the first time."
  2065. msgstr ""
  2066. #. [message]: speaker=narrator
  2067. #: data/ai/micro_ais/scenarios/wolves.cfg:199
  2068. msgid ""
  2069. "It is possible to include a human-controlled Side 1, so that the action "
  2070. "stops once every turn for looking around (or for messing with things in "
  2071. "debug mode). In human-controlled mode, several options are available through "
  2072. "the right-click menu, such as adding additional wolves to either side, "
  2073. "taking wolves off the map, adding peasants to the human-controlled side or "
  2074. "ending the scenario. This enables easy exploring of the wolf AI behavior "
  2075. "under different circumstances.\n"
  2076. "\n"
  2077. "Note that the leader of the human-controlled side, Rutburt, can move 99 "
  2078. "hexes per turn, so that it is always possible to keep him out of harm's "
  2079. "way.\n"
  2080. "\n"
  2081. "Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
  2082. "and adapted to the need of a scenario easily using only WML and the "
  2083. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  2084. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  2085. msgstr ""
  2086. #. [option]
  2087. #: data/ai/micro_ais/scenarios/wolves.cfg:206
  2088. msgid "<span font='16'>I'll just watch the two wolf sides.</span>"
  2089. msgstr "<span font='16'>Tiesiog stebėsiu dvi vilkų komandas.</span>"
  2090. #. [objectives]
  2091. #: data/ai/micro_ais/scenarios/wolves.cfg:230
  2092. msgid "Watch the wolves move around and fight each other"
  2093. msgstr "Stebėk judančius ir besikaunančius vilkus"
  2094. #. [objective]: condition=win
  2095. #: data/ai/micro_ais/scenarios/wolves.cfg:232
  2096. msgid "No wolves left on one side"
  2097. msgstr "Vilkų nelieka vienoje pusėje"
  2098. #. [message]: speaker=narrator
  2099. #: data/ai/scenarios/ai_arena_small/0001-healing.cfg:17
  2100. msgid "This situation should test the ability of AI to heal efficiently..."
  2101. msgstr "Ši situacija turėtų testuoti DI gebėjimą efektyviai gydytis..."
  2102. #. [message]: speaker=narrator
  2103. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:17
  2104. msgid "This situation should test the ability of AI to spread poison around..."
  2105. msgstr "Ši situacija turėtų testuoti DI gebėjimą skleisti nuodus..."
  2106. #. [label]
  2107. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:112
  2108. msgid "Undead target test"
  2109. msgstr "Nemirėlių taikinio testas"
  2110. #. [label]
  2111. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:119
  2112. msgid "Target choose test"
  2113. msgstr "Taikinio pasirinkimo testas"
  2114. #. [label]
  2115. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:126
  2116. msgid "Regeneration attack test"
  2117. msgstr ""
  2118. #. [label]
  2119. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:133
  2120. msgid "Weapon test with low hp target"
  2121. msgstr "Ginklų bandymas su mažai gt turinčiu taikiniu"
  2122. #. [message]: speaker=narrator
  2123. #: data/ai/scenarios/ai_arena_small/0003-simple_combat.cfg:17
  2124. msgid "This situation should test the ability of AI to make an attack..."
  2125. msgstr "Ši situacija turėtų testuoti DI gebėjimą pulti..."
  2126. #. [message]: speaker=narrator
  2127. #: data/ai/scenarios/ai_arena_small/0004-filtered_combat.cfg:17
  2128. msgid ""
  2129. "This situation should test the ability of AI to obey own unit and enemy unit "
  2130. "filters while making attacks. Only dwarves should attack. Dark Adepts are "
  2131. "not to be attacked."
  2132. msgstr ""
  2133. #. [test]: id=ai_arena_small
  2134. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:6
  2135. msgid "AI Arena - small"
  2136. msgstr "DI arena – maža"
  2137. #. [test]: id=ai_arena_small
  2138. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:7
  2139. msgid "Small ai arena"
  2140. msgstr "Maža di arena"
  2141. #. [set_menu_item]: id=repeat_test
  2142. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:64
  2143. msgid "Repeat last test"
  2144. msgstr "Pakartoti paskutinį testą"
  2145. #. [set_menu_item]: id=select_another_ai
  2146. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:80
  2147. msgid "Select another ai"
  2148. msgstr "Pasirinkite kitą di"
  2149. #. [set_menu_item]: id=select_test
  2150. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:90
  2151. msgid "Select another test"
  2152. msgstr "Pasirinkite kitą testą"
  2153. #. [side]: type=Nightgaunt
  2154. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:103
  2155. msgid "AI Developer"
  2156. msgstr "DI programuotojas"
  2157. #. [side]: type=Nightgaunt
  2158. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:109
  2159. msgid "team_name^AI Developer"
  2160. msgstr "DI programuotojas"
  2161. #. [side]: id=chall-ai, type=White Mage
  2162. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:120
  2163. msgid "Challenger AI"
  2164. msgstr "Pretendentas DI"
  2165. #. [side]: id=chall-ai, type=White Mage
  2166. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:125
  2167. msgid "North"
  2168. msgstr "Šiaurė"
  2169. #. [side]: id=champ-ai, type=Dark Adept
  2170. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:132
  2171. msgid "Champion AI"
  2172. msgstr "Čempionas DI"
  2173. #. [side]: id=champ-ai, type=Dark Adept
  2174. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:137
  2175. msgid "South"
  2176. msgstr "Pietūs"
  2177. #. [message]: speaker=narrator
  2178. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:176
  2179. msgid "Which AI do you wish to use, O Mighty AI Developer?"
  2180. msgstr "Kurį DI norite naudoti, O Galingasai DI Programuotojau?"
  2181. #. [option]
  2182. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:178
  2183. msgid "I am happy with the current AI of team 2, [$test_path_to_ai]"
  2184. msgstr ""
  2185. #. [option]
  2186. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:181
  2187. msgid "My AI is the RCA AI (the current default)."
  2188. msgstr "Mano DI yra RCA DI (dabartinis standartas)."
  2189. #. [option]
  2190. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:190
  2191. msgid ""
  2192. "I am the king of FORMULA AI, and I will use its vast powers for world "
  2193. "domination."
  2194. msgstr ""
  2195. "Aš esu FORMULĖS DI karalius, ir naudosiu jos begalines galias pasaulio "
  2196. "dominavimui."
  2197. #. [option]
  2198. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:199
  2199. msgid "I want to test formulaAI-based poisoning improvements"
  2200. msgstr ""
  2201. #. [option]
  2202. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:208
  2203. msgid "I've come with my own AI, and I am ready to test its strength"
  2204. msgstr ""
  2205. #. [message]: speaker=narrator
  2206. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:213
  2207. msgid "And where is it located (path follows the usual WML convention)"
  2208. msgstr ""
  2209. #. [text_input]
  2210. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:215
  2211. msgid "AI Location:"
  2212. msgstr "Kelias iki DI:"
  2213. #. [message]: speaker=narrator
  2214. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:316
  2215. msgid "And so, the AI for team 2 was redeployed from file '$test_path_to_ai'"
  2216. msgstr ""
  2217. #. [test]: id=lua_ai
  2218. #: data/ai/scenarios/scenario-lua_ai.cfg:4
  2219. msgid "Lua AI Test scenario"
  2220. msgstr "Lua DI bandomasis scenarijus"
  2221. #. [test]: id=lua_ai_old_syntax
  2222. #: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:5
  2223. msgid "Lua AI Test scenario (old syntax)"
  2224. msgstr "Lua DI bandomasis scenarijus (sena sintaksė)"
  2225. #. [unit]: type=Skeletal Dragon, id=Kiressh
  2226. #: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:87
  2227. msgid "Kiressh"
  2228. msgstr ""