The Battle for Wesnoth Lithuanian translation
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605
  1. # Copyright (C) Wesnoth development team, 2013-2019.
  2. # Translators:
  3. # Andrius Štikonas <andrius@stikonas.eu>, 2019.
  4. msgid ""
  5. msgstr ""
  6. "Project-Id-Version: Battle for Wesnoth 1.11\n"
  7. "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
  8. "POT-Creation-Date: 2019-08-27 19:41 UTC\n"
  9. "PO-Revision-Date: 2019-02-10 22:33+0000\n"
  10. "Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
  11. "Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
  12. "Language: lt\n"
  13. "MIME-Version: 1.0\n"
  14. "Content-Type: text/plain; charset=UTF-8\n"
  15. "Content-Transfer-Encoding: 8bit\n"
  16. "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
  17. "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
  18. "X-Generator: Poedit 2.1.1\n"
  19. #. [ai]: id=ai_default_rca
  20. #: data/ai/ais/ai_default_rca.cfg:9
  21. msgid "Multiplayer_AI^Default AI (RCA)"
  22. msgstr "Numatytas DI (RCA)"
  23. #. [ai]: id=experimental_ai
  24. #: data/ai/ais/ai_experimental.cfg:9
  25. msgid "Multiplayer_AI^Experimental AI"
  26. msgstr "Eksperimentinis DI"
  27. #. [ai]: id=idle_ai
  28. #: data/ai/ais/idle_ai.cfg:4
  29. msgid "Multiplayer_AI^Dev AI: Idle AI"
  30. msgstr ""
  31. #. [ai]: id=ai_default_rca_alternate_recruiting
  32. #: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
  33. msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
  34. msgstr ""
  35. #. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
  36. #: data/ai/dev/formula_ai.cfg:10
  37. msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
  38. msgstr ""
  39. #. [ai]: id=formula_ai_poisoning
  40. #: data/ai/dev/formula_ai_poisoning.cfg:9
  41. msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
  42. msgstr ""
  43. #. [test]: id=The_Elves_Besieged
  44. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5
  45. msgid "The Elves Besieged"
  46. msgstr "Apsupti elfai"
  47. #. [unit]: type=Spearman, id=Konrad
  48. #. [side]: type=Spearman, id=Konrad
  49. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
  50. #: data/ai/micro_ais/scenarios/patrols.cfg:92
  51. msgid "Konrad"
  52. msgstr "Konradas"
  53. #. [side]: type=Spearman, id=Konrad
  54. #. [side]: type=Elvish Champion, id=Galdrad
  55. #. [side]: type=Elvish Shyde, id=Chantal
  56. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
  57. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:151
  58. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:171
  59. msgid "Rebels"
  60. msgstr "Sukilėliai"
  61. #. [unit]: id=Delfador, type=Elder Mage
  62. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:49
  63. msgid "Delfador"
  64. msgstr "Delfadoras"
  65. #. [side]: type=Orcish Warlord, id=Urug-Telfar
  66. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:85
  67. msgid "Urug-Telfar"
  68. msgstr "Urug-Telfaras"
  69. #. [side]: type=Orcish Warlord, id=Urug-Telfar
  70. #. [side]: type=Orcish Warlord, id=Knafa-Tan
  71. #. [side]: type=Orcish Warlord, id=Maga-Knafa
  72. #. [side]: id=Vanak, type=Orcish Ruler
  73. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:97
  74. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:111
  75. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:129
  76. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
  77. msgid "Orcs"
  78. msgstr "Orkai"
  79. #. [side]: type=Orcish Warlord, id=Knafa-Tan
  80. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:104
  81. msgid "Knafa-Tan"
  82. msgstr "Knafa-Tanas"
  83. #. [side]: type=Orcish Warlord, id=Maga-Knafa
  84. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:122
  85. msgid "Maga-Knafa"
  86. msgstr "Maga-Knafas"
  87. #. [side]: type=Elvish Champion, id=Galdrad
  88. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:141
  89. msgid "Galdrad"
  90. msgstr "Galdradas"
  91. #. [side]: type=Elvish Shyde, id=Chantal
  92. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:158
  93. msgid "Chantal"
  94. msgstr "Čantal"
  95. #. [message]: speaker=Konrad
  96. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:208
  97. msgid ""
  98. "Master Delfador! Look, there are orcs coming from all directions! What shall "
  99. "we do?"
  100. msgstr ""
  101. "Mokytojau Delfadorai, pažvelkite! Iš visų pusių artinasi orkai! Ką daryt?"
  102. #. [message]: speaker=Delfador
  103. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:212
  104. msgid "There are too many to fight, far too many. We must escape!"
  105. msgstr "Jų per daug, kad stotume kautis, labai per daug. Privalome sprukti!"
  106. #. [message]: speaker=narrator
  107. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
  108. msgid ""
  109. "This is a reenactment of scenario The Elves Besieged of the mainline "
  110. "campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
  111. "The goal is to move Konrad to the signpost in the northwest, while keeping "
  112. "both Konrad and Delfador alive. The same AI as in scenario Protect Unit is "
  113. "used.\n"
  114. "\n"
  115. "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
  116. "and adapted to the need of a scenario easily using only WML and the "
  117. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  118. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  119. msgstr ""
  120. #. [event]
  121. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:225
  122. msgid "Move Konrad here"
  123. msgstr "Nuveskite Konradą čia"
  124. #. [message]: speaker=unit
  125. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:241
  126. msgid "Very well, we have made it this far! But where do we go next?"
  127. msgstr "Labai gerai, mes toli nukeliavome! Bet kur dabar eisime?"
  128. #. [message]: speaker=Delfador
  129. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:246
  130. msgid ""
  131. "In HttT, we would travel north now, and try to make it to the Isle of "
  132. "Alduin. But for this demo campaign, we'll call it good here."
  133. msgstr ""
  134. #. [message]: speaker=unit
  135. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:271
  136. msgid "I... I don’t think I can make it anymore."
  137. msgstr ""
  138. #. [message]: speaker=Delfador
  139. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:275
  140. msgid "Prince... you must keep fighting! Nooooooo!"
  141. msgstr "Prince... privalai toliau kovoti! Neeeeeee!"
  142. #. [message]: speaker=unit
  143. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:279
  144. msgid "It is over. I am doomed..."
  145. msgstr "Viskas baigta. Aš pasmerktas..."
  146. #. [message]: speaker=unit
  147. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:293
  148. msgid "I have... have failed in my duty to protect the prince! I am defeated."
  149. msgstr ""
  150. #. [message]: speaker=Konrad
  151. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:297
  152. msgid "Don’t die, Delfador! Please, you have to stay alive!"
  153. msgstr "Nemirk, Delfadorai! Prašau, privalai likti gyvas!"
  154. #. [message]: speaker=unit
  155. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:301
  156. msgid "Ugh!"
  157. msgstr "Uch!"
  158. #. [message]: speaker=Delfador
  159. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:312
  160. msgid ""
  161. "Oh, no! We have run out of time, they have arrived with reinforcements..."
  162. msgstr "O ne! Mums pritrūko laiko, jie atvyko su pastiprinimais..."
  163. #: data/ai/micro_ais/scenarios/animals.cfg:4
  164. msgid ""
  165. "<u>General</u>: These AIs are set up to simulate (to some extent) how these "
  166. "animals behave in real life. This includes that they are animals, meaning "
  167. "that they are not super smart. As an example, the wolves generally hunt in a "
  168. "pack, but are easily distracted by prey coming into range. They are also "
  169. "decent, but not great at cornering deer. For the most part, this is "
  170. "intentional.\n"
  171. "\n"
  172. "<u>Bears (replaced by Ghasts), Spiders and Yetis</u> mostly just wander in "
  173. "their respective parts of the map. They stay out of each other's way (and "
  174. "out of the way of the dogs), but do attack each other if cornered. They "
  175. "attack the other, weaker animals (deer etc.) if those are within range.\n"
  176. "\n"
  177. "<u>Wolves</u> hunt in a pack. They actively go after the closest deer (as "
  178. "long as it stays in the forest) and try to corner it (not always super "
  179. "successfully), but are easily distracted by other prey coming into range. "
  180. "The wolves try to avoid getting into the range of bears, spiders, dogs and "
  181. "the yeti, except when they are going in for an attack. If you let them move "
  182. "for long enough, they will also learn that it is not healthy to attack the "
  183. "tusklets. When no deer is left, they wander randomly. Note that, unlike the "
  184. "Wolves Multipack AI (used in a different scenario), this Wolves AI combines "
  185. "all wolves of the side in the same pack."
  186. msgstr ""
  187. #: data/ai/micro_ais/scenarios/animals.cfg:12
  188. msgid ""
  189. "Each <u>Deer (replaced by Vampire Bats)</u> wanders randomly on forest "
  190. "tiles, except when enemies get in its (the deer's) range, in which case it "
  191. "flees to the farthest point it can reach.\n"
  192. "\n"
  193. "<u>Tuskers (replaced by Ogres)</u> exhibit the same behavior as deer, except "
  194. "when an enemy is next to one of the tusklets. This enemy will then "
  195. "experience the full wrath of an irate boar.\n"
  196. "\n"
  197. "<u>Tusklets (replaced by Young Ogres)</u> blindly follow the closest adult "
  198. "tusker, except when there is no tusker left, in which case they behave the "
  199. "same as deer.\n"
  200. "\n"
  201. "<u>Rabbits (replaced by Rats)</u> also wander randomly, but in addition "
  202. "disappear into their holes (replaced by straw bales; if any are within "
  203. "reach) when enemies are close. They reappear out of their holes at the "
  204. "beginning of the turn, if it is safe.\n"
  205. "\n"
  206. "<u>Sheep dogs (replaced by Footpads)</u> try to keep their sheep safe. This "
  207. "involves keeping them inside the area outlined by the path the dogs have "
  208. "worn into the meadow, positioning themselves in between the sheep and "
  209. "approaching enemies, and attacking the enemies if those get too close. You "
  210. "might have to let the scenario play for quite some time before you get to "
  211. "see an interesting dog/wolf interaction. If no active herding or protecting "
  212. "move is needed, the dogs go to a random location on the path.\n"
  213. "\n"
  214. "<u>Sheep (replaced by Troll Whelps)</u> wander aimlessly except when a sheep "
  215. "dog is next to them, in which case they run away from the dog. The dogs "
  216. "exploit this by positioning themselves on the outside of the sheep, if "
  217. "possible. Sheep also run away from approaching enemies. The sheep, dogs and "
  218. "forest creatures (deer, tuskers, rabbits) have learned that they are no "
  219. "threat to each other and leave each other alone, demonstrating the enormous "
  220. "self control of a well trained sheep dog."
  221. msgstr ""
  222. #. [test]: id=animals
  223. #. [event]
  224. #: data/ai/micro_ais/scenarios/animals.cfg:27
  225. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:45
  226. msgid "Animals"
  227. msgstr "Gyvūnai"
  228. #. [side]: id=Rutburt, type=Outlaw
  229. #: data/ai/micro_ais/scenarios/animals.cfg:41
  230. msgid "Rutburt"
  231. msgstr "Rutburtas"
  232. #. [side]: id=Rutburt, type=Outlaw
  233. #. [side]: type=General, id=leader2
  234. #. [side]: type=Lieutenant, id=leader5
  235. #. [side]: type=Lieutenant, id=leader6
  236. #: data/ai/micro_ais/scenarios/animals.cfg:48
  237. #: data/ai/micro_ais/scenarios/goto.cfg:43
  238. #: data/ai/micro_ais/scenarios/goto.cfg:93
  239. #: data/ai/micro_ais/scenarios/goto.cfg:110
  240. #: data/ai/micro_ais/scenarios/wolves.cfg:27
  241. msgid "Humans"
  242. msgstr "Žmonės"
  243. #. [side]
  244. #: data/ai/micro_ais/scenarios/animals.cfg:63
  245. msgid "Forest Creatures"
  246. msgstr "Miško būtybės"
  247. #. [side]
  248. #: data/ai/micro_ais/scenarios/animals.cfg:77
  249. msgid "Ghasts"
  250. msgstr "Baisūnai"
  251. #. [side]
  252. #: data/ai/micro_ais/scenarios/animals.cfg:91
  253. msgid "Spiders"
  254. msgstr "Vorai"
  255. #. [side]
  256. #: data/ai/micro_ais/scenarios/animals.cfg:105
  257. msgid "Yetis"
  258. msgstr "Ječiai"
  259. #. [side]
  260. #. [event]
  261. #. [test]: id=wolves
  262. #: data/ai/micro_ais/scenarios/animals.cfg:119
  263. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:48
  264. #: data/ai/micro_ais/scenarios/wolves.cfg:5
  265. msgid "Wolves"
  266. msgstr "Vilkai"
  267. #. [side]
  268. #: data/ai/micro_ais/scenarios/animals.cfg:133
  269. msgid "Whelps"
  270. msgstr "Jaunikliai"
  271. #. [set_menu_item]: id=m01_end_animals
  272. #. [event]
  273. #. [set_menu_item]: id=m04_end_animals
  274. #. [set_menu_item]: id=m01_end_swarm
  275. #. [set_menu_item]: id=m01_end_wolves
  276. #: data/ai/micro_ais/scenarios/animals.cfg:209
  277. #: data/ai/micro_ais/scenarios/dragon.cfg:48
  278. #: data/ai/micro_ais/scenarios/goto.cfg:382
  279. #: data/ai/micro_ais/scenarios/guardians.cfg:85
  280. #: data/ai/micro_ais/scenarios/lurkers.cfg:382
  281. #: data/ai/micro_ais/scenarios/patrols.cfg:185
  282. #: data/ai/micro_ais/scenarios/swarm.cfg:66
  283. #: data/ai/micro_ais/scenarios/wolves.cfg:95
  284. msgid "End Scenario"
  285. msgstr "Baigti scenarijų"
  286. #. [message]: speaker=narrator
  287. #: data/ai/micro_ais/scenarios/animals.cfg:224
  288. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:200
  289. #: data/ai/micro_ais/scenarios/goto.cfg:397
  290. #: data/ai/micro_ais/scenarios/recruiting.cfg:126
  291. #: data/ai/micro_ais/scenarios/swarm.cfg:75
  292. #: data/ai/micro_ais/scenarios/swarm.cfg:188
  293. #: data/ai/micro_ais/scenarios/wolves.cfg:104
  294. #: data/ai/micro_ais/scenarios/wolves.cfg:273
  295. msgid "Well, that was that."
  296. msgstr ""
  297. #. [message]: speaker=narrator
  298. #: data/ai/micro_ais/scenarios/animals.cfg:346
  299. msgid ""
  300. "<span color='#A00000'>Important:</span> The animal Micro AIs in this "
  301. "scenario are written for a number of animal unit types that do not exist in "
  302. "Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test "
  303. "scenario, these units have been replaced by mainline units."
  304. msgstr ""
  305. #. [message]: speaker=narrator
  306. #: data/ai/micro_ais/scenarios/animals.cfg:353
  307. msgid ""
  308. "This is a fun little scenario with a bunch of different animal AIs, mostly "
  309. "for watching only. The animal AIs behave as follows:\n"
  310. "\n"
  311. msgstr ""
  312. #. [message]: speaker=narrator
  313. #: data/ai/micro_ais/scenarios/animals.cfg:366
  314. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:108
  315. #: data/ai/micro_ais/scenarios/protect_unit.cfg:147
  316. #: data/ai/micro_ais/scenarios/wolves.cfg:204
  317. msgid "Question for the Player"
  318. msgstr "Klausimas žaidėjui"
  319. #. [message]: speaker=narrator
  320. #: data/ai/micro_ais/scenarios/animals.cfg:370
  321. msgid ""
  322. "It is possible to include a human-controlled Side 1, so that the action "
  323. "stops once every turn for looking around (or to mess with things in debug "
  324. "mode).\n"
  325. "\n"
  326. "Note that there is no end to this scenario. For demonstration purposes, any "
  327. "unit that is killed is replaced by another unit of the same type at the "
  328. "beginning of the next turn. In order to end the scenario, there's a right-"
  329. "click option - but that only works in human-controlled mode. In AI-only "
  330. "mode, you have to press 'Esc' or reload a previous savefile.\n"
  331. "\n"
  332. "Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
  333. "and adapted to the need of a scenario easily using only WML and the "
  334. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  335. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  336. msgstr ""
  337. #. [option]
  338. #: data/ai/micro_ais/scenarios/animals.cfg:378
  339. msgid "<span font='16'>I'll just watch the animals.</span>"
  340. msgstr "<span font='16'>Tiesiog stebėsiu gyvūnus.</span>"
  341. #. [option]
  342. #: data/ai/micro_ais/scenarios/animals.cfg:396
  343. #: data/ai/micro_ais/scenarios/wolves.cfg:232
  344. msgid "<span font='16'>I want to have control of Side 1.</span>"
  345. msgstr "<span font='16'>Noriu valdyti Komandą 1.</span>"
  346. #. [objectives]
  347. #: data/ai/micro_ais/scenarios/animals.cfg:402
  348. msgid "Watch the animals do their things"
  349. msgstr "Stebėkite gyvūnus užsiimančius savo reikalais"
  350. #. [objective]: condition=win
  351. #: data/ai/micro_ais/scenarios/animals.cfg:404
  352. #: data/ai/micro_ais/scenarios/goto.cfg:431
  353. #: data/ai/micro_ais/scenarios/swarm.cfg:160
  354. #: data/ai/micro_ais/scenarios/wolves.cfg:244
  355. msgid "Use right-click option"
  356. msgstr ""
  357. #. [objective]: condition=lose
  358. #: data/ai/micro_ais/scenarios/animals.cfg:408
  359. #: data/ai/micro_ais/scenarios/wolves.cfg:248
  360. msgid "Death of Rutburt"
  361. msgstr "Rutburto mirtis"
  362. #. [note]
  363. #: data/ai/micro_ais/scenarios/animals.cfg:412
  364. #: data/ai/micro_ais/scenarios/goto.cfg:439
  365. #: data/ai/micro_ais/scenarios/swarm.cfg:168
  366. #: data/ai/micro_ais/scenarios/wolves.cfg:252
  367. msgid "Check out the right-click menu options for additional actions"
  368. msgstr ""
  369. #. [message]: speaker=$second_unit.id
  370. #: data/ai/micro_ais/scenarios/animals.cfg:432
  371. msgid ""
  372. "Yowl!\n"
  373. "Translation: Those Ogres are mean! We better stay away from them and their "
  374. "young."
  375. msgstr ""
  376. #. [test]: id=bottleneck_defense
  377. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:5
  378. msgid "Bottleneck Defense"
  379. msgstr "Siauro praėjimo gynyba"
  380. #. [side]: type=Orcish Leader, id=Big Bad Orc
  381. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:38
  382. msgid "Big Bad Orc"
  383. msgstr "Didelis blogas orkas"
  384. #. [message]: speaker=LuaAI
  385. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
  386. msgid "All right, chaps. Those orcs need to be stopped."
  387. msgstr "Na ką, vyrukai. Tie orkai turi būti sustabdyti."
  388. #. [message]: speaker=Big Bad Orc
  389. #. [message]: speaker=Another Bad Orc
  390. #. [message]: speaker=Vanak
  391. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
  392. #: data/ai/micro_ais/scenarios/guardians.cfg:572
  393. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:148
  394. msgid "They there! We them get!"
  395. msgstr ""
  396. #. [message]: speaker=LuaAI
  397. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:99
  398. msgid ""
  399. "We need to hold that pass for as long as we can. Let's put our strongest "
  400. "fighters on the front line and bring injured units to the back for healing. "
  401. "If we're careful enough, we might even win this battle. I'll join you as "
  402. "soon as I'm done recruiting and do my share of the fighting.\n"
  403. "\n"
  404. "Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
  405. "added and adapted to the need of a scenario easily using only WML and the "
  406. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  407. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  408. msgstr ""
  409. #. [message]: speaker=narrator
  410. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:110
  411. msgid ""
  412. "In this scenario, the AI playing the humans in the east is instructed to "
  413. "form a defensive line at the pass and hold off the orcs for as long as "
  414. "possible. Do you want to play the orc side or let the default (RCA) AI do "
  415. "that?"
  416. msgstr ""
  417. #. [option]
  418. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:112
  419. msgid "<span font='16'>I'll watch the two AIs fight it out.</span>"
  420. msgstr "<span font='16'>Stebėsiu dviejų DI kovą.</span>"
  421. #. [option]
  422. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:115
  423. msgid "<span font='16'>I'll play the orcs.</span>"
  424. msgstr "<span font='16'>Žaisiu už orkus.</span>"
  425. #. [objectives]
  426. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:126
  427. msgid "Take the pass"
  428. msgstr "Užimkite perėją"
  429. #. [objective]: condition=win
  430. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:128
  431. msgid "Defeat all humans"
  432. msgstr "Nugalėkite visus žmones"
  433. #. [objective]: condition=lose
  434. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:132
  435. msgid "Death of Big Bad Orc"
  436. msgstr "Didelio blogo orko mirtis"
  437. #. [objective]: condition=lose
  438. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:136
  439. msgid "Only one orc remains"
  440. msgstr "Lieka tik vienas orkas"
  441. #. [message]: speaker=LuaAI
  442. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:163
  443. msgid ""
  444. "I may have fallen, but we will continue to defend the pass to the last man!"
  445. msgstr " Galbūt aš kritau, bet mes ginsime perėją iki paskutinio kario!"
  446. #. [test]: id=dragon
  447. #. [event]
  448. #: data/ai/micro_ais/scenarios/dragon.cfg:5
  449. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:54
  450. msgid "Dragon"
  451. msgstr "Drakonas"
  452. #. [side]
  453. #: data/ai/micro_ais/scenarios/dragon.cfg:21
  454. msgid "team_name^Rowck"
  455. msgstr "Roukas"
  456. #. [side]: type=Dread Bat, id=Dreadful Bat
  457. #: data/ai/micro_ais/scenarios/dragon.cfg:33
  458. msgid "Dreadful Bat"
  459. msgstr "Baisusis šikšnosparnis"
  460. #. [event]
  461. #: data/ai/micro_ais/scenarios/dragon.cfg:51
  462. msgid "Rowck's Home"
  463. msgstr "Rauko namas"
  464. #. [unit]: id=Rowck, type=Fire Dragon
  465. #: data/ai/micro_ais/scenarios/dragon.cfg:55
  466. msgid "Rowck"
  467. msgstr "Raukas"
  468. #. [message]: speaker=Dreadful Bat
  469. #: data/ai/micro_ais/scenarios/dragon.cfg:85
  470. msgid "Be careful to stay out of the way of that dragon. He's a mean one."
  471. msgstr ""
  472. #. [message]: speaker=Rowck
  473. #: data/ai/micro_ais/scenarios/dragon.cfg:91
  474. msgid ""
  475. "Hi there. I am Rowck and here is what I do:\n"
  476. "When hungry, I move around part of the map in a random wander until I get "
  477. "into range of an enemy. If enemies are within range, I attack and devour the "
  478. "weakest of them. After that, I retreat to my rest location, where I stay for "
  479. "a certain number of turns or until fully healed.\n"
  480. "A few details (features, not bugs, but can be changed if desired):\n"
  481. "- If my way home is blocked on the return, the normal RCA AI takes over my "
  482. "behavior.\n"
  483. "- I will, however, attack any enemy occupying my rest hex, if I can get "
  484. "there.\n"
  485. "- A kill only makes me go home when I am the attacker, not as defender.\n"
  486. "- Occasionally I will not move at all while wandering (a dragon has to rest "
  487. "sometimes!)\n"
  488. "\n"
  489. "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
  490. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  491. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  492. "https://wiki.wesnoth.org/Micro_AIs for more information."
  493. msgstr ""
  494. #. [objectives]
  495. #: data/ai/micro_ais/scenarios/dragon.cfg:104
  496. msgid "Move the bats around to explore how Rowck reacts"
  497. msgstr ""
  498. #. [objective]: condition=win
  499. #: data/ai/micro_ais/scenarios/dragon.cfg:106
  500. msgid "Defeat Rowck"
  501. msgstr "Nugalėkite Rauką"
  502. #. [objective]: condition=win
  503. #: data/ai/micro_ais/scenarios/dragon.cfg:110
  504. msgid "Move the lead bat to the signpost"
  505. msgstr "Nuveskite pagrindinį šikšnosparnį iki kelrodžio"
  506. #. [objective]: condition=lose
  507. #: data/ai/micro_ais/scenarios/dragon.cfg:114
  508. msgid "Death of the bat leader"
  509. msgstr "Šikšnosparnių vado mirtis"
  510. #. [message]: speaker=Dreadful Bat
  511. #: data/ai/micro_ais/scenarios/dragon.cfg:149
  512. msgid "I'm out of here."
  513. msgstr "Dingstu iš čia."
  514. #. [test]: id=fast
  515. #: data/ai/micro_ais/scenarios/fast.cfg:5
  516. msgid "Fast"
  517. msgstr "Greitas"
  518. #. [message]: speaker=narrator
  519. #: data/ai/micro_ais/scenarios/fast.cfg:67
  520. msgid ""
  521. "This scenario presents a situation with so many units on the map, that there "
  522. "is a noticeable delay (a few seconds or so) before each move by the default "
  523. "AI. By contrast, the Fast Micro AI has a much shorter delay. To demonstrate "
  524. "the difference, side 1 is played by the Fast Micro AI and side 2 by the "
  525. "default (RCA) AI.\n"
  526. "\n"
  527. "There is nothing to do here, just watch or use this scenario as a template "
  528. "or for your own tests."
  529. msgstr ""
  530. #. [test]: id=goto
  531. #. [event]
  532. #: data/ai/micro_ais/scenarios/goto.cfg:5
  533. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
  534. msgid "Goto"
  535. msgstr "Goto"
  536. #. [side]: id=Vaddan, type=Outlaw
  537. #: data/ai/micro_ais/scenarios/goto.cfg:27
  538. msgid "Vaddan"
  539. msgstr "Vadanas"
  540. #. [side]: type=Poacher, id=leader3
  541. #: data/ai/micro_ais/scenarios/goto.cfg:60
  542. msgid "Woodsmen"
  543. msgstr "Miško žmonės"
  544. #. [side]: type=Saurian Flanker, id=leader4
  545. #: data/ai/micro_ais/scenarios/goto.cfg:76
  546. msgid "Saurians"
  547. msgstr "Ropliai"
  548. #. [side]
  549. #: data/ai/micro_ais/scenarios/goto.cfg:125
  550. msgid "team_name^Animals"
  551. msgstr "Gyvūnai"
  552. #. [side]
  553. #: data/ai/micro_ais/scenarios/goto.cfg:138
  554. msgid "team_name^Ghosts"
  555. msgstr "Vaiduokliai"
  556. #. [event]
  557. #: data/ai/micro_ais/scenarios/goto.cfg:185
  558. msgid "General Minry"
  559. msgstr "Generolas Minris"
  560. #. [event]
  561. #: data/ai/micro_ais/scenarios/goto.cfg:186
  562. msgid "Lieutenant Gadoc"
  563. msgstr "Leitenantas Gadokas"
  564. #. [event]
  565. #: data/ai/micro_ais/scenarios/goto.cfg:187
  566. msgid "Lieutenant Senvan"
  567. msgstr "Leitenantas Senvanas"
  568. #. [event]
  569. #: data/ai/micro_ais/scenarios/goto.cfg:188
  570. msgid "Sergeant Aethubry"
  571. msgstr "Seržantas Ėtubris"
  572. #. [set_menu_item]: id=m01_new_footpad
  573. #: data/ai/micro_ais/scenarios/goto.cfg:339
  574. msgid "Place Side 1 Footpad"
  575. msgstr ""
  576. #. [set_menu_item]: id=m02_kill_unit
  577. #. [set_menu_item]: id=m05_kill_unit
  578. #: data/ai/micro_ais/scenarios/goto.cfg:350
  579. #: data/ai/micro_ais/scenarios/swarm.cfg:117
  580. #: data/ai/micro_ais/scenarios/wolves.cfg:157
  581. msgid "Kill Unit under Cursor"
  582. msgstr "Užmušti karį po pelės žymekliu"
  583. #. [set_menu_item]: id=m03_null_control
  584. #: data/ai/micro_ais/scenarios/goto.cfg:363
  585. msgid "Turn off human control of Side 1"
  586. msgstr ""
  587. #. [message]: speaker=narrator
  588. #: data/ai/micro_ais/scenarios/goto.cfg:419
  589. msgid ""
  590. "This scenario demonstrates a variety of different uses of the Goto Micro AI. "
  591. "All AI sides are controlled by this MAI in one way or another (except for "
  592. "the saurians, which are run by the Lurkers Micro AI). Messages will be "
  593. "displayed throughout the scenario to point out what the units are doing.\n"
  594. "\n"
  595. "The player controls Side 1. There are right-click context menu options for "
  596. "adding Side 1 units to the map and for taking them off again. This is useful "
  597. "mostly for testing how the Side 3 guardians react.\n"
  598. "\n"
  599. "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
  600. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  601. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  602. "https://wiki.wesnoth.org/Micro_AIs for more information."
  603. msgstr ""
  604. #. [objectives]
  605. #: data/ai/micro_ais/scenarios/goto.cfg:429
  606. msgid "Watch the AI units do their things"
  607. msgstr "Stebėkite, kaip elgiasi DI kariai"
  608. #. [objective]: condition=lose
  609. #: data/ai/micro_ais/scenarios/goto.cfg:435
  610. msgid "Death of Vaddan"
  611. msgstr "Vadano mirtis"
  612. #. [message]: speaker=messenger1
  613. #: data/ai/micro_ais/scenarios/goto.cfg:450
  614. msgid "The bridge is out. What do we do now?"
  615. msgstr ""
  616. #. [message]: speaker=messenger2
  617. #: data/ai/micro_ais/scenarios/goto.cfg:454
  618. msgid "Looks like we need to take the long way around to get to General Minry."
  619. msgstr ""
  620. #. [message]: speaker=leader3
  621. #: data/ai/micro_ais/scenarios/goto.cfg:463
  622. msgid ""
  623. "Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in "
  624. "place until any of his units gets within 8 hexes of you.\n"
  625. "\n"
  626. "Note: This is a demonstration of how the Goto Micro AI can be used to code "
  627. "guardian units, although one of the dedicated Guardian Micro AIs will often "
  628. "be better suited for that purpose."
  629. msgstr ""
  630. #. [message]: type=Vampire Bat
  631. #: data/ai/micro_ais/scenarios/goto.cfg:474
  632. msgid ""
  633. "Us four bats switch between running off to the corners of the map (each one "
  634. "to a different corner), and getting back in a group right here. Either "
  635. "behavior is set up with a single [micro_ai] tag, one with "
  636. "'unique_goals=yes', the other without."
  637. msgstr ""
  638. #. [message]: speaker=ghost1
  639. #: data/ai/micro_ais/scenarios/goto.cfg:484
  640. msgid "Aaiiieeeeeee !!!"
  641. msgstr "Aaiiiiiiiiii !!!"
  642. #. [message]: speaker=messenger2
  643. #: data/ai/micro_ais/scenarios/goto.cfg:488
  644. msgid "O no, a ghost!"
  645. msgstr "O ne, vaiduoklis!"
  646. #. [message]: speaker=messenger1
  647. #: data/ai/micro_ais/scenarios/goto.cfg:492
  648. msgid ""
  649. "Don't worry, those are really shy ghosts. Nobody knows why, but they always "
  650. "appear in the north this time of year and move through to the south. Also, "
  651. "very unusually for ghosts, they seem to be scared of everybody and avoid "
  652. "other units as much as possible -- except for the bats and saurians, with "
  653. "which they seem to get along just fine for some reason. So as long as we "
  654. "don't corner them, they'll leave us alone."
  655. msgstr ""
  656. #. [message]: speaker=messenger2
  657. #: data/ai/micro_ais/scenarios/goto.cfg:551
  658. msgid ""
  659. "I'll take the route straight through the mountains. It's much shorter than "
  660. "following the trail all the way around in the south."
  661. msgstr ""
  662. #. [message]: speaker=messenger1
  663. #: data/ai/micro_ais/scenarios/goto.cfg:555
  664. msgid ""
  665. "You're crazy. It might be shorter as the crow flies, but it will take you "
  666. "forever to get through those mountains.\n"
  667. "\n"
  668. "Note: The messengers are controlled by Goto Micro AI definitions that differ "
  669. "by a single line, 'use_straight_line=yes/no'."
  670. msgstr ""
  671. #. [message]: speaker=unit
  672. #: data/ai/micro_ais/scenarios/goto.cfg:591
  673. msgid "I told you so!"
  674. msgstr "Sakiau tau!"
  675. #. [message]: speaker=leader5
  676. #: data/ai/micro_ais/scenarios/goto.cfg:601
  677. msgid ""
  678. "Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
  679. "I want each and every one of you to report to him before going east to fight "
  680. "those saurians."
  681. msgstr ""
  682. #. [message]: speaker=leader6
  683. #: data/ai/micro_ais/scenarios/goto.cfg:610
  684. msgid ""
  685. "Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
  686. "the River Fort as well, but it's good enough for one of you to report to "
  687. "Sergeant Aethubry. Once that has happened, the rest of you can head into "
  688. "battle directly."
  689. msgstr ""
  690. #. [message]: speaker=unit
  691. #: data/ai/micro_ais/scenarios/goto.cfg:628
  692. msgid ""
  693. "$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
  694. "for duty, sir."
  695. msgstr ""
  696. #. [message]: speaker=fort_commander
  697. #: data/ai/micro_ais/scenarios/goto.cfg:644
  698. msgid "Ready to fight those saurians, soldier?"
  699. msgstr "Kary, pasiruošęs kautis prieš tuos roplius?"
  700. #. [message]: speaker=unit
  701. #: data/ai/micro_ais/scenarios/goto.cfg:648
  702. msgid "Yes, sir."
  703. msgstr "Taip, pone."
  704. #. [message]: speaker=fort_commander
  705. #: data/ai/micro_ais/scenarios/goto.cfg:656
  706. msgid ""
  707. "Very good, $unit.language_name. Now go help your comrade get rid of that "
  708. "saurian infestation in the swamps."
  709. msgstr ""
  710. #. [message]: speaker=fort_commander
  711. #: data/ai/micro_ais/scenarios/goto.cfg:664
  712. msgid "Maybe if I ignore them, they'll just go away?"
  713. msgstr "Galbūt jei aš juos ignoruosiu, jie tiesiog pasitrauks?"
  714. #. [message]: speaker=unit
  715. #: data/ai/micro_ais/scenarios/goto.cfg:683
  716. msgid "Lieutenant Senvan's men reporting for duty, sir."
  717. msgstr ""
  718. #. [message]: speaker=fort_commander
  719. #: data/ai/micro_ais/scenarios/goto.cfg:687
  720. msgid ""
  721. "Ah, Lieutenant Senvan... Is every single one of you going to bother me "
  722. "individually as well?"
  723. msgstr ""
  724. #. [message]: speaker=unit
  725. #: data/ai/micro_ais/scenarios/goto.cfg:691
  726. msgid ""
  727. "No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
  728. "reported to you."
  729. msgstr ""
  730. #. [message]: speaker=fort_commander
  731. #: data/ai/micro_ais/scenarios/goto.cfg:695
  732. msgid ""
  733. "Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
  734. "off you go then.\n"
  735. "\n"
  736. msgstr ""
  737. #. [message]: speaker=fort_commander
  738. #: data/ai/micro_ais/scenarios/goto.cfg:697
  739. msgid ""
  740. "I wouldn't say anything negative about one of my superior officers now, "
  741. "would I?"
  742. msgstr ""
  743. #. [message]: type=Vampire Bat
  744. #: data/ai/micro_ais/scenarios/goto.cfg:735
  745. msgid "We've all made it to the corners, let's get back together again."
  746. msgstr ""
  747. #. [message]: type=Vampire Bat
  748. #: data/ai/micro_ais/scenarios/goto.cfg:776
  749. msgid "We're back together, let's head out to the corners again."
  750. msgstr ""
  751. #. [test]: id=guardians
  752. #. [event]
  753. #: data/ai/micro_ais/scenarios/guardians.cfg:17
  754. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
  755. msgid "Guardians"
  756. msgstr "Sergėtojai"
  757. #. [side]: id=Kraa, type=Gryphon
  758. #: data/ai/micro_ais/scenarios/guardians.cfg:31
  759. #: data/ai/micro_ais/scenarios/swarm.cfg:19
  760. msgid "Kraa"
  761. msgstr "Kraa"
  762. #. [side]: id=Kraa, type=Gryphon
  763. #: data/ai/micro_ais/scenarios/guardians.cfg:37
  764. #: data/ai/micro_ais/scenarios/swarm.cfg:27
  765. msgid "Gryphons"
  766. msgstr "Grifai"
  767. #. [side]: type=Orcish Leader, id=Another Bad Orc
  768. #: data/ai/micro_ais/scenarios/guardians.cfg:49
  769. msgid "Another Bad Orc"
  770. msgstr "Kitas blogas orkas"
  771. #. [unit]: type=Dwarvish Guardsman, id=guardian1
  772. #: data/ai/micro_ais/scenarios/guardians.cfg:96
  773. msgid "Guardian 1"
  774. msgstr "Sergėtojas 1"
  775. #. [unit]: type=Dwarvish Guardsman, id=guardian2
  776. #: data/ai/micro_ais/scenarios/guardians.cfg:107
  777. msgid "Guardian 2"
  778. msgstr "Sergėtojas 2"
  779. #. [unit]: type=Giant Rat, id=coward1
  780. #: data/ai/micro_ais/scenarios/guardians.cfg:120
  781. msgid "Coward 1"
  782. msgstr "Bailys 1"
  783. #. [unit]: type=Giant Rat, id=coward2
  784. #: data/ai/micro_ais/scenarios/guardians.cfg:144
  785. msgid "Coward 2"
  786. msgstr "Bailys 2"
  787. #. [unit]: type=Giant Rat, id=coward3
  788. #: data/ai/micro_ais/scenarios/guardians.cfg:170
  789. msgid "Coward 3"
  790. msgstr "Bailys 3"
  791. #. [unit]: type=Giant Rat, id=coward4
  792. #: data/ai/micro_ais/scenarios/guardians.cfg:197
  793. msgid "Coward 4"
  794. msgstr "Bailys 4"
  795. #. [event]
  796. #: data/ai/micro_ais/scenarios/guardians.cfg:219
  797. msgid "Move gryphons here to see different coward reactions"
  798. msgstr "Čia atveskite grifus, kad pamatytumėte įvairių bailių reakcijas"
  799. #. [unit]: type=Troll, id=return1
  800. #: data/ai/micro_ais/scenarios/guardians.cfg:228
  801. msgid "Return Guardian 1"
  802. msgstr "Grįžtantis sergėtojas 1"
  803. #. [unit]: type=Troll Whelp, id=return2
  804. #: data/ai/micro_ais/scenarios/guardians.cfg:249
  805. msgid "Return Guardian 2"
  806. msgstr "Grįžtantis sergėtojas 2"
  807. #. [unit]: type=Troll Whelp, id=home1
  808. #: data/ai/micro_ais/scenarios/guardians.cfg:271
  809. msgid "Home Guard 1"
  810. msgstr "Namų sargybinis 1"
  811. #. [unit]: type=Troll, id=home 2
  812. #: data/ai/micro_ais/scenarios/guardians.cfg:283
  813. msgid "Home Guard 2"
  814. msgstr "Namų sargybinis 2"
  815. #. [unit]: type=Skeleton Archer, id=stationed1
  816. #: data/ai/micro_ais/scenarios/guardians.cfg:296
  817. msgid "Stationed Guardian 1"
  818. msgstr ""
  819. #. [unit]: type=Skeleton, id=stationed2
  820. #: data/ai/micro_ais/scenarios/guardians.cfg:320
  821. msgid "Stationed Guardian 2"
  822. msgstr ""
  823. #. [unit]: type=Troll, id=zone1
  824. #: data/ai/micro_ais/scenarios/guardians.cfg:345
  825. msgid "Gate Keeper"
  826. msgstr "Vartų sargas"
  827. #. [unit]: type=Dwarvish Guardsman, id=zone2
  828. #: data/ai/micro_ais/scenarios/guardians.cfg:372
  829. msgid "Home Keeper"
  830. msgstr "Namų sargas"
  831. #. [unit]: type=Naga Fighter, id=zone3
  832. #: data/ai/micro_ais/scenarios/guardians.cfg:403
  833. msgid "Water Guardian"
  834. msgstr "Vandens sargas"
  835. #. [event]
  836. #: data/ai/micro_ais/scenarios/guardians.cfg:424
  837. msgid "Guarded Location"
  838. msgstr "Saugoma vietovė"
  839. #. [event]
  840. #: data/ai/micro_ais/scenarios/guardians.cfg:425
  841. msgid "Station 1"
  842. msgstr ""
  843. #. [event]
  844. #: data/ai/micro_ais/scenarios/guardians.cfg:426
  845. msgid "Station 2"
  846. msgstr ""
  847. #. [message]: speaker=narrator
  848. #. [set_menu_item]: id=m01_guardian
  849. #: data/ai/micro_ais/scenarios/guardians.cfg:447
  850. #: data/ai/micro_ais/scenarios/guardians.cfg:456
  851. msgid "Standard WML Guardian"
  852. msgstr "Standartinis WML sergėtojas"
  853. #. [message]: speaker=narrator
  854. #: data/ai/micro_ais/scenarios/guardians.cfg:457
  855. msgid ""
  856. "This is the built-in WML guardian coded using 'ai_special=guardian'. These "
  857. "guardians attack if there is an enemy within their movement range, otherwise "
  858. "they do nothing (except maybe retreating to a village for healing)."
  859. msgstr ""
  860. #. [message]: speaker=narrator
  861. #. [set_menu_item]: id=m02_return
  862. #: data/ai/micro_ais/scenarios/guardians.cfg:463
  863. #: data/ai/micro_ais/scenarios/guardians.cfg:472
  864. msgid "Return Guardian"
  865. msgstr "Grįžtantis sergėtojas"
  866. #. [message]: speaker=narrator
  867. #: data/ai/micro_ais/scenarios/guardians.cfg:473
  868. msgid ""
  869. "A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
  870. "an assigned guard position (GP) to which it returns after attacks on "
  871. "approaching enemies:\n"
  872. "- If at GP with no enemy in reach, do nothing.\n"
  873. "- If at GP with enemy in reach, leave attack to default AI (note that this "
  874. "may include not attacking if the enemy is deemed too strong).\n"
  875. "- If not at GP, return there, no matter whether an enemy is in reach or "
  876. "not.\n"
  877. "- If enemies are blocking your way back, do your best to get there anyway.\n"
  878. "- If you end up next to an enemy on the way back, attack after the move."
  879. msgstr ""
  880. #. [message]: speaker=narrator
  881. #. [set_menu_item]: id=m03_home
  882. #: data/ai/micro_ais/scenarios/guardians.cfg:484
  883. #: data/ai/micro_ais/scenarios/guardians.cfg:493
  884. msgid "Home Guard"
  885. msgstr "Namų sargybinis"
  886. #. [message]: speaker=narrator
  887. #: data/ai/micro_ais/scenarios/guardians.cfg:494
  888. msgid ""
  889. "A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
  890. "the unit has an assigned 'home' location, and will return there if not "
  891. "involved in combat and if not going to a village, whether for healing or to "
  892. "capture it this turn. (By contrast, the standard guardian AI will cause the "
  893. "unit to stay where it last attacked.) This differs from 'return guardian' in "
  894. "that a home guard will press the attack, possibly getting drawn quite far "
  895. "from 'home', rather than returning after each attack. (It can also be lured "
  896. "away by a string of closely-placed villages, but that is something a map "
  897. "builder can control.)\n"
  898. "This also demonstrates how to combine candidate actions from Formula AI and "
  899. "Lua AI in one side. The home guard is written in Formula AI, while the "
  900. "return and stationed guardians and the cowards are written in Lua AI. In "
  901. "addition the non-guardian units of the side follow the default AI behavior."
  902. msgstr ""
  903. #. [message]: speaker=narrator
  904. #. [set_menu_item]: id=m04_stationed
  905. #: data/ai/micro_ais/scenarios/guardians.cfg:501
  906. #: data/ai/micro_ais/scenarios/guardians.cfg:510
  907. msgid "Stationed Guardian"
  908. msgstr ""
  909. #. [message]: speaker=narrator
  910. #: data/ai/micro_ais/scenarios/guardians.cfg:511
  911. msgid ""
  912. "A 'stationed guardian' is another variation of the standard Wesnoth guardian "
  913. "with a somewhat more complex behavior than that of the 'return guardian'. "
  914. "Two positions are defined for it, a 'station' and a 'guarded location', as "
  915. "well as a 'distance'. The behavior is as follows:\n"
  916. "- If no enemy is within 'distance' of the guard's current position, do "
  917. "nothing.\n"
  918. "- Otherwise: If an enemy is within 'distance' of the guard, but not also "
  919. "within the same distance of the guarded location and the station (all of "
  920. "this simultaneously), move the guard in the direction of the station.\n"
  921. "- Otherwise:\n"
  922. " - Pick the enemy unit that is closest to the guarded location.\n"
  923. " - If we can reach it, pick the adjacent hex with the highest defense "
  924. "rating and attack from there.\n"
  925. " - If not in reach, move toward this unit."
  926. msgstr ""
  927. #. [message]: speaker=narrator
  928. #. [set_menu_item]: id=m05_coward
  929. #: data/ai/micro_ais/scenarios/guardians.cfg:523
  930. #: data/ai/micro_ais/scenarios/guardians.cfg:532
  931. msgid "Coward"
  932. msgstr "Bailys"
  933. #. [message]: speaker=narrator
  934. #: data/ai/micro_ais/scenarios/guardians.cfg:533
  935. msgid ""
  936. "Cowards are units that, like guardians, sit around doing nothing until an "
  937. "enemy comes into range. Unlike guardians, however, they run away once "
  938. "enemies approach. Applications might be wild animals, unarmed civilians "
  939. "getting in the way of a battle, etc. The coward macro can be called with two "
  940. "optional locations, 'seek' and 'avoid':\n"
  941. "- If neither is given, the coward retreats to the position farthest away "
  942. "from the approaching enemies.\n"
  943. "- If 'seek' is given, it preferentially goes toward that location (but "
  944. "getting away from enemies takes priority).\n"
  945. "- If 'avoid' is given, it in addition tries to avoid that location (with "
  946. "both maximizing distance from enemies and going toward 'seek' taking "
  947. "priority).\n"
  948. "- Both 'seek' and 'avoid' may consist of only one coordinate ('x' or 'y'), "
  949. "in which case not a single hex, but a line of hexes is sought or avoided."
  950. msgstr ""
  951. #. [message]: speaker=narrator
  952. #. [set_menu_item]: id=m06_zone
  953. #: data/ai/micro_ais/scenarios/guardians.cfg:543
  954. #: data/ai/micro_ais/scenarios/guardians.cfg:552
  955. msgid "Zone Guardian"
  956. msgstr "Zonos sergėtojas"
  957. #. [message]: speaker=narrator
  958. #: data/ai/micro_ais/scenarios/guardians.cfg:553
  959. msgid ""
  960. "A zone guardian is a unit that, as the name says, guards a zone. It moves "
  961. "randomly inside this zone until an enemy enters it (or a separately defined "
  962. "enemy zone, see below). Applications might be the defense of a castle or a "
  963. "nesting area. The zone macro can be called with an optional enemy zone:\n"
  964. "- If not specified, the zone guard attacks any enemy coming inside its guard "
  965. "zone.\n"
  966. "- Otherwise, it attacks any enemy entering the enemy zone and once there are "
  967. "no more enemies, it goes back to patrol in its basic zone."
  968. msgstr ""
  969. #. [message]: speaker=Kraa
  970. #: data/ai/micro_ais/scenarios/guardians.cfg:568
  971. msgid "Kraahhh!!!!"
  972. msgstr "Kraaaa!!!!"
  973. #. [message]: speaker=Kraa
  974. #: data/ai/micro_ais/scenarios/guardians.cfg:578
  975. msgid ""
  976. "Gryphons of the High Plains, look at all these enemies. They don't behave "
  977. "normally. Most of them don't move at all unless we get close. Let's check "
  978. "out how they react to us.\n"
  979. "\n"
  980. "Note to the player: the right-click context menu provides information about "
  981. "each of the units' behavior.\n"
  982. "\n"
  983. "Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
  984. "can be added and adapted to the need of a scenario easily using only WML and "
  985. "the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  986. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  987. msgstr ""
  988. #. [objectives]
  989. #: data/ai/micro_ais/scenarios/guardians.cfg:588
  990. msgid "Move the Gryphons around to explore how the guardians react"
  991. msgstr ""
  992. #. [objective]: condition=win
  993. #: data/ai/micro_ais/scenarios/guardians.cfg:590
  994. #: data/ai/micro_ais/scenarios/patrols.cfg:256
  995. msgid "Defeat all enemy units"
  996. msgstr "Nugalėkite visus priešo karius"
  997. #. [objective]: condition=win
  998. #: data/ai/micro_ais/scenarios/guardians.cfg:594
  999. msgid "Move Kraa to the signpost"
  1000. msgstr "Nuveskite Kraa iki kelrodžio"
  1001. #. [objective]: condition=lose
  1002. #: data/ai/micro_ais/scenarios/guardians.cfg:598
  1003. msgid "Death of Kraa"
  1004. msgstr "Kraa mirtis"
  1005. #. [note]
  1006. #: data/ai/micro_ais/scenarios/guardians.cfg:602
  1007. msgid ""
  1008. "Check out the right-click menu options for information on each guardian type"
  1009. msgstr ""
  1010. #. [message]: speaker=Kraa
  1011. #: data/ai/micro_ais/scenarios/guardians.cfg:659
  1012. msgid ""
  1013. "Gryphons of the High Plains, it is time to return to said plains. Follow me."
  1014. msgstr ""
  1015. #. [test]: id=hang_out
  1016. #: data/ai/micro_ais/scenarios/hang_out.cfg:5
  1017. msgid "Hang Out"
  1018. msgstr ""
  1019. #. [side]: id=Bad Outlaw, type=Outlaw
  1020. #: data/ai/micro_ais/scenarios/hang_out.cfg:23
  1021. msgid "team_name^Bad Outlaw"
  1022. msgstr "Blogas nusikaltėlis"
  1023. #. [side]: id=Good Bandit, type=Bandit
  1024. #: data/ai/micro_ais/scenarios/hang_out.cfg:39
  1025. msgid "team_name^Good Bandit"
  1026. msgstr "Geras banditas"
  1027. #. [event]
  1028. #: data/ai/micro_ais/scenarios/hang_out.cfg:61
  1029. msgid "Outlaw moves here"
  1030. msgstr ""
  1031. #. [message]: speaker=Good Bandit
  1032. #: data/ai/micro_ais/scenarios/hang_out.cfg:120
  1033. msgid ""
  1034. "That outlaw over there is going to run for the keep in the southeast. He's "
  1035. "only going to recruit for three rounds before he'll start moving and he and "
  1036. "his footpads are much faster than we are. Let's make haste or we'll never "
  1037. "catch him.\n"
  1038. "\n"
  1039. "Note: This scenario uses a combination of two Micro AIs, the Hang Out Micro "
  1040. "AI which makes the Side 2 units remain around the keep for two turns (while "
  1041. "moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
  1042. "which takes over after that. A Micro AI can be added and adapted to the "
  1043. "need of a scenario easily using only WML and the [micro_ai] tag. Check out "
  1044. "the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth."
  1045. "org/Micro_AIs for more information."
  1046. msgstr ""
  1047. #. [objectives]
  1048. #: data/ai/micro_ais/scenarios/hang_out.cfg:127
  1049. msgid ""
  1050. "Get into the outlaw's way before he can make it to the south-eastern keep"
  1051. msgstr ""
  1052. #. [objective]: condition=win
  1053. #: data/ai/micro_ais/scenarios/hang_out.cfg:129
  1054. msgid "Death of Bad Outlaw"
  1055. msgstr "Blogo nusikaltėlio mirtis"
  1056. #. [objective]: condition=lose
  1057. #: data/ai/micro_ais/scenarios/hang_out.cfg:133
  1058. msgid "Death of Good Bandit"
  1059. msgstr "Gerojo bandito mirtis"
  1060. #. [objective]: condition=lose
  1061. #: data/ai/micro_ais/scenarios/hang_out.cfg:137
  1062. msgid "Bad Outlaw makes it to the signpost"
  1063. msgstr ""
  1064. #. [message]: speaker=Good Bandit
  1065. #: data/ai/micro_ais/scenarios/hang_out.cfg:151
  1066. msgid "We got him! Now whatever it is we are fighting for is safe."
  1067. msgstr ""
  1068. #. [message]: speaker=Bad Outlaw
  1069. #: data/ai/micro_ais/scenarios/hang_out.cfg:178
  1070. msgid ""
  1071. "I made it! Now we can keep fighting for whatever it is that we are fighting "
  1072. "for."
  1073. msgstr ""
  1074. #. [test]: id=healer_support
  1075. #: data/ai/micro_ais/scenarios/healer_support.cfg:5
  1076. msgid "Healer Support"
  1077. msgstr "Gydytojų parama"
  1078. #. [side]: id=Rebels1, type=Elvish Ranger
  1079. #: data/ai/micro_ais/scenarios/healer_support.cfg:21
  1080. msgid "Rebels 1"
  1081. msgstr "Sukilėliai 1"
  1082. #. [side]: id=Rebels2, type=Elvish Marksman
  1083. #: data/ai/micro_ais/scenarios/healer_support.cfg:35
  1084. msgid "Rebels 2"
  1085. msgstr "Sukilėliai 2"
  1086. #. [message]: speaker=Rebels1
  1087. #: data/ai/micro_ais/scenarios/healer_support.cfg:81
  1088. msgid ""
  1089. "In this scenario, we demonstrate the use of the Healer Support Micro AI. "
  1090. "This AI configures the healers of a side to stay behind the battle lines and "
  1091. "heal injured and/or threatened units rather than participate in the attacks "
  1092. "under all circumstances. It includes several configurable options (which are "
  1093. "set differently for the two sides in this scenario) that determine how "
  1094. "aggressive/careful the healers are, whether they also attack, how much risk "
  1095. "they are willing to take, etc.\n"
  1096. "\n"
  1097. "For clarity, each healer announces her upcoming support move. If you don't "
  1098. "want to see that each time, just hit 'esc' when it happens the first time.\n"
  1099. "\n"
  1100. "Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
  1101. "and adapted to the need of a scenario easily using only WML and the "
  1102. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  1103. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  1104. msgstr ""
  1105. #. [message]: speaker=$unit.id
  1106. #: data/ai/micro_ais/scenarios/healer_support.cfg:100
  1107. msgid "Argh! They got us..."
  1108. msgstr ""
  1109. #. [test]: id=lurkers
  1110. #: data/ai/micro_ais/scenarios/lurkers.cfg:184
  1111. msgid "Lurkers of the Swamp"
  1112. msgstr ""
  1113. #. [side]: id=Pekzs, type=Saurian Soothsayer
  1114. #: data/ai/micro_ais/scenarios/lurkers.cfg:198
  1115. msgid "Pekzs"
  1116. msgstr "Pekzsas"
  1117. #. [side]: id=Pekzs, type=Saurian Soothsayer
  1118. #: data/ai/micro_ais/scenarios/lurkers.cfg:204
  1119. msgid "team_name^Pekzs"
  1120. msgstr "Pekzsas"
  1121. #. [side]: type=Saurian Oracle
  1122. #: data/ai/micro_ais/scenarios/lurkers.cfg:220
  1123. msgid "Micro AI Lurkers (saurians, stationary)"
  1124. msgstr ""
  1125. #. [side]: type=Saurian Oracle
  1126. #: data/ai/micro_ais/scenarios/lurkers.cfg:236
  1127. msgid "Micro AI Lurkers (saurians, wanderers)"
  1128. msgstr ""
  1129. #. [side]: type=Naga Warrior
  1130. #: data/ai/micro_ais/scenarios/lurkers.cfg:252
  1131. msgid "Micro AI Lurkers (nagas)"
  1132. msgstr ""
  1133. #. [side]: type=Saurian Oracle
  1134. #: data/ai/micro_ais/scenarios/lurkers.cfg:268
  1135. msgid "WML Lurkers (saurians)"
  1136. msgstr ""
  1137. #. [side]: type=Saurian Oracle
  1138. #: data/ai/micro_ais/scenarios/lurkers.cfg:284
  1139. msgid "Formula AI Lurkers (saurians)"
  1140. msgstr ""
  1141. #. [set_menu_item]: id=m01_menu_lurker2
  1142. #: data/ai/micro_ais/scenarios/lurkers.cfg:387
  1143. msgid "Place a Side 2 lurker"
  1144. msgstr ""
  1145. #. [set_menu_item]: id=m01_menu_lurker3
  1146. #: data/ai/micro_ais/scenarios/lurkers.cfg:399
  1147. msgid "Place a Side 3 lurker"
  1148. msgstr ""
  1149. #. [set_menu_item]: id=m01_menu_lurker4
  1150. #: data/ai/micro_ais/scenarios/lurkers.cfg:411
  1151. msgid "Place a Side 4 lurker"
  1152. msgstr ""
  1153. #. [set_menu_item]: id=m01_menu_lurker5
  1154. #: data/ai/micro_ais/scenarios/lurkers.cfg:423
  1155. msgid "Place a Side 5 lurker"
  1156. msgstr ""
  1157. #. [set_menu_item]: id=m01_menu_lurker6
  1158. #: data/ai/micro_ais/scenarios/lurkers.cfg:435
  1159. msgid "Place a Side 6 lurker"
  1160. msgstr ""
  1161. #. [message]: speaker=Pekzs
  1162. #: data/ai/micro_ais/scenarios/lurkers.cfg:452
  1163. msgid ""
  1164. "In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
  1165. "is capable of moving across most terrains, but that only stops on and "
  1166. "attacks from specific terrain. It might also have the ability to hide on "
  1167. "this terrain (which is the reason why this is called the Lurker AI).\n"
  1168. "\n"
  1169. "Lurkers move individually without any strategy and always attack the weakest "
  1170. "enemy within their reach. If no enemy is in reach, the lurker does a random "
  1171. "move instead - or it just sits and waits (lurks)."
  1172. msgstr ""
  1173. #. [message]: speaker=Pekzs
  1174. #: data/ai/micro_ais/scenarios/lurkers.cfg:460
  1175. msgid ""
  1176. "Three different lurker behaviors are set up here using the [micro_ai] tag "
  1177. "with different parameters:\n"
  1178. "\n"
  1179. "Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, "
  1180. "they do not move.\n"
  1181. "\n"
  1182. "Side 3 (green): saurians attacking only from swamp. If no enemy is in range, "
  1183. "they wander randomly (on swamp only).\n"
  1184. "\n"
  1185. "Side 4 (purple): nagas wandering only on water terrain, but attacking from "
  1186. "both water and swamp.\n"
  1187. "\n"
  1188. "We also added two other sides, which demonstrate lurker behavior coded in "
  1189. "WML (Side 5, gray) and Formula AI (Side 6, brown)."
  1190. msgstr ""
  1191. #. [message]: speaker=narrator
  1192. #: data/ai/micro_ais/scenarios/lurkers.cfg:474
  1193. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:159
  1194. #: data/ai/micro_ais/scenarios/patrols.cfg:238
  1195. #: data/ai/micro_ais/scenarios/recruiting.cfg:100
  1196. msgid "Notes"
  1197. msgstr "Pastabos"
  1198. #. [message]: speaker=narrator
  1199. #: data/ai/micro_ais/scenarios/lurkers.cfg:475
  1200. msgid ""
  1201. "You can use the right-click context menu to add additional lurkers.\n"
  1202. "\n"
  1203. "Any unit not adjacent to swamp (and water, for the nagas) is safe from the "
  1204. "lurkers, thus it is easy to keep Pekzs from being attacked.\n"
  1205. "\n"
  1206. "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
  1207. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  1208. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  1209. "https://wiki.wesnoth.org/Micro_AIs for more information."
  1210. msgstr ""
  1211. #. [objectives]
  1212. #: data/ai/micro_ais/scenarios/lurkers.cfg:485
  1213. msgid "Watch the lurkers move around and fight them if you want"
  1214. msgstr ""
  1215. #. [objective]: condition=win
  1216. #: data/ai/micro_ais/scenarios/lurkers.cfg:487
  1217. msgid "Defeat all lurkers"
  1218. msgstr ""
  1219. #. [objective]: condition=win
  1220. #: data/ai/micro_ais/scenarios/lurkers.cfg:491
  1221. msgid "Move Pekzs to the signpost"
  1222. msgstr "Nuveskite Pekzsą iki kelrodžio"
  1223. #. [objective]: condition=lose
  1224. #: data/ai/micro_ais/scenarios/lurkers.cfg:495
  1225. msgid "Death of Pekzs"
  1226. msgstr "Pekzso mirtis"
  1227. #. [note]
  1228. #: data/ai/micro_ais/scenarios/lurkers.cfg:499
  1229. msgid "Right-click on unoccupied swamp hexes to add more lurkers"
  1230. msgstr ""
  1231. #. [message]: speaker=Pekzs
  1232. #: data/ai/micro_ais/scenarios/lurkers.cfg:546
  1233. msgid ""
  1234. "Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
  1235. "ssometime."
  1236. msgstr ""
  1237. #. [test]: id=messenger_escort
  1238. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:5
  1239. msgid "Messenger Escort"
  1240. msgstr ""
  1241. #. [side]: id=Vanak, type=Orcish Ruler
  1242. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:18
  1243. msgid "Vanak"
  1244. msgstr "Vanakas"
  1245. #. [event]
  1246. #. [side]
  1247. #. [unit]: type=Dragoon, id=messenger
  1248. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:37
  1249. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:73
  1250. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:72
  1251. msgid "Messenger"
  1252. msgstr "Pasiuntinys"
  1253. #. [event]
  1254. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:131
  1255. msgid "Messenger Waypoint 1"
  1256. msgstr "Pasiuntinio kelio taškas 1"
  1257. #. [event]
  1258. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:133
  1259. msgid "Messenger Waypoint 2"
  1260. msgstr "Pasiuntinio kelio taškas 2"
  1261. #. [event]
  1262. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
  1263. msgid "Messenger Waypoint 3"
  1264. msgstr "Pasiuntinio kelio taškas 3"
  1265. #. [event]
  1266. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:138
  1267. msgid "AI moves Messenger here"
  1268. msgstr "DI veda pasiuntinį čia"
  1269. #. [message]: speaker=messenger
  1270. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:153
  1271. msgid ""
  1272. "Men, I need to get to that signpost in the north, to get the message to our "
  1273. "leader. Let's head up there as quickly as we can."
  1274. msgstr ""
  1275. #. [message]: speaker=narrator
  1276. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:160
  1277. msgid ""
  1278. "The Messenger Escort AI will try to move the dragoon messenger to the "
  1279. "signpost in the north, while protecting him as well as possible with the "
  1280. "other units. Vanak's orcs need to stop him.\n"
  1281. "\n"
  1282. "Note that the messenger route is set up through a series of waypoints here "
  1283. "simply to demonstrate how to use waypoints. On this map, using only a single "
  1284. "waypoint at the end of the route would work just as well (or probably even "
  1285. "better).\n"
  1286. "\n"
  1287. "Also note that the messenger does not have to get exactly to each signpost "
  1288. "(except for the last one), getting close is good enough.\n"
  1289. "\n"
  1290. "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and "
  1291. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  1292. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  1293. "https://wiki.wesnoth.org/Micro_AIs for more information."
  1294. msgstr ""
  1295. #. [objective]: condition=win
  1296. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:173
  1297. msgid "Defeat the messenger"
  1298. msgstr "Nugalėkite pasiuntinį"
  1299. #. [objective]: condition=lose
  1300. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:177
  1301. msgid "Messenger gets to the signpost"
  1302. msgstr "Pasiuntinys pasiekia kelrodį"
  1303. #. [objective]: condition=lose
  1304. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:181
  1305. msgid "Death of Vanak"
  1306. msgstr "Vanako mirtis"
  1307. #. [message]: speaker=messenger
  1308. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:197
  1309. msgid "I made it! Now our people will be safe."
  1310. msgstr ""
  1311. #. [message]: speaker=messenger
  1312. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:212
  1313. msgid "Nooo! All is lost. We will never stop the orcs now!"
  1314. msgstr "Neee! Viskas prarasta. Dabar niekad nesustabdysime orkų!"
  1315. #. [test]: id=patrols
  1316. #. [event]
  1317. #: data/ai/micro_ais/scenarios/patrols.cfg:5
  1318. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:75
  1319. msgid "Patrols"
  1320. msgstr "Patruliai"
  1321. #. [side]: id=Gertburt, type=Outlaw
  1322. #: data/ai/micro_ais/scenarios/patrols.cfg:19
  1323. msgid "Gertburt"
  1324. msgstr "Gertburtas"
  1325. #. [side]: id=Gertburt, type=Outlaw
  1326. #: data/ai/micro_ais/scenarios/patrols.cfg:27
  1327. msgid "Bandits"
  1328. msgstr "Banditai"
  1329. #. [side]
  1330. #: data/ai/micro_ais/scenarios/patrols.cfg:41
  1331. msgid "team_name^Konrad"
  1332. msgstr "Konradas"
  1333. #. [side]
  1334. #: data/ai/micro_ais/scenarios/patrols.cfg:56
  1335. msgid "team_name^Urudin"
  1336. msgstr "Urudinas"
  1337. #. [unit]: type=Orcish Slayer, id=Urudin
  1338. #: data/ai/micro_ais/scenarios/patrols.cfg:114
  1339. msgid "Urudin"
  1340. msgstr "Urudinas"
  1341. #. [event]
  1342. #: data/ai/micro_ais/scenarios/patrols.cfg:188
  1343. msgid "Konrad Waypoint 1"
  1344. msgstr "Konrado kelio taškas 1"
  1345. #. [event]
  1346. #: data/ai/micro_ais/scenarios/patrols.cfg:190
  1347. msgid "Konrad Waypoint 2"
  1348. msgstr "Konrado kelio taškas 2"
  1349. #. [event]
  1350. #: data/ai/micro_ais/scenarios/patrols.cfg:192
  1351. msgid "Konrad Final Waypoint"
  1352. msgstr "Galutinis Konrado kelio taškas"
  1353. #. [event]
  1354. #: data/ai/micro_ais/scenarios/patrols.cfg:195
  1355. msgid "Patrol Waypoint 1"
  1356. msgstr "Patrulio kelio taškas 1"
  1357. #. [event]
  1358. #: data/ai/micro_ais/scenarios/patrols.cfg:197
  1359. msgid "Patrol Waypoint 2"
  1360. msgstr "Patrulio kelio taškas 2"
  1361. #. [event]
  1362. #: data/ai/micro_ais/scenarios/patrols.cfg:199
  1363. msgid "Patrol Waypoint 3"
  1364. msgstr "Patrulio kelio taškas 3"
  1365. #. [event]
  1366. #: data/ai/micro_ais/scenarios/patrols.cfg:201
  1367. msgid "Patrol Waypoint 4"
  1368. msgstr "Patrulio kelio taškas "
  1369. #. [event]
  1370. #: data/ai/micro_ais/scenarios/patrols.cfg:204
  1371. msgid "Urudin retreats here"
  1372. msgstr "Urudinas atsitraukia čia"
  1373. #. [message]: speaker=Konrad
  1374. #: data/ai/micro_ais/scenarios/patrols.cfg:215
  1375. msgid ""
  1376. "Hello! I'm a Konrad impostor. We are going to demonstrate the Patrol AI to "
  1377. "you in this scenario.\n"
  1378. "\n"
  1379. "I am heading for the keep east of the central mountain via a couple "
  1380. "waypoints in the south. I will stay there once I get there. By contrast, "
  1381. "those two fellas in the center are perpetually circling the mountain, one of "
  1382. "them always in the same direction, the other changing directions after every "
  1383. "lap.\n"
  1384. "\n"
  1385. "All of this is implemented by use of the Patrol [micro_ai] tag."
  1386. msgstr ""
  1387. #. [message]: speaker=guard1
  1388. #: data/ai/micro_ais/scenarios/patrols.cfg:225
  1389. msgid ""
  1390. "By contrast, I am a zone guardian patrolling, in a way, the southernmost "
  1391. "part of the map. This AI is implemented via the Guardian [micro_ai] tag. "
  1392. "It is here mostly to demonstrate how to set up different Micro AIs for the "
  1393. "same side. For more details on different types of guardian AIs, there is a "
  1394. "separate test scenario specializing on those."
  1395. msgstr ""
  1396. #. [message]: speaker=Urudin
  1397. #: data/ai/micro_ais/scenarios/patrols.cfg:229
  1398. msgid ""
  1399. "And I am Urudin. I will attack my enemies for a few turns, but will retreat "
  1400. "toward the right edge of the map if my hitpoints are below half of maximum "
  1401. "or by Turn 5, whatever happens first.\n"
  1402. "\n"
  1403. "This is an AI separate from the Patrols of Side 2."
  1404. msgstr ""
  1405. #. [message]: speaker=narrator
  1406. #: data/ai/micro_ais/scenarios/patrols.cfg:239
  1407. msgid ""
  1408. "You, as the player, are in charge of Gertburt's bandits in this scenario. "
  1409. "You can either simply watch the patrols move around, or you can move units "
  1410. "into their way. The three patrol units are instructed to behave differently "
  1411. "when facing enemy units:\n"
  1412. "\n"
  1413. "Konrad only attacks Gertburt, or any enemy unit that blocks his final "
  1414. "waypoint.\n"
  1415. "\n"
  1416. "The Swordsman never attacks at all.\n"
  1417. "\n"
  1418. "The Longbowman attacks any enemy unit he ends up next to at the end of his "
  1419. "move.\n"
  1420. "\n"
  1421. "They all have in common, however, that getting to their next waypoint takes "
  1422. "priority over attacking. They will thus prefer to move around enemies rather "
  1423. "than straight for them. Also, if a waypoint is occupied by a unit they are "
  1424. "not instructed to attack, they will (eventually) abandon that waypoint once "
  1425. "they get close enough and move on to the next one.\n"
  1426. "\n"
  1427. "The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
  1428. "AI can be added and adapted to the need of a scenario easily using only WML "
  1429. "and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
  1430. "page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  1431. msgstr ""
  1432. #. [objectives]
  1433. #: data/ai/micro_ais/scenarios/patrols.cfg:254
  1434. msgid "Watch the patrols, attack them etc."
  1435. msgstr ""
  1436. #. [objective]: condition=win
  1437. #: data/ai/micro_ais/scenarios/patrols.cfg:260
  1438. msgid "Move Gertburt to the signpost"
  1439. msgstr ""
  1440. #. [objective]: condition=lose
  1441. #: data/ai/micro_ais/scenarios/patrols.cfg:264
  1442. msgid "Death of Gertburt"
  1443. msgstr "Gertburto mirtis"
  1444. #. [message]: speaker=Konrad
  1445. #: data/ai/micro_ais/scenarios/patrols.cfg:281
  1446. msgid ""
  1447. "Well, that was fun! I'll just hang out here now and watch those two guys "
  1448. "walk and walk and ..."
  1449. msgstr ""
  1450. #. [message]: speaker=Gertburt
  1451. #: data/ai/micro_ais/scenarios/patrols.cfg:325
  1452. msgid "Let's go home, chaps."
  1453. msgstr "Eima namo, vyručiai."
  1454. #. [test]: id=protect_unit
  1455. #. [event]
  1456. #: data/ai/micro_ais/scenarios/protect_unit.cfg:5
  1457. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:63
  1458. msgid "Protect Unit"
  1459. msgstr "Apsaugoti karį"
  1460. #. [side]: id=Langzhar, type=Lieutenant
  1461. #: data/ai/micro_ais/scenarios/protect_unit.cfg:18
  1462. #: data/ai/micro_ais/scenarios/recruiting.cfg:17
  1463. msgid "Langzhar"
  1464. msgstr ""
  1465. #. [side]: id=Langzhar, type=Lieutenant
  1466. #: data/ai/micro_ais/scenarios/protect_unit.cfg:24
  1467. #: data/ai/micro_ais/scenarios/recruiting.cfg:23
  1468. msgid "team_name^Langzhar"
  1469. msgstr ""
  1470. #. [side]: id=Koorzhar, type=Lieutenant
  1471. #: data/ai/micro_ais/scenarios/protect_unit.cfg:34
  1472. #: data/ai/micro_ais/scenarios/recruiting.cfg:32
  1473. msgid "Koorzhar"
  1474. msgstr ""
  1475. #. [side]: id=Koorzhar, type=Lieutenant
  1476. #: data/ai/micro_ais/scenarios/protect_unit.cfg:41
  1477. #: data/ai/micro_ais/scenarios/recruiting.cfg:38
  1478. msgid "team_name^Koorzhar"
  1479. msgstr ""
  1480. #. [event]
  1481. #: data/ai/micro_ais/scenarios/protect_unit.cfg:119
  1482. msgid "Move Rossauba here"
  1483. msgstr ""
  1484. #. [message]: speaker=Koorzhar
  1485. #: data/ai/micro_ais/scenarios/protect_unit.cfg:129
  1486. msgid "There's that traitor wizard. Let's get him."
  1487. msgstr ""
  1488. #. [message]: speaker=Langzhar
  1489. #: data/ai/micro_ais/scenarios/protect_unit.cfg:134
  1490. msgid ""
  1491. "Men, you know the deal. We must protect Rossauba under all circumstances. "
  1492. "Even my survival is not as important."
  1493. msgstr ""
  1494. #. [message]: speaker=Rossauba
  1495. #: data/ai/micro_ais/scenarios/protect_unit.cfg:138
  1496. msgid "That's very kind of you, but ..."
  1497. msgstr "Tai labai malonu iš tavo pusės, bet..."
  1498. #. [message]: speaker=Langzhar
  1499. #: data/ai/micro_ais/scenarios/protect_unit.cfg:142
  1500. msgid ""
  1501. "No buts! You stay behind the lines and do not engage in battle unless there "
  1502. "is no risk to your life, is that understood? And get to that signpost in "
  1503. "the northwest if it is safe."
  1504. msgstr ""
  1505. #. [message]: speaker=narrator
  1506. #: data/ai/micro_ais/scenarios/protect_unit.cfg:150
  1507. msgid ""
  1508. "In this scenario, the AI playing the humans in the east (Langzhar) is "
  1509. "instructed to protect the wizard Rossauba, while moving him safely to the "
  1510. "signpost. On the other side, Koorzhar's units (in the west) will primarily "
  1511. "attack Rossauba, even if a better target is available. Do you want to play "
  1512. "either of the sides or let the AIs battle it out among themselves?\n"
  1513. "\n"
  1514. "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
  1515. "and adapted to the need of a scenario easily using only WML and the "
  1516. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  1517. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  1518. msgstr ""
  1519. #. [option]
  1520. #: data/ai/micro_ais/scenarios/protect_unit.cfg:155
  1521. msgid "<span font='16'>I'll watch the two AIs fight it out</span>"
  1522. msgstr ""
  1523. #. [option]
  1524. #: data/ai/micro_ais/scenarios/protect_unit.cfg:158
  1525. msgid ""
  1526. "<span font='16'>I'll play Langzhar's side (to see how Koorzhar's units "
  1527. "target Rossauba)</span>"
  1528. msgstr ""
  1529. #. [option]
  1530. #: data/ai/micro_ais/scenarios/protect_unit.cfg:167
  1531. msgid ""
  1532. "<span font='16'>I'll play Koorzhar's side (to see how Langzhar's units "
  1533. "protect Rossauba)</span>"
  1534. msgstr ""
  1535. #. [objectives]
  1536. #: data/ai/micro_ais/scenarios/protect_unit.cfg:179
  1537. msgid "Protect Rossauba while moving him to the signpost"
  1538. msgstr ""
  1539. #. [objective]: condition=win
  1540. #. [objective]: condition=lose
  1541. #: data/ai/micro_ais/scenarios/protect_unit.cfg:181
  1542. #: data/ai/micro_ais/scenarios/protect_unit.cfg:201
  1543. msgid "Rossauba makes it to the signpost"
  1544. msgstr "Rossauba nukeliauja iki kelrodžio"
  1545. #. [objective]: condition=lose
  1546. #: data/ai/micro_ais/scenarios/protect_unit.cfg:185
  1547. msgid "Death of Rossauba"
  1548. msgstr "Rossaubos mirtis"
  1549. #. [objective]: condition=lose
  1550. #: data/ai/micro_ais/scenarios/protect_unit.cfg:189
  1551. msgid "Death of Langzhar"
  1552. msgstr ""
  1553. #. [objectives]
  1554. #: data/ai/micro_ais/scenarios/protect_unit.cfg:195
  1555. msgid "Get rid of that traitor wizard Rossauba"
  1556. msgstr ""
  1557. #. [objective]: condition=win
  1558. #: data/ai/micro_ais/scenarios/protect_unit.cfg:197
  1559. msgid "Defeat Rossauba"
  1560. msgstr "Nugalėkite Rossaubą"
  1561. #. [objective]: condition=lose
  1562. #: data/ai/micro_ais/scenarios/protect_unit.cfg:205
  1563. msgid "Death of Koorzhar"
  1564. msgstr ""
  1565. #. [message]: speaker=Rossauba
  1566. #: data/ai/micro_ais/scenarios/protect_unit.cfg:230
  1567. msgid "I held out for as long as I could."
  1568. msgstr "Atsilaikiau tiek, kiek galėjau."
  1569. #. [message]: speaker=Rossauba
  1570. #: data/ai/micro_ais/scenarios/protect_unit.cfg:248
  1571. msgid "I made it"
  1572. msgstr "Man pavyko"
  1573. #. [test]: id=recruiting
  1574. #. [event]
  1575. #: data/ai/micro_ais/scenarios/recruiting.cfg:5
  1576. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:78
  1577. msgid "Recruiting"
  1578. msgstr "Samdymas"
  1579. #. [message]: speaker=Koorzhar
  1580. #: data/ai/micro_ais/scenarios/recruiting.cfg:88
  1581. msgid ""
  1582. "This is a very simple scenario that can be used to test out different "
  1583. "recruiting patterns."
  1584. msgstr ""
  1585. #. [message]: speaker=Langzhar
  1586. #: data/ai/micro_ais/scenarios/recruiting.cfg:94
  1587. msgid ""
  1588. "Just watch the recruiting of both sides and see if it is what you would "
  1589. "expect. The recruitment lists cover level 0 to level 2 units, in order to "
  1590. "make differences more obvious."
  1591. msgstr ""
  1592. #. [message]: speaker=narrator
  1593. #: data/ai/micro_ais/scenarios/recruiting.cfg:101
  1594. msgid ""
  1595. "If you have not changed anything in the scenario code, Side 1 uses the "
  1596. "Random Recruitment Micro AI, with swordsmen and peasants having been given "
  1597. "higher probability than the other units, and mages a middling probability. "
  1598. "This is not meant as a good recruitment pattern, it simply serves as a "
  1599. "demonstration how to use the AI.\n"
  1600. "\n"
  1601. "Side 2 uses the Rush Recruitment Micro AI (which is also used in the "
  1602. "Experimental AI).\n"
  1603. "\n"
  1604. "A Micro AI can be added and adapted to the need of a scenario easily using "
  1605. "only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
  1606. "AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
  1607. "information."
  1608. msgstr ""
  1609. #. [test]: id=micro_ai_test
  1610. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5
  1611. msgid "Micro AI Tests"
  1612. msgstr "Mikro DI testai"
  1613. #. [side]: id=Grnk, type=Goblin Spearman
  1614. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:19
  1615. msgid "Grnk the Frail"
  1616. msgstr ""
  1617. #. [side]: id=Grnk, type=Goblin Spearman
  1618. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:27
  1619. msgid "team_name^Grnk"
  1620. msgstr ""
  1621. #. [event]
  1622. #. [test]: id=swarm
  1623. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
  1624. #: data/ai/micro_ais/scenarios/swarm.cfg:5
  1625. msgid "Swarm"
  1626. msgstr ""
  1627. #. [event]
  1628. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:60
  1629. msgid "Lurkers"
  1630. msgstr ""
  1631. #. [event]
  1632. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:66
  1633. msgid "HttT: The Elves Besieged"
  1634. msgstr "SĮ: Elfai apsiausti"
  1635. #. [event]
  1636. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:69
  1637. msgid "Bottleneck"
  1638. msgstr "Siauras praėjimas"
  1639. #. [event]
  1640. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:81
  1641. msgid "Healers"
  1642. msgstr "Gydytojai"
  1643. #. [event]
  1644. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:87
  1645. msgid "Hang Out and Messenger"
  1646. msgstr ""
  1647. #. [event]
  1648. #. [test]: id=simple_attack
  1649. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:90
  1650. #: data/ai/micro_ais/scenarios/simple_attack.cfg:5
  1651. msgid "Simple Attack"
  1652. msgstr "Paprastas puolimas"
  1653. #. [event]
  1654. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:93
  1655. msgid "Fast AI"
  1656. msgstr "Greitas DI"
  1657. #. [set_menu_item]: id=m01_menu_bottleneck_defense
  1658. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:100
  1659. msgid "Bottleneck Defense Micro AI demo"
  1660. msgstr "Siauro praėjimo gynybos DI demonstracija"
  1661. #. [message]: speaker=Grnk
  1662. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:111
  1663. msgid "Bottleneck Defense Micro AI Demo"
  1664. msgstr "Siauro praėjimo gynybos DI demonstracija"
  1665. #. [message]: speaker=Grnk
  1666. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:112
  1667. msgid ""
  1668. "In the Bottleneck Defense Micro AI scenario, a small group of human soldiers "
  1669. "is instructed to hold a pass against a large horde of orcs. You can either "
  1670. "watch them fight it out against the standard RCA AI or take over the orc "
  1671. "side."
  1672. msgstr ""
  1673. #. [message]: speaker=Grnk
  1674. #. [set_menu_item]: id=m02_swamp_lurkers
  1675. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:119
  1676. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:130
  1677. msgid "Swamp Lurker Micro AI demo"
  1678. msgstr ""
  1679. #. [message]: speaker=Grnk
  1680. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:131
  1681. msgid ""
  1682. "Swamp lurkers are dumb, impulse-driven creatures which can move across most "
  1683. "terrain, but only stop on swamp. They move individually without any strategy "
  1684. "and always attack the weakest enemy within their reach. If no enemy is in "
  1685. "reach, the lurker does a random move instead."
  1686. msgstr ""
  1687. #. [message]: speaker=Grnk
  1688. #. [set_menu_item]: id=m03_guardians
  1689. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:138
  1690. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:149
  1691. msgid "Guardian Micro AI demo"
  1692. msgstr "Sergėtojo mikro DI demonstracija"
  1693. #. [message]: speaker=Grnk
  1694. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:150
  1695. msgid ""
  1696. "In 'Guardians', several variations of the standard Wesnoth guardian are "
  1697. "shown, including a \"coward\" unit that runs away from any approaching unit "
  1698. "(an \"inverse guardian\", in a way)."
  1699. msgstr ""
  1700. #. [message]: speaker=Grnk
  1701. #. [set_menu_item]: id=m04_patrol
  1702. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:157
  1703. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:168
  1704. msgid "Patrol Micro AI demo"
  1705. msgstr "Patrulių mikro DI demonstracija"
  1706. #. [message]: speaker=Grnk
  1707. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:169
  1708. msgid "'Patrols' contains AI modifications for units following patrol routes."
  1709. msgstr ""
  1710. #. [message]: speaker=Grnk
  1711. #. [set_menu_item]: id=m05_recruiting
  1712. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:176
  1713. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:187
  1714. msgid "Recruiting Tests Micro AI demo"
  1715. msgstr "Samdymo testų mikro DI demonstracija"
  1716. #. [message]: speaker=Grnk
  1717. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:188
  1718. msgid ""
  1719. "A simple scenario set up for the sole purpose of testing different "
  1720. "recruiting patterns."
  1721. msgstr ""
  1722. #. [set_menu_item]: id=m06_protect
  1723. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:195
  1724. msgid "Protect Unit Micro AI demo"
  1725. msgstr "Kario apsaugos mikro DI demonstracija"
  1726. #. [message]: speaker=Grnk
  1727. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:206
  1728. msgid "Protect Unit Micro AI Demo"
  1729. msgstr "Kario apsaugos mikro DI demonstracija"
  1730. #. [message]: speaker=Grnk
  1731. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:207
  1732. msgid ""
  1733. "This scenario demonstrates one side protecting a wizard while moving him to "
  1734. "a goal location. At the same time, the other side is modified to do priority "
  1735. "attacks on the wizard, even if a better target (by the default AI criteria) "
  1736. "is available. You can watch the two AIs fight it out, or take control of "
  1737. "either side to explore how the opposing AI behaves."
  1738. msgstr ""
  1739. #. [message]: speaker=Grnk
  1740. #. [set_menu_item]: id=m06a_protect
  1741. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:215
  1742. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:226
  1743. msgid "HttT: The Elves Besieged Micro AI demo"
  1744. msgstr "HttT: Apsuptų elfų mikro DI demonstracija"
  1745. #. [message]: speaker=Grnk
  1746. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:227
  1747. msgid ""
  1748. "This is a reenactment of scenario \"The Elves Besieged\" of the mainline "
  1749. "campaign \"Heir to the Throne\", just that the AI is playing Konrad's side "
  1750. "here. The same algorithm as for scenario \"Protect Unit\" is used."
  1751. msgstr ""
  1752. #. [message]: speaker=Grnk
  1753. #. [set_menu_item]: id=m07_messenger
  1754. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:234
  1755. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:245
  1756. msgid "Messenger Escort Micro AI demo"
  1757. msgstr ""
  1758. #. [message]: speaker=Grnk
  1759. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:246
  1760. msgid ""
  1761. "'Messenger Escort' has the AI actively protect a messenger while he makes "
  1762. "his way to the edge of the map. The escort will also try to open the path "
  1763. "for the messenger if there are enemies in the way."
  1764. msgstr ""
  1765. #. [message]: speaker=Grnk
  1766. #. [set_menu_item]: id=m08_animals
  1767. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:253
  1768. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:264
  1769. msgid "Animals Micro AI demo"
  1770. msgstr "Gyvūnų mikro DI demonstracija"
  1771. #. [message]: speaker=Grnk
  1772. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:265
  1773. msgid ""
  1774. "This scenario demonstrates a number of different animals following "
  1775. "customized AI behavior, including wolves hunting deer in packs; dogs herding "
  1776. "sheep; bears, spiders, yetis, boar and rabbits wandering and hunting/"
  1777. "avoiding each other."
  1778. msgstr ""
  1779. #. [message]: speaker=Grnk
  1780. #. [set_menu_item]: id=m09_wolves
  1781. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:272
  1782. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:283
  1783. msgid "Wolves Micro AI demo"
  1784. msgstr "Vilkų Mikro DI demonstracija"
  1785. #. [message]: speaker=Grnk
  1786. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:284
  1787. msgid ""
  1788. "Another demonstration of wolves wandering and attacking in packs, with a "
  1789. "different behavior from that in 'Animals'."
  1790. msgstr ""
  1791. #. [message]: speaker=Grnk
  1792. #. [set_menu_item]: id=m10_swarm
  1793. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:291
  1794. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:302
  1795. msgid "Swarm Micro AI demo"
  1796. msgstr ""
  1797. #. [message]: speaker=Grnk
  1798. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:303
  1799. msgid "This scenario features bats moving around semi-randomly in a swarm."
  1800. msgstr ""
  1801. #. [message]: speaker=Grnk
  1802. #. [set_menu_item]: id=m11_dragon
  1803. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:310
  1804. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:321
  1805. msgid "Dragon Micro AI demo"
  1806. msgstr "Drakono mikro DI demonstracija"
  1807. #. [message]: speaker=Grnk
  1808. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:322
  1809. msgid ""
  1810. "This scenario features a fire dragon displaying a hunt-and-rest behavior."
  1811. msgstr ""
  1812. #. [set_menu_item]: id=m12_healer_support
  1813. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:329
  1814. msgid "Healer support Micro AI demo"
  1815. msgstr "Gydytojų paramos mikro DI demonstracija"
  1816. #. [message]: speaker=Grnk
  1817. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:340
  1818. msgid "Healer Support Micro AI demo"
  1819. msgstr "Gydytojų paramos mikro DI demonstracija"
  1820. #. [message]: speaker=Grnk
  1821. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:341
  1822. msgid ""
  1823. "This scenario contains a simple demonstration of setting up the Healer "
  1824. "Support Micro AI, which uses the healers of a side to back up injured or "
  1825. "threatened units rather than having them participate in combat under all "
  1826. "circumstances."
  1827. msgstr ""
  1828. #. [message]: speaker=Grnk
  1829. #. [set_menu_item]: id=m13_goto
  1830. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:348
  1831. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:359
  1832. msgid "Goto Micro AI demo"
  1833. msgstr ""
  1834. #. [message]: speaker=Grnk
  1835. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:360
  1836. msgid ""
  1837. "This scenario contains several example usages of the Goto Micro AI, which is "
  1838. "a highly configurable method of sending a unit (or units) to a location or "
  1839. "set of locations. The units to be moved are defined using a Standard Unit "
  1840. "Filter, while the goto locations are given in a Standard Location Filter."
  1841. msgstr ""
  1842. #. [set_menu_item]: id=m14_hangout
  1843. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:367
  1844. #, fuzzy
  1845. msgid "Hang Out Micro AI demo"
  1846. msgstr "Vilkų Mikro DI demonstracija"
  1847. #. [message]: speaker=Grnk
  1848. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:378
  1849. msgid "Combined Hang Out and Messenger Escort Micro AI demo"
  1850. msgstr ""
  1851. #. [message]: speaker=Grnk
  1852. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:379
  1853. msgid ""
  1854. "This scenario is a demonstration of the Hang Out Micro AI which keeps units "
  1855. "around a (customizable) location until a (customizable) condition is met. "
  1856. "After that the units are released to follow other AI behavior. The scenario "
  1857. "also shows how to combine two Micro AIs on the same side by having the "
  1858. "Messenger Escort Micro AI take over at that point."
  1859. msgstr ""
  1860. #. [message]: speaker=Grnk
  1861. #. [set_menu_item]: id=m15_simple_attack
  1862. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:386
  1863. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:397
  1864. #, fuzzy
  1865. msgid "Simple Attack Micro AI demo"
  1866. msgstr "Vilkų Mikro DI demonstracija"
  1867. #. [message]: speaker=Grnk
  1868. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:398
  1869. msgid ""
  1870. "This scenario demonstrates how certain attacks can be executed with higher "
  1871. "priority than the standard Wesnoth attacks and how the AI can be forced to "
  1872. "do attacks that it would otherwise avoid."
  1873. msgstr ""
  1874. #. [message]: speaker=Grnk
  1875. #. [set_menu_item]: id=m16_fast
  1876. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:405
  1877. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:416
  1878. msgid "Fast Micro AI demo"
  1879. msgstr "Greito mikro DI demonstracija"
  1880. #. [message]: speaker=Grnk
  1881. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:417
  1882. msgid ""
  1883. "A simple demonstration of the calculation time advantage of the Fast Micro "
  1884. "AI over the default AI in scenarios with many units."
  1885. msgstr ""
  1886. #. [message]: speaker=Grnk
  1887. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:430
  1888. msgid ""
  1889. "Move me to any of the signposts to go to a Micro AI demonstration.\n"
  1890. "\n"
  1891. "Information about each demonstration can be accessed by right-clicking on "
  1892. "the respective signpost."
  1893. msgstr ""
  1894. #. [objective]: condition=win
  1895. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:437
  1896. msgid "Move Grnk to one of the signposts"
  1897. msgstr ""
  1898. #. [note]
  1899. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:441
  1900. msgid "Right-click on a signpost to get information about the scenario"
  1901. msgstr ""
  1902. #. [side]: id=Grospur, type=General
  1903. #: data/ai/micro_ais/scenarios/simple_attack.cfg:18
  1904. msgid "Grospur"
  1905. msgstr "Grospuras"
  1906. #. [side]: type=Ancient Lich, id=Uralt
  1907. #: data/ai/micro_ais/scenarios/simple_attack.cfg:33
  1908. msgid "Uralt"
  1909. msgstr "Uraltas"
  1910. #. [message]: speaker=sergeant
  1911. #: data/ai/micro_ais/scenarios/simple_attack.cfg:125
  1912. msgid "General Grospur, what do we do? These undead will surely wipe us out."
  1913. msgstr ""
  1914. #. [message]: speaker=Grospur
  1915. #: data/ai/micro_ais/scenarios/simple_attack.cfg:129
  1916. msgid ""
  1917. "Don't be such a chicken, Sergeant! I have placed units with lots of "
  1918. "experience around the perimeter. The undead will not dare to attack them. "
  1919. "And those few that sneak through... we can easily dispose of them once they "
  1920. "make it inside.\n"
  1921. "\n"
  1922. "<i>In other words, the Wesnoth AI does generally not attack units one XP "
  1923. "from leveling if there is no chance of killing the unit with a single "
  1924. "attack. However, some of the attacks by the undead are handled by the Simple "
  1925. "Attack Micro AI in this scenario. General Grospur might be in for a surprise."
  1926. "</i>"
  1927. msgstr ""
  1928. #. [objectives]
  1929. #: data/ai/micro_ais/scenarios/simple_attack.cfg:135
  1930. msgid "Watch the undead take care of business"
  1931. msgstr ""
  1932. #. [objective]: condition=win
  1933. #: data/ai/micro_ais/scenarios/simple_attack.cfg:137
  1934. msgid "Don't even try. You can't reach the Lich."
  1935. msgstr "Net nebandyk. Negali pasiekti Ličo."
  1936. #. [objective]: condition=lose
  1937. #: data/ai/micro_ais/scenarios/simple_attack.cfg:141
  1938. msgid "Death of the last of Grospur's units"
  1939. msgstr ""
  1940. #. [note]
  1941. #: data/ai/micro_ais/scenarios/simple_attack.cfg:145
  1942. msgid "When your leader dies, side leadership passes on to another unit"
  1943. msgstr ""
  1944. #. [message]: speaker=$second_unit.id
  1945. #: data/ai/micro_ais/scenarios/simple_attack.cfg:172
  1946. msgid ""
  1947. "What the ... ?!? They are not supposed to attack me. That just doesn't "
  1948. "happen in Wesnoth!"
  1949. msgstr ""
  1950. #. [message]: speaker=Uralt
  1951. #: data/ai/micro_ais/scenarios/simple_attack.cfg:176
  1952. msgid ""
  1953. "Hahahahaha!! I have given special instruction to my Soulless to attack all "
  1954. "your almost-advanced units first. Also watch how those same Soulless will "
  1955. "throw themselves mercilessly at your pitiful soldiers after that, saving my "
  1956. "more valuable skeleton minions for later. I have taken the term 'disposable "
  1957. "units' to a whole new level. Watch in awe!!\n"
  1958. "\n"
  1959. "<i>Translation: The undead side includes two instances of the Simple Attack "
  1960. "Micro AI. The first makes the Soulless attack all units 1 XP from leveling "
  1961. "up, such that they can be eliminated afterward. The second executes all "
  1962. "remaining attacks possible by Soulless (and Walking Corpses), without regard "
  1963. "for their own safety. Only after that does the default Wesnoth attack "
  1964. "mechanism kick in to attack with the remaining units (skeletons).</i>"
  1965. msgstr ""
  1966. #. [message]: speaker=Uralt
  1967. #: data/ai/micro_ais/scenarios/simple_attack.cfg:195
  1968. msgid "Rise, minions!"
  1969. msgstr ""
  1970. #. [message]: speaker=Uralt
  1971. #: data/ai/micro_ais/scenarios/simple_attack.cfg:241
  1972. msgid "And that's how the undead AI executes total annihilation ..."
  1973. msgstr ""
  1974. #. [side]
  1975. #: data/ai/micro_ais/scenarios/swarm.cfg:41
  1976. msgid "Bats"
  1977. msgstr "Šikšnosparniai"
  1978. #. [set_menu_item]: id=m02_new_gryphon
  1979. #: data/ai/micro_ais/scenarios/swarm.cfg:95
  1980. msgid "Place Side 1 Gryphon"
  1981. msgstr ""
  1982. #. [set_menu_item]: id=m03_new_bat
  1983. #: data/ai/micro_ais/scenarios/swarm.cfg:106
  1984. msgid "Place Side 2 Bat"
  1985. msgstr ""
  1986. #. [message]: speaker=narrator
  1987. #: data/ai/micro_ais/scenarios/swarm.cfg:144
  1988. msgid ""
  1989. "This scenario features bats moving around in a swarm. Without adjacent "
  1990. "enemies, they simply try to stay together and at a certain distance from "
  1991. "enemies. However, if an enemy unit is close to any bat, the swarm scatters. "
  1992. "This is particular fun to watch when one places an enemy unit in the middle "
  1993. "of the swarm. After being scattered, the swarm members slowly rejoin, but "
  1994. "not in a very organized way. Sub-swarms or individual bats might roam around "
  1995. "for quite some time before they find their way back. It is also possible "
  1996. "that individual bats (or small groups) split off from the larger swarm at "
  1997. "times.\n"
  1998. "\n"
  1999. "The player controls a side of gryphons, each of which is given 99 moves so "
  2000. "that the reaction of the swarm to enemies can be tested easily. There are "
  2001. "also several right-click options, for example for adding bats or gryphons or "
  2002. "for taking units off the map.\n"
  2003. "\n"
  2004. "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
  2005. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  2006. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  2007. "https://wiki.wesnoth.org/Micro_AIs for more information."
  2008. msgstr ""
  2009. #. [objectives]
  2010. #: data/ai/micro_ais/scenarios/swarm.cfg:154
  2011. msgid "Watch the bats move around and fight them if you want"
  2012. msgstr ""
  2013. #. [objective]: condition=win
  2014. #: data/ai/micro_ais/scenarios/swarm.cfg:156
  2015. msgid "Defeat all bats"
  2016. msgstr "Nugalėkite visus šikšnosparnius"
  2017. #. [objective]: condition=lose
  2018. #: data/ai/micro_ais/scenarios/swarm.cfg:164
  2019. msgid "Death of all gryphons"
  2020. msgstr "Visų grifų mirtis"
  2021. #. [side]
  2022. #: data/ai/micro_ais/scenarios/wolves.cfg:42
  2023. msgid "team_name^Wolves"
  2024. msgstr "Vilkai"
  2025. #. [side]
  2026. #: data/ai/micro_ais/scenarios/wolves.cfg:56
  2027. msgid "More Wolves"
  2028. msgstr "Daugiau vilkų"
  2029. #. [set_menu_item]: id=m02_new_peasant
  2030. #: data/ai/micro_ais/scenarios/wolves.cfg:124
  2031. msgid "Place Side 1 Peasant"
  2032. msgstr ""
  2033. #. [set_menu_item]: id=m03_new_wolf2
  2034. #: data/ai/micro_ais/scenarios/wolves.cfg:135
  2035. msgid "Place Side 2 Wolf"
  2036. msgstr ""
  2037. #. [set_menu_item]: id=m04_new_wolf3
  2038. #: data/ai/micro_ais/scenarios/wolves.cfg:146
  2039. msgid "Place Side 3 Wolf"
  2040. msgstr ""
  2041. #. [message]: speaker=narrator
  2042. #: data/ai/micro_ais/scenarios/wolves.cfg:195
  2043. msgid ""
  2044. "This scenario features a different kind of wolf behavior from 'Animals'. "
  2045. "First, there can be an arbitrary number of wolf packs and the pack size on "
  2046. "each side is a free parameter (set to 3 for Side 2 and 4 for Side 3 in this "
  2047. "scenario). At the beginning of the scenario, close wolves are grouped into "
  2048. "packs in a semi-methodical way. Wolves of the same pack begin by joining "
  2049. "each other on the map. After that, they stay together until only one wolf is "
  2050. "left, which then tries to join up with an incomplete pack or with other "
  2051. "single wolves. Individual wolves entering the map during the scenario behave "
  2052. "in that way as well.\n"
  2053. "\n"
  2054. "Second, wolves do not actively hunt here. For the most part they just wander "
  2055. "(often long distance). However, the pack ferociously (and without regard for "
  2056. "its own health) attacks any enemy units that come into range, as long as "
  2057. "that does not mean separating the pack by more than a few hexes. Staying "
  2058. "together, or joining with a new wolf assigned to the pack, is the only thing "
  2059. "that takes priority over satisfying the wolves' thirst for blood.\n"
  2060. "\n"
  2061. "To emphasize which wolf belongs to which pack, the pack number will be "
  2062. "displayed below each wolf in this scenario once the AI takes control of a "
  2063. "side the first time."
  2064. msgstr ""
  2065. #. [message]: speaker=narrator
  2066. #: data/ai/micro_ais/scenarios/wolves.cfg:207
  2067. msgid ""
  2068. "It is possible to include a human-controlled Side 1, so that the action "
  2069. "stops once every turn for looking around (or for messing with things in "
  2070. "debug mode). In human-controlled mode, several options are available through "
  2071. "the right-click menu, such as adding additional wolves to either side, "
  2072. "taking wolves off the map, adding peasants to the human-controlled side or "
  2073. "ending the scenario. This enables easy exploring of the wolf AI behavior "
  2074. "under different circumstances.\n"
  2075. "\n"
  2076. "Note that the leader of the human-controlled side, Rutburt, can move 99 "
  2077. "hexes per turn, so that it is always possible to keep him out of harm's "
  2078. "way.\n"
  2079. "\n"
  2080. "Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
  2081. "and adapted to the need of a scenario easily using only WML and the "
  2082. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  2083. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  2084. msgstr ""
  2085. #. [option]
  2086. #: data/ai/micro_ais/scenarios/wolves.cfg:214
  2087. msgid "<span font='16'>I'll just watch the two wolf sides.</span>"
  2088. msgstr "<span font='16'>Tiesiog stebėsiu dvi vilkų komandas.</span>"
  2089. #. [objectives]
  2090. #: data/ai/micro_ais/scenarios/wolves.cfg:238
  2091. msgid "Watch the wolves move around and fight each other"
  2092. msgstr "Stebėk judančius ir besikaunančius vilkus"
  2093. #. [objective]: condition=win
  2094. #: data/ai/micro_ais/scenarios/wolves.cfg:240
  2095. msgid "No wolves left on one side"
  2096. msgstr "Vilkų nelieka vienoje pusėje"
  2097. #. [message]: speaker=narrator
  2098. #: data/ai/scenarios/ai_arena_small/0001-healing.cfg:17
  2099. msgid "This situation should test the ability of AI to heal efficiently..."
  2100. msgstr "Ši situacija turėtų testuoti DI gebėjimą efektyviai gydytis..."
  2101. #. [message]: speaker=narrator
  2102. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:17
  2103. msgid "This situation should test the ability of AI to spread poison around..."
  2104. msgstr "Ši situacija turėtų testuoti DI gebėjimą skleisti nuodus..."
  2105. #. [label]
  2106. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:112
  2107. msgid "Undead target test"
  2108. msgstr "Nemirėlių taikinio testas"
  2109. #. [label]
  2110. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:119
  2111. msgid "Target choose test"
  2112. msgstr "Taikinio pasirinkimo testas"
  2113. #. [label]
  2114. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:126
  2115. msgid "Regeneration attack test"
  2116. msgstr ""
  2117. #. [label]
  2118. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:133
  2119. msgid "Weapon test with low hp target"
  2120. msgstr "Ginklų bandymas su mažai gt turinčiu taikiniu"
  2121. #. [message]: speaker=narrator
  2122. #: data/ai/scenarios/ai_arena_small/0003-simple_combat.cfg:17
  2123. msgid "This situation should test the ability of AI to make an attack..."
  2124. msgstr "Ši situacija turėtų testuoti DI gebėjimą pulti..."
  2125. #. [message]: speaker=narrator
  2126. #: data/ai/scenarios/ai_arena_small/0004-filtered_combat.cfg:17
  2127. msgid ""
  2128. "This situation should test the ability of AI to obey own unit and enemy unit "
  2129. "filters while making attacks. Only dwarves should attack. Dark Adepts are "
  2130. "not to be attacked."
  2131. msgstr ""
  2132. #. [test]: id=ai_arena_small
  2133. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:6
  2134. msgid "AI Arena - small"
  2135. msgstr "DI arena – maža"
  2136. #. [test]: id=ai_arena_small
  2137. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:7
  2138. msgid "Small ai arena"
  2139. msgstr "Maža di arena"
  2140. #. [set_menu_item]: id=repeat_test
  2141. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:61
  2142. msgid "Repeat last test"
  2143. msgstr "Pakartoti paskutinį testą"
  2144. #. [set_menu_item]: id=select_another_ai
  2145. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:77
  2146. msgid "Select another ai"
  2147. msgstr "Pasirinkite kitą di"
  2148. #. [set_menu_item]: id=select_test
  2149. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:87
  2150. msgid "Select another test"
  2151. msgstr "Pasirinkite kitą testą"
  2152. #. [side]: type=Nightgaunt
  2153. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:100
  2154. msgid "AI Developer"
  2155. msgstr "DI programuotojas"
  2156. #. [side]: type=Nightgaunt
  2157. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:106
  2158. msgid "team_name^AI Developer"
  2159. msgstr "DI programuotojas"
  2160. #. [side]: id=chall-ai, type=White Mage
  2161. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:117
  2162. msgid "Challenger AI"
  2163. msgstr "Pretendentas DI"
  2164. #. [side]: id=chall-ai, type=White Mage
  2165. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:122
  2166. msgid "North"
  2167. msgstr "Šiaurė"
  2168. #. [side]: id=champ-ai, type=Dark Adept
  2169. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:129
  2170. msgid "Champion AI"
  2171. msgstr "Čempionas DI"
  2172. #. [side]: id=champ-ai, type=Dark Adept
  2173. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:134
  2174. msgid "South"
  2175. msgstr "Pietūs"
  2176. #. [message]: speaker=narrator
  2177. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:173
  2178. msgid "Which AI do you wish to use, O Mighty AI Developer?"
  2179. msgstr "Kurį DI norite naudoti, O Galingasai DI Programuotojau?"
  2180. #. [option]
  2181. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:175
  2182. msgid "I am happy with the current AI of team 2, [$test_path_to_ai]"
  2183. msgstr ""
  2184. #. [option]
  2185. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:178
  2186. msgid "My AI is the RCA AI (the current default)."
  2187. msgstr "Mano DI yra RCA DI (dabartinis standartas)."
  2188. #. [option]
  2189. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:187
  2190. msgid ""
  2191. "I am the king of FORMULA AI, and I will use its vast powers for world "
  2192. "domination."
  2193. msgstr ""
  2194. "Aš esu FORMULĖS DI karalius, ir naudosiu jos begalines galias pasaulio "
  2195. "dominavimui."
  2196. #. [option]
  2197. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:196
  2198. msgid "I want to test formulaAI-based poisoning improvements"
  2199. msgstr ""
  2200. #. [option]
  2201. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:205
  2202. msgid "I've come with my own AI, and I am ready to test its strength"
  2203. msgstr ""
  2204. #. [message]: speaker=narrator
  2205. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:210
  2206. msgid "And where is it located (path follows the usual WML convention)"
  2207. msgstr ""
  2208. #. [text_input]
  2209. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:212
  2210. msgid "AI Location:"
  2211. msgstr "Kelias iki DI:"
  2212. #. [message]: speaker=narrator
  2213. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:313
  2214. msgid "And so, the AI for team 2 was redeployed from file '$test_path_to_ai'"
  2215. msgstr ""
  2216. #. [test]: id=lua_ai
  2217. #: data/ai/scenarios/scenario-lua_ai.cfg:4
  2218. msgid "Lua AI Test scenario"
  2219. msgstr "Lua DI bandomasis scenarijus"
  2220. #. [test]: id=lua_ai_old_syntax
  2221. #: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:5
  2222. msgid "Lua AI Test scenario (old syntax)"
  2223. msgstr "Lua DI bandomasis scenarijus (sena sintaksė)"
  2224. #. [unit]: type=Skeletal Dragon, id=Kiressh
  2225. #: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:87
  2226. msgid "Kiressh"
  2227. msgstr ""