The Battle for Wesnoth Lithuanian translation
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  1. # Copyright (C) Wesnoth development team, 2013-2019.
  2. # Translators:
  3. # Andrius Štikonas <andrius@stikonas.eu>, 2019.
  4. msgid ""
  5. msgstr ""
  6. "Project-Id-Version: Battle for Wesnoth 1.11\n"
  7. "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
  8. "POT-Creation-Date: 2019-08-27 19:41 UTC\n"
  9. "PO-Revision-Date: 2019-02-10 22:33+0000\n"
  10. "Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
  11. "Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
  12. "Language: lt\n"
  13. "MIME-Version: 1.0\n"
  14. "Content-Type: text/plain; charset=UTF-8\n"
  15. "Content-Transfer-Encoding: 8bit\n"
  16. "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
  17. "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
  18. "X-Generator: Poedit 2.1.1\n"
  19. #. [ai]: id=ai_default_rca
  20. #: data/ai/ais/ai_default_rca.cfg:9
  21. msgid "Multiplayer_AI^Default AI (RCA)"
  22. msgstr "Numatytas DI (RCA)"
  23. #. [ai]: id=experimental_ai
  24. #: data/ai/ais/ai_experimental.cfg:9
  25. msgid "Multiplayer_AI^Experimental AI"
  26. msgstr "Eksperimentinis DI"
  27. #. [ai]: id=idle_ai
  28. #: data/ai/ais/idle_ai.cfg:4
  29. msgid "Multiplayer_AI^Dev AI: Idle AI"
  30. msgstr ""
  31. #. [ai]: id=ai_default_rca_alternate_recruiting
  32. #: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
  33. msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
  34. msgstr ""
  35. #. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
  36. #: data/ai/dev/formula_ai.cfg:10
  37. msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
  38. msgstr ""
  39. #. [ai]: id=formula_ai_poisoning
  40. #: data/ai/dev/formula_ai_poisoning.cfg:9
  41. msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
  42. msgstr ""
  43. #. [test]: id=The_Elves_Besieged
  44. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5
  45. msgid "The Elves Besieged"
  46. msgstr "Apsupti elfai"
  47. #. [unit]: type=Spearman, id=Konrad
  48. #. [side]: type=Spearman, id=Konrad
  49. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:34
  50. #: data/ai/micro_ais/scenarios/patrols.cfg:92
  51. msgid "Konrad"
  52. msgstr "Konradas"
  53. #. [side]: type=Spearman, id=Konrad
  54. #. [side]: type=Elvish Champion, id=Galdrad
  55. #. [side]: type=Elvish Shyde, id=Chantal
  56. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:46
  57. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:151
  58. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:171
  59. msgid "Rebels"
  60. msgstr "Sukilėliai"
  61. #. [unit]: id=Delfador, type=Elder Mage
  62. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:49
  63. msgid "Delfador"
  64. msgstr "Delfadoras"
  65. #. [side]: type=Orcish Warlord, id=Urug-Telfar
  66. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:85
  67. msgid "Urug-Telfar"
  68. msgstr "Urug-Telfaras"
  69. #. [side]: type=Orcish Warlord, id=Urug-Telfar
  70. #. [side]: type=Orcish Warlord, id=Knafa-Tan
  71. #. [side]: type=Orcish Warlord, id=Maga-Knafa
  72. #. [side]: id=Vanak, type=Orcish Ruler
  73. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:97
  74. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:111
  75. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:129
  76. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:24
  77. msgid "Orcs"
  78. msgstr "Orkai"
  79. #. [side]: type=Orcish Warlord, id=Knafa-Tan
  80. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:104
  81. msgid "Knafa-Tan"
  82. msgstr "Knafa-Tanas"
  83. #. [side]: type=Orcish Warlord, id=Maga-Knafa
  84. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:122
  85. msgid "Maga-Knafa"
  86. msgstr "Maga-Knafas"
  87. #. [side]: type=Elvish Champion, id=Galdrad
  88. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:141
  89. msgid "Galdrad"
  90. msgstr "Galdradas"
  91. #. [side]: type=Elvish Shyde, id=Chantal
  92. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:158
  93. msgid "Chantal"
  94. msgstr "Čantal"
  95. #. [message]: speaker=Konrad
  96. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:208
  97. msgid ""
  98. "Master Delfador! Look, there are orcs coming from all directions! What shall "
  99. "we do?"
  100. msgstr ""
  101. "Mokytojau Delfadorai, pažvelkite! Iš visų pusių artinasi orkai! Ką daryt?"
  102. #. [message]: speaker=Delfador
  103. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:212
  104. msgid "There are too many to fight, far too many. We must escape!"
  105. msgstr "Jų per daug, kad stotume kautis, labai per daug. Privalome sprukti!"
  106. #. [message]: speaker=narrator
  107. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:218
  108. msgid ""
  109. "This is a reenactment of scenario The Elves Besieged of the mainline "
  110. "campaign Heir to the Throne, just that the AI is playing Konrad's side here. "
  111. "The goal is to move Konrad to the signpost in the northwest, while keeping "
  112. "both Konrad and Delfador alive. The same AI as in scenario Protect Unit is "
  113. "used.\n"
  114. "\n"
  115. "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
  116. "and adapted to the need of a scenario easily using only WML and the "
  117. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  118. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  119. msgstr ""
  120. #. [event]
  121. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:225
  122. msgid "Move Konrad here"
  123. msgstr "Nuveskite Konradą čia"
  124. #. [message]: speaker=unit
  125. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:241
  126. msgid "Very well, we have made it this far! But where do we go next?"
  127. msgstr "Labai gerai, mes toli nukeliavome! Bet kur dabar eisime?"
  128. #. [message]: speaker=Delfador
  129. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:246
  130. msgid ""
  131. "In HttT, we would travel north now, and try to make it to the Isle of "
  132. "Alduin. But for this demo campaign, we'll call it good here."
  133. msgstr ""
  134. #. [message]: speaker=unit
  135. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:271
  136. msgid "I... I don’t think I can make it anymore."
  137. msgstr ""
  138. #. [message]: speaker=Delfador
  139. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:275
  140. msgid "Prince... you must keep fighting! Nooooooo!"
  141. msgstr "Prince... privalai toliau kovoti! Neeeeeee!"
  142. #. [message]: speaker=unit
  143. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:279
  144. msgid "It is over. I am doomed..."
  145. msgstr "Viskas baigta. Aš pasmerktas..."
  146. #. [message]: speaker=unit
  147. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:293
  148. msgid "I have... have failed in my duty to protect the prince! I am defeated."
  149. msgstr ""
  150. #. [message]: speaker=Konrad
  151. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:297
  152. msgid "Don’t die, Delfador! Please, you have to stay alive!"
  153. msgstr "Nemirk, Delfadorai! Prašau, privalai likti gyvas!"
  154. #. [message]: speaker=unit
  155. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:301
  156. msgid "Ugh!"
  157. msgstr "Uch!"
  158. #. [message]: speaker=Delfador
  159. #: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:312
  160. msgid ""
  161. "Oh, no! We have run out of time, they have arrived with reinforcements..."
  162. msgstr "O ne! Mums pritrūko laiko, jie atvyko su pastiprinimais..."
  163. #: data/ai/micro_ais/scenarios/animals.cfg:4
  164. msgid ""
  165. "<u>General</u>: These AIs are set up to simulate (to some extent) how these "
  166. "animals behave in real life. This includes that they are animals, meaning "
  167. "that they are not super smart. As an example, the wolves generally hunt in a "
  168. "pack, but are easily distracted by prey coming into range. They are also "
  169. "decent, but not great at cornering deer. For the most part, this is "
  170. "intentional.\n"
  171. "\n"
  172. "<u>Bears (replaced by Ghasts), Spiders and Yetis</u> mostly just wander in "
  173. "their respective parts of the map. They stay out of each other's way (and "
  174. "out of the way of the dogs), but do attack each other if cornered. They "
  175. "attack the other, weaker animals (deer etc.) if those are within range.\n"
  176. "\n"
  177. "<u>Wolves</u> hunt in a pack. They actively go after the closest deer (as "
  178. "long as it stays in the forest) and try to corner it (not always super "
  179. "successfully), but are easily distracted by other prey coming into range. "
  180. "The wolves try to avoid getting into the range of bears, spiders, dogs and "
  181. "the yeti, except when they are going in for an attack. If you let them move "
  182. "for long enough, they will also learn that it is not healthy to attack the "
  183. "tusklets. When no deer is left, they wander randomly. Note that, unlike the "
  184. "Wolves Multipack AI (used in a different scenario), this Wolves AI combines "
  185. "all wolves of the side in the same pack."
  186. msgstr ""
  187. #: data/ai/micro_ais/scenarios/animals.cfg:12
  188. msgid ""
  189. "Each <u>Deer (replaced by Vampire Bats)</u> wanders randomly on forest "
  190. "tiles, except when enemies get in its (the deer's) range, in which case it "
  191. "flees to the farthest point it can reach.\n"
  192. "\n"
  193. "<u>Tuskers (replaced by Ogres)</u> exhibit the same behavior as deer, except "
  194. "when an enemy is next to one of the tusklets. This enemy will then "
  195. "experience the full wrath of an irate boar.\n"
  196. "\n"
  197. "<u>Tusklets (replaced by Young Ogres)</u> blindly follow the closest adult "
  198. "tusker, except when there is no tusker left, in which case they behave the "
  199. "same as deer.\n"
  200. "\n"
  201. "<u>Rabbits (replaced by Rats)</u> also wander randomly, but in addition "
  202. "disappear into their holes (replaced by straw bales; if any are within "
  203. "reach) when enemies are close. They reappear out of their holes at the "
  204. "beginning of the turn, if it is safe.\n"
  205. "\n"
  206. "<u>Sheep dogs (replaced by Footpads)</u> try to keep their sheep safe. This "
  207. "involves keeping them inside the area outlined by the path the dogs have "
  208. "worn into the meadow, positioning themselves in between the sheep and "
  209. "approaching enemies, and attacking the enemies if those get too close. You "
  210. "might have to let the scenario play for quite some time before you get to "
  211. "see an interesting dog/wolf interaction. If no active herding or protecting "
  212. "move is needed, the dogs go to a random location on the path.\n"
  213. "\n"
  214. "<u>Sheep (replaced by Troll Whelps)</u> wander aimlessly except when a sheep "
  215. "dog is next to them, in which case they run away from the dog. The dogs "
  216. "exploit this by positioning themselves on the outside of the sheep, if "
  217. "possible. Sheep also run away from approaching enemies. The sheep, dogs and "
  218. "forest creatures (deer, tuskers, rabbits) have learned that they are no "
  219. "threat to each other and leave each other alone, demonstrating the enormous "
  220. "self control of a well trained sheep dog."
  221. msgstr ""
  222. #. [test]: id=animals
  223. #. [event]
  224. #: data/ai/micro_ais/scenarios/animals.cfg:27
  225. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:45
  226. msgid "Animals"
  227. msgstr "Gyvūnai"
  228. #. [side]: id=Rutburt, type=Outlaw
  229. #: data/ai/micro_ais/scenarios/animals.cfg:41
  230. msgid "Rutburt"
  231. msgstr "Rutburtas"
  232. #. [side]: id=Rutburt, type=Outlaw
  233. #. [side]: type=General, id=leader2
  234. #. [side]: type=Lieutenant, id=leader5
  235. #. [side]: type=Lieutenant, id=leader6
  236. #: data/ai/micro_ais/scenarios/animals.cfg:48
  237. #: data/ai/micro_ais/scenarios/goto.cfg:43
  238. #: data/ai/micro_ais/scenarios/goto.cfg:93
  239. #: data/ai/micro_ais/scenarios/goto.cfg:110
  240. #: data/ai/micro_ais/scenarios/wolves.cfg:27
  241. msgid "Humans"
  242. msgstr "Žmonės"
  243. #. [side]
  244. #: data/ai/micro_ais/scenarios/animals.cfg:63
  245. msgid "Forest Creatures"
  246. msgstr "Miško būtybės"
  247. #. [side]
  248. #: data/ai/micro_ais/scenarios/animals.cfg:77
  249. msgid "Ghasts"
  250. msgstr "Baisūnai"
  251. #. [side]
  252. #: data/ai/micro_ais/scenarios/animals.cfg:91
  253. msgid "Spiders"
  254. msgstr "Vorai"
  255. #. [side]
  256. #: data/ai/micro_ais/scenarios/animals.cfg:105
  257. msgid "Yetis"
  258. msgstr "Ječiai"
  259. #. [side]
  260. #. [event]
  261. #. [test]: id=wolves
  262. #: data/ai/micro_ais/scenarios/animals.cfg:119
  263. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:48
  264. #: data/ai/micro_ais/scenarios/wolves.cfg:5
  265. msgid "Wolves"
  266. msgstr "Vilkai"
  267. #. [side]
  268. #: data/ai/micro_ais/scenarios/animals.cfg:133
  269. msgid "Whelps"
  270. msgstr "Jaunikliai"
  271. #. [set_menu_item]: id=m01_end_animals
  272. #. [event]
  273. #. [set_menu_item]: id=m04_end_animals
  274. #. [set_menu_item]: id=m01_end_swarm
  275. #. [set_menu_item]: id=m01_end_wolves
  276. #: data/ai/micro_ais/scenarios/animals.cfg:209
  277. #: data/ai/micro_ais/scenarios/dragon.cfg:48
  278. #: data/ai/micro_ais/scenarios/goto.cfg:382
  279. #: data/ai/micro_ais/scenarios/guardians.cfg:85
  280. #: data/ai/micro_ais/scenarios/lurkers.cfg:382
  281. #: data/ai/micro_ais/scenarios/patrols.cfg:185
  282. #: data/ai/micro_ais/scenarios/swarm.cfg:66
  283. #: data/ai/micro_ais/scenarios/wolves.cfg:95
  284. msgid "End Scenario"
  285. msgstr "Baigti scenarijų"
  286. #. [message]: speaker=narrator
  287. #: data/ai/micro_ais/scenarios/animals.cfg:224
  288. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:200
  289. #: data/ai/micro_ais/scenarios/goto.cfg:397
  290. #: data/ai/micro_ais/scenarios/recruiting.cfg:126
  291. #: data/ai/micro_ais/scenarios/swarm.cfg:75
  292. #: data/ai/micro_ais/scenarios/swarm.cfg:188
  293. #: data/ai/micro_ais/scenarios/wolves.cfg:104
  294. #: data/ai/micro_ais/scenarios/wolves.cfg:273
  295. msgid "Well, that was that."
  296. msgstr ""
  297. #. [message]: speaker=narrator
  298. #: data/ai/micro_ais/scenarios/animals.cfg:346
  299. msgid ""
  300. "<span color='#A00000'>Important:</span> The animal Micro AIs in this "
  301. "scenario are written for a number of animal unit types that do not exist in "
  302. "Wesnoth mainline, such as bears, sheep and sheep dogs, or deer. In this test "
  303. "scenario, these units have been replaced by mainline units."
  304. msgstr ""
  305. #. [message]: speaker=narrator
  306. #: data/ai/micro_ais/scenarios/animals.cfg:353
  307. msgid ""
  308. "This is a fun little scenario with a bunch of different animal AIs, mostly "
  309. "for watching only. The animal AIs behave as follows:\n"
  310. "\n"
  311. msgstr ""
  312. #. [message]: speaker=narrator
  313. #: data/ai/micro_ais/scenarios/animals.cfg:366
  314. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:108
  315. #: data/ai/micro_ais/scenarios/protect_unit.cfg:147
  316. #: data/ai/micro_ais/scenarios/wolves.cfg:204
  317. msgid "Question for the Player"
  318. msgstr "Klausimas žaidėjui"
  319. #. [message]: speaker=narrator
  320. #: data/ai/micro_ais/scenarios/animals.cfg:370
  321. msgid ""
  322. "It is possible to include a human-controlled Side 1, so that the action "
  323. "stops once every turn for looking around (or to mess with things in debug "
  324. "mode).\n"
  325. "\n"
  326. "Note that there is no end to this scenario. For demonstration purposes, any "
  327. "unit that is killed is replaced by another unit of the same type at the "
  328. "beginning of the next turn. In order to end the scenario, there's a right-"
  329. "click option - but that only works in human-controlled mode. In AI-only "
  330. "mode, you have to press 'Esc' or reload a previous savefile.\n"
  331. "\n"
  332. "Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added "
  333. "and adapted to the need of a scenario easily using only WML and the "
  334. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  335. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  336. msgstr ""
  337. #. [option]
  338. #: data/ai/micro_ais/scenarios/animals.cfg:378
  339. msgid "<span font='16'>I'll just watch the animals.</span>"
  340. msgstr "<span font='16'>Tiesiog stebėsiu gyvūnus.</span>"
  341. #. [option]
  342. #: data/ai/micro_ais/scenarios/animals.cfg:396
  343. #: data/ai/micro_ais/scenarios/wolves.cfg:232
  344. msgid "<span font='16'>I want to have control of Side 1.</span>"
  345. msgstr "<span font='16'>Noriu valdyti Komandą 1.</span>"
  346. #. [objectives]
  347. #: data/ai/micro_ais/scenarios/animals.cfg:402
  348. msgid "Watch the animals do their things"
  349. msgstr "Stebėkite gyvūnus užsiimančius savo reikalais"
  350. #. [objective]: condition=win
  351. #: data/ai/micro_ais/scenarios/animals.cfg:404
  352. #: data/ai/micro_ais/scenarios/goto.cfg:431
  353. #: data/ai/micro_ais/scenarios/swarm.cfg:160
  354. #: data/ai/micro_ais/scenarios/wolves.cfg:244
  355. msgid "Use right-click option"
  356. msgstr ""
  357. #. [objective]: condition=lose
  358. #: data/ai/micro_ais/scenarios/animals.cfg:408
  359. #: data/ai/micro_ais/scenarios/wolves.cfg:248
  360. msgid "Death of Rutburt"
  361. msgstr "Rutburto mirtis"
  362. #. [note]
  363. #: data/ai/micro_ais/scenarios/animals.cfg:412
  364. #: data/ai/micro_ais/scenarios/goto.cfg:439
  365. #: data/ai/micro_ais/scenarios/swarm.cfg:168
  366. #: data/ai/micro_ais/scenarios/wolves.cfg:252
  367. msgid "Check out the right-click menu options for additional actions"
  368. msgstr ""
  369. #. [message]: speaker=$second_unit.id
  370. #: data/ai/micro_ais/scenarios/animals.cfg:432
  371. msgid ""
  372. "Yowl!\n"
  373. "Translation: Those Ogres are mean! We better stay away from them and their "
  374. "young."
  375. msgstr ""
  376. #. [test]: id=bottleneck_defense
  377. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:5
  378. msgid "Bottleneck Defense"
  379. msgstr "Siauro praėjimo gynyba"
  380. #. [side]: type=Orcish Leader, id=Big Bad Orc
  381. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:38
  382. msgid "Big Bad Orc"
  383. msgstr "Didelis blogas orkas"
  384. #. [message]: speaker=LuaAI
  385. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:87
  386. msgid "All right, chaps. Those orcs need to be stopped."
  387. msgstr "Na ką, vyrukai. Tie orkai turi būti sustabdyti."
  388. #. [message]: speaker=Big Bad Orc
  389. #. [message]: speaker=Another Bad Orc
  390. #. [message]: speaker=Vanak
  391. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:93
  392. #: data/ai/micro_ais/scenarios/guardians.cfg:572
  393. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:148
  394. msgid "They there! We them get!"
  395. msgstr ""
  396. #. [message]: speaker=LuaAI
  397. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:99
  398. msgid ""
  399. "We need to hold that pass for as long as we can. Let's put our strongest "
  400. "fighters on the front line and bring injured units to the back for healing. "
  401. "If we're careful enough, we might even win this battle. I'll join you as "
  402. "soon as I'm done recruiting and do my share of the fighting.\n"
  403. "\n"
  404. "Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
  405. "added and adapted to the need of a scenario easily using only WML and the "
  406. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  407. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  408. msgstr ""
  409. #. [message]: speaker=narrator
  410. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:110
  411. msgid ""
  412. "In this scenario, the AI playing the humans in the east is instructed to "
  413. "form a defensive line at the pass and hold off the orcs for as long as "
  414. "possible. Do you want to play the orc side or let the default (RCA) AI do "
  415. "that?"
  416. msgstr ""
  417. #. [option]
  418. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:112
  419. msgid "<span font='16'>I'll watch the two AIs fight it out.</span>"
  420. msgstr "<span font='16'>Stebėsiu dviejų DI kovą.</span>"
  421. #. [option]
  422. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:115
  423. msgid "<span font='16'>I'll play the orcs.</span>"
  424. msgstr "<span font='16'>Žaisiu už orkus.</span>"
  425. #. [objectives]
  426. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:126
  427. msgid "Take the pass"
  428. msgstr "Užimkite perėją"
  429. #. [objective]: condition=win
  430. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:128
  431. msgid "Defeat all humans"
  432. msgstr "Nugalėkite visus žmones"
  433. #. [objective]: condition=lose
  434. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:132
  435. msgid "Death of Big Bad Orc"
  436. msgstr "Didelio blogo orko mirtis"
  437. #. [objective]: condition=lose
  438. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:136
  439. msgid "Only one orc remains"
  440. msgstr "Lieka tik vienas orkas"
  441. #. [message]: speaker=LuaAI
  442. #: data/ai/micro_ais/scenarios/bottleneck_defense.cfg:163
  443. msgid ""
  444. "I may have fallen, but we will continue to defend the pass to the last man!"
  445. msgstr " Galbūt aš kritau, bet mes ginsime perėją iki paskutinio kario!"
  446. #. [test]: id=dragon
  447. #. [event]
  448. #: data/ai/micro_ais/scenarios/dragon.cfg:5
  449. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:54
  450. msgid "Dragon"
  451. msgstr "Drakonas"
  452. #. [side]
  453. #: data/ai/micro_ais/scenarios/dragon.cfg:21
  454. msgid "team_name^Rowck"
  455. msgstr "Roukas"
  456. #. [side]: type=Dread Bat, id=Dreadful Bat
  457. #: data/ai/micro_ais/scenarios/dragon.cfg:33
  458. msgid "Dreadful Bat"
  459. msgstr "Baisusis šikšnosparnis"
  460. #. [event]
  461. #: data/ai/micro_ais/scenarios/dragon.cfg:51
  462. msgid "Rowck's Home"
  463. msgstr "Rauko namas"
  464. #. [unit]: id=Rowck, type=Fire Dragon
  465. #: data/ai/micro_ais/scenarios/dragon.cfg:55
  466. msgid "Rowck"
  467. msgstr "Raukas"
  468. #. [message]: speaker=Dreadful Bat
  469. #: data/ai/micro_ais/scenarios/dragon.cfg:85
  470. msgid "Be careful to stay out of the way of that dragon. He's a mean one."
  471. msgstr ""
  472. #. [message]: speaker=Rowck
  473. #: data/ai/micro_ais/scenarios/dragon.cfg:91
  474. msgid ""
  475. "Hi there. I am Rowck and here is what I do:\n"
  476. "When hungry, I move around part of the map in a random wander until I get "
  477. "into range of an enemy. If enemies are within range, I attack and devour the "
  478. "weakest of them. After that, I retreat to my rest location, where I stay for "
  479. "a certain number of turns or until fully healed.\n"
  480. "A few details (features, not bugs, but can be changed if desired):\n"
  481. "- If my way home is blocked on the return, the normal RCA AI takes over my "
  482. "behavior.\n"
  483. "- I will, however, attack any enemy occupying my rest hex, if I can get "
  484. "there.\n"
  485. "- A kill only makes me go home when I am the attacker, not as defender.\n"
  486. "- Occasionally I will not move at all while wandering (a dragon has to rest "
  487. "sometimes!)\n"
  488. "\n"
  489. "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
  490. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  491. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  492. "https://wiki.wesnoth.org/Micro_AIs for more information."
  493. msgstr ""
  494. #. [objectives]
  495. #: data/ai/micro_ais/scenarios/dragon.cfg:104
  496. msgid "Move the bats around to explore how Rowck reacts"
  497. msgstr ""
  498. #. [objective]: condition=win
  499. #: data/ai/micro_ais/scenarios/dragon.cfg:106
  500. msgid "Defeat Rowck"
  501. msgstr "Nugalėkite Rauką"
  502. #. [objective]: condition=win
  503. #: data/ai/micro_ais/scenarios/dragon.cfg:110
  504. msgid "Move the lead bat to the signpost"
  505. msgstr "Nuveskite pagrindinį šikšnosparnį iki kelrodžio"
  506. #. [objective]: condition=lose
  507. #: data/ai/micro_ais/scenarios/dragon.cfg:114
  508. msgid "Death of the bat leader"
  509. msgstr "Šikšnosparnių vado mirtis"
  510. #. [message]: speaker=Dreadful Bat
  511. #: data/ai/micro_ais/scenarios/dragon.cfg:149
  512. msgid "I'm out of here."
  513. msgstr "Dingstu iš čia."
  514. #. [test]: id=fast
  515. #: data/ai/micro_ais/scenarios/fast.cfg:5
  516. msgid "Fast"
  517. msgstr "Greitas"
  518. #. [message]: speaker=narrator
  519. #: data/ai/micro_ais/scenarios/fast.cfg:67
  520. msgid ""
  521. "This scenario presents a situation with so many units on the map, that there "
  522. "is a noticeable delay (a few seconds or so) before each move by the default "
  523. "AI. By contrast, the Fast Micro AI has a much shorter delay. To demonstrate "
  524. "the difference, side 1 is played by the Fast Micro AI and side 2 by the "
  525. "default (RCA) AI.\n"
  526. "\n"
  527. "There is nothing to do here, just watch or use this scenario as a template "
  528. "or for your own tests."
  529. msgstr ""
  530. #. [test]: id=goto
  531. #. [event]
  532. #: data/ai/micro_ais/scenarios/goto.cfg:5
  533. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:84
  534. msgid "Goto"
  535. msgstr "Goto"
  536. #. [side]: id=Vaddan, type=Outlaw
  537. #: data/ai/micro_ais/scenarios/goto.cfg:27
  538. msgid "Vaddan"
  539. msgstr "Vadanas"
  540. #. [side]: type=Poacher, id=leader3
  541. #: data/ai/micro_ais/scenarios/goto.cfg:60
  542. msgid "Woodsmen"
  543. msgstr "Miško žmonės"
  544. #. [side]: type=Saurian Flanker, id=leader4
  545. #: data/ai/micro_ais/scenarios/goto.cfg:76
  546. msgid "Saurians"
  547. msgstr "Ropliai"
  548. #. [side]
  549. #: data/ai/micro_ais/scenarios/goto.cfg:125
  550. msgid "team_name^Animals"
  551. msgstr "Gyvūnai"
  552. #. [side]
  553. #: data/ai/micro_ais/scenarios/goto.cfg:138
  554. msgid "team_name^Ghosts"
  555. msgstr "Vaiduokliai"
  556. #. [event]
  557. #: data/ai/micro_ais/scenarios/goto.cfg:185
  558. msgid "General Minry"
  559. msgstr "Generolas Minris"
  560. #. [event]
  561. #: data/ai/micro_ais/scenarios/goto.cfg:186
  562. msgid "Lieutenant Gadoc"
  563. msgstr "Leitenantas Gadokas"
  564. #. [event]
  565. #: data/ai/micro_ais/scenarios/goto.cfg:187
  566. msgid "Lieutenant Senvan"
  567. msgstr "Leitenantas Senvanas"
  568. #. [event]
  569. #: data/ai/micro_ais/scenarios/goto.cfg:188
  570. msgid "Sergeant Aethubry"
  571. msgstr "Seržantas Ėtubris"
  572. #. [set_menu_item]: id=m01_new_footpad
  573. #: data/ai/micro_ais/scenarios/goto.cfg:339
  574. msgid "Place Side 1 Footpad"
  575. msgstr ""
  576. #. [set_menu_item]: id=m02_kill_unit
  577. #. [set_menu_item]: id=m05_kill_unit
  578. #: data/ai/micro_ais/scenarios/goto.cfg:350
  579. #: data/ai/micro_ais/scenarios/swarm.cfg:117
  580. #: data/ai/micro_ais/scenarios/wolves.cfg:157
  581. msgid "Kill Unit under Cursor"
  582. msgstr "Užmušti karį po pelės žymekliu"
  583. #. [set_menu_item]: id=m03_null_control
  584. #: data/ai/micro_ais/scenarios/goto.cfg:363
  585. msgid "Turn off human control of Side 1"
  586. msgstr ""
  587. #. [message]: speaker=narrator
  588. #: data/ai/micro_ais/scenarios/goto.cfg:419
  589. msgid ""
  590. "This scenario demonstrates a variety of different uses of the Goto Micro AI. "
  591. "All AI sides are controlled by this MAI in one way or another (except for "
  592. "the saurians, which are run by the Lurkers Micro AI). Messages will be "
  593. "displayed throughout the scenario to point out what the units are doing.\n"
  594. "\n"
  595. "The player controls Side 1. There are right-click context menu options for "
  596. "adding Side 1 units to the map and for taking them off again. This is useful "
  597. "mostly for testing how the Side 3 guardians react.\n"
  598. "\n"
  599. "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
  600. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  601. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  602. "https://wiki.wesnoth.org/Micro_AIs for more information."
  603. msgstr ""
  604. #. [objectives]
  605. #: data/ai/micro_ais/scenarios/goto.cfg:429
  606. msgid "Watch the AI units do their things"
  607. msgstr "Stebėkite, kaip elgiasi DI kariai"
  608. #. [objective]: condition=lose
  609. #: data/ai/micro_ais/scenarios/goto.cfg:435
  610. msgid "Death of Vaddan"
  611. msgstr "Vadano mirtis"
  612. #. [message]: speaker=messenger1
  613. #: data/ai/micro_ais/scenarios/goto.cfg:450
  614. msgid "The bridge is out. What do we do now?"
  615. msgstr ""
  616. #. [message]: speaker=messenger2
  617. #: data/ai/micro_ais/scenarios/goto.cfg:454
  618. msgid "Looks like we need to take the long way around to get to General Minry."
  619. msgstr ""
  620. #. [message]: speaker=leader3
  621. #: data/ai/micro_ais/scenarios/goto.cfg:463
  622. msgid ""
  623. "Chaps, ignore everybody except for that swindler Vaddan and his men. Stay in "
  624. "place until any of his units gets within 8 hexes of you.\n"
  625. "\n"
  626. "Note: This is a demonstration of how the Goto Micro AI can be used to code "
  627. "guardian units, although one of the dedicated Guardian Micro AIs will often "
  628. "be better suited for that purpose."
  629. msgstr ""
  630. #. [message]: type=Vampire Bat
  631. #: data/ai/micro_ais/scenarios/goto.cfg:474
  632. msgid ""
  633. "Us four bats switch between running off to the corners of the map (each one "
  634. "to a different corner), and getting back in a group right here. Either "
  635. "behavior is set up with a single [micro_ai] tag, one with "
  636. "'unique_goals=yes', the other without."
  637. msgstr ""
  638. #. [message]: speaker=ghost1
  639. #: data/ai/micro_ais/scenarios/goto.cfg:484
  640. msgid "Aaiiieeeeeee !!!"
  641. msgstr "Aaiiiiiiiiii !!!"
  642. #. [message]: speaker=messenger2
  643. #: data/ai/micro_ais/scenarios/goto.cfg:488
  644. msgid "O no, a ghost!"
  645. msgstr "O ne, vaiduoklis!"
  646. #. [message]: speaker=messenger1
  647. #: data/ai/micro_ais/scenarios/goto.cfg:492
  648. msgid ""
  649. "Don't worry, those are really shy ghosts. Nobody knows why, but they always "
  650. "appear in the north this time of year and move through to the south. Also, "
  651. "very unusually for ghosts, they seem to be scared of everybody and avoid "
  652. "other units as much as possible -- except for the bats and saurians, with "
  653. "which they seem to get along just fine for some reason. So as long as we "
  654. "don't corner them, they'll leave us alone."
  655. msgstr ""
  656. #. [message]: speaker=messenger2
  657. #: data/ai/micro_ais/scenarios/goto.cfg:551
  658. msgid ""
  659. "I'll take the route straight through the mountains. It's much shorter than "
  660. "following the trail all the way around in the south."
  661. msgstr ""
  662. #. [message]: speaker=messenger1
  663. #: data/ai/micro_ais/scenarios/goto.cfg:555
  664. msgid ""
  665. "You're crazy. It might be shorter as the crow flies, but it will take you "
  666. "forever to get through those mountains.\n"
  667. "\n"
  668. "Note: The messengers are controlled by Goto Micro AI definitions that differ "
  669. "by a single line, 'use_straight_line=yes/no'."
  670. msgstr ""
  671. #. [message]: speaker=unit
  672. #: data/ai/micro_ais/scenarios/goto.cfg:591
  673. msgid "I told you so!"
  674. msgstr "Sakiau tau!"
  675. #. [message]: speaker=leader5
  676. #: data/ai/micro_ais/scenarios/goto.cfg:601
  677. msgid ""
  678. "Men, head down to the River Fort and get your orders from Sergeant Aethubry. "
  679. "I want each and every one of you to report to him before going east to fight "
  680. "those saurians."
  681. msgstr ""
  682. #. [message]: speaker=leader6
  683. #: data/ai/micro_ais/scenarios/goto.cfg:610
  684. msgid ""
  685. "Hah, that's that pencil pusher Gadoc for you! Men, I want you to move toward "
  686. "the River Fort as well, but it's good enough for one of you to report to "
  687. "Sergeant Aethubry. Once that has happened, the rest of you can head into "
  688. "battle directly."
  689. msgstr ""
  690. #. [message]: speaker=unit
  691. #: data/ai/micro_ais/scenarios/goto.cfg:628
  692. msgid ""
  693. "$unit.language_name $unit.name from Lieutenant Gadoc's squadron reporting "
  694. "for duty, sir."
  695. msgstr ""
  696. #. [message]: speaker=fort_commander
  697. #: data/ai/micro_ais/scenarios/goto.cfg:644
  698. msgid "Ready to fight those saurians, soldier?"
  699. msgstr "Kary, pasiruošęs kautis prieš tuos roplius?"
  700. #. [message]: speaker=unit
  701. #: data/ai/micro_ais/scenarios/goto.cfg:648
  702. msgid "Yes, sir."
  703. msgstr "Taip, pone."
  704. #. [message]: speaker=fort_commander
  705. #: data/ai/micro_ais/scenarios/goto.cfg:656
  706. msgid ""
  707. "Very good, $unit.language_name. Now go help your comrade get rid of that "
  708. "saurian infestation in the swamps."
  709. msgstr ""
  710. #. [message]: speaker=fort_commander
  711. #: data/ai/micro_ais/scenarios/goto.cfg:664
  712. msgid "Maybe if I ignore them, they'll just go away?"
  713. msgstr "Galbūt jei aš juos ignoruosiu, jie tiesiog pasitrauks?"
  714. #. [message]: speaker=unit
  715. #: data/ai/micro_ais/scenarios/goto.cfg:683
  716. msgid "Lieutenant Senvan's men reporting for duty, sir."
  717. msgstr ""
  718. #. [message]: speaker=fort_commander
  719. #: data/ai/micro_ais/scenarios/goto.cfg:687
  720. msgid ""
  721. "Ah, Lieutenant Senvan... Is every single one of you going to bother me "
  722. "individually as well?"
  723. msgstr ""
  724. #. [message]: speaker=unit
  725. #: data/ai/micro_ais/scenarios/goto.cfg:691
  726. msgid ""
  727. "No, sir. Lieutenant Senvan ordered us to head into battle as soon as I have "
  728. "reported to you."
  729. msgstr ""
  730. #. [message]: speaker=fort_commander
  731. #: data/ai/micro_ais/scenarios/goto.cfg:695
  732. msgid ""
  733. "Well, that's a relief. Somebody knows how to use his ... I mean, very well, "
  734. "off you go then.\n"
  735. "\n"
  736. msgstr ""
  737. #. [message]: speaker=fort_commander
  738. #: data/ai/micro_ais/scenarios/goto.cfg:697
  739. msgid ""
  740. "I wouldn't say anything negative about one of my superior officers now, "
  741. "would I?"
  742. msgstr ""
  743. #. [message]: type=Vampire Bat
  744. #: data/ai/micro_ais/scenarios/goto.cfg:735
  745. msgid "We've all made it to the corners, let's get back together again."
  746. msgstr ""
  747. #. [message]: type=Vampire Bat
  748. #: data/ai/micro_ais/scenarios/goto.cfg:776
  749. msgid "We're back together, let's head out to the corners again."
  750. msgstr ""
  751. #. [test]: id=guardians
  752. #. [event]
  753. #: data/ai/micro_ais/scenarios/guardians.cfg:17
  754. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:57
  755. msgid "Guardians"
  756. msgstr "Sergėtojai"
  757. #. [side]: id=Kraa, type=Gryphon
  758. #: data/ai/micro_ais/scenarios/guardians.cfg:31
  759. #: data/ai/micro_ais/scenarios/swarm.cfg:19
  760. msgid "Kraa"
  761. msgstr "Kraa"
  762. #. [side]: id=Kraa, type=Gryphon
  763. #: data/ai/micro_ais/scenarios/guardians.cfg:37
  764. #: data/ai/micro_ais/scenarios/swarm.cfg:27
  765. msgid "Gryphons"
  766. msgstr "Grifai"
  767. #. [side]: type=Orcish Leader, id=Another Bad Orc
  768. #: data/ai/micro_ais/scenarios/guardians.cfg:49
  769. msgid "Another Bad Orc"
  770. msgstr "Kitas blogas orkas"
  771. #. [unit]: type=Dwarvish Guardsman, id=guardian1
  772. #: data/ai/micro_ais/scenarios/guardians.cfg:96
  773. msgid "Guardian 1"
  774. msgstr "Sergėtojas 1"
  775. #. [unit]: type=Dwarvish Guardsman, id=guardian2
  776. #: data/ai/micro_ais/scenarios/guardians.cfg:107
  777. msgid "Guardian 2"
  778. msgstr "Sergėtojas 2"
  779. #. [unit]: type=Giant Rat, id=coward1
  780. #: data/ai/micro_ais/scenarios/guardians.cfg:120
  781. msgid "Coward 1"
  782. msgstr "Bailys 1"
  783. #. [unit]: type=Giant Rat, id=coward2
  784. #: data/ai/micro_ais/scenarios/guardians.cfg:144
  785. msgid "Coward 2"
  786. msgstr "Bailys 2"
  787. #. [unit]: type=Giant Rat, id=coward3
  788. #: data/ai/micro_ais/scenarios/guardians.cfg:170
  789. msgid "Coward 3"
  790. msgstr "Bailys 3"
  791. #. [unit]: type=Giant Rat, id=coward4
  792. #: data/ai/micro_ais/scenarios/guardians.cfg:197
  793. msgid "Coward 4"
  794. msgstr "Bailys 4"
  795. #. [event]
  796. #: data/ai/micro_ais/scenarios/guardians.cfg:219
  797. msgid "Move gryphons here to see different coward reactions"
  798. msgstr "Čia atveskite grifus, kad pamatytumėte įvairių bailių reakcijas"
  799. #. [unit]: type=Troll, id=return1
  800. #: data/ai/micro_ais/scenarios/guardians.cfg:228
  801. msgid "Return Guardian 1"
  802. msgstr "Grįžtantis sergėtojas 1"
  803. #. [unit]: type=Troll Whelp, id=return2
  804. #: data/ai/micro_ais/scenarios/guardians.cfg:249
  805. msgid "Return Guardian 2"
  806. msgstr "Grįžtantis sergėtojas 2"
  807. #. [unit]: type=Troll Whelp, id=home1
  808. #: data/ai/micro_ais/scenarios/guardians.cfg:271
  809. msgid "Home Guard 1"
  810. msgstr "Namų sargybinis 1"
  811. #. [unit]: type=Troll, id=home 2
  812. #: data/ai/micro_ais/scenarios/guardians.cfg:283
  813. msgid "Home Guard 2"
  814. msgstr "Namų sargybinis 2"
  815. #. [unit]: type=Skeleton Archer, id=stationed1
  816. #: data/ai/micro_ais/scenarios/guardians.cfg:296
  817. msgid "Stationed Guardian 1"
  818. msgstr ""
  819. #. [unit]: type=Skeleton, id=stationed2
  820. #: data/ai/micro_ais/scenarios/guardians.cfg:320
  821. msgid "Stationed Guardian 2"
  822. msgstr ""
  823. #. [unit]: type=Troll, id=zone1
  824. #: data/ai/micro_ais/scenarios/guardians.cfg:345
  825. msgid "Gate Keeper"
  826. msgstr "Vartų sargas"
  827. #. [unit]: type=Dwarvish Guardsman, id=zone2
  828. #: data/ai/micro_ais/scenarios/guardians.cfg:372
  829. msgid "Home Keeper"
  830. msgstr "Namų sargas"
  831. #. [unit]: type=Naga Fighter, id=zone3
  832. #: data/ai/micro_ais/scenarios/guardians.cfg:403
  833. msgid "Water Guardian"
  834. msgstr "Vandens sargas"
  835. #. [event]
  836. #: data/ai/micro_ais/scenarios/guardians.cfg:424
  837. msgid "Guarded Location"
  838. msgstr "Saugoma vietovė"
  839. #. [event]
  840. #: data/ai/micro_ais/scenarios/guardians.cfg:425
  841. msgid "Station 1"
  842. msgstr ""
  843. #. [event]
  844. #: data/ai/micro_ais/scenarios/guardians.cfg:426
  845. msgid "Station 2"
  846. msgstr ""
  847. #. [message]: speaker=narrator
  848. #. [set_menu_item]: id=m01_guardian
  849. #: data/ai/micro_ais/scenarios/guardians.cfg:447
  850. #: data/ai/micro_ais/scenarios/guardians.cfg:456
  851. msgid "Standard WML Guardian"
  852. msgstr "Standartinis WML sergėtojas"
  853. #. [message]: speaker=narrator
  854. #: data/ai/micro_ais/scenarios/guardians.cfg:457
  855. msgid ""
  856. "This is the built-in WML guardian coded using 'ai_special=guardian'. These "
  857. "guardians attack if there is an enemy within their movement range, otherwise "
  858. "they do nothing (except maybe retreating to a village for healing)."
  859. msgstr ""
  860. #. [message]: speaker=narrator
  861. #. [set_menu_item]: id=m02_return
  862. #: data/ai/micro_ais/scenarios/guardians.cfg:463
  863. #: data/ai/micro_ais/scenarios/guardians.cfg:472
  864. msgid "Return Guardian"
  865. msgstr "Grįžtantis sergėtojas"
  866. #. [message]: speaker=narrator
  867. #: data/ai/micro_ais/scenarios/guardians.cfg:473
  868. msgid ""
  869. "A 'return guardian' is a variation of the standard Wesnoth guardian. It has "
  870. "an assigned guard position (GP) to which it returns after attacks on "
  871. "approaching enemies:\n"
  872. "- If at GP with no enemy in reach, do nothing.\n"
  873. "- If at GP with enemy in reach, leave attack to default AI (note that this "
  874. "may include not attacking if the enemy is deemed too strong).\n"
  875. "- If not at GP, return there, no matter whether an enemy is in reach or "
  876. "not.\n"
  877. "- If enemies are blocking your way back, do your best to get there anyway.\n"
  878. "- If you end up next to an enemy on the way back, attack after the move."
  879. msgstr ""
  880. #. [message]: speaker=narrator
  881. #. [set_menu_item]: id=m03_home
  882. #: data/ai/micro_ais/scenarios/guardians.cfg:484
  883. #: data/ai/micro_ais/scenarios/guardians.cfg:493
  884. msgid "Home Guard"
  885. msgstr "Namų sargybinis"
  886. #. [message]: speaker=narrator
  887. #: data/ai/micro_ais/scenarios/guardians.cfg:494
  888. msgid ""
  889. "A 'home guard' is a variant on the 'guardian' AI special. With this variant, "
  890. "the unit has an assigned 'home' location, and will return there if not "
  891. "involved in combat and if not going to a village, whether for healing or to "
  892. "capture it this turn. (By contrast, the standard guardian AI will cause the "
  893. "unit to stay where it last attacked.) This differs from 'return guardian' in "
  894. "that a home guard will press the attack, possibly getting drawn quite far "
  895. "from 'home', rather than returning after each attack. (It can also be lured "
  896. "away by a string of closely-placed villages, but that is something a map "
  897. "builder can control.)\n"
  898. "This also demonstrates how to combine candidate actions from Formula AI and "
  899. "Lua AI in one side. The home guard is written in Formula AI, while the "
  900. "return and stationed guardians and the cowards are written in Lua AI. In "
  901. "addition the non-guardian units of the side follow the default AI behavior."
  902. msgstr ""
  903. #. [message]: speaker=narrator
  904. #. [set_menu_item]: id=m04_stationed
  905. #: data/ai/micro_ais/scenarios/guardians.cfg:501
  906. #: data/ai/micro_ais/scenarios/guardians.cfg:510
  907. msgid "Stationed Guardian"
  908. msgstr ""
  909. #. [message]: speaker=narrator
  910. #: data/ai/micro_ais/scenarios/guardians.cfg:511
  911. msgid ""
  912. "A 'stationed guardian' is another variation of the standard Wesnoth guardian "
  913. "with a somewhat more complex behavior than that of the 'return guardian'. "
  914. "Two positions are defined for it, a 'station' and a 'guarded location', as "
  915. "well as a 'distance'. The behavior is as follows:\n"
  916. "- If no enemy is within 'distance' of the guard's current position, do "
  917. "nothing.\n"
  918. "- Otherwise: If an enemy is within 'distance' of the guard, but not also "
  919. "within the same distance of the guarded location and the station (all of "
  920. "this simultaneously), move the guard in the direction of the station.\n"
  921. "- Otherwise:\n"
  922. " - Pick the enemy unit that is closest to the guarded location.\n"
  923. " - If we can reach it, pick the adjacent hex with the highest defense "
  924. "rating and attack from there.\n"
  925. " - If not in reach, move toward this unit."
  926. msgstr ""
  927. #. [message]: speaker=narrator
  928. #. [set_menu_item]: id=m05_coward
  929. #: data/ai/micro_ais/scenarios/guardians.cfg:523
  930. #: data/ai/micro_ais/scenarios/guardians.cfg:532
  931. msgid "Coward"
  932. msgstr "Bailys"
  933. #. [message]: speaker=narrator
  934. #: data/ai/micro_ais/scenarios/guardians.cfg:533
  935. msgid ""
  936. "Cowards are units that, like guardians, sit around doing nothing until an "
  937. "enemy comes into range. Unlike guardians, however, they run away once "
  938. "enemies approach. Applications might be wild animals, unarmed civilians "
  939. "getting in the way of a battle, etc. The coward macro can be called with two "
  940. "optional locations, 'seek' and 'avoid':\n"
  941. "- If neither is given, the coward retreats to the position farthest away "
  942. "from the approaching enemies.\n"
  943. "- If 'seek' is given, it preferentially goes toward that location (but "
  944. "getting away from enemies takes priority).\n"
  945. "- If 'avoid' is given, it in addition tries to avoid that location (with "
  946. "both maximizing distance from enemies and going toward 'seek' taking "
  947. "priority).\n"
  948. "- Both 'seek' and 'avoid' may consist of only one coordinate ('x' or 'y'), "
  949. "in which case not a single hex, but a line of hexes is sought or avoided."
  950. msgstr ""
  951. #. [message]: speaker=narrator
  952. #. [set_menu_item]: id=m06_zone
  953. #: data/ai/micro_ais/scenarios/guardians.cfg:543
  954. #: data/ai/micro_ais/scenarios/guardians.cfg:552
  955. msgid "Zone Guardian"
  956. msgstr "Zonos sergėtojas"
  957. #. [message]: speaker=narrator
  958. #: data/ai/micro_ais/scenarios/guardians.cfg:553
  959. msgid ""
  960. "A zone guardian is a unit that, as the name says, guards a zone. It moves "
  961. "randomly inside this zone until an enemy enters it (or a separately defined "
  962. "enemy zone, see below). Applications might be the defense of a castle or a "
  963. "nesting area. The zone macro can be called with an optional enemy zone:\n"
  964. "- If not specified, the zone guard attacks any enemy coming inside its guard "
  965. "zone.\n"
  966. "- Otherwise, it attacks any enemy entering the enemy zone and once there are "
  967. "no more enemies, it goes back to patrol in its basic zone."
  968. msgstr ""
  969. #. [message]: speaker=Kraa
  970. #: data/ai/micro_ais/scenarios/guardians.cfg:568
  971. msgid "Kraahhh!!!!"
  972. msgstr "Kraaaa!!!!"
  973. #. [message]: speaker=Kraa
  974. #: data/ai/micro_ais/scenarios/guardians.cfg:578
  975. msgid ""
  976. "Gryphons of the High Plains, look at all these enemies. They don't behave "
  977. "normally. Most of them don't move at all unless we get close. Let's check "
  978. "out how they react to us.\n"
  979. "\n"
  980. "Note to the player: the right-click context menu provides information about "
  981. "each of the units' behavior.\n"
  982. "\n"
  983. "Another note: Most of the Guardian AIs are coded as Micro AIs. A Micro AI "
  984. "can be added and adapted to the need of a scenario easily using only WML and "
  985. "the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  986. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  987. msgstr ""
  988. #. [objectives]
  989. #: data/ai/micro_ais/scenarios/guardians.cfg:588
  990. msgid "Move the Gryphons around to explore how the guardians react"
  991. msgstr ""
  992. #. [objective]: condition=win
  993. #: data/ai/micro_ais/scenarios/guardians.cfg:590
  994. #: data/ai/micro_ais/scenarios/patrols.cfg:256
  995. msgid "Defeat all enemy units"
  996. msgstr "Nugalėkite visus priešo karius"
  997. #. [objective]: condition=win
  998. #: data/ai/micro_ais/scenarios/guardians.cfg:594
  999. msgid "Move Kraa to the signpost"
  1000. msgstr "Nuveskite Kraa iki kelrodžio"
  1001. #. [objective]: condition=lose
  1002. #: data/ai/micro_ais/scenarios/guardians.cfg:598
  1003. msgid "Death of Kraa"
  1004. msgstr "Kraa mirtis"
  1005. #. [note]
  1006. #: data/ai/micro_ais/scenarios/guardians.cfg:602
  1007. msgid ""
  1008. "Check out the right-click menu options for information on each guardian type"
  1009. msgstr ""
  1010. #. [message]: speaker=Kraa
  1011. #: data/ai/micro_ais/scenarios/guardians.cfg:659
  1012. msgid ""
  1013. "Gryphons of the High Plains, it is time to return to said plains. Follow me."
  1014. msgstr ""
  1015. #. [test]: id=hang_out
  1016. #: data/ai/micro_ais/scenarios/hang_out.cfg:5
  1017. msgid "Hang Out"
  1018. msgstr ""
  1019. #. [side]: id=Bad Outlaw, type=Outlaw
  1020. #: data/ai/micro_ais/scenarios/hang_out.cfg:23
  1021. msgid "team_name^Bad Outlaw"
  1022. msgstr "Blogas nusikaltėlis"
  1023. #. [side]: id=Good Bandit, type=Bandit
  1024. #: data/ai/micro_ais/scenarios/hang_out.cfg:39
  1025. msgid "team_name^Good Bandit"
  1026. msgstr "Geras banditas"
  1027. #. [event]
  1028. #: data/ai/micro_ais/scenarios/hang_out.cfg:61
  1029. msgid "Outlaw moves here"
  1030. msgstr ""
  1031. #. [message]: speaker=Good Bandit
  1032. #: data/ai/micro_ais/scenarios/hang_out.cfg:120
  1033. msgid ""
  1034. "That outlaw over there is going to run for the keep in the southeast. He's "
  1035. "only going to recruit for three rounds before he'll start moving and he and "
  1036. "his footpads are much faster than we are. Let's make haste or we'll never "
  1037. "catch him.\n"
  1038. "\n"
  1039. "Note: This scenario uses a combination of two Micro AIs, the Hang Out Micro "
  1040. "AI which makes the Side 2 units remain around the keep for two turns (while "
  1041. "moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
  1042. "which takes over after that. A Micro AI can be added and adapted to the "
  1043. "need of a scenario easily using only WML and the [micro_ai] tag. Check out "
  1044. "the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth."
  1045. "org/Micro_AIs for more information."
  1046. msgstr ""
  1047. #. [objectives]
  1048. #: data/ai/micro_ais/scenarios/hang_out.cfg:127
  1049. msgid ""
  1050. "Get into the outlaw's way before he can make it to the south-eastern keep"
  1051. msgstr ""
  1052. #. [objective]: condition=win
  1053. #: data/ai/micro_ais/scenarios/hang_out.cfg:129
  1054. msgid "Death of Bad Outlaw"
  1055. msgstr "Blogo nusikaltėlio mirtis"
  1056. #. [objective]: condition=lose
  1057. #: data/ai/micro_ais/scenarios/hang_out.cfg:133
  1058. msgid "Death of Good Bandit"
  1059. msgstr "Gerojo bandito mirtis"
  1060. #. [objective]: condition=lose
  1061. #: data/ai/micro_ais/scenarios/hang_out.cfg:137
  1062. msgid "Bad Outlaw makes it to the signpost"
  1063. msgstr ""
  1064. #. [message]: speaker=Good Bandit
  1065. #: data/ai/micro_ais/scenarios/hang_out.cfg:151
  1066. msgid "We got him! Now whatever it is we are fighting for is safe."
  1067. msgstr ""
  1068. #. [message]: speaker=Bad Outlaw
  1069. #: data/ai/micro_ais/scenarios/hang_out.cfg:178
  1070. msgid ""
  1071. "I made it! Now we can keep fighting for whatever it is that we are fighting "
  1072. "for."
  1073. msgstr ""
  1074. #. [test]: id=healer_support
  1075. #: data/ai/micro_ais/scenarios/healer_support.cfg:5
  1076. msgid "Healer Support"
  1077. msgstr "Gydytojų parama"
  1078. #. [side]: id=Rebels1, type=Elvish Ranger
  1079. #: data/ai/micro_ais/scenarios/healer_support.cfg:21
  1080. msgid "Rebels 1"
  1081. msgstr "Sukilėliai 1"
  1082. #. [side]: id=Rebels2, type=Elvish Marksman
  1083. #: data/ai/micro_ais/scenarios/healer_support.cfg:35
  1084. msgid "Rebels 2"
  1085. msgstr "Sukilėliai 2"
  1086. #. [message]: speaker=Rebels1
  1087. #: data/ai/micro_ais/scenarios/healer_support.cfg:81
  1088. msgid ""
  1089. "In this scenario, we demonstrate the use of the Healer Support Micro AI. "
  1090. "This AI configures the healers of a side to stay behind the battle lines and "
  1091. "heal injured and/or threatened units rather than participate in the attacks "
  1092. "under all circumstances. It includes several configurable options (which are "
  1093. "set differently for the two sides in this scenario) that determine how "
  1094. "aggressive/careful the healers are, whether they also attack, how much risk "
  1095. "they are willing to take, etc.\n"
  1096. "\n"
  1097. "For clarity, each healer announces her upcoming support move. If you don't "
  1098. "want to see that each time, just hit 'esc' when it happens the first time.\n"
  1099. "\n"
  1100. "Note: The Healer Support AI is coded as a Micro AI. A Micro AI can be added "
  1101. "and adapted to the need of a scenario easily using only WML and the "
  1102. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  1103. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  1104. msgstr ""
  1105. #. [message]: speaker=$unit.id
  1106. #: data/ai/micro_ais/scenarios/healer_support.cfg:100
  1107. msgid "Argh! They got us..."
  1108. msgstr ""
  1109. #. [test]: id=lurkers
  1110. #: data/ai/micro_ais/scenarios/lurkers.cfg:184
  1111. msgid "Lurkers of the Swamp"
  1112. msgstr ""
  1113. #. [side]: id=Pekzs, type=Saurian Soothsayer
  1114. #: data/ai/micro_ais/scenarios/lurkers.cfg:198
  1115. msgid "Pekzs"
  1116. msgstr "Pekzsas"
  1117. #. [side]: id=Pekzs, type=Saurian Soothsayer
  1118. #: data/ai/micro_ais/scenarios/lurkers.cfg:204
  1119. msgid "team_name^Pekzs"
  1120. msgstr "Pekzsas"
  1121. #. [side]: type=Saurian Oracle
  1122. #: data/ai/micro_ais/scenarios/lurkers.cfg:220
  1123. msgid "Micro AI Lurkers (saurians, stationary)"
  1124. msgstr ""
  1125. #. [side]: type=Saurian Oracle
  1126. #: data/ai/micro_ais/scenarios/lurkers.cfg:236
  1127. msgid "Micro AI Lurkers (saurians, wanderers)"
  1128. msgstr ""
  1129. #. [side]: type=Naga Warrior
  1130. #: data/ai/micro_ais/scenarios/lurkers.cfg:252
  1131. msgid "Micro AI Lurkers (nagas)"
  1132. msgstr ""
  1133. #. [side]: type=Saurian Oracle
  1134. #: data/ai/micro_ais/scenarios/lurkers.cfg:268
  1135. msgid "WML Lurkers (saurians)"
  1136. msgstr ""
  1137. #. [side]: type=Saurian Oracle
  1138. #: data/ai/micro_ais/scenarios/lurkers.cfg:284
  1139. msgid "Formula AI Lurkers (saurians)"
  1140. msgstr ""
  1141. #. [set_menu_item]: id=m01_menu_lurker2
  1142. #: data/ai/micro_ais/scenarios/lurkers.cfg:387
  1143. msgid "Place a Side 2 lurker"
  1144. msgstr ""
  1145. #. [set_menu_item]: id=m01_menu_lurker3
  1146. #: data/ai/micro_ais/scenarios/lurkers.cfg:399
  1147. msgid "Place a Side 3 lurker"
  1148. msgstr ""
  1149. #. [set_menu_item]: id=m01_menu_lurker4
  1150. #: data/ai/micro_ais/scenarios/lurkers.cfg:411
  1151. msgid "Place a Side 4 lurker"
  1152. msgstr ""
  1153. #. [set_menu_item]: id=m01_menu_lurker5
  1154. #: data/ai/micro_ais/scenarios/lurkers.cfg:423
  1155. msgid "Place a Side 5 lurker"
  1156. msgstr ""
  1157. #. [set_menu_item]: id=m01_menu_lurker6
  1158. #: data/ai/micro_ais/scenarios/lurkers.cfg:435
  1159. msgid "Place a Side 6 lurker"
  1160. msgstr ""
  1161. #. [message]: speaker=Pekzs
  1162. #: data/ai/micro_ais/scenarios/lurkers.cfg:452
  1163. msgid ""
  1164. "In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that "
  1165. "is capable of moving across most terrains, but that only stops on and "
  1166. "attacks from specific terrain. It might also have the ability to hide on "
  1167. "this terrain (which is the reason why this is called the Lurker AI).\n"
  1168. "\n"
  1169. "Lurkers move individually without any strategy and always attack the weakest "
  1170. "enemy within their reach. If no enemy is in reach, the lurker does a random "
  1171. "move instead - or it just sits and waits (lurks)."
  1172. msgstr ""
  1173. #. [message]: speaker=Pekzs
  1174. #: data/ai/micro_ais/scenarios/lurkers.cfg:460
  1175. msgid ""
  1176. "Three different lurker behaviors are set up here using the [micro_ai] tag "
  1177. "with different parameters:\n"
  1178. "\n"
  1179. "Side 2 (blue): saurians attacking only from swamp. If no enemy is in range, "
  1180. "they do not move.\n"
  1181. "\n"
  1182. "Side 3 (green): saurians attacking only from swamp. If no enemy is in range, "
  1183. "they wander randomly (on swamp only).\n"
  1184. "\n"
  1185. "Side 4 (purple): nagas wandering only on water terrain, but attacking from "
  1186. "both water and swamp.\n"
  1187. "\n"
  1188. "We also added two other sides, which demonstrate lurker behavior coded in "
  1189. "WML (Side 5, gray) and Formula AI (Side 6, brown)."
  1190. msgstr ""
  1191. #. [message]: speaker=narrator
  1192. #: data/ai/micro_ais/scenarios/lurkers.cfg:474
  1193. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:159
  1194. #: data/ai/micro_ais/scenarios/patrols.cfg:238
  1195. #: data/ai/micro_ais/scenarios/recruiting.cfg:100
  1196. msgid "Notes"
  1197. msgstr "Pastabos"
  1198. #. [message]: speaker=narrator
  1199. #: data/ai/micro_ais/scenarios/lurkers.cfg:475
  1200. msgid ""
  1201. "You can use the right-click context menu to add additional lurkers.\n"
  1202. "\n"
  1203. "Any unit not adjacent to swamp (and water, for the nagas) is safe from the "
  1204. "lurkers, thus it is easy to keep Pekzs from being attacked.\n"
  1205. "\n"
  1206. "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
  1207. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  1208. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  1209. "https://wiki.wesnoth.org/Micro_AIs for more information."
  1210. msgstr ""
  1211. #. [objectives]
  1212. #: data/ai/micro_ais/scenarios/lurkers.cfg:485
  1213. msgid "Watch the lurkers move around and fight them if you want"
  1214. msgstr ""
  1215. #. [objective]: condition=win
  1216. #: data/ai/micro_ais/scenarios/lurkers.cfg:487
  1217. msgid "Defeat all lurkers"
  1218. msgstr ""
  1219. #. [objective]: condition=win
  1220. #: data/ai/micro_ais/scenarios/lurkers.cfg:491
  1221. msgid "Move Pekzs to the signpost"
  1222. msgstr "Nuveskite Pekzsą iki kelrodžio"
  1223. #. [objective]: condition=lose
  1224. #: data/ai/micro_ais/scenarios/lurkers.cfg:495
  1225. msgid "Death of Pekzs"
  1226. msgstr "Pekzso mirtis"
  1227. #. [note]
  1228. #: data/ai/micro_ais/scenarios/lurkers.cfg:499
  1229. msgid "Right-click on unoccupied swamp hexes to add more lurkers"
  1230. msgstr ""
  1231. #. [message]: speaker=Pekzs
  1232. #: data/ai/micro_ais/scenarios/lurkers.cfg:546
  1233. msgid ""
  1234. "Zzanksss for helping me wizz zzossse lurkerss. Hope to sssee you again "
  1235. "ssometime."
  1236. msgstr ""
  1237. #. [test]: id=messenger_escort
  1238. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:5
  1239. msgid "Messenger Escort"
  1240. msgstr ""
  1241. #. [side]: id=Vanak, type=Orcish Ruler
  1242. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:18
  1243. msgid "Vanak"
  1244. msgstr "Vanakas"
  1245. #. [event]
  1246. #. [side]
  1247. #. [unit]: type=Dragoon, id=messenger
  1248. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:37
  1249. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:73
  1250. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:72
  1251. msgid "Messenger"
  1252. msgstr "Pasiuntinys"
  1253. #. [event]
  1254. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:131
  1255. msgid "Messenger Waypoint 1"
  1256. msgstr "Pasiuntinio kelio taškas 1"
  1257. #. [event]
  1258. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:133
  1259. msgid "Messenger Waypoint 2"
  1260. msgstr "Pasiuntinio kelio taškas 2"
  1261. #. [event]
  1262. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:135
  1263. msgid "Messenger Waypoint 3"
  1264. msgstr "Pasiuntinio kelio taškas 3"
  1265. #. [event]
  1266. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:138
  1267. msgid "AI moves Messenger here"
  1268. msgstr "DI veda pasiuntinį čia"
  1269. #. [message]: speaker=messenger
  1270. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:153
  1271. msgid ""
  1272. "Men, I need to get to that signpost in the north, to get the message to our "
  1273. "leader. Let's head up there as quickly as we can."
  1274. msgstr ""
  1275. #. [message]: speaker=narrator
  1276. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:160
  1277. msgid ""
  1278. "The Messenger Escort AI will try to move the dragoon messenger to the "
  1279. "signpost in the north, while protecting him as well as possible with the "
  1280. "other units. Vanak's orcs need to stop him.\n"
  1281. "\n"
  1282. "Note that the messenger route is set up through a series of waypoints here "
  1283. "simply to demonstrate how to use waypoints. On this map, using only a single "
  1284. "waypoint at the end of the route would work just as well (or probably even "
  1285. "better).\n"
  1286. "\n"
  1287. "Also note that the messenger does not have to get exactly to each signpost "
  1288. "(except for the last one), getting close is good enough.\n"
  1289. "\n"
  1290. "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and "
  1291. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  1292. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  1293. "https://wiki.wesnoth.org/Micro_AIs for more information."
  1294. msgstr ""
  1295. #. [objective]: condition=win
  1296. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:173
  1297. msgid "Defeat the messenger"
  1298. msgstr "Nugalėkite pasiuntinį"
  1299. #. [objective]: condition=lose
  1300. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:177
  1301. msgid "Messenger gets to the signpost"
  1302. msgstr "Pasiuntinys pasiekia kelrodį"
  1303. #. [objective]: condition=lose
  1304. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:181
  1305. msgid "Death of Vanak"
  1306. msgstr "Vanako mirtis"
  1307. #. [message]: speaker=messenger
  1308. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:197
  1309. msgid "I made it! Now our people will be safe."
  1310. msgstr ""
  1311. #. [message]: speaker=messenger
  1312. #: data/ai/micro_ais/scenarios/messenger_escort.cfg:212
  1313. msgid "Nooo! All is lost. We will never stop the orcs now!"
  1314. msgstr "Neee! Viskas prarasta. Dabar niekad nesustabdysime orkų!"
  1315. #. [test]: id=patrols
  1316. #. [event]
  1317. #: data/ai/micro_ais/scenarios/patrols.cfg:5
  1318. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:75
  1319. msgid "Patrols"
  1320. msgstr "Patruliai"
  1321. #. [side]: id=Gertburt, type=Outlaw
  1322. #: data/ai/micro_ais/scenarios/patrols.cfg:19
  1323. msgid "Gertburt"
  1324. msgstr "Gertburtas"
  1325. #. [side]: id=Gertburt, type=Outlaw
  1326. #: data/ai/micro_ais/scenarios/patrols.cfg:27
  1327. msgid "Bandits"
  1328. msgstr "Banditai"
  1329. #. [side]
  1330. #: data/ai/micro_ais/scenarios/patrols.cfg:41
  1331. msgid "team_name^Konrad"
  1332. msgstr "Konradas"
  1333. #. [side]
  1334. #: data/ai/micro_ais/scenarios/patrols.cfg:56
  1335. msgid "team_name^Urudin"
  1336. msgstr "Urudinas"
  1337. #. [unit]: type=Orcish Slayer, id=Urudin
  1338. #: data/ai/micro_ais/scenarios/patrols.cfg:114
  1339. msgid "Urudin"
  1340. msgstr "Urudinas"
  1341. #. [event]
  1342. #: data/ai/micro_ais/scenarios/patrols.cfg:188
  1343. msgid "Konrad Waypoint 1"
  1344. msgstr "Konrado kelio taškas 1"
  1345. #. [event]
  1346. #: data/ai/micro_ais/scenarios/patrols.cfg:190
  1347. msgid "Konrad Waypoint 2"
  1348. msgstr "Konrado kelio taškas 2"
  1349. #. [event]
  1350. #: data/ai/micro_ais/scenarios/patrols.cfg:192
  1351. msgid "Konrad Final Waypoint"
  1352. msgstr "Galutinis Konrado kelio taškas"
  1353. #. [event]
  1354. #: data/ai/micro_ais/scenarios/patrols.cfg:195
  1355. msgid "Patrol Waypoint 1"
  1356. msgstr "Patrulio kelio taškas 1"
  1357. #. [event]
  1358. #: data/ai/micro_ais/scenarios/patrols.cfg:197
  1359. msgid "Patrol Waypoint 2"
  1360. msgstr "Patrulio kelio taškas 2"
  1361. #. [event]
  1362. #: data/ai/micro_ais/scenarios/patrols.cfg:199
  1363. msgid "Patrol Waypoint 3"
  1364. msgstr "Patrulio kelio taškas 3"
  1365. #. [event]
  1366. #: data/ai/micro_ais/scenarios/patrols.cfg:201
  1367. msgid "Patrol Waypoint 4"
  1368. msgstr "Patrulio kelio taškas "
  1369. #. [event]
  1370. #: data/ai/micro_ais/scenarios/patrols.cfg:204
  1371. msgid "Urudin retreats here"
  1372. msgstr "Urudinas atsitraukia čia"
  1373. #. [message]: speaker=Konrad
  1374. #: data/ai/micro_ais/scenarios/patrols.cfg:215
  1375. msgid ""
  1376. "Hello! I'm a Konrad impostor. We are going to demonstrate the Patrol AI to "
  1377. "you in this scenario.\n"
  1378. "\n"
  1379. "I am heading for the keep east of the central mountain via a couple "
  1380. "waypoints in the south. I will stay there once I get there. By contrast, "
  1381. "those two fellas in the center are perpetually circling the mountain, one of "
  1382. "them always in the same direction, the other changing directions after every "
  1383. "lap.\n"
  1384. "\n"
  1385. "All of this is implemented by use of the Patrol [micro_ai] tag."
  1386. msgstr ""
  1387. #. [message]: speaker=guard1
  1388. #: data/ai/micro_ais/scenarios/patrols.cfg:225
  1389. msgid ""
  1390. "By contrast, I am a zone guardian patrolling, in a way, the southernmost "
  1391. "part of the map. This AI is implemented via the Guardian [micro_ai] tag. "
  1392. "It is here mostly to demonstrate how to set up different Micro AIs for the "
  1393. "same side. For more details on different types of guardian AIs, there is a "
  1394. "separate test scenario specializing on those."
  1395. msgstr ""
  1396. #. [message]: speaker=Urudin
  1397. #: data/ai/micro_ais/scenarios/patrols.cfg:229
  1398. msgid ""
  1399. "And I am Urudin. I will attack my enemies for a few turns, but will retreat "
  1400. "toward the right edge of the map if my hitpoints are below half of maximum "
  1401. "or by Turn 5, whatever happens first.\n"
  1402. "\n"
  1403. "This is an AI separate from the Patrols of Side 2."
  1404. msgstr ""
  1405. #. [message]: speaker=narrator
  1406. #: data/ai/micro_ais/scenarios/patrols.cfg:239
  1407. msgid ""
  1408. "You, as the player, are in charge of Gertburt's bandits in this scenario. "
  1409. "You can either simply watch the patrols move around, or you can move units "
  1410. "into their way. The three patrol units are instructed to behave differently "
  1411. "when facing enemy units:\n"
  1412. "\n"
  1413. "Konrad only attacks Gertburt, or any enemy unit that blocks his final "
  1414. "waypoint.\n"
  1415. "\n"
  1416. "The Swordsman never attacks at all.\n"
  1417. "\n"
  1418. "The Longbowman attacks any enemy unit he ends up next to at the end of his "
  1419. "move.\n"
  1420. "\n"
  1421. "They all have in common, however, that getting to their next waypoint takes "
  1422. "priority over attacking. They will thus prefer to move around enemies rather "
  1423. "than straight for them. Also, if a waypoint is occupied by a unit they are "
  1424. "not instructed to attack, they will (eventually) abandon that waypoint once "
  1425. "they get close enough and move on to the next one.\n"
  1426. "\n"
  1427. "The Patrol AI controlling all Side 2 units is coded as a Micro AI. A Micro "
  1428. "AI can be added and adapted to the need of a scenario easily using only WML "
  1429. "and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki "
  1430. "page</span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  1431. msgstr ""
  1432. #. [objectives]
  1433. #: data/ai/micro_ais/scenarios/patrols.cfg:254
  1434. msgid "Watch the patrols, attack them etc."
  1435. msgstr ""
  1436. #. [objective]: condition=win
  1437. #: data/ai/micro_ais/scenarios/patrols.cfg:260
  1438. msgid "Move Gertburt to the signpost"
  1439. msgstr ""
  1440. #. [objective]: condition=lose
  1441. #: data/ai/micro_ais/scenarios/patrols.cfg:264
  1442. msgid "Death of Gertburt"
  1443. msgstr "Gertburto mirtis"
  1444. #. [message]: speaker=Konrad
  1445. #: data/ai/micro_ais/scenarios/patrols.cfg:281
  1446. msgid ""
  1447. "Well, that was fun! I'll just hang out here now and watch those two guys "
  1448. "walk and walk and ..."
  1449. msgstr ""
  1450. #. [message]: speaker=Gertburt
  1451. #: data/ai/micro_ais/scenarios/patrols.cfg:325
  1452. msgid "Let's go home, chaps."
  1453. msgstr "Eima namo, vyručiai."
  1454. #. [test]: id=protect_unit
  1455. #. [event]
  1456. #: data/ai/micro_ais/scenarios/protect_unit.cfg:5
  1457. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:63
  1458. msgid "Protect Unit"
  1459. msgstr "Apsaugoti karį"
  1460. #. [side]: id=Langzhar, type=Lieutenant
  1461. #: data/ai/micro_ais/scenarios/protect_unit.cfg:18
  1462. #: data/ai/micro_ais/scenarios/recruiting.cfg:17
  1463. msgid "Langzhar"
  1464. msgstr ""
  1465. #. [side]: id=Langzhar, type=Lieutenant
  1466. #: data/ai/micro_ais/scenarios/protect_unit.cfg:24
  1467. #: data/ai/micro_ais/scenarios/recruiting.cfg:23
  1468. msgid "team_name^Langzhar"
  1469. msgstr ""
  1470. #. [side]: id=Koorzhar, type=Lieutenant
  1471. #: data/ai/micro_ais/scenarios/protect_unit.cfg:34
  1472. #: data/ai/micro_ais/scenarios/recruiting.cfg:32
  1473. msgid "Koorzhar"
  1474. msgstr ""
  1475. #. [side]: id=Koorzhar, type=Lieutenant
  1476. #: data/ai/micro_ais/scenarios/protect_unit.cfg:41
  1477. #: data/ai/micro_ais/scenarios/recruiting.cfg:38
  1478. msgid "team_name^Koorzhar"
  1479. msgstr ""
  1480. #. [event]
  1481. #: data/ai/micro_ais/scenarios/protect_unit.cfg:119
  1482. msgid "Move Rossauba here"
  1483. msgstr ""
  1484. #. [message]: speaker=Koorzhar
  1485. #: data/ai/micro_ais/scenarios/protect_unit.cfg:129
  1486. msgid "There's that traitor wizard. Let's get him."
  1487. msgstr ""
  1488. #. [message]: speaker=Langzhar
  1489. #: data/ai/micro_ais/scenarios/protect_unit.cfg:134
  1490. msgid ""
  1491. "Men, you know the deal. We must protect Rossauba under all circumstances. "
  1492. "Even my survival is not as important."
  1493. msgstr ""
  1494. #. [message]: speaker=Rossauba
  1495. #: data/ai/micro_ais/scenarios/protect_unit.cfg:138
  1496. msgid "That's very kind of you, but ..."
  1497. msgstr "Tai labai malonu iš tavo pusės, bet..."
  1498. #. [message]: speaker=Langzhar
  1499. #: data/ai/micro_ais/scenarios/protect_unit.cfg:142
  1500. msgid ""
  1501. "No buts! You stay behind the lines and do not engage in battle unless there "
  1502. "is no risk to your life, is that understood? And get to that signpost in "
  1503. "the northwest if it is safe."
  1504. msgstr ""
  1505. #. [message]: speaker=narrator
  1506. #: data/ai/micro_ais/scenarios/protect_unit.cfg:150
  1507. msgid ""
  1508. "In this scenario, the AI playing the humans in the east (Langzhar) is "
  1509. "instructed to protect the wizard Rossauba, while moving him safely to the "
  1510. "signpost. On the other side, Koorzhar's units (in the west) will primarily "
  1511. "attack Rossauba, even if a better target is available. Do you want to play "
  1512. "either of the sides or let the AIs battle it out among themselves?\n"
  1513. "\n"
  1514. "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
  1515. "and adapted to the need of a scenario easily using only WML and the "
  1516. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  1517. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  1518. msgstr ""
  1519. #. [option]
  1520. #: data/ai/micro_ais/scenarios/protect_unit.cfg:155
  1521. msgid "<span font='16'>I'll watch the two AIs fight it out</span>"
  1522. msgstr ""
  1523. #. [option]
  1524. #: data/ai/micro_ais/scenarios/protect_unit.cfg:158
  1525. msgid ""
  1526. "<span font='16'>I'll play Langzhar's side (to see how Koorzhar's units "
  1527. "target Rossauba)</span>"
  1528. msgstr ""
  1529. #. [option]
  1530. #: data/ai/micro_ais/scenarios/protect_unit.cfg:167
  1531. msgid ""
  1532. "<span font='16'>I'll play Koorzhar's side (to see how Langzhar's units "
  1533. "protect Rossauba)</span>"
  1534. msgstr ""
  1535. #. [objectives]
  1536. #: data/ai/micro_ais/scenarios/protect_unit.cfg:179
  1537. msgid "Protect Rossauba while moving him to the signpost"
  1538. msgstr ""
  1539. #. [objective]: condition=win
  1540. #. [objective]: condition=lose
  1541. #: data/ai/micro_ais/scenarios/protect_unit.cfg:181
  1542. #: data/ai/micro_ais/scenarios/protect_unit.cfg:201
  1543. msgid "Rossauba makes it to the signpost"
  1544. msgstr "Rossauba nukeliauja iki kelrodžio"
  1545. #. [objective]: condition=lose
  1546. #: data/ai/micro_ais/scenarios/protect_unit.cfg:185
  1547. msgid "Death of Rossauba"
  1548. msgstr "Rossaubos mirtis"
  1549. #. [objective]: condition=lose
  1550. #: data/ai/micro_ais/scenarios/protect_unit.cfg:189
  1551. msgid "Death of Langzhar"
  1552. msgstr ""
  1553. #. [objectives]
  1554. #: data/ai/micro_ais/scenarios/protect_unit.cfg:195
  1555. msgid "Get rid of that traitor wizard Rossauba"
  1556. msgstr ""
  1557. #. [objective]: condition=win
  1558. #: data/ai/micro_ais/scenarios/protect_unit.cfg:197
  1559. msgid "Defeat Rossauba"
  1560. msgstr "Nugalėkite Rossaubą"
  1561. #. [objective]: condition=lose
  1562. #: data/ai/micro_ais/scenarios/protect_unit.cfg:205
  1563. msgid "Death of Koorzhar"
  1564. msgstr ""
  1565. #. [message]: speaker=Rossauba
  1566. #: data/ai/micro_ais/scenarios/protect_unit.cfg:230
  1567. msgid "I held out for as long as I could."
  1568. msgstr "Atsilaikiau tiek, kiek galėjau."
  1569. #. [message]: speaker=Rossauba
  1570. #: data/ai/micro_ais/scenarios/protect_unit.cfg:248
  1571. msgid "I made it"
  1572. msgstr "Man pavyko"
  1573. #. [test]: id=recruiting
  1574. #. [event]
  1575. #: data/ai/micro_ais/scenarios/recruiting.cfg:5
  1576. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:78
  1577. msgid "Recruiting"
  1578. msgstr "Samdymas"
  1579. #. [message]: speaker=Koorzhar
  1580. #: data/ai/micro_ais/scenarios/recruiting.cfg:88
  1581. msgid ""
  1582. "This is a very simple scenario that can be used to test out different "
  1583. "recruiting patterns."
  1584. msgstr ""
  1585. #. [message]: speaker=Langzhar
  1586. #: data/ai/micro_ais/scenarios/recruiting.cfg:94
  1587. msgid ""
  1588. "Just watch the recruiting of both sides and see if it is what you would "
  1589. "expect. The recruitment lists cover level 0 to level 2 units, in order to "
  1590. "make differences more obvious."
  1591. msgstr ""
  1592. #. [message]: speaker=narrator
  1593. #: data/ai/micro_ais/scenarios/recruiting.cfg:101
  1594. msgid ""
  1595. "If you have not changed anything in the scenario code, Side 1 uses the "
  1596. "Random Recruitment Micro AI, with swordsmen and peasants having been given "
  1597. "higher probability than the other units, and mages a middling probability. "
  1598. "This is not meant as a good recruitment pattern, it simply serves as a "
  1599. "demonstration how to use the AI.\n"
  1600. "\n"
  1601. "Side 2 uses the Rush Recruitment Micro AI (which is also used in the "
  1602. "Experimental AI).\n"
  1603. "\n"
  1604. "A Micro AI can be added and adapted to the need of a scenario easily using "
  1605. "only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro "
  1606. "AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more "
  1607. "information."
  1608. msgstr ""
  1609. #. [test]: id=micro_ai_test
  1610. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:5
  1611. msgid "Micro AI Tests"
  1612. msgstr "Mikro DI testai"
  1613. #. [side]: id=Grnk, type=Goblin Spearman
  1614. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:19
  1615. msgid "Grnk the Frail"
  1616. msgstr ""
  1617. #. [side]: id=Grnk, type=Goblin Spearman
  1618. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:27
  1619. msgid "team_name^Grnk"
  1620. msgstr ""
  1621. #. [event]
  1622. #. [test]: id=swarm
  1623. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:51
  1624. #: data/ai/micro_ais/scenarios/swarm.cfg:5
  1625. msgid "Swarm"
  1626. msgstr ""
  1627. #. [event]
  1628. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:60
  1629. msgid "Lurkers"
  1630. msgstr ""
  1631. #. [event]
  1632. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:66
  1633. msgid "HttT: The Elves Besieged"
  1634. msgstr "SĮ: Elfai apsiausti"
  1635. #. [event]
  1636. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:69
  1637. msgid "Bottleneck"
  1638. msgstr "Siauras praėjimas"
  1639. #. [event]
  1640. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:81
  1641. msgid "Healers"
  1642. msgstr "Gydytojai"
  1643. #. [event]
  1644. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:87
  1645. msgid "Hang Out and Messenger"
  1646. msgstr ""
  1647. #. [event]
  1648. #. [test]: id=simple_attack
  1649. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:90
  1650. #: data/ai/micro_ais/scenarios/simple_attack.cfg:5
  1651. msgid "Simple Attack"
  1652. msgstr "Paprastas puolimas"
  1653. #. [event]
  1654. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:93
  1655. msgid "Fast AI"
  1656. msgstr "Greitas DI"
  1657. #. [set_menu_item]: id=m01_menu_bottleneck_defense
  1658. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:100
  1659. msgid "Bottleneck Defense Micro AI demo"
  1660. msgstr "Siauro praėjimo gynybos DI demonstracija"
  1661. #. [message]: speaker=Grnk
  1662. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:111
  1663. msgid "Bottleneck Defense Micro AI Demo"
  1664. msgstr "Siauro praėjimo gynybos DI demonstracija"
  1665. #. [message]: speaker=Grnk
  1666. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:112
  1667. msgid ""
  1668. "In the Bottleneck Defense Micro AI scenario, a small group of human soldiers "
  1669. "is instructed to hold a pass against a large horde of orcs. You can either "
  1670. "watch them fight it out against the standard RCA AI or take over the orc "
  1671. "side."
  1672. msgstr ""
  1673. #. [message]: speaker=Grnk
  1674. #. [set_menu_item]: id=m02_swamp_lurkers
  1675. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:119
  1676. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:130
  1677. msgid "Swamp Lurker Micro AI demo"
  1678. msgstr ""
  1679. #. [message]: speaker=Grnk
  1680. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:131
  1681. msgid ""
  1682. "Swamp lurkers are dumb, impulse-driven creatures which can move across most "
  1683. "terrain, but only stop on swamp. They move individually without any strategy "
  1684. "and always attack the weakest enemy within their reach. If no enemy is in "
  1685. "reach, the lurker does a random move instead."
  1686. msgstr ""
  1687. #. [message]: speaker=Grnk
  1688. #. [set_menu_item]: id=m03_guardians
  1689. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:138
  1690. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:149
  1691. msgid "Guardian Micro AI demo"
  1692. msgstr "Sergėtojo mikro DI demonstracija"
  1693. #. [message]: speaker=Grnk
  1694. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:150
  1695. msgid ""
  1696. "In 'Guardians', several variations of the standard Wesnoth guardian are "
  1697. "shown, including a \"coward\" unit that runs away from any approaching unit "
  1698. "(an \"inverse guardian\", in a way)."
  1699. msgstr ""
  1700. #. [message]: speaker=Grnk
  1701. #. [set_menu_item]: id=m04_patrol
  1702. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:157
  1703. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:168
  1704. msgid "Patrol Micro AI demo"
  1705. msgstr "Patrulių mikro DI demonstracija"
  1706. #. [message]: speaker=Grnk
  1707. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:169
  1708. msgid "'Patrols' contains AI modifications for units following patrol routes."
  1709. msgstr ""
  1710. #. [message]: speaker=Grnk
  1711. #. [set_menu_item]: id=m05_recruiting
  1712. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:176
  1713. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:187
  1714. msgid "Recruiting Tests Micro AI demo"
  1715. msgstr "Samdymo testų mikro DI demonstracija"
  1716. #. [message]: speaker=Grnk
  1717. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:188
  1718. msgid ""
  1719. "A simple scenario set up for the sole purpose of testing different "
  1720. "recruiting patterns."
  1721. msgstr ""
  1722. #. [set_menu_item]: id=m06_protect
  1723. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:195
  1724. msgid "Protect Unit Micro AI demo"
  1725. msgstr "Kario apsaugos mikro DI demonstracija"
  1726. #. [message]: speaker=Grnk
  1727. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:206
  1728. msgid "Protect Unit Micro AI Demo"
  1729. msgstr "Kario apsaugos mikro DI demonstracija"
  1730. #. [message]: speaker=Grnk
  1731. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:207
  1732. msgid ""
  1733. "This scenario demonstrates one side protecting a wizard while moving him to "
  1734. "a goal location. At the same time, the other side is modified to do priority "
  1735. "attacks on the wizard, even if a better target (by the default AI criteria) "
  1736. "is available. You can watch the two AIs fight it out, or take control of "
  1737. "either side to explore how the opposing AI behaves."
  1738. msgstr ""
  1739. #. [message]: speaker=Grnk
  1740. #. [set_menu_item]: id=m06a_protect
  1741. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:215
  1742. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:226
  1743. msgid "HttT: The Elves Besieged Micro AI demo"
  1744. msgstr "HttT: Apsuptų elfų mikro DI demonstracija"
  1745. #. [message]: speaker=Grnk
  1746. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:227
  1747. msgid ""
  1748. "This is a reenactment of scenario \"The Elves Besieged\" of the mainline "
  1749. "campaign \"Heir to the Throne\", just that the AI is playing Konrad's side "
  1750. "here. The same algorithm as for scenario \"Protect Unit\" is used."
  1751. msgstr ""
  1752. #. [message]: speaker=Grnk
  1753. #. [set_menu_item]: id=m07_messenger
  1754. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:234
  1755. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:245
  1756. msgid "Messenger Escort Micro AI demo"
  1757. msgstr ""
  1758. #. [message]: speaker=Grnk
  1759. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:246
  1760. msgid ""
  1761. "'Messenger Escort' has the AI actively protect a messenger while he makes "
  1762. "his way to the edge of the map. The escort will also try to open the path "
  1763. "for the messenger if there are enemies in the way."
  1764. msgstr ""
  1765. #. [message]: speaker=Grnk
  1766. #. [set_menu_item]: id=m08_animals
  1767. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:253
  1768. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:264
  1769. msgid "Animals Micro AI demo"
  1770. msgstr "Gyvūnų mikro DI demonstracija"
  1771. #. [message]: speaker=Grnk
  1772. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:265
  1773. msgid ""
  1774. "This scenario demonstrates a number of different animals following "
  1775. "customized AI behavior, including wolves hunting deer in packs; dogs herding "
  1776. "sheep; bears, spiders, yetis, boar and rabbits wandering and hunting/"
  1777. "avoiding each other."
  1778. msgstr ""
  1779. #. [message]: speaker=Grnk
  1780. #. [set_menu_item]: id=m09_wolves
  1781. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:272
  1782. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:283
  1783. msgid "Wolves Micro AI demo"
  1784. msgstr "Vilkų Mikro DI demonstracija"
  1785. #. [message]: speaker=Grnk
  1786. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:284
  1787. msgid ""
  1788. "Another demonstration of wolves wandering and attacking in packs, with a "
  1789. "different behavior from that in 'Animals'."
  1790. msgstr ""
  1791. #. [message]: speaker=Grnk
  1792. #. [set_menu_item]: id=m10_swarm
  1793. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:291
  1794. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:302
  1795. msgid "Swarm Micro AI demo"
  1796. msgstr ""
  1797. #. [message]: speaker=Grnk
  1798. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:303
  1799. msgid "This scenario features bats moving around semi-randomly in a swarm."
  1800. msgstr ""
  1801. #. [message]: speaker=Grnk
  1802. #. [set_menu_item]: id=m11_dragon
  1803. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:310
  1804. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:321
  1805. msgid "Dragon Micro AI demo"
  1806. msgstr "Drakono mikro DI demonstracija"
  1807. #. [message]: speaker=Grnk
  1808. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:322
  1809. msgid ""
  1810. "This scenario features a fire dragon displaying a hunt-and-rest behavior."
  1811. msgstr ""
  1812. #. [set_menu_item]: id=m12_healer_support
  1813. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:329
  1814. msgid "Healer support Micro AI demo"
  1815. msgstr "Gydytojų paramos mikro DI demonstracija"
  1816. #. [message]: speaker=Grnk
  1817. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:340
  1818. msgid "Healer Support Micro AI demo"
  1819. msgstr "Gydytojų paramos mikro DI demonstracija"
  1820. #. [message]: speaker=Grnk
  1821. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:341
  1822. msgid ""
  1823. "This scenario contains a simple demonstration of setting up the Healer "
  1824. "Support Micro AI, which uses the healers of a side to back up injured or "
  1825. "threatened units rather than having them participate in combat under all "
  1826. "circumstances."
  1827. msgstr ""
  1828. #. [message]: speaker=Grnk
  1829. #. [set_menu_item]: id=m13_goto
  1830. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:348
  1831. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:359
  1832. msgid "Goto Micro AI demo"
  1833. msgstr ""
  1834. #. [message]: speaker=Grnk
  1835. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:360
  1836. msgid ""
  1837. "This scenario contains several example usages of the Goto Micro AI, which is "
  1838. "a highly configurable method of sending a unit (or units) to a location or "
  1839. "set of locations. The units to be moved are defined using a Standard Unit "
  1840. "Filter, while the goto locations are given in a Standard Location Filter."
  1841. msgstr ""
  1842. #. [set_menu_item]: id=m14_hangout
  1843. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:367
  1844. #, fuzzy
  1845. msgid "Hang Out Micro AI demo"
  1846. msgstr "Vilkų Mikro DI demonstracija"
  1847. #. [message]: speaker=Grnk
  1848. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:378
  1849. msgid "Combined Hang Out and Messenger Escort Micro AI demo"
  1850. msgstr ""
  1851. #. [message]: speaker=Grnk
  1852. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:379
  1853. msgid ""
  1854. "This scenario is a demonstration of the Hang Out Micro AI which keeps units "
  1855. "around a (customizable) location until a (customizable) condition is met. "
  1856. "After that the units are released to follow other AI behavior. The scenario "
  1857. "also shows how to combine two Micro AIs on the same side by having the "
  1858. "Messenger Escort Micro AI take over at that point."
  1859. msgstr ""
  1860. #. [message]: speaker=Grnk
  1861. #. [set_menu_item]: id=m15_simple_attack
  1862. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:386
  1863. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:397
  1864. #, fuzzy
  1865. msgid "Simple Attack Micro AI demo"
  1866. msgstr "Vilkų Mikro DI demonstracija"
  1867. #. [message]: speaker=Grnk
  1868. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:398
  1869. msgid ""
  1870. "This scenario demonstrates how certain attacks can be executed with higher "
  1871. "priority than the standard Wesnoth attacks and how the AI can be forced to "
  1872. "do attacks that it would otherwise avoid."
  1873. msgstr ""
  1874. #. [message]: speaker=Grnk
  1875. #. [set_menu_item]: id=m16_fast
  1876. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:405
  1877. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:416
  1878. msgid "Fast Micro AI demo"
  1879. msgstr "Greito mikro DI demonstracija"
  1880. #. [message]: speaker=Grnk
  1881. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:417
  1882. msgid ""
  1883. "A simple demonstration of the calculation time advantage of the Fast Micro "
  1884. "AI over the default AI in scenarios with many units."
  1885. msgstr ""
  1886. #. [message]: speaker=Grnk
  1887. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:430
  1888. msgid ""
  1889. "Move me to any of the signposts to go to a Micro AI demonstration.\n"
  1890. "\n"
  1891. "Information about each demonstration can be accessed by right-clicking on "
  1892. "the respective signpost."
  1893. msgstr ""
  1894. #. [objective]: condition=win
  1895. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:437
  1896. msgid "Move Grnk to one of the signposts"
  1897. msgstr ""
  1898. #. [note]
  1899. #: data/ai/micro_ais/scenarios/scenario_micro_ai.cfg:441
  1900. msgid "Right-click on a signpost to get information about the scenario"
  1901. msgstr ""
  1902. #. [side]: id=Grospur, type=General
  1903. #: data/ai/micro_ais/scenarios/simple_attack.cfg:18
  1904. msgid "Grospur"
  1905. msgstr "Grospuras"
  1906. #. [side]: type=Ancient Lich, id=Uralt
  1907. #: data/ai/micro_ais/scenarios/simple_attack.cfg:33
  1908. msgid "Uralt"
  1909. msgstr "Uraltas"
  1910. #. [message]: speaker=sergeant
  1911. #: data/ai/micro_ais/scenarios/simple_attack.cfg:125
  1912. msgid "General Grospur, what do we do? These undead will surely wipe us out."
  1913. msgstr ""
  1914. #. [message]: speaker=Grospur
  1915. #: data/ai/micro_ais/scenarios/simple_attack.cfg:129
  1916. msgid ""
  1917. "Don't be such a chicken, Sergeant! I have placed units with lots of "
  1918. "experience around the perimeter. The undead will not dare to attack them. "
  1919. "And those few that sneak through... we can easily dispose of them once they "
  1920. "make it inside.\n"
  1921. "\n"
  1922. "<i>In other words, the Wesnoth AI does generally not attack units one XP "
  1923. "from leveling if there is no chance of killing the unit with a single "
  1924. "attack. However, some of the attacks by the undead are handled by the Simple "
  1925. "Attack Micro AI in this scenario. General Grospur might be in for a surprise."
  1926. "</i>"
  1927. msgstr ""
  1928. #. [objectives]
  1929. #: data/ai/micro_ais/scenarios/simple_attack.cfg:135
  1930. msgid "Watch the undead take care of business"
  1931. msgstr ""
  1932. #. [objective]: condition=win
  1933. #: data/ai/micro_ais/scenarios/simple_attack.cfg:137
  1934. msgid "Don't even try. You can't reach the Lich."
  1935. msgstr "Net nebandyk. Negali pasiekti Ličo."
  1936. #. [objective]: condition=lose
  1937. #: data/ai/micro_ais/scenarios/simple_attack.cfg:141
  1938. msgid "Death of the last of Grospur's units"
  1939. msgstr ""
  1940. #. [note]
  1941. #: data/ai/micro_ais/scenarios/simple_attack.cfg:145
  1942. msgid "When your leader dies, side leadership passes on to another unit"
  1943. msgstr ""
  1944. #. [message]: speaker=$second_unit.id
  1945. #: data/ai/micro_ais/scenarios/simple_attack.cfg:172
  1946. msgid ""
  1947. "What the ... ?!? They are not supposed to attack me. That just doesn't "
  1948. "happen in Wesnoth!"
  1949. msgstr ""
  1950. #. [message]: speaker=Uralt
  1951. #: data/ai/micro_ais/scenarios/simple_attack.cfg:176
  1952. msgid ""
  1953. "Hahahahaha!! I have given special instruction to my Soulless to attack all "
  1954. "your almost-advanced units first. Also watch how those same Soulless will "
  1955. "throw themselves mercilessly at your pitiful soldiers after that, saving my "
  1956. "more valuable skeleton minions for later. I have taken the term 'disposable "
  1957. "units' to a whole new level. Watch in awe!!\n"
  1958. "\n"
  1959. "<i>Translation: The undead side includes two instances of the Simple Attack "
  1960. "Micro AI. The first makes the Soulless attack all units 1 XP from leveling "
  1961. "up, such that they can be eliminated afterward. The second executes all "
  1962. "remaining attacks possible by Soulless (and Walking Corpses), without regard "
  1963. "for their own safety. Only after that does the default Wesnoth attack "
  1964. "mechanism kick in to attack with the remaining units (skeletons).</i>"
  1965. msgstr ""
  1966. #. [message]: speaker=Uralt
  1967. #: data/ai/micro_ais/scenarios/simple_attack.cfg:195
  1968. msgid "Rise, minions!"
  1969. msgstr ""
  1970. #. [message]: speaker=Uralt
  1971. #: data/ai/micro_ais/scenarios/simple_attack.cfg:241
  1972. msgid "And that's how the undead AI executes total annihilation ..."
  1973. msgstr ""
  1974. #. [side]
  1975. #: data/ai/micro_ais/scenarios/swarm.cfg:41
  1976. msgid "Bats"
  1977. msgstr "Šikšnosparniai"
  1978. #. [set_menu_item]: id=m02_new_gryphon
  1979. #: data/ai/micro_ais/scenarios/swarm.cfg:95
  1980. msgid "Place Side 1 Gryphon"
  1981. msgstr ""
  1982. #. [set_menu_item]: id=m03_new_bat
  1983. #: data/ai/micro_ais/scenarios/swarm.cfg:106
  1984. msgid "Place Side 2 Bat"
  1985. msgstr ""
  1986. #. [message]: speaker=narrator
  1987. #: data/ai/micro_ais/scenarios/swarm.cfg:144
  1988. msgid ""
  1989. "This scenario features bats moving around in a swarm. Without adjacent "
  1990. "enemies, they simply try to stay together and at a certain distance from "
  1991. "enemies. However, if an enemy unit is close to any bat, the swarm scatters. "
  1992. "This is particular fun to watch when one places an enemy unit in the middle "
  1993. "of the swarm. After being scattered, the swarm members slowly rejoin, but "
  1994. "not in a very organized way. Sub-swarms or individual bats might roam around "
  1995. "for quite some time before they find their way back. It is also possible "
  1996. "that individual bats (or small groups) split off from the larger swarm at "
  1997. "times.\n"
  1998. "\n"
  1999. "The player controls a side of gryphons, each of which is given 99 moves so "
  2000. "that the reaction of the swarm to enemies can be tested easily. There are "
  2001. "also several right-click options, for example for adding bats or gryphons or "
  2002. "for taking units off the map.\n"
  2003. "\n"
  2004. "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
  2005. "adapted to the need of a scenario easily using only WML and the [micro_ai] "
  2006. "tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at "
  2007. "https://wiki.wesnoth.org/Micro_AIs for more information."
  2008. msgstr ""
  2009. #. [objectives]
  2010. #: data/ai/micro_ais/scenarios/swarm.cfg:154
  2011. msgid "Watch the bats move around and fight them if you want"
  2012. msgstr ""
  2013. #. [objective]: condition=win
  2014. #: data/ai/micro_ais/scenarios/swarm.cfg:156
  2015. msgid "Defeat all bats"
  2016. msgstr "Nugalėkite visus šikšnosparnius"
  2017. #. [objective]: condition=lose
  2018. #: data/ai/micro_ais/scenarios/swarm.cfg:164
  2019. msgid "Death of all gryphons"
  2020. msgstr "Visų grifų mirtis"
  2021. #. [side]
  2022. #: data/ai/micro_ais/scenarios/wolves.cfg:42
  2023. msgid "team_name^Wolves"
  2024. msgstr "Vilkai"
  2025. #. [side]
  2026. #: data/ai/micro_ais/scenarios/wolves.cfg:56
  2027. msgid "More Wolves"
  2028. msgstr "Daugiau vilkų"
  2029. #. [set_menu_item]: id=m02_new_peasant
  2030. #: data/ai/micro_ais/scenarios/wolves.cfg:124
  2031. msgid "Place Side 1 Peasant"
  2032. msgstr ""
  2033. #. [set_menu_item]: id=m03_new_wolf2
  2034. #: data/ai/micro_ais/scenarios/wolves.cfg:135
  2035. msgid "Place Side 2 Wolf"
  2036. msgstr ""
  2037. #. [set_menu_item]: id=m04_new_wolf3
  2038. #: data/ai/micro_ais/scenarios/wolves.cfg:146
  2039. msgid "Place Side 3 Wolf"
  2040. msgstr ""
  2041. #. [message]: speaker=narrator
  2042. #: data/ai/micro_ais/scenarios/wolves.cfg:195
  2043. msgid ""
  2044. "This scenario features a different kind of wolf behavior from 'Animals'. "
  2045. "First, there can be an arbitrary number of wolf packs and the pack size on "
  2046. "each side is a free parameter (set to 3 for Side 2 and 4 for Side 3 in this "
  2047. "scenario). At the beginning of the scenario, close wolves are grouped into "
  2048. "packs in a semi-methodical way. Wolves of the same pack begin by joining "
  2049. "each other on the map. After that, they stay together until only one wolf is "
  2050. "left, which then tries to join up with an incomplete pack or with other "
  2051. "single wolves. Individual wolves entering the map during the scenario behave "
  2052. "in that way as well.\n"
  2053. "\n"
  2054. "Second, wolves do not actively hunt here. For the most part they just wander "
  2055. "(often long distance). However, the pack ferociously (and without regard for "
  2056. "its own health) attacks any enemy units that come into range, as long as "
  2057. "that does not mean separating the pack by more than a few hexes. Staying "
  2058. "together, or joining with a new wolf assigned to the pack, is the only thing "
  2059. "that takes priority over satisfying the wolves' thirst for blood.\n"
  2060. "\n"
  2061. "To emphasize which wolf belongs to which pack, the pack number will be "
  2062. "displayed below each wolf in this scenario once the AI takes control of a "
  2063. "side the first time."
  2064. msgstr ""
  2065. #. [message]: speaker=narrator
  2066. #: data/ai/micro_ais/scenarios/wolves.cfg:207
  2067. msgid ""
  2068. "It is possible to include a human-controlled Side 1, so that the action "
  2069. "stops once every turn for looking around (or for messing with things in "
  2070. "debug mode). In human-controlled mode, several options are available through "
  2071. "the right-click menu, such as adding additional wolves to either side, "
  2072. "taking wolves off the map, adding peasants to the human-controlled side or "
  2073. "ending the scenario. This enables easy exploring of the wolf AI behavior "
  2074. "under different circumstances.\n"
  2075. "\n"
  2076. "Note that the leader of the human-controlled side, Rutburt, can move 99 "
  2077. "hexes per turn, so that it is always possible to keep him out of harm's "
  2078. "way.\n"
  2079. "\n"
  2080. "Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added "
  2081. "and adapted to the need of a scenario easily using only WML and the "
  2082. "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
  2083. "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
  2084. msgstr ""
  2085. #. [option]
  2086. #: data/ai/micro_ais/scenarios/wolves.cfg:214
  2087. msgid "<span font='16'>I'll just watch the two wolf sides.</span>"
  2088. msgstr "<span font='16'>Tiesiog stebėsiu dvi vilkų komandas.</span>"
  2089. #. [objectives]
  2090. #: data/ai/micro_ais/scenarios/wolves.cfg:238
  2091. msgid "Watch the wolves move around and fight each other"
  2092. msgstr "Stebėk judančius ir besikaunančius vilkus"
  2093. #. [objective]: condition=win
  2094. #: data/ai/micro_ais/scenarios/wolves.cfg:240
  2095. msgid "No wolves left on one side"
  2096. msgstr "Vilkų nelieka vienoje pusėje"
  2097. #. [message]: speaker=narrator
  2098. #: data/ai/scenarios/ai_arena_small/0001-healing.cfg:17
  2099. msgid "This situation should test the ability of AI to heal efficiently..."
  2100. msgstr "Ši situacija turėtų testuoti DI gebėjimą efektyviai gydytis..."
  2101. #. [message]: speaker=narrator
  2102. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:17
  2103. msgid "This situation should test the ability of AI to spread poison around..."
  2104. msgstr "Ši situacija turėtų testuoti DI gebėjimą skleisti nuodus..."
  2105. #. [label]
  2106. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:112
  2107. msgid "Undead target test"
  2108. msgstr "Nemirėlių taikinio testas"
  2109. #. [label]
  2110. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:119
  2111. msgid "Target choose test"
  2112. msgstr "Taikinio pasirinkimo testas"
  2113. #. [label]
  2114. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:126
  2115. msgid "Regeneration attack test"
  2116. msgstr ""
  2117. #. [label]
  2118. #: data/ai/scenarios/ai_arena_small/0002-poisoning.cfg:133
  2119. msgid "Weapon test with low hp target"
  2120. msgstr "Ginklų bandymas su mažai gt turinčiu taikiniu"
  2121. #. [message]: speaker=narrator
  2122. #: data/ai/scenarios/ai_arena_small/0003-simple_combat.cfg:17
  2123. msgid "This situation should test the ability of AI to make an attack..."
  2124. msgstr "Ši situacija turėtų testuoti DI gebėjimą pulti..."
  2125. #. [message]: speaker=narrator
  2126. #: data/ai/scenarios/ai_arena_small/0004-filtered_combat.cfg:17
  2127. msgid ""
  2128. "This situation should test the ability of AI to obey own unit and enemy unit "
  2129. "filters while making attacks. Only dwarves should attack. Dark Adepts are "
  2130. "not to be attacked."
  2131. msgstr ""
  2132. #. [test]: id=ai_arena_small
  2133. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:6
  2134. msgid "AI Arena - small"
  2135. msgstr "DI arena – maža"
  2136. #. [test]: id=ai_arena_small
  2137. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:7
  2138. msgid "Small ai arena"
  2139. msgstr "Maža di arena"
  2140. #. [set_menu_item]: id=repeat_test
  2141. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:61
  2142. msgid "Repeat last test"
  2143. msgstr "Pakartoti paskutinį testą"
  2144. #. [set_menu_item]: id=select_another_ai
  2145. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:77
  2146. msgid "Select another ai"
  2147. msgstr "Pasirinkite kitą di"
  2148. #. [set_menu_item]: id=select_test
  2149. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:87
  2150. msgid "Select another test"
  2151. msgstr "Pasirinkite kitą testą"
  2152. #. [side]: type=Nightgaunt
  2153. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:100
  2154. msgid "AI Developer"
  2155. msgstr "DI programuotojas"
  2156. #. [side]: type=Nightgaunt
  2157. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:106
  2158. msgid "team_name^AI Developer"
  2159. msgstr "DI programuotojas"
  2160. #. [side]: id=chall-ai, type=White Mage
  2161. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:117
  2162. msgid "Challenger AI"
  2163. msgstr "Pretendentas DI"
  2164. #. [side]: id=chall-ai, type=White Mage
  2165. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:122
  2166. msgid "North"
  2167. msgstr "Šiaurė"
  2168. #. [side]: id=champ-ai, type=Dark Adept
  2169. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:129
  2170. msgid "Champion AI"
  2171. msgstr "Čempionas DI"
  2172. #. [side]: id=champ-ai, type=Dark Adept
  2173. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:134
  2174. msgid "South"
  2175. msgstr "Pietūs"
  2176. #. [message]: speaker=narrator
  2177. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:173
  2178. msgid "Which AI do you wish to use, O Mighty AI Developer?"
  2179. msgstr "Kurį DI norite naudoti, O Galingasai DI Programuotojau?"
  2180. #. [option]
  2181. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:175
  2182. msgid "I am happy with the current AI of team 2, [$test_path_to_ai]"
  2183. msgstr ""
  2184. #. [option]
  2185. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:178
  2186. msgid "My AI is the RCA AI (the current default)."
  2187. msgstr "Mano DI yra RCA DI (dabartinis standartas)."
  2188. #. [option]
  2189. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:187
  2190. msgid ""
  2191. "I am the king of FORMULA AI, and I will use its vast powers for world "
  2192. "domination."
  2193. msgstr ""
  2194. "Aš esu FORMULĖS DI karalius, ir naudosiu jos begalines galias pasaulio "
  2195. "dominavimui."
  2196. #. [option]
  2197. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:196
  2198. msgid "I want to test formulaAI-based poisoning improvements"
  2199. msgstr ""
  2200. #. [option]
  2201. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:205
  2202. msgid "I've come with my own AI, and I am ready to test its strength"
  2203. msgstr ""
  2204. #. [message]: speaker=narrator
  2205. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:210
  2206. msgid "And where is it located (path follows the usual WML convention)"
  2207. msgstr ""
  2208. #. [text_input]
  2209. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:212
  2210. msgid "AI Location:"
  2211. msgstr "Kelias iki DI:"
  2212. #. [message]: speaker=narrator
  2213. #: data/ai/scenarios/scenario-AI_Arena_small.cfg:313
  2214. msgid "And so, the AI for team 2 was redeployed from file '$test_path_to_ai'"
  2215. msgstr ""
  2216. #. [test]: id=lua_ai
  2217. #: data/ai/scenarios/scenario-lua_ai.cfg:4
  2218. msgid "Lua AI Test scenario"
  2219. msgstr "Lua DI bandomasis scenarijus"
  2220. #. [test]: id=lua_ai_old_syntax
  2221. #: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:5
  2222. msgid "Lua AI Test scenario (old syntax)"
  2223. msgstr "Lua DI bandomasis scenarijus (sena sintaksė)"
  2224. #. [unit]: type=Skeletal Dragon, id=Kiressh
  2225. #: data/ai/scenarios/scenario-lua_ai_old_syntax.cfg:87
  2226. msgid "Kiressh"
  2227. msgstr ""