wesnoth-lt/did.lt.po

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# Copyright (C) Wesnoth development team, 2007-2019.
# Translators:
# Andrius Štikonas <andrius@stikonas.eu>, 2007-2019.
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-12-19 01:27 UTC\n"
"PO-Revision-Date: 2019-04-02 21:49+0100\n"
"Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
"Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
"Language: lt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
"X-Generator: Poedit 2.1.1\n"
#. [campaign]: id=Descent_into_Darkness
#. [scenario]: id=09_Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:13
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:9
msgid "Descent into Darkness"
msgstr "Nusileidimas į tamsą"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:14
msgid "DiD"
msgstr "NįT"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:18
msgid "Easy"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:18
msgid "Neophyte"
msgstr "Pameistrys"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Evoker"
msgstr "Prikėlėjas"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:19
msgid "Normal"
msgstr "Normalus"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Challenging"
msgstr "Iššaukiantis"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:20
msgid "Summoner"
msgstr "Valdovas"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:22
msgid ""
"The northern frontier town of Parthyn is annually raided by neighboring "
"tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and "
"wreak vengeance on the orcs by any means necessary, even if it means "
"sacrificing his own soul in the process.\n"
"\n"
msgstr ""
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:24
#, fuzzy
msgid "(Intermediate level, 10 scenarios.)"
msgstr "(Vidutinis lygis, 12 scenarijų.)"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:27
#, fuzzy
msgid "Original Campaign Design"
msgstr "Kampanijos kūrimas"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:33
#, fuzzy
msgid "Latest Campaign Revision"
msgstr "Kampanijos kūrimas"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:39
msgid "Artwork and Graphics Design"
msgstr "Grafikos kūrimas"
#. [about]
#: data/campaigns/Descent_Into_Darkness/_main.cfg:54
msgid "Miscellaneous"
msgstr ""
#. [scenario]: id=01_Saving_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:5
msgid "Saving Parthyn"
msgstr "Gelbstint Partyną"
#. [part]
#. Comments about dialogue style and characterization:
#. Drogan: although he is the captain of Parthyn's guard, he shows signs of recklessness and inflexibility; he's stiff and stubborn, which causes him to butt heads with Malin
#. often, we see that Drogan says something to Malin (e.g. banishing him) without a clearly good reason why, and that's because of his ego and confidence in his own righteousness
#. Drogan speaks with a country accent, using things like "ta" instead of "to", "ya" instead of "you", "thar" instead of "there", and some incorrect grammatical constructs like "them orcs" instead of "the orcs"
#. Darken Volk: he talks a little more formally than Malin, and has quite a few ellipses in his speech. These are at points where he's not speaking exactly what he's thinking in his head because in reality,
#. he's trying to manipulate Malin for his own gain. His mode of speech is a little more formal.
#. Dela: little more of a minor character, she's what you might expect from a sister. She isn't wholly against Malin until he kills Drogan, but she also doesn't really want to do much with a necromancer either.
#. She tries to be understanding, but falls short in the end because of her prejudice against dark magic. Note: Dela also speaks with a country accent like Drogan, but not as heavily so.
#. More "country accent" words: "s'ppose" instead of suppose, "em" instead of them, dropping the g at the end of a word for (bickering -> bickerin), "bout" instead of "about", "im" instead of him
#. "woulda" -> would have, "o" -> of, "gotta" -> have to
#. Malin: rash and impulsive, he cares a lot about his home, but doesn't see that power itself can be a corrupting force (though he does not seek power just for the sake of it, it is for another purpose which is
#. to drive off the orcs). He's a little more informal in his speech, meaning more contractions and colloquialisms, stemming from his "country accent" (which is not as strong as Drogan's or Dela's due to his time on Alduin).
#. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct.
#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn.
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:36
#, fuzzy
msgid ""
"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
"the northern border town of Parthyn, the second child and eldest son of the "
"citys baron. Every summer, by the time the mountainous paths and high "
"passes shed their wintry gowns of snow, orcs descended from the northern "
"hills to ravage the settlements at the frontier. Every year, Malins father "
"led the townsfolk to repel the raids and force the orcs to retreat back to "
"the north."
msgstr ""
"Malinas Kešaras gimė praėjus dešimtmečiui po karaliaus Haldriko IV mirties. "
"Jis užaugo šiauriniame pasienio miestelyje Partyne. Antras miesto barono "
"vaikas ir vyriausiasis sūnus. Kiekvieną vasarą, nutirpus sniegynams, iš "
"kalnų perėjų nusileisdavo orkai, norintys pasikaustyti kovoje. Kasmet "
"Partyno sargyba atremdavo antpuolius, nors tai visada pareikalaudavo aukų. "
"Malino tėvas vadovavo reidams, siekiantiems išblaškyti orkų stovyklavietes "
"ir nustumti juos atgal šiaurėn."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:40
msgid ""
"When Malin was ten, a passing mage sensed strong magical abilities in the "
"boy and suggested he be sent to the Isle of Alduin for training in the "
"magical arts. Malin studied there for eight years, learning all manner of "
"magic from basic control over the elements, to the mystic arts and scrying, "
"to alchemy and simple medicine."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:44
msgid ""
"Although his life on Alduin was luxurious and peaceful, Malin found the "
"teachings of the scholarly mages to be too philosophical for his tastes. His "
"thoughts turned back to Parthyn, where more practical magics were necessary "
"to drive off the orcs. Malin began to research these magics on his own, but "
"his lack of patience and general indiscretion eventually led to several "
"confrontations with his teachers and other students. Believing Malin to be "
"too reckless, the mages expelled him from Alduin."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:48
msgid ""
"When Malin returned to Parthyn, orcs had already begun to attack the city. "
"Although he tried his best to fight them off, the raids were far more "
"relentless and the town guard was far weaker than he had remembered. One "
"night, a particularly powerful band of orcs overran the city walls and Malin "
"could only watch as his father was cut down by one of the savage orcish "
"warriors."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:52
#, fuzzy
msgid ""
"Shaken by the loss of their commander, the human defense began to falter. "
"The orcs roared in anticipation of victory, but before they could overrun "
"the city, skeleton warriors poured out of the woods to their rear. The "
"undead cut down orc after orc, swords and axes hacking through flesh and "
"bone with ruthless efficiency. The soldiers watched in half amazement, half "
"fear as the orcs dropped and the skeletons turned toward them, empty eyes "
"bleeding with fetid magic. All was dreadfully still as the blood and carnage "
"settled in the rank darkness."
msgstr ""
"Sutrikusių dėl vado netekties žmonių gynybos linija pradėjo irti. Orkų "
"kariams bestaugiant nujaučiamos pergalės šūksnius, iš šono juos užpuolė iš "
"miško pasipylę kariai-skeletai. Apstulbę kariai tik stebėjo kaip skeletai "
"vieną po kito iškapojo orkus, o po to ištirpo pamiškėje."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:56
#, fuzzy
msgid ""
"The silence was broken by the irregular shuffle of a man emerging from the "
"trees. He stood before them, a hunched figure with a rasping voice "
"reminiscent of crackling bones. <i>“I am Darken Volk. While I know you do "
"not love my kind, I think it is vital that we put aside our differences. The "
"orcish menace grows in the north and they will soon return in even greater "
"force. You cannot hope to defend against them without my... help. For now, I "
"ask only to refresh myself in your town.”</i>"
msgstr ""
"Neužilgo iš miško išsliūkino nekromanto drabužiais apsirėdęs vyras. "
"<i>„Leiskite prisistatyti. Aš vardu Darkenas Volkas. Nors ir žinau, kad jūsų "
"karalystėje mano amato broliai nemėgstami, manau, kad dabar gyvybiškai "
"svarbu atidėti tokius barnius į šalį. Šiaurėje auga orkų galia ir aš nesu "
"tikras, kad bet kuris pasienio miestas gali atsilaikyti be pagalbos. O "
"šiandien aš teprašau prieglaudos kelioms dienoms.“</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:62
#, fuzzy
msgid ""
"Drogan, the captain of the guard, replied, <i>“Nay, ye surely know that tha "
"law says tha penalty fer necromancy be death. But, since youve saved our "
"town, Ill let ya rest here fer up ta three days. After, Im banishin ya "
"from Parthyn. Should ye return, well attack ya on sight.”</i>"
msgstr ""
"Droganas, sargybos kapitonas į tai atsakė: <i>„Tau tikriausiai žinoma, kad "
"už nekromantiją baudžiama mirtimi. Už pagalbą pažadame tau saugų poilsį. "
"Tačiau kai išvyksi, iškeliausi į tremtį. Niekada nebegrįžk, nes būsi "
"nužudytas. Dėkojame tau už pagalbą, bet mes nesudarinėjame sąjungų su tais, "
"kas praktikuoja juodąją magiją.“</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:66
#, fuzzy
msgid ""
"Malin, troubled by his fathers death and the strength of the orcish "
"assault, argued to no avail that Darken Volk be allowed to stay. After a "
"couple days, the necromancer left Parthyn without incident."
msgstr ""
"Prislėgtas tėvo mirties, Malinas bergždžiai ginčijasi, kad Darkenui Volkui "
"būtų leista pasilikti ginti miesto. Nekromantas palieka Partyną be jokių "
"incidentų."
#. [side]
#. [side]: type=General, id=Taylor
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:80
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:125
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:143
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:49
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:65
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:94
msgid "Defenders"
msgstr "Gynėjai"
#. [side]: type=Orcish Warlord, id=Borth
#. [side]: type=Orcish Warlord, id=P'Gareth
#. [side]: type=Orcish Warlord, id=K'Vark
#. [modify_side]
#. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:103
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:58
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:91
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:68
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:631
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:865
msgid "Orcs"
msgstr "Orkai"
#. [side]: type=Orcish Warrior, id=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:109
msgid "Kregashar Trr"
msgstr "Kregašar Tras"
#. [side]: type=Lieutenant, id=Drogan
#. [unit]: type=Ghoul DiD, id=DroganGhoul
#. [unit]: id=Drogan, type=Lieutenant
#. [side]: type=Sergeant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:135
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:100
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:959
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1437
msgid "Drogan"
msgstr "Droganas"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:191
msgid "Defend the river fort for two nights"
msgstr "Apginkite upės fortą dvi naktis"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:196
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:180
#, fuzzy
msgid "Kill the orcish leader"
msgstr "Nugalėkite orkų vadus"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:200
msgid "Orcs reach the outskirts of Parthyn"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:204
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:104
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:124
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:177
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:800
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1926
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:142
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:209
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:854
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:431
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:129
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:930
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:208
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1074
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1142
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1189
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:174
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:908
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:203
msgid "Death of Malin Keshar"
msgstr "Malino Kešaro mirtis"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:208
#, fuzzy
msgid "Death of Dela Keshar"
msgstr "Malino Kešaro mirtis"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:212
msgid "Death of Drogan"
msgstr "Drogano mirtis"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:229
msgid ""
"You really think it was a good idea to send out a raidin party right after "
"the orcs just attacked us? Father isnt even here with us any more..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:234
msgid "Nor is Darken Volk. We are truly defenseless."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:239
msgid "Not like we even need him. No way were trusting a necromancer."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:244
msgid ""
"Quit bickerin, you two. With most o them orcs dead now, their camps will "
"be lots weaker. Our raiders will clear em out and leave us a quiet summer."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:257
#, fuzzy
msgid "So much for quiet, Drogan. Orcs amass north of the river!"
msgstr "Tai tiek tos ramybės, Droganai. Šiauriniame krante susirinko orkai!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:262
msgid "What? Curses! Why be thar still so many o em?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:267
msgid ""
"Well ya sent out a bunch of our soldiers before we even started ta fix the "
"city walls..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272
#, fuzzy
msgid ""
"Quiet, you. Malin, youve got ta hold tha river fort or theyll overrun us. "
"Tha raidin party should be back in two days ta help us fight em off. Fer "
"now, Ill send tha remaining guards to help ya."
msgstr ""
"Prakeikimas! Laikyk upės fortą, Malinai, kitaip jie tikrai nusiaubs miestą. "
"Aš atsiųsiu tau į pagalbą visus man likusius karius. Reidas grįžta už dviejų "
"dienų ir orkai tikrai neišdrįs tęsti kovą, kai juos iš užnugario puls tokia "
"jėga."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:286
#, fuzzy
msgid ""
"What in blazes is that... that thing? Has tha necromancer returned already? "
"His timin couldnt be any worse..."
msgstr "Kas čia, po paraliais? Ar sugrįžo tas nekromantas?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:291
#, fuzzy
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught me "
"before he left. I have no love for it, but we need to take action, or well "
"never be able to repel the orcs!"
msgstr ""
"Ne, Droganai. Aš prikėliau šį lavoną taip, kaip prieš išvykdamas mane išmokė "
"Darkenas Volkas. Nors man tai ir nepatinka, be mirusiųjų pagalbos mes "
"atiduodame save ir mūsų šeimas tiesiai į orkiškus puodus! Negi nematai?"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:296
msgid ""
"Im shamed of ya, Malin. Even if itd ensure our survival, nothin good "
"ever comes of necromancy. The moment ya use it, youve already sold yer soul "
"ta black magic!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:301
msgid "What?! I am hardly evil, Drogan!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:306
#, fuzzy
msgid ""
"Ya say that, but youve been very quiet bout why tha mages sent you home "
"from Alduin. Im beginning ta think you were already dabblin in this "
"witchcraft even before ya met that necromancer!"
msgstr ""
"Joks tikslas nepateisina mirusiųjų ramybės drumstimo! Niekada nepasakojai "
"kodėl magai išsiuntė tave iš Alduino, bet jeigu jie taip pasielgė, nes "
"prasidėjai su tokia veikla, nė kiek nenuostabu, kad tave išspyrė!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:311
#, fuzzy
msgid ""
"No! No... it was something stupid, something silly... it does not matter "
"now! Ill not stand by and allow the orcs to destroy my home while I have "
"the power to prevent it!"
msgstr ""
"Ne! Nebuvo nieko panašaus... Bet nestovėsiu ir nežiūrėsiu kaip orkai naikina "
"mano namus, ypač kai turiu galių jiems pasipriešinti!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:326
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:614
msgid "Welcome to Parthyn"
msgstr "Sveiki atvykę į Partyną"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:341
msgid "Ignorance is the parent of fear."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:374
msgid ""
"A monolith of pale stone, luminous and bright, but cold and brittle to the "
"touch."
msgstr ""
#. [unit]: type=Soulless
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:416
msgid "Sushi"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:424
msgid "Someone left a dead fish here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:439
#, fuzzy
msgid "The orcs have broken through. Parthyn is open to attack!"
msgstr "Orkai prasiveržė pro mūsų gretas. Partynui gresia apgultis!"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:456
msgid "Who will be left to defend Parthyn?"
msgstr "Kas pasiliks ginti Partyno?"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:472
msgid "Im... dying..."
msgstr ""
#. [message]: speaker=Soldier
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:503
msgid "Were back from the raid, Drogan. Seems like we made it just in time!"
msgstr ""
#. [message]: speaker=Kreg'a'shar Trr
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:507
msgid ""
"More humans! Well need more fighters to squash em all. Grunts, retreat!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:527
#, fuzzy
msgid "The orcs are dead!"
msgstr "Orkai  mirę!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:554
#, fuzzy
msgid ""
"By all rights, Malin, I should have ya killd on tha spot. I cant believe "
"ya let that necromancer corrupt you. I sppose part o this is my fault "
"since I let im into Parthyn, but still... Since I showed im mercy, Ill "
"show ya the same. Im banishin you from Parthyn."
msgstr ""
"Pagal įstatymus, turėjau teisę tave tuojau pat nukirsdinti, Malinai. Tikrai "
"neturėjau duoti nekromantui progos tave nusivesti šunkeliais. Bet kadangi "
"suteikiau malonę jam, suteiksiu ją ir tau. Po šio pokalbio esi ištremiamas "
"iš Partyno ir iš visos Vesnoto karalystės."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:559
#, fuzzy
msgid ""
"Fine words, Drogan. Would you rather have let the orcs overrun the town?"
msgstr "Ar būtum mieliau leidęs orkams nusiaubti miestą ir mudu nužudyti?"
#. [message]: speaker=Drogan
#. least is short for at least
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:565
#, fuzzy
msgid ""
"Aye, better that than ta even dabble in dark magic. We woulda rebuilt this "
"place like always. Even if I died, least it woulda been with dignity. Too "
"bad tha mages didnt teach ya more sense."
msgstr ""
"Taip, geriau jau tai, nei žaisti su juodąja magija. Žmonės atstatytų miestą, "
"kaip kad visada atstatydavo. Tikėjausi, magai įkals tau daugiau proto."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:570
msgid ""
"I only did it to protect what I care about! Is this really what I deserve "
"for saving your hides?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:575
msgid "Yes, yes it is. Nobodyll support ya on yer crazy path to depravity."
msgstr ""
#. [message]: race=human
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:585
msgid ""
"We should all be glad to see you gone, necromancer. I detest having fought "
"by your side."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:590
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:661
msgid "Dela? Sister?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:595
msgid "Well..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:600
msgid "Ya cant support im on this one, Dela."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:605
msgid ""
"I... guess youre right. Youve decided your magic is more important than "
"us, Malin. I cant help you."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:610
msgid "Begone, Malin. Ive no wish to see yer face around here ever again."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:616
msgid ""
"Bravely done holdin off them orcs by yerself, Malin. But were not outta "
"trouble yet. The raidin party reports that more warlords be gatherin their "
"armies in the hills, just a few days north o tha Great River. I dont know "
"if we can fight em all off."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:621
msgid ""
"Then we must seek help. It has not been long since Darken Volks departure. "
"Perhaps I can find him and ask him to aid us."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:626
msgid "Ill pretend like I didnt hear that."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:631
msgid ""
"Then what would you have us do, Drogan? Let the orcs overrun Parthyn? "
"Abandon our families to those savages?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:636
msgid "Yes. Leave Parthyn fer now and rebuild later, like we always do."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:641
msgid ""
"Or we can drive off the orcs altogether and make sure they never attack us "
"again. Surely I cannot be the only one who sees that what Drogan says is "
"madness!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:646
msgid "If ya go out on a quest to seek depravity, none o us will support ya."
msgstr ""
#. [message]: race=human
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:656
msgid "Better to die than to ally ourselves with a necromancer."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:666
msgid "I hope that youll stay with us, Malin. Be reasonable."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:671
msgid ""
"Be reasonable? I am the only one who sees reason here. If no one will help "
"me, I will go by myself."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:676
msgid ""
"Malin, seekin out the help of a necromancer is just... just foolhardy! We "
"need ya here to help protect the town!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:681
msgid "You will eventually see that I am right, Dela. I am resolved."
msgstr ""
#. [scenario]: id=02_Peaceful_Valley
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:5
msgid "Peaceful Valley"
msgstr "Taikus slėnis"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:20
#, fuzzy
msgid ""
"Bitter and alone, Malin follows the back-trail of the orcish band north from "
"Parthyn. He curses the mages for casting him out from the Isle of Alduin "
"only half-trained, unprepared for conflict. He curses Drogan for lacking the "
"resolve to make the necessary sacrifices to protect their home. Most "
"fiercely, he curses the orcs for their mindless savagery, pillagers and "
"raiders who view violence as little more than sport."
msgstr ""
"Kovodamas su įsiūčiu ir ašaromis, Malinas seka grįžtančios orkų gaujos "
"pėdsakais. Jis keikia vyresniuosius magus už tai, kad išsiuntė jį iš Alduino "
"tik pusiau paruoštą, vien tam, kad įgrūsti į konfliktą. Jis keikia Droganą "
"už tai, kad anam pritrūko drąsos įžiūrėti veiksmų būtinumą. O labiausiai jis "
"keikia orkus už jo šeimos ir namų išniekinimą savo nuolatiniais "
"puldinėjimais."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:24
#, fuzzy
msgid ""
"Three days travel northeast, Malin stumbles upon Darken Volk, the "
"necromancer who had saved Parthyn and taught him to raise the dead. The dark "
"mage suggests that they travel together; Malin obliges, having been "
"abandoned by his kinsmen. As the weeks pass, Darken Volk teaches Malin more "
"dark magic."
msgstr ""
"Už trijų dienų kelio nuo Partyno Malinas sutinka Darkeną Volką, tą patį "
"nekromantą, kuris neseniai išgelbėjo Partyno miestą ir išmokė Maliną "
"prikelti mirusiuosius. Nekromantui pagailo Malino jo beviltiškoje padėtyje "
"ir jis pasiūlo jam keliauti kartu. Einant savaitėm, Malinas išmoksta vis "
"daugiau juodosios magijos."
#. [side]
#. [unit]: id=Malin Keshar, type=Dark Mage
#. [unit]: type=Apprentice Mage, id=Fake Malin
#. [unit]: type=Apprentice Necromancer, id=Fake Malin
#. [unit]: type=Dark Mage, id=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:46
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1663
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1699
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1748
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:38
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:50
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:43
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:41
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:69
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:174
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:7
msgid "Malin Keshar"
msgstr "Malinas Kešaras"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:65
msgid "Goblins"
msgstr "Goblinai"
#. [side]: type=Goblin Knight, id=T'shar Lggi
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:71
msgid "Tshar Lggi"
msgstr "Tšaras Lgi"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:100
msgid "Occupy all of the goblin villages"
msgstr "Okupuokite visus goblinų kaimus"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:108
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:146
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:211
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:435
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:133
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:934
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:212
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1078
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1146
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1193
msgid "Death of Darken Volk"
msgstr "Darkeno Volko mirtis"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:132
#, fuzzy
msgid ""
"In truth, I share your hatred for the orcs. The Northlands have been my home "
"for many years and the orcs have been a growing infestation in recent times. "
"They despoil the beauty of the land wherever they go, hacking and burning "
"everything without care or concern. If you are interested, I would be happy "
"to take you on as my... apprentice... so that I can teach you to fight "
"against them."
msgstr ""
"Iš tiesų, aš taip pat nekenčiu orkų, kaip ir tu. Šiaurinės žemės man daugel "
"metų buvo... Kaip namai. Tuo tarpu orkai jose veisėsi vis gausiau. Kur "
"beeitų, jie išniekina žemę. Jei tave domina, aš mielai paimčiau tave į "
"mokinius, kad galėtum... Pagelbėti man kovojant su jais."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:137
msgid ""
"Yes! These orcs have threatened my friends and my home for too long. Its "
"time I gained the power to put them in their place."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:142
msgid ""
"Yes, perhaps removing the threat of orcish raids will persuade the people of "
"Parthyn to welcome you back. But for now, I must train you. The orcs are "
"powerful in the hills, strong enough that even I dare not confront them "
"directly."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:147
msgid "Then what shall we do?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:152
#, fuzzy
msgid ""
"Strike at them where they are weak. A goblin village lies in this valley, "
"just ahead. They are the bastard children of the orcs, feeble creatures "
"individually, but annoying enough in large numbers. Subduing them will "
"provide us a supply of fresh corpses and souls to use against the orcs."
msgstr ""
"Šiame slėnyje, priešais, yra goblinų kaimas. Goblinai yra antrarūšė orkų "
"giminės atšaka, gelbstinti jiems karuose prieš žmones ir dvarfus. Jie "
"nežino, kad mes artinamės. Užspeitę juos, gausime sielų, kurias iškviesime "
"kovai prieš orkus."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:157
#, fuzzy
msgid "... It will be a worthwhile test of your skills."
msgstr "Bus naudingas išbandymas tavo naujiesiems sugebėjimams."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:171
msgid "Beware the goblin guards in the villages."
msgstr "Saugokis goblinų sargybinių kaimuose."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:183
msgid "Someone dropped a key here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:204
msgid "There are some rotten corpses in this cage."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:209
msgid "Make use of them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:218
msgid "A necromancer must always use whatever supplies he is given. Do it."
msgstr ""
#. [message]: speaker=Malin Keshar
#. [message]: speaker=Mal Keshar
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:223
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1553
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:422
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:828
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:779
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3154
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1005
msgid "..."
msgstr "..."
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:276
msgid "Eeeek! Dont kill me!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:286
msgid ""
"Why do you hesitate? Did the orcs show your people any mercy when they "
"attacked Parthyn?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:292
msgid "... No."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:308
msgid "Ruuuun! The monsters going to eat us!"
msgstr ""
#. [unit]: id=guard_$x1|_$y1|_$guard_location.n, type=Goblin Spearman
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:356
msgid "Villager"
msgstr "Kaimietis"
#. [modify_unit]
#. Shaun and Ed are characters from the zombie film "Shaun of the Dead".
#. If the names cannot be translated into your language so that the
#. movie reference remains recognizable, then simply translate these the
#. same as "Villager" above.
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:400
msgid "Shaun"
msgstr "Kaimietis"
#. [modify_unit]
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:406
msgid "Ed"
msgstr "Kaimietis"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:438
#, fuzzy
msgid ""
"Ahhh... I did not realize there was a swamp near this village. Malin, it "
"would be beneficial for your training if we were to investigate."
msgstr ""
"O... Aš nė nenumaniau, kad šalia kaimo yra pelkė. Malinai, manau, kad tavo "
"mokslų eigai bus naudinga, jei mudu ištyrinėsime šią pelkę."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:453
#, fuzzy
msgid "Rise from the realms of death and decay!"
msgstr "Kilkite, kilkite iš mirties ir puvėkų liūno!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:490
#, fuzzy
msgid "What are these things?"
msgstr "Kas šie padarai?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:495
msgid ""
"They are ghouls — noxious beings fashioned from living flesh into carcasses "
"of disease and poison. Those that outlive their masters gravitate towards "
"the natural decay present in swamps and bogs."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:500
#, fuzzy
msgid "Isnt it cruel to turn men into such hideous forms?"
msgstr "Žiauru keisti žmones į tokias pabaisas."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:505
#, fuzzy
msgid ""
"You need not pity them. Once, these were... evil men... murderers and "
"outlaws, no better than the orcs you hunt. I have transformed them so their "
"physical forms match the spirits within. Is that not fitting? No punishment "
"is too great for their kind."
msgstr ""
"Tai gūlai. Kadaise jie buvo... Blogi žmonės... Galvažudžiai ir plėšikai. Su "
"magijos pagalba jų išorė buvo pakeista taip, kad atitiktų pašvinkusią sielą. "
"Tie, kurie pergyvena šeimininkus, nusibasto į pelkes, nes jose apstu "
"natūralaus irimo."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:510
msgid "I suppose so..."
msgstr "Tikriausiai..."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:522
msgid "The big wolf is done with."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:558
#, fuzzy
msgid ""
"Sacking goblin villages is all well and good, but corpses and bats will not "
"stand up to full orcish warriors."
msgstr ""
"Plėšti goblinų kaimus yra puiku, bet vaikštantys lavonai ir šikšnosparniai "
"nepadės prieš tikrus orkų karius."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:563
msgid ""
"Have some patience. We have only just begun your training. These carcasses "
"will supply you sufficient resources for practice. When you have mastered "
"the basics, we will then assault the orcs and you will see your forces grow "
"quickly."
msgstr ""
#. [scenario]: id=03_A_Haunting_in_Winter
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:5
msgid "A Haunting in Winter"
msgstr "Žieminis prieglobstis"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:25
#, fuzzy
msgid ""
"Malin and Darken Volk spend the summer and fall traveling across the lower "
"Northlands. They attack goblin villages and small orcish camps when they "
"find them. Although Darken Volk is occasionally demanding and irritable, he "
"proves to be an effective mentor. Malins power grows considerably under the "
"necromancers tutelage."
msgstr ""
"Malinas ir Darkenas Volkas praleidžia vasarą ir rudenį keliaudami po "
"šiaurinių žemių prieigas. Kai tik randa, jie puldinėja mažus goblinų kaimus "
"ir orkų stovyklas. Su nuolatine nekromanto priežiūra Malino galia stipriai "
"užauga."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:29
msgid ""
"The colored patchwork of fall eventually fades to wintry snowfall drifting "
"over barren lands. The nights grow longer as the sun disappears behind a "
"seemingly perpetual mist of pallid clouds. Hounded by the elements, the two "
"necromancers retreat into the hills to seek shelter. By a stroke of good "
"fortune, they stumble across a mostly abandoned cave just as the winter sets "
"in."
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:64
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:115
msgid "teamname^Monsters"
msgstr ""
#. [unit]: type=Necromancer, id=Darken Volk
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:95
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:62
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1522
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:35
msgid "Darken Volk"
msgstr "Darkenas Volkas"
#. [side]
#. fake side for a single unit during a cutscene
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:105
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:140
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:187
msgid "teamname^Illusion"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:120
msgid "Explore"
msgstr ""
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:166
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1930
msgid "Reflection pool"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:173
msgid "Kill both young ogres"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:333
msgid ""
"I sense many lifeforms in this cavern, but none are very powerful. Most "
"likely they are merely nothing more than beasts. Still, we may be able to "
"use them to continue your training."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:338
msgid "Better than nothing. Which way do these creatures lie?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:343
msgid "East."
msgstr ""
#. [message]: speaker=YOgre1
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:360
msgid "Me kill you!"
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:382
msgid "No, me kill you!"
msgstr ""
#. [message]: speaker=YOgre1
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:404
msgid "No, me kill— I see human!"
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:409
msgid "Human! We smash human!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:414
msgid "Simple-minded, obtuse creatures."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:419
msgid ""
"This should be an easy task for you. Once you have slain them both, we shall "
"turn them into skeletons."
msgstr ""
#. [message]: speaker=YOgre1
#. this line is just a death scream
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:433
msgid "Arrghhaaugghhh..."
msgstr ""
#. [message]: speaker=YOgre2
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:449
msgid "Me... die..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:514
#, fuzzy
msgid "The ogres are dead."
msgstr "Orkai  mirę!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:519
msgid ""
"Good... I have already showed you how to raise a skeleton before, but "
"perhaps it would be best if we... went over it once again. Other than for "
"ghouls, flesh and blood are useless for undead creatures. First, let out the "
"blood and innards and dispose of them."
msgstr ""
#. [message]: speaker=Malin Keshar
#. In the sense of "Understood, I will do that", not "very good".
#. That's the case for both usages of this string.
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:525
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:713
msgid "Very well."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:543
msgid "What a mess."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:548
msgid ""
"Leave it. The ghouls will take care of it in due course. Next, strip away "
"the flesh. A little remaining is fine; too much will hamper your skeletons "
"movement."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:573
msgid "And then?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:578
msgid ""
"Bind the strings of energy to the bone. Skeletons are no more than puppets. "
"Novices will directly control their movement with strands of dark magic, but "
"you should have no need for such crude methods. Instead, impart your will "
"upon the skeleton, spread the threads over the bones, then let loose the "
"twine from your hand. If your will is strong enough, the skeleton will be "
"able to move on its own."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:583
#, fuzzy
msgid "I will try."
msgstr "Pabandysiu."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:612
msgid "Do it again."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:655
msgid "Good. Now head north. I sense another ogre there."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:672
msgid "I can turn this one into a skeleton as well."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:707
msgid ""
"The ogre seems to have looted a bow. Use it to create a Skeleton Archer."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:743
msgid ""
"It seems that raising skeletons is already a trivial matter for you now. You "
"are indeed... talented."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:748
msgid "Perhaps, but I will need more than a few skeletons to fight the orcs."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:753
msgid ""
"They will come in time, when you learn to control more of them at once. For "
"now, continue exploring these caves. We may yet find something else of use."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:796
msgid "Reach the end of the cave"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:822
msgid "It seems like a merman used to live here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:836
msgid "Ick. Mudcrawlers. How did these things end up here?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:841
msgid ""
"The magic of our world is unpredictable and random. Even without the "
"interference of a trained mage, it sometimes coagulates by itself, giving "
"rise to physical anomalies or breathing life into the inanimate. See there?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:859
msgid ""
"It is merely a small eddy of energy, but enough to animate the swamp water."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:864
msgid ""
"I see. Well, even if these mudcrawlers are not much of a threat, theyre "
"still bothersome. I wonder if I could be rid of them. What is magic mud even "
"weak to, anyway? Fire?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:869
msgid "You should be able to figure it out on your own."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:874
msgid "... I suppose youre right."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:895
msgid ""
"It looks like there is something mired in the mud over there. I should have "
"a look."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:913
msgid "Hmm, a storm trident. I wonder if it could be useful."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:935
msgid "I can use the trident to set these trees aflame."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:990
msgid "Lets see if this fire does anything."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1022
msgid "I think that did it. No more pesky crawlers."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1065
msgid "Nothing happens."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1145
msgid ""
"Somehow, I feel that killing these mudcrawlers is a less than meaningful use "
"of my time."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1153
msgid ""
"I dont think theres much experience to be gained by fighting a few rats."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1161
msgid ""
"I must be absolutely mad to be spending hours here just feeding rats to this "
"rotten pile of flesh..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1236
msgid "What a fat rat. I wonder where it came from?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1251
msgid "This scorpion seems unusually large... and poisonous."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1265
msgid ""
"A tattered, red flag. Some orcs used to live here, but it seems like they "
"were slain in a fierce battle."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1279
msgid "This banner is different than the other ones. It looks familiar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1300
msgid ""
"A pack of wolves, the same that the goblins use as mounts. They were "
"abandoned here for some reason."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1330
msgid "An empty vial. I wonder if this could be useful."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1366
msgid ""
"This scorpions poison gland is still intact. I bet I can make a potion out "
"of it."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1404
msgid "I think I can pour in the poison from here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1428
msgid "These rats will no longer bother us."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1481
msgid ""
"It appears as if there are some rats living here, but the hole in the wall "
"is too small to reach them."
msgstr ""
#. [option]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1501
msgid "Im ready to learn about controlling spirits."
msgstr ""
#. [option]
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1509
#, fuzzy
msgid "Im not ready yet."
msgstr "Aš dar nepasiruošęs mirti..."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1519
msgid ""
"You have done well so far to master the reanimation of skeletons. Now, I "
"shall teach you to control spirits. Are you ready?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1528
msgid ""
"Mastery over ghosts, especially the more powerful ones, is something even "
"experienced necromancers may struggle with. While other undead are nothing "
"more than mindless slaves upon reanimation, spirits are the souls of their "
"original owners and thus retain some degree of consciousness. If the spirit "
"is stronger than you, it will break free of your hold. To master it, your "
"own soul must be unwavering."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1533
msgid "I doubt I shall be overcome by the soul of an orc."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1538
msgid ""
"Perhaps, but that is not what I meant. Before you can begin to control other "
"souls, you must first master your own."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1543
msgid ""
"What do you mean? I am proud. I am strong. If it is a matter of conviction—"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1548
msgid ""
"It is not I that you must convince, but yourself. Hold thy tongue and "
"listen. After a great slaughter, even after the corpses are all rotted to "
"nothing but bones, the bridge between the land of death and life is "
"weakened. By placing yourself closer to death, you will better understand "
"who it is that you really are. But you must not speak. Be silent and embrace "
"the darkness."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1558
msgid "Concentrate."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1657
msgid "What sorcery is this? Darken Volk, whats going... on..?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1679
msgid "Where is everything? Who are you?"
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1684
#, fuzzy
msgid "I am Malin Keshar."
msgstr "Malinas Kešaras"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1689
msgid ""
"No, <i>I</i> am Malin Keshar. Tell me who you are, and this time, make it "
"believable."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1712
msgid "I am Malin Keshar, but no longer the naive, uncertain boy I once was."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1717
msgid ""
"I am no boy, nor am I uncertain. And I certainly wont be questioned by a "
"mere reflection like you."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1722
msgid ""
"The distorted reflection you see mirrors the reality within. An ever "
"morphing perspective, warped by a profusion of uncertain ambitions."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1728
msgid ""
"Nonsense. My convictions are strong and my mind is set. I have but one goal. "
"I will gain power. I will master death, and I will use it to protect my home "
"and slaughter these orcs. And Ill make my family and my people accept me "
"back."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1733
msgid ""
"When you are drawn in many directions at once, which one will you choose? If "
"you try for them all, you shall be torn apart."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1738
msgid ""
"Protecting my home and slaying the orcs are the same thing. If you mean "
"choosing between my family and gaining more power... they will come around "
"and see reason. I will make sure of it."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1761
msgid ""
"When you do not have the wisdom to see through the veil of lies you have "
"told yourself, you must not seek the advice of one who only spins the web of "
"deception further."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1766
msgid ""
"Enough with this. No proverbs are going to help me achieve my goals. This is "
"just like back on Alduin. My teachers never understood what I needed. I "
"dont need to think and I dont need to philosophize about “the grand nature "
"of my life and my place in the universe.” Right now, I must train my skills "
"with necromancy. Thats it."
msgstr ""
#. [message]: speaker=Fake Malin
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1771
msgid ""
"When you are sad and alone, even all the power in the world will not help "
"you. In the barren void of endless night, will rage and hatred alone be "
"enough to sustain you?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1776
msgid ""
"... well, my choice is already made. Rethinking it now is pointless. I have "
"never been one for regrets."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1808
msgid ""
"... Damn it all. As if I would pay any heed to a twisted doppelganger of "
"myself. Anyway..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1813
msgid ""
"What did Darken Volk say about it again? “After a great slaughter, even "
"after the corpses are all rotted to nothing but bones, the bridge between "
"the land of death and life is weakened.” If I use that knowledge..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1830
msgid ""
"... I should be able to sense the soul past the barrier of life and death..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1879
msgid "I did it! I—"
msgstr ""
#. [message]: speaker=S3_Rebel_Soul
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1910
msgid "Freedom! Your sorceries cannot shackle me, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1915
msgid ""
"I failed? No... it must have been because the spell was too tricky to master "
"on the first attempt. No matter, no matter. Its only a single, weak spirit. "
"It should be simple to crush it and exert my will back over it."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1922
#, fuzzy
msgid "Defeat the rebel ghost"
msgstr "Nugalėkite kvailą herojų"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1942
msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2064
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2069
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
"often special — use it carefully, and it will serve you well. Let it escape "
"your control again, and it will be lost to you forever."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2074
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2079
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."
msgstr ""
#. [scenario]: id=04_Spring_of_Reprisal
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:5
msgid "Spring of Reprisal"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:20
msgid ""
"Weeks pass in the cold, bare caverns. As the grip of black magic grows "
"stronger, so does Malins control of the undead. He finds it to be a mastery "
"of a different sort than what he was taught at the Academy. The magic "
"reaches out to him as it never has before; he listens and it speaks back — "
"he senses its will and lets it guide him — he embraces the dark magic as an "
"extension of himself."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:24
#, fuzzy
msgid ""
"When spring comes, Darken Volk leads Malin toward the jagged mountain peaks "
"in the north. In the higher reaches, snow begins to melt into rivulets of "
"water, streaming downward and fracturing the surface of the ice that "
"blankets the river Listra. Though the unstable terrain is hazardous to "
"traverse, the elder necromancer insists that they press on, saying that he "
"hopes to catch the orcish fighters unprepared by arriving early in the year."
msgstr ""
"Atėjus pavasariui, kompanionai pajuda šiaurėn, link Darkenui Volkui žinomos "
"perėjos. Aukštumose sniegas tik pradėjo tirpti, perėja dar labai pavojinga. "
"Vyresnysis nekromantas reikalauja judėti toliau. Jis aiškina, kad atvykęs "
"anksti, tikisi užklupti orkus nepasiruošusius, taip pridarydamas daugiau "
"žalos."
#. [side]: type=Orcish Warlord, type=Orcish Warrior, id=Gron'r Hronk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:68
msgid "Gronr Hronk"
msgstr "Gronr Hronkas"
#. [side]: type=Orcish Warlord, id=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:97
msgid "Krrlar Oban"
msgstr "Krlar Obanas"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:133
msgid "Move Malin to the end of the mountain pass"
msgstr "Perveskite Maliną per kalnų perėją"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:138
msgid "Kill the orc leaders"
msgstr "Nugalėkite orkų vadus"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:211
msgid ""
"Across this pass lies the eastern edge of the Heart Mountains proper. For "
"their distinctive shape, the orcs call these the Whitefang Mountains, "
"which is also the namesake of the dominant clan in this region. They are the "
"very same who killed your father."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:216
msgid ""
"The Whitefang orcs... so thats their name. When I was younger, I remember "
"fearing the sight of their banners raisd across the river. Now, though, "
"its something totally different. Loathing? Disgust? A desire for vengeance? "
"Certainly... this is no longer a fight merely to protect Parthyn."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:221
msgid ""
"Then it is a fight of enmity. For that, you must ensure that your hatred of "
"these orcs is strong enough, else you will never be able to achieve your "
"goal."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:226
msgid ""
"You neednt worry about my will to fight. I only ask that you lead me to "
"them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:231
msgid ""
"The fastest way to the core of their dominion lies through this mountain "
"pass. Beyond here lies your main target."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:236
msgid "Then lets go."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:252
msgid "Revenge is a confession of pain."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:285
msgid "These skulls appear to have been gnawed on."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:300
msgid "Someone was pushed off from here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:324
#, fuzzy
msgid "The best orc is a dead orc."
msgstr "Orkai  mirę!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:331
msgid "There is a strange comfort in watching you die."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:338
#, fuzzy
msgid "Feel my wrath!"
msgstr "Pažink mano įniršį, blogio sutvėrime!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:346
msgid "Your soul is mine!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:365
msgid "These orcs arent so strong after all!"
msgstr ""
#. [message]: speaker=K'rrlar Oban
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:382
msgid ""
"Wait, human! I may be of use to you! What is it that you desire? Slaves? "
"Gold? Land?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:386
msgid "What I desire is your death."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:417
msgid "The ice doesnt look very thick..."
msgstr "Neatrodo, kad ledas būtų labai storas..."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:477
msgid ""
"The weak ice gives way beneath the undead creature, who becomes mired in the "
"thick mud at the lakes bottom."
msgstr ""
"Plonas ledas suskyla po nemirėliu ir šis nugrimzta į storą dumblo sluoksnį "
"ežero dugne."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:484
msgid ""
"The weak ice gives way beneath the heavy warrior, who drowns in the frigid "
"mountain waters."
msgstr ""
"Plonas ledas suskyla po sunkiu kariu ir šis paskęsta lediniame kalnų "
"vandenyje."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/04_Spring_of_Reprisal.cfg:567
msgid ""
"Weve finally a chance to strike at the heart of the Whitefangs territory. "
"At last... we shall have revenge."
msgstr ""
#. [scenario]: id=05_Schism
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:5
msgid "Schism"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:24
msgid ""
"The cycle of the seasons churns and summer and fall roll around once more. "
"Malins thoughts turn back to Parthyn frequently, where a year prior, he had "
"still been among family and friends in the rustic little town that he still "
"thinks of as his home. He has since become a forsaken wanderer, he thinks, "
"but the still burning image of his father being cut down amidst the ruins of "
"his home is stamped deep into his thoughts."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:28
msgid ""
"Companionship and peace... perhaps they are but a farce and certainly an "
"impossibility with the threat of the orcish clans still looming. It was a "
"choice to live and suffer the path of solitary vengeance rather than appease "
"the law of his land... and thus watch his home burn. It was a choice, he "
"admits, not destiny, not fate. It is a choice that he oft ponders, but "
"usually comes to the same conclusion. Perhaps there is no point in "
"reminiscing on his once tranquil, pastoral life. He has never been one for "
"regrets."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:32
#, fuzzy
msgid ""
"Malin turns his attention to the task at hand. Darken Volk leads him through "
"the heart of the Whitefang territory, where they terrorize and murder entire "
"camps of orcs with their undead minions. Word spreads among the orcish "
"towns, which begin to post more guards and dispatch frequent patrols to "
"exterminate the two necromancers. All of their attempts fail."
msgstr ""
"Per visą vasarą ir rudenį nekromantas ir jo mokinys keliavo per orkų "
"valdomas žemes. Naktimis jie suburdavo pamiškėse skeletus ir vaiduoklius, "
"kurie terorizavo ir žudė ištisas orkų stovyklas ir jų pavaldinius goblinus. "
"Tarp orkų miestų pasklinda gandas, jie pradeda palikti deglus visai nakčiai. "
"Bet tokios priemonės jiems per daug negelbsti."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:36
#, fuzzy
msgid ""
"As Malin and Darken Volk continue their raids on the orcs, they eventually "
"force the usually fractious Whitefang chieftains to unite in opposition. The "
"orcs pursue the two necromancers east toward the mouth of the river Men call "
"the Longlier and Elves call the Arkan-thoria, where they manage to surround "
"the humans and force a fight."
msgstr ""
"Žala, kurią per pastaruosius metus padarė Malinas ir Darkenas Volkas "
"privertė šiaip jau nesutariančius vietinius vadukus susivienyti ir gintis. "
"Pagaliau, prie upės, kurią žmonės vadina Ilgąja, o elfai Arkan-torija, ties "
"susiaurėjimu, orkams pavyko apsupti žmones ir įtraukti į kovą."
#. [side]: type=Orcish Warlord, id=Borth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:74
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:74
msgid "Borth"
msgstr "Bortas"
#. [side]: type=Orcish Warlord, id=P'Gareth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:113
msgid "PGareth"
msgstr "PGaretas"
#. [side]: type=Orcish Warlord, id=K'Vark
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:152
msgid "KVark"
msgstr "KVarkas"
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:180
msgid "River Longlier"
msgstr "Ilgoji upė"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:203
#, fuzzy
msgid "Kill the orcish leaders"
msgstr "Nugalėkite orkų vadus"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:234
#, fuzzy
msgid ""
"Even before the very founding of Wesnoth, you have hounded my people at "
"every turn. You have trampled our fields, slaughtered our livestock, and "
"burned our houses. You have brought war to a place of peace and death to a "
"place of life. You are nothing but remorseless killers and savage beasts. "
"Your kind deserves no mercy and shall receive none. I will crush you into "
"the dust and make you into my slaves for all eternity."
msgstr ""
"Nuo pat Vesnoto karalystės įkūrimo jūs puldinėjote žmones ant kiekvieno "
"kampo. Apiplėšdavote mano namus kiekvienai progai pasitaikius. Trypdavote "
"mūsų laukus, išskersdavote mūsų gyvulius. Kur buvo taika, jūs nešdavote "
"karą, kur klestėjo gyvybė, jūs sėjote mirtį. Žudėte be gailesčio ir "
"niekinote tai, kas kadaise buvo gražu. Nužudėte mano tėvą ir sukėlėte begalę "
"problemų man. Šiandieną aš jums atkeršysiu. Nesitikėkite iš manęs "
"pasigailėjimo, nes jūs jau seniai praradote teisę į jį. Sumalsiu jus į "
"miltus. Partyno puldinėjimai pasibaigs čia ir dabar. Kai parnešiu žinią apie "
"jūsų baigtį, miestas švęs mano triumfuojantį sugrįžimą."
#. [message]: speaker=Borth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:239
#, fuzzy
msgid ""
"The silly necromancer is trying to talk us to death! You have caused us "
"enough trouble, human. It is time for you to die."
msgstr ""
"Baik savo kvailas kalbas, niekingas nekromante. Jau pridarei pakankamai "
"bėdos. Laikas tau mirti."
#. [message]: speaker=P'Gareth
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:244
msgid "Ummm... unless... you are already dead, like the skeletons?"
msgstr "Na... Nebent... Tu ir taip miręs kaip skeletai?"
#. [message]: speaker=K'Vark
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:249
#, fuzzy
msgid "Then it will be time for you to die again!"
msgstr "Tada tai bus laikas tau mirti dar kartą!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:275
msgid "How puny and weak you look in death."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:302
msgid ""
"You and your kind deserve no eternal rest in death. After this battle, Ill "
"raise your corpse and make your bones dance for me, orc. But for now, Ive "
"one last one to take care of—"
msgstr ""
#. [message]: speaker=$remaining_orc_leader.id
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:355
msgid "Retreat!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:380
#, fuzzy
msgid "He flees! The coward!"
msgstr "Paskutinis vadas... Jis sprunka! Bailys!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:385
msgid ""
"That is no surprise. Orcs may like to make a show of strength, but will "
"always flee in the face of an overwhelming force. Nevertheless, the "
"Whitefangs are still numerous and have some ties to other orcish clans. You "
"must hunt this chieftain down before he can alert the others, else we may "
"soon have dozens more on our tail."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:390
msgid "By you, you mean... on my own?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:395
msgid ""
"Your apprenticeship is nearly over; you are more than capable of handling a "
"single, half-dead orc on your own. After you have dealt with him, I do have "
"a small favor I will ask of you. It will constitute the last part of your... "
"training. I have some other things that I must attend to in preparation. In "
"a few weeks, meet with me to the west, near the town of Tath."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:400
msgid "It will be done."
msgstr ""
#. [scenario]: id=06_Return_to_Parthyn
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:5
msgid "Return to Parthyn"
msgstr "Sugrįžimas į Partyną"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:20
msgid ""
"Two days travel south of the previous battle, Malin picks up the trail of "
"the regrouped orcish warriors. He follows them down the western bank of the "
"river Listra, past the Whitefang Mountains. He wonders why they continue "
"rushing toward the Great River instead of calling for reinforcements, but "
"after a bit of thought, he realizes where the orcs are headed. It is, after "
"all, the season when they usually raid human towns."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:24
msgid ""
"<i>This chieftain has no intention of warning the rest of his clan about "
"me. I suppose he must think that I intend to attack the rest of the "
"Whitefangs rather than pursue him this far; with his brethren occupied "
"against me, he will be able to raid more human towns undisturbed. Selfish "
"creature. Exactly what one would expect from an orc.</i> Malin thinks "
"carefully and quickly realizes what he should do."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:28
msgid ""
"He tramps through the woods tirelessly, forsaking several days sleep as he "
"and his servants draw closer to the Great River, hoping to cut off the orcs "
"before they reach Parthyn. Soon, Malin recognizes some familiar "
"surroundings..."
msgstr ""
#. [side]: type=Lieutenant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:94
msgid "Guardsmen"
msgstr "Sargybiniai"
#. [side]: type=Lieutenant, id=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:107
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:108
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:109
msgid "River fort guard"
msgstr "Upės forto sargybinis"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:198
msgid "Remove the traitor Drogan"
msgstr "Pašalinkite išdaviką Droganą"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:205
msgid "Kill any people from Parthyn but Drogan"
msgstr "Nužudžius bet kurį Partyno gyventoją, išskyrus Droganą"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:240
msgid ""
"I bring word from the north, Drogan! Orcs march on Parthyn, no more than a "
"few hours journey away. They mean to raid the village tonight!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:251
msgid ""
"I hoped Id never see ya again, Malin. Youre obviously not taking yer "
"banishment seriously, so Ill tell ya one last time — no matter why youve "
"come back, were not welcomin ya here. Take one step closer to Parthyn and "
"Ill order tha guards to attack ya."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:256
msgid "Banishment or not, Im here to help defend my home against the orcs!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:261
msgid "Orcs or not, ya gots ta leave!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:266
msgid "Dela, help me! You, at least, must see reason!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:271
msgid "Ya know theres no way shes sidin with ya."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:276
msgid "That... I dont really..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:281
msgid "See? If ya keep bein stubborn, well attack ya. Leave."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:286
#, fuzzy
msgid ""
"Master, do not listen to them! He, too, has a choice, but he foolishly "
"chooses to spurn your aid! He jeopardizes the safety of Parthyn!"
msgstr ""
"Valdove, neklausyk jo melų. Visuomet yra pasirinkimas, o jis renkasi tave "
"pulti. Jis kelia grėsmę Partyno saugumui!"
#. [message]: speaker=Drogan
#. side is short for beside
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:293
msgid ""
"I didnt think Id ever see ya again, Malin. But whats this awful thing "
"that stands side ya?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:298
msgid ""
"It is of little concern to you. It is merely the byproduct of the new "
"magical arts that I have learned."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:303
msgid ""
"It dont take a trained mage ta see that yer magical arts refers to "
"necromancy! That creature stinks o death!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:308
msgid ""
"And why should you care about such things? Orcs march on Parthyn! We must "
"defend the town!"
msgstr ""
#. [message]: speaker=Drogan
#. the third sentence is "your father would be turning in his grave if he could see what you've become" with intentionally incorrect grammar because Drogan is not well educated
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:314
msgid ""
"Better ta face them orcs alone than ta use dark magic! I warned ya about "
"this before, but obviously ya ignored me. Yer fatherd be turnin in his "
"grave if he be seein what youve become."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:319
msgid ""
"You dare bring my father into this! Ive fought with every fiber of my being "
"against these orcs, and Ive done it all to protect my country and kinsmen. "
"Is this how you repay me? With scorn and disdain?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:324
#, fuzzy
msgid ""
"Master, do not listen to him! He is clearly blinded by his own prejudice! He "
"jeopardizes the safety of Parthyn!"
msgstr ""
"Valdove, neklausyk jo melų. Visuomet yra pasirinkimas, o jis renkasi tave "
"pulti. Jis kelia grėsmę Partyno saugumui!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:331
msgid "Silence from you."
msgstr "O tu patylėk."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:336
msgid ""
"Drogan! With my newfound powers, I have already eliminated several orcish "
"chieftains! If you will allow me to help, I will crush the one who comes "
"here as well!"
msgstr ""
#. [message]: speaker=Drogan
#. n means and
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:342
#, fuzzy
msgid ""
"Fine story ye be tellin me. I find it likelier that ya brought yer pet orcs "
"here ta help ya take revenge on us. If I let ya through, yer undead will "
"kill us where we stand n sack the whole city. Watchin ya grow up, I never "
"couldve thought youd turn into such a traitor."
msgstr ""
"Graži istorija. Tik man įtikimiau atrodo, kad tu atsivedei savo orkų "
"sąjungininkus, kad atkeršyti miestui. Jeigu mes pasitrauksime, tavo "
"nemirėliai be abejonės užmuš mus vietoje. Mačiau tave augant, niekada "
"nemaniau, kad tapsi išdaviku."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:347
msgid ""
"And what of the rest of you? Dela, at least you dont believe that, do you?"
msgstr ""
#. [message]: speaker=Dela Keshar
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:352
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3054
msgid "I..."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:357
msgid ""
"Stop lookin ta her, Malin. Tha fact that even Dela be rejectin ya should "
"tell ya how much o a traitor ye are."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:362
msgid "Master, he threatens the safety of the city by standing in your way."
msgstr "Valdove, užstodamas tau kelią, jis kelią grėsmę miestui."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:367
#, fuzzy
msgid ""
"Youre the traitor, Drogan! This is twice now that youve tried to prevent "
"me from protecting Parthyn. Ill defend my home no matter the cost, even if "
"it means I must cut you down first."
msgstr ""
"Tuomet tai tu išdavikas, Droganai, nes neleidi man ginti miesto. Aš ginsiu "
"miestą, o jeigu tu man trukdysi, už tokią išdavystę aš tave nukirsdinsiu."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:373
msgid ""
"<i>If I want the people of Parthyn to accept me back, I must be cautious. I "
"musnt kill any of them besides Drogan or theyll oust me for good.</i>"
msgstr ""
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:447
msgid ""
"Grunts! Prepare the camp! We attack the city tonight— wait. You! "
"Necromancer, you followed us all the way here?!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:455
msgid ""
"Did you really think you could outrun the dead, who need neither rest nor "
"sleep? Prepare to meet your makers, orc. Drogan, I will show you what my new "
"powers are capable of. You will see how foolish you are to oppose me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:461
msgid ""
"Did you really think you could outrun the dead, who need no rest nor sleep? "
"Prepare to meet your makers, orc."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:485
msgid "A monolith of grey stone, appearing solid, but crumbling within."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:535
msgid "Darkness is not the enemy, but believing it is so makes it so."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:571
msgid "The dead fish returns home."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:634
msgid "Behold, Drogan! I have slain the orcish chieftain. Do you trust me now?"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:639
msgid ""
"I see that youve not lost all o yer humanity by allying yerself with tha "
"orcs. But ya cant come back, Malin. No necromancer will ever be welcome in "
"Parthyn."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:644
msgid ""
"What?! You ungrateful cur! Youd sack tha city and let everyone die, and for "
"what? Only to spurn something you dont understand? Youre a fool. Parthyn "
"will only be under greater danger with you leading it. If we are to survive, "
"<i>you</i> are the one who must leave!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:649
msgid "Have ye lost yer mind, Malin? Theres no way were banishin Drogan!"
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:654
msgid ""
"Malin, ye were once one o my friends and tha pride o tha town. I truly "
"dont want ta fight ya. Ill give ya one more chance. Leave Parthyn."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:659
msgid ""
"Your choice, not mine. If you refuse to leave by your own volition, then it "
"will have to be by force. Attack him!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:667
#, fuzzy
msgid "The orc was carrying some gold."
msgstr "Orkai  mirę!"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:696
#, fuzzy
msgid ""
"I am defeated but not dead, foul thing that was once my brother. Watch your "
"back, because I will come for you and I will kill you..."
msgstr ""
"Aš nugalėta, bet nemirusi, piktas padare, kuris kadaise buvai mano broliu. "
"Prisižiūrėk savo užnugarį, nes aš tave persekiosiu..."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:734
msgid "Now the people of Parthyn will never accept me back!"
msgstr "Dabar Partyno žmonės niekada manęs nebepriims atgal!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:744
#, fuzzy
msgid "See how you die when you spurn the help of Malin Keshar..."
msgstr "Matai, kaip mirštama, kai paniekinama Malino Kešaro siūloma pagalba!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:766
msgid "See what your traitorous ways have won you, Drogan?"
msgstr "Dabar matai, Droganai, ko pasiekei savo išdavikiškais poelgiais?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:771
msgid ""
"Drogan, no! Malin, you monster, how could ya just murder Drogan in cold "
"blood?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:776
msgid "He chose this fate for himself! I merely retaliated in turn!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:781
msgid ""
"How could ye possibly think Drogan was tha traitor when youre the one "
"attacking Parthyn?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:786
msgid ""
"What? I have not harmed even a single villager or guardsman besides Drogan! "
"I am only trying to help, but none of you will listen to reason!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:791
msgid ""
"I tried to! I wanted ta believe in ya, I really did. After Father died, you "
"and Drogan were all I had..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:796
msgid ""
"Then why did you listen to him instead of me? I was trying to keep us "
"together. He was trying to tear us apart! You wouldnt even lift a finger to "
"help me when he threatened to attack me!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:801
msgid "Malin, thats—"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:806
msgid ""
"Youve always been like this. You never think for yourself. You always just "
"follow whatever other people tell you. Not a single original thought in your "
"head."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:811
msgid "Malin—"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:816
msgid ""
"That man used necromancy? He must be evil! Never mind that he be your own "
"brother, trying to protect his own home!"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:823
msgid ""
"Enough! Theres nothing I can say ta someone who embraces evil so "
"shamelessly! Youll pay for Drogans death!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:833
msgid ""
"<i>So, no matter what, shell be against me? Then this is hopeless. Even if "
"they intend to fight me, Ive no wish to fight the townsfolk...</i>"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:838
msgid "<i>I guess I should just leave and find Darken Volk.</i>"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:847
msgid "Escape to the northwest"
msgstr "Pasprukite į šiaurės vakarus"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:878
msgid "A monolith of dark stone, shadowed panes reflecting distorted images."
msgstr ""
#. [message]: speaker=DroganGhoul
#. This is just some guttural sound that a ghoul might make since it can't actually talk
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:968
msgid "Grahhhuralug..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:973
msgid ""
"As ugly in death as he was in life. Darken Volk was right. It <i>is</i> "
"fitting."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:978
msgid ""
"What have you done?! Killing Drogan wasnt enough — ya had ta defile his "
"body as well? How could ya turn him into such a... a hideous thing? I cant "
"believe how depraved youve become!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:983
msgid ""
"What you see on the outside reflects the inside. The face of truth is "
"undoubtedly an ugly one."
msgstr ""
#. [message]: speaker=OWarlord
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:1007
msgid ""
"Look what we have here! A human city on the verge of collapse and a "
"necromancer with only a few paltry minions at his command. The wolves will "
"feed well tonight!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:1011
msgid ""
"More orcs, and powerful ones at that! Theres no way Im escaping now..."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:1023
msgid ""
"Flee while you still can, Malin the Damned! When I have defeated these orcs "
"and secured Parthyn against further raids, I will hunt you down and I will "
"kill you. You are my brother no longer."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:1029
msgid ""
"Flee while you still can, Malin the Damned! When I have secured Parthyn "
"against further raids, I will hunt you down and I will kill you. You are my "
"brother no longer."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:1037
msgid ""
"O gods, how did it come to this? My own sister determined to personally see "
"to my demise. Banished from Parthyn, my country, my home... spurned by my "
"people, whom I have given everything for... nothing has gone right ever "
"since I got into an argument with that fat, orc-loving toad Zephrin and "
"tried to curse him. I was only testing my new spell on him! It was only "
"supposed to be a simple curse! How was I supposed to know it would kill him? "
"Blasted Academy."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:1042
#, fuzzy
msgid ""
"... Now the only being who still wants to see me alive is a necromancer. Im "
"beginning to think that Im the one who was cursed..."
msgstr ""
"Dabar vienintelė būtybė, kuriai rūpi, kad aš gyvenčiau, tai nekromantas. "
"Tebūnie jie visi prakeikti! Mirsit jūs, ar gyvensit, aš vis tiek atkeršysiu "
"tiems, kas buvo neteisūs su manimi."
#. [scenario]: id=07a_A_Small_Favor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:5
#, fuzzy
msgid "A Small Favor — I"
msgstr "Nedidelė paslaugėlė 2 dalis"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:84
msgid ""
"Fleeing from the city of his birth, Malin escapes into the forested hills "
"north of the Great River. Some distance west, he finally stops after several "
"days bereft of rest and sleep. He closes his eyes, trying to purge the last "
"few hours from his mind, but the darkness only makes the images all the more "
"vivid. He is tired, <i>so</i> tired, but sleep does not come."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:88
msgid ""
"<i>“No regrets. No regrets...”</i> He repeats it under his breath like a "
"chant, murmuring over and over in his half-conscious state. After a while, a "
"second voice joins, a voice that sounds very much like his own, but somehow "
"feels foreign and alien. <i>There could have been another way. You might "
"have been wrong.</i>"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:92
msgid ""
"<i>“No, no. Even if there were another way, they would have spurned me all "
"the same. They are wrong... blind. I have no regrets about what I did. No "
"regrets...”</i> He quells the voice. Sleep comes, long stretches of "
"dreamless darkness punctuated briefly by nightmarish forms — distorted, "
"grotesque things that whisper in eerily familiar voices. <i>You are cursed, "
"Malin the Damned! Cursed! Cursed. Cursed...</i> They echo over and over, "
"first a choir, then a duet, both male, then just one, a single voice alone "
"in the darkness."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:96
msgid ""
"Malin wakes up to a plume of smoke rising behind him. He gives it only a "
"brief thought before heading farther west. Soon, he catches sight of the "
"golden banners of Tath and reunites with his teacher just outside of the "
"city."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:100
#, fuzzy
msgid ""
"<i>“For your final test as my apprentice, you will aid me in retrieving a "
"book,”</i> the necromancer says. <i>“The book was... stolen from me long "
"ago. It has personal value to me, so you may think of this as a small favor. "
"However, this task will require you to act against your countrymen of "
"Wesnoth, since it was one of them who took it from me.”</i>"
msgstr ""
"<i>„Paskutiniajame mokinio išbandyme padėsi man atgauti knygą.</i> tarė "
"nekromantas. <i>Ją iš manęs... Pavogė. O kadangi ji man brangi, laikyk, "
"kad tai bus nedidelė paslaugėlė. Turiu perspėti, kad tau teks kautis prieš "
"tautiečius, nes tas vagis yra vienas iš jų.“</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:104
#, fuzzy
msgid "Malin replies, <i>“They are no longer countrymen of mine.”</i>"
msgstr ""
"Malinas atsakė: <i>„Jie man jau nebe tautiečiai, jie jau antrą kartą mane "
"atstūmė.“</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:108
#, fuzzy
msgid ""
"Darken Volk continues, <i>“Excellent. There is a lady of Tath by the name of "
"Karae. She was trained as a mage in her youth and now uses her wealth to "
"support a large number of mages in their studies. Among her library is the "
"book we seek. We shall break into her manor and search from there.”</i>"
msgstr ""
"<i>„Puiku,</i> tarė Darkenas Volkas, <i>tuomet mes keliausime į Tatą. Šį "
"miestą valdo lordas Karesas. Jaunystėje jis mokėsi magijos ir dabar, "
"pasinaudodamas galimybėmis, remia daugelio magų studijas. Knyga, kurios "
"ieškome, yra jo bibliotekoje. Reikės įsibrauti į jo buveinę ir rasti knygą“."
"</i>"
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:122
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:30
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:24
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:62
msgid "Intruders"
msgstr "Įsibrovėliai"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:152
#, fuzzy
msgid "Taylor"
msgstr "Teiloras"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:161
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:162
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:163
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:165
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:166
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:167
msgid "Night Watchman"
msgstr "Naktinis sargas"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:169
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:170
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:172
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:173
msgid "Gate Guard"
msgstr "Vartų sargybinis"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:175
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:176
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:188
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:195
#, fuzzy
msgid "City Guard"
msgstr "Vartų sargybinis"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:180
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:181
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:186
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:187
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:193
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:194
#, fuzzy
msgid "Mage Guard"
msgstr "Vartų sargybinis"
#. [side]: type=General, id=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:182
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:189
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:196
msgid "Head Trainer"
msgstr "Treniruočių vadovas"
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:408
msgid "Stables"
msgstr ""
#. [label]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:413
msgid "Temple"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:422
#, fuzzy
msgid "Move Malin and Darken Volk into the Mage Ladys manor"
msgstr "Nuveskite Maliną ir Darkeną Volką į lordo mago dvarą"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:427
#, fuzzy
msgid "Defeat General Taylor"
msgstr "Teiloras"
#. [note]
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:446
msgid ""
"Enemy units have reduced vision. An enemy unit will see you if two hexes "
"separate you from them."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:483
#, fuzzy
msgid ""
"The stolen book lies within Lady Karaes manor at the north end of the city. "
"It will be difficult for us to defeat the entire city guard, so we must stay "
"hidden as long as possible. For now, we can make use of this fog. I shall "
"use it to cast a spell to obscure the town guards vision."
msgstr ""
"Pavogtoji knyga yra lordo Kareso apartamentuose šiaurinėje miesto dalyje. "
"Negalime nugalėti viso miesto sargybinių, tad reikia likti nepastebėtiems "
"kiek įmanoma ilgiau. Naktis ir rūkas mums pagelbės. Kai tik mus pastebės "
"sargyba, teks bėgti. Mes per silpni, kad paimtume ištisą miestą."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:504
msgid ""
"This spell will not hide us completely. If we stray too close to the guards, "
"they will still be able to see us. Once we are spotted, we shall have to "
"make a run for it. The faster we enter the manor, the more time we shall "
"have to search for the book before the guards can pursue us."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:509
msgid ""
"Note: Only the units you recruit now will be available to you once inside."
msgstr ""
"Dėmesio: kai pateksite į vidų, turėsite tik tiek dalinių, kiek pasamdysite "
"čia."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:525
msgid "This blasted fog is so thick! I cant see a thing!"
msgstr ""
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:530
msgid "Stay alert, soldier. Report anything unusual immediately."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:551
#, fuzzy
msgid "Undead are emerging from the forest!"
msgstr "Iš miško ateina nemirėliai! Prie ginklų, vyrai!"
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:557
#, fuzzy
msgid "Wake the guard! To arms!"
msgstr "Vyrai, prie ginklų!"
#. [unit]: type=Tentacle of the Deep, id=Tentacly
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:598
msgid "Tentacly"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:607
msgid ""
"I have heard rumors that the mages of Tath have been experimenting on the "
"wildlife..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:656
msgid ""
"Oh? The temple healers are trying to heal a man who is already dead. Perhaps "
"you could... give them a little demonstration as to how it is actually done."
msgstr ""
#. [unit]: type=Soulless, id=Jaime
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:673
msgid "Fat Jaime the Drunk Sailor"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:707
msgid ""
"It appears as if these stables contain some armaments that could be useful "
"for an undead rider."
msgstr ""
#. [message]: speaker=unit
#. Ooouuuh is a cry of pain
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:730
msgid "Ooouuuh! It burns... burrrrnnns..."
msgstr "Aaaaaii! Degina... Deeegiiinaaa..."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:753
msgid ""
"Beware the urns. It appears that they contain holy water that these mages "
"have brewed themselves. As you might guess from the name, it is quite "
"effective against undead."
msgstr ""
#. [message]: speaker=Taylor
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:765
msgid "The undead are too strong! Retreat and regroup!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:803
msgid "Here is the entrance! Hurry!"
msgstr "Štai įėjimas! Greičiau!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07a_A_Small_Favor.cfg:849
msgid ""
"We have no hope of entering the manor now that dawn has broken and the "
"entire city guard is alerted to our presence. Your incompetence is truly "
"appalling."
msgstr ""
#. [scenario]: id=07b_A_Small_Favor2
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:5
#, fuzzy
msgid "A Small Favor — II"
msgstr "Nedidelė paslaugėlė 2 dalis"
#. [time]: id=indoors
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:13
msgid "Indoors"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:125
#, fuzzy
msgid "Find Lady Karae"
msgstr "Lordas Karesas"
#. [unit]: type=Silver Mage, id=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:177
#, fuzzy
msgid "Lady Karae"
msgstr "Lordas Karesas"
#. [command]
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:261
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:340
msgid "Guard"
msgstr "Sargas"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:415
#, fuzzy
msgid ""
"Malin and Darken Volk enter the mage ladys manor, closing the heavy gates "
"behind them."
msgstr ""
"Malinas ir Darkenas Volkas įeina į lordo mago buveinę, sparčiai užtrenkdami "
"už savęs sunkius vartus."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:420
#, fuzzy
msgid "That gate will not hold back the soldiers for long. We must hurry."
msgstr "Šie vartai nelaikys karių ilgiau, nei kelias valandas. Paskubėkime."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:435
msgid "Undead have entered the manor! Defend yourselves!"
msgstr ""
#. [message]
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:635
msgid "Hunt down the undead! Destroy them all!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:639
msgid ""
"The city guard has entered the manor. We will have to hold them off while we "
"search."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:653
msgid "More guards are coming. We must hasten our search!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:667
msgid "It does not look like we have much time left..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:682
msgid "There is only one thing that makes a dream impossible to achieve."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:695
msgid "... the fear of failure."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:707
msgid "<i>There is nothing good or bad, but thinking makes it so.</i>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:719
msgid ""
"<i>Mirrors of shallow blue, cold and opaque, they stare,\n"
"Piercing, unblinking, a pitiless reflection,\n"
"Shattering our brittle, fancied reality.</i>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:733
msgid ""
"<i>Emerald, verdant green gives way,\n"
"Touched by shadow, dark dye of black,\n"
"An abhorrent stain of pestilence.</i>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:747
msgid ""
"<i>Crimson pool, essence of life,\n"
"Flesh and blood flow away to rot,\n"
"Leaving only bones to remain.</i>"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:763
msgid "This appears to be a wedding ring."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:776
msgid "This vial of holy water is inscribed with a cross and two rings."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:788
msgid "There is a torn up dress on this altar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:801
msgid "This amulet feels strangely cold."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:829
msgid "The mages have hidden their gold somewhere else."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:846
msgid "Darken Volk! I should have known it was you! What are you doing here?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:850
msgid "Taking back what is rightfully mine."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:854
msgid ""
"As impudent as ever. What lies in that book is not meant for human eyes — "
"yours or mine."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:858
#, fuzzy
msgid "I am not here to argue."
msgstr "Aš dar nepasiruošęs mirti..."
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:862
msgid ""
"Of course you are not. I assume your arrogance has only grown over the years."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:866
msgid ""
"If you wish to continue lecturing me, by all means, do so. It will only make "
"you easier to kill."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:870
msgid "I regret that it has come to this."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:882
msgid "Someone was... messing... with some potions here."
msgstr ""
#. [message]: speaker=Lady Karae
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:894
msgid "Darken Volk... you... wouldnt dare..."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:898
msgid "Enough with your decrepit prattling."
msgstr ""
#. [message]: speaker=Darken Volk
#. a vault is a big underground room, sort of like a gigantic basement
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:919
#, fuzzy
msgid ""
"I feel the breaking of an illusion spell. The book is in the vault in the "
"northwest corner of the manor. We must find the passageway leading there!"
msgstr ""
"Jaučiu kaip sklaidosi maskuojantys burtai. Knyga tikriausiai didžiojoje "
"salėje, šiaurės vakariniame apartamentų kampe. Judėkime greitai!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:926
#, fuzzy
msgid ""
"Move Malin Keshar or Darken Volk through the passageway in the northwest "
"leading to the vault"
msgstr ""
"Nuveskite Maliną Kešarą arba Darkeną Volką į didžiąją salę pro praėjimą "
"šiaurės vakaruose"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:950
#, fuzzy
msgid "Here is the passage to the vault!"
msgstr "Regis, radau praėjimą į didžiąją salę. Sekite mane, greičiau!"
#. [message]: speaker=RGuard
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1000
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1029
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1269
msgid "Surround those necromancers! They cannot escape now!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1004
msgid ""
"Fool boy! You took too long to defeat Karae! Now we are at the mercy of the "
"city guards!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07b_A_Small_Favor2.cfg:1033
msgid ""
"Fool boy! You took too long to find the path to the vault! Now we are at the "
"mercy of the city guards!"
msgstr ""
#. [scenario]: id=07c_A_Small_Favor3
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:5
#, fuzzy
msgid "A Small Favor — III"
msgstr "Nedidelė paslaugėlė 2 dalis"
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:49
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:50
msgid "Guardian"
msgstr "Sargybinis"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:204
msgid "Retrieve the book and escape"
msgstr ""
#. [command]
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:370
#, fuzzy
msgid "Mage"
msgstr "Tamsos magas"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:460
#, fuzzy
msgid "The book is very close, somewhere to the northwest."
msgstr "Jaučiu, kad knyga visai šalia, kažkur šiaurės vakaruose."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:776
msgid "The guards continue to pursue us."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:790
msgid "The guards are catching up to us."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:804
msgid ""
"<i>Beware that, when fighting monsters, you yourself do not become a "
"monster...</i>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:816
msgid ""
"<i>Death is the twilight that follows the light of day.\n"
"Life fades with the setting sun into darkness.\n"
"Existence churns and the soul is reborn into endless night.</i>"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:830
msgid "There are quite a few failed potions around here."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:842
msgid "This coffin is empty."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:859
msgid "Be careful around those urns."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:872
msgid "Fancy, but Ive no use for a new cloak right now."
msgstr ""
#. [message]: id=Darken Volk
#. The speaker addresses an undead minion.
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1016
msgid "The book! Guard it with your unlife while I come to fetch it."
msgstr ""
#. [message]: id=Darken Volk
#. The speaker addresses a human or a bat.
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1023
msgid "The book! Guard it with your life while I come to fetch it."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1053
msgid "Hand that over."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1058
msgid "Cant it wait until were away from all these guards?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1063
#, fuzzy
msgid ""
"... Fine. There is a small tunnel in the cellar to the northeast. It will "
"lead us far enough out of the city that we can escape pursuit."
msgstr ""
"Rūsyje šiaurės rytuose yra nedidelis tunelis. Jis išves mus pakankamai toli "
"už miesto, kad išvengtume persekiojimo."
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1070
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1138
msgid "Escape via the tunnel in the northeast cellar"
msgstr "Pasprukite pro tunelį šiaurrytiniame rūsyje"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1098
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1232
#, fuzzy
msgid "Lets get out of here."
msgstr "Fiuf! Nešdinamės iš čia."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1161
#, fuzzy
msgid "Weve got the book, but how do we get out of here?"
msgstr "Pačiupom knygą, bet kaip dabar iš čia išsinešdinsime?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1174
msgid "Wait, you arent leaving me behind, are you?"
msgstr "Palauk, juk nepaliksi manęs čia?"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1181
#, fuzzy
msgid ""
"Escape the manor (Malin reaches the tunnel in the northeast cellar before "
"Darken Volk)"
msgstr "Pasprukite pro tunelį šiaurrytiniame rūsyje"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1185
msgid "Darken Volk reaches the tunnel before Malin does"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1209
#, fuzzy
msgid "You have served me well, boy."
msgstr "Gerai man tarnavai, mano mokiny."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/07c_A_Small_Favor3.cfg:1215
#, fuzzy
msgid ""
"As he heads into the tunnel, Darken Volk collapses the entrance, leaving "
"Malin to be captured and executed by the city guards."
msgstr ""
"Įsmukęs į tunelį, Darkenas Volkas sugriauna įėjimą, palikdamas Maliną miesto "
"sargybai, kuri jį sučiups ir nugalabys."
#. [scenario]: id=08_Alone_at_Last
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:5
msgid "Alone at Last"
msgstr "Pagaliau vienas"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:19
#, fuzzy
msgid ""
"As he enters the tunnel underneath Lady Karaes manor, Darken Volk gestures, "
"causing the entrance to collapse. The two necromancers turn and begin "
"walking down the pitch-black tunnel, temporarily safe from pursuit."
msgstr ""
"Įsmukęs į tunelį po lordo Kareso menėmis, Darkenas Volkas apsisuka ir vienu "
"žodžiu bei mostu sugriauna įėjimą. Du nekromantai pasuka aklinai tamsiu "
"tuneliu link išėjimo, laikinai saugūs nuo persekiojimo."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:23
msgid ""
"Silence permeates the darkness, broken only by the irregular dripping of "
"water from the musty cave walls. Malin looks toward Darken Volk "
"occasionally, expecting something from the elder necromancer, but is met "
"with stone-cold dispassion. There is no acknowledgment... no word of "
"gratitude — only a sense of unease that has as much to do with the book as "
"it does with Darken Volk."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:27
#, fuzzy
msgid ""
"They continue walking through the damp, cold air all through the morning and "
"day, finally emerging as the last rays of sunlight sink below the horizon."
msgstr ""
"Jie eina drėgnu šaltu koridoriumi visą rytą ir visą dieną, kol pagaliau, "
"paskutiniesiems saulės spinduliams besislepiant už horizonto, pasiekia "
"paviršių."
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:97
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:134
msgid "Wesnothians"
msgstr "Vesnotiečiai"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:170
msgid "Take the book back from Darken Volk"
msgstr "Atsiimkite knygą iš Darken Volko"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:220
#, fuzzy
msgid ""
"Well, we got your precious book and made it out of Tath in one piece. What "
"do we do now?"
msgstr ""
"Ką gi, pasprukome. Gavome tavo brangiąją knygą. O beje, kas joje? Ir ką mes "
"darysime toliau?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:225
#, fuzzy
msgid "We? <i>We</i> do nothing."
msgstr "„Mes“? <i>Mes</i> nieko nedarysime. Tu man daugiau nebe mokinys."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:240
msgid "Now give the book to me."
msgstr "Atiduok man knygą."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:246
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
"Darkenas Volkas pačiumpa paslaptingąją knygą iš Malino rankų ir "
"nužingsniuoja šalin."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:255
msgid "Now go your own way, and I will go mine."
msgstr "Keliauk savo keliu, o aš eisiu savo."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:281
msgid "You cant just leave me here!"
msgstr "Negali tiesiog taip palikti manęs čia!"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:292
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "Valdove, negi nematote? Jis tik naudojosi jumis, kad atgautų knygą!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:297
msgid "What do you mean?"
msgstr "Ką tu bandai pasakyti?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:302
#, fuzzy
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages!"
msgstr ""
"Jam nerūpi jūsų kilnus tikslas atsikratyti orkais. Jam reikėjo jūsų pagalbos "
"kaunantis prieš magus! Knyga priklauso jums!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:307
msgid "Wait!"
msgstr "Palauk!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:315
msgid ""
"You used me! You knew the people of Parthyn would cast me out — you knew I "
"had nobody else to turn to! You knew I would do whatever you said..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:323
msgid "After all this time... I havent just been a pawn to you... have I?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:328
msgid "Why dont you say anything?! Dont you care at all?!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:336
msgid ""
"... you cant abandon me too, not the way they did... Father, Drogan, Dela..."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:346
msgid ""
"He will not help you, but perhaps the book might. You were the one who "
"helped him retrieve it. It is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:351
#, fuzzy
msgid "Yes, I suppose that is right..."
msgstr "Tikriausiai..."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:356
msgid ""
"Darken Volk! That book is as much mine as it is yours! Give it back, or I "
"will take it by force!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:371
msgid "You are even more of a fool than I thought."
msgstr "Tu esi dar didesnis kvailys, nei maniau."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:453
#, fuzzy
msgid ""
"You let me believe Parthyn would accept me back, so when they didnt, I "
"would be willing to attack my own countrymen!"
msgstr ""
"Leidai man įtikėti, kad Partynas priims mane atgal, vien tik tam, kad kai "
"jie nepriėmė, sutikčiau kautis prieš tautiečius!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:458
#, fuzzy
msgid ""
"What you let yourself believe is no fault of mine. I gave you more power "
"than you could have possibly dreamed. Use it to fight the orcs that annoy "
"you so, not me."
msgstr ""
"Tai, kuo tiki, ne mano kaltė. Pradink, kvailas plepy. Daviau tau daugiau "
"galios, nei galėjai svajoti. Išnaudok ją prieš orkus, kurių taip nekenti, o "
"ne prieš mane."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:463
#, fuzzy
msgid ""
"You took my home away from me. You took Drogan away. You turned my sister "
"against me! You have ruined my life!"
msgstr ""
"Tad tai tiesa! Atėmei iš manęs namus. Atėmei Droganą. Dabar, kai viso to "
"netekau, pasilaikysiu sau bent jau darbo vaisius."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:468
msgid ""
"The only thing I have done is given you the power to achieve your own goals. "
"The rest, you have done yourself."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:473
msgid "Thats not true! You cant abandon me like this!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:478
msgid ""
"Fighting the orcs is your ambition, not mine. You cannot expect me to help "
"you in an endeavor that does not concern me at all."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:483
#, fuzzy
msgid ""
"The very same to you! I helped you retrieve that book! If you will not help "
"me with my mission, I will at least keep the fruits of my labor."
msgstr ""
"Tad tai tiesa! Atėmei iš manęs namus. Atėmei Droganą. Dabar, kai viso to "
"netekau, pasilaikysiu sau bent jau darbo vaisius."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:488
msgid "Hardly. I will crush you easily."
msgstr "Vargu. Lengvai tave sutriuškinsiu."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:493
#, fuzzy
msgid "Perhaps, but I have nothing left to lose..."
msgstr "Galbūt, bet aš neturiu ką prarasti."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:508
msgid "Now you shall pay for what you have done to me."
msgstr "Sumokėsi už tai, ką man padarei."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:513
#, fuzzy
msgid ""
"Done? I have done nothing but give you an opportunity. What you choose to do "
"with your life is not my business. Leave me alone!"
msgstr ""
"Padariau? Aš tau nieko nepadariau, tik daviau galimybę. Tu pasirinkai savo "
"kelią. Dabar palik mane ramybėje!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:533
msgid "A monolith of dark stone, marred by cracks running throughout."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:584
msgid ""
"This lighthouse has been dark for quite some time. I wonder if I could "
"relight it?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:589
msgid "... no, that would be silly..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:618
msgid "He seems to be drinking the remains of the wine in the cargo hold."
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:673
msgid "Sir Cadaeus"
msgstr "Seras Kadėjus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:705
msgid ""
"Your travels in this region have not gone unnoticed, necromancers! The "
"disaster you wreaked upon the good city of Tath and the noble Lady Karae can "
"only be paid back in turn with your blood. Yes, on this day, you shall have "
"to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:710
#, fuzzy
msgid ""
"Pompous words from an arrogant fool. We shall see how well you fare once I "
"have finished this upstart."
msgstr ""
"Pažiūrėsime kaip tavo skambūs žodžiai apgins tave nuo nemirėlių ašmenų, po "
"to, kai susitvarkysiu su šituo išsišokėliu."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:764
#, fuzzy
msgid ""
"I finally found you, Malin! At last, youll pay fer what youve done to my "
"people and my home. I wont let you live ta see another sunset."
msgstr ""
"Sakiau tau, Malinai, kad surasiu tave. Savo žodį ištesėjau. Nepakęsiu, kad "
"ir toliau neštum mano tautai nelaimes, tad iki kito saulėlydžio neišgyvensi."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:769
msgid "... I suppose you did vow to kill me..."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:774
msgid ""
"You didnt think Id keep my word? You thought Id forgive you fer killing "
"Drogan and tearing apart our town? You dont know how badly I want ta kill "
"ya, Malin."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:784
msgid ""
"Nothing to say this time? No quip bout how we dont understand ya? No "
"comment about yer moral superiority? I can only hope youll be so quiet when "
"I kill you."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:798
msgid ""
"Vile fiend... I regret that I was... not strong enough... to destroy you..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:803
msgid "You brought this on yourself..."
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:832
msgid "For the Light I fall..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:867
msgid "See? This is what happens when you abandon me!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:872
#, fuzzy
msgid ""
"Ungrateful wretch, this is how you repay me? Curse you, Malin the Damned!"
msgstr "Paskutiniuoju atodūsiu tave prakeikiu, Malinai Nelaimėli!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:887
msgid "I have already been cursed many times over. One more time is nothing..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:897
#, fuzzy
msgid "Well, I suppose I should get that book off the battlefield."
msgstr "Dabar beliko tik pasiimti knygą iš kovos lauko!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:904
#, fuzzy
msgid "Bring the book back to Malins camp"
msgstr "Parneškite knygą į Malino pilį"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:922
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
"Paimkite knygą, užvesdami ant jos kurį nors dalinį. Šikšnosparniai ir "
"vaiduokliai jos paimti nesugebės."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:936
msgid ""
"A monolith of black stone, broken shards inexplicably held together by "
"nothingness."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1026
#, fuzzy
msgid "I have the book."
msgstr "Aš turiu knygą."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1032
msgid "My minions have captured the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1054
#, fuzzy
msgid "I am sorry, master, but this book is too heavy for me."
msgstr "Atleiskite, valdove, bet man tai nepakeliama."
#. [message]: speaker=unit
#. this is just a squeaking sound a bat might make
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1073
msgid "Neep! Neep!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1078
msgid "Its impossible for a bat to carry a book that heavy."
msgstr ""
#. [unit]: type=Paladin, id=Telemon
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1092
msgid "Telemon the Slayer"
msgstr ""
#. [message]: speaker=Telemon
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1106
msgid "Foul necromancer! Your time has come!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1110
msgid ""
"Reinforcements! I took too long to retrieve that book and now I have no way "
"to win this battle..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1133
msgid ""
"The terrain is hazardous in these mountains. Neither the paladins nor Dela "
"will be able to pursue me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1138
msgid ""
"... then again, is there a point? Even should I escape, then what? All that "
"I have fought for, everyone who I have tried to protect, everything is gone "
"to me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1143
msgid ""
"Life, death... unlife — at this point, I could accept any of them and "
"nothing would change."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1148
msgid "... but, I suppose giving up now would be a waste..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1163
msgid "So, they are all dead. The paladin, Darken Volk, Dela..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1168
msgid ""
"All that I have fought for, everyone who I have tried to protect, everything "
"is gone. Everyone is dead. Is this truly all that I am left with?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/08_Alone_at_Last.cfg:1173
msgid "... nothing at all..."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:33
msgid "<i>“To become a lich, one must first die.”</i>"
msgstr "<i>„Norint tapti liču, pirmiausia reikia mirti.“</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:37
#, fuzzy
msgid ""
"So reads the book that Malin has reclaimed. <i>“The spells of necromancy can "
"free the spirit from the limitations of the flesh, but only once the soul "
"has been unbound from the body. The necromancer must make the necessary "
"incantations with his dying breaths, then conquer his own spirit much the "
"same way he binds the spirits of others. Because he retains his own will, "
"however, the lich can call upon the awesome powers of the spirit world.”</i>"
msgstr ""
"Taip rašoma knygoje, kurią atgavo Malinas. <i>„Nekromantijos kerai pavergia "
"sielą, bet tik po to, kai ji atsiskiria nuo kūno. Norint tapti liču, magas "
"turi ištarti reikiamus burtažodžius sulig paskutiniaisiais gyvybės "
"kvėpsniais. Taip jis pavergia savo paties sielą panašiai, kaip nekromantai "
"pavergia svetimas. Tačiau kadangi valia išlieka, ličas gali semtis pasakiškų "
"dvasių pasaulio galių.“</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:41
msgid ""
"Malin closes the book. After all this time and all that he has struggled "
"for, could he just surrender to despair and perish? He has never been one to "
"simply give up, but then, is there anything left for him to struggle for? "
"Still, the words, that terrifying idea, stick in the back of his mind. Life "
"has offered him nothing; could death be any worse? Death... and not rebirth, "
"but undeath."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:45
#, fuzzy
msgid ""
"With all of Wesnoth forbidden to him, Malin finds refuge in a secluded "
"frontier village where few questions are asked. When word eventually filters "
"to the town that Parthyn has been overrun by orcs, Malin rouses himself from "
"his listless state without really knowing why, and heads northward."
msgstr ""
"Žodžiai, ir pati idėja, įstringa atmintyje. Kadangi visas Vesnotas jam "
"nepasiekiamas, Malinas randa prieglobstį bevardžiame pasienio miestelyje, "
"kur daug neklausinėjama. Miestelį pasiekusi žinia, kad orkai užėmė Partyną, "
"pažadina jame neapykantą. Su atsinaujinusia jėga jis sušaukia savo "
"prikeltuosius pavaldinius ir keliauja šiaurėn."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:49
#, fuzzy
msgid ""
"Malin soon finds the track of an enormous orc army and follows them until he "
"reaches their camps. As he sees the number of orcs, he begins to realize the "
"futility of his quest — harassing and harrying one clan of orcs is a far "
"different task than waging a truly meaningful war against them as a whole. "
"Then again, perhaps he is beyond the point of ordinary reason."
msgstr ""
"Greitai Malinas užtinka didžiulės orkų armijos pėdsakus ir seka jais kol "
"neranda jų stovyklos. Kai pamato orkų kiekį, pradeda suprasti į kokio masto "
"užduotį įsivėlė. Jis vis tiek puola stovyklą, bet greitai atmušamas. "
"Besitraukiantį, jį sunkiai sužeidžia mestas orkiškas durklas. Malinas "
"prisiglaudžia nedidelėje oloje."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:53
msgid ""
"<i>There is nothing else left for me to do anyway,</i> Malin thinks, and "
"raises his undead to assault the camp. Within mere minutes, nearly his "
"entire army is destroyed and he is badly injured by a poisoned dagger. Malin "
"retreats and finds refuge in a small cave."
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:93
msgid "teamname^Opposers"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:199
msgid "Complete the ritual"
msgstr ""
#. [note]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:206
msgid ""
"While Malin is standing on a runestone, he receives additional abilities"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:287
msgid "Cursed beasts!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:299
#, fuzzy
msgid "I wont go down like this, felled by an orcs blade!"
msgstr "Nemirsiu šitaip, pakirstas orko ašmenų. Neleisiu jiems manęs nugalėti!"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:404
msgid "Master, you are gravely injured!"
msgstr "Valdove, jūs baisiai sužeistas!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:409
msgid "So it seems..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:414
msgid ""
"Perhaps it would be a suitable end. The orcs were the ones who provoked this "
"journey of mine. Would it not be fitting for them to end my quest as well?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:419
#, fuzzy
msgid "There is another way, master. Remember the book!"
msgstr "Yra ir kitas kelias, valdove. Prisimink knygą!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:424
msgid ""
"Yes... yes. The book. That half-rotten, tattered tome which I gave my blood "
"and soul for. I forsook my people, my family, my home... to follow that "
"damned necromancer! And in the end, he betrayed me too, just like Drogan, "
"just like Dela..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:429
msgid "Everyone has betrayed me. I am alone. All that is left..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:458
#, fuzzy
msgid "Leave me while I prepare."
msgstr "Palik mane, kol aš pasiruošiu."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:463
msgid "Yes, master."
msgstr "Taip, valdove."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:499
msgid "... I suppose I have never been one for regrets..."
msgstr ""
#. [time]: id=limbo1
#. [time]: id=limbo2
#. [time]: id=limbo3
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:572
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:815
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1029
msgid "Limbo"
msgstr ""
#. [unit]: id=MKFlesh, type=Necrophage
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:610
#, fuzzy
msgid "Flesh of Malin Keshar"
msgstr "Malino Kešaro mirtis"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:657
msgid "I feel... different. Where am I?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:662
msgid "Why is my body still intact? Am I still alive? Or..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:667
msgid "... something isnt quite right."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:694
msgid ""
"I see, accepting death was not enough. To become a lich, I must master it."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:699
msgid ""
"First comes the flesh, the physical form of life. Blood is the crux of life "
"for mortal creatures, but if I wish to ascend beyond that..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:789
msgid "The flesh dies, and then..."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:850
msgid "Drain the blood, strip away the meat, and all that is left is the bone."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:877
msgid ""
"I remember a time when I thought skeletons were repulsive, sickening things. "
"I suppose its only natural for the living to fear the most prominent figure "
"of death. Even if I grew out of such a naive thought... I suppose I couldnt "
"have expected Drogan and Dela to follow suit so easily. My family and "
"friends, yes, but they were nothing but simpletons. If only they had tried "
"to understand me instead of shunning me outright."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:882
msgid "I do not really regret following my own path that much."
msgstr ""
#. [unit]: id=MKBone, type=Revenant
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:961
#, fuzzy
msgid "Bones of Malin Keshar"
msgstr "Malino Kešaro mirtis"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1003
msgid "The physical form collapses altogether. What remains?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1087
msgid ""
"The soul. Dela always said I was a creature without a soul. I suppose she "
"was jesting at the time, but maybe not after I killed Drogan."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1092
msgid ""
"Bah! I dont deserve this, and I certainly dont answer to someone like her. "
"I have only ever fought to protect my people and my family, but the only "
"thing I received in return was scorn and exile. My own sister thought I was "
"a monster for using my power to save our town. My people would rather feed "
"themselves to orcs than follow my sorcerous ways. Drogan, Dela... all of "
"them! They are the ones without souls, not me!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1097
msgid ""
"I should not really care anymore. I dont care anymore. According to them, I "
"have forsaken my soul already. So what does it matter?"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1102
msgid "I should not regret anything. Im not really one for regrets..."
msgstr ""
#. [unit]: id=MKSpirit, type=Spectre
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1170
#, fuzzy
msgid "Soul of Malin Keshar"
msgstr "Malino Kešaro mirtis"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1228
msgid ""
"These thralls contain only a meager amount of energy, but enough to sustain "
"me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1244
msgid ""
"The flesh appears, distorted and warped, but somehow strangely familiar."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1258
msgid "I feel an aching in my bones, as if they are crumbling inside me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1272
msgid ""
"Cold... its so very cold. Not a biting chill, but a numbness, an emptiness "
"that eats at me from within..."
msgstr ""
#. [leadership]: id=conscience
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1307
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1308
msgid "conscience"
msgstr ""
#. [leadership]: id=conscience
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1309
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1310
msgid "This unit has its damage increased by 50%"
msgstr ""
#. [resistance]: id=carapace
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1361
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1362
msgid "carapace"
msgstr ""
#. [resistance]: id=carapace
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1363
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1364
msgid "This unit gains 40% to all resistances."
msgstr ""
#. [regenerate]: id=lifeblood
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1411
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1412
msgid "lifeblood"
msgstr ""
#. [regenerate]: id=lifeblood
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1413
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1414
msgid ""
"This unit will heal 40 HP every turn. If it is poisoned, it will remove the "
"poison instead of healing."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1539
msgid "These runes seem to be useful."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1595
msgid "There is darkness..."
msgstr "Tamsa..."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1604
msgid "and peace..."
msgstr "ir taika..."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1613
msgid "for a moment."
msgstr "tik akimirką."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1622
#, fuzzy
msgid ""
"Then, they are replaced by a pulling, a pain too strong to resist, and "
"then..."
msgstr ""
"Tada juos pakeičia trauka. Ir skausmas, per stiprus, kad priešintis. Ir "
"tuomet..."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1627
#, fuzzy
msgid "... by emptiness."
msgstr "tuštuma."
#. [side]
#. [modify_side]
#. [unit]: type=Lich, id=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1702
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3017
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3117
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:118
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:17
msgid "Mal Keshar"
msgstr "Mal Kešaras"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1728
msgid "<big>AAAaaiiigghh!!</big>"
msgstr "<big>AAAaaiiigghh!!</big>"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1733
msgid "The cold, it burns!"
msgstr "Šaltis, jis degina!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1738
#, fuzzy
msgid "I need warmth... life..."
msgstr "Man reikia šilumos... Gyvybės..."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1796
msgid ""
"I sense some primitive life in that direction. Perhaps I can sustain myself "
"upon them."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1937
msgid "Regain your strength"
msgstr "Atgaukite savo jėgas"
#. [objective]: condition=lose
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1941
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3671
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:253
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:271
msgid "Destruction of Mal Keshar"
msgstr "Mal Kešaro sunaikinimas"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1969
msgid ""
"<s><i>Welcome to Zephryns laboratory. Please be mindful of ongoing "
"experiments during your visit.</i></s>\n"
"<big><i><b>This territory is the domain of the mighty Xanthric. All "
"unwelcome intruders shall die.</b></i></big>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:1984
msgid "That mages name is suspiciously... familiar."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2004
msgid ""
"A monolith of black stone, a fractured surface shrouded by darkened shadow."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2027
#, fuzzy
msgid "Why are these bats chasing me?"
msgstr "Kas šie padarai?"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2048
msgid "Blasted rats!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2069
msgid ""
"Dela used to be afraid of spiders. Imagine if she saw something like this..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2082
msgid ""
"For a moment, I was a little worried there. To have come so far and "
"conquered death... only to be slain by an oversized arachnid! What a tale "
"that would be."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2113
msgid "What an unusual bat."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2136
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2162
#, fuzzy
msgid "Yes! I can draw energy from even these insignificant creatures."
msgstr "Taip! Galiu siurbti energiją netgi iš šitų nereikšmingų būtybių."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2185
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2216
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2247
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2278
msgid "You found some gold!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2321
msgid "You picked up a brazier!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2360
msgid "You picked up an empty flask."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2386
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2571
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2708
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2767
msgid "You should do something else first."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2419
msgid "You melted the ice."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2448
msgid "You filled the flask."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2485
msgid "You picked up the flask of water."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2526
msgid "You created a new potion!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2532
msgid ""
"Mal Keshar drinks the potion and feels energy flow through his skeletal "
"form. The power of death surges in his vacant body, threatening to overflow, "
"to burst free, but at the last moment, he reins it in. The stream of magic "
"trickles down to drops, diminished, tempered, but manageable."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2601
msgid ""
"<i>Dark water beneath crystal ice,\n"
"Unmasked by a lick of flame,\n"
"Transmuted by the altar of darkness\n"
"Into pitch black shadow.</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2615
msgid "Someone left their experiment unfinished here."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2646
msgid "You picked up a key!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2681
msgid "You found a skeleton."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2689
msgid ""
"There are some robe scraps stuck to this skeleton. This must have once been "
"a mage."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2737
msgid "You picked up a brazier."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2800
msgid "You opened the coffin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2825
msgid "You placed the skeleton in the coffin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2845
msgid "You cremated the bones!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2851
msgid ""
"Ash swirls upward, charred remnants of the once living. Charcoal from bone, "
"embers from flesh, he consumes the pallid cinders, siphoning away the energy "
"with a draining touch."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2908
msgid ""
"<i>Bones, scattered carelessly onto the floor,\n"
"Remains laid without rest,\n"
"Reside outside their coffin, locked away,\n"
"In eternal wakefulness.\n"
"Then, the key is found and the lid opened,\n"
"And the tongue of fire begets ashen repose.</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:2997
msgid "This place seems familiar."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3029
msgid ""
"The blood is drained and the flesh is stripped. The bone remains, waiting to "
"be reanimated. A necromancers most basic weapon is that, the puppet body of "
"a skeleton."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3034
msgid ""
"... but that is not what I am looking at, is it? This is... <i>my</i> face. "
"This is what I have become..."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3039
msgid "A skeleton, yourself."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3044
msgid "A skeleton — a puppet for Darken Volks manipulation, yes."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3049
msgid "A puppet of your own machinations."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3059
msgid ""
"From the outset, deep down, you knew. If you followed this path, they would "
"never accept you. Yet, you manipulated yourself into believing the opposite. "
"You could not face the truth."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3064
msgid ""
"But I was right. My logic was sound. My reasoning was flawless. They should "
"have accepted me..."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3069
msgid ""
"A puppet shackled by the limitations of your own feelings. No matter its "
"faultlessness, logic could not have displaced the reality of your world. A "
"culture of preconception supplanting even the instinct for survival."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3074
msgid "Enough of this."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3129
msgid ""
"This is what you have become. A decaying soul chained within the puppet form "
"of a skeleton."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3134
msgid ""
"A rotten soul? I was never concerned with such things to begin with. When "
"you are slain by orcs and decompose into nothing but a maggot-eaten carcass, "
"no soul is going to be of any use."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3139
msgid "Better to sacrifice the spirit and live, than to die with dignity?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3144
msgid ""
"Dignity in death is a notion contrived of by fools. It is an assertion of "
"lies, told by humans to comfort themselves in the face of an immutable "
"force. But not I. By sacrificing my soul, I have conquered death and will "
"live on past all those who tried to destroy me."
msgstr ""
#. [message]: speaker=Fake Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3149
msgid ""
"For what purpose? You will persist on, bitter and alone, until the end of "
"time?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3250
msgid "I regret nothing."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3297
msgid ""
"I sense the lair of something powerful nearby. Capturing that castle may be "
"a worthwhile endeavor, but I shall have to approach carefully."
msgstr ""
#. [unit]: id=Xanthric, type=Fire Dragon
#. [unit]: id=Xanthric, type=Skeletal Dragon
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3419
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4146
msgid "Xanthric"
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3489
msgid ""
"<i><big>What manner of vile creature intrudes upon my domain?!</big></i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3494
msgid "<i>I suppose there is some irony in this.</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3499
msgid ""
"I was not aware that dragons still existed. This was most unexpected. "
"Nevertheless, this shall be a worthwhile test of my new powers."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3504
msgid ""
"<i><big>A derelict corpse like you has no business challenging a dragon! "
"Even my lowly elementals will be more than a match for you. Rise, my thralls!"
"</big></i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3529
msgid ""
"Fire magic. Annoying, but you are not the only one who can summon minions to "
"your aid."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3646
msgid ""
"<i><big>A few decrepit souls will do you no good, necromancer. Your bones "
"shall soon join my garden of carcasses!</big></i>"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3667
#, fuzzy
msgid "Defeat Xanthric"
msgstr "Nugalėkite kitą kvailą herojų"
#. [note]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3678
msgid "At most one rune may be activated each turn"
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3701
msgid ""
"<i><big>How dare you?! That stone is <b>my</b> throne! I am the king of this "
"domain!</big></i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:3706
msgid ""
"Peasant, warrior, king, and emperor, all living things are the subjects of "
"death. Eternity will claim your soul as its own if I do not."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4017
msgid "There are many corpses around here. I can put them to use."
msgstr ""
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4045
msgid "How could this happen..."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4050
#, fuzzy
msgid "You were not as powerful as you thought."
msgstr "Tu esi dar didesnis kvailys, nei maniau."
#. [message]: speaker=Xanthric
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4065
msgid "<i>Its... so... cold...</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4075
msgid ""
"So, the beast dies. I will have to make a few modifications to this lair "
"later. First, I shall have to test the extent to which I can push these new "
"powers."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4216
msgid ""
"Excellent! My will is even strong enough to conquer a dragon. None can stand "
"against me any longer! To those who cursed me prior, I spit at thee! For I "
"am Mal Keshar the Damned, he who is spurned by all who live and draw breath! "
"I laugh, for now, you are all naught but remains and dust, and I live on, "
"alone..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:4234
msgid "So this is how it ends..."
msgstr ""
#. [scenario]: id=10_Endless_Night
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:5
msgid "Endless Night"
msgstr "Nesibaigianti naktis"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:25
#, fuzzy
msgid ""
"Years pass. Every summer, by the time the mountainous paths and high passes "
"shed their wintry gowns of snow, the lich sends his soldiers to attack the "
"orcs, removing all human, elven, and dwarven patrols that impede them. Every "
"year, the undead inflict some damage before being repelled."
msgstr ""
"Bėga metai. Kiekvieną vasarą, kai kalnų perėjos nutirpsta, ličas siunčia "
"savo karius atakuoti orkų, šalindamas kelyje pasipainiojančius žmonių, elfų "
"ar dvarfų patrulius. Kasmet nemirėliai pridaro žalos, kol jų nenugali ir "
"nenugrūda atgal į urvus."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:29
msgid ""
"The lich sometimes wonders if his endeavors are naught but a fruitless "
"crusade, but then again, so what? Life, unlife, death... nothing has ever "
"given his existence meaning. And yet, he still persists on? For what?"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:33
msgid "<i>Reason and purpose...</i>"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:37
msgid ""
"He needs none. Philosophy only begets misery. Violence and savagery have "
"always been the essence of his existence, a conviction that he has only "
"embraced more wholly in undeath. Better to simply kill without deliberation, "
"without consideration. He has never been one for regrets."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:41
#, fuzzy
msgid ""
"Rumors circulate of a lich who preys on scouting patrols. A hero, gathering "
"his loyal troops to him, decides to put an end to the evil."
msgstr ""
"Pasklinda gandas apie ličą, besisemiantį energijos iš patrulių. Herojus, į "
"talką pasikvietęs ištikimuosius bendražygius, nusprendžia padaryti tam galą."
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:52
msgid "Mal Keshar continues to study the book and re-reads the final entry."
msgstr ""
#. [part]
#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists
#. This text comes from the epilogue of Secrets of the Ancients, edited to avoid revealing the name of the campaign or the names of the protagonists
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:57
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:73
msgid ""
"<i>“We prevailed today on the field, but our victory did not please me. I "
"realize now... the world is not ready for our knowledge. They cannot "
"understand that we have conquered that primordial fear: death. Instead, as "
"they look upon us, judgment of our appearance drives them to ignorant "
"terror. I give up on all of them. [...] In some future time, less "
"conservative attitudes may dominate, and our knowledge can be put to good "
"use. I can certainly afford to wait. In the meantime, we are doing what we "
"can to hasten that day.”</i>"
msgstr ""
#. [part]
#. More text from the epilogue of Secrets of the Ancients
#. More text from the epilogue of Secrets of the Ancients
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:62
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:78
msgid ""
"<i>“As for me, I will make my journal conspicuous on this battlefield. I "
"suspect that most will fear it enough to try to destroy it, but I have "
"placed several wards on my journal to protect it. This way, it should "
"survive long enough to make its way into the hands of someone more open-"
"minded. Tath, in particular, is home to many mages. It only takes one who is "
"willing to learn...”</i>"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:82
msgid ""
"The final entry gnaws at Mal Keshar. While he had been Darken Volks pawn, "
"both of them were being used as pawns by the author of the book. Has his "
"whole existence been nothing more than that of a puppet?"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:86
msgid ""
"Still, despite his misgivings about being manipulated, he feels that he can "
"learn something from the book. Orcs had only ever been half of the story — "
"the other had been his own people being unable to accept his use of dark "
"magic. But, if he allowed a foolish hero to take a copy of the book, would "
"others eventually follow in his footsteps? If enough people began to view "
"necromancy as merely another magical art, could it eventually be accepted in "
"society?"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:96
msgid ""
"The book still sits on a dusty shelf in Mal Keshars keep, untended and "
"untouched, but constantly plaguing his mind."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:100
msgid ""
"If he allowed a foolish hero to take a copy of the book, would others "
"eventually follow in his footsteps? Would the authors plan actually work, "
"or would people continue to view necromancy as only a corrupting power? One "
"voice tells him that being accepted by society should not be of any concern "
"to him. Another says that it would not hurt to try. He does not come to any "
"conclusions, but a slightly embellished copy of the tome sits there in his "
"lair, waiting to be taken."
msgstr ""
#. [side]
#. not yet decided who the enemy will be, or if there will be any
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:148
msgid "teamname^Void"
msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:162
msgid "teamname^Inky"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:218
msgid "Defeat the foolish hero"
msgstr "Nugalėkite kvailą herojų"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:226
msgid "Defeat another foolish hero"
msgstr "Nugalėkite kitą kvailą herojų"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:234
msgid "Defeat yet another foolish hero"
msgstr "Nugalėkite dar kitą kvailą herojų"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:245
#, fuzzy
msgid "Defeat both foolish heroes"
msgstr "Nugalėkite kvailą herojų"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:262
msgid "Allow an enemy unit to take the book"
msgstr ""
#. [note]: description=<b>
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:282
msgid "Endless Night $timesForever"
msgstr "Nesibaigianti naktis $timesForever"
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:379
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:757
msgid "Humans"
msgstr "Žmonės"
#. [unit]: type=Royal Guard, id=Too Foolish Hero
#. [unit]: type=Highwayman, id=Too Foolish Hero
#. [unit]: type=Elvish Marshal, id=Too Foolish Hero
#. [unit]: type=Dwarvish Lord, id=Too Foolish Hero
#. [unit]: type=Orcish Warlord, id=Too Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:400
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:465
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:527
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:589
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:652
#, fuzzy
msgid "Too Foolish Hero"
msgstr "Kvailas Herojus"
#. [message]: speaker=Too Foolish Hero
#. the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:432
#, fuzzy
msgid ""
"Your doom is at hand, lich! It is nigh time you answered for your evil "
"crimes!"
msgstr ""
"Tuoj bus sprendžiamas tavo likimas, piktas liče! Nudėsiu tave savomis "
"rankomis."
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:442
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:789
msgid "Bandits"
msgstr "Banditai"
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:496
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1039
#, fuzzy
msgid ""
"You have preyed on too many of my men. Our territory will be much more "
"secure without your undead pestering us."
msgstr ""
"Sumedžiojai per daug mano vaikinų. Atėjau padaryti tam galą, kartą ir "
"visiems laikams."
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:506
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:811
msgid "Elves"
msgstr "Elfai"
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:558
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1052
msgid ""
"We have finally found you, lich! Long have we heard of your abominable "
"deeds, ensnaring the living with your dark sorceries and molding them into "
"your slaves. Your wretched unlife ends here!"
msgstr ""
#. [modify_side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:568
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:838
msgid "Dwarves"
msgstr "Dvarfai"
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break"
#. written with a dwarvish accent - regular english would be "it's been along time since I've smashed some undead. You've got plenty of bones for my hammer to break"
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:621
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1066
msgid ""
"Been a long time since Ive smashed me some undead. Ye gots ye plenty o "
"bones for me hammer ta break."
msgstr ""
#. [message]: speaker=Too Foolish Hero
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:685
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1082
msgid ""
"Ive finally found your lair, lich! You have attacked my tribe and wreaked "
"havoc on our homes for many years. You slew my father and turned his body "
"into one of your nasty creations. With your death, your annoying minions "
"will pester us no longer!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:694
msgid ""
"I almost feel as if the universe is mocking me by sending me this many "
"imbeciles..."
msgstr ""
#. [unit]: type=Royal Guard, id=Foolish Hero
#. [unit]: type=Highwayman, id=Foolish Hero
#. [unit]: type=Elvish Marshal, id=Foolish Hero
#. [unit]: type=Dwarvish Lord, id=Foolish Hero
#. [unit]: type=Orcish Warlord, id=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:749
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:781
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:803
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:830
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:857
msgid "Foolish Hero"
msgstr "Kvailas Herojus"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:965
#, fuzzy
msgid "I will destroy you like the last foolish hero who challenged me."
msgstr "Sunaikinsiu tave kaip ir paskutinį kvailą herojų."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:972
msgid "Another foolish hero? Seriously?"
msgstr "Kitas kvailas herojus? Rimtai?"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:979
msgid ""
"Is there an endless supply of foolish heroes with death wishes? Honestly, "
"where do you all come from?"
msgstr ""
"Negi nėra galo kvailiems herojams su noru numirti? Rimtai, iš kur jūs visi "
"randatės?"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:991
msgid "Am I doomed to fight foolish heroes forever?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:998
msgid "How long is this going to keep happening?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1011
msgid ""
"At this point, I would be more surprised if these foolish heroes stopped "
"showing up."
msgstr ""
#. [message]: speaker=Foolish Hero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1025
#, fuzzy
msgid ""
"Your doom is at hand, lich! It is nigh time you answered for your crimes "
"against humanity!"
msgstr ""
"Tuoj bus sprendžiamas tavo likimas, piktas liče! Nudėsiu tave savomis "
"rankomis."
#. [message]: speaker=Mal Keshar
#. cityfolk - just a person from the city, e.g. Weldyn
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1031
msgid ""
"Narrow-minded and obtuse, as one would expect of cityfolk. Go back to your "
"manors and taverns before I decide to kill you."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1044
#, fuzzy
msgid "Not even real soldiers. How meaningless."
msgstr "Net ne tikri kariai. Nušluosiu kaip dulkes."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1057
msgid ""
"Life or death, it is all the same. There are always those who try to kill "
"me. Ever do they fail."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1071
msgid ""
"And it has been some time since Ive had a supply of dwarven corpses to work "
"with. I suppose I can put your hammers to good use in the mines."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1087
msgid ""
"The Whitefang Orcs! It is you who despoiled my motherland and razed my home. "
"It is you who forced me to resort to necromancy to protect myself. It is you "
"who ended my mortal life and forced me to become a lich. And you desire "
"vengeance? Hah! The irony of this would be hysterical if I could still feel "
"such an emotion."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1146
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1174
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1202
msgid "Thats an evil grimoire!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1151
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1179
msgid "It might be linked to the lichs power! Try burning it."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1156
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1184
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1228
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1259
msgid "<small>(faking pain)</small> Aaargh!"
msgstr ""
#. [message]: role=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1161
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1189
msgid "Its not catching fire!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1166
msgid ""
"Still, it seems to be hurting the lich. Let us retreat and bring it with us. "
"The mages may be able to destroy this and put an end to this lich."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1194
msgid ""
"Still, it seems to be hurting the lich. Let us retreat and bring it with us. "
"We may yet find another way to destroy it and put an end to this lich."
msgstr ""
#. [message]: role=speakinghero
#. "faerie fire" as in the elvish sylph's attack
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1208
msgid ""
"It must be connected to the lichs power. Perhaps if we burn it with faerie "
"fire, the lich will be destroyed. Let us take it and retreat."
msgstr ""
#. [message]: speaker=unit
#. regular english: That's an evil grimoire!
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1217
msgid "That be an evil grimoire!"
msgstr ""
#. [message]: role=speakinghero
#. regular english: Try destroying the darned thing.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1223
msgid "Try destroyin the blasted thing."
msgstr ""
#. [message]: speaker=unit
#. regular english: My axe can't cut the paper. It's protected by magic!
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1234
msgid "Me axe kinna cut tha paper. It be protected by magic!"
msgstr ""
#. [message]: role=speakinghero
#. regular english: Yes, but the lich still seems to be hurt. Let's take it and retreat. Maybe the forge can destroy it.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1240
msgid ""
"Aye, but the lich still seems ta be hurtin. Lets take it n retreat. Maybe "
"tha forge ken destroy it."
msgstr ""
#. [message]: speaker=unit
#. this orc has bad grammar on purpose
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1249
msgid "Me like skull on book. It look good."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1254
msgid "Idiot."
msgstr ""
#. [message]: speaker=unit
#. still the same orc, still has bad grammar. Uuuuuh is a whine-like sound, indicating disappointment.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1265
msgid "Uuuuuh, I cant pull skull off book, but lich scream."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1270
msgid "Defend the book, my minions! Aaargh!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1275
msgid ""
"The book must be connected to the lichs power! Take it and retreat. Once we "
"smash that book, the lich should be destroyed."
msgstr ""
#. [story]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1281
msgid "Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1283
msgid ""
"The foolish hero was tricked, and left believing both that the book could be "
"destroyed, and that the lich might be weakened by doing so."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1287
msgid ""
"Retreating outside the cave, the foolish hero tried to destroy the book. "
"None of the attempts left so much as a single dent or char, yet each one "
"caused another scream to echo from the cave mouth. Eventually, the cave "
"entrance collapsed, and everything was still. Satisfied, the foolish hero "
"left the ruined lair behind, book stowed away safely — and secretly — in his "
"pack."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1291
msgid ""
"Years pass. Every summer, by the time the mountainous paths and high passes "
"shed their wintry gowns of snow, humans, elves and dwarves patrol to resist "
"orcish raiders. Undead no longer trouble the watches and memories of the "
"lich fade to mere legend."
msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1295
msgid ""
"Rumors circulate about a spirit of good fortune that protects these guards. "
"It is said that that when attacked by orcs at night, the darkness itself "
"descends to repel the assailants."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1323
msgid ""
"A monolith of black stone, a dark surface reflecting deep shadow infinitely "
"into the night."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1329
msgid "A monolith of black stone, cold and brittle to the touch."
msgstr ""
#. [unit]: type=Cuttle Fish, id=Inky
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1348
msgid "female^Inky"
msgstr ""
#. [message]: speaker=Inky
#. this is just some kind of squishy sound that a squid might make
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1360
msgid "Gllllbbbg!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1367
msgid "A cuttlefish! Perhaps I shall make it my pet."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1375
msgid "We meet again, squiddy one."
msgstr ""
#. [message]: speaker=Inky
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1393
msgid "Bloub°°°"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1402
msgid "Curses. She got away."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1410
msgid "It appears that she has evaded me once again."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1432
msgid ""
"I remember this place. It swirls with strange energy, like a pool of "
"memories."
msgstr ""
#. [message]: speaker=Drogan
#. the first sentence in plain english is: Do you still remember the good old days? In the rest of the text, n means "and"
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1451
msgid ""
"Dya still member tha good ol days? When you were little, n yer father "
"had no time fer ya, we used ta train together in tha fields. Just you n me "
"fer hours on end, practicin with our swords n havin fun."
msgstr ""
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1456
msgid ""
"It were so much simpler back then, without yer complicated magic n yer "
"crazy education ta mess things up. Dont ya think so, Malin?"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1465
msgid "That name is no longer mine."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1477
msgid "What does the darkness have in store for me this time?"
msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1483
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:26
msgid "Dela Keshar"
msgstr "Dela Kešar"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1495
msgid ""
"I guess we were never that close, but you were still my brother. When you "
"went to Alduin fer those eight years, I was so lonely, ya know? Bein the "
"daughter of a baron, it was real hard to make any real friends. It was "
"always just people tryin to be nice and friendly just to get something out "
"of me. People didnt care about me. They only cared about my title."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1500
msgid ""
"When you first came back from Alduin, I was so, so happy to see ya. I "
"thought you and me and pa could finally be a family again and Id finally "
"have someone I could talk to as just, you know, a friend. And then ya went "
"and screwed it all up by turnin to that dark magic of yours. You dont know "
"how much that hurt me. You really dont, Malin."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1509
msgid "That is not my name."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1534
msgid ""
"A necromancers existence is a solitary one. Though we may be surrounded by "
"hordes of the undead, it is a scarce occasion that we interact with another "
"truly sentient being. In all my years of travels, you were my first and only "
"apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1539
msgid ""
"I taught you everything I knew. I imparted you with all the power you needed "
"to accomplish your goals. I thought that in return, you would afford me a "
"single, small favor, and that I would not ask more of you. How did you repay "
"me? By betraying me using the very skills I taught you! You are a cursed "
"soul, Mal Keshar the Damned!"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1553
msgid "Hah."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1558
msgid "Hahahahaha."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1563
msgid "<i>HAHAHAHAHAHAHAHAHA.</i>"
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1572
msgid "That is indeed my name."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1580
msgid ""
"Mal Keshar stares into the abyss, oddly at ease alone amongst the darkness."
msgstr ""
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1645
msgid "Slain by those who were once my countrymen..."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1655
msgid "His evil deeds have come to an end."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1660
#, fuzzy
msgid "Who do you think he was before he was corrupted by the darkness?"
msgstr "Kaip manai, kas jis buvo prieš eidamas tamsos keliu?"
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1665
msgid ""
"It matters not. He embraced death over life, and thus relinquished his right "
"to mercy. Let us return home; the town will need us to defend against the "
"orcish raids."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1670
msgid "Yes, sir."
msgstr "Taip, pone."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1678
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1716
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1754
msgid "Darkness descends... and I..."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1688
#, fuzzy
msgid "Its done. Hell trouble us no more."
msgstr "Baigta. Jis daugiau mūsų nebetrukdys."
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1693
msgid "Who do you think he was before becoming a lich?"
msgstr "Kaip manai, kas jis buvo prieš tapdamas liču?"
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1698
msgid ""
"Likely one of those arrogant mages who think themselves superior to everyone "
"else. He probably learned necromancy just to subjugate people like us."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1703
msgid "So he was an evil tyrant. How dreadful."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1708
msgid ""
"Probably. Anyway, theres no use in dwelling upon one so wicked. Lets go."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1726
msgid "Well, that is the end of his evil ways."
msgstr "Na, štai ir galas jo piktadarystėms."
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1731
#, fuzzy
msgid ""
"I wonder who this lich was in life before he turned to the evil that is "
"undeath."
msgstr ""
"Įdomu, kuo jis buvo gyvenime, prieš puldamas į tamsą, kuri jį atvedė iki "
"šiandienos."
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1736
msgid ""
"A selfish human, only greedy for power while utterly indifferent to anything "
"but himself. A necromancers only purpose is to work for their own gain, "
"nothing else."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1741
msgid "Pure evil, that is what they are."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1746
msgid ""
"Indeed. We need not afford this one any compassion. Let us leave this "
"miserable place."
msgstr ""
#. [message]: role=speakinghero
#. regular english - the lich is nothing but a pile of bones now
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1765
msgid "Tha lich be nae but a pile o bones now."
msgstr ""
#. [message]: role=second
#. regular english - I wonder what kind of human he was in life
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1771
msgid "I wonder what kind o human he did be in life."
msgstr ""
#. [message]: role=speakinghero
#. regular english - I guess he was some crazy mage who wanted to make other humans his slaves. Why else do you think he would turn to dark magic?
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1777
msgid ""
"Me guess be that he be some loonie mage who wanted ta make other humans inta "
"is slaves. Why else dye think tha lad woul turn ta dark magic?"
msgstr ""
#. [message]: role=second
#. regular english - I don't know. You think the lich's castle can be useful
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1783
msgid "I dinna know. Ye think tha lichs castle ken be useful?"
msgstr ""
#. [message]: role=speakinghero
#. regular english - Yes. Let's get to work.
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1789
#, fuzzy
msgid "Aye. Lets git to workin."
msgstr "Fiuf! Nešdinamės iš čia."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1797
msgid "Felled by an orc... so it ends... like this..."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1807
msgid "The lich is dead! I have finally avenged my father."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1812
msgid "Who you think he was, boss?"
msgstr "Kaip manai, kas jis buvo, vade?"
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1817
msgid ""
"Just some angst-ridden mage who turned to dark magic when he swore some "
"stupid quest for revenge upon us. Amusing that he was more bothersome in "
"death than in life. Annoying that it took so long to kill him."
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1841
msgid "Boss, look! The lich dropped a shiny book!"
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1846
msgid "Well, what is it?"
msgstr ""
#. [message]: role=second
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1851
msgid ""
"I dont know, but it looks like someone wrote something inside! It says:"
msgstr ""
#. [message]: speaker=narrator
#. hahaha is Zephrin laughing
#. this line sounds very "modern-day" but that's intentional because it's an easter egg, not meant to be taken strictly at face value
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1859
msgid ""
"<i>That stupid memory came back to bother me again today. It was that time "
"at the Academy when Zephrin and I were arguing about orcs. I still remember "
"that hoarse voice of his telling me, Fun story, Malin, but you really "
"should put a disclaimer. You know, to make sure everyone understands no orcs "
"were harmed in the making of this story, hahaha.\n"
"\n"
"I can still hear his infernal cackling ringing in my head. Sure thing, "
"Zephrin, right... like my whole life was some sort of work of fiction!</i>"
msgstr ""
#. [message]: role=speakinghero
#. Bah is an exclamation of disgust or irritation
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1867
msgid ""
"Bah! Do these people believe that we are fools? They must think we are all "
"actors in a poorly written drama! Ive had enough of this. Im going home."
msgstr ""
#. [message]: role=speakinghero
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1873
msgid "Anyway, round up the wolves. Im going home."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:1893
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:30
#, fuzzy
msgid "... Then my battle against the orcs is lost!"
msgstr "Tada mano mūšis prieš orkus pralaimėtas!"
#. [unit_type]: id=Apprentice Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4
msgid "Apprentice Mage"
msgstr "Magijos mokinys"
#. [unit_type]: id=Apprentice Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:17
#, fuzzy
msgid ""
"Trained in swordsmanship as a boy and the magical arts as a young man, Malin "
"Keshar is talented at both but an expert in neither. Although not as "
"powerful as other fighters in direct combat, Malins sharp wit often allows "
"him to outsmart his foes without putting himself in much danger."
msgstr ""
"Kai buvo vaikas, Malinas Kešaras mokėsi kautis kardu, o jaunystėje mokėsi "
"magijos. Su tokiais mokslais, jis turi talento ir vienam ir kitam, bet nė "
"vieno nėra įvaldęs."
#. [attack]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:34
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:512
msgid "magic blast"
msgstr "magiškas sprogimas"
#. [unit_type]: id=Apprentice Necromancer, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:4
msgid "Apprentice Necromancer"
msgstr "Nekromantijos mokinys"
#. [unit_type]: id=Apprentice Necromancer, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Necromancer.cfg:16
msgid ""
"Under Darken Volks tutelage, Malin has become adept at wielding necromancy "
"both as a tool to raise an army of undead, and as a means to increase his "
"own, personal power. Malins focus on improving his magical prowess has left "
"little time for him to improve his swordsmanship, but he still holds on to "
"his short sword as his melee weapon of choice."
msgstr ""
#. [unit_type]: id=Dark Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:4
msgid "Dark Mage"
msgstr "Tamsos magas"
#. [unit_type]: id=Dark Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Dark_Mage.cfg:17
#, fuzzy
msgid ""
"Although Malins sword has grown rusty from lack of proper care, he "
"continues to use it for melee combat, perhaps more as a keepsake than an "
"effective weapon. His increasing skill with magic, however, is more than "
"enough to compensate."
msgstr ""
"Nors Malino kardas ir aprūdijo nuo priežiūros stokos, jo augantys magiški "
"sugebėjimai kompensuoja tai su kaupu."
#. [unit_type]: id=Frontier Baroness, race=human
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:6
msgid "female^Frontier Baroness"
msgstr "Pasienio baronaitė"
#. [unit_type]: id=Frontier Baroness, race=human
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:23
msgid ""
"At Wesnoths frontiers, all able-bodied men and women must be able to defend "
"their homes in times of need. Men are most often trained in the use of sword "
"or bow and are used as soldiers who withstand the brunt of orcish assaults "
"to hold the raiders at bay. Women, instead, learn to use the staff and sling "
"and are most effective as scouts and ambushers. The most proficient are "
"powerful skirmishers and are highly adept at reconnaissance, allowing them "
"to often outmaneuver and entrap orcish raiders."
msgstr ""
#. [advancement]: id=mal_keshar_amla_melee
#. [advancement]: id=eidolon_baneblade
#. [advancement]: id=malin_keshar_amla_melee
#. [advancement]: id=ghast_melee
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:44
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:117
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:160
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:117
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:155
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:207
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:252
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:226
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:499
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:673
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:867
msgid "+1 melee damage"
msgstr ""
#. [advancement]: id=eidolon_wail
#. [advancement]: id=malin_keshar_amla_ranged
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:57
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:130
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:177
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:130
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:172
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:269
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:536
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:710
msgid "+1 ranged damage"
msgstr ""
#. [advancement]: id=amla_dragon_flight
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:70
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:143
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:189
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:89
msgid "+1 movement"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:84
msgid "Nearby undead units gain 20% damage"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:98
msgid "Gains +10% resistance to blade, impact, and pierce"
msgstr ""
#. [advancement]: id=mal_keshar_nova
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:114
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:341
msgid "Chill tempest gains area of effect damage"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:134
msgid "Shadow wave reduces incoming magic damage"
msgstr ""
#. [advancement]: id=mal_keshar_rend
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:159
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:397
msgid "Drain HP from nearby enemies, but lose HP every turn"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:207
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:268
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:357
msgid "touch"
msgstr ""
#. [attack]: type=cold
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:219
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:280
msgid "chill tempest"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:231
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:292
msgid "shadow wave"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:248
msgid "Ancient Lich"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Mal_Keshar.cfg:264
msgid ""
"A lich that accrues enough power over its newfound immortal lifespan becomes "
"one who can stain souls with despair and sow ruin across the world. "
"Invariably in command of a nigh-limitless horde of risen warriors and undead "
"monsters, a lich of this order has a mastery of dark sorcery that can bring "
"dread to the most storied magi of human and elven kind. Such a figure "
"usually marks a dark and bloody chapter in history, and in those times of "
"need, it is only through the tireless efforts of the most valiant heroes "
"that the rise of an Ancient Lich has not led to the shadows ruling the world "
"for the rest of time."
msgstr ""
#. [advancement]
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:79
msgid "Increased hitpoints"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:143
msgid "Malins sword gains the magical special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:200
msgid "Malins sword gains the plague special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:217
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:315
msgid "+2 ranged damage, but -10% arcane resistance"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:236
msgid "Malins melee attack heals him every hit"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:253
msgid "Chill tempest gains the impetuity special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:270
msgid "Malin gains a special corpse launching attack"
msgstr ""
#. [effect]: type=impact
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:277
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:789
msgid "corpse launch"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:294
msgid "+2 melee damage"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:338
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:360
msgid ""
"Malin gains +10% resistance to blade and pierce, but loses -10% resistance "
"to arcane"
msgstr ""
#. [advancement]: id=malin_melee_vitalize_amla
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:376
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:748
msgid "Improves the vitalize special"
msgstr ""
#. [advancement]: id=malin_corpse_master_amla
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:399
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:814
msgid "Gains the corpse master ability"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:415
msgid "+1 ranged strikes, but -20% arcane resistance and -12 hp"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:438
msgid "Shadow wave gains the fervor special and -10% arcane resistance"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Malin_Keshar.cfg:464
msgid "Gains the consumption ability"
msgstr ""
#. [advancement]
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:79
msgid "+2 HP"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:220
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:286
msgid "Wail gains the malevolence special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:236
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:306
msgid "Wail gains the hysteria special"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:326
msgid "Gains +20% resistance to fire"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:342
msgid "Spectral Servant"
msgstr ""
#. [attack]: type=cold
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:369
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:395
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:422
msgid "wail"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:378
msgid "Phantom"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:384
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:411
msgid "baneblade"
msgstr ""
#: data/campaigns/Descent_Into_Darkness/units/Spectral_Servant.cfg:404
msgid "Eidolon"
msgstr ""
#. [dummy]: id=did_soul_eater1
#. [dummy]: id=did_soul_eater2
#. [damage]: id=did_soul_eater3
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:8
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:9
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:37
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:38
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:66
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:67
msgid "soul eater"
msgstr ""
#. [dummy]: id=did_soul_eater1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:10
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:11
msgid "This unit heals 4 HP whenever it kills an enemy unit."
msgstr ""
#. [dummy]: id=did_soul_eater2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:39
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:40
msgid "This unit heals 8 HP whenever it kills an enemy unit."
msgstr ""
#. [damage]: id=did_soul_eater3
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:68
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:69
msgid ""
"This unit gains 15% damage on offense and heals 12 HP whenever it kills an "
"enemy unit."
msgstr ""
#. [leadership]: id=did_malice1
#. [leadership]: id=did_malice2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:102
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:119
msgid "malice"
msgstr ""
#. [leadership]: id=did_malice1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:103
msgid "This unit increases the damage of nearby undead units by 20%."
msgstr ""
#. [leadership]: id=did_malice2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:120
msgid "This unit increases the damage of nearby undead units by 40%."
msgstr ""
#. [dummy]: id=did_shadow_veil
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:133
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:134
msgid "shadow veil"
msgstr ""
#. [dummy]: id=did_shadow_veil
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:135
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:136
msgid "Allied undead units within a 5 hex radius are hidden."
msgstr ""
#. [dummy]: id=did_frost_nova
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:238
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:239
msgid "frost nova"
msgstr ""
#. [dummy]: id=did_frost_nova
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:240
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:241
msgid ""
"On offense, this attack will additionally deal 70% of its damage in cold "
"damage to all enemies adjacent to the target."
msgstr ""
#. [damage]: id=did_spellbind
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:307
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:308
msgid "spell bind"
msgstr ""
#. [damage]: id=did_spellbind
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:309
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:310
msgid ""
"When this attack is used, the damage taken from fire, cold, and arcane "
"attacks will be reduced by 60%."
msgstr ""
#. [drains]: id=did_reap
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:325
msgid "reap"
msgstr ""
#. [drains]: id=did_reap
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:326
msgid "This unit heals for 70% of the damage this attack deals."
msgstr ""
#. [dummy]: id=did_soul_rend
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:333
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:334
msgid "soul rend"
msgstr ""
#. [dummy]: id=did_soul_rend
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:335
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:336
msgid ""
"Every turn, this unit loses 5 hitpoints, but drains 4 hitpoints from each "
"adjacent enemy."
msgstr ""
#. [damage]: id=did_malevolence
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:429
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:430
msgid "malevolence"
msgstr ""
#. [damage]: id=did_malevolence
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:431
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:432
msgid ""
"This attack gains 50% damage on offense, but causes this unit to lose 1 hp "
"per hit."
msgstr ""
#. [swarm]: id=did_hysteria
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:446
msgid "hysteria"
msgstr ""
#. [swarm]: id=did_hysteria
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:447
msgid "This attack gains up to 10 strikes when this unit is wounded."
msgstr ""
#. [leadership]: id=sorrow
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:457
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:473
msgid "sorrow"
msgstr ""
#. [leadership]: id=sorrow
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:458
msgid "Adjacent enemy units do 20% less damage."
msgstr ""
#. [leadership]: id=sorrow
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:474
msgid "Adjacent enemy units do 40% less damage."
msgstr ""
#. [heal_on_hit]: id=did_vitalize1
#. [heal_on_hit]: id=did_vitalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:490
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:499
msgid "vitalize"
msgstr ""
#. [heal_on_hit]: id=did_vitalize1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:491
msgid "This unit heals 2 HP every time this attack hits."
msgstr ""
#. [heal_on_hit]: id=did_vitalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:500
msgid "This unit heals 4 HP every time this attack hits."
msgstr ""
#. [attacks]: id=did_fervor
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:507
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:508
msgid "fervor"
msgstr ""
#. [attacks]: id=did_fervor
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:509
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:510
msgid ""
"This attack gains 2 attacks on offense, but causes this unit to lose 4 hp "
"per hit."
msgstr ""
#. [attacks]: id=did_impetuity
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:524
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:525
msgid "impetuity"
msgstr ""
#. [attacks]: id=did_impetuity
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:526
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:527
msgid ""
"This attack loses one strike on offense but deals three times the normal "
"damage."
msgstr ""
#. [attacks]: id=did_corpse_launcher
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:541
msgid "corpse launcher"
msgstr ""
#. [attacks]: id=did_corpse_launcher
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:542
msgid ""
"On offense, enemies cannot retaliate against this attack. This attack "
"consumes 3 HP from each nearby allied corpse to deal 11 impact damage (per "
"corpse) to the target on top of this attacks base damage."
msgstr ""
#. [leadership]: id=did_consumption
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:668
msgid "consumption"
msgstr ""
#. [leadership]: id=did_consumption
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:669
msgid ""
"At night, this unit and adjacent allied undead gain 25% damage. However, "
"this unit loses 2 HP per turn."
msgstr ""
#. [heals]: id=did_corpse_master
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:730
#, fuzzy
msgid "corpse master"
msgstr "Taip, valdove."
#. [heals]: id=did_corpse_master
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:731
msgid ""
"Adjacent allied corpses heal 6 HP per turn and gain 20% resistance to blade, "
"impact, and pierce."
msgstr ""
#. [leadership]: id=did_zombie_frenzy
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:765
msgid "zombie frenzy"
msgstr ""
#. [leadership]: id=did_zombie_frenzy
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:766
msgid "Adjacent allied corpses gain 30% damage and are berserk."
msgstr ""
#. [regenerate]: id=did_cannibalize1
#. [regenerate]: id=did_cannibalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:796
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:881
msgid "cannibalize"
msgstr ""
#. [regenerate]: id=did_cannibalize1
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:797
msgid ""
"On each turn, this unit regenerates 2 HP per adjacent allied ghoul-type "
"unit, but consumes 1 HP from each ally in the process."
msgstr ""
#. [regenerate]: id=did_cannibalize2
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:882
msgid ""
"On each turn, this unit regenerates 4 HP per adjacent allied ghoul-type "
"unit, but consumes 2 HP from each ally in the process."
msgstr ""
#. [dummy]: id=did_death_cloud
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:964
msgid "death cloud"
msgstr ""
#. [dummy]: id=did_death_cloud
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:965
msgid ""
"This unit poisons all nearby enemy units on the start of every new turn."
msgstr ""
#. [resistance]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1010
msgid "drunk"
msgstr ""
#. [resistance]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1011
msgid "female^drunk"
msgstr ""
#. [resistance]: id=did_drunk
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1012
msgid "This unit is drunk and has 10% increased resistances."
msgstr ""
#. [berserk]: id=did_drunken_rage
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1020
msgid "drunken rage"
msgstr ""
#. [berserk]: id=did_drunken_rage
#: data/campaigns/Descent_Into_Darkness/utils/abilities.cfg:1021
msgid "On offense, this attack presses the engagement for 4 rounds of attacks."
msgstr ""
#. [advancement]: id=amla_dragon_melee
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:8
msgid "Jaw damage +1, Claws damage +2"
msgstr ""
#. [advancement]: id=amla_dragon_carapace
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:50
msgid "+10% resistance to blade and impact"
msgstr ""
#. [advancement]: id=amla_dragon_soul_eater1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:125
msgid "Gain the Soul Eater ability"
msgstr ""
#. [advancement]: id=amla_dragon_soul_eater2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:150
msgid "Improve the Soul Eater ability"
msgstr ""
#. [advancement]: id=amla_dragon_soul_eater3
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:181
msgid "Further improve the Soul Eater ability"
msgstr ""
#. [advancement]: id=mal_keshar_amla_chill
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:263
msgid "+1 chill tempest damage"
msgstr ""
#. [advancement]: id=mal_keshar_amla_shadow
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:300
msgid "+1 shadow wave damage"
msgstr ""
#. [advancement]: id=mal_keshar_spellbind
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:369
msgid "Shadow wave reduces incoming fire, cold, and arcane damage"
msgstr ""
#. [advancement]: id=mal_keshar_amla_malice2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:432
msgid "Improve the malice ability"
msgstr ""
#. [advancement]: id=mal_keshar_amla_shadow_veil
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:463
msgid "Gain the ability to hide allied units"
msgstr ""
#. [advancement]: id=eidolon_reap
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:573
msgid "Improved baneblade drain"
msgstr ""
#. [advancement]: id=eidolon_sorrow1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:605
msgid "Reduces nearby enemy units' damage"
msgstr ""
#. [advancement]: id=eidolon_sorrow2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:630
msgid "Improves the sorrow ability"
msgstr ""
#. [advancement]: id=malin_corpse_launch_amla
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:780
msgid "Gains the corpse launch attack"
msgstr ""
#. [advancement]: id=malin_zombie_frenzy_amla
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:840
msgid "Gains the zombie frenzy ability"
msgstr ""
#. [advancement]: id=ghast_resist
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:904
msgid "+5% resistance to blade and impact"
msgstr ""
#. [advancement]: id=ghast_cannibalize1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:943
msgid "Gains the cannibalize ability"
msgstr ""
#. [advancement]: id=ghast_cannibalize2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:968
msgid "Improves the cannibalize ability"
msgstr ""
#. [advancement]: id=ghast_death_cloud
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:999
msgid "Gains the death cloud ability"
msgstr ""
#. [trait]: id=loyal
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:45
msgid "loyal"
msgstr "ištikimas"
#. [trait]: id=loyal
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:46
msgid "to himself"
msgstr "sau"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12
#, fuzzy
msgid "Im not ready to die yet..."
msgstr "Aš dar nepasiruošęs mirti..."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:48
#, fuzzy
msgid "Fool boy! With my demise, none in this world will aid you..."
msgstr ""
"Kvailas berniūkšti! Tu leidai man mirti, ir dabar niekas šiame pasaulyje "
"nepadės tau."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:66
#, fuzzy
msgid "No! I was so close... to achieving my goal... of so many years..."
msgstr "Ne! Aš nekrisiu taip arti tikslo, kurio siekiau tiek daug metų!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:81
msgid ""
"Your incompetence at this simple task is appalling. You will never grow "
"strong enough to be of use to me."
msgstr ""
"Tavo nesugebėjimas atlikti net tokios paprastos užduoties stulbina. Niekada "
"netapsi pakankamai stipriu, kad būtum man naudingas."
#. [color_range]: id=darkblue
#: data/campaigns/Descent_Into_Darkness/utils/team-colors.cfg:6
#, fuzzy
msgid "Dark blue"
msgstr "Tamsos magas"
#. [trait]: id=maimed
#: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:6
msgid "maimed"
msgstr ""
#. [trait]: id=maimed
#: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:7
msgid "female^maimed"
msgstr ""
#. [trait]: id=maimed
#: data/campaigns/Descent_Into_Darkness/utils/traits.cfg:8
msgid ""
"<italic>text='Maimed'</italic> units have 3 less movement points than usual."
msgstr ""