The Battle for Wesnoth Lithuanian translation
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  1. # Copyright (C) Wesnoth development team, 2010-2019.
  2. # Translators:
  3. # Andrius Štikonas <andrius@stikonas.eu>, 2010-2019.
  4. msgid ""
  5. msgstr ""
  6. "Project-Id-Version: Battle for Wesnoth 1.11\n"
  7. "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
  8. "POT-Creation-Date: 2018-02-12 17:01 UTC\n"
  9. "PO-Revision-Date: 2019-02-21 00:51+0000\n"
  10. "Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
  11. "Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
  12. "Language: lt\n"
  13. "MIME-Version: 1.0\n"
  14. "Content-Type: text/plain; charset=UTF-8\n"
  15. "Content-Transfer-Encoding: 8bit\n"
  16. "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
  17. "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
  18. "X-Generator: Poedit 2.1.1\n"
  19. #. [campaign]: id=Dead_Water
  20. #: data/campaigns/Dead_Water/_main.cfg:13
  21. msgid "Dead Water"
  22. msgstr "Negyvas vanduo"
  23. #. [campaign]: id=Dead_Water
  24. #: data/campaigns/Dead_Water/_main.cfg:14
  25. msgid "DW"
  26. msgstr "NV"
  27. #. [campaign]: id=Dead_Water
  28. #: data/campaigns/Dead_Water/_main.cfg:18
  29. msgid "Beginner"
  30. msgstr "Pradedantysis"
  31. #. [campaign]: id=Dead_Water
  32. #: data/campaigns/Dead_Water/_main.cfg:18
  33. msgid "Citizen"
  34. msgstr "Pilietis"
  35. #. [campaign]: id=Dead_Water
  36. #: data/campaigns/Dead_Water/_main.cfg:19
  37. msgid "Fighter"
  38. msgstr "Kovotojas"
  39. #. [campaign]: id=Dead_Water
  40. #: data/campaigns/Dead_Water/_main.cfg:19
  41. msgid "Normal"
  42. msgstr "Normalus"
  43. #. [campaign]: id=Dead_Water
  44. #: data/campaigns/Dead_Water/_main.cfg:20
  45. msgid "Challenging"
  46. msgstr "Iššaukiantis"
  47. #. [campaign]: id=Dead_Water
  48. #: data/campaigns/Dead_Water/_main.cfg:20
  49. msgid "Warrior"
  50. msgstr "Karys"
  51. #. [campaign]: id=Dead_Water
  52. #: data/campaigns/Dead_Water/_main.cfg:21
  53. msgid "Difficult"
  54. msgstr "Sudėtingas"
  55. #. [campaign]: id=Dead_Water
  56. #: data/campaigns/Dead_Water/_main.cfg:21
  57. msgid "Triton"
  58. msgstr "Tritonas"
  59. #. [campaign]: id=Dead_Water
  60. #: data/campaigns/Dead_Water/_main.cfg:23
  61. msgid ""
  62. "You are Kai Krellis, son and heir of the last merman king but only a child. "
  63. "A necromancer is turning your subjects into undead slaves! Lead your people "
  64. "on a mission to convince a powerful mer-sorceress to help you repel the "
  65. "invasion. The oceans near the Northern Lands are perilous, so you will need "
  66. "cunning and bravery to survive. But first you need to gain the respect of "
  67. "your troops!\n"
  68. "\n"
  69. msgstr ""
  70. "Esi Kai Krelis, paskutinio vandenių karaliaus sūnus, bet dar tik vaikas. "
  71. "Nekromantas grobia tavo pavaldinius ir verčia juos nemirėliais vergais. Vesk "
  72. "savo tautą į misiją įtikinti galingą burtininkę undinę padėti tau atremti "
  73. "invaziją. Vandenynai prie šiaurinių žemių pavojingi, tad tau prireiks "
  74. "išmonės ir drąsos, kad išgyventumėte. Bet pirmiausia turėsi įgauti savo "
  75. "žmonių pasitikėjimą!\n"
  76. "\n"
  77. #. [campaign]: id=Dead_Water
  78. #: data/campaigns/Dead_Water/_main.cfg:25
  79. msgid "(Intermediate level, 10 scenarios.)"
  80. msgstr "(Vidutinis lygis, 10 scenarijų.)"
  81. #. [about]
  82. #: data/campaigns/Dead_Water/_main.cfg:31
  83. msgid "Campaign design and programming"
  84. msgstr "Kampanijos kūrimas ir programavimas"
  85. #. [about]
  86. #: data/campaigns/Dead_Water/_main.cfg:37
  87. msgid "Script-doctoring and cleanup for mainline"
  88. msgstr ""
  89. #. [about]
  90. #: data/campaigns/Dead_Water/_main.cfg:43
  91. msgid "Artwork"
  92. msgstr "Grafija"
  93. #. [lua]: wesnoth.theme_items.unit_status
  94. #: data/campaigns/Dead_Water/_main.cfg:88
  95. msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
  96. msgstr ""
  97. #. [scenario]: id=01_Invasion
  98. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
  99. msgid "Invasion!"
  100. msgstr "Invazija!"
  101. #. [part]
  102. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
  103. msgid ""
  104. "In the Far North, where the Mountains of Dorth approach the coast, lies a "
  105. "bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
  106. "city of Jotha. The natural harbor and the prosperity of the dwellers within "
  107. "drew many envious eyes, but none could match the prowess of the merfolk in "
  108. "their aquatic domain. In most years, orcs from the port city of Tirigaz, "
  109. "further north, would raid against Jotha as predictably as the spring rains; "
  110. "always, they were driven back to dry land with heavy losses, the salt water "
  111. "of the bay stinging their wounds."
  112. msgstr ""
  113. #. [part]
  114. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
  115. msgid ""
  116. "In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
  117. "The king Kai Laudiss led his troops to repel the raiders. They were "
  118. "successful, but merfolk casualties were greater than usual. And numbered "
  119. "with the slain was the wife of Kai Laudiss. The kai’s grief was great, but "
  120. "his wrath was also fearsome to behold. He readied his army to follow the "
  121. "orcs. His stated purpose was not revenge, but the desire to secure the "
  122. "safety of Jotha with a demonstration of force that would teach the orcs to "
  123. "steer well clear of the merfolk. The merfolk army caught up with the orc "
  124. "band as it reached Tirigaz."
  125. msgstr ""
  126. #. [part]
  127. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
  128. msgid ""
  129. "Under the cover of darkness, the mermen slid into the bay, intending to "
  130. "launch a surprise attack at dawn. But the orcs were prepared for this, and "
  131. "had hastily devised a surprise of their own. Ships at the mouth of the bay "
  132. "that had seemed but derelict hulks disgorged hordes of orcs. More of them "
  133. "poured forth from the city. The merfolk were trapped, and found themselves "
  134. "vastly outnumbered."
  135. msgstr ""
  136. #. [part]
  137. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
  138. msgid ""
  139. "Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
  140. "lost. The kai himself fought with reckless abandon; foes fell with each "
  141. "swing of his great mace. The orcs discovered that trapped mermen were "
  142. "tougher than they had imagined, and found themselves fleeing into the forest "
  143. "to escape their vengeful spears. As the kai had intended, it was a defeat "
  144. "the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
  145. "felled by a poisoned orcish dart, and the greater part of his army was "
  146. "destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
  147. "son of Kai Laudiss, learned that he had become kai."
  148. msgstr ""
  149. #. [part]
  150. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
  151. msgid ""
  152. "Kai Krellis felt too young for the responsibilities of a kingdom, so he "
  153. "relied on the wisdom of a priestess named Cylanna. She had been a friend of "
  154. "his father, and he had known her as long as he could remember. Cylanna "
  155. "mourned the former kai, but believed that his sacrifice would allow Krellis "
  156. "to preside over an age of peace. Unfortunately, that was not to be. A new "
  157. "enemy appeared from under the mountains."
  158. msgstr ""
  159. #. [side]: type=Dark Sorcerer, id=Mal-Kevek
  160. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
  161. msgid "Undead Forces"
  162. msgstr "Nemirėlių pajėgos"
  163. #. [side]: type=Lich, id=Mal-Kevek
  164. #. [side]: type=Dark Sorcerer, id=Mal-Kevek
  165. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
  166. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:116
  167. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
  168. msgid "Mal-Kevek"
  169. msgstr "Mal-Kevekas"
  170. #. [objective]: condition=win
  171. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
  172. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
  173. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
  174. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
  175. msgid "Defeat enemy leader"
  176. msgstr "Nugalėkite priešo vadą"
  177. #. [unit]: type=Mermaid Priestess, id=Cylanna
  178. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
  179. msgid "Cylanna"
  180. msgstr "Silana"
  181. #. [message]: speaker=Kai Krellis
  182. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:266
  183. msgid "Is something wrong, priestess?"
  184. msgstr "Ar kas nors negerai, žyne?"
  185. #. [message]: speaker=Cylanna
  186. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:271
  187. msgid "Maybe. I smell death and decay."
  188. msgstr "Galbūt. Užuodžiu mirtį ir nebūtį."
  189. #. [unit]: type=Merman Netcaster, id=Gwabbo
  190. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:303
  191. msgid "Gwabbo"
  192. msgstr "Gvabo"
  193. #. [message]: speaker=Gwabbo
  194. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:321
  195. msgid "Back, you fiend! You have not won...I will return to finish this."
  196. msgstr ""
  197. #. [message]: speaker=Gwabbo
  198. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:332
  199. msgid ""
  200. "Kai! We are under attack! Fell creatures invaded our village and slew "
  201. "without mercy. I managed to fight my way clear, and have come to seek your "
  202. "aid."
  203. msgstr ""
  204. #. [message]: speaker=Kai Krellis
  205. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:337
  206. msgid "What manner of creatures were they?"
  207. msgstr "Kas tai per keistos būtybės?"
  208. #. [message]: speaker=Gwabbo
  209. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:342
  210. msgid ""
  211. "I have never seen their like before in all my years. They were like men, but "
  212. "they had no skin. Our spears went right through them; they <i>laughed</i> at "
  213. "our weapons. And they smelled like nothing in the sea, of dank earth and "
  214. "rottenness."
  215. msgstr ""
  216. #. [message]: speaker=Cylanna
  217. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:347
  218. msgid ""
  219. "Undead. This will be your first real test as a leader, Kai Krellis. You must "
  220. "defeat these creatures."
  221. msgstr ""
  222. "Nemirėliai. Tai bus pirmasis išbandymas tau kaip vadui, Kai Kreli. Turi "
  223. "nugalėti tuos padarus."
  224. #. [message]: speaker=Gwabbo
  225. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:352
  226. msgid ""
  227. "Kai, please lead us against them yourself, it will hearten the folk. And — "
  228. "if you will permit — you reach the age now where a kai must learn battle "
  229. "skills."
  230. msgstr ""
  231. #. [message]: speaker=Cylanna
  232. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:357
  233. msgid ""
  234. "Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
  235. "but when war looms, a kai must lead. It is our way."
  236. msgstr ""
  237. #. [message]: speaker=narrator
  238. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:362
  239. msgid ""
  240. "You have few trained fighters, so you can only recruit three of each level 1 "
  241. "unit. There is no limit on citizens."
  242. msgstr ""
  243. #. [message]: speaker=Mal-Kevek
  244. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:392
  245. msgid "Rise, my slaves! We will create an army for Lord Ravanal."
  246. msgstr "Kilkite, mano vergai! Sukursime lordui Ravanalui armiją."
  247. #. [message]: speaker=Cylanna
  248. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:401
  249. msgid ""
  250. "He is raising our dead to fight against us! Even though they were your own "
  251. "citizens, Krellis, show no mercy. Destroy them if you can."
  252. msgstr ""
  253. #. [message]: id=Mal-Kevek
  254. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:422
  255. msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
  256. msgstr "Kvaili žuvažmogiai. <i>Manęs</i> taip lengvai nenužudysit."
  257. #. [message]: speaker=narrator
  258. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:427
  259. msgid ""
  260. "The merfolk saw a shadowy shape rise from the dead body of the necromancer "
  261. "and disappear under the mountain."
  262. msgstr ""
  263. #. [message]: speaker=Kai Krellis
  264. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:593
  265. msgid "He is raising the dead from every village!"
  266. msgstr "Jis prikelia mirusius kiekvienam kaime!"
  267. #. [message]: speaker=Gwabbo
  268. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:597
  269. msgid "This will be a dark day, but we <i>will</i> prevail."
  270. msgstr "Bus niūri diena, bet mes <i>nugalėsim</i>."
  271. #. [message]: speaker=Kai Krellis
  272. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:623
  273. msgid "Hey, I did it!"
  274. msgstr "Ei, man pavyko!"
  275. #. [message]: speaker=Gwabbo
  276. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:627
  277. msgid "Good work Kai, if I may say so."
  278. msgstr ""
  279. #. [scenario]: id=02_Flight
  280. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
  281. msgid "Flight"
  282. msgstr "Pabėgimas"
  283. #. [part]
  284. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
  285. msgid ""
  286. "Kai Krellis was concerned that the undead might return, so he determined to "
  287. "learn as much as possible about them. His only clue was the name the "
  288. "necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
  289. "north and south along the coast to learn what they might about this Ravanal. "
  290. "The news they brought him was not good."
  291. msgstr ""
  292. #. [part]
  293. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
  294. msgid ""
  295. "Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
  296. "into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
  297. "building a fearsome army of undead humans there. He had also sent "
  298. "necromancers to attack the orcs, and even the elves, in a quest for undead "
  299. "soldiers of different races. It seemed that he also lusted for merfolk "
  300. "slaves. Krellis’ scouts reported that more dark armies were heading north."
  301. msgstr ""
  302. #. [part]
  303. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
  304. msgid ""
  305. "As the weeks went by, the veterans of the last battle helped train new "
  306. "recruits. Krellis’ army did not yet match his father’s, but he now had many "
  307. "competent soldiers. As he had expected, their adversaries soon arrived."
  308. msgstr ""
  309. #. [objective]: condition=win
  310. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
  311. msgid ""
  312. "Move Kai Krellis to the north-west corner of the map. He must be level one "
  313. "or higher."
  314. msgstr ""
  315. "Nuveskite Kai Krelį į šiaurės vakarinį lygio kampą. Jis turi būti pirmo arba "
  316. "aukštesnio lygio."
  317. #. [objective]: condition=win
  318. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
  319. msgid "(different bonus for each)"
  320. msgstr ""
  321. #. [objective]: condition=win
  322. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
  323. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
  324. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273
  325. msgid "Defeat all enemy leaders"
  326. msgstr "Nugalėkite visus priešų vadus"
  327. #. [side]: type=Lich, id=Mal-Kevek
  328. #. [side]: type=Necromancer, id=Mel Daveth
  329. #. [side]: type=Death Knight, id=Dead Knight
  330. #. [side]
  331. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:111
  332. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:135
  333. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:154
  334. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
  335. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
  336. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
  337. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
  338. msgid "Mal-Ravanal’s Forces"
  339. msgstr "Mal-Ravanalo pajėgos"
  340. #. [side]: type=Necromancer, id=Mel Daveth
  341. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:140
  342. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
  343. msgid "Mel Daveth"
  344. msgstr "Mel Davetas"
  345. #. [message]: speaker=Mal-Kevek
  346. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:271
  347. msgid ""
  348. "You may have ended my first life, but you have only made me more powerful in "
  349. "death. Now I will teach you a lesson!"
  350. msgstr ""
  351. "Jūs nutraukėte mano pirmąją gyvybę, bet per mirtį įgavau tik daugiau galios. "
  352. "Dabar jus pamokysiu!"
  353. #. [message]: speaker=Mel Daveth
  354. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:276
  355. msgid "Leave some of them for me."
  356. msgstr "Palik keletą jų ir man."
  357. #. [message]: speaker=Dead Knight
  358. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:282
  359. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:517
  360. msgid "Uhhh."
  361. msgstr "Och."
  362. #. [message]: speaker=Mel Daveth
  363. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:287
  364. msgid "And him."
  365. msgstr "Ir jį."
  366. #. [message]: speaker=Kai Krellis
  367. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:292
  368. msgid ""
  369. "We are surrounded. Look how many there are! How can we defeat them this time?"
  370. msgstr "Mes apsuptyje. Pažvelkit kiek jų daug! Kaip mums juos nugalėti šįkart?"
  371. #. [message]: speaker=Cylanna
  372. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:297
  373. msgid ""
  374. "I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
  375. "an island to the north. She and her priestesses are powerful. With their "
  376. "help we could probably defeat these enemies. Our task is to convince her to "
  377. "leave her enclave."
  378. msgstr ""
  379. #. [message]: speaker=Kai Krellis
  380. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:302
  381. msgid "You can do that, right?"
  382. msgstr "Ir tu gali tai padaryti, tiesa?"
  383. #. [message]: speaker=Cylanna
  384. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:307
  385. msgid "I am not sure that I can. However, you could."
  386. msgstr "Nesu tikra, ar galiu aš, bet tu gali."
  387. #. [message]: speaker=Kai Krellis
  388. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:312
  389. msgid ""
  390. "Me? I’ve never even met Tyegëa. How can I convince her to help us if you "
  391. "cannot?"
  392. msgstr ""
  393. #. [message]: speaker=Cylanna
  394. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:317
  395. msgid ""
  396. "You will just have to trust me on this. She will listen to you. I will say "
  397. "no more on the matter."
  398. msgstr ""
  399. #. [message]: speaker=Kai Krellis
  400. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:322
  401. msgid "Very well. How do we get there?"
  402. msgstr "Na gerai. Kaip mums ten nusigauti?"
  403. #. [message]: speaker=Cylanna
  404. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:327
  405. msgid ""
  406. "We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
  407. "small island to the west of Bilheld, which is over ocean to the west-"
  408. "southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
  409. "here, and the open ocean west of Tirigaz can be dangerous for small groups."
  410. msgstr ""
  411. #. [message]: speaker=Gwabbo
  412. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:352
  413. msgid ""
  414. "Most of your citizens are not soldiers who will simply obey your orders. It "
  415. "will not be voiced aloud, but if you leave now, some of the people will "
  416. "think this mission is just an excuse to run away."
  417. msgstr ""
  418. #. [message]: speaker=Cylanna
  419. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:358
  420. msgid ""
  421. "However, I am afraid that not everyone will follow you on so perilous an "
  422. "adventure. First you must prove you are not afraid of danger. If you leave "
  423. "now, many will think the mission is but an excuse to flee."
  424. msgstr ""
  425. #. [message]: speaker=Kai Krellis
  426. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:365
  427. msgid ""
  428. "I am not afraid! My people will see me fight the undead before we leave, "
  429. "even if defeating them all is impossible."
  430. msgstr ""
  431. #. [message]: speaker=Kai Krellis
  432. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:371
  433. msgid ""
  434. "But will everyone follow me on so perilous an adventure? I am still a youth; "
  435. "it may be they will not trust me."
  436. msgstr ""
  437. #. [message]: speaker=Gwabbo
  438. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:380
  439. msgid ""
  440. "They will follow. You proved your courage in our last battle. Your father, "
  441. "the Kai-that-was, would have been proud."
  442. msgstr ""
  443. #. [message]: speaker=Cylanna
  444. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:386
  445. msgid ""
  446. "You have proven your courage in battle, as tradition required of a kai; they "
  447. "will follow you now."
  448. msgstr ""
  449. #. [message]: speaker=Mal-Kevek
  450. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:408
  451. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:708
  452. msgid "This is impossible!"
  453. msgstr "To negali būti!"
  454. #. [message]: speaker=Cylanna
  455. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:438
  456. msgid "With their master gone, the undead are vanishing!"
  457. msgstr ""
  458. #. [unit]: type=Dread Bat, id=Fearsome Bat
  459. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:452
  460. msgid "Fearsome Bat"
  461. msgstr "Bauginantis šikšnosparnis"
  462. #. [message]: speaker=Kai Krellis
  463. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:468
  464. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:494
  465. msgid "That is a mighty bat!"
  466. msgstr "Tai galingas šikšnosparnis!"
  467. #. [message]: speaker=second_unit
  468. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:472
  469. msgid "It is no matter. I will destroy it immediately."
  470. msgstr "Nesvarbu. Tuojau pat jį sunaikinsiu."
  471. #. [message]: speaker=Cylanna
  472. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:476
  473. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:502
  474. msgid ""
  475. "Hold a moment! Do you think, with its master gone, it might desire a new one?"
  476. msgstr ""
  477. #. [message]: speaker=Kai Krellis
  478. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:480
  479. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:506
  480. msgid "If it does not attack, do not kill it. Let us see if it follows us."
  481. msgstr ""
  482. #. [message]: speaker=unit
  483. #. [message]: speaker=second_unit
  484. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:498
  485. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:625
  486. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:738
  487. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:795
  488. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
  489. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:715
  490. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:815
  491. msgid "Neep, neep!"
  492. msgstr "Cyp cyp!"
  493. #. [message]: speaker=second_unit
  494. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:513
  495. msgid "Look! There is a massive bat back here."
  496. msgstr "Žiūrėkit! Ten gale yra didžiulis šikšnosparnis."
  497. #. [message]: speaker=Gwabbo
  498. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:517
  499. msgid "Be courageous, and attack it anyway!"
  500. msgstr ""
  501. #. [message]: speaker=second_unit
  502. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:521
  503. msgid ""
  504. "But it isn’t attacking <i>me</i>. Do you think, with its master gone, it "
  505. "might desire a new one?"
  506. msgstr ""
  507. #. [message]: speaker=Kai Krellis
  508. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:525
  509. msgid ""
  510. "If it does not attack, we shall not kill it. Let us see if it follows us."
  511. msgstr ""
  512. #. [message]: speaker=Cylanna
  513. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:564
  514. msgid "With their master gone, the undead are fading away!"
  515. msgstr ""
  516. #. [unit]: type=Vampire Bat, id=Friendly Bat
  517. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:579
  518. msgid "Friendly Bat"
  519. msgstr "Draugiškas šikšnosparnis"
  520. #. [message]: speaker=second_unit
  521. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:595
  522. msgid "Look! There is a bat cowering in the corner here."
  523. msgstr "Žiūrėkit! Čia kampe tūno šikšnosparnis."
  524. #. [message]: speaker=Cylanna
  525. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:599
  526. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:633
  527. msgid "Aren’t you going to kill it? We need to keep moving."
  528. msgstr "Ar nežadi jo užmušti? Mums reikia judėti toliau."
  529. #. [message]: speaker=second_unit
  530. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:603
  531. msgid "I would feel bad about that. It is, uh, licking my hand."
  532. msgstr "Man tai nepatiktų. Jis, hm, laižo man ranką."
  533. #. [message]: speaker=unit
  534. #. [message]: speaker=Friendly Bat
  535. #. This should just be "translated" to whatever noise a bat makes in your language.
  536. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:607
  537. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:641
  538. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:665
  539. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:707
  540. msgid "Neep?"
  541. msgstr "Cyp?"
  542. #. [message]: speaker=Cylanna
  543. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:611
  544. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:645
  545. msgid "Apparently you have your own bat."
  546. msgstr "Panašu, kad turi nuosavą šikšnosparnį."
  547. #. [message]: speaker=Kai Krellis
  548. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:629
  549. msgid "Look! There is a bat."
  550. msgstr "Žiūrėkit! Ten yra šikšnosparnis."
  551. #. [message]: speaker=Kai Krellis
  552. #. [message]: speaker=second_unit
  553. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:637
  554. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:669
  555. msgid "It’s kind of cute."
  556. msgstr ""
  557. #. [message]: speaker=second_unit
  558. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:652
  559. msgid "And look! There is a bat cowering in the corner here."
  560. msgstr "Žiūrėkit! Ten kampe tūno šikšnosparnis."
  561. #. [message]: speaker=Kai Krellis
  562. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:656
  563. msgid "Well, kill it, and let’s keep moving."
  564. msgstr "Na tai užmušk jį ir judam toliau."
  565. #. [message]: speaker=second_unit
  566. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:660
  567. msgid "But look, it’s licking my hand."
  568. msgstr "Bet pažvelk, jis laižo man ranką."
  569. #. [message]: speaker=Kai Krellis
  570. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:673
  571. msgid "Very well then. I suppose we have our own bat."
  572. msgstr "Na gerai. Matyt, dabar turime nuosavą šikšnosparnį."
  573. #. [message]: speaker=Cylanna
  574. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:709
  575. msgid "With their master gone, the skeletons are crumbling!"
  576. msgstr ""
  577. #. [unit]: type=Walking Corpse, id=Undead Bat
  578. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:722
  579. msgid "Undead Bat"
  580. msgstr "Nemirėlis šikšnosparnis"
  581. #. [message]: speaker=Kai Krellis
  582. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:742
  583. msgid "Look! There is a bat. It is moving, but it looks half dead."
  584. msgstr "Žiūrėkit! Čia yra šikšnosparnis. Jis juda, bet atrodo leisgyvis."
  585. #. [message]: speaker=second_unit
  586. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:749
  587. msgid ""
  588. "Look! There is a bat in the corner here. It is moving, but it looks half "
  589. "dead."
  590. msgstr ""
  591. "Žiūrėkit! Čia kampe šikšnosparnis. Jis juda, bet atrodo pusiau negyvas."
  592. #. [message]: speaker=Gwabbo
  593. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:761
  594. msgid "No, that thing is all the way dead."
  595. msgstr ""
  596. #. [message]: speaker=Cylanna
  597. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:767
  598. msgid "Actually, I believe it is truly dead."
  599. msgstr ""
  600. #. [message]: speaker=Cylanna
  601. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:773
  602. msgid ""
  603. "I believe it is undead and has no will of its own, but the Kai may have the "
  604. "will power to direct it."
  605. msgstr ""
  606. #. [message]: speaker=Kai Krellis
  607. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:777
  608. msgid "Fascinating. I shall certainly try."
  609. msgstr ""
  610. #. [message]: speaker=Kai Krellis
  611. #. [message]: speaker=second_unit
  612. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:799
  613. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:805
  614. msgid "He had a chest in his tent, too. It is filled with gold!"
  615. msgstr "Jis taip pat turėjo skrynią savo palapinėje. Ji pilna aukso!"
  616. #. [message]: speaker=narrator
  617. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:820
  618. msgid "You receive 120 gold."
  619. msgstr "Gaunate 120 auksinių."
  620. #. [message]: speaker=Kai Krellis
  621. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:827
  622. msgid "It galls me to flee from our home, but we will return."
  623. msgstr ""
  624. #. [message]: speaker=narrator
  625. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:911
  626. msgid "Have a unit pick up the ring to end the scenario."
  627. msgstr ""
  628. #. [objective]: condition=win
  629. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:924
  630. msgid "Have a unit pick up the ring of power."
  631. msgstr ""
  632. #. [message]: speaker=Cylanna
  633. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:942
  634. msgid ""
  635. "Killing these enemies was good, but there were many more on the way. It will "
  636. "take greater might than we have to defeat them."
  637. msgstr ""
  638. #. [message]: speaker=Kai Krellis
  639. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:946
  640. msgid "Onward to Tyegëa’s island, then."
  641. msgstr "Tada pirmyn į Tiegėjos salą."
  642. #. [scenario]: id=03_Wolf_Coast
  643. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
  644. msgid "Wolf Coast"
  645. msgstr "Vilkų pakrantė"
  646. #. [part]
  647. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
  648. msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
  649. msgstr ""
  650. #. [part]
  651. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
  652. msgid ""
  653. "They had only just begun their trek when they encountered wolves who had "
  654. "gotten wind of the battle. Many of the wolves were ridden by goblins. The "
  655. "orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not "
  656. "to bother the merfolk, but these goblins were bandits and outcasts even to "
  657. "their own kind."
  658. msgstr ""
  659. #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
  660. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
  661. msgid "Wolf Riders"
  662. msgstr "Vilkų jojikai"
  663. #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
  664. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
  665. msgid "Gashnok"
  666. msgstr "Gašnokas"
  667. #. [side]
  668. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
  669. msgid "Wild Wolves"
  670. msgstr "Laukiniai vilkai"
  671. #. [unit]: type=Goblin Knight, id=Vrunt
  672. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
  673. msgid "Vrunt"
  674. msgstr "Vruntas"
  675. #. [message]: speaker=Gashnok
  676. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
  677. msgid ""
  678. "Smells like lots of death in the south. There must be a good feast near that "
  679. "merman town."
  680. msgstr ""
  681. #. [message]: speaker=Vrunt
  682. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
  683. msgid "Let’s hope those wild wolves over there don’t get to it before we do."
  684. msgstr ""
  685. #. [message]: speaker=Gashnok
  686. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
  687. msgid ""
  688. "Hold on...It looks like a better feast is coming our way! Fresh fish, boys! "
  689. "Go get it."
  690. msgstr ""
  691. #. [message]: speaker=Kai Krellis
  692. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
  693. msgid "Beware, people!"
  694. msgstr "Žmonės, atsargiai!"
  695. #. [message]: speaker=Kai Krellis
  696. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
  697. msgid "Someone go find out what is exciting the bat."
  698. msgstr "Kas nors eikite patikrinkite ko cypauja šikšnosparnis."
  699. #. [message]: speaker=unit
  700. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:287
  701. msgid "There is something sticking out of the mud here. Ah! I got it."
  702. msgstr "Čia kažkas styro purve. Va, ištraukiau."
  703. #. [message]: speaker=Cylanna
  704. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:294
  705. msgid ""
  706. "I know what that is. It’s a storm trident. It is supposed to let you control "
  707. "the lightning."
  708. msgstr "Žinau kas tai. Tai trišakis audronaša. Jis leidžia valdyti žaibus."
  709. #. [message]: speaker=narrator
  710. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:299
  711. msgid "The trident is 14×2, magical, ranged, with <i>fire</i> damage."
  712. msgstr "Trišakis yra 14×2, magiškas, šaudo <i>ugnimi</i>."
  713. #. [option]
  714. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
  715. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:872
  716. msgid "That sounds great! I’ll take it."
  717. msgstr "Skamba puikiai! Aš jį paimsiu."
  718. #. [option]
  719. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:315
  720. msgid "That sounds frightening. Let someone else have it."
  721. msgstr "Skamba bauginančiai. Tegul kas nors kitas jį paima."
  722. #. [option]
  723. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:353
  724. msgid "Let me have that trident. I want to control lightning!"
  725. msgstr "Duokš jį man. Noriu valdyti žaibus!"
  726. #. [option]
  727. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:362
  728. msgid "I’ll just leave that trident where it is."
  729. msgstr "Gal tiesiog paliksiu šitą trišakį kur radau."
  730. #. [scenario]: id=04_Slavers
  731. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
  732. msgid "Slavers"
  733. msgstr "Vergvaldžiai"
  734. #. [part]
  735. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
  736. msgid ""
  737. "Now, they were farther away from home than most merfolk ever went. Only "
  738. "Cylanna and a few soldiers had been farther."
  739. msgstr ""
  740. "Dabar jie buvo taip nutolę nuo namų, kaip retam vandeniui yra tekę. Vien tik "
  741. "Silanai ir keliems kariams yra tekę būti toliau."
  742. #. [side]
  743. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
  744. msgid "Former Slaves"
  745. msgstr "Buvę vergai"
  746. #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
  747. #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
  748. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
  749. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
  750. msgid "Saurian Slavers"
  751. msgstr "Ropliai vergvaldžiai"
  752. #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
  753. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
  754. msgid "Gilak"
  755. msgstr "Gilakas"
  756. #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
  757. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
  758. msgid "Raxisz"
  759. msgstr "Raksis"
  760. #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
  761. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
  762. msgid "Saurians"
  763. msgstr "Ropliai"
  764. #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
  765. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
  766. msgid "Aglizix"
  767. msgstr "Agliziks"
  768. #. [message]: speaker=Kai Krellis
  769. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
  770. msgid "There are cages on the shore. I wonder why."
  771. msgstr "Pakrantėje išstatyti narvai. Įdomu kam."
  772. #. [unit]: type=Merman Brawler, id=Teeloa
  773. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
  774. msgid "Teelöa"
  775. msgstr ""
  776. #. [message]: speaker=Teeloa
  777. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:343
  778. msgid "Help! Save me!"
  779. msgstr "Padėkite! Išgelbėkite mane!"
  780. #. [message]: speaker=Kai Krellis
  781. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:348
  782. msgid "Who are you? What is happening?"
  783. msgstr "Kas tu? Kas čia vyksta?"
  784. #. [message]: speaker=Teeloa
  785. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:353
  786. msgid ""
  787. "My name is Teelöa. I have been a slave to these saurians for almost two "
  788. "years. I saw you coming up the coast in strength, so I fled. They follow in "
  789. "my wake, and without your protection they will surely kill me."
  790. msgstr ""
  791. #. [message]: speaker=Kai Krellis
  792. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:358
  793. msgid "A slave!"
  794. msgstr "Vergas!"
  795. #. [message]: speaker=Gilak
  796. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:364
  797. msgid ""
  798. "You! Merman! You have some property of oursss. Return it at once if you "
  799. "value your life."
  800. msgstr ""
  801. "Tu! Vandeni! Turi mūsssų turtą. Tuoj pat grąžink, jei brangini savo gyvybę."
  802. #. [message]: speaker=Kai Krellis
  803. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:369
  804. msgid ""
  805. "If you mean this merman, Teelöa, he is no longer your property. No person "
  806. "should be the property of another. Release all your slaves, or the wrath of "
  807. "the merfolk will fall upon you!"
  808. msgstr ""
  809. #. [message]: speaker=Cylanna
  810. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:374
  811. msgid "A brave and kindhearted choice! I cannot abide slavery."
  812. msgstr ""
  813. #. [message]: speaker=Gwabbo
  814. #. The phrase 'words of a man' does *not* have the sense of
  815. #. 'words of a human' here; it signifies rather 'words of a
  816. #. moral adult' as opposed to a child or dependant.
  817. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:382
  818. msgid ""
  819. "Those were the words of a man and a leader, Kai Krellis, and well spoken. "
  820. "The folk are truly yours now."
  821. msgstr ""
  822. #. [message]: speaker=narrator
  823. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:389
  824. msgid ""
  825. "Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
  826. "from fleeing their enemies, cheered his ultimatum and made ready to fight "
  827. "with a will."
  828. msgstr ""
  829. #. [message]: speaker=Gilak
  830. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:395
  831. msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
  832. msgstr ""
  833. #. [message]: speaker=Kai Krellis
  834. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:404
  835. msgid ""
  836. "Perhaps if I called out to the slaves, I could rouse them to help us fight "
  837. "against their captors."
  838. msgstr ""
  839. #. [message]: speaker=Gwabbo
  840. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:414
  841. msgid ""
  842. "I think that would work. If I may make a suggestion though, I think we "
  843. "should wait for a more strategic moment."
  844. msgstr ""
  845. #. [message]: speaker=Kai Krellis
  846. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:418
  847. msgid ""
  848. "Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
  849. "arm on this journey; your courage and loyalty are well proven."
  850. msgstr ""
  851. #. [message]: speaker=Cylanna
  852. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:422
  853. msgid ""
  854. "Those are the words of a true kai and your father’s son. I am proud of you, "
  855. "Krellis."
  856. msgstr ""
  857. #. [message]: speaker=Cylanna
  858. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:428
  859. msgid ""
  860. "I believe that would work, but many of them will be killed if you do it now. "
  861. "It might be better to wait."
  862. msgstr ""
  863. #. [message]: speaker=narrator
  864. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:437
  865. msgid ""
  866. "You can choose when the slaves come out of their villages and attack their "
  867. "captors. When you are ready, right click anywhere and select the slave "
  868. "revolt."
  869. msgstr ""
  870. #. [set_menu_item]: id=peasant_revolt_menu_option
  871. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:452
  872. msgid "Inspire the slaves to revolt"
  873. msgstr "Įkvėpkite vergus maištui"
  874. #. [message]: speaker=Kai Krellis
  875. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:466
  876. msgid ""
  877. "Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
  878. "you would be free, arise and seize your liberty!"
  879. msgstr ""
  880. #. [message]: speaker=narrator
  881. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:505
  882. msgid ""
  883. "Cheers erupted from several villages, and former slaves rushed out with "
  884. "whatever meager weapons they could find, or fists and rocks if no weapons "
  885. "were to hand. Screams and curses came from the saurian castles."
  886. msgstr ""
  887. #. [message]: speaker=Kai Krellis
  888. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:543
  889. msgid "There is a treasure chest there! Good bat!"
  890. msgstr "Čia pinigų skrynia! Geras šikšnosparnis!"
  891. #. [message]: speaker=unit
  892. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:549
  893. msgid "There is a treasure chest here!"
  894. msgstr "Čia pinigų skrynia!"
  895. #. [message]: speaker=narrator
  896. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:562
  897. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:206
  898. msgid "You receive 100 gold."
  899. msgstr "Gaunate 100 auksinių."
  900. #. [message]: speaker=unit
  901. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:584
  902. msgid "Neep!"
  903. msgstr "Cyp!"
  904. #. [message]: speaker=Kai Krellis
  905. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:588
  906. msgid ""
  907. "I believe our bat is impressed! That must be a drake. I am told they are "
  908. "fearsome, but honorable, creatures. I think we can let him out of the cage."
  909. msgstr ""
  910. #. [message]: speaker=Kai Krellis
  911. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:600
  912. msgid ""
  913. "This must be a drake. I am told they are honorable creatures. I am going to "
  914. "let him out of the cage."
  915. msgstr ""
  916. #. [message]: speaker=Kai Krellis
  917. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:606
  918. msgid ""
  919. "That must be a drake. I am told they are fearsome, but honorable, creatures. "
  920. "Let him out of the cage."
  921. msgstr ""
  922. #. [message]: speaker=unit
  923. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:610
  924. msgid "Uh...If you say so."
  925. msgstr "Och... Na, jei taip sakai."
  926. #. [unit]: type=Drake Burner, id=Keshan
  927. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:623
  928. msgid "Keshan"
  929. msgstr "Kešanas"
  930. #. [message]: speaker=Kai Krellis
  931. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:637
  932. msgid "What is your name?"
  933. msgstr "Kuo tu vardu?"
  934. #. [message]: speaker=Keshan
  935. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:642
  936. msgid "I am Keshan."
  937. msgstr "Aš esu Kešanas."
  938. #. [message]: speaker=Kai Krellis
  939. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:647
  940. msgid "How did you come to be in a cage?"
  941. msgstr "Kaipgi tu atsidūrei šiame narve?"
  942. #. [message]: speaker=Keshan
  943. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:652
  944. msgid ""
  945. "I was hunting north of here when the small ones captured me. I killed many, "
  946. "but I was humiliated in the end."
  947. msgstr ""
  948. "Medžiojau kiek šiauriau nuo čia ir mažiai mane sučiupo. Daugelį užmušiau, "
  949. "bet galų gale mane palaužė."
  950. #. [message]: speaker=Kai Krellis
  951. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:657
  952. msgid "Will you fight with us, Keshan?"
  953. msgstr "Ar kausiesi mūsų pusėje, Kešanai?"
  954. #. [message]: speaker=Keshan
  955. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:662
  956. msgid "You have released me, so I owe you a great debt. I will fight with you."
  957. msgstr ""
  958. "Jūs mane išlaisvinote, tad aš jums didžiai skolingas. Kausiuosi su jumis."
  959. #. [message]: speaker=Gwabbo
  960. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:667
  961. msgid ""
  962. "Don’t let him go too crazy. Those saurian spears will go right through his "
  963. "scales."
  964. msgstr ""
  965. #. [unit]: type=Poacher, id=Siddry
  966. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:687
  967. msgid "Siddry"
  968. msgstr "Sidris"
  969. #. [message]: speaker=Kai Krellis
  970. #. [message]: speaker=unit
  971. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:711
  972. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:717
  973. msgid "Who are you, and what are you doing in a cage?"
  974. msgstr "Kas tu esi ir ką veiki šiame narve?"
  975. #. [message]: speaker=Siddry
  976. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724
  977. msgid ""
  978. "My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
  979. "turn overseer to their other slaves. I wouldn’t do it, so they caged me with "
  980. "them. They tried to take my bow too, but they had some trouble with that."
  981. msgstr ""
  982. #. [message]: speaker=Kai Krellis
  983. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729
  984. msgid "So you will help us defeat them?"
  985. msgstr "Tai padėsi juos nugalėti?"
  986. #. [message]: speaker=Siddry
  987. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734
  988. msgid ""
  989. "The way I see it, you’re helping me. There is nothing I would like better "
  990. "than to put their slavery to an end. I can’t swim, so I won’t be able to "
  991. "come with you on your travels, but I will owe you. If there is anything I "
  992. "can do in the future, I will do it."
  993. msgstr ""
  994. #. [message]: speaker=Kai Krellis
  995. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:739
  996. msgid ""
  997. "Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
  998. msgstr ""
  999. #. [message]
  1000. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754
  1001. msgid ""
  1002. "Kai Krellis, you have freed us, and we are forever in your debt. How can we "
  1003. "repay you?"
  1004. msgstr ""
  1005. "Kai Kreli, išlaisvinai mus, ir amžinai liekame tau skoloje. Kaip galėtume "
  1006. "atsidėkoti?"
  1007. #. [message]: speaker=Kai Krellis
  1008. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:759
  1009. msgid ""
  1010. "I will not ask you to follow me. You have suffered enough for the benefit of "
  1011. "others. Go back to your families if you have them, and work for yourselves "
  1012. "from now on."
  1013. msgstr ""
  1014. #. [scenario]: id=05_Tirigaz
  1015. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
  1016. msgid "Tirigaz"
  1017. msgstr "Tirigazas"
  1018. #. [part]
  1019. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32
  1020. msgid ""
  1021. "Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
  1022. "soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
  1023. "uneasy, so they took shelter in an abandoned orcish encampment as night fell."
  1024. msgstr ""
  1025. #. [objective]: condition=win
  1026. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66
  1027. msgid "Destroy all the undead"
  1028. msgstr "Sunaikinkite visus nemirėlius"
  1029. #. [objective]: condition=win
  1030. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
  1031. msgid "(you can destroy the undead first)"
  1032. msgstr "(pirmiausia galite sunaikinti nemirėlius)"
  1033. #. [objective]: condition=win
  1034. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:71
  1035. msgid "Also kill Marg-Tonz"
  1036. msgstr "Taip pat užmuškite Marg-Tonzą"
  1037. #. [side]: id=Marg-Tonz, type=Orcish Sovereign
  1038. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:105
  1039. msgid "Orcs"
  1040. msgstr "Orkai"
  1041. #. [side]: id=Marg-Tonz, type=Orcish Sovereign
  1042. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:109
  1043. msgid "Marg-Tonz"
  1044. msgstr "Marg-Tonzas"
  1045. #. [side]
  1046. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:137
  1047. msgid "Undead"
  1048. msgstr "Nemirėliai"
  1049. #. [message]: speaker=ghost scout
  1050. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:235
  1051. msgid "Found. Them."
  1052. msgstr "Radau. Juos."
  1053. #. [message]: speaker=Kai Krellis
  1054. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:352
  1055. msgid ""
  1056. "I feared this might happen. We tarried too long fighting the saurians, and "
  1057. "the undead have caught up with us. The spirits may have trapped us here for "
  1058. "the night, but in the morning we will..."
  1059. msgstr ""
  1060. #. [message]: speaker=Marg-Tonz
  1061. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:357
  1062. msgid ""
  1063. "What’s going on? What are you fish-men doing here? Are we constantly to be "
  1064. "pestered by you creatures?"
  1065. msgstr ""
  1066. #. [message]: speaker=Cylanna
  1067. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:362
  1068. msgid "He’s one to complain about <i>that</i>..."
  1069. msgstr "Pats tas, kuris dėl <i>to</i> skundžiasi..."
  1070. #. [message]: speaker=Kai Krellis
  1071. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:367
  1072. msgid "We were just passing through."
  1073. msgstr "Mes tik ėjome pro šalį."
  1074. #. [message]: speaker=Marg-Tonz
  1075. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:372
  1076. msgid "Well, finish passing."
  1077. msgstr "Na, tai eikite."
  1078. #. [message]: speaker=Kai Krellis
  1079. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:377
  1080. msgid ""
  1081. "Actually, we have some ghosts after us now, and we would like to shelter "
  1082. "here for a while."
  1083. msgstr ""
  1084. "Iš tikro mus persekioja vaiduokliai, ir mes norėjome pasiprašyti čia "
  1085. "prisiglausti kuriam laikui."
  1086. #. [message]: speaker=Marg-Tonz
  1087. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:382
  1088. msgid ""
  1089. "Forget about it! We don’t want no trouble, but get off our land! Ghosts who "
  1090. "don’t like fish are your problem."
  1091. msgstr ""
  1092. "Nė negalvokit! Mes nenorim jokių problemų, tad nešdinkitės iš mūsų žemės! "
  1093. "Žuvų nemėgstantys vaiduokliai yra jūsų bėdos."
  1094. #. [message]: speaker=Kai Krellis
  1095. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:387
  1096. msgid ""
  1097. "If you give us a few hours to regroup and prepare our soldiers, we will go "
  1098. "without causing you trouble."
  1099. msgstr ""
  1100. #. [message]: speaker=Marg-Tonz
  1101. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:392
  1102. msgid ""
  1103. "You have one hour. After that, we are tearing down that old encampment. You "
  1104. "stay in the water if you know what’s good for you. If you set foot...or "
  1105. "whatever...on land again, we’ll cut your throats. And stay off our piers. "
  1106. "And don’t touch the ships neither!"
  1107. msgstr ""
  1108. #. [message]: speaker=Cylanna
  1109. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:397
  1110. msgid "I wonder how he gets customers with manners like that."
  1111. msgstr ""
  1112. #. [message]: speaker=Kai Krellis
  1113. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:402
  1114. msgid ""
  1115. "One hour will work for us. It will not take all of us to defeat the undead. "
  1116. msgstr "Valanda mums tiks. Neprireiks visų mūsų, kad nugalėtume nemirėlius. "
  1117. #. [message]: speaker=Kai Krellis
  1118. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:402
  1119. msgid "We can decide what to do about the orc after that."
  1120. msgstr "Po to galėsime nuspręsti, ką daryti su orku."
  1121. #. [message]: speaker=narrator
  1122. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407
  1123. msgid "You will only be able to use your keep for one turn."
  1124. msgstr "Naudotis bokštu galėsite tik vieną ėjimą."
  1125. #. [message]: speaker=Marg-Tonz
  1126. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:475
  1127. msgid "You’re still squatting on our land! I warned you."
  1128. msgstr "Jūs vis dar šlepsite mūsų žeme! Aš jus perspėjau."
  1129. #. [message]: speaker=Marg-Tonz
  1130. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:509
  1131. msgid "I told you to stay off our land! Now you’re in for it."
  1132. msgstr ""
  1133. #. [message]: speaker=Marg-Tonz
  1134. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:543
  1135. msgid "I told not to bother the ships! Now you’re in for it."
  1136. msgstr ""
  1137. #. [message]: speaker=Marg-Tonz
  1138. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:576
  1139. msgid ""
  1140. "You crazy fish men are attacking us? After we tried to be nice? That’s it. "
  1141. "We’re going to end you once and for all."
  1142. msgstr ""
  1143. #. [message]: speaker=Kai Krellis
  1144. #. [option]
  1145. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:660
  1146. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:673
  1147. msgid "Now maybe we can head west undisturbed."
  1148. msgstr "Gal dabar galėsime netrukdomi traukti į vakarus."
  1149. #. [message]: speaker=Kai Krellis
  1150. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:671
  1151. msgid "We have destroyed the undead."
  1152. msgstr "Sunaikinome nemirėlius."
  1153. #. [option]
  1154. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:682
  1155. msgid ""
  1156. "This orc leader has not learned that threatening merfolk is a bad idea. We "
  1157. "shall defeat him before we go."
  1158. msgstr ""
  1159. "Orkų vadas nepasimokė, kad grasinti vandeniams – bloga mintis. Nugalėsime jį "
  1160. "prieš išeidami."
  1161. #. [message]: speaker=Kai Krellis
  1162. #. [message]: speaker=second_unit
  1163. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:720
  1164. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:726
  1165. msgid ""
  1166. "It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
  1167. msgstr ""
  1168. "Atrodo, kad tas orkas buvo turtingas! Jis čia turi skrynią su 100 auksinių!"
  1169. #. [message]: speaker=Marg-Tonz
  1170. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:762
  1171. msgid "I hate mermen!"
  1172. msgstr "Nekenčiu vandenių!"
  1173. #. [scenario]: id=06_Uncharted_Islands
  1174. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
  1175. msgid "Uncharted Islands"
  1176. msgstr ""
  1177. #. [part]
  1178. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35
  1179. msgid ""
  1180. "Now the merfolk had no choice but to travel through the open ocean, which "
  1181. "they knew was more dangerous than shallow water. After a few days, they "
  1182. "found some islands in their path. The infirm and young among the refugees "
  1183. "needed a break from travel; Cylanna only vaguely remembered them, but "
  1184. "thought they might be safe."
  1185. msgstr ""
  1186. #. [side]: id=Growloff, type=Ranger
  1187. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53
  1188. msgid "Growloff and His Pets"
  1189. msgstr "Graulofas ir jo augintiniai"
  1190. #. [side]: id=Growloff, type=Ranger
  1191. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58
  1192. msgid "Growloff"
  1193. msgstr "Graulofas"
  1194. #. [unit]: type=Cuttle Fish, id=pet
  1195. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133
  1196. msgid "Beloved Pet"
  1197. msgstr "Mylimas augintinis"
  1198. #. [message]: speaker=Kai Krellis
  1199. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166
  1200. msgid ""
  1201. "Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
  1202. "fish!"
  1203. msgstr ""
  1204. #. [message]: speaker=Growloff
  1205. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170
  1206. msgid "Look my pet, here’s a yummy treat!"
  1207. msgstr "Žiūrėk, mano augintini, čia yra skanėstas!"
  1208. #. [message]: speaker=Kai Krellis
  1209. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174
  1210. msgid "Or...is he <i>talking</i> to it?!"
  1211. msgstr "Arba... ar jis <i>kalba</i> su juo?!"
  1212. #. [message]: speaker=Cylanna
  1213. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178
  1214. msgid "It is worse than that. I think <i>we</i> are the treat!"
  1215. msgstr "Blogiau nei tai. Manau, kad <i>mes</i> esame skanėstas!"
  1216. #. [message]: speaker=Growloff
  1217. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182
  1218. msgid "Who is ready for a merfolk snack?"
  1219. msgstr "Kas norėtų paskanauti vandenių?"
  1220. #. [message]: speaker=Kai Krellis
  1221. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186
  1222. msgid "Brace yourselves."
  1223. msgstr ""
  1224. #. [message]: speaker=Kai Krellis
  1225. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199
  1226. msgid ""
  1227. "Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
  1228. "fish was bad!"
  1229. msgstr ""
  1230. #. [message]: speaker=Growloff
  1231. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211
  1232. msgid "You killed my pet! You’ll pay for that!"
  1233. msgstr "Užmušei mano augintinį! Sumokėsi už tai!"
  1234. #. [message]: speaker=Growloff
  1235. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242
  1236. msgid "Don’t kill me!"
  1237. msgstr "Nežudykite manęs!"
  1238. #. [message]: speaker=Kai Krellis
  1239. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246
  1240. msgid "But you attacked us with these monsters."
  1241. msgstr "Bet juk tu mus užpuolei su šitais monstrais."
  1242. #. [message]: speaker=Growloff
  1243. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250
  1244. msgid ""
  1245. "They are my friends. I’ve been so lonely here...and you killed so many of my "
  1246. "friends. They could be your friends too. Spare me, and I’ll give you my "
  1247. "favorite cuttle fish. His name is Inky."
  1248. msgstr ""
  1249. "Jie mano draugai. Man čia buvo taip liūdna... Ir jūs užmušėte tiek daug mano "
  1250. "draugų. Jie galėtų būti ir jūsų draugai. Pagailėkite manęs, ir aš jums "
  1251. "atiduosiu mano mėgstamiausią sepiją. Jo vardas Inkis."
  1252. #. [message]: speaker=Kai Krellis
  1253. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254
  1254. msgid "I do not want a dangerous beast like that!"
  1255. msgstr "Nenoriu tokio pavojingo žvėries!"
  1256. #. [message]: speaker=Growloff
  1257. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258
  1258. msgid ""
  1259. "But he’s tame! Really! He understands dozens of commands. He’ll do what you "
  1260. "tell him. He’s a really nice fish."
  1261. msgstr ""
  1262. "Bet jis prijaukintas! Tikrai! Supranta tuziną komandų. Darys tai, ką jam "
  1263. "pasakysite. Jis tikrai maloni žuvis."
  1264. #. [message]: speaker=Cylanna
  1265. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:262
  1266. msgid "Maybe we could use a pet sea monster."
  1267. msgstr "Galbūt galėsime panaudoti prijaukintą jūrų pabaisą."
  1268. #. [message]: speaker=Kai Krellis
  1269. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266
  1270. msgid ""
  1271. "Very well. I will take the cuttle fish. But do not trouble us again, or I "
  1272. "shall kill you and all the rest of your pets."
  1273. msgstr ""
  1274. "Gerai. Paimsiu sepiją. Bet daugiau nebetrukdyk mūsų, arba užmušiu tave ir "
  1275. "visus likusius tavo augintinius."
  1276. #. [message]: speaker=Growloff
  1277. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:270
  1278. msgid ""
  1279. "Of course, of course. I promise! I never wanted to hurt you nice people "
  1280. "anyway."
  1281. msgstr ""
  1282. "Žinoma, žinoma. Pažadu! Vis tiek niekada nenorėjau pakenkti jums, geriems "
  1283. "žmonėms."
  1284. #. [unit]: type=Cuttle Fish, id=Inky
  1285. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:278
  1286. msgid "Inky"
  1287. msgstr "Inkis"
  1288. #. [message]: speaker=Kai Krellis
  1289. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:288
  1290. msgid "Right. Tell me how to control this thing."
  1291. msgstr "Aha. Paaiškink kaip šitą daiktą valdyti."
  1292. #. [scenario]: id=07_Bilheld
  1293. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
  1294. msgid "Bilheld"
  1295. msgstr "Bilheldas"
  1296. #. [part]
  1297. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33
  1298. msgid ""
  1299. "Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
  1300. "just behind it. The island was inhabited, however, and the residents didn’t "
  1301. "look happy to see them."
  1302. msgstr ""
  1303. "Pagaliau vandeniai atvyko į Bilheldą. Jų tikslas ir pagalba buvo už salos. "
  1304. "Tačiau sala buvo apgyvendinta, ir gyventojai nebuvo laimingi juos matydami."
  1305. #. [side]: id=Vlagnor, type=Drake Flameheart
  1306. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50
  1307. msgid "Drakes"
  1308. msgstr "Slibinai"
  1309. #. [side]: id=Vlagnor, type=Drake Flameheart
  1310. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55
  1311. msgid "Vlagnor"
  1312. msgstr "Vlagnoras"
  1313. #. [message]: speaker=Vlagnor
  1314. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
  1315. #, fuzzy
  1316. msgid "What are you mermen doing here?"
  1317. msgstr "Vandeniai, ką jūs čia veikiate?"
  1318. #. [message]: speaker=Kai Krellis
  1319. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
  1320. msgid "We have business with Tyegëa on the other side of the island."
  1321. msgstr "Turime reikalų su Tiegėja, kitoje salos pusėje."
  1322. #. [message]: speaker=Vlagnor
  1323. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132
  1324. msgid "The mermaid witch?"
  1325. msgstr "Su ta vandenių ragana?"
  1326. #. [message]: speaker=Cylanna
  1327. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136
  1328. msgid "Witch?!"
  1329. msgstr "Ragana?!"
  1330. #. [message]: speaker=Kai Krellis
  1331. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
  1332. msgid "Witch?"
  1333. msgstr "Ragana?"
  1334. #. [message]: speaker=Vlagnor
  1335. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
  1336. msgid ""
  1337. "She kill drakes. If you are her friend, we will kill you. We do not want "
  1338. "MORE mermen blasting and stabbing."
  1339. msgstr ""
  1340. #. [message]: speaker=Kai Krellis
  1341. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
  1342. msgid "We are going around this island whether you want us to or not."
  1343. msgstr "Mes apeisime šią salą, patinka jums tai ar ne."
  1344. #. [message]: speaker=Vlagnor
  1345. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152
  1346. msgid "This is OUR territory and you will not pass."
  1347. msgstr "Tai MŪSŲ teritorija ir pro ją nepraeisite."
  1348. #. [message]: speaker=Vlagnor
  1349. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162
  1350. msgid "You! Drake. Do we kill you too?"
  1351. msgstr "Tu! Slibine. Ar tave irgi užmušti?"
  1352. #. [message]: speaker=Keshan
  1353. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166
  1354. msgid "These are my friends. I will fight with them."
  1355. msgstr "Tai mano draugai ir aš kausiuosi su jais."
  1356. #. [message]: speaker=Vlagnor
  1357. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170
  1358. msgid "Then you will die with them!"
  1359. msgstr "Tuomet kartu su jais ir mirsi!"
  1360. #. [scenario]: id=08_Talking_to_Tyegea
  1361. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
  1362. msgid "Talking to Tyegëa"
  1363. msgstr "Pokalbis su Tiegėja"
  1364. #. [part]
  1365. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
  1366. msgid ""
  1367. "It had been more of an adventure than the Kai Krellis had planned, but they "
  1368. "were finally at their destination. The small island where Tyegëa and her "
  1369. "students lived was before them."
  1370. msgstr ""
  1371. #. [side]: id=Tyegea, type=Mermaid Diviner
  1372. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
  1373. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:35
  1374. msgid "Tyegëa and Priestesses"
  1375. msgstr "Tiegėja ir žynė"
  1376. #. [side]: id=Tyegea, type=Mermaid Diviner
  1377. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41
  1378. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:39
  1379. msgid "Tyegëa"
  1380. msgstr "Tiegėja"
  1381. #. [objective]: condition=win
  1382. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67
  1383. msgid "Choose a unit to take the holy water"
  1384. msgstr "Pasirinkite karį, kuris paims šventintą vandenį"
  1385. #. [message]: speaker=Cylanna
  1386. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107
  1387. msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
  1388. msgstr "Kreli... atsargiai rinkis žodžius. Tiegėja truputį nenuspėjama."
  1389. #. [message]: speaker=Tyegea
  1390. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111
  1391. msgid ""
  1392. "Welcome, merfolk! It has been a long time since outsiders have visited. And "
  1393. "Cylanna! It is pleasant to see you."
  1394. msgstr ""
  1395. #. [message]: speaker=Cylanna
  1396. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115
  1397. msgid "The honor is ours. I present Kai Krellis of Jotha."
  1398. msgstr "Garbė mūsų. Pristatau Kai Krelį iš Jotos."
  1399. #. [message]: speaker=Tyegea
  1400. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119
  1401. msgid "Indeed! So this is the one. Does he know?"
  1402. msgstr "Iš tiesų! Taigi jis yra tas. Ar jis žino?"
  1403. #. [message]: speaker=Kai Krellis
  1404. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123
  1405. msgid "Know what?"
  1406. msgstr "Žinau ką?"
  1407. #. [message]: speaker=Cylanna
  1408. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127
  1409. msgid ""
  1410. "Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
  1411. "attacked and taken."
  1412. msgstr ""
  1413. #. [message]: speaker=Kai Krellis
  1414. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131
  1415. msgid ""
  1416. "We were forced to flee for our lives from legions of undead. If you help us, "
  1417. "we can remove these spirits from our home."
  1418. msgstr ""
  1419. #. [message]: speaker=Tyegea
  1420. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135
  1421. msgid ""
  1422. "And what makes you think I want to leave my comfortable home and risk death "
  1423. "by attacking armies of undead?"
  1424. msgstr ""
  1425. "Ir kodėl tu manai, kad norėčiau palikti savo jaukius namus ir rizikuoti "
  1426. "gyvybe kaunantis prieš nemirėlių ordas?"
  1427. #. [message]: speaker=Kai Krellis
  1428. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139
  1429. msgid "I had hoped..."
  1430. msgstr "Aš tikėjausi..."
  1431. #. [message]: speaker=Tyegea
  1432. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143
  1433. msgid ""
  1434. "I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t "
  1435. "you Cylanna? Tell him what it is."
  1436. msgstr ""
  1437. #. [message]: speaker=Cylanna
  1438. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147
  1439. msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
  1440. msgstr "(Ech.) Tikėjausi to išvengti, bet panašu, kad nepavyks."
  1441. #. [message]: speaker=Tyegea
  1442. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151
  1443. msgid ""
  1444. "I never agreed that secrecy was necessary, but I respected Maudin’s wishes "
  1445. "in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
  1446. "the truth."
  1447. msgstr ""
  1448. "Niekada nepritariau slapukavimui, bet gerbiau Modino norus šituo klausimu. "
  1449. "Dabar Indres ir Modinas nebegyvi, o aš vis dar gyva. Papasakok berniukui "
  1450. "teisybę."
  1451. #. [message]: speaker=Kai Krellis
  1452. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155
  1453. msgid "You knew my grandparents?"
  1454. msgstr "Tu pažinojai mano senelius?"
  1455. #. [message]: speaker=Cylanna
  1456. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159
  1457. msgid "Actually, Tyegëa is your grandmother."
  1458. msgstr "Tiesa sakant, Tiegėja yra tavo senelė."
  1459. #. [message]: speaker=Kai Krellis
  1460. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163
  1461. msgid "What? How is that possible?"
  1462. msgstr "Ką? Kaip tai įmanoma?"
  1463. #. [message]: speaker=Cylanna
  1464. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167
  1465. msgid ""
  1466. "When your grandfather married Indress, he did not know that Tyegëa had "
  1467. "already born him a son. When she delivered your father to Jotha, your "
  1468. "grandmother Indress agreed to keep it secret and raise the infant as her own."
  1469. msgstr ""
  1470. #. [message]: speaker=Tyegea
  1471. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171
  1472. msgid "That was quite a scandal, too, but I was not cut out to be a mother."
  1473. msgstr ""
  1474. #. [message]: speaker=Kai Krellis
  1475. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175
  1476. msgid ""
  1477. "I am astonished. I suppose I should be honored to have such a distinguished "
  1478. "ancestor. Now I understand why Cylanna knew you would help us."
  1479. msgstr ""
  1480. "Esu priblokštas. Manau, tai garbė turėti tokį garbingą protėvį. Dabar "
  1481. "suprantu, kodėl Silana žinojo, jog padėsi mums."
  1482. #. [message]: speaker=Tyegea
  1483. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179
  1484. msgid ""
  1485. "That remains to be seen. I find it disturbing that a Kai — and my descendant "
  1486. "— would run here begging for help. Before I agree to save you, you have to "
  1487. "prove that my blood flows in your veins. Prove that your are, despite "
  1488. "appearances, courageous, and worthy of my help."
  1489. msgstr ""
  1490. #. [message]: speaker=Kai Krellis
  1491. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
  1492. msgid "Well, I defeated the Drakes on your island."
  1493. msgstr "Na, nugalėjau slibinus tavo saloje."
  1494. #. [message]: speaker=Tyegea
  1495. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
  1496. msgid ""
  1497. "Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
  1498. "them. No, I have something else in mind. You will complete a task for the "
  1499. "good of the merfolk. Listen."
  1500. msgstr ""
  1501. #. [message]: speaker=Tyegea
  1502. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
  1503. msgid ""
  1504. "About 200 years ago, a powerful mermaid named Imirna fell in love with a "
  1505. "human wizard named Agnovon. Agnovon cared not for love, but he smiled "
  1506. "falsely at Imirna, and she trusted him. When he asked her to help him "
  1507. "enchant a sword so that it was wreathed continuously in magic flame, she "
  1508. "devoted all her skill to fashioning the weapon. Later, Agnovon used that "
  1509. "very sword to defeat Imirna’s own people and steal their wealth. In her "
  1510. "grief, Imirna poisoned herself."
  1511. msgstr ""
  1512. #. [message]: speaker=Tyegea
  1513. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195
  1514. msgid ""
  1515. "I have long desired to see the sword returned to the merfolk to whom it "
  1516. "should belong. If you retrieve it, you would prove yourself to be worthy of "
  1517. "whatever help I were to provide. I do not know precisely where to find the "
  1518. "sword, but I know one who does. South of the Swamp of Desolation, near a "
  1519. "ruined castle, lives a mage named Caladon. He has lusted after the sword for "
  1520. "years, so he will know where to find the lich who keeps it."
  1521. msgstr ""
  1522. #. [message]: speaker=Kai Krellis
  1523. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199
  1524. msgid "A lich has it? We were fleeing liches in the first place."
  1525. msgstr ""
  1526. #. [message]: speaker=Tyegea
  1527. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203
  1528. msgid ""
  1529. "There is only one of them. If you cannot defeat even one lich, you must be "
  1530. "expecting me to get rid of all of your undead myself!"
  1531. msgstr ""
  1532. #. [message]: speaker=Kai Krellis
  1533. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207
  1534. msgid "My apologies. You are right, of course. We will undertake this task."
  1535. msgstr "Atsiprašau. Be abejo, tu teisi. Mes imsimės šios užduoties."
  1536. #. [message]: speaker=Tyegea
  1537. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211
  1538. msgid ""
  1539. "I will not send you away completely empty-handed, though. I can spare some "
  1540. "holy water for one of your soldiers."
  1541. msgstr ""
  1542. "Visgi nesiųsiu jūsų visiškai tuščiomis. Vienam tavo kariui duosiu šventinto "
  1543. "vandens."
  1544. #. [message]: speaker=narrator
  1545. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222
  1546. msgid ""
  1547. "The holy water will make melee attacks do <i>arcane</i> damage for the rest "
  1548. "of the campaign. Choose a unit to take it. You may recruit or recall a unit "
  1549. "if you want."
  1550. msgstr ""
  1551. #. [object]: id=holywater1
  1552. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235
  1553. msgid "Holy Water"
  1554. msgstr "Šventintas vanduo"
  1555. #. [message]: speaker=Tyegea
  1556. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:253
  1557. msgid ""
  1558. "Now, go. Come back with the flaming sword, and my priestesses and I will "
  1559. "help you take back Jotha."
  1560. msgstr ""
  1561. #. [scenario]: id=09_The_Mage
  1562. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
  1563. msgid "The Mage"
  1564. msgstr "Magas"
  1565. #. [part]
  1566. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21
  1567. msgid ""
  1568. "The party traveled back to the mainland and followed the shore further "
  1569. "north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
  1570. "about his ancestry gave him questions he could not answer. Second, he was "
  1571. "nervous about the task ahead. He felt confidence in his people but feared "
  1572. "paying too great a price in dead and wounded to pass Tyegëa’s test. He felt "
  1573. "sometimes angry at Tyegëa for sending him on this extra journey, and "
  1574. "sometimes grateful that she was willing to help at all."
  1575. msgstr ""
  1576. #. [part]
  1577. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26
  1578. msgid ""
  1579. "After several days, the smell of the swamp was just becoming noticeable when "
  1580. "they found a small ruined castle in the right place to be the one Tyegëa had "
  1581. "mentioned. Night was falling, and it was very dark beneath the trees, but "
  1582. "Krellis was in a hurry, now that the end of their journey was in sight. He "
  1583. "decided to go ashore and try to find the mage immediately."
  1584. msgstr ""
  1585. #. [side]
  1586. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49
  1587. msgid "Hungry Creatures"
  1588. msgstr "Alkanos būtybės"
  1589. #. [objective]: condition=win
  1590. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70
  1591. msgid "Find Caladon the mage"
  1592. msgstr "Raskite magą Kaladoną"
  1593. #. [message]: speaker=Cylanna
  1594. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
  1595. msgid ""
  1596. "I do not much care for the look of this area. The darkness seems to hang "
  1597. "beneath the trees, unnaturally dense."
  1598. msgstr ""
  1599. #. [message]: speaker=Teeloa
  1600. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
  1601. msgid "I just heard a splash. I think something’s out there."
  1602. msgstr "Girdėjau tykštant vandenį. Manau ten kažkas yra."
  1603. #. [message]: speaker=Kai Krellis
  1604. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
  1605. msgid "Let us find the mage quickly and leave."
  1606. msgstr "Greičiau raskime magą ir eime iš čia."
  1607. #. [message]: speaker=Teeloa
  1608. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:339
  1609. msgid "Hey, that cavern is full of bats! I HATE those things."
  1610. msgstr "Ei, ta ola pilna šikšnosparnių. Negaliu jų pakęst."
  1611. #. [message]: speaker=Kai Krellis
  1612. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:343
  1613. msgid "I hope there aren’t any more bats in there."
  1614. msgstr "Tikiuosi šikšnosparnių ten daugiau nebėra."
  1615. #. [message]: speaker=Gwabbo
  1616. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:353
  1617. msgid ""
  1618. "This is a good place for a large colony, so I think we will see more soon."
  1619. msgstr ""
  1620. "Čia tinkama vieta dideliam jų būriui, tad manau, kad greitai rasim jų ir "
  1621. "daugiau."
  1622. #. [message]: speaker=Cylanna
  1623. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:359
  1624. msgid ""
  1625. "This is a good place for a large colony, so I imagine we will see more soon."
  1626. msgstr ""
  1627. "Čia tinkama vieta dideliam jų būriui, tad nesunku patikėti, kad greitai "
  1628. "rasim jų ir daugiau."
  1629. #. [side]: id=Caladon
  1630. #. [unit]: type=Silver Mage, id=Caladon
  1631. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:383
  1632. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:96
  1633. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:98
  1634. msgid "Caladon"
  1635. msgstr "Kaladonas"
  1636. #. [message]: speaker=Keshan
  1637. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:401
  1638. msgid "There is somebody here."
  1639. msgstr "Čia kažkas yra."
  1640. #. [message]: speaker=Caladon
  1641. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:405
  1642. msgid "Whoa there! BACK off or else!"
  1643. msgstr "Ei tu! Atsitrauk, nes kitaip!"
  1644. #. [message]: speaker=Kai Krellis
  1645. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:409
  1646. msgid "Do not worry about him. He is friendly."
  1647. msgstr "Nesirūpink dėl jo. Jis draugiškas."
  1648. #. [message]: speaker=unit
  1649. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:421
  1650. msgid "Neep, neep, neep!"
  1651. msgstr "Cyp, cyp, cyp!"
  1652. #. [message]: speaker=unit
  1653. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:427
  1654. msgid "Hey, I found somebody!"
  1655. msgstr "Ei, aš kažką radau!"
  1656. #. [message]: speaker=Kai Krellis
  1657. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:435
  1658. msgid "You must be Caladon. We are glad to see you."
  1659. msgstr "Tu tikriausiai Kaladonas. Mums malonu tave sutikt."
  1660. #. [message]: speaker=Caladon
  1661. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:439
  1662. msgid "I am Caladon. Am I glad to see YOU?"
  1663. msgstr "Taip, aš Kaladonas. Ar man turėtų būti malonu sutikti JUS?"
  1664. #. [message]: speaker=Kai Krellis
  1665. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:443
  1666. msgid ""
  1667. "I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
  1668. "know where to find it."
  1669. msgstr ""
  1670. "Aš esu Kai Krelis iš Jotos. Ieškau liepsnojančio kalavijo ir man sakė, kad "
  1671. "žinai kur jis yra."
  1672. #. [message]: speaker=Caladon
  1673. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:447
  1674. msgid ""
  1675. "Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
  1676. "get it when so many others could NOT? Although you do have an impressive "
  1677. "collection of allies there."
  1678. msgstr ""
  1679. #. [message]: speaker=Kai Krellis
  1680. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:451
  1681. msgid "Whether I can succeed or not, I must try. Will you help me find it?"
  1682. msgstr "Pavyks ar nepavyks, privalau bandyti. Ar padėsi man jį rasti?"
  1683. #. [message]: speaker=Caladon
  1684. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:455
  1685. msgid ""
  1686. "I will show you EXACTLY where it is, but knowing where to FIND it isn’t the "
  1687. "hard part. Oh, no! You will see, my fine merman, you will see."
  1688. msgstr ""
  1689. #. [message]: speaker=Cylanna
  1690. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:459
  1691. msgid "We would be very grateful if you would guide us."
  1692. msgstr "Būtume dėkingi, jei parodytum."
  1693. #. [message]: speaker=Caladon
  1694. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:463
  1695. msgid ""
  1696. "I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
  1697. "everybody!"
  1698. msgstr ""
  1699. #. [message]: speaker=Kai Krellis
  1700. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:487
  1701. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1112
  1702. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:134
  1703. msgid "Cylanna! I need you!"
  1704. msgstr "Silana! Man tavęs reikia!"
  1705. #. [message]: speaker=Kai Krellis
  1706. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:491
  1707. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1116
  1708. msgid "Tyegëa will never forgive me. We are lost."
  1709. msgstr "Tiegėja niekada man neatleis. Mes pražuvę."
  1710. #. [message]: speaker=Cylanna
  1711. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:505
  1712. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1130
  1713. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:148
  1714. msgid "We are lost without our king!"
  1715. msgstr "Be karaliaus mes pražuvę!"
  1716. #. [scenario]: id=10_The_Flaming_Sword
  1717. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
  1718. msgid "The Flaming Sword"
  1719. msgstr "Liepsnojantis kalavijas"
  1720. #. [part]
  1721. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23
  1722. msgid ""
  1723. "Caladon led them just a little way up the shore. Despite its name, the swamp "
  1724. "was not actually desolate on the outskirts. A hardy population of humans "
  1725. "coaxed a living out of the damp soil."
  1726. msgstr ""
  1727. #. [side]: type=Lich, id=Mal-Govon
  1728. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48
  1729. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50
  1730. msgid "Mal-Govon"
  1731. msgstr "Mal-Govonas"
  1732. #. [side]
  1733. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80
  1734. msgid "Villagers"
  1735. msgstr "Kaimiečiai"
  1736. #. [objective]: condition=win
  1737. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:184
  1738. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:671
  1739. msgid "Pry the flaming sword from the dead hand of its owner"
  1740. msgstr ""
  1741. #. [objective]: condition=lose
  1742. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:188
  1743. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277
  1744. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:115
  1745. msgid "Death of Kai Krellis"
  1746. msgstr "Kai Krelio mirtis"
  1747. #. [objective]: condition=lose
  1748. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:192
  1749. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:119
  1750. msgid "Death of Cylanna"
  1751. msgstr "Silanos mirtis"
  1752. #. [objective]: condition=lose
  1753. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:196
  1754. msgid "Death of Caladon"
  1755. msgstr "Kaladono mirtis"
  1756. #. [message]: speaker=$spy_unit.id
  1757. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:263
  1758. msgid ""
  1759. "(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
  1760. "to take it for himself."
  1761. msgstr ""
  1762. #. [message]: speaker=Kai Krellis
  1763. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:267
  1764. msgid ""
  1765. "Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
  1766. "us to stop him with that teleporting trick he has."
  1767. msgstr ""
  1768. #. [message]: speaker=Caladon
  1769. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:276
  1770. msgid ""
  1771. "Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has "
  1772. "the sword."
  1773. msgstr ""
  1774. "Na štai. Tenai, rūke priekyje, stovi pilis. Ten Agnovonas ir laiko kalaviją."
  1775. #. [message]: speaker=Kai Krellis
  1776. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:280
  1777. msgid "The lich is Agnovon?"
  1778. msgstr "Ličas yra Agnovonas?"
  1779. #. [message]: speaker=Caladon
  1780. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:284
  1781. msgid ""
  1782. "Well, he calls himself Mal-Govon now, but yes. He called this land the "
  1783. "KINGDOM of Agnovon. He was its first king. And its last, and every one in "
  1784. "between, too! He kept getting older and older, but he never died. Well, NOW "
  1785. "he’s dead of course. He still putters around in that castle over there, but "
  1786. "he hasn’t really cared about keeping his kingdom under control for a good "
  1787. "long while. I bet I can wake him up, though. Watch THIS!"
  1788. msgstr ""
  1789. #. [message]: speaker=narrator
  1790. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:288
  1791. msgid ""
  1792. "Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, "
  1793. "as if there were dozens of men shouting at once."
  1794. msgstr ""
  1795. #. [message]: speaker=Caladon
  1796. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:293
  1797. msgid ""
  1798. "AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
  1799. "Nice trick, huh?"
  1800. msgstr ""
  1801. #. [message]: speaker=narrator
  1802. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:298
  1803. msgid ""
  1804. "A voice came back like wind moaning through dry leaves. Though it was only "
  1805. "whispered, all heard it better than they wanted."
  1806. msgstr ""
  1807. #. [message]: speaker=Mal-Govon
  1808. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:303
  1809. msgid ""
  1810. "What I remember, you old fool, is you leaving behind the smoldering bodies "
  1811. "of the orcs you had hired to steal my sword. Now, you bring mermen. When "
  1812. "they lay expiring like gasping fish on the shore, will you not flee again? "
  1813. "Do not speak to <i>me</i> of fear."
  1814. msgstr ""
  1815. #. [message]: speaker=Kai Krellis
  1816. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:307
  1817. msgid "We are here of our own accord, and we will take that sword."
  1818. msgstr ""
  1819. #. [message]: speaker=Mal-Govon
  1820. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:311
  1821. msgid ""
  1822. "The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get "
  1823. "hurt."
  1824. msgstr ""
  1825. #. [message]: speaker=Kai Krellis
  1826. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:315
  1827. msgid "That does it. Attack!"
  1828. msgstr "Pakaks. Puolam!"
  1829. #. [message]: speaker=Caladon
  1830. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:324
  1831. msgid ""
  1832. "A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
  1833. "me die, I will take YOU all with me!"
  1834. msgstr ""
  1835. #. [unit]: type=Outlaw, id=Howyrth
  1836. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:346
  1837. msgid "Howyrth"
  1838. msgstr "Hovyrtas"
  1839. #. [message]: speaker=Howyrth
  1840. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:360
  1841. msgid ""
  1842. "Hello there! Who are you? Were you the ones shouting about taking a sword?"
  1843. msgstr ""
  1844. #. [message]: speaker=Kai Krellis
  1845. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:365
  1846. msgid ""
  1847. "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
  1848. "sword. Will you to join us in battle against a common enemy?"
  1849. msgstr ""
  1850. #. [message]: speaker=Howyrth
  1851. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:370
  1852. msgid ""
  1853. "I don’t know if that creature really is our enemy. He has never bothered us, "
  1854. "and I should stay at my post anyway. However, I’m sure many townsfolk would "
  1855. "welcome the extra income if you want to hire them. I guess we would be happy "
  1856. "to get rid of the monster just in case."
  1857. msgstr ""
  1858. #. [message]: speaker=narrator
  1859. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:374
  1860. msgid ""
  1861. "You can now recruit human villagers, but you will not be able to recall them "
  1862. "in future scenarios."
  1863. msgstr ""
  1864. "Dabar galite samdyti kaimiečius, bet vėlesniuose scenarijuose negalėsite jų "
  1865. "susigrąžinti."
  1866. #. [message]: speaker=Siddry
  1867. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:423
  1868. msgid ""
  1869. "Kai Krellis! What are you doing here? I thought you were traveling south "
  1870. "when I met you."
  1871. msgstr ""
  1872. #. [message]: speaker=Kai Krellis
  1873. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:427
  1874. msgid "Friend Siddry!"
  1875. msgstr "Drauge Sidri!"
  1876. #. [message]: speaker=Howyrth
  1877. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:431
  1878. msgid "You know each other?!"
  1879. msgstr "Jūs pažįstami?!"
  1880. #. [message]: speaker=Siddry
  1881. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:435
  1882. msgid ""
  1883. "Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
  1884. "would repay him if I could, and here is my chance. My friends and I will "
  1885. "join you in your fight, Kai Krellis. We are yours to command, and we refuse "
  1886. "to be paid."
  1887. msgstr ""
  1888. #. [message]: speaker=Dorcyn
  1889. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:496
  1890. msgid "I’ll join you right now! That monster is just unnatural."
  1891. msgstr ""
  1892. #. [message]: speaker=narrator
  1893. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:570
  1894. msgid ""
  1895. "The mermen clapped their hands over their ears as a terrible wail echoed off "
  1896. "the castle walls."
  1897. msgstr ""
  1898. #. [message]: speaker=Kai Krellis
  1899. #. [message]: speaker=second_unit
  1900. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:601
  1901. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:607
  1902. msgid "Now we have the sword!"
  1903. msgstr "Kalavijas mūsų!"
  1904. #. [message]: speaker=Caladon
  1905. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:614
  1906. msgid "Correction. Now I have the sword!"
  1907. msgstr "Pataisymas. Dabar turiu kalaviją!"
  1908. #. [message]: speaker=Caladon
  1909. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:700
  1910. msgid ""
  1911. "It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
  1912. "SPREADING through me!"
  1913. msgstr ""
  1914. #. [message]: speaker=Kai Krellis
  1915. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:725
  1916. msgid "What? We won that sword!"
  1917. msgstr "Ką? Mes laimėjome šį kalaviją!"
  1918. #. [message]: speaker=Caladon
  1919. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:730
  1920. msgid ""
  1921. "Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, "
  1922. "so leave my realm. Go on. I will grant you some time. The benevolence of "
  1923. "Caladon will be LEGENDARY! Heh heh, HA!"
  1924. msgstr ""
  1925. #. [message]: speaker=$staff_tip_off
  1926. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:735
  1927. msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
  1928. msgstr ""
  1929. #. [message]: speaker=Cylanna
  1930. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:739
  1931. msgid ""
  1932. "We can pretend we are going to leave though. That would buy me some time to "
  1933. "heal the wounded."
  1934. msgstr ""
  1935. #. [message]: speaker=Caladon
  1936. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:775
  1937. msgid ""
  1938. "You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
  1939. "Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
  1940. msgstr ""
  1941. #. [message]: speaker=Caladon
  1942. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:842
  1943. msgid ""
  1944. "You haven’t left yet? My patience is at an END! Witness the POWER of the "
  1945. "Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
  1946. msgstr ""
  1947. #. [message]: speaker=Kai Krellis
  1948. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:924
  1949. msgid "Now we can finally grab that sword."
  1950. msgstr "Pagaliau galime griebti tą kalaviją."
  1951. #. [message]: speaker=unit
  1952. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:940
  1953. msgid "I am not going with you. One of your people should take the sword."
  1954. msgstr "Aš su jumis nevyksiu. Kalaviją turėtų paimti kas nors iš jūsiškių."
  1955. #. [message]: speaker=Kai Krellis
  1956. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:958
  1957. msgid "This is not food. And it is definitely not a toy. Leave it."
  1958. msgstr ""
  1959. #. [message]: speaker=narrator
  1960. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:987
  1961. msgid "This sword is 8×4, magical, with <i>fire</i> damage."
  1962. msgstr "Kalavijas yra 8×4, magiškas, deginantis <i>ugnimi</i>."
  1963. #. [option]
  1964. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:994
  1965. msgid "I’ll carry this sword and destroy undead with blasts of flame."
  1966. msgstr "Aš paimsiu kalaviją ir ugnies pliūpsniais naikinsiu nemirėlius."
  1967. #. [option]
  1968. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1003
  1969. msgid "This sword is not right for me. Let someone else have it."
  1970. msgstr "Šis kalavijas man netinka. Tegul jį ima kas nors kitas."
  1971. #. [option]
  1972. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1038
  1973. msgid "I’ll carry the sword."
  1974. msgstr "Aš paimsiu kalaviją."
  1975. #. [option]
  1976. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1047
  1977. msgid "Let someone else have it."
  1978. msgstr "Tegul kas nors kitas jį paima."
  1979. #. [message]: speaker=Kai Krellis
  1980. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1085
  1981. msgid ""
  1982. "We thank all you humans for your help, and release you from any farther "
  1983. "obligations. Where we are going, you cannot easily follow."
  1984. msgstr ""
  1985. "Dėkojame jums, žmonės, už pagalbą ir atleidžiame nuo tolimesnių "
  1986. "įsipareigojimų. Ten, kur keliaujame mes, jums lengvo kelio nėra."
  1987. #. [message]: speaker=Caladon
  1988. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1146
  1989. msgid "CURSE you mermen!"
  1990. msgstr "Būkite PRAKEIKTI, vandeniai!"
  1991. #. [message]: speaker=Caladon
  1992. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1161
  1993. msgid "Aghh! Die!"
  1994. msgstr "Ach! Mirk!"
  1995. #. [message]: speaker=Kai Krellis
  1996. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1166
  1997. msgid "He has that staff of..."
  1998. msgstr "Jis turi lazdą..."
  1999. #. [scenario]: id=11_Getting_Help
  2000. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
  2001. msgid "Getting Help"
  2002. msgstr ""
  2003. #. [part]
  2004. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:14
  2005. msgid ""
  2006. "Kai Krellis and his people no longer feared the open ocean, and they made "
  2007. "straight for Tyegëa’s island to show her the flaming sword."
  2008. msgstr ""
  2009. #. [message]: speaker=Kai Krellis
  2010. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:100
  2011. msgid ""
  2012. "We have brought the Flaming Sword. Caladon tried to steal it for himself, "
  2013. "but we were able to get it back from him."
  2014. msgstr ""
  2015. #. [message]: speaker=Tyegea
  2016. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:104
  2017. msgid "He did not part with it willingly, so he must be dead."
  2018. msgstr ""
  2019. "Jis nepanoro skirtis su kalaviju savo valia, todėl jis turbūt nebegyvas."
  2020. #. [message]: speaker=Kai Krellis
  2021. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:108
  2022. msgid "It is as you say."
  2023. msgstr "Taip ir yra."
  2024. #. [message]: speaker=Tyegea
  2025. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:112
  2026. msgid ""
  2027. "No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
  2028. "travel with you to your home and help you rid it of restless spirits. My "
  2029. "priestesses will come as well, and will be at your disposal."
  2030. msgstr ""
  2031. #. [message]: speaker=narrator
  2032. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:148
  2033. msgid "You may now recruit mermaid priestesses!"
  2034. msgstr "Dabar galite samdyti undines žynes!"
  2035. #. [message]: speaker=Tyegea
  2036. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:177
  2037. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:195
  2038. msgid "Also, I have a little gold I can bring along."
  2039. msgstr "Taip pat turiu kažkiek aukso, kurį galiu pasiimti."
  2040. #. [message]: speaker=narrator
  2041. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:188
  2042. msgid "You receive 55 gold."
  2043. msgstr "Gaunate 55 auksinius."
  2044. #. [scenario]: id=12_Revenge
  2045. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
  2046. msgid "Revenge"
  2047. msgstr "Kerštas"
  2048. #. [part]
  2049. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13
  2050. msgid ""
  2051. "The mission had been more difficult than Kai Krellis would have believed "
  2052. "when he started. Finally though, the end was in sight. He had seen how "
  2053. "priestesses could carve through masses of undead, and now he traveled with a "
  2054. "whole contingent of them. Tyegëa was even more powerful, though as "
  2055. "unpredictable as Cylanna had said."
  2056. msgstr ""
  2057. #. [part]
  2058. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
  2059. msgid ""
  2060. "The tribe that had fled Jotha unable to fight returned as an army stiffened "
  2061. "by veteran fighters and led by a warrior king. Though they were tired from "
  2062. "their journey, weariness fell from them as they neared home. The mermen "
  2063. "arrived during the night, and found the mouth of their bay guarded, so they "
  2064. "headed south along the coast to some outlying villages to gather news of the "
  2065. "invaders."
  2066. msgstr ""
  2067. #. [message]: speaker=Nebthun
  2068. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439
  2069. msgid ""
  2070. "Kai Krellis! You live! We thought you and your people had all been killed "
  2071. "when Jotha fell."
  2072. msgstr ""
  2073. "Kai Kreli! Tu gyvas! Mes manėme, kad tu ir tavo tauta buvote nužudyti po to, "
  2074. "kai krito Jota."
  2075. #. [message]: speaker=Kai Krellis
  2076. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:443
  2077. msgid ""
  2078. "No, most of us escaped. I thought your settlements might be far enough away "
  2079. "to escape harm, but you look as if you had seen battle."
  2080. msgstr ""
  2081. "Ne, dauguma paspruko. Maniau, jūsų gyvenvietės pakankamai toli, kad "
  2082. "išvengtumėte žalos, bet atrodote kaip ragavę mūšio."
  2083. #. [message]: speaker=Nebthun
  2084. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:447
  2085. msgid ""
  2086. "Indeed, though we have not been hard pressed. The creatures have been busy "
  2087. "fouling the waters and making the bay more to their liking. We worry that "
  2088. "they will soon be back to finish with us, and I fear we will not survive."
  2089. msgstr ""
  2090. #. [message]: speaker=Kai Krellis
  2091. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:451
  2092. msgid ""
  2093. "We come prepared for battle, and have brought help. We will reclaim our home "
  2094. "and make yours safe as well. Mal-Ravanal will pay this day."
  2095. msgstr ""
  2096. #. [message]: speaker=Nebthun
  2097. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:455
  2098. msgid ""
  2099. "Good. We will join you. You will be impressed with how quickly Tabomo here "
  2100. "crushes skeletons. I think we should make the ruined castle on the mainland "
  2101. "our base. The undead cut down many trees there to make bridges, and it is "
  2102. "much easier to move through now."
  2103. msgstr ""
  2104. #. [message]: speaker=narrator
  2105. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
  2106. #, fuzzy
  2107. msgid "At dawn, the mermen got a good look at their opponents."
  2108. msgstr "Auštant vandeniai gerai apžiūrėjo savo priešininkus."
  2109. #. [message]: speaker=Tyegea
  2110. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
  2111. msgid "This doesn’t look too bad."
  2112. msgstr "Neatrodo per daug blogai."
  2113. #. [message]: speaker=Kai Krellis
  2114. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:502
  2115. msgid "Maybe not yet, but just wait."
  2116. msgstr "Gal dar ir ne, bet luktelėk."
  2117. #. [message]: speaker=Mel Daveth
  2118. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
  2119. msgid ""
  2120. "The mermen...they came back! Bring back the search parties! Call back the "
  2121. "hordes!"
  2122. msgstr ""
  2123. #. [message]: speaker=Mal-Kevek
  2124. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:512
  2125. msgid ""
  2126. "Just make some more, you fool. There are plenty of corpses to go around."
  2127. msgstr ""
  2128. #. [message]: speaker=Tyegea
  2129. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:542
  2130. msgid ""
  2131. "I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
  2132. "though. It can be satisfying to rain holy fire down on misbehaving spirits."
  2133. msgstr ""
  2134. #. [message]: speaker=Gwabbo
  2135. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:547
  2136. msgid "Absolutely! Bring ’em on!"
  2137. msgstr ""
  2138. #. [message]: speaker=Carallcyn
  2139. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:624
  2140. msgid "We searched up the coast for miles, and here they are!"
  2141. msgstr ""
  2142. #. [message]: speaker=Tyegea
  2143. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:686
  2144. msgid "I was wrong. You are no grandson of <i>mine</i>!"
  2145. msgstr "Aš klydau. <i>Man</i> tu ne vaikaitis!"
  2146. #. [message]: speaker=Kai Krellis
  2147. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:697
  2148. msgid "I have failed my people."
  2149. msgstr "Apvyliau savo tautą."
  2150. #. [message]: speaker=Dead Knight
  2151. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:720
  2152. msgid "Gruh!"
  2153. msgstr "Grh!"
  2154. #. [message]: speaker=Mel Daveth
  2155. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:732
  2156. msgid "Save me Lord Rava...uhh!"
  2157. msgstr ""
  2158. #. [message]: speaker=Kai Krellis
  2159. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:749
  2160. msgid "We have retaken our home!"
  2161. msgstr "Atsiėmėme savo namus!"
  2162. #. [message]: speaker=Kai Krellis
  2163. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:760
  2164. msgid "Cylanna! I will miss you."
  2165. msgstr "Silana! Man tavęs trūks."
  2166. #. [message]: speaker=Cylanna
  2167. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:771
  2168. msgid "Tyegëa! No!"
  2169. msgstr "Tiegėja! Ne!"
  2170. #. [message]: speaker=Kai Krellis
  2171. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:797
  2172. msgid "Inky has found something. Someone should check it out."
  2173. msgstr ""
  2174. #. [message]: speaker=Kai Krellis
  2175. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:819
  2176. msgid "Something must be there! Good bat! Someone should find out what it is."
  2177. msgstr ""
  2178. #. [message]: speaker=unit
  2179. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:853
  2180. msgid ""
  2181. "This man was wearing a necklace with a pendant on it. I’m sure the shape "
  2182. "means something."
  2183. msgstr ""
  2184. "Šitas vyras turėjo grandinėlę su pakabuku. Panašu, kad šita forma kažką "
  2185. "reiškia."
  2186. #. [message]: speaker=Tyegea
  2187. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:860
  2188. msgid ""
  2189. "It does indeed. It is an ankh, and that pendant will strengthen your life "
  2190. "force."
  2191. msgstr ""
  2192. #. [message]: speaker=narrator
  2193. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:865
  2194. msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
  2195. msgstr ""
  2196. #. [option]
  2197. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:881
  2198. msgid "It doesn’t seem to have helped its previous owner. I don’t want it."
  2199. msgstr "Nepanašu, kad ankstesniam šeimininkui padėjo. Man tokio nereikia."
  2200. #. [option]
  2201. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:918
  2202. msgid "I would like my life force protected."
  2203. msgstr "Norėčiau, kad mano gyvastis būtų saugoma."
  2204. #. [option]
  2205. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:927
  2206. msgid "My life force feels fine as it is."
  2207. msgstr "Aš gyvastim ir taip nesiskundžiu."
  2208. #. [scenario]: id=13_Epilogue
  2209. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
  2210. msgid "Epilogue"
  2211. msgstr "Epilogas"
  2212. #. [message]: speaker=narrator
  2213. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
  2214. msgid ""
  2215. "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
  2216. "But it never came. Krellis sent some messengers south to discover what they "
  2217. "could. The news that came back was better than good. Mal-Ravanal was dead! "
  2218. "Soldiers of Wesnoth had defeated him at about the same time the mermen had "
  2219. "defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed "
  2220. "and began rebuilding in earnest, and soon Jotha was restored."
  2221. msgstr ""
  2222. #. [message]: speaker=narrator
  2223. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:39
  2224. msgid ""
  2225. "Not everything was as before, of course. Many good merfolk had been lost in "
  2226. "the first attacks and on the journey. The visiting priestesses did much to "
  2227. "console the families of the dead, and as it always does, life continued. In "
  2228. "a few months, the giggles of children could be heard echoing through the "
  2229. "shallows. Many of those children were named after Kai Krellis, Gwabbo, "
  2230. "Cylanna, and the other heroes."
  2231. msgstr ""
  2232. #. [message]: speaker=narrator
  2233. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:50
  2234. msgid ""
  2235. "Tyegëa returned to her home, but continued to keep in touch with her "
  2236. "grandson. Most of her priestesses went with her, but a few of them stayed in "
  2237. "Jotha, enriching the culture of the city."
  2238. msgstr ""
  2239. #. [message]: speaker=narrator
  2240. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:63
  2241. msgid ""
  2242. "Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
  2243. "She remained a royal advisor, but her main work was healing the sick, and "
  2244. "presiding at naming ceremonies and weddings. All this agreed with her "
  2245. "disposition much better than battling undead."
  2246. msgstr ""
  2247. #. [message]: speaker=narrator
  2248. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:70
  2249. msgid ""
  2250. "Kai Krellis was somber over the next months as he grieved over the loss of "
  2251. "Cylanna, but the grief diminished with time leaving only fond memories."
  2252. msgstr ""
  2253. #. [message]: speaker=narrator
  2254. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:83
  2255. msgid ""
  2256. "Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
  2257. "merfolk children for generations thereafter. He became an almost legendary "
  2258. "figure."
  2259. msgstr ""
  2260. #. [message]: speaker=narrator
  2261. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:101
  2262. msgid ""
  2263. "Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
  2264. "(which is a tale for another time!) they presided at his wedding."
  2265. msgstr ""
  2266. #. [message]: speaker=narrator
  2267. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:114
  2268. msgid ""
  2269. "Teelöa returned to his home where he had been captured by the saurians. He "
  2270. "was delighted to find that many of his family members had also returned. He "
  2271. "visited Jotha frequently, and remained friends with all the other veterans."
  2272. msgstr ""
  2273. #. [message]: speaker=narrator
  2274. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:127
  2275. msgid ""
  2276. "Keshan returned to Bilheld where the drakes were still leaderless. He beat "
  2277. "them all into submission (which is the drake way) and ruled there with an "
  2278. "iron fist."
  2279. msgstr ""
  2280. #. [message]: speaker=narrator
  2281. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:135
  2282. msgid ""
  2283. "Krellis himself married within a few years, and fathered strong sons and "
  2284. "beautiful daughters. When the orcs who had learned to fear his father tested "
  2285. "Jotha again, they learned to fear Kai Krellis even more."
  2286. msgstr ""
  2287. #. [message]: speaker=narrator
  2288. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:146
  2289. msgid ""
  2290. "Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
  2291. "until he became fat and lazy in his old age."
  2292. msgstr ""
  2293. #. [unit_type]: id=Merman Brawler, race=merman
  2294. #: data/campaigns/Dead_Water/units/Brawler.cfg:4
  2295. msgid "Merman Brawler"
  2296. msgstr ""
  2297. #. [unit_type]: id=Merman Brawler, race=merman
  2298. #: data/campaigns/Dead_Water/units/Brawler.cfg:17
  2299. msgid ""
  2300. "Exceptionally large and strong mermen are sometimes more comfortable with "
  2301. "their own fists and tails than with other weapons."
  2302. msgstr ""
  2303. #. [unstore_unit]
  2304. #. [set_variable]
  2305. #: data/campaigns/Dead_Water/units/Brawler.cfg:95
  2306. #: data/campaigns/Dead_Water/units/Brawler.cfg:155
  2307. msgid "stunned"
  2308. msgstr "pritrenktas"
  2309. #. [unstore_unit]
  2310. #. [set_variable]
  2311. #: data/campaigns/Dead_Water/units/Brawler.cfg:96
  2312. #: data/campaigns/Dead_Water/units/Brawler.cfg:148
  2313. msgid "female^stunned"
  2314. msgstr "pritrenkta"
  2315. #. [unit_type]: id=Merman Child King, race=merman
  2316. #: data/campaigns/Dead_Water/units/Child_King.cfg:4
  2317. msgid "Child King"
  2318. msgstr "Karalius vaikas"
  2319. #. [unit_type]: id=Merman Child King, race=merman
  2320. #: data/campaigns/Dead_Water/units/Child_King.cfg:17
  2321. msgid ""
  2322. "When a merman king dies, the next in line becomes king however young he is. "
  2323. "It is his job to lead his troops in combat if necessary. Good soldiers will "
  2324. "do as they are told, but a very young king will get little real respect."
  2325. msgstr ""
  2326. #. [attack]: type=impact
  2327. #: data/campaigns/Dead_Water/units/Child_King.cfg:23
  2328. msgid "scepter"
  2329. msgstr "skeptras"
  2330. #. [unit_type]: id=Merman Citizen, race=merman
  2331. #: data/campaigns/Dead_Water/units/Citizen.cfg:4
  2332. msgid "Merman Citizen"
  2333. msgstr "Vandenių pilietis"
  2334. #. [unit_type]: id=Merman Citizen, race=merman
  2335. #: data/campaigns/Dead_Water/units/Citizen.cfg:17
  2336. msgid ""
  2337. "Mermen are mostly peaceful, but will fight to defend their homes. In this "
  2338. "situation, even mermen with no weapons or training can be dangerous."
  2339. msgstr ""
  2340. #. [unit_type]: id=Kraken, race=monster
  2341. #: data/campaigns/Dead_Water/units/Kraken.cfg:5
  2342. msgid "Kraken"
  2343. msgstr "Krakenas"
  2344. #. [unit_type]: id=Kraken, race=monster
  2345. #: data/campaigns/Dead_Water/units/Kraken.cfg:24
  2346. msgid ""
  2347. "Krakens are gigantic creatures of the seas. They can grab their opponents "
  2348. "with strong tentacles, or spit a poisonous black ink from a distance. The "
  2349. "best way to survive an encounter with these monsters is to remain ashore."
  2350. msgstr ""
  2351. #. [unit_type]: id=Merman Soldier King, race=merman
  2352. #: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
  2353. msgid "Soldier King"
  2354. msgstr "Karalius kareivis"
  2355. #. [unit_type]: id=Merman Soldier King, race=merman
  2356. #: data/campaigns/Dead_Water/units/Soldier_King.cfg:26
  2357. msgid ""
  2358. "A king who is skilled at combat commands great respect — especially among "
  2359. "soldiers. His strength allows him to wield powerful weapons and move "
  2360. "quickly, even with heavy armor. His leadership abilities inspire his troops."
  2361. msgstr ""
  2362. #. [unit_type]: id=Merman Warrior King, race=merman
  2363. #: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
  2364. msgid "Warrior King"
  2365. msgstr "Karalius karys"
  2366. #. [unit_type]: id=Merman Warrior King, race=merman
  2367. #: data/campaigns/Dead_Water/units/Warrior_King.cfg:26
  2368. msgid ""
  2369. "Warrior kings often become legendary in their own time. Their skill and "
  2370. "strength allows them to be truly formidable in battle. They are also fast "
  2371. "despite their heavy armor. Even skilled soldiers look upon them with awe."
  2372. msgstr ""
  2373. #. [unit_type]: id=Merman Young King, race=merman
  2374. #: data/campaigns/Dead_Water/units/Young_King.cfg:4
  2375. msgid "Young King"
  2376. msgstr "Jaunas karalius"
  2377. #. [unit_type]: id=Merman Young King, race=merman
  2378. #: data/campaigns/Dead_Water/units/Young_King.cfg:26
  2379. msgid ""
  2380. "A young king with some battle experience will be treated with some respect. "
  2381. "Common citizens will be inspired to do their utmost when the king is nearby, "
  2382. "but battle-hardened veterens will be less impressed."
  2383. msgstr ""
  2384. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:72
  2385. #, fuzzy
  2386. msgid "Merman Forces"
  2387. msgstr "Nemirėlių pajėgos"
  2388. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:76
  2389. msgid "Kai Krellis"
  2390. msgstr "Kai Krelis"
  2391. #. [object]: id={ID}
  2392. #: data/campaigns/Dead_Water/utils/items.cfg:8
  2393. msgid "Storm Trident"
  2394. msgstr "Trišakis audronaša"
  2395. #. [object]: id={ID}
  2396. #: data/campaigns/Dead_Water/utils/items.cfg:11
  2397. #, fuzzy
  2398. msgid "This weapon shoots powerful lightning bolts at your enemies."
  2399. msgstr "Šis trišakis leidžia vandeniams trankyti priešus galingais žaibais."
  2400. #. [object]: id={ID}
  2401. #: data/campaigns/Dead_Water/utils/items.cfg:13
  2402. #, fuzzy
  2403. msgid "Only a merman can use this item."
  2404. msgstr "Šį daiktą gali naudoti tiktai vandeniai."
  2405. #. [effect]: type=fire
  2406. #: data/campaigns/Dead_Water/utils/items.cfg:33
  2407. msgid "storm trident"
  2408. msgstr "trišakis audronaša"
  2409. #. [object]: id={ID}
  2410. #: data/campaigns/Dead_Water/utils/items.cfg:54
  2411. msgid "Flaming Sword"
  2412. msgstr "Liepsnojantis kalavijas"
  2413. #. [effect]: type=fire
  2414. #: data/campaigns/Dead_Water/utils/items.cfg:76
  2415. msgid "flaming sword"
  2416. msgstr "liepsnojantis kalavijas"
  2417. #. [object]: id={ID}
  2418. #: data/campaigns/Dead_Water/utils/items.cfg:92
  2419. msgid "Ankh Necklace"
  2420. msgstr "Ankho vėrinys"
  2421. #. [message]: speaker=narrator
  2422. #: data/campaigns/Dead_Water/utils/items.cfg:190
  2423. msgid ""
  2424. "The bat slips the ring over a claw, and flies straight up, flapping "
  2425. "powerfully."
  2426. msgstr ""
  2427. #. [message]: speaker=narrator
  2428. #: data/campaigns/Dead_Water/utils/items.cfg:196
  2429. #: data/campaigns/Dead_Water/utils/items.cfg:264
  2430. msgid ""
  2431. "The ring of power increases the damage of all its owner’s attacks by one, "
  2432. "and adds three hitpoints."
  2433. msgstr ""
  2434. #. [option]
  2435. #: data/campaigns/Dead_Water/utils/items.cfg:210
  2436. msgid "We will let the bat have the ring. It will make him more helpful."
  2437. msgstr "Palikime žiedą šikšnosparniui. Su juo jis bus naudingesnis."
  2438. #. [option]
  2439. #: data/campaigns/Dead_Water/utils/items.cfg:219
  2440. msgid "Someone take that off him before he hurts himself."
  2441. msgstr "Kas nors nuimkite nuo jo tą žiedą kol jis nesusižalojo."
  2442. #. [message]: speaker=Kai Krellis
  2443. #: data/campaigns/Dead_Water/utils/items.cfg:239
  2444. msgid "Leave it."
  2445. msgstr "Palikti."
  2446. #. [message]: speaker=unit
  2447. #: data/campaigns/Dead_Water/utils/items.cfg:254
  2448. msgid "I’ll try on the ring."
  2449. msgstr "Išbandysiu žiedą."
  2450. #. [message]: speaker=unit
  2451. #: data/campaigns/Dead_Water/utils/items.cfg:259
  2452. msgid "I feel different, and all my weapons are lighter!"
  2453. msgstr "Jaučiuosi kitoks, o visi ginklai mažiau sveria!"
  2454. #. [option]
  2455. #: data/campaigns/Dead_Water/utils/items.cfg:277
  2456. msgid "I’ll take this ring, and you can rely on my strength."
  2457. msgstr "Aš paimsiu žiedą ir galėsite pasikliauti mano jėga."
  2458. #. [option]
  2459. #: data/campaigns/Dead_Water/utils/items.cfg:286
  2460. msgid "This thing makes me dizzy. Someone else can have it."
  2461. msgstr "Jaučiuosi nuo jo apdujęs. Tegul paima kas kitas."
  2462. #. [object]: id=power_ring2
  2463. #: data/campaigns/Dead_Water/utils/items.cfg:307
  2464. msgid "Ring of Power"
  2465. msgstr "Galios žiedas"
  2466. #. [message]: speaker=Cylanna
  2467. #: data/campaigns/Dead_Water/utils/items.cfg:356
  2468. msgid ""
  2469. "Killing these enemies was good, but there were many more on the way. I’m "
  2470. "sure it is still unsafe here."
  2471. msgstr ""
  2472. #. [message]: speaker=Kai Krellis
  2473. #: data/campaigns/Dead_Water/utils/items.cfg:361
  2474. msgid "I agree. I hate to leave our home, but we will return."
  2475. msgstr "Sutinku. Nenoriu palikti namų, bet mes sugrįšime."
  2476. #. [message]: speaker=Kai Krellis
  2477. #. [message]: speaker=second_unit
  2478. #: data/campaigns/Dead_Water/utils/items.cfg:424
  2479. #: data/campaigns/Dead_Water/utils/items.cfg:430
  2480. msgid ""
  2481. "The human wizard was wearing a ring! Maybe it is magic. Someone should try "
  2482. "it on to see what it does."
  2483. msgstr ""
  2484. "Burtininkas dėvėjo žiedą! Galbūt jis stebuklingas. Reikia kam nors pabandyti "
  2485. "ir pažiūrėti koks poveikis."
  2486. #: data/campaigns/Dead_Water/utils/specials.cfg:4
  2487. msgid ""
  2488. " This unit is able to stun its enemies, disrupting their zones of control."
  2489. msgstr ""
  2490. #. [damage]: id=tail_stun
  2491. #: data/campaigns/Dead_Water/utils/specials.cfg:9
  2492. msgid "stun"
  2493. msgstr "pritrenkia"
  2494. #. [damage]: id=tail_stun
  2495. #: data/campaigns/Dead_Water/utils/specials.cfg:10
  2496. msgid ""
  2497. "This attack hits so hard that the opponent is dazed and can no longer "
  2498. "enforce a zone of control. The effect wears off on the opponent’s next turn."
  2499. msgstr ""