The Battle for Wesnoth Lithuanian translation
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  1. # Copyright (C) Wesnoth development team, 2010-2019.
  2. # Translators:
  3. # Andrius Štikonas <andrius@stikonas.eu>, 2010-2019.
  4. msgid ""
  5. msgstr ""
  6. "Project-Id-Version: Battle for Wesnoth 1.11\n"
  7. "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
  8. "POT-Creation-Date: 2020-01-25 18:18 UTC\n"
  9. "PO-Revision-Date: 2019-02-21 00:51+0000\n"
  10. "Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
  11. "Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
  12. "Language: lt\n"
  13. "MIME-Version: 1.0\n"
  14. "Content-Type: text/plain; charset=UTF-8\n"
  15. "Content-Transfer-Encoding: 8bit\n"
  16. "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
  17. "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
  18. "X-Generator: Poedit 2.1.1\n"
  19. #. [campaign]: id=Dead_Water
  20. #: data/campaigns/Dead_Water/_main.cfg:13
  21. msgid "Dead Water"
  22. msgstr "Negyvas vanduo"
  23. #. [campaign]: id=Dead_Water
  24. #: data/campaigns/Dead_Water/_main.cfg:14
  25. msgid "DW"
  26. msgstr "NV"
  27. #. [campaign]: id=Dead_Water
  28. #: data/campaigns/Dead_Water/_main.cfg:18
  29. msgid "Beginner"
  30. msgstr "Pradedantysis"
  31. #. [campaign]: id=Dead_Water
  32. #: data/campaigns/Dead_Water/_main.cfg:18
  33. msgid "Citizen"
  34. msgstr "Pilietis"
  35. #. [campaign]: id=Dead_Water
  36. #: data/campaigns/Dead_Water/_main.cfg:19
  37. msgid "Fighter"
  38. msgstr "Kovotojas"
  39. #. [campaign]: id=Dead_Water
  40. #: data/campaigns/Dead_Water/_main.cfg:19
  41. msgid "Normal"
  42. msgstr "Normalus"
  43. #. [campaign]: id=Dead_Water
  44. #: data/campaigns/Dead_Water/_main.cfg:20
  45. msgid "Challenging"
  46. msgstr "Iššaukiantis"
  47. #. [campaign]: id=Dead_Water
  48. #: data/campaigns/Dead_Water/_main.cfg:20
  49. msgid "Warrior"
  50. msgstr "Karys"
  51. #. [campaign]: id=Dead_Water
  52. #: data/campaigns/Dead_Water/_main.cfg:21
  53. msgid "Difficult"
  54. msgstr "Sudėtingas"
  55. #. [campaign]: id=Dead_Water
  56. #: data/campaigns/Dead_Water/_main.cfg:21
  57. msgid "Triton"
  58. msgstr "Tritonas"
  59. #. [campaign]: id=Dead_Water
  60. #: data/campaigns/Dead_Water/_main.cfg:23
  61. msgid ""
  62. "You are Kai Krellis, son and heir of the last merman king but only a child. "
  63. "A necromancer is turning your subjects into undead slaves! Lead your people "
  64. "on a mission to convince a powerful mer-sorceress to help you repel the "
  65. "invasion. The oceans near the Northern Lands are perilous, so you will need "
  66. "cunning and bravery to survive. But first you need to gain the respect of "
  67. "your troops!\n"
  68. "\n"
  69. msgstr ""
  70. "Esi Kai Krelis, paskutinio vandenių karaliaus sūnus, bet dar tik vaikas. "
  71. "Nekromantas grobia tavo pavaldinius ir verčia juos nemirėliais vergais. Vesk "
  72. "savo tautą į misiją įtikinti galingą burtininkę undinę padėti tau atremti "
  73. "invaziją. Vandenynai prie šiaurinių žemių pavojingi, tad tau prireiks "
  74. "išmonės ir drąsos, kad išgyventumėte. Bet pirmiausia turėsi įgauti savo "
  75. "žmonių pasitikėjimą!\n"
  76. "\n"
  77. #. [campaign]: id=Dead_Water
  78. #: data/campaigns/Dead_Water/_main.cfg:25
  79. msgid "(Intermediate level, 10 scenarios.)"
  80. msgstr "(Vidutinis lygis, 10 scenarijų.)"
  81. #. [about]
  82. #: data/campaigns/Dead_Water/_main.cfg:31
  83. msgid "Campaign design and programming"
  84. msgstr "Kampanijos kūrimas ir programavimas"
  85. #. [about]
  86. #: data/campaigns/Dead_Water/_main.cfg:37
  87. msgid "Script-doctoring and cleanup for mainline"
  88. msgstr ""
  89. #. [about]
  90. #: data/campaigns/Dead_Water/_main.cfg:43
  91. msgid "Artwork"
  92. msgstr "Grafija"
  93. #. [lua]: wesnoth.interface.game_display.unit_status
  94. #: data/campaigns/Dead_Water/_main.cfg:88
  95. msgid "stunned: This unit is stunned. It cannot enforce its Zone of Control."
  96. msgstr ""
  97. #. [scenario]: id=01_Invasion
  98. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:36
  99. msgid "Invasion!"
  100. msgstr "Invazija!"
  101. #. [part]
  102. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:45
  103. msgid ""
  104. "In the Far North, where the Mountains of Dorth approach the coast, lies a "
  105. "bay with a narrow mouth. In the calm waters of this bay lies the merfolk "
  106. "city of Jotha. The natural harbor and the prosperity of the dwellers within "
  107. "drew many envious eyes, but none could match the prowess of the merfolk in "
  108. "their aquatic domain. In most years, orcs from the port city of Tirigaz, "
  109. "further north, would raid against Jotha as predictably as the spring rains; "
  110. "always, they were driven back to dry land with heavy losses, the salt water "
  111. "of the bay stinging their wounds."
  112. msgstr ""
  113. #. [part]
  114. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:50
  115. msgid ""
  116. "In 626 YW, Jotha was attacked by a larger raiding party than ever before. "
  117. "The king Kai Laudiss led his troops to repel the raiders. They were "
  118. "successful, but merfolk casualties were greater than usual. And numbered "
  119. "with the slain was the wife of Kai Laudiss. The kai’s grief was great, but "
  120. "his wrath was also fearsome to behold. He readied his army to follow the "
  121. "orcs. His stated purpose was not revenge, but the desire to secure the "
  122. "safety of Jotha with a demonstration of force that would teach the orcs to "
  123. "steer well clear of the merfolk. The merfolk army caught up with the orc "
  124. "band as it reached Tirigaz."
  125. msgstr ""
  126. #. [part]
  127. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
  128. msgid ""
  129. "Under the cover of darkness, the merfolk slid into the bay, intending to "
  130. "launch a surprise attack at dawn. But the orcs were prepared for this, and "
  131. "had hastily devised a surprise of their own. Ships at the mouth of the bay "
  132. "that had seemed but derelict hulks disgorged hordes of orcs. More of them "
  133. "poured forth from the city. The merfolk were trapped, and found themselves "
  134. "vastly outnumbered."
  135. msgstr ""
  136. #. [part]
  137. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
  138. msgid ""
  139. "Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
  140. "lost. The kai himself fought with reckless abandon; foes fell with each "
  141. "swing of his great mace. The orcs discovered that trapped merfolk were "
  142. "tougher than they had imagined, and found themselves fleeing into the forest "
  143. "to escape their vengeful spears. As the kai had intended, it was a defeat "
  144. "the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
  145. "felled by a poisoned orcish dart, and the greater part of his army was "
  146. "destroyed. When the remaining soldiers returned to Jotha, Krellis, the young "
  147. "son of Kai Laudiss, learned that he had become kai."
  148. msgstr ""
  149. #. [part]
  150. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:65
  151. msgid ""
  152. "Kai Krellis felt too young for the responsibilities of a kingdom, so he "
  153. "relied on the wisdom of a priestess named Cylanna. She had been a friend of "
  154. "his father, and he had known her as long as he could remember. Cylanna "
  155. "mourned the former kai, but believed that his sacrifice would allow Krellis "
  156. "to preside over an age of peace. Unfortunately, that was not to be. A new "
  157. "enemy appeared from under the mountains."
  158. msgstr ""
  159. #. [side]: type=Dark Sorcerer, id=Mal-Kevek
  160. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:83
  161. msgid "Undead Forces"
  162. msgstr "Nemirėlių pajėgos"
  163. #. [side]: type=Lich, id=Mal-Kevek
  164. #. [side]: type=Dark Sorcerer, id=Mal-Kevek
  165. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:89
  166. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:126
  167. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:39
  168. msgid "Mal-Kevek"
  169. msgstr "Mal-Kevekas"
  170. #. [objective]: condition=win
  171. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:202
  172. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:65
  173. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:115
  174. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:107
  175. msgid "Defeat enemy leader"
  176. msgstr "Nugalėkite priešo vadą"
  177. #. [unit]: type=Mermaid Priestess, id=Cylanna
  178. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:228
  179. msgid "Cylanna"
  180. msgstr "Silana"
  181. #. [message]: speaker=Kai Krellis
  182. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:265
  183. msgid "Is something wrong, priestess?"
  184. msgstr "Ar kas nors negerai, žyne?"
  185. #. [message]: speaker=Cylanna
  186. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:270
  187. msgid "Maybe. I smell death and decay."
  188. msgstr "Galbūt. Užuodžiu mirtį ir nebūtį."
  189. #. [unit]: type=Merman Netcaster, id=Gwabbo
  190. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:302
  191. msgid "Gwabbo"
  192. msgstr "Gvabo"
  193. #. [message]: speaker=Gwabbo
  194. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:319
  195. msgid "Back, you fiend! You have not won...I will return to finish this."
  196. msgstr ""
  197. #. [message]: speaker=Gwabbo
  198. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:330
  199. msgid ""
  200. "Kai! We are under attack! Fell creatures invaded our village and slew "
  201. "without mercy. I managed to fight my way clear, and have come to seek your "
  202. "aid."
  203. msgstr ""
  204. #. [message]: speaker=Kai Krellis
  205. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:335
  206. msgid "What manner of creatures were they?"
  207. msgstr "Kas tai per keistos būtybės?"
  208. #. [message]: speaker=Gwabbo
  209. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:340
  210. msgid ""
  211. "I have never seen their like before in all my years. They were like men, but "
  212. "they had no skin. Our spears went right through them; they <i>laughed</i> at "
  213. "our weapons. And they smelled like nothing in the sea, of dank earth and "
  214. "rottenness."
  215. msgstr ""
  216. #. [message]: speaker=Cylanna
  217. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:345
  218. msgid ""
  219. "Undead. This will be your first real test as a leader, Kai Krellis. You must "
  220. "defeat these creatures."
  221. msgstr ""
  222. "Nemirėliai. Tai bus pirmasis išbandymas tau kaip vadui, Kai Kreli. Turi "
  223. "nugalėti tuos padarus."
  224. #. [message]: speaker=Gwabbo
  225. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:350
  226. msgid ""
  227. "Kai, please lead us against them yourself, it will hearten the folk. And — "
  228. "if you will permit — you reach the age now where a kai must learn battle "
  229. "skills."
  230. msgstr ""
  231. #. [message]: speaker=Cylanna
  232. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:355
  233. msgid ""
  234. "Gwabbo speaks wisely. You must fight; I will protect you as much as I can..."
  235. "but when war looms, a kai must lead. It is our way."
  236. msgstr ""
  237. #. [message]: speaker=narrator
  238. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:360
  239. msgid ""
  240. "You have few trained fighters, so you can only recruit three of each level 1 "
  241. "unit. There is no limit on citizens."
  242. msgstr ""
  243. #. [message]: speaker=Mal-Kevek
  244. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:389
  245. msgid "Rise, my slaves! We will create an army for Lord Ravanal."
  246. msgstr "Kilkite, mano vergai! Sukursime lordui Ravanalui armiją."
  247. #. [message]: speaker=Cylanna
  248. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:398
  249. msgid ""
  250. "He is raising our dead to fight against us! Even though they were your own "
  251. "citizens, Krellis, show no mercy. Destroy them if you can."
  252. msgstr ""
  253. #. [message]: id=Mal-Kevek
  254. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:419
  255. msgid "Foolish fish-men. You cannot kill <i>me</i> that easily."
  256. msgstr "Kvaili žuvažmogiai. <i>Manęs</i> taip lengvai nenužudysit."
  257. #. [message]: speaker=narrator
  258. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:424
  259. msgid ""
  260. "The merfolk saw a shadowy shape rise from the dead body of the necromancer "
  261. "and disappear under the mountain."
  262. msgstr ""
  263. #. [message]: speaker=Kai Krellis
  264. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:590
  265. msgid "He is raising the dead from every village!"
  266. msgstr "Jis prikelia mirusius kiekvienam kaime!"
  267. #. [message]: speaker=Gwabbo
  268. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:594
  269. msgid "This will be a dark day, but we <i>will</i> prevail."
  270. msgstr "Bus niūri diena, bet mes <i>nugalėsim</i>."
  271. #. [message]: speaker=Kai Krellis
  272. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:620
  273. msgid "Hey, I did it!"
  274. msgstr "Ei, man pavyko!"
  275. #. [message]: speaker=Gwabbo
  276. #: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:624
  277. msgid "Good work, Kai, if I may say so."
  278. msgstr ""
  279. #. [scenario]: id=02_Flight
  280. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
  281. msgid "Flight"
  282. msgstr "Pabėgimas"
  283. #. [part]
  284. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:36
  285. msgid ""
  286. "Kai Krellis was concerned that the undead might return, so he determined to "
  287. "learn as much as possible about them. His only clue was the name the "
  288. "necromancer had spoken: <i>“Lord Ravanal”</i>. He sent his swiftest scouts "
  289. "north and south along the coast to learn what they might about this Ravanal. "
  290. "The news they brought him was not good."
  291. msgstr ""
  292. #. [part]
  293. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
  294. msgid ""
  295. "Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
  296. "into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
  297. "building a fearsome army of undead humans there. He had also sent "
  298. "necromancers to attack the orcs, and even the elves, in a quest for undead "
  299. "soldiers of different races. It seemed that he also lusted for merfolk "
  300. "slaves. Krellis’ scouts reported that more dark armies were heading north."
  301. msgstr ""
  302. #. [part]
  303. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:46
  304. msgid ""
  305. "As the weeks went by, the veterans of the last battle helped train new "
  306. "recruits. Krellis’ army did not yet match his father’s, but he now had many "
  307. "competent soldiers. As he had expected, their adversaries soon arrived."
  308. msgstr ""
  309. #. [objective]: condition=win
  310. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:80
  311. msgid ""
  312. "Move Kai Krellis to the north-west corner of the map. He must be level one "
  313. "or higher."
  314. msgstr ""
  315. "Nuveskite Kai Krelį į šiaurės vakarinį lygio kampą. Jis turi būti pirmo arba "
  316. "aukštesnio lygio."
  317. #. [objective]: condition=win
  318. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
  319. msgid "(different bonus for each)"
  320. msgstr ""
  321. #. [objective]: condition=win
  322. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:85
  323. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:70
  324. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:273
  325. msgid "Defeat all enemy leaders"
  326. msgstr "Nugalėkite visus priešų vadus"
  327. #. [objective]: condition=win
  328. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:92
  329. msgid "Have a unit pick up the ring of power."
  330. msgstr ""
  331. #. [side]: type=Lich, id=Mal-Kevek
  332. #. [side]: type=Necromancer, id=Mel Daveth
  333. #. [side]: type=Death Knight, id=Dead Knight
  334. #. [side]
  335. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:121
  336. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:145
  337. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:164
  338. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:34
  339. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:50
  340. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:90
  341. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:105
  342. msgid "Mal-Ravanal’s Forces"
  343. msgstr "Mal-Ravanalo pajėgos"
  344. #. [side]: type=Necromancer, id=Mel Daveth
  345. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:150
  346. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:55
  347. msgid "Mel Daveth"
  348. msgstr "Mel Davetas"
  349. #. [message]: speaker=Mal-Kevek
  350. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:281
  351. msgid ""
  352. "You may have ended my first life, but you have only made me more powerful in "
  353. "death. Now I will teach you a lesson!"
  354. msgstr ""
  355. "Jūs nutraukėte mano pirmąją gyvybę, bet per mirtį įgavau tik daugiau galios. "
  356. "Dabar jus pamokysiu!"
  357. #. [message]: speaker=Mel Daveth
  358. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:286
  359. msgid "Leave some of them for me."
  360. msgstr "Palik keletą jų ir man."
  361. #. [message]: speaker=Dead Knight
  362. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:292
  363. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:494
  364. msgid "Uhhh."
  365. msgstr "Och."
  366. #. [message]: speaker=Mel Daveth
  367. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:297
  368. msgid "And him."
  369. msgstr "Ir jį."
  370. #. [message]: speaker=Kai Krellis
  371. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:302
  372. msgid ""
  373. "We are surrounded. Look how many there are! How can we defeat them this time?"
  374. msgstr "Mes apsuptyje. Pažvelkit kiek jų daug! Kaip mums juos nugalėti šįkart?"
  375. #. [message]: speaker=Cylanna
  376. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:307
  377. msgid ""
  378. "I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on "
  379. "an island to the north. She and her priestesses are powerful. With their "
  380. "help we could probably defeat these enemies. Our task is to convince her to "
  381. "leave her enclave."
  382. msgstr ""
  383. #. [message]: speaker=Kai Krellis
  384. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:312
  385. msgid "You can do that, right?"
  386. msgstr "Ir tu gali tai padaryti, tiesa?"
  387. #. [message]: speaker=Cylanna
  388. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:317
  389. msgid "I am not sure that I can. However, you could."
  390. msgstr "Nesu tikra, ar galiu aš, bet tu gali."
  391. #. [message]: speaker=Kai Krellis
  392. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:322
  393. msgid ""
  394. "Me? I’ve never even met Tyegëa. How can I convince her to help us if you "
  395. "cannot?"
  396. msgstr ""
  397. #. [message]: speaker=Cylanna
  398. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:327
  399. msgid ""
  400. "You will just have to trust me on this. She will listen to you. I will say "
  401. "no more on the matter."
  402. msgstr ""
  403. #. [message]: speaker=Kai Krellis
  404. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:332
  405. msgid "Very well. How do we get there?"
  406. msgstr "Na gerai. Kaip mums ten nusigauti?"
  407. #. [message]: speaker=Cylanna
  408. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:337
  409. msgid ""
  410. "We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a "
  411. "small island to the west of Bilheld, which is over ocean to the west-"
  412. "southwest of Tirigaz. Everyone will have to go; it is now deadly perilous "
  413. "here, and the open ocean west of Tirigaz can be dangerous for small groups."
  414. msgstr ""
  415. #. [message]: speaker=Gwabbo
  416. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:362
  417. msgid ""
  418. "Most of your citizens are not soldiers who will simply obey your orders. It "
  419. "will not be voiced aloud, but if you leave now, some of the people will "
  420. "think this mission is just an excuse to run away."
  421. msgstr ""
  422. #. [message]: speaker=Cylanna
  423. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:368
  424. msgid ""
  425. "However, I am afraid that not everyone will follow you on so perilous an "
  426. "adventure. First you must prove you are not afraid of danger. If you leave "
  427. "now, many will think the mission is but an excuse to flee."
  428. msgstr ""
  429. #. [message]: speaker=Kai Krellis
  430. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:375
  431. msgid ""
  432. "I am not afraid! My people will see me fight the undead before we leave, "
  433. "even if defeating them all is impossible."
  434. msgstr ""
  435. #. [message]: speaker=Kai Krellis
  436. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:381
  437. msgid ""
  438. "But will everyone follow me on so perilous an adventure? I am still a youth; "
  439. "it may be they will not trust me."
  440. msgstr ""
  441. #. [message]: speaker=Gwabbo
  442. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:390
  443. msgid ""
  444. "They will follow. You proved your courage in our last battle. Your father, "
  445. "the Kai-that-was, would have been proud."
  446. msgstr ""
  447. #. [message]: speaker=Cylanna
  448. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:396
  449. msgid ""
  450. "You have proven your courage in battle, as tradition required of a kai; they "
  451. "will follow you now."
  452. msgstr ""
  453. #. [message]: speaker=Mal-Kevek
  454. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:418
  455. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:733
  456. msgid "This is impossible!"
  457. msgstr "To negali būti!"
  458. #. [message]: speaker=Cylanna
  459. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:448
  460. msgid "With their master gone, the undead are vanishing!"
  461. msgstr ""
  462. #. [unit]: type=Dread Bat, id=Fearsome Bat
  463. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:462
  464. msgid "Fearsome Bat"
  465. msgstr "Bauginantis šikšnosparnis"
  466. #. [message]: speaker=Kai Krellis
  467. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:477
  468. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:503
  469. msgid "That is a mighty bat!"
  470. msgstr "Tai galingas šikšnosparnis!"
  471. #. [message]: speaker=second_unit
  472. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:481
  473. msgid "It is no matter. I will destroy it immediately."
  474. msgstr "Nesvarbu. Tuojau pat jį sunaikinsiu."
  475. #. [message]: speaker=Cylanna
  476. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:485
  477. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:511
  478. msgid ""
  479. "Hold a moment! Do you think, with its master gone, it might desire a new one?"
  480. msgstr ""
  481. #. [message]: speaker=Kai Krellis
  482. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:489
  483. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:515
  484. msgid "If it does not attack, do not kill it. Let us see if it follows us."
  485. msgstr ""
  486. #. [message]: speaker=second_unit
  487. #. [message]: speaker=unit
  488. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:507
  489. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:633
  490. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:745
  491. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:802
  492. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:248
  493. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:710
  494. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:845
  495. msgid "Neep, neep!"
  496. msgstr "Cyp cyp!"
  497. #. [message]: speaker=second_unit
  498. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:522
  499. msgid "Look! There is a massive bat back here."
  500. msgstr "Žiūrėkit! Ten gale yra didžiulis šikšnosparnis."
  501. #. [message]: speaker=Gwabbo
  502. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:526
  503. msgid "Be courageous, and attack it anyway!"
  504. msgstr ""
  505. #. [message]: speaker=second_unit
  506. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:530
  507. msgid ""
  508. "But it isn’t attacking <i>me</i>. Do you think, with its master gone, it "
  509. "might desire a new one?"
  510. msgstr ""
  511. #. [message]: speaker=Kai Krellis
  512. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:534
  513. msgid ""
  514. "If it does not attack, we shall not kill it. Let us see if it follows us."
  515. msgstr ""
  516. #. [message]: speaker=Cylanna
  517. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:573
  518. msgid "With their master gone, the undead are fading away!"
  519. msgstr ""
  520. #. [unit]: type=Vampire Bat, id=Friendly Bat
  521. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:588
  522. msgid "Friendly Bat"
  523. msgstr "Draugiškas šikšnosparnis"
  524. #. [message]: speaker=second_unit
  525. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:603
  526. msgid "Look! There is a bat cowering in the corner here."
  527. msgstr "Žiūrėkit! Čia kampe tūno šikšnosparnis."
  528. #. [message]: speaker=Cylanna
  529. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:607
  530. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:641
  531. msgid "Aren’t you going to kill it? We need to keep moving."
  532. msgstr "Ar nežadi jo užmušti? Mums reikia judėti toliau."
  533. #. [message]: speaker=second_unit
  534. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:611
  535. msgid "I would feel bad about that. It is, uh, licking my hand."
  536. msgstr "Man tai nepatiktų. Jis, hm, laižo man ranką."
  537. #. [message]: speaker=unit
  538. #. [message]: speaker=Friendly Bat
  539. #. This should just be "translated" to whatever noise a bat makes in your language.
  540. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:615
  541. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:649
  542. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:673
  543. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:702
  544. msgid "Neep?"
  545. msgstr "Cyp?"
  546. #. [message]: speaker=Cylanna
  547. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:619
  548. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:653
  549. msgid "Apparently you have your own bat."
  550. msgstr "Panašu, kad turi nuosavą šikšnosparnį."
  551. #. [message]: speaker=Kai Krellis
  552. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:637
  553. msgid "Look! There is a bat."
  554. msgstr "Žiūrėkit! Ten yra šikšnosparnis."
  555. #. [message]: speaker=Kai Krellis
  556. #. [message]: speaker=second_unit
  557. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:645
  558. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:677
  559. msgid "It’s kind of cute."
  560. msgstr ""
  561. #. [message]: speaker=second_unit
  562. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:660
  563. msgid "And look! There is a bat cowering in the corner here."
  564. msgstr "Žiūrėkit! Ten kampe tūno šikšnosparnis."
  565. #. [message]: speaker=Kai Krellis
  566. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:664
  567. msgid "Well, kill it, and let’s keep moving."
  568. msgstr "Na tai užmušk jį ir judam toliau."
  569. #. [message]: speaker=second_unit
  570. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:668
  571. msgid "But look, it’s licking my hand."
  572. msgstr "Bet pažvelk, jis laižo man ranką."
  573. #. [message]: speaker=Kai Krellis
  574. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:681
  575. msgid "Very well then. I suppose we have our own bat."
  576. msgstr "Na gerai. Matyt, dabar turime nuosavą šikšnosparnį."
  577. #. [message]: speaker=Cylanna
  578. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:717
  579. msgid "With their master gone, the skeletons are crumbling!"
  580. msgstr ""
  581. #. [unit]: type=Walking Corpse, id=Undead Bat
  582. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:730
  583. msgid "Undead Bat"
  584. msgstr "Nemirėlis šikšnosparnis"
  585. #. [message]: speaker=Kai Krellis
  586. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:749
  587. msgid "Look! There is a bat. It is moving, but it looks half dead."
  588. msgstr "Žiūrėkit! Čia yra šikšnosparnis. Jis juda, bet atrodo leisgyvis."
  589. #. [message]: speaker=second_unit
  590. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:756
  591. msgid ""
  592. "Look! There is a bat in the corner here. It is moving, but it looks half "
  593. "dead."
  594. msgstr ""
  595. "Žiūrėkit! Čia kampe šikšnosparnis. Jis juda, bet atrodo pusiau negyvas."
  596. #. [message]: speaker=Gwabbo
  597. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:768
  598. msgid "No, that thing is all the way dead."
  599. msgstr ""
  600. #. [message]: speaker=Cylanna
  601. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:774
  602. msgid "Actually, I believe it is truly dead."
  603. msgstr ""
  604. #. [message]: speaker=Cylanna
  605. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:780
  606. msgid ""
  607. "I believe it is undead and has no will of its own, but the Kai may have the "
  608. "will power to direct it."
  609. msgstr ""
  610. #. [message]: speaker=Kai Krellis
  611. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:784
  612. msgid "Fascinating. I shall certainly try."
  613. msgstr ""
  614. #. [message]: speaker=Kai Krellis
  615. #. [message]: speaker=second_unit
  616. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:806
  617. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:812
  618. msgid "He had a chest in his tent, too. It is filled with gold!"
  619. msgstr "Jis taip pat turėjo skrynią savo palapinėje. Ji pilna aukso!"
  620. #. [message]: speaker=narrator
  621. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:827
  622. msgid "You receive 120 gold."
  623. msgstr "Gaunate 120 auksinių."
  624. #. [message]: speaker=Kai Krellis
  625. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:834
  626. msgid "It galls me to flee from our home, but we will return."
  627. msgstr ""
  628. #. [message]: speaker=narrator
  629. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:918
  630. msgid "Have a unit pick up the ring to end the scenario."
  631. msgstr ""
  632. #. [message]: speaker=Cylanna
  633. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:933
  634. msgid ""
  635. "Killing these enemies was good, but there were many more on the way. It will "
  636. "take greater might than we have to defeat them."
  637. msgstr ""
  638. #. [message]: speaker=Kai Krellis
  639. #: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:937
  640. msgid "Onward to Tyegëa’s island, then."
  641. msgstr "Tada pirmyn į Tiegėjos salą."
  642. #. [scenario]: id=03_Wolf_Coast
  643. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:13
  644. msgid "Wolf Coast"
  645. msgstr "Vilkų pakrantė"
  646. #. [part]
  647. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:21
  648. msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
  649. msgstr ""
  650. #. [part]
  651. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:26
  652. msgid ""
  653. "They had only just begun their trek when they encountered wolves who had "
  654. "gotten wind of the battle. Many of the wolves were ridden by goblins. The "
  655. "orcs of Tirigaz, chastened by Kai Laudiss’s victory, might have decided not "
  656. "to bother the merfolk, but these goblins were bandits and outcasts even to "
  657. "their own kind."
  658. msgstr ""
  659. #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
  660. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:81
  661. msgid "Wolf Riders"
  662. msgstr "Vilkų jojikai"
  663. #. [side]: id=Gashnok, type=Goblin Knight, type=Goblin Knight, type=Direwolf Rider, type=Direwolf Rider
  664. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:85
  665. msgid "Gashnok"
  666. msgstr "Gašnokas"
  667. #. [side]
  668. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:143
  669. msgid "Wild Wolves"
  670. msgstr "Laukiniai vilkai"
  671. #. [unit]: type=Goblin Knight, id=Vrunt
  672. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:200
  673. msgid "Vrunt"
  674. msgstr "Vruntas"
  675. #. [message]: speaker=Gashnok
  676. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
  677. msgid ""
  678. "Smells like lots of death in the south near that merman town. Hey, Vrunt, "
  679. "you think the wolves like eatin’ merfish?"
  680. msgstr ""
  681. #. [message]: speaker=Vrunt
  682. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
  683. msgid ""
  684. "Talking or not, fish are fish. Wolves’ll probably love them. Besides, look "
  685. "there! Some fresh ones are coming our way!"
  686. msgstr ""
  687. #. [message]: speaker=Gashnok
  688. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
  689. msgid ""
  690. "They look mighty good to me. Might even have a taste later, myself. Let’s "
  691. "get ’em, boys!"
  692. msgstr ""
  693. #. [message]: speaker=Kai Krellis
  694. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
  695. msgid "Beware, people!"
  696. msgstr "Žmonės, atsargiai!"
  697. #. [message]: speaker=Kai Krellis
  698. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:253
  699. msgid "Someone go find out what is exciting the bat."
  700. msgstr "Kas nors eikite patikrinkite ko cypauja šikšnosparnis."
  701. #. [message]: speaker=Kai Krellis
  702. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:277
  703. msgid ""
  704. "I wonder why such a strangely colored wolf emerged from the forest over "
  705. "there."
  706. msgstr ""
  707. #. [message]: speaker=unit
  708. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
  709. msgid "There is something sticking out of the mud here. Ah! I got it."
  710. msgstr "Čia kažkas styro purve. Va, ištraukiau."
  711. #. [message]: speaker=Cylanna
  712. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:313
  713. msgid ""
  714. "I know what that is. It’s a storm trident. It is supposed to let you control "
  715. "the lightning."
  716. msgstr "Žinau kas tai. Tai trišakis audronaša. Jis leidžia valdyti žaibus."
  717. #. [message]: speaker=narrator
  718. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:318
  719. msgid "The trident is 14×2, magical, ranged, with <i>fire</i> damage."
  720. msgstr "Trišakis yra 14×2, magiškas, šaudo <i>ugnimi</i>."
  721. #. [option]
  722. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:325
  723. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:905
  724. msgid "That sounds great! I’ll take it."
  725. msgstr "Skamba puikiai! Aš jį paimsiu."
  726. #. [option]
  727. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:334
  728. msgid "That sounds frightening. Let someone else have it."
  729. msgstr "Skamba bauginančiai. Tegul kas nors kitas jį paima."
  730. #. [option]
  731. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:372
  732. msgid "Let me have that trident. I want to control lightning!"
  733. msgstr "Duokš jį man. Noriu valdyti žaibus!"
  734. #. [option]
  735. #: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:381
  736. msgid "I’ll just leave that trident where it is."
  737. msgstr "Gal tiesiog paliksiu šitą trišakį kur radau."
  738. #. [scenario]: id=04_Slavers
  739. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:33
  740. msgid "Slavers"
  741. msgstr "Vergvaldžiai"
  742. #. [part]
  743. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:42
  744. msgid ""
  745. "Now, they were farther away from home than most merfolk ever went. Only "
  746. "Cylanna and a few soldiers had been farther."
  747. msgstr ""
  748. "Dabar jie buvo taip nutolę nuo namų, kaip retam vandeniui yra tekę. Vien tik "
  749. "Silanai ir keliems kariams yra tekę būti toliau."
  750. #. [side]
  751. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
  752. msgid "Former Slaves"
  753. msgstr "Buvę vergai"
  754. #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
  755. #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
  756. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:110
  757. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:166
  758. msgid "Saurian Slavers"
  759. msgstr "Ropliai vergvaldžiai"
  760. #. [side]: id=Gilak, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
  761. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:114
  762. msgid "Gilak"
  763. msgstr "Gilakas"
  764. #. [side]: id=Raxisz, type=Saurian Ambusher, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker
  765. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:170
  766. msgid "Raxisz"
  767. msgstr "Raksis"
  768. #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
  769. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:214
  770. msgid "Saurians"
  771. msgstr "Ropliai"
  772. #. [side]: id=Aglizix, type=Saurian Ambusher, type=Saurian Flanker, type=Saurian Flanker, type=Saurian Flanker
  773. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:219
  774. msgid "Aglizix"
  775. msgstr "Agliziks"
  776. #. [message]: speaker=Kai Krellis
  777. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:316
  778. msgid "There are cages on the shore. I wonder why."
  779. msgstr "Pakrantėje išstatyti narvai. Įdomu kam."
  780. #. [unit]: type=Merman Brawler, id=Teeloa
  781. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:329
  782. msgid "Teelöa"
  783. msgstr ""
  784. #. [message]: speaker=Teeloa
  785. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:342
  786. msgid "Help! Save me!"
  787. msgstr "Padėkite! Išgelbėkite mane!"
  788. #. [message]: speaker=Kai Krellis
  789. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:347
  790. msgid "Who are you? What is happening?"
  791. msgstr "Kas tu? Kas čia vyksta?"
  792. #. [message]: speaker=Teeloa
  793. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:352
  794. msgid ""
  795. "My name is Teelöa. I have been a slave to these saurians for almost two "
  796. "years. I saw you coming up the coast in strength, so I fled. They follow in "
  797. "my wake, and without your protection they will surely kill me."
  798. msgstr ""
  799. #. [message]: speaker=Kai Krellis
  800. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:357
  801. msgid "A slave!"
  802. msgstr "Vergas!"
  803. #. [message]: speaker=Gilak
  804. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:363
  805. msgid ""
  806. "You! Merman! You have some property of oursss. Return it at once if you "
  807. "value your life."
  808. msgstr ""
  809. "Tu! Vandeni! Turi mūsssų turtą. Tuoj pat grąžink, jei brangini savo gyvybę."
  810. #. [message]: speaker=Kai Krellis
  811. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:368
  812. msgid ""
  813. "If you mean this merman, Teelöa, he is no longer your property. No person "
  814. "should be the property of another. Release all your slaves, or the wrath of "
  815. "the merfolk will fall upon you!"
  816. msgstr ""
  817. #. [message]: speaker=Cylanna
  818. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:373
  819. msgid "A brave and kindhearted choice! I cannot abide slavery."
  820. msgstr ""
  821. #. [message]: speaker=Gwabbo
  822. #. The phrase 'words of a man' does *not* have the sense of
  823. #. 'words of a human' here; it signifies rather 'words of a
  824. #. moral adult' as opposed to a child or dependant.
  825. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:381
  826. msgid ""
  827. "Those were the words of a man and a leader, Kai Krellis, and well spoken. "
  828. "The folk are truly yours now."
  829. msgstr ""
  830. #. [message]: speaker=narrator
  831. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:387
  832. msgid ""
  833. "Kai Krellis saw that it was so. The refugee merfolk, sore in their pride "
  834. "from fleeing their enemies, cheered his ultimatum and made ready to fight "
  835. "with a will."
  836. msgstr ""
  837. #. [message]: speaker=Gilak
  838. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:393
  839. msgid "Foolish merman! You will sssoon wish you had minded your own affairs."
  840. msgstr ""
  841. #. [message]: speaker=Kai Krellis
  842. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:402
  843. msgid ""
  844. "Perhaps if I called out to the slaves, I could rouse them to help us fight "
  845. "against their captors."
  846. msgstr ""
  847. #. [message]: speaker=Gwabbo
  848. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:412
  849. msgid ""
  850. "I think that would work. If I may make a suggestion though, I think we "
  851. "should wait for a more strategic moment."
  852. msgstr ""
  853. #. [message]: speaker=Kai Krellis
  854. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:416
  855. msgid ""
  856. "Never hesitate to speak your counsel to me, Gwabbo. You have been my right "
  857. "arm on this journey; your courage and loyalty are well proven."
  858. msgstr ""
  859. #. [message]: speaker=Cylanna
  860. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:420
  861. msgid ""
  862. "Those are the words of a true kai and your father’s son. I am proud of you, "
  863. "Krellis."
  864. msgstr ""
  865. #. [message]: speaker=Cylanna
  866. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:426
  867. msgid ""
  868. "I believe that would work, but many of them will be killed if you do it now. "
  869. "It might be better to wait."
  870. msgstr ""
  871. #. [message]: speaker=narrator
  872. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:434
  873. msgid ""
  874. "You can choose when the slaves come out of their villages and attack their "
  875. "captors. When you are ready, right click anywhere and select the slave "
  876. "revolt."
  877. msgstr ""
  878. #. [set_menu_item]: id=peasant_revolt_menu_option
  879. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:449
  880. msgid "Inspire the slaves to revolt"
  881. msgstr "Įkvėpkite vergus maištui"
  882. #. [message]: speaker=Kai Krellis
  883. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:463
  884. msgid ""
  885. "Hear this! Slaves, the merfolk have sworn war against your tormentors. If "
  886. "you would be free, arise and seize your liberty!"
  887. msgstr ""
  888. #. [message]: speaker=narrator
  889. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:502
  890. msgid ""
  891. "Cheers erupted from several villages, and former slaves rushed out with "
  892. "whatever meager weapons they could find, or fists and rocks if no weapons "
  893. "were to hand. Screams and curses came from the saurian castles."
  894. msgstr ""
  895. #. [message]: speaker=Kai Krellis
  896. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:540
  897. msgid "There is a treasure chest there! Good bat!"
  898. msgstr "Čia pinigų skrynia! Geras šikšnosparnis!"
  899. #. [message]: speaker=unit
  900. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:546
  901. msgid "There is a treasure chest here!"
  902. msgstr "Čia pinigų skrynia!"
  903. #. [message]: speaker=narrator
  904. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:559
  905. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:184
  906. msgid "You receive 100 gold."
  907. msgstr "Gaunate 100 auksinių."
  908. #. [message]: speaker=unit
  909. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:581
  910. msgid "Neep!"
  911. msgstr "Cyp!"
  912. #. [message]: speaker=Kai Krellis
  913. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:585
  914. msgid ""
  915. "I believe our bat is impressed! That must be a drake. I am told they are "
  916. "fearsome, but honorable, creatures. I think we can let him out of the cage."
  917. msgstr ""
  918. #. [message]: speaker=Kai Krellis
  919. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:597
  920. msgid ""
  921. "This must be a drake. I am told they are honorable creatures. I am going to "
  922. "let him out of the cage."
  923. msgstr ""
  924. #. [message]: speaker=Kai Krellis
  925. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:603
  926. msgid ""
  927. "That must be a drake. I am told they are fearsome, but honorable, creatures. "
  928. "Let him out of the cage."
  929. msgstr ""
  930. #. [message]: speaker=unit
  931. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:607
  932. msgid "Uh...If you say so."
  933. msgstr "Och... Na, jei taip sakai."
  934. #. [unit]: type=Drake Burner, id=Keshan
  935. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:620
  936. msgid "Keshan"
  937. msgstr "Kešanas"
  938. #. [message]: speaker=Kai Krellis
  939. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:633
  940. msgid "What is your name?"
  941. msgstr "Kuo tu vardu?"
  942. #. [message]: speaker=Keshan
  943. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:638
  944. msgid "I am Keshan."
  945. msgstr "Aš esu Kešanas."
  946. #. [message]: speaker=Kai Krellis
  947. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:643
  948. msgid "How did you come to be in a cage?"
  949. msgstr "Kaipgi tu atsidūrei šiame narve?"
  950. #. [message]: speaker=Keshan
  951. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:648
  952. msgid ""
  953. "I was hunting north of here when the small ones captured me. I killed many, "
  954. "but I was humiliated in the end."
  955. msgstr ""
  956. "Medžiojau kiek šiauriau nuo čia ir mažiai mane sučiupo. Daugelį užmušiau, "
  957. "bet galų gale mane palaužė."
  958. #. [message]: speaker=Kai Krellis
  959. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:653
  960. msgid "Will you fight with us, Keshan?"
  961. msgstr "Ar kausiesi mūsų pusėje, Kešanai?"
  962. #. [message]: speaker=Keshan
  963. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:658
  964. msgid "You have released me, so I owe you a great debt. I will fight with you."
  965. msgstr ""
  966. "Jūs mane išlaisvinote, tad aš jums didžiai skolingas. Kausiuosi su jumis."
  967. #. [message]: speaker=Gwabbo
  968. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:663
  969. msgid ""
  970. "Don’t let him go too crazy. Those saurian spears will go right through his "
  971. "scales."
  972. msgstr ""
  973. #. [unit]: type=Poacher, id=Siddry
  974. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:683
  975. msgid "Siddry"
  976. msgstr "Sidris"
  977. #. [message]: speaker=Kai Krellis
  978. #. [message]: speaker=unit
  979. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:706
  980. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:712
  981. msgid "Who are you, and what are you doing in a cage?"
  982. msgstr "Kas tu esi ir ką veiki šiame narve?"
  983. #. [message]: speaker=Siddry
  984. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:719
  985. msgid ""
  986. "My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to "
  987. "turn overseer to their other slaves. I wouldn’t do it, so they caged me with "
  988. "them. They tried to take my bow too, but they had some trouble with that."
  989. msgstr ""
  990. #. [message]: speaker=Kai Krellis
  991. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:724
  992. msgid "So you will help us defeat them?"
  993. msgstr "Tai padėsi juos nugalėti?"
  994. #. [message]: speaker=Siddry
  995. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:729
  996. msgid ""
  997. "The way I see it, you’re helping me. There is nothing I would like better "
  998. "than to put their slavery to an end. I can’t swim, so I won’t be able to "
  999. "come with you on your travels, but I will owe you. If there is anything I "
  1000. "can do in the future, I will do it."
  1001. msgstr ""
  1002. #. [message]: speaker=Kai Krellis
  1003. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:734
  1004. msgid ""
  1005. "Well met, then, friend. I am Kai Krellis, leader of the people of Jotha."
  1006. msgstr ""
  1007. #. [message]
  1008. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:749
  1009. msgid ""
  1010. "Kai Krellis, you have freed us, and we are forever in your debt. How can we "
  1011. "repay you?"
  1012. msgstr ""
  1013. "Kai Kreli, išlaisvinai mus, ir amžinai liekame tau skoloje. Kaip galėtume "
  1014. "atsidėkoti?"
  1015. #. [message]: speaker=Kai Krellis
  1016. #: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:754
  1017. msgid ""
  1018. "I will not ask you to follow me. You have suffered enough for the benefit of "
  1019. "others. Go back to your families if you have them, and work for yourselves "
  1020. "from now on."
  1021. msgstr ""
  1022. #. [scenario]: id=05_Tirigaz
  1023. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:23
  1024. msgid "Tirigaz"
  1025. msgstr "Tirigazas"
  1026. #. [part]
  1027. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:32
  1028. msgid ""
  1029. "Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
  1030. "soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
  1031. "uneasy, so they took shelter in an abandoned orcish encampment as night fell."
  1032. msgstr ""
  1033. #. [objective]: condition=win
  1034. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:66
  1035. msgid "Destroy all the undead"
  1036. msgstr "Sunaikinkite visus nemirėlius"
  1037. #. [objective]: condition=win
  1038. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:77
  1039. msgid "(you can destroy the undead first)"
  1040. msgstr "(pirmiausia galite sunaikinti nemirėlius)"
  1041. #. [objective]: condition=win
  1042. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:77
  1043. msgid "Also kill Marg-Tonz"
  1044. msgstr "Taip pat užmuškite Marg-Tonzą"
  1045. #. [side]: id=Marg-Tonz, type=Orcish Sovereign
  1046. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:110
  1047. msgid "Orcs"
  1048. msgstr "Orkai"
  1049. #. [side]: id=Marg-Tonz, type=Orcish Sovereign
  1050. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:114
  1051. msgid "Marg-Tonz"
  1052. msgstr "Marg-Tonzas"
  1053. #. [side]
  1054. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:142
  1055. msgid "Undead"
  1056. msgstr "Nemirėliai"
  1057. #. [message]: speaker=ghost scout
  1058. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:240
  1059. msgid "Found. Them."
  1060. msgstr "Radau. Juos."
  1061. #. [message]: speaker=Kai Krellis
  1062. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:357
  1063. msgid ""
  1064. "I feared this might happen. We tarried too long fighting the saurians, and "
  1065. "the undead have caught up with us. The spirits may have trapped us here for "
  1066. "the night, but in the morning we will..."
  1067. msgstr ""
  1068. #. [message]: speaker=Marg-Tonz
  1069. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:362
  1070. msgid ""
  1071. "What’s going on? What are you fish-men doing here? Are we constantly to be "
  1072. "pestered by you creatures?"
  1073. msgstr ""
  1074. #. [message]: speaker=Cylanna
  1075. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:367
  1076. msgid "He’s one to complain about <i>that</i>..."
  1077. msgstr "Pats tas, kuris dėl <i>to</i> skundžiasi..."
  1078. #. [message]: speaker=Kai Krellis
  1079. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:372
  1080. msgid "We were just passing through."
  1081. msgstr "Mes tik ėjome pro šalį."
  1082. #. [message]: speaker=Marg-Tonz
  1083. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:377
  1084. msgid "Well, finish passing."
  1085. msgstr "Na, tai eikite."
  1086. #. [message]: speaker=Kai Krellis
  1087. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:382
  1088. msgid ""
  1089. "Actually, we have some ghosts after us now, and we would like to shelter "
  1090. "here for a while."
  1091. msgstr ""
  1092. "Iš tikro mus persekioja vaiduokliai, ir mes norėjome pasiprašyti čia "
  1093. "prisiglausti kuriam laikui."
  1094. #. [message]: speaker=Marg-Tonz
  1095. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:387
  1096. msgid ""
  1097. "Forget about it! We don’t want no trouble, but get off our land! Ghosts who "
  1098. "don’t like fish are your problem."
  1099. msgstr ""
  1100. "Nė negalvokit! Mes nenorim jokių problemų, tad nešdinkitės iš mūsų žemės! "
  1101. "Žuvų nemėgstantys vaiduokliai yra jūsų bėdos."
  1102. #. [message]: speaker=Kai Krellis
  1103. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:392
  1104. msgid ""
  1105. "If you give us a few hours to regroup and prepare our soldiers, we will go "
  1106. "without causing you trouble."
  1107. msgstr ""
  1108. #. [message]: speaker=Marg-Tonz
  1109. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:397
  1110. msgid ""
  1111. "You have one hour. After that, we are tearing down that old encampment. You "
  1112. "stay in the water if you know what’s good for you. If you set foot...or "
  1113. "whatever...on land again, we’ll cut your throats. And stay off our piers. "
  1114. "And don’t touch the ships neither!"
  1115. msgstr ""
  1116. #. [message]: speaker=Cylanna
  1117. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:402
  1118. msgid "I wonder how he gets customers with manners like that."
  1119. msgstr ""
  1120. #. [message]: speaker=Kai Krellis
  1121. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407
  1122. msgid ""
  1123. "One hour will work for us. It will not take all of us to defeat the undead. "
  1124. msgstr "Valanda mums tiks. Neprireiks visų mūsų, kad nugalėtume nemirėlius. "
  1125. #. [message]: speaker=Kai Krellis
  1126. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407
  1127. msgid "We can decide what to do about the orc after that."
  1128. msgstr "Po to galėsime nuspręsti, ką daryti su orku."
  1129. #. [message]: speaker=narrator
  1130. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:412
  1131. msgid "You will only be able to use your keep for one turn."
  1132. msgstr "Naudotis bokštu galėsite tik vieną ėjimą."
  1133. #. [message]: speaker=Marg-Tonz
  1134. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:480
  1135. msgid "You’re still squatting on our land! I warned you."
  1136. msgstr "Jūs vis dar šlepsite mūsų žeme! Aš jus perspėjau."
  1137. #. [message]: speaker=Marg-Tonz
  1138. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:514
  1139. msgid "I told you to stay off our land! Now you’re in for it."
  1140. msgstr ""
  1141. #. [message]: speaker=Marg-Tonz
  1142. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:548
  1143. msgid "I told not to bother the ships! Now you’re in for it."
  1144. msgstr ""
  1145. #. [message]: speaker=Marg-Tonz
  1146. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:581
  1147. msgid ""
  1148. "You crazy fish men are attacking us? After we tried to be nice? That’s it. "
  1149. "We’re going to end you once and for all."
  1150. msgstr ""
  1151. #. [message]: speaker=Kai Krellis
  1152. #. [option]
  1153. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:649
  1154. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:662
  1155. msgid "Now maybe we can head west undisturbed."
  1156. msgstr "Gal dabar galėsime netrukdomi traukti į vakarus."
  1157. #. [message]: speaker=Kai Krellis
  1158. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:660
  1159. msgid "We have destroyed the undead."
  1160. msgstr "Sunaikinome nemirėlius."
  1161. #. [option]
  1162. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:671
  1163. msgid ""
  1164. "This orc leader has not learned that threatening merfolk is a bad idea. We "
  1165. "shall defeat him before we go."
  1166. msgstr ""
  1167. "Orkų vadas nepasimokė, kad grasinti vandeniams – bloga mintis. Nugalėsime jį "
  1168. "prieš išeidami."
  1169. #. [message]: speaker=Kai Krellis
  1170. #. [message]: speaker=second_unit
  1171. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:715
  1172. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:721
  1173. msgid ""
  1174. "It seems that orc was rich! He has a chest here with over 100 pieces of gold!"
  1175. msgstr ""
  1176. "Atrodo, kad tas orkas buvo turtingas! Jis čia turi skrynią su 100 auksinių!"
  1177. #. [message]: speaker=Kai Krellis
  1178. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:729
  1179. #, fuzzy
  1180. msgid "Now we must defeat the undead."
  1181. msgstr "Sunaikinkite visus nemirėlius"
  1182. #. [message]: speaker=Marg-Tonz
  1183. #. orc's boss' last breath, deliberately gendered instead of changing to "merfolk"
  1184. #: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:770
  1185. msgid "I hate mermen!"
  1186. msgstr "Nekenčiu vandenių!"
  1187. #. [scenario]: id=06_Uncharted_Islands
  1188. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:26
  1189. msgid "Uncharted Islands"
  1190. msgstr ""
  1191. #. [part]
  1192. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:35
  1193. msgid ""
  1194. "Now the merfolk had no choice but to travel through the open ocean, which "
  1195. "they knew was more dangerous than shallow water. After a few days, they "
  1196. "found some islands in their path. The infirm and young among the refugees "
  1197. "needed a break from travel; Cylanna only vaguely remembered them, but "
  1198. "thought they might be safe."
  1199. msgstr ""
  1200. #. [side]: id=Growloff, type=Ranger
  1201. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:53
  1202. msgid "Growloff and His Pets"
  1203. msgstr "Graulofas ir jo augintiniai"
  1204. #. [side]: id=Growloff, type=Ranger
  1205. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:58
  1206. msgid "Growloff"
  1207. msgstr "Graulofas"
  1208. #. [unit]: type=Cuttle Fish, id=pet
  1209. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:133
  1210. msgid "Beloved Pet"
  1211. msgstr "Mylimas augintinis"
  1212. #. [message]: speaker=Kai Krellis
  1213. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:166
  1214. msgid ""
  1215. "Uh oh. There is someone else here. Hey! He is being attacked by a cuttle "
  1216. "fish!"
  1217. msgstr ""
  1218. #. [message]: speaker=Growloff
  1219. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:170
  1220. msgid "Look my pet, here’s a yummy treat!"
  1221. msgstr "Žiūrėk, mano augintini, čia yra skanėstas!"
  1222. #. [message]: speaker=Kai Krellis
  1223. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:174
  1224. msgid "Or...is he <i>talking</i> to it?!"
  1225. msgstr "Arba... ar jis <i>kalba</i> su juo?!"
  1226. #. [message]: speaker=Cylanna
  1227. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:178
  1228. msgid "It is worse than that. I think <i>we</i> are the treat!"
  1229. msgstr "Blogiau nei tai. Manau, kad <i>mes</i> esame skanėstas!"
  1230. #. [message]: speaker=Growloff
  1231. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:182
  1232. msgid "Who is ready for a merfolk snack?"
  1233. msgstr "Kas norėtų paskanauti vandenių?"
  1234. #. [message]: speaker=Kai Krellis
  1235. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:186
  1236. msgid "Brace yourselves."
  1237. msgstr ""
  1238. #. [message]: speaker=Kai Krellis
  1239. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:199
  1240. msgid ""
  1241. "Oh no! Look what he has frisking at his heels now. And I thought the cuttle "
  1242. "fish was bad!"
  1243. msgstr ""
  1244. #. [message]: speaker=Growloff
  1245. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:211
  1246. msgid "You killed my pet! You’ll pay for that!"
  1247. msgstr "Užmušei mano augintinį! Sumokėsi už tai!"
  1248. #. [message]: speaker=Growloff
  1249. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:230
  1250. msgid "Don’t kill me!"
  1251. msgstr "Nežudykite manęs!"
  1252. #. [message]: speaker=Kai Krellis
  1253. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:234
  1254. msgid "But you attacked us with these monsters."
  1255. msgstr "Bet juk tu mus užpuolei su šitais monstrais."
  1256. #. [message]: speaker=Growloff
  1257. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:238
  1258. msgid ""
  1259. "They are my friends. I’ve been so lonely here...and you killed so many of my "
  1260. "friends. They could be your friends too. Spare me, and I’ll give you my "
  1261. "favorite cuttle fish. His name is Inky."
  1262. msgstr ""
  1263. "Jie mano draugai. Man čia buvo taip liūdna... Ir jūs užmušėte tiek daug mano "
  1264. "draugų. Jie galėtų būti ir jūsų draugai. Pagailėkite manęs, ir aš jums "
  1265. "atiduosiu mano mėgstamiausią sepiją. Jo vardas Inkis."
  1266. #. [message]: speaker=Kai Krellis
  1267. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:242
  1268. msgid "I do not want a dangerous beast like that!"
  1269. msgstr "Nenoriu tokio pavojingo žvėries!"
  1270. #. [message]: speaker=Growloff
  1271. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:246
  1272. msgid ""
  1273. "But he’s tame! Really! He understands dozens of commands. He’ll do what you "
  1274. "tell him. He’s a really nice fish."
  1275. msgstr ""
  1276. "Bet jis prijaukintas! Tikrai! Supranta tuziną komandų. Darys tai, ką jam "
  1277. "pasakysite. Jis tikrai maloni žuvis."
  1278. #. [message]: speaker=Cylanna
  1279. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:250
  1280. msgid "Maybe we could use a pet sea monster."
  1281. msgstr "Galbūt galėsime panaudoti prijaukintą jūrų pabaisą."
  1282. #. [message]: speaker=Kai Krellis
  1283. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:254
  1284. msgid ""
  1285. "Very well. I will take the cuttle fish. But do not trouble us again, or I "
  1286. "shall kill you and all the rest of your pets."
  1287. msgstr ""
  1288. "Gerai. Paimsiu sepiją. Bet daugiau nebetrukdyk mūsų, arba užmušiu tave ir "
  1289. "visus likusius tavo augintinius."
  1290. #. [message]: speaker=Growloff
  1291. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:258
  1292. msgid ""
  1293. "Of course, of course. I promise! I never wanted to hurt you nice people "
  1294. "anyway."
  1295. msgstr ""
  1296. "Žinoma, žinoma. Pažadu! Vis tiek niekada nenorėjau pakenkti jums, geriems "
  1297. "žmonėms."
  1298. #. [unit]: type=Cuttle Fish, id=Inky
  1299. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:266
  1300. msgid "Inky"
  1301. msgstr "Inkis"
  1302. #. [message]: speaker=Kai Krellis
  1303. #: data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg:275
  1304. msgid "Right. Tell me how to control this thing."
  1305. msgstr "Aha. Paaiškink kaip šitą daiktą valdyti."
  1306. #. [scenario]: id=07_Bilheld
  1307. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:24
  1308. msgid "Bilheld"
  1309. msgstr "Bilheldas"
  1310. #. [part]
  1311. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:33
  1312. msgid ""
  1313. "Finally, the merfolk arrived at Bilheld. Their destination, and help, was "
  1314. "just behind it. The island was inhabited, however, and the residents didn’t "
  1315. "look happy to see them."
  1316. msgstr ""
  1317. "Pagaliau vandeniai atvyko į Bilheldą. Jų tikslas ir pagalba buvo už salos. "
  1318. "Tačiau sala buvo apgyvendinta, ir gyventojai nebuvo laimingi juos matydami."
  1319. #. [side]: id=Vlagnor, type=Drake Flameheart
  1320. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:50
  1321. msgid "Drakes"
  1322. msgstr "Slibinai"
  1323. #. [side]: id=Vlagnor, type=Drake Flameheart
  1324. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:55
  1325. msgid "Vlagnor"
  1326. msgstr "Vlagnoras"
  1327. #. [message]: speaker=Vlagnor
  1328. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
  1329. #, fuzzy
  1330. msgid "What are you merfolk doing here?"
  1331. msgstr "Vandeniai, ką jūs čia veikiate?"
  1332. #. [message]: speaker=Kai Krellis
  1333. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
  1334. msgid "We have business with Tyegëa on the other side of the island."
  1335. msgstr "Turime reikalų su Tiegėja, kitoje salos pusėje."
  1336. #. [message]: speaker=Vlagnor
  1337. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:132
  1338. msgid "The mermaid witch?"
  1339. msgstr "Su ta vandenių ragana?"
  1340. #. [message]: speaker=Cylanna
  1341. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:136
  1342. msgid "Witch?!"
  1343. msgstr "Ragana?!"
  1344. #. [message]: speaker=Kai Krellis
  1345. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:140
  1346. msgid "Witch?"
  1347. msgstr "Ragana?"
  1348. #. [message]: speaker=Vlagnor
  1349. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
  1350. msgid ""
  1351. "She kill drakes. If you are her friend, we will kill you. We do not want "
  1352. "MORE merfolk blasting and stabbing."
  1353. msgstr ""
  1354. #. [message]: speaker=Kai Krellis
  1355. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:148
  1356. msgid "We are going around this island whether you want us to or not."
  1357. msgstr "Mes apeisime šią salą, patinka jums tai ar ne."
  1358. #. [message]: speaker=Vlagnor
  1359. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:152
  1360. msgid "This is OUR territory and you will not pass."
  1361. msgstr "Tai MŪSŲ teritorija ir pro ją nepraeisite."
  1362. #. [message]: speaker=Vlagnor
  1363. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:162
  1364. msgid "You! Drake. Do we kill you too?"
  1365. msgstr "Tu! Slibine. Ar tave irgi užmušti?"
  1366. #. [message]: speaker=Keshan
  1367. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:166
  1368. msgid "These are my friends. I will fight with them."
  1369. msgstr "Tai mano draugai ir aš kausiuosi su jais."
  1370. #. [message]: speaker=Vlagnor
  1371. #: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:170
  1372. msgid "Then you will die with them!"
  1373. msgstr "Tuomet kartu su jais ir mirsi!"
  1374. #. [scenario]: id=08_Talking_to_Tyegea
  1375. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:7
  1376. msgid "Talking to Tyegëa"
  1377. msgstr "Pokalbis su Tiegėja"
  1378. #. [part]
  1379. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
  1380. msgid ""
  1381. "It had been more of an adventure than the Kai Krellis had planned, but they "
  1382. "were finally at their destination. The small island where Tyegëa and her "
  1383. "students lived was before them."
  1384. msgstr ""
  1385. #. [side]: id=Tyegea, type=Mermaid Diviner
  1386. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
  1387. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:35
  1388. msgid "Tyegëa and Priestesses"
  1389. msgstr "Tiegėja ir žynė"
  1390. #. [side]: id=Tyegea, type=Mermaid Diviner
  1391. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:41
  1392. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:39
  1393. msgid "Tyegëa"
  1394. msgstr "Tiegėja"
  1395. #. [objective]: condition=win
  1396. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:67
  1397. msgid "Choose a unit to take the holy water"
  1398. msgstr "Pasirinkite karį, kuris paims šventintą vandenį"
  1399. #. [message]: speaker=Cylanna
  1400. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:107
  1401. msgid "Krellis...choose your words carefully. Tyegëa is a bit unpredictable."
  1402. msgstr "Kreli... atsargiai rinkis žodžius. Tiegėja truputį nenuspėjama."
  1403. #. [message]: speaker=Tyegea
  1404. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:111
  1405. msgid ""
  1406. "Welcome, merfolk! It has been a long time since outsiders have visited. And "
  1407. "Cylanna! It is pleasant to see you."
  1408. msgstr ""
  1409. #. [message]: speaker=Cylanna
  1410. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:115
  1411. msgid "The honor is ours. I present Kai Krellis of Jotha."
  1412. msgstr "Garbė mūsų. Pristatau Kai Krelį iš Jotos."
  1413. #. [message]: speaker=Tyegea
  1414. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:119
  1415. msgid "Indeed! So this is the one. Does he know?"
  1416. msgstr "Iš tiesų! Taigi jis yra tas. Ar jis žino?"
  1417. #. [message]: speaker=Kai Krellis
  1418. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:123
  1419. msgid "Know what?"
  1420. msgstr "Žinau ką?"
  1421. #. [message]: speaker=Cylanna
  1422. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:127
  1423. msgid ""
  1424. "Now is not the time. We have a desperate errand, Tyegëa. Jotha has been "
  1425. "attacked and taken."
  1426. msgstr ""
  1427. #. [message]: speaker=Kai Krellis
  1428. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:131
  1429. msgid ""
  1430. "We were forced to flee for our lives from legions of undead. If you help us, "
  1431. "we can remove these spirits from our home."
  1432. msgstr ""
  1433. #. [message]: speaker=Tyegea
  1434. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:135
  1435. msgid ""
  1436. "And what makes you think I want to leave my comfortable home and risk death "
  1437. "by attacking armies of undead?"
  1438. msgstr ""
  1439. "Ir kodėl tu manai, kad norėčiau palikti savo jaukius namus ir rizikuoti "
  1440. "gyvybe kaunantis prieš nemirėlių ordas?"
  1441. #. [message]: speaker=Kai Krellis
  1442. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:139
  1443. msgid "I had hoped..."
  1444. msgstr "Aš tikėjausi..."
  1445. #. [message]: speaker=Tyegea
  1446. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:143
  1447. msgid ""
  1448. "I am sure it was Cylanna’s idea that you come here. She has a reason. Don’t "
  1449. "you Cylanna? Tell him what it is."
  1450. msgstr ""
  1451. #. [message]: speaker=Cylanna
  1452. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:147
  1453. msgid "(Sigh.) I had hoped to avoid this, but it seems I cannot."
  1454. msgstr "(Ech.) Tikėjausi to išvengti, bet panašu, kad nepavyks."
  1455. #. [message]: speaker=Tyegea
  1456. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:151
  1457. msgid ""
  1458. "I never agreed that secrecy was necessary, but I respected Maudin’s wishes "
  1459. "in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy "
  1460. "the truth."
  1461. msgstr ""
  1462. "Niekada nepritariau slapukavimui, bet gerbiau Modino norus šituo klausimu. "
  1463. "Dabar Indres ir Modinas nebegyvi, o aš vis dar gyva. Papasakok berniukui "
  1464. "teisybę."
  1465. #. [message]: speaker=Kai Krellis
  1466. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:155
  1467. msgid "You knew my grandparents?"
  1468. msgstr "Tu pažinojai mano senelius?"
  1469. #. [message]: speaker=Cylanna
  1470. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:159
  1471. msgid "Actually, Tyegëa is your grandmother."
  1472. msgstr "Tiesa sakant, Tiegėja yra tavo senelė."
  1473. #. [message]: speaker=Kai Krellis
  1474. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:163
  1475. msgid "What? How is that possible?"
  1476. msgstr "Ką? Kaip tai įmanoma?"
  1477. #. [message]: speaker=Cylanna
  1478. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:167
  1479. msgid ""
  1480. "When your grandfather married Indress, he did not know that Tyegëa had "
  1481. "already born him a son. When she delivered your father to Jotha, your "
  1482. "grandmother Indress agreed to keep it secret and raise the infant as her own."
  1483. msgstr ""
  1484. #. [message]: speaker=Tyegea
  1485. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:171
  1486. msgid "That was quite a scandal, too, but I was not cut out to be a mother."
  1487. msgstr ""
  1488. #. [message]: speaker=Kai Krellis
  1489. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:175
  1490. msgid ""
  1491. "I am astonished. I suppose I should be honored to have such a distinguished "
  1492. "ancestor. Now I understand why Cylanna knew you would help us."
  1493. msgstr ""
  1494. "Esu priblokštas. Manau, tai garbė turėti tokį garbingą protėvį. Dabar "
  1495. "suprantu, kodėl Silana žinojo, jog padėsi mums."
  1496. #. [message]: speaker=Tyegea
  1497. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:179
  1498. msgid ""
  1499. "That remains to be seen. I find it disturbing that a Kai — and my descendant "
  1500. "— would run here begging for help. Before I agree to save you, you have to "
  1501. "prove that my blood flows in your veins. Prove that your are, despite "
  1502. "appearances, courageous, and worthy of my help."
  1503. msgstr ""
  1504. #. [message]: speaker=Kai Krellis
  1505. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
  1506. msgid "Well, I defeated the Drakes on your island."
  1507. msgstr "Na, nugalėjau slibinus tavo saloje."
  1508. #. [message]: speaker=Tyegea
  1509. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
  1510. msgid ""
  1511. "Bah! Drakes only look dangerous. Soldiers carrying spears make short work of "
  1512. "them. No, I have something else in mind. You will complete a task for the "
  1513. "good of the merfolk. Listen."
  1514. msgstr ""
  1515. #. [message]: speaker=Tyegea
  1516. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
  1517. msgid ""
  1518. "About 200 years ago, a powerful mermaid named Imirna fell in love with a "
  1519. "human wizard named Agnovon. Agnovon cared not for love, but he smiled "
  1520. "falsely at Imirna, and she trusted him. When he asked her to help him "
  1521. "enchant a sword so that it was wreathed continuously in magic flame, she "
  1522. "devoted all her skill to fashioning the weapon. Later, Agnovon used that "
  1523. "very sword to defeat Imirna’s own people and steal their wealth. In her "
  1524. "grief, Imirna poisoned herself."
  1525. msgstr ""
  1526. #. [message]: speaker=Tyegea
  1527. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:195
  1528. msgid ""
  1529. "I have long desired to see the sword returned to the merfolk to whom it "
  1530. "should belong. If you retrieve it, you would prove yourself to be worthy of "
  1531. "whatever help I were to provide. I do not know precisely where to find the "
  1532. "sword, but I know one who does. South of the Swamp of Desolation, near a "
  1533. "ruined castle, lives a mage named Caladon. He has lusted after the sword for "
  1534. "years, so he will know where to find the lich who keeps it."
  1535. msgstr ""
  1536. #. [message]: speaker=Kai Krellis
  1537. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:199
  1538. msgid "A lich has it? We were fleeing liches in the first place."
  1539. msgstr ""
  1540. #. [message]: speaker=Tyegea
  1541. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:203
  1542. msgid ""
  1543. "There is only one of them. If you cannot defeat even one lich, you must be "
  1544. "expecting me to get rid of all of your undead myself!"
  1545. msgstr ""
  1546. #. [message]: speaker=Kai Krellis
  1547. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:207
  1548. msgid "My apologies. You are right, of course. We will undertake this task."
  1549. msgstr "Atsiprašau. Be abejo, tu teisi. Mes imsimės šios užduoties."
  1550. #. [message]: speaker=Tyegea
  1551. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:211
  1552. msgid ""
  1553. "I will not send you away completely empty-handed, though. I can spare some "
  1554. "holy water for one of your soldiers."
  1555. msgstr ""
  1556. "Visgi nesiųsiu jūsų visiškai tuščiomis. Vienam tavo kariui duosiu šventinto "
  1557. "vandens."
  1558. #. [message]: speaker=narrator
  1559. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:222
  1560. msgid ""
  1561. "The holy water will make melee attacks do <i>arcane</i> damage for the rest "
  1562. "of the campaign. Choose a unit to take it. You may recruit or recall a unit "
  1563. "if you want."
  1564. msgstr ""
  1565. #. [object]: id=holywater1
  1566. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:235
  1567. msgid "Holy Water"
  1568. msgstr "Šventintas vanduo"
  1569. #. [message]: speaker=Tyegea
  1570. #: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:248
  1571. msgid ""
  1572. "Now, go. Come back with the flaming sword, and my priestesses and I will "
  1573. "help you take back Jotha."
  1574. msgstr ""
  1575. #. [scenario]: id=09_The_Mage
  1576. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:12
  1577. msgid "The Mage"
  1578. msgstr "Magas"
  1579. #. [part]
  1580. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:21
  1581. msgid ""
  1582. "The party traveled back to the mainland and followed the shore further "
  1583. "north. Kai Krellis had much to think about. First, what Tyegëa had revealed "
  1584. "about his ancestry gave him questions he could not answer. Second, he was "
  1585. "nervous about the task ahead. He felt confidence in his people but feared "
  1586. "paying too great a price in dead and wounded to pass Tyegëa’s test. He felt "
  1587. "sometimes angry at Tyegëa for sending him on this extra journey, and "
  1588. "sometimes grateful that she was willing to help at all."
  1589. msgstr ""
  1590. #. [part]
  1591. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:26
  1592. msgid ""
  1593. "After several days, the smell of the swamp was just becoming noticeable when "
  1594. "they found a small ruined castle in the right place to be the one Tyegëa had "
  1595. "mentioned. Night was falling, and it was very dark beneath the trees, but "
  1596. "Krellis was in a hurry, now that the end of their journey was in sight. He "
  1597. "decided to go ashore and try to find the mage immediately."
  1598. msgstr ""
  1599. #. [side]
  1600. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:49
  1601. msgid "Hungry Creatures"
  1602. msgstr "Alkanos būtybės"
  1603. #. [objective]: condition=win
  1604. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:70
  1605. msgid "Find Caladon the mage"
  1606. msgstr "Raskite magą Kaladoną"
  1607. #. [message]: speaker=Cylanna
  1608. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:141
  1609. msgid ""
  1610. "I do not much care for the look of this area. The darkness seems to hang "
  1611. "beneath the trees, unnaturally dense."
  1612. msgstr ""
  1613. #. [message]: speaker=Teeloa
  1614. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:145
  1615. msgid "I just heard a splash. I think something’s out there."
  1616. msgstr "Girdėjau tykštant vandenį. Manau ten kažkas yra."
  1617. #. [message]: speaker=Kai Krellis
  1618. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:149
  1619. msgid "Let us find the mage quickly and leave."
  1620. msgstr "Greičiau raskime magą ir eime iš čia."
  1621. #. [message]: speaker=Teeloa
  1622. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:339
  1623. msgid "Hey, that cavern is full of bats! I HATE those things."
  1624. msgstr "Ei, ta ola pilna šikšnosparnių. Negaliu jų pakęst."
  1625. #. [message]: speaker=Kai Krellis
  1626. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:343
  1627. msgid "I hope there aren’t any more bats in there."
  1628. msgstr "Tikiuosi šikšnosparnių ten daugiau nebėra."
  1629. #. [message]: speaker=Gwabbo
  1630. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:353
  1631. msgid ""
  1632. "This is a good place for a large colony, so I think we will see more soon."
  1633. msgstr ""
  1634. "Čia tinkama vieta dideliam jų būriui, tad manau, kad greitai rasim jų ir "
  1635. "daugiau."
  1636. #. [message]: speaker=Cylanna
  1637. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:359
  1638. msgid ""
  1639. "This is a good place for a large colony, so I imagine we will see more soon."
  1640. msgstr ""
  1641. "Čia tinkama vieta dideliam jų būriui, tad nesunku patikėti, kad greitai "
  1642. "rasim jų ir daugiau."
  1643. #. [side]
  1644. #. [unit]: type=Silver Mage, id=Caladon
  1645. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:383
  1646. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:95
  1647. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:97
  1648. msgid "Caladon"
  1649. msgstr "Kaladonas"
  1650. #. [message]: speaker=Keshan
  1651. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:400
  1652. msgid "There is somebody here."
  1653. msgstr "Čia kažkas yra."
  1654. #. [message]: speaker=Caladon
  1655. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:404
  1656. msgid "Whoa there! BACK off or else!"
  1657. msgstr "Ei tu! Atsitrauk, nes kitaip!"
  1658. #. [message]: speaker=Kai Krellis
  1659. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:408
  1660. msgid "Do not worry about him. He is friendly."
  1661. msgstr "Nesirūpink dėl jo. Jis draugiškas."
  1662. #. [message]: speaker=unit
  1663. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:420
  1664. msgid "Neep, neep, neep!"
  1665. msgstr "Cyp, cyp, cyp!"
  1666. #. [message]: speaker=unit
  1667. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:426
  1668. msgid "Hey, I found somebody!"
  1669. msgstr "Ei, aš kažką radau!"
  1670. #. [message]: speaker=Kai Krellis
  1671. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:434
  1672. msgid "You must be Caladon. We are glad to see you."
  1673. msgstr "Tu tikriausiai Kaladonas. Mums malonu tave sutikt."
  1674. #. [message]: speaker=Caladon
  1675. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:438
  1676. msgid "I am Caladon. Am I glad to see YOU?"
  1677. msgstr "Taip, aš Kaladonas. Ar man turėtų būti malonu sutikti JUS?"
  1678. #. [message]: speaker=Kai Krellis
  1679. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:442
  1680. msgid ""
  1681. "I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you "
  1682. "know where to find it."
  1683. msgstr ""
  1684. "Aš esu Kai Krelis iš Jotos. Ieškau liepsnojančio kalavijo ir man sakė, kad "
  1685. "žinai kur jis yra."
  1686. #. [message]: speaker=Caladon
  1687. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:446
  1688. msgid ""
  1689. "Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to "
  1690. "get it when so many others could NOT? Although you do have an impressive "
  1691. "collection of allies there."
  1692. msgstr ""
  1693. #. [message]: speaker=Kai Krellis
  1694. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:450
  1695. msgid "Whether I can succeed or not, I must try. Will you help me find it?"
  1696. msgstr "Pavyks ar nepavyks, privalau bandyti. Ar padėsi man jį rasti?"
  1697. #. [message]: speaker=Caladon
  1698. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:454
  1699. msgid ""
  1700. "I will show you EXACTLY where it is, but knowing where to FIND it isn’t the "
  1701. "hard part. Oh, no! You will see, my fine merman, you will see."
  1702. msgstr ""
  1703. #. [message]: speaker=Cylanna
  1704. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:458
  1705. msgid "We would be very grateful if you would guide us."
  1706. msgstr "Būtume dėkingi, jei parodytum."
  1707. #. [message]: speaker=Caladon
  1708. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:462
  1709. msgid ""
  1710. "I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me "
  1711. "everybody!"
  1712. msgstr ""
  1713. #. [message]: speaker=Kai Krellis
  1714. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:486
  1715. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1097
  1716. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:135
  1717. msgid "Cylanna! I need you!"
  1718. msgstr "Silana! Man tavęs reikia!"
  1719. #. [message]: speaker=Kai Krellis
  1720. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:490
  1721. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1101
  1722. msgid "Tyegëa will never forgive me. We are lost."
  1723. msgstr "Tiegėja niekada man neatleis. Mes pražuvę."
  1724. #. [message]: speaker=Cylanna
  1725. #: data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg:504
  1726. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1115
  1727. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:149
  1728. msgid "We are lost without our king!"
  1729. msgstr "Be karaliaus mes pražuvę!"
  1730. #. [scenario]: id=10_The_Flaming_Sword
  1731. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:14
  1732. msgid "The Flaming Sword"
  1733. msgstr "Liepsnojantis kalavijas"
  1734. #. [part]
  1735. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:23
  1736. msgid ""
  1737. "Caladon led them just a little way up the shore. Despite its name, the swamp "
  1738. "was not actually desolate on the outskirts. A hardy population of humans "
  1739. "coaxed a living out of the damp soil."
  1740. msgstr ""
  1741. #. [side]: type=Lich, id=Mal-Govon
  1742. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:48
  1743. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:50
  1744. msgid "Mal-Govon"
  1745. msgstr "Mal-Govonas"
  1746. #. [side]
  1747. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:80
  1748. msgid "Villagers"
  1749. msgstr "Kaimiečiai"
  1750. #. [objective]: condition=win
  1751. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:183
  1752. msgid "Pry the flaming sword from the dead hand of its owner"
  1753. msgstr ""
  1754. #. [objective]: condition=lose
  1755. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:187
  1756. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:277
  1757. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:116
  1758. msgid "Death of Kai Krellis"
  1759. msgstr "Kai Krelio mirtis"
  1760. #. [objective]: condition=lose
  1761. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:191
  1762. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:120
  1763. msgid "Death of Cylanna"
  1764. msgstr "Silanos mirtis"
  1765. #. [objective]: condition=lose
  1766. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:195
  1767. msgid "Death of Caladon"
  1768. msgstr "Kaladono mirtis"
  1769. #. [message]: speaker=$spy_unit.id
  1770. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:269
  1771. msgid ""
  1772. "(whisper) Kai, I heard Caladon muttering about the sword. I think he may try "
  1773. "to take it for himself."
  1774. msgstr ""
  1775. #. [message]: speaker=Kai Krellis
  1776. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:273
  1777. msgid ""
  1778. "Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for "
  1779. "us to stop him with that teleporting trick he has."
  1780. msgstr ""
  1781. #. [message]: speaker=Caladon
  1782. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:282
  1783. msgid ""
  1784. "Here we are. There’s a castle up ahead in the fog. That’s where Agnovon has "
  1785. "the sword."
  1786. msgstr ""
  1787. "Na štai. Tenai, rūke priekyje, stovi pilis. Ten Agnovonas ir laiko kalaviją."
  1788. #. [message]: speaker=Kai Krellis
  1789. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:286
  1790. msgid "The lich is Agnovon?"
  1791. msgstr "Ličas yra Agnovonas?"
  1792. #. [message]: speaker=Caladon
  1793. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:290
  1794. msgid ""
  1795. "Well, he calls himself Mal-Govon now, but yes. He called this land the "
  1796. "KINGDOM of Agnovon. He was its first king. And its last, and every one in "
  1797. "between, too! He kept getting older and older, but he never died. Well, NOW "
  1798. "he’s dead of course. He still putters around in that castle over there, but "
  1799. "he hasn’t really cared about keeping his kingdom under control for a good "
  1800. "long while. I bet I can wake him up, though. Watch THIS!"
  1801. msgstr ""
  1802. #. [message]: speaker=narrator
  1803. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:294
  1804. msgid ""
  1805. "Suddenly, Caladon’s strident voice shrieked out louder than seemed possible, "
  1806. "as if there were dozens of men shouting at once."
  1807. msgstr ""
  1808. #. [message]: speaker=Caladon
  1809. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:299
  1810. msgid ""
  1811. "AGNOVON, I’VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. "
  1812. "Nice trick, huh?"
  1813. msgstr ""
  1814. #. [message]: speaker=narrator
  1815. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:304
  1816. msgid ""
  1817. "A voice came back like wind moaning through dry leaves. Though it was only "
  1818. "whispered, all heard it better than they wanted."
  1819. msgstr ""
  1820. #. [message]: speaker=Mal-Govon
  1821. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:309
  1822. msgid ""
  1823. "What I remember, you old fool, is you leaving behind the smoldering bodies "
  1824. "of the orcs you had hired to steal my sword. Now, you bring mer to do your "
  1825. "dirty work. When they lay expiring like gasping fish on the shore, will you "
  1826. "not flee again? Do not speak to <i>me</i> of fear."
  1827. msgstr ""
  1828. #. [message]: speaker=Kai Krellis
  1829. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:313
  1830. msgid "We are here of our own accord, and we will take that sword."
  1831. msgstr ""
  1832. #. [message]: speaker=Mal-Govon
  1833. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:317
  1834. msgid ""
  1835. "The merman speaks. Tell it to go away, Caladon, if it doesn’t want to get "
  1836. "hurt."
  1837. msgstr ""
  1838. #. [message]: speaker=Kai Krellis
  1839. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:321
  1840. msgid "That does it. Attack!"
  1841. msgstr "Pakaks. Puolam!"
  1842. #. [message]: speaker=Caladon
  1843. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:330
  1844. msgid ""
  1845. "A word of warning, young Kai. I carry a staff of righteous FLAME. If you let "
  1846. "me die, I will take YOU all with me!"
  1847. msgstr ""
  1848. #. [unit]: type=Outlaw, id=Howyrth
  1849. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:352
  1850. msgid "Howyrth"
  1851. msgstr "Hovyrtas"
  1852. #. [message]: speaker=Howyrth
  1853. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:366
  1854. msgid ""
  1855. "Hello there! Who are you? Were you the ones shouting about taking a sword?"
  1856. msgstr ""
  1857. #. [message]: speaker=Kai Krellis
  1858. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:371
  1859. msgid ""
  1860. "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
  1861. "sword. Will you to join us in battle against a common enemy?"
  1862. msgstr ""
  1863. #. [message]: speaker=Howyrth
  1864. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:376
  1865. msgid ""
  1866. "I don’t know if that creature really is our enemy. He has never bothered us, "
  1867. "and I should stay at my post anyway. However, I’m sure many townsfolk would "
  1868. "welcome the extra income if you want to hire them. I guess we would be happy "
  1869. "to get rid of the monster just in case."
  1870. msgstr ""
  1871. #. [message]: speaker=narrator
  1872. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:380
  1873. msgid ""
  1874. "You can now recruit human villagers, but you will not be able to recall them "
  1875. "in future scenarios."
  1876. msgstr ""
  1877. "Dabar galite samdyti kaimiečius, bet vėlesniuose scenarijuose negalėsite jų "
  1878. "susigrąžinti."
  1879. #. [message]: speaker=Siddry
  1880. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:429
  1881. msgid ""
  1882. "Kai Krellis! What are you doing here? I thought you were traveling south "
  1883. "when I met you."
  1884. msgstr ""
  1885. #. [message]: speaker=Kai Krellis
  1886. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:433
  1887. msgid "Friend Siddry!"
  1888. msgstr "Drauge Sidri!"
  1889. #. [message]: speaker=Howyrth
  1890. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:437
  1891. msgid "You know each other?!"
  1892. msgstr "Jūs pažįstami?!"
  1893. #. [message]: speaker=Siddry
  1894. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:441
  1895. msgid ""
  1896. "Kai Krellis is the one who saved me from slavery, Howyrth. I told him I "
  1897. "would repay him if I could, and here is my chance. My friends and I will "
  1898. "join you in your fight, Kai Krellis. We are yours to command, and we refuse "
  1899. "to be paid."
  1900. msgstr ""
  1901. #. [message]: speaker=Dorcyn
  1902. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:499
  1903. msgid "I’ll join you right now! That monster is just unnatural."
  1904. msgstr ""
  1905. #. [message]: speaker=narrator
  1906. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:573
  1907. msgid ""
  1908. "The merfolk clapped their hands over their ears as a terrible wail echoed "
  1909. "off the castle walls."
  1910. msgstr ""
  1911. #. [message]: speaker=Kai Krellis
  1912. #. [message]: speaker=second_unit
  1913. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:604
  1914. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:610
  1915. msgid "Now we have the sword!"
  1916. msgstr "Kalavijas mūsų!"
  1917. #. [message]: speaker=Caladon
  1918. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:617
  1919. msgid "Correction. Now I have the sword!"
  1920. msgstr "Pataisymas. Dabar turiu kalaviją!"
  1921. #. [message]: speaker=Caladon
  1922. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:675
  1923. msgid ""
  1924. "It’s MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth "
  1925. "SPREADING through me!"
  1926. msgstr ""
  1927. #. [message]: speaker=Kai Krellis
  1928. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:700
  1929. msgid "What? We won that sword!"
  1930. msgstr "Ką? Mes laimėjome šį kalaviją!"
  1931. #. [message]: speaker=Caladon
  1932. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:705
  1933. msgid ""
  1934. "Well, it’s true that you helped, so I won’t kill you. But I don’t trust you, "
  1935. "so leave my realm. Go on. I will grant you some time. The benevolence of "
  1936. "Caladon will be LEGENDARY! Heh heh, HA!"
  1937. msgstr ""
  1938. #. [message]: speaker=$staff_tip_off
  1939. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:710
  1940. msgid "Kai! He dropped his staff! We can attack him whenever we want now!"
  1941. msgstr ""
  1942. #. [message]: speaker=Cylanna
  1943. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:714
  1944. msgid ""
  1945. "We can pretend we are going to leave though. That would buy me some time to "
  1946. "heal the wounded."
  1947. msgstr ""
  1948. #. [message]: speaker=Caladon
  1949. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:750
  1950. msgid ""
  1951. "You DARE attack ME! You will regret that. Witness the POWER of the Flaming "
  1952. "Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
  1953. msgstr ""
  1954. #. [message]: speaker=Caladon
  1955. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:817
  1956. msgid ""
  1957. "You haven’t left yet? My patience is at an END! Witness the POWER of the "
  1958. "Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!"
  1959. msgstr ""
  1960. #. [message]: speaker=Kai Krellis
  1961. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:909
  1962. msgid "Now we can finally grab that sword."
  1963. msgstr "Pagaliau galime griebti tą kalaviją."
  1964. #. [message]: speaker=unit
  1965. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:925
  1966. msgid "I am not going with you. One of your people should take the sword."
  1967. msgstr "Aš su jumis nevyksiu. Kalaviją turėtų paimti kas nors iš jūsiškių."
  1968. #. [message]: speaker=Kai Krellis
  1969. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:943
  1970. msgid "This is not food. And it is definitely not a toy. Leave it."
  1971. msgstr ""
  1972. #. [message]: speaker=narrator
  1973. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:972
  1974. msgid "This sword is 8×4, magical, with <i>fire</i> damage."
  1975. msgstr "Kalavijas yra 8×4, magiškas, deginantis <i>ugnimi</i>."
  1976. #. [option]
  1977. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:979
  1978. msgid "I’ll carry this sword and destroy undead with blasts of flame."
  1979. msgstr "Aš paimsiu kalaviją ir ugnies pliūpsniais naikinsiu nemirėlius."
  1980. #. [option]
  1981. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:988
  1982. msgid "This sword is not right for me. Let someone else have it."
  1983. msgstr "Šis kalavijas man netinka. Tegul jį ima kas nors kitas."
  1984. #. [option]
  1985. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1023
  1986. msgid "I’ll carry the sword."
  1987. msgstr "Aš paimsiu kalaviją."
  1988. #. [option]
  1989. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1032
  1990. msgid "Let someone else have it."
  1991. msgstr "Tegul kas nors kitas jį paima."
  1992. #. [message]: speaker=Kai Krellis
  1993. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1070
  1994. msgid ""
  1995. "We thank all you humans for your help, and release you from any farther "
  1996. "obligations. Where we are going, you cannot easily follow."
  1997. msgstr ""
  1998. "Dėkojame jums, žmonės, už pagalbą ir atleidžiame nuo tolimesnių "
  1999. "įsipareigojimų. Ten, kur keliaujame mes, jums lengvo kelio nėra."
  2000. #. [message]: speaker=Caladon
  2001. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1131
  2002. #, fuzzy
  2003. msgid "CURSE you merfolk!"
  2004. msgstr "Būkite PRAKEIKTI, vandeniai!"
  2005. #. [message]: speaker=Caladon
  2006. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1146
  2007. msgid "Aghh! Die!"
  2008. msgstr "Ach! Mirk!"
  2009. #. [message]: speaker=Kai Krellis
  2010. #: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1151
  2011. msgid "He has that staff of..."
  2012. msgstr "Jis turi lazdą..."
  2013. #. [scenario]: id=11_Getting_Help
  2014. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:4
  2015. msgid "Getting Help"
  2016. msgstr ""
  2017. #. [part]
  2018. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:14
  2019. msgid ""
  2020. "Kai Krellis and his people no longer feared the open ocean, and they made "
  2021. "straight for Tyegëa’s island to show her the flaming sword."
  2022. msgstr ""
  2023. #. [message]: speaker=Kai Krellis
  2024. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:100
  2025. msgid ""
  2026. "We have brought the Flaming Sword. Caladon tried to steal it for himself, "
  2027. "but we were able to get it back from him."
  2028. msgstr ""
  2029. #. [message]: speaker=Tyegea
  2030. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:104
  2031. msgid "He did not part with it willingly, so he must be dead."
  2032. msgstr ""
  2033. "Jis nepanoro skirtis su kalaviju savo valia, todėl jis turbūt nebegyvas."
  2034. #. [message]: speaker=Kai Krellis
  2035. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:108
  2036. msgid "It is as you say."
  2037. msgstr "Taip ir yra."
  2038. #. [message]: speaker=Tyegea
  2039. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:112
  2040. msgid ""
  2041. "No matter. He was a fool. Now, you have done as I asked, grandson, so I will "
  2042. "travel with you to your home and help you rid it of restless spirits. My "
  2043. "priestesses will come as well, and will be at your disposal."
  2044. msgstr ""
  2045. #. [message]: speaker=narrator
  2046. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:135
  2047. msgid "You may now recruit mermaid priestesses!"
  2048. msgstr "Dabar galite samdyti undines žynes!"
  2049. #. [message]: speaker=Tyegea
  2050. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:155
  2051. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:173
  2052. msgid "Also, I have a little gold I can bring along."
  2053. msgstr "Taip pat turiu kažkiek aukso, kurį galiu pasiimti."
  2054. #. [message]: speaker=narrator
  2055. #: data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg:166
  2056. msgid "You receive 55 gold."
  2057. msgstr "Gaunate 55 auksinius."
  2058. #. [scenario]: id=12_Revenge
  2059. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:4
  2060. msgid "Revenge"
  2061. msgstr "Kerštas"
  2062. #. [part]
  2063. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:13
  2064. msgid ""
  2065. "The mission had been more difficult than Kai Krellis would have believed "
  2066. "when he started. Finally though, the end was in sight. He had seen how "
  2067. "priestesses could carve through masses of undead, and now he traveled with a "
  2068. "whole contingent of them. Tyegëa was even more powerful, though as "
  2069. "unpredictable as Cylanna had said."
  2070. msgstr ""
  2071. #. [part]
  2072. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
  2073. msgid ""
  2074. "The tribe that had fled Jotha unable to fight returned as an army stiffened "
  2075. "by veteran fighters and led by a warrior king. Though they were tired from "
  2076. "their journey, weariness fell from them as they neared home. The merfolk "
  2077. "arrived during the night, and found the mouth of their bay guarded, so they "
  2078. "headed south along the coast to some outlying villages to gather news of the "
  2079. "invaders."
  2080. msgstr ""
  2081. #. [message]: speaker=Nebthun
  2082. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:416
  2083. msgid ""
  2084. "Kai Krellis! You live! We thought you and your people had all been killed "
  2085. "when Jotha fell."
  2086. msgstr ""
  2087. "Kai Kreli! Tu gyvas! Mes manėme, kad tu ir tavo tauta buvote nužudyti po to, "
  2088. "kai krito Jota."
  2089. #. [message]: speaker=Kai Krellis
  2090. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:420
  2091. msgid ""
  2092. "No, most of us escaped. I thought your settlements might be far enough away "
  2093. "to escape harm, but you look as if you had seen battle."
  2094. msgstr ""
  2095. "Ne, dauguma paspruko. Maniau, jūsų gyvenvietės pakankamai toli, kad "
  2096. "išvengtumėte žalos, bet atrodote kaip ragavę mūšio."
  2097. #. [message]: speaker=Nebthun
  2098. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:424
  2099. msgid ""
  2100. "Indeed, though we have not been hard pressed. The creatures have been busy "
  2101. "fouling the waters and making the bay more to their liking. We worry that "
  2102. "they will soon be back to finish with us, and I fear we will not survive."
  2103. msgstr ""
  2104. #. [message]: speaker=Kai Krellis
  2105. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:428
  2106. msgid ""
  2107. "We come prepared for battle, and have brought help. We will reclaim our home "
  2108. "and make yours safe as well. Mal-Ravanal will pay this day."
  2109. msgstr ""
  2110. #. [message]: speaker=Nebthun
  2111. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:432
  2112. msgid ""
  2113. "Good. We will join you. You will be impressed with how quickly Tabomo here "
  2114. "crushes skeletons. I think we should make the ruined castle on the mainland "
  2115. "our base. The undead cut down many trees there to make bridges, and it is "
  2116. "much easier to move through now."
  2117. msgstr ""
  2118. #. [message]: speaker=narrator
  2119. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:468
  2120. #, fuzzy
  2121. msgid "At dawn, the merfolk got a good look at their opponents."
  2122. msgstr "Auštant vandeniai gerai apžiūrėjo savo priešininkus."
  2123. #. [message]: speaker=Tyegea
  2124. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:474
  2125. msgid "This doesn’t look too bad."
  2126. msgstr "Neatrodo per daug blogai."
  2127. #. [message]: speaker=Kai Krellis
  2128. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:479
  2129. msgid "Maybe not yet, but just wait."
  2130. msgstr "Gal dar ir ne, bet luktelėk."
  2131. #. [message]: speaker=Mel Daveth
  2132. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:484
  2133. msgid ""
  2134. "The merfolk...they came back! Bring back the search parties! Call back the "
  2135. "hordes!"
  2136. msgstr ""
  2137. #. [message]: speaker=Mal-Kevek
  2138. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:489
  2139. msgid ""
  2140. "Just make some more, you fool. There are plenty of corpses to go around."
  2141. msgstr ""
  2142. #. [message]: speaker=Tyegea
  2143. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:519
  2144. msgid ""
  2145. "I suppose this <i>does</i> look a little overwhelming. I may enjoy it "
  2146. "though. It can be satisfying to rain holy fire down on misbehaving spirits."
  2147. msgstr ""
  2148. #. [message]: speaker=Gwabbo
  2149. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:524
  2150. msgid "Absolutely! Bring ’em on!"
  2151. msgstr ""
  2152. #. [message]: speaker=Carallcyn
  2153. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:601
  2154. msgid "We searched up the coast for miles, and here they are!"
  2155. msgstr ""
  2156. #. [message]: speaker=Tyegea
  2157. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:711
  2158. msgid "I was wrong. You are no grandson of <i>mine</i>!"
  2159. msgstr "Aš klydau. <i>Man</i> tu ne vaikaitis!"
  2160. #. [message]: speaker=Kai Krellis
  2161. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:722
  2162. msgid "I have failed my people."
  2163. msgstr "Apvyliau savo tautą."
  2164. #. [message]: speaker=Dead Knight
  2165. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:745
  2166. msgid "Gruh!"
  2167. msgstr "Grh!"
  2168. #. [message]: speaker=Mel Daveth
  2169. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:757
  2170. msgid "Save me Lord Rava...uhh!"
  2171. msgstr ""
  2172. #. [message]: speaker=Kai Krellis
  2173. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:774
  2174. msgid "We have retaken our home!"
  2175. msgstr "Atsiėmėme savo namus!"
  2176. #. [message]: speaker=Kai Krellis
  2177. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:785
  2178. msgid "Cylanna! I will miss you."
  2179. msgstr "Silana! Man tavęs trūks."
  2180. #. [message]: speaker=Cylanna
  2181. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:796
  2182. msgid "Tyegëa! No!"
  2183. msgstr "Tiegėja! Ne!"
  2184. #. [message]: speaker=Kai Krellis
  2185. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:822
  2186. msgid "Inky has found something. Someone should check it out."
  2187. msgstr ""
  2188. #. [message]: speaker=Kai Krellis
  2189. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:849
  2190. msgid "Something must be there! Good bat! Someone should find out what it is."
  2191. msgstr ""
  2192. #. [message]: speaker=unit
  2193. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:886
  2194. msgid ""
  2195. "This man was wearing a necklace with a pendant on it. I’m sure the shape "
  2196. "means something."
  2197. msgstr ""
  2198. "Šitas vyras turėjo grandinėlę su pakabuku. Panašu, kad šita forma kažką "
  2199. "reiškia."
  2200. #. [message]: speaker=Tyegea
  2201. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:893
  2202. msgid ""
  2203. "It does indeed. It is an ankh, and that pendant will strengthen your life "
  2204. "force."
  2205. msgstr ""
  2206. #. [message]: speaker=narrator
  2207. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:898
  2208. msgid "The ankh necklace provides 70% resistance to <i>arcane</i> damage."
  2209. msgstr ""
  2210. #. [option]
  2211. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:918
  2212. msgid "It doesn’t seem to have helped its previous owner. I don’t want it."
  2213. msgstr "Nepanašu, kad ankstesniam šeimininkui padėjo. Man tokio nereikia."
  2214. #. [option]
  2215. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:954
  2216. msgid "I would like my life force protected."
  2217. msgstr "Norėčiau, kad mano gyvastis būtų saugoma."
  2218. #. [option]
  2219. #: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:967
  2220. msgid "My life force feels fine as it is."
  2221. msgstr "Aš gyvastim ir taip nesiskundžiu."
  2222. #. [scenario]: id=13_Epilogue
  2223. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:4
  2224. msgid "Epilogue"
  2225. msgstr "Epilogas"
  2226. #. [message]: speaker=narrator
  2227. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
  2228. msgid ""
  2229. "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
  2230. "But it never came. Krellis sent some messengers south to discover what they "
  2231. "could. The news that came back was better than good. Mal-Ravanal was dead! "
  2232. "Soldiers of Wesnoth had defeated him at about the same time the merfolk had "
  2233. "defeated the undead at Jotha. With the evil wizard gone, the merfolk relaxed "
  2234. "and began rebuilding in earnest, and soon Jotha was restored."
  2235. msgstr ""
  2236. #. [message]: speaker=narrator
  2237. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:39
  2238. msgid ""
  2239. "Not everything was as before, of course. Many good merfolk had been lost in "
  2240. "the first attacks and on the journey. The visiting priestesses did much to "
  2241. "console the families of the dead, and as it always does, life continued. In "
  2242. "a few months, the giggles of children could be heard echoing through the "
  2243. "shallows. Many of those children were named after Kai Krellis, Gwabbo, "
  2244. "Cylanna, and the other heroes."
  2245. msgstr ""
  2246. #. [message]: speaker=narrator
  2247. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:50
  2248. msgid ""
  2249. "Tyegëa returned to her home, but continued to keep in touch with her "
  2250. "grandson. Most of her priestesses went with her, but a few of them stayed in "
  2251. "Jotha, enriching the culture of the city."
  2252. msgstr ""
  2253. #. [message]: speaker=narrator
  2254. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:63
  2255. msgid ""
  2256. "Cylanna never traveled far again, but stayed in Jotha as a respected elder. "
  2257. "She remained a royal advisor, but her main work was healing the sick, and "
  2258. "presiding at naming ceremonies and weddings. All this agreed with her "
  2259. "disposition much better than battling undead."
  2260. msgstr ""
  2261. #. [message]: speaker=narrator
  2262. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:70
  2263. msgid ""
  2264. "Kai Krellis was somber over the next months as he grieved over the loss of "
  2265. "Cylanna, but the grief diminished with time leaving only fond memories."
  2266. msgstr ""
  2267. #. [message]: speaker=narrator
  2268. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:83
  2269. msgid ""
  2270. "Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to "
  2271. "merfolk children for generations thereafter. He became an almost legendary "
  2272. "figure."
  2273. msgstr ""
  2274. #. [message]: speaker=narrator
  2275. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:101
  2276. msgid ""
  2277. "Gwabbo and Cylanna were often together, and when Kai Krellis found a wife "
  2278. "(which is a tale for another time!) they presided at his wedding."
  2279. msgstr ""
  2280. #. [message]: speaker=narrator
  2281. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:114
  2282. msgid ""
  2283. "Teelöa returned to his home where he had been captured by the saurians. He "
  2284. "was delighted to find that many of his family members had also returned. He "
  2285. "visited Jotha frequently, and remained friends with all the other veterans."
  2286. msgstr ""
  2287. #. [message]: speaker=narrator
  2288. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:127
  2289. msgid ""
  2290. "Keshan returned to Bilheld where the drakes were still leaderless. He beat "
  2291. "them all into submission (which is the drake way) and ruled there with an "
  2292. "iron fist."
  2293. msgstr ""
  2294. #. [message]: speaker=narrator
  2295. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:135
  2296. msgid ""
  2297. "Krellis himself married within a few years, and fathered strong sons and "
  2298. "beautiful daughters. When the orcs who had learned to fear his father tested "
  2299. "Jotha again, they learned to fear Kai Krellis even more."
  2300. msgstr ""
  2301. #. [message]: speaker=narrator
  2302. #: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:146
  2303. msgid ""
  2304. "Inky lived with Krellis at court and frolicked in the kelp beds of Jotha "
  2305. "until he became fat and lazy in his old age."
  2306. msgstr ""
  2307. #. [unit_type]: id=Merman Brawler, race=merman
  2308. #: data/campaigns/Dead_Water/units/Brawler.cfg:4
  2309. msgid "Merman Brawler"
  2310. msgstr ""
  2311. #. [unit_type]: id=Merman Brawler, race=merman
  2312. #: data/campaigns/Dead_Water/units/Brawler.cfg:17
  2313. msgid ""
  2314. "Exceptionally large and strong mermen are sometimes more comfortable with "
  2315. "their own fists and tails than with other weapons."
  2316. msgstr ""
  2317. #. [unstore_unit]
  2318. #: data/campaigns/Dead_Water/units/Brawler.cfg:96
  2319. #: data/campaigns/Dead_Water/units/Brawler.cfg:143
  2320. msgid "stunned"
  2321. msgstr "pritrenktas"
  2322. #. [unstore_unit]
  2323. #: data/campaigns/Dead_Water/units/Brawler.cfg:97
  2324. #: data/campaigns/Dead_Water/units/Brawler.cfg:144
  2325. msgid "female^stunned"
  2326. msgstr "pritrenkta"
  2327. #. [unit_type]: id=Merman Child King, race=merman
  2328. #: data/campaigns/Dead_Water/units/Child_King.cfg:4
  2329. msgid "Child King"
  2330. msgstr "Karalius vaikas"
  2331. #. [unit_type]: id=Merman Child King, race=merman
  2332. #: data/campaigns/Dead_Water/units/Child_King.cfg:17
  2333. msgid ""
  2334. "When a mer king dies, the next in line becomes king however young he is. It "
  2335. "is his job to lead his troops in combat if necessary. Good soldiers will do "
  2336. "as they are told, but a very young king will get little real respect."
  2337. msgstr ""
  2338. #. [attack]: type=impact
  2339. #: data/campaigns/Dead_Water/units/Child_King.cfg:22
  2340. msgid "scepter"
  2341. msgstr "skeptras"
  2342. #. [unit_type]: id=Merman Citizen, race=merman
  2343. #: data/campaigns/Dead_Water/units/Citizen.cfg:4
  2344. msgid "Merman Citizen"
  2345. msgstr "Vandenių pilietis"
  2346. #. [unit_type]: id=Merman Citizen, race=merman
  2347. #: data/campaigns/Dead_Water/units/Citizen.cfg:17
  2348. msgid ""
  2349. "Merfolk are mostly peaceful, but will fight to defend their homes. In this "
  2350. "situation, even merfolk with no weapons or training can be dangerous."
  2351. msgstr ""
  2352. #. [unit_type]: id=Kraken, race=monster
  2353. #: data/campaigns/Dead_Water/units/Kraken.cfg:5
  2354. msgid "Kraken"
  2355. msgstr "Krakenas"
  2356. #. [unit_type]: id=Kraken, race=monster
  2357. #: data/campaigns/Dead_Water/units/Kraken.cfg:24
  2358. msgid ""
  2359. "Krakens are gigantic creatures of the seas. They can grab their opponents "
  2360. "with strong tentacles, or spit a poisonous black ink from a distance. The "
  2361. "best way to survive an encounter with these monsters is to remain ashore."
  2362. msgstr ""
  2363. #. [unit_type]: id=Merman Soldier King, race=merman
  2364. #: data/campaigns/Dead_Water/units/Soldier_King.cfg:4
  2365. msgid "Soldier King"
  2366. msgstr "Karalius kareivis"
  2367. #. [unit_type]: id=Merman Soldier King, race=merman
  2368. #: data/campaigns/Dead_Water/units/Soldier_King.cfg:20
  2369. msgid ""
  2370. "A king who is skilled at combat commands great respect — especially among "
  2371. "soldiers. His strength allows him to wield powerful weapons and move "
  2372. "quickly, even with heavy armor. His leadership abilities inspire his troops."
  2373. msgstr ""
  2374. #. [unit_type]: id=Merman Warrior King, race=merman
  2375. #: data/campaigns/Dead_Water/units/Warrior_King.cfg:4
  2376. msgid "Warrior King"
  2377. msgstr "Karalius karys"
  2378. #. [unit_type]: id=Merman Warrior King, race=merman
  2379. #: data/campaigns/Dead_Water/units/Warrior_King.cfg:20
  2380. msgid ""
  2381. "Warrior kings often become legendary in their own time. Their skill and "
  2382. "strength allows them to be truly formidable in battle. They are also fast "
  2383. "despite their heavy armor. Even skilled soldiers look upon them with awe."
  2384. msgstr ""
  2385. #. [unit_type]: id=Merman Young King, race=merman
  2386. #: data/campaigns/Dead_Water/units/Young_King.cfg:4
  2387. msgid "Young King"
  2388. msgstr "Jaunas karalius"
  2389. #. [unit_type]: id=Merman Young King, race=merman
  2390. #: data/campaigns/Dead_Water/units/Young_King.cfg:20
  2391. msgid ""
  2392. "A young king with some battle experience will be treated with some respect. "
  2393. "Common citizens will be inspired to do their utmost when the king is nearby, "
  2394. "but battle-hardened veterens will be less impressed."
  2395. msgstr ""
  2396. #. shown in the status table
  2397. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:73
  2398. msgid "user_team_name^Merfolk"
  2399. msgstr ""
  2400. #: data/campaigns/Dead_Water/utils/dw-utils.cfg:77
  2401. msgid "Kai Krellis"
  2402. msgstr "Kai Krelis"
  2403. #. [object]: id={ID}
  2404. #: data/campaigns/Dead_Water/utils/items.cfg:8
  2405. msgid "Storm Trident"
  2406. msgstr "Trišakis audronaša"
  2407. #. [object]: id={ID}
  2408. #: data/campaigns/Dead_Water/utils/items.cfg:11
  2409. #, fuzzy
  2410. msgid ""
  2411. "This trident gives merfolk the power to throw lightning at their enemies."
  2412. msgstr "Šis trišakis leidžia vandeniams trankyti priešus galingais žaibais."
  2413. #. [object]: id={ID}
  2414. #: data/campaigns/Dead_Water/utils/items.cfg:13
  2415. #, fuzzy
  2416. msgid "Only the merfolk can use this item."
  2417. msgstr "Šį daiktą gali naudoti tiktai vandeniai."
  2418. #. [effect]: type=fire
  2419. #: data/campaigns/Dead_Water/utils/items.cfg:28
  2420. msgid "storm trident"
  2421. msgstr "trišakis audronaša"
  2422. #. [object]: id={ID}
  2423. #: data/campaigns/Dead_Water/utils/items.cfg:53
  2424. msgid "Flaming Sword"
  2425. msgstr "Liepsnojantis kalavijas"
  2426. #. [effect]: type=fire
  2427. #: data/campaigns/Dead_Water/utils/items.cfg:70
  2428. msgid "flaming sword"
  2429. msgstr "liepsnojantis kalavijas"
  2430. #. [object]: id={ID}
  2431. #: data/campaigns/Dead_Water/utils/items.cfg:90
  2432. msgid "Ankh Necklace"
  2433. msgstr "Ankho vėrinys"
  2434. #. [message]: speaker=narrator
  2435. #: data/campaigns/Dead_Water/utils/items.cfg:187
  2436. msgid ""
  2437. "The bat slips the ring over a claw, and flies straight up, flapping "
  2438. "powerfully."
  2439. msgstr ""
  2440. #. [message]: speaker=narrator
  2441. #: data/campaigns/Dead_Water/utils/items.cfg:193
  2442. #: data/campaigns/Dead_Water/utils/items.cfg:261
  2443. msgid ""
  2444. "The ring of power increases the damage of all its owner’s attacks by one, "
  2445. "and adds three hitpoints."
  2446. msgstr ""
  2447. #. [option]
  2448. #: data/campaigns/Dead_Water/utils/items.cfg:207
  2449. msgid "We will let the bat have the ring. It will make him more helpful."
  2450. msgstr "Palikime žiedą šikšnosparniui. Su juo jis bus naudingesnis."
  2451. #. [option]
  2452. #: data/campaigns/Dead_Water/utils/items.cfg:216
  2453. msgid "Someone take that off him before he hurts himself."
  2454. msgstr "Kas nors nuimkite nuo jo tą žiedą kol jis nesusižalojo."
  2455. #. [message]: speaker=Kai Krellis
  2456. #: data/campaigns/Dead_Water/utils/items.cfg:236
  2457. msgid "Leave it."
  2458. msgstr "Palikti."
  2459. #. [message]: speaker=unit
  2460. #: data/campaigns/Dead_Water/utils/items.cfg:251
  2461. msgid "I’ll try on the ring."
  2462. msgstr "Išbandysiu žiedą."
  2463. #. [message]: speaker=unit
  2464. #: data/campaigns/Dead_Water/utils/items.cfg:256
  2465. msgid "I feel different, and all my weapons are lighter!"
  2466. msgstr "Jaučiuosi kitoks, o visi ginklai mažiau sveria!"
  2467. #. [option]
  2468. #: data/campaigns/Dead_Water/utils/items.cfg:274
  2469. msgid "I’ll take this ring, and you can rely on my strength."
  2470. msgstr "Aš paimsiu žiedą ir galėsite pasikliauti mano jėga."
  2471. #. [option]
  2472. #: data/campaigns/Dead_Water/utils/items.cfg:283
  2473. msgid "This thing makes me dizzy. Someone else can have it."
  2474. msgstr "Jaučiuosi nuo jo apdujęs. Tegul paima kas kitas."
  2475. #. [object]: id=power_ring2
  2476. #: data/campaigns/Dead_Water/utils/items.cfg:304
  2477. msgid "Ring of Power"
  2478. msgstr "Galios žiedas"
  2479. #. [message]: speaker=Cylanna
  2480. #: data/campaigns/Dead_Water/utils/items.cfg:352
  2481. msgid ""
  2482. "Killing these enemies was good, but there were many more on the way. I’m "
  2483. "sure it is still unsafe here."
  2484. msgstr ""
  2485. #. [message]: speaker=Kai Krellis
  2486. #: data/campaigns/Dead_Water/utils/items.cfg:357
  2487. msgid "I agree. I hate to leave our home, but we will return."
  2488. msgstr "Sutinku. Nenoriu palikti namų, bet mes sugrįšime."
  2489. #. [message]: speaker=Kai Krellis
  2490. #. [message]: speaker=second_unit
  2491. #: data/campaigns/Dead_Water/utils/items.cfg:420
  2492. #: data/campaigns/Dead_Water/utils/items.cfg:426
  2493. msgid ""
  2494. "The human wizard was wearing a ring! Maybe it is magic. Someone should try "
  2495. "it on to see what it does."
  2496. msgstr ""
  2497. "Burtininkas dėvėjo žiedą! Galbūt jis stebuklingas. Reikia kam nors pabandyti "
  2498. "ir pažiūrėti koks poveikis."
  2499. #. [special_note]
  2500. #: data/campaigns/Dead_Water/utils/specials.cfg:5
  2501. msgid ""
  2502. "This unit is able to stun its enemies, disrupting their zones of control."
  2503. msgstr ""
  2504. #. [damage]: id=tail_stun
  2505. #: data/campaigns/Dead_Water/utils/specials.cfg:12
  2506. msgid "stun"
  2507. msgstr "pritrenkia"
  2508. #. [damage]: id=tail_stun
  2509. #: data/campaigns/Dead_Water/utils/specials.cfg:13
  2510. msgid ""
  2511. "This attack hits so hard that the opponent is dazed and can no longer "
  2512. "enforce a zone of control. The effect wears off on the opponent’s next turn."
  2513. msgstr ""