The Battle for Wesnoth Lithuanian translation
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  1. # Copyright (C) Wesnoth development team, 2007-2019.
  2. # Translators:
  3. # Andrius Štikonas <andrius@stikonas.eu>, 2007-2019.
  4. msgid ""
  5. msgstr ""
  6. "Project-Id-Version: Battle for Wesnoth 1.11\n"
  7. "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
  8. "POT-Creation-Date: 2018-03-27 04:26+0300\n"
  9. "PO-Revision-Date: 2019-03-17 11:00+0000\n"
  10. "Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
  11. "Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
  12. "Language: lt\n"
  13. "MIME-Version: 1.0\n"
  14. "Content-Type: text/plain; charset=UTF-8\n"
  15. "Content-Transfer-Encoding: 8bit\n"
  16. "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
  17. "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
  18. "X-Generator: Poedit 2.1.1\n"
  19. #. [time]: id=underground
  20. #: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:495
  21. #: data/core/macros/schedules.cfg:109
  22. msgid "Underground"
  23. msgstr "Požemis"
  24. #. [berserk]: id=berserk
  25. #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:659
  26. #: data/campaigns/Under_the_Burning_Suns/scenarios_old/03_Stirring_in_the_Night.cfg:657
  27. #: data/core/macros/abilities.cfg:274
  28. msgid "berserk"
  29. msgstr "berserkas"
  30. #. [berserk]: id=berserk
  31. #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:661
  32. #: data/campaigns/Under_the_Burning_Suns/scenarios_old/03_Stirring_in_the_Night.cfg:659
  33. #: data/core/macros/abilities.cfg:275
  34. msgid ""
  35. "Whether used offensively or defensively, this attack presses the engagement "
  36. "until one of the combatants is slain, or 30 rounds of attacks have occurred."
  37. msgstr ""
  38. "Ar naudojama puolant, ar ginantis, ši ataka išlaiko priešininką kovoje iki "
  39. "pat vieno iš besikaunančiųjų mirties, arba trisdešimt atakos raundų."
  40. #. [chance_to_hit]: id=magical
  41. #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:670
  42. #: data/campaigns/Under_the_Burning_Suns/scenarios_old/03_Stirring_in_the_Night.cfg:668
  43. #: data/core/macros/abilities.cfg:359
  44. msgid "magical"
  45. msgstr "magiška"
  46. #. [chance_to_hit]: id=magical
  47. #: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:672
  48. #: data/campaigns/Under_the_Burning_Suns/scenarios_old/03_Stirring_in_the_Night.cfg:670
  49. #: data/core/macros/abilities.cfg:360
  50. msgid ""
  51. "This attack always has a 70% chance to hit regardless of the defensive "
  52. "ability of the unit being attacked."
  53. msgstr ""
  54. "Ši ataka visada turi 70% tikimybę pataikyti, nepriklausomai nuo puolamo "
  55. "kario gynybinių gebėjimų."
  56. #. [firststrike]: id=firststrike
  57. #: data/campaigns/Under_the_Burning_Suns/scenarios_old/03_Stirring_in_the_Night.cfg:679
  58. #: data/core/macros/abilities.cfg:404
  59. msgid "first strike"
  60. msgstr "pirmas smūgis"
  61. #. [firststrike]: id=firststrike
  62. #: data/campaigns/Under_the_Burning_Suns/scenarios_old/03_Stirring_in_the_Night.cfg:681
  63. #: data/core/macros/abilities.cfg:405
  64. msgid ""
  65. "This unit always strikes first with this attack, even if they are defending."
  66. msgstr "Su šia ataka karys visuomet turės pirmenybę atakuoti, net kai ginasi."
  67. #. [heals]: id=healing
  68. #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:16
  69. #: data/core/macros/abilities.cfg:10
  70. msgid "heals +4"
  71. msgstr "gydo +4"
  72. #. [heals]: id=healing
  73. #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:17
  74. #: data/core/macros/abilities.cfg:11
  75. msgid "female^heals +4"
  76. msgstr "gydo +4"
  77. #. [heals]: id=healing
  78. #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:18
  79. msgid ""
  80. "Allows the unit to heal adjacent allied units at the beginning of our turn.\n"
  81. "\n"
  82. "A unit cared for by this healer may heal up to 4 HP per turn, or stop poison "
  83. "from taking effect for that turn.\n"
  84. "A poisoned unit cannot be cured of its poison by a healer, and must seek the "
  85. "care of a village or a unit that can cure."
  86. msgstr ""
  87. "Leidžia kariui pagydyti gretimus draugiškus karius mūsų ėjimo pradžioje.\n"
  88. "\n"
  89. "Gydomasis karys gali pagyti ne daugiau, nei 4 GT per ėjimą, arba tą ėjimą "
  90. "išvengti nuodų poveikio.\n"
  91. "Šis gydytojas negali išgydyti nuo nuodų. Apnuodytasis karys turi ieškoti "
  92. "pagalbos kaime arba pas karį, kuris gali atnuodyti."
  93. #. [heals]: id=healing
  94. #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:39
  95. #: data/core/macros/abilities.cfg:28
  96. msgid "heals +8"
  97. msgstr "gydo +8"
  98. #. [heals]: id=healing
  99. #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:40
  100. #: data/core/macros/abilities.cfg:29
  101. msgid "female^heals +8"
  102. msgstr "gydo +8"
  103. #. [heals]: id=healing
  104. #: data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg:41
  105. msgid ""
  106. "This unit combines herbal remedies with magic to heal units more quickly "
  107. "than is normally possible on the battlefield.\n"
  108. "\n"
  109. "A unit cared for by this healer may heal up to 8 HP per turn, or stop poison "
  110. "from taking effect for that turn.\n"
  111. "A poisoned unit cannot be cured of its poison by a healer, and must seek the "
  112. "care of a village or a unit that can cure."
  113. msgstr ""
  114. "Šis karys apjungia vaistažoles su magija ir gydo karius greičiau, nei "
  115. "įprasta mūšio lauke.\n"
  116. "\n"
  117. "Gydomasis karys gali pagyti ne daugiau, nei 8 GT per ėjimą, arba tą ėjimą "
  118. "išvengti nuodų poveikio.\n"
  119. "Šis gydytojas negali išgydyti nuo nuodų. Apnuodytasis karys turi ieškoti "
  120. "pagalbos kaime arba pas karį, kuris gali atnuodyti."
  121. #. [section]: id=editor
  122. #: data/core/editor/help.cfg:5
  123. msgid "Map and Scenario Editor"
  124. msgstr "Žemėlapių ir scenarijų redaktorius"
  125. #. [topic]: id=editor_brush
  126. #: data/core/editor/help.cfg:13
  127. msgid "Editor Brush"
  128. msgstr "Redaktoriaus teptukas"
  129. #. [topic]: id=editor_brush
  130. #. [topic]: id=editor_clipboard
  131. #. [topic]: id=editor_tool_label
  132. #. [topic]: id=editor_tool_item
  133. #. [topic]: id=editor_tool_village
  134. #. [topic]: id=editor_tool_unit
  135. #. [topic]: id=editor_time_schedule
  136. #. [topic]: id=editor_starting_positions_in_general
  137. #: data/core/editor/help.cfg:14 data/core/editor/help.cfg:22
  138. #: data/core/editor/help.cfg:78 data/core/editor/help.cfg:86
  139. #: data/core/editor/help.cfg:104 data/core/editor/help.cfg:112
  140. #: data/core/editor/help.cfg:251 data/core/editor/help.cfg:289
  141. msgid "TODO"
  142. msgstr "Užduočių sąrašas"
  143. #. [topic]: id=editor_clipboard
  144. #: data/core/editor/help.cfg:21
  145. msgid "Terrain Clipboard"
  146. msgstr "Reljefo iškarpinė"
  147. #. [topic]: id=editor_tool_paint
  148. #: data/core/editor/help.cfg:29
  149. msgid "Paint Tool"
  150. msgstr "Piešimo įrankis"
  151. #. [topic]: id=editor_tool_paint
  152. #: data/core/editor/help.cfg:30
  153. msgid ""
  154. "Paint terrain tiles on the map.\n"
  155. "\n"
  156. "The paint tool utilizes the brushes and the terrain palette."
  157. msgstr ""
  158. #. [topic]: id=editor_tool_fill
  159. #: data/core/editor/help.cfg:39
  160. msgid "Fill Tool"
  161. msgstr "Užpildymo įrankis"
  162. #. [topic]: id=editor_tool_fill
  163. #: data/core/editor/help.cfg:40
  164. msgid ""
  165. "Fill continuous regions of terrain with a different one!\n"
  166. "\n"
  167. "The fill tool utilizes the terrain palette."
  168. msgstr ""
  169. #. [topic]: id=editor_tool_select
  170. #: data/core/editor/help.cfg:49
  171. msgid "Select Tool"
  172. msgstr "Žymėjimo įrankis"
  173. #. [topic]: id=editor_tool_select
  174. #: data/core/editor/help.cfg:50
  175. msgid ""
  176. "Selects a set of hex fields. The best tool ever!\n"
  177. "\n"
  178. "This tool utilizes the brushes."
  179. msgstr ""
  180. #. [topic]: id=editor_tool_paste
  181. #: data/core/editor/help.cfg:59
  182. msgid "Paste Tool"
  183. msgstr "Įklijavimo įrankis"
  184. #. [topic]: id=editor_tool_paste
  185. #: data/core/editor/help.cfg:60
  186. msgid "Paste the terrain in the clipboard"
  187. msgstr "Įklijuoja reljefą iš iškarpinės"
  188. #. [topic]: id=editor_tool_starting
  189. #: data/core/editor/help.cfg:67
  190. msgid "Starting Tool"
  191. msgstr "Pradžios įrankis"
  192. #. [topic]: id=editor_tool_starting
  193. #: data/core/editor/help.cfg:68
  194. msgid ""
  195. "Defines the side leader starting position\n"
  196. "\n"
  197. "This tool sets the side leaders' default starting locations, and named "
  198. "special locations."
  199. msgstr ""
  200. #. [topic]: id=editor_tool_label
  201. #: data/core/editor/help.cfg:77
  202. msgid "Label Tool"
  203. msgstr "Žymių įrankis"
  204. #. [topic]: id=editor_tool_item
  205. #: data/core/editor/help.cfg:85
  206. msgid "Item Tool"
  207. msgstr "Daiktų įrankis"
  208. #. [topic]: id=editor_tool_soundsource
  209. #: data/core/editor/help.cfg:93
  210. msgid "Soundsource Tool"
  211. msgstr "Garso šaltinių įrankis"
  212. #. [topic]: id=editor_tool_soundsource
  213. #: data/core/editor/help.cfg:94
  214. msgid ""
  215. "Places Soundsources on your maps!\n"
  216. "\n"
  217. "This tool has not been implemented yet."
  218. msgstr ""
  219. "Padeda garso šaltinius jūsų žemėlapiuose!\n"
  220. "\n"
  221. "Šis įrankis dar nesukurtas."
  222. #. [topic]: id=editor_tool_village
  223. #: data/core/editor/help.cfg:103
  224. msgid "Village Ownership Tool"
  225. msgstr "Kaimų nuosavybės įrankis"
  226. #. [topic]: id=editor_tool_unit
  227. #: data/core/editor/help.cfg:111
  228. msgid "Unit Tool"
  229. msgstr "Karių įrankis"
  230. #. [topic]: id=editor_named_area
  231. #: data/core/editor/help.cfg:119
  232. msgid "Named Areas"
  233. msgstr "Pavadintos vietovės"
  234. #. [topic]: id=editor_named_area
  235. #: data/core/editor/help.cfg:120
  236. msgid ""
  237. "Named Areas are sets of gamefields which can be addressed during scenario "
  238. "scripting by a given name.\n"
  239. "\n"
  240. "It can be used to abstract between the implementation of an effect and the "
  241. "map specific setting.\n"
  242. "This is a very powerful mechanism since it allows generic scenario codings "
  243. "working with different maps providing the needed named locations."
  244. msgstr ""
  245. #. [topic]: id=editor_playlist
  246. #: data/core/editor/help.cfg:130
  247. msgid "Playlist Manager"
  248. msgstr "Grojaraščių tvarkyklė"
  249. #. [topic]: id=editor_playlist
  250. #: data/core/editor/help.cfg:131
  251. msgid ""
  252. "Saves a list of music tracks defining a random playlist to the scenario.\n"
  253. "\n"
  254. "Have a look at the addon server for easy to use additional music tracks."
  255. msgstr ""
  256. #. [topic]: id=..editor
  257. #: data/core/editor/help.cfg:140
  258. msgid "Map/Scenario Editor"
  259. msgstr "Žemėlapių/Scenarijų redaktorius"
  260. #. [topic]: id=..editor
  261. #: data/core/editor/help.cfg:142
  262. #, fuzzy
  263. msgid ""
  264. "Wesnoth's Map and Scenario Editor allows users to create and edit the maps "
  265. "on which every Wesnoth scenario takes place. It also provides a limited set "
  266. "of features for setting up a basic scenario.\n"
  267. "\n"
  268. "The editor can be launched from the <i>Map Editor</i>"
  269. msgstr ""
  270. "Vesnoto žemėlapių ir scenarijų redaktorius leidžia naudotojams kurti ir "
  271. "keisti žemėlapius, kuriuose vyksta kiekvienas Vesnoto scenarijus. Jis taip "
  272. "pat turi ribotas galimybes kurti paprastus scenarijus.\n"
  273. "\n"
  274. "Redaktorius gali būti paleistas nuspaudus <italic>text='Žemėlapių "
  275. "redaktoriaus'</italic>"
  276. #. [topic]: id=..editor
  277. #: data/core/editor/help.cfg:144
  278. #, fuzzy
  279. msgid ""
  280. " option at the title screen.\n"
  281. "\n"
  282. "<big>What you get</big>"
  283. msgstr ""
  284. " mygtuką pagrindiniame meniu.\n"
  285. "\n"
  286. "<header>text='Ką gaunate'</header>"
  287. #. [topic]: id=..editor
  288. #: data/core/editor/help.cfg:146
  289. msgid ""
  290. "\n"
  291. "\n"
  292. "• <ref>dst='editor_terrain' text='Terrain Editor'</ref>\n"
  293. "An easy to use map editor, similar to simple paint applications.\n"
  294. "\n"
  295. "• Scenario Editor\n"
  296. "\n"
  297. "• <ref>dst='editor_playlist' text='Playlist Manager'</ref>"
  298. msgstr ""
  299. #. [topic]: id=..editor
  300. #: data/core/editor/help.cfg:153
  301. msgid ""
  302. "\n"
  303. "Predefine the scenario's music track playlist.\n"
  304. "\n"
  305. "• Time Schedule Editor\n"
  306. "\n"
  307. msgstr ""
  308. #. [topic]: id=..editor
  309. #: data/core/editor/help.cfg:158
  310. msgid ""
  311. "\n"
  312. "\n"
  313. "• What-you-see-is-what-you-get\n"
  314. "The editor is not a WYSIWYG application.\n"
  315. "\n"
  316. "Because which exact graphic tile represents a terrain in the map depends on "
  317. "all terrain rules loaded (which is different between the editor and each "
  318. "other use case) the map won't look exactly the same.\n"
  319. "\n"
  320. "• Event handlers and scripting\n"
  321. "The editor is not a tool to help you scripting the scenario's event "
  322. "handlers.\n"
  323. "\n"
  324. "• Infinite Backwards Compatibility\n"
  325. "The editor can't load maps from versions prior to 1.10.\n"
  326. "TODO is that true?\n"
  327. "\n"
  328. msgstr ""
  329. #. [topic]: id=..editor
  330. #: data/core/editor/help.cfg:172
  331. msgid ""
  332. "\n"
  333. "• <ref>dst='editor_modes' text='Editing Modes'</ref>\n"
  334. "• <ref>dst='editor_toolkit' text='Editor Toolkit'</ref>\n"
  335. "• <ref>dst='editor_palette' text='Editor Palette'</ref>\n"
  336. "• <ref>dst='editor_brush' text='Editor Brushes'</ref> TODO: not sure if it "
  337. "needs a topic on its own\n"
  338. "• <ref>dst='editor_clipboard' text='Editor Clipboard'</ref>"
  339. msgstr ""
  340. #. [topic]: id=editor_modes
  341. #: data/core/editor/help.cfg:184
  342. msgid "Editing Modes"
  343. msgstr "Redagavimo režimai"
  344. #. [topic]: id=editor_modes
  345. #: data/core/editor/help.cfg:185
  346. #, fuzzy
  347. msgid ""
  348. "\n"
  349. "\n"
  350. "<big>Pure Map Mode</big>"
  351. msgstr ""
  352. "\n"
  353. "\n"
  354. "<header>text='Gryno žemėlapio režimas'</header>"
  355. #. [topic]: id=editor_modes
  356. #: data/core/editor/help.cfg:185
  357. msgid "The editor features two separate modes of operation:"
  358. msgstr "Redaktorius turi du skirtinus veikimo būdus:"
  359. #. [topic]: id=editor_modes
  360. #: data/core/editor/help.cfg:187
  361. msgid ""
  362. "\n"
  363. "\n"
  364. "Allows only the composing of the terrain map itself and the definition of "
  365. "leader starting positions."
  366. msgstr ""
  367. "\n"
  368. "\n"
  369. "Leidžia kurti tik reljefo žemėlapį ir apibrėžti vadų pradžios pozicijas."
  370. #. [topic]: id=editor_modes
  371. #: data/core/editor/help.cfg:189
  372. msgid ""
  373. "\n"
  374. "How the information is saved depends on the loaded file:\n"
  375. "\n"
  376. "<b>Native</b>"
  377. msgstr ""
  378. #. [topic]: id=editor_modes
  379. #: data/core/editor/help.cfg:192
  380. msgid ""
  381. "\n"
  382. "A new map or file containing only the arguments to the map_data attribute.\n"
  383. "\n"
  384. "The produced map can be played in the “User Maps” game type at the create "
  385. "multiplayer game dialog if saved to the default directory.\n"
  386. "\n"
  387. "<b>Embedded</b>"
  388. msgstr ""
  389. #. [topic]: id=editor_modes
  390. #: data/core/editor/help.cfg:197
  391. msgid ""
  392. "\n"
  393. "Scenario files containing a valid map_data attribute (not a file include) "
  394. "will be opened in this submode. The editor replaces only the content of "
  395. "map_data and leaves everything else in the scenario untouched. Maps opened "
  396. "this way are marked [e] in the Maps menu."
  397. msgstr ""
  398. #. [topic]: id=editor_modes
  399. #: data/core/editor/help.cfg:198
  400. #, fuzzy
  401. msgid ""
  402. "\n"
  403. "\n"
  404. "<big>Scenario Mode</big>"
  405. msgstr ""
  406. "\n"
  407. "\n"
  408. "<header>text='Scenarijaus režimas'</header>"
  409. #. [topic]: id=editor_modes
  410. #: data/core/editor/help.cfg:200
  411. msgid ""
  412. "\n"
  413. "\n"
  414. "The Scenario mode allows several extra tools to be used, such as the Unit "
  415. "tool. At least one side must be defined in order to use these tools, "
  416. "however.\n"
  417. "\n"
  418. "In this mode, terrain data is stored in the map_data attribute and saved "
  419. "into a file with any applicable WML."
  420. msgstr ""
  421. "\n"
  422. "\n"
  423. "Scenarijaus režimas leidžia naudoti kelis papildomus įrankius, pavyzdžiui "
  424. "karių įrankį. Tačiau tam, kad būtų galima naudoti šiuos įrankius, turi būti "
  425. "apibrėžta bent viena pusė.\n"
  426. "\n"
  427. "Šiame režime, reljefo duomenys yra išsaugojami map_data atribute ir įrašomi "
  428. "į failą kartu su reikiamu WML kodu."
  429. #. [topic]: id=editor_toolkit
  430. #: data/core/editor/help.cfg:211
  431. msgid "Editor Tools"
  432. msgstr "Redaktoriaus įrankiai"
  433. #. [topic]: id=editor_toolkit
  434. #: data/core/editor/help.cfg:212
  435. msgid ""
  436. "The editor provides several tools for editing your maps and scenarios. At "
  437. "all times, one of the editor tools is active. The active tool's context "
  438. "determines the content of the editor palette and context menu.\n"
  439. "\n"
  440. "These following tools are provided:\n"
  441. "\n"
  442. "• <ref>dst='editor_tool_paint' text='Paint Tool'</ref>\n"
  443. "• <ref>dst='editor_tool_fill' text='Fill Tool'</ref>\n"
  444. "• <ref>dst='editor_tool_select' text='Select Tool'</ref>\n"
  445. "• <ref>dst='editor_tool_paste' text='Paste Tool'</ref>\n"
  446. "• <ref>dst='editor_tool_starting' text='Starting Tool'</ref>\n"
  447. "• <ref>dst='editor_tool_label' text='Label Tool'</ref>\n"
  448. "• <ref>dst='editor_tool_item' text='Item Tool'</ref>\n"
  449. "• <ref>dst='editor_tool_soundsource' text='Soundsource Tool'</ref>\n"
  450. "• <ref>dst='editor_tool_village' text='Village Tool'</ref>\n"
  451. "• <ref>dst='editor_tool_unit' text='Unit Tool'</ref>\n"
  452. "\n"
  453. msgstr ""
  454. "Redaktorius turi keletą įrankių žemėlapiams ir scenarijams redaguoti. Bet "
  455. "kurie metu, vienas iš redaktoriaus įrankių yra aktyvus. Aktyvus įrankis "
  456. "nustato redaktoriaus paletės ir kontekstinio meniu turinį.\n"
  457. "\n"
  458. "Pateikiami šie įrankiai:\n"
  459. "\n"
  460. "• <ref>dst='editor_tool_paint' text='Piešimo įrankis'</ref>\n"
  461. "• <ref>dst='editor_tool_fill' text='Užpildymo įrankis'</ref>\n"
  462. "• <ref>dst='editor_tool_select' text='Žymėjimo įrankis'</ref>\n"
  463. "• <ref>dst='editor_tool_paste' text='Įklijavimo įrankis'</ref>\n"
  464. "• <ref>dst='editor_tool_starting' text='Pradžios pozicijų įrankis'</ref>\n"
  465. "• <ref>dst='editor_tool_label' text='Žymių įrankis'</ref>\n"
  466. "• <ref>dst='editor_tool_item' text='Objektų įrankis'</ref>\n"
  467. "• <ref>dst='editor_tool_soundsource' text='Garso šaltinio įrankis'</ref>\n"
  468. "• <ref>dst='editor_tool_village' text='Kaimų įrankis'</ref>\n"
  469. "• <ref>dst='editor_tool_unit' text='Karių įrankis'</ref>\n"
  470. "\n"
  471. #. [topic]: id=editor_terrain
  472. #: data/core/editor/help.cfg:234
  473. msgid "Terrain Editor"
  474. msgstr "Reljefo redaktorius"
  475. #. [topic]: id=editor_terrain
  476. #: data/core/editor/help.cfg:235
  477. msgid ""
  478. "The terrain editor's functionality is covered by the "
  479. "<ref>dst='editor_tool_paint' text='Paint'</ref> and "
  480. "<ref>dst='editor_tool_fill' text='Fill Tool'</ref>."
  481. msgstr ""
  482. #. [topic]: id=editor_masks
  483. #: data/core/editor/help.cfg:242
  484. msgid "Editor Mask Usage"
  485. msgstr "Redaktoriaus kaukių naudojimas"
  486. #. [topic]: id=editor_masks
  487. #: data/core/editor/help.cfg:243
  488. msgid ""
  489. "Masks can be applied to a base map for reusal in several scenarios playing "
  490. "at the same locations."
  491. msgstr ""
  492. #. [topic]: id=editor_time_schedule
  493. #: data/core/editor/help.cfg:250
  494. msgid "Time Schedule Editor"
  495. msgstr "Laiko režimo redaktorius"
  496. #. [topic]: id=editor_palette
  497. #: data/core/editor/help.cfg:258
  498. msgid "Editor Palette"
  499. msgstr "Redaktoriaus paletė"
  500. #. [topic]: id=editor_palette
  501. #: data/core/editor/help.cfg:259
  502. msgid ""
  503. "The editor palette contains the applicable items you may use with the "
  504. "currently selected tool. For example, the Paint tool will display a full "
  505. "list of all available terrains, and the unit tool will provide a list of "
  506. "available units."
  507. msgstr ""
  508. #. [topic]: id=map_format
  509. #: data/core/editor/help.cfg:266
  510. msgid "Wesnoth Map Format"
  511. msgstr "Vesnoto žemėlapių formatas"
  512. #. [topic]: id=map_format
  513. #: data/core/editor/help.cfg:267
  514. msgid ""
  515. "Wesnoth stores its maps in human readable plain text files.\n"
  516. "\n"
  517. "A map file consists of rows with comma separated terrain code strings. The "
  518. "files can be edited with a general purpose text editor like notepad.\n"
  519. "\n"
  520. "The only additional information provided by the map syntax are the starting "
  521. "positions of the scenario's sides.\n"
  522. "\n"
  523. "Additional information, such as teams, custom events, and complex side "
  524. "setups still need to be manually coded in WML."
  525. msgstr ""
  526. #. [topic]: id=scenario_format
  527. #: data/core/editor/help.cfg:280
  528. msgid "Scenario Format"
  529. msgstr "Scenarijaus formatas"
  530. #. [topic]: id=editor_starting_positions_in_general
  531. #: data/core/editor/help.cfg:288
  532. msgid "Starting Positions Howto"
  533. msgstr "Pradinių pozicijų aprašymas"
  534. #. [section]: id=encyclopedia
  535. #. [topic]: id=..encyclopedia
  536. #: data/core/encyclopedia/_main.cfg:5 data/core/encyclopedia/_main.cfg:12
  537. msgid "Encyclopedia"
  538. msgstr "Enciklopedija"
  539. #. [topic]: id=..encyclopedia
  540. #: data/core/encyclopedia/_main.cfg:14
  541. msgid "<ref>dst='..geography' text='Geography'</ref>"
  542. msgstr "<ref>dst='..geography' text='Geografija'</ref>"
  543. #. [section]: id=geography
  544. #. [topic]: id=..geography
  545. #: data/core/encyclopedia/geography.cfg:12
  546. #: data/core/encyclopedia/geography.cfg:19
  547. msgid "Geography"
  548. msgstr "Geografija"
  549. #. [topic]: id=arkan_thoria
  550. #: data/core/encyclopedia/geography.cfg:26
  551. msgid "Arkan-thoria"
  552. msgstr "Arkan-torija"
  553. #. [topic]: id=arkan_thoria
  554. #: data/core/encyclopedia/geography.cfg:27
  555. msgid ""
  556. "A river rising in the <ref>dst='heart_mountains' text='Heart Mountains'</"
  557. "ref> and running east to the Listra."
  558. msgstr ""
  559. "Upė ištekanti iš <ref>dst='heart_mountains' text='Šerdies kalnų'</ref> ir "
  560. "tekanti į rytus Listros link."
  561. #. [topic]: id=great_ocean
  562. #: data/core/encyclopedia/geography.cfg:32
  563. msgid "Great Ocean"
  564. msgstr "Didysis vandenynas"
  565. #. [topic]: id=great_ocean
  566. #: data/core/encyclopedia/geography.cfg:33
  567. msgid ""
  568. "Lies to the west of the <ref>dst='great_continent' text='continent'</ref> "
  569. "and all rivers eventually flow to it. Far to the west in the Great Ocean is "
  570. "a huge archipelago called <ref>dst='morogor' text='Morogor'</ref>."
  571. msgstr ""
  572. #. [topic]: id=morogor
  573. #: data/core/encyclopedia/geography.cfg:38
  574. msgid "Morogor"
  575. msgstr "Morogoras"
  576. #. [topic]: id=morogor
  577. #: data/core/encyclopedia/geography.cfg:39
  578. msgid ""
  579. "Archipelago, located somewhere in the <ref>dst='great_ocean' text='Great "
  580. "Ocean'</ref> east of the <ref>dst='green_isle' text='Green Isle'</ref> and "
  581. "west of the <ref>dst=great_continent text='Great Continent'</ref>.\n"
  582. "It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.\n"
  583. "The central island of the archipelago is also called ‘Morogor’."
  584. msgstr ""
  585. "Archipelagas, kuris yra kažkur <ref>dst='great_ocean' text='Didžiajame "
  586. "vandenyne'</ref>, į rytus nuo <ref>dst='green_isle' text='Žaliosios salos'</"
  587. "ref> ir į vakaruos nuo <ref>dst=great_continent text='Didžiojo žemyno'</"
  588. "ref>.\n"
  589. "Daugiausia apgyvendintas <ref>dst='..race_drake' text='slibinų'</ref>.\n"
  590. "Centrinė archipelago sala taip pat vadinama „Morogoru“."
  591. #. [topic]: id=green_isle
  592. #: data/core/encyclopedia/geography.cfg:46
  593. msgid "Green Isle"
  594. msgstr "Žalioji sala"
  595. #. [topic]: id=green_isle
  596. #: data/core/encyclopedia/geography.cfg:47
  597. msgid ""
  598. "A bigger island lying in the <ref>dst='great_ocean' text='Great Ocean'</ref>."
  599. msgstr ""
  600. "Didesnė sala esanti <ref>dst='great_ocean' text='Didžiajame vandenyne'</ref>."
  601. #. [topic]: id=old_continent
  602. #: data/core/encyclopedia/geography.cfg:52
  603. msgid "Old Continent"
  604. msgstr "Senasis žemynas"
  605. #. [topic]: id=old_continent
  606. #: data/core/encyclopedia/geography.cfg:53
  607. msgid ""
  608. "Lies to the west of <ref>dst='morogor' text='Morogor'</ref> across the "
  609. "<ref>dst='great_ocean' text='Great Ocean'</ref>."
  610. msgstr ""
  611. "Yra <ref>dst='great_ocean' text='Didžiajame vandenyne'</ref> į vakarus nuo "
  612. "<ref>dst='morogor' text='Morogoro'</ref>."
  613. #. [topic]: id=great_continent
  614. #: data/core/encyclopedia/geography.cfg:58
  615. msgid "Great Continent"
  616. msgstr "Didysis žemynas"
  617. #. [topic]: id=great_continent
  618. #: data/core/encyclopedia/geography.cfg:59
  619. msgid ""
  620. "The continent on which the <ref>dst='kingdom_wesnoth' text='Kingdom of "
  621. "Wesnoth'</ref> lies. Its west coast is surrounded by the "
  622. "<ref>dst='great_ocean' text='Great Ocean'</ref>."
  623. msgstr ""
  624. "Žemynas, kuriam priklauso <ref>dst='kingdom_wesnoth' text='Vesnoto "
  625. "karalystė'</ref>. Jo vakarinį krantą supa <ref>dst='great_ocean' "
  626. "text='Didysis vandenynas'</ref>."
  627. #. [topic]: id=irdya
  628. #: data/core/encyclopedia/geography.cfg:64
  629. msgid "Irdya"
  630. msgstr "Irdija"
  631. #. [topic]: id=irdya
  632. #: data/core/encyclopedia/geography.cfg:65
  633. msgid ""
  634. "The name of the world in which the kingdom of <ref>dst='kingdom_wesnoth' "
  635. "text='Wesnoth'</ref> is situated is ‘Irdya’. This term is, however, only "
  636. "rarely used in the era depicted by the main map. People normally just say "
  637. "“the world” or, poetically, “the wide green world”."
  638. msgstr ""
  639. "Pasaulio, kuriame yra įsikūrusi <ref>dst='kingdom_wesnoth' text='Vesnoto'</"
  640. "ref> karalystė, pavadinimas yra „Irdija“. Tačiau pagrindiniame žemėlapyje "
  641. "atvaizduotoje eroje šis pavadinimas naudojamas retai. Paprastsai žmonės "
  642. "tiesiog sako „pasaulis“, arba poetiškai – „platus žalias pasaulis“."
  643. #. [topic]: id=kingdom_wesnoth
  644. #: data/core/encyclopedia/geography.cfg:70
  645. msgid "Kingdom of Wesnoth"
  646. msgstr "Vesnoto karalystė"
  647. #. [topic]: id=kingdom_wesnoth
  648. #: data/core/encyclopedia/geography.cfg:71
  649. msgid ""
  650. "The Kingdom of Wesnoth is located in the north-central portion of the "
  651. "<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
  652. "mainline campaigns revolve around it. It is bounded on the map by the Great "
  653. "River to the north, the shore of the Great Ocean to the west, the Aethenwood "
  654. "to the <ref>dst='southwest_elven_lands' text='southwest'</ref>, and the "
  655. "Bitter Swamp to the southeast (lower right corner of the main map).\n"
  656. "\n"
  657. "Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier region. "
  658. "It is bounded to the south (off-map) by dense woods of which the Aethenwood "
  659. "may be considered a northernmost extension.\n"
  660. "\n"
  661. "<header>text='Notable cities:'</header>\n"
  662. " • Weldyn: The capital of Wesnoth.\n"
  663. " • Aldril: City lying on the Bay of Pearls.\n"
  664. " • Blackwater Port: City lying south of the Bay of Pearls.\n"
  665. " • Carcyn: Located between the Grey Woods and the Great River.\n"
  666. " • Dan’Tonk: Wesnoth’s largest city, located in the center of the "
  667. "country, just west and north of Weldyn.\n"
  668. " • Soradoc: The northernmost border outpost of Wesnoth, controls the "
  669. "confluence of the Weldyn River and the Great River.\n"
  670. " • Fort Tahn: The southernmost border outpost, controls the north/south "
  671. "road crossing the River Aethen.\n"
  672. " • Tath: Important fort city north of Dan’Tonk, exerts control over the "
  673. "wilderness country around the east of the Brown Hills and north to the Ford "
  674. "of Abez.\n"
  675. "\n"
  676. "<header>text='Notable land features:'</header>\n"
  677. " • Gryphon Mountain: Home of the fabled Gryphons.\n"
  678. " • Ford of Abez: Shallow part of the Great River, it is usually "
  679. "controlled by Wesnothian forces.\n"
  680. " • Weldyn River: It branches from the Great River and goes south.\n"
  681. " • Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and Fort Tahn, "
  682. "this plain is Wesnoth’s bread basket and home to most of its population.\n"
  683. " • Dulatus Hills: These rolling hills bordering the Great Central Plain "
  684. "provide much of Wesnoth’s livestock and agriculture.\n"
  685. " • Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-"
  686. "populated and occasionally very dangerous.\n"
  687. " • Horse Plains: Region of rolling plains just south of the Great River, "
  688. "bounded by Glyn’s Forest to the west and the River Weldyn to the east; the "
  689. "southern reach merges into the Central Plain. Home of the powerful Clans; "
  690. "the best horses in Wesnoth are bred here.\n"
  691. " • Estmark Hills: Largish range rising south of the Great River and east "
  692. "of the Weldyn River. The northernmost portion, nearest the River Weldyn, has "
  693. "at various times been settled by Wesnothians, but the Kingdom’s control is "
  694. "tenuous at best and banditry is common.\n"
  695. " • Glyn’s Forest: Sometimes known as the Royal Forest, named for one of "
  696. "Haldric II’s sons.\n"
  697. " • Gray Woods: Large forest in the heart of the wilds of Wesnoth, located "
  698. "between Carcyn and Aldril and generally considered to be haunted."
  699. msgstr ""
  700. "Vesnoto karalystė yra <ref>dst='great_continent' text='Didžiojo žemyno'</"
  701. "ref> šiaurės centrinėje dalyje. Joje vyksta veiksmas daugumoje pagrindinių "
  702. "kampanijų. Šiaurėje ji ribojasi su Didžiąja upe, vakaruose – su Didžiojo "
  703. "vandenyno krantu, Ėtenvudu – <ref>dst='southwest_elven_lands' "
  704. "text='pietvakariuose'</ref> ir Karčiąja pelke – pietryčiuose (apatiniame "
  705. "kairiajame žemėlapio kampe).\n"
  706. "\n"
  707. "Už Ėteno upės, į pietus nuo Tano forto, yra Vesnoto pasienio regionas. "
  708. "Pietuose jis apribotas (už žemėlapio ribų) tankių miškų, Ėtenvudas gali būti "
  709. "laikomas šiauriausia jų dalimi.\n"
  710. "\n"
  711. "<header>text='Žymūs miestai:'</header>\n"
  712. " • Veldynas: Vesnoto sostinė.\n"
  713. " • Aldrilas: mestas šalia Perlų įlankos.\n"
  714. " • Juodųjų vandenų uostas: miestas esantis į pietus nuo Perlų įlankos.\n"
  715. " • Karsynas: įsikūręs tarp Pilkosios girios ir Didžiosios upės.\n"
  716. " • Dan’Tonkas: Didžiausias Vesnoto miestas, įsikūręs šalies viduryje, "
  717. "kiek vakariau ir šiauriau Veldyno.\n"
  718. " • Soradokas: šiauriausias pasienio gyvenvietė, kontroliuoja Veldyno ir "
  719. "Didžiosios upių santaką.\n"
  720. " • Tano fortas: piečiausia pasienio gyvenvietė, kontroliuoja šiaurės–"
  721. "pietų kelią per Ėteno upę.\n"
  722. " • Tatas: svarbus įtvirtintas miestas į šiaurę nuo Dan’Tonko, "
  723. "kontroliuoja dykynes aplink rytinę Rudųjų kalvų dalį ir į šiaurę Abezo "
  724. "brastos link.\n"
  725. "\n"
  726. "<header>text='Žymūs gamtiniai objektai:'</header>\n"
  727. " • Grifų kalnas: legendinių grifų namai.\n"
  728. " • Abezo brasta: sekli Didžiosios upės dalis, paprastai kontroliuojama "
  729. "Vesnoto pajėgų.\n"
  730. " • Veldyno upė: atsiskiria nuo didžiosios upės ir eina į pietus.\n"
  731. " • Didžioji centrinė lyguma: vietovė apribota Veldyno, Dan’Tonko ir Tano "
  732. "forto, šį lyguma yra Vesnoto duonos krepšys ir daugumos gyventojų namai.\n"
  733. " • Dulato kalvos: kalvos besiribojamčios su Didžiąja centrine lyguma ir "
  734. "tiekiančios didžiąją dalį Vesnoto gyvulininkystės ir žemės ūkio.\n"
  735. " • Rudosios kalvos: dykynė supanti Grifų kalną, kuri nėra labai "
  736. "apgyvendinta ir kartais labai pavojinga.\n"
  737. " • Žirgų lygumos: lygumos į pietus nuo Didžiosios upės, besiribojančios "
  738. "su Glyno mišku vakaruose ir Veldyno upe rytuose; pietuose įsilieja į "
  739. "centrinę lygumą. Galingų klanų namai; čia veisiami geriausi Vesnoto žirgai.\n"
  740. " • Estmarko kalvos: didoka virtinė į pietus nuo Didžiosios upės ir į "
  741. "rytus nuo Veldyno upės. Šiauriausia dalis, esanti arčiausiai Veldyno upės, "
  742. "įvairiais laikais buvo apgyvendinta Vesnotiečių, bet karalystės valdžia "
  743. "geriausiu atveju yra netvirta, o plėšikavimas yra dažnas reiškinys.\n"
  744. " • Glyno miškas: kartais žinomas kaip Karališkasis miškas, pavadintas "
  745. "vieno iš Haldriko II sūnų garbei.\n"
  746. " • Pilkoji giria: didelis miškas tarp laukinių Vesnoto žemių, išsidėstęs "
  747. "tarp Karsyno ir Aldrilo, dažnai sakoma, kad ten vaidenasi."
  748. #. [topic]: id=elensefar
  749. #: data/core/encyclopedia/geography.cfg:100
  750. msgid "Elensefar"
  751. msgstr "Elensefaras"
  752. #. [topic]: id=elensefar
  753. #: data/core/encyclopedia/geography.cfg:101
  754. msgid ""
  755. "Elensefar is at times a province of <ref>dst='kingdom_wesnoth' "
  756. "text='Wesnoth'</ref>, at times an independent country, and at times in a "
  757. "treaty federation with Wesnoth. Its borders are the Great River to the "
  758. "north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to "
  759. "the south, and the <ref>dst='great_ocean' text='ocean'</ref> to the west. "
  760. "More information is found in the historical narrative of Wesnoth.\n"
  761. "\n"
  762. "<header>text='Notable cities:'</header>\n"
  763. " • Elensefar: The capital, located on an island in the "
  764. "<ref>dst='great_river' text='Great River'</ref> delta.\n"
  765. " • Carcyn: City on the Wesnoth–Elensefar border, disputed with Wesnoth.\n"
  766. "\n"
  767. "<header>text='Notable land features:'</header>\n"
  768. " • <ref>dst='great_river' text='Great River'</ref>: It is very wide at "
  769. "this point, and only ships can cross it."
  770. msgstr ""
  771. #. [topic]: id=northlands
  772. #: data/core/encyclopedia/geography.cfg:113
  773. msgid "Northlands"
  774. msgstr "Šiaurinės žemės"
  775. #. [topic]: id=northlands
  776. #: data/core/encyclopedia/geography.cfg:114
  777. msgid ""
  778. "There is no government of the Northlands. Various groups of orcs, dwarves, "
  779. "barbarian men and even elves populate the region. The northern and eastern "
  780. "borders are not defined, the southern border is the <ref>dst='great_river' "
  781. "text='Great River'</ref>, and the western border is the "
  782. "<ref>dst='great_ocean' text='Great Ocean'</ref>.\n"
  783. "\n"
  784. "<header>text='Notable cities:'</header>\n"
  785. " • Glamdrol: An Orcish tribal capital.\n"
  786. " • Wesmere: The location of the Ka’lian — the Elvish Council.\n"
  787. " • Dwarven Doors: A mixed human/dwarven town in the region of Knalga in "
  788. "the southern Heart Mountains. A major trade center.\n"
  789. " • Dallben and Delwyn: Human villages originally built by settlers who "
  790. "crossed the Great River during Wesnoth’s Golden Age expansion. Now "
  791. "abandoned. The forested area northeast of Elensefar, where these villages "
  792. "were located, was named the Annuvin province by men but was known by the "
  793. "elves as Wesmere.\n"
  794. "\n"
  795. "<header>text='Notable land features:'</header>\n"
  796. " • Heart Mountains: A virtually impassable barrier between the river "
  797. "country and the Northern Plains.\n"
  798. " • Heartfangs: the particularly forbidding stretch of high peaks "
  799. "southwest of Lake Vrug and north of the Forest of Wesmere. The most "
  800. "inhospitable and dangerous portion of the Heart Mountains; only hermits, "
  801. "madmen, and mages live there.\n"
  802. " • Swamp of Dread: a very large bog located between the Heart Mountains "
  803. "and the Great River. A notoriously dangerous place.\n"
  804. " • Lake Vrug: A large mountain lake whose river carves the only pathway "
  805. "through the Northern Mountains.\n"
  806. " • Arkan-thoria: The river that comes out of Lake Vrug. This is the "
  807. "elvish name; among humans it is called Longlier.\n"
  808. " • River Listra: The south-running tributary of the Great River into "
  809. "which the Arkan-thoria empties.\n"
  810. " • Lintanir Forest: The southernmost portion of the Great Northern "
  811. "Forest, a gigantic wood whose eastern and northern boundaries are known only "
  812. "the elves. Their capitol, Elensiria, has only seldom been visited by "
  813. "humans.\n"
  814. " • Great River: The origin of this river is somewhere in the east of the "
  815. "northern lands."
  816. msgstr ""
  817. #. [topic]: id=southwest_elven_lands
  818. #: data/core/encyclopedia/geography.cfg:135
  819. msgid "Southwest Elven Lands"
  820. msgstr "Pietvakarinės elfų žemės"
  821. #. [topic]: id=southwest_elven_lands
  822. #: data/core/encyclopedia/geography.cfg:136
  823. msgid ""
  824. "The Wood Elves are separate from those of the north, and have only "
  825. "intermittent relations with them and most other countries. Its borders are "
  826. "the <ref>dst='great_ocean' text='Ocean'</ref> to the west, the Black River "
  827. "to the south and southeast, the lands of Wesnoth to the north and the "
  828. "Kerlath province to the east.\n"
  829. "\n"
  830. "<header>text='Notable cities:'</header>\n"
  831. " • None known.\n"
  832. "\n"
  833. "<header>text='Notable land features:'</header>\n"
  834. " • Aethenwood: The largest southern forest, it extends far to the south "
  835. "and is home to <ref>dst='..race_elf' text='elves'</ref>. Although the elves "
  836. "make no such distinction, the southern part of the forest has been named "
  837. "Southwood by denizens of Kerlath.\n"
  838. " • Black Forest: An ancient forest of which very little is known, "
  839. "abandoned by the elves long ago."
  840. msgstr ""
  841. #. [topic]: id=heart_mountains
  842. #: data/core/encyclopedia/geography.cfg:148
  843. msgid "Heart Mountains"
  844. msgstr "Šerdies kalnai"
  845. #. [topic]: id=heart_mountains
  846. #: data/core/encyclopedia/geography.cfg:149
  847. msgid ""
  848. "A virtually impassable barrier between the <ref>dst='arkan_thoria' "
  849. "text='river'</ref> country and the <ref>dst='far_north' text='Northern "
  850. "Plains'</ref>."
  851. msgstr ""
  852. "Praktiškai nepraeinamas barjeras tarp <ref>dst='arkan_thoria' text='upės'</"
  853. "ref> šalies ir <ref>dst='far_north' text='Šiaurinių lygumų'</ref>."
  854. #. [topic]: id=far_north
  855. #: data/core/encyclopedia/geography.cfg:154
  856. msgid "Far North"
  857. msgstr "Tolimoji šiaurė"
  858. #. [topic]: id=far_north
  859. #: data/core/encyclopedia/geography.cfg:155
  860. msgid ""
  861. "Cold, harsh, and inaccessible, the Far North is the ancestral home of the "
  862. "Orcish Clannate. It lies north of the <ref>dst='heart_mountains' text='Heart "
  863. "Mountains'</ref>, which the Orcs call the Haggid-Dargor and claim (without "
  864. "merit) as their own. To the east lie the Unaligned Tribes of the Wild "
  865. "Steppe, who fell out of the control of the Clannate, instead roaming with "
  866. "wild human barbarians and clashing with the High Elves of the North Plains "
  867. "(known as North Elves in human lands). The High Elves themselves reside "
  868. "further east, where it is rumored they rule a vast kingdom.\n"
  869. "\n"
  870. "<header>text='Notable cities:'</header>\n"
  871. " • Barag Gor, a city home to the Orcish Council\n"
  872. " • Bitok\n"
  873. " • Borstep\n"
  874. " • Farzi\n"
  875. " • Lmarig\n"
  876. " • Melmog\n"
  877. " • Prestim\n"
  878. " • Tirigaz\n"
  879. " • Dorest, the northernmost human city\n"
  880. "\n"
  881. "<header>text='Notable land features:'</header>\n"
  882. " • Black Marshes\n"
  883. " • Mountains of Dorth\n"
  884. " • Mountains of Haag\n"
  885. " • Greenwood\n"
  886. " • Silent Forest\n"
  887. " • Forest of Thelien\n"
  888. " • River Oumph\n"
  889. " • River Bork\n"
  890. " • Frosty Wastes\n"
  891. " • Barren Plains"
  892. msgstr ""
  893. #. [section]: id=schedule
  894. #: data/core/help.cfg:10
  895. msgid "Time of Day Schedule"
  896. msgstr "Paros laiko planas"
  897. #. [section]: id=introduction
  898. #. [topic]: id=..introduction
  899. #: data/core/help.cfg:17 data/core/help.cfg:96
  900. msgid "Introduction"
  901. msgstr "Įvadas"
  902. #. [section]: id=gameplay
  903. #. [topic]: id=..gameplay
  904. #: data/core/help.cfg:23 data/core/help.cfg:168
  905. msgid "Gameplay"
  906. msgstr "Žaidimas"
  907. #. [section]: id=traits_section
  908. #. [topic]: id=..traits_section
  909. #: data/core/help.cfg:29 data/core/help.cfg:391
  910. msgid "Traits"
  911. msgstr "Bruožai"
  912. #. [section]: id=units
  913. #. [topic]: id=..units
  914. #: data/core/help.cfg:37 data/core/help.cfg:119
  915. msgid "Units"
  916. msgstr "Kariai"
  917. #. [section]: id=abilities_section
  918. #. [topic]: id=..abilities_section
  919. #: data/core/help.cfg:46 data/core/help.cfg:139
  920. msgid "Abilities"
  921. msgstr "Gebėjimai"
  922. #. [section]: id=weapon_specials
  923. #. [topic]: id=..weapon_specials
  924. #: data/core/help.cfg:54 data/core/help.cfg:148
  925. msgid "Weapon Specials"
  926. msgstr "Ginklų ypatybės"
  927. #. [section]: id=eras_section
  928. #. [topic]: id=..eras_section
  929. #: data/core/help.cfg:62 data/core/help.cfg:128
  930. msgid "Eras"
  931. msgstr "Eros"
  932. #. [section]: id=terrains_section
  933. #. [topic]: id=..terrains_section
  934. #: data/core/help.cfg:71 data/core/help.cfg:406
  935. msgid "Terrains"
  936. msgstr "Reljefai"
  937. #. [section]: id=addons
  938. #. [topic]: id=..addons
  939. #: data/core/help.cfg:79 data/core/help.cfg:459
  940. msgid "Add-ons"
  941. msgstr "Priedai"
  942. #. [section]: id=commands
  943. #. [topic]: id=..commands
  944. #: data/core/help.cfg:85 data/core/help.cfg:526
  945. msgid "Commands"
  946. msgstr "Komandos"
  947. #. [topic]: id=..introduction
  948. #: data/core/help.cfg:97
  949. #, fuzzy
  950. msgid ""
  951. "\n"
  952. "\n"
  953. "<i>Battle for Wesnoth</i> is a turn-based fantasy strategy game somewhat "
  954. "unusual among modern strategy games. While other games strive for "
  955. "complexity, <i>Battle for Wesnoth</i> strives for simplicity of both rules "
  956. "and gameplay. This does not make the game simple, however — from these "
  957. "simple rules arise a wealth of strategy, making the game easy to learn but a "
  958. "challenge to master.\n"
  959. "\n"
  960. "The following pages outline all you need to know to play Wesnoth. As you "
  961. "play, new information is added to the various categories as you come across "
  962. "new aspects of the game. For more detailed information on special situations "
  963. "and exceptions, follow the included links."
  964. msgstr ""
  965. "\n"
  966. "\n"
  967. "<italic>text='Mūšis dėl Vesnoto'</italic> yra ėjimais pagrįstas fantastinis "
  968. "strateginis žaidimas, iš dalies neįprastas tarp šiuolaikinių strateginių "
  969. "žaidimų. Kol kiti žaidimai siekia sudėtingumo, <italic>text='Mūšis dėl "
  970. "Vesnoto'</italic> siekia taisyklių ir žaidimo paprastumo. Tačiau tai "
  971. "nereiškia, kad žaidimas lengvas – iš šių paprastų taisyklių atsiranda "
  972. "strategijų gausumas, darantis žaidimą lengvai išmokstamą, bet sunkų puikiai "
  973. "įvaldyti.\n"
  974. "\n"
  975. "Šiuose puslapiuose aprašyta viskas, ką jums reikia žinoti, kad galėtumėte "
  976. "žaisti Vesnotą. Bežaidžiant, kai sutiksite naujus žaidimo aspektus, nauja "
  977. "informacija bus pridėta į įvairias kategorijas. Išsamesnę informaciją apie "
  978. "ypatingas situacijas ir išimtis rasite sekdami tekste įterptas nuorodas."
  979. #. [topic]: id=about_game
  980. #: data/core/help.cfg:107
  981. msgid "About the Game"
  982. msgstr "Apie žaidimą"
  983. #. [topic]: id=about_game
  984. #: data/core/help.cfg:108
  985. msgid ""
  986. "The game takes place on a hex-based game field, where your units battle "
  987. "against those controlled by the computer, friends who each take turns on the "
  988. "same computer (hotseat play), other players on the same network, or players "
  989. "worldwide in multiplayer mode.\n"
  990. "\n"
  991. "Each of these battles is called a <i>scenario</i>, which can be strung "
  992. "together to make <i>campaigns</i>. Besides the campaigns that ship with the "
  993. "game, Wesnoth supports user-made content, and the add-on server boasts "
  994. "hundreds of custom maps, campaigns, eras, factions, and resources.\n"
  995. "\n"
  996. "The game also features a human-readable markup called Wesnoth Markup "
  997. "Language (WML) to easily allow users to create their own content, as well as "
  998. "a fully-featured Map and Scenario Editor for designing your own "
  999. "battlefields.\n"
  1000. "\n"
  1001. "The <i>Battle for Wesnoth</i> project was begun in 2003, and has been worked "
  1002. "on by a multitude of volunteers ever since."
  1003. msgstr ""
  1004. #. [topic]: id=..units
  1005. #: data/core/help.cfg:120
  1006. msgid ""
  1007. "This section will list all the units you discover as you explore the world "
  1008. "of Wesnoth. When you see a new unit during a campaign or multiplayer "
  1009. "scenario it will be added to its race’s subsection; you can then view its "
  1010. "page any time you wish. A unit’s page will provide a general description, "
  1011. "its statistics, attacks, resistances, and movement and defense values.\n"
  1012. "\n"
  1013. msgstr ""
  1014. #. [topic]: id=..eras_section
  1015. #: data/core/help.cfg:129
  1016. msgid ""
  1017. "A faction is a collection of units and leaders. Factions are assigned to "
  1018. "sides in multiplayer games.\n"
  1019. "\n"
  1020. msgstr ""
  1021. "Frakcija yra karių ir vadų rinkinys. Frakcijos yra priskirtos žaidžiančioms "
  1022. "pusėms daugelio žaidėjų žaidimuose.\n"
  1023. "\n"
  1024. #. [topic]: id=..eras_section
  1025. #: data/core/help.cfg:131
  1026. msgid ""
  1027. "An era is a collection of factions, intended to be played against one "
  1028. "another. Besides the mainline eras that come with the game, many user-made "
  1029. "factions are available from add-ons.\n"
  1030. "\n"
  1031. msgstr ""
  1032. #. [topic]: id=..abilities_section
  1033. #: data/core/help.cfg:140
  1034. msgid ""
  1035. "Certain units have abilities that either directly affect other units or have "
  1036. "an impact on how the unit interacts with other units. These abilities will "
  1037. "be listed under this section as you encounter them. Each page will provide a "
  1038. "description of what the ability does and which (currently discovered) units "
  1039. "have it.\n"
  1040. "\n"
  1041. msgstr ""
  1042. "Kai kurie kariai turi gebėjimų, kurie arba tiesiogiai veikia kitus karius, "
  1043. "arba turi įtakos kario sąveikavimui su kitais kariais. Šie gebėjimai, kai "
  1044. "jūs juos sutiksite, bus vardinami šiame skyriuje.Kiekvienas puslapis turės "
  1045. "gebėjimo aprašymą ir kurie (šiuo metu atrasti) kariai jį turi.\n"
  1046. "\n"
  1047. #. [topic]: id=..weapon_specials
  1048. #: data/core/help.cfg:149
  1049. msgid ""
  1050. "Some weapons have special features that increase the effectiveness of "
  1051. "attacking with them. When you see a new weapon special during a campaign or "
  1052. "multiplayer scenario it will be added to this list; you can then view its "
  1053. "page any time you wish. Each page will provide a description of what the "
  1054. "weapon special does and which (currently discovered) units have it.\n"
  1055. "\n"
  1056. msgstr ""
  1057. #. [topic]: id=.unknown_unit
  1058. #: data/core/help.cfg:158
  1059. msgid "Unknown Unit"
  1060. msgstr "Nežinomas karys"
  1061. #. [topic]: id=.unknown_unit
  1062. #: data/core/help.cfg:159
  1063. msgid ""
  1064. "\n"
  1065. "\n"
  1066. "This unit is unknown for the moment. You must discover it in the game to be "
  1067. "allowed to see its description."
  1068. msgstr ""
  1069. "\n"
  1070. "\n"
  1071. "Šis karys šiuo metu nežinomas. Jūs privalote atrasti jį žaidime, kad "
  1072. "galėtumėte pamatyti jo aprašymą."
  1073. #. [topic]: id=..gameplay
  1074. #: data/core/help.cfg:169
  1075. msgid ""
  1076. "Wesnoth is comprised of a series of battles, called <i>scenarios</i>, that "
  1077. "pit your troops against the troops of one or more adversaries. Multiple "
  1078. "scenarios that follow on from each other, telling a story, make up "
  1079. "<i>campaigns</i>. In a campaign, you often need to play more carefully, "
  1080. "preserving your best troops for use again in later scenarios.\n"
  1081. "\n"
  1082. "The interactive <b>Tutorial</b> introduces the basics of Wesnoth gameplay in "
  1083. "the context of a scenario. Most material covered in the tutorial is "
  1084. "explained more in-depth in these pages, so you can always refer back here if "
  1085. "you forget something.\n"
  1086. "\n"
  1087. "After you master the basics, try out a beginner campaign, such as <i>Heir to "
  1088. "the Throne</i> or <i>The South Guard</i>. A full list of installed campaigns "
  1089. "can be found via the <b>Campaign</b> option on the main menu. As Wesnoth can "
  1090. "be quite challenging, you may wish to start on easy before progressing to "
  1091. "higher difficulties."
  1092. msgstr ""
  1093. #. [topic]: id=..gameplay
  1094. #: data/core/help.cfg:176
  1095. #, fuzzy
  1096. msgid ""
  1097. "\n"
  1098. "\n"
  1099. "<big>Fundamentals of Gameplay</big>\n"
  1100. "\n"
  1101. msgstr ""
  1102. "\n"
  1103. "\n"
  1104. "<header>text='Žaidimo pagrindai'</header>\n"
  1105. "\n"
  1106. #. [topic]: id=..gameplay
  1107. #: data/core/help.cfg:176
  1108. #, fuzzy
  1109. msgid ""
  1110. "While playing, keep in mind that you can mouse-over many items in the game, "
  1111. "such as the information displayed in the status pane, to see a brief "
  1112. "description explaining each item. This is especially useful when you "
  1113. "encounter new elements, such as <ref>dst='..abilities_section' "
  1114. "text='abilities'</ref>, for the first time."
  1115. msgstr ""
  1116. "Turėkite omenyje, kad žaidžiant galite užvesite pelės žymeklį ant objektų, "
  1117. "tokių kaip informaciniai langeliai, kad pamatytumėte trumpą paaiškinimą apie "
  1118. "kiekvieną objektą. Tai ypač naudinga pirmą kartą sutikus naują <ref>dst='.."
  1119. "abilities_section' text='gebėjimą'</ref>."
  1120. #. [topic]: id=victory_and_defeat
  1121. #: data/core/help.cfg:188
  1122. msgid "Victory and Defeat"
  1123. msgstr "Pergalė ir pralaimėjimas"
  1124. #. [topic]: id=victory_and_defeat
  1125. #: data/core/help.cfg:189
  1126. #, fuzzy
  1127. msgid ""
  1128. "\n"
  1129. "\n"
  1130. "When you win a scenario, the map grays over and the <b>End Turn</b> button "
  1131. "changes to <b>End Scenario</b>. You can now do things like changing your "
  1132. "save options or (if you are in a multiplayer game) chatting with other "
  1133. "players before pressing that button to advance."
  1134. msgstr ""
  1135. "\n"
  1136. "\n"
  1137. "Kai laimite scenarijų, žemėlapis papilkėja ir mygtukas <bold>text='Baigti "
  1138. "ėjimą'</bold> pasikeis į <bold>text='Baigti scenarijų'</bold>. Tada, prieš "
  1139. "nuspausdami mygtuką, galite atlikti tokius veiksmus kaip keisti išsaugojimų "
  1140. "nustatymus arba (jei esate daugelio žaidėjų žaidime) kalbėtis su kitais "
  1141. "žaidėjais."
  1142. #. [topic]: id=victory_and_defeat
  1143. #: data/core/help.cfg:189
  1144. #, fuzzy
  1145. msgid ""
  1146. "Pay careful attention to the <b>Objectives</b> pop-up box at the beginning "
  1147. "of each scenario. In most scenarios, you will achieve victory by killing all "
  1148. "enemy leaders ; likewise, the death of your own leader generally results in "
  1149. "defeat. However, some scenarios may have other victory objectives, such as "
  1150. "getting your leader to a designated point, rescuing an ally, solving a "
  1151. "puzzle, or holding out against a siege until a certain number of turns have "
  1152. "elapsed."
  1153. msgstr ""
  1154. "Ypatingai atkreipkite dėmesį į kiekvienos užduoties pradžioje iššokančiame "
  1155. "langelyje pateiktą <bold>text='tikslo'</bold> aprašymą. Daugumoje scenarijų "
  1156. "pergalė pasiekiama sunaikinus visus priešo vadus; taip pat jūsų vado mirties "
  1157. "atveju paprastai pralaimima. Tačiau kai kuriuose scenarijuose gali būti "
  1158. "keliami kiti pergalės pasiekimo tikslai, pavyzdžiui nuvesti savo vadą į "
  1159. "nustatytą vietą, išgelbėti sąjungininką, išspręsti galvosūkį ar išsilaikyti "
  1160. "apsiaustyje tam tikrą ėjimų skaičių."
  1161. #. [topic]: id=recruit_and_recall
  1162. #: data/core/help.cfg:198
  1163. msgid "Recruiting and Recalling"
  1164. msgstr "Samdymas ir grąžinimas"
  1165. #. [topic]: id=recruit_and_recall
  1166. #: data/core/help.cfg:199
  1167. msgid ""
  1168. "\n"
  1169. "\n"
  1170. "If you right-clicked on a castle hex and selected recruit, the new unit will "
  1171. "appear in that hex. Otherwise, it will appear in a free hex near the keep. "
  1172. "You may only recruit as many units as you have free hexes in your castle, "
  1173. "and you cannot spend more gold than you actually have on recruiting."
  1174. msgstr ""
  1175. "\n"
  1176. "\n"
  1177. "Paspaudus dešinį pelės klavišą ant pilies laukelio ir pasirinkus samdyti, "
  1178. "naujas karys atsiras tame laukelyje. Kitu atveju, karys atsiras laisvame "
  1179. "laukelyje šalia bokšto. Galite samdyti tik tiek karių, kiek turite laisvų "
  1180. "langelių savo pilyje ir negalite išleisti daugiau aukso negu turite samdymui."
  1181. #. [topic]: id=recruit_and_recall
  1182. #: data/core/help.cfg:199
  1183. #, fuzzy
  1184. msgid ""
  1185. "Each side begins with one leader in their keep. At the start of any battle, "
  1186. "and at times during it, you will need to recruit <ref>dst='..units' "
  1187. "text='units'</ref> into your army. To recruit, you must have your leader "
  1188. "(for instance, Konrad in the <i>Heir to the Throne</i> campaign) on the keep "
  1189. "hex of a <ref>dst='terrain_castle' text='castle'</ref>. Then you may recruit "
  1190. "by either choosing <b>Recruit</b> from the menu or right-clicking on a hex "
  1191. "and selecting <b>Recruit</b>. This brings up the recruit menu, which lists "
  1192. "units available for recruitment, along with their gold cost. Click on a unit "
  1193. "to see its statistics, then press the OK button to recruit it."
  1194. msgstr ""
  1195. "Pradžioje visi priešininkai turi po vieną vadą savo bokštuose. Kiekvieno "
  1196. "mūšio pradžioje, o kartais ir eigoje, jums reikės pasamdyti <ref>dst='.."
  1197. "units' text='karių'</ref> savo kariuomenei. Tam tikslui, jūsų vadas "
  1198. "(pavyzdžiui, Konradas <italic>text='Sosto įpėdinio'</italic> kampanijoje) "
  1199. "turi būti <ref>dst='...terrain_castle' text='pilies'</ref> bokšto laukelyje. "
  1200. "Tuomet galite samdyti arba išrinkdami <bold>text='Samdyti'</bold> iš meniu "
  1201. "sąrašo arba iš sąrašo, atsidariusio paspaudus dešinį pelės klavišą ant "
  1202. "langelio <bold>text='Samdyti'</bold>. Samdymo meniu sąraše matysite laisvus "
  1203. "karius ir jų samdymo kainą auksu. Kario statistinius duomenis matysite "
  1204. "paspaudę ant kario, o jį nusamdysite paspaudę mygtuką <bold>text='Samdyti'</"
  1205. "bold>."
  1206. #. [topic]: id=recruit_and_recall
  1207. #: data/core/help.cfg:201
  1208. msgid ""
  1209. "\n"
  1210. "\n"
  1211. "Recruited units come with two random <ref>dst='..traits_section' "
  1212. "text='traits'</ref> which modify their statistics."
  1213. msgstr ""
  1214. "\n"
  1215. "\n"
  1216. "Pasamdyti kariai turi du atsitiktinius <ref>dst='..traits_section' "
  1217. "text='bruožus'</ref>, kurie keičia jų statistikas."
  1218. #. [topic]: id=recruit_and_recall
  1219. #: data/core/help.cfg:203
  1220. msgid ""
  1221. "\n"
  1222. "\n"
  1223. "In later scenarios, you may also Recall survivors from earlier battles. "
  1224. "Recalling costs a standard 20 gold and presents you with a list of all "
  1225. "surviving units from previous scenarios."
  1226. msgstr ""
  1227. "\n"
  1228. "\n"
  1229. "Vėlesnėse scenarijuose jūs taip pat galėsite susigrąžinti ankstesniuose "
  1230. "mūšiuose išlikusius karius. Sugrąžinant karį už standartinę 20 auksinių "
  1231. "kainą, bus parodomas visų, ankstesnėse užduotyse išlikusių karių sąrašas."
  1232. #. [topic]: id=recruit_and_recall
  1233. #: data/core/help.cfg:205
  1234. msgid ""
  1235. "\n"
  1236. "\n"
  1237. "Units not only cost gold to Recruit or Recall, they also require money to "
  1238. "support. See <ref>dst='income_and_upkeep' text='income and upkeep'</ref> for "
  1239. "more information."
  1240. msgstr ""
  1241. "\n"
  1242. "\n"
  1243. "Ne tik karių samdymas ir sugrąžinimas, bet ir jų išlaikymas sekina jūsų "
  1244. "aukso atsargas. Daugiau informacijos rasite skyrelyje "
  1245. "<ref>dst='income_and_upkeep' text='pajamos ir išlaikymas'</ref>."
  1246. #. [topic]: id=income_and_upkeep
  1247. #: data/core/help.cfg:214
  1248. msgid "Income and Upkeep"
  1249. msgstr "Pajamos ir išlaikymas"
  1250. #. [topic]: id=income_and_upkeep
  1251. #: data/core/help.cfg:215
  1252. msgid ""
  1253. "\n"
  1254. "\n"
  1255. "Income is simple. You have a base income of 2 gold per turn. For every "
  1256. "village you control, you gain one additional gold each turn. (In general "
  1257. "this is configurable but in campaigns it is almost always one gold per "
  1258. "village.) Thus, if you have ten villages, you would normally gain 12 gold "
  1259. "each turn. Your upkeep costs are subtracted from this income, as detailed "
  1260. "below."
  1261. msgstr ""
  1262. "\n"
  1263. "\n"
  1264. "Pajamos yra paprasta. Jūs gaunate 2 auksinius per kiekvieną ėjimą. Iš "
  1265. "kiekvieno jums priklausančio kaimo kiekvieną ėjimą gausite vieną papildomą "
  1266. "auksinį (Apskritai tai yra konfigūruojama, bet kampanijose beveik visada bus "
  1267. "vienas auksinis nuo kiekvieno kaimo.). Taigi, jei turite dešimt kaimų, "
  1268. "kiekvieną ėjimą gautumėte 12 auksinių. Žemiau paaiškinta, kaip iš šių pajamų "
  1269. "atimamos išlaikymo išlaidos."
  1270. #. [topic]: id=income_and_upkeep
  1271. #: data/core/help.cfg:215
  1272. #, fuzzy
  1273. msgid ""
  1274. "In Wesnoth, it is not enough simply to recruit units and fight. You must "
  1275. "watch your gold as well, especially in campaigns, where you can carry extra "
  1276. "gold over from one scenario to the next. There are two aspects to this; "
  1277. "<i>income</i> and <i>upkeep</i>."
  1278. msgstr ""
  1279. "Vesnote nepakanka tiesiog samdyti karius ir kautis. Taip pat privalote "
  1280. "stebėti savo auksą, ypač kampanijose, kur galite persinešti papildomą auksą "
  1281. "iš vieno scenarijaus į kitą. Yra du šito aspektai: <italic>text='pajamos'</"
  1282. "italic> ir <italic>text='išlaikymas'</italic>."
  1283. #. [topic]: id=income_and_upkeep
  1284. #: data/core/help.cfg:217
  1285. msgid ""
  1286. "\n"
  1287. "\n"
  1288. "Upkeep is also fairly simple. Each unit requires an amount of Upkeep equal "
  1289. "to its level. You can support as many levels worth of units as you have "
  1290. "villages, without paying any upkeep. However, for each level of unit beyond "
  1291. "the number of villages you have, you must pay one gold per turn. For "
  1292. "example, if you have twelve level one units and ten villages, you would have "
  1293. "to pay two gold each turn in upkeep."
  1294. msgstr ""
  1295. "\n"
  1296. "\n"
  1297. "Išlaikymas taip pat yra pakankamai paprastas. Kiekvieno kario išlaikymo "
  1298. "kaina lygi jo lygiui. Nemokėdami išlaikymo išlaidų jūs galite išlaikyti tiek "
  1299. "lygių vertų karių, kiek turite kaimų. Tačiau už kiekvieną kario lygį, "
  1300. "viršijantį kaimų skaičių, turite mokėti po vieną auksinį per ėjimą. "
  1301. "Pavyzdžiui, jeigu turite dvylika pirmo lygio karių ir dešimt kaimų, turėsite "
  1302. "mokėti po du auksinius išlaikymo išlaidų kiekvieno ėjimo metu."
  1303. #. [topic]: id=income_and_upkeep
  1304. #: data/core/help.cfg:219
  1305. msgid ""
  1306. "\n"
  1307. "\n"
  1308. "Upkeep costs are subtracted from your income, so in the case of twelve "
  1309. "levels of units and ten villages, your resultant Income would be 10 gold per "
  1310. "turn."
  1311. msgstr ""
  1312. "\n"
  1313. "\n"
  1314. "Išlaikymo kaštai atimami iš jūsų pajamų, taigi dvylikos karių lygių ir "
  1315. "dešimties kaimų atveju jūsų pajamos bus 10 aukso per ėjimą."
  1316. #. [topic]: id=income_and_upkeep
  1317. #: data/core/help.cfg:221
  1318. #, fuzzy
  1319. msgid ""
  1320. "\n"
  1321. "\n"
  1322. "There are two important exceptions to upkeep: units with the loyal trait and "
  1323. "leaders never incur upkeep. Units you begin the scenario with (such as "
  1324. "Delfador), or units who join you during a scenario (such as the horseman in "
  1325. "the second scenario of <i>Heir to the Throne</i>) will usually have the "
  1326. "<i>loyal</i> trait. The unit you are playing (such as Konrad) will almost "
  1327. "always be a leader."
  1328. msgstr ""
  1329. "\n"
  1330. "\n"
  1331. "Išlaikymo išlaidoms yra numatytos dvi svarbios išimtys: ištikimi kariai ir "
  1332. "vadai nereikalauja Išlaikymo. Scenarijaus pradžioje turimi kariai "
  1333. "(pavyzdžiui, Delfadoras), arba kariai, prisijungiantys scenarijaus metu "
  1334. "(pavyzdžiui, raiteliai antrajame <italic>text='Sosto įpėdinio'</italic> "
  1335. "scenarijuje), paprastai turi <italic>text='ištikimo'</italic> kario bruožą. "
  1336. "Kariai, kuriais jūs žaidžiate (pavyzdžiui, Konradas), beveik visada būna "
  1337. "vadai."
  1338. #. [topic]: id=hitpoints
  1339. #: data/core/help.cfg:230
  1340. msgid "Hitpoints and Experience"
  1341. msgstr "Gyvybės taškai ir patirtis"
  1342. #. [topic]: id=hitpoints
  1343. #: data/core/help.cfg:231
  1344. #, fuzzy
  1345. msgid ""
  1346. "Each unit has a certain number of <i>hitpoints</i> (HP). If the hitpoints of "
  1347. "a unit drop below 1, the unit dies. Each unit also has a certain number of "
  1348. "<i>experience points</i> (XP). A freshly recruited unit starts with no "
  1349. "experience points, and gains experience by fighting enemies."
  1350. msgstr ""
  1351. "Kiekvienas karys turi tam tikrą kiekį <italic>text='gyvybės taškų'</italic> "
  1352. "(GT). Jei kario gyvybės taškai nukrenta žemiau 1, jis miršta. Kiekvienas "
  1353. "karys taip pat turi tam tikrą skaičių <italic>text='patirties taškų'</"
  1354. "italic> (PT). Naujai pasamdytas karys neturi patirties taškų ir įgauna "
  1355. "patirties kovodamas su priešais."
  1356. #. [topic]: id=hitpoints
  1357. #: data/core/help.cfg:235
  1358. msgid ""
  1359. "The hitpoints and experience points are both indicated in the status pane "
  1360. "using two numbers (the current value and the maximum value the unit can "
  1361. "have)."
  1362. msgstr ""
  1363. "Gyvybės ir patirties taškai pateikiami dviem skaičiais būsenos langelyje "
  1364. "(dabartinės ir didžiausios galimos reikšmės)."
  1365. #. [topic]: id=hitpoints
  1366. #: data/core/help.cfg:237
  1367. msgid ""
  1368. "The hitpoints are also indicated by an energy bar next to each unit, which "
  1369. "is green, yellow or red. A unit with at least 1 experience point has a blue "
  1370. "experience bar, which turns white as the unit is about to "
  1371. "<ref>dst='advancement' text='advance'</ref>."
  1372. msgstr ""
  1373. "Gyvybės taškai taip pat rodomi kario energijos indikatoriuje, kuris yra "
  1374. "žalios, geltonos arba raudonos spalvos. Karys, turintis bent 1 patirties "
  1375. "tašką, turi mėlynos spalvos patirties indikatorių, kuris augant patirčiai "
  1376. "pasikeičia į baltą spalvą, kai karys beveik pasiruošęs "
  1377. "<ref>dst='advancement' text='patobulėti'</ref>."
  1378. #. [topic]: id=advancement
  1379. #: data/core/help.cfg:244
  1380. msgid "Advancement"
  1381. msgstr "Tobulėjimas"
  1382. #. [topic]: id=advancement
  1383. #: data/core/help.cfg:245
  1384. msgid ""
  1385. "\n"
  1386. "\n"
  1387. "Units have a certain amount of experience required to advance (this is 20% "
  1388. "less for units with the Intelligent trait). Once they achieve this amount, "
  1389. "they immediately advance to the next level, healing fully in the process. In "
  1390. "some cases, you will be given a choice of advancement options."
  1391. msgstr ""
  1392. "\n"
  1393. "\n"
  1394. "Tam, kad patobulėtų, kariai turi gauti tam tikrą kiekį patirties "
  1395. "(protingiems kariams reikia 20% mažiau patirties). Kai tik pasiekiamas "
  1396. "atitinkamas kiekis, jie tuoj pat pasikelia lygį ir pilnai pasveiksta. Tam "
  1397. "tikrais atvejais jūs galėsite pasirinkti vieną iš kelių paaukštinimo "
  1398. "galimybių."
  1399. #. [topic]: id=advancement
  1400. #: data/core/help.cfg:245
  1401. msgid ""
  1402. "If both units survive a combat, they gain a number of experience points "
  1403. "equal to the level of the unit they’re fighting. If a unit kills another in "
  1404. "combat, however, it gains much more experience — 4 for a level 0 unit, 8 for "
  1405. "level 1, 16 for level 2, 24 for level 3, and so forth."
  1406. msgstr ""
  1407. "Jeigu abu kariai išgyvena kovą, jie gauna patirties taškų skaičių lygų "
  1408. "kario, su kuriuo jie kaunasi, lygiui. Tačiau jei karys kovoje užmuša kitą, "
  1409. "jis gauna kur kas daugiau patirties – 4 už 0 lygio karį, 8 – už 1 lygio, 16 "
  1410. "– už 2 lygio, 24 – už 3 lygio ir t.t."
  1411. #. [topic]: id=advancement
  1412. #: data/core/help.cfg:247
  1413. #, fuzzy
  1414. msgid ""
  1415. "\n"
  1416. "\n"
  1417. "While most units have three levels, not all do. Occasional units (such as "
  1418. "<ref>dst='unit_Mage' text='magi'</ref>) may have four. Once a unit has "
  1419. "reached its maximum level, it may have an <i>After Maximum Level "
  1420. "Advancement</i> (AMLA) available to it. The AMLA will modify the unit each "
  1421. "time the unit reaches the experience goal, but the unit will remain the same "
  1422. "level. The typical AMLA effect is for the unit to raise the maximum HP by 3 "
  1423. "and full-heal it. The first AMLA will normally be reached with 150 XP gained "
  1424. "(120 XP for intelligent units). However, gaining an AMLA becomes "
  1425. "progressively harder for each AMLA the unit receives, and so it is usually "
  1426. "more useful to try to advance your lower level units."
  1427. msgstr ""
  1428. "\n"
  1429. "\n"
  1430. "Dauguma karių turi tris lygius, bet ne visi. Kai kurie kariai (tokie kaip "
  1431. "<ref>dst='unit_Mage' text='magai'</ref>) gali turėti keturis. Kai karys "
  1432. "pasiekia aukščiausią lygį, jis gali įgyti <italic>text='virš aukščiausio "
  1433. "lygio paaukštinimą'</italic> (VALP). Kiekvieną kartą, kai karys surenka "
  1434. "pakankamai patirties, VALP pakeičia karį, tačiau jo lygis išlieka nepakitęs. "
  1435. "Paprastai VALP poveikis yra maksimalaus GT kiekio pakėlimas 3 punktais ir "
  1436. "pilnas pagydymas. Pirmą kartą VALP paprastai pasiekiamas surinkus 150 PT "
  1437. "(120 PT protingiems kariams). Tačiau vėliau tampa vis sunkiau pasiekti VALP, "
  1438. "todėl labiau verta bandyti patobulinti žemesnio lygio karius."
  1439. #. [topic]: id=movement
  1440. #: data/core/help.cfg:256
  1441. msgid "Movement"
  1442. msgstr "Judėjimas"
  1443. #. [topic]: id=movement
  1444. #: data/core/help.cfg:257
  1445. #, fuzzy
  1446. msgid ""
  1447. "\n"
  1448. "\n"
  1449. "Each unit has a certain number of movement points which are used up when "
  1450. "moving into a new hex, depending on the Terrain of that particular hex. For "
  1451. "instance, grassland nearly always costs 1 movement point to enter. Exactly "
  1452. "how many movement points are spent entering a hex depends on the unit type — "
  1453. "in forest, elvish units only spend 1 movement point, most human and orc "
  1454. "units spend 2, while horsemen spend 3. You can learn how many movement "
  1455. "points a unit requires to enter a certain terrain type by right-clicking on "
  1456. "it, selecting <b>Unit Description</b>, and then looking at <b>Terrain "
  1457. "Modifiers</b>."
  1458. msgstr ""
  1459. "\n"
  1460. "\n"
  1461. "Kiekvienas karys turi tam tikrą ėjimų skaičių, kurie išnaudojami pereinant į "
  1462. "naują langelį priklausomai nuo reljefo, kuriame yra konkretus laukelis. "
  1463. "Pavyzdžiui, judant pievoje beveik visuomet išnaudosite vieną ėjimą. Kiek "
  1464. "ėjimų bus išnaudota patenkant ant langelio priklauso ir nuo kario tipo – "
  1465. "miške tik elfai išnaudoja 1 ėjimą, dauguma žmonių ir orkų karių išnaudoja 2 "
  1466. "ėjimus, o raiteliai – 3. Sužinoti, kiek ėjimų reikia kariui pereinant į tam "
  1467. "tikros rūšies teritoriją, galite užvedę pelės žymeklį ant kario ir paspaudę "
  1468. "dešinį pelės klavišą ir pasirinkę <bold>text='Kario aprašymą'</bold>, "
  1469. "kuriame rasite <bold>text='Reljefo modifikatorius'</bold>."
  1470. #. [topic]: id=movement
  1471. #: data/core/help.cfg:257
  1472. #, fuzzy
  1473. msgid ""
  1474. "Movement in <i>Battle for Wesnoth</i> is simple. Click on the unit you wish "
  1475. "to move to select it, then click on the hex you wish to move it to. When a "
  1476. "unit is selected, everywhere it can move this turn will be highlighted, and "
  1477. "all other hexes on the map are made dull. Mousing over a highlighted hex "
  1478. "shows the defense rating the unit would have if you moved it to that hex. "
  1479. "Mousing over a dull hex will also show the number of turns required to reach "
  1480. "it, and clicking will cause the unit to move towards it by the fastest route "
  1481. "over this and subsequent turns. If you don’t use up all of a unit’s movement "
  1482. "when you first move a unit, you may move it again. This is useful when "
  1483. "having two units switch places. Attacking with a unit will use up its "
  1484. "movement. Ending a move in a village you don’t already own will also use up "
  1485. "a unit’s movement, but will still allow it to attack."
  1486. msgstr ""
  1487. "Judėjimas <italic>text='Mūšyje dėl Vesnoto'</italic> yra paprastas. Pelės "
  1488. "paspaudimu pažymėkite karį, kuriuo norite atlikti ėjimą. Tada spauskite ant "
  1489. "langelio, į kurį norite pereiti. Kai karys pažymėtas, visos vietos, į kurias "
  1490. "galima pereiti bus paryškintos, o visi kiti langeliai žemėlapyje išblanks. "
  1491. "Užslinkus pelės žymekliu ant užtamsinto langelio pamatysite gynybos lygį, "
  1492. "kurį karys įgis, jeigu jį ten perkelsite. Pelės žymeklį užvedę ant "
  1493. "išblankusio langelio, pamatysite ėjimų skaičių, reikalingą langeliui "
  1494. "pasiekti ir bandant spausti pelės klavišą ant to langelio, karys paeis "
  1495. "greičiausiu maršrutu į nurodyto langelio pusę šiuo ir kitais ėjimais. Jeigu "
  1496. "neišnaudojote visų kario ėjimų pirmu kartu, galite paeiti dar kartą. Tokia "
  1497. "galimybė padeda sukeisti karius vietomis. Karys išnaudoja savo ėjimą "
  1498. "puldamas. Pereidamas į svetimą kaimą, karys taip pat išnaudos ėjimą, tačiau "
  1499. "išsaugos galimybę pulti."
  1500. #. [topic]: id=movement
  1501. #: data/core/help.cfg:259
  1502. #, fuzzy
  1503. msgid ""
  1504. "\n"
  1505. "\n"
  1506. "Another thing to keep in mind while moving is <i>zones of control</i>. Each "
  1507. "unit — except for level 0 units — generates a zone of control in the hexes "
  1508. "immediately surrounding it, and any enemy unit entering those hexes "
  1509. "immediately ends its movement. Learning how to use zones of control to your "
  1510. "advantage is an important part of Wesnoth, as only "
  1511. "<ref>dst='ability_skirmisher' text='skirmishers'</ref> can ignore zones of "
  1512. "control."
  1513. msgstr ""
  1514. "\n"
  1515. "\n"
  1516. "Dar vienas dalykas, į kurį turėtumėte atkreipti dėmesį atlikdami ėjimą – "
  1517. "<italic>text='kontroliuojamos zonos'</italic>. Kiekvienas karys — išskyrus 0 "
  1518. "lygio karius — turi kontroliuojamą zoną aplinkiniuose langeliuose ir priešų "
  1519. "karys įėjęs į tokį langelį užbaigia savo ėjimą. Kontroliuojamų zonų "
  1520. "panaudojimas savo privalumui yra svarbi Vesnoto dalis, nes tik "
  1521. "<ref>dst='ability_skirmisher' text='peštukai'</ref> gali nepaisyti valdymo "
  1522. "zonų."
  1523. #. [topic]: id=movement
  1524. #: data/core/help.cfg:261
  1525. msgid ""
  1526. "\n"
  1527. "\n"
  1528. "To see where the enemy can move to during their next turn, press Ctrl-v or "
  1529. "Cmd-v. Ctrl-b or Cmd-b shows where the enemy could move, if your units were "
  1530. "not on the map to block their progress."
  1531. msgstr ""
  1532. "\n"
  1533. "\n"
  1534. "Kad pamatytumėte, kur priešas gali judėti pre kitą savo ėjimą, nuspauskite "
  1535. "Ctrl-v arba Cmd-v. Ctrl-b arba Cmd-b parodo, kur priešas gali judėti, jei "
  1536. "jūsų karių nebūtų žemėlapyje ir jie netrukdytų judėti."
  1537. #. [topic]: id=shroud_and_fog
  1538. #: data/core/help.cfg:270
  1539. msgid "Shroud and Fog of War"
  1540. msgstr "Uždanga ir karo rūkas"
  1541. #. [topic]: id=shroud_and_fog
  1542. #: data/core/help.cfg:271
  1543. #, fuzzy
  1544. msgid ""
  1545. "In some scenarios, parts of the map will be hidden from you. There are two "
  1546. "mechanisms that can be used separately or together. The <i>shroud</i> hides "
  1547. "both the terrain and any units at a location. However, once it is cleared, "
  1548. "you can always see that location. The <i>fog of war</i> only hides units and "
  1549. "ownership of villages (other than by you or your allies). The fog of war is "
  1550. "cleared temporarily when you have units nearby, but returns when they leave. "
  1551. "Both the shroud and the fog of war are cleared by units. Each unit clears "
  1552. "locations adjacent to those within one turn’s move (ignoring zones of "
  1553. "control and enemy units).\n"
  1554. "\n"
  1555. "Normally you can undo a unit’s movement, as long as an event with a "
  1556. "randomized result has not occurred, such as combat or recruitment (as most "
  1557. "units receive random traits when recruited). Exploring hidden terrain by "
  1558. "clearing shroud or fog will also prevent undos to a previous state. You may "
  1559. "wish to activate <b>Delay Shroud Updates</b> in the actions menu. This will "
  1560. "prevent units from clearing shroud or fog until the next randomized event or "
  1561. "a manual update via <b>Update Shroud Now</b> (or the end of your turn) and "
  1562. "thereby preserve your ability to undo movement."
  1563. msgstr ""
  1564. "Kai kuriose užduotyse dalis žemėlapio bus paslėpta nuo jūsų. Yra du "
  1565. "paslėpimo būdai, kurie gali būti naudojami atskirai arba kartu. "
  1566. "<italic>text='Uždanga'</italic> paslepia ir reljefą, ir karius. Tačiau "
  1567. "praskleidus uždangą, jūs visuomet galite matyti tą vietovę. "
  1568. "<italic>text='Karo rūkas'</italic> paslepia tik karius ir kaimo "
  1569. "priklausomybę (išskyrus jūsų ir jūsų sąjungininkų). Karo rūkas laikinai "
  1570. "prasisklaido, jei netoliese turite savo karių, tačiau jiems nuėjus vėl "
  1571. "apgaubia vietovę. Tiek uždanga, tiek ir karo rūkas išsklaidomi karių "
  1572. "pagalba. Kiekvienas karys išsklaido teritoriją pasiekiamą vienu ėjimu "
  1573. "(neskaitant kontroliuojamų zonų ir priešo karių).\n"
  1574. "\n"
  1575. "Paprastai kario ėjimą galima atšaukti, jeigu nebuvo atliktas veiksmas, "
  1576. "priklausantis nuo atsitiktinumų, pavyzdžiui, grumtynių ar samdymo (nes "
  1577. "dauguma samdomų karių įgauna atsitiktinius bruožus). Žvalgantis paslėptose "
  1578. "teritorijose uždangos atskleidimas arba karo rūko prasklaidymas riboja "
  1579. "atstatymus į pradinę būseną. Tokiu atveju galima aktyvuoti "
  1580. "<bold>text='uždangos atsinaujinimo vėlinimą'</bold>, kuris yra veiksmų "
  1581. "meniu. Atlikus tokį veiksmą, kariai neišsklaidys uždangos ar karo rūko iki "
  1582. "kito atsitiktinio įvykio arba rankinio atnaujinimo per "
  1583. "<bold>text='Atnaujinti uždangą'</bold> (arba jūsų ėjimo pabaigos) ir dėl to "
  1584. "bus užtikrinta galimybė atšaukti ėjimą."
  1585. #. [topic]: id=combat
  1586. #: data/core/help.cfg:280
  1587. msgid "Combat"
  1588. msgstr "Grumtynės"
  1589. #. [topic]: id=combat
  1590. #: data/core/help.cfg:281
  1591. #, fuzzy
  1592. msgid ""
  1593. "\n"
  1594. "\n"
  1595. "<big>Order and Number of Strikes</big>"
  1596. msgstr ""
  1597. "\n"
  1598. "\n"
  1599. "<header>text='Smūgių tvarka ir skaičius'</header>"
  1600. #. [topic]: id=combat
  1601. #: data/core/help.cfg:281
  1602. #, fuzzy
  1603. msgid ""
  1604. "Combat in <i>Battle for Wesnoth</i> always takes place between units in "
  1605. "adjacent hexes. Click on your unit, and click on the enemy you want to "
  1606. "attack: your unit will move towards the enemy unit, and when they are next "
  1607. "to each other, combat will begin. The attacker and defender alternate "
  1608. "strikes until each has used their allotted number of strikes. The attacker "
  1609. "chooses one of its weapons to attack with, and the defender retaliates with "
  1610. "one of its attacks of the same type. There are two types of attacks: "
  1611. "<i>melee</i>, which usually involves weapons such as swords, axes or fangs; "
  1612. "and <i>ranged</i>, which usually involves weapons such as bows, spears and "
  1613. "fireballs."
  1614. msgstr ""
  1615. "Grumtynės tarp karių <italic>text='Mūšyje dėl Vesnoto'</italic> visuomet "
  1616. "vyksta gretimuose laukeliuose. Paspauskite ant savo kario ir priešo, kurį "
  1617. "norite pulti: jūsų karys paeis link priešo ir kai jie stovės greta, prasidės "
  1618. "grumtynės. Puolėjas ir gynėjas pasikeisdami smūgiuos tol, kol išnaudos "
  1619. "leidžiamą savo smūgių skaičių. Puolantysis atakai pasirenka vieną iš savo "
  1620. "ginklų o ginantysis atsako tokios pat rūšies ginklu. Yra dviejų rūšių "
  1621. "puolimai: <italic>text='fechtavimasis'</italic>, kur naudojami kalvijai, "
  1622. "kirviai ar iltys arba <italic>text='šaudymas'</italic>, kur naudojami tokie "
  1623. "ginklai, kaip lankai, ietys ir ugnies kamuoliai."
  1624. #. [topic]: id=combat
  1625. #: data/core/help.cfg:283
  1626. msgid ""
  1627. "\n"
  1628. "\n"
  1629. "The attacker gets the first strike, then the defender retaliates. Each "
  1630. "strike either hits, doing a given amount of damage, or misses, doing no "
  1631. "damage at all. Strikes alternate until each unit has used up all of its "
  1632. "strikes. The number of strikes a unit has varies; for instance, an elvish "
  1633. "fighter with a 5×4 attack may strike 4 times, each successful strike dealing "
  1634. "5 damage, while an orcish grunt with a 9×2 attack can only strike twice (but "
  1635. "at 9 damage for each hit)."
  1636. msgstr ""
  1637. "\n"
  1638. "\n"
  1639. "Puolantysis smūgiuoja pirmas, tuomet atsako besiginantis. Kiekvienas smūgis "
  1640. "kuris pasiekia tikslą padaro atitinkamą žalą priešininkui, jeigu nepataikoma "
  1641. "– žala nepadaroma. Smūgiuojama pakaitomis kol išnaudojami visi kario "
  1642. "smūgiai. Smūgių skaičius priklauso nuo kario; pavyzdžiui, elfas atakuodamas "
  1643. "5×4 stiprumu gali smūgiuoti 4 kartus, ir kiekvieną kartą sėkmės atveju "
  1644. "padaroma 5 taškų žala, kai tuo tarpu orkų pėstininkas atakuodamas 9×2 "
  1645. "stiprumu tegali smūgiuoti 2 kartus (tačiau kiekvieno smūgio žala siekia 9 "
  1646. "taškus)."
  1647. #. [topic]: id=combat
  1648. #: data/core/help.cfg:285
  1649. #, fuzzy
  1650. msgid ""
  1651. "\n"
  1652. "\n"
  1653. "<big>Chance to Hit</big>"
  1654. msgstr ""
  1655. "\n"
  1656. "\n"
  1657. "<header>text='Šansas pataikyti'</header>"
  1658. #. [topic]: id=combat
  1659. #: data/core/help.cfg:287
  1660. #, fuzzy
  1661. msgid ""
  1662. "\n"
  1663. "\n"
  1664. "Every unit has a chance of being hit, based on the <i>terrain</i> it is in. "
  1665. "This is shown in the status pane, and may also be found by right-clicking a "
  1666. "unit, selecting <b>Unit Description</b>, and then looking at <b>Terrain "
  1667. "Modifiers</b>. For instance, many elves have a defense rating of 70% in "
  1668. "forest, so a unit attacking them has only a 30% chance of hitting. "
  1669. "Conversely, the elf’s chance of hitting the attacker in return depends on "
  1670. "what terrain the attacker is in."
  1671. msgstr ""
  1672. "\n"
  1673. "\n"
  1674. "Kiekvienas karys gali būti sužeistas priklausomai nuo to, kokiame "
  1675. "<italic>text='reljefe'</italic> jis stovi. Tai parodyta būsenos lange ir "
  1676. "taip pat randama <italic>text='Reljefo modifikatoriuose'</italic>, ant kario "
  1677. "paspaudus dešinį pelės klavišą ir išrinkus <bold>text='Kario aprašymas'</"
  1678. "bold>. Pavyzdžiui, dauguma elfų turi 70% atsparumą miške, taigi užpuolikas "
  1679. "turi tik 30% tikimybę pataikyti. Atitinkamai, tikimybė elfui pataikyti į "
  1680. "užpuoliką priklauso nuo reljefo, kuriame stovi užpuolikas."
  1681. #. [topic]: id=combat
  1682. #: data/core/help.cfg:289
  1683. msgid ""
  1684. "\n"
  1685. "\n"
  1686. "There are two exceptions to this rule: <ref>dst='weaponspecial_magical' "
  1687. "text='magical attacks'</ref> and <ref>dst='weaponspecial_marksman' "
  1688. "text='marksmen'</ref>. Magical attacks always have a 70% chance to hit, "
  1689. "regardless of terrain, and, when used offensively, marksmen always have at "
  1690. "least a 60% chance to hit, regardless of terrain."
  1691. msgstr ""
  1692. "\n"
  1693. "\n"
  1694. "Yra dvi šios taisyklės išimtys: <ref>dst='weaponspecial_magical' "
  1695. "text='magiškos atakos'</ref> ir <ref>dst='weaponspecial_marksman' "
  1696. "text='snaiperiai'</ref>. Magiškos atakos visada turi 70% tikimybę pataikyti, "
  1697. "nepriklausomai nuo reljefo, snaiperiai puldami turi bent 60% tikimybę "
  1698. "pataikyti, nepriklausomai nuo reljefo."
  1699. #. [topic]: id=combat
  1700. #: data/core/help.cfg:291
  1701. msgid ""
  1702. "\n"
  1703. "\n"
  1704. "<header>text=Damage</header>"
  1705. msgstr ""
  1706. "\n"
  1707. "\n"
  1708. "<header>text=Žala</header>"
  1709. #. [topic]: id=combat
  1710. #: data/core/help.cfg:293
  1711. #, fuzzy
  1712. msgid ""
  1713. "\n"
  1714. "\n"
  1715. "Each strike which hits causes a base amount of damage depending on the "
  1716. "attack type. For instance, an elvish fighter with a 5×4 attack does 5 base "
  1717. "damage. This is usually modified by two things: "
  1718. "<ref>dst='damage_types_and_resistance' text='resistance'</ref> and "
  1719. "<ref>dst='time_of_day' text='time of day'</ref>. To see how base damage is "
  1720. "modified by the circumstances, select <b>Damage Calculations</b> in the "
  1721. "attack selection menu."
  1722. msgstr ""
  1723. "\n"
  1724. "\n"
  1725. "Kiekvienas sėkmingas smūgis padaro priskirto dydžio bazinę žalą, "
  1726. "priklausomai nuo puolimo rūšies. Pavyzdžiui, elfų kovotojo padaroma bazinė "
  1727. "žala, naudojant 5×4 ataką, yra 5 taškai. Ji paprastai yra keičiama dviem "
  1728. "parametrais: <ref>dst='damage_types_and_resistance' text='atsparumu'</ref> "
  1729. "ir <ref>dst='time_of_day' text='dienos laiku'</ref>. Tam, kad pamatytumėte, "
  1730. "kaip aplinkybės keičia žalos dydį, puolimo pasirinkimo meniu pasirinkite "
  1731. "<bold>text='Žalos skaičiavimai'</bold>."
  1732. #. [topic]: id=combat
  1733. #: data/core/help.cfg:295
  1734. #, fuzzy
  1735. msgid ""
  1736. "\n"
  1737. "\n"
  1738. "A few units have special <ref>dst='..abilities_section' text='abilities'</"
  1739. "ref> which affect damage dealt in combat. The most common of these is "
  1740. "<ref>dst='weaponspecial_charge' text='charge'</ref>, which doubles the "
  1741. "damage dealt by both attacker and defender when the unit with charge attacks."
  1742. msgstr ""
  1743. "\n"
  1744. "\n"
  1745. "Keletas karių turi ypatingų <ref>dst='..abilities_section' text='gebėjimų'</"
  1746. "ref>, kurie įtakoja kovoje daromą žalą. Dažniausiai sutinkamas iš tokių "
  1747. "gebėjimų yra <ref>dst='weaponspecial_charge' text='įkrova'</ref>, kuris "
  1748. "padvigubina tiek puolančiojo, tiek besiginančio padaromą žalą."
  1749. #. [topic]: id=damage_types_and_resistance
  1750. #: data/core/help.cfg:303
  1751. msgid "Damage Types and Resistance"
  1752. msgstr "Žalos tipai ir atsparumas"
  1753. #. [topic]: id=damage_types_and_resistance
  1754. #: data/core/help.cfg:304
  1755. msgid ""
  1756. "\n"
  1757. "\n"
  1758. "Resistances work very simply: if a unit has 40% resistance against a damage "
  1759. "type, then it will suffer 40% less damage when hit with that damage type. It "
  1760. "is also possible for a unit to be vulnerable against some damage types. If a "
  1761. "unit has −100% resistance against a damage type, it will suffer 100% more "
  1762. "damage when hit by that type."
  1763. msgstr ""
  1764. "\n"
  1765. "\n"
  1766. "Atsparumai veikia labai paprastai: jei karys turi 40% atsparumą prieš tam "
  1767. "tikrą žalos rūšį, jis nukentės 40% mažiau kai patirs tos rūšies žalą. Taip "
  1768. "pat yra galimybė, kad karys yra pažeidžiamas tam tikriems žalų tipams. Jeigu "
  1769. "kario atsparumas yra −100% tam tikrai žalos rūšiai, jis nukentės dvigubai "
  1770. "(100% labiau), kai patirs tos rūšies žalą."
  1771. #. [topic]: id=damage_types_and_resistance
  1772. #: data/core/help.cfg:304
  1773. #, fuzzy
  1774. msgid ""
  1775. "In Wesnoth, there are three types of damage usually associated with physical "
  1776. "attacks: <i>blade, pierce, and impact damage</i>. Additionally, there are "
  1777. "three further types of damage usually associated with magical attacks: "
  1778. "<i>fire, cold, and arcane attacks</i>. Different units may have resistances "
  1779. "which alter the damage which they take from certain damage types."
  1780. msgstr ""
  1781. "Vesnote paprastai naudojamos trys fizinės žalos rūšys: "
  1782. "<italic>text='kirtimo, dūrio ir smūgio'</italic>. Apart to yra trys žalų, "
  1783. "paprastai siejamų su magiškomis atakomis, rūšys: <italic>text='ugnies, "
  1784. "šalčio ir paslaptingos'</italic>. Įvairūs kariai gali turėti atsparumus, "
  1785. "keičiančius patiriamą atitinkamos rūšies žalą."
  1786. #. [topic]: id=damage_types_and_resistance
  1787. #: data/core/help.cfg:306
  1788. msgid ""
  1789. "\n"
  1790. "\n"
  1791. "For example, skeletons are highly resistant to blade and pierce damage, but "
  1792. "are vulnerable to impact and fire damage, and extremely vulnerable to arcane "
  1793. "damage."
  1794. msgstr ""
  1795. "\n"
  1796. "\n"
  1797. "Pavyzdžiui, skeletai yra labai atsparūs kirtimo ir dūrio žalai, tačiau "
  1798. "pažeidžiami smūgiu ir ugnimi, ir ypač pažeidžiami paslaptinga žala."
  1799. #. [topic]: id=damage_types_and_resistance
  1800. #: data/core/help.cfg:308
  1801. msgid ""
  1802. "\n"
  1803. "\n"
  1804. "If a strike is determined to hit, it will always do at least 1 point of "
  1805. "damage. This applies even if the defender has 100% resistance to the damage "
  1806. "type."
  1807. msgstr ""
  1808. "\n"
  1809. "\n"
  1810. "Jeigu smūgis yra pataikomas, tai visuomet atneš bent 1 tašką žalos. Tai "
  1811. "galioja net ir esant 100% atsparumui žalos rūšiai."
  1812. #. [topic]: id=orbs
  1813. #: data/core/help.cfg:316
  1814. msgid "Orbs"
  1815. msgstr "Rutuliai"
  1816. #. [topic]: id=orbs
  1817. #: data/core/help.cfg:317
  1818. msgid ""
  1819. "On top of the energy bar shown next to each unit of yours is an orb. For "
  1820. "units you control, this orb is:"
  1821. msgstr ""
  1822. "Virš energijos juostos, rodomos šalia jūsų karių, yra rutulys. Kariams, "
  1823. "kuriuos jūs kontroliuojate, šis rutulys yra:"
  1824. #. [topic]: id=orbs
  1825. #: data/core/help.cfg:319
  1826. msgid " green if it hasn’t moved this turn,"
  1827. msgstr " žalias, jei dar nejudėjo šį ėjimą,"
  1828. #. [topic]: id=orbs
  1829. #: data/core/help.cfg:320
  1830. msgid " yellow if it has moved, but could still move further or attack, or"
  1831. msgstr " geltonas, jei judėjo, bet dar gali toliau judėti ar pulti arba"
  1832. #. [topic]: id=orbs
  1833. #: data/core/help.cfg:321
  1834. msgid ""
  1835. " red if it can no longer move or attack, or the user ended the unit’s turn."
  1836. msgstr ""
  1837. " raudonas, jei jis daugiau negali nei judėti, nei pulti, arba žaidėjas baigė "
  1838. "kario ėjimą."
  1839. #. [topic]: id=orbs
  1840. #: data/core/help.cfg:322
  1841. msgid " blue if the unit is an ally you do not control."
  1842. msgstr " mėlynas, jei karys yra draugas, kurio jūs nevaldote."
  1843. #. [topic]: id=orbs
  1844. #: data/core/help.cfg:323
  1845. msgid " Enemy units have no orb on top of their energy bar."
  1846. msgstr " Priešo kariai neturi rutulio virš jų energijos juostos."
  1847. #. [topic]: id=time_of_day
  1848. #: data/core/help.cfg:330
  1849. msgid "Time of Day"
  1850. msgstr "Paros laikas"
  1851. #. [topic]: id=time_of_day
  1852. #: data/core/help.cfg:331
  1853. #, fuzzy
  1854. msgid ""
  1855. "The time of day affects the damage of certain units as follows:\n"
  1856. "\n"
  1857. "• <b>Lawful</b> units get +25% damage in daytime, and −25% damage at night.\n"
  1858. "• <b>Chaotic</b> units get +25% damage at night, and −25% in daytime.\n"
  1859. "• <b>Neutral</b> units are unaffected by the time of day.\n"
  1860. "• <b>Liminal</b> units get −25% damage during both night and daytime."
  1861. msgstr ""
  1862. "Paros laikas turi įtakos tam tikrų karių žalos dydžiui:\n"
  1863. "\n"
  1864. "• <bold>text='Šviesos'</bold> kariai dienos metu daro +25% daugiau žalos, o "
  1865. "nakties metu daro −25% mažiau žalos.\n"
  1866. "• <bold>text='Chaotiški'</bold> kariai nakties metu daro +25% daugiau žalos, "
  1867. "o dienos metu daro −25% mažiau žalos.\n"
  1868. "• <bold>text='Neutralių'</bold> karių daroma žala nepriklauso nuo paros "
  1869. "laiko.\n"
  1870. "• <bold>text='Prieblandos'</bold> kariai dienos ir nakties metu daro −25% "
  1871. "mažiau žalos."
  1872. #. [topic]: id=time_of_day
  1873. #: data/core/help.cfg:336
  1874. msgid ""
  1875. "\n"
  1876. "\n"
  1877. "The current time of day can be observed under the minimap in the status "
  1878. "pane. For the usual day/night cycle, morning and afternoon count as day, "
  1879. "first and second watch count as night:\n"
  1880. "\n"
  1881. msgstr ""
  1882. "\n"
  1883. "\n"
  1884. "Dabartinis paros laikas matomas po mažu žemėlapiu esančiame būsenos "
  1885. "langelyje. Įprastame dienos/nakties cikle, rytas ir popietė yra diena, "
  1886. "pirmoji ir antroji sargyba – naktis:\n"
  1887. "\n"
  1888. #. [time]: id=dawn
  1889. #. [time]: id=dawn_hour
  1890. #. [topic]: id=time_of_day
  1891. #: data/core/help.cfg:340 data/core/macros/schedules.cfg:14
  1892. #: data/core/macros/schedules.cfg:275 data/test/maps/pathfind_1.cfg:64
  1893. msgid "Dawn"
  1894. msgstr "Aušra"
  1895. #. [time]: id=morning
  1896. #. [topic]: id=time_of_day
  1897. #: data/core/help.cfg:341 data/core/macros/schedules.cfg:26
  1898. #: data/test/maps/pathfind_1.cfg:75
  1899. msgid "Morning"
  1900. msgstr "Rytas"
  1901. #. [time]: id=afternoon
  1902. #. [topic]: id=time_of_day
  1903. #: data/core/help.cfg:342 data/core/macros/schedules.cfg:44
  1904. #: data/test/maps/pathfind_1.cfg:86
  1905. msgid "Afternoon"
  1906. msgstr "Popietė"
  1907. #. [time]: id=dusk
  1908. #. [time]: id=dusk_hour
  1909. #. [topic]: id=time_of_day
  1910. #: data/core/help.cfg:343 data/core/macros/schedules.cfg:53
  1911. #: data/core/macros/schedules.cfg:396 data/test/maps/pathfind_1.cfg:97
  1912. msgid "Dusk"
  1913. msgstr "Prieblanda"
  1914. #. [time]: id=first_watch
  1915. #. [topic]: id=time_of_day
  1916. #: data/core/help.cfg:344 data/core/macros/schedules.cfg:65
  1917. #: data/test/maps/pathfind_1.cfg:108
  1918. msgid "First Watch"
  1919. msgstr "Pirmoji sargyba"
  1920. #. [time]: id=second_watch
  1921. #. [topic]: id=time_of_day
  1922. #: data/core/help.cfg:345 data/core/macros/schedules.cfg:89
  1923. #: data/test/maps/pathfind_1.cfg:119
  1924. msgid "Second Watch"
  1925. msgstr "Antroji sargyba"
  1926. #. [topic]: id=time_of_day
  1927. #: data/core/help.cfg:347
  1928. msgid ""
  1929. "Keep in mind that some scenarios take place underground, where it is "
  1930. "perpetually night!\n"
  1931. msgstr ""
  1932. "Turėkite omeny, kad kai kurie scenarijai vyksta požemyje, kur nuolat yra "
  1933. "naktis!\n"
  1934. #. [topic]: id=time_of_day
  1935. #: data/core/help.cfg:349
  1936. msgid ""
  1937. "Some underground locations are illuminated. They are perpetually "
  1938. "intermediate between day and night.\n"
  1939. msgstr ""
  1940. "Kai kurios požeminės vietovės yra apšviestos. Jos visada yra tarpinės tarp "
  1941. "dienos ir nakties.\n"
  1942. #. [topic]: id=time_of_day
  1943. #: data/core/help.cfg:351
  1944. #, fuzzy
  1945. msgid ""
  1946. "Some role-playing scenarios take place indoors — these regions are similarly "
  1947. "intermediate."
  1948. msgstr ""
  1949. "Kai kurie vaidmenų žaidimo scenarijai vyksta patalpose – šios vietovės taip "
  1950. "pat tarpinės.\n"
  1951. #. [topic]: id=healing
  1952. #: data/core/help.cfg:358
  1953. msgid "Healing"
  1954. msgstr "Gydymas"
  1955. #. [topic]: id=healing
  1956. #: data/core/help.cfg:359
  1957. #, fuzzy
  1958. msgid ""
  1959. "\n"
  1960. "\n"
  1961. "• <b>Resting</b>: A unit which neither moves, attacks, nor is attacked will "
  1962. "heal 2 HP in its next turn."
  1963. msgstr ""
  1964. "\n"
  1965. "\n"
  1966. "• <bold>text='Poilsis'</bold>: karys, kuris nejuda, nepuola ir nėra "
  1967. "puolamas, kitą ėjimą pagis 2 GT."
  1968. #. [topic]: id=healing
  1969. #: data/core/help.cfg:359
  1970. msgid ""
  1971. "In combat, your units will inevitably take damage. There are several ways to "
  1972. "heal your units. However, with the exception of resting, these do not stack; "
  1973. "only one can occur per turn."
  1974. msgstr ""
  1975. #. [topic]: id=healing
  1976. #: data/core/help.cfg:361
  1977. #, fuzzy
  1978. msgid ""
  1979. "\n"
  1980. "• <b>Villages</b>: A unit which starts a turn in a village or oasis will "
  1981. "heal 8HP. If the unit is poisoned, the poison will be cured instead."
  1982. msgstr ""
  1983. "\n"
  1984. "<bold>text='Kaimai'</bold>: karys, pradedantis ėjimą kaime arba "
  1985. "<ref>dst='terrain_oasis' text='oazėje'</ref>, pagis 8 GT. Jei karys "
  1986. "apnuodytas, vietoj to nuodai bus pašalinti."
  1987. #. [topic]: id=healing
  1988. #: data/core/help.cfg:362
  1989. #, fuzzy
  1990. msgid ""
  1991. "\n"
  1992. "• <ref>dst='ability_regenerates' text='Regeneration'</ref>: Certain units "
  1993. "(such as trolls) will automatically heal 8HP every turn. If the unit is "
  1994. "poisoned, the poison will be cured instead."
  1995. msgstr ""
  1996. "\n"
  1997. "<ref>dst='ability_regeneratesregenerates' text='Regeneruoja'</ref>: Kai "
  1998. "kurie kariai (pavyzdžiui, troliai) kiekvieną ėjimą savaime pasigydys 8 GT. "
  1999. "Jei karys apnuodytas, vietoj to nuodai bus pašalinti."
  2000. #. [topic]: id=healing
  2001. #: data/core/help.cfg:363
  2002. #, fuzzy
  2003. msgid ""
  2004. "\n"
  2005. "• <b>Healing units</b>: Units with the <ref>dst='ability_heals +4' "
  2006. "text='Heals'</ref> ability will heal each allied adjacent unit, usually "
  2007. "<ref>dst='ability_heals +4' text='4HP'</ref> or <ref>dst='ability_heals +8' "
  2008. "text='8HP'</ref> per turn, or prevent Poison from causing that unit damage."
  2009. msgstr ""
  2010. "\n"
  2011. "• <bold>text='Gydantys kariai'</bold>: kariai, turintys gebėjimą "
  2012. "<ref>dst='ability_healingheals +4' text='Gydo'</ref>, gydys kiekvieną greta "
  2013. "esantį draugišką karį, paprastai <ref>dst='ability_healingheals +4' text='4 "
  2014. "GT'</ref> arba <ref>dst='ability_healingheals +8' text='8 GT'</ref> per "
  2015. "ėjimą, arba neutralizuoja nuodų poveikį kariui."
  2016. #. [topic]: id=healing
  2017. #: data/core/help.cfg:364
  2018. #, fuzzy
  2019. msgid ""
  2020. "\n"
  2021. "• <b>Curing units</b>: Units with the <ref>dst='ability_cures' text='cures'</"
  2022. "ref> ability will cure Poison in all allied adjacent units (in preference to "
  2023. "healing, if it has that ability as well)."
  2024. msgstr ""
  2025. "\n"
  2026. "• <bold>text='Atnuodijantys kariai'</bold>: kariai, turintys "
  2027. "<ref>dst='ability_curingcures' text='atnuodijimo'</ref> galių, atnuodys "
  2028. "greta esančius apnuodytus karius (vietoj gydymo, jei jis turi ir tą "
  2029. "gebėjimą)."
  2030. #. [topic]: id=healing
  2031. #: data/core/help.cfg:365
  2032. #, fuzzy
  2033. msgid ""
  2034. "\n"
  2035. "• <b>Advancement</b>: When a unit <ref>dst='advancement' text='advances'</"
  2036. "ref>, it will heal fully. This can happen as soon as your unit gains enough "
  2037. "experience, whether it is your turn or not."
  2038. msgstr ""
  2039. "\n"
  2040. "• <bold>text='Tobulėjimas'</bold>: karys <ref>dst='advancement' "
  2041. "text='patobulėdamas'</ref> pilnai pagyja. Tai atsitinka tuoj pat, kai karys "
  2042. "gauna pakankamai patirties, nesvarbu ar tai jūsų ėjimas ar ne."
  2043. #. [topic]: id=healing
  2044. #: data/core/help.cfg:366
  2045. msgid ""
  2046. "\n"
  2047. "\n"
  2048. "Resting can be combined with other forms of healing, but villages, "
  2049. "regeneration, healing and curing cannot combine with each other: the best "
  2050. "option will be used. Finally, units heal fully between scenarios."
  2051. msgstr ""
  2052. "\n"
  2053. "\n"
  2054. "Poilsis gali būti derinamas su kitomis gydymo formomis, tačiau kaimai, "
  2055. "regeneravimas ir gydymas negali būti naudojami tuo pačiu metu: bus "
  2056. "naudojamas tik tuo metu geriausias variantas. Galiausiai, kariai pilnai "
  2057. "pasveiksta pereidami iš vieno scenarijaus į kitą."
  2058. #. [topic]: id=healing
  2059. #: data/core/help.cfg:368
  2060. #, fuzzy
  2061. msgid ""
  2062. "\n"
  2063. "\n"
  2064. "<b>Advanced</b>"
  2065. msgstr ""
  2066. "\n"
  2067. "\n"
  2068. "<bold>text='Pažengusiems'</bold>"
  2069. #. [topic]: id=healing
  2070. #: data/core/help.cfg:370
  2071. msgid ""
  2072. "\n"
  2073. "\n"
  2074. "Unlike other forms of healing, the heals ability will not take effect on the "
  2075. "healed unit’s turn, but on the healer’s turn. This means that while a unit "
  2076. "surrounded by several healers on the same side will only receive healing "
  2077. "from one healer per turn, a unit surrounded by healers from several allied "
  2078. "sides will be healed once on each of said allied sides’ turns."
  2079. msgstr ""
  2080. "\n"
  2081. "\n"
  2082. "Priešingai, nei kitos gydymo formos, gydymo gebėjimas veiks ne per gydomo "
  2083. "kario ėjimą, bet per gydytojo ėjimą. Tai reiškia, kad karys apsuptas vienos "
  2084. "pusės gydytojų bus gydomas vieno gydytojo per ėjimą, bet karys apsuptas "
  2085. "kelių skirtingų sąjungininkų gydytojų bus pagydytas per kiekvieno iš "
  2086. "sąjungininkų ėjimą."
  2087. #. [topic]: id=wrap_up
  2088. #: data/core/help.cfg:378
  2089. msgid "Wrap Up"
  2090. msgstr "Reziumė"
  2091. #. [topic]: id=wrap_up
  2092. #: data/core/help.cfg:379
  2093. #, fuzzy
  2094. msgid ""
  2095. "This concludes the fundamentals of Wesnoth. You might want to read up on "
  2096. "basic strategy, or familiarize yourself with <ref>dst='..traits_section' "
  2097. "text='traits'</ref> and <ref>dst='..abilities_section' text='abilities'</"
  2098. "ref>, but you now know everything you need to know to play the <i>Heir to "
  2099. "the Throne</i> campaign. Have fun, and good luck!"
  2100. msgstr ""
  2101. "Čia pasibaigia Vesnoto pagrindai. Jums būtų pravartu pasiskaityti apie "
  2102. "taktiką ar susipažinti su <ref>dst='..traits_section' text='bruožais'</ref> "
  2103. "ir <ref>dst='..abilities_section' text='gebėjimais'</ref>, tačiau jūs žinote "
  2104. "pakankamai, kad galėtumėte žaisti <italic>text='Sosto įpėdinio'</italic> "
  2105. "kampaniją. Linkime smagaus žaidimo ir sėkmės!"
  2106. #. [topic]: id=license
  2107. #: data/core/help.cfg:384
  2108. msgid "License"
  2109. msgstr "Licencija"
  2110. #. [topic]: id=..traits_section
  2111. #: data/core/help.cfg:393
  2112. #, fuzzy
  2113. msgid ""
  2114. "\n"
  2115. "\n"
  2116. "Most units have two traits. However, goblins have only one trait, undead "
  2117. "units are always assigned the single trait <i>undead</i> and in some cases "
  2118. "<i>fearless</i>, and woses do not receive any traits. "
  2119. msgstr ""
  2120. "\n"
  2121. "\n"
  2122. "Dauguma karių turi du bruožus. Tačiau goblinai turi tik vieną bruožą, "
  2123. "nemirėlių kariams priskirtas vienintelis bruožas <italic>text='nemirėlis'</"
  2124. "italic>, ir kai kuriais atvejais<italic>text='bebaimis'</italic>, o "
  2125. "miškiniai neturi jokių bruožų. "
  2126. #. [topic]: id=..traits_section
  2127. #: data/core/help.cfg:393
  2128. msgid ""
  2129. "Traits are modifications that change a unit’s attributes slightly. They are "
  2130. "usually randomly assigned to a unit when it is recruited. The traits "
  2131. "available to a unit are largely determined by its <i>race</i>."
  2132. msgstr ""
  2133. #. [topic]: id=..traits_section
  2134. #: data/core/help.cfg:395
  2135. msgid ""
  2136. "\n"
  2137. "\n"
  2138. "The traits that are available to most non‐undead units are "
  2139. "<ref>dst='traits_intelligent' text='intelligent'</ref>, "
  2140. "<ref>dst='traits_quick' text='quick'</ref>, <ref>dst='traits_resilient' "
  2141. "text='resilient'</ref>, and <ref>dst='traits_strong' text='strong'</ref>."
  2142. msgstr ""
  2143. "\n"
  2144. "\n"
  2145. "Bruožai galimi daugumai ne-nemirėlių karių yra <ref>dst='traits_intelligent' "
  2146. "text='protingas'</ref>, <ref>dst='traits_quick' text='greitas'</ref>, "
  2147. "<ref>dst='traits_resilient' text='gyvybingas'</ref> ir "
  2148. "<ref>dst='traits_strong' text='stiprus'</ref>."
  2149. #. [topic]: id=..traits_section
  2150. #: data/core/help.cfg:397
  2151. msgid ""
  2152. "\n"
  2153. "\n"
  2154. "Elves may also receive <ref>dst='traits_dextrous' text='dextrous'</ref>, and "
  2155. "dwarves may receive <ref>dst='traits_healthy' text='healthy'</ref>. Trolls "
  2156. "and certain humans may receive <ref>dst='traits_fearless' text='fearless'</"
  2157. "ref>. Other traits which may be assigned include <ref>dst='traits_loyal' "
  2158. "text='loyal'</ref>, <ref>dst='traits_feral' text='feral'</ref> and "
  2159. "<ref>dst='traits_undead' text='undead'</ref>.\n"
  2160. "\n"
  2161. msgstr ""
  2162. #. [topic]: id=..terrains_section
  2163. #: data/core/help.cfg:407
  2164. #, fuzzy
  2165. msgid ""
  2166. "\n"
  2167. "\n"
  2168. "Terrains come in two types: <i>basic</i> and <i>mixed</i>."
  2169. msgstr ""
  2170. "\n"
  2171. "\n"
  2172. "Yra dviejų tipų reljefai: <italic>text='baziniai'</italic> ir "
  2173. "<italic>text='maišyti'</italic>."
  2174. #. [topic]: id=..terrains_section
  2175. #: data/core/help.cfg:407
  2176. msgid ""
  2177. "Game maps feature a variety of terrains that affect both unit movement and a "
  2178. "unit’s defensive capability in combat."
  2179. msgstr ""
  2180. "Žaidimo žemėlapiuose yra įvairių reljefų, kurie veikia ir karių judėjimą, ir "
  2181. "karių gynybinius sugebėjimus mūšyje."
  2182. #. [topic]: id=..terrains_section
  2183. #: data/core/help.cfg:409
  2184. #, fuzzy
  2185. msgid ""
  2186. "\n"
  2187. "\n"
  2188. "<big>Basic Terrain Types</big>"
  2189. msgstr ""
  2190. "\n"
  2191. "\n"
  2192. "<header>text='Pagrindiniai reljefo tipai'</header>"
  2193. #. [topic]: id=..terrains_section
  2194. #: data/core/help.cfg:411
  2195. msgid ""
  2196. "\n"
  2197. "\n"
  2198. "Basic terrain types include Flat, Hills, Mountains, Sands, Water and Swamps. "
  2199. "There are many more besides these — a list of the terrain types you have "
  2200. "discovered can be found at the end of this page.\n"
  2201. "\n"
  2202. msgstr ""
  2203. #. [topic]: id=..terrains_section
  2204. #: data/core/help.cfg:415
  2205. msgid ""
  2206. "\n"
  2207. "\n"
  2208. "Every unit has a defense rating and a movement cost for each of the basic "
  2209. "terrain types, and these values are listed in the unit’s help page. Basic "
  2210. "terrain types may have unique properties like illumination effects as well."
  2211. msgstr ""
  2212. #. [topic]: id=..terrains_section
  2213. #: data/core/help.cfg:417
  2214. #, fuzzy
  2215. msgid ""
  2216. "\n"
  2217. "\n"
  2218. "<big>Mixed Terrain Types</big>"
  2219. msgstr ""
  2220. "\n"
  2221. "\n"
  2222. "<header>text='Mišrūs reljefo tipai'</header>"
  2223. #. [topic]: id=..terrains_section
  2224. #: data/core/help.cfg:419
  2225. msgid ""
  2226. "\n"
  2227. "\n"
  2228. "Mixed terrain types share the properties of multiple basic terrain types — "
  2229. "units generally receive the <i>best defense</i> and <i>worst movement</i> of "
  2230. "the underlying basic types when they move onto a mixed type. For example, "
  2231. "this is the case with <i>forested hills</i>, <i>sand hills</i>, and <i>cave "
  2232. "hills</i>.\n"
  2233. "\n"
  2234. msgstr ""
  2235. #. [topic]: id=..terrains_section
  2236. #: data/core/help.cfg:423
  2237. msgid ""
  2238. "\n"
  2239. "\n"
  2240. "One notable exception is bridge terrains, such as <i>bridges over shallow "
  2241. "water</i>, <i>fords</i>, and <i>bridges over chasms</i>. Fords are easily "
  2242. "passable to both merfolk and humans — all units moving on a ford enjoy the "
  2243. "best defense and best movement out of flat and shallow water, rather than "
  2244. "the worse movement of the two. Similarly, bridges over chasms are passable "
  2245. "to nonfliers (unsurprisingly).\n"
  2246. "\n"
  2247. msgstr ""
  2248. #. [topic]: id=..terrains_section
  2249. #: data/core/help.cfg:427
  2250. msgid ""
  2251. "\n"
  2252. "\n"
  2253. "Land-based villages generally give the best defense and movement as well. "
  2254. "These villages are mixed terrains, based on the village terrain type, "
  2255. "together with hill, swamp, and cave, respectively.\n"
  2256. "\n"
  2257. msgstr ""
  2258. #. [topic]: id=..terrains_section
  2259. #: data/core/help.cfg:431
  2260. msgid ""
  2261. "\n"
  2262. "\n"
  2263. "Finally, water villages are generally inhospitable to land units, and do not "
  2264. "give defense or movement benefits associated with the village terrain type. "
  2265. "Instead, they count only as water tiles.\n"
  2266. "\n"
  2267. msgstr ""
  2268. #. [topic]: id=..terrains_section
  2269. #: data/core/help.cfg:435
  2270. msgid ""
  2271. "\n"
  2272. "\n"
  2273. "You can see what basic types a mixed terrain is comprised of by mousing over "
  2274. "its hex and checking the terrain type icons displayed in the upper right "
  2275. "(under the default theme)."
  2276. msgstr ""
  2277. #. [topic]: id=..terrains_section
  2278. #: data/core/help.cfg:437
  2279. msgid ""
  2280. "\n"
  2281. "\n"
  2282. "You can see what type of behavior the mixed terrain gives by mousing over "
  2283. "its hex and viewing the <i>terrain description</i> by either pressing the "
  2284. "hotkey, or right clicking and selecting from the context menu."
  2285. msgstr ""
  2286. #. [topic]: id=..terrains_section
  2287. #: data/core/help.cfg:439
  2288. #, fuzzy
  2289. msgid ""
  2290. "\n"
  2291. "\n"
  2292. "<big>Defense Caps</big>"
  2293. msgstr ""
  2294. "\n"
  2295. "\n"
  2296. "<header>text='Gynybos lubos'</header>"
  2297. #. [topic]: id=..terrains_section
  2298. #: data/core/help.cfg:441
  2299. msgid ""
  2300. "\n"
  2301. "\n"
  2302. "Some units have <i>defense caps</i> for a particular basic terrain type. "
  2303. "These units suffer a penalty on mixed terrains with that type — their "
  2304. "defense cannot exceed the cap."
  2305. msgstr ""
  2306. #. [topic]: id=..terrains_section
  2307. #: data/core/help.cfg:443
  2308. msgid ""
  2309. "\n"
  2310. "\n"
  2311. "For example, the <ref>text='Loyalist Cavalryman' dst='unit_Cavalryman'</ref> "
  2312. "has a defense rating of 30% on forests, and a defense cap for forests. Thus, "
  2313. "on forested hills, he has a defense rating of 30% rather than 40%, because "
  2314. "the mixed rating cannot exceed the cap."
  2315. msgstr ""
  2316. #. [topic]: id=..terrains_section
  2317. #: data/core/help.cfg:445
  2318. msgid ""
  2319. "\n"
  2320. "\n"
  2321. "If a unit has a defense cap for some terrain, it is always the same as its "
  2322. "defense rating on that terrain (it cannot be larger)."
  2323. msgstr ""
  2324. #. [topic]: id=..terrains_section
  2325. #: data/core/help.cfg:447
  2326. #, fuzzy
  2327. msgid ""
  2328. "\n"
  2329. "\n"
  2330. "<big>Basic Terrain Types</big>\n"
  2331. "\n"
  2332. msgstr ""
  2333. "\n"
  2334. "\n"
  2335. "<header>text='Pagrindiniai reljefų tipai'</header>\n"
  2336. "\n"
  2337. #. [topic]: id=..addons
  2338. #: data/core/help.cfg:460
  2339. msgid ""
  2340. "The degree of customization offered by the Wesnoth engine allows players to "
  2341. "create their own game content, including new scenarios, campaigns, and much "
  2342. "more beyond what is offered in the official content bundled with the game.\n"
  2343. "\n"
  2344. msgstr ""
  2345. #. [topic]: id=using_addons
  2346. #: data/core/help.cfg:470
  2347. msgid "Using Add-ons"
  2348. msgstr "Priedų naudojimas"
  2349. #. [topic]: id=using_addons
  2350. #: data/core/help.cfg:471
  2351. #, fuzzy
  2352. msgid ""
  2353. "\n"
  2354. "\n"
  2355. "<big>Campaigns and Scenarios</big>"
  2356. msgstr ""
  2357. "\n"
  2358. "\n"
  2359. "<header>text='Kampanijos ir scenarijai'</header>"
  2360. #. [topic]: id=using_addons
  2361. #: data/core/help.cfg:471
  2362. msgid ""
  2363. "The game supports different types of add-on content, which are not all "
  2364. "available in every gameplay mode."
  2365. msgstr ""
  2366. #. [topic]: id=using_addons
  2367. #: data/core/help.cfg:473
  2368. msgid ""
  2369. "\n"
  2370. "\n"
  2371. "Single-player campaigns are collections of scenarios that fit together to "
  2372. "tell a story. Both stand-alone scenarios—if intended to be played as such—"
  2373. "and regular campaigns are available from the <i>Campaigns</i> menu at the "
  2374. "title screen."
  2375. msgstr ""
  2376. #. [topic]: id=using_addons
  2377. #: data/core/help.cfg:475
  2378. #, fuzzy
  2379. msgid ""
  2380. "\n"
  2381. "\n"
  2382. "<big>Multiplayer Campaigns, Scenarios, and Map Packs</big>"
  2383. msgstr ""
  2384. "\n"
  2385. "\n"
  2386. "<header>text='Daugelio žaidėjų kampanijos, scenarijai ir žemėlapių "
  2387. "rinkiniai'</header>"
  2388. #. [topic]: id=using_addons
  2389. #: data/core/help.cfg:477
  2390. msgid ""
  2391. "\n"
  2392. "\n"
  2393. "<i>Multiplayer</i> games can be played in fully customized, scripted "
  2394. "scenarios or even specially designed campaigns. There are also packs "
  2395. "providing sets of individual multiplayer scenarios."
  2396. msgstr ""
  2397. #. [topic]: id=using_addons
  2398. #: data/core/help.cfg:479
  2399. #, fuzzy
  2400. msgid ""
  2401. "\n"
  2402. "\n"
  2403. "<big>Multiplayer Eras and Factions</big>"
  2404. msgstr ""
  2405. "\n"
  2406. "\n"
  2407. "<header>text='Daug žaidėjų žaidimo eros ir frakcijos'</header>"
  2408. #. [topic]: id=using_addons
  2409. #: data/core/help.cfg:481
  2410. msgid ""
  2411. "\n"
  2412. "\n"
  2413. "For gameplay purposes, various races of creatures in the world cooperate "
  2414. "with each other in factions. Factions are grouped in balanced sets with a "
  2415. "common theme; for example, the main factions of Wesnoth can be found in the "
  2416. "included Default Era.\n"
  2417. "\n"
  2418. "In <i>Multiplayer</i> mode, you can choose an era when creating a new game, "
  2419. "and players can pick from the available factions for that era when setting "
  2420. "up their sides and teams."
  2421. msgstr ""
  2422. #. [topic]: id=using_addons
  2423. #: data/core/help.cfg:485
  2424. msgid ""
  2425. "\n"
  2426. "\n"
  2427. "You can see what eras you have loaded in the <ref>text='eras' dst='.."
  2428. "eras_section'</ref> of the help."
  2429. msgstr ""
  2430. #. [topic]: id=using_addons
  2431. #: data/core/help.cfg:487
  2432. msgid ""
  2433. "\n"
  2434. "\n"
  2435. "<big>Multiplayer Modifications</big>"
  2436. msgstr ""
  2437. #. [topic]: id=using_addons
  2438. #: data/core/help.cfg:489
  2439. msgid ""
  2440. "\n"
  2441. "\n"
  2442. "Modifications are optional scenario- and era-independent scripts for "
  2443. "<i>Multiplayer</i> games that can alter the default ruleset in various ways. "
  2444. "You can choose and configure modifications when creating a new game."
  2445. msgstr ""
  2446. #. [topic]: id=using_addons
  2447. #: data/core/help.cfg:491
  2448. #, fuzzy
  2449. msgid ""
  2450. "\n"
  2451. "\n"
  2452. "<big>Creator Resources</big>"
  2453. msgstr ""
  2454. "\n"
  2455. "\n"
  2456. "<header>text='Kūrėjo resursai'</header>"
  2457. #. [topic]: id=using_addons
  2458. #: data/core/help.cfg:493
  2459. msgid ""
  2460. "\n"
  2461. "\n"
  2462. "Content authors can use resource packs available on the add-ons server to "
  2463. "enrich their own content with existing assets such as images, music, and "
  2464. "code. These are not generally intended for direct use in-game; however, "
  2465. "other playable add-ons may depend on them and suggest or require their "
  2466. "installation during download."
  2467. msgstr ""
  2468. #. [topic]: id=installing_addons
  2469. #: data/core/help.cfg:502
  2470. msgid "Installing Add-ons"
  2471. msgstr "Priedų diegimas"
  2472. #. [topic]: id=installing_addons
  2473. #: data/core/help.cfg:503
  2474. msgid ""
  2475. "User-made add-ons can be obtained and updated through the <i>Add-ons</i> "
  2476. "option in the main menu. After connecting to the add-ons server (by default "
  2477. "<i>add-ons.wesnoth.org</i>), you will be presented with a list of add-ons "
  2478. "available on the server for downloading.\n"
  2479. "\n"
  2480. "The installation status for each add-on is shown below each entry. For add-"
  2481. "ons that are <i>upgradable</i> or <i>outdated</i> on the server, their "
  2482. "installed and published versions will be shown in the <i>Version</i> "
  2483. "column.\n"
  2484. "\n"
  2485. "To search for add-ons by keywords, type any relevant terms in any order in "
  2486. "the <b>Filter</b> box, separated by spaces. You can also sort the add-on "
  2487. "list by clicking the column headers. It is also possible to choose to only "
  2488. "display add-ons of specific categories by clicking on the <b>Options</b> "
  2489. "button in the top-right corner.\n"
  2490. "\n"
  2491. "To install an add-on, select it from the list and click <b>OK</b>, or simply "
  2492. "double-click on the add-on’s title. The <b>Description</b> button provides "
  2493. "you with additional details about the add-on, such as its full description, "
  2494. "installation status, and available languages."
  2495. msgstr ""
  2496. #. [topic]: id=removing_addons
  2497. #: data/core/help.cfg:516
  2498. msgid "Removing Add-ons"
  2499. msgstr "Priedų šalinimas"
  2500. #. [topic]: id=removing_addons
  2501. #: data/core/help.cfg:517
  2502. msgid ""
  2503. "To remove add-ons, choose <b>Remove Add-ons</b> in the add-ons server "
  2504. "connection dialog. You will be presented with options to remove any number "
  2505. "of add-ons you currently have installed.\n"
  2506. "\n"
  2507. "It is not possible to remove add-ons for which there is publishing "
  2508. "information (<i>.pbl</i> files) attached, in order to prevent its accidental "
  2509. "loss. If necessary, you must manually delete the information files or the "
  2510. "add-ons themselves using a file manager provided by your platform."
  2511. msgstr ""
  2512. #. [topic]: id=general_commands
  2513. #: data/core/help.cfg:532
  2514. msgid "General Commands"
  2515. msgstr "Bendros komandos"
  2516. #. [topic]: id=general_commands
  2517. #. [topic]: id=mp_commands
  2518. #. [topic]: id=debug_commands
  2519. #: data/core/help.cfg:534 data/core/help.cfg:577 data/core/help.cfg:615
  2520. msgid ""
  2521. "These commands can either be issued via the command line by prefixing them "
  2522. "with ':' (as shown here) or via the chat by prefixing them with '/' (press "
  2523. "'m' first to open the chat line).\n"
  2524. "\n"
  2525. msgstr ""
  2526. #. [topic]: id=general_commands
  2527. #: data/core/help.cfg:536
  2528. msgid ""
  2529. "\n"
  2530. "Clear chat messages.\n"
  2531. "\n"
  2532. msgstr ""
  2533. "\n"
  2534. "Išvalyti pokalbių žinutes.\n"
  2535. "\n"
  2536. #. [topic]: id=general_commands
  2537. #: data/core/help.cfg:539
  2538. msgid ""
  2539. "\n"
  2540. "Switch debug mode on (does not work in multiplayer). See "
  2541. "<ref>dst='debug_commands' text='debug mode commands'</ref>.\n"
  2542. "Debug mode is turned off by quitting the game or :nodebug.\n"
  2543. "\n"
  2544. msgstr ""
  2545. "\n"
  2546. "Įjungti derinimo režimą (neveikia daugelio žaidėjų žaidime). Žiūrėkite "
  2547. "<ref>dst='debug_commands' text='derinimo režimo komandos'</ref>.\n"
  2548. "Derinimo režimas išjungiamas, kai jūs baigiate žaidimą arba surenkate :"
  2549. "nodebug.\n"
  2550. "\n"
  2551. #. [topic]: id=general_commands
  2552. #: data/core/help.cfg:543
  2553. msgid ""
  2554. "\n"
  2555. "Set or toggle player on side between human and AI player. The player/client "
  2556. "who controls that side needs to issue this command. If no second parameter "
  2557. "is supplied, toggle between human and AI. If it is ‘on’, set an AI "
  2558. "controller. If it is ‘off’ set a human controller. Defaults to the currently "
  2559. "active side if no parameter is supplied.\n"
  2560. "\n"
  2561. msgstr ""
  2562. #. [topic]: id=general_commands
  2563. #: data/core/help.cfg:546
  2564. msgid ""
  2565. "\n"
  2566. "Display the controller status of a side.\n"
  2567. "\n"
  2568. msgstr ""
  2569. #. [topic]: id=general_commands
  2570. #: data/core/help.cfg:549
  2571. msgid ""
  2572. "\n"
  2573. "Toggle the display of the current frames per second.\n"
  2574. "\n"
  2575. msgstr ""
  2576. "\n"
  2577. "Perjungti kadrų per sekundę rodymą.\n"
  2578. "\n"
  2579. #. [topic]: id=general_commands
  2580. #: data/core/help.cfg:552
  2581. msgid ""
  2582. "\n"
  2583. "Switch a log domain to a different log level.\n"
  2584. "\n"
  2585. msgstr ""
  2586. "\n"
  2587. "Perjungti registravimo domeną į kitą lygį.\n"
  2588. "\n"
  2589. #. [topic]: id=general_commands
  2590. #: data/core/help.cfg:555
  2591. msgid ""
  2592. "\n"
  2593. "Redraws the screen and reloads any image files that have been changed.\n"
  2594. "\n"
  2595. msgstr ""
  2596. "\n"
  2597. "Perpiešia ekraną ir iš naujo įkelia paveikslėlių failus, kurie galėjo "
  2598. "pasikeisti.\n"
  2599. "\n"
  2600. #. [topic]: id=general_commands
  2601. #: data/core/help.cfg:558
  2602. msgid ""
  2603. "\n"
  2604. "Bring up theme selection menu.\n"
  2605. "\n"
  2606. msgstr ""
  2607. "\n"
  2608. "Atverti temų pasirinkimo meniu.\n"
  2609. "\n"
  2610. #. [topic]: id=general_commands
  2611. #: data/core/help.cfg:561
  2612. msgid ""
  2613. "\n"
  2614. "Quit the scenario (without prompting).\n"
  2615. "\n"
  2616. msgstr ""
  2617. "\n"
  2618. "Išjungti scenarijų (be užklausimo).\n"
  2619. "\n"
  2620. #. [topic]: id=general_commands
  2621. #: data/core/help.cfg:564
  2622. msgid ""
  2623. "\n"
  2624. "Save the game (without prompting).\n"
  2625. "\n"
  2626. msgstr ""
  2627. "\n"
  2628. "Išsaugoti žaidimą (be užklausimo).\n"
  2629. "\n"
  2630. #. [topic]: id=general_commands
  2631. #: data/core/help.cfg:567
  2632. msgid ""
  2633. "\n"
  2634. "Save the game and quit the scenario (without prompting)."
  2635. msgstr ""
  2636. "\n"
  2637. "Išsaugoti žaidimą ir išjungti scenarijų (be užklausimo)."
  2638. #. [topic]: id=mp_commands
  2639. #: data/core/help.cfg:576
  2640. msgid "Multiplayer Commands"
  2641. msgstr "Daug žaidėjų žaidimo komandos"
  2642. #. [topic]: id=mp_commands
  2643. #: data/core/help.cfg:579
  2644. msgid ""
  2645. "\n"
  2646. "Ban a user in a multiplayer game by the IP address used by that username and "
  2647. "kick him. Can be used on users not in the game but on the server. (Of course "
  2648. "they won’t be kicked then.)\n"
  2649. "\n"
  2650. msgstr ""
  2651. #. [topic]: id=mp_commands
  2652. #: data/core/help.cfg:582
  2653. msgid ""
  2654. "\n"
  2655. "Change the controller for side (write here the number of the side) to "
  2656. "username (write here the nickname of the player or observer). You can check "
  2657. "what side belongs to which player in the <b>Scenario Settings</b> dialog "
  2658. "(Press the <b>More</b> button in the <b>Status Table</b> (alt+s by default) "
  2659. "to get there.). The host can change control of any side.\n"
  2660. "\n"
  2661. msgstr ""
  2662. #. [topic]: id=mp_commands
  2663. #: data/core/help.cfg:585
  2664. msgid ""
  2665. "\n"
  2666. "Launch a dialog to assist the host in changing the human controllers of "
  2667. "sides.\n"
  2668. "\n"
  2669. msgstr ""
  2670. #. [topic]: id=mp_commands
  2671. #: data/core/help.cfg:588
  2672. msgid ""
  2673. "\n"
  2674. "Toggle the idle state for a side. The host may make a side idle after a "
  2675. "network disconnection.\n"
  2676. "\n"
  2677. msgstr ""
  2678. #. [topic]: id=mp_commands
  2679. #: data/core/help.cfg:591
  2680. msgid ""
  2681. "\n"
  2682. "Kick a user in multiplayer. They will be able to rejoin the game. If you "
  2683. "just want to change control of their side(s) use the :control command "
  2684. "instead.\n"
  2685. "\n"
  2686. msgstr ""
  2687. #. [topic]: id=mp_commands
  2688. #: data/core/help.cfg:594
  2689. #, fuzzy
  2690. msgid ""
  2691. "\n"
  2692. "Send a private message to a user. When in a game, it is not possible to send "
  2693. "private messages to players who are currently controlling a side in the same "
  2694. "game.\n"
  2695. "\n"
  2696. msgstr ""
  2697. "Siunčia privatų pranešimą. Jūs negalite siųsti pranešimus žaidėjams, kurie "
  2698. "nevaldo jokios pusės jūsų žaidime."
  2699. #. [topic]: id=mp_commands
  2700. #: data/core/help.cfg:597
  2701. msgid ""
  2702. "\n"
  2703. "Mute a specific observer. If no username is supplied the muted usernames are "
  2704. "displayed.\n"
  2705. "\n"
  2706. msgstr ""
  2707. "\n"
  2708. "Nutildo nurodytą stebėtoją. Jeigu nenurodytas nė vienas naudotojas, parodomi "
  2709. "nutildyti naudotojai.\n"
  2710. "\n"
  2711. #. [topic]: id=mp_commands
  2712. #: data/core/help.cfg:600
  2713. msgid ""
  2714. "\n"
  2715. "Toggle muting/silencing of all observers on/off.\n"
  2716. "\n"
  2717. msgstr ""
  2718. #. [topic]: id=mp_commands
  2719. #: data/core/help.cfg:603
  2720. msgid ""
  2721. "\n"
  2722. "Unban a user in a multiplayer game by the IP address used by that username. "
  2723. "Can be used on users not in the game but on the server.\n"
  2724. "\n"
  2725. msgstr ""
  2726. #. [topic]: id=mp_commands
  2727. #: data/core/help.cfg:606
  2728. #, fuzzy
  2729. msgid ""
  2730. "\n"
  2731. "Unmute a specific observer. If no username is supplied the list of muted "
  2732. "observers is cleared."
  2733. msgstr ""
  2734. "\n"
  2735. "Nutildo nurodytą stebėtoją. Jeigu nenurodytas nė vienas naudotojas, parodomi "
  2736. "nutildyti naudotojai.\n"
  2737. "\n"
  2738. #. [topic]: id=debug_commands
  2739. #: data/core/help.cfg:614
  2740. msgid "Debug Mode Commands"
  2741. msgstr "Derinimo režimo komandos"
  2742. #. [topic]: id=debug_commands
  2743. #: data/core/help.cfg:617
  2744. msgid ""
  2745. "\n"
  2746. "Brings up a menu for choosing a scenario to immediately advance to in a "
  2747. "campaign.\n"
  2748. "\n"
  2749. msgstr ""
  2750. #. [topic]: id=debug_commands
  2751. #: data/core/help.cfg:620
  2752. msgid ""
  2753. "\n"
  2754. "Create a unit of the specified type on the selected hex.\n"
  2755. "\n"
  2756. msgstr ""
  2757. "\n"
  2758. "Sukuria nurodyto tipo karį nurodytame laukelyje.\n"
  2759. "\n"
  2760. #. [topic]: id=debug_commands
  2761. #: data/core/help.cfg:623
  2762. msgid ""
  2763. "\n"
  2764. "Toggle fog/shroud for the current side.\n"
  2765. "\n"
  2766. msgstr ""
  2767. "\n"
  2768. "Dabartinei pusei perjungia rūką/uždangą.\n"
  2769. "\n"
  2770. #. [topic]: id=debug_commands
  2771. #: data/core/help.cfg:626
  2772. msgid ""
  2773. "\n"
  2774. "Adds the specified amount to the current side’s gold.\n"
  2775. "\n"
  2776. msgstr ""
  2777. "\n"
  2778. "Dabartinei pusei prideda nurodytą kiekį aukso.\n"
  2779. "\n"
  2780. #. [topic]: id=debug_commands
  2781. #: data/core/help.cfg:629
  2782. msgid ""
  2783. "\n"
  2784. "Immediately advances to the next scenario in a campaign.\n"
  2785. "\n"
  2786. msgstr ""
  2787. "\n"
  2788. "Iš karto pereina į kitą kampanijos scenarijų.\n"
  2789. "\n"
  2790. #. [topic]: id=debug_commands
  2791. #: data/core/help.cfg:632
  2792. msgid ""
  2793. "\n"
  2794. "Manually set a gamestate variable to value.\n"
  2795. "\n"
  2796. msgstr ""
  2797. "\n"
  2798. "Rankiniu būdu nustatyti žaidimo būsenos kintamojo vertę.\n"
  2799. "\n"
  2800. #. [topic]: id=debug_commands
  2801. #: data/core/help.cfg:635
  2802. msgid ""
  2803. "\n"
  2804. "Show a gamestate variable.\n"
  2805. "\n"
  2806. msgstr ""
  2807. "\n"
  2808. "Rodyti žaidimo būsenos kintamąjį.\n"
  2809. "\n"
  2810. #. [topic]: id=debug_commands
  2811. #: data/core/help.cfg:638
  2812. msgid ""
  2813. "\n"
  2814. "Manually fire the specified event.\n"
  2815. "\n"
  2816. msgstr ""
  2817. "\n"
  2818. "Rankiniu būdu iškviesti nurodytą įvykį.\n"
  2819. "\n"
  2820. #. [topic]: id=debug_commands
  2821. #: data/core/help.cfg:641
  2822. msgid ""
  2823. "\n"
  2824. "Modifies the specified property of the selected unit. Example: :unit "
  2825. "hitpoints=100\n"
  2826. "\n"
  2827. msgstr ""
  2828. "\n"
  2829. "Pakeičia nurodytą pasirinkto kario ypatybę. Pavyzdžiui: :unit hitpoints=100\n"
  2830. "\n"
  2831. #. [topic]: id=debug_commands
  2832. #: data/core/help.cfg:644
  2833. msgid ""
  2834. "\n"
  2835. "Makes the selected unit level up N times. Example: :unit advances=2"
  2836. msgstr ""
  2837. "\n"
  2838. "Pažymėtą karį paaukština N kartų. Pavyzdžiui: :unit advances=2"
  2839. #. [heals]: id=healing
  2840. #: data/core/macros/abilities.cfg:12
  2841. msgid ""
  2842. "Allows the unit to heal adjacent allied units at the beginning of our turn.\n"
  2843. "\n"
  2844. "A unit cared for by this healer may heal up to 4 HP per turn, or stop poison "
  2845. "from taking effect for that turn.\n"
  2846. "This ability will not cure an affected unit of poison, however, only delay "
  2847. "its effect."
  2848. msgstr ""
  2849. "Leidžia kariui pagydyti gretimus draugiškus karius mūsų ėjimo pradžioje.\n"
  2850. "\n"
  2851. "Gydomasis karys gali pagyti ne daugiau, nei 4 GT per ėjimą, arba tą ėjimą "
  2852. "išvengti nuodų poveikio.\n"
  2853. "Šis gebėjimas negali išgydyti kario nuo nuodų – tik nutolinti jų poveikį."
  2854. #. [heals]: id=healing
  2855. #: data/core/macros/abilities.cfg:30
  2856. msgid ""
  2857. "This unit combines herbal remedies with magic to heal units more quickly "
  2858. "than is normally possible on the battlefield.\n"
  2859. "\n"
  2860. "A unit cared for by this healer may heal up to 8 HP per turn, or stop poison "
  2861. "from taking effect for that turn.\n"
  2862. "This ability will not cure an affected unit of poison, however, only delay "
  2863. "its effect."
  2864. msgstr ""
  2865. "Šis karys apjungia vaistažoles su magija ir gydo karius greičiau, nei "
  2866. "įprasta mūšio lauke.\n"
  2867. "\n"
  2868. "Gydomasis karys gali pagyti ne daugiau, nei 8 GT per ėjimą, arba tą ėjimą "
  2869. "išvengti nuodų poveikio.\n"
  2870. "Šis gebėjimas negali išgydyti kario nuo nuodų – tik nutolinti jų poveikį."
  2871. #. [heals]: id=curing
  2872. #: data/core/macros/abilities.cfg:47
  2873. msgid "cures"
  2874. msgstr "atnuodija"
  2875. #. [heals]: id=curing
  2876. #: data/core/macros/abilities.cfg:48
  2877. msgid "female^cures"
  2878. msgstr "atnuodija"
  2879. #. [heals]: id=curing
  2880. #: data/core/macros/abilities.cfg:49
  2881. msgid ""
  2882. "A curer can cure a unit of poison, although that unit will receive no "
  2883. "additional healing on the turn it is cured of the poison."
  2884. msgstr ""
  2885. "Atnuodytojas gali karį pagydyti nuo nuodų, tačiau tas karys nebegaus jokio "
  2886. "papildomo gydymo tą ėjimą, kai jis buvo atnuodytas."
  2887. #. [regenerate]: id=regenerates
  2888. #: data/core/macros/abilities.cfg:70
  2889. msgid "regenerates"
  2890. msgstr "regeneruoja"
  2891. #. [regenerate]: id=regenerates
  2892. #: data/core/macros/abilities.cfg:71
  2893. msgid "female^regenerates"
  2894. msgstr "regeneruoja"
  2895. #. [regenerate]: id=regenerates
  2896. #: data/core/macros/abilities.cfg:72
  2897. msgid ""
  2898. "The unit will heal itself 8 HP per turn. If it is poisoned, it will remove "
  2899. "the poison instead of healing."
  2900. msgstr ""
  2901. "Karys gydysis 8 GT per ėjimą. Jei jis yra apnuodytas, tai vietoj gydymosi "
  2902. "pasišalins nuodus."
  2903. #. [resistance]: id=steadfast
  2904. #: data/core/macros/abilities.cfg:91
  2905. msgid "steadfast"
  2906. msgstr "atsparus"
  2907. #. [resistance]: id=steadfast
  2908. #: data/core/macros/abilities.cfg:92
  2909. msgid "female^steadfast"
  2910. msgstr "atspari"
  2911. #. [resistance]: id=steadfast
  2912. #: data/core/macros/abilities.cfg:93
  2913. msgid ""
  2914. "This unit’s resistances are doubled, up to a maximum of 50%, when defending. "
  2915. "Vulnerabilities are not affected."
  2916. msgstr ""
  2917. "Šio kario atsparumai yra padvigubinami, iki didžiausių įmanomų 50%, kai "
  2918. "ginamasi. Pažeidžiamumai nepaveikiami."
  2919. #. [leadership]: id=leadership
  2920. #: data/core/macros/abilities.cfg:106
  2921. msgid "leadership"
  2922. msgstr "vadovavimas"
  2923. #. [leadership]: id=leadership
  2924. #: data/core/macros/abilities.cfg:107
  2925. msgid "female^leadership"
  2926. msgstr "vadovavimas"
  2927. #. [leadership]: id=leadership
  2928. #: data/core/macros/abilities.cfg:108
  2929. msgid ""
  2930. "This unit can lead your own units that are next to it, making them fight "
  2931. "better.\n"
  2932. "\n"
  2933. "Adjacent own units of lower level will do more damage in battle. When a unit "
  2934. "adjacent to, of a lower level than, and on the same side as a unit with "
  2935. "Leadership engages in combat, its attacks do 25% more damage times the "
  2936. "difference in their levels."
  2937. msgstr ""
  2938. #. [skirmisher]: id=skirmisher
  2939. #: data/core/macros/abilities.cfg:125
  2940. msgid "skirmisher"
  2941. msgstr "peštukas"
  2942. #. [skirmisher]: id=skirmisher
  2943. #: data/core/macros/abilities.cfg:126
  2944. msgid "female^skirmisher"
  2945. msgstr "peštukė"
  2946. #. [skirmisher]: id=skirmisher
  2947. #: data/core/macros/abilities.cfg:127
  2948. msgid ""
  2949. "This unit is skilled in moving past enemies quickly, and ignores all enemy "
  2950. "Zones of Control."
  2951. msgstr ""
  2952. "Šis karys gali greitai judėti tarp priešų ir nepaiso visų priešo "
  2953. "kontroliuojamų zonų."
  2954. #. [illuminates]: id=illumination
  2955. #: data/core/macros/abilities.cfg:140
  2956. msgid "illuminates"
  2957. msgstr "apšviečia"
  2958. #. [illuminates]: id=illumination
  2959. #: data/core/macros/abilities.cfg:141
  2960. msgid "female^illuminates"
  2961. msgstr "apšviečia"
  2962. #. [illuminates]: id=illumination
  2963. #: data/core/macros/abilities.cfg:142
  2964. msgid ""
  2965. "This unit illuminates the surrounding area, making lawful units fight "
  2966. "better, and chaotic units fight worse.\n"
  2967. "\n"
  2968. "Any units adjacent to this unit will fight as if it were dusk when it is "
  2969. "night, and as if it were day when it is dusk."
  2970. msgstr ""
  2971. #. [teleport]: id=teleport
  2972. #: data/core/macros/abilities.cfg:154
  2973. msgid "teleport"
  2974. msgstr "teleportavimas"
  2975. #. [teleport]: id=teleport
  2976. #: data/core/macros/abilities.cfg:155
  2977. msgid "female^teleport"
  2978. msgstr "teleportavimas"
  2979. #. [teleport]: id=teleport
  2980. #: data/core/macros/abilities.cfg:156
  2981. msgid ""
  2982. "This unit may teleport between any two empty villages owned by its side "
  2983. "using one of its moves."
  2984. msgstr ""
  2985. "Šis karys gali teleportuotis tarp bet kokių dviejų jo pusės kaimų, "
  2986. "naudodamas vieną iš savo judėjimų."
  2987. #. [hides]: id=ambush
  2988. #: data/core/macros/abilities.cfg:185
  2989. msgid "ambush"
  2990. msgstr "pasalūnas"
  2991. #. [hides]: id=ambush
  2992. #: data/core/macros/abilities.cfg:186
  2993. msgid "female^ambush"
  2994. msgstr "pasalūnė"
  2995. #. [hides]: id=ambush
  2996. #: data/core/macros/abilities.cfg:187
  2997. msgid ""
  2998. "This unit can hide in forest, and remain undetected by its enemies.\n"
  2999. "\n"
  3000. "Enemy units cannot see this unit while it is in forest, except if they have "
  3001. "units next to it. Any enemy unit that first discovers this unit immediately "
  3002. "loses all its remaining movement."
  3003. msgstr ""
  3004. "Šis karys gali slėptis miške, ir likti neaptiktu savo priešų.\n"
  3005. "\n"
  3006. "Priešo kariai negali matyti šio kario, kol jis yra miške, išskyrus tik jei "
  3007. "jie turi karių šalia jo. Bet kuris priešo karys, kuris pirmas aptinka šį "
  3008. "karį iš karto praranda likusį judėjimą."
  3009. #. [hides]: id=nightstalk
  3010. #: data/core/macros/abilities.cfg:204 data/core/macros/abilities.cfg:205
  3011. msgid "nightstalk"
  3012. msgstr "naktinis seklys"
  3013. #. [hides]: id=nightstalk
  3014. #: data/core/macros/abilities.cfg:206
  3015. msgid ""
  3016. "The unit becomes invisible during night.\n"
  3017. "\n"
  3018. "Enemy units cannot see this unit at night, except if they have units next to "
  3019. "it. Any enemy unit that first discovers this unit immediately loses all its "
  3020. "remaining movement."
  3021. msgstr ""
  3022. "Naktimis karys pasidaro nematomas.\n"
  3023. "\n"
  3024. "Priešo kariai negali matyti šio kario naktimis, nebent jeigu jie turi karių "
  3025. "prie šio kario. Bet kuris priešo karys, kuris pirmasis aptinka šį karį, iš "
  3026. "karto praranda visą likusį savo judėjimą."
  3027. #. [hides]: id=concealment
  3028. #: data/core/macros/abilities.cfg:223
  3029. msgid "concealment"
  3030. msgstr "slėpimasis"
  3031. #. [hides]: id=concealment
  3032. #: data/core/macros/abilities.cfg:224
  3033. msgid "female^concealment"
  3034. msgstr "slėpimasis"
  3035. #. [hides]: id=concealment
  3036. #: data/core/macros/abilities.cfg:225
  3037. msgid ""
  3038. "This unit can hide in villages (with the exception of water villages), and "
  3039. "remain undetected by its enemies, except by those standing next to it.\n"
  3040. "\n"
  3041. "Enemy units cannot see this unit while it is in a village, except if they "
  3042. "have units next to it. Any enemy unit that first discovers this unit "
  3043. "immediately loses all its remaining movement."
  3044. msgstr ""
  3045. "Šis karys gali slėptis kaimuose (išskyrus vandens kaimuose), ir likti "
  3046. "neaptiktu savo priešų, išskyrus tų, kurie stovi greta jo.\n"
  3047. "\n"
  3048. "Priešo kariai negali matyti šio kario, kol jis yra kaime, išskyrus tik jei "
  3049. "jie turi karių šalia jo. Bet kuris priešo karys, kuris pirmasis aptinka šį "
  3050. "karį, iš karto praranda visą likusį savo judėjimą."
  3051. #. [hides]: id=submerge
  3052. #: data/core/macros/abilities.cfg:242
  3053. msgid "submerge"
  3054. msgstr "nardymas"
  3055. #. [hides]: id=submerge
  3056. #: data/core/macros/abilities.cfg:243
  3057. msgid "female^submerge"
  3058. msgstr "nardymas"
  3059. #. [hides]: id=submerge
  3060. #: data/core/macros/abilities.cfg:244
  3061. msgid ""
  3062. "This unit can hide in deep water, and remain undetected by its enemies.\n"
  3063. "\n"
  3064. "Enemy units cannot see this unit while it is in deep water, except if they "
  3065. "have units next to it. Any enemy unit that first discovers this unit "
  3066. "immediately loses all its remaining movement."
  3067. msgstr ""
  3068. "Šis karys gali slėptis giliame vandenyje, ir likti neaptiktu savo priešų.\n"
  3069. "\n"
  3070. "Priešo kariai negali matyti šio kario, kol jis yra giliame vandenyje, "
  3071. "išskyrus tik jei jie turi karių šalia jo. Bet kuris priešo karys, kuris "
  3072. "pirmas aptinka šį karį iš karto praranda likusį judėjimą."
  3073. #. [dummy]: id=feeding
  3074. #: data/core/macros/abilities.cfg:261
  3075. msgid "feeding"
  3076. msgstr "maitinasi"
  3077. #. [dummy]: id=feeding
  3078. #: data/core/macros/abilities.cfg:262
  3079. msgid "female^feeding"
  3080. msgstr "maitinasi"
  3081. #. [dummy]: id=feeding
  3082. #: data/core/macros/abilities.cfg:263
  3083. msgid ""
  3084. "This unit gains 1 hitpoint added to its maximum whenever it kills a unit, "
  3085. "except units that are immune to plague."
  3086. msgstr ""
  3087. "Šis karys 1 gyvybės tašku pasididina maksimalų gyvybės taškų skaičių, kai "
  3088. "jis nužudo karį, išskyrus tuos, kurie yra atsparūs marui."
  3089. #. [damage]: id=backstab
  3090. #: data/core/macros/abilities.cfg:285
  3091. msgid "backstab"
  3092. msgstr "dūris į nugarą"
  3093. #. [damage]: id=backstab
  3094. #: data/core/macros/abilities.cfg:286
  3095. msgid ""
  3096. "When used offensively, this attack deals double damage if there is an enemy "
  3097. "of the target on the opposite side of the target, and that unit is not "
  3098. "incapacitated (turned to stone or otherwise paralyzed)."
  3099. msgstr ""
  3100. #. [plague]: id=plague({TYPE}), type={TYPE}
  3101. #. [plague]: id=plague, type=Walking Corpse
  3102. #: data/core/macros/abilities.cfg:304 data/core/macros/abilities.cfg:315
  3103. msgid "plague"
  3104. msgstr "maras"
  3105. #. [plague]: id=plague({TYPE}), type={TYPE}
  3106. #: data/core/macros/abilities.cfg:305
  3107. msgid ""
  3108. "When a unit is killed by a Plague attack, that unit is replaced with a unit "
  3109. "on the same side as the unit with the Plague attack. This doesn’t work on "
  3110. "Undead or units in villages."
  3111. msgstr ""
  3112. "Kai karys nužudomas maro ataka, tas karys pakeičiamas kariu toje pačioje "
  3113. "pusėje kaip ir karys su maro ataka. Tai neveikia su nemirėliais arba kaime "
  3114. "esančiais kariais."
  3115. #. [plague]: id=plague, type=Walking Corpse
  3116. #: data/core/macros/abilities.cfg:316
  3117. msgid ""
  3118. "When a unit is killed by a Plague attack, that unit is replaced with a "
  3119. "Walking Corpse on the same side as the unit with the Plague attack. This "
  3120. "doesn’t work on Undead or units in villages."
  3121. msgstr ""
  3122. "Kai karys nužudomas maro ataka, tas karys pakeičiamas vaikščiojančiu lavonu "
  3123. "toje pačioje pusėje kaip ir karys su maro ataka. Tai neveikia su nemirėliais "
  3124. "arba kaime esančiais kariais."
  3125. #. [slow]: id=slow
  3126. #: data/core/macros/abilities.cfg:326
  3127. msgid "slows"
  3128. msgstr "sulėtina"
  3129. #. [slow]: id=slow
  3130. #: data/core/macros/abilities.cfg:327
  3131. msgid ""
  3132. "This attack slows the target until it ends a turn. Slow halves the damage "
  3133. "caused by attacks and the movement cost for a slowed unit is doubled. A unit "
  3134. "that is slowed will feature a snail icon in its sidebar information when it "
  3135. "is selected."
  3136. msgstr ""
  3137. "Ši ataka sulėtina taikinį iki jo ėjimo pabaigos. Sulėtinimas perpus sumažina "
  3138. "atakų daromą žalą ir sulėtinto kario judėjimo kaina yra padvigubinta. Karys, "
  3139. "kuris yra sulėtintas, turi sraigės ženkliuką savo šoninės juostos "
  3140. "informacijoje, kai jis yra pažymėtas."
  3141. #. [petrifies]: id=petrifies
  3142. #: data/core/macros/abilities.cfg:336
  3143. msgid "petrifies"
  3144. msgstr "paverčia akmeniu"
  3145. #. [petrifies]: id=petrifies
  3146. #: data/core/macros/abilities.cfg:337
  3147. msgid ""
  3148. "This attack petrifies the target, turning it to stone. Units that have been "
  3149. "petrified may not move or attack."
  3150. msgstr ""
  3151. "Ši ataka taikinį paverčia akmeniu. Kariai, kurie buvo paversti akmeniu, "
  3152. "negali judėti ar pulti."
  3153. #. [chance_to_hit]: id=marksman
  3154. #: data/core/macros/abilities.cfg:346
  3155. msgid "marksman"
  3156. msgstr "snaiperis"
  3157. #. [chance_to_hit]: id=marksman
  3158. #: data/core/macros/abilities.cfg:347
  3159. msgid ""
  3160. "When used offensively, this attack always has at least a 60% chance to hit."
  3161. msgstr ""
  3162. "Kai naudojama puolant, ši ataka visada turi bent 60% tikimybę pataikyti."
  3163. #. [swarm]: id=swarm
  3164. #: data/core/macros/abilities.cfg:371
  3165. #, fuzzy
  3166. msgid "swarm"
  3167. msgstr "pulkas"
  3168. #. [swarm]: id=swarm
  3169. #: data/core/macros/abilities.cfg:372
  3170. msgid ""
  3171. "The number of strikes of this attack decreases when the unit is wounded. The "
  3172. "number of strikes is proportional to the percentage of its of maximum HP the "
  3173. "unit has. For example a unit with 3/4 of its maximum HP will get 3/4 of the "
  3174. "number of strikes."
  3175. msgstr ""
  3176. #. [damage]: id=charge
  3177. #: data/core/macros/abilities.cfg:381
  3178. #, fuzzy
  3179. msgid "charge"
  3180. msgstr "įkrova"
  3181. #. [damage]: id=charge
  3182. #: data/core/macros/abilities.cfg:382
  3183. msgid ""
  3184. "When used offensively, this attack deals double damage to the target. It "
  3185. "also causes this unit to take double damage from the target’s counterattack."
  3186. msgstr ""
  3187. #. [drains]: id=drains
  3188. #: data/core/macros/abilities.cfg:394
  3189. msgid "drains"
  3190. msgstr "išsiurbia"
  3191. #. [drains]: id=drains
  3192. #: data/core/macros/abilities.cfg:395
  3193. msgid ""
  3194. "This unit drains health from living units, healing itself for half the "
  3195. "amount of damage it deals (rounded down)."
  3196. msgstr ""
  3197. "Šis karys išsiurbia jėgas iš gyvų karių, pasigydydamas pusė padarytos žalos "
  3198. "kiekio (suapvalintos žemyn)."
  3199. #. [poison]: id=poison
  3200. #: data/core/macros/abilities.cfg:414
  3201. msgid "poison"
  3202. msgstr "nuodai"
  3203. #. [poison]: id=poison
  3204. #: data/core/macros/abilities.cfg:415
  3205. msgid ""
  3206. "This attack poisons living targets. Poisoned units lose 8 HP every turn "
  3207. "until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill "
  3208. "a unit."
  3209. msgstr ""
  3210. "Ši ataka apnuodija gyvuosius taikinius. Apnuodyti kariai kiekvieno ėjimo "
  3211. "metu iki atnuodijimo netenka 8 GT arba jų GT sumažėja iki 1. Patys nuodai "
  3212. "kario nenužudo."
  3213. #. [advancement]: id=amla_default
  3214. #: data/core/macros/amla.cfg:10
  3215. msgid "Max HP bonus +3, Max XP +20%"
  3216. msgstr "Didžiausias GT priedas +3, didžiausi PT +20%"
  3217. #. [time]: id=midday
  3218. #. [time]: id=midday_hour
  3219. #: data/core/macros/schedules.cfg:35 data/core/macros/schedules.cfg:329
  3220. msgid "Midday"
  3221. msgstr "Vidurdienis"
  3222. #. [time]: id=midnight
  3223. #. [time]: id=midnight_hour
  3224. #: data/core/macros/schedules.cfg:77 data/core/macros/schedules.cfg:191
  3225. msgid "Midnight"
  3226. msgstr "Vidurnaktis"
  3227. #. [time]: id=indoors
  3228. #: data/core/macros/schedules.cfg:101
  3229. msgid "Indoors"
  3230. msgstr "Viduje"
  3231. #. [time]: id=deep_underground
  3232. #: data/core/macros/schedules.cfg:121
  3233. msgid "Deep Underground"
  3234. msgstr "Gilus požemis"
  3235. #. [time]: id=second_watch_hour1
  3236. #: data/core/macros/schedules.cfg:203
  3237. msgid "Second Watch — First Hour"
  3238. msgstr "Antroji sargyba — Pirmoji valanda"
  3239. #. [time]: id=second_watch_hour2
  3240. #: data/core/macros/schedules.cfg:215
  3241. msgid "Second Watch — Second Hour"
  3242. msgstr "Antroji sargyba — Antroji valanda"
  3243. #. [time]: id=second_watch_hour3
  3244. #: data/core/macros/schedules.cfg:227
  3245. msgid "Second Watch — Third Hour"
  3246. msgstr "Antroji sargyba — Trečioji valanda"
  3247. #. [time]: id=second_watch_hour4
  3248. #: data/core/macros/schedules.cfg:239
  3249. msgid "Second Watch — Fourth Hour"
  3250. msgstr "Antroji sargyba — Ketvirtoji valanda"
  3251. #. [time]: id=second_watch_hour5
  3252. #: data/core/macros/schedules.cfg:251
  3253. msgid "Second Watch — Fifth Hour"
  3254. msgstr "Antroji sargyba — Penktoji valanda"
  3255. #. [time]: id=second_watch_hour6
  3256. #: data/core/macros/schedules.cfg:263
  3257. msgid "Second Watch — Sixth Hour"
  3258. msgstr "Antroji sargyba — Šeštoji valanda"
  3259. #. [time]: id=morning_hour1
  3260. #: data/core/macros/schedules.cfg:287
  3261. msgid "Morning — First Hour"
  3262. msgstr "Rytas — Pirmoji valanda"
  3263. #. [time]: id=morning_hour2
  3264. #: data/core/macros/schedules.cfg:299
  3265. msgid "Morning — Second Hour"
  3266. msgstr "Rytas — Antroji valanda"
  3267. #. [time]: id=morning_hour3
  3268. #: data/core/macros/schedules.cfg:311
  3269. msgid "Morning — Third Hour"
  3270. msgstr "Rytas — Trečioji valanda"
  3271. #. [time]: id=morning_hour4
  3272. #: data/core/macros/schedules.cfg:320
  3273. msgid "Morning — Fourth Hour"
  3274. msgstr "Rytas — Ketvirtoji valanda"
  3275. #. [time]: id=afternoon_hour1
  3276. #: data/core/macros/schedules.cfg:338
  3277. msgid "Afternoon — First Hour"
  3278. msgstr "Popietė — Pirmoji valanda"
  3279. #. [time]: id=afternoon_hour2
  3280. #: data/core/macros/schedules.cfg:347
  3281. msgid "Afternoon — Second Hour"
  3282. msgstr "Popietė — Antroji valanda"
  3283. #. [time]: id=afternoon_hour3
  3284. #: data/core/macros/schedules.cfg:356
  3285. msgid "Afternoon — Third Hour"
  3286. msgstr "Popietė — Trečioji valanda"
  3287. #. [time]: id=afternoon_hour4
  3288. #: data/core/macros/schedules.cfg:365
  3289. msgid "Afternoon — Fourth Hour"
  3290. msgstr "Popietė — Ketvirtoji valanda"
  3291. #. [time]: id=afternoon_hour5
  3292. #: data/core/macros/schedules.cfg:374
  3293. msgid "Afternoon — Fifth Hour"
  3294. msgstr "Popietė — Penktoji valanda"
  3295. #. [time]: id=afternoon_hour6
  3296. #: data/core/macros/schedules.cfg:385
  3297. msgid "Afternoon — Sixth Hour"
  3298. msgstr "Popietė — Šeštoji valanda"
  3299. #. [time]: id=first_watch_hour1
  3300. #: data/core/macros/schedules.cfg:408
  3301. msgid "First Watch — First Hour"
  3302. msgstr "Pirmoji sargyba — Pirmoji valanda"
  3303. #. [time]: id=first_watch_hour2
  3304. #: data/core/macros/schedules.cfg:420
  3305. msgid "First Watch — Second Hour"
  3306. msgstr "Pirmoji sargyba — Antroji valanda"
  3307. #. [time]: id=first_watch_hour3
  3308. #: data/core/macros/schedules.cfg:432
  3309. msgid "First Watch — Third Hour"
  3310. msgstr "Pirmoji sargyba — Trečioji valanda"
  3311. #. [time]: id=first_watch_hour4
  3312. #: data/core/macros/schedules.cfg:444
  3313. msgid "First Watch — Fourth Hour"
  3314. msgstr "Pirmoji sargyba — Ketvirtoji valanda"
  3315. #. [time]: id=dawn1
  3316. #: data/core/macros/schedules.cfg:498
  3317. msgid "First Dawn"
  3318. msgstr "Pirmoji aušra"
  3319. #. [time]: id=dawn2
  3320. #: data/core/macros/schedules.cfg:509
  3321. msgid "Second Dawn"
  3322. msgstr "Antroji aušra"
  3323. #. [time]: id=morning1
  3324. #: data/core/macros/schedules.cfg:520
  3325. msgid "First Morning"
  3326. msgstr "Pirmasis rytas"
  3327. #. [time]: id=morning2
  3328. #: data/core/macros/schedules.cfg:532
  3329. msgid "Second Morning"
  3330. msgstr "Antrasis rytas"
  3331. #. [time]: id=midday1
  3332. #: data/core/macros/schedules.cfg:544
  3333. msgid "First Midday"
  3334. msgstr "Pirmasis vidurdienis"
  3335. #. [time]: id=midday2
  3336. #: data/core/macros/schedules.cfg:556
  3337. msgid "Second Midday"
  3338. msgstr "Antrasis vidurdienis"
  3339. #. [time]: id=afternoon1
  3340. #: data/core/macros/schedules.cfg:568
  3341. msgid "First Afternoon"
  3342. msgstr "Pirmoji popietė"
  3343. #. [time]: id=afternoon2
  3344. #: data/core/macros/schedules.cfg:580
  3345. msgid "Second Afternoon"
  3346. msgstr "Antroji popietė"
  3347. #. [time]: id=dusk1
  3348. #: data/core/macros/schedules.cfg:592
  3349. msgid "First Dusk"
  3350. msgstr "Pirmoji prieblanda"
  3351. #. [time]: id=dusk2
  3352. #: data/core/macros/schedules.cfg:603
  3353. msgid "Second Dusk"
  3354. msgstr "Antroji prieblanda"
  3355. #. [time]: id=short_dark
  3356. #: data/core/macros/schedules.cfg:614
  3357. msgid "The Short Dark"
  3358. msgstr "Trumpoji tamsa"
  3359. #. [time]: id=long_dark1
  3360. #: data/core/macros/schedules.cfg:626
  3361. msgid "The Long Dark (1)"
  3362. msgstr "Ilgoji tamsa (1)"
  3363. #. [time]: id=long_dark2
  3364. #: data/core/macros/schedules.cfg:638
  3365. msgid "The Long Dark (2)"
  3366. msgstr "Ilgoji tamsa (2)"
  3367. #. [time]: id=long_dark3
  3368. #: data/core/macros/schedules.cfg:652
  3369. msgid "The Long Dark (3)"
  3370. msgstr "Ilgoji tamsa (3)"
  3371. #. [time]: id=long_dark4
  3372. #: data/core/macros/schedules.cfg:664
  3373. msgid "The Long Dark (4)"
  3374. msgstr "Ilgoji tamsa (4)"
  3375. #: data/core/macros/special-notes.cfg:3
  3376. msgid ""
  3377. "\n"
  3378. "\n"
  3379. "Special Notes:"
  3380. msgstr ""
  3381. "\n"
  3382. "\n"
  3383. "Ypatingos pastabos:"
  3384. #: data/core/macros/special-notes.cfg:8
  3385. msgid ""
  3386. " Spirits have very unusual resistances to damage, and move quite slowly over "
  3387. "open water."
  3388. msgstr ""
  3389. " dvasios turi labai neįprastus atsparumus žalai ir pakankamai lėtai juda "
  3390. "virš atviro vandens."
  3391. #: data/core/macros/special-notes.cfg:11
  3392. msgid ""
  3393. " This unit’s arcane attack deals tremendous damage to magical creatures, and "
  3394. "even some to mundane creatures."
  3395. msgstr ""
  3396. " šio kario paslaptinga ataka daro milžinišką žalą magiškoms būtybėms ir "
  3397. "netgi kai kurioms paprastoms būtybėms."
  3398. #: data/core/macros/special-notes.cfg:14
  3399. msgid " This unit is capable of basic healing."
  3400. msgstr " šis karys žino gydymo pagrindus."
  3401. #: data/core/macros/special-notes.cfg:17
  3402. msgid " This unit is capable of rapid healing."
  3403. msgstr " šis karys sugeba greitai gydyti."
  3404. #: data/core/macros/special-notes.cfg:20
  3405. msgid ""
  3406. " This unit is capable of healing those around it, and curing them of poison."
  3407. msgstr " šis karys sugeba gydyti aplink jį esančius karius ir juos atnuodyti."
  3408. #: data/core/macros/special-notes.cfg:23
  3409. msgid ""
  3410. " This unit is capable of neutralizing the effects of poison in units around "
  3411. "it."
  3412. msgstr ""
  3413. " šis karys sugeba neutralizuoti nuodų veikimą, aplink jį esančiuose kariuose."
  3414. #: data/core/macros/special-notes.cfg:26
  3415. msgid ""
  3416. " This unit regenerates, which allows it to heal as though always stationed "
  3417. "in a village."
  3418. msgstr ""
  3419. " šis karys regeneruoja, kas leidžia jam gydytis taip, lyg jis visada būtų "
  3420. "apsistojęs kaime."
  3421. #: data/core/macros/special-notes.cfg:29
  3422. msgid ""
  3423. " The steadiness of this unit reduces damage from some attacks, but only "
  3424. "while defending."
  3425. msgstr ""
  3426. " šio kario atsparumas mažina kai kurių atakų žalą, tačiau tik besiginant."
  3427. #: data/core/macros/special-notes.cfg:32
  3428. msgid ""
  3429. " The leadership of this unit enables adjacent units of the same side to deal "
  3430. "more damage in combat, though this only applies to units of lower level."
  3431. msgstr ""
  3432. " šio kario vadovavimas leidžia greta esantiems tos pačios pusės kariams "
  3433. "padaryti daugiau žalos mūšyje, tačiau tai galioja tik žemesnio lygio kariams."
  3434. #: data/core/macros/special-notes.cfg:35
  3435. msgid ""
  3436. " This unit’s skill at skirmishing allows it to ignore enemies’ zones of "
  3437. "control and thus move unhindered around them."
  3438. msgstr ""
  3439. #: data/core/macros/special-notes.cfg:38
  3440. msgid " Illumination increases the lighting level in adjacent areas."
  3441. msgstr " apšvietimas padidina šviesos lygį gretimuose laukeliuose."
  3442. #: data/core/macros/special-notes.cfg:41
  3443. msgid ""
  3444. " This unit can use one move to teleport between any two empty villages "
  3445. "controlled by its side."
  3446. msgstr ""
  3447. " šis karys gali per vieną ėjimą teleportuotis tarp bet kurių dviejų tuščių "
  3448. "jo pusei priklausančių kaimų."
  3449. #: data/core/macros/special-notes.cfg:44
  3450. msgid ""
  3451. " In woodlands, this unit’s ambush skill renders it invisible to enemies "
  3452. "unless it is immediately adjacent or has revealed itself by attacking."
  3453. msgstr ""
  3454. #: data/core/macros/special-notes.cfg:47
  3455. msgid " This unit is able to hide at night, leaving no trace of its presence."
  3456. msgstr " šis karys naktį gali pasislėpti, nepalikdamas jokio savo pėdsako."
  3457. #: data/core/macros/special-notes.cfg:50
  3458. msgid ""
  3459. " This unit can hide in villages (with the exception of water villages), and "
  3460. "remain undetected by its enemies, except by those standing next to it."
  3461. msgstr ""
  3462. #: data/core/macros/special-notes.cfg:53
  3463. msgid ""
  3464. " This unit can move unseen in deep water, requiring no air from the surface."
  3465. msgstr ""
  3466. " šis karys gali nematomas judėti giliame vandenyje, nereikalaudamas oro iš "
  3467. "paviršiaus."
  3468. #: data/core/macros/special-notes.cfg:56
  3469. msgid ""
  3470. " This unit gains 1 hitpoint added to its maximum whenever it kills a living "
  3471. "unit."
  3472. msgstr ""
  3473. " šis karys gauna 1 gyvybės tašką pridėtą prie jo maksimalaus, kai jis nužudo "
  3474. "gyvą karį."
  3475. #: data/core/macros/special-notes.cfg:59
  3476. msgid ""
  3477. " Whenever its berserk attack is used, this unit continues to push the attack "
  3478. "until either it or its enemy lies dead."
  3479. msgstr ""
  3480. #: data/core/macros/special-notes.cfg:62
  3481. msgid ""
  3482. " If there is an enemy of the target on the opposite side of the target while "
  3483. "attacking it, this unit may backstab, inflicting double damage by creeping "
  3484. "around behind that enemy."
  3485. msgstr ""
  3486. #: data/core/macros/special-notes.cfg:65
  3487. msgid ""
  3488. " Foes who lose their life to the plague will rise again in unlife, unless "
  3489. "they are standing on a village."
  3490. msgstr ""
  3491. #: data/core/macros/special-notes.cfg:68
  3492. msgid ""
  3493. " This unit is able to slow its enemies, halving their movement speed and "
  3494. "attack damage until they end a turn."
  3495. msgstr ""
  3496. " šis karys sugeba sulėtinti savo priešus, dalydamas pusiau jų judėjimo "
  3497. "greitį ir puolimo žalą, iki jų ėjimo pabaigos."
  3498. #: data/core/macros/special-notes.cfg:71
  3499. msgid ""
  3500. " The ability to turn the living to stone makes this unit extremely dangerous."
  3501. msgstr " gebėjimas paversti gyvąjį akmeniu daro šį karį ypač pavojingu."
  3502. #: data/core/macros/special-notes.cfg:74
  3503. msgid ""
  3504. " This unit’s marksmanship gives it a high chance of hitting targeted "
  3505. "enemies, but only on the attack."
  3506. msgstr ""
  3507. " šio kario taiklumas suteikia gerus šansus pataikyti į priešus, tačiau tik "
  3508. "puolant."
  3509. #: data/core/macros/special-notes.cfg:77
  3510. msgid ""
  3511. " This unit has magical attacks, which always have a high chance of hitting "
  3512. "an opponent."
  3513. msgstr ""
  3514. " šis karys turi magiškas atakas, kurios visada turi dideles galimybes "
  3515. "pataikyti į priešininką."
  3516. #: data/core/macros/special-notes.cfg:80
  3517. msgid ""
  3518. " The swarming attacks of this unit become less deadly whenever its members "
  3519. "are wounded."
  3520. msgstr ""
  3521. #: data/core/macros/special-notes.cfg:83
  3522. msgid ""
  3523. " Using a charging attack doubles both damage dealt and received; this does "
  3524. "not affect defensive retaliation."
  3525. msgstr ""
  3526. #: data/core/macros/special-notes.cfg:86
  3527. msgid ""
  3528. " During battle, this unit can drain life from victims to renew its own "
  3529. "health."
  3530. msgstr ""
  3531. " mūšio metu šis karys gali išsiurbti gyvybę iš savo aukų, kad atnaujintų "
  3532. "savo jėgas."
  3533. #: data/core/macros/special-notes.cfg:89
  3534. msgid ""
  3535. " The length of this unit’s weapon allows it to strike first in melee, even "
  3536. "in defense."
  3537. msgstr ""
  3538. " šio kario ginklo ilgis leidžia artimoje kovoje smogti pirmiau, netgi "
  3539. "ginantis."
  3540. #: data/core/macros/special-notes.cfg:92
  3541. msgid ""
  3542. " The victims of this unit’s poison will continually take damage until they "
  3543. "can be cured in town or by a unit which cures."
  3544. msgstr ""
  3545. " šio kario nuodų aukos patirs žalą iki tol, kol būs pagydytos miesteliuose "
  3546. "arba karių, kurie atnuodija."
  3547. #: data/core/macros/special-notes.cfg:95
  3548. msgid ""
  3549. " This unit has a defense cap on certain terrain types — it cannot achieve a "
  3550. "higher defense rating on mixed terrains with such terrain types."
  3551. msgstr ""
  3552. #. [trait]: id=loyal
  3553. #: data/core/macros/traits.cfg:8
  3554. msgid "loyal"
  3555. msgstr "ištikimas"
  3556. #. [trait]: id=loyal
  3557. #: data/core/macros/traits.cfg:9
  3558. msgid "female^loyal"
  3559. msgstr "ištikima"
  3560. #. [trait]: id=loyal
  3561. #: data/core/macros/traits.cfg:10
  3562. msgid "Zero upkeep"
  3563. msgstr "Nemokamas išlaikymas"
  3564. #. [trait]: id=loyal
  3565. #: data/core/macros/traits.cfg:11
  3566. msgid ""
  3567. "\n"
  3568. "\n"
  3569. "During campaigns, certain units may opt to join the player’s forces of their "
  3570. "own volition. These units are marked with the loyal trait. Although they may "
  3571. "require payment to be recalled, they never incur any upkeep costs. This can "
  3572. "make them invaluable during a long campaign, when gold is in short supply. "
  3573. "This trait is never given to recruited units, so it may be unwise to dismiss "
  3574. "such units or to send them to a foolish death."
  3575. msgstr ""
  3576. "\n"
  3577. "\n"
  3578. "Užduoties vykdymo metu kai kurie kariai gali savanoriškai prisijungti prie "
  3579. "žaidėjo pajėgų. Tokie kariai pažymimi ištikimumo bruožu. Nors tokių karių "
  3580. "susigrąžinimas gali kainuoti, jų išlaikymas visuomet bus nemokamas. Ilgų "
  3581. "užduočių atveju, kai aukso atsargos ribotos, tokie kariai tampa "
  3582. "neįkainuojama parama. Ištikimumo bruožas niekada nepriskiriamas samdant "
  3583. "karius ir būtų neprotinga tokį bruožą turinčius karius atleisti arba kvailai "
  3584. "paaukoti."
  3585. #. [trait]: id=loyal
  3586. #: data/core/macros/traits.cfg:11
  3587. msgid ""
  3588. "<italic>text='Loyal'</italic> units don’t incur upkeep. Most units incur an "
  3589. "upkeep cost at the end of every turn, which is equal to their level. Loyal "
  3590. "units do not incur this cost."
  3591. msgstr ""
  3592. "<italic>text='Ištikimi'</italic> kariai nereikalauja užmokesčio. Dauguma "
  3593. "karių ėjimo pabaigoje paima užmokestį, tiek auksinių, koks yra jų lygis. "
  3594. "Ištikimiems kariams šio užmokesčio nereikia."
  3595. #. [trait]: id=undead
  3596. #: data/core/macros/traits.cfg:25
  3597. msgid "undead"
  3598. msgstr "nemirėlis"
  3599. #. [trait]: id=undead
  3600. #: data/core/macros/traits.cfg:26
  3601. msgid "female^undead"
  3602. msgstr "nemirėlė"
  3603. #. [trait]: id=undead
  3604. #. [trait]: id=mechanical
  3605. #. [trait]: id=elemental
  3606. #: data/core/macros/traits.cfg:27 data/core/macros/traits.cfg:53
  3607. #: data/core/macros/traits.cfg:79
  3608. msgid "Immune to drain, poison, and plague"
  3609. msgstr "Atsparus išsiurbimui, nuodams ir marui"
  3610. #. [trait]: id=undead
  3611. #: data/core/macros/traits.cfg:28
  3612. msgid ""
  3613. "\n"
  3614. "\n"
  3615. "Undead units generally have undead as their only trait. Since undead units "
  3616. "are the bodies of the dead, risen to fight again, poison has no effect upon "
  3617. "them. This can make them invaluable in dealing with foes who use poison in "
  3618. "conjunction with their attacks."
  3619. msgstr ""
  3620. "\n"
  3621. "\n"
  3622. "Nemirėliai kariai paprastai turi tik nemirėliškumo bruožą. Kadangi "
  3623. "nemirėliai yra mirusiųjų kūnai, prisikėlę naujoms kovoms, nuodai jų "
  3624. "neveikia. Tai tampa neįkainuojamu pranašumu prieš oponentus, savo atakoms "
  3625. "naudojančius nuodus."
  3626. #. [trait]: id=undead
  3627. #: data/core/macros/traits.cfg:28
  3628. msgid ""
  3629. "<italic>text='Undead'</italic> units are immune to poison, drain, and plague."
  3630. msgstr ""
  3631. "<italic>text='Nemirėlių'</italic> kariai yra atsparūs nuodams, išsiurbimui "
  3632. "ir marui."
  3633. #. [trait]: id=mechanical
  3634. #: data/core/macros/traits.cfg:51
  3635. msgid "mechanical"
  3636. msgstr "mechaninis"
  3637. #. [trait]: id=mechanical
  3638. #: data/core/macros/traits.cfg:52
  3639. msgid "female^mechanical"
  3640. msgstr "mechaninė"
  3641. #. [trait]: id=mechanical
  3642. #: data/core/macros/traits.cfg:54
  3643. msgid ""
  3644. "\n"
  3645. "\n"
  3646. "Mechanical units generally have mechanical as their only trait. Since "
  3647. "mechanical units don’t really have life, drain, poison, and plague have no "
  3648. "effect upon them."
  3649. msgstr ""
  3650. "\n"
  3651. "\n"
  3652. "Mechaniniai kariai paprastai turi vienintelį bruožą mechaninis. Kadangi "
  3653. "mechaniniai kariai iš tikrųjų neturi gyvybės, išsiurbimas, nuodai ir maras "
  3654. "jų neveikia."
  3655. #. [trait]: id=mechanical
  3656. #: data/core/macros/traits.cfg:54
  3657. msgid ""
  3658. "<italic>text='Mechanical'</italic> units are immune to poison, drain, and "
  3659. "plague."
  3660. msgstr ""
  3661. "<italic>text='Mechaniniai'</italic> kariai yra atsparūs nuodams, išsiurbimui "
  3662. "ir marui."
  3663. #. [trait]: id=elemental
  3664. #: data/core/macros/traits.cfg:77
  3665. msgid "elemental"
  3666. msgstr "stichiškas"
  3667. #. [trait]: id=elemental
  3668. #: data/core/macros/traits.cfg:78
  3669. msgid "female^elemental"
  3670. msgstr "stichiška"
  3671. #. [trait]: id=elemental
  3672. #: data/core/macros/traits.cfg:80
  3673. msgid ""
  3674. "\n"
  3675. "\n"
  3676. "Elemental units generally have elemental as their only trait. Since "
  3677. "elemental units are energy-based beings, drain, poison, and plague have no "
  3678. "effect upon them."
  3679. msgstr ""
  3680. "\n"
  3681. "\n"
  3682. "Stichiški kariai paprastai turi vienintelį bruožą stichiškas. Kadangi "
  3683. "stichiški kariai iš tikrųjų neturi gyvybės, išsiurbimas, nuodai ir maras jų "
  3684. "neveikia."
  3685. #. [trait]: id=elemental
  3686. #: data/core/macros/traits.cfg:80
  3687. msgid ""
  3688. "<italic>text='Elemental'</italic> units are immune to poison, drain, and "
  3689. "plague."
  3690. msgstr ""
  3691. "<italic>text='Stichiški'</italic> kariai yra atsparūs nuodams, be to "
  3692. "išsiurbimas ir maras jų neveikia."
  3693. #. [trait]: id=strong
  3694. #: data/core/macros/traits.cfg:102
  3695. msgid "strong"
  3696. msgstr "stiprus"
  3697. #. [trait]: id=strong
  3698. #: data/core/macros/traits.cfg:103
  3699. msgid "female^strong"
  3700. msgstr "stipri"
  3701. #. [trait]: id=strong
  3702. #: data/core/macros/traits.cfg:104
  3703. msgid ""
  3704. "\n"
  3705. "\n"
  3706. "While useful for any close-combat unit, strong is most effective for units "
  3707. "who have a high number of swings such as the elvish fighter. Strong units "
  3708. "can be very useful when a tiny bit of extra damage is all that is needed to "
  3709. "turn a damaging stroke into a killing blow."
  3710. msgstr ""
  3711. "\n"
  3712. "\n"
  3713. "Jėga yra naudinga visiems artimose kovose dalyvaujantiems kariams, bet "
  3714. "efektingiausia kariams turintiems didelį kirčių skaičių, pavyzdžiui, elfų "
  3715. "kovotojams. Stiprūs kariai gali būti labai naudingi, kai reikalinga truputį "
  3716. "didesnė žala paversti žalojantį smūgį į mirtiną."
  3717. #. [trait]: id=strong
  3718. #: data/core/macros/traits.cfg:104
  3719. msgid ""
  3720. "<italic>text='Strong'</italic> units do 1 more damage for every successful "
  3721. "strike in melee combat, and have 1 additional hitpoint."
  3722. msgstr ""
  3723. "<italic>text='Stiprūs'</italic> kariai padaro 1 tašku daugiau žalos per "
  3724. "kiekvieną pavykusį smūgį artimoje kovoje ir turi 1 papildomą gyvybės tašką."
  3725. #. [trait]: id=dextrous
  3726. #: data/core/macros/traits.cfg:123
  3727. msgid "dextrous"
  3728. msgstr "vikrus"
  3729. #. [trait]: id=dextrous
  3730. #: data/core/macros/traits.cfg:124
  3731. msgid "female^dextrous"
  3732. msgstr "vikri"
  3733. #. [trait]: id=dextrous
  3734. #: data/core/macros/traits.cfg:125
  3735. msgid ""
  3736. "\n"
  3737. "\n"
  3738. "Dextrous is a trait possessed only by elves. The elven people are known for "
  3739. "their uncanny grace, and their great facility with the bow. Some, however, "
  3740. "are gifted with natural talent that exceeds their brethren. These elves "
  3741. "inflict an additional point of damage with each arrow."
  3742. msgstr ""
  3743. "\n"
  3744. "\n"
  3745. "Vikrumas yra tik elfams būdinga savybė. Elfai garsėja savo nepaprastu "
  3746. "grakštumu ir taiklumu šaudant iš lanko. Tačiau kai kurie iš jų apdovanoti "
  3747. "išskirtiniu talentu lyginant su kitais tėvynainiais. Šių elfų strėlės atneša "
  3748. "vienu tašku daugiau žalos."
  3749. #. [trait]: id=dextrous
  3750. #: data/core/macros/traits.cfg:125
  3751. msgid ""
  3752. "<italic>text='Dextrous'</italic> units do 1 more damage for every successful "
  3753. "strike in ranged combat."
  3754. msgstr ""
  3755. "<italic>text='Vikrūs'</italic> kariai padaro 1 tašku didesnę žalą po "
  3756. "kiekvieno sėkmingo smūgio nuotoliniame mūšyje."
  3757. #. [trait]: id=quick
  3758. #: data/core/macros/traits.cfg:140
  3759. msgid "quick"
  3760. msgstr "greitas"
  3761. #. [trait]: id=quick
  3762. #: data/core/macros/traits.cfg:141
  3763. msgid "female^quick"
  3764. msgstr "greita"
  3765. #. [trait]: id=quick
  3766. #: data/core/macros/traits.cfg:142
  3767. msgid ""
  3768. "\n"
  3769. "\n"
  3770. "Quick is the most noticeable trait, particularly in slower moving units such "
  3771. "as trolls or heavy infantry. Units with the quick trait often have greatly "
  3772. "increased mobility in rough terrain, which can be important to consider when "
  3773. "deploying your forces. Also, quick units aren’t quite as tough as units "
  3774. "without this trait and are subsequently less good at holding contested "
  3775. "positions."
  3776. msgstr ""
  3777. "\n"
  3778. "\n"
  3779. "Greitis yra viena iš labiausiai pastebimų savybių, ypač lėtesniuose "
  3780. "kariuose, pavyzdžiui, troliuose arba sunkiuosiuose pėstininkuose. Greiti "
  3781. "kariai turi žymiai didesnį judrumą nelygiose reljefuose, į ką svarbu "
  3782. "atkreipti dėmesį dėstant savo pajėgas. Taip pat žinotina, kad greiti kariai "
  3783. "nėra tokie stiprūs, kaip neturintys didelio greičio ir žymiai prasčiau "
  3784. "atlaiko ginčijamas pozicijas."
  3785. #. [trait]: id=quick
  3786. #: data/core/macros/traits.cfg:142
  3787. msgid ""
  3788. "<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less "
  3789. "hitpoints than usual."
  3790. msgstr ""
  3791. "<italic>text='Greiti'</italic> kariai turi 1 papildomą judėjimo tašką, bet "
  3792. "5% mažiau gyvybės taškų nei įprasta."
  3793. #. [trait]: id=intelligent
  3794. #: data/core/macros/traits.cfg:160
  3795. msgid "intelligent"
  3796. msgstr "protingas"
  3797. #. [trait]: id=intelligent
  3798. #: data/core/macros/traits.cfg:161
  3799. msgid "female^intelligent"
  3800. msgstr "protinga"
  3801. #. [trait]: id=intelligent
  3802. #: data/core/macros/traits.cfg:162
  3803. msgid ""
  3804. "\n"
  3805. "\n"
  3806. "<italic>text='Intelligent'</italic> units are very useful at the beginning "
  3807. "of a campaign as they can advance to higher levels more quickly. Later in "
  3808. "campaigns Intelligent is not quite as useful because the <italic>text='After "
  3809. "Maximum Level Advancement'</italic> (AMLA) is not as significant a change as "
  3810. "advancing a level. If you have many ‘maximum level’ units you may wish to "
  3811. "recall units with more desirable traits."
  3812. msgstr ""
  3813. "\n"
  3814. "\n"
  3815. "<italic>text='Protingi'</italic> kariai yra labai naudingi kampanijos "
  3816. "pradžioje, nes gali greitai pasiekti aukštą lygį. Vėliau protas nebėra toks "
  3817. "svarbus, nes pasiekus <italic>text='virš aukščiausio lygio paaukštinimą'</"
  3818. "italic> (VALP), tobulėjimas nebėra toks staigus. Jeigu turite daug "
  3819. "aukščiausio lygio karių, galbūt norėsite susigrąžinti karius, turinčius "
  3820. "norimų savybių."
  3821. #. [trait]: id=intelligent
  3822. #: data/core/macros/traits.cfg:162
  3823. msgid "Intelligent units require 20% less experience than usual to advance."
  3824. msgstr ""
  3825. "Protingiems kariams reikia 20% mažiau patirties nei įprasta, kad būtų "
  3826. "paaukštinti."
  3827. #. [trait]: id=resilient
  3828. #: data/core/macros/traits.cfg:176
  3829. msgid "resilient"
  3830. msgstr "gyvybingas"
  3831. #. [trait]: id=resilient
  3832. #: data/core/macros/traits.cfg:177
  3833. msgid "female^resilient"
  3834. msgstr "gyvybinga"
  3835. #. [trait]: id=resilient
  3836. #: data/core/macros/traits.cfg:178
  3837. msgid ""
  3838. "\n"
  3839. "\n"
  3840. "Resilient units can be useful at all stages of a campaign, and this is a "
  3841. "useful trait for all units. Resilient is often most helpful as a trait when "
  3842. "it occurs in a unit that has some combination of low hitpoints, good "
  3843. "defense, or high resistances. Resilient units are especially useful for "
  3844. "holding strategic positions against opponents."
  3845. msgstr ""
  3846. "\n"
  3847. "\n"
  3848. "Gyvybingi kariai būna naudingi visose kampanijos stadijose ir tai yra "
  3849. "visiems kariams naudingas bruožas. Gyvybingumas yra naudingiausias bruožas "
  3850. "kariams, turintiems mažai gyvybės taškų, gerą gynybą arba didelį atsparumą. "
  3851. "Gyvybingi kariai yra ypač naudingi strateginių pozicijų išlaikymui."
  3852. #. [trait]: id=resilient
  3853. #: data/core/macros/traits.cfg:178
  3854. msgid ""
  3855. "<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and "
  3856. "gain 1 more per level."
  3857. msgstr ""
  3858. "<italic>text='Gyvybingi'</italic> kairia turi papildomus 4 gyvybės taškus, "
  3859. "ir gauna 1 GT daugiau už kiekvieną lygį."
  3860. #. [trait]: id=healthy
  3861. #: data/core/macros/traits.cfg:197
  3862. msgid "healthy"
  3863. msgstr "sveikas"
  3864. #. [trait]: id=healthy
  3865. #: data/core/macros/traits.cfg:198
  3866. msgid "female^healthy"
  3867. msgstr "sveika"
  3868. #. [trait]: id=healthy
  3869. #: data/core/macros/traits.cfg:199
  3870. msgid "Always rest heals"
  3871. msgstr "Visuomet pagyja kaip besiilsint"
  3872. #. [trait]: id=healthy
  3873. #: data/core/macros/traits.cfg:200
  3874. msgid ""
  3875. "\n"
  3876. "\n"
  3877. "<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 "
  3878. "more per level. They will also heal 2 hitpoints each turn, regardless of "
  3879. "whether they engaged in combat the turn before."
  3880. msgstr ""
  3881. "\n"
  3882. "\n"
  3883. "<italic>text='Sveiki'</italic> kariai turi 1 papildomą gyvybės tašką, ir "
  3884. "gauna dar po 1 už kiekvieną lygį. Jie taip pat kas ėjimą pagis 2 gyvybės "
  3885. "taškais, nepriklausomai nuo to, ar jie kovėsi praeitą ėjimą."
  3886. #. [trait]: id=healthy
  3887. #: data/core/macros/traits.cfg:200
  3888. msgid ""
  3889. "Renowned for their vitality, some dwarves are sturdier than others and can "
  3890. "rest even when traveling."
  3891. msgstr ""
  3892. "Pagarsėję savo gyvybingumu, kai kurie dvarfai yra ištvermingesni negu kiti "
  3893. "ir gali ilsėtis net keliaudami."
  3894. #. [trait]: id=fearless
  3895. #: data/core/macros/traits.cfg:222 data/core/macros/traits.cfg:239
  3896. msgid "fearless"
  3897. msgstr "bebaimis"
  3898. #. [trait]: id=fearless
  3899. #: data/core/macros/traits.cfg:223 data/core/macros/traits.cfg:240
  3900. msgid "female^fearless"
  3901. msgstr "bebaimė"
  3902. #. [trait]: id=fearless
  3903. #: data/core/macros/traits.cfg:224 data/core/macros/traits.cfg:241
  3904. msgid "Fights normally during unfavorable times of day/night"
  3905. msgstr "Normaliai kaunasi nepalankiu dienos/nakties laiku"
  3906. #. [trait]: id=fearless
  3907. #: data/core/macros/traits.cfg:225 data/core/macros/traits.cfg:242
  3908. msgid "Aversion to light and dark holds no sway over these brave individuals."
  3909. msgstr "Priklausymas šviesai ar tamsai neįtakoja šių drąsių individų."
  3910. #. [trait]: id=feral
  3911. #: data/core/macros/traits.cfg:255
  3912. msgid "feral"
  3913. msgstr "laukinis"
  3914. #. [trait]: id=feral
  3915. #: data/core/macros/traits.cfg:256
  3916. msgid "female^feral"
  3917. msgstr "laukinė"
  3918. #. [trait]: id=feral
  3919. #: data/core/macros/traits.cfg:257
  3920. msgid "Receives only 50% defense in land-based villages"
  3921. msgstr "Gauna tik 50% gynybą sausumos kaimuose"
  3922. #. [trait]: id=feral
  3923. #: data/core/macros/traits.cfg:258
  3924. msgid ""
  3925. "Dwellings of sentient beings are not easily used for cover by feral "
  3926. "creatures of low intelligence. As a result, <italic>text='feral'</italic> "
  3927. "units receive a maximum of 50% defense in any land-based village regardless "
  3928. "of base terrain."
  3929. msgstr ""
  3930. "Protingų būtybių namai nėra pritaikyti žemo intelekto laukiniams padarams. "
  3931. "Dėl to <italic>text='laukiniai'</italic> padarai turi ne daugiau, kaip 50% "
  3932. "gynybą bet kuriame ant žemės esančiame kaime, nepriklausomai nuo bazinio "
  3933. "reljefo."
  3934. #. [trait]: id=weak
  3935. #: data/core/macros/traits.cfg:274
  3936. msgid "weak"
  3937. msgstr "silpnas"
  3938. #. [trait]: id=weak
  3939. #: data/core/macros/traits.cfg:275
  3940. msgid "female^weak"
  3941. msgstr "silpna"
  3942. #. [trait]: id=weak
  3943. #: data/core/macros/traits.cfg:276
  3944. msgid ""
  3945. "Units with the <italic>text='weak'</italic> trait receive a 1 point decrease "
  3946. "in hitpoints and melee damage."
  3947. msgstr ""
  3948. "<italic>text='Silpni'</italic> kariai turi 1 mažiau gyvybės taškų ir "
  3949. "artimoje kovoje daro 1 tašku mažesnę žalą."
  3950. #. [trait]: id=slow
  3951. #: data/core/macros/traits.cfg:293
  3952. msgid "slow"
  3953. msgstr "lėtas"
  3954. #. [trait]: id=slow
  3955. #: data/core/macros/traits.cfg:294
  3956. msgid "female^slow"
  3957. msgstr "lėta"
  3958. #. [trait]: id=slow
  3959. #: data/core/macros/traits.cfg:295
  3960. msgid ""
  3961. "\n"
  3962. "\n"
  3963. "Thick-bodied and clumsy, slow individuals of goblins and other species take "
  3964. "a movement penalty but are compensated for it with a slight increase in "
  3965. "endurance."
  3966. msgstr ""
  3967. "\n"
  3968. "\n"
  3969. "Apkūnūs ir nerangūs, lėti goblinų ir kitų rūšių individai nepasižymi "
  3970. "judrumu, tačiau tai kompensuoja truputį didesne ištverme."
  3971. #. [trait]: id=slow
  3972. #: data/core/macros/traits.cfg:295
  3973. msgid ""
  3974. "<italic>text='Slow'</italic> units have 1 less movement point but 5% more "
  3975. "hitpoints."
  3976. msgstr ""
  3977. "<italic>text='Lėti'</italic> kariai turi 1 judėjimo tašku mažiau, bet 5% "
  3978. "daugiau gyvybės taškų."
  3979. #. [trait]: id=dim
  3980. #: data/core/macros/traits.cfg:313
  3981. msgid "dim"
  3982. msgstr "bukas"
  3983. #. [trait]: id=dim
  3984. #: data/core/macros/traits.cfg:314
  3985. msgid "female^dim"
  3986. msgstr "buka"
  3987. #. [trait]: id=dim
  3988. #: data/core/macros/traits.cfg:315
  3989. msgid ""
  3990. "\n"
  3991. "\n"
  3992. "Dim is a trait all too common in goblins and other lesser species. There are "
  3993. "reasons these species are lesser, and this is one of them."
  3994. msgstr ""
  3995. "\n"
  3996. "\n"
  3997. "Bukas yra gebėjimas būdingas goblinams ir kitoms žemesniosioms rūšims. Esama "
  3998. "priežasčių, kodėl šios rūšys yra žemesniosios, ir bukumas yra viena iš jų."
  3999. #. [trait]: id=dim
  4000. #: data/core/macros/traits.cfg:315
  4001. msgid ""
  4002. "Units with trait <italic>text='dim'</italic> suffer a 20% increase in "
  4003. "experience required to advance."
  4004. msgstr ""
  4005. "Kariams su bruožu <italic>text='bukas'</italic> reikia 20% daugiau patirties "
  4006. "tam, kad patobulėtų."
  4007. #. [trait]: id=aged
  4008. #: data/core/macros/traits.cfg:329
  4009. msgid "aged"
  4010. msgstr "pagyvenęs"
  4011. #. [trait]: id=aged
  4012. #: data/core/macros/traits.cfg:330
  4013. msgid "female^aged"
  4014. msgstr "pagyvęnusi"
  4015. #. [trait]: id=aged
  4016. #: data/core/macros/traits.cfg:331
  4017. msgid ""
  4018. "Units with the <italic>text='aged'</italic> trait have 8 hitpoints less and "
  4019. "suffer from a 1 point decrease in movement and melee damage."
  4020. msgstr ""
  4021. "Kariai su bruožu <italic>text='pagyvenęs'</italic> turi 8 gyvybės taškais "
  4022. "mažiau, turi vienu judėjimo ir artimoje kovoje daromos žalos tašku mažiau."
  4023. #: data/core/units.cfg:11
  4024. msgid ""
  4025. "Despite orcs’ reliance on raw strength, few of their children are destined "
  4026. "to grow to possess any. Goblins are, despite their appearance, born as "
  4027. "siblings to the orcs and members of the same race. While other races usually "
  4028. "bear children singly or in pairs, orcs will have large litters of children "
  4029. "all at once, causing their populations to explode. Within any litter, there "
  4030. "will be only one or two who grow to the strength of a \"true orc\", a few "
  4031. "who are born slightly smaller and weaker, and the rest, often a full half of "
  4032. "any litter, are much weaker and destined to be goblins. Almost as newborns "
  4033. "the class system of orcish society is visible, with the weak put in their "
  4034. "place by their stronger siblings. The stronger ones will routinely grab most "
  4035. "of the food and thus grow stronger still, while their weaker siblings do not."
  4036. msgstr ""
  4037. #. [race]: id=bats
  4038. #: data/core/units.cfg:46
  4039. msgid "race^Bat"
  4040. msgstr "Šikšnosparnis"
  4041. #. [race]: id=bats
  4042. #: data/core/units.cfg:47
  4043. msgid "race+female^Bat"
  4044. msgstr "Šikšnosparnė"
  4045. #. [race]: id=bats
  4046. #: data/core/units.cfg:48
  4047. msgid "race^Bats"
  4048. msgstr "Šikšnosparniai"
  4049. #. [race]: id=bats
  4050. #: data/core/units.cfg:49
  4051. msgid ""
  4052. "Bats come in many shapes and sizes, and most are fairly harmless, feeding on "
  4053. "insects and other small animals. The larger and more vicious breeds are "
  4054. "known to pose a threat to humans and other races as well as their livestock, "
  4055. "especially when encountered in groups. Typically nocturnal, they are often "
  4056. "kept (and occasionally tamed) by those who share their love of the night."
  4057. msgstr ""
  4058. "Šikšnosparniai būna įvairių dydžių ir formų, dauguma jų yra nepavojingi, "
  4059. "besimaitinantys vabzdžiais ir smulkiais gyvūnais. Didesnės ir piktesnės "
  4060. "veislės kelia pavojų žmonėms ir kitiems padarams, taip pat ir galvijams, "
  4061. "ypač kai šikšnosparnių daug. Šiuos naktinius gyvūnus dažniausiai laiko (ir "
  4062. "kartais prijaukina) tie, kurie prijaučia naktiniam gyvenimui."
  4063. #. [race]: id=drake
  4064. #: data/core/units.cfg:58
  4065. msgid "race^Drake"
  4066. msgstr "Slibinas"
  4067. #. [race]: id=drake
  4068. #: data/core/units.cfg:59
  4069. msgid "race+female^Drake"
  4070. msgstr "Slibinė"
  4071. #. [race]: id=drake
  4072. #: data/core/units.cfg:60
  4073. msgid "race^Drakes"
  4074. msgstr "Slibinai"
  4075. #. [race]: id=drake
  4076. #: data/core/units.cfg:61
  4077. #, fuzzy
  4078. msgid ""
  4079. "Drakes are large, winged and fire-breathing creatures, reminiscent of true "
  4080. "dragons. On average, an adult drake stands around three meters tall and "
  4081. "easily weighs more than a man and a horse combined. Their skin is made up of "
  4082. "hard scales, resistant to most physical strikes except piercing and cold "
  4083. "damage. Most drakes are capable of true flight and can travel long distances "
  4084. "quickly. However, their sheer weight and bulk limits their flight ability "
  4085. "somewhat, making them ungainly in the air. Where possible, they make use of "
  4086. "terrain features such as hills, mountains and trees as launch points in "
  4087. "order to gain greater height and speed. Fortunately for their enemies, they "
  4088. "are still quite clumsy creatures and surprisingly slow in combat. This, "
  4089. "combined with their large size, renders them easy targets for those who dare "
  4090. "attack them.\n"
  4091. "\n"
  4092. "Drakes are inherently magical creatures, with a mysterious internal fire "
  4093. "fueling their very lives. This can easily be witnessed when one of their "
  4094. "kind perishes in combat; its internal fire is released, burning their "
  4095. "remains in to ashes. Their internal fire is also their greatest weakness; it "
  4096. "makes them extremely vulnerable to cold attacks. Despite their magical "
  4097. "nature, drakes are incapable of channeling magic in a controlled manner. "
  4098. "While the magic imbued within a drake’s body enables it to spit fire and "
  4099. "gives it life, they have no willful control over the functions of this "
  4100. "magic.\n"
  4101. "\n"
  4102. "<header>text='Society'</header>\n"
  4103. "Drakes are a relatively warlike race and their societies can be best "
  4104. "described as cultured martial societies. The core of a drake tribe is a "
  4105. "small group of veteran warriors headed by a mutually respected — or simply "
  4106. "feared — dominant who rules the society with an iron fist. Every drake is "
  4107. "expected to earn their place in the strict hierarchy, to obey their "
  4108. "superiors and command their inferiors. Entry to the ruling elite is only "
  4109. "possible through challenging and defeating a superior in single combat, "
  4110. "which is the way the hierarchy within the elite itself is established. The "
  4111. "use of deception of any kind towards any fellow drake is, without exception, "
  4112. "seen as cowardly and unacceptable.\n"
  4113. "\n"
  4114. "While their warlike nature and sense of territory drives them to defend "
  4115. "their territories savagely, drakes rarely invade or trespass on areas "
  4116. "already occupied by the other major races. Instead, they settle in "
  4117. "unpopulated areas to establish their own territory there. They primarily "
  4118. "feed on large game they hunt in the lowlands around their homes, but "
  4119. "hatchlings and lower caste drakes are known to feed also on certain kinds of "
  4120. "moss and fungi they cultivate deep in their caverns. The only technology "
  4121. "drakes value is armor- and weapon-smithing, and neither know or need other "
  4122. "science and culture besides this. However, the few implements they do "
  4123. "fashion are almost unrivaled in quality, only matched by those produced in "
  4124. "the finest Dwarvish foundries.\n"
  4125. "\n"
  4126. "Drakes hatch from eggs and usually live naturally between 20 to 30 years. "
  4127. "Death in battle is the most preferred way for a drake to leave this world. "
  4128. "Unlike the elder members of other races, drakes naturally grow more "
  4129. "aggressive and reckless towards the ends of their natural lives, perhaps to "
  4130. "help ensure their place in the heroic legends of their kind.\n"
  4131. "\n"
  4132. "<header>text='Geography'</header>\n"
  4133. "Drakes originated from an archipelago of volcanic islands called "
  4134. "<ref>dst='morogor' text='Morogor'</ref> in the <ref>dst='great_ocean' "
  4135. "text='Great Ocean'</ref>. A combination of population pressure and the "
  4136. "subsidence of many of their home islands has caused colonies of drakes to "
  4137. "spread to the <ref>dst='great_continent' text='Great Continent'</ref>. "
  4138. "Drakes tend to make their homes in mountain caverns near volcanoes to "
  4139. "protect their eggs, hatchings and forges. While drakes naturally prefer "
  4140. "warmth, their internal fire is more than capable of sustaining them even in "
  4141. "a relatively cold climate, a feature which has allowed them to populate even "
  4142. "some of the mountains of the far north of the Great Continent."
  4143. msgstr ""
  4144. "Slibinai yra dideli sparnuoti ir spjaudantys ugnimi sutvėrimai, panašūs į "
  4145. "tikrus drakonus. Suaugęs slibinas yra vidutiniškai apie 3 metrų aukščio ir "
  4146. "sveria daugiau nei raitelis kartu su arkliu. Jų oda sudaryta iš kietų žvynų, "
  4147. "atsparių fiziniam poveikiui, išskyrus, dūriams ir šalčiui. Dauguma slibinų "
  4148. "gali skristi ir pajėgūs greitai nukeliauti didelius atstumus. Tačiau jų "
  4149. "dydis ir svoris dėl jų nerangumo riboja skraidymo galimybes. Ten, kur "
  4150. "įmanoma, kalvas, kalnus ir medžius naudoja kaip pakilimo takus tam, kad "
  4151. "įgautų didesnį greitį ir aukštį. Varžovų laimei, jie yra labai nerangūs "
  4152. "padarai ir mūšio metu būna stulbinančiai lėti. Be to, dar turint omeny jų "
  4153. "dydį, drįstantiems juos užpulti, slibinai yra lengvi taikiniai.\n"
  4154. "\n"
  4155. "Slibinai yra iš prigimties stebuklingi padarai su paslaptinga vidine ugnimi, "
  4156. "kuri palaiko jų pačių gyvybes. Tai akivaizdžiai galima pamatyti, kai vienas "
  4157. "iš jų žūsta mūšyje, vidinė ugnis išsilaisvina iš kūno, pilnai sudegindama "
  4158. "palaikus. Jų vidinė ugnis yra ir jų pagrindinė silpnybė, daranti slibinus "
  4159. "ypač pažeidžiamus šalčio atakoms. Nežiūrint į savo stebuklingą būvį, "
  4160. "slibinai negali kontroliuoti savo magiškų galių. Nors slibino kūnas "
  4161. "stebuklingai paruošia spjaudomąją ugnį, jie negali sąmoningai kontroliuoti "
  4162. "šių burtų veikimo.\n"
  4163. "\n"
  4164. "<header>text='Visuomenė'</header>\n"
  4165. "Slibinai yra gana karinga rūšis ir jų visuomenė gali būti apibūdinama kaip "
  4166. "kovos menų visuomenė. Genties stuburą sudaro nedidelė senbuvių karių grupė, "
  4167. "lydima bendru sutarimu gerbiamo arba tiesiog labiausiai bijomo "
  4168. "<ref>dst='dominant' text='vado'</ref>, kuris visuomenei vadovauja su "
  4169. "geležiniu kumščiu. Kiekvienas slibinas turi užsitarnauti savo vietą bandoje "
  4170. "pagal griežtus hierarchijos principus, klausyti vyresniųjų ir vadovauti "
  4171. "jaunesniesiems. Į valdančiųjų ratą galima patekti tiktai dvikovoje nukovus "
  4172. "vyresnį, tokiu pačiu principu hierarchija sudaroma ir valdančiųjų rate. Bet "
  4173. "kokios apgavystės tarp slibinų yra, be išimčių, visiškai nepriimtinos.\n"
  4174. "\n"
  4175. "Nors jų karingumas ir savų teritorijų suvokimas verčia juos tas teritorijas "
  4176. "įnirtingai ginti, slibinai retai įsiveržia į kitų rasių užimtas teritorijas. "
  4177. "Veikiau jie įsikuria neapgyvendintose vietovėse. Jie daugiausia maitinasi "
  4178. "didesniais gyvūnais, kuriuos sumedžioja apie namus esančiose žemumose, bet "
  4179. "jaunikliai ir žemesnio rango slibinai taip pat maitinasi tam tikrom samanom "
  4180. "ir grybais, kuriuos augina giliai savo urvuose. Slibinai vertina šarvų bei "
  4181. "ginklų gamybą, bet neišmano kitų mokslo ir kultūros sričių. Nepaisant to, "
  4182. "tie keli gaminiai, kuriuos jie pagamina, yra beveik neprilygstami savo "
  4183. "kokybe ir tik geriausių dvarfų liejyklų gaminiai jiems prilygsta.\n"
  4184. "\n"
  4185. "Slibinai išsirita iš kiaušinių ir gyvena nuo 20 iki 30 metų. Žūti mūšyje yra "
  4186. "priimtiniausia mirties forma. Skirtingai negu kitų rūšių vyresnieji, "
  4187. "slibinai į gyvenimo galą darosi agresyvesni ir narsesni, galbūt norėdami "
  4188. "užtikrinti savo vietą slibinų legendose apie didvyrius.\n"
  4189. "\n"
  4190. "<header>text='Geografija'</header>\n"
  4191. "Slibinai kilę iš <ref>dst='morogor' text='Morogoro'</ref> vulkaninių salų, "
  4192. "esančių <ref>dst='great_ocean' text='Didžiajame vandenyne'</ref>, grandinės. "
  4193. "Didelė populiacija ir salų mažėjimas privertė juos plėstis į "
  4194. "<ref>dst='great_continent' text='Didįjį žemyną'</ref>. Slibinai linkę "
  4195. "įsikurti kalnų urvuose netoli ugnikalnių tam, kad apsaugotų savo kiaušinius, "
  4196. "jauniklius ir dirbtuves. Slibinai mėgsta šiltesnį klimatą, tačiau dėl savo "
  4197. "vidinės ugnies jie gali pakelti šaltį ir tai leidžia jiems plėstis net į "
  4198. "Didžiojo žemyno tolimoje šiaurėje esančius kalnus."
  4199. #. [race]: id=dwarf
  4200. #: data/core/units.cfg:94
  4201. msgid "race^Dwarf"
  4202. msgstr "Dvarfas"
  4203. #. [race]: id=dwarf
  4204. #: data/core/units.cfg:95
  4205. msgid "race+female^Dwarf"
  4206. msgstr "Dvarfė"
  4207. #. [race]: id=dwarf
  4208. #: data/core/units.cfg:96
  4209. msgid "race^Dwarves"
  4210. msgstr "Dvarfai"
  4211. #. [race]: id=dwarf
  4212. #: data/core/units.cfg:97
  4213. #, fuzzy
  4214. msgid ""
  4215. "The dwarves are a race famed for their miners, blacksmiths, merchants and "
  4216. "warriors. Considered as the third oldest race on the great continent after "
  4217. "the elves and trolls, their early history is shrouded in mystery. Legends "
  4218. "tell of a time long forgotten when their people began emerging from their "
  4219. "underground world through caves. Nothing is known about their life prior to "
  4220. "their arrival, or their reasons for entering the surface world, but they "
  4221. "have been an integral part of the history of the continent since. Soon after "
  4222. "their emergence from the underground, the dwarves entered into conflict with "
  4223. "the original inhabitants of the land, the elves. The original reason for "
  4224. "their dispute has been lost to history, but the two races have since fought "
  4225. "three long wars, interrupted by a few decades of peace. During these wars "
  4226. "the dwarves could not dislodge the elves from the deep forests in the south, "
  4227. "but managed to consolidate their position in hills and the mountains in the "
  4228. "north of the continent, known now as the Northlands. Since then they have "
  4229. "constructed fantastic fortifications and settlements deep within the "
  4230. "mountains and crags of their territory.\n"
  4231. "\n"
  4232. "Possibly due to their isolation, the dwarves are generally distrustful or "
  4233. "hostile towards most other races, particularly the elves. The single "
  4234. "exception to this temperament is towards humans. This could be traced back "
  4235. "to the era of Haldric I and the arrival of humans and orcs to the continent. "
  4236. "At this point the dwarves began allowing some humans, mostly dissidents and "
  4237. "outlaws from the Kingdom of Wesnoth, to settle in certain areas of the "
  4238. "Northlands. Their motivation was unsurprising. The plight of these "
  4239. "individuals reminded the dwarves of their early history of persecution, "
  4240. "eliciting a sense of solidarity. The dwarves also had much to gain in "
  4241. "forming a bond with these outcasts. They would settle in areas where dwarves "
  4242. "disliked living themselves; plains, forests, and swamps, freeing them from "
  4243. "defending these areas.\n"
  4244. "\n"
  4245. "Dwarves are of small stature by human measure, but they are by no means "
  4246. "fragile. Their warriors, tough and powerful are both feared and respected "
  4247. "throughout the continent for their prowess in battle. In addition, dwarves "
  4248. "are known for their calculating intellects and superb craftsmanship. Dwarven "
  4249. "smiths are renowned for their deadly weapons and heavy armor. These "
  4250. "accouterments are unrivaled in quality, possibly only matched by those "
  4251. "produced by drake armorers. Their intelligence and natural inquisitiveness "
  4252. "has also made them the most technically advanced race on the continent. One "
  4253. "of their most famous, and feared, discoveries was a mysterious powder that "
  4254. "produces an immense explosion when exposed to fire or sparks. Certain dwarf "
  4255. "warriors use this powder to hurl small objects at tremendous speeds. Given "
  4256. "their technological inclinations, many dwarves tend to distrust magic users. "
  4257. "However some practice a form of magic based on the engraving of runes. "
  4258. "Called runesmiths, they use these carvings to enchant items in order to "
  4259. "augment certain aspects of their natures."
  4260. msgstr ""
  4261. "Dvarfai yra savo kalnakasiais, kalviais, pirkliais ir kariais garsėjanti "
  4262. "rūšis. Didžiajame žemyne pripažįstami trečiąja seniausia rūšimi po elfų ir "
  4263. "trolių, jų ankstyvoji istorija yra apgaubta paslapčių. Legendos byloja apie "
  4264. "senai užmirštus laikus, kai dvarfai pradėjo per urvus lįsti iš savo "
  4265. "požeminio pasaulio. Iki jų pasirodymo apie jų ankstesnį gyvenimą nieko "
  4266. "nežinoma, kaip ir priežastys, kodėl jiems prireikė išlįsti į paviršių, "
  4267. "tačiau nuo tų laikų jie tapo neatsiejama žemyno istorijos dalimi. Netrukus "
  4268. "po pasirodymo dvarfai susikivirčijo su vietiniais žemės gyventojais, elfais. "
  4269. "Istorija neatmena nesantaikos priežasčių, bet nuo to laiko šios dvi rūšys "
  4270. "dalyvavo trijuose ilguose karuose su kelių dešimtmečių pertraukomis tarp jų. "
  4271. "Tų karų metu dvarfai nesugebėjo išvyti elfų iš gilių miškų pietuose, tačiau "
  4272. "jiems pavyko įsitvirtinti šiaurinėje žemyno dalyje esančiuose kalnuose, "
  4273. "žinomuose, kaip Šiaurinės žemės. Nuo tada giliai savo teritorijoje "
  4274. "esančiuose kalnuose ir uolynuose jie pasistatė puikias gynybines tvirtoves "
  4275. "ir gyvenvietes.\n"
  4276. "\n"
  4277. "Galbūt dėl savo atsiskyrimo dvarfai nėra patiklūs ar svetingi daugumai kitų "
  4278. "rūšių, ypač elfams. Vienintelė tokio jų nusistatymo išimtis yra žmonės. "
  4279. "Grįžtant į Haldriko I-ojo laikus ir žemyne išsilaipinus žmonėms bei orkams, "
  4280. "dvarfai leido kai kuriems žmonėms, pagrinde Vesnoto karalystės kaliniams ir "
  4281. "nusikaltėliams apsigyventi tam tikrose Šiaurinių žemių vietovėse. Ir "
  4282. "nenuostabu, kad apgailėtina šių asmenų padėtis priminė dvarfams jų "
  4283. "persekiojimo laikus, taip sukeldama solidarumo jausmą. Be to, santarvė su "
  4284. "šiais tremtiniais dvarfams buvo labai naudinga. Jie apsigyvendavo tose "
  4285. "vietovėse, kurios dvarfans ir taip nepatiko – lygumose, miškuose ir pelkėse, "
  4286. "ir dvarfams jau nebereikėjo rūpintis tų vietų gynyba.\n"
  4287. "\n"
  4288. "Palyginus su žmonėmis, dvarfai yra mažo sudėjimo, tačiau jie visiškai nėra "
  4289. "kresni. Jų kariai yra tvirti ir galingi, dėl jų šaunumo kovų metu, žemyne "
  4290. "yra gerbiami ir jų prisibijoma. Priedo, dvarfai garsėja savo skaičiavimo "
  4291. "sugebėjimais ir nagingumu. Dvarfų meistrai yra žinomi dėl savo mirtinų "
  4292. "ginklų ir sunkių šarvų, įskaitant nepralenkiamą jų kokybę, kuriai galbūt "
  4293. "teprilygsta slibinų kalvių gaminiai. Jų išprusimas ir įgimtas smalsumas "
  4294. "leido patapti labiausiai žemyne techniškai išsivysčiusia rūšimi. Vienas "
  4295. "žymiausių ir baugiausių atradimų buvo nuo ugnies ar kibirkščių didžiulį "
  4296. "sprogimą sukeliančių paslaptingų miltelių atradimas. Kai kurie dvarfų kariai "
  4297. "naudoja šiuos miltelius mažų objektų svaidymui žaibišku greičiu. Dėl savo "
  4298. "technologinių polinkių dauguma dvarfų nepasitiki burtininkais, tačiau kai "
  4299. "kurie naudoja magiją pagrįstą runų raižymu. Runakaliai naudoja tuos "
  4300. "raižinius daiktų užkerėjimui, tam, kad išryškintų tam tikrus jų kilmės "
  4301. "aspektus."
  4302. #. [race]: id=elf
  4303. #: data/core/units.cfg:114
  4304. msgid "race^Elf"
  4305. msgstr "Elfas"
  4306. #. [race]: id=elf
  4307. #: data/core/units.cfg:115
  4308. msgid "race+female^Elf"
  4309. msgstr "Elfė"
  4310. #. [race]: id=elf
  4311. #: data/core/units.cfg:116
  4312. msgid "race^Elves"
  4313. msgstr "Elfai"
  4314. #. [race]: id=elf
  4315. #: data/core/units.cfg:118
  4316. #, fuzzy
  4317. msgid ""
  4318. "Compared to humans, elves are somewhat taller, more agile but less sturdy. "
  4319. "They have slightly pointy ears, pale skin and usually blond hair. Few "
  4320. "differences between humans and elves are more pronounced than the Elves’ "
  4321. "unusually long life — most, unless claimed by illness, accident or war, live "
  4322. "a full two and a half centuries. While some elves possessing a high magical "
  4323. "aptitude have been known to live an additional full century, most elves "
  4324. "begin to grow physically frail at some point between 250 and 300 years of "
  4325. "age and pass away rapidly (generally within a year or two) thereafter.\n"
  4326. "\n"
  4327. "Elves are naturally imbued with magic to a small degree. Though most are "
  4328. "unable to channel it directly, its latent presence gives them their keen "
  4329. "senses and long life. Many elves have magic-driven talents such as "
  4330. "marksmanship or stealth, allowing them to achieve tasks that most normal "
  4331. "beings would find astonishing. Those elves that learn to wield this power in "
  4332. "more general ways can become truly formidable in its use. Many choose to use "
  4333. "their gift to heal others.\n"
  4334. "\n"
  4335. "A few elves, venturing far down the paths of magic and mysticism, become "
  4336. "sensitive to the presence of cold iron and can even be burned by it. Elvish "
  4337. "legend hints that this was more common in the far past.\n"
  4338. "\n"
  4339. "Elves spend much of their time honing their talents and skills. Those not "
  4340. "adept at the magical arts typically devote their time honing their physical "
  4341. "skills. As a result, elves excel at archery, which is perhaps their most "
  4342. "important method of warfare. Most elvish troops carry a bow and no other "
  4343. "race can rival their archers in speed and accuracy. All elves also share an "
  4344. "intense affection for unspoiled nature. They often feel uncomfortable in "
  4345. "open unvegetated spaces. They live primarily in the forests of the Great "
  4346. "Continent; the Aethenwood in the southwest, Wesmere in the northwest, and "
  4347. "the great northern woods of which the Lintanir Forest is the southernmost "
  4348. "edge.\n"
  4349. "\n"
  4350. "Elves are the eldest race of the continent, with the possible exception of "
  4351. "trolls. Many of their settlements cannot be reliably dated, undoubtedly "
  4352. "having existed for over a millennium."
  4353. msgstr ""
  4354. "Lyginant su žmonėmis, elfai yra šiek tiek aukštesni, vikresni, bet mažiau "
  4355. "tvirti. Jie turi šiek tiek smailias ausis, blankią odą ir dažniausiai "
  4356. "šviesius plaukus. Mažai skirtumų tarp žmonių ir elfų yra labiau išryškinti, "
  4357. "nei neįprastai ilgas elfų gyvenimas – dauguma, nebent pasiglemžti ligos, "
  4358. "nelaimingo atsitikimo ar karo, gyvena pilnus du su puse šimtmečius. "
  4359. "Nepaisant to, kad yra žinoma, kad kai kurie elfai, turintys aukštus magiškus "
  4360. "gabumus, gyvena papildomą pilną šimtmetį, dauguma elfų pradeda darytis "
  4361. "fiziškai silpni kažkur tarp 250 ir 300 metų, ir po to greitai miršta "
  4362. "(dažniausiai per vienerius ar dvejus metus).\n"
  4363. "\n"
  4364. "Elfai yra įgimtai truputį pripildyti magijos. Nors ir dauguma nesugeba "
  4365. "tiesiogiai jos nukreipti, jos paslėptas buvimas duoda jiems jų aštrius "
  4366. "pojūčius ir ilgą gyvenimą. Daug elfų turi magija varomų gabumų, tokių, kaip "
  4367. "taiklus šaudymas ar slaptumas, leidžiančių jiems atlikti užduotis, kurias "
  4368. "paprastos būtybės laiko įspūdingomis. Tie elfai, kurie išmoksta valdyti šią "
  4369. "galią bendresniais būdais, gali tapti iš tikrųjų sunkiai įveikiami ją "
  4370. "naudojant. Daugelis pasirenka naudoti savo dovaną gydyti kitus.\n"
  4371. "\n"
  4372. "Elfai daug savo laiko išleidžia tobulindami savo gabumus ir gebėjimus. Tie, "
  4373. "kurie nenusimano magiškuose menuose, paprastai skiria savo laiką šlifuodami "
  4374. "savo fizinius gebėjimus. Todėl elfai išsiskiria šaudyme iš lanko, kas yra, "
  4375. "matyt, jų svarbiausias kariavimo būdas. Dauguma elfų karių nešiojasi lanką "
  4376. "ir jokia kita rasė negali lygintis su jų lankininkais greičiu ir taiklumu. "
  4377. "Visi elfai taip pat turi nepaaiškinamą potraukį prie nepaliestos gamtos. Jie "
  4378. "dažnai jaučiasi nejaukiai atvirose erdvėse be augalų. Elfai pagrinde gyvena "
  4379. "Didžiojo žemyno miškuose; Ėtenvude pietvakariuose, Vesmeroje šiaurės "
  4380. "vakaruose ir didžiajame šiauriniame miške, kurio piečiausias kraštas "
  4381. "vadinamas Lintaniro mišku.\n"
  4382. "\n"
  4383. "Elfai yra seniausia žemyno rasė, galbūt neskaitant trolių. Daugumos iš jų "
  4384. "gyvenviečių amžius negali būti patikimai nustatytas, jos neabejotinai "
  4385. "egzistavo virš tūkstantmečio."
  4386. #. [race]: id=falcon, description=
  4387. #: data/core/units.cfg:135
  4388. msgid "race^Falcon"
  4389. msgstr "Sakalas"
  4390. #. [race]: id=falcon, description=
  4391. #: data/core/units.cfg:136
  4392. msgid "race+female^Falcon"
  4393. msgstr "Sakalė"
  4394. #. [race]: id=falcon, description=
  4395. #: data/core/units.cfg:137
  4396. msgid "race^Falcons"
  4397. msgstr "Sakalai"
  4398. #. [race]: id=goblin
  4399. #: data/core/units.cfg:148
  4400. msgid "race^Goblin"
  4401. msgstr "Goblinas"
  4402. #. [race]: id=goblin
  4403. #: data/core/units.cfg:149
  4404. msgid "race+female^Goblin"
  4405. msgstr "Goblinė"
  4406. #. [race]: id=goblin
  4407. #: data/core/units.cfg:150
  4408. msgid "race^Goblins"
  4409. msgstr "Goblinai"
  4410. #. [race]: id=goblin
  4411. #: data/core/units.cfg:151
  4412. msgid ""
  4413. "\n"
  4414. "\n"
  4415. "Goblins are puny and quite frail, rarely growing past the size and stature "
  4416. "of a human child.\n"
  4417. "\n"
  4418. "Goblins are born into a lifetime of near-slavery to their larger kin, and "
  4419. "used as sword-fodder in battle. They thrive in spite of their tragic fate; "
  4420. "in part because they are so very numerous, and also because their brother "
  4421. "orcs are well aware how dependent they are on the goblins. They perform the "
  4422. "bulk of manual labor needed by the orcs, with the sole exception of jobs "
  4423. "that require the brute strength of true orcs. Those the orcs revel in as "
  4424. "proof of their prowess."
  4425. msgstr ""
  4426. "\n"
  4427. "\n"
  4428. "Goblinai yra gležni ir žemi, retai praauga žmonių vaikus.\n"
  4429. "\n"
  4430. "Visą savo gyvenimą goblinai beveik vergauja didesniems savo gentainiams ir "
  4431. "mūšyje naudojami kaip pašaras kardui. Nepaisant savo tragiško likimo, "
  4432. "goblinai klesti; iš dalies tai yra dėl jų skaitlingumo, ir dar jų broliai "
  4433. "orkai gerai žino, kaip goblinai jiems yra gyvybiškai reikalingi. Jie atlieka "
  4434. "didžiąją dalį orkams reikalingų darbų, išskyrus vienetinius darbus, kuriems "
  4435. "atlikti reikalinga milžiniška tikrųjų orkų jėga. Tokių darbų orkai mielai "
  4436. "imasi, nes gali įrodyti savo šaunumą ir jėgą."
  4437. #. [race]: id=gryphon
  4438. #: data/core/units.cfg:168
  4439. msgid "race^Gryphon"
  4440. msgstr "Grifas"
  4441. #. [race]: id=gryphon
  4442. #: data/core/units.cfg:169
  4443. msgid "race+female^Gryphon"
  4444. msgstr "Grifė"
  4445. #. [race]: id=gryphon
  4446. #: data/core/units.cfg:170
  4447. msgid "race^Gryphons"
  4448. msgstr "Grifai"
  4449. #. [race]: id=gryphon
  4450. #: data/core/units.cfg:171
  4451. msgid ""
  4452. "Gryphons are broad, powerful beasts with traits shared from both terrestrial "
  4453. "predators and birds of prey. While occasionally tamed and ridden by the "
  4454. "daring, gryphons are very territorial and aggressive, particularly regarding "
  4455. "their nests.\n"
  4456. "\n"
  4457. "The means by which gryphons are able to fly despite their great weight has "
  4458. "been a source of debate for centuries, but it remains as mysterious as their "
  4459. "origins."
  4460. msgstr ""
  4461. "Grifai yra platūs, galingi žvėrys, turintys ir sausumos plėšrūnų, ir plėšrių "
  4462. "paukščių bruožų. Nors kartais būna drąsuolių raitelių prijaukinami, grifai "
  4463. "yra labai teritoriniai ir agresyvūs, ypač kai kalba eina apie jų lizdus.\n"
  4464. "\n"
  4465. "Kaip grifai sugeba skristi, nepaisant jų didelio svorio, buvo diskutuojama "
  4466. "šimtmečiais, bet tai lieka tokia pat paslaptimi, kaip ir jų kilmė."
  4467. #. [race]: id=human
  4468. #: data/core/units.cfg:189
  4469. msgid "race^Human"
  4470. msgstr "Žmogus"
  4471. #. [race]: id=human
  4472. #: data/core/units.cfg:190
  4473. msgid "race+female^Human"
  4474. msgstr "Žmogus"
  4475. #. [race]: id=human
  4476. #: data/core/units.cfg:191
  4477. msgid "race^Humans"
  4478. msgstr "Žmonės"
  4479. #. [race]: id=human
  4480. #: data/core/units.cfg:192
  4481. msgid ""
  4482. "The race of men is an extremely diverse one. Although they originally came "
  4483. "from the Old Continent, men have spread all over the world and split into "
  4484. "many different cultures and races. Although they are not imbued with magic "
  4485. "like other creatures, humans can learn to wield it and are able to learn "
  4486. "more types than most others. They have no extra special abilities or "
  4487. "aptitudes except their versatility and drive. While often at odds with other "
  4488. "races, they can occasionally form alliances with the less aggressive races "
  4489. "such as elves and dwarves. The less scrupulous among them do not shrink back "
  4490. "from hiring orcish mercenaries, either. They have no natural enemies, "
  4491. "although the majority of men, like most people of all races, have an "
  4492. "instinctive dislike of the undead. Men are shorter than the elves, but "
  4493. "taller still than dwarves. Their skin color can vary, from almost white to "
  4494. "dark brown.\n"
  4495. "\n"
  4496. "<header>text='Subjects of the Crown'</header>\n"
  4497. "Many different groups of men exist, but the majority of them on the Great "
  4498. "Continent live under the rule of the Crown of Wesnoth. The humans first "
  4499. "appeared on the Great Continent from a land far across the ocean to the "
  4500. "West, the Green Isle, and soon established their capital at the inland city "
  4501. "of Weldyn. Over the following centuries they have built up a number cities "
  4502. "across the continent. The soldiers from the Crown of Wesnoth protect the "
  4503. "country, forming the most organized military force in the known world. Its "
  4504. "warriors come from the main provinces, where all men are conscripted at an "
  4505. "early age.\n"
  4506. "\n"
  4507. "<header>text='The Clansmen'</header>\n"
  4508. "The eastern provinces of Wesnoth, known as the Clan Homelands, have a "
  4509. "geography consisting of more open plains and rolling hills than the western, "
  4510. "more civilized provinces. They are home to the Horse Clans, who are allied "
  4511. "with the Crown of Wesnoth but operate independently and maintain their own "
  4512. "identity. Some consider them to be a tributary state, which sends food and "
  4513. "soldiers to Crown in exchange for protection. Others say they are on equal "
  4514. "footing with the western half of Wesnoth. In any case, the eastern provinces "
  4515. "do not have a conscript army the way Western Wesnoth does. Training for "
  4516. "fighting is part of the way of life of the Clans; the parents teach the "
  4517. "children to ride horses, fight and shoot a bow from an early age. In "
  4518. "general, the Clan warriors are less organized than the civilized fighters, "
  4519. "and the strengths and weaknesses of these groups complement each other."
  4520. msgstr ""
  4521. "Žmonių rasė yra ypač įvairi. Nors jie iš pradžių atėjo iš Senojo žemyno, "
  4522. "žmonės išplito visame pasaulyje ir suskilo į daugybę įvairių kultūrų ir "
  4523. "rasių. Nežiūrint to, kad jie nėra pripildyti magijos kaip kitos būtybės, "
  4524. "žmonės gali išmokti ja naudotis ir sugeba išmokti daugiau magijos rūšių nei "
  4525. "dauguma kitų. Jie neturi jokių neeilinių galimybių ar gebėjimų, išskyrus jų "
  4526. "visapusiškumą ir veržlumą. Nepaisant to, kad dažnai pykstasi su visomis "
  4527. "rasėmis, jie retkarčiais gali sudaryti sąjungas su mažiau agresyviomis "
  4528. "rasėmis, kaip antai elfai ir dvarfai. Mažiau sąžiningi žmonės taip pat "
  4529. "nevengia samdytis orkų samdinių. Jie neturi įgimtų priešų, tačiau dauguma "
  4530. "žmonių, kaip ir dauguma kitų rasių atstovų, instinktyviai nemėgsta "
  4531. "nemirėlių. Žmonės yra mažesni už elfus, bet vis dar aukštesni už dvarfus. Jų "
  4532. "odos spalva gali būti įvairi, nuo beveik baltos iki tamsiai rudos.\n"
  4533. "\n"
  4534. "<header>text='Karūnos pavaldiniai'</header>\n"
  4535. "Egzistuoja daugybė skirtingų žmonių grupių, bet Didžiajame žemyne dauguma jų "
  4536. "gyvena valdomi Vesnoto karūnos. Žmonės pirmiausiai atsirado Didžiajame "
  4537. "žemyne iš krašto, esančio toli į vakarus už vandenyno, Žaliosios salos, ir "
  4538. "greitai įkūrė savo sostinę krašto viduje esančiame Veldyno mieste. Per "
  4539. "ateinančius šimtmečius visame žemyne jie pastatė daugybę miestų. Vesnoto "
  4540. "karūnos kareiviai gina šalį, sudarydami labiausiai organizuotą karinę jėgą "
  4541. "žinomame pasaulyje. Jos kariai ateina iš pagrindinių provincijų, kur visi "
  4542. "vyrai į karo tarnybą pašaukiami ankstyvame amžiuje.\n"
  4543. "\n"
  4544. "<header>text='Klanų žmonės'</header>\n"
  4545. "Rytinės Vesnoto provincijos, žinomos kaip Klanų tėvynė, geografiškai daugiau "
  4546. "sudarytos iš atvirų lygumų ir mažų kalvų negu vakarinės, labiau civilizuotos "
  4547. "provincijos. Jos yra Arklių klanų, kurie yra sąjungoje su Vesnoto karūna, "
  4548. "bet veikia nepriklausomai, ir išlaiko savo tapatybę, namai. Vis dėlto, "
  4549. "rytinės provincijos neturi šauktinės armijos taip, kaip turi Vakarų "
  4550. "Vesnotas. Treniravimasis kovai yra Klanų gyvenimo būdas; tėvai moko vaikus "
  4551. "joti žirgais, kautis ir šaudyti iš lanko nuo ankstyvo amžiaus. Apskritai, "
  4552. "Klanų kariai yra mažiau organizuoti nei civilizuoti kovotojai, ir "
  4553. "stipriosios bei silpnosios šių grupių pusės papildo viena kitą."
  4554. #. [race]: id=dunefolk
  4555. #: data/core/units.cfg:207
  4556. msgid "race^Dunefolk Human"
  4557. msgstr "Kopų žmogus"
  4558. #. [race]: id=dunefolk
  4559. #: data/core/units.cfg:208
  4560. msgid "race+female^Dunefolk Human"
  4561. msgstr "Kopų žmogus"
  4562. #. [race]: id=dunefolk
  4563. #: data/core/units.cfg:209
  4564. msgid "race+plural^Dunefolk"
  4565. msgstr "Kopų žmonės"
  4566. #. [race]: id=dunefolk
  4567. #: data/core/units.cfg:210
  4568. msgid ""
  4569. "An offshoot of a forgotten nomadic civilization, the Dunefolk lay claim to "
  4570. "the river valleys and oases of the Sandy Wastes. How they came to inhabit "
  4571. "this far corner of the Great Continent is unknown. Their legends tell of "
  4572. "many long and perilous travels through far-flung lands, but the true origin "
  4573. "of their people is a topic of endless and heated debate among even the most "
  4574. "erudite of their scholars.\n"
  4575. "\n"
  4576. "Whatever their origin, the Dunefolk have thrived. Bustling cities stand "
  4577. "proudly in the largest fertile regions. Skilled artisans, fine smiths, and "
  4578. "wealthy merchants form the backbone of the urban economy. Each of these "
  4579. "cities also enjoys a degree of independence less common in the more "
  4580. "centralized nations to the north, many even maintaining their own standing "
  4581. "armies. In times of need, however, each and all rally to a higher authority "
  4582. "designated to protect the superior interest of the nation.\n"
  4583. "\n"
  4584. "Those who have not settled in these urban centers still adhere to the "
  4585. "lifestyle of their ancestors, roaming the dunes and leading their herds from "
  4586. "one watering hole to another. They are most active during the early hours of "
  4587. "dawn and the onset of dusk, when the wastelands are neither too hot nor too "
  4588. "cold. Their skill at moving through the sands is excellent even by Dunefolk "
  4589. "standards. Although sometimes regarded with contempt by their city "
  4590. "counterparts, they provide an invaluable service as mobile, light troops in "
  4591. "war, or as escorts for trading caravans during times of peace.\n"
  4592. "\n"
  4593. "The Dunefolk’s inclination towards trade and exploration has allowed their "
  4594. "cities to amass immense fortunes, a fact regarded both with admiration and "
  4595. "envy by other races. Mutual interests have fostered cordial relations with "
  4596. "neighboring Naga tribes, but more secretive races such as Drakes and Elves "
  4597. "have always considered Dunefolk expeditions to be too intrusive, especially "
  4598. "when they venture close to territorial boundaries. It is not uncommon for "
  4599. "caravans to fall prey to troll ambushes in the mountains, something that has "
  4600. "given rise to countless tales of unimaginable treasure amassed in hidden "
  4601. "caves.\n"
  4602. "\n"
  4603. "As a result of living in hostile environments for centuries, the Dunefolk "
  4604. "have developed rational methods of enquiry through which they continue to "
  4605. "improve their understanding of the world. Their study of herbal medicine "
  4606. "keeps their warriors and workers fresh and healthy. Their knowledge of "
  4607. "alchemy allows them to tame fire and wield it as a deadly weapon in battle. "
  4608. "At the same time, this analytical mindset has distanced them from magical "
  4609. "arts; to the rational mind, magic is uncontrollable, unpredictable, and "
  4610. "hence unreliable. For this reason, the Dunefolk especially loathe the "
  4611. "perversions of necromancy and the dark arts, even more so than other races.\n"
  4612. "\n"
  4613. "The Dunefolk’s inquisitive and explorative nature does not preclude military "
  4614. "strength. Not only do they field nimble light troops, cataphracts, and "
  4615. "heavily armored infantry, but their keen knowledge of technology grants them "
  4616. "a decisive advantage over their opponents. When facing the Dunefolk in "
  4617. "battle, however, the most fearsome sight is certainly their deployment of "
  4618. "ferocious and bizarre beasts. From the majestic Roc to the imposing Wyvern, "
  4619. "their synergy with these creatures allows for great versatility in combat. "
  4620. "The origins of this tradition likely lie in the heritage of the Dunefolk’s "
  4621. "distant past in the exotic far corners of Irdya."
  4622. msgstr ""
  4623. #. [race]: id=lizard, description=
  4624. #: data/core/units.cfg:231
  4625. msgid "race^Saurian"
  4626. msgstr "Roplys"
  4627. #. [race]: id=lizard, description=
  4628. #: data/core/units.cfg:232
  4629. msgid "race+female^Saurian"
  4630. msgstr "Roplė"
  4631. #. [race]: id=lizard, description=
  4632. #: data/core/units.cfg:233
  4633. msgid "race^Saurians"
  4634. msgstr "Ropliai"
  4635. #. [race]: id=mechanical
  4636. #: data/core/units.cfg:243
  4637. msgid "race^Mechanical"
  4638. msgstr "Mechanizmas"
  4639. #. [race]: id=mechanical
  4640. #: data/core/units.cfg:244
  4641. msgid "race+plural^Mechanical"
  4642. msgstr "Mechanizmai"
  4643. #. [race]: id=mechanical
  4644. #: data/core/units.cfg:245
  4645. msgid ""
  4646. "Animated neither by natural life nor by necromancy, the term "
  4647. "<italic>text='mechanical'</italic> describes a created artifact of an "
  4648. "intelligent being. Most mechanical things neither move nor think on their "
  4649. "own, but some do so as a result of magical enchantment."
  4650. msgstr ""
  4651. "Neturėdami nei gyvos, nei mirusios dvasios, <italic>text='mechanizmai'</"
  4652. "italic> yra dirbtinai protingų būtybių sukurti daiktai. Dauguma mechanizmų "
  4653. "patys negali nei judėti, nei galvoti, tačiau kai kurie, paveikti burtų, gali."
  4654. #. [race]: id=merman
  4655. #: data/core/units.cfg:254
  4656. msgid "race^Merman"
  4657. msgstr "Vandenis"
  4658. #. [race]: id=merman
  4659. #: data/core/units.cfg:255
  4660. msgid "race^Mermaid"
  4661. msgstr "Vandenė"
  4662. #. [race]: id=merman
  4663. #: data/core/units.cfg:256
  4664. #, fuzzy
  4665. msgid "race^Mermen"
  4666. msgstr "Vandenis"
  4667. #. [race]: id=merman
  4668. #: data/core/units.cfg:258
  4669. msgid ""
  4670. "Something like a fusion between humans and fish, the merfolk are an "
  4671. "enigmatic race with both piscine and humanoid attributes. They have strong "
  4672. "tails that lend themselves to quick movement in any watery environment while "
  4673. "their dextrous hands and intelligent minds allow fine craftsmanship and "
  4674. "toolmaking. Semi-aquatic by nature, merfolk can breathe both water and air "
  4675. "without difficulty. Despite being able to survive on land, they are much "
  4676. "quicker and more agile in the water and will rarely be found far from the "
  4677. "ocean. They are typically wary of dry land, as they are awkward and clumsy "
  4678. "there and they struggle greatly to move over rough or forested terrain."
  4679. msgstr ""
  4680. "Mišinys tarp žmogaus ir žuvies, vandeniai yra mįslinga rūšis, turinti ir "
  4681. "žmogaus, ir žuvies atributų. Jie turi tvirtą uodegą, leidžiančią greitai "
  4682. "judėti bet kokiuose vandenyse, o rankos ir protas leidžia kokybiškai gaminti "
  4683. "įrankius. Iš prigimties būdami pusiau vandens gyvūnai, vandeniai gali "
  4684. "laisvai kvėpuoti ir po vandeniu, ir ore. Nors jie gali išgyventi ant žemės, "
  4685. "vandeniai yra žymiai greitesni ir tikslesni vandenyje, todėl juos retai "
  4686. "sutiksi toli nuo vandenyno. Paprastai jie prisisaugo sausų žemių, kur būna "
  4687. "nerangūs ir sunkiai juda grubiose ir miškinguose reljefuose."
  4688. #. [race]: id=monster
  4689. #: data/core/units.cfg:266
  4690. msgid "race^Monster"
  4691. msgstr "Pabaisa"
  4692. #. [race]: id=monster
  4693. #: data/core/units.cfg:267
  4694. msgid "race+female^Monster"
  4695. msgstr "Monstrė"
  4696. #. [race]: id=monster
  4697. #: data/core/units.cfg:268
  4698. msgid "race^Monsters"
  4699. msgstr "Pabaisos"
  4700. #. [race]: id=monster
  4701. #: data/core/units.cfg:269
  4702. msgid ""
  4703. "The term “monster” incorporates many hideous beasts that haunt the caves, "
  4704. "wilderness, ocean depths, and other climes of the world. They figure largely "
  4705. "in the tales and nightmares of its denizens, as well."
  4706. msgstr ""
  4707. "„Pabaisa“ apima daug bjaurių žvėrių tūnančių urvuose, laukuose, vandenyno "
  4708. "dugne ir kitose pasaulio vietose. Jie taip pat dažnai aptinkami čiabuvių "
  4709. "padavimuose ir košmaruose."
  4710. #. [race]: id=naga
  4711. #: data/core/units.cfg:276
  4712. msgid "race^Naga"
  4713. msgstr "Nágas"
  4714. #. [race]: id=naga
  4715. #: data/core/units.cfg:277
  4716. msgid "race^Nagini"
  4717. msgstr "Nága"
  4718. #. [race]: id=naga
  4719. #: data/core/units.cfg:278
  4720. msgid "race^Nagas"
  4721. msgstr "Nágai"
  4722. #. [race]: id=naga
  4723. #: data/core/units.cfg:279
  4724. msgid ""
  4725. "The serpentine nagas are one of the least understood races of the Great "
  4726. "Continent. Part of this is due to their xenophobic nature and part is due to "
  4727. "their alien environment. Nagas are one of the few races capable of any "
  4728. "meaningful mobility in water, giving them access to a whole world "
  4729. "effectively forbidden to land dwellers and further separating them from the "
  4730. "terrestrial beings that they shun. Still, they are not true creatures of the "
  4731. "sea, and their inability to breathe water leaves them in trepidation of the "
  4732. "abyss. Living in coastal areas gives them an escape route on land against "
  4733. "denizens of the deep while keeping them out of reach of those who travel by "
  4734. "foot, wing, and hoof. Although nagas are somewhat frail in form, they are "
  4735. "often faster and more nimble than their opponents. They sometimes find "
  4736. "themselves at odds with merfolk when their territories overlap, but overall "
  4737. "nagas tend to favor swamps and rivers as much as open water."
  4738. msgstr ""
  4739. "Nágai yra mažiausiai suprasti Didžiojo žemyno padarai. Iš dalies dėl jų "
  4740. "baikštumo, iš dalies dėl jų gyvenamos aplinkos. Nágai yra viena iš "
  4741. "nedaugelio rūšių galinčių judėti vandenyje, kas atveria jiems, žemės "
  4742. "padarams uždraustą pasaulį, ir nutolina nuo kitų sausumos rūšių, kurių jie "
  4743. "privengia . Tačiau jie nėra tikrosios jūrų būtybės ir negalėdami kvėpuoti po "
  4744. "vandeniu bijo gilumų. Gyvenimas pakrantės teritorijoje jiems suteikia "
  4745. "galimybę pabėgti į žemę nuo gilumoje gyvenančių padarų, kai tuo tarpu vanduo "
  4746. "juos saugo nuo žeme ir oru keliaujančių rūšių. Nors nágai yra silpni, jie "
  4747. "dažnai yra greitesni ir vikresni už varžovus. Kartais jie susikivirčija su "
  4748. "vandeniais, kai pastarieji užklysta į jų teritorijas, bet visumoj nágai "
  4749. "pelkes ir upes mėgsta taip pat, kaip ir atvirus vandenis."
  4750. #. [race]: id=ogre
  4751. #: data/core/units.cfg:287
  4752. msgid "race^Ogre"
  4753. msgstr "Žmogėdra"
  4754. #. [race]: id=ogre
  4755. #: data/core/units.cfg:288
  4756. msgid "race+female^Ogre"
  4757. msgstr "Žmogėdra"
  4758. #. [race]: id=ogre
  4759. #: data/core/units.cfg:289
  4760. msgid "race^Ogres"
  4761. msgstr "Žmogėdros"
  4762. #. [race]: id=ogre
  4763. #: data/core/units.cfg:290
  4764. msgid ""
  4765. "Ogres are a wild and uncivilized race who dwell mainly in the wilderness of "
  4766. "the Great Continent. Physically, they resemble humans and orcs but are "
  4767. "larger and stronger. Even their adolescents are more than a match for most "
  4768. "men. Ogres are distrusted in many populated areas and usually either avoid "
  4769. "them or are driven out by force. Instead, they lurk the mountainous areas on "
  4770. "the edges of civilization, where hungry ogre bandits provide a constant "
  4771. "threat to travelers and caravans. While ogres are not particularly "
  4772. "intelligent or quick, their toughness and physical strength make them a "
  4773. "valuable asset in the armies of other races. They are especially valued by "
  4774. "more ruthless commanders who don’t mind the ogres’ brutality. Little is "
  4775. "known about their biology or society, if they can truly be said to have one, "
  4776. "but they are said to attack alongside wolves and other beasts. Whether this "
  4777. "is a sign of cooperation, domestication, or simply mutual opportunism is not "
  4778. "known."
  4779. msgstr ""
  4780. "Žmogėdros yra laukinė, necivilizuota rūšis, gyvenanti Didžiojo žemyno "
  4781. "laukuose. Fiziškai jie panašūs į žmones ir orkus, bet yra didesni ir "
  4782. "stipresni. Netgi žmogėdrų vaikai yra neprilygstami daugumai žmonių. "
  4783. "Žmogėdros nepageidaujami apgyvendintose teritorijose ir jų arba vengia, arba "
  4784. "juos išvaro. Veikiau jie renkasi kalnuotas vietoves civilizacijos "
  4785. "pakraščiuose, kur išalkę žmogėdros nuolat grasina keliautojams ir "
  4786. "vilkstinėms. Nepasižymėdami protu ir greičiu, žmogėdros yra naudingi kitų "
  4787. "rūšių kariuomenėse dėl savo tvirtumo ir fizinės jėgos. Juos ypač vertina "
  4788. "taisyklių nepripažįstantys vadeivos, neprieštaraujantys žmogėdrų brutalumui. "
  4789. "Apie jų biologiją arba visuomenę, jeigu būtų galima sakyt, kad jie tokias "
  4790. "turi, žinoma nedaug, tačiau žinoma, kad jie puola kartu su vilkais ir kitais "
  4791. "žvėrimis. Nežinia, ar tai veikimas išvien, ar giminiavimasis, ar tiesiog "
  4792. "pasinaudojimas galimybe."
  4793. #. [race]: id=orc
  4794. #: data/core/units.cfg:298
  4795. msgid "race^Orc"
  4796. msgstr "Orkas"
  4797. #. [race]: id=orc
  4798. #: data/core/units.cfg:299
  4799. msgid "race+female^Orc"
  4800. msgstr "Orkė"
  4801. #. [race]: id=orc
  4802. #: data/core/units.cfg:300
  4803. msgid "race^Orcs"
  4804. msgstr "Orkai"
  4805. #. [race]: id=orc
  4806. #: data/core/units.cfg:301
  4807. #, fuzzy
  4808. msgid ""
  4809. "In appearance, orcs resemble humans but with some bestial features. They are "
  4810. "taller, sturdier and stronger than humans. They are warlike, savage, and "
  4811. "cruel by nature. Their blood is darker and thicker than that of humans, and "
  4812. "they have little care for personal hygiene or their personal appearance. "
  4813. "Although Orcs are violent even among themselves, they are pack-oriented; an "
  4814. "orc never travels alone or lives in groups smaller than half a dozen.\n"
  4815. "\n"
  4816. "<header>text='Society'</header>\n"
  4817. "Almost every orc is a member of a tribe or a clan. Relations between "
  4818. "neighboring tribes are usually violent, except in cases of a mutual enemy "
  4819. "threatens their existence or prospects of great plunder override mutual "
  4820. "animosity. Occasionally, a single strong chieftain may emerge to lead "
  4821. "multiple tribes from time to time, usually through intimidation of "
  4822. "followers. An orc tribe in times of peace tends to focus almost solely on "
  4823. "strengthening itself in preparation for the next armed conflict. Orcs are "
  4824. "known to possess a crude system of writing — usually in blood — although "
  4825. "it’s most commonly used to trade insults or threats among tribal leaders.\n"
  4826. "\n"
  4827. "Orc societies are based on little else but strength; might makes right, and "
  4828. "a leader leads and survives only as long as no one manages to wrest the "
  4829. "title from him. A constant struggle for power simmers among potential tribal "
  4830. "chiefs. An orcish leader rarely lives more than a handful of years to enjoy "
  4831. "his absolute authority before being killed for his position — although "
  4832. "history knows some notable exceptions. Orcs hold no particular honor code "
  4833. "and while indisputable raw strength is usually the preferred method of "
  4834. "displaying power, assassination, poisoning and backstabbing are completely "
  4835. "viable means to further one’s own goals.\n"
  4836. "\n"
  4837. "Orcs mostly live in rural areas, often in foothills or mountainous regions, "
  4838. "sometimes in caves. They grow no crops nor keep livestock, but are competent "
  4839. "hunters as a result of their physical stature and brutality. Due to their "
  4840. "large numbers they are capable of hunting an area virtually clean of "
  4841. "anything larger than rodents in relatively short period of time. Due to this "
  4842. "and their unstable leadership, orcish tribes tend to lead a semi-nomadic "
  4843. "lifestyle, never settling in one region for too long. The larger tribes may "
  4844. "establish themselves firmly in an area for years or even decades and build "
  4845. "large encampments almost resembling cities, but even these are easily "
  4846. "dismantled and abandoned if there is a need to relocate the horde.\n"
  4847. "\n"
  4848. "The oldest known orcs have been around 50 to 60 years of age, but very few "
  4849. "individuals ever live to see over two or three decades before meeting their "
  4850. "end either in war or by the hand of one of their kin. The oldest orcs are "
  4851. "often shamans, which are perhaps the only ones most of their kind sees as "
  4852. "being trustworthy and neutral. The origins of this custom are unknown, as "
  4853. "the shamans do not directly contribute much to orcish societies but only act "
  4854. "as advisors — not something orcs tend to otherwise tolerate. Shamans are in "
  4855. "many ways the opposite of most other orcs: they are often physically "
  4856. "withered and frail in comparison and lack skill in battle.\n"
  4857. "\n"
  4858. msgstr ""
  4859. "Pagal išvaizdą, orkai yra pusiau žmonės, pusiau žvėrys. Jie yra aukštesni, "
  4860. "tvirtesni ir stipresni už žmones. Jie yra karingi ir žiaurūs. Jų kraujas yra "
  4861. "tamsesnis ir tirštesnis negu žmonių ir jie nesirūpina nei asmenine švara, "
  4862. "nei išvaizda. Tačiau orkai yra žiaurūs net tarp savęs ir gyvena grupuotėmis; "
  4863. "orkai niekuomet nekeliauja ilgų atstumų ir negyvena mažesnėse negu pusė "
  4864. "tuzino grupėse.\n"
  4865. "\n"
  4866. "<header>text='Visuomenė'</header>\n"
  4867. "Beveik kiekvienas orkas priklauso genčiai ar gaujai. "
  4868. #. [race]: id=orc
  4869. #: data/core/units.cfg:312
  4870. msgid ""
  4871. "\n"
  4872. "\n"
  4873. "Orcs who were not the strongest of their litter tend to specialize in other "
  4874. "skills, like archery or assassination."
  4875. msgstr ""
  4876. "\n"
  4877. "\n"
  4878. "Orkai, kurie nėra stipriausi yra linkę specializuotis kituose įgūdžiuose, "
  4879. "pavyzdžiui šaudyme iš lanko ar nužudyme."
  4880. #. [race]: id=troll
  4881. #: data/core/units.cfg:321
  4882. msgid "race^Troll"
  4883. msgstr "Trolis"
  4884. #. [race]: id=troll
  4885. #: data/core/units.cfg:322
  4886. msgid "race+female^Troll"
  4887. msgstr "Trolė"
  4888. #. [race]: id=troll
  4889. #: data/core/units.cfg:323
  4890. msgid "race^Trolls"
  4891. msgstr "Troliai"
  4892. #. [race]: id=troll
  4893. #: data/core/units.cfg:324
  4894. msgid ""
  4895. "Trolls are ancient creatures, one of the oldest known races known to inhabit "
  4896. "the Great Continent. They are large, slow, simple-minded, and live extremely "
  4897. "long lives inside deep caves or atop high mountains. The most unique "
  4898. "characteristic of trolls is an internal vitality that sustains and heals "
  4899. "them from within. As a result they live very different lives from almost any "
  4900. "known creature. Trolls have few real needs: they require little food or "
  4901. "water, and thus they have little incentive to pursue much besides protection "
  4902. "from those who are hostile towards them. This in turn means they rarely have "
  4903. "to worry about anything and can spend much of their time sleeping or in "
  4904. "contemplation. Trolls have a curious affinity with nature. They do not "
  4905. "relate with living things like elves do, but instead with earth and stone. "
  4906. "They are also somewhat curious of their surroundings and many younger whelps "
  4907. "even enjoy traveling and seeing the world. As trolls grow older they tend to "
  4908. "become increasingly passive, gradually losing interest in their environment "
  4909. "and spending more of their time sleeping in a quiet, familiar corner of "
  4910. "their home cave. This is until they finally pass away as their bodies "
  4911. "themselves slowly turn into lifeless statues of stone.\n"
  4912. "\n"
  4913. "Trolls are seen by many as being little more than yet another race of savage "
  4914. "monsters. This common misconception is in part perpetuated by orcs to "
  4915. "persuade trolls to join their armies. Because they are rather simple and do "
  4916. "not understand the ways of other races or sometimes cannot even tell them "
  4917. "apart, it is usually easy for an orcish band to convince a group of trolls "
  4918. "that by joining them they get to exact revenge on those that have before "
  4919. "hunted them. These new recruits are then directed to attack whoever the orcs "
  4920. "themselves are currently in conflict with, whether previously a foe of the "
  4921. "trolls or not, accumulating even more enemies for the misled trolls. The "
  4922. "most common enemy of trolls are dwarves, and the animosity between these two "
  4923. "races is ancient.\n"
  4924. "\n"
  4925. "<header>text='Geography'</header>\n"
  4926. "Trolls have inhabited the mountains of the Great Continent longer than the "
  4927. "dwarves who migrated there. Trolls are a common sight on the mountain ranges "
  4928. "north and east of Wesnoth, and wherever Orcish hordes travel."
  4929. msgstr ""
  4930. #. [race]: id=undead
  4931. #: data/core/units.cfg:344
  4932. msgid "race^Undead"
  4933. msgstr "Nemirėlis"
  4934. #. [race]: id=undead
  4935. #: data/core/units.cfg:345
  4936. msgid "race+female^Undead"
  4937. msgstr "Nemirėlė"
  4938. #. [race]: id=undead
  4939. #: data/core/units.cfg:346
  4940. msgid "race+plural^Undead"
  4941. msgstr "Nemirėliai"
  4942. #. [race]: id=undead
  4943. #: data/core/units.cfg:347
  4944. #, fuzzy
  4945. msgid ""
  4946. "Undead are not really a single race of creatures, although often treated as "
  4947. "such. Almost any dead creature can, by a sufficiently skilled necromancer, "
  4948. "be reanimated and rise again in undeath. Undead are for the most part "
  4949. "unnatural but mindless constructs, obeying whoever created them without "
  4950. "question nor thought. A greater mystery of necromancy is in how constructs "
  4951. "are sustained without continuous effort from the necromancer. An undead "
  4952. "creature does not require the constant attention of the necromancer to "
  4953. "command and sustain, but can work autonomously according to the commands of "
  4954. "its master. Only rarely, perhaps once every few months, does the necromancer "
  4955. "need to maintain his creation.\n"
  4956. "\n"
  4957. "Necromancy is almost solely limited to humans. Even the legends of magically "
  4958. "apt races like elves and mermen tell of very few of their kind who have ever "
  4959. "delved in the dark arts. It is surmised that necromantic magic requires "
  4960. "great adaptability and a flexible mind, extremes of which are most commonly "
  4961. "found in humans. The ultimate goal of most necromancers is to turn the same "
  4962. "art of preserving and imbuing life upon themselves, to alter themselves at "
  4963. "whatever cost, to ultimately escape death by preserving their own mind and "
  4964. "spirit.\n"
  4965. "\n"
  4966. "<header>text='Geography'</header>\n"
  4967. "While undead lords arrived on the Great Continent in considerable numbers "
  4968. "only in the wake of Haldric I, they were not completely unheard of by elves "
  4969. "and dwarves before that."
  4970. msgstr ""
  4971. "Nemirėliai iš tikrųjų nėra vientisa būtybių rasė, nors dažnai tokia laikomi. "
  4972. "Pakankamai įgudęs nekromantas gali prikelti beveik bet kokią mirusią būtybę. "
  4973. "Nemirėliai didžiąja dalimi yra baisūs, bet nemąstantys tvariniai, be "
  4974. "klausimų ar apmąstymų paklūstantys tam, kas juos sukūrė. Didesnė "
  4975. "nekromantijos paslaptis yra kaip šie tvariniai yra išlaikomi be nuolatinių "
  4976. "nekromanto pastangų. Nemirėlis nereikalauja pastovaus nekromanto dėmesio "
  4977. "vadovaujant ir išlaikant, o gali dirbti autonomiškai pagal šeimininko "
  4978. "įsakymus. Tik kartais, galbūt kas kelis mėnesius, nekromantas turi "
  4979. "prižiūrėti savo kūrinį.\n"
  4980. "\n"
  4981. "Nekromantija yra beveik be išimčių apribota žmonėmis. Net magijai gabių "
  4982. "rasių kaip elfai ir vandeniai legendos byloja tik apie kelis iš jų rūšies, "
  4983. "kurie kada nors šniukštinėjo po juodąją magiją. Yra spėjama, kad "
  4984. "nekromantinei magijai reikia didelio pritaikomumo ir lankstaus proto, "
  4985. "kraštutinybės, kurios dažniausiai randamos pas žmones. Galutinis daugumos "
  4986. "nekromantų tikslas yra pasinaudoti tuo pačiu gyvybės išsaugojimo ir įkvėpimo "
  4987. "menu, kad pasikeistų save bet kuria kaina, galutinai pabėgtų nuo mirties "
  4988. "išsaugodami tik savo protą ir dvasią.\n"
  4989. "\n"
  4990. "<header>text='Geografija'</header>\n"
  4991. "Nors nemirėlių valdovai į Didįjį žemyną žymiais kiekiais atvyko tik Haldriko "
  4992. "I pėdomis, tačiau ir prieš tai jie nebuvo visiškai negirdėti elfams ir "
  4993. "dvarfams."
  4994. #. [race]: id=wolf, description=
  4995. #: data/core/units.cfg:360
  4996. msgid "race^Wolf"
  4997. msgstr "Vilkas"
  4998. #. [race]: id=wolf, description=
  4999. #: data/core/units.cfg:361
  5000. msgid "race+female^Wolf"
  5001. msgstr "Vilkė"
  5002. #. [race]: id=wolf, description=
  5003. #: data/core/units.cfg:362
  5004. msgid "race^Wolves"
  5005. msgstr "Vilkai"
  5006. #. [race]: id=wose
  5007. #: data/core/units.cfg:372
  5008. msgid "race^Wose"
  5009. msgstr "Miškinis"
  5010. #. [race]: id=wose
  5011. #: data/core/units.cfg:373
  5012. msgid "race^Woses"
  5013. msgstr "Miškiniai"
  5014. #. [race]: id=wose
  5015. #: data/core/units.cfg:374
  5016. msgid ""
  5017. "The mighty wose resides within the deepest forests of the known world. To "
  5018. "the untrained eye, the wose appears to be nothing more than an oddly shaped, "
  5019. "yet noble, tree. As guardians of the forest, the woses share a deeper "
  5020. "connection to the woodlands than even the elves. While the woses are a "
  5021. "peaceful race, disturbance of the ancient forests, which they tend, will "
  5022. "incite the wrath of nature itself. Woses are slow moving creatures that may "
  5023. "spend centuries standing in one location undisturbed by the ebb and flow of "
  5024. "time.\n"
  5025. "\n"
  5026. "Although they practice no magic of their own, the woses share a deep "
  5027. "connection to faerie. What little is known of this ancient race comes from "
  5028. "elvish scholars who believe that this mystical power, which the mightiest "
  5029. "elves have dedicated their lives to master, is inherent to the wose. Though "
  5030. "woses resemble them, they share no ancestry with trees. Woses are believed "
  5031. "to be some of the oldest creatures in the world, perhaps even more ancient "
  5032. "than the forests in which they dwell, and it is thought that the power of "
  5033. "faerie has given these beings the eternal task of serving as wardens of the "
  5034. "forest.\n"
  5035. "\n"
  5036. "Woses are not warlike in the least and are ill-accustomed to combat. They "
  5037. "will however respond with indiscriminate violence in defense of their "
  5038. "forested territory. Woses are slow moving and are vulnerable away from the "
  5039. "woodlands. Due to their close connection with faerie, woses are particularly "
  5040. "sensitive to the arcane. The hardwood that makes the wose nigh-impervious to "
  5041. "physical assault has left it grievously vulnerable to flame. Their thick "
  5042. "bark and ability to harness the power of faerie to regenerate quickly when "
  5043. "injured allows the wose to survive an enemy onslaught long enough to respond "
  5044. "with a crushing might belied by its peaceful, plodding nature. Within its "
  5045. "forest home, the wose can disappear amongst the trees and ambush even the "
  5046. "best-trained elvish scout.\n"
  5047. "\n"
  5048. "The life span of the wose is unknown, although the most ancient members of "
  5049. "this race have lived many hundreds of years and have grown to massive "
  5050. "heights. It is thought that unless a wose falls in battle, it will find no "
  5051. "natural end. Content to pass the centuries standing like a sentry, "
  5052. "uninterested in the goings-on of the civilized world, the wose will stir "
  5053. "only to march to the defense of the natural world and the forests it calls "
  5054. "home."
  5055. msgstr ""
  5056. #: data/lua/feeding.lua:31 data/lua/feeding.lua:44
  5057. msgid "+1 max HP"
  5058. msgstr "+1 maks. GT"