The Battle for Wesnoth Lithuanian translation
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  1. # Copyright (C) Wesnoth development team, 2007-2019.
  2. # Translators:
  3. # Andrius Štikonas <andrius@stikonas.eu>, 2007-2019.
  4. msgid ""
  5. msgstr ""
  6. "Project-Id-Version: Battle for Wesnoth 1.11\n"
  7. "Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
  8. "POT-Creation-Date: 2018-03-17 18:31 UTC\n"
  9. "PO-Revision-Date: 2019-01-17 01:24+0000\n"
  10. "Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
  11. "Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
  12. "Language: lt\n"
  13. "MIME-Version: 1.0\n"
  14. "Content-Type: text/plain; charset=UTF-8\n"
  15. "Content-Transfer-Encoding: 8bit\n"
  16. "Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n%10>=2 && (n%100<10 || n"
  17. "%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3);\n"
  18. "X-Generator: Poedit 2.1.1\n"
  19. #. [generic_multiplayer]: id=user_map
  20. #: data/multiplayer/_main.cfg:8
  21. msgid "User Map"
  22. msgstr "Naudotojo žemėlapis"
  23. #. [multiplayer_side]: id=Random
  24. #: data/multiplayer/eras.cfg:6
  25. msgid "Random"
  26. msgstr "Atsitiktinis"
  27. #. [era]: id=era_default, type=hybrid
  28. #: data/multiplayer/eras.cfg:53
  29. msgid "Default"
  30. msgstr "Numatyta"
  31. #. [era]: id=era_default, type=hybrid
  32. #: data/multiplayer/eras.cfg:54
  33. msgid ""
  34. "The standard era for Wesnoth multiplayer. Consists of six factions and is "
  35. "generally balanced."
  36. msgstr ""
  37. #. [era]: id=era_heroes
  38. #: data/multiplayer/eras.cfg:75
  39. msgid "Age of Heroes"
  40. msgstr "Herojų amžius"
  41. #. [era]: id=era_heroes
  42. #: data/multiplayer/eras.cfg:76
  43. msgid ""
  44. "An era with higher level units: level three leaders, with level one and two "
  45. "units available for recruit. Consists of six factions. Not considered "
  46. "balanced."
  47. msgstr ""
  48. #. [era]: id=era_dunefolk
  49. #: data/multiplayer/eras.cfg:83
  50. msgid "Default + Dunefolk"
  51. msgstr "Numatyta + Kopų žmonės"
  52. #. [era]: id=era_dunefolk
  53. #: data/multiplayer/eras.cfg:84
  54. msgid ""
  55. "An era featuring an additional faction besides the six factions from Default "
  56. "Era. Dunefolk units rely on careful use of terrain and coordinated strikes "
  57. "around dusk or dawn.\n"
  58. "\n"
  59. "This era is still under development, so please be sure to report any "
  60. "problems that arise."
  61. msgstr ""
  62. #. [era]: id=era_dunefolk_heroes
  63. #: data/multiplayer/eras.cfg:94
  64. msgid "Age of Heroes + Dunefolk"
  65. msgstr "Herojų amžius + Kopų žmonės"
  66. #. [era]: id=era_dunefolk_heroes
  67. #: data/multiplayer/eras.cfg:95
  68. msgid ""
  69. "An era featuring an additional faction besides the six factions from Age of "
  70. "Heroes Era. Dunefolk units rely on careful use of terrain and coordinated "
  71. "strikes around dusk or dawn.\n"
  72. "\n"
  73. "This era is still under development, so please be sure to report any "
  74. "problems that arise."
  75. msgstr ""
  76. #. [lua]: f
  77. #: data/multiplayer/eras.lua:62
  78. msgid "<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"
  79. msgstr ""
  80. #. [lua]: f
  81. #: data/multiplayer/eras.lua:76
  82. msgid ""
  83. "<span foreground='#%02x%02x%02x'>Side %d</span>: Income score = %d Unit "
  84. "score = %d Gold = %d"
  85. msgstr ""
  86. #. [lua]: f
  87. #: data/multiplayer/eras.lua:76
  88. msgid "Grand total: <b>%d</b>"
  89. msgstr "Iš viso: <b>%d</b>"
  90. #. [lua]: f
  91. #: data/multiplayer/eras.lua:87
  92. msgid "<span foreground='%s'>Side %d</span> has the advantage."
  93. msgstr "<span foreground='%s'>Pusė %d</span> turi pranašumą."
  94. #. [multiplayer_side]: id=Drakes, type=random
  95. #: data/multiplayer/factions/drakes-aoh.cfg:4
  96. #: data/multiplayer/factions/drakes-default.cfg:4
  97. msgid "Drakes"
  98. msgstr "Slibinai"
  99. #. [multiplayer_side]: id=Drakes, type=random
  100. #: data/multiplayer/factions/drakes-aoh.cfg:14
  101. #: data/multiplayer/factions/drakes-default.cfg:14
  102. msgid ""
  103. "The <bold>text='Drakes'</bold> are a faction of dragon-like "
  104. "<ref>text='Drakes' dst='..race_drake'</ref> and their lizard "
  105. "<ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants "
  106. "of dragons, but smaller in size. Saurians are considerably smaller than "
  107. "Drakes and from different ancestry. Together, the Drake faction has high "
  108. "mobility but low defense, leading to unusual tactics for a "
  109. "<ref>text='Default Era' dst='..era_era_default'</ref> faction."
  110. msgstr ""
  111. #. [multiplayer_side]: id=Dunefolk, type=random
  112. #: data/multiplayer/factions/dunefolk-aoh.cfg:4
  113. #: data/multiplayer/factions/dunefolk-default.cfg:4
  114. msgid "Dunefolk"
  115. msgstr "Kopų žmonės"
  116. #. [multiplayer_side]: id=Dunefolk, type=random
  117. #: data/multiplayer/factions/dunefolk-aoh.cfg:14
  118. #: data/multiplayer/factions/dunefolk-default.cfg:14
  119. msgid ""
  120. "The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts "
  121. "and hills of the southern lands. The Dunefolk specialize in using terrain "
  122. "features to coordinate attacks at dawn or dusk. Their ranks boast lawful and "
  123. "liminal units, healers, high-accuracy melee fighters, and fearsome horse-"
  124. "mounted archers. While Dunefolk units tend to be more expensive than those "
  125. "of the Loyalist faction, they make up for this with high mobility — "
  126. "especially on hilly terrains."
  127. msgstr ""
  128. #. [multiplayer_side]: id=Knalgan Alliance, type=random
  129. #: data/multiplayer/factions/knalgans-aoh.cfg:4
  130. #: data/multiplayer/factions/knalgans-default.cfg:4
  131. msgid "Knalgan Alliance"
  132. msgstr "Knalgos sąjunga"
  133. #. [multiplayer_side]: id=Knalgan Alliance, type=random
  134. #: data/multiplayer/factions/knalgans-aoh.cfg:13
  135. #: data/multiplayer/factions/knalgans-default.cfg:13
  136. msgid ""
  137. "The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' "
  138. "dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='.."
  139. "race_human'</ref> allies. Dwarves are an old race who live underground and "
  140. "have tough, but short, warriors. The outlaws are humans who are not socially "
  141. "acceptable among others of their race, but have become allies of the dwarves "
  142. "due to common enemies. This leads to a combination of tough and defensive "
  143. "dwarves who are only good on certain terrain and humans who can cover ground "
  144. "that dwarves are not good at fighting in."
  145. msgstr ""
  146. #. [multiplayer_side]: id=Loyalists, type=random
  147. #: data/multiplayer/factions/loyalists-aoh.cfg:4
  148. #: data/multiplayer/factions/loyalists-default.cfg:4
  149. msgid "Loyalists"
  150. msgstr "Lojalistai"
  151. #. [multiplayer_side]: id=Loyalists, type=random
  152. #: data/multiplayer/factions/loyalists-aoh.cfg:14
  153. #: data/multiplayer/factions/loyalists-default.cfg:14
  154. msgid ""
  155. "The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='.."
  156. "race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a "
  157. "versatile race who specialize in many different areas. Similarly, the "
  158. "Loyalist faction is a very versatile melee-oriented faction with important "
  159. "ranged support from bowmen and mages."
  160. msgstr ""
  161. #. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>
  162. #: data/multiplayer/factions/northerners-aoh.cfg:4
  163. #: data/multiplayer/factions/northerners-default.cfg:4
  164. msgid "Northerners"
  165. msgstr "Šiauriečiai"
  166. #. [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.png~BG()' align='middle'</img>
  167. #: data/multiplayer/factions/northerners-aoh.cfg:16
  168. #: data/multiplayer/factions/northerners-default.cfg:15
  169. msgid ""
  170. "The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='.."
  171. "race_orc'</ref> and their allies who live in the north of the Great "
  172. "Continent, thus their name. Northerners consist of the warrior orcs race, "
  173. "the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, "
  174. "<ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by "
  175. "the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The "
  176. "Northerners play best by taking advantage of having many low-cost and high "
  177. "HP soldiers."
  178. msgstr ""
  179. #. [multiplayer_side]: id=Rebels, type=random
  180. #: data/multiplayer/factions/rebels-aoh.cfg:4
  181. #: data/multiplayer/factions/rebels-default.cfg:4
  182. msgid "Rebels"
  183. msgstr "Sukilėliai"
  184. #. [multiplayer_side]: id=Rebels, type=random
  185. #: data/multiplayer/factions/rebels-aoh.cfg:14
  186. #: data/multiplayer/factions/rebels-default.cfg:14
  187. msgid ""
  188. "The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='.."
  189. "race_elf'</ref> and their various forest-dwelling allies. They get their "
  190. "human name, Rebels, from the time of Heir to the Throne, when they started "
  191. "the rebellion against the evil Queen Asheviere. Elves are a magical race "
  192. "that are masters of the bow and are capable of living many years longer than "
  193. "humans. In harmony with nature, the elves find allies with the "
  194. "<ref>text='human' dst='..race_human'</ref> mages, certain "
  195. "<ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called "
  196. "<ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking "
  197. "advantage of their high forest defense, mastery of ranged attacks, and the "
  198. "elves’ neutral alignment."
  199. msgstr ""
  200. #. [multiplayer_side]: id=Undead, type=random
  201. #: data/multiplayer/factions/undead-aoh.cfg:4
  202. #: data/multiplayer/factions/undead-default.cfg:4
  203. msgid "Undead"
  204. msgstr "Nemirėliai"
  205. #. [multiplayer_side]: id=Undead, type=random
  206. #: data/multiplayer/factions/undead-aoh.cfg:14
  207. #: data/multiplayer/factions/undead-default.cfg:14
  208. msgid ""
  209. "The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='.."
  210. "race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> "
  211. "practitioners of dark arts that usually accompany them. Often, these “Dark "
  212. "Adepts” are the units that do the most damage for the faction, but they have "
  213. "a major vulnerability — their practicing of this forbidden, evil magic has "
  214. "consumed all their energy and so they have no melee attack at all. The "
  215. "Undead are a very aggressive faction and the most powerful "
  216. "<ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
  217. msgstr ""
  218. #. [multiplayer]: id=multiplayer_Aethermaw
  219. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:4
  220. msgid "2p — Aethermaw"
  221. msgstr "2ž — Eterio nasrai"
  222. #. [multiplayer]: id=multiplayer_Aethermaw
  223. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:6
  224. msgid ""
  225. "Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of "
  226. "mystical energy whose chaotic nature was able to prevent her escape. Over "
  227. "the centuries, however, Sulla gradually attuned her powers to the maelstrom "
  228. "of disorder that is the Aethermaw, and has now begun to project its "
  229. "influence onto the material plane, drawing in entire regions of land from "
  230. "hundreds of different worlds, realities and time-periods. She experiments "
  231. "with these disparate pieces of the cosmos, manipulating them, merging them "
  232. "and sending them back and forth between the Aethermaw and their place of "
  233. "origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day "
  234. "break free of its bonds. Until that time comes, she will continue to amuse "
  235. "herself by arranging battles between the mortal beings unlucky enough to be "
  236. "drawn into its depths. Designed by Doc Paterson."
  237. msgstr ""
  238. #. [side]
  239. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:22
  240. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:53
  241. #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:37
  242. #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:24
  243. #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:37
  244. #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:34
  245. #: data/multiplayer/scenarios/2p_Hamlets.cfg:22
  246. #: data/multiplayer/scenarios/2p_Hellhole.cfg:54
  247. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:48
  248. #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:47
  249. #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:23
  250. #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:21
  251. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:71
  252. #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:23
  253. #: data/multiplayer/scenarios/2p_The_Freelands.cfg:22
  254. #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:37
  255. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:67
  256. #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:21
  257. #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20
  258. #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20
  259. #: data/multiplayer/scenarios/3p_Morituri.cfg:20
  260. #: data/multiplayer/scenarios/4p_Geothermal.cfg:31
  261. #: data/multiplayer/scenarios/4p_Geothermal.cfg:57
  262. #: data/multiplayer/scenarios/4p_Hamlets.cfg:21
  263. #: data/multiplayer/scenarios/4p_Hamlets.cfg:57
  264. #: data/multiplayer/scenarios/4p_Morituri.cfg:18
  265. #: data/multiplayer/scenarios/4p_Morituri.cfg:51
  266. #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31
  267. #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42
  268. #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20
  269. #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32
  270. #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44
  271. #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80
  272. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:23
  273. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:67
  274. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:111
  275. msgid "teamname^North"
  276. msgstr "Šiaurės"
  277. #. [side]
  278. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:34
  279. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:65
  280. #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:25
  281. #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:36
  282. #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:26
  283. #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:22
  284. #: data/multiplayer/scenarios/2p_Hamlets.cfg:33
  285. #: data/multiplayer/scenarios/2p_Hellhole.cfg:43
  286. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:60
  287. #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:36
  288. #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:34
  289. #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:32
  290. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:59
  291. #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:34
  292. #: data/multiplayer/scenarios/2p_The_Freelands.cfg:33
  293. #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:25
  294. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:55
  295. #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:32
  296. #: data/multiplayer/scenarios/4p_Geothermal.cfg:20
  297. #: data/multiplayer/scenarios/4p_Geothermal.cfg:42
  298. #: data/multiplayer/scenarios/4p_Hamlets.cfg:33
  299. #: data/multiplayer/scenarios/4p_Hamlets.cfg:45
  300. #: data/multiplayer/scenarios/4p_Morituri.cfg:29
  301. #: data/multiplayer/scenarios/4p_Morituri.cfg:40
  302. #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20
  303. #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53
  304. #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64
  305. #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20
  306. #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56
  307. #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68
  308. msgid "teamname^South"
  309. msgstr "Pietų"
  310. #. [objective]: condition=win
  311. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:289
  312. msgid "Defeat enemy leader(s)"
  313. msgstr "Nugalėkite priešų vadus"
  314. #. [note]
  315. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:293
  316. msgid ""
  317. "The Great Mage Sulla has transported your armies to this bizarre nexus, and "
  318. "demands that you amuse her by doing battle."
  319. msgstr ""
  320. #. [note]
  321. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:296
  322. msgid ""
  323. "Units may not move into a hex with a rock cairn. They may, however, be "
  324. "recruited to, and move from, such hexes."
  325. msgstr ""
  326. #. [note]
  327. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:299
  328. msgid ""
  329. "Beginning on turn 4, the Great Mage Sulla will begin to unite the two halves "
  330. "of the battlefield. The process will be complete by the end of turn 6."
  331. msgstr ""
  332. #. [message]: speaker=narrator
  333. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:312
  334. #: data/multiplayer/scenarios/2p_Aethermaw.cfg:329
  335. msgid "The Aethermaw growls."
  336. msgstr "Eterio nasrai riaumoja."
  337. #. [multiplayer]: id=multiplayer_Arcanclave_Citadel
  338. #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:6
  339. msgid "2p — Arcanclave Citadel"
  340. msgstr "2ž — Arkanklavos citadelė"
  341. #. [multiplayer]: id=multiplayer_Arcanclave_Citadel
  342. #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:7
  343. msgid ""
  344. "Long ago, countless centuries before the time of Haldric, and far beyond the "
  345. "easternmost reaches of Lintanir Forest, great and terrible wars were fought. "
  346. "The records tell of a powerful battle-mage, a brilliant tactician and "
  347. "practitioner of the arcane arts, who had been given the title of Dauntless "
  348. "by his followers. At the battle of Arcanclave, Dauntless and his armies did "
  349. "battle with a savage race of sorcerer-demons known as the Kah Ruuk. "
  350. "Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to "
  351. "summon a powerful earth elemental (who, for unknown reasons, owed Dauntless "
  352. "a debt of gratitude). The elemental raised great stones from deep within the "
  353. "earth, forming them, in mere moments, into the walls and battlements of a "
  354. "massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun "
  355. "Arcanclave Citadel, and Dauntless and his men were victorious that day. More "
  356. "than one thousand years later, the Warrior-Queen Cynsaun the First drove a "
  357. "clan of necromancers from the ruins of Arcanclave Citadel, and, in the years "
  358. "that followed, converted the region into a military stronghold. It is "
  359. "rumored that several powerful artifacts, remnants from the reign of the "
  360. "Great Mage Dauntless, may yet remain hidden, lost somewhere within the "
  361. "granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson."
  362. msgstr ""
  363. #. [side]
  364. #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:22
  365. #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:35
  366. #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:40
  367. #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:32
  368. #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:60
  369. #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31
  370. #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31
  371. #: data/multiplayer/scenarios/3p_Morituri.cfg:31
  372. #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:20
  373. #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:53
  374. #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20
  375. #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53
  376. #: data/multiplayer/scenarios/4p_Clash.cfg:29
  377. #: data/multiplayer/scenarios/4p_Clash.cfg:51
  378. #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31
  379. #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42
  380. #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:30
  381. #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:43
  382. #: data/multiplayer/scenarios/4p_Underworld.cfg:31
  383. #: data/multiplayer/scenarios/4p_Underworld.cfg:42
  384. #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:21
  385. #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:57
  386. #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:69
  387. #: data/multiplayer/scenarios/6p_Volcano.cfg:26
  388. #: data/multiplayer/scenarios/6p_Volcano.cfg:35
  389. #: data/multiplayer/scenarios/6p_Volcano.cfg:53
  390. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:19
  391. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:41
  392. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:63
  393. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:96
  394. msgid "teamname^East"
  395. msgstr "Rytų"
  396. #. [side]
  397. #: data/multiplayer/scenarios/2p_Arcanclave_Citadel.cfg:35
  398. #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:24
  399. #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:24
  400. #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:21
  401. #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:72
  402. #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42
  403. #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42
  404. #: data/multiplayer/scenarios/3p_Morituri.cfg:42
  405. #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:31
  406. #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:42
  407. #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31
  408. #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42
  409. #: data/multiplayer/scenarios/4p_Clash.cfg:18
  410. #: data/multiplayer/scenarios/4p_Clash.cfg:40
  411. #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20
  412. #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53
  413. #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:17
  414. #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:56
  415. #: data/multiplayer/scenarios/4p_Underworld.cfg:20
  416. #: data/multiplayer/scenarios/4p_Underworld.cfg:53
  417. #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31
  418. #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:33
  419. #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:45
  420. #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:81
  421. #: data/multiplayer/scenarios/6p_Volcano.cfg:17
  422. #: data/multiplayer/scenarios/6p_Volcano.cfg:44
  423. #: data/multiplayer/scenarios/6p_Volcano.cfg:62
  424. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:30
  425. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:52
  426. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:74
  427. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:85
  428. msgid "teamname^West"
  429. msgstr "Vakarų"
  430. #. [multiplayer]: id=multiplayer_Basilisk
  431. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:37
  432. msgid "2p — Caves of the Basilisk"
  433. msgstr "2ž — Basilisko urvai"
  434. #. [multiplayer]: id=multiplayer_Basilisk
  435. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:39
  436. msgid ""
  437. "These caves were once the lair of Chak’kso Ney’yks, a legendary Elder "
  438. "Basilisk. The petrified forms of his victims remain as monuments to his "
  439. "savage power."
  440. msgstr ""
  441. #. [side]
  442. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:89
  443. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:95
  444. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:91
  445. #, fuzzy
  446. msgid "teamname^Statues"
  447. msgstr "Pietvakarių"
  448. #. [unit]
  449. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94
  450. msgid ""
  451. "The winds of the dark sky blew so cold,\n"
  452. "The moon was high, the night was old,\n"
  453. "Brave was the drake that dared forsake\n"
  454. "His home to steal the Basilisk’s gold.\n"
  455. "\n"
  456. "On that dark night, the skies so churned,\n"
  457. "He disregarded what he had learned,\n"
  458. "Foolish but brave, to the Basilisk’s cave,\n"
  459. "He flew, and the fire within him burned.\n"
  460. "\n"
  461. "Alas, that fire burns no more,\n"
  462. "For the Basilisk, with one mighty roar,\n"
  463. "Chilled him to the bone, and he turned to stone,\n"
  464. "And so he stays forevermore.\n"
  465. "\n"
  466. "The winds of the sky blow so cold,\n"
  467. "The years pass by, the days are old,\n"
  468. "Here stands that drake, who dared forsake\n"
  469. "His home to steal the Basilisk’s gold.\n"
  470. "(inscribed by Flametrooper)"
  471. msgstr ""
  472. #. [side]
  473. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:116
  474. msgid "Xikkrisx"
  475. msgstr "Zikkrisksas"
  476. #. [unit]
  477. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:122
  478. msgid ""
  479. "Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by "
  480. "the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-"
  481. "Boiling-Rivers Clan”). The Elders were preparing to make war on a human "
  482. "outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian "
  483. "Mystic who had last been seen heading in the direction of Ruaskkolin Lake. "
  484. "Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound "
  485. "scroll that had apparently been dropped into a small crevice in the cave "
  486. "floor. He opened the scroll and read a brief passage from the middle of the "
  487. "text: “After he was bound and cast from the Upper World, Chak’kso’s enraged "
  488. "spirit sought release, and was able to exert a corrupting influence on "
  489. "certain regions of the Upper World, channeled through ‘pathways of stone’ "
  490. "that extend from the surface into the depths of the Under Reaches. This rage "
  491. "altered the eggs of great lizards, shaping their bodies and spirits into "
  492. "implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on "
  493. "the task at hand. Thinking that perhaps the Elders could find some way to "
  494. "restore Oxsrrsk, he began the long and strenuous task of hauling the statue "
  495. "back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having "
  496. "traveled far from the lake, Xikkrisx set the statue down inside of a small "
  497. "cave, and lay down to rest. He was awoken by a bone-chilling roar."
  498. msgstr ""
  499. #. [side]
  500. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:125
  501. msgid "Oxsrrsk"
  502. msgstr "Oksxsrrskas"
  503. #. [unit]
  504. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:128
  505. msgid ""
  506. "Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
  507. "Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
  508. "most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
  509. "Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, "
  510. "in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was "
  511. "believed to have been a powerful demigod of the Under Reaches, described as "
  512. "a ‘great demon of the earth’ in the Elvish Histories. According to these "
  513. "histories, Chak’kso had once sought to transform all life on the planet to "
  514. "stone; so great was his hatred for creatures of flesh. He was ultimately "
  515. "defeated and bound by powerful magics, but in the centuries following his "
  516. "banishment (to a realm far below the surface of the world) a new breed of "
  517. "creature began appearing in the Histories, a breed with the ability to turn "
  518. "any being of flesh into stone. There was a period when these Basilisks (as "
  519. "they came to be known) wreaked havoc on the world of the living, turning "
  520. "thousands to stone. One by one, and at great cost, the Basilisks were "
  521. "defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
  522. "or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
  523. "ability to locate and bind this powerful creature into his service, Oxsrrsk "
  524. "set out on his journey..."
  525. msgstr ""
  526. #. [unit]
  527. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:134
  528. msgid ""
  529. "Slim of Stature, dexterous Hands\n"
  530. "— Seven Stones and Eleven\n"
  531. "Left his Foes so slim a Chance\n"
  532. "— Seven Stones and Eleven\n"
  533. "Marksman known as Dragonbane\n"
  534. "’mongst the Statues here was slain\n"
  535. "— Seven Stones — and the Elven\n"
  536. "(inscribed by Gauteamus)"
  537. msgstr ""
  538. #. [side]
  539. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145
  540. msgid "Blum Duk"
  541. msgstr "Blum Dukas"
  542. #. [unit]
  543. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:147
  544. msgid ""
  545. "Blum Duk was renowned among his goblin clan for having tamed one of the Dire "
  546. "Wolves of the mountains, and he had the courage to match. His leadership and "
  547. "skills alone were what kept the area’s goblins alive despite human and "
  548. "elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred "
  549. "Elves.\n"
  550. "Thus, when he heard of the awful monster that was inhabiting the area, it "
  551. "was only natural that he ride out alone to face it. All the other goblins "
  552. "expected him to slay the creature easily and drag back its carcass to feast "
  553. "on.\n"
  554. "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
  555. "cowered in fright. He tried to wheel his wolf around to run away, but it "
  556. "wouldn’t move. As the creature stalked towards him, he screamed his last "
  557. "words: Good Gog, dog, are yer legs made of stone?!\n"
  558. "(inscribed by Elvish Pillager)"
  559. msgstr ""
  560. #. [side]
  561. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:154
  562. msgid "Rah Ihn Mar"
  563. msgstr ""
  564. #. [unit]
  565. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156
  566. msgid ""
  567. "Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
  568. "Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
  569. "as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
  570. "Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
  571. "which some 37 Drakes, camping in a nearby ravine and believed to be in "
  572. "allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
  573. "innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
  574. "Terowydlithrol, who had been seen entering the region but a day ago. Burning "
  575. "for vengeance, Rah Ihn Mar began the hunt..."
  576. msgstr ""
  577. #. [unit]
  578. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:163
  579. msgid ""
  580. "He had lived there for ages upon ages, in the depths of the water, preying "
  581. "upon the various fish and frogs and merfolk that entered his domain. It was "
  582. "his lake, no other’s, and though it was not large, he was its master. Then, "
  583. "the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had "
  584. "not died, but it was no longer alive. Thus the new lord of the lake had "
  585. "arrived.\n"
  586. "(inscribed by Turin)"
  587. msgstr ""
  588. #. [unit]
  589. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:171
  590. msgid ""
  591. "It would seem that no one knows the tale of this brave spider.\n"
  592. "(inscribed by WinnerA)"
  593. msgstr ""
  594. #. [unit]
  595. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:179
  596. msgid ""
  597. "The tale of this unlucky highwayman is yet to be told.\n"
  598. "(inscribed by WinnerB)"
  599. msgstr ""
  600. #. [unit]
  601. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:187
  602. msgid ""
  603. "A brave hero of Wesnoth’s Golden Age, this great rider and commander of men "
  604. "came to this evil place while on a raid against the orcs. Caught unaware by "
  605. "the foul creatures, many of his fellows were killed, but he fought "
  606. "valiantly, slaying many a foe. But alas! The foul Basilisk turned him to "
  607. "stone even as he slew the last orc. Now all that is left is a stark reminder "
  608. "of his once great bearing and strength.\n"
  609. "(inscribed by Fynmiir)"
  610. msgstr ""
  611. #. [side]
  612. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:192
  613. msgid "Bramwythl"
  614. msgstr "Bramvytlas"
  615. #. [unit]
  616. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:194
  617. msgid ""
  618. "Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
  619. "other Woses. More than any other Wose, he enjoyed simply standing alone in "
  620. "the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he "
  621. "confided in a fellow that his greatest wish was to be able to bask forever "
  622. "in the sun’s glory.\n"
  623. "However, not long after, the local wose community heard of the approach of a "
  624. "horrible monster, powerful enough to easily destroy the few woses that lived "
  625. "in the area. They quickly moved off (quickly for Woses, anyway), but "
  626. "Bramwythl was left behind — in their haste, no one had remembered to find "
  627. "him and tell him of the danger.\n"
  628. "He was taken quite unawares by the Basilisk, and turned to stone before he "
  629. "even recognized the beast. His petrified form still stands there today, "
  630. "warmed by the sun’s rays, under an open sky. His greatest wish has been "
  631. "granted.\n"
  632. "(inscribed by Elvish Pillager)"
  633. msgstr ""
  634. #. [side]
  635. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:201
  636. msgid "Talael Ryndoc"
  637. msgstr "Talaelis Ryndokas"
  638. #. [unit]
  639. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:204
  640. #, fuzzy
  641. msgid ""
  642. "General Talael Ryndoc came to this place to fight a duel with the Grand "
  643. "Marshal Aethec Corryn, but the two men never found one another."
  644. msgstr ""
  645. "Generolas Talaelis Ryndokas atėjo į šią vietą kautis dvikovoje su Didžiuoju "
  646. "maršalu Aeteku Korrynu, bet abu vyrai niekada nerado vienas kito."
  647. #. [side]
  648. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:207
  649. msgid "Aethec Corryn"
  650. msgstr "Aetekas Korrynas"
  651. #. [unit]
  652. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:210
  653. msgid ""
  654. "The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am "
  655. "through searching for you! I shall make my way back to Haldric’s Hall, and "
  656. "inform the court that you were too much of a coward to attend our duel! Your "
  657. "disgrace shall be more agonizing than the death I’d have given you!”\n"
  658. "\n"
  659. "Perhaps he should not have shouted quite so loudly..."
  660. msgstr ""
  661. #. [side]
  662. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:216
  663. msgid "Rilhon"
  664. msgstr "Rilhonas"
  665. #. [unit]
  666. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:218
  667. msgid ""
  668. "This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous "
  669. "treasure that had been lost in these watery caves— a spear whose head was "
  670. "said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder "
  671. "Basilisk slain long ago by the Elvish hero, Eloralduil. According to the "
  672. "legend, the weapon rested somewhere on the bottom of this very lake "
  673. "(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). "
  674. "Having prepared himself for battle with the Serpent, Rilhon met with two "
  675. "rather large surprises. The first was the petrified form of Ruaskkolin the "
  676. "Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly "
  677. "enough, in possession of all of his teeth.\n"
  678. "(inscribed by Paterson)"
  679. msgstr ""
  680. #. [unit]
  681. #: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:226
  682. msgid ""
  683. "Through waves and rocky channels\n"
  684. "blue and white\n"
  685. "she pulled and pushed the tides\n"
  686. "and taught the fishes how to speak to planets\n"
  687. "silver green\n"
  688. "with magic\n"
  689. "running from her spirit into skins of kelp and shells of snails\n"
  690. "a twisting of her tail and hands\n"
  691. "she sent her songs to run on pin-tipped legs about the sands\n"
  692. "and now\n"
  693. "and now the strangest pause\n"
  694. "for years and years\n"
  695. "she hasn’t moved her eyes\n"
  696. "\n"
  697. "(inscribed by MJQ)"
  698. msgstr ""
  699. #. [multiplayer]: id=multiplayer_Clearing_Gushes
  700. #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:7
  701. #, fuzzy
  702. msgid "2p — Clearing Gushes"
  703. msgstr "4ž — Susidūrimas"
  704. #. [multiplayer]: id=multiplayer_Clearing_Gushes
  705. #: data/multiplayer/scenarios/2p_Clearing_Gushes.cfg:8
  706. msgid ""
  707. "The banks of the Great River make for some of the most fertile land in all "
  708. "the known world. The spring and summer bring floods all along its length, "
  709. "making the soil rich and providing bountiful harvests each autumn. The "
  710. "Kingdom of Wesnoth has turned this land into the engine of their wealth and "
  711. "prosperity — making it the target of countless raids and attacks. The "
  712. "rigorous discipline and organization of Wesnoth's armies are in no small "
  713. "part driven by a constant need to patrol and defend these prosperous lands."
  714. msgstr ""
  715. #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
  716. #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:6
  717. msgid "2p — Cynsaun Battlefield"
  718. msgstr "2ž — Kynsaun mūšio laukas"
  719. #. [multiplayer]: id=multiplayer_Cynsaun_Battlefield
  720. #: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:8
  721. msgid ""
  722. "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove "
  723. "the necromancers from these lands in 961 YW."
  724. msgstr ""
  725. #. [multiplayer]: id=multiplayer_2p_Dark_Forecast
  726. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5
  727. msgid "2p — Dark Forecast (Survival)"
  728. msgstr "2ž — Tamsi prognozė (Išgyvenimas)"
  729. #. [multiplayer]: id=multiplayer_2p_Dark_Forecast
  730. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6
  731. msgid ""
  732. "Dark Forecast is a survival scenario for solitaire or two-player team-based "
  733. "play against randomly-spawned AI units. Victory is achieved by surviving and "
  734. "defeating all enemy waves. During the course of play, the terrain will "
  735. "change based on random weather effects.\n"
  736. "\n"
  737. "Note: You need to use the default map settings for the scenario to work "
  738. "right."
  739. msgstr ""
  740. #. [side]
  741. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:22
  742. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:34
  743. msgid "teamname^Revolt"
  744. msgstr "Bjaurastis"
  745. #. [side]
  746. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:52
  747. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:72
  748. msgid "teamname^Human"
  749. msgstr "Žmonės"
  750. #. [then]
  751. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:107
  752. msgid "Death of your leader"
  753. msgstr "Jūsų komandos vado mirtis"
  754. #. [then]
  755. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:108
  756. msgid ""
  757. "Since your team has only one leader, the enemy waves will not be at full "
  758. "strength."
  759. msgstr ""
  760. "Kadangi jūsų komanda turi vieną vadą, priešų bangos atkeliaus nevisu "
  761. "pajėgumu."
  762. #. [else]
  763. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:111
  764. msgid "Death of both of your team’s leaders"
  765. msgstr "Abiejų jūsų komandos vadų mirtis"
  766. #. [else]
  767. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:112
  768. msgid ""
  769. "Since your team has two leaders, the enemy waves will be at full strength."
  770. msgstr ""
  771. "Kadangi jūsų komanda turi du vadus, priešų bangos atkeliaus visu pajėgumu."
  772. #. [objective]: condition=win
  773. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:133
  774. msgid "Survive and defeat all enemy waves"
  775. msgstr "Išgyvenkite ir įveikite visas priešų bangas"
  776. #. [message]: speaker=narrator
  777. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:153
  778. msgid "Dark Forecast — a random survival scenario"
  779. msgstr "Tamsi prognozė – atsitiktinis išgyvenimo scenarijus"
  780. #. [message]: speaker=narrator
  781. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:158
  782. msgid ""
  783. "Your aim is to survive the spawning waves of units and defeat the final "
  784. "archenemies.\n"
  785. "\n"
  786. "The spawning waves are randomly generated and will be different each time "
  787. "Dark Forecast is played.\n"
  788. "\n"
  789. "They appear along the north, south, and west map edges — though they are "
  790. "most likely to spawn on the west edge. The waves appear at somewhat regular "
  791. "intervals.\n"
  792. "\n"
  793. "The weather will also change randomly, affecting the layout of the map.\n"
  794. "\n"
  795. "\n"
  796. "<b>Dark Forecast was made by:</b>\n"
  797. "\n"
  798. "<span color='green'>jb:</span>\n"
  799. "• Map design, spawn groups, and scenario concept\n"
  800. "\n"
  801. "<span color='green'>Rhuvaen:</span>\n"
  802. "• WML implementation"
  803. msgstr ""
  804. #. [message]
  805. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:178
  806. msgid "So this is the accursed valley — a land ours for the taking."
  807. msgstr ""
  808. #. [message]
  809. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:182
  810. msgid ""
  811. "The inhabitants are rumored to be a strange alliance of man and beast, and "
  812. "our claim is not going to be unopposed. We must be prepared for the "
  813. "surprises of this land."
  814. msgstr ""
  815. #. [message]
  816. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:186
  817. msgid ""
  818. "Then let us discover what lies in waiting and teach them not to oppose our "
  819. "claim."
  820. msgstr ""
  821. #. [message]: speaker=unit
  822. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:205
  823. msgid ""
  824. "Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken "
  825. "me..."
  826. msgstr ""
  827. "Ugh! Kaip taip gali būti? Nugalėtas paprastų barbarų! Mano dievai apleido "
  828. "mane..."
  829. #. [message]: speaker=second_unit
  830. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:219
  831. msgid ""
  832. "Cheers of your enemy are the last thing you hear as you slip into death..."
  833. "their joy fills your last moments with pure hate."
  834. msgstr ""
  835. #. [message]
  836. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:241
  837. msgid ""
  838. "The enemy cheers as a dark mist rises from the land, engulfing you. As "
  839. "ghostly wisps drain away your will, you realize that your time in this land "
  840. "is over."
  841. msgstr ""
  842. #. [slider]: id=enemey_gold_factor
  843. #: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:252
  844. msgid "Changes the gold worth of the enemy spawns by a certain percentage"
  845. msgstr ""
  846. #. [lua]: final_spawn
  847. #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:310
  848. msgid ""
  849. "The last and most powerful of these creatures are almost upon us. I feel "
  850. "that if we can finish them off in time, we shall be victorious."
  851. msgstr ""
  852. #. [lua]: final_spawn
  853. #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:338
  854. msgid ""
  855. "The screams and pleas for mercy are finally silenced, as you remove your "
  856. "blood soaked blade from the last of the rebels. There will be no more "
  857. "resistance from the local scum. Your reign has finally earned stability."
  858. msgstr ""
  859. #. [lua]: weather_map
  860. #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:459
  861. msgid "Clear Weather"
  862. msgstr "Giedra"
  863. #. [lua]: weather_map
  864. #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:465
  865. msgid "Drought"
  866. msgstr "Sausra"
  867. #. [lua]: weather_map
  868. #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:477
  869. msgid "Heavy Rains"
  870. msgstr "Stiprūs lietūs"
  871. #. [lua]: weather_map
  872. #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:483
  873. msgid "Snowfall"
  874. msgstr "Snigimas"
  875. #. [lua]: weather_map
  876. #: data/multiplayer/scenarios/2p_Dark_Forecast.lua:489
  877. msgid "Heavy Snowfall"
  878. msgstr "Stiprus snigimas"
  879. #. [multiplayer]: id=multiplayer_Den_of_Onis
  880. #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6
  881. msgid "2p — Den of Onis"
  882. msgstr "2ž — Onis urvas"
  883. #. [multiplayer]: id=multiplayer_Den_of_Onis
  884. #: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:7
  885. msgid ""
  886. "This most unusual of caves was once known as the Chamber of Laughing Devils, "
  887. "and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked "
  888. "and cunning race of man-eating demons, who terrorized the people of the "
  889. "Eastern Lands for nearly four hundred years, before vanishing from Irdya "
  890. "without a trace. Since that time, many factions have vied for dominion over "
  891. "the Den of Onis, hoping to unlock the strange and mysterious magics of its "
  892. "creators."
  893. msgstr ""
  894. #. [multiplayer]: id=multiplayer_elensefar_courtyard
  895. #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:5
  896. msgid "2p — Elensefar Courtyard"
  897. msgstr "2ž — Elensefaro rūmų kiemas"
  898. #. [multiplayer]: id=multiplayer_elensefar_courtyard
  899. #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:7
  900. msgid ""
  901. "Fight through corridors and gardens, and dominate the eastern courtyard of "
  902. "what used to be the glorious city of Elensefar."
  903. msgstr ""
  904. #. [time]: id=underground_illum
  905. #: data/multiplayer/scenarios/2p_Elensefar_Courtyard.cfg:114
  906. msgid "Underground"
  907. msgstr "Požemis"
  908. #. [multiplayer]: id=multiplayer_Fallenstar_Lake
  909. #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:7
  910. msgid "2p — Fallenstar Lake"
  911. msgstr "2ž — Kritusios žvaigždės ežeras"
  912. #. [multiplayer]: id=multiplayer_Fallenstar_Lake
  913. #: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:8
  914. msgid ""
  915. "Long ago, a great star fell from the heavens, leaving its mark on this "
  916. "coniferous region."
  917. msgstr ""
  918. #. [multiplayer]: id=multiplayer_Hamlets
  919. #: data/multiplayer/scenarios/2p_Hamlets.cfg:6
  920. msgid "2p — Hamlets"
  921. msgstr "2ž — Hamletai"
  922. #. [multiplayer]: id=multiplayer_Hamlets
  923. #: data/multiplayer/scenarios/2p_Hamlets.cfg:7
  924. msgid ""
  925. "Warfare transforms the simple farms and villages of a peaceful region into a "
  926. "subtly parceled battlefield. Designed by Doc Paterson."
  927. msgstr ""
  928. #. [multiplayer]: id=multiplayer_Hellhole
  929. #: data/multiplayer/scenarios/2p_Hellhole.cfg:7
  930. msgid "2p — Hellhole"
  931. msgstr "2ž — Pragaro skylė"
  932. #. [multiplayer]: id=multiplayer_Hellhole
  933. #: data/multiplayer/scenarios/2p_Hellhole.cfg:8
  934. msgid ""
  935. "Once, the town of Myrilel was a tranquil village at the easternmost reaches "
  936. "of humankind. This changed forever upon the rise of the lich warlord Mal-"
  937. "Ravanal, who ripped a gate of unspeakable dark sorcery in the center of town "
  938. "as the first gathering point for his armies of death. Though Mal-Ravanal was "
  939. "defeated, Myrilel remains a place made desolate and ruined, the gate an "
  940. "eternal scar on the land that to this day summons forth legions of wandering "
  941. "undead."
  942. msgstr ""
  943. #. [multiplayer]: id=multiplayer_Hornshark_Island
  944. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:26
  945. msgid "2p — Hornshark Island"
  946. msgstr "2ž — Jautryklio sala"
  947. #. [multiplayer]: id=multiplayer_Hornshark_Island
  948. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:28
  949. msgid ""
  950. "Players must forge strange alliances with the local inhabitants, in order to "
  951. "survive on this most unusual of islands. Designed by Doc Paterson."
  952. msgstr ""
  953. #. [unit]: type=Young Ogre
  954. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:89
  955. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:166
  956. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:205
  957. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:277
  958. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:330
  959. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:462
  960. msgid "Big Baby Bo"
  961. msgstr ""
  962. #. [unit]: type=Drake Fighter
  963. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:102
  964. msgid "Rawffus the Dim"
  965. msgstr ""
  966. #. [unit]: type=Dwarvish Scout
  967. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:154
  968. msgid "Kolbur"
  969. msgstr "Kolburas"
  970. #. [unit]: type=Dwarvish Scout
  971. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:179
  972. msgid "Vilhelm Viskitynnyri"
  973. msgstr ""
  974. #. [unit]: type=Woodsman
  975. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:239
  976. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:250
  977. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:684
  978. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:695
  979. msgid "Clockwork Boy"
  980. msgstr ""
  981. #. [unit]: type=Orcish Leader, id=Neki the Brutal
  982. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:302
  983. msgid "Neki the Brutal"
  984. msgstr ""
  985. #. [unit]: type=Elvish Fighter
  986. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:343
  987. msgid "Drowsk Calbeht"
  988. msgstr ""
  989. #. [unit]: type=Soulless
  990. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:405
  991. msgid "Rzrrt the Dauntless"
  992. msgstr ""
  993. #. [unit]: type=Skeleton
  994. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:445
  995. msgid "Sorrek, Chosen of Death"
  996. msgstr ""
  997. #. [unit]: type=Young Ogre
  998. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:534
  999. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:611
  1000. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:650
  1001. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:722
  1002. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:774
  1003. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:906
  1004. msgid "Big Baby Dro"
  1005. msgstr ""
  1006. #. [unit]: type=Drake Fighter
  1007. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:547
  1008. msgid "Gawffus the Dim"
  1009. msgstr ""
  1010. #. [unit]: type=Dwarvish Scout
  1011. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:599
  1012. msgid "Rublok"
  1013. msgstr "Rublokas"
  1014. #. [unit]: type=Dwarvish Scout
  1015. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:624
  1016. msgid "Ulysses Mantyjuuri"
  1017. msgstr ""
  1018. #. [unit]: type=Orcish Leader
  1019. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:746
  1020. msgid "Neki the Brute"
  1021. msgstr ""
  1022. #. [unit]: type=Elvish Fighter
  1023. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:787
  1024. msgid "Claiomh Dubh"
  1025. msgstr ""
  1026. #. [unit]: type=Soulless
  1027. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:849
  1028. msgid "Tyxrrn the Dauntless"
  1029. msgstr ""
  1030. #. [unit]: type=Skeleton
  1031. #: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:889
  1032. msgid "Rukhos, Chosen of Death"
  1033. msgstr ""
  1034. #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
  1035. #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5
  1036. msgid "2p — Howling Ghost Badlands"
  1037. msgstr "2ž — Kaukiančio vaiduoklio blogžemės"
  1038. #. [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
  1039. #: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6
  1040. msgid ""
  1041. "Little remains of this once wealthy mining colony, now a haven for raiders "
  1042. "and thieves."
  1043. msgstr ""
  1044. #. [multiplayer]: id=multiplayer_Ruined_Passage
  1045. #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:7
  1046. msgid "2p — Ruined Passage"
  1047. msgstr ""
  1048. #. [multiplayer]: id=multiplayer_Ruined_Passage
  1049. #: data/multiplayer/scenarios/2p_Ruined_Passage.cfg:8
  1050. msgid ""
  1051. "The distant west has long been fabled as the homeland of all living things "
  1052. "before it was ruined by a deluge of disasters. Legends tell of the ingenuity "
  1053. "of the ancients in their final hours as they struggled to fight back violent "
  1054. "storms of fire and ash. Only recently have secretive expeditions to this "
  1055. "land revealed the truth of these stories — most strikingly, a channel of "
  1056. "immense enchanted walls. Between intense volcanic islands and vast seas of "
  1057. "molten brimstone lies land kept pristine and untouched — yet mysteriously "
  1058. "abandoned nonetheless."
  1059. msgstr ""
  1060. #. [multiplayer]: id=multiplayer_Ruphus_Isle
  1061. #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:7
  1062. msgid "2p — Ruphus Isle"
  1063. msgstr ""
  1064. #. [multiplayer]: id=multiplayer_Ruphus_Isle
  1065. #: data/multiplayer/scenarios/2p_Ruphus_Isle.cfg:8
  1066. msgid ""
  1067. "Players must navigate the dispersive terrain of this small but "
  1068. "topographically dense island."
  1069. msgstr ""
  1070. #. [multiplayer]: id=multiplayer_Sablestone_Delta
  1071. #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5
  1072. msgid "2p — Sablestone Delta"
  1073. msgstr "2ž — Sabalo akmens delta"
  1074. #. [multiplayer]: id=multiplayer_Sablestone_Delta
  1075. #: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6
  1076. msgid ""
  1077. "Two armies collide on this disjointed coastal landscape of hidden caves and "
  1078. "jagged rivers."
  1079. msgstr ""
  1080. #. [multiplayer]: id=multiplayer_Silverhead_Crossing
  1081. #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5
  1082. msgid "2p — Silverhead Crossing"
  1083. msgstr "2ž — Sidabragalvės brasta"
  1084. #. [multiplayer]: id=multiplayer_Silverhead_Crossing
  1085. #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6
  1086. msgid ""
  1087. "Players must traverse all manner of terrain in pursuit of victory on this "
  1088. "multi-fronted duel map."
  1089. msgstr ""
  1090. #. [side]
  1091. #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:38
  1092. #, fuzzy
  1093. msgid "teamname^Shapeshifter"
  1094. msgstr "Centro"
  1095. #. [unit]: type=Tentacle of the Deep
  1096. #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:52
  1097. msgid "Nani the Shapeshifter"
  1098. msgstr ""
  1099. #. [effect]: type=arcane
  1100. #: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:82
  1101. msgid "evil eye"
  1102. msgstr "piktoji akis"
  1103. #. [trait]: id=remove_hp
  1104. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:23
  1105. msgid "statue"
  1106. msgstr "statula"
  1107. #. [trait]: id=remove_hp
  1108. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:24
  1109. msgid "This is a sculpture made of stone."
  1110. msgstr "Tai iš akmens padaryta skulptūra."
  1111. #. [multiplayer]: id=multiplayer_Sullas_Ruins
  1112. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:43
  1113. msgid "2p — Sulla’s Ruins"
  1114. msgstr "2ž — Sullos griuvėsiai"
  1115. #. [multiplayer]: id=multiplayer_Sullas_Ruins
  1116. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:44
  1117. msgid ""
  1118. "Flooded by the seas and battered by the winter elements, only ruins, water "
  1119. "and ice now remain in the shadow of this once mighty empire."
  1120. msgstr ""
  1121. #. [side]
  1122. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:98
  1123. msgid "Statue of Sulla"
  1124. msgstr "Sullos statula"
  1125. #. [unit]
  1126. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:101
  1127. msgid ""
  1128. "A stone-carved likeness of Sulla the Great, also known as Sulla the Just, "
  1129. "Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, "
  1130. "Sulla the Incinerator, Sulla the Proud and Sulla the Righteous."
  1131. msgstr ""
  1132. #. [side]
  1133. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:103
  1134. msgid "Statue of Lhun-dup"
  1135. msgstr "Lun-dupo statula"
  1136. #. [unit]
  1137. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:105
  1138. msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla."
  1139. msgstr ""
  1140. #. [side]
  1141. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:107
  1142. msgid "Statue of Ri-nzen"
  1143. msgstr "Ri-nzeno statula"
  1144. #. [unit]
  1145. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:109
  1146. msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla."
  1147. msgstr ""
  1148. #. [side]
  1149. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:111
  1150. msgid "Statue of Ten-zin"
  1151. msgstr "Ten-zino statula"
  1152. #. [unit]
  1153. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:113
  1154. msgid "A stone-carved likeness of Ten-zin, Servant of Sulla."
  1155. msgstr ""
  1156. #. [side]
  1157. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:115
  1158. msgid "Statue of Lo-bsang"
  1159. msgstr "Lo-bsango statula"
  1160. #. [unit]
  1161. #: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:117
  1162. msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla."
  1163. msgstr ""
  1164. #. [multiplayer]: id=multiplayer_Swamp_of_Dread
  1165. #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:7
  1166. msgid "2p — Swamp of Dread"
  1167. msgstr "2ž — Baimės pelkė"
  1168. #. [multiplayer]: id=multiplayer_Swamp_of_Dread
  1169. #: data/multiplayer/scenarios/2p_Swamp_of_Dread.cfg:8
  1170. msgid ""
  1171. "North of the Great River lies the Swamp of Dread, a vast, inhospitable mire "
  1172. "cursed by foul magic. There exist only a few routes that aren't nearly "
  1173. "guaranteed entrapment and death. Nonetheless, they are highly sought after "
  1174. "as lucrative bridges between the southern flatlands and the rugged north, "
  1175. "and intrepid explorers traverse the perilous bogs in search of profitable "
  1176. "places to set up trading posts. The largest of these routes, Areth's Pass, "
  1177. "is a long-disputed and well-known crossing since the first ancient wars "
  1178. "between elves and dwarves. Despite poor land and limited resources, its "
  1179. "great strategic value means it is fiercely contested by all with military "
  1180. "aims in the Great Continent's heart."
  1181. msgstr ""
  1182. #. [multiplayer]: id=multiplayer_The_Freelands
  1183. #: data/multiplayer/scenarios/2p_The_Freelands.cfg:6
  1184. msgid "2p — The Freelands"
  1185. msgstr "2ž — Laisvos žemės"
  1186. #. [multiplayer]: id=multiplayer_The_Freelands
  1187. #: data/multiplayer/scenarios/2p_The_Freelands.cfg:8
  1188. msgid ""
  1189. "The Freelands, also known to the people of the far east as The Land of No "
  1190. "Kings, lie in between the Wilderlands and the Kingdom of Carorath, "
  1191. "separating a land of absolute law from a land of absolute savagery. The "
  1192. "people of the Freelands have been battling would-be conquerors of their land "
  1193. "for hundreds of years, repelling great beasts from their western borders, "
  1194. "and Carorathian Imperialists from their eastern borders."
  1195. msgstr ""
  1196. #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
  1197. #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:7
  1198. #, fuzzy
  1199. msgid "2p — The Walls of Pyrennis"
  1200. msgstr "2ž — Onis urvas"
  1201. #. [multiplayer]: id=multiplayer_The_Walls_of_Pyrennis
  1202. #: data/multiplayer/scenarios/2p_The_Walls_of_Pyrennis.cfg:8
  1203. msgid ""
  1204. "When the orcish hordes first began arriving in droves on the Great "
  1205. "Continent, one intrepid ruler by the name of Iron-King Olgor set about first "
  1206. "uniting the bickering orcish tribes. He sought to conquer the whole of the "
  1207. "Continent under the rule of orcs, and commanded the construction of the "
  1208. "immense fortress of Pyrennis as a monument to his power. But it was this "
  1209. "very citadel that was his undoing — his vassals, unwilling to finish "
  1210. "building without their destined conquest complete, turned on Olgor and "
  1211. "slayed him, scattering the orcish hosts for centuries to come. The walls of "
  1212. "Pyrennis have proved astoundingly indestructible both to time and war — that "
  1213. "is, what scattered segments of it were actually completed."
  1214. msgstr ""
  1215. #. [multiplayer]: id=multiplayer_thousand_stings_garrison
  1216. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:37
  1217. msgid "2p — Thousand Stings Garrison"
  1218. msgstr "2ž — Tūkstančio geluonių įgula"
  1219. #. [multiplayer]: id=multiplayer_thousand_stings_garrison
  1220. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39
  1221. #, fuzzy
  1222. msgid "A strange place. Designed by Doc Paterson"
  1223. msgstr "Keista vieta. Sukūrė Doc Paterson."
  1224. #. [side]
  1225. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:93
  1226. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:94
  1227. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:95
  1228. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:96
  1229. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:97
  1230. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:98
  1231. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:99
  1232. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:100
  1233. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:101
  1234. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:102
  1235. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:103
  1236. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:104
  1237. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:105
  1238. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:106
  1239. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:107
  1240. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:108
  1241. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:109
  1242. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:110
  1243. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:111
  1244. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:112
  1245. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:113
  1246. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:114
  1247. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:115
  1248. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:116
  1249. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:117
  1250. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:118
  1251. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:119
  1252. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:120
  1253. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:121
  1254. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:122
  1255. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:123
  1256. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:124
  1257. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:125
  1258. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:126
  1259. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:127
  1260. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:128
  1261. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:129
  1262. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:130
  1263. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:131
  1264. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:132
  1265. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:133
  1266. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:134
  1267. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:135
  1268. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:136
  1269. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:137
  1270. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:138
  1271. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:139
  1272. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:140
  1273. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:141
  1274. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:142
  1275. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:143
  1276. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:144
  1277. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:145
  1278. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:146
  1279. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:147
  1280. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:148
  1281. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:149
  1282. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:150
  1283. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:151
  1284. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:152
  1285. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:153
  1286. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:154
  1287. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:155
  1288. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:156
  1289. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:157
  1290. #: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:158
  1291. msgid "Statue"
  1292. msgstr "Statula"
  1293. #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
  1294. #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:7
  1295. msgid "2p — Tombs of Kesorak"
  1296. msgstr "2ž — Kesorako antkapiai"
  1297. #. [multiplayer]: id=multiplayer_Tombs_of_Kesorak
  1298. #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:8
  1299. msgid ""
  1300. "Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, "
  1301. "along with a number of his followers. An unholy chill now encircles the "
  1302. "tombs, and many believe that the voice of Kesorak can still be heard, "
  1303. "whispering amongst the withered trees of this barren landscape. Unconcerned "
  1304. "by their gloomy surroundings, your leaders have chosen this place to clash."
  1305. msgstr ""
  1306. #. [note]
  1307. #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:118
  1308. msgid ""
  1309. "The map contains mausoleums and campfires that shift the time of the day by "
  1310. "one step toward night and day, respectively."
  1311. msgstr ""
  1312. #. [note]
  1313. #: data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg:121
  1314. msgid ""
  1315. "The tile in the centre, which contains the casket of the titular "
  1316. "necromancer, is always covered in pitch black fog."
  1317. msgstr ""
  1318. #. [multiplayer]: id=multiplayer_Weldyn_Channel
  1319. #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5
  1320. msgid "2p — Weldyn Channel"
  1321. msgstr "2ž — Veldyno kanalas"
  1322. #. [multiplayer]: id=multiplayer_Weldyn_Channel
  1323. #: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7
  1324. msgid ""
  1325. "This vital supply route has played a key role in many of Wesnoth’s greatest "
  1326. "battles."
  1327. msgstr ""
  1328. #. [multiplayer]: id=multiplayer_Alirok_Marsh
  1329. #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5
  1330. msgid "3p — Alirok Marsh"
  1331. msgstr "3ž — Alirok pelkė"
  1332. #. [multiplayer]: id=multiplayer_Alirok_Marsh
  1333. #. [multiplayer]: id=multiplayer_Island_of_the_Horatii
  1334. #. [multiplayer]: id=multiplayer_3p_Morituri
  1335. #. [multiplayer]: id=multiplayer_Blue_Water_Province
  1336. #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
  1337. #. [multiplayer]: id=multiplayer_Clash
  1338. #. [multiplayer]: id=multiplayer_4p_Hamlets
  1339. #. [multiplayer]: id=multiplayer_Loris_River
  1340. #. [multiplayer]: id=multiplayer_4p_Morituri
  1341. #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
  1342. #. [multiplayer]: id=multiplayer_4p_Underworld
  1343. #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
  1344. #. [multiplayer]: id=multiplayer_8p_Morituri
  1345. #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
  1346. #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
  1347. #: data/multiplayer/scenarios/3p_Morituri.cfg:6
  1348. #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
  1349. #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
  1350. #: data/multiplayer/scenarios/4p_Clash.cfg:7
  1351. #: data/multiplayer/scenarios/4p_Hamlets.cfg:6
  1352. #: data/multiplayer/scenarios/4p_Loris_River.cfg:9
  1353. #: data/multiplayer/scenarios/4p_Morituri.cfg:7
  1354. #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
  1355. #: data/multiplayer/scenarios/4p_Underworld.cfg:6
  1356. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
  1357. #: data/multiplayer/scenarios/8p_Morituri.cfg:7
  1358. msgid " Recommended setting of 2 gold per village."
  1359. msgstr " Rekomenduojama 2 aukso kaimui."
  1360. #. [multiplayer]: id=multiplayer_Alirok_Marsh
  1361. #: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6
  1362. msgid "Three players come head to head on this water-cut battlefield."
  1363. msgstr ""
  1364. #. [multiplayer]: id=multiplayer_Island_of_the_Horatii
  1365. #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5
  1366. msgid "3p — Island of the Horatii"
  1367. msgstr "3ž — Horacijų sala"
  1368. #. [multiplayer]: id=multiplayer_Island_of_the_Horatii
  1369. #: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6
  1370. msgid ""
  1371. "Controlling the central island is often the key to victory in this 3 player "
  1372. "free for all map."
  1373. msgstr ""
  1374. "Vidurinės salos kontrolė dažnai yra raktas į pergalę šiame 3 žaidėjų "
  1375. "peštynių žemėlapyje."
  1376. #. [multiplayer]: id=multiplayer_3p_Morituri
  1377. #: data/multiplayer/scenarios/3p_Morituri.cfg:5
  1378. msgid "3p — Morituri"
  1379. msgstr "3ž — Morituri"
  1380. #. [multiplayer]: id=multiplayer_3p_Morituri
  1381. #: data/multiplayer/scenarios/3p_Morituri.cfg:6
  1382. msgid ""
  1383. "Only one faction will emerge victorious from this tightly bordered three-"
  1384. "player map."
  1385. msgstr ""
  1386. #. [multiplayer]: id=multiplayer_Bath_of_Glory
  1387. #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:7
  1388. #, fuzzy
  1389. msgid "4p — Bath of Glory"
  1390. msgstr "4ž — Durklų keliai"
  1391. #. [multiplayer]: id=multiplayer_Bath_of_Glory
  1392. #: data/multiplayer/scenarios/4p_Bath_of_Glory.cfg:9
  1393. msgid ""
  1394. "The distant, legendary city of Malisat is famed for many great works — among "
  1395. "its most prized being the enormous complex known as the Bath of Glory. Made "
  1396. "to be a relaxing paradise to weary soldiers returning home, the Bath is a "
  1397. "stunning oasis built where once was nothing but sand. In time, it has become "
  1398. "a city unto its own, with arts and music flourishing about the wild culture "
  1399. "centered on the baths. The complex's vastness means flared tempers between "
  1400. "wealthy nobles can turn into veritable battlegrounds — but even this has "
  1401. "become a form of entertainment woven into the allure of the Bath."
  1402. msgstr ""
  1403. #. [multiplayer]: id=multiplayer_Blue_Water_Province
  1404. #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5
  1405. msgid "4p — Blue Water Province"
  1406. msgstr "4ž — Mėlynojo vandens provincija"
  1407. #. [multiplayer]: id=multiplayer_Blue_Water_Province
  1408. #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:7
  1409. msgid ""
  1410. "Historians write that Bluewater Province has been destroyed and rebuilt some "
  1411. "twenty times. Now, as armies once again converge on the rocky streams and "
  1412. "snowcapped mountains of this small province, its villagers hardly seem to "
  1413. "take notice."
  1414. msgstr ""
  1415. "Istorikai rašo, kad mėlynojo vandens provincija buvo sunaikinta ir atstatyta "
  1416. "apie dvidešimt kartų. Dabar, kai armijos ir vėl susitinka ant šios "
  1417. "provincijos uolėtų srovių ir snieguotų kalnų, jos valstiečiai nelabai "
  1418. "atkreipia dėmesį."
  1419. #. [side]
  1420. #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:21
  1421. #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:54
  1422. #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:20
  1423. #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42
  1424. #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:64
  1425. #: data/multiplayer/scenarios/8p_Morituri.cfg:18
  1426. #: data/multiplayer/scenarios/8p_Morituri.cfg:62
  1427. #: data/multiplayer/scenarios/8p_Morituri.cfg:73
  1428. #: data/multiplayer/scenarios/8p_Morituri.cfg:84
  1429. msgid "teamname^Team 1"
  1430. msgstr "Komanda 1"
  1431. #. [side]
  1432. #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:32
  1433. #: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:43
  1434. #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:31
  1435. #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:53
  1436. #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:75
  1437. #: data/multiplayer/scenarios/8p_Morituri.cfg:29
  1438. #: data/multiplayer/scenarios/8p_Morituri.cfg:40
  1439. #: data/multiplayer/scenarios/8p_Morituri.cfg:51
  1440. #: data/multiplayer/scenarios/8p_Morituri.cfg:95
  1441. msgid "teamname^Team 2"
  1442. msgstr "Komanda 2"
  1443. #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
  1444. #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5
  1445. msgid "4p — Castle Hopping Isle"
  1446. msgstr "4ž — Įšokimo į pilį sala"
  1447. #. [multiplayer]: id=multiplayer_Castle_Hopping_Isle
  1448. #: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7
  1449. msgid "Hop from castle to castle while fighting over a central isle."
  1450. msgstr "Šokinėkite iš pilies į pilį kovodami dėl centrinės salos."
  1451. #. [multiplayer]: id=multiplayer_Clash
  1452. #: data/multiplayer/scenarios/4p_Clash.cfg:5
  1453. msgid "4p — Clash"
  1454. msgstr "4ž — Susidūrimas"
  1455. #. [multiplayer]: id=multiplayer_Clash
  1456. #: data/multiplayer/scenarios/4p_Clash.cfg:7
  1457. msgid "Small map for 2 vs. 2."
  1458. msgstr "Mažas žemėlapis 2 prieš 2."
  1459. #. [multiplayer]: id=multiplayer_Geothermal
  1460. #: data/multiplayer/scenarios/4p_Geothermal.cfg:7
  1461. msgid "4p — Geothermal"
  1462. msgstr "4ž — Geoterminis"
  1463. #. [multiplayer]: id=multiplayer_Geothermal
  1464. #: data/multiplayer/scenarios/4p_Geothermal.cfg:9
  1465. msgid ""
  1466. "The western reaches of the Heart Mountains make a land of striking contrasts "
  1467. "— boiling volcanic cauldrons weaving deep blue rivers between stark, snowy "
  1468. "mountains, dotted with fields of verdant green. This land, though sometimes "
  1469. "perilous and unstable, is nonetheless rich thanks to numerous foundries "
  1470. "using the heat of volcanoes and hot springs to fuel their forges."
  1471. msgstr ""
  1472. #. [multiplayer]: id=multiplayer_4p_Hamlets
  1473. #: data/multiplayer/scenarios/4p_Hamlets.cfg:5
  1474. msgid "4p — Hamlets"
  1475. msgstr "4ž — Hamletai"
  1476. #. [multiplayer]: id=multiplayer_4p_Hamlets
  1477. #: data/multiplayer/scenarios/4p_Hamlets.cfg:6
  1478. msgid ""
  1479. "Warfare transforms the simple farms and villages of a peaceful region into a "
  1480. "subtly parceled battlefield."
  1481. msgstr ""
  1482. #. [multiplayer]: id=multiplayer_Isars_Cross
  1483. #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7
  1484. msgid "4p — Isar’s Cross"
  1485. msgstr "4ž — Isaro kryžius"
  1486. #. [multiplayer]: id=multiplayer_Isars_Cross
  1487. #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9
  1488. msgid ""
  1489. "A very small 2 vs. 2 map. Close quarters fighting means the successful "
  1490. "rotation of units and planning of moves is important. Teams set for players "
  1491. "1+4 vs. 2+3 (northeast vs. southwest). Designed for 75 starting gold, 20 "
  1492. "villages."
  1493. msgstr ""
  1494. #. [side]
  1495. #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20
  1496. #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56
  1497. #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20
  1498. #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58
  1499. #: data/multiplayer/scenarios/5p_Auction-X.cfg:45
  1500. #: data/multiplayer/scenarios/6p_Hexcake.cfg:29
  1501. #: data/multiplayer/scenarios/6p_Hexcake.cfg:40
  1502. #: data/multiplayer/scenarios/6p_Hexcake.cfg:73
  1503. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:45
  1504. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:56
  1505. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:100
  1506. msgid "teamname^Southwest"
  1507. msgstr "Pietvakarių"
  1508. #. [side]
  1509. #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32
  1510. #: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44
  1511. #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44
  1512. #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34
  1513. #: data/multiplayer/scenarios/5p_Auction-X.cfg:21
  1514. #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53
  1515. #: data/multiplayer/scenarios/6p_Hexcake.cfg:18
  1516. #: data/multiplayer/scenarios/6p_Hexcake.cfg:51
  1517. #: data/multiplayer/scenarios/6p_Hexcake.cfg:62
  1518. msgid "teamname^Northeast"
  1519. msgstr "Šiaurės rytų"
  1520. #. [multiplayer]: id=multiplayer_King_of_the_Hill
  1521. #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7
  1522. msgid "4p — King of the Hill"
  1523. msgstr "4ž — Kalvos karalius"
  1524. #. [multiplayer]: id=multiplayer_King_of_the_Hill
  1525. #. [multiplayer]: id=multiplayer_Siege_Castles
  1526. #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
  1527. #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
  1528. msgid " Recommended setting of 2 gold per village and 150 starting gold."
  1529. msgstr " Rekomenduojama 2 aukso kaimui ir 150 aukso pradedant."
  1530. #. [multiplayer]: id=multiplayer_King_of_the_Hill
  1531. #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9
  1532. msgid ""
  1533. "Controlling the area around the central keep is very lucrative in this 4 "
  1534. "player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
  1535. msgstr ""
  1536. #. [side]
  1537. #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32
  1538. #: data/multiplayer/scenarios/4p_Loris_River.cfg:32
  1539. #: data/multiplayer/scenarios/4p_Loris_River.cfg:43
  1540. #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46
  1541. #: data/multiplayer/scenarios/5p_Auction-X.cfg:33
  1542. #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42
  1543. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:34
  1544. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:78
  1545. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:89
  1546. msgid "teamname^Southeast"
  1547. msgstr "Pietryčių"
  1548. #. [side]
  1549. #: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56
  1550. #: data/multiplayer/scenarios/4p_Loris_River.cfg:21
  1551. #: data/multiplayer/scenarios/4p_Loris_River.cfg:54
  1552. #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22
  1553. #: data/multiplayer/scenarios/5p_Auction-X.cfg:57
  1554. msgid "teamname^Northwest"
  1555. msgstr "Šiaurės vakarų"
  1556. #. [multiplayer]: id=multiplayer_Loris_River
  1557. #: data/multiplayer/scenarios/4p_Loris_River.cfg:7
  1558. msgid "4p — Loris River"
  1559. msgstr "4ž — Loris upė"
  1560. #. [multiplayer]: id=multiplayer_Loris_River
  1561. #: data/multiplayer/scenarios/4p_Loris_River.cfg:9
  1562. msgid ""
  1563. "2 vs. 2 map centered around a river with keeps in opposite corners. Designed "
  1564. "for players 1+4 vs. 2+3. There are 28 villages."
  1565. msgstr ""
  1566. #. [multiplayer]: id=multiplayer_4p_Morituri
  1567. #: data/multiplayer/scenarios/4p_Morituri.cfg:5
  1568. msgid "4p — Morituri"
  1569. msgstr "4ž — Morituri"
  1570. #. [multiplayer]: id=multiplayer_4p_Morituri
  1571. #: data/multiplayer/scenarios/4p_Morituri.cfg:7
  1572. msgid "Who will emerge from the confines of this perilous battlefield?"
  1573. msgstr ""
  1574. #. [multiplayer]: id=multiplayer_Paths_of_Daggers
  1575. #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7
  1576. msgid "4p — Paths of Daggers"
  1577. msgstr "4ž — Durklų keliai"
  1578. #. [multiplayer]: id=multiplayer_Paths_of_Daggers
  1579. #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
  1580. msgid " Recommended setting of 2 gold per village, 28 villages."
  1581. msgstr " Rekomenduojama 2 aukso kaimui, 28 kaimai."
  1582. #. [multiplayer]: id=multiplayer_Paths_of_Daggers
  1583. #: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9
  1584. msgid ""
  1585. "A 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played "
  1586. "east vs. west (1+4 vs. 2+3), but works well with any teams or FFA."
  1587. msgstr ""
  1588. #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
  1589. #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:6
  1590. msgid "4p — Ruins of Terra-Dwelve"
  1591. msgstr "4ž — Terra-Dvelvės griuvėsiai"
  1592. #. [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
  1593. #: data/multiplayer/scenarios/4p_Ruins_of_Terra-Dwelve.cfg:7
  1594. msgid ""
  1595. "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. "
  1596. "Large multi-fronted 2 vs. 2 set in a vast underground complex."
  1597. msgstr ""
  1598. #. [multiplayer]: id=multiplayer_Siege_Castles
  1599. #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7
  1600. msgid "4p — Siege Castles"
  1601. msgstr "4ž — Pilių apsiaustis"
  1602. #. [multiplayer]: id=multiplayer_Siege_Castles
  1603. #: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9
  1604. msgid ""
  1605. "A 4 player map where 4 mighty castles face off at the convergence of two "
  1606. "rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages."
  1607. msgstr ""
  1608. #. [multiplayer]: id=multiplayer_4p_Underworld
  1609. #: data/multiplayer/scenarios/4p_Underworld.cfg:5
  1610. msgid "4p — Underworld"
  1611. msgstr "4ž — Požeminis pasaulis"
  1612. #. [multiplayer]: id=multiplayer_4p_Underworld
  1613. #: data/multiplayer/scenarios/4p_Underworld.cfg:6
  1614. msgid "A fast-paced 2 vs. 2 map set deep below the surface."
  1615. msgstr "Greito tempo 2 prieš 2 žemėlapis, esantis giliai po paviršiumi."
  1616. #. [multiplayer]: id=multiplayer_Xanthe_Chaos
  1617. #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7
  1618. msgid "4p — Xanthe Chaos"
  1619. msgstr "4ž — Ksantės chaosas"
  1620. #. [multiplayer]: id=multiplayer_Xanthe_Chaos
  1621. #: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9
  1622. msgid ""
  1623. "A 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center "
  1624. "common."
  1625. msgstr ""
  1626. #. [multiplayer]: id=multiplayer_Auction-X
  1627. #: data/multiplayer/scenarios/5p_Auction-X.cfg:5
  1628. msgid "5p — Auction-X"
  1629. msgstr "5ž — Varžytinės-X"
  1630. #. [multiplayer]: id=multiplayer_Auction-X
  1631. #: data/multiplayer/scenarios/5p_Auction-X.cfg:7
  1632. msgid ""
  1633. "4 players surround a central keep, play vs. the AI survival style, or as a "
  1634. "FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
  1635. "and the best way to determine how much is an auction, LOWEST bid wins. It is "
  1636. "a very small map so 75 gold is recommended for the other players."
  1637. msgstr ""
  1638. #. [side]
  1639. #: data/multiplayer/scenarios/5p_Auction-X.cfg:69
  1640. msgid "teamname^Center"
  1641. msgstr "Centro"
  1642. #. [multiplayer]: id=multiplayer_Forest_of_Fear
  1643. #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5
  1644. msgid "5p — Forest of Fear"
  1645. msgstr "5ž — Baimės miškas"
  1646. #. [multiplayer]: id=multiplayer_Forest_of_Fear
  1647. #: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7
  1648. msgid "In this mixed landscape, five armies battle for supremacy."
  1649. msgstr ""
  1650. #. [multiplayer]: id=multiplayer_The_Wilderlands
  1651. #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:37
  1652. msgid "5p — The Wilderlands"
  1653. msgstr "5ž — Dykžemės"
  1654. #. [multiplayer]: id=multiplayer_The_Wilderlands
  1655. #. [multiplayer]: id=multiplayer_Crusaders_Field
  1656. #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
  1657. #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
  1658. msgid " Recommended setting of 1 gold per village."
  1659. msgstr " Rekomenduojama 1 auksas kaimui."
  1660. #. [multiplayer]: id=multiplayer_The_Wilderlands
  1661. #: data/multiplayer/scenarios/5p_The_Wilderlands.cfg:38
  1662. msgid ""
  1663. "A vast region of wild, untamed wilderness, its terrain dotted with forests, "
  1664. "caves, rivers, and the ruins of ancient fortresses."
  1665. msgstr ""
  1666. #. [multiplayer]: id=multiplayer_Crusaders_Field
  1667. #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5
  1668. msgid "6p — Crusaders’ Field"
  1669. msgstr "6ž — Kryžiuočių laukas"
  1670. #. [multiplayer]: id=multiplayer_Crusaders_Field
  1671. #: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7
  1672. msgid ""
  1673. "The rallying cries of battle can once again be heard on this time-worn field "
  1674. "of war, where the ghosts of thousands of brave warriors float invisibly "
  1675. "through the mountains, trees and rivers."
  1676. msgstr ""
  1677. #. [multiplayer]: id=multiplayer_Hexcake
  1678. #: data/multiplayer/scenarios/6p_Hexcake.cfg:5
  1679. msgid "6p — Hexcake"
  1680. msgstr "6ž — Šešiakampis pyragas"
  1681. #. [multiplayer]: id=multiplayer_Hexcake
  1682. #: data/multiplayer/scenarios/6p_Hexcake.cfg:7
  1683. msgid "2 vs. 2 or 3 vs. 3 team game."
  1684. msgstr "2 prieš 2 arba 3 prieš 3 komandinis žaidimas."
  1685. #. [multiplayer]: id=multiplayer_6p_Team_Survival
  1686. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:246
  1687. msgid "6p — Team Survival"
  1688. msgstr "6ž — Komandinis išgyvenimas"
  1689. #. [multiplayer]: id=multiplayer_6p_Team_Survival
  1690. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:248
  1691. msgid "Scenario where the objective is to survive for as long as possible."
  1692. msgstr "Scenarijus, kuriame tikslas yra išgyventi kaip įmanoma ilgiau."
  1693. #. [side]
  1694. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:261
  1695. msgid "Attacker"
  1696. msgstr "Atakuojantysis"
  1697. #. [side]
  1698. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:280
  1699. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:294
  1700. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:308
  1701. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:322
  1702. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:336
  1703. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:350
  1704. msgid "Defender"
  1705. msgstr "Besiginantis"
  1706. #. [objective]: condition=win
  1707. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:369
  1708. msgid "Survive all enemy attacks"
  1709. msgstr "Išgyvenkite visas priešų atakas"
  1710. #. [objective]: condition=lose
  1711. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:375
  1712. msgid "Death of your team leaders"
  1713. msgstr "Jūsų komandos vadų mirtis"
  1714. #. [note]
  1715. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:380
  1716. msgid "Hint: Learning the enemy spawn points and types helps a lot."
  1717. msgstr ""
  1718. "Patarimas: atkreipkite dėmesį, kuriuose taškuose atsiranda priešai – tai "
  1719. "smarkiai padės."
  1720. #. [label]
  1721. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:386
  1722. msgid "Turn 2: Loyalists"
  1723. msgstr "Ėjimas 2: Lojalistai"
  1724. #. [label]
  1725. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:391
  1726. msgid "Turn 5: Knalgans"
  1727. msgstr "Ėjimas 5: Knalganai"
  1728. #. [label]
  1729. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:396
  1730. msgid "Turn 8: Rebels"
  1731. msgstr "Ėjimas 8: Sukilėliai"
  1732. #. [label]
  1733. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:401
  1734. msgid "Turn 11: Northerners"
  1735. msgstr "Ėjimas 11: Šiauriečiai"
  1736. #. [label]
  1737. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:406
  1738. msgid "Turn 14: Drakes"
  1739. msgstr "Ėjimas 14: Slibinai"
  1740. #. [label]
  1741. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:411
  1742. msgid "Turn 17: Undead"
  1743. msgstr "Ėjimas 17: Nemirėliai"
  1744. #. [label]
  1745. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:416
  1746. msgid "Tower of Doom"
  1747. msgstr "Lemties bokštas"
  1748. #. [message]: speaker=narrator
  1749. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:523
  1750. msgid "Faery"
  1751. msgstr "Fėja"
  1752. #. [message]: speaker=narrator
  1753. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:524
  1754. msgid ""
  1755. "Congratulations for surviving the map that so many people claim is "
  1756. "impossible!"
  1757. msgstr "Sveikinimai išgyvenus žemėlapį, kurį daugelis žmonių laiko neįmanomu!"
  1758. #. [message]: speaker=narrator
  1759. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:538
  1760. msgid "Death"
  1761. msgstr "Mirtis"
  1762. #. [message]: speaker=narrator
  1763. #: data/multiplayer/scenarios/6p_Team_Survival.cfg:540
  1764. msgid ""
  1765. "You have lost this game, but fear not. You can always try again. And again. "
  1766. "And again. *Muahahaha*"
  1767. msgstr ""
  1768. "Jūs pralaimėjote šį žaidimą, bet nebijokite. Jūs visada galite bandyti vėl. "
  1769. "Ir vėl. ir vėl. *Muahahaha*"
  1770. #. [multiplayer]: id=multiplayer_The_Manzivan_Traps
  1771. #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7
  1772. msgid "6p — The Manzivan Traps"
  1773. msgstr "6ž — Manzivano spąstai"
  1774. #. [multiplayer]: id=multiplayer_The_Manzivan_Traps
  1775. #: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:10
  1776. msgid ""
  1777. "A 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and "
  1778. "confusing area of terrain where it is easy to end up out of position or over "
  1779. "extended. Teams set for players 145 vs. 236 (east vs. west). Designed for "
  1780. "100 starting gold, has 33 villages."
  1781. msgstr ""
  1782. #. [multiplayer]: id=multiplayer_Volcano
  1783. #: data/multiplayer/scenarios/6p_Volcano.cfg:7
  1784. msgid "6p — Volcano"
  1785. msgstr "6ž — Ugnikalnis"
  1786. #. [multiplayer]: id=multiplayer_Volcano
  1787. #: data/multiplayer/scenarios/6p_Volcano.cfg:9
  1788. msgid ""
  1789. "A 3 vs. 3 battle to control the ashes of a kingdom long ago collapsed from a "
  1790. "volcanic eruption. It has 36 villages."
  1791. msgstr ""
  1792. #. [multiplayer]: id=multiplayer_Waterloo_Sunset
  1793. #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7
  1794. msgid "6p — Waterloo Sunset"
  1795. msgstr "6ž — Vaterlo saulėlydis"
  1796. #. [multiplayer]: id=multiplayer_Waterloo_Sunset
  1797. #: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9
  1798. msgid ""
  1799. "A 3 vs. 3 map. Flexible coordination of your alliance is required to avoid "
  1800. "being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but "
  1801. "having players 146 or 136 as a team is also interesting. Designed for 150 "
  1802. "starting gold, has 44 villages."
  1803. msgstr ""
  1804. #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
  1805. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5
  1806. msgid "8p — Mokena Prairie"
  1807. msgstr "8ž — Mokenos prerija"
  1808. #. [multiplayer]: id=multiplayer_8p_Mokena_Prairie
  1809. #: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:8
  1810. msgid ""
  1811. "Inspired from Morituri, this 8 player map creates an epic battle scene that "
  1812. "requires two teams to coordinate on both offense and defense."
  1813. msgstr ""
  1814. #. [multiplayer]: id=multiplayer_8p_Morituri
  1815. #: data/multiplayer/scenarios/8p_Morituri.cfg:5
  1816. msgid "8p — Morituri"
  1817. msgstr "8ž — Morituri"
  1818. #. [multiplayer]: id=multiplayer_8p_Morituri
  1819. #: data/multiplayer/scenarios/8p_Morituri.cfg:7
  1820. msgid ""
  1821. "Teamwork and tactics are key to victory in this unusual battlefield, where "
  1822. "eight armies fight to the finish."
  1823. msgstr ""
  1824. #. [multiplayer]: id=multiplayer_Merkwuerdigliebe
  1825. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7
  1826. msgid "9p — Merkwuerdigliebe"
  1827. msgstr "9ž — Nuostabi meilė"
  1828. #. [multiplayer]: id=multiplayer_Merkwuerdigliebe
  1829. #: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9
  1830. msgid ""
  1831. "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
  1832. "large number of players. The teams are players 159 vs. 267 vs. 348 (north "
  1833. "vs. southeast vs. southwest). There are very few villages per player, so 3 "
  1834. "gold per villages is recommended."
  1835. msgstr ""
  1836. #. [scenario]: id=multiplayer_Random_Map
  1837. #. [multiplayer]: id=multiplayer_Random_Map
  1838. #: data/multiplayer/scenarios/Random_Scenario.cfg:6
  1839. #: data/multiplayer/scenarios/Random_Scenario.cfg:11
  1840. msgid "Random map"
  1841. msgstr "Atsitiktinis žemėlapis"
  1842. #. [multiplayer]: id=multiplayer_Random_Map
  1843. #: data/multiplayer/scenarios/Random_Scenario.cfg:7
  1844. msgid ""
  1845. "Randomly generated map. Note: random maps are often unbalanced, but if you "
  1846. "have time, you can regenerate them until you get a good one."
  1847. msgstr ""
  1848. "Atsitiktinai sugeneruotas žemėlapis. Atminkite: atsitiktiniai žemėlapiai "
  1849. "dažnai nesubalansuoti, bet jei turite laiko, galite juos pergeneruoti, kol "
  1850. "gausite gerą."
  1851. #. [scenario]: id=multiplayer_Random_Map_Desert
  1852. #. [multiplayer]: id=multiplayer_Random_Map_Desert
  1853. #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5
  1854. #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10
  1855. msgid "Random map (Desert)"
  1856. msgstr "Atsitiktinis žemėlapis (Dykuma)"
  1857. #. [multiplayer]: id=multiplayer_Random_Map_Desert
  1858. #: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6
  1859. msgid ""
  1860. "A random map with sand as the primary terrain. Note: random maps are often "
  1861. "unbalanced, but if you have time, you can regenerate them until you get a "
  1862. "good one."
  1863. msgstr ""
  1864. #. [scenario]: id=multiplayer_Random_Map_Marsh
  1865. #. [multiplayer]: id=multiplayer_Random_Map_Marsh
  1866. #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5
  1867. #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10
  1868. msgid "Random map (Marsh)"
  1869. msgstr "Atsitiktinis žemėlapis (Pelkė)"
  1870. #. [multiplayer]: id=multiplayer_Random_Map_Marsh
  1871. #: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6
  1872. msgid ""
  1873. "A random map with swamp as the primary terrain. Note: random maps are often "
  1874. "unbalanced, but if you have time, you can regenerate them until you get a "
  1875. "good one."
  1876. msgstr ""
  1877. #. [scenario]: id=multiplayer_Random_Map_Winter
  1878. #. [multiplayer]: id=multiplayer_Random_Map_Winter
  1879. #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5
  1880. #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10
  1881. msgid "Random map (Winter)"
  1882. msgstr "Atsitiktinis žemėlapis (Žiema)"
  1883. #. [multiplayer]: id=multiplayer_Random_Map_Winter
  1884. #: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6
  1885. msgid ""
  1886. "A random map set in the break between spring and winter, mainly with snowy "
  1887. "terrains. Note: random maps are often unbalanced, but if you have time, you "
  1888. "can regenerate them until you get a good one."
  1889. msgstr ""
  1890. #. [multiplayer]: id=wesbench_ai
  1891. #: data/multiplayer/scenarios/Wesbench_AI.cfg:9
  1892. msgid "Wesnoth Benchmark: AI"
  1893. msgstr "Vesnoto išbandymas: DI"
  1894. #. [multiplayer]: id=wesbench_ai
  1895. #: data/multiplayer/scenarios/Wesbench_AI.cfg:10
  1896. msgid ""
  1897. "A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
  1898. "scenario=wesbench_ai --exit-at-end."
  1899. msgstr ""
  1900. "Vesnoto išbandymas, naudokite --nogui --no-delay --multiplayer --"
  1901. "scenario=wesbench_ai --exit-at-end."
  1902. #. [multiplayer]: id=wesbench_scroll
  1903. #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:9
  1904. msgid "Wesnoth Benchmark: Scrolling"
  1905. msgstr "Vesnoto išbandymas: Slinkimas"
  1906. #. [multiplayer]: id=wesbench_scroll
  1907. #: data/multiplayer/scenarios/Wesbench_Scroll.cfg:10
  1908. msgid ""
  1909. "A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll "
  1910. "--exit-at-end."
  1911. msgstr ""
  1912. "Vesnoto išbandymas, naudokite --nogui --no-delay --multiplayer --"
  1913. "scenario=wesbench_scroll --exit-at-end."
  1914. #. [multiplayer]: id=wesbench_shroud_walk
  1915. #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:9
  1916. msgid "Wesnoth Benchmark: Walking through Shroud"
  1917. msgstr "Vesnoto išbandymas: Ėjimas per uždangą"
  1918. #. [multiplayer]: id=wesbench_shroud_walk
  1919. #: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:10
  1920. msgid ""
  1921. "A wesnoth benchmark, use --no-delay --multiplayer --"
  1922. "scenario=wesbench_shroud_walk --exit-at-end."
  1923. msgstr ""
  1924. "Vesnoto išbandymas, naudokite --nogui --no-delay --multiplayer --"
  1925. "scenario=wesbench_shroud_walk --exit-at-end."